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Passive Mobs

Do you think it would be a good idea to merge the pages for passive mobs together into one? A lot of information on Pigs, Cows, Chickens and Sheep seems to be duplicated on each page. The combined page could have a general introduction, followed by a section for each animal. I'm going to work on a draft version under my userpage. --TerrorBite 17:44, 25 February 2011 (UTC)

Yes, I think that would be a good idea. The current draft looks good except that the Sheep and Squid infoboxes are out to the left a little because of the previous infoboxes. A few blank lines might work for now, but I think there's actually some other way to handle it...can't remember thanks to a really long break I took from wiki editing once. Alphap 06:30, 26 February 2011 (UTC)

TNT fuse time

I actually didn't read the source source code. But the fact that if you put a 10 long chain of 4-ticks delayers, and that you connect the start of the chain to a tnt and a button, the TNT will explode exactly when the signal reach the end of the chain. So either the fuse last 40 ticks, either repeaters have a delay of 2, 4, 6 and 8 ticks... Khoyo 15:08, 30 March 2011 (UTC)

Yea, this is confusing. In the class for TNT it definitely says fuse=80, and further in the code that value is decreased by 1 per tick, and is told to explode at 0. I'm having massive trouble understanding the code for the repeaters however.
I decided to test this out; I lined up 20 repeaters on the fastest setting and it took 2 real life seconds to get to the end. I lined up 5 repeaters on the slowest setting, and it took 2 seconds. So my conclusion is repeaters are 2/4/6/8 instead.
Actually, if you read here, it says each "delay" is 0.1 seconds, which is two ticks. I'll go ahead and edit the page to clarify that. -AlphapT~C 20:06, 30 March 2011 (UTC)
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