1.7[1]
World Generator Update[2]
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World Generation
Additions
- Biomes[2]
- Mesa
- Composed of multiple colored hardened clay
- Has a floor similar to a desert biome
- Dead bushes spawn in this biome
- Occasional dying forests spawn on top of the clay mountains
- There is no rain in this biome
- Savanna
- Curved Acacia-like Trees
- Horses can spawn in this biome
- NPC Villages may generate in savanna biomes
- There is no rain in this biome
- Sunflower Plains
- Exactly the same as Plains, but can spawn Sunflowers
- Roofed Forest
- Has dark grass and giant mushrooms with 2 by 2 spruce trees
- Has extremely dense trees and leaves; dark and dangerous under the canopy even during the day
- Monsters will most likely be able to spawn during the day and the night
- Monsters that spawned at night can survive during the day
- This is the first biome aside from the Mushroom Island that naturally spawns with giant mushrooms
- Birch Forest
- A forest made entirely of birch trees.
- Flower Forest
- Forest variant with several of the new flowers, including peonies, orange tulips, white tulips, oxeye daisies, rose bush and allium
- Taiga
- Non-snowy taiga variation. The previous taiga biomes are now Cold Taiga biomes
- Mega Taiga
- Contains 2x2 Spruce trees
- Has a dirt block variant known as Podzol.
- Currently obtained only by the silk touch enchantment.
- Contains dirt blocks that do not allow grass to grow.
- They have a data value of 1.
- Only obtainable with
/give because there is no visual difference.
- Moss Stone "boulders" are scattered around in this biome.
- Dead Bushes, Mushrooms, and Ferns spawn in this biome.
- Extreme Hills+
- Ice Plains Spikes
- Contains giant ice spires similar to upside down icicles made of Packed Ice
- These ice spikes can reach y=120 from normal ground
- Lakes of packed ice are dotted around the biome
- Deep Ocean
- Is about ten blocks deeper than normal oceans, the maximum depth is in the low 30s
- Biome Variants/Technical Biomes
- Over 20 variants for the biomes.
- M - Biomes with an M variant are much rarer than any other variant.
- Extreme Hills M, Taiga M, Roofed Forest M, JungleEdge M, Birch Forest Hills M, Cold Taiga M, Extreme Hills+ M, Savanna M, Savanna Plateau M, Swampland M, Jungle M, Mesa Plateau M and Mesa Plateau F M are more mountainous versions of their normal biome counterpart.
- Desert M has patches of water unlike normal deserts
- Birch Forest M has taller birch trees than usual
- Savanna M has grassless dirt and mountains that can generate above the clouds and up to y=220.
- Plateau - Biomes with a Plateau variant are like the hills technical biome, but flattened at the top
- Savanna Plateau and Mesa Plateau are both plateaus
- Mesa (Bryce) - A rare variant of the Mesa biome which works similar to ice spikes with tall clay spikes generating from the sandy mesa floor.
- Hills - More technical hills biomes have been added to fit with the new biomes.
- Birch Forest Hills, Cold Taiga Hills, and Mega Taiga Hills can now be generated.
- Beach - New beaches separate certain biomes from oceans and rivers.
- Stone Beach is composed mainly of Stone and often generates between an Extreme Hills biome and a body of water.
- Cold Beach is composed of Sand with a layer of Snow on top.
- Usually generates between a cold biome, such as Ice Plains, and a body of water.
- World type
- AMPLIFIED
- Mountains in this world type can reach up to Y: 256
- Extremely resource intensive and requires powerful computer to run
- Ravines here can reach down to bedrock.
Improvements & Changes
- Biomes
- Jungle
- Melons can now be found in Jungle Biomes in patches similar to Pumpkins
- Swampland
- Grass is greener and fluctuates more in color, depending on biome temperature
- In shallower parts, the coast is covered in staggered dirt block with lilypads between them
- Plains
- Now spawns with two of the new flowers - azure bluets and dandelions
- Extreme Hills
- Snow at high elevations of over y=95
- Contain Stone and large dirt patches
- Gravel can replace ground cover
- Flat valleys near sea level
- Can generate up to y=150, slightly above the clouds (previously y=124)
- Has much more height variation and has flat parts as well, as opposed to the previous extreme hills which forced endless high peaks to generate
- Ocean[3][4][5]
- Oceans are smaller and take up much less of the map[2]
- Contain only gravel on the floor instead of sand, dirt, and gravel
- Gravel Beaches
- Categorisation of Biomes
- Four main categories based on temperature[2]
- Snow-covered, cold, medium, dry/warm
- Placement of Biomes
- Biomes will attempt to avoid getting placed next to a biome that is too different to itself[2]
- Elevation of Biomes
- Much greater variation of elevation in general
- Most biomes can generate to y=100
- Hills technical biomes have been made taller
- Snow
- Snow may now generate depending on Y level, with noise variation[6]
- Biome dependent[7]
Gameplay
Additions
- Commands
/tellraw
- Is written in json to create "buttons" in chat.
- Usage:
/tellraw <player> <raw json message> .
/summon
- Can be used to summon any entity in the game to the player, including Giants, Ender Crystals, Ender Dragons, and primed TNT.
- Usage:
/summon <EntityName> [x] [y] [z] [dataTag] .
/achievement
- Can be used to give a player achievements or statistics.
- Usage:
/achievement give <stat_name> [player] .
/setblock
- Can be used to create, delete, or replace a block without the use of FallingSand
- Usage:
/setblock [x] [y] [z] <BlockID> [data] [method] [dataTag] .
/testforblock
- Checks for blocks in specific locations
- Usage:
/testforblock <x> <y> <z> <TileName> [dataValue] [dataTag]
- Particle effects
- Fishing now has particle effects.
- Bubbles will show up moving towards your bobber just before you have something on your hook. This has the appearance of a fish swimming towards the hook.
- Falling now has particle effects.
- Particle size depends on distance fallen.
- New achievements
- The Beginning?
- Spawn the Wither
- Requires the "The End." achievement
- The Beginning.
- Kill the Wither
- Requires the "The Beginning?" achievement
- Adventuring Time
- Discover all Biomes
- Requires the "The End?" achievement
- Repopulation
- Breed two cows with Wheat
- Requires the "Cow Tipper" achievement
- Beaconator
- Craft a Beacon
- Requires the "The Beginning." achievement
- Diamonds to you!
- Throw Diamonds at another player
- Requires the "DIAMONDS!" achievement
- New statistics
- Distance by Horse
- Junk Fished
- Treasure Fished
Improvements & Changes
- Fishing
- Changes to fishing mechanics
- Items other than Fish can be obtained by fishing.
- Fish: 4 items total, including Raw Fish, Raw Salmon, Clownfish, and Pufferfish.
- Treasure: 7 items total, including enchanted fishing rods, enchanted bow, enchanted books, name tags, tripwire hook, lilypads, and saddles.
- Junk: 11 items total, including damaged fishing rods, Water Bottles, rotten flesh, string, leather, bowl, sticks, boots or damaged boots.
- New enchantments for Fishing Rods that can change your luck when fishing.
- Lure - reduces wait time to catch an item.
- Luck of the Sea - increases chance of getting treasure and decreases chance of getting junk.
- Achievements and statistics[8]
- Now ties in with the scoreboard system - added 744 new objective criteria that were previously tracked with statistics and achievements
- Are now per world/server[9]
- Achievements screen can now be zoomed in and out using the mouse wheel.
- Achievements don't appear on the achievements screen if more than five achievements need to be achieved first (i.e. "DIAMONDS!" doesn't appear until "Getting Wood" is achieved).
- Data for blocks, items, and mobs don't appear in their respective tab in the Statistics screen unless the player has crafted/placed/mined that block, crafted/used/depleted that item, or killed/was killed by that mob.
- Scoreboard
- Can now use statistics to create objectives; anything that statistics can track can be used as an objective (can also track achievements)
- This is the reason why statistics/achievements were changed to be stored per world/server
- Commands
/give
- Can now give items to players with custom names, lore and enchantments [10]
- Can give items with other custom NBT tags, such as SkullOwner to obtain the Head of a specific player, or even custom mob spawner traits, which removes the necessity to use an NBT editing program to obtain these items.
- Will now print renamed items' name in chat and show tooltips when hovered over
- Usage:
/give <player> <ID> [quantity] [damage value] [tag]
/time set day
- Now sets the time to 1000 instead of 0
/time set night
- Now sets the time to 13000 instead of 12000
- Custom NBT data can now be added via commands
- Works with /give and /summon
- Syntax examples:
/give @p 1 1 0 {display:{Lore:["Hi,","How are you?"],Name:"Nice Stone Block"},ench:[{id:1,lvl:10}]}
/summon Pig ~ ~ ~ {Saddle:1, CustomName:"Babe", CustomNameVisible:1}
/give @p 397 1 3 {SkullOwner:MHF_Pig}
- NBT format
- List tags no longer need to be named
- No longer crashes when given the wrong type (integer/short)
- Chat system
- "Useful to map makers, modders, players and server admins"
- Added a way to do things when clicking things in chat, like executing a command
- Other actions include opening a URL and showing an item tooltip when hovered on
- "Saved screenshot as" messages can now be clicked to open the screenshot, takes you to the .minecraft folder
- Names can now be clicked to PM people
- Added
/tellraw <player> <raw json message> to send chat messages with custom functionality to players - sender will not appear
- Syntax example:
/tellraw @p {text:"Daytime? ",color:"green",extra:[{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set day"}},{text:" Nighttime? "},{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set night"}},{text:" Have fun!"}]}
- Fog
- Increased fog distance
- Fog is farther than the visible chunks
- Death Screen
- If you die and you select the 'Title screen' button, a prompt will ask if you are sure you want to quit and give you the options to go to the title screen or respawn and continue playing
- Edge of the World
- All blocks beyond X/Z 30 million (±30,000,000) from origin now act as solid blocks.
- This includes air blocks.
- This creates essentially an invisible wall at the boundary.
- As all blocks function as solid, if the player is moved outside the boundary via external tools, they will be unable to move outside the block space they are within.
- Despite the above, the camera can still move normally. This reveals that ghost chunks still generate, as the camera can pass through normally solid blocks beyond the boundary.
- Block IDs
- Can now be referred to by their names, instead of IDs
Blocks & Items
Additions
- Fish
- Pufferfish
- Restores
- If eaten, you will be given Poison IV for 1 minute, Hunger III and Nausea II for 15 seconds.
- Used to brew a water breathing potion
- Salmon
- Can be cooked and eaten
- Uncooked: Restores
- Cooked: Restores
- Clownfish
- Usage still unknown besides being eaten
- Restores
- Packed Ice
- When broken, does not turn to water like normal ice blocks do
- Does not melt
- Opaque, rather than translucent like normal ice
- Podzol
- New dirt variation
- Only found in Mega Taiga Biomes
- Grassless Dirt
- Grass can not grow on it
- Only obtainable through /give
- Trees[2]
- Curved jungle trees with oak leaves. Found in savannas.
- Thick Spruce Trees (2x2)
- Flowers
- Red, Orange, White and Pink Tulips.
- Can be crafted to Red, Orange, Light Gray, and Pink Dyes, respectively
- Blue Orchid
- Can be crafted to Light Blue Dye
- Allium
- Can be crafted to Magenta Dye
- Azure Bluet
- Can be crafted to Light Gray Dye
- Oxeye Daisy
- Can be crafted to Light Gray Dye
- Poppy
- Replacement for the rose - roses no longer exist
- All flowers can burn
- Two blocks tall Flowers
- Applying bonemeal to them causes them to dispense a flower item that can be collected. Therefore, all two blocks tall flowers are renewable.
- Sunflowers
- Typically face East
- Can be grown, unlike Roses and Dandelions.
- Can be crafted into 2 Yellow Dye
- Pink Peonies, called Peony.
- Can be crafted into 2 Pink Dye
- Rose bush
- Can be crafted into 2 Red Dye
- Lilac
- Can be crafted into 2 Magenta Dye
- Two block tall grass
- Double Tallgrass
- Can be made by applying Bonemeal to Tallgrass.
- Large Fern
- New variants of Monster Egg
- Includes Mossy Stone Brick Monster Egg, Cracked Stone Brick Monster Egg and Chiseled Stone Brick Monster Egg.
Improvements & Changes
- Written Books
- Can now be cloned the same way maps can, but by using Book and Quills instead of Empty Maps.
- Can clone multiple copies of the same Written Book by putting more Book and Quills in the crafting grid.
- Can now be stacked (up to 16 per stack)
- Item Frames
- Now drop the item inside them when punched, then drop themselves if they are punched when empty. [11]
- Will display the name of the item they hold (if it is custom named) when looked at up close.
- Weighted Pressure Plates
- Now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present
- For Light Weighted Pressure Plates, every entity adds 1 strength to the signal
- For Heavy Weighted Pressure Plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2)
- Sugar Cane
- Color/shade is now affected by the biome color (similar to leaves, grass, vines, etc.)
- Flint and Steel
- Dead Bushes
- Can now be placed on Hardened Clay and Stained Clay.
- Command Blocks
- Now show what command it ran recently.
- Lifted 256 character command limit
- Armor, Bows, Fishing Rods & Swords
- Can now get the Unbreaking enchant from enchantment tables
- Technical Blocks
Mobs
Improvements & Changes
- Iron Golems
- Now drop poppies instead of roses
- Creepers
- Now explode after igniting it with flint and steel
General
Improvements & Changes
- Modified the temperature system
- Each biome has a base temperature that determines whether the biome is snow-covered, whether it rains or snows, or whether it rains at all
- Biomes with a base temperature of 0.15 or less snow instead of rain
- Biomes with a base temperature of 1.5 or greater don't rain[citation needed]
- Biomes are grouped according to their temperature and attempt to generate next to biomes with similar temperatures
- Temperature decreases by 0.05 every 30 blocks increase in altitude
- Extreme Hills generate snow because of this at about y=95 as their ground base temperature is 0.2
- Resource packs
- Complete menu overhaul
- The ability to select multiple resource packs at once.
- Resource packs at the top take precedence over those below if files appear more than once
- Allows for non-manual merging of textures from multiple packs, a sound pack and a different texture pack, etc.
- Servers can now offer resource packs again
- Max size increased to 50 MB
- Lighting
- Graphics
- Mipmapping, Anisotropic filtering and Fullscreen Anti Aliasing (FSAA), Supersample Anti Aliasing (SSAA) or Multisample Anti Aliasing (MSAA)[15][16]
- Options
- A completely new main options menu.
- Rewrote some of them
- New "Super Secret Settings" ingame.
- Rewrote scroll list GUI component
- Rewrote Key Configuration menu.
- Added separate keybinds for every hotbar slot
- Moved 'Invert Mouse', 'Sensitivity' & 'Touchscreen Mode' there
- Function keys can be changed.
- Cinematic camera is no longer assigned a key by default, and can be rebinded along with screenshot and camera keys
- Added 'Sprint' key which can be changed
- By default, sprinting can be activated by pressing the left control key
- The original sprinting controls still function.
- Doesn't allow sprinting while sneaking
- Can be held down continuously to always sprint when moving
- The volume of in game music, Jukebox and Note Block music, hostile mobs, passive mobs, players, weather, blocks/environment, and the master volume can now all be modified separately.
- Creative mode inventory
- Changed the display item for the Decoration Blocks tab from the Rose to the new Paeonia flower.
- Server list
- Can now be refreshed using F5
- Nether Portal
- Planned to have odd width to allow for design variations and have fun with ghasts
- Portals can now be activated from any block within the portal, not just the bottom (when any fire block appears inside the frame)
- New nether portal building rules: Any size from 4x5 to 23x23, but rectangular
- Maps
- Can now be placed on blocks
- Default maps cover 2x2 blocks, expanded maps cover 4x4, and so on
Bug Fixes
Fixed 39 Bugs:
- MC-715 - V-Sync in Window mode, settings not activated between sessions.
- MC-944 - Armor with Protection on it seems to reduce against hunger damage
- MC-1018 - Black Lighting under overhangs
- MC-2915 - Attempting to tp to an invalid coordinate returns "commands.generic.double.invalid"
- MC-4150 - Baby Zombies do not drop any loot / xp
- MC-4482 - Saplings placed on Farmland are not affected by Bonemeal
- MC-4732 - Tools and weapons lose durability without doing damage
- MC-4973 - Zombie Pigman from Nether Portal still spawns even if doMobSpawning is false
- MC-5238 - 10 MB server texture pack limit too small
- MC-5550 - Night Time Doesn't Immediately Allow Sleep
- MC-6820 - The generation of terrain surface layer produces local straight glitches (fix included)
- MC-7449 - Silverfish enter Chiseled Stone Brick, and the Chiseled Stone Brick appears as normal stone brick.
- MC-9547 - Incorrect usage string for `/scoreboard teams empty`
- MC-10077 - Adjacent Obsidian Blocks prevent Nether portal appearing
- MC-10257 - When a pig gets struck by lightning it spawns without a sword
- MC-11280 - Sometimes Water flows out of newly generated Village Farms
- MC-11518 - RCON and Scoreboard Command Output Formatting
- MC-12450 - Missing usage string commands.scoreboard.players.list.usage
- MC-12452 - Scoreboard team join command fails on invalid team name
- MC-12454 - Scoreboard option seeFriendlyInvisibles not listed in usage
- MC-12541 - The letters for the 'off' setting on smooth lighting aren't capitalised
- MC-12731 - Minecraft crashes if you click edit or delete on a LAN game
- MC-15564 - Start up failure: IllegalStateException: "Cannot determine close requested state of uncreated window"
- MC-16324 - Massive Amount of "[SEVERE] Reached end of stream" messages in Minecraft server terminal when client pings the server
- MC-16910 - Packet250CustomPayload(dk)
- MC-17090 - Invalid teamcolors throw an NPE in the console rather than an error message "invalid color"
- MC-18569 - Server resourcepacks not implemented yet
- MC-18672 - Textures disappearing after setting player walkSpeed to 0
- MC-21870 - Screen goes blank when modifying walk speed
- MC-22927 - Animals running forever after being hit
- MC-26608 - /spreadplayers confirmation text is wrong
- MC-27284 - /scoreboard teams option color: Tab doesnt list all options.
- MC-28400 - Breeding animals gives xp even if doMobLoot gamerule is false
- MC-28768 - Horse Breeding Doesn't Produce Markings Correctly on Foal
- MC-29088 - Shearing sound does not play when shearing a mooshroom
- MC-29279 - Bug: the command block can be damaged by the explosion of Blue Wither Skulls
- MC-29321 - Jukeboxes play at the sound volume for effects until you change the music volume
- MC-29361 - Oceans are too big
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