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Make lists of ambient sounds collapsed by default

Seriously, this page lags the absolute hell out of safari. - User-12316399 (talk) 00:06, 16 March 2020 (UTC)

 Agree but why is there template about splitting the page into 3 for that I strongly disagree. Klusimo (talk) 11:30, 19 March 2020 (UTC)

Test and add new mood algorithm for cave ambience

Hello, in java 1.16 snapshot 20w12a, new mood algorithm was added for cave sounds to make them play at better times. As I know, it works as this:

  • Mood algorithm is % number (0-100%) that increases when player is underground and/or in low light level.(?)
  • When it hits 100%, cave ambience plays.

Thats all info. Please someone test how it really works, i mean that first part, how depth and light affect it and then add it as upcoming part to the cave ambience. Thank you. Klusimo (talk) 09:14, 26 March 2020 (UTC)

Moooshrooms.

When i was killing moooshrooms in Mushroom Biome i heard Cave2 unexpected. 80.62.116.208 07:39, 16 April 2020 (UTC)

Bedrock edition??

I have never ever heard cave sounds in BE so say it's exclusive to Java. I just heard a nether ambience in BE (NOT THE UPCOMING!!) so please test it. Signature: 188.120.87.87 07:51, 26 April 2020 (UTC)

Cave ambience is being added in 1.16.0, which is why you haven't heard it. I don't know if there is currently Nether music, but there definitely is in 1.16.0. The BlobsPaper 19:16, 26 April 2020 (UTC)
Is there a way to turn it off in 1.16.0 if you can play it please tell me... (sorry about double-edit) 188.120.87.87 15:29, 30 April 2020 (UTC)
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