Minecraft Wiki
Register
Advertisement
[view | edit | history | purge]Documentation
Shortcut
This template might display incorrectly in desktop or mobile view. 
Lua logo
This template uses Module:Schematic, a script written in Lua.
Schematic of 3-clock

This template displays a grid of block sprites to symbolically represent a Minecraft structure (primarily redstone circuits and mechanisms).

Usage[]

Schematic uses unnamed parameters to define the sprites used in the schematic, and named parameters to modify the schematic's default appearance:

{{Schematic
|caption=<caption>
|captionstyle=<captionstyle>
|clear=<clear>
|float=<float>
|size=<size>
|style=<style>
|tablestyle=<tablestyle>
|<param1>|<param2>|…
}}
caption
The optional caption parameter may be added to create a caption under the schematic. Adding a caption automatically also creates a box surrounding the schematic and caption, and floats the box to page right. An icon link to the schematic help page is automatically added to all captions.
captionstyle
The optional captionstyle parameter may be added to change the appearance of the caption area and contents. Its value should be a css declaration or declaration group with no surrounding braces or quotes (e.g., captionstyle=color: red; text-align: center;). This parameter has no effect if caption and float are not specified.
clear
The optional clear parameter may be added to force the schematic to drop below other floated elements. Its value may be left (to drop below only left-floated elements), right (to drop below only right-floated elements), both (to drop below all floated elements), or none (the default).
float
The optional float parameter may be added to change the side to which the schematic floats if a caption is added. The only value recognized is left -- anything else defaults back to floating to the right.
A schematic with no caption or float parameters acts like any other wiki table, ending the previous line and pushing subsequent text to a new line.
size
The optional size parameter may be added to specify the width and height of the sprite cells in pixels. Its value should be a simple number with no units added (e.g., size=16). If omitted, size defaults to 32.
style
The optional style parameter may be added to change the appearance of the schematic's surrounding box. Its value should be a css declaration or declaration group with no surrounding braces or quotes (e.g., style=background-color: yellow;). This parameter has no effect if caption and float are not specified.
tablestyle
The optional tablestyle parameter may be added to change the appearance of the schematic table. Its value should be a css declaration or declaration group with no surrounding braces or quotes (e.g., tablestyle=background-color: green;).
param
The param parameters specify the content of the schematic. When multiple params are defined, the resulting sprites or text are displayed in individual table cells, one after the other, unless a plus sign is used to stack them in the same cell.
SchematicSprite

Sprite sheet for Schematic

  • A sprite identifier (see list below) displays a sprite from the image on the right.
  • A hyphen (-) starts a new row.
  • Anything else is simply displayed as center-aligned text within the cell's bounding box (empty parameters or whitespace parameters are displayed as empty cells).
    • Overflow text is not displayed, so this is primarily intended to be used to display one or two characters in a schematic (such as input and output locations, feature markers to be referenced in text, numbers representing light levels or distance, etc.).
    • HTML character entity references may be needed for some characters, such as &#124; for the pipe character: |, &#61; for an equals sign, &#43; for a plus sign (to be displayed as text rather than stacking the next param), or for a dash. &#x305; after a letter will provide a "combining overline" over the letter (used to indicate an inverse signal such as Q̅).
Multiple sprites and text may be stacked in the same cell by separating them with a plus sign (+), lower layers before upper layers.

Considerations[]

Overuse of the schematic template can create a high server load, resulting in long page generation times or even a time-out failure. This server load is proportional to the number of schematic cells on a page (for example, one 100-cell schematic and ten 10-cell schematics produce roughly the same server load). When the number of schematic cells on a page start to exceed a few hundred (or fewer, with other high-load templates), consider using {{LoadBox}} or {{LoadPage}} to offload some or all schematics into user-requested subpages.

Examples

List of identifiers[]

A sprite identifier is a string of characters that specify which sprite to display.

Identifiers use the following syntax:

  1. A case-sensitive abbreviation of the name of the block, usually two or three letters long. Many blocks also have IDs that are the full name of the block.
  2. A hyphen (-) if the ID has any modifiers.
  3. $ indicates a side view sprite.
  4. Directions are indicated by n (north), s (south), e (east), w (west), u (up), and d (down). Directions are relative to the schematic, not necessarily the Minecraft world. If the mechanism must be built in a particular orientation to work, these directions should agree with each other.
  5. A number is used for some blocks with multiple states. (e.g. repeaters, composters)
  6. ! usually indicates a powered/activated component.

Basic identifiers

Redstone identifiers

See also[]

Help:Schematic
Guide to reading wiki schematics
Redstone style guide
Guide to writing wiki articles about redstone structures, including tips for authoring schematics
Minecraft
Minecraft (legacy)
Minecraft Dungeons
Other
[view | edit | history | purge]The above documentation is transcluded from Template:Schematic/doc.
Advertisement