Taiga biomes are essentially a colder counterpart to the lush forest biomes. Only spruce trees may grow in taigas, compared to oak and birch trees in forests. Due to the structure of spruce trees, being more tall than wide, the foliage is somewhat less dense than in forests, but still dense enough to possibly get players lost. The terrain is flatter than in forests, though still slightly hilly. Wolves spawn in all taiga variants, and at slightly higher rates than in forests, making wolves generally more plentiful in taigas. In Bedrock Edition taiga is one of biomes where wolf can only spawn, other being snowy taiga. Rabbits additionally spawn in taigas, though aren't often seen due to wolves chasing after them and killing them. Foxes[Java and Bedrock editions only][upcoming: BE 1.13.0] and sweet berry bushes can also be found in taiga biomes. Villages occasionally generate within the taiga and are appropriately made of spruce wood. Due to the cooler climate, rainfall changes to snowfall at higher elevations within taigas; however, this rarely happens within the normal taiga, as the terrain is not usually steep enough to reach the snowfall line.
Like forests, taigas are one of the most preferred biomes to start out in. The abundance of wood, mild terrain and useful passive mobs make this biome easy to adapt to for beginners. Generated villages can also serve as a handy refuge and as a trading post should one be found. Taigas share the same dangers of forests, however; a player can get lost within the trees easily if they don't mark their trails, and the foliage can lead to obstructed vision, especially at night. This biome also generate as border of giant tree taiga biomes, except if generate next to snowy taiga.
There are a total of three different Taiga biome variants.
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Taiga is the standard taiga biome variant, featuring relatively even terrain forested entirely by spruce trees. Villages and outposts may generate here, and wolves and foxes[Java and Bedrock editions only][upcoming: BE 1.13.0] can spawn here.
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Taiga Hills, like all other hills biomes in the game, feature steeper terrain compared to the base taiga biome. The increased elevation makes snowfall more likely to appear within this variant, typically at the tops of trees or tall peaks. Villages and outposts do not generate in this biome, though wolves and foxes[Java and Bedrock editions only][upcoming: BE 1.13.0] still spawn.
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The rare Taiga Mountains variant are much steeper than the taiga hills, with peaks frequently crossing the snowfall line. The steep terrain makes this a more difficult version of the regular taiga. Like the hills, villages and outposts will not generate here, though wolves and foxes[Java and Bedrock editions only][upcoming: BE 1.13.0] may still spawn.
|Java Edition Alpha|
|v1.2.0||preview||Added true biomes, including taigas.|
|All taigas are currently snowy.|
|Taigas were defined by having a rainfall value of over 20% and a temperature value between 10% and 50%.|
|Java Edition Beta|
|1.2||Oak trees no longer generate in taigas.|
|1.8||?||As part of a biome overhaul, taigas are now no longer snowy.|
|1.1||?||Snow has now been re-added to taigas.|
|1.7.2||13w36a||A new snowless taiga biome has now been added, along with variants and many other biomes.|
|The snowless taiga has now become the new default taiga, and the old snowy taiga has now been renamed "Cold Taiga" and is now much more rare.|
|1.13||18w16a||Renamed TaigaHills to Taiga Hills.|
|Renamed Taiga M to Mutated Taiga.|
|18w19a||Renamed Mutated Taiga to Taiga Mountains.|
|pre5||The changed the ID |
|September 29, 2018||During MINECON Earth 2018, the community voted on which biome to update next. The taiga biome was the most voted biome; therefore, foxes, campfires, and berries will be added to the biome in Java Edition 1.14.|
|1.14||18w47a||Added pillager outposts, which can spawn in taiga biomes.|
|18w49a||Added sweet berry bushes, which commonly spawn in taigas.|
|19w07a||Added foxes, which will spawn in taigas.|
|Pocket Edition Alpha|
|0.1.0||Added biomes, including snowy taigas.|
|0.9.0||build 1||Added snowless taiga and variants, along with many other biomes.|
|0.13.0||build 1||Rabbits will now spawn in taigas.|
|0.15.0||build 1||Villages can now generate in taiga biomes.|
|1.10.0||beta 184.108.40.206||Added pillager outposts, which can generate in taiga biomes.|
|Added sweet berry bushes, which commonly generate in taigas.|
|Upcoming Bedrock Edition|
|1.13.0||beta 220.127.116.11||Added foxes, which can spawn in taigas.|
|Legacy Console Edition|
|TU5||CU1||1.00||Patch 1||Biomes have now been overhauled, which has now removed taigas.|
|TU9||(Snowy) taigas have now been re-added.|
|TU31||CU19||1.22||Patch 3||Added snowless taiga and variants, along with many other biomes.|
View of an old pre-1.14 taiga village. A forest fire caused by a lava pool can be seen in the background.
A view of a Pillager outpost which has spawned in the taiga biome.
A taiga village. Berry bushes have spawned here, and the Villager has a Taiga villager skin.
- "Everything we announced at MINECON Earth 2018!" – Minecraft.net