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Name[]

The tooltips in version 1.4 name this item "Button," not "Stone Button." --Mozai

1.5 bug[]

Any workarounds yet? quite a few contraptions depend on using a button that is within 2m of the player, which is too close for the hitbox bug. --Mozai 15:05, 7 May 2011 (UTC)

Who can push?[]

Can only players push buttons? Can animals? Can zombies and skeletons? --Ericjs 01:32, 24 May 2011 (UTC)

Only players can push buttons. Every mob can activate pressure plates, and items (I think they're technically entities) can activate wooden pressure plates too. Deanm 01:43, 24 May 2011 (UTC)

Hiding circuits / Transferring power[]

Do I have to connect a redstone wire or attach a redstone torch to the block that is supporting the button, or is there a better way to transfer the signal that hides the circuit?

I'm asking this because I learned about pressure plates transferring power down 2 blocks LONG after I started making complicated circuits :) Right now, the best way I know of hiding, say, a double door circuit is having a 3-block long doorway and sticking a redstone torch on the button block and putting redstone wire underneath. This makes for some huge doorways if I want the circuit to be hidden. Aib 01:53, 27 October 2011 (UTC)

Faster digging[]

It can be destroyed even faster with an axe. Can't beleive that no one added this :P Just found it out now.

NOPE! It's the sword, and it probably deals double damage, just like it still says in the infobox. --GALAKTOSTalk – Win8βx64, Java7x64, NVIDIA GeForce GTX 560 14:26, 31 March 2012 (UTC)

Glitch with water[]

I just noticed while holding a bucket of water and trying to press the button. I accidentally put a block of water on the face where the button was, and after I picked the water back up I noticed the button had disappeared. I've had this happen to me several times now.

  • This is because the water flows into the button and destroys it. Lumpman2 21:49, 11 November 2012 (UTC)

Wood Button Bug?[]

It seems that with the new wooden button, there is a funny bug that kind of cheats games that require you to hit the button with an arrow. No matter where you hit on the block face that the button is on, if on the bottom half, it will always activate, even if not on the button, but will never activate on the top half. Trigger hurt 20:58, 26 September 2012 (UTC)

Start adding more buttons[]

Wool buttons, dirt buttons, birch/spruce/jungle wood planks, gravel button, mossy cobblestone button or cobblestone button Zigzagar 04:04, 23 October 2012 (UTC)

Longer signal duration for wooden buttons[]

I built a toggle circuit which is basically a pulse generator which is stopped (via the new repeater feature) when halfway through by being timed to the stone button's signal length. When I put a wood button on the same block and activate it (by hand, not with an arrow), the toggle no longer works, as the pulse runs too long. It can be repaired by adding a repeater and setting it to 2, which would mean the wood button's pulse is 0,2 seconds longer. Can anyone reproduce it? Is this a bug or a feature? --188.174.81.191 19:33, 2 November 2012 (UTC)

I can confirm this, and I should have commented in the talk page on it rather than hidden comments in the article. I'm not sure how much longer wooden buttons are active for though. If you can verify the time and redstone duration of a wooden button, please update the article.
As a side note, I caught this the same way, trying to make a wooden button toggle with a TFF. You can fix that by adding a simple edge detector that pulses once when the input triggers. Redstone Circuits/Latches#T Flip-Flop has some good TFF designs and explanations. djr013 (talk) 21:20, 3 November 2012 (UTC)
Text says 10/15 tics but in history there is only mentions of 9/12? /82.145.220.185 15:23, 9 February 2017 (UTC)

Attaching buttons to dispensers etc[]

Can't reproduce. Does this really work? --188.174.94.242 20:41, 5 November 2012 (UTC)

Shift click in the latest snapshot 60.241.224.44 20:33, 10 December 2012 (UTC)

Get rid of "button (wooden)"[]

Get rid of "button (wooden)" in the table of blocks found under each block page. Pressure pads don't have it like that, door don't have it like that, etc. etc. etc. so why do buttons get the special treatment? Change the icon and rename "Button" into "Buttons" and kill "(Wooden)" 60.241.224.44 20:33, 10 December 2012 (UTC)

The only reason button has that is because it actually has an icon for it. If anything, something like that should be added for the Door and the Pressure Plate too. It seems more standard, since all of the other blocks that have extra blocks that are mentioned on their page have that too. #trigger_hurt(I|T|C) Check out my project! 21:40, 10 December 2012 (UTC)
Wooden buttons were originally added separately because they were in the 'Planned' section. Since they both link to the same page, I agree that there's no need to have both listed (especially given how large the template is). -- Orthotope 09:54, 11 December 2012 (UTC)
But in that case, then what about all of the other things that link to the same page? Like the separate sandstone types. Or the mossy cobblestone wall link. #trigger_hurt(I|T|C) Check out my project! 16:17, 11 December 2012 (UTC)

Wooden button in snapshot 12w34a[]

How were wooden buttons in 12w34a crafted, if it was possible? It mentions in the History section that they were added in 12w34a, but that the new button recipe was added afterwards in 12w34b.

12w34a - Wooden buttons were added. They could be triggered by arrows as well as players.

12w34b - A new crafting recipe was created for both stone and wooden buttons to avoid conflict with the sticks recipe.

217.42.61.63 16:14, 21 July 2013 (UTC)

As far as I can tell, wooden buttons were not craftable in 12w34a. This has been the case with a lot of new features; the block or item is added first, with the crafting recipe coming in a later snapshot. -- Orthotope talk 19:34, 21 July 2013 (UTC)

Data values different in Bedrock[]

In trying to use a command to place a stone button, I discovered the Button/DV Block Data table is incorrect for Bedrock. (DV=0 is correct, but the others are in reverse order.) Has this been replaced by Block State in Java yet, so I could just reorder the table entries? If not, is it correct as it stands for Java? If the values really are different between the two, I'll change this table to have separate JE and BE columns. --– Auldrick (talk · contribs) 00:22, 10 December 2017 (UTC)

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