Trading

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This feature is exclusive to Java Edition and Bedrock Edition.

The trading system is a gameplay mechanic that allows players to trade emeralds for items (and vice-versa) with villagers and wandering traders.

Mechanics

Pressing use on an adult villager or wandering trader opens a GUI, allowing a player to trade with the villager or wandering trader. Villagers make offers based on their profession. All offers involve emeralds and some item pertinent to the villager's career. It is also the only legitimate method of acquiring the globe banner pattern[JE only] and woodland and ocean explorer maps in Survival mode.

Different professions are assigned to each villager based on their jobsite block. This profession is indicated by their appearance and in the trading interface. A villager's profession dictates the trading pool used to determine its trades. For example, villagers wearing straw hats are farmers, so their trades are based on the Farmer trade pool.

Villagers have five career levels that can be increased by trading with them. Each villager starts at the "novice" level. A villager's level can be seen in the trading GUI. In Java Edition, the level can also be identified by the badge they wear: stone for novice, iron for apprentice, gold for journeyman, emerald for expert, and diamond for master‌[upcoming: BE 1.13.0]. In Bedrock Edition, the badges are iron, gold, and diamond[until BE 1.13.0]. When a villager levels up, it will gain up to two new trades, along with keeping their old ones. A villager can gain experience when trading with a player and will level up when their experience bar is full. When leveled up, a villager will receive regeneration and become surrounded with purple and green particles for a few seconds. Each profession unlocks a pre-defined and finite set of offers.

Villagers deactivate an offer after the offer has been used some number of times. The chance of an offer's deactivation is different for each item (see tables below). When villagers work at their job site blocks, they activate their offers again, up to twice per day. When an offer is disabled, a red "X" appears in the trading interface, and the villager displays the same particle effect as an offer being created.

All villager trades reward the player with 3–6 experience, or 8–11 experience if the villager is willing to breed. Wandering trader trades do not reward any experience.

Economics

In Java Edition, villagers can have a maximum of 10 trades. Each level will unlock a maximum of two new trades. If a level can pull from more than two trades, the two offered trades are chosen randomly from the set.

In Bedrock Edition, villagers have 8-10 trade slots. Some slots with multiple possible trades display only one trade; for example, farmer villagers have 4 potential trades in their first trade slot, so each trade has a 14 chance to be chosen.

Each trade can be used a maximum number of times, after which the trade becomes disabled. Once trades are disabled, villagers must work at their corresponding job site block to resupply their trades.

The price of an item rises and falls with demand. An item that was traded gets a price increase when resupplied. If a player does not trade for a higher-priced item, the price is reduced the next time villager resupplies. Demand is tracked per item, not per villager, so a villager can offer a higher-priced trade for a single item while other items are cheaper. Trades that have a price multiplier of 0 are not affected by demand. The Hero of the Village effect reduces trade prices, except for trades that cost one emerald.

When a player trades with a villager, both the player and the villager gain experience. A villager levels up when its experience bar becomes full,[note 1] unlocking new trade tiers (while keeping their old trades) and changing their badge. Villagers have 5 levels:

Level Name Total Villager experience required
Java Edition[note 1] Bedrock Edition
1 Novice Available from start
2 Apprentice 10 10
3 Journeyman 70 60
4 Expert 150 160
5 Master 250 310

Villager offers

Non-trading villagers (all editions)

Nitwit

Nitwit.

Nitwits are green-coated villagers. They cannot trade, nor can they change profession.

Unemployed

Unemployed villager.

Villagers without profession overlays are unemployed and cannot trade. They wear biome outfits without a profession overlay. An unemployed villager gains a profession by being close to an unclaimed job site block near a valid bed. For example, an unclaimed cartography table may convert an unemployed villager into a cartographer when the villager claims it.

Java Edition offers

A maximum of two trades are randomly selected at every tier.

Armorer

Armorer.

Armorer Economic Trade
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Coal 15 0.05 Emerald 1 16 trades 2
Emerald 4 0.2 Iron Boots 1 12 trades 1
Emerald 7 0.2 Iron Leggings 1 12 trades 1
Emerald 5 0.2 Iron Helmet 1 12 trades 1
Emerald 9 0.2 Iron Chestplate 1 12 trades 1
Apprentice Iron Ingot 4 0.05 Emerald 1 12 trades 10
Emerald 36 0.2 Bell 1 12 trades 5
Emerald 1 0.2 Chainmail Boots 1 12 trades 5
Emerald 3 0.2 Chainmail Leggings 1 12 trades 5
Journeyman Lava Bucket 1 0.05 Emerald 1 12 trades 20
Diamond 1 0.05 Emerald 1 12 trades 20
Emerald 1 0.2 Chainmail Helmet 1 12 trades 10
Emerald 4 0.2 Chainmail Chestplate 1 12 trades 10
Emerald 5 0.2 Shield 1 12 trades 10
Expert Emerald 18–35 0.2 Enchanted[note 2] Diamond Leggings 1 3 trades 15
Emerald 11–27 0.2 Enchanted[note 2] Diamond Boots 1 3 trades 15
Master Emerald 11–27 0.2 Enchanted[note 2] Diamond Helmet 1 3 trades 30[note 3]
Emerald 18–35 0.2 Enchanted[note 2] Diamond Chestplate 1 3 trades 30[note 3]

Butcher

Butcher.
Butcher Economic Trade
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Raw Chicken 14 0.05 Emerald 1 16 trades 2
Raw Porkchop 7 0.05 Emerald 1 16 trades 2
Raw Rabbit 4 0.05 Emerald 1 16 trades 2
Emerald 1 0.05 Rabbit Stew 1 12 trades 1
Apprentice Coal 15 0.05 Emerald 1 16 trades 2
Emerald 1 0.05 Cooked Porkchop 5 16 trades 5
Emerald 1 0.05 Cooked Chicken 8 16 trades 5
Journeyman Raw Mutton 7 0.05 Emerald 1 16 trades 20
Raw Beef 10 0.05 Emerald 1 16 trades 20
Expert Dried Kelp Block 10 0.05 Emerald 1 12 trades 30
Master Sweet Berries 10 0.05 Emerald 1 12 trades 30[note 3]

Cartographer

Cartographer.
Cartographer Economic Trade
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Paper 24 0.05 Emerald 1 16 trades 2
Emerald 7 0.05 Empty Map 1 12 trades 1
Apprentice Glass Pane 11 0.05 Emerald 1 16 trades 10
Emerald

Compass

13
1
0.2
0
Ocean Explorer Map[note 4] 1 12 trades 5
Journeyman Compass 1 0.05 Emerald 1 12 trades 20
Emerald

Compass

14
1
0.2
0
Woodland Explorer Map[note 4] 1 12 trades 10
Expert Emerald 7 0.05 Item Frame 1 12 trades 15
Emerald 3 0.05



1 or 2 of 16 blank Banner

1 12 trades 15
Master Emerald 8 0.05 Globe Pattern 1 12 trades 30[note 3]

Cleric

Cleric.

Cleric Economic Trade
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Rotten Flesh 32 0.05 Emerald 1 16 trades 2
Emerald 1 0.05 Redstone Dust 2 12 trades 1
Apprentice Gold Ingot 3 0.05 Emerald 1 12 trades 10
Emerald 1 0.05 Lapis Lazuli 1 12 trades 5
Journeyman Rabbit's Foot 2 0.05 Emerald 1 12 trades 20
Emerald 4 0.05 Glowstone 1 12 trades 10
Expert Scute 4 0.05 Emerald 1 12 trades 30
Glass Bottle 9 0.05 Emerald 1 12 trades 30
Emerald 5 0.05 Ender Pearl 1 12 trades 15
Master Nether Wart 22 0.05 Emerald 1 12 trades 30[note 3]
Emerald 3 0.05 Bottle o' Enchanting 1 12 trades 30[note 3]

Farmer

Farmer.

Farmer Economic Trade
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Wheat 20 0.05 Emerald 1 16 trades 2
Potato 26 0.05 Emerald 1 16 trades 2
Carrot 22 0.05 Emerald 1 16 trades 2
Beetroot 15 0.05 Emerald 1 16 trades 2
Emerald 1 0.05 Bread 6 16 trades 1
Apprentice Pumpkin 6 0.05 Emerald 1 12 trades 10
Emerald 1 0.05 Pumpkin Pie 4 12 trades 5
Emerald 1 0.05 Apple 4 16 trades 5
Journeyman Emerald 3 0.05 Cookie 18 12 trades 10
Melon 4 0.05 Emerald 1 12 trades 20
Expert Emerald 1 0.05 Cake 1 12 trades 15
Emerald 1 0.05 1 or 2 of Suspicious Stew [note 5] 1 12 trades 15
Master Emerald 3 0.05 Golden Carrot 3 12 trades 30[note 3]
Emerald 4 0.05 Glistering Melon Slice 3 12 trades 30[note 3]

Fisherman

Fisherman.

Fisherman Economic Trade
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice String 20 0.05 Emerald 1 16 trades 2
Coal 10 0.05 Emerald 1 16 trades 2
Emerald

Raw Cod

1
6
0.05 Cooked Cod 6 16 trades 1
Emerald 3 0.05 Bucket of Cod 1 16 trades 1
Apprentice Raw Cod 15 0.05 Emerald 1 16 trades 10
Emerald

Raw Salmon

1
6
0.05 Cooked Salmon 6 16 trades 5
Emerald 2 0.05 Campfire 1 12 trades 5
Journeyman Raw Salmon 13 0.05 Emerald 1 16 trades 20
Emerald 7–22 0.2 Enchanted[note 2] Fishing Rod 1 3 trades 10
Expert Tropical Fish 6 0.05 Emerald 1 12 trades 30
Master Pufferfish 4 0.05 Emerald 1 12 trades 30[note 3]
Oak Boat 1 0.05 Emerald 1 12 trades 30[note 3]

Fletcher

Fletcher.
Fletcher Economic Trade
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Stick 32 0.05 Emerald 1 16 trades 2
Emerald 1 0.05 Arrow 16 12 trades 1
Emerald

Gravel

1
10
0.05 Flint 10 12 trades 1
Apprentice Flint 26 0.05 Emerald 1 12 trades 10
Emerald 2 0.05 Bow 1 12 trades 5
Journeyman String 14 0.05 Emerald 1 16 trades 20
Emerald 3 0.05 Crossbow 1 12 trades 10
Expert Feather 24 0.05 Emerald 1 16 trades 30
Emerald 7–22 0.05 Enchanted[note 2] Bow 1 3 trades 15
Master Tripwire Hook 8 0.05 Emerald 1 12 trades 30[note 3]
Emerald 7–22 0.05 Enchanted[note 2] Crossbow 1 3 trades 15[note 3]
Emerald

Arrow

2
5
0.05



1 of 15 Tipped Arrow

5 12 trades 30[note 3]

Leatherworker

Leatherworker.

Leatherworker Economic Trade
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Leather 6 0.05 Emerald 1 16 trades 2
Emerald 3 0.2 Leather Pants [note 6] 1 12 trades 1
Emerald 7 0.2 Leather Tunic [note 6] 1 12 trades 1
Apprentice Flint 26 0.05 Emerald 1 12 trades 10
Emerald 5 0.2 Leather Cap [note 6] 1 12 trades 5
Emerald 4 0.2 Leather Boots [note 6] 1 12 trades 5
Journeyman Rabbit Hide 9 0.05 Emerald 1 12 trades 20
Emerald 7 0.2 Leather Tunic [note 6] 1 12 trades 1
Expert Scute 4 0.05 Emerald 1 12 trades 30
Emerald 6 0.2 Leather Horse Armor 1 12 trades 15
Master Emerald 6 0.2 Saddle 1 12 trades 30[note 3]
Emerald 5 0.2 Leather Cap [note 6] 1 12 trades 30[note 3]

Librarian

Librarian.

Librarian Economic Trade
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Paper 24 0.05 Emerald 1 16 trades 2
Emerald

Book

5–64
1
0.2 Enchanted Book [note 7] 1 12 trades 1
Emerald 6 0.05 Bookshelf 3 12 trades 1
Apprentice Book 4 0.05 Emerald 1 12 trades 10
Emerald

Book

5–64
1
0.2 Enchanted Book [note 7] 1 12 trades 5
Emerald 1 0.05 Lantern 1 12 trades 5
Journeyman Ink Sac 5 0.05 Emerald 1 12 trades 20
Emerald

Book

5–64
1
0.2 Enchanted Book [note 7] 1 12 trades 10
Emerald 1 0.05 Glass 4 12 trades 10
Expert Book and Quill 2 0.05 Emerald 1 12 trades 30
Emerald

Book

5–64
1
0.2 Enchanted Book [note 7] 1 12 trades 15
Emerald 5 0.05 Clock 1 12 trades 15
Emerald 4 0.05 Compass 1 12 trades 15
Master Emerald 20 0.05 Name Tag 1 12 trades 30[note 3]

Mason

Mason.

Stone Mason Economic Trade
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Clay 10 0.05 Emerald 1 16 trades 2
Emerald 1 0.05 Brick 10 16 trades 1
Apprentice Stone 20 0.05 Emerald 1 16 trades 10
Emerald 1 0.05 Chiseled Stone Bricks 4 16 trades 5
Journeyman Granite 16 0.05 Emerald 1 16 trades 20
Andesite 16 0.05 Emerald 1 16 trades 20
Diorite 16 0.05 Emerald 1 16 trades 20
Emerald 1 0.05 Polished Andesite 4 16 trades 10
Emerald 1 0.05 Polished Granite 4 16 trades 10
Emerald 1 0.05 Polished Diorite 4 16 trades 10
Expert Nether Quartz 12 0.05 Emerald 1 12 trades 30
Emerald 1 0.05



1 or 2 of 16 Terracotta

1 12 trades 15
Emerald 1 0.05



1 or 2 of 16 Glazed Terracotta

1 12 trades 15
Master Emerald 1 0.05 Quartz Pillar 1 12 trades 30[note 3]
Emerald 1 0.05 Block of Quartz 1 12 trades 30[note 3]

Shepherd

Shepherd.
Shepherd Economic Trade
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice White Wool 18 0.05 Emerald 1 16 trades 2
Brown Wool 18 0.05 Emerald 1 16 trades 2
Black Wool 18 0.05 Emerald 1 16 trades 2
Gray Wool 18 0.05 Emerald 1 16 trades 2
Emerald 2 0.05 Shears 1 12 trades 1
Apprentice Black Dye 12 0.05 Emerald 1 16 trades 10
Gray Dye 12 0.05 Emerald 1 16 trades 10
Lime Dye 12 0.05 Emerald 1 16 trades 10
Light Blue Dye 12 0.05 Emerald 1 16 trades 10
White Dye 12 0.05 Emerald 1 16 trades 10
Emerald 1 0.05



1 or 2 of 16 Wool

1 16 trades 5
Emerald 1 0.05



1 or 2 of 16 Carpet

4 16 trades 5
Journeyman Red Dye 12 0.05 Emerald 1 16 trades 20
Light Gray Dye 12 0.05 Emerald 1 16 trades 20
Pink Dye 12 0.05 Emerald 1 16 trades 20
Yellow Dye 12 0.05 Emerald 1 16 trades 20
Orange Dye 12 0.05 Emerald 1 16 trades 20
Emerald 3 0.05



1 or 2 of 16 Bed

1 12x trade 10
Expert Green Dye 12 0.05 Emerald 1 16 trades 30
Brown Dye 12 0.05 Emerald 1 16 trades 30
Blue Dye 12 0.05 Emerald 1 16 trades 30
Purple Dye 12 0.05 Emerald 1 16 trades 30
Cyan Dye 12 0.05 Emerald 1 16 trades 30
Magenta Dye 12 0.05 Emerald 1 16 trades 30
Emerald 3 0.05



1 or 2 of 16 blank Banner

1 12 trades 15
Master Emerald 2 0.05 Painting 3 12 trades 30[note 3]

Toolsmith

Toolsmith.
Toolsmith Economic Trade
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Coal 15 0.05 Emerald 1 16 trades 2
Emerald 1 0.2 Stone Axe 1 12 trades 1
Emerald 1 0.2 Stone Shovel 1 12 trades 1
Emerald 1 0.2 Stone Pickaxe 1 12 trades 1
Emerald 1 0.2 Stone Hoe 1 12 trades 1
Apprentice Iron Ingot 4 0.05 Emerald 1 12 trades 10
Emerald 36 0.2 Bell 1 12 trades 5
Journeyman Flint 30 0.05 Emerald 1 12 trades 20
Emerald 7–22 0.2 Enchanted[note 2] Iron Axe 1 3 trades 10
Emerald 7–22 0.2 Enchanted[note 2] Iron Shovel 1 3 trades 10
Emerald 7–22 0.2 Enchanted[note 2] Iron Pickaxe 1 3 trades 10
Emerald 11–27 0.2 Enchanted[note 2] Diamond Hoe 1 3 trades 10
Expert Diamond 1 0.05 Emerald 1 12 trades 30
Emerald 18–35 0.2 Enchanted[note 2] Diamond Axe 1 3 trades 15
Emerald 11–27 0.2 Enchanted[note 2] Diamond Shovel 1 3 trades 15
Master Emerald 18–35 0.2 Enchanted[note 2] Diamond Pickaxe 1 3 trades 30[note 3]

Weaponsmith

Weaponsmith.

Weaponsmith Economic Trade
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Coal 15 0.05 Emerald 1 16 trades 2
Emerald 3 0.2 Iron Axe 1 12 trades 1
Emerald 7–22 0.05 Enchanted[note 2] Iron Sword 1 3 trades 1
Apprentice Iron Ingot 4 0.05 Emerald 1 12 trades 10
Emerald 36 0.2 Bell 1 12 trades 5
Journeyman Flint 24 0.05 Emerald 1 12 trades 20
Expert Diamond 1 0.05 Emerald 1 12 trades 30
Emerald 18–35 0.2 Enchanted[note 2] Diamond Axe 1 3 trades 15
Master Emerald 11–27 0.2 Enchanted[note 2] Diamond Sword 1 3 trades 30[note 3]

Bedrock Edition offers

Armorer

Armorer.

Armorer Economic Trade
Level Trade slot Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 Coal 15 0.05 Emerald 1 6 trades 1
2 Emerald 5 0.05 Iron Helmet 1 3 trades 2
Emerald 9 0.05 Iron Chestplate 1 3 trades 2
Emerald 7 0.05 Iron Leggings 1 3 trades 2
Emerald 4 0.05 Iron Boots 1 3 trades 2
Apprentice 3 Iron Ingot 4 0.05 Emerald 1 5 trades 5
4 Emerald 36 0 Bell 1 3 trades 10
Emerald 3 0.1 Chainmail Leggings 1 3 trades 10
Emerald 1 0.1 Chainmail Boots 1 3 trades 10
Journeyman 5 Lava Bucket 1 0 Emerald 1 5 trades 10
6 Emerald 1 0.1 Chainmail Helmet 1 3 trades 20
Emerald 4 0.1 Chainmail Chestplate 1 3 trades 20
Emerald 5 0.1 Shield 1 3 trades 20
Expert 7 Diamond 1 0.05 Emerald 1 5 trades 15
8 Emerald 14 0.05 Enchanted[note 2] Diamond Leggings 1 2 trades 30
Emerald 8 0.05 Enchanted[note 2] Diamond Boots 1 2 trades 30
Master 9 Emerald 8 0.05 Enchanted[note 2] Diamond Helmet 1 2 trades 0
Emerald 16 0.1 Enchanted[note 2] Diamond Chestplate 1 2 trades 0

Butcher

Butcher.

Butcher Economic Trade
Level Trade slot Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 Raw Chicken 14 0.05 Emerald 1 6 trades 1
Raw Rabbit 4 0.05 Emerald 1 6 trades 1
Raw Porkchop 7 0.05 Emerald 1 6 trades 1
2 Emerald 1 0.05 Rabbit Stew 1 5 trades 2
Apprentice 3 Coal 15 0.05 Emerald 1 5 trades 5
4 Emerald 1 0.05 Cooked Rabbit 5 5 trades 10
Emerald 1 0.05 Cooked Chicken 4 5 trades 10
Emerald 1 0.05 Cooked Porkchop 3 5 trades 10
Emerald 1 0.05 Cooked Mutton 4 5 trades 10
Journeyman 5 Raw Beef 10 0.05 Emerald 1 5 trades 10
Raw Mutton 8 0.05 Emerald 1 5 trades 10
6 Emerald 1 0 Steak 3 5 trades 20
Expert 7 Dried Kelp Block 18 0.05 Emerald 1 5 trades 15
Master 8 Sweet Berries 10 0.05 Emerald 1 5 trades 0

Cartographer

Cartographer.
Cartographer Economic Trade
Level Trade slot Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 Paper 24 0.05 Emerald 1 6 trades 1
2 Emerald 1 0.05 Empty Map 1 5 trades 2
Apprentice 3 Glass Pane 10[until 1.13.0]

11‌[upcoming: 1.13.0]

0.05 Emerald 1 5 trades 5
4 Emerald 7 0.05 Item Frame 1 5 trades 2
Journeyman 5 Emerald 5 0.05 Empty Locator Map 1 5 trades 10
Emerald

Compass

12
1
0.1
0
Ocean Explorer Map[note 8] 1 2 trades 10
Emerald

Compass

12
1
0.1
0
Woodland Explorer Map[note 8] 1 2 trades 10
Expert 6 Compass 1 0.05 Emerald 1 5 trades 15
7 Emerald 3 0.05



one of 16 blank Banner

1 5 trades 30
Master 8 Emerald 1 0.05 Flower Charge Banner Pattern 1 2 trades 0
Emerald 2 0.05 Field Masoned Banner Pattern 1 2 trades 0
Emerald 2 0.05 Bordure Indented Banner Pattern 1 2 trades 0

Cleric

Cleric.

Cleric Economic Trade
Level Trade slot Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 Rotten Flesh 32 0.05 Emerald 1 6 trades 1
2 Emerald 1 0.05 Redstone Dust 4 5 trades 2
Apprentice 3 Gold Ingot 3 0.05 Emerald 1 5 trades 5
4 Emerald 1 0.05 Lapis Lazuli 1 5 trades 10
Journeyman 5 Rabbit's Foot 4 0.05 Emerald 1 5 trades 10
6 Emerald 4 0.05 Glowstone dust 1 5 trades 20
Expert 7 Scute 4 0.05 Emerald 1 5 trades 15
Glass Bottle 9 0.05 Emerald 1 5 trades 20
8 Emerald 5 0.05 Ender Pearl 1 5 trades 30
Master 9 Nether Wart 22 0.05 Emerald 1 5 trades 0
10 Emerald 3 0.05 Bottle o' Enchanting 1 5 trades 0

Farmer

Farmer.

Farmer Economic Trade
Level Trade slot Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 Wheat 20 0.05 Emerald 1 6 trades 1
Potato 26 0.05 Emerald 1 6 trades 1
Carrot 22 0.05 Emerald 1 6 trades 1
Beetroot 15 0.05 Emerald 1 6 trades 1
2 Emerald 1 0.05 Bread 6 5 trades 2
Apprentice 3 Pumpkin 6 0.05 Emerald 1 5 trades 5
4 Emerald 1 0.05 Pumpkin Pie 4 5 trades 10
Emerald 1 0.05 Apple 4 5 trades 10
Journeyman 5 Melon Slice 4 0.05 Emerald 1 5 trades 10
6 Emerald 3 0.05 Cookie 18 4 trades 20
Expert 7 Egg 16 0 Emerald 1 5 trades 15
8 Emerald 1 0.05 Cake 1 5 trades 30
Master 9 Emerald 3 0.05 Golden Carrot 3 5 trades 0
Emerald 4 0.05 Glistering Melon 3 5 trades 0

Fisherman

Fisherman.

Fisherman Economic Trade
Level Trade slot Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 String 20 0.05 Emerald 1 6 trades 1
Coal 10 0.05 Emerald 1 6 trades 1
2 Emerald 3 0.05 Bucket of Cod 1 4 trades 2
Emerald

Raw Cod

1
6
0.05
0
Cooked Cod 6 5 trades 2
Apprentice 3 Raw Cod 15 0.05 Emerald 1 5 trades 5
4 Emerald 5 0.05 Campfire 1 4 trades 10
Emerald

Raw Salmon

1
6
0.05
0
Cooked Salmon 6 5 trades 2
Journeyman 5 Raw Salmon 13 0.05 Emerald 1 5 trades 10
6 Emerald 6 0.1 Enchanted[note 2] Fishing Rod 1 2 trades 20
Expert 7 Tropical Fish 1 0 Emerald 1 5 trades 15
Oak Boat 1 0 Emerald 1 5 trades 15
Birch Boat 1 0 Emerald 1 5 trades 15
Spruce Boat 1 0 Emerald 1 5 trades 15
Jungle Boat 1 0 Emerald 1 5 trades 15
Acacia Boat 1 0 Emerald 1 5 trades 15
Dark Oak Boat 1 0 Emerald 1 5 trades 15
Master 8 Pufferfish 1 0.05 Emerald 1 5 trades 0

Fletcher

Fletcher.
Fletcher Economic Trade
Level Trade slot Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 Stick 32 0.05 Emerald 1 6 trades 1
2 Emerald 1 0.05 Arrow 16 5 trades 2
Emerald

Gravel

1
10
0.05
0
Flint 10 5 trades 2
Apprentice 3 Flint 26 0.05 Emerald 1 5 trades 5
4 Emerald 2 0.05 Bow 1 5 trades 10
Journeyman 5 String 14 0.05 Emerald 1 5 trades 20
6 Emerald 3 0.05 Crossbow 1 5 trades 20
Expert 7 Feather 24 0.05 Emerald 1 5 trades 15
8 Emerald 8 0.05 Enchanted[note 2] Bow 1 2 trades 30
Master 9 Tripwire Hook 8 0.05 Emerald 1 5 trades 0
10 Emerald 8 0.05 Enchanted[note 2] Crossbow 1 2 trades 0
Emerald

Arrow

2
5
0.05
0
Arrow of Night Vision 5 3 trades 0
Emerald

Arrow

2
5
0.05
0
Arrow of Invisibility 5 3 trades 0
Emerald

Arrow

2
5
0.05
0
Arrow of Leaping 5 3 trades 0
Emerald

Arrow

2
5
0.05
0
Arrow of Fire Resistance 5 3 trades 0
Emerald

Arrow

2
5
0.05
0
Arrow of Swiftness 5 3 trades 0
Emerald

Arrow

2
5
0.05
0
Arrow of Slowness 5 3 trades 0
Emerald

Arrow

2
5
0.05
0
Arrow of Water Breathing 5 3 trades 0
Emerald

Arrow

2
5
0.05
0
Arrow of Healing 5 3 trades 0
Emerald

Arrow

2
5
0.05
0
Arrow of Harming 5 3 trades 0
Emerald

Arrow

2
5
0.05
0
Arrow of Poison 5 3 trades 0
Emerald

Arrow

2
5
0.05
0
Arrow of Regeneration 5 3 trades 0
Emerald

Arrow

2
5
0.05
0
Arrow of Strength 5 3 trades 0
Emerald

Arrow

2
5
0.05
0
Arrow of Weakness 5 3 trades 0
Emerald

Arrow

2
5
0.05
0
Arrow of Decay 5 3 trades 0
Emerald

Arrow

2
5
0.05
0
Arrow of the Turtle Master 5 3 trades 0

Leatherworker

Leatherworker.

Leatherworker Economic Trade
Level Trade slot Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 Leather 6 0.05 Emerald 1 6 trades 1
2 Emerald 3 0.1 Leather Pants 1 2 trades 2
Emerald 7 0.1 Leather Tunic 1 2 trades 2
Apprentice 3 Flint 26 0.05 Emerald 1 5 trades 5
4 Emerald 5 0.1 Leather Cap 5 2 trades 10
Emerald 4 0.1 Leather Boots 1 2 trades 10
Journeyman 5 Rabbit Hide 9 0.05 Emerald 1 5 trades 10
6 Emerald 7 0.1 Enchanted[note 2] Leather Tunic 1 2 trades 20
Expert 7 Scute 4 0.05 Emerald 1 4 trades 15
8 Emerald 6 0.1 Leather Horse Armor 1 5 trades 30
Master 9 Emerald 5 0.1 Enchanted[note 2] Leather Cap 1 2 trades 0
Emerald 6 0.1 Saddle 1 3 trades 0

Librarian

Librarian.

Librarian Economic Trade
Level Trade slot Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 Paper 24 0.05 Emerald 1 4 trades 1
2 Emerald 6 0.05 Bookshelf 1 5 trades 2
Emerald

Book

15-64
1
0.05
0
Enchanted Book [note 9] 1 2 trades 2
Apprentice 3 Book 4 0.05 Emerald 1 5 trades 5
4 Emerald 1 0.05 Lantern 1 5 trades 10
Emerald

Book

15-64
1
0.1
0
Enchanted Book [note 9] 1 2 trades 10
Journeyman 5 Ink Sac 5 0.05 Emerald 1 5 trades 10
6 Emerald 1 0 Glass 3 5 trades 20
Emerald

Book

15-64
1
0.1
0
Enchanted Book [note 9] 1 2 trades 20
Expert 7 Book and Quill 1 0 Emerald 1 2 trades 15
8 Emerald 4 0.05 Compass 1 5 trades 30
Emerald 4 0.05 Clock 1 5 trades 30
Emerald

Book

15-64
1
0.1
0
Enchanted Book [note 9] 1 2 trades 30
Master 9 Emerald 20 0.05 Name Tag 1 5 trades 0

Shepherd

Shepherd.
Shepherd Economic Trade
Level Trade slot Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 White Wool 18 0.05 Emerald 1 6 trades 1
Gray Wool 18 0.05 Emerald 1 6 trades 1
Brown Wool 18 0.05 Emerald 1 6 trades 1
Black Wool 18 0.05 Emerald 1 6 trades 1
2 Emerald 2 0.05 Shears 1 5 trades 2
Apprentice 3 Light Blue Dye 12 0.05 Emerald 1 5 trades 5
Orange Dye 12 0.05 Emerald 1 5 trades 5
Purple Dye 12 0.05 Emerald 1 5 trades 5
Black Dye 12 0.05 Emerald 1 5 trades 5
Brown Dye 12 0.05 Emerald 1 5 trades 5
4 Emerald 1 0.05



One of 16 Wool

1 5 trades 10
Emerald 1 0.05



One of 16 Carpet

4 5 trades 10
Journeyman 5 Lime Dye 12 0.05 Emerald 1 5 trades 10
Cyan Dye 12 0.05 Emerald 1 5 trades 10
Gray Dye 12 0.05 Emerald 1 5 trades 10
White Dye 12 0.05 Emerald 1 5 trades 10
Green Dye 12 0.05 Emerald 1 5 trades 10
6 Emerald 3 0.05



One of 16 Bed

1 5x trade 20
Expert 7 Yellow Dye 12 0.05 Emerald 1 5 trades 15
Red Dye 12 0.05 Emerald 1 5 trades 15
Light Gray Dye 12 0.05 Emerald 1 5 trades 15
Magenta Dye 12 0.05 Emerald 1 5 trades 15
Blue Dye 12 0.05 Emerald 1 5 trades 15
Pink Dye 12 0.05 Emerald 1 5 trades 15
8 Emerald 3 0.05



One of 16 Blank Banner

1 5 trades 30
Master 9 Emerald 2 0.05 Painting 3 5 trades 0

Stone Mason

Stone Mason.

Stone Mason Economic Trade
Level Trade slot Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 Clay 10 0.05 Emerald 1 6 trades 1
2 Emerald 1 0.05 Brick 16 5 trades 2
Apprentice 3 Stone 20 0.05 Emerald 1 5 trades 5
4 Emerald 1 0.05 Chiseled Stone Bricks 4 5 trades 10
Emerald 1 0.05 Polished Granite 4 5 trades 10
Emerald 1 0.05 Polished Diorite 4 5 trades 10
Emerald 1 0.05 Polished Andesite 4 5 trades 10
Journeyman 5 Granite 16 0.05 Emerald 1 5 trades 10
Diorite 16 0.05 Emerald 1 5 trades 10
Andesite 16 0.05 Emerald 1 5 trades 10
6 Emerald 1 0.05



One of 16 Colored Terracotta

4 5 trades 20
Expert 7 Nether Quartz 12 0.05 Emerald 1 5 trades 15
8 Emerald 1 0.05



One of 16 Glazed Terracotta

1 5 trades 30
Master 9 Emerald 1 0.05 Block of Quartz 1 5 trades 0
Emerald 1 0.05 Quartz Pillar 1 5 trades 0

Toolsmith

Toolsmith.
Toolsmith Economic Trade
Level Trade slot Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 Coal 15 0.05 Emerald 1 6 trades 1
2 Emerald 1 0.1 Stone Axe 1 3 trades 2
Emerald 1 0.1 Stone Pickaxe 1 3 trades 2
Emerald 1 0.1 Stone Shovel 1 3 trades 2
Emerald 1 0.1 Stone Hoe 1 3 trades 2
Apprentice 3 Iron Ingot 4 0.05 Emerald 1 5 trades 5
4 Emerald 36 0 Bell 1 2 trades 20
Journeyman 5 Flint 30 0.05 Emerald 1 5 trades 10
6 Emerald 1 0.05 Enchanted[note 2] Iron Axe 1 2 trades 20
Emerald 2 0.1 Enchanted[note 2] Iron Shovel 1 2 trades 20
Emerald 3 0.1 Enchanted[note 2] Iron Pickaxe 1 2 trades 20
Emerald 4 0.1 Enchanted[note 2]

Diamond Hoe

1 2 trades 20
Expert 7 Diamond 1 0.05 Emerald 1 5 trades 15
8 Emerald 12 0.1 Enchanted[note 2] Diamond Axe 1 2 trades 30
Emerald 5 0.1 Enchanted[note 2] Diamond Shovel 1 2 trades 30
Master 9 Emerald 13 0 Enchanted[note 2] Diamond Pickaxe 1 2 trades 0

Weaponsmith

Weaponsmith.

Weaponsmith Economic Trade
Level Trade slot Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 Coal 15 0.05 Emerald 1 6 trades 1
2 Emerald 3 0.05 Iron Axe 1 3 trades 2
Apprentice 3 Iron Ingot 4 0.05 Emerald 1 5 trades 5
4 Emerald 2 0.05 Enchanted[note 2] Iron Sword 1 2 trades 10
Journeyman 5 Flint 24 0.05 Emerald 1 5 trades 10
6 Emerald 36 0 Bell 1 2 trades 20
Expert 7 Diamond 1 0.05 Emerald 1 5 trades 15
8 Emerald 8 0.05 Enchanted[note 2] Diamond Sword 1 2 trades 30
Master 9 Emerald 12 0.05 Enchanted[note 2] Diamond Axe 1 2 trades 0

Wandering trader sales

Wandering Trader.

The wandering trader is available only in Bedrock Edition and Java Edition. Unlike other villagers, the wandering trader does not buy items in exchange for emeralds – it only sells items, using emeralds as a currency. Therefore, the leftmost column of the following tables is how many emeralds the player needs to receive the items listed in the middle column of the table.

Java Edition sales

The wandering trader offers five random trades from the list below.

Price Item Trades until disabled
1 emerald 12
8
7
6
5
4
2 emeralds 5
3 emeralds 12
8
4 emeralds 5
5 emeralds 8
5

The other random trade is chosen from the table below. It will always be the wandering trader's final trade offer.

Price Items Trades until disabled
1 emerald 8
3 emeralds 5
5 emeralds 4
6 emeralds 16

Bedrock Edition sales

In Bedrock Edition, wandering traders sell 6 random trades. Their trades are unaffected by demand.

Five of the random trades are shown in the table below:

Price Regular Offer Single Offer[note 10] Trades until disabled
1 emerald 16
8
2 emeralds 16
8
3 emeralds 16
8
4 emeralds 16
5 emeralds 8
16

The other random trade is shown below (these items are chosen for each wandering trader and always offered but only one of them):

Price Items Trades until disabled
1 emerald 16
3 emeralds 8
5 emeralds 4
6 emeralds 16

Achievements

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
The HagglerMine or purchase 30 Emeralds.Acquire or spend 30 Emeralds by trading with villagers.Xbox OneYesYesYes30GSilver
Xbox 360Alt20G
Treasure HunterAcquire a map from a cartographer villager, then enter the revealed structureVisit the structure indicated while the purchased map is in your main hand (hotbar).NoNoYesNo40G
Buy Low, Sell HighTrade for the best possible price.NoPS4YesNo50GGold
Master TraderTrade for 1,000 emeraldsObtain 1,000 emeralds from trading with villagers.NoNoYesNo30G

Advancements

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.png What a Deal!Successfully trade with a VillagerAdventureTake an item from a villager's trading output slot, and put it in your inventory.minecraft:adventure/trade

Video

Video by slicedlime:

History

Java Edition Beta
August 31, 2010The first time Notch hinted at plans for a possible future trading system was in an interview during MinecraftCon. The implementation of villages themselves and their inhabitants wasn't even confirmed at this point, but Notch still had a couple of ideas: If you treat the villagers well, they become friendly and might start throwing things at you as gifts. If you treat them badly though by attacking and killing them they hate you and might chase you.
Notch also mentioned a meter of how much the villagers like you.
Java Edition
May 21, 2012Jeb released a screenshot of himself testing the Trading System. The image showed buying and selling areas.
An ore block can be seen in the background later revealed in snapshot 12w21a to be Ruby Ore, it was changed to emerald ore before 12w21a because Dinnerbone is colorblind.[1]
1.3.112w21aAdded villager trading.
12w22aEyes of Ender are now sold by priests instead of bought, and rotten flesh is no longer bought.
The trading UI has been changed where an extra input space has been added where tools can be placed for buying enchantments and/or repair.
12w23aPrior to this snapshot, librarian defaulted to written books instead of gold ingots, since the written books had a potential offer of 1.3.
1.4.212w32aThe librarian's paper offer was adjusted to 24-35 paper per emerald, and the farmer's arrow offer was corrected to 9-12 per emerald.
The offer probability mechanic was changed: as more offers exist for a villager, the probability of all offers rise. When an offer's probability goes beyond a certain limit, its probability goes down. The net effect is that rarer offers become more common when a villager has many offers, and common offers become rarer.
The offer removal mechanic has been replaced with an offer disabling mechanic.
All offers begin with 7 uses, allowing the offer to be traded up to seven times.
After this, even if the player has not left the trading GUI, the offer is disabled.
If a player trades the last offer on the list and closes the GUI, waiting for particles to appear around the villager, all disabled offers are renewed with 2-12 additional uses added to them.
It is possible for the final offer slot to be disabled, at which point no new offers can be generated and no existing offers can be renewed.
Trading with the last offer slot available increases your popularity with the village by one point. Note that your popularity applies to the village as a whole, and other players' popularity is not affected.
1.4.612w49aEnchanted books were added, and villagers could offer them.
1.513w04aA villager spawned from a renamed spawn egg shows its name in the trading interface in place of "Villager".
1.814w02aVillager trading has been revamped. See here for offers before 1.8.
14w03aVillager Clerics no longer buy Ender Pearls, as they did in 14w02a.
14w31aClerics now sell Bottle o' Enchantings, prices range from 3 to 11 emeralds each.
1.915w41aClerics no longer sell Eyes of Ender.
Clerics now sell Ender Pearls, prices range from 4 to 7 emeralds each.
15w43aLibrarians charge double for books with "treasure" enchantments.
1.1116w33aFarmers now sell 5 to 7 apples and 6 to 10 cookies for an emerald instead of just 5 and 6 respectively.
16w39aAdded new trades through the Cartographer career.
1.1419w11aVillager trading prices now depend on player's popularity in the village.
Villagers now resupply their trades up to two times a day, if they get to work at a job site block.
Pocket Edition
1.0.4alpha 1.0.4.0Added villager trading.
1.1.0alpha 1.1.0.3Added new trades through the Cartographer career.
Bedrock Edition
1.2.0?Added Curse of Binding and Curse of Vanishing enchantments, which at this time can only be obtained via trading with librarians.
?Removed the curse enchantments in enchanted books from librarian trading.
1.10.0beta 1.10.0.3Added new trades through the stone mason villager profession and wandering trader.
1.11.0beta 1.11.0.1Added economic trades, where players can unlock multiple tiers at once by leveling up villagers.
Villagers now have a demand in which their emerald cost can change higher or lower than usual.
beta 1.11.0.4Changed trading for villagers.
Villager no longer instantly resupply their trades when disabled, as now they need to work at a job site block to resupply themselves.
Hero of the Village now gives a trading price discount, except for one emerald trades (as it already costs one emerald).
beta 1.11.0.7Pressing use on a trade now auto-trades items.
Reverted cake trade from farmer villagers, increased max amount of some trade until disabled for master level stone mason and wandering trader.
1.12.0beta 1.12.0.3Changed some trades for both villager and wandering trader.
beta 1.12.0.4Removed regular sand from the wandering trader trades and adjusted the cost of a diamond hoe on the toolsmith.
Upcoming Bedrock Edition
1.13.0beta 1.13.0.1Cartographer villager now buy 11 glass panes, rather than 10.
Legacy Console Edition
TU14CU11.04Patch 1Added villager trading.
TU20CU81.13Librarian villagers now may offer name tags for sale.
TU31CU191.22Patch 3Changed villager trades to offers as of Java Edition 1.8.

Issues

Issues relating to "Trading", "Trades", or "Trade" are maintained on the bug tracker. Report issues there.

Trivia

  • Right-clicking on a villager or wandering trader pauses that villager's or wandering trader's pathfinding.
  • If a villager takes damage while trading, the trading GUI closes.
  • In Bedrock Edition, while inside the trading GUI, an emerald appears above the villager's or wandering trader's head.

Gallery

Notes

  1. a b MC-156866 causes villagers' experience bars to show that they have less experience than they actually have. This bug is only present in Java Edition.
  2. a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.
  3. a b c d e f g h i j k l m n o p q r s t u As the villager cannot level up any further, they do not actually gain any experience.
  4. a b In worlds that do not have the structure, this trade is not offered.
  5. The stew grants one of the effects as if crafted from a flower.
  6. a b c d e f The leather armor has a random color created by two dyes (possibly the same dye twice.)
  7. a b c d The enchantment is chosen randomly with equal chance of any enchantment type occurring and equal chance to get any level of it, so high-level enchantments are as likely to get as low-level enchantments. The price in emeralds depends on the enchantment level and "treasure" status. The possible values are 5–19 emeralds for Lvl I, 8–32 for Lvl II, 11–45 for Lvl III, 14–58 for Lvl IV, and 17–71 for Lvl V. For "treasure" enchantments the price is doubled. Note that the cost is capped to 64, meaning that for example Lvl V books truly range from 27 - 64 emeralds with costs at the upper end of the range being more common.
  8. a b If explorer maps are bought when in the Nether, the End or a superflat world, the explorer map does not show a destination structure, and buying it in an Old world causes the game to freeze
  9. a b c d The enchantment is chosen randomly with equal chance of any enchantment type occurring and equal chance to get any level of it, so high-level enchantments are as likely to get as low-level enchantments. The price in emeralds depends on the enchantment level and "treasure" status. The possible values are 15 – 19 emeralds for Lvl I, 18 – 32 for Lvl II, 21 – 45 for Lvl III, 24 – 58 for Lvl IV, and 27 – 71 for Lvl V. For "treasure" enchantments the price is doubled. Note that the cost is capped to 64, meaning that for example Lvl V books truly range from 27 - 64 emeralds with costs at the upper end of the range being more common.
  10. Only one item is offered (e.g. wandering trader cannot sell both cocoa bean and pink dye).

References