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Sent you an important message on reddit. Should definitely check it out when you have a chance. -BDJP (t|c) 23:53, 3 August 2015 (UTC)

thanks for the heads up, – Sealbudsman (Aaron) SealbudsmanFace T/C 01:27, 4 August 2015 (UTC)

Dumb question

How do I add you as a friend here? --Kkkllleee (talk) 05:21, 19 August 2015 (UTC)

To send him a friend request, visit his user profile and click the "Add friend" button on the right (above the statistics box) :). -Sonicwave (talk|c) 05:27, 19 August 2015 (UTC)

Thanks

Thank you for helping me knowing what bugfixes should be what next and nextparent shoul be! Also thanks for alll you edits! :D –Preceding unsigned comment was added by WillMacViking (talkcontribs) at 6:14, 22 August 2015 (UTC). Please sign your posts with ~~~~

Really?

why "trap"? it's named Dispenser --Atybot (talk) 12:33, 10 September 2015 (UTC)

Chunk Format is a technical page. "Trap" the savegame name for the tile entity of a dispenser block, which is what the page is documenting. The English name of the item is essentially irrelevant. Skylinerw (talk) 12:48, 10 September 2015 (UTC)

Sorting edits

I would recommend you make sorting edits separately, as MW's poor diffs make it very difficult to tell what was actually changed. MajrTalk
Contribs
07:02, 19 November 2015 (UTC)

Sure, no problem! – Sealbudsman talk/contr 13:11, 19 November 2015 (UTC)

"Unused" fixes sections

Just wondering why they were removed, that's all. -BDJP (t|c) 18:22, 3 December 2015 (UTC)

Oh! I thought we weren't able to decide what purpose they were serving. Did we? – Sealbudsman talk/contr 18:24, 3 December 2015 (UTC)
Forgot about that! *facepalm* -BDJP (t|c) 18:28, 3 December 2015 (UTC)

Help with Module:LootChest

Hi! Since you're the one who created this module, could you please help me with it in the Brazilian wiki? In Portuguese, every noun has a gender and the verb needs to change depending on the gender. So, the sentence "can be found" should display "podem ser encontrados" if the item is a male noun, and "podem ser encontradas" if it's female. Is there any way to add this to the module? Maybe the same way as plurals are handled, for example: gender="male" / gender="female" or male=true/false. Thank you! --Mine4017 (talk) 13:07, 8 February 2016 (UTC)

Sure, let me take a look. – Sealbudsman talk/contr 16:13, 8 February 2016 (UTC)
If you need to test, "areia" (sand) is female, and "osso" (bone) is male. Everything should be up to date with the English version. The only things translated are the strings. --Mine4017 (talk) 16:30, 8 February 2016 (UTC)
Cool – so I added p.items[itemname].male, which is true or false, and if it's omitted the noun defaults to female. For instance, ["osso"] = { "item", male=true }
Are there other places where gender is appropriate? Also what about plural, should "podem" be conjugated?
Apart from the gender issue, does it seem to handle Portuguese all right?
For plural, "podem" doesn't need to be conjugated because all items will use their plural form (it's only set to false, when the item is already in plural form, like seeds).
I'm trying to use the LootChestItem template, but it's outputing female no matter what item I put. I've already added all the "male=true". Do I have to wait some time or does the template need to be updated as well? --Mine4017 (talk) 16:57, 8 February 2016 (UTC)
I see.
Oh I must not have done this right. Let me check. – Sealbudsman talk/contr 17:15, 8 February 2016 (UTC)
Okay, try it now. There wasn't a wait required, I'd actually done it wrong. – Sealbudsman talk/contr 17:20, 8 February 2016 (UTC)
It works now! Thank you very much! --Mine4017 (talk) 17:25, 8 February 2016 (UTC)
Hooray! – Sealbudsman talk/contr 17:31, 8 February 2016 (UTC)

Misleading glass pane info.

You can't dye glass panes.I reverted your edit. –Preceding unsigned comment was added by Robinhoodn64 (talkcontribs) at 13:57, April 12, 2016‎ (UTC). Please sign your posts with ~~~~

Thanks! That was sharp, I noticed you changed that, good catch. It wasn't my edit, but still. – Sealbudsman talk/contr 18:08, 12 April 2016 (UTC)
What?It said you. –Preceding unsigned comment was added by Robinhoodn64 (talkcontribs) at 02:11, April 13, 2016‎ (UTC). Please sign your posts with ~~~~
I'll try to show you what I mean. If you go to the Glass Pane page, and click History, you'll see all the revisions of the page. You'll see the very last edit, which you did, at the top. It wasn't a revert, it was a simple edit. Otherwise the edit summary would say something like "Undo revision 123456 by Sealbudsman".
Okay so next, look on the left, you'll see links saying 'cur' and 'prev'. If you click through all the 'prev' links, one at a time, you'll see what distinct changes were made on the page, by which users. If you instead click on the date/time link, you'll see what the page looked like at that time. So, if you look at the 13th one down after yours, you'll find one of our admins Goandgoo had merged the Stained Glass Pane page with the Glass Pane page; his edit description says "merge Stained Glass Pane with Glass Pane" anyway. You can click the 'prev' and the date/time link on that line to verify this. The reason we merged those two pages was due to the result of this discussion (click here). At that point, the misleading glass pane info was added.
Basically during a big page merge, something like that can get easily missed, especially if it sounds true, so again thank you for correcting it. Hope that helps. – Sealbudsman talk/contr 11:43, 13 April 2016 (UTC)

Development version list

I think the reason we were using a static list on {{computer versions}} is because it is simply more efficient to directly contain the data, as DPL is not as efficient as a static list (and the list is not going to change once the update is released). DPL has to update every time any article in the category changes to make sure the list is still accurate, so while a few DPL calls on an article should be find, having 10 separate calls (and another every update) added to every computer version article does not sound like it would be efficient in the long run. KnightMiner t/c 04:30, 22 April 2016 (UTC)

Oh, I see. If that's the case then let's go back to the way it was. – Sealbudsman talk/contr 04:44, 22 April 2016 (UTC)

Benchmark entry

Hi Aaron, thanks for your hardware entry - every hardware sample helps a ton! Regarding your HD 4600, would you be willing to troubleshoot your graphics so that you can benchmark without using VBOs? If there's any chance of doing that it would be most appreciated.

That aside, I rarely run into folks who have to use a workaround like you have just to post any results.. but it's hard to make exceptions when it throws off the consistency of all the benchmarks. Mind you, it's a good opportunity to see where exceptions can be placed when need be. -- Bb 20(Edits) 02:43, 23 April 2016 (UTC)

I'd love to troubleshoot my graphics. Mine is not the typical VBO problem you hear about, with the strange chaotic yet repetitious graphic glitches. Mine just straight up crashes immediately when loading the world, unless I use VBOs. And not the kind that generates a nice crash screen - it prints some kind of java core dump if I remember correctly.
Anyway yeah I'll see of there's anything to be done; if you know of any steps I should take, please let me know. If I can smooth this out I'd be interested in how my system handles 1.9.2 vs 1.9.3, being as how it seems to be focusing on fixing performance bugs. Cheers! – Sealbudsman talk/contr 03:26, 23 April 2016 (UTC)
Alright, so what I can suggest would be using Display Driver Uninstaller to boot into Safe Mode to thoroughly remove the current Intel display driver, reboot, then install the latest driver from Intel here. I think that's a good start.
I'm repairing my CustoMac (this machine) so you may not get a timely response. In the meantime, I'll try educating myself on this issue incase it comes up again. The bugtracker isn't being too helpful. Would you be able to Pastebin your crashlog for me?
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