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Before posting, please realize that I'm not a Minecraft developer, and not involved with the Minecraft development. If you want to request a new game feature, please go to the Minecraft Forums or contact a dev directly. If you want to report a bug, please do so on the Bug tracker.

minecraft wii u edition

i was wondering since i havent played minecraft on my wii u in quite a while i wanted to ask you if there is any new items or anything else new on there if there is could you please tell me what they are--64.188.224.244 18:08, 3 July 2018 (UTC)Harlan Bowman p.s i come to you to ask questions because you are the most helpful :)

I tried adding some info, and got blocked because it was automatically determined as "Harmful"

Hey, man! So I was browsing the Wiki when I saw that the languages page needed editing. Specifically the Shakespearean English. So I added some info, and with a reference link as proof that this info is correct. Since the exact origins of Shakespear's English aren't very well known by most. However, for some reason, the wiki blocked me from adding this change. Said it automatically determined that my edit was harmful. Now, it says it's because I'm a new user ( really am ) trying to add a link. Here is what it said

"Your action has been automatically identified as harmful, and therefore disallowed. A brief description of the matched abuse rule for your action is: Global AF - New user adding link at end or in heading If you believe your edit was constructive, please post a message on the admin noticeboard or notify an admin directly."

So... Mind helping me with this? The info is pretty juicy and constructive in my opinion...

Thanks.–Preceding unsigned comment was added by Xxshadow reperxx (talkcontribs) at 11 July 2018 (UTC). Please sign your posts with ~~~~

Hi Xxshadow reperxx, thank you for letting me know! Your edit was caught in something called the abuse filter - which is a filter that prevents bad edits, such as spam, but it occasionally hits false positives as well. As for this filter in specific, I've seen it hit a lot of false positives - however, it's is a global abuse filter rule, meaning that the local admins can't do anything about it except notify global admins. The good thing is that all admins are able to access edits that were caught in the abuse filter, so I am going to take a look at the edit you tried to make add it to the article. Also, once you've made 10 edits, you shouldn't have a problem with most of the abuse filters anymore. :)-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 12:47, 11 July 2018 (UTC)

Alright! Just saw the page, and the info I intended to add was there! Thanks alot, man! --Xxshadow reperxx (talk) 13:33, 11 July 2018 (UTC)

Oh yes, I've added that back to the page - I was going to let you know, but I got a bit busy with other stuff on MCW. No problem!-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 13:34, 11 July 2018 (UTC)

Good to know there are active, and helpful people like you on the community. It was nice meeting you. Until the next odd error I encounter, I guess!--Xxshadow reperxx (talk) 15:13, 11 July 2018 (UTC)

Thanks - I'm happy to be able to help you with this! Just be sure to let me know if you need me for anything else - whether it's showing you around the wiki or helping you with another edit that got caught in the AF. :)-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 15:17, 11 July 2018 (UTC)

I'll be sure to do so if need be ;). --Xxshadow reperxx (talk) 17:48, 11 July 2018 (UTC)

Recent edits

Hi there. I wanted to let you know that my 7 year old son made the edits (using my twitch account) and we've talked about being sure information is correct before changing things. Sorry for the confusion. He is very much a fan of this site and the game. Thanks!–Preceding unsigned comment was added by Voltronmom (talkcontribs) at 20:44, 11 July 2018 (UTC). Please sign your posts with ~~~~

Understandable - thanks for letting me know! :)-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 20:45, 11 July 2018 (UTC)

OLD Minecraft launcher will NOT update to a new minecraft launcher

I have tried updating the mine craft launcher. It didn't work. Did I do it wrong? What should i do next? --24.20.164.152 17:05, 24 July 2018 (UTC)

Are you on Java Edition? If so, then 1.12.2 should update to 1.13 automatically. When clicking the current game version option in the launcher (the default), it should be 1.13. I apologize, I'm not an expert on this topic, particularly for other editions besides Java - you'll probably find better help on the Minecraft Forums. There's a link to the forums on the sidebar. :)-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 21:34, 24 July 2018 (UTC)

Donkeys, Mules, and Llamas.

On the Nintendo switch version of Minecraft, you cannot put chests into mules, donkeys, or llama. I’ve looked it up, I’ve tried, I’ve killed many of them trying even. I’ve tried every button, and while crouching as well. I’m sure it’s a glitch with the game, could this be addressed next update? –Preceding unsigned comment was added by 73.3.122.117 (talk) at 01:05, 26 July 2018‎ (UTC). Please sign your posts with ~~~~

That is strange - it must be a bug. Do note that I'm not a Minecraft dev or anything of that sort, so I can't really fix the problem directly. However, you can easily create an account on the Bug Tracker and report the issue there! You would report it as a Bedrock Edition bug, as the Nintendo Switch version is part of BE. Additionally, there are also the Minecraft Forums where you can discuss Minecraft-related topics. Hope this helps!-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 01:12, 26 July 2018 (UTC)

I have an answer: ZL does it–Preceding unsigned comment was added by Minecraftfixer (talkcontribs) at 16:48, 25 November 2018 (UTC). Please sign your posts with ~~~~

Someone

Hey, its (formerly) twh_minecrafter, the noob constantly needing help in May. I no longer am on the wiki and am not using my profile. I guess a late goodbye, and thanks for all the help back then. Congrats on admin. ☺ –Preceding unsigned comment was added by 70.118.192.184 (talk) at 31 July 2018 (UTC). Please sign your posts with ~~~~

I'm sorry that you're leaving - it was great having you here. Is there a specific reason why you're leaving? Of course, you don't have to tell me if you don't want to. =) Thanks for the congrats.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 01:33, 1 August 2018 (UTC)

CREEPER INFO NEW

I discovered that if you use a potion or tipped arrow on a creeper, when the creeper explodes, it will have the effect used on it linger like a lingering potion. this is in java edition 1.13 version.–Preceding unsigned comment was added by 73.72.221.37 (talk) at 9 August 2018 (UTC). Please sign your posts with ~~~~

True! That was added in 1.11, it's on the Creeper page under Behavior. That must have been a fun discovery! – Sealbudsman talk | contribs 22:26, 9 August 2018 (UTC)

Error found

I found a mistake...........

alpha
v1.0.1
{{Extension DPL}}<ul><li>[[:Category:Plants|Category:Plants]]<br/>All pages covering blocks of such things as tall grass and flowers.

[[Category:Blocks]]
[[Category:Items]]

[[cs:Kategorie:Rostliny]]
[[es:Categoría:Plantas]]
[[fr:Catégorie:Plante]]
[[hu:Kategória:Növények]]
[[it:Categoria:Piante]]
[[ja:カテゴリ:植物]]
[[ko:분류:식물]]
[[nl:Categorie:Planten]]
[[pl:Kategoria:Rośliny]]
[[pt:Categoria:Plantas]]
[[ru:Категория:Растения]]
[[th:หมวดหมู่:พืช]]
[[zh:Category:植物]]</li><li>[[Egg|Egg]]<br/>{{About|chicken eggs|the similar item that spawns mobs|Spawn egg|other uses}}
{{ItemEntity
|image=Egg.png
|renewable=Yes
|stackable=Yes (16)
|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
}}

An '''egg''' is an [[item]] that can be used to craft [[food]] items, or thrown for a chance to spawn [[chick]]s on impact.

== Obtaining ==
=== Mob loot ===
{{see also|Tutorials/Egg farming}}
A [[chicken]] drops an egg item every 5–10 minutes. The theoretical average would be expected at 1 egg every 7.5 minutes, or 0.1333 eggs per minute.

A [[fox]] sometimes spawns holding an egg, which it always drops upon death. Alternatively, a player dropping a food item causes the fox to drop the egg.

=== Chest loot ===
{{LootChestItem|egg}}

== Usage ==

=== Crafting ingredient ===
{{crafting usage}}

=== Combat ===
Players are able to throw eggs and deal knockback to [[mob]]s (but not other players{{only|JE|short=1}}<ref>{{bug|MC-3179|||WAI}}</ref>{{until|JE Combat Tests}}), but no damage is dealt, similar to a [[snowball]]. Likewise, throwing eggs at [[neutral mobs]] provokes them. Eggs can also be fired from [[dispenser]]s and are affected by gravity.

=== Spawning chickens ===
When thrown by a dispenser or by pressing the {{control|use}} button, an egg has a {{fraction|1|8}} (12.5%) chance of spawning a [[chick]]. If this occurs, there is a {{fraction|1|32}} (3.125%) chance of spawning three additional chicks (on average, 1 out of every 256 eggs spawns 4 chicks). In other words, whenever an egg is thrown, there is a {{fraction|31|256}} chance of spawning 1 chick and a {{fraction|1|256}} chance of spawning four chicks.

The expected value of the number of chicks an egg produces is {{fraction|35|256}} or 13.7%. This means that on average, a chick is spawned every 7.3 eggs, a stack of 16 eggs spawns 2.188 chicks, and a full inventory including the hotbar and off-hand (<code>37 * 16 = 592</code> eggs) is expected to spawn approximately 81 chicks.

== Sounds ==
{{Edition|Java}}:<br>
Thrown eggs use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|rowspan=2
|sound=Bow shoot.ogg
|subtitle=Egg flies
|source=player
|description=When an egg is thrown
|id=entity.egg.throw
|translationkey=subtitles.entity.egg.throw
|volume=0.5
|pitch={{frac|1|3}}-0.5
|distance=16}}
{{Sound table
|subtitle=Dispensed item
|source=block
|description=When a dispenser shoots an egg
|id=block.dispenser.launch
|translationkey=subtitles.block.dispenser.dispense
|volume=1.0
|pitch=1.2
|distance=16}}
{{Sound table
|sound=Chicken plop.ogg
|subtitle=Chicken plops
|source=Friendly Creatures
|description=When an egg is laid by a chicken
|id=entity.chicken.egg
|translationkey=subtitles.entity.chicken.egg
|volume=1.0
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|rowspan=2
|sound=Bow shoot.ogg
|source=player
|description=When an egg is thrown
|id=random.bow
|volume=0.5
|pitch=0.33-0.5}}
{{Sound table
|source=player
|description=When a dispenser shoots an egg
|id=random.bow
|volume=1.0
|pitch=0.83-1.25}}
{{Sound table
|sound=Chicken plop.ogg
|source=neutral
|description=When an egg is laid by a chicken
|id=mob.chicken.plop
|volume=1.0
|pitch=0.8-1.2
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Egg
|spritetype=item
|nameid=egg
|form=item
|foot=1}}
{{ID table
|edition=java
|showentitytags=y
|generatetranslationkeys=y
|displayname=Thrown Egg
|spritetype=entity
|spritename=Egg
|nameid=egg
|entitytags=impact_projectiles
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Egg
|spritetype=item
|nameid=egg
|id=390
|form=item
|foot=1}} 
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Egg
|spritetype=entity
|nameid=egg
|id=82
|foot=1}}

=== Entity Data ===

Thrown eggs have entity data that define various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Achievements ==
{{load achievements|The Lie}}

==Advancements==
{{Load advancements|Bullseye}}

== Video ==
<div style="text-align:center">{{yt|8rDbF8UYuTc}}</div>

== History ==
{{History|java alpha}}
{{History||v1.0.14|[[File:Egg JE1 BE1.png|32px]] Added eggs.
|Eggs currently have no purpose.}}
{{History|java beta}}
{{History||1.0|Eggs are now throwable at the request of a fan as the result of a [[wikipedia:Twitter|Twitter]] conversation about a man eating his [[wikipedia:USB|USB]], if [[Notch]] added egg throwing.<ref>{{tweet|notch|11773078791000065}}</ref>}}
{{History||1.2|Eggs are now used to craft [[cake]]s.
|Eggs can now be thrown by [[dispenser]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Breeding]] has been added, making eggs easier to obtain.}}
{{History|||snap=RC1|Thrown eggs now hatch chicks instead of adult chickens.
|The egg's throw [[sound]] has been changed.}}
{{History||1.4.2|snap=12w37a|Eggs are now used to craft [[pumpkin pie]]s.}}
{{History||1.9|snap=15w32a|Eggs no longer [[damage]] the [[ender dragon]].}}
{{History|||snap=15w36b|Eggs now produce particles when thrown at an entity.}}
{{History|||snap=15w49a|Eggs, like all throwable projectiles, now take the thrower's motion into account when fired.}}
{{History||1.11|snap=16w32a|The [[entity]] ID has now been changed from <code>ThrownEgg</code> to <code>egg</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 344.}}
{{History||1.14|snap=18w43a|[[File:Egg JE2 BE2.png|32px]] The texture of eggs has been changed.}}
{{History|||snap=18w50a|Eggs can now be found in [[chest]]s in [[village]] fletcher houses.
|Therefore, chickens are no longer the only source of eggs.}}
{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with eggs in their mouths.}}
{{History||1.16.2|snap=Pre-Release 1|Eggs are now affected by [[bubble column]]s.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Egg JE1 BE1.png|32px]] Added eggs. They are currently unobtainable.
|Eggs are throwable, but are unable to spawn chickens.}}
{{History||v0.7.0|[[Chicken]]s now occasionally lay eggs.
|Eggs can be used to craft [[cake]].
|Thrown eggs now have a chance of spawning adult chickens.}}
{{History||v0.8.0|snap=build 1|Eggs are now used to craft [[pumpkin pie]]s.}}
{{History|||snap=build 3|Thrown eggs now have a chance of spawning chicks instead of adult chickens.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has now been changed from <code>thrownegg</code> to <code>egg</code>.}}
{{History|bedrock}}
{{History||1.2.0|Eggs now deal knockback to [[player]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Egg.png|32px]] The texture of eggs has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Eggs can now be found in [[village]] fletcher [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Eggs can now be [[trading|sold]] to farmer [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] eggs.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has now been changed, eggs can no longer be [[trading|sold]] to farmer [[villager]]s.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Egg JE1 BE1.png|32px]] Added eggs.}}
{{History|PS4}}		
{{History||1.90|[[File:Egg JE2 BE2.png|32px]] The texture of eggs has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Egg JE1 BE1.png|32px]] Added eggs.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* Eggs break mid-fall if hit by another projectile; the chance of spawning a chick is not affected.
* Throwing an egg at a [[nether portal]] breaks the egg when it hits the portal.
* A thrown egg faces toward the [[player]] in first-person view, while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, eggs, [[snowball]]s, and all throwable [[potion]]s).

== References ==
{{Reflist}}

{{Items}}
{{entities}}

[[Category:Combat]]
[[Category:Egg]]

[[cs:Vajíčko]]
[[de:Ei]]
[[es:Huevo]]
[[fr:Œuf]]
[[hu:Tojás]]
[[it:Uovo]]
[[ja:卵]]
[[ko:달걀]]
[[nl:Ei]]
[[pl:Jajko]]
[[pt:Ovo]]
[[ru:Яйцо]]
[[th:ไข่ไก่]]
[[uk:Яйце]]
[[zh:鸡蛋]]
<br /></li></ul>
Added "Red Ore Dust" (item) and red ore dust (block). Red ore dust in its item form is used to craft redstone torches.
v1.0.2_01
{{Extension DPL}}<ul><li>[[:Category:Dyes|Category:Dyes]]<br/>These are items that can be used to dye sheep, wool blocks, or combined to make other dyes.

[[Category:Items]]

[[es:Categoría:Tintes]]
[[fr:Catégorie:Teinture]]
[[hu:Kategória:Festékek]]
[[zh:Category:染料]]</li><li>[[Sweet Berries|Sweet Berries]]<br/>{{Block
| title = Sweet Berries
| image = <gallery>
Sweet Berry Bush Age 0.png| Age 0
Sweet Berry Bush Age 1.png| Age 1
Sweet Berry Bush Age 2.png| Age 2
Sweet Berry Bush Age 3.png| Age 3
</gallery>
| image2 = Sweet Berries JE1 BE1.png
| transparent = Yes
| light = No
| tool = Any
| renewable = Yes
| stackable = Yes (64)
| heals = {{hunger|2}}
| flammable = Yes (60 java, 30 bedrock)
| lavasusceptible = No
}}

'''Sweet berries''' are a [[food]] [[item]] obtained from sweet berry bushes and are used to plant them.

'''Sweet berry bushes''' are quick-growing, [[Bone Meal|bonemealable]] [[Plant|plants]] that grow sweet berries, and damage and slow [[Player|players]] and most [[Mob|mobs]] moving through them. They can be found naturally in [[taiga]] and [[Snowy Taiga|snowy taiga]] biomes.

== Obtaining ==

=== Breaking ===
{{See also|Fortune#Discrete random}}
Sweet berry bushes can be mined instantly with any tool or by hand. A mature sweet berry bush yields 2–3 sweet berries. On its third growth stage, it yields 1–2 sweet berries. Each level of [[Fortune]] can increase the amount of drops by 1.

{{IN|ps4}}, the sweet berries drop into the player's inventory. In other editions, they drop on the ground.

=== Natural generation ===
Berry bushes commonly generate in [[taiga]] and [[snowy taiga]] biomes. Each [[chunk]] has {{frac|1|12}} chance to generate sweet berry bushes in [[random patch]]es. They also generate in both [[old growth pine taiga]] and [[old growth spruce taiga]].

=== Chest loot ===
{{LootChestItem|sweet-berries}}

=== Post-generation ===
Sweet berries can be collected from a sweet berry bush by {{control|using}} or {{control|breaking}} it, which yield 1–2 sweet berries in its third growth stage, and 2–3 sweet berries in its final growth stage.

== Usage ==
=== Placement ===
Placing [[sweet berries]] on a [[grass block]], [[dirt]], [[podzol]], [[coarse dirt]], [[farmland]]{{Only|Java}}, or [[moss block]] creates a small sweet berry bush that eventually becomes a fully grown sweet berry bush.

=== Growth ===
A sweet berry bush grows through four stages after it is planted. Its first growth stage is a small bush without any berries. It becomes a grown plant in its second stage, and produces berries in its third and fourth growth stage. The bush needs to be in light level 9 or greater to grow. {{control|Using}} [[bone meal]] on it increases its growth stage by one, and at full maturity, ejects the sweet berry item. The bush can be placed on a 1 block high space, but it cannot grow with a full, non-transparent block immediately above it.

=== Food ===

To eat sweet berries, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4{{only|je|short=1}} / 1.2{{only|be|short=1}} hunger [[saturation]].

=== Composting ===
Placing sweet berries into a [[composter]] has a 30% chance of raising the compost level by 1.

=== Breeding ===
Sweet berries can be fed to [[fox]]es to [[breeding|breed]] them. Foxes are similar to cats when being fed as a wild animal; a sudden movement by the [[player]] may cause the fox to flee even if the player holds sweet berries. A baby fox bred by a [[player]] trusts the player and does not flee.

=== Trading ===
Master-level butcher [[villager]]s offer to [[trading|buy]] 10 sweet berries for an [[emerald]].

=== Entity movement ===

A sweet berry bush (at any stage) slows down all [[entity|entities]] (except [[Item (entity)|items]]) passing through it. At stage 1 and higher, it causes damage. [[Fox]]es are immune to both characteristics, however. Sweet berry bushes deal {{hp|1}} [[damage]] every 0.5 seconds, only if the entity is moving in the hitbox of the bush. Entities that move through sweet berry bushes slow down to about 34.05% of their normal speed, similar to how a [[cobweb]] slows down mobs to 15% of normal speed. This makes it impossible to jump a full [[block]] while inside the bush.

Mobs at standard block height in a [[minecart]] are not damaged when the minecart is pushed through sweet berries. Players in a sweet berry bush take no damage except from horizontal movement, but are unable to jump out of the bush, similar to a cobweb.

=== Bees ===
[[Bee]]s pollinate sweet berry bushes, and then increase the honey level in [[beehive]]s and bee nests by 1.{{only|java}}

== Sounds ==
=== Generic ===
==== Block ====
{{Sound table/Block/Sweet berry bush}}
==== Item ====
{{Sound table/Entity/Food}}
=== Unique ===
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Berries pick1.ogg
|sound2=Berries pick2.ogg
|subtitle=Berries pop
|source=block
|description=When sweet berries are picked by a player
|id=block.sweet_berry_bush.pick_berries
|translationkey=subtitles.item.berries.pick
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|subtitle=Berries pop
|source=block
|description=When sweet berries are picked by a fox
|id=block.sweet_berry_bush.pick_berries
|translationkey=subtitles.item.berries.pick
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Player hurt sweet berry bush1.ogg
|sound2=Player hurt sweet berry bush2.ogg
|subtitle=Player hurts
|source=player
|description=When a player is damaged by touching a sweet berry bush
|id=entity.player.hurt_sweet_berry_bush
|translationkey=subtitles.entity.player.hurt
|volume=1.0
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Berries pick1.ogg
|sound2=Berries pick2.ogg
|source=block
|description=When sweet berries are picked
|id=block.sweet_berry_bush.pick
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Player hurt sweet berry bush1.ogg
|sound2=Player hurt sweet berry bush2.ogg
|source=block
|description=When a player is damaged by touching a sweet berry bush
|id=block.sweet_berry_bush.hurt
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Sweet Berry Bush
|spritetype=block
|nameid=sweet_berry_bush
|blocktags=azalea_log_replaceable, bee_growables
|form=block}}
{{ID table
|displayname=Sweet Berries
|spritetype=item
|nameid=sweet_berries
|itemtags=fox_food
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Sweet Berry Bush
|spritetype=block
|nameid=sweet_berry_bush
|id=462
|form=block}}
{{ID table
|displayname=Sweet Berries
|spritetype=item
|nameid=sweet_berries
|id=287
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

==Advancements==
{{Load advancements|Husbandry;A Balanced Diet;The Parrots and the Bats;Two by Two}}

== History ==
{{History||September 26, 2018|link={{tweet|minecraft|1044587405779451906}}|Berries are announced to be part of the [[biome]] vote at [[MINECON Earth 2018]].}}
{{History||September 29, 2018|link={{tweet|minecraft|1046097775199498245}}|[[Taiga]] wins the [[biome]] vote, meaning berries are to be added to the game first.}}

{{History|java}}
{{History||December 3, 2018|link={{tweet|cojomax99|1069586461173919745}}|[[Cojomax99]] tweets an image of some berries.}}
{{History||1.14|snap=18w49a|[[File:Sweet Berry Bush Age 0 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 1 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 2 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 3 JE1 BE1.png|32px]] Added sweet berry bushes.|
[[File:Sweet Berries JE1 BE1.png|32px]] Added sweet berries.}}
{{History|||snap=18w50a|Sweet berries can now be found within [[taiga]] [[village]] loot [[chest]]s.}}
{{History|||snap=19w03a|Placing a sweet berry into the new [[composter]] has a 10% chance of raising the compost level by 1.
|Added [[sound]]s for sweet berry bushes.}}
{{History|||snap=19w05a|Sweet berries now have a 30% chance of increasing the compost level in a composter by 1.
|The [[sound]] for planting sweet berries has been changed.}}
{{History|||snap=19w07a|Sweet berries can now be fed to [[fox]]es to [[breeding|breed]] them.}}
{{History|||snap=19w11a|Butcher [[villager]]s now [[trading|buy]] sweet berries.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate sweet berry bushes.}}
{{History|||snap=Pre-Release 2|Sweet berries now generate in [[giant tree taiga]] biomes.}}
{{History||1.16|snap=Pre-release 1|Sweet berry bushes no longer prevent mob spawning inside them.}}
{{History||1.17|snap=21w20a|The sound event for picking berries has been changed as to align better with that of glow berries.<ref>{{bug|MC-220063}}</ref>}}
{{History||1.18|snap=1.18-pre5|Sweet berry bushes in taigas are about 4 times more common than in previous snapshots.}}

{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Sweet Berries JE1 BE1.png|32px]] Added sweet berries, which are available only through Experimental Gameplay.|[[File:Sweet Berry Bush Age 0 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 1 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 2 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 3 JE1 BE1.png|32px]] Added sweet berry bushes, available only through Experimental Gameplay.}}
{{History||1.11.0|snap=beta 1.11.0.1|Sweet berries can now be used to fill [[composter]]s.}}
{{History|||snap=beta 1.11.0.3|Sweet berries and sweet berry bushes have been fully implemented and are now separate from Experimental Gameplay.}}
{{History|||snap=beta 1.11.0.4|Sweet berries can now be [[trading|sold]] to butcher [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Sweet berries can now be fed to [[fox]]es to [[breeding|breed]] them.}}
{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate sweet berry bushes.}}
{{History||1.16.100|snap=beta 1.16.100.54|Sweet berry bushes now properly damage entities.<ref>{{Bug|MCPE-56142}}</ref>}}
{{History||1.17.0|snap=beta 1.17.0.56|Bees no longer gather nectar from sweet berry bushes.}}

{{History|PS4}}
{{History||1.91|[[File:Sweet Berries JE1 BE1.png|32px]] Added sweet berries.|[[File:Sweet Berry Bush Age 0 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 1 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 2 JE1 BE1.png|32px]] [[File:Sweet Berry Bush Age 3 JE1 BE1.png|32px]] Added sweet berry bushes.}}
{{History|foot}}

=== Sweet berry bush "item" ===
{{:Technical blocks/Sweet Berry Bush}}

== Issues ==
{{issue list|berry|berries|sweet berry|sweet berries|berry bush|sweet berry bush}}

==Trivia==
* {{IN|java}}, sweet berry bushes absorb [[fall damage]] like [[water]].<ref>{{bug|MC-149990|||WAI}}</ref>
* Foxes harvest mature sweet berry bushes that have grown into their third or fourth stage. Unlike how carrots eaten by rabbits are destroyed and not dropped as items, sweet berry bushes harvested by foxes drop as items, although the fox may pick up one of the dropped berries. The bush remains intact, allowing for automatic sweet berry farms.

== Gallery ==
<gallery>
Berry Bush.png|A close-up look of a sweet berry bush.
Naturally generated berry bushes.png|A naturally generated sweet berry bush.
Multiplebushes.png|Multiple bushes of sweet berries in Taiga biome.
BerryBushCloseToRavine.png|A berry bush that is close to a ravine.
Cozy Cabin Berries.jpg|Berry bushes near a cozy cabin.
</gallery>

==References==
{{Reflist}}

{{Blocks|vegetation}}
{{Items}}

[[Category:Food]]
[[Category:Plants]]
[[Category:Non-solid blocks]]
[[Category:Natural blocks]]
[[Category:Flammable blocks]]

[[cs:Sladké bobule]]
[[es:Bayas dulces]]
[[de:Süßbeeren]]
[[fr:Baies sucrées]]
[[ja:スイートベリー]]
[[ko:달콤한 열매]]
[[pl:Słodkie jagody]]
[[pt:Bagas doces]]
[[ru:Сладкие ягоды]]
[[th:เบอร์รีหวาน]]
[[zh:甜浆果]]</li></ul>
Red ore dust now won't connect through solid blocks diagonally down.
Art tweaks to the dust.
Walking on Red ore dust no longer breaks it.
Red ore dust now gives off particles.
v1.0.4
{{Extension DPL}}<ul><li>[[:Category:Planned items|Category:Planned items]]<br/>All pages relating to items that have been officially announced, but are not yet in the game.

__EXPECTUNUSEDCATEGORY__
[[Category:Items]]
[[Category:Planned]]

[[pt:Itens planejados]]</li><li>[[Chorus Fruit|Chorus Fruit]]<br/>{{about|the fruit that drops from [[chorus tree]]s|the building material|Popped Chorus Fruit|other uses|Chorus}}
{{Item
| title = Chorus Fruit
| image = Chorus Fruit.png
| renewable = Yes
| heals = {{hunger|4}}
| stackable = Yes (64)
}}

'''Chorus fruit''' is a [[food]] [[item]] native to [[the End]] that can be eaten, or [[smelting|smelted]] into [[Popped Chorus Fruit|popped chorus fruit]]. It can be eaten even when the hunger bar is full, and eating it may teleport the [[player]] up to 8 blocks in any direction.

== Obtaining ==
{{see also|Tutorials/Chorus fruit farming}}

Chorus fruit can be obtained by breaking [[Chorus Plant (block)|chorus plant blocks]]. Each block of chorus plant has a 50% chance to drop a chorus fruit. This is not affected by [[Fortune]].<ref>{{bug|MC-198924||Chorus Fruit doesn't have a higher chance with Fortune|Invalid}}</ref>

== Usage ==
To eat chorus fruit, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|4}} [[hunger]] and 2.4 hunger [[Hunger#Mechanics|saturation]].

Unlike most foods, chorus fruits can be eaten even when the player has a full hunger bar.

The player may also be [[teleportation|teleported]]: up to 16 attempts are made to choose a random destination within ±8 on all three axes in the same manner as [[Enderman#Teleportation|enderman teleportation]], with the exception that the player may teleport into an area only 2 blocks high, or one block tall if the player is crawling. The player does not land in the average centroid of the block, but rather to any position within an 8-block range. The player will be teleported directly down to the ground regardless of the height it was used at if the player is too far from a valid destination.

The chorus fruit, unlike an [[Ender Pearl|ender pearl]], can teleport the player through [[solid block]]s. The algorithm tries to avoid [[fluid]]s; the player cannot teleport into a space occupied by [[water]] or [[lava]]. However, the player can be teleported onto dangerous blocks such as fire, cacti and magma blocks.<ref>{{bug|MC-102836||Enderman and chorus fruit can teleport to some dangerous places}}</ref>

If a teleport succeeds, a sound similar to an enderman teleporting plays originating from the teleportation origin location. Chorus fruit has a cooldown of 1 second before being able to be used again. The cooldown is represented by a white overlay on the chorus fruit in the hotbar. The cooldown is applied to all chorus fruits items, including those in the player's inventory and containers.<ref>{{bug|MC-88236|||WAI}}</ref>

Eating chorus fruit may teleport the player into areas protected by [[bedrock]], [[barrier|barrier blocks]], or other blocks that are otherwise unbreakable in [[Survival]] mode. However, it cannot teleport the player onto [[the Nether]] roof.<ref>{{bug|MC-84198|||Fixed}}</ref>

Chorus fruit is completely non-functional above the nether roof.

[[Fox]]es can also eat chorus fruit and the teleportation effect works the same as with players.

=== Smelting ingredient ===

{{smelting
|Chorus Fruit
|Popped Chorus Fruit
|0.1}}

== Sounds ==
===Generic===
{{Sound table/Entity/Food}}
===Unique===
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Teleport1.ogg
|sound2=Teleport2.ogg
|subtitle=Player teleports
|source=player
|description=When a player teleports by eating a chorus fruit
|id=item.chorus_fruit.teleport
|translationkey=subtitles.item.chorus_fruit.teleport
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Fox teleports
|source=Players & Friendly Creatures<wbr><ref group=sound>{{Bug|MC-257516||"Fox teleports" sound plays for both Players and Friendly Creatures sound categories}}</ref>|overridesource=1
|description=When a fox teleports by eating a chorus fruit
|id=entity.fox.teleport
|translationkey=subtitles.entity.fox.teleport
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Teleport1.ogg
|sound2=Teleport2.ogg
|source=hostile
|description=When something teleports by eating a chorus fruit
|id=mob.shulker.teleport
|volume=1.0
|pitch=1.0
|foot=1}}

==Data values ==

===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Chorus Fruit
|spritetype=item
|nameid=chorus_fruit
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Chorus Fruit
|spritetype=item
|nameid=chorus_fruit
|id=558
|form=item
|foot=1}}

==Advancements==
{{load advancements|Husbandry;A Balanced Diet}}

==History==
{{History|java}}
{{History||1.9|snap=15w31a|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
{{History|||snap=15w34c|A cooldown for using chorus fruit has now been added.}}
{{History|||snap=15w37a|The chorus fruit's teleportation range has now been reduced from ±32 to ±8.}}
{{History|||snap=15w50a|Added a [[sound]] for chorus fruit: <code>item.chorus_fruit.teleport</code>.}}
{{History||1.10|snap=16w21a|Chorus fruit can now teleport riders off their mounts.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 432.}}
{{History||1.14|snap=18w43a|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}
{{History||1.20.2|snap=23w33a|Eating chorus fruit now resets fall distance.<ref>{{bug|MC-112133||Eating chorus fruit does not reset fall distance|Fixed}}</ref>}}

{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
{{History|||snap=alpha 1.0.0.1|The cooldown of chorus fruit now has an animation.}}
{{History|bedrock}}
{{History||1.7.0|snap=beta 1.7.0.2|The category that chorus fruit are apart of in the [[Creative inventory]] has been changed from "Nature" to "Items".}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}
{{History||1.13.0|snap=beta 1.13.0.15|Chorus fruit has been moved back to the "Nature" section in the Creative inventory.}}

{{History|console}}
{{History||xbox=TU46|xbone=CU36|switch=1.0.1|ps=1.38|wiiu=Patch 15|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}

{{History|new 3ds}}
{{History||1.7.10|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}
{{History|foot}}

==Issues==
{{issue list}}

==References==
{{reflist}}

==External Links==
*[https://www.minecraft.net/en-us/article/taking-inventory--chorus-fruit Taking Inventory: Chorus Fruit] – Minecraft.net on November 5, 2020

{{Items}}

[[Category:Plants]]
[[Category:Food]]
[[Category:Renewable resources]]

[[de:Chorusfrucht]]
[[es:Fruta chorus]]
[[fr:Chorus]]
[[ja:コーラスフルーツ]]
[[ko:후렴과]]
[[nl:Chorusfruit]]
[[pl:Owoc refrenusu]]
[[pt:Fruta do coro]]
[[ru:Плод коруса]]
[[uk:Фрукт хорусу]]
[[zh:紫颂果]]</li></ul>
Renamed to Redstone.
In this version or prior, added redstone to dungeon chests.
v1.1.0
{{Extension DPL}}<ul><li>[[Ink Sac|Ink Sac]]<br/>{{For|the variant dropped by Glow squids|Glow Ink Sac}}
{{Item
| image = Ink Sac.png
| renewable = Yes
| stackable = Yes (64)
}}

An '''ink sac''' is an [[item]] dropped by a [[squid]] upon death used to create [[black dye]], [[dark prismarine]]{{only|BE|short=1}}, and [[Book and Quill|books and quills]].

== Obtaining ==

=== Mob loot ===

==== Squid ====
{{see also|Tutorials/Squid farming|title1=Squid farming}}

A [[squid]] drops one to three ink sacs upon death. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1 to 6 with Looting III.

=== Fishing ===
Ink sacs can be obtained as a "junk" item from [[fishing]]. The [[Luck of the Sea]] [[enchantment]] decreases the chance.

=== Trading ===
[[Wandering trader]]s sometimes sell 3 ink sacs for an [[emerald]] {{in|bedrock}}. Apprentice level [[Trading#Librarian|librarians]] also buy 5 ink sacs for one [[emerald]].

=== Natural generation ===

{{LootChestItem|ink-sac}}

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

{{IN|bedrock}}, ink sacs can be also used in banner patterns:
{{banner crafting usage}}

=== Loom ingredient === 
{{Banner loom usage|Ink Sac}}

=== Dye ===
{{Dye usage}}
* Each type of [[Prismarine#Dark Prismarine|dark prismarine]] can be crafted using varying amounts of 8 [[Prismarine Shard#prismarine shards|prismarine shards]].

=== Trading ===
Journeyman-level librarian [[villager]]s have a {{frac|2|3}} chance to buy five ink sacs for an [[emerald]]. They always offer the trade {{in|bedrock|lc=}}.

=== Signs ===
Ink sacs can be applied to [[sign]]s or [[hanging sign]]s to revert glowing text back to default.

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Ink sac1.ogg
|sound2=Ink sac2.ogg
|sound3=Ink sac3.ogg
|subtitle=Ink Sac splotches
|source=block
|description=When an ink sac is used on a sign
|id=item.ink_sac.use
|translationkey=subtitles.item.ink_sac.use
|volume=1.0
|pitch=''varies'' <ref group=sound>Each sound can be 0.85, 0.88, or 0.9</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Ink sac1.ogg
|sound2=Ink sac2.ogg
|sound3=Ink sac3.ogg
|source=sound
|description=When an ink sac is used on a sign
|id=sign.ink_sac.use
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Ink Sac
|spritetype=item
|nameid=ink_sac
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Ink Sac
|spritetype=item
|nameid=ink_sac
|aliasid=dye / 0
|id=413
|form=item
|translationkey=item.dye.black.name
|foot=1}}

== Video ==
{{video note|Ink sacs can no longer be used as a dye in Java Edition.}}
<div style="text-align:center">{{yt|ABYCZfawO60}}</div>

== History ==
{{History|java beta}}
{{History||1.2|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacks, together with all other dyes.}}
{{History||1.2_02|"Ink Sack" has been renamed to "Ink Sac".}}
{{History|java}}
{{History||1.3.1|snap=12w17a|Ink sacs are now used to craft [[book and quill]]s.}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Ink sacs can now be crafted with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}}
{{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w25a|Ink sacs are now used to craft [[dark prismarine]].}}
{{History|||snap=14w30a|Added [[banner]]s, which can be [[dye]]d with ink sacs.}}
{{History||1.11|snap=16w39a|Ink sacs can now be used to dye [[shulker box]]es.}}
{{History||1.12|snap=17w06a|Ink sacs are now used to craft black [[concrete powder]].}}
{{History|||snap=17w15a|Ink sacs can now be used to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Ink sacs can now be used to craft [[black dye]].
|Ink sacs can no longer be used as a [[dye]].
|All of the dye-related functions and crafting recipes of ink sac (except books and quills and dark prismarine) have been transferred to black dye.
|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}}
{{History|||snap=19w11a|Librarian [[villager]]s now [[trading|buy]] ink sacs.}}
{{History||1.15|snap=Pre-release 1|Ink sacs are no longer used to craft [[dark prismarine]].}}
{{History||1.17|snap=21w03a|Ink sacs can now be used to remove the text's glowing effect of a [[sign]].}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Ink sacs can now be used to remove the text's glowing effect of a [[hanging sign]].}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs. They are currently unobtainable and serve no purpose.}}
{{History||v0.8.0|snap=build 1|Ink sacs can now be used to craft [[cocoa beans]].}}
{{History|||snap=build 3|Ink sacs are now available in [[creative]].}}
{{History||v0.9.0|snap=build 1|Ink sacs now generate in [[village]] and [[stronghold]] [[chest]]s.}}
{{History||v0.11.0|snap=build 1|Ink sacs can now be obtained from [[squid]].
|Ink sacs can now be obtained as a junk [[item]] from [[fishing]].}}
{{History||v0.14.0|snap=build 1|Ink sacs now can now be used to dye water in [[cauldron]]s.}}
{{History||v0.16.0|snap=build 1|Ink sacs are no longer used to craft [[cocoa beans]].
|Ink sacs can now be used to craft [[dark prismarine]].}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Ink sacs can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Ink sacs are now used to re-dye [[bed]]s.
|Ink sacs can now be used to dye [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Ink sacs can now be used to craft [[book and quill]]s.
|Added [[banner]]s, which can be [[dye]]d with ink sacs.
|Ink sacs can now be crafted with [[gunpowder]] to create [[firework star]]s.
|Ink sacs can now be used to craft black [[concrete powder]].
|[[Stained glass]] can now be [[crafting|crafted]].}}
{{History||1.4.0|snap=beta 1.2.20.1|Ink sacs can now be crafted from iron, sulfur, and 4 oxygen in the [[compound creator]]s.
|Ink sacs can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.10|Ink sacs can now be used to craft [[black dye]].}}
{{History||1.10.0|snap=beta 1.10.0.3|Ink sacs can now be bought from [[wandering trader]]s.
|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Ink sacs can now be [[trading|sold]] to librarian [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of ink sacs has been changed from {{cd|dye/0}} to {{cd|ink_sac}}.}}
{{History||1.16.210|snap=beta 1.16.210.59|Ink sacs can now be used to revert glowing text on signs to normal.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}}
{{History|foot}}

== Issues ==
{{issue list}}

== References ==
{{reflist}}

{{Items}}

[[Category:Bedrock Edition specific information]]
[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]

[[cs:Váček inkoustu]]
[[de:Tintenbeutel]]
[[es:Saco de tinta]]
[[fr:Poche d'encre]]
[[hu:Tintazsák]]
[[ja:イカスミ]]
[[ko:먹물 주머니]]
[[nl:Inktzak]]
[[pl:Torbiel z atramentem]]
[[pt:Bolsa de tinta]]
[[ru:Чернильный мешок]]
[[uk:Чорнильний мішок]]
[[zh:墨囊]]</li><li>[[Bone Meal|Bone Meal]]<br/>{{Item
| image = Bone Meal.png
| renewable = Yes
| stackable =  Yes (64)
}}
'''Bone meal''' is a material that can be used as a fertilizer for most plants and fungi, as well as a crafting ingredient for [[dye]]s.

== Obtaining ==

=== Crafting ===

{{Crafting
|Bone
|Output=Bone Meal,3
|type=Material
|showname=0
|head=1
}}
{{Crafting
|Bone Block
|Output= Bone Meal,9
|type=Material
|foot=1
}}

=== Mob loot ===

==== Fish ====
All fish mob variants ([[cod]], [[salmon]], [[tropical fish]], and [[pufferfish]]) have a 5% chance to drop 1 bone meal upon death.{{only|java}} In [[Bedrock Edition]], they drop [[bones]] instead.

=== Composters ===

When a [[composter]] is completely filled, a single bone meal drops the next time the composter is {{ctrl|used}}.

=== Trading ===

[[Wandering trader]]s sell 3 bone meal for an [[emerald]].{{only|bedrock}}

== Usage ==

=== Crafting ingredient ===
{{crafting usage}}

{{IN|bedrock}}, bone meal can be also used in [[banner pattern]]s:
{{banner crafting usage}}

=== Loom ingredient === 
{{Banner loom usage|Bone Meal}}

=== Dye ===
{{Dye usage}}

=== Fertilizer ===
Bone meal can also be used on the following [[plants]] to have a chance to increase their growth stage:
{| class="wikitable"
|+
!Plant
!Action
|-
|{{BlockLink|Wheat}}<br>{{BlockLink|Carrots}}<br>{{BlockLink|Potatoes}}
|The plant matures 2–5 growth stages.
|-
|{{BlockLink|Beetroots}}
|The plant has a 75% chance of growing to the next growth stage.
|-
|{{BlockLink|Bamboo}}
|Grows the [[bamboo]] by 1-2 stems.
|-
|{{BlockLink|Melon Stem|link=Melon seeds|text=Melon Seeds}}<br>{{BlockLink|Pumpkin Stem|link=Pumpkin seeds|text=Pumpkin Seeds}}
|The planted stem matures 2–5 growth stages. Bone meal affects only the stem's growth; it does not cause [[melon]]s or [[pumpkin]]s to sprout from a mature stem.
|-
|{{BlockLink|Saplings}}<br>{{BlockLink|Azalea}}<br>{{BlockLink|Flowering Azalea}}<br>{{BlockLink|Mangrove Propagule}} (not hanging)
|The [[sapling]] has a 45% chance of growing to the next growth stage, if possible. Saplings have two growth stages (with no visible difference between them) before growing into trees as the third stage. A tree cannot grow unless the sapling is planted in proper ground and sufficient space is available. Using bone meal on such an obstructed sapling with no chance of growing wastes the bone meal.
|-
|{{BlockLink|Sunflower}}s<br>{{BlockLink|Lilac}}s<br>{{BlockLink|Rose Bush}}es<br>{{BlockLink|Peony|Peonies}}
|The corresponding item form drops, without destroying the original plant.
|-
|{{BlockLink|Grass}}<br>{{BlockLink|Fern}}s<br>{{BlockLink|Seagrass}}
|A one-block-high tall [[grass]], [[fern]], or [[seagrass]] (that is on [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]], [[mud]], or [[muddy mangrove roots]] (only exception is seagrass, will need to on a full surface)) grows into a two-block-high tall grass, fern or seagrass.
|-
|{{BlockLink|Mushrooms}}
|Has a 40% chance of growing into a {{EnvLink|huge mushroom}} if on [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]], [[mud]], or [[muddy mangrove roots]].
|-
|{{BlockLink|Cocoa}}
|The cocoa plant matures 1 growth stage.
|-
|{{BlockLink|Sweet Berry Bush}}
|Grows every stage.
|-
|{{BlockLink|Sea Pickle}}
|If the [[sea pickle]] is on a [[coral block]] and in [[water]] at least 2 blocks deep, the sea pickle colony grows, and additional sea pickles generate nearby.
|-
|{{BlockLink|Sugar Cane}}{{only|bedrock|short=1}}
|The sugar cane grows to maximum height (three blocks tall).
|-
|{{BlockLink|Kelp}}
|The kelp plant grows by 1 block per bone meal used, up to its maximum height.
|-
|{{BlockLink|Flower|id=poppy}} (excluding wither roses){{only|bedrock|short=1}}
|One-block-high flowers make more flowers of the same type grow in the surrounding area.
|-
|{{BlockLink|Fungus|id=fungi}}
|Grows into [[huge fungi]], but only if on the respective [[nylium]].
|-
|{{BlockLink|Weeping Vines}}
|Grows the [[weeping vine]]s a few blocks downward.
|-
|{{BlockLink|Twisting Vines}}
|Grows the [[twisting vine]]s a few blocks upward.
|-
|{{BlockLink|Cave Vines}}
|Produces [[glow berries]] if the vine did not have any [[glow berries]] on it already.
|-
|{{BlockLink|Glow Lichen}}
|The [[glow lichen]] spreads to a random adjacent block.
|-
|{{BlockLink|Moss Block}}
|The [[moss block]] causes nearby [[stone]], [[cave vine]]s, and [[dirt]] to become moss blocks.
|-
|{{BlockLink|Big Dripleaf}}<br>{{BlockLink|Small Dripleaf}}
|A [[big dripleaf]] grows one block higher, and a [[small dripleaf]] becomes a big dripleaf.
|-
|{{BlockLink|Rooted Dirt}}
|Causes [[hanging roots]] to grow underneath the [[rooted dirt]] if there is space.
|-
|{{BlockLink|Mangrove Leaves}}
|Creates a hanging [[mangrove propagule]] under the [[mangrove leaves]].
|-
|{{BlockLink|Mangrove Propagule}} (hanging)
|The [[mangrove propagule]] matures 1 growth age.
|-
|{{BlockLink|Pink Petals}}
|Produces another pink petal in the block. If there are already four pink petals in the block, it will drop a pink petal as an item.
|-
|{{BlockLink|Torchflower Crop}}<br>{{BlockLink|Pitcher Crop}}
|Grows every stage.
|}

Bone meal does not affect:
* [[Cactus]]
* [[Vines]]
* [[Nether wart]]
* [[Sugar cane]]{{only|JE}}
* [[Chorus plant]]s, or other plants not listed above.

==== Wasting bone meal ====
Bone meal can be used on the following objects in the following situations, consuming it without any real effect:

* On [[grass]], [[fern]]s, and [[seagrass]] that do not have enough space to grow.<ref>{{bug|MC-125642}}</ref>
* On [[seagrass]] that doesn't have [[water]] above.
* On a [[dark oak sapling]] that is not in a group of four.<ref>{{bug|MC-168446}}</ref>
* On a [[mushroom]] that is not on a block that allows it to grow into a huge mushroom.<ref>{{bug|MC-173213}}</ref>
* On a [[sea pickle]] that is already in a group of four and has no valid locations to expand to.<ref>{{bug|MC-127995}}</ref>
* On a [[bamboo]] (not [[bamboo shoot]]) that is blocked in the way.
* On a [[sea pickle]] that is not on a [[coral block]].
* On a [[fungus]] that is not on its respective [[nylium]].
* Any plants that can't grow due to being block by the [[build limit]].

=== Creating new plants ===

If bone meal is {{ctrl|used}} on a [[grass block]]; [[tall grass]], [[grass]], [[flower]]s, and [[pink petals]] form on the targeted block and on random adjacent grass blocks in an 15×5×15{{only|java|short=1}}/7×5×7{{only|bedrock|short=1}} area centered on the targeted block. The flowers/pink petals that appear depend on the biome, meaning that in order to obtain specific flowers, the player must travel to biomes where the flowers are found naturally. See {{slink|Flower|Flower biomes}} for more information.

Using bone meal on a 2-block flower (rose bushes, sunflowers, lilacs or peonies) will cause one of the same type of flower to drop, without breaking the original. This is the only way to reproduce these flowers, since they cannot generate from using bone meal on grass blocks.

Using bone meal on a non-transparent block that is underwater generates [[seagrass]] on that block and surrounding blocks. Sometimes, if in a [[warm ocean]] biome, [[coral]] and [[coral fan]]s may have a chance to generate as well, and in Bedrock Edition, coral (not coral fan) can be generated in any biome. In order for this to work, there must be 2 water blocks above the block the bone meal is being used on, and the lower one must be non-flowing water.

Using bone meal on a [[sea pickle]] on a [[coral block]] creates sea pickles. This generates sea pickles up to 3 [[block]]s (of coral) away, so a 7+ × 7+ block (49+ blocks) of coral may be necessary, to return the most sea pickles per given bone meal attempt (more attempts grows them more numerously, exactly - including the range of it growing, like grass with heights on grass blocks - as coral and coral fans, though those others being non-solid blocks).

Using bone meal on [[netherrack]] adjacent to [[nylium]] converts the netherrack into nylium of the same type. If both crimson and warped nylium are adjacent to the netherrack that was applied with bone meal, there is a 50% chance that either type of nylium is created.

Using bone meal on [[nylium]] causes the corresponding [[roots]] and both types of [[fungi]] to appear on the nylium block and other nylium nearby, with the type of fungi matching the type of nylium being more common. In addition, using bone meal on the side of warped nylium creates [[nether sprouts]] and [[twisting vines]].

=== Farmer villagers ===
[[Villager]]s with the farmer profession can collect bone meal from a full [[composter]], with which they can make their crops grow faster.

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Bonemeal1.ogg
|sound2=Bonemeal2.ogg
|sound3=Bonemeal3.ogg
|sound4=Bonemeal4.ogg
|sound5=Bonemeal5.ogg
|subtitle=Bone Meal crinkles
|description=When bone meal is successfully used
|source=block
|id=item.bone_meal.use
|translationkey=subtitles.item.bone_meal.use
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{edition|be}}:
{{Sound table
|type=bedrock
|sound=Bonemeal1.ogg
|sound2=Bonemeal2.ogg
|sound3=Bonemeal3.ogg
|sound4=Bonemeal4.ogg
|sound5=Bonemeal5.ogg
|description=When bone meal is successfully used
|source=block
|id=item.bone_meal.use
|volume=1.0
|pitch=0.9-1.1
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bone Meal
|spritetype=item
|nameid=bone_meal
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Bone Meal
|spritetype=item
|nameid=bone_meal
|aliasid=dye / 15
|id=411
|form=item
|translationkey=item.dye.white.name
|foot=1}}

== History ==

{{History|java beta}}
{{History||1.2|[[File:Bone Meal JE1 BE1.png|32px]] Added bone meal.
|Bone meal can now only be applied to [[sapling]]s and [[wheat]].}}
{{History||1.6.6|Bone meal can now be applied on [[grass block]]s.}}
{{History||1.8|snap=Pre-release|Bone meal can now be used on [[mushroom]]s to make [[huge mushroom]]s, and the block the mushroom is on changes to [[dirt]].}}
{{History|||snap=Pre-release 2 ;)|Bone meal can now be applied on [[pumpkin seeds|pumpkin]] and [[melon seed]]s.}}
{{History|java}}
{{History||1.3.1|snap=12w19a|Bone meal can now be applied on [[cocoa bean]]s.}}
{{History|||snap=1.3|[[File:Bone Meal JE2 BE2.png|32px]] The texture of bone meal has been changed.}}
{{History||1.4.2|snap=12w34a|Bone meal can now be used to dye [[leather armor]] and [[tamed wolf]]'s collar.}}
{{History||1.4.6|snap=12w49a|Bone meal can now be [[crafted]] with [[gunpowder]] to create a [[firework star]].}}
{{History||1.5|snap=13w04a|Bone meal has been significantly nerfed.<br>
[[Wheat]], [[melon seeds|melon]] and [[pumpkin seed]]s, [[potato]]es and [[carrot]]s: one bone meal is now consumed for all seven stages of growth (melon and pumpkin seeds do not spawn right away).<br>
[[Sapling]]s: one bone meal is now consumed for each of the two growth stages, then it grows into a tree.<br>
[[Cocoa]]s: one bone meal is now consumed for each of the three stages of growth.
|Green [[particle]]s are now displayed when bone meal is used.
|Bone meal can now be used from [[dispenser]]s.}}
{{History|||snap=13w05a|The balancing of bone meal has been adjusted. Growing a plant to its last state now takes on average 2-5 uses of bone meal (results vary from plant to plant).<ref>https://web.archive.org/web/20220921040940/https://imgur.com/a/gOngk</ref>}}
{{History||1.6.1|snap=13w19a|Bone meal can now be used to craft white [[stained clay]].}}
{{History||1.7.2|snap=13w36a|The [[flower]]s generated when using bone meal on grass blocks is now biome dependent.}}
{{History|||snap=13w41a|Bone meal can now be used to craft white [[stained glass]].}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed with [[bone meal]].}}
{{History||1.10|snap=16w20a|Bone meal can now be used to craft [[bone block]]s.}}
{{History||1.11|snap=16w39b|Bone meal can now be used to dye [[shulker box]]es.}}
{{History||1.12|snap=17w06a|Bone meal can now be used to craft white [[concrete powder]].}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History|||snap=18w07a|Bone meal can now be used underwater to create [[seagrass]].}}
{{History|||snap=18w14b|Bone meal can now be used for spreading [[sea pickle]]s.}}
{{History||1.13.1|snap=18w31a|Bone meal used in [[water]] of warm ocean biomes now has a chance of growing [[coral]].
|[[Cod]], [[salmon]], [[tropical fish]], and [[pufferfish]] now have a chance of dropping bone meal upon death.}}
{{History|||snap=18w32a|Bone meal used in [[water]] of warm ocean biomes now has a chance of growing [[coral fan]]s.}}
{{History||1.14|snap=18w43a|Bone meal can now used to craft [[white dye]].
|Bone meal can no longer be used as a [[dye]].
|All of the dye-related functions and crafting recipes of bone meal (except bone blocks) have been transferred to white dye.
|[[File:Bone Meal JE3 BE3.png|32px]] The texture of bone meal has been changed.
|Bone meal can now be used on [[bamboo]] and [[bamboo shoot]].}}
{{History|||snap=19w03a|Bone meal can now be obtained from [[composter]]s.}}
{{History||1.16|snap=20w06a|Bone meal can now be used to grow [[fungi]] into [[huge fungi]].
|Bone meal can now be used to spread [[nylium]] onto netherrack.}}
{{History|||snap=20w09a|Using bone meal to grow fungi now works only on the respective [[nylium]].}}
{{History|||snap=20w11a|Bone meal can now grow [[kelp]], [[weeping vines]], and [[twisting vines]].}}
{{History|||snap=20w12a|Bone meal can now be used to grow [[roots]], [[fungi]], and [[nether sprouts]] on nylium.}}
{{History|||snap=20w13a|Farmers can now use bone meal to grow crops.}}
{{History||1.17|snap=21w03a|Bone meal can now be used to spread [[glow lichen]]s.}}
{{History|||snap=21w05a|Bone meal can now be used on [[moss block]]s, [[small dripleaf]], [[big dripleaf]], and [[cave vines]].}}
{{History|||snap=21w11a|Bone meal can now be used on [[rooted dirt]].}}
{{History|||snap=21w15a|Bone meal now makes a sound when used.}}
{{History|||snap=21w16a|Moss patches obtained from fertilizing moss blocks contain less vegetation and are now smaller and more irregular in shape.
|Bone meal can now be used on [[azalea]] and [[flowering azalea]].}}
{{History||1.19|snap=22w11a|Bone meal can now be used on [[mangrove propagule]]s and [[mangrove leaves]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bone meal can now be used on [[pink petals]] and [[torchflower crop]]s.|Using bone meal on [[cherry grove]]s now have a chance to generate [[pink petal]]s.}}
{{History||1.20|snap=23w12a|Bone meal can now be used on [[pitcher crop]]s.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Bone Meal JE1 BE1.png|32px]] Added bone meal. It is currently unobtainable and serves no purpose.}}
{{History||v0.3.3|Bone meal can now be crafted from bones.
|Bone meal can now be applied to grass blocks and saplings.}}
{{History||v0.4.0|Added the first [[crop]]s, which bone meal can be applied to.}}
{{History||v0.8.0|snap=build 1|[[File:Bone Meal JE2 BE2.png|32px]] The texture of bone meal has been changed.
|Bone meal no longer instantly grows [[crop]]s to full size.
|Bone meal can now be used to craft white [[wool]].}}
{{History|||snap=build 5|[[Pumpkin]] and [[melon]] stems now grow by only one stage when bone meal is used.
|Some [[flower]]s now spawn certain other flowers when bone meal is used on them.
|Bone meal can now grow [[fern]]s and [[tall grass]] in [[survival]] and [[creative]].
|Bone meal can now grow [[sugar cane]]s to maximum height.}}
{{History||v0.9.0|snap=build 11|Bone meal can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Bone meal can now be used from [[dispenser]]s.
|Bone meal can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Bone meal can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Bone meal can now be used to craft white [[concrete powder]], white [[bed]]s and white [[shulker box]]es.}}
{{History||1.1.3|snap=alpha 1.1.3.0|Bone meal can now be used to craft [[bone block]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Bone meal can now be used to craft white [[stained glass]].
|Bone meal can now be used to craft [[firework star]]s.
|Bone meal can now be used to create [[banner]] patterns.}}
{{History||1.4.0|snap=beta 1.2.14.2|Bone meal can now be used underwater for growing [[seagrass]] and [[coral]].}}
{{History|||snap=beta 1.2.20.1|Bone meal can now be used for spreading [[sea pickle]]s.
|Bone meal can now be used to craft white [[balloon]]s and white [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Bone meal can now be used to grow [[bamboo]].}}
{{History|||snap=beta 1.8.0.10|Bone meal can now be used to craft [[white dye]].}}
{{History||1.10.0|snap=beta 1.10.0.3|Bone meal are now sold by [[wandering trader]]s.
|[[File:Bone Meal JE3 BE3.png|32px]] The texture of bone meal has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Bone meal can now be obtained from [[composter]]s.}}
{{History||1.16.0|snap=beta 1.16.0.51|Bone meal can now grow [[fungus|fungi]] into [[huge fungi]].
|Bone meal can now be used to turn [[netherrack]] into [[nylium]].
|Bone meal can now be used to grow [[roots]], [[fungi]], and [[nether sprouts]] on nylium.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of bone meal has been changed from <code>dye/15</code> to <code>bone_meal</code>.}}
{{History||1.16.210|snap=beta 1.16.210.51|Bone meal used in [[water]] now has a chance of growing [[coral fan]]s.}}
{{History||1.16.220|snap=beta 1.16.220.52|Bone meal can now be used on [[moss block]]s, [[small dripleaf]], [[big dripleaf]], [[cave vines]] and [[rooted dirt]].}}
{{History||1.17.0|snap=beta 1.16.230.50|Bone meal can now be used to spread [[glow lichen]]s.}}
{{History|||snap=beta 1.16.230.54|Bone meal can be used to grow [[azalea]]s into azalea trees.}}
{{History|||snap=beta 1.17.0.50|Bone meal now makes a sound when used.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Bone Meal JE1 BE1.png|32px]] Added bone meal.}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|Bone meal no longer instantly grows [[crop]]s to full size.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bone Meal JE3 BE3.png|32px]] The texture of bone meal has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Bone Meal JE2 BE2.png|32px]] Added bone meal.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==

* Bone meal can be used on the sides or bottom of a [[grass block]], as well as on a grass block with [[plant]]s already on top of it.
* Regardless of if it succeeds in fertilizing, bone meal makes green sparkles. However, like smoke from a [[torch]], the sparkles appear only if the [[player]] has [[particles]] set All or Decreased.
* In real life, [[Wikipedia:bone meal|bone meal]] is used as a fertilizer to provide nitrogen and phosphorus to plants.

==Gallery==

<gallery>
File:Bone Meal On Grass.png|Bone meal used on [[grass block]]s.
</gallery>

== See also ==

* [[Farming]]

== References ==
{{reflist}}

{{Items}}

[[Category:Dyes]]
[[Category:Plants]]
[[Category:Renewable resources]]

[[cs:Kostní moučka]]
[[de:Knochenmehl]]
[[es:Polvo de hueso]]
[[fr:Poudre d'os]]
[[hu:Csontliszt]]
[[ja:骨粉]]
[[ko:뼛가루]]
[[nl:Beendermeel]]
[[pl:Mączka kostna]]
[[pt:Farinha de osso]]
[[ru:Костная мука]]
[[th:ผงกระดูก]]
[[zh:骨粉]]</li></ul>
Redstone is now used to craft compasses.
v1.2.0
{{Extension DPL}}<ul><li>[[Blaze Rod|Blaze Rod]]<br/>{{Item
| image = Blaze Rod.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Blaze rods''' are [[item]]s exclusively obtained from [[blaze]]s. They act as a fuel for both brewing and [[smelting]], and are required to craft [[eye of ender|eyes of ender]] used to access to [[the End]].

== Obtaining ==

=== Mob loot ===
When killed by a player or tamed [[wolf]], a [[blaze]] has a 50% chance to drop a blaze rod. The [[Looting]] [[enchantment]] can increase the drops by one per level, for a maximum of 4 blaze rods. Blazes do not drop any blaze rods if killed by any other source.

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

=== Fuel ===

When used in a [[furnace]], a blaze rod lasts 120 seconds (12 items).

== Achievements ==
{{load achievements|Into Fire}}

== Advancements ==
{{load advancements|Into Fire}}

== Video ==
{{Video note|This video does not mention the crafting of [[End Rod]]s.|minor}}

<div style="text-align:center">{{yt|_mhRHuRlICY}}</div>

== Data values ==
=== ID ===
{{el|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Blaze Rod
|spritetype=item
|nameid=blaze_rod
|form=item
|foot=1}}

{{el|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Blaze Rod
|spritetype=item
|nameid=blaze_rod
|id=423
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.}}
{{History|||snap=Beta 1.9 Prerelease 2|Blaze rods are now used to craft [[blaze powder]].}}
{{History|||snap=Beta 1.9 Prerelease 3|Blaze rods are now used to craft [[brewing stand]]s.}}
{{History||1.8|snap=14w07a|Blaze rods are now held similarly to [[tools]].}}
{{History||1.9|snap=15w44b|Blaze rods are now used to craft [[end rod]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 369.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods. 
|Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Blaze rods are now used to craft [[end rod]]s.}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.
|Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Blaze rods are now used to craft [[end rod]]s.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.
|Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* As part of an official collaboration, blaze rods are included in a free add-on for the roleplaying game [https://en.wikipedia.org/wiki/Dungeons_%26_Dragons ''Dungeons and Dragons''].<ref>https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwj9uvqlwIT-AhV7LUQIHYlVDiwQFnoECBAQAQ&url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fgames%2Fminecraft%2Fsoftware%2FMinecraft-Monstrous-Compendium.pdf&usg=AOvVaw0aKOqpKAHSH11qgZhN_Bhx</ref> In the game, they are worth 100 gold pieces, create light, and can be broken to create an explosion.
* They are the spinning things surrounding the blaze's head

{{items}}

== References ==
{{Reflist}}

[[Category:Renewable resources]]

[[cs:Ohnivá hůl]]
[[de:Lohenrute]]
[[el:Οι ράβδοι των Blaze]]
[[es:Vara de blaze]]
[[fr:Bâton de Blaze]]
[[hu:Lángrúd]]
[[it:Verga di blaze]]
[[ja:ブレイズロッド]]
[[ko:블레이즈 막대]]
[[lzh:炎靈桿]]
[[nl:Blazestaf]]
[[pl:Płomienna różdżka]]
[[pt:Vara de blaze]]
[[ru:Огненный стержень]]
[[th:แท่งเบลซ]]
[[tr:Alaz Çubuğu]]
[[uk:Стрижень Блейза]]
[[zh:烈焰棒]]</li><li>[[Beetroot Seeds|Beetroot Seeds]]<br/>{{Block
| group = Age 0
| 1-1 = Beetroots Age 0.png
| 1-2 = Beetroots Age 0 BE.png
| group2 = Age 1
| 2-1 = Beetroots Age 1.png
| 2-2 = Beetroots Age 1 BE.png
| group3 = Age 2
| 3-1 = Beetroots Age 2.png
| 3-2 = Beetroots Age 2 BE.png
| group4 = Age 3
| 4-1 = Beetroots Age 3.png
| 4-2 = Beetroots Age 3 BE.png
|image=Beetroot Seeds JE2 BE2.png
|transparent=Yes
|light=No
|tool=Any
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
}}
'''Beetroot seeds''' are items that can be used to plant beetroot crops.

'''Beetroot crops''' are planted in [[farmland]] and used to grow [[beetroot]] and beetroot seeds.

== Obtaining ==

=== Natural generation ===
[[Village]] farms have a chance of growing beetroot. The exact chance depends on the village:

{| class="wikitable"
! Village style !! Chance
|-
| {{EnvSprite|desert-village}} Desert || 20%
|-
| {{EnvSprite|plains-village}} Plains || 5%
|}

=== Breaking ===
Harvesting fully-grown beetroot yields from 1 to 4 seeds per crop harvested ({{frac|2|5|7}} seeds per crop harvested on average). The [[Fortune]] enchantment can be used to improve the drop rate.

=== Chest loot ===
{{LootChestItem|beetroot-seeds}}

=== Trading ===

Beetroot seeds are sold by [[wandering trader]]s for one [[emerald]].

== Usage ==

=== Farming ===
Beetroot seeds can be placed on [[farmland]]. After being placed, it goes through four stages of growth. When fully grown it can be broken to produce beetroot seeds and beetroots.

<!-- Java Edition only? -->While beetroot crops have only four growth stages compared to eight for [[wheat]], [[carrot]]s, and [[potato]]es, each growth tick has a {{frac|1|3}} chance of not advancing the growth stage and therefore beetroot grows slightly faster than other crops.

Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. One application of [[bonemeal]] has a 75% chance of advancing growth by one stage. This is less effective than for other crops: an average of {{frac|5|1|3}} are needed to fully grow beetroot compared to {{frac|2|2|7}} for other crops.

=== Breeding ===
Like other [[seeds]], beetroot seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time.

=== Taming ===

Like other seeds, beetroot seeds can be used to tame [[parrot]]s.

=== Composting ===
Placing beetroot seeds into a [[composter]] has a 30% chance of raising the compost level by 1.

=== Trading ===
[[Wandering trader]]s may offer to sell beetroot seeds for one emerald.

== Sounds ==
{{Edition|Java}}:
{{Sound table/Block/Crop/JE}}
{{Edition|Bedrock}}:
{{Sound table/Block/Wood/BE}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Beetroots
|spritetype=block
|nameid=beetroots
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Beetroot Seeds
|spritetype=item
|nameid=beetroot_seeds
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Beetroots
|spritetype=block
|nameid=beetroot
|id=244
|form=block
|itemform=item.beetroot}}
{{ID table
|displayname=Beetroot Seeds
|spritetype=item
|nameid=beetroot_seeds
|id=295
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

== Advancements ==
{{load advancements|A Seedy Place}}

== History ==
{{History|java}}
{{History||1.9|snap=15w31a|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds.
|[[File:Beetroots Age 0 JE1.png|32px]] [[File:Beetroots Age 1 JE1.png|32px]] [[File:Beetroots Age 2 JE1.png|32px]] [[File:Beetroots Age 3 JE1.png|32px]] Added beetroot crops.
|Beetroot seeds can be found in [[end city]] [[chest]]s.
|Beetroot plants naturally generate in [[village]] farms.
|[[Villager]]s are able to harvest beetroot crops, but they are not yet able to pick up the seeds and plant them.}}
{{History|||snap=15w38a|The [[drop]] chances have been greatly improved from the average {{frac|4|5}} per beetroot crop harvested to 2.
|Villagers are now able to pick up and plant beetroot seeds.}}
{{History|||snap=15w44a|Beetroots now generate in [[dungeon]] and [[mineshaft]] chests.}}
{{History||1.11|snap=16w39a|Beetroot seeds are now found in the new [[woodland mansion]] chests.}}
{{History||1.12|snap=17w18b|Placing a beetroot seeds in farmland now gives the player the "A Seedy Place" [[advancement]].{{verify}}}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 458 and block's numeral ID was 244.}}
{{History||1.14|snap=18w43a|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed.
|[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]] The textures of beetroot crops have been changed.}}
{{History|||snap=18w49a|Beetroot seeds can now be found in chests in [[snowy tundra]] village houses.}}
{{History|||snap=19w03a|Placing beetroot seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Beetroot seeds now have a 30% chance of increasing the compost level in a composter.
|Added [[Wandering Trader|wandering trader]]s, which sell beetroot seeds.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate beetroot crops.}}
{{History||1.17|snap=21w13a|[[File:Beetroots Age 0 JE3.png|32px]] [[File:Beetroots Age 1 JE3.png|32px]] [[File:Beetroots Age 2 JE3.png|32px]] [[File:Beetroots Age 3 JE3.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the beetroot crop's appearance in the process.<ref>{{bug|MC-199242|||Fixed}}</ref>}}
{{History||1.18|snap=Pre-release 5|[[File:Beetroot Seeds JE3.png|32px]] The texture of beetroot seeds has been changed.}}
{{History||1.20|snap=23w12a|Beetroot seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Beetroot seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; beetroot seeds now are in the common loot.}}

{{History|pocket alpha}}
{{History||November 14, 2013|link=https://twitter.com/jbernhardsson/status/400902957782147072|[[Johan Bernhardsson]] previewed an image of beetroot seeds.}}
{{History||v0.8.0|snap=build 2|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added Beetroots seeds.
|[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added Beetroots crops.}}
{{History|||snap=build 3|Beetroots seeds now have a chance of dropping when tilling [[grass block]]s.}}
{{History||v0.11.0|snap=build 1|"Beetroots seeds" have been renamed to "Beetroot Seeds" and the capitalization has now also been fixed.<ref>{{bug|MCPE-7953|||Fixed}}</ref>}}
{{History||v0.12.1|snap=build 1|Beetroot seeds no longer have a chance of dropping when tilling [[grass block]]s.}}
{{History||v0.14.0|snap=build 1|Beetroot seeds can now be found in [[minecart with chest]]s inside of [[mineshaft]]s.}}
{{History||v0.16.2|Beetroot seeds can now be found in [[chest]]s inside the large house in [[ice plains]] and [[cold taiga]] [[village]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Beetroot seeds can now be found in the [[chest]]s of [[dungeon]]s and [[end city|end cities]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Beetroot seeds can now be found in [[woodland mansion]] chests.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Beetroot seeds can now be found inside [[bonus chest]]s.
|Beetroot seeds can now be used to tame [[parrot]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed.
|[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]]{{verify|Correct models?}} The textures of beetroot crops have been changed.
|Beetroot seeds are now [[trading|sold]] by the new [[wandering trader]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|Beetroot seeds can now be used to fill the [[composter]].
|Beetroot seeds can now be found in [[snowy tundra]] [[village]] house [[chest]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate beetroot crops.}}
{{History||?|[[File:Beetroots Age 0 BE.png|32px]] [[File:Beetroots Age 1 BE.png|32px]] [[File:Beetroots Age 2 BE.png|32px]] [[File:Beetroots Age 3 BE.png|32px]] Potato crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}}

{{History|console}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds.
|[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added beetroot crops.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot Seeds JE2 BE2.png|32px]] The texture of beetroot seeds has been changed.
|[[File:Beetroots Age 0 JE2.png|32px]] [[File:Beetroots Age 1 JE2.png|32px]] [[File:Beetroots Age 2 JE2.png|32px]] [[File:Beetroots Age 3 JE2.png|32px]]{{verify|Correct models?}} The textures of beetroot crops have been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Beetroot Seeds JE1 BE1.png|32px]] Added beetroot seeds.
|[[File:Beetroots Age 0 JE1 BE1.png|32px]] [[File:Beetroots Age 1 JE1 BE1.png|32px]] [[File:Beetroots Age 2 JE1 BE1.png|32px]] [[File:Beetroots Age 3 JE1 BE1.png|32px]]{{verify|Correct models?}} Added beetroot crops.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==

<gallery>
Beetrootstwitpic.png|The first image released of beetroot seeds.
Village Wheat Beetroot Farm.png|Beetroots generated in a [[village]].
File:Beetroot farm.png|A beetroot garden.
</gallery>

== References ==
<references />

{{Blocks|vegetation}}
{{Items}}

[[Category:Plants]]
[[Category:Food]]
[[Category:Generated structure blocks]]
[[Category:Non-solid blocks]]

[[cs:Semínka červené řepy]]
[[es:Semillas de remolacha]]
[[fr:Graines de betterave]]
[[it:Semi di barbabietola]]
[[ja:ビートルートの種]]
[[ko:비트 씨앗]]
[[nl:Bietenzaden]]
[[pl:Nasiona buraka]]
[[pt:Sementes de beterraba]]
[[ru:Семена свёклы]]
[[th:เมล็ดบีตรูท]]
[[zh:甜菜种子]]</li></ul>
?Redstone is now used to craft clocks.

............there is no snapshot in Alpha v1.2.0. -180.190.58.90 04:07, 22 August 2018 (UTC)

Thank you very much for reporting - I've now corrected the error. In the future, feel absolutely free to edit pages yourself to correct any errors such as this - we encourage users to be bold.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 13:11, 22 August 2018 (UTC)

But still some error. such creeper, furnace etc. - 180.190.55.163 09:44, 15 September 2018 (UTC)

Feel free to be bold and correct those yourself - it would be great if you could, actually. Otherwise, I might be able to get to them when I get the chance, but I can't make any promises. :)-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 23:54, 15 September 2018 (UTC)

Test

Nether Star
You have been given an award! This is to show appreciation for your work here. 

For having created this award template. – Jack McKalling [ Talk Contrib ] 16:36, 16 September 2018 (UTC) ~~~~
I'm not sure if this is meant as a test or an actual award, but thanks. :-)-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 20:12, 16 September 2018 (UTC)
It is both, haha. It is its first use after all. – Jack McKalling [ Talk Contrib ] 21:27, 16 September 2018 (UTC)
@Jack McKalling: Not quite its first use.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 21:28, 16 September 2018 (UTC)
True, but the credit given there was incomplete – Jack McKalling [ Talk Contrib ] 21:30, 16 September 2018 (UTC)

September 2018 – Thank you for your contributions!

Nether Star
You have been given an award! This is to show appreciation for your work here. 

Your activity in the past month has been extensive and diverse: vandalism reverting, administrative tasks, minor edits, talk page participation... Your help on the wiki, Discord, and Gamepedia Slack is very appreciated. Keep it up! --AttemptToCallNil (report bug, view backtrace) 11:14, 1 October 2018 (UTC) ~~~~
Much thanks, and same to you!-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 16:11, 3 October 2018 (UTC)

Trying to create the Commands/schedule page

Since I'm a new user, I can't create the Commands/schedule page. Could you make it for me? Spiralio (talk) 15:21, 25 October 2018 (UTC)

Hey Spiralio; absolutely, done. Honestly, I don't really like that edit filter; it basically restricts creation of new pages to only experienced users unless many different conditions are met; we might as well just formally disallow new users from creating pages altogether. Anyways, yeah, I've created it and given you the attribution. Let me know if you need help with anything else, and thank you for helping improve the Minecraft Wiki!-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 15:36, 25 October 2018 (UTC)

Disruptive editing on Tutorials/Defeating the ender dragon

User:205.174.240.232 has again reverted the section titles in this article, violating the style guide. I'd like to point out that this IP address belongs to an elementary school district in Cupertino, CA (per WHOIS). I am convinced this is the same person as User:162.234.248.192 for many reasons:

  • The latter IP is owned by AT&T, an ISP that serves the west coast, which is compatible with the theory that 162 lives near Cupertino
  • The timing of 162's edits coincide with mornings and evenings in California, and would be outside of elementary school hours
  • There is never any overlap in time of editing between these two IPs
  • They make identical edits and have recently focused exclusively on this article
  • They have the same editing style of tons of rapid mini-edits at a time
  • They both have ignored every attempt to communicate

I'm also convinced that 162.234.248.192 is the same person as User:TheFirePhoenix, based on comments on the latter's talk page and blocks performed by Orthotope at the end of August/beginning of September. TheFirePhoenix took a month-long break but has suddenly resumed today, editing (only) this article immediately following 205's edits. They also do not respond to communication attempts.

I feel like we've given this user ample time to notice and respond to our requests for communication, especially since on the rare occasions that they provide an edit summary, it seems to be a rebuttal of one of ours. This is been going on for 6 weeks; how much longer? – Auldrick (talk · contribs) 17:05, 25 October 2018 (UTC)

I forgot to mention that 205.174.240.232 (talkcontribslogsblock log) began editing at exactly the time of Orthotope's blocks. – Auldrick (talk · contribs) 17:29, 25 October 2018 (UTC)

Thank you Auldrick. I agree that the two IPs and account are no doubt the same, even just solely based off of behavioral evidence. I've issued 205.174.240.232 a final warning; I don't typically like to block good-faith contributors, particularly when they make many constructive contributions, but this user is refusing to communicate and a block is likely the only way to get them to stop. It's not so much the actual edits that are concerning as the fact that they are not willing to discuss the issue at all and just keep making the edit, edit warring. I've initially thought that blocking for a few hours or a day would suffice, but seeing as how 205 was already blocked for 1 day for edit warring and inserting outdated information, 162 was already blocked for a day for unexplained removal of content, and how TheFirePhoenix was already blocked for a day for removal of content, I would probably block for at least 3 days if any of the 3 IPs/accounts continue, as I believe that long of a block would be necessary to prevent disruption.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 18:25, 25 October 2018 (UTC)
Thanks for blocking them so quickly. BTW, I reverted 2 edits before I saw that the second one wasn't blatant vandalism/violation. I would have reverted it anyway, eventually, but I would have left an explanation. Sorry for not double checking first. – Auldrick (talk · contribs) 20:57, 25 October 2018 (UTC)
No problem. I'll block the other IP or the account for 3 days if either of them starts editing, but they haven't yet, so for now I'm not going to worry about that. As I mentioned, I hate blocking good-faith contributors, but this one would not stop edit warring and refused to communicate with other editors; competence is required when editing wikis. I wouldn't worry about the fact that you accidentally didn't leave an explanation; mistakes happen, and in this case, the IP was repeating the exact same edits that they made before which you did leave an explanation as to why they were inappropriate, so an explanation probably wouldn't have been that useful by this point.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 21:03, 25 October 2018 (UTC)
@Auldrick: I've blocked 162.234.248.192 for 3 days, as they've started editing again, including making the same edits changing section headings to title case.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 18:32, 28 October 2018 (UTC)

Suggestion for changing the icon of "Version development" section in the main page

Could you please consider my suggestion of changing the icon here for the section "Version development" in the main page? Thanks. Lê Duy Quang (Make some words | Contributions) 12:49, 5 November 2018 (UTC)

Since there's an objection to the change and it would affect the main page, I'll probably wait for more people to comment and see what they think. But your idea is certainly interesting :-)-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 13:51, 5 November 2018 (UTC)

Project's

Could I join a project I have noting to do. Andrew36903690 (talk) Andrew36903690 (talk) 01:45, 9 November 2018 (UTC)

Hey Andrew36903690; you sure could! There is a list of projects with an intended purpose at MCW:Projects, and anyone can join them! In addition, there are a number of other tasks you can do; including patrolling Special:RecentChanges and reverting vandalism using the undo button, updating new articles when new snapshots come out, creating new tutorials, going to a random page and seeing what you can improve on it, participating in discussions listed at the MCW:Community portal or its talk page... there's a lot you can do. Feel free to let me know if you have any questions or need any help.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 15:04, 9 November 2018 (UTC)

How Do you patrol a page?

I do not know how to patrol a page, can you teach me? Talk to me MinecraftfixerSponge

@Minecraftfixer: Do you mean to formally mark an edit as patrolled? If so, then you'll need to have either the patroller right or adminstrator right, which are only given to trusted and experienced users. Marking an edit as patrolled essentially means that a patroller has looked it over and any major issues (e.g. vandalism, false information, major grammatical errors) have been fixed. Any one can patrol Special:NewPages, though, and Special:RecentChanges, and make constructive edits to the pages there. Do you mean something else?-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 16:17, 25 November 2018 (UTC)
Sorry–Preceding unsigned comment was added by Minecraftfixer (talkcontribs) at 16:33, 25 November 2018 (UTC). Please sign your posts with ~~~~
I happened to see this just now. I had been wondering about this myself, after hunting around for how to do it. On the English Wikipedia, I believe any editor has the patroller right by default, and there is an option for experienced editors to mark all their edits as 'autopatrolled'. I didn't realize it works differently here. Thanks for the explanation. ~ Amatulic (talk) 18:02, 7 February 2019 (UTC)
@Amatulic: Actually, on the English Wikipedia, only new page reviewers can patrol (over there the more common term is "review"). The patrol/review feature was previously available to all autoconfirmed users, but after a discussion somewhere in 2016 I believe, the group new page reviewer (called "patroller" technically) was created for this purpose and the ability for any autoconfirmed user to patrol was removed. Also, on Wikipedia, only new pages are patrolled, while here all recent edits are. WP:NPR has more information.--Madminecrafter12 (Talk to me | View what I've done) 18:12, 7 February 2019 (UTC)
Also, Amatulic, if you'd like to have the patroller right I can ask a bureaucrat to give it to you. We do need more patrollers, and you are experienced on the Minecraft Wiki, have a need for the right, and have admin rights on Wikipedia, so I doubt there would be any issue with granting it. You might find it helpful to read this. Let me know if you have any questions.--Madminecrafter12 (Talk to me | View what I've done) 18:16, 7 February 2019 (UTC)
Well, live and learn. I've been an admin on en-Wiki since 2010 and I missed that 2016 WP:NPR page. I did notice the list of user rights has grown but didn't notice what had changed. I've often granted users other rights (mostly rollback and pending changes reviewer) but never new page patroller.
Thanks, I just read read Minecraft Wiki:Patrollers. Looks like patrol and rollback rolled into one. I confess I don't understand the need to patrol every single edit rather than pages (such a thing wouldn't scale on Wikipedia). But I'm happy to have the patroller right if I can help out. ~ Amatulic (talk) 05:00, 8 February 2019 (UTC)
@Amatulic: Patrolling edits is helpful because it helps make sure vandalism and false information do not slip through cracks, although the backlog of unpatrolled edits is giant so it's not doing too much good right now (also, the patrol limit expires after 90 days I think). To be a bit pedantic, we don't patrol every single edit, many users have autopatrol, which works similar to how the same right is on Wikipedia.
Such a thing would be extremely impractical on Wikipedia, because if I'm doing my math correctly and remember correctly the year both MCW and WP were created, about 51,600,000 edits are made to Wikipedia every year, while it's only about 107,761 per year over here. That's about a 500x difference!
Anyways, since you would like to help out and as I said above, I don't see any issues with granting the patroller right, I'm pinging Dinoguy1000 as the most active bureaucrat to see if they would be okay with giving it to you.--Madminecrafter12 (Talk to me | View what I've done) 14:22, 8 February 2019 (UTC)
Thanks, I see my user rights have changed.
As far as I can tell, unpatrolled edits are indicated only on the recent changes page and in diffs. Anywhere else?
Is there any point in patrolling anything but the most recent edit to a page? I see some articles with unpatrolled (yet constructive) edits but other edits have happened since; I could mark the old ones as patrolled but I don't see the benefit. And just to see how it works, I patrolled a bunch of edits a user made to one of his own subpages, but again, if it's in the user's own space, is there a need to patrol those? ~ Amatulic (talk) 23:09, 9 February 2019 (UTC)

By default, unpatrolled edits are only indicated on the recent changes page, but due to a gadget that is on by default for patrollers (so you have it) they are indicated on history, diff, and revision pages. Currently, there is no way to view the patrol status anywhere else.

Patrolling is used to check individual edits, not the current state of a page, so if constructive edits are unpatrolled on a page but recent edits have been made after them, it makes sense to go ahead and mark them as patrolled. I think the only reason why patrolling the userspace would be useful is to not have the recent changes feed cluttered with userspace edits, as userspace vandalism that is so severe it needs removing/deletion does not occur often. We may should look into somehow removing the patrol status/option for userspace pages, but that may be more trouble than it's worth.--Madminecrafter12 (Talk to me | View what I've done) 23:24, 9 February 2019 (UTC)

Looking through the recent changes, it occurs to me that some patrolling workload could be eliminated if an admin or two performed a monthly sampling of the edits needing patrolling to find constructive, active users who keep showing up, and give them the 'autopatrolled' right without making them patrollers. I keep finding a few of the same usernames (xBakedPotatox and BSkyWcloud come to mind) who strike me as being safe to make autopatrolled. There isn't much point in patrolling the edits of users who are known to be constructive. Usernames that gamepedia tags with "PRO" are likely also safe, but I don't know if it's technically possible to link that tag with a user right. ~ Amatulic (talk) 22:59, 10 February 2019 (UTC)
@Amatulic: Thanks. Now that autopatrol can be granted by admins (as opposed to just bureaucrats, as it was just a few weeks ago I believe), I do think I will do regular checks of recent changes and see if anybody always makes constructive, mostly error-free edits and is a regular on MCW. I did such a check a few days ago, and ironically, I noticed that BSkyWcould, Xbaked potatox, and one or two other users, could probably be safe to grant autopatrol. I kept meaning to do a quick check of their contribs just to ensure that it would be okay to grant, but I've gotten busy with other stuff. Will check and give an update in a minute.--Madminecrafter12 (Talk to me | View what I've done) 23:40, 10 February 2019 (UTC)
I've now granted autopatrol status to the two users you mentioned (I had a few concerns about BSkyWcould, such as not signing talk page posts, but nothing major that would prevent me from granting), as well as to Jjlrjjlr, another user who I've been thinking about giving autopatrol for a while now. Let me know if there are any other users you can think of.--Madminecrafter12 (Talk to me | View what I've done) 23:51, 10 February 2019 (UTC)
Here are a couple of others for consideration: ImakerB (talkcontribslogsblock log) and User-100221518 (talkcontribslogsblock log). They're both pretty active and appear to be making improvements. ~ Amatulic (talk) 05:21, 11 February 2019 (UTC)
 Oppose ImakerB, their edits always need grammatical fixes. I also vaguely remember one of the User-s having issues with their edits but I can't remember which one (why are they obfuscated in the first place?). – Nixinova Nixinova sig image 1 Nixinova sig image 2 05:34, 11 February 2019 (UTC)
Nixinova: some usernames were obfuscated when gamepedia moved to Fandom, and those users who did not give consent to the move of their account data, got their username randomized. There is a rename option but I see some people are choosing not to use it.
Amatulic: I just wanted to mention just in case, to be careful when patrolling constructive edits in the mainspace when they add or modify information about the game. An edit might not always appear to be vandalism, but false information is easily hidden in an edit that changes content. If you don't know whether a certain statement is true or not, you can use the MCW:Patroller requests page, otherwise please help making sure edits are not injecting false or misleading information. – Jack McKalling [ Grid Book and Quill Grid Diamond Pickaxe ] 12:24, 11 February 2019 (UTC)
I'm not sure about giving ImakerB autopatrol; they do make constructive edits, but as Nix pointed out, they always need grammatical fixes. Of course, you don't have to have perfect grammar to be autopatrol, but it's hard to understand what Imaker is trying to say in many of their edits. I don't know 100221518 very well so I won't make a hasty decision about them, but after taking a glance at their contribs some of their edits do need checking and I think it would probably be better to have them get a bit more experience on the MCW before having their edits autopatrolled.--Madminecrafter12 (Talk to me | View what I've done) 14:43, 11 February 2019 (UTC)
When I recommended ImakerB, most of the edits I saw were minor updates to history versions; that was the bulk of the changes I had seen at the time. I hadn't looked at the user's prose, which I agree is full of grammar errors. Possibly English isn't the user's first language. Since then I have corrected grammar in edits I've patrolled. @Jack McKalling: Generally I check or rely on my knowledge in the case of changes to game information. Sometimes I learn something surprising, like you can now tie a lead to a skeleton horse and lead it around (a change by an anonymous IP) which I checked in creative mode and sure enough it worked. So I marked that patrolled. That said, I will probably make mistakes. ~ Amatulic (talk) 01:47, 13 February 2019 (UTC)

How to create a template

I don't know, can you tell me?–Preceding unsigned comment was added by Minecraftfixer (talkcontribs) at 16:48, 25 November 2018 (UTC). Please sign your posts with ~~~~

@Minecraftfixer: To create a whole new template, go to Template:TEMPLATENAMEHERE and write the text in there. Template syntax can be quite complicated, particularly with parameters and parser functions; I can try to teach you some of it if you want. Once you've created it, you can add {{TEMPLATENAMEHERE}} to any page and it will transclude the template onto that page. To modify the text of an award template, write {{award|Your text here}} wherever you want the award to appear. I hope this helps you out a bit; let me know if you need help with anything in specific.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 17:06, 25 November 2018 (UTC)
(Broken link)–Preceding unsigned comment was added by Minecraftfixer (talkcontribs) at 22:13, 25 November 2018 (UTC). Please sign your posts with ~~~~
Minecraftfixer, yes it appears as a broken link, but that's because I'm just showing that any template is just like a normal page but with the Template: prefix; TEMPLATENAMEHERE should be substituted with the template name. For example, if you wanted to create a template called "Stuff," you would create it as Template:Stuff. Any page or template that hasn't been created will always show up as a dead link. :-)-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 01:18, 26 November 2018 (UTC)


How do you edit a template?

--Andrew36903690 (talk) 00:27, 28 November 2018 (UTC)

@Andrew36903690: To edit a template, go to "Template:[TemplateName]." For example, if you want to go to the Official resources template which appears as {{official resources}} in the wiki-code, enter "Template:Official resources" in the search box. To actually edit it, just click "edit" or "edit source" - which one appears depends on what you've set your preferences to and save changes once you've done everything needed. However, it's important to know that editing a template is quite different than editing an article, as generally there is a lot of coding involved that looks different within the source editor than it does when displayed as a saved page. I'm going to refer partially to the advice Auldrick kindly gave me at User talk:Madminecrafter12/Archive 1#About editing templates while I was still a newcomer. Although a lot of the advice is specific to the {[tl|tutorials}} template and has some other information that is not relevant for this particular scenario, it does contain a lot of helpful advice when editing templates; specifically "There's a difference in how templates are presented when you're viewing and editing them. When you're viewing them (like you would an article), what you see should be documentation on how the template is used, but when you hit the Edit button you'll see the actual content of the template instead. The content is what gets included in the pages that call the template." I hope this gets you off to a good start and if there's a specific template you need help editing I'd be happy to try to help you out with that in particular; the world of templates is very large and diverse!-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 04:14, 28 November 2018 (UTC)

I don't want this to sound bad but....

Can relations with each other be better? Oh! and how do you switch to visual editing?–Preceding unsigned comment was added by Minecraftfixer (talkcontribs) at 16:48, 25 November 2018 (UTC). Please sign your posts with ~~~~

Of course Minecraftfixer; I never hold grudges on this wiki, I just try to do what's best for the encyclopedia. Visual editor works only on articles and on userpages; it won't work on this page because it's a user talk page. What exactly you need to do depends on what you have in your preferences. When you go to an article such as Creative, do you see an edit button AND an edit source button, or just an edit button? Once you tell me, I can let you know the next thing to do to go into the visual editor.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 17:14, 25 November 2018 (UTC)
Both.–Preceding unsigned comment was added by Minecraftfixer (talkcontribs) at 22:10, 25 November 2018 (UTC). Please sign your posts with ~~~~
Thanks, Minecraftfixer. What happens when you click the normal "edit" button instead of the "edit source" button? If you do that, then the visual editor should be what shows up, as long as you do in fact have both buttons. If the source editor somehow shows up instead, go to the top-right corner of the editing toolbar area, click the pencil icon, and select the "visual editing" option with the eye rather than the "source editing" option with the brackets. I hope this helps you out a bit.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 01:20, 26 November 2018 (UTC)

For You

Nether Star
You have been given an award! This is to show appreciation for your work here. 

You Have been helpful and always have answers. You must patrol every page! --JF 22:23, 25 November 2018 (UTC) Brown Carpeted Llama –Preceding unsigned comment was added by Minecraftfixer (talkcontribs) at 22:23, 25 November 2018 (UTC). Please sign your posts with ~~~~ ~~~~
Thanks for the award! I don't patrol that many pages, though, I just look at edits that come through Special:RecentChanges, act upon them as necessary, and occasionally mark them as patrolled.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 01:22, 26 November 2018 (UTC)

Restore page

Could I get my page back and move to my userspace I colud look at it and add more data it to the begginers guide for minecraft (the real one)

THANKS!! --Andrew36903690 (talk) 00:25, 28 November 2018 (UTC)

@Andrew36903690:  Done. I've restored the article and moved it to User:Andrew36903690/Beginner's guide for Minecraft, where you can incubate it as long as you'd like with minimal disruption. I've also corrected a typo (Mincraft --> Minecraft); I hope you're okay with that. Let me know if you need me for anything else.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 00:53, 28 November 2018 (UTC)

Thanks some of the stuff I am going to transfer it kind of in the actual version for the begginer version! –Preceding unsigned comment was added by Andrew36903690 (talkcontribs) at 6:46, 28 November 2018 (UTC). Please sign your posts with ~~~~

What Should this be called...

Nether Star
You have been given an award! This is to show appreciation for your work here. 

Happy Holidays! Snowball Snowball ~~~~
I don't know what to call because there is no such Christmas holiday for Vietnamese. Lê Duy Quang (Make some words | Contributions) at 0h47:28 | 1/12/2018 (UTC) (This is Mad's talk page you don't need to answer for him we know you're Vietnamese you don't have to spam it everywhere) — Nixinova (talk) 00:52, 1 December 2018 (UTC) (It was just a comment LOL.) Lê Duy Quang (Make some words | Contributions) at 1h09:01 | 1/12/2018 (UTC)

WHAT??? --The Timestamp (talk) 18:21, 5 December 2018 (UTC)

Superinbox administration

May I please be an admin? --Superinbox (talk) 19:04, 7 December 2018 (UTC)

Hey Superinbox; while you enthusiasm is appreciated, we unfortunately can't just make anyone an admin. We generally like to see hundreds of edits, preferably thousands, proving that someone is primarily here to contribute to helping this encyclopedia grow and solid evidence that they know when the admin tools should be used, as well as many months of experience. If you want to be an admin, my best advice would be to put that thought aside and instead try to help the Minecraft Wiki as much as possible and only even think about whether adminship is something you and the community want until you have a lot of experience and a solid need for the admin tools. Most work done on the Minecraft Wiki does not need admin rights to complete. If you're looking for ways to help, MCW:How to help and MCW:Projects would be great places to start; you can also patrol Special:RecentChanges to see a feed of all the edits that have recently been made to the wiki in real time. I hope this helps get you off to a good start and feel free to let me know if you have any questions.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 19:14, 7 December 2018 (UTC)

Conduits tutorial

I thought Tutorials/Conduits contained significantly more information than what is included in the Conduits page. That's why I had asked the author of that tutorial to create it: I wanted to know what sort of preparation is required to obtain a conduit. Was there a deletion discussion? ~ Amatulic (talk) 20:21, 29 December 2018 (UTC)

@Amatulic: Thanks for leaving me a message here; I'd be happy to explain.
I looked carefully at the article before deleting it to make sure there wasn't any significant information not included on the Conduit page, and there was not any. The tutorial page contained a lead section, a short Structure section, and a short Effect section. The Structure section contained a little bit of information of what blocks are needed to build the conduit and how far the range of the effect extends, as well a schematic with a caption directly copied from the Conduit page; nothing at all that isn't mentioned in more detail on the Conduit page. The Effect section described what the Conduit Power effect does, which is repeated both on the Conduit page and the Status effect page. It is true that the Effect section contained a single half of a sentence that was not repeated on the Conduit page: "this allows the conduit to be used in AFK (away from keyboard) mob farms." But I consider that a very minor thing and certainly not a case where a whole new page should be created just for that; the tutorial seemed to be more of a summary of the Conduit page rather than an expansion of it adding actual tutorial information. I could email the full text to you if you'd like.
No, there wasn't any deletion discussion. The vast majority of deletions on MCW are done without any discussion; unlike Wikipedia, we often delete pages without discussion or delay without meeting any certain very strict criteria (although on Wikipedia this particular one may could've gotten away with an A10). Where did you ask the author to create it? I didn't know that there was any kind of discussion about this before this was created or I would have taken a look before deleting; apologies for that. All this being said, if you still think the tutorial is useful, I'm fine with restoring it or another admin doing so; I generally don't care if my deletions are restored as long as there is a reason for it. I hope this answers your question a bit.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 22:27, 29 December 2018 (UTC)
Thanks for the explanation.
I had asked the author of that tutorial to created it because it wasn't clear to me at the time what one has to do to create a conduit. My request is on his talk page: User talk:Gregatron6000.
Emailing the source isn't necessary, but thanks for offering. My interest in obtaining conduits had more to do with how I can do underwater operations in Minecraft without potions; the tutorials here seem to emphasize the Java edition, but I play Bedrock, and due to waterlogging everything in Bedrock, the Java edition underwater techniques don't work. For several years now, Bedrock has had more new installations than Java, to the point where it's likely the largest installed base by now. ~ Amatulic (talk) 22:49, 30 December 2018 (UTC)
Amatulic No problem. One note though, according to the deleted history, Gregatron6000 was not actually the author of the page; in fact, he did not make any edits to the page.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 22:57, 30 December 2018 (UTC)
Amatulic, oh, wait... it looks like Gregatron created a separate tutorial called Tutorials/Acquiring a conduit which still exists, containing a lot of useful info not mentioned on the Conduit page.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 22:59, 30 December 2018 (UTC)
I see. In that case I must have been confused. I had noticed your deletion of the conduit tutorial and thought it was the one about acquiring. I've grown accustomed to the ability to look at deleted history as an admin on Wikipedia, but I can't do that here. I should have thought to check Gregatron6000's contributions, then I would have noticed the tutorial I had in mind still exists. ~ Amatulic (talk) 03:19, 31 December 2018 (UTC)
The confusion is completely understandable considering the title of the tutorial page that I deleted; it's certainly not your fault just because you didn't check the contribs. I think knowing this clears things up a lot for both of us! I've had a similar problem regarding the whole deleted history thing the other way around; there have been several times I've been dealing with LTAs on Wikipedia and I try to find the block button, but of course it's not there.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 03:32, 31 December 2018 (UTC)
If you see something that needs administrator attention there, feel free to ping me. My username here was also my name on Wikipedia, but now Wikipedia:User:Amatulic redirects to my new username Wikipedia:User:Anachronist. ~ Amatulic (talk) 15:38, 31 December 2018 (UTC)
Sure, thanks. Feel free to ping me over here if you need to view the deleted history of a page or see something that needs administrator attention on this wiki as well. :-)-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 15:42, 31 December 2018 (UTC)

Thanks

Thank you for adding a license to my file. I had no idea what license to add. I know that this might be a little too much effort to go to just to say thanks, but thanks anyway.

I have no idea how signing works..... so

M w k1 (talk) 18:59, 31 December 2018 (UTC)

No problem, K w kl; glad I could be of assistance. For an image that is a screenshot of vanilla Minecraft, you should almost always use {{license Mojang}}, which is the "This file is a screenshot of or used textures from Minecraft" option if you use the upload form, but if you forget it's not a huge deal. Your signature is exactly correct btw (just the 4 tidles). Thank you for contributing to the Minecraft Wiki; I hope you continue! Let me know if you have any questions.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 20:45, 31 December 2018 (UTC)
Whoops, ping mess up, sorry! Repinging the correct user: M w k1.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 20:47, 31 December 2018 (UTC)

Global AF Blocking a New Page On ModJam Created By Me

Hi! I was trying to contribute to the Minecraft Wiki by creating a new page on the Minecraft ModJam events (title: ModJam) (I can't insert a link to it as it hasn't been generated yet because of the probelm) and the Global AF disallowed my action. Please let me know if it was because of me or if it's just a temporary issue. Thank you in advance! --GIBBI02 (talk) 20:41, 4 January 2019 (UTC)

As a guess, possibly MCW:NOTABILITY requires that articles related to mods be put in a subpage of Mods? ~ Amatulic (talk) 20:51, 4 January 2019 (UTC)
Sorry for the new post, I wasn't able to reply to the previous one.
I've tried changing the category of my page to Mods, but Global AF still rejected it. Description: Large spam pages.
Could you please check on this to make sure it's not my fault? What can I change in order to submit my page? Thanks for replying in advance. --GIBBI02 (talk) 21:30, 4 January 2019 (UTC)
You can reply by using double colons. Just click the edit link of the section and manually format your text this way. I did it for you as an example. – Jack McKalling [ Talk Contrib ] 21:43, 4 January 2019 (UTC)
@GIBBI02: I didn't mean put it in the mods category, but make it a sub-page, like Mods/Minecraft ModJam events. No idea if that will work. Try creating it in your sandbox first and then moving it. I always advise against working on drafts in a public article space. ~ Amatulic (talk) 23:25, 4 January 2019 (UTC)
@Amatulic: Oh, I see. Well, I tried creating a subpage for it under Mods. The previous error message (Large spam pages) is now gone, but an automated filter still disallowed it because I'm a new user. I believe my edit is constructive, so I don't see any problem with it. What else can I do for it to work? --GIBBI02 (talk) 11:49, 5 January 2019 (UTC)
Hi GIBBI02 and Amatulic; although Mod pages should be placed under a subpage of Mods, that's not the reason your (GIBBI) edit did not go through. It was a false positive from a filter which disallows the creation of any page by a newer user unless they meet very strict conditions; it was not your fault. I personally do not like that filter because it has so many false positives and makes it very difficult for a new user to create a page, but it also catches a ton of junk. Regardless, since this was a false positive, likely notable due to being hosted by a Minecraft dev, and is clearly not a hoax based on a Google search, I've created the page. Since this an event that just happens to involve mods rather than a page about mods, I haven't added the Mods prefix, although I'd be happy to move it should others disagree with the current title. If this happens again, yeah, usually the best you can do is let me or another admin know directly, just like you did now, or post at the admin noticeboard. Thanks for helping improve the Minecraft Wiki by expanding it with new content, GIBBI02!-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 13:51, 5 January 2019 (UTC)
Argh, so used to my Wikipedia ways, repinging Amatulic, this time using the correct template.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 13:53, 5 January 2019 (UTC)
Thanks for the explanation. @GIBBI02: one advantage to working on drafts in your sandbox first, is it lets you accumulate edits in your contribution history to the point where you become trusted enough by the system for new page creations and moves. I'm not sure what the criteria are here, but on Wikipedia your account needs at least 4 days and 10 edits under your belt before you're allowed to create or move a page. ~ Amatulic (talk) 23:48, 5 January 2019 (UTC)
Technically, on Gamepedia even unregistered users are able to create content pages, and registering automatically grants the autoconfirmed user right. This wiki in particular has some edit filters that disallow certain actions such as creating most pages, but they tend to loosen up once you get 5-10 edits. There are also Gamepedia global filters that local admins don't have access to view, but I imagine they should also loosen up after a similar amount of edits. –Sonicwave talk 00:24, 6 January 2019 (UTC)
What Sonic said. :)-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 02:52, 6 January 2019 (UTC)

Don't abuse your powers

Please reduce the length of your latest IP block. A measly 3 edits does not warrant a 1-week block. MarcelTheHippie (talkcontribslogs) 15:50, 9 January 2019 (UTC)

Better idea. Don’t tell admins how they should use their powers. Plus, last I checked, the block was three days, not a week. -BDJP (t|c) 15:53, 9 January 2019 (UTC)
They mean https://minecraft.gamepedia.com/User:205.222.3.225, which is blocked for a week. FVbico (talk) 15:54, 9 January 2019 (UTC)
Hi MarcelTheHippie; I appreciate your concerns, but I disagree with your synthesis. Their edits were blatant vandalism, and if you look at the abuse log, you can actually see more edits they tried to do but were stopped. A week is actually a quite short time and they can appeal the block on their talk page anytime. I'm actually more lenient than many when it comes to blocking; on most Gamepedia wikis I've seen, if an IP vandalizes one time they're blocked for 2 weeks. I think the block length is reasonable and I don't see much point in shortening it. Cheers, -- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 15:57, 9 January 2019 (UTC)
MarcelTheHippie I agree a week is lenient for blatant vandalism, especially if the IP address is a residential DHCP address from an ISP or school. Over on the English Wikipedia, a registered user whose first 3 edits are blatant vandalism typically earns a permanent block. If an IP address is identified as coming from a school, it can be blocked up to 3 years. One week for the first block on a school IP address isn't unreasonable.
In the case of 205.222.3.225, it's assigned to Montgomery County Public Schools in Maryland, and it is currently blocked for 1 year on the English Wikipedia. Blocking it here for a week to start with is fine. When the block lifts, the vandalism will likely continue. ~ Amatulic (talk) 17:49, 9 January 2019 (UTC)

My Page!

Hello, I want to post a new page with a new way of redstone. It is called a Toggleable Redstone Clock and it was detected as "unwanted page". what do i do? Ianthegreat144 (talk) 22:54, 18 January 2019 (UTC)

Hi Ianthegreat144; sorry that happened, you got caught in an abuse filter meant to catch pages that are spam, vandalism etc. but often hits false positives, like your creation. That being said, I'm not sure your creation needs a separate article. We already have the page Clock circuit. If your design or a similar one isn't mentioned there, I'd suggest adding a section for it there. If you'd like to use the image there, I can restore it for you. Let me know if you need any further help.-- Madminecrafter12Orange Glazed TerracottaTalk to meLight Blue Glazed Terracotta 23:06, 18 January 2019 (UTC)
Ianthegreat144: if that subject you want to create a article for isn't mentioned on the page Madminecrafter displayed above, you can add it to one of the Redstone subpagea of Tutorials. – Nixinova Nixinova sig image 1 Nixinova sig image 2 02:34, 19 January 2019 (UTC)

Auto-patrol candidates

Another: iFk13rAR6E0= - mostly gnomish maintenance edits related to German interwiki links; the few substantive changes have been constructive. Fairly new editor though (since December), so may bear watching a bit. ~ Amatulic (talk) 23:02, 15 February 2019 (UTC)

@Amatulic: Thanks,  Done. They are a bit on the new side here, but none of the hundred edits they have made would require patrolling (it's a fairly wide variety of edits as well, not just interwiki links), so I don't see a reason not to grant this.--Madminecrafter12 (Talk to me | View what I've done) 23:09, 15 February 2019 (UTC)

About Trader Llama NBT Data

I initially intended to create a new data page Llama/ED2 and templates for trader llama. You have optimized it to one extra entry in Llama/ED, but that despawn delay counter is only present on trader llamas (does not exist on regular llamas). How should we handle this case? Liachmodded (talk) 23:04, 15 February 2019 (UTC)

Hi Liachmodded, thanks for leaving me a message here. Two EDs doesn't seem necessary, especially with the second one mostly repeating the whole first, which is why I fulfilled the deletion request by another user, as there's just one data property trader llamas have exclusive to them and everything else is shared with llamas (and of course the two mobs are on the same page). The /ED page does say "A timer for trader llamas to despawn", so it mentions fairly clearly that that data property is exclusive to trader llamas, but it's possible that a reader may miss that. Maybe we could have the DespawnDelay section titled DespawnDelay (trader llamas only) instead or something? Or add (trader llamas only) at the end of it? Another option is we could restore the ED2 page, but have it only contain the one data property exclusive to trader llamas in particular, edit Llama/ED so that it does not contain that property, and on the article simply have, after the transclusion of Llama/ED, "In addition to having all of the above data properties, trader llamas also have the following:" (I don't know much about data value terminology :)). I'm certainly open to suggestions. Pinging FVbico as the user who originally requested deletion of the page. Cheers, --Madminecrafter12 (Talk to me | View what I've done) 23:18, 15 February 2019 (UTC)
Just to add on to that, the fish_(mob)/ED page lists NBT for 4 different mobs even, so I see now problem with 1 extra field that quite clearly mentions it only applies to one of them. FVbico (talk) 23:24, 15 February 2019 (UTC)
Thanks so much for your response FVbico! Will add a note that the field is only present int minecraft:trader_llama. Liachmodded (talk) 05:38, 17 February 2019 (UTC)
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