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This article is about the customizable border. For the physical edge of the playable world, see World boundary. For the phenomenon that existed before Beta 1.8, see Far Lands. For the command, see Commands/worldborder.
Not to be confused with Border.
Information icon
This feature is exclusive to Java Edition. 

The world border is the current edge of a Minecraft dimension.

Appearance[]

Minecraft world border

The world border from the outside using the /tp command.

The world border appears as a series of animated, diagonal, narrow stripes.

The world border is tinted depending on how and if its size is changing. By default, when the border is not changing, the stripes are a translucent aqua color. If the border is expanding, the stripes appear green; if the border is shrinking, they appear red.

The world border appears different depending on the current graphics setting, which is very likely not intended;[1] on Fast and Fancy it appears as light and translucent, but on Fabulous! it appears considerably darker.

Size[]

The world border is essentially a giant bounding box; by default, its center lies at coordinates above Y: 255.

With commands, the size and position of the border can be modified. The world border always behaves in full block increments, even if it is set to a partial block. Its size and location remain the same across all dimensions.


Effects[]

On entities[]

Most entities, with exception to some projectiles, are unable to move through the world border.

If a dispenser or dropper is placed so that it directly faces the edge of the border, then items, projectiles, TNT, etc. can be fired outside of the edge of the border. Any items fired out of a dispenser float in midair; if an item is dropped from the player inventory, the item falls normally.

If a mob is spawned from a dispenser via a spawn egg, the mob behaves normally. Spiders can climb the world border, and endermen can teleport outside of it.

Any players on the outside of the world border (with exception to those in Creative or Spectator mode) take constant damage as long as they are outside the border. The amount of damage depends on the distance to the border.

While players themselves cannot move through the world border, even if they manage to go ahead of chunk loading, they can reach the other side of the world border through other means, including:

  • Letting the world border pass them as it is shrinking
  • Throwing an ender pearl through the world border
  • Consuming chorus fruit near the world border and being teleported beyond it.
  • Dying and respawning, if the spawn point is outside the world border

Entities cannot spawn naturally outside the world border. They persist without taking damage if they spawned before the world border gets shrunk by a command.

On blocks[]

Players cannot normally place and destroy blocks, nor interact with objects outside of the world border, as there are no hitboxes. It is possible to place blocks outside of the world border, either by placing the block against one that is inside the world border or by using commands.

Most blocks still function outside the world border, and most redstone contraptions still function as well. Exceptions include falling blocks (such as sand and gravel), which drop as an item, and pistons or hoppers, which simply don't function. Explosions from TNT and other sources also work normally, destroying terrain outside of the border. Light from torches and other sources also remain unaffected.

Liquids flow through border

Liquids flow through the world border, so long as they are placed inside the border.

Liquids can flow through the border and continue flowing until reaching their flow limit. Liquids cannot be placed on the outside of the border.[2] Liquids placed via a dispenser flow as normal. Mixing water and lava with a dispenser results in the flow of each liquid abruptly ending, presumably because the stone, cobblestone, or obsidian that would normally generate does not.

When set to invalid values[]

The world border size can be changed by manually editing the level.dat file. In any case, there remains a world boundary at 30 million blocks on both the X and Z axes.

  • When set to 0 or a negative number, the entire world is treated as outside the world border, and the border warning overlay appears throughout the world. No blocks can be mined and entities take damage unless they are within the border safe zone.
  • When set to NaN, the entire world is treated as outside the world border, but no border warning appears. No blocks can be mined, even in Creative mode, although entities do not take damage.
  • When set to infinity, the border occurs normally.

Commands[]

Main article: Commands/worldborder
Set
/worldborder set <sizeInBlocks> [timeInSeconds]
Sets the border to a square region with the specified size in blocks as the width and length. Optionally, a timeInSeconds may be specified such that the border grows or shrinks from the previous width to that being set over the specified time in seconds. If timeInSeconds is not specified, the world border changes immediately. To reset the world border size, set sizeInBlocks to 59,999,968. The border still grows or shrinks and the animation displays even if the game is paused.
Center
/worldborder center <x> <z>
Sets the center of the area inside the world border to the specified <x> and <z> coordinates. Tilde (~) can be used as a relative coordinate. To reset the world border center, set both <x> and <z> to 0 (zero).
Add
/worldborder add <sizeInBlocks> [timeInSeconds]
Adds or subtracts sizeInBlocks to/from the current world border width and length. sizeInBlocks may be a positive or negative number. Optionally, a timeInSeconds may be specified such that the border grows or shrinks from the current width to that being set over the specified time in seconds.
Damage
/worldborder damage buffer <sizeInBlocks>
Sets the number of blocks a player may safely be outside the world border before taking damage. The default is 5 blocks.
/worldborder damage amount <damagePerBlock>
Sets the amount of damage a player takes when outside the world border plus the world border buffer. The default is 0.2 damage per second per block.
Warning
/worldborder warning time <timeInSeconds>
Causes the screen to be tinted red when a contracting world border reaches the player within the specified time. The default is 15 seconds. The tint does not display if the user is using fast graphics.
/worldborder warning distance <sizeInBlocks>
Causes the screen to be tinted red when the player is within the specified number of blocks from the world border. The default is 5 blocks. The tint does not display if the user is using fast graphics.
Get
/worldborder get
Returns the current width of the world border.

Data values[]

World data[]

Java Edition:

  • level.dat
    •  Data
      •  BorderCenterX: center of the world border (X-axis)
      •  BorderCenterZ: center of the world border (Z-axis)
      •  BorderDamagePerBlock: damage taken per block moved outside the world border
      •  BorderSafeZone: distance in blocks of the buffer zone where damage is not taken when outside the world border
      •  BorderSize: world border diameter
      •  BorderSizeLerpTarget:[more information needed]
      •  BorderSizeLerpTime:[more information needed]
      •  BorderWarningBlocks: maximum distance away from the border where the border warning overlay appears on the player
      •  BorderWarningTime: time in seconds[verify] until the border warning overlay appears

History[]

Java Edition
1.8
{{Extension DPL}}<ul><li>[[Paper|Paper]]<br/>{{Item
| image = Paper.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Paper''' is an item crafted from [[sugar cane]].

== Obtaining ==

=== Chest loot ===

{{LootChestItem|paper}}

=== Crafting ===

{{Crafting
|A2= Sugar Cane |B2= Sugar Cane |C2= Sugar Cane
|Output= Paper,3
|type= Miscellaneous
}}

=== Villagers ===
{{IN|java}}, cartographer [[Villager|villagers]] may give paper to players with the [[Hero of the Village]] effect.

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

=== Anvil usage ===

{{:Map/BE|zoom}}

=== Trading ===

{{IN|bedrock}}, novice-level librarian and cartographer villagers buy 24 paper for an [[emerald]] as part of their trades.

{{IN|java}}, novice-level cartographer villagers always offer to buy 24 paper for an emerald, while novice-level librarians have a {{frac|2|3}} chance of offering the same trade.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Paper
|spritetype=item
|nameid=paper
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Paper
|spritetype=item
|nameid=paper
|id=386
|form=item
|foot=1}}

==History==

{{History|java alpha}}
{{History||v1.0.11|[[File:Paper JE1 BE1.png|32px]] Added paper, which can be used to craft [[book]]s.}}
{{History|java beta}}
{{History||1.6|snap=Test Build 3|Paper can now be used to craft [[map]]s.}}
{{History||1.8|snap=Pre-release|Paper can now be found in the new [[stronghold]] library [[chest]]s.}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Paper can now be [[trading|sold]] to librarian [[villager]]s, at 24–35 paper for 1 [[emerald]].}}
{{History||1.4.2|snap=12w34a|Paper can now be used to craft an empty [[map]].
|Maps start out at their closest zoom level and can be extended by adding more paper.}}
{{History||1.4.6|snap=12w49a|Paper can now be used to craft [[firework rocket]]s.}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: librarian [[villager]]s now [[trading|buy]] 24–46 paper for 1 [[emerald]].}}
{{History||1.9|snap=15w43a|The average yield of paper from [[stronghold]] library [[chest]]s has more than doubled.}}
{{History||1.11|snap=16w39a|Added cartographer [[villager]]s, which [[trading|buy]] paper as their tier 1 trade.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 339.}}
{{History|||snap=18w11a|Paper now generates in the [[chest]]s of some [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.
|Paper can now be used to craft [[banner pattern]]s.}}
{{History|||snap=18w48a|Paper can now be found in chests in [[village]] cartographer houses.}}
{{History|||snap=19w02a|Paper can now be used to craft a [[cartography table]].}}
{{History|||snap=19w13a|Cartographer villagers now give paper to players under the [[Hero of the Village]] effect.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Paper JE1 BE1.png|32px]] Added paper. It is currently unobtainable and serves no purpose.}}
{{History||v0.3.0|Paper is now [[craft]]able, and can be used to craft [[book]]s.}}
{{History||v0.14.0|snap=build 1|Paper can now be used to craft empty [[map]]s and empty locator maps.
|Paper can now be used to zoom in maps, using [[anvil]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=?|The [[Windows 10 Edition]] can now use the [[anvil]], as well as the [[crafting table]], to zoom in [[map]]s, just as [[Pocket Edition]] in general can.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|buy]] 24–36 paper for 1 [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.3|Added cartographer villagers, which [[trading|buy]] 24–36 paper as their tier 1 trade.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Paper can now be used to craft [[firework rocket]]s.}}
{{History||1.4.0|snap=beta 1.2.14.2|Paper can now be found inside [[chest]]s of some [[shipwreck]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.
|Paper can now be found in cartographer house chests in [[village]]s.
|Paper can now be used to craft [[banner pattern]]s and [[cartography table]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|Librarian and cartographer villagers now buy 24 paper for an [[emerald]].}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Paper JE1 BE1.png|32px]] Added paper.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Paper JE1 BE1.png|32px]] Added paper.}}
{{History|foot}}

== Issues ==
{{issue list}}

== References ==
{{Reflist}}

==External Links==
*[https://www.minecraft.net/en-us/article/paper Taking Inventory: Paper] – Minecraft.net on August 4, 2023

{{Items}}

[[cs:Papír]]
[[de:Papier]]
[[es:Papel]]
[[fr:Papier]]
[[hu:Papír]]
[[ja:紙]]
[[ko:종이]]
[[nl:Papier]]
[[pl:Papier]]
[[pt:Papel]]
[[ru:Бумага]]
[[th:กระดาษ]]
[[uk:Папір]]
[[zh:纸]]
[[Category:Renewable resources]]</li><li>[[Totem of Undying|Totem of Undying]]<br/>{{redirect|Totem}}
{{Item
| image = Totem_of_Undying_JE2_BE2.png
| renewable = Yes
| stackable = No
| rarity = Uncommon
|effects=: {{EffectLink|Absorption}} II (0:05)
: {{EffectLink|Regeneration}} II (0:45){{only|java|short=yes}}/ II (0:40){{only|bedrock|short=yes}}
: {{EffectLink|Fire Resistance}} I (0:40)
}}
A '''totem of undying''' is an uncommon [[combat]] item that can save holders from death. It is dropped by [[Evoker|evokers]], which spawn in [[woodland mansion]]s and [[raid]]s.

== Obtaining ==
=== Mob loot ===
Evokers always drop one totem of undying upon death. The drop rate is not affected by [[Looting]].

== Usage ==
[[File:Totem of Undying Animation.gif|alt=The totem animation in Java Edition.|thumb|Animation of the totem activating {{in|java}}.]]
[[File:Totem of Undying Bedrock Animation.gif|alt=The totem animation in Bedrock Edition.|thumb|Animation of the totem activating {{in|bedrock}}.]]
If the [[player]] is holding a totem of undying in their [[off-hand]] or main-hand slot and receives otherwise fatal [[damage]], the totem saves the player from [[death]]. The totem of undying must be in the player's hand (main hand or offhand) for it to work—it does not work if it is in the [[Heads-up display#Hotbar|hotbar]], unless selected. Any [[mob]] that can hold a totem of undying (in a hand or in the mouth) can use it while holding it.{{only|JE}} The totem can be used only once; it disappears after use. It does not save the player from death caused by [[void]] damage, the {{cmd|kill}} [[command]]s or even a [[tipped arrow]] with [[Instant Damage|harming]] effect damage.<ref>{{bug|MC-206307}}</ref>

== Effect ==
When activated, the totem of undying restores {{hp|1}}, removes all existing [[status effect]]s, then grants 40{{only|bedrock|short=1}} or 45{{only|java|short=1}} seconds<ref>{{bug|MCPE-90716}}</ref> of [[Regeneration]] II, 40 seconds of [[Fire Resistance]] I and 5 seconds of [[Absorption]] II. An animation shows the totem of undying appearing to hover in front of the [[player]]'s screen, similar to the animation seen when a player receives the [[Bad Omen]] or [[Hero of the Village]] effect{{only|bedrock|short=1}} or encounters an [[elder guardian]]. When killed by an [[Instant Damage]] tipped [[arrow]], the arrow's instant damage takes effect after the totem has been activated.

The totem of undying also works in [[Hardcore]] mode.

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Totem of Undying.ogg
|subtitle=Totem activates
|source=dependent
|description=When something dies, using a totem of undying
|id=item.totem.use
|translationkey=subtitles.item.totem.use
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Totem of Undying.ogg
|source=player
|description=When something dies, using a totem of undying
|id=random.totem
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Totem of Undying
|spritetype=item
|nameid=totem_of_undying
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Totem of Undying
|spritetype=item
|nameid=totem_of_undying
|aliasid=totem
|id=568
|form=item
|translationkey=item.totem.name
|foot=1}}

== Achievements ==
{{load achievements|Cheating Death}}

== Advancements ==
{{load advancements|Postmortal}}

== History ==
{{History||2016|[[File:Totem of Undying (pre-release).png|32px]] An early version of the totem of undying was seen during Minecon shortly before its reveal.}}
{{History|java}}
{{History||1.11|snap=16w39a|[[File:Totem of Undying JE1 BE1.png|32px]] Added totem of undying.}}
{{History||1.11.1|snap=16w50a|The ID name has now been changed from <code>totem</code> to <code>totem_of_undying</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 449.}}
{{History||1.14|snap=18w43a|[[File:Totem of Undying JE2 BE2.png|32px]] The texture of the totem of undying has been changed.}}
{{History|||snap=18w47a|The totem of undying is now [[renewable resource|renewable]] as [[evoker]]s now spawn in [[raid]]s.}}
{{History||1.16.2|snap=20w28a|The totem of undying now gives the [[Fire Resistance]] II status effect for 40 seconds.}}
{{History|||snap=20w29a|The level of Fire Resistance given by the totem of undying is now reduced from II to I.<ref>{{bug|MC-194220}}</ref>}}
{{History||1.20.2|snap=23w31a|Totems of undying now trigger [[sculk sensor]]s when they activate.<ref>{{bug|MC-261427||Sculk sensors and calibrated sculk sensors don't detect totem of undying activating|Fixed}}</ref>}}

{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|[[File:Totem of Undying JE1 BE1.png|32px]] Added totem of undying.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Totem of Undying JE2 BE2.png|32px]] The texture of the totem of undying has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.3|The totem of undying is now [[renewable resource|renewable]] as [[evoker]]s now spawn in [[raid]]s.}}
{{History||1.16.100|snap=beta 1.16.100.54|The level of Fire Resistance given by the totem of undying is now reduced from II to I.<ref>{{bug|MCPE-52364}}</ref>}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of totems of undying has been changed from <code>totem</code> to <code>totem_of_undying</code>.}}

{{History|console}}
{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Totem of Undying JE1 BE1.png|32px]] Added totem of undying.}}
{{History||xbox=TU56|xbone=CU48|ps=1.55|wiiu=Patch 26|switch=1.0.6|The totem of undying now applies [[Fire Resistance]] II when used.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Totem of Undying JE2 BE2.png|32px]] The texture of the totem of undying has been changed.}}
{{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|The totem of undying is now [[renewable resource|renewable]] as [[evoker]]s now spawn in [[raid]]s.}}

{{History|new3ds}}
{{History||1.9.19|[[File:Totem of Undying JE1 BE1.png|32px]] Added totem of undying.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* If a [[mob]] holds a totem of undying, the mob also resurrects upon [[Health#Death|death]] and the [[sound]] effect plays. However, the animation does not appear.
* In the {{el|ds}}, the totem of undying can be put in any hotbar slot to activate it, due to the lack of an [[Dual wield|off-hand slot]] in that version.
* Being able to obtain totems of undying in [[raids]] without exploring [[woodland mansions]] is considered a "massive game play design flaw" by Mojang.<ref>{{ytl|YRPlscod34Y}}</ref>

== Gallery ==
<gallery>
File:Particle totem of undying.png|Screenshot of the totem of undying being used mid-animation after a [[drowned]] deals otherwise fatal damage to the player.
File:Totem of Undying activating.gif|Animation of the totem activating.
File:Totem animation in third person mode.png|The totem animation in third person mode.
</gallery>

== References ==
{{reflist}}

{{Items}}

[[de:Totem der Unsterblichkeit]]
[[fr:Totem d'immortalité]]
[[ja:不死のトーテム]]
[[ko:불사의 토템]]
[[lzh:保命符]]
[[nl:Totem der onsterfelijkheid]]
[[pl:Totem nieśmiertelności]]
[[pt:Totem da imortalidade]]
[[ru:Тотем бессмертия]]
[[th:Totem of Undying]]
[[zh:不死图腾]]
[[Category:Renewable resources]]</li></ul>
April 24, 2014Dinnerbone tweets a previews of the "shimmery" world border textures, which were made by Ryan Holtz.
14w17aAdded the customizable world border.
14w18aPlayers cannot interact with blocks outside the world border anymore.
14w19a"Warning" and "damage" commands added.
A red-colored warning aura is seen when within a certain distance of the world border.
The border in the Nether is now the same size as that of the Overworld.
Traveling to the Nether no longer creates new portals outside the boundary.
14w20aIf the player is stuck outside the world border, they can freely fly/walk around, though they gradually lose hearts. Not possible to freely walk through the border from the inside.
14w26a"Add" command added.
14w29a"Get" command added, which shows the current size of the border.
Command blocks no longer work outside of the border. Unclear if this is a bug or intended.
14w30aHoppers outside of the world border no longer function.
14w31aThe time parameter of the world border size-changing can now be larger.
Only players take damage outside of the world border.
?The world border can be set to 60 million, but is visually and functionally clamped to a value below that.
1.17
{{Extension DPL}}<ul><li>[[Reality Vision|Reality Vision]]<br/>{{Joke feature}}
{{Item
| title = Reality Vision
| image = Reality Vision.png
| renewable = No
| stackable = Yes (64)
}}

The '''Reality vision''' was a joke [[helmet]].

== Usage ==
Reality vision was equipped via the [[helmet]] slot. When equipped, it showed a [[wikipedia:Mini-map|minimap]] in the bottom-center of the screen (which moved when the [[player]]'s camera moves). The minimap showed all [[chunk]]s that were currently rendered. The player's location was represented by a green [[beacon]] beam marker on the map.

It displayed a vision overlay (similar to the [[pumpkin]] overlay). The overlay would change to a new overlay if the player went into third person (unlike the pumpkin overlay), which made the screen appear like an old [[wikipedia:Television|television]] screen. The overlay was called <code>cantseeshit<!-- Do not change this; this is that word that is actually used-->captain.png</code> in the assets folder. It activated a [[Shaders|shader]] when equipped (<code>scan_pincushion</code>).

== Sounds ==

{{Sound table
|sound=Equipvr.ogg
|subtitle=''None''
|source=player
|description=When equipped
|id=item.reality_vision.use
|translationkey=''None''
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=java
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Reality Vision
|spritetype=item
|nameid=reality_vision
|id=500
|form=item
|translationkey=item.realityVision.name
|foot=1}}

== History ==
{{History|java}}
{{History||1.RV-Pre1|[[File:Reality_Vision_(item).png|32px]] [[File:Reality Vision.png|32px]] Added reality vision.}}
{{History|foot}}

== Issues ==
Reality Vision is an unsupported item due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore such issues relating to them will not be fixed.

== Trivia ==
* [[Sign]]s display the text "OBEY" while equipped, a reference to the movie [[wikipedia:They Live|''They Live'']].

== Gallery ==

<gallery>
Sign2.png|The [[sign]] texture found in the game files.
OBEY.png|OBEY seen in a sign.
OBEY sign in 1.RV-Pre1..png|OBEY seen in a sign, but seen from a better perspective. 
TechGear.png|A [[player]] wearing reality vision, featured in this [[wikipedia:April Fools' Day|April Fools']] joke version.
</gallery>

{{Items}}
{{Jokes}}

[[Category:Non-renewable resources]]
[[Category:Joke items]]

[[pt:Visão da realidade]]
[[es:Reality Vision]]</li><li>[[:Category:Food|Category:Food]]<br/>

[[Category:Items]]

[[cs:Kategorie:Potraviny]]
[[fr:Catégorie:Nourriture]]
[[hu:Kategória:Ételek]]
[[zh:Category:食物]]</li></ul>
20w48aThe world border now follows the player vertically.[3]
?The world border no longer follows the player vertically, but is still correctly displayed outside of the world height bounds.
21w13aThe world border's faces are now all identically oriented, resulting in no V or ^ shapes forming at two corners.[4]
21w17aThe world border size is now stored as a double instead of a float.[5]
The max world border size has been shrunk to the value it would always maximally appear at, and cannot be set above that value with commands.

Issues[]

Issues relating to "World border" are maintained on the bug tracker. Report issues there.

Trivia[]

  • The reason the default world border is at X/Z ±29,999,984 is due to the fact that Dinnerbone put it 1 chunk (16 blocks) short of the edge to prevent falling through the world.[6]
    • Despite this, it became impossible to fall through the world at high distances in early 1.7 development, over half a year before the world border's implementation.
  • Were a Minecraft world wrapped around with the borders together, the resulting planet has a circumference of 60000 kilometres or 9549 kilometres in radius, twice as large as Earth.

Gallery[]

References[]

  1. MC-187669
  2. Due to MC-54119, this appears possible, but it does not actually take effect.
  3. MC-198864
  4. MC-212736
  5. MC-187664
  6. MC-53390 (comment#155580)

See also[]

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