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Health points

26 (Heart.svg × 13)


Height: 1.95 Blocks
Width: 0.6 Blocks


Light level of 7 or less.
When lightning strikes within 3-4 blocks of a villager.
Inside Witch Huts.

First appearances

See History


See Drops



Internal ID

JE: 66
BE: 45

Entity ID


Dinnerbone-twitter.png I decided to go for a less traditional witch look and have an "offshoot villager" kinda thing. It has a magical nose that wiggles, too.

Witches are hostile mobs that use splash potions as their ranged weapon. They also use beneficial potions on themselves defensively.

Spawning[edit | edit source]

Witches can spawn anywhere in the Overworld at a light level of 7 or less, sometimes in groups of up to three.

Witch huts[edit | edit source]

Every witch hut spawns a witch inside during world generation, and it will never despawn. Afterwards, only witches will spawn in the 7×9×7 area that is the witch hut. This is the size of the roof and one block over the porch, from one level below the floor of the hut to two blocks above the roof.

Witch huts generated before 1.8.1 have a spawn zone of only 7×9×5. Witch huts spawned on high ground also have a reduced or eliminated spawn zone height.[1]

Villagers[edit | edit source]

When lightning strikes within 3–4 blocks of a villager, the villager despawns and a witch spawns in its place, giving the effect of it turning into a witch.

Drops[edit | edit source]

When killed, witches drop:

Each level of Looting increases the maximum items dropped by one for each of the 1–3 drops, leading to a maximum of 5 items per drop, and a maximum of 15 items total.

Potions[edit | edit source]

Witches also have 8.5% chance (100% chance in the Bedrock Edition) to drop potions of healing, fire resistance, swiftness and water breathing as an equipment drop if killed while drinking that potion. Looting increases the chance by 1% per level.

They drop 5 experience when killed by a player or tamed wolf.

Behavior[edit | edit source]

Witches use splash potions offensively, and drink ordinary potions defensively. They have a search radius of 16 blocks.

Offense[edit | edit source]

Defense[edit | edit source]

On each AI tick when the witch is not already drinking a potion, it may choose to equip and drink a potion. Drinking the potion takes 1.6 seconds.

Witches are 85% resistant to damage from magic, including Poison, Instant Damage, and Thorns, but not Strength, Sharpness or Power.

Farming[edit | edit source]

Data values[edit | edit source]

See also: Chunk format

Witches have entity data associated with them that contain various properties of the mob. Their entity ID is witch.

Achievements[edit | edit source]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo

Taste of Your Own MedicinePoison a witch with a splash potion.Throw a splash potion of poison at a witch (by facing the witch and pressing the use key).YesYesYesYes20GSilver

Advancements[edit | edit source]

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
AdventureAdventure, exploration, and combatKill any entity, or be killed by any entity.minecraft:adventure/root
Monster HunterKill any hostile monsterAdventureKill one of these 22 mobs. Other mobs are ignored for this advancement.minecraft:adventure/kill_a_mob
Monsters HuntedKill one of every hostile monsterMonster HunterKill each of these 22 mobs. Other mobs may be killed, but are ignored for the advancement.minecraft:adventure/kill_all_mobs

Video[edit | edit source]

History[edit | edit source]

Official release
1.4.2 Sept 13, 2012Dinnerbone hinted that the witch mob would be added in the Pretty Scary Update,[2][3][4] and that the witch's texture would be some variation of the villagers'.[5]
Sept 21, 2012Dinnerbone confirmed a suggestion made by Mr_Pennybags in Reddit's r/Minecraft subreddit that witches are to live in Witch Huts.
12w38a Witches were added. They do not naturally spawn, and can only be spawned in Creative mode using spawn eggs.
The witch uses splash potions, such as Poison, Weakness, Damage, and Slowness, to fight the player.
Though witches are modeled after villagers, they do not share any attributes of villagers, such as utilizing housing, and are unable to open doors.
12w38b Witches now have common drops including glass bottles, sticks, redstone dust, glowstone dust, gunpowder, spider eyes and water bottles.
Witches now can't hurt themselves, and their texture changed slightly.
12w39a Changed texture size.
12w40a Witches now spawn in witch huts.
Witches no longer drop water bottles.
1.6.1 The witches' regeneration rate has been decreased by 2/3
1.7.2 13w37a Witches can now drink and drop potions of Water Breathing.
13w42a Witches now spawn anywhere where the light level is 7 or less, including any biome at night and in caves.
13w42b Decreased spawn rate.
1.8 14w03a Villagers struck by lightning will turn into witches.
14w11a Now run away from creepers that are about to explode.
14w34d Witch hut spawning zone decreased or eliminated depending on altitude of the hut.
1.8.1 1.8.1-pre1 No longer runs away from creepers that are about to explode.
Witch hut spawning zone height increased by 2.
1.9 15w31a Witches now have a 50% chance of choosing a potion of Swiftness when relevant, instead of a 43.75% chance.
15w47b Added sounds for witches idling, taking damage, dying, drinking and throwing potions.
1.10 1.10-pre1 Witches will drink a potion of Fire Resistance if they don't already have the effect and the most recent damage taken (within the past 2 seconds) was fire damage.
1.11 16w32a Changed entity ID from Witch to witch.
Pocket Edition Alpha
0.14.0 build 1 Added witches.
build 2 Fixed texture
build 3 Witches now avoid water unless they have a target.
Legacy Console Edition
TU19CU71.12Patch 1Added witches.
TU31CU191.22Patch 3Witches can now drink and drop potions of Water Breathing.
TU43CU331.36Patch 13Added sounds for witches.

Issues[edit | edit source]

Issues relating to “Witch” are maintained on the issue tracker. Report issues there.

Trivia[edit | edit source]

  • If a witch hits another witch with a potion, the witch who is hit will become angry and target the other witch, however it is impossible for either witch to kill the other (without help from a player) due to their use of Healing potions and their resistance to each other's splash potions.
  • Witches do not utilize the equipment in their huts, but they can be used by players.
  • The odds of a witch dropping the maximum amount of drops possible (6 items total) without a Looting enchantment are 1 in 81 (1.2%).
  • Witches are extremely difficult to kill via suffocation or cacti (though not impossible), due to their frequent use of healing potions.
  • When drinking a potion, a witch's nose will lift up and point forward.
  • Baby villagers, when struck by lightning, will turn into witches and thus become adult-sized.
  • You can see the short mouth of a witch from the side only if they are drinking a potion and lifting their nose.
  • Witches rarely (.075% chance each tick) spawn 10-45 purple magic particles above their heads.
  • When the subject of witches dropping sticks was brought up, Dinnerbone jokingly replied that it's because witches are made of wood.[6]
    • He later explained [7] that it was a reference to this scene from Monty Python and the Holy Grail.

Gallery[edit | edit source]

References[edit | edit source]