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For other uses, see Stick (disambiguation).


A stick is an item used for crafting many tools and items.

Obtaining

Crafting

Name Ingredients Crafting recipe
Stick Any Planks

4
Stick Bamboo

Fishing

Sticks can be obtained as a "junk" item while fishing.

Block loot

Dead bushes drop between 0–2 sticks when destroyed.

All leaf types have a 2% chance to drop between 1-2 sticks when broken. Using a tool with Fortune increase these chances to 2.2%, 2.5%, and 3.3% for Fortune I, II, and III respectively.

Entity loot

Witches have a chance of dropping 0–6 sticks upon death. This is increased by 3 per level of Looting, for a chance of 0-15 sticks.

Boats and boats with chests drop 2 sticks when falling from exactly 12, 13, 49, 51, 111, 114, 198, 202, 310, or 315 blocks.[1].

Chest loot

Item Structure Container Quantity Chance
Java Edition
Stick Bonus chest Chest 1–12 67.3%
Desert well Suspicious sand 1 12.5%
Village Cartographer's chest 1–2 26.3%
Toolsmith's chest 1–3 90%
Fletcher's chest 1–3 55.8%
Bedrock Edition
Stick Bonus chest Chest 1–12 100%
Desert well Suspicious sand 1 12.5%
Village Fletcher's chest 1–3 55.8%
Toolsmith's chest 1–3 90%

Usage

Crafting ingredient

Name Ingredients Crafting recipe Description
Activator Rail Iron Ingot +
Stick +
Redstone Torch
Armor Stand Stick +
Smooth Stone Slab

Arrow Flint +
Stick +
Feather
Axe Any Planks or
Iron Ingot or
Gold Ingot or
Diamond +
Stick

Banner Matching Wool +
Stick

Once the banner is crafted, its base color cannot be changed.‌[Java Edition only]
Bow Stick +
String

Brush Feather +
Copper Ingot +
Stick

Campfire Stick +
Coal or
Charcoal +
Any Log or Stem or
Any Stripped Log or Stem or
Any Wood or Hyphae or
Any Stripped Wood or Hyphae

Campfire Stick +
Coal or
Charcoal +
Any Log or Stem or
Any Stripped Log or Stem or
Any Wood or Hyphae or
Any Stripped Wood or Hyphae

Crossbow Stick +
Iron Ingot +
String +
Tripwire Hook

Fishing Rod Stick +
String

Grindstone Stick +
Stone Slab +
Any Planks

In Bedrock Edition, grindstone recipes built with crimson, warped, or mangrove planks can use a slab of almost any of the stone types including sandstone, quartz, and bricks.
Hoe Any Planks or
Iron Ingot or
Gold Ingot or
Diamond +
Stick

Item Frame Stick +
Leather

Ladder Stick
Lever Stick +
Cobblestone

Painting Stick +
Any Wool

Pickaxe Any Planks or
Iron Ingot or
Gold Ingot or
Diamond +
Stick

Powered Rail Gold Ingot +
Stick +
Redstone Dust
Rail Iron Ingot +
Stick
Redstone Torch Redstone Dust +
Stick

Shovels Any Planks or
Iron Ingot or
Gold Ingot or
Diamond +
Stick

Sign Matching Planks +
Stick
Soul Campfire Stick +
Soul Sand or
Soul Soil +
Any Log or Stem or
Any Stripped Log or Stem or
Any Wood or Hyphae or
Any Stripped Wood or Hyphae

Soul Torch Coal or
Charcoal +
Stick +
Soul Soil or
Soul Sand
Sparkler Chloride +
Magnesium +
Stick

Calcium Chloride: Orange
Cerium Chloride: Blue
Mercuric Chloride: Red
Potassium Chloride: Purple
Tungsten Chloride: Green
[Bedrock Edition and Minecraft Education only]
Stone Axe Any stone-tier block +
Stick

Can use cobblestone and its other variants interchangeably.
Stone Hoe Any stone-tier block +
Stick

Can use cobblestone and its other variants interchangeably.
Stone Pickaxe Any stone-tier block +
Stick

Can use cobblestone and its other variants interchangeably.
Stone Shovel Any stone-tier block +
Stick

Can use any variant of cobblestone
Stone Sword Any stone-tier block +
Stick

Can use cobblestone and its other variants interchangeably.
Swords Any Planks or
Iron Ingot or
Gold Ingot or
Diamond +
Stick

Torch Coal or
Charcoal +
Stick
Tripwire Hook Iron Ingot +
Stick +
Any Planks
Wood Fence Gate Matching Planks +
Stick

Wood Fence Matching Planks +
Stick

Fuel

When used as a furnace fuel, a stick smelts 0.5 items.

Trading

Novice-level fletcher villagers have a 23 chance to buy 32 sticks for an emerald in Java Edition, and they always offer the trade in Bedrock Edition.

Video

Data values

ID

Java Edition:

NameIdentifierFormTranslation key
StickstickItemitem.minecraft.stick

Bedrock Edition:

NameIdentifierNumeric ID FormTranslation key
Stickstick320Itemitem.stick.name

History

Java Edition Indev
0.31
{{Extension DPL}}<ul><li>[[Recovery Compass|Recovery Compass]]<br/>{{About|the item used to point to the location of the player's last death|the item used to point to the world spawn or to a lodestone|Compass}}
{{Item
| image = Recovery Compass.gif
| renewable = No
| stackable = Yes (64)
}}

A '''recovery compass''' is an item used to point to the location of the [[Player|player's]] last death.

== Obtaining ==

=== Crafting ===
{{Crafting
|A1= Echo Shard |B1= Echo Shard   |C1= Echo Shard
|A2= Echo Shard |B2= Compass      |C2= Echo Shard
|A3= Echo Shard |B3= Echo Shard   |C3= Echo Shard
|Output= Recovery Compass
|type= Tool
}}

== Usage ==
When held by a player, the recovery compass will point towards the spot where they previously died.

The recovery compass will only work when it is held by a player who has previously died and is in the same dimension as their last death. Otherwise, it will spin around randomly.

Like other items, the recovery compass itself will still drop when a player dies and the <code>keepInventory</code> [[game rule]] is not enabled.

This item is useless on Hardcore mode, as once the player dies, the player cannot respawn.

=== Enchantments ===

A recovery compass can receive the following [[enchantment]]s:
{| class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Curse of Vanishing]]{{only|bedrock|short=1}}
|I
|{{Inventory slot|Anvil}}
|-
|}

== Data values ==
{{Missing information|section|data values for Bedrock Edition|type=data}}

=== ID ===
[[Java Edition|''Java Edition'']]:
{{ID table|edition=java|displayname=Recovery Compass|nameid=recovery_compass|translationkey=item.minecraft.recovery_compass|generatetranslationkeys=y|showforms=y|spritetype=item|form=item|foot=1}}

==History==
{{History|java}}
{{History||1.19|snap=22w14a|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}
{{History|||snap=22w15a|Recovery compasses can no longer be used on [[lodestone]]s and can no longer be enchanted with [[Curse of Vanishing]].}}
{{History|bedrock}}
{{History||1.19.0|snap=beta 1.19.0.24|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}
{{History|foot}}

==Issues==
{{issue list}}

==Gallery==
<gallery>
File:Recovery Compass In An Item Frame.jpg|Recovery Compass.<ref>{{tweet|kingbdogz|1511751971673419782|Tell us what you think of the new Recovery Compass! We're hoping it improves how rewarding it feels to obtain Ancient City loot. Despite that, how do you feel about it? Will you use it? If so, how? What situations would you use it instead of just trying to remember?|April 6, 2022}}</ref>
</gallery>

==References==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--recovery-compass Taking Inventory:Recovery Compass] – Minecraft.net on January 19, 2023

{{Items}}

[[Category:Tools]]
[[Category:Non-renewable resources]]

[[de:Bergungskompass]]
[[es:Brújula de recuperación]]
[[fr:Boussole de récupération]]
[[ja:リカバリーコンパス]]
[[pl:Kompas powrotny]]
[[pt:Bússola de retomada]]
[[ru:Компас восстановления]]
[[th:เข็มทิศกู้คืน]]
[[uk:Компас відновлення]]
[[zh:追溯指针]]</li><li>[[Spawn Egg|Spawn Egg]]<br/>{{distinguish|Egg|Frogspawn|Dragon Egg|Sniffer Egg|Turtle Egg}}
{{Item
| image = Spawn Egg.png
| extratext = View [[#Gallery|all renders]]
| stackable = Yes (64), the same type of spawn egg only
| renewable = No
}}
{{Many images}}
A '''spawn egg'''<ref group=fn>Known as '''''<Mob>'' Spawn Egg''' {{in|java}} and '''Spawn ''<Mob>''''' {{in|bedrock}}, where ''<Mob>'' is the name of the mob it spawns.</ref> is an [[item]] used to spawn [[mobs]] directly.

== Obtaining ==
Spawn eggs can be obtained only in [[Creative]] mode or using [[commands]]. In Creative mode, the [[player]] can press {{control|pick block}} on an existing mob to obtain their respective egg. Spawn eggs are also available in the Creative inventory. There are 77 spawn eggs {{in|bedrock}} and 75 spawn eggs {{in|java}}.

== Usage ==

A spawn egg is used by pressing {{control|use}} on any surface (top, bottom, or side) with the egg. When used on a top surface, the egg's [[mob]] appears with its feet immediately adjacent to the surface, and its ambient sound is played.

Spawn eggs are not thrown (unlike normal [[egg]]s); the player must be within normal range of the block to use the spawn egg. Ocelot and all monster mobs (except [[shulker]]s, [[piglin]]s, [[hoglin]]s; and in Bedrock Edition, also include [[vindicator]]s, [[evoker]]s, [[zoglin]]s, [[piglin brute]]s) spawned while on Peaceful difficulty get created and immediately deleted from the world.

The surfaces of blocks are prioritized for spawning; if none are within reach, mobs can also be spawned in [[water]].

=== Dispensers ===
A spawn egg fired from a [[dispenser]] spawns the [[mob]] directly in front of the dispenser. The spawn egg is consumed when fired.

=== Baby mobs ===
If the [[player]] {{control|uses}} a spawn egg on the type of [[mob]] it spawns, and that mob has a baby form, the egg spawns a baby version of the mob. In mobs that can breed, the baby is created by breeding the clicked mob to itself. For instance, using a sheep spawn egg on a [[sheep]] makes a baby sheep with the same wool color.{{only|java}}

Other mobs such as [[evoker]]s, [[vindicator]]s, [[vex]]es, [[piglin brute]]s, [[ravager]]s, [[phantom]]s, [[skeleton]]s, [[pillager]]s, [[creeper]]s and [[wither skeleton]]s do not have a baby variant, so the egg still spawns an adult.

=== Monster spawners ===
All spawn eggs can also be {{Control|used}} on a [[monster spawner]] to change the [[mob]] the monster spawner spawns. {{IN|bedrock}}, spawn eggs for any of the fish mobs spawn them only if the monster spawner is waterlogged.

=== Renaming ===
A spawn egg can be renamed on an [[anvil]], and when used it spawns a [[mob]] with that name appearing over its head. The name can be seen only by aiming at the mob from four or fewer blocks away. This name also appears in [[death messages]] from the mob killing a [[player]]. If the player renames a spawn egg by the names described below, the mob appears described below. If the player renames a [[rabbit]] spawn egg "Toast", the secret skin of the rabbit appears when the egg is used. Naming a spawn egg "Dinnerbone" or "Grumm" causes the mob to appear upside down and show the given name above it. Renaming a [[vindicator]] "Johnny" causes it to act hostile to all mobs except for other illagers. Renaming a [[sheep]] "jeb_" makes the sheep's wool color cycle in a rainbow loop. This doesn't change the color of the wool the sheep drops. Renaming a spawn egg of a [[Hostile mob|hostile mob]] with an [[anvil]] and then spawning the hostile mob with the renamed spawn egg does not prevent the hostile mob from despawning, unlike using a [[Name Tag|name tag]] on the mob.

=== Survival mode ===
Mobs can be spawned with spawn eggs in [[Survival]] mode, but spawn eggs are [[Content inaccessible in Survival|not obtainable in Survival]] without cheats; they can be obtained only using the Creative menu or commands. Unlike in creative, spawn eggs are consumed when used in survival.

== List of spawn eggs ==
There is a spawn egg for almost every mob in the game; exceptions are listed below this table.
{| class="wikitable" data-description="Spawn eggs and availability"
! Egg
! Spawns
! Notes
|-
! colspan="4"| Hostile and neutral mobs
|-
| align="center"| {{InvSprite|Bee Spawn Egg}}
| {{EntityLink|Bee}}
| Bees have 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Blaze Spawn Egg}}
| {{EntityLink|Blaze}}
| 
|-
|align="center"| {{InvSprite|Bogged Spawn Egg}}
| {{EntityLink|Bogged}}
| 
|-
|align="center"| {{InvSprite|Cave Spider Spawn Egg}}
| {{EntityLink|Cave Spider}}
| Cave spiders have a 1% chance of spawning a {{EntityLink|Cave Spider Jockey}}. {{only|bedrock}}
|-
|align="center"| {{InvSprite|Creeper Spawn Egg}}
| {{EntityLink|Creeper}}
| Creepers can never spawn [[Creeper#Charged creeper|charged]].
|-
|align="center"| {{InvSprite|Dolphin Spawn Egg}}
| {{EntityLink|Dolphin}} 
| {{IN|bedrock}}, dolphins have 10% chance of spawning as a baby.
|-
|align="center" |{{InvSprite|Drowned Spawn Egg}}
| {{EntityLink|Drowned}}
| Drowned can spawn holding [[trident]]s, [[fishing rod]]s, or [[nautilus shell]]s. Drowned have 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs">{{bug|MC-167377}}</ref>
|-
|align="center"| {{InvSprite|Elder Guardian Spawn Egg}}
| {{EntityLink|Elder Guardian}}
| 
|-
|align="center"| {{InvSprite|Ender Dragon Spawn Egg}}
| {{EntityLink|Ender Dragon}}
| Only accessible via commands to prevent accidental destruction of player builds.
|-
|align="center"| {{InvSprite|Enderman Spawn Egg}}
| {{EntityLink|Enderman}}
| Endermen spawn neutral and not holding a block.
|-
|align="center"| {{InvSprite|Endermite Spawn Egg}}
| {{EntityLink|Endermite}}
|
|-
|align="center"| {{InvSprite|Evoker Spawn Egg}}
| {{EntityLink|Evoker}}
| 
|-
|align="center"| {{InvSprite|Ghast Spawn Egg}}
| {{EntityLink|Ghast}}
|
|-
|align="center"| {{InvSprite|Goat Spawn Egg}}
| {{EntityLink|Goat}}
|Goats spawn with two horns and have a 5% chance spawning as a baby, and a 2% chance of spawning as a screaming goat.
|-
|align="center"| {{InvSprite|Guardian Spawn Egg}}
| {{EntityLink|Guardian}}
|
|-
|align="center"| {{InvSprite|Hoglin Spawn Egg}}
| {{EntityLink|Hoglin}}
| Hoglins have 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Husk Spawn Egg}}
| {{EntityLink|Husk}}
| Husks have a 5% chance of spawning as a baby. Baby husks have a 5%{{only|java|short=1}} or 15%{{only|bedrock|short=1}} chance of spawning as a {{EntityLink|Chicken Husk Jockey|Chicken Jockey}}. There is also a chance of them holding [[Zombie#Armed zombies|tools, weapons or armor]]. Baby variants are randomly spawned.<ref name="LazilyCodedSpawnEggs"/>
|-
|align="center"| {{InvSprite|Iron Golem Spawn Egg}}
| {{EntityLink|Iron Golem}}
|These golems are neutral like the [[village]] golems.
|-
|align="center"| {{InvSprite|Llama Spawn Egg}}
| {{EntityLink|Llama}}
| Llamas spawn untamed and have a 10% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Magma Cube Spawn Egg}}
| {{EntityLink|Magma Cube}}
| Magma cubes spawn with a random size.
|-
|align="center"| {{InvSprite|Panda Spawn Egg}}
| {{EntityLink|Panda}}
| Pandas spawn with a random personality and have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Phantom Spawn Egg}}
| {{EntityLink|Phantom}}
|
|-
|align="center"| {{InvSprite|Piglin Spawn Egg}}
| {{EntityLink|Piglin}}
| Piglins have a 25%{{only|Java|short=1}} or 5%{{only|bedrock|short=1}} chance of spawning as a baby. They may also spawn with an [[enchanted]] [[crossbow]] or [[golden sword]] and [[golden armor]].
|-
|align="center"| {{InvSprite|Piglin Brute Spawn Egg}}
| {{EntityLink|Piglin Brute}}
| Piglin brutes never spawn with armor.
|-
|align="center"| {{InvSprite|Pillager Spawn Egg}}
| {{EntityLink|Pillager}}
| Pillagers have a chance of spawning with an [[enchanted]] [[crossbow]].
|-
|align="center"| {{InvSprite|Polar Bear Spawn Egg}}
| {{EntityLink|Polar Bear}}
| Polar bears have a 10% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Ravager Spawn Egg}}
| {{EntityLink|Ravager}}
| Ravagers never spawn being ridden by [[illager]]s.
|-
|align="center"| {{InvSprite|Shulker Spawn Egg}}
| {{EntityLink|Shulker}}
| Shulkers spawn undyed. Their orientation is also dependent on where the shulker is placed.
|-
|align="center"| {{InvSprite|Silverfish Spawn Egg}}
| {{EntityLink|Silverfish}}
| 
|-
|align="center"| {{InvSprite|Skeleton Spawn Egg}}
| {{EntityLink|Skeleton}}
|[[Skeleton]] eggs used in the [[Overworld]] and [[the End]] always spawn regular [[skeleton]]s.<br>{{IN|bedrock}}, eggs used in [[the Nether]] have an 80% chance to spawn [[wither skeleton]]s.<br>{{IN|bedrock}}, eggs used in [[Snowy Tundra]], [[Ice Spikes]], [[Snowy Mountains]], [[Frozen River]], [[Frozen Ocean]], [[Deep Frozen Ocean]] and [[Legacy Frozen Ocean]] [[biome]]s have an 80% chance to spawn [[stray]]s, if spawned with a clear view of the sky. They may also spawn with an [[enchanted]] [[bow]] and [[armor]].
|-
|align="center"| {{InvSprite|Slime Spawn Egg}}
| {{EntityLink|Slime}}
| Slimes spawn with a random size.
|-
|align="center"| {{InvSprite|Spider Spawn Egg}}
| {{EntityLink|Spider}}
| Spiders have a 1% chance to spawn a {{EntityLink|Spider Jockey}}.
|-
|align="center"| {{InvSprite|Stray Spawn Egg}}
| {{EntityLink|Stray}}
| Strays may spawn with an [[enchanted]] [[bow]] and [[armor]].
|-
|align="center"| {{InvSprite|Trader Llama Spawn Egg}}
| {{EntityLink|Trader Llama}}
|
|-
|align="center"| {{InvSprite|Vex Spawn Egg}}
| {{EntityLink|Vex}}
| 
|-
|align="center"| {{InvSprite|Vindicator Spawn Egg}}
| {{EntityLink|Vindicator}}
| Vindicators never spawn as captains.{{only|bedrock}} They may spawn with an [[enchanted]] [[axe]].
|-
|align="center"| {{InvSprite|Warden Spawn Egg}}
| {{EntityLink|Warden}}
| 
|-
|align="center"| {{InvSprite|Witch Spawn Egg}}
| {{EntityLink|Witch}}
|
|-
|align="center"| {{InvSprite|Wither Spawn Egg}}
| {{EntityLink|Wither}}
| Only accessible via commands to prevent accidental destruction of player builds.
|-
|align="center"| {{InvSprite|Wither Skeleton Spawn Egg}}
| {{EntityLink|Wither Skeleton}}
| 
|-
|align="center"| {{InvSprite|Wolf Spawn Egg}}
| {{EntityLink|Wolf}}
| Wolves spawn untamed and neutral. Wolves have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Zoglin Spawn Egg}}
| {{EntityLink|Zoglin}}
|
|-
|align="center"| {{InvSprite|Zombie Spawn Egg}}
| {{EntityLink|Zombie}}
| Zombies do not spawn as [[zombie villager]]s, but they have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> There is also a chance of them holding [[Zombie#Geared zombies|tools, weapons or armor]]. A baby zombie has a 5%{{only|java|short=1}} or 15%{{only|bedrock}} chance of spawning as a {{EntityLink|Chicken Jockey}}.
|-
|align="center"| {{InvSprite|Zombie Villager Spawn Egg}}
| {{EntityLink|Zombie Villager}}
| Zombie villagers' professions are randomized.{{only|Java}} Their outfit depends on the biome, and they have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> A baby zombie villager has a 5%{{only|java|short=1}} or 15%{{only|bedrock}} chance of spawning as a {{EntityLink|Chicken Zombie Villager Jockey|Chicken Jockey}}.
{{IN|bedrock}}, they never spawn with equipment.
|-
|align="center"| {{InvSprite|Zombified Piglin Spawn Egg}}
| {{EntityLink|Zombified Piglin}}
| Zombified piglins spawn neutral and have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> A baby zombified piglin has a 5% chance of spawning as a {{EntityLink|Chicken Zombified Piglin Jockey|Chicken Jockey}}.{{only|java|short=1}} They may also spawn with an [[enchanted]] [[sword]].
|-
!colspan="4"| Passive mobs
|-
|align="center"| {{InvSprite|Spawn Agent}}
| {{EntityLink|Agent}}
|
|-
|align="center"| {{InvSprite|Allay Spawn Egg}}
| {{EntityLink|Allay}}
| 
|-
|align="center"| {{InvSprite|Axolotl Spawn Egg}}
| {{EntityLink|Axolotl}}
|Axolotls' skins are randomized and have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Bat Spawn Egg}}
| {{EntityLink|Bat}}
| If the player is far enough away when using the spawn egg on the bottom of an opaque block, the bat hangs upside down from it.
|-
|align="center"| {{InvSprite|Camel Spawn Egg}}
| {{EntityLink|Camel}}
| 
|-
|align="center"| {{InvSprite|Cat Spawn Egg}}
| {{EntityLink|Cat}}
| Cats' skins are randomized and always spawn stray cats. Cats have a 25% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Chicken Spawn Egg}}
| {{EntityLink|Chicken}}
| Chickens have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Cod Spawn Egg}}
| {{EntityLink|Cod}}
|Cods have a 0% chance of spawning as a baby. Baby cods can only be found naturally.
|-
|align="center"| {{InvSprite|Cow Spawn Egg}}
| {{EntityLink|Cow}}
| Cows have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Donkey Spawn Egg}}
| {{EntityLink|Donkey}}
| Donkeys spawn untamed and have a 20% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Fox Spawn Egg}}
| {{EntityLink|Fox}}
| Foxes spawn untrusting, with their skins depending on the biome. They can spawn holding items and have 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Frog Spawn Egg}}
| {{EntityLink|Frog}}
| Frog skins are biome-dependent.
|-
|align="center"| {{InvSprite|Glow Squid Spawn Egg}}
| {{EntityLink|Glow Squid}}
| {{IN|bedrock}}, glow squids have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Horse Spawn Egg}}
| {{EntityLink|Horse}}
| Horses spawn untamed and have a 20% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Mooshroom Spawn Egg}}
| {{EntityLink|Mooshroom}}
| Mooshrooms always spawn red and have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Mule Spawn Egg}}
| {{EntityLink|Mule}}
| Mules have a 20% chance of spawning as a baby.
|-
|align=“center” | {{InvSprite|Spawn NPC}}
| {{EntityLink|NPC}}
|There is an equal chance of spawning each of the 5 variants of this mob from the egg.
|-
|align="center"| {{InvSprite|Ocelot Spawn Egg}}
| {{EntityLink|Ocelot}}
| Ocelots spawn untrusting.<br>{{frac|1|7}} of the time (14.3%), an ocelot spawns with two ocelot kittens.
|-
|align="center"| {{InvSprite|Parrot Spawn Egg}}
| {{EntityLink|Parrot}}
| Parrots spawn untamed and with a random color.
|-
|align="center"| {{InvSprite|Pig Spawn Egg}}
| {{EntityLink|Pig}} 
| Pigs spawn without a [[saddle]] and have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Pufferfish Spawn Egg}}
| {{EntityLink|Pufferfish}}
|
|-
|align="center"| {{InvSprite|Rabbit Spawn Egg}}
| {{EntityLink|Rabbit}}
| Rabbit skins are random and biome-dependent. The black-and-white rabbit spawns only if the spawn egg is renamed <code>[[Rabbit#Toast|Toast]]</code>. Rabbits have a 25% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Salmon Spawn Egg}}
| {{EntityLink|Salmon}}
| {{IN|bedrock}}, salmon spawn with a random size.
|-
|align="center"| {{InvSprite|Sheep Spawn Egg}}
| {{EntityLink|Sheep}}
| Sheep spawn with the colors that can appear naturally; see {{slink|Sheep|Spawning}} for details. Sheep have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Skeleton Horse Spawn Egg}}
| {{EntityLink|Skeleton Horse}}
| Skeleton horses have a 20% chance of spawning as a baby and never spawn as a skeleton trap.
|-
|align="center"| {{InvSprite|Sniffer Spawn Egg}}
| {{EntityLink|Sniffer}}
|Baby sniffers can also be spawned by the [[Sniffer Egg|Sniffer Egg.]]
|-
|align="center"| {{InvSprite|Snow Golem Spawn Egg}}
| {{EntityLink|Snow Golem}}
| 
|-
|align="center"| {{InvSprite|Squid Spawn Egg}}
| {{EntityLink|Squid}}
| {{IN|bedrock}}, squid have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Strider Spawn Egg}}
| {{EntityLink|Strider}}
| Striders have a {{frac|1|10}} chance of spawning ridden by a baby strider and a {{frac|1|30}} chance of spawning ridden by a [[zombified piglin]].
|-
|align="center"| {{InvSprite|Tadpole Spawn Egg}}
| {{EntityLink|Tadpole}}
| Also spawned from [[frogspawn]].
|-
|align="center"| {{InvSprite|Tropical Fish Spawn Egg}}
| {{EntityLink|Tropical Fish}}
| Shapes, colors, and patterns are randomized, though 90% of the time the tropical fish will spawn as 1 of the 22 uniquely-named variants.
|-
|align="center"| {{InvSprite|Turtle Spawn Egg}}
| {{EntityLink|Turtle}}
| Turtles have a 10% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Villager Spawn Egg}}
| {{EntityLink|Villager}}
| Villagers' professions are randomized{{only|bedrock|short=1}}<ref>{{bug|MCPE-46034}}</ref> or unemployed{{only|java|short=1}}, but their outfit is biome-dependent. They have a 5% chance of spawning as a baby.
|-
|align="center"| {{InvSprite|Wandering Trader Spawn Egg}}
| {{EntityLink|Wandering Trader}}
| {{IN|bedrock}}, wandering traders always spawn with two leashed trader llamas.
|-
|align="center"| {{InvSprite|Zombie Horse Spawn Egg}}
| {{EntityLink|Zombie Horse}}
| Zombie horses have a 20% chance of spawning as a baby.
|}

=== Mobs without spawn eggs ===
The following mobs do not have explicitly defined spawn eggs. Custom spawn eggs can be created with a custom NBT tag that changes the spawned entity, however no spawn egg explicitly associated with any of the mobs exist.

{| class="wikitable" data-description="spawn eggs and availability"
! Mob
! Reason
|-
! colspan="2" | Variants
|-
! {{EntityLink|Brown Mooshroom}}
| Shares ID with red variant
|-
! colspan="2" | Other mobs
|-
! {{EntityLink|Giant}}
| Unused<ref>{{bug|MC-257115|||WAI}}</ref>
|-
! {{EntityLink|Illusioner}}
| Unused<ref>{{bug|MC-257115|||WAI}}</ref>
|}

=== Education Edition spawn eggs ===
These spawn eggs exist {{in|education}} and {{in|bedrock}}:
* {{InvSprite|Spawn Agent}} {{EntityLink|Agent}}
* {{InvSprite|Spawn NPC}} {{EntityLink|NPC}}

The NPC and agent can both be spawned {{in|bedrock}}, however, the agent is not visible or interactable in any way, though it still prevents the placing of blocks and entities.

=== Minecraft Earth spawn eggs ===
These unused spawn egg textures existed {{in|earth}}:
* {{InvSprite|Cluckshroom Spawn Egg}} {{EntityLink|Cluckshroom}}
* {{InvSprite|Horned Sheep Spawn Egg}} {{EntityLink|Horned Sheep}}
* {{InvSprite|Jumbo Rabbit Spawn Egg}} {{EntityLink|Jumbo Rabbit}}
* {{InvSprite|Moobloom Spawn Egg}} {{EntityLink|Moobloom}}

=== April Fools spawn eggs ===
* {{InvSprite|Moon Cow Spawn Egg}} {{EntityLink|Moon Cow}}

== Sounds ==
When a mob is spawned, it immediately makes its ambient sound.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Allay Spawn Egg
|spritetype=item
|nameid=allay_spawn_egg
|form=item}}
{{ID table
|displayname=Axolotl Spawn Egg
|spritetype=item
|nameid=axolotl_spawn_egg
|form=item}}
{{ID table
|displayname=Bat Spawn Egg
|spritetype=item
|nameid=bat_spawn_egg
|form=item}}
{{ID table
|displayname=Bee Spawn Egg
|spritetype=item
|nameid=bee_spawn_egg
|form=item}}
{{ID table
|displayname=Blaze Spawn Egg
|spritetype=item
|nameid=blaze_spawn_egg
|form=item}}
{{ID table
|displayname=Camel Spawn Egg
|spritetype=item
|nameid=camel_spawn_egg
|form=item}}
{{ID table
|displayname=Cat Spawn Egg
|spritetype=item
|nameid=cat_spawn_egg
|form=item}}
{{ID table
|displayname=Cave Spider Spawn Egg
|spritetype=item
|nameid=cave_spider_spawn_egg
|form=item}}
{{ID table
|displayname=Chicken Spawn Egg
|spritetype=item
|nameid=chicken_spawn_egg
|form=item}}
{{ID table
|displayname=Cod Spawn Egg
|spritetype=item
|nameid=cod_spawn_egg
|form=item}}
{{ID table
|displayname=Cow Spawn Egg
|spritetype=item
|nameid=cow_spawn_egg
|form=item}}
{{ID table
|displayname=Creeper Spawn Egg
|spritetype=item
|nameid=creeper_spawn_egg
|form=item}}
{{ID table
|displayname=Dolphin Spawn Egg
|spritetype=item
|nameid=dolphin_spawn_egg
|form=item}}
{{ID table
|displayname=Donkey Spawn Egg
|spritetype=item
|nameid=donkey_spawn_egg
|form=item}}
{{ID table
|displayname=Drowned Spawn Egg
|spritetype=item
|nameid=drowned_spawn_egg
|form=item}}
{{ID table
|displayname=Elder Guardian Spawn Egg
|spritetype=item
|nameid=elder_guardian_spawn_egg
|form=item}}
{{ID table
|displayname=Ender Dragon Spawn Egg
|spritetype=item
|nameid=ender_dragon_spawn_egg
|form=item}}
{{ID table
|displayname=Enderman Spawn Egg
|spritetype=item
|nameid=enderman_spawn_egg
|form=item}}
{{ID table
|displayname=Endermite Spawn Egg
|spritetype=item
|nameid=endermite_spawn_egg
|form=item}}
{{ID table
|displayname=Evoker Spawn Egg
|spritetype=item
|nameid=evoker_spawn_egg
|form=item}}
{{ID table
|displayname=Fox Spawn Egg
|spritetype=item
|nameid=fox_spawn_egg
|form=item}}
{{ID table
|displayname=Frog Spawn Egg
|spritetype=item
|nameid=frog_spawn_egg
|form=item}}
{{ID table
|displayname=Ghast Spawn Egg
|spritetype=item
|nameid=ghast_spawn_egg
|form=item}}
{{ID table
|displayname=Glow Squid Spawn Egg
|spritename=glow-squid-spawn-egg
|spritetype=item
|nameid=glow_squid_spawn_egg
|form=item}}
{{ID table
|displayname=Goat Spawn Egg
|spritetype=item
|nameid=Goat_spawn_egg
|form=item}}
{{ID table
|displayname=Guardian Spawn Egg
|spritetype=item
|nameid=guardian_spawn_egg
|form=item}}
{{ID table
|displayname=Hoglin Spawn Egg
|spritetype=item
|nameid=hoglin_spawn_egg
|form=item}}
{{ID table
|displayname=Horse Spawn Egg
|spritetype=item
|nameid=horse_spawn_egg
|form=item}}
{{ID table
|displayname=Husk Spawn Egg
|spritetype=item
|nameid=husk_spawn_egg
|form=item}}
{{ID table
|displayname=Iron Golem Spawn Egg
|spritetype=item
|nameid=iron_golem_spawn_egg
|form=item}}
{{ID table
|displayname=Llama Spawn Egg
|spritetype=item
|nameid=llama_spawn_egg
|form=item}}
{{ID table
|displayname=Magma Cube Spawn Egg
|spritetype=item
|nameid=magma_cube_spawn_egg
|form=item}}
{{ID table
|displayname=Mooshroom Spawn Egg
|spritetype=item
|nameid=mooshroom_spawn_egg
|form=item}}
{{ID table
|displayname=Mule Spawn Egg
|spritetype=item
|nameid=mule_spawn_egg
|form=item}}
{{ID table
|displayname=Ocelot Spawn Egg
|spritetype=item
|nameid=ocelot_spawn_egg
|form=item}}
{{ID table
|displayname=Panda Spawn Egg
|spritetype=item
|nameid=panda_spawn_egg
|form=item}}
{{ID table
|displayname=Parrot Spawn Egg
|spritetype=item
|nameid=parrot_spawn_egg
|form=item}}
{{ID table
|displayname=Phantom Spawn Egg
|spritetype=item
|nameid=phantom_spawn_egg
|form=item}}
{{ID table
|displayname=Pig Spawn Egg
|spritetype=item
|nameid=pig_spawn_egg
|form=item}}
{{ID table
|displayname=Piglin Spawn Egg
|spritetype=item
|nameid=piglin_spawn_egg
|form=item}}
{{ID table
|displayname=Piglin Brute Spawn Egg
|spritetype=item
|nameid=piglin_brute_spawn_egg
|form=item}}
{{ID table
|displayname=Pillager Spawn Egg
|spritetype=item
|nameid=pillager_spawn_egg
|form=item}}
{{ID table
|displayname=Polar Bear Spawn Egg
|spritetype=item
|nameid=polar_bear_spawn_egg
|form=item}}
{{ID table
|displayname=Pufferfish Spawn Egg
|spritetype=item
|nameid=pufferfish_spawn_egg
|form=item}}
{{ID table
|displayname=Rabbit Spawn Egg
|spritetype=item
|nameid=rabbit_spawn_egg
|form=item}}
{{ID table
|displayname=Ravager Spawn Egg
|spritetype=item
|nameid=ravager_spawn_egg
|form=item}}
{{ID table
|displayname=Salmon Spawn Egg
|spritetype=item
|nameid=salmon_spawn_egg
|form=item}}
{{ID table
|displayname=Sheep Spawn Egg
|spritetype=item
|nameid=sheep_spawn_egg
|form=item}}
{{ID table
|displayname=Shulker Spawn Egg
|spritetype=item
|nameid=shulker_spawn_egg
|form=item}}
{{ID table
|displayname=Silverfish Spawn Egg
|spritetype=item
|nameid=silverfish_spawn_egg
|form=item}}
{{ID table
|displayname=Skeleton Spawn Egg
|spritetype=item
|nameid=skeleton_spawn_egg
|form=item}}
{{ID table
|displayname=Skeleton Horse Spawn Egg
|spritetype=item
|nameid=skeleton_horse_spawn_egg
|form=item}}
{{ID table
|displayname=Slime Spawn Egg
|spritetype=item
|nameid=slime_spawn_egg
|form=item}}
{{ID table
|displayname=Sniffer Spawn Egg
|spritetype=item
|nameid=sniffer_spawn_egg
|form=item}}
{{ID table
|displayname=Snow Golem Spawn Egg
|spritetype=item
|nameid=snow_golem_spawn_egg
|form=item}}
{{ID table
|displayname=Spider Spawn Egg
|spritetype=item
|nameid=spider_spawn_egg
|form=item}}
{{ID table
|displayname=Squid Spawn Egg
|spritetype=item
|nameid=squid_spawn_egg
|form=item}}
{{ID table
|displayname=Stray Spawn Egg
|spritetype=item
|nameid=stray_spawn_egg
|form=item}}
{{ID table
|displayname=Strider Spawn Egg
|spritetype=item
|nameid=strider_spawn_egg
|form=item}}
{{ID table
|displayname=Tadpole Spawn Egg
|spritetype=item
|nameid=tadpole_spawn_egg
|form=item}}
{{ID table
|displayname=Trader Llama Spawn Egg
|spritetype=item
|nameid=trader_llama_spawn_egg
|form=item}}
{{ID table
|displayname=Tropical Fish Spawn Egg
|spritetype=item
|nameid=tropical_fish_spawn_egg
|form=item}}
{{ID table
|displayname=Turtle Spawn Egg
|spritetype=item
|nameid=turtle_spawn_egg
|form=item}}
{{ID table
|displayname=Vex Spawn Egg
|spritetype=item
|nameid=vex_spawn_egg
|form=item}}
{{ID table
|displayname=Villager Spawn Egg
|spritetype=item
|nameid=villager_spawn_egg
|form=item}}
{{ID table
|displayname=Vindicator Spawn Egg
|spritetype=item
|nameid=vindicator_spawn_egg
|form=item}}
{{ID table
|displayname=Wandering Trader Spawn Egg
|spritetype=item
|nameid=wandering_trader_spawn_egg
|form=item}}
{{ID table
|displayname=Warden Spawn Egg
|spritetype=item
|nameid=warden_spawn_egg
|form=item}}
{{ID table
|displayname=Witch Spawn Egg
|spritetype=item
|nameid=witch_spawn_egg
|form=item}}
{{ID table
|displayname=Wither Spawn Egg
|spritetype=item
|nameid=wither_spawn_egg
|form=item}}
{{ID table
|displayname=Wither Skeleton Spawn Egg
|spritetype=item
|nameid=wither_skeleton_spawn_egg
|form=item}}
{{ID table
|displayname=Wolf Spawn Egg
|spritetype=item
|nameid=wolf_spawn_egg
|form=item}}
{{ID table
|displayname=Zoglin Spawn Egg
|spritetype=item
|nameid=zoglin_spawn_egg
|form=item}}
{{ID table
|displayname=Zombie Spawn Egg
|spritetype=item
|nameid=zombie_spawn_egg
|form=item}}
{{ID table
|displayname=Zombie Horse Spawn Egg
|spritetype=item
|nameid=zombie_horse_spawn_egg
|form=item}}
{{ID table
|displayname=Zombie Villager Spawn Egg
|spritetype=item
|nameid=zombie_villager_spawn_egg
|form=item}}
{{ID table
|displayname=Zombified Piglin Spawn Egg
|spritetype=item
|nameid=zombified_piglin_spawn_egg
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=item.spawn_egg.name
|spritename=chicken-spawn-egg
|spritetype=item
|nameid=spawn_egg
|aliasid=spawn_egg / 0
|id=718
|form=item
|translationkey=-}}
{{ID table
|displayname=Spawn Agent
|spritetype=item
|nameid=agent_spawn_egg
|aliasid=spawn_egg / 56
|id=489
|form=item
|translationkey=item.spawn_egg.entity.agent.name}}
{{ID table
|displayname=Spawn Allay
|spritename=Allay Spawn Egg
|spritetype=item
|nameid=allay_spawn_egg
|aliasid=spawn_egg / 134
|id=639
|form=item
|translationkey=item.spawn_egg.entity.allay.name}}
{{ID table
|displayname=Spawn Axolotl
|spritename=Axolotl Spawn Egg
|spritetype=item
|nameid=axolotl_spawn_egg
|aliasid=spawn_egg / 130
|id=503
|form=item
|translationkey=item.spawn_egg.entity.axolotl.name}}
{{ID table
|displayname=Spawn Bat
|spritetype=item
|nameid=bat_spawn_egg
|aliasid=spawn_egg / 19
|id=455
|form=item
|translationkey=item.spawn_egg.entity.bat.name}}
{{ID table
|displayname=Spawn Bee
|spritetype=item
|nameid=bee_spawn_egg
|aliasid=spawn_egg / 122
|id=496
|form=item
|translationkey=item.spawn_egg.entity.bee.name}}
{{ID table
|displayname=Spawn Blaze
|spritetype=item
|nameid=blaze_spawn_egg
|aliasid=spawn_egg / 43
|id=458
|form=item
|translationkey=item.spawn_egg.entity.blaze.name}}
{{ID table
|displayname=Spawn Camel
|spritename=Camel Spawn Egg
|spritetype=item
|nameid=camel_spawn_egg
|aliasid=spawn_egg / 138
|id=663
|form=item
|translationkey=item.spawn_egg.entity.camel.name}}
{{ID table
|displayname=Spawn Cat
|spritetype=item
|nameid=cat_spawn_egg
|aliasid=spawn_egg / 75
|id=490
|form=item
|translationkey=item.spawn_egg.entity.cat.name}}
{{ID table
|displayname=Spawn Cave Spider
|spritetype=item
|nameid=cave_spider_spawn_egg
|aliasid=spawn_egg / 40
|id=459
|form=item
|translationkey=item.spawn_egg.entity.cave_spider.name}}
{{ID table
|displayname=Spawn Chicken
|spritetype=item
|nameid=chicken_spawn_egg
|aliasid=spawn_egg / 10
|id=437
|form=item
|translationkey=item.spawn_egg.entity.chicken.name}}
{{ID table
|displayname=Spawn Cod
|spritetype=item
|nameid=cod_spawn_egg
|aliasid=spawn_egg / 112
|id=482
|form=item
|translationkey=item.spawn_egg.entity.cod.name}}
{{ID table
|displayname=Spawn Cow
|spritetype=item
|nameid=cow_spawn_egg
|aliasid=spawn_egg / 11
|id=438
|form=item
|translationkey=item.spawn_egg.entity.cow.name}}
{{ID table
|displayname=Spawn Creeper
|spritetype=item
|nameid=creeper_spawn_egg
|aliasid=spawn_egg / 33
|id=443
|form=item
|translationkey=item.spawn_egg.entity.creeper.name}}
{{ID table
|displayname=Spawn Dolphin
|spritetype=item
|nameid=dolphin_spawn_egg
|aliasid=spawn_egg / 31
|id=486
|form=item
|translationkey=item.spawn_egg.entity.dolphin.name}}
{{ID table
|displayname=Spawn Donkey
|spritetype=item
|nameid=donkey_spawn_egg
|aliasid=spawn_egg / 24
|id=467
|form=item
|translationkey=item.spawn_egg.entity.donkey.name}}
{{ID table
|displayname=Spawn Drowned
|spritetype=item
|nameid=drowned_spawn_egg
|aliasid=spawn_egg / 110
|id=485
|form=item
|translationkey=item.spawn_egg.entity.drowned.name}}
{{ID table
|displayname=Spawn Elder Guardian
|spritetype=item
|nameid=elder_guardian_spawn_egg
|aliasid=spawn_egg / 50
|id=473
|form=item
|translationkey=item.spawn_egg.entity.elder_guardian.name}}
{{ID table
|displayname=Spawn Ender Dragon
|spritetype=item
|nameid=ender_dragon_spawn_egg
|aliasid=spawn_egg / 53
|id=508
|form=item
|translationkey=item.spawn_egg.entity.ender_dragon.name}}
{{ID table
|displayname=Spawn Enderman
|spritetype=item
|nameid=enderman_spawn_egg
|aliasid=spawn_egg / 38
|id=444
|form=item
|translationkey=item.spawn_egg.entity.enderman.name}}
{{ID table
|displayname=Spawn Endermite
|spritetype=item
|nameid=endermite_spawn_egg
|aliasid=spawn_egg / 55
|id=462
|form=item
|translationkey=item.spawn_egg.entity.endermite.name}}
{{ID table
|displayname=Spawn Evoker
|spritetype=item
|nameid=evoker_spawn_egg
|aliasid=spawn_egg / 104
|id=477
|form=item
|translationkey=item.spawn_egg.entity.evocation_illager.name}}
{{ID table
|displayname=Spawn Fox
|spritetype=item
|nameid=fox_spawn_egg
|aliasid=spawn_egg / 121
|id=492
|form=item
|translationkey=item.spawn_egg.entity.fox.name}}
{{ID table
|displayname=Spawn Frog
|spritetype=item
|nameid=frog_spawn_egg
|aliasid=spawn_egg / 132
|id=636
|form=item
|translationkey=item.spawn_egg.entity.frog.name}}
{{ID table
|displayname=Spawn Ghast
|spritetype=item
|nameid=ghast_spawn_egg
|aliasid=spawn_egg / 41
|id=456
|form=item
|translationkey=item.spawn_egg.entity.ghast.name}}
{{ID table
|displayname=Spawn Glow Squid
|spritename=glow-squid-spawn-egg
|spritetype=item
|nameid=glow_squid_spawn_egg
|aliasid=spawn_egg / 129
|id=505
|form=item
|translationkey=item.spawn_egg.entity.glow_squid.name}}
{{ID table
|displayname=Spawn Goat
|spritename=spawn-goat
|spritetype=item
|nameid=goat_spawn_egg
|aliasid=spawn_egg / 128
|id=504
|form=item
|translationkey=item.spawn_egg.entity.goat.name}}
{{ID table
|displayname=Spawn Guardian
|spritetype=item
|nameid=guardian_spawn_egg
|aliasid=spawn_egg / 49
|id=463
|form=item
|translationkey=item.spawn_egg.entity.guardian.name}}
{{ID table
|displayname=Spawn Hoglin
|spritetype=item
|nameid=hoglin_spawn_egg
|aliasid=spawn_egg / 124
|id=498
|form=item
|translationkey=item.spawn_egg.entity.hoglin.name}}
{{ID table
|displayname=Spawn Horse
|spritetype=item
|nameid=horse_spawn_egg
|aliasid=spawn_egg / 23
|id=460
|form=item
|translationkey=item.spawn_egg.entity.horse.name}}
{{ID table
|displayname=Spawn Husk
|spritetype=item
|nameid=husk_spawn_egg
|aliasid=spawn_egg / 47
|id=465
|form=item
|translationkey=item.spawn_egg.entity.husk.name}}
{{ID table
|displayname=Spawn Iron Golem
|spritetype=item
|nameid=iron_golem_spawn_egg
|aliasid=spawn_egg / 20
|id=506
|form=item
|translationkey=item.spawn_egg.entity.iron_golem.name}}
{{ID table
|displayname=Spawn Llama
|spritetype=item
|nameid=llama_spawn_egg
|aliasid=spawn_egg / 29
|id=475
|form=item
|translationkey=item.spawn_egg.entity.llama.name}}
{{ID table
|displayname=Spawn Magma Cube
|spritetype=item
|nameid=magma_cube_spawn_egg
|aliasid=spawn_egg / 42
|id=457
|form=item
|translationkey=item.spawn_egg.entity.magma_cube.name}}
{{ID table
|displayname=Spawn Mooshroom
|spritetype=item
|nameid=mooshroom_spawn_egg
|aliasid=spawn_egg / 16
|id=442
|form=item
|translationkey=item.spawn_egg.entity.mooshroom.name}}
{{ID table
|displayname=Spawn Mule
|spritetype=item
|nameid=mule_spawn_egg
|aliasid=spawn_egg / 25
|id=468
|form=item
|translationkey=item.spawn_egg.entity.mule.name}}
{{ID table
|displayname=Spawn NPC
|spritetype=item
|nameid=npc_spawn_egg
|aliasid=spawn_egg / 51
|id=472
|form=item
|translationkey=item.spawn_egg.entity.npc.name}}
{{ID table
|displayname=Spawn Ocelot
|spritetype=item
|nameid=ocelot_spawn_egg
|aliasid=spawn_egg / 22
|id=453
|form=item
|translationkey=item.spawn_egg.entity.ocelot.name}}
{{ID table
|displayname=Spawn Panda
|spritetype=item
|nameid=panda_spawn_egg
|aliasid=spawn_egg / 113
|id=491
|form=item
|translationkey=item.spawn_egg.entity.panda.name}}
{{ID table
|displayname=Spawn Parrot
|spritetype=item
|nameid=parrot_spawn_egg
|aliasid=spawn_egg / 30
|id=480
|form=item
|translationkey=item.spawn_egg.entity.parrot.name}}
{{ID table
|displayname=Spawn Phantom
|spritetype=item
|nameid=phantom_spawn_egg
|aliasid=spawn_egg / 58
|id=488
|form=item
|translationkey=item.spawn_egg.entity.phantom.name}}
{{ID table
|displayname=Spawn Pig
|spritetype=item
|nameid=pig_spawn_egg
|aliasid=spawn_egg / 12
|id=439
|form=item
|translationkey=item.spawn_egg.entity.pig.name}}
{{ID table
|displayname=Spawn Piglin Brute
|spritetype=item
|nameid=piglin_brute_spawn_egg
|aliasid=spawn_egg / 127
|id=501
|form=item
|translationkey=item.spawn_egg.entity.piglin_brute.name}}
{{ID table
|displayname=Spawn Piglin
|spritetype=item
|nameid=piglin_spawn_egg
|aliasid=spawn_egg / 123
|id=499
|form=item
|translationkey=item.spawn_egg.entity.piglin.name}}
{{ID table
|displayname=Spawn Pillager
|spritetype=item
|nameid=pillager_spawn_egg
|aliasid=spawn_egg / 114
|id=493
|form=item
|translationkey=item.spawn_egg.entity.pillager.name}}
{{ID table
|displayname=Spawn Polar Bear
|spritetype=item
|nameid=polar_bear_spawn_egg
|aliasid=spawn_egg / 28
|id=474
|form=item
|translationkey=item.spawn_egg.entity.polar_bear.name}}
{{ID table
|displayname=Spawn Pufferfish
|spritetype=item
|nameid=pufferfish_spawn_egg
|aliasid=spawn_egg / 108
|id=483
|form=item
|translationkey=item.spawn_egg.entity.pufferfish.name}}
{{ID table
|displayname=Spawn Rabbit
|spritetype=item
|nameid=rabbit_spawn_egg
|aliasid=spawn_egg / 18
|id=461
|form=item
|translationkey=item.spawn_egg.entity.rabbit.name}}
{{ID table
|displayname=Spawn Ravager
|spritetype=item
|nameid=ravager_spawn_egg
|aliasid=spawn_egg / 59
|id=495
|form=item
|translationkey=item.spawn_egg.entity.ravager.name}}
{{ID table
|displayname=Spawn Salmon
|spritetype=item
|nameid=salmon_spawn_egg
|aliasid=spawn_egg / 109
|id=484
|form=item
|translationkey=item.spawn_egg.entity.salmon.name}}
{{ID table
|displayname=Spawn Sheep
|spritetype=item
|nameid=sheep_spawn_egg
|aliasid=spawn_egg / 13
|id=440
|form=item
|translationkey=item.spawn_egg.entity.sheep.name}}
{{ID table
|displayname=Spawn Shulker
|spritetype=item
|nameid=shulker_spawn_egg
|aliasid=spawn_egg / 54
|id=471
|form=item
|translationkey=item.spawn_egg.entity.shulker.name}}
{{ID table
|displayname=Spawn Silverfish
|spritetype=item
|nameid=silverfish_spawn_egg
|aliasid=spawn_egg / 39
|id=445
|form=item
|translationkey=item.spawn_egg.entity.silverfish.name}}
{{ID table
|displayname=Spawn Skeleton Horse
|spritetype=item
|nameid=skeleton_horse_spawn_egg
|aliasid=spawn_egg / 26
|id=469
|form=item
|translationkey=item.spawn_egg.entity.skeleton_horse.name}}
{{ID table
|displayname=Spawn Skeleton
|spritetype=item
|nameid=skeleton_spawn_egg
|aliasid=spawn_egg / 34
|id=446
|form=item
|translationkey=item.spawn_egg.entity.skeleton.name}}
{{ID table
|displayname=Spawn Slime
|spritetype=item
|nameid=slime_spawn_egg
|aliasid=spawn_egg / 37
|id=447
|form=item
|translationkey=item.spawn_egg.entity.slime.name}}
{{ID table
|displayname=Spawn Sniffer
|spritetype=item
|nameid=sniffer_spawn_egg
|aliasid=spawn_egg / 139
|id=502
|form=item
|translationkey=item.spawn_egg.entity.sniffer.name}}
{{ID table
|displayname=Spawn Snow Golem
|spritetype=item
|nameid=snow_golem_spawn_egg
|aliasid=spawn_egg / 21
|id=507
|form=item
|translationkey=item.spawn_egg.entity.snow_golem.name}}
{{ID table
|displayname=Spawn Spider
|spritetype=item
|nameid=spider_spawn_egg
|aliasid=spawn_egg / 35
|id=448
|form=item
|translationkey=item.spawn_egg.entity.spider.name}}
{{ID table
|displayname=Spawn Squid
|spritetype=item
|nameid=squid_spawn_egg
|aliasid=spawn_egg / 17
|id=452
|form=item
|translationkey=item.spawn_egg.entity.squid.name}}
{{ID table
|displayname=Spawn Stray
|spritetype=item
|nameid=stray_spawn_egg
|aliasid=spawn_egg / 46
|id=464
|form=item
|translationkey=item.spawn_egg.entity.stray.name}}
{{ID table
|displayname=Spawn Strider
|spritetype=item
|nameid=strider_spawn_egg
|aliasid=spawn_egg / 125
|id=497
|form=item
|translationkey=item.spawn_egg.entity.strider.name}}
{{ID table
|displayname=Spawn Tadpole
|spritetype=item
|nameid=tadpole_spawn_egg
|aliasid=spawn_egg / 133
|id=637
|form=item
|translationkey=item.spawn_egg.entity.tadpole.name}}
{{ID table
|displayname=Spawn Trader Llama
|spritetype=item
|nameid=trader_llama_spawn_egg
|aliasid=spawn_egg / 157
|id=656
|form=item
|translationkey=item.spawn_egg.entity.trader_llama.name}}
{{ID table
|displayname=Spawn Tropical Fish
|spritetype=item
|nameid=tropical_fish_spawn_egg
|aliasid=spawn_egg / 111
|id=481
|form=item
|translationkey=item.spawn_egg.entity.tropicalfish.name}}
{{ID table
|displayname=Spawn Sea Turtle
|spritetype=item
|nameid=turtle_spawn_egg
|aliasid=spawn_egg / 74
|id=487
|form=item
|translationkey=item.spawn_egg.entity.turtle.name}}
{{ID table
|displayname=Spawn Vex
|spritetype=item
|nameid=vex_spawn_egg
|aliasid=spawn_egg / 105
|id=478
|form=item
|translationkey=item.spawn_egg.entity.vex.name}}
{{ID table
|displayname=Spawn Villager
|spritetype=item
|nameid=villager_spawn_egg
|aliasid=spawn_egg / 15, 115
|id=451
|form=item
|translationkey=item.spawn_egg.entity.villager_v2.name, item.spawn_egg.entity.villager.name}}
{{ID table
|displayname=Spawn Vindicator
|spritetype=item
|nameid=vindicator_spawn_egg
|aliasid=spawn_egg / 57
|id=476
|form=item
|translationkey=item.spawn_egg.entity.vindicator.name}}
{{ID table
|displayname=Spawn Wandering Trader
|spritetype=item
|nameid=wandering_trader_spawn_egg
|aliasid=spawn_egg / 118
|id=494
|form=item
|translationkey=item.spawn_egg.entity.wandering_trader.name}}
{{ID table
|displayname=Spawn Warden
|spritetype=item
|nameid=warden_spawn_egg
|aliasid=spawn_egg / 131
|id=640
|form=item
|translationkey=item.spawn_egg.entity.warden.name}}
{{ID table
|displayname=Spawn Witch
|spritetype=item
|nameid=witch_spawn_egg
|aliasid=spawn_egg / 45
|id=454
|form=item
|translationkey=item.spawn_egg.entity.witch.name}}
{{ID table
|displayname=Spawn Wither
|spritetype=item
|nameid=wither_spawn_egg
|aliasid=spawn_egg / 52
|id=509
|form=item
|translationkey=item.spawn_egg.entity.wither.name}}
{{ID table
|displayname=Spawn Wither Skeleton
|spritetype=item
|nameid=wither_skeleton_spawn_egg
|aliasid=spawn_egg / 48
|id=466
|form=item
|translationkey=item.spawn_egg.entity.wither_skeleton.name}}
{{ID table
|displayname=Spawn Wolf
|spritetype=item
|nameid=wolf_spawn_egg
|aliasid=spawn_egg / 14
|id=441
|form=item
|translationkey=item.spawn_egg.entity.wolf.name}}
{{ID table
|displayname=Spawn Zoglin
|spritetype=item
|nameid=zoglin_spawn_egg
|aliasid=spawn_egg / 126
|id=500
|form=item
|translationkey=item.spawn_egg.entity.zoglin.name}}
{{ID table
|displayname=Spawn Zombie Horse
|spritetype=item
|nameid=zombie_horse_spawn_egg
|aliasid=spawn_egg / 27
|id=470
|form=item
|translationkey=item.spawn_egg.entity.zombie_horse.name}}
{{ID table
|displayname=Spawn Zombified Piglin
|spritetype=item
|nameid=zombie_pigman_spawn_egg
|aliasid=spawn_egg / 36
|id=450
|form=item
|translationkey=item.spawn_egg.entity.zombie_pigman.name}}
{{ID table
|displayname=Spawn Zombie
|spritetype=item
|nameid=zombie_spawn_egg
|aliasid=spawn_egg / 32
|id=449
|form=item
|translationkey=item.spawn_egg.entity.zombie.name}}
{{ID table
|displayname=Spawn Zombie Villager
|spritetype=item
|nameid=zombie_villager_spawn_egg
|aliasid=spawn_egg / 44, 116
|id=479
|form=item
|translationkey=item.spawn_egg.entity.zombie_villager_v2.name, item.spawn_egg.entity.zombie_villager.name
|foot=1}}

=== Item data ===
{{el|java}}:
{{main|Player.dat format}}
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Entity Spawners}}
</div>

{{el|bedrock}}:
: {{IN|bedrock}}, spawn eggs have no additional tags.
: See [[Bedrock Edition level format/Item format]].

== History ==
{{for|information on the historical colors of spawn eggs|Spawn Egg colors}}
{{Info needed|{{Edition|BE}} is outdated}}
{{History|java}}
{{History||1.1|snap=11w49a|[[File:Creeper Spawn Egg JE1.png|32px]] [[File:Spider Spawn Egg JE1.png|32px]] [[File:Skeleton Spawn Egg JE1.png|32px]] [[File:Zombie Spawn Egg JE1.png|32px]] [[File:Slime Spawn Egg JE1.png|32px]] [[File:Ghast Spawn Egg JE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE1.png|32px]] [[File:Enderman Spawn Egg JE1.png|32px]] [[File:Cave Spider Spawn Egg JE1.png|32px]] [[File:Silverfish Spawn Egg JE1.png|32px]] [[File:Blaze Spawn Egg JE1.png|32px]] [[File:Magma Cube Spawn Egg JE1.png|32px]] [[File:Pig Spawn Egg JE1.png|32px]] [[File:Sheep Spawn Egg JE1.png|32px]] [[File:Cow Spawn Egg JE1.png|32px]] [[File:Chicken Spawn Egg JE1.png|32px]] [[File:Squid Spawn Egg JE1.png|32px]] [[File:Wolf Spawn Egg JE1.png|32px]] [[File:Mooshroom Spawn Egg JE1.png|32px]] [[File:Villager Spawn Egg JE1.png|32px]] Added spawn eggs for [[creeper]]s, [[spider]]s, [[skeleton]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigman|zombie pigmen]], [[endermen]], [[cave spider]]s, [[silverfish]], [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]], [[cow]]s, [[chicken]]s, [[squid]], [[wolf|wolves]], [[mooshroom]]s and [[villager]]s. 
|The spawn egg has a single texture file, which is [[tint]]ed different colors.}}
{{History|||snap=12w01a|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] The spawn egg and its markings now have their textures separated, allowing them to have entirely different colors. This allows their colors to better match the colors of the [[mob]]s themselves.}}
{{History||1.2.1|snap=12w03a|Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the mob, instead of dispensing the egg as an [[item]].
|Spawn eggs are now stackable, which allows dispensers to hold more than nine of them at one time.}}
{{History|||snap=12w04a|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs with the addition of the ocelot itself.
|Before 1.2, edited spawn eggs for [[snow golem]]s, [[ender dragon]]s and [[giant]]s (and other "unspawnable" [[mob]]s) produced mobs of their types. Now, this is restricted to those eggs available in the [[creative]] [[inventory]].}}
{{History||1.3.1|snap=12w18a|[[Villager]]s spawned from spawn eggs were always farmers before this update and now their professions are randomized.}}
{{History||1.4.2|snap=12w32a|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs.
|[[Sheep]] from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.).}}
{{History|||snap=12w36a|[[Wither skeleton]]s now have a high chance to spawn from a [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]].
|[[Skeleton]]s on [[spider jockey]]s can now be replaced with [[wither skeleton]]s when using [[spider]] spawn eggs in the Nether.}}
{{History|||snap=12w38a|[[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[witch]] and [[bat]] spawn eggs.}}
{{History||1.4.4|snap=pre|Baby [[mob]]s are now spawn-able by right-clicking a mob with a corresponding mob egg. Although, this doesn't work with [[zombie]]s.}}
{{History||1.5|snap=January 7, 2013|slink={{tweet|Dinnerbone|288322623916617728}}|[[Dinnerbone]] tweeted the first image of a renamed mob appearing in a [[death messages|death message]].}}
{{History|||snap=13w02a|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in death messages.
|Mobs can now display their custom name as nametag using an NBT tag.}}
{{History||1.6.1|snap=13w16a|[[File:Horse Spawn Egg JE1 BE1.png|32px]] Added [[horse]] spawn eggs.}}
{{History|||snap=13w24a|Spawn eggs now work on [[water]].}}
{{History|||snap=1.6|Renaming a spawn egg "''Dinnerbone''" or "''Grumm''" now cause the [[mob]] to spawn upside-down.}}
{{History||1.7.4|snap=13w48b|Renaming a [[sheep]] or sheep spawn egg "''jeb_''" give it a rainbow wool changing effect. This does not affect the wool dropped after death or [[shear]]ing, however.}}
{{History||1.8|snap=14w11a|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] Added [[endermite]] spawn eggs.}}
{{History|||snap=14w25a|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs.}}
{{History|||snap=14w27a|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}}
{{History|||snap=14w28b|Spawn eggs can now be used to program [[monster spawner]] blocks.}}
{{History||1.9|snap=15w31a|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.}}
{{History|||snap=15w33a|Spawn eggs can no longer be addressed by numeric data id, like: <code>give @p spawn_egg 1 50</code>. The spawnable [[entity]] from a spawn egg is now addressed by a datatag: <code>/give @p spawn_egg 1 0 <nowiki>{EntityTag:{id:"Creeper"}}</code>.}}
{{History||1.10|snap=16w20a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Cat Spawn Egg JE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[polar bear]]s, [[wither skeleton]]s, [[stray]]s, [[husk]]s, [[elder guardian]], [[cat]]s, donkeys, mules, skeleton horses and zombie horses.}}
{{History|||snap=pre2|Removed spawn eggs for wither skeletons, strays, husks, elder guardians, cats, donkeys, mules, skeleton horses and zombie horses that were added in [[16w20a]].}}
{{History||1.11|snap=16w32a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Re-added the spawn eggs that were removed in [[1.10-pre2]], except the [[cat]] spawn egg.
|[[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added a [[zombie villager]] spawn egg. It can spawn only zombie farmers.
|Using a spawn egg on top of a block such as a [[fence]] no longer cause the spawned [[mob]] to fall inside the fence.<ref>{{bug|MC-88096|| When using spawn eggs on fences the mobs fall through}} – resolved as "Fixed"</ref>}}
{{History|||snap=16w32b|The [[zombie villager]] spawn egg now spawns different zombie professions.}}
{{History|||snap=16w39a|[[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[evoker]]s, [[llama]]s, [[vex]]es and [[vindicator]]s.}}
{{History||1.12|snap=17w13a|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] Added spawn egg for [[parrot]]s.}}
{{History||1.13|snap=17w47a|The different {{nbt|compound|EntityTag}} [[entity]] IDs for the <code>spawn_egg</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 383.}}
{{History|||snap=18w07a|[[File:Phantom Spawn Egg JE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[phantom]]s and [[turtle]]s.}}
{{History|||snap=18w08b|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for the 3 [[fish mob]] variants: cod, salmon, and "puffer fish".}}
{{History|||snap=18w10a|[[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] Added a spawn egg for the new [[tropical fish]].}}
{{History|||snap=18w11a|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}}
{{History|||snap=18w15a|[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}}
{{History|||snap=18w19a|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] The [[phantom]] spawn egg has been changed to look more like [[mob]]'s updated texture.}}
{{History|||snap=18w20a|"Spawn ''x''" has been changed to "''x'' Spawn Egg".}}
{{History||1.14|snap=18w43a|[[File:Panda Spawn Egg JE1.png|32px]] [[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] Added [[panda]], [[pillager]] and [[ravager|"illager beast"]] spawn eggs.}}
{{History|||snap=18w44a|[[File:Cat Spawn Egg JE2.png|32px]] Re-added [[cat]] spawn eggs.}}
{{History|||snap=19w05a|The "illager beast" spawn egg has been renamed to "ravager" spawn egg.
|[[File:Wandering Trader Spawn Egg JE1.png|32px]] [[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]] and [[trader llama]] spawn eggs.}}
{{History|||snap=19w07a|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}}
{{History||1.15|snap=19w34a|[[File:Bee Spawn Egg JE1.png|32px]] Added [[bee]] spawn eggs.}}
{{History|||snap=19w41a|[[File:Bee Spawn Egg JE2 BE1.png|32px]] The texture of the bee spawn egg has been changed.}}
{{History|||snap=19w46a|[[Drowned]], [[husk]], [[zombie]], and [[zombie villager]] spawn eggs can now be used on adult versions of these [[mob]]s to spawn baby variants.}}
{{History|||snap=Pre-release 1|[[Zombie pigmen]] spawn eggs can now be used on adult zombie pigmen to spawn the baby variant.}}
{{History||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h17m19s}}|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin spawn egg.png|32px]] [[Hoglin]] and [[piglin]] spawn eggs were shown.}}
{{History||1.16|snap=20w06a|[[File:Hoglin Spawn Egg JE1.png|30px]] Added [[hoglin]] spawn eggs. 
|Currently, the hoglin spawn egg substitutes the [[zombie pigman]]'s spawn egg texture.}}
{{History|||snap=20w07a|[[File:Piglin Spawn Egg JE1.png|32px]] Added [[piglin]] spawn eggs.
|[[File:Hoglin Spawn Egg JE2.png|30px]] The texture of the hoglin spawn egg has been changed.}}
{{History|||snap=20w09a|"Zombie Pigman Spawn Egg" has been renamed to "Zombified Piglin Spawn Egg".}}
{{History|||snap=20w13a|[[File:Strider Spawn Egg JE1 BE1.png|32px]] Added [[strider]] spawn eggs.}}
{{History|||snap=20w14a|[[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[zoglin]] spawn eggs.}}
{{History||1.16.2|snap=20w27a|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}}
{{History||October 6, 2020|link={{tweet|kingbdogz|1313451032383574017}}|[[File:Warden Spawn Egg (pre-release).png|32px]] [[Kingbdogz]] showed a warden spawn egg.}}
{{History||1.17|snap=20w51a|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}}
{{History|||snap=21w03a|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}}
{{History|||snap=21w13a|[[File:Goat Spawn Egg BE2.png|32px]] Added [[goat]] spawn eggs.}}
{{History||October 16, 2021|link={{ytl|w6zLprHHZOk&t|t=7447s}}|[[File:Frog Spawn Egg (pre-release).png|32px]] [[File:Tadpole Spawn Egg (pre-release).png|32px]] [[Frog]] and [[tadpole]] spawn eggs were shown.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs.}}
{{History|||snap=22w11a|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs.
|As with the warden itself, warden spawn eggs are not added in this snapshot.}}
{{History|||snap=22w12a|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Re-added [[warden]] spawn eggs.}}
{{History|||snap=22w13a|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History|||snap=22w43a|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}}
{{History||1.19.3|snap=22w44a|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs are only available through [[commands]] to prevent accidental destruction of [[Creative]] builds.
|[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.<ref>{{bug|MC-242097||Ghast and Polar Bear Spawn Eggs are nearly indistinguishable|Fixed}}</ref>}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History|||snap=1.19.4-pre1|[[File:Sniffer Spawn Egg JE2.png|32px]] The texture of the sniffer spawn egg has been changed.}}
{{History||1.20|snap=23w12a|Camel and sniffer spawn eggs are now available without using the "Update 1.20" experimental datapack.}}

{{History|pocket alpha}}
{{History||v0.7.0|[[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[chicken]]s, [[sheep]], [[pig]]s and [[cow]]s.}}
{{History||v0.7.0|All spawn eggs with damage/metadata values 30 and higher, would display a unique texture.}}
{{History||v0.8.0|snap=build 1|The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely blank texture.}}
{{History||v0.9.0|snap=build 1|[[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] Added more spawn eggs, including [[mooshroom]], [[creeper]], [[enderman]], [[silverfish]], [[skeleton]], [[slime]], [[spider]], [[zombie]], [[zombie pigman]] and [[wolf]].
|Spawn eggs now have the correct name in the [[inventory]].}}
{{History|||snap=build 2|[[File:Villager Spawn Egg JE2 BE1.png|32px]] Added (Old) [[villager]] spawn eggs.
|Spawn eggs can now be used to program [[monster spawner]] blocks.}}
{{History||v0.11.0|All spawn eggs that are obtained in this version with an invalid damage/metadata value would result in the name of that spawn egg displaying as the following: item.monsterPlacer.name.name.}}
{{History||v0.11.0|snap=build 1|[[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[squid]] and [[bat]] spawn eggs.
|[[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] Added [[ghast]], [[magma cube]] and [[cave spider]] spawn eggs, which are currently unobtainable.}}
{{History|||snap=build 3|Added [[cave spider]] spawn eggs to the [[creative]] mode [[inventory]].}}
{{History|||snap=build 8|Added [[magma cube]] spawn eggs to the creative mode inventory.}}
{{History||v0.12.1|snap=build 1|[[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[blaze]], [[ocelot]], and (Old) [[zombie villager]] spawn eggs.
|Added [[ghast]] spawn eggs to the [[creative]] mode [[inventory]].
|[[Wither skeleton]]s now have a high chance to spawn from an [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]].}}
{{History|||snap=build 9|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in [[death messages]].}}
{{History|||snap=build 12|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs.}}
{{History||v0.13.0|snap=build 1|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}}
{{History||v0.14.0|snap=build 1|[[File:Witch Spawn Egg JE1 BE1.png|32px]] Added [[witch]] spawn eggs.}}
{{History||v0.15.0|snap=build 1|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg BE1.png|32px]] [[File:Husk Spawn Egg BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] Added [[horse]], [[mule]], [[donkey]], [[zombie horse]], [[skeleton horse]], [[stray]], [[husk]] and [[wither skeleton]] spawn eggs to the [[creative]] [[inventory]].}}
{{History||v0.15.1|snap=build 1|The texture of the default spawn egg has been changed from [[File:Chicken Spawn Egg JE2 BE1.png|32px]] to [[File:Spawn Egg.png|32px]].
|The empty spawn egg named "Spawn" is now available through [[inventory]] editing, but crashes the game.{{info needed|How? On use? Simply by being in the inventory?}}}}
{{History||v0.16.0|snap=build 1|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs.
|[[File:Spawn Egg.png|32px]] Added [[elder guardian]] spawn egg without colors, which is currently unavailable in the [[creative]] [[inventory]].
|[[File:NPC Spawn Egg BE1.png|32px]] Added a non-functional [[NPC]] spawn egg.}}
{{History|||snap=build 2|The NPC spawn egg has been removed from the creative inventory.}}
{{History|||snap=build 4|The NPC spawn egg has been removed completely.}}
{{History|||snap=build 5|[[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] Added [[elder guardian]] spawn eggs to the [[creative]] [[inventory]].}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Shulker Spawn Egg BE1.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[shulker]]s, [[endermite]]s and [[polar bear]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}}
{{History|||snap=alpha 1.1.0.9|[[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] The spawn egg textures for [[husk]]s, [[shulker]]s, [[silverfish]]ses, [[stray]]s and [[zombie horse]]s have been updated; probably due to {{bug|MCPE-18348}}.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[parrot]] and [[zombie villager]] spawn eggs.}}
{{History||1.4.0|snap=beta 1.2.13.8|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}}
{{History|||snap=beta 1.2.14.2|[[File:Cod Spawn Egg BE1.png|32px]] [[File:Salmon Spawn Egg BE1.png|32px]] [[File:Pufferfish Spawn Egg BE1.png|32px]] [[File:Tropical Fish Spawn Egg BE1.png|32px]] Added spawn eggs for each [[fish]], which have different textures compared to {{JE}}.}}
{{History|||snap=beta 1.2.20.1|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] The fish spawn egg textures have been made less unique; it matches {{JE}}.
|[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[turtle]]s.}}
{{History||1.6.0|snap=beta 1.6.0.1|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[phantom]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.
|[[File:NPC Spawn Egg BE1.png|32px]] The NPC spawn egg has been re-added. 
|[[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[agent]]s.
|[[File:Spawn Egg BE2.png|32px]] Unknown spawn eggs now use a completely black spawn egg as the default texture.
|[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}}
{{History||1.9.0|snap=beta 1.9.0.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]], [[Ravager|"illager beast"]], (New) [[villager]] and (New) [[zombie villager]] spawn eggs.}}
{{History||1.11.0|snap=beta 1.11.0.1|The old villager and old zombie villager spawn eggs have been removed.
|"Spawn Illager Beast" has been renamed to "Spawn Ravager".}}
{{History||1.13.0|snap=beta 1.13.0.1|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}}
{{History||1.14.0|snap=beta 1.14.0.1|[[File:Bee Spawn Egg JE2 BE1.png|32px]] Added [[bee]] spawn eggs.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin Spawn Egg BE1.png|32px]] Added [[hoglin]] and [[piglin]] spawn eggs.
|"Spawn Zombie Pigman" has been renamed to "Spawn Zombified Piglin".}}
{{History|||snap=beta 1.16.0.57|[[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[strider]] and [[zoglin]] spawn eggs.}}
{{History|||snap=beta 1.16.0.59|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] The textures of the piglin and hoglin spawn eggs have been changed to match [[Java Edition]].}}
{{History||1.16.20|snap=beta 1.16.20.50|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}}
{{History||1.16.100|snap=beta 1.16.100.56|The different [[entity]] IDs for the <code>spawn_egg</code> ID have now been split up into their own IDs.
|Unused spawn eggs (such as [[Iron Golem]], [[End Crystal]] and [[Wither]]) are completely removed. Attempts to put such spawn eggs in an inventory gives the default spawn egg instead.
|The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely black texture.}}
{{History||1.16.200|snap=beta 1.16.200.52|[[File:Goat Spawn Egg BE1.png|32px]] Added [[goat]] spawn eggs behind the "Caves and Cliffs" experimental toggle.}}
{{History|||snap=beta 1.16.210.51|[[File:Goat Spawn Egg BE2.png|32px]] The texture for [[goat]] spawn eggs has been changed.}}
{{History||1.16.210|snap=beta 1.16.210.59|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}}
{{History|||snap=beta 1.16.210.60|[[Glow squid]] spawn egg is temporarily removed.}}
{{History||1.16.220|snap=beta 1.16.220.50|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Re-added [[glow squid]] spawn egg.}}
{{History||1.17.0|snap=beta 1.16.230.52|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}}
{{History|||snap=beta 1.17.0.52|[[Goat]], [[glow squid]] and [[axolotl]] spawn eggs are now available without enabling [[experimental gameplay]].}}
{{History||1.18.10|snap=beta 1.18.10.24|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs behind the "Wild Update" experimental toggle.}}
{{History||1.18.30|snap=beta 1.18.30.22|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs behind the "Wild Update" experimental toggle.}}
{{History|||snap=beta 1.18.30.32|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs behind the "Wild Update" experimental toggle.}}
{{History||1.19.0|snap=beta 1.19.0.20|Both spawn eggs mentioned above are now available without enabling experimental gameplay.}}
{{History||1.19.10|snap=beta 1.19.10.20|[[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added the [[trader llama]] spawn egg.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
{{History|||snap=beta 1.19.50.22|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}}
{{History||1.19.60|snap=beta 1.19.60.20|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs will only be available through [[commands]] to prevent accidental destruction of [[Creative]] builds.|[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.}}
{{History||1.19.60|snap=beta 1.19.60.25|The wither and ender dragon spawn eggs are no longer available in the creative inventory, only via [[command]]s.}}
{{History||Sniffer<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the "[[Bedrock Edition 1.19.70|Sniffer]]" [[experimental]] toggle.}}
{{History||1.20.0|snap=beta 1.20.0.20|Sniffer spawn eggs are now available without using the "Sniffer" experimental toggle.}}
{{History|||snap=beta 1.20.0.21|Camel spawn eggs are now available without using the "Next Major Update" experimental toggle.}}

{{History|console}}
{{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[creeper]]s, [[skeleton]]s, [[spider]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigman]]s, [[enderman]]s, [[cave spider]]s, [[silverfish]]s, [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]]s, [[cow]]s, [[chicken]]s, [[squid]], [[wolf]]s, [[mooshroom]] and [[villager]]s.
|Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the [[mob]], instead of dispensing the egg as an [[item]].}}
{{History||xbox=TU11|Added a message when the user tries to spawn a [[hostile mob]] from a spawn egg in Peaceful [[difficulty]].}}
{{History||xbox=TU12|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs.}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg CE1.png|32px]] [[File:Mule Spawn Egg CE1.png|32px]] Added [[horse]], [[witch]], [[bat]], donkey and mule spawn eggs.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[endermite]], [[guardian]] and [[rabbit]] spawn eggs.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.
|[[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Donkey and mule spawn eggs now match the textures of their [[Bedrock Edition|Bedrock]] and [[Java Edition|Java]] edition counterparts.}}
{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s, [[zombie villager]]s, [[parrot]]s, [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[drowned]], [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]], [[dolphin]]s, [[sea turtle]]s and [[phantom]]s.}}
{{History||xbox=none|ps=1.83|wiiu=none|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}}
{{History||ps=1.90|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}}
{{History||ps=1.91|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg JE1.png|32px]] Added spawn eggs for [[ravager]]s and [[wandering trader]]s.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Added spawn eggs.}}
{{History||1.7.10|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[endermite]]s, [[polar bear]]s and [[shulker]]s.}}
{{History||1.9.19|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}}

{{History|Education}}
{{History||1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:NPC Spawn Egg BE1.png|32px]] Added spawn eggs.}}
{{History||1.4|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]] and [[dolphin]]s.}}
{{History||1.7|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] [[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[drowned]], [[turtle|sea turtles]], [[phantom]]s and [[agent]]s.}}
{{History||?|[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}}
{{History||1.9|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}}
{{History||1.12.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] Added spawn eggs for [[pillager]]s, [[ravager]]s and [[wandering trader]]s.}}
{{History||1.14.31|[[File:Bee Spawn Egg JE2 BE1.png|32px]] [[File:Fox Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[bee]]s and [[fox]]es.}}
{{History||1.17.30|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] [[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] [[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] [[File:Goat Spawn Egg BE2.png|32px]] [[File:Axolotl Spawn Egg JE1 BE1.png|32px]] [[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[piglin]]s, [[hoglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[axolotl]]s and [[glow squid]]s.}}
{{History|earth}}
{{History||Release|[[File:Cluckshroom Spawn Egg.png|32px]] [[File:Horned Sheep Spawn Egg.png|32px]] [[File:Moobloom Spawn Egg.png|32px]] Added [[cluckshroom]], [[horned sheep]] and [[moobloom]] spawn egg textures.}}
{{History||0.4.0|[[File:Jumbo Rabbit Spawn Egg.png|32px]] Added [[jumbo rabbit]] spawn egg texture.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Gallery ==
{{Hidden begin|View all renders}}
<gallery>
Spawn Egg.png|frame|Uncolored Spawn Egg
Agent Spawn Egg.png|Agent Spawn Egg
Allay Spawn Egg.png|Allay Spawn Egg
Axolotl Spawn Egg.png|Axolotl Spawn Egg
Bat Spawn Egg.png|Bat Spawn Egg
Bee Spawn Egg.png|Bee Spawn Egg
Blaze Spawn Egg.png|Blaze Spawn Egg
Camel Spawn Egg.png|Camel Spawn Egg
Cat Spawn Egg.png|Cat Spawn Egg (Java)
Cat Spawn Egg BE1.png|Cat Spawn Egg (Bedrock)
Cave Spider Spawn Egg.png|Cave Spider Spawn Egg
Chicken Spawn Egg.png|Chicken Spawn Egg
Cod Spawn Egg.png|Cod Spawn Egg
Cow Spawn Egg.png|Cow Spawn Egg
Creeper Spawn Egg.png|Creeper Spawn Egg
Dolphin Spawn Egg.png|Dolphin Spawn Egg
Donkey Spawn Egg.png|Donkey Spawn Egg
Drowned Spawn Egg.png|Drowned Spawn Egg
Elder Guardian Spawn Egg.png|Elder Guardian Spawn Egg
Ender Dragon Spawn Egg.png|Ender Dragon Spawn Egg
Enderman Spawn Egg.png|Enderman Spawn Egg
Endermite Spawn Egg.png|Endermite Spawn Egg
Evoker Spawn Egg.png|Evoker Spawn Egg
Fox Spawn Egg.png|Fox Spawn Egg
Frog Spawn Egg.png|Frog Spawn Egg
Ghast Spawn Egg.png|Ghast Spawn Egg
Glow Squid Spawn Egg.png|Glow Squid Spawn Egg
Goat Spawn Egg.png|Goat Spawn Egg
Guardian Spawn Egg.png|Guardian Spawn Egg
Hoglin Spawn Egg.png|Hoglin Spawn Egg
Horse Spawn Egg.png|Horse Spawn Egg
Husk Spawn Egg.png|Husk Spawn Egg
Iron Golem Spawn Egg.png|Iron Golem Spawn Egg
Llama Spawn Egg.png|Llama Spawn Egg
Magma Cube Spawn Egg.png|Magma Cube Spawn Egg
Mooshroom Spawn Egg.png|Mooshroom Spawn Egg
Mule Spawn Egg.png|Mule Spawn Egg
NPC Spawn Egg.png|NPC Spawn Egg
Ocelot Spawn Egg.png|Ocelot Spawn Egg
Panda Spawn Egg.png|Panda Spawn Egg (Java)
Panda Spawn Egg BE1.png|Panda Spawn Egg (Bedrock)
Parrot Spawn Egg.png|Parrot Spawn Egg
Phantom Spawn Egg.png|Phantom Spawn Egg
Pig Spawn Egg.png|Pig Spawn Egg
Piglin Spawn Egg.png|Piglin Spawn Egg
Piglin Brute Spawn Egg.png|Piglin Brute Spawn Egg
Pillager Spawn Egg.png|Pillager Spawn Egg
Polar Bear Spawn Egg.png|Polar Bear Spawn Egg
Pufferfish Spawn Egg.png|Pufferfish Spawn Egg
Rabbit Spawn Egg.png|Rabbit Spawn Egg
Ravager Spawn Egg.png|Ravager Spawn Egg
Salmon Spawn Egg.png|Salmon Spawn Egg
Sheep Spawn Egg.png|Sheep Spawn Egg
Shulker Spawn Egg.png|Shulker Spawn Egg
Silverfish Spawn Egg.png|Silverfish Spawn Egg
Skeleton Spawn Egg.png|Skeleton Spawn Egg
Skeleton Horse Spawn Egg.png|Skeleton Horse Spawn Egg
Slime Spawn Egg.png|Slime Spawn Egg
Sniffer Spawn Egg.png|Sniffer Spawn Egg
Snow Golem Spawn Egg.png|Snow Golem Spawn Egg
Spider Spawn Egg.png|Spider Spawn Egg
Squid Spawn Egg.png|Squid Spawn Egg
Stray Spawn Egg.png|Stray Spawn Egg
Strider Spawn Egg.png|Strider Spawn Egg
Tadpole Spawn Egg.png|Tadpole Spawn Egg
Trader Llama Spawn Egg.png|Trader Llama Spawn Egg
Tropical Fish Spawn Egg.png|Tropical Fish Spawn Egg
Turtle Spawn Egg.png|Turtle Spawn Egg
Vex Spawn Egg.png|Vex Spawn Egg
Villager Spawn Egg.png|Villager Spawn Egg
Vindicator Spawn Egg.png|Vindicator Spawn Egg
Wandering Trader Spawn Egg.png|Wandering Trader Spawn Egg (Java)
Wandering Trader Spawn Egg BE1.png|Wandering Trader Spawn Egg (Bedrock)
Warden Spawn Egg.png|Warden Spawn Egg
Witch Spawn Egg.png|Witch Spawn Egg
Wither Spawn Egg.png|Wither Spawn Egg
Wither Skeleton Spawn Egg.png|Wither Skeleton Spawn Egg
Wolf Spawn Egg.png|Wolf Spawn Egg
Zoglin Spawn Egg.png|Zoglin Spawn Egg
Zombie Spawn Egg.png|Zombie Spawn Egg
Zombie Horse Spawn Egg.png|Zombie Horse Spawn Egg
Zombie Villager Spawn Egg.png|Zombie Villager Spawn Egg
Zombified Piglin Spawn Egg.png|Zombified Piglin Spawn Egg
Mask Spawn Egg.png|Mask Spawn Egg (texture)
</gallery>
{{Hidden end}}

=== Screenshots ===
<gallery>
Classic eggs.png|Various spawn eggs utilizing their old color scheme before [[12w01a]].
Upsidedownmob.png|An example of an upside-down mob by renaming the spawn egg "Dinnerbone".
UpsideDownMobsEasterEgg.png|Two mobs spawned with the names "Grumm" and "Dinnerbone," respectively.
TheLeadPig.png|First screenshot relating to a named mob shown, through a spawn egg.
</gallery>

== Notes ==
{{notelist|fn}}

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--spawn-egg Taking Inventory: Spawn Egg] – Minecraft.net on January 6, 2022

{{Items}}

[[de:Spawn-Ei]]
[[es:Huevo generador]]
[[fr:Œufs d'apparition]]
[[it:Uovo generatore]]
[[ja:スポーンエッグ]]
[[ko:생성 알]]
[[nl:Spawnei]]
[[pl:Jajo przyzywające]]
[[pt:Ovo gerador]]
[[ru:Яйца призывания]]
[[th:ไข่เสก]]
[[zh:刷怪蛋]]
[[Category:Non-renewable resources]]</li></ul></nowiki>
20100129Stick JE1 BE1 Added sticks.
Sticks are used to craft signs, torches, swords, pickaxes, axes and shovels.
20100130Sticks are now used to craft bows and arrows.
20100206
{{Extension DPL}}<ul><li>[[Blue Dye|Blue Dye]]<br/>{{Item
|image = Blue_Dye_JE1_BE1.png
|renewable = Yes
|stackable = Yes (64)
}}

'''Blue dye''' is a [[Dye#Primary|primary dye color]].

== Obtaining ==
=== Crafting ===
{{Crafting
 |Lapis Lazuli
 |Output=Blue Dye
 |type=Material
 |head=1
}}
{{Crafting
 |Cornflower
 |Output=Blue Dye
 |type=Material
 |foot=1
}}
=== Chest loot ===
{{#invoke:LootChest|base3|blue-dye}}

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Blue Dye}}

=== Trading ===
Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 blue dye for an emerald.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Blue Dye
|spritetype=item
|nameid=blue_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Blue Dye
|spritetype=item
|nameid=blue_dye
|aliasid=dye / 18
|id=399
|form=item
|translationkey=item.dye.blue_new.name
|foot=1}}

== History ==

{{History|java}}
{{History||1.14|snap=18w43a|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}}
{{History|||snap=18w44a|Blue dyes now can changed the text color on the [[sign]]s to blue.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sell blue dyes.}}
{{History|||snap=19w11a|Blue dyes can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Blue dyes can now used to craft newly added [[blue candle]]s.}}
{{History|||snap=21w19a|Blue dyes can no longer used to craft blue candles.}}
{{History|||snap=Pre-release 1|Blue dyes can once again used to craft blue candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Blue dyes can now change the text color on [[hanging sign]]s to blue.}}
{{History||1.20|snap=23w12a|Blue dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Blue dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; blue dye now is in the common loot.}}

{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.10|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}}
{{History||1.9.0|snap=beta 1.9.0.0|Added [[flower|cornflowers]], which can be used to [[crafting|craft]] blue dye.}}
{{History||1.10.0|snap=beta 1.10.0.3|Blue dye can now be used to [[dye]] white [[carpet]]s and uncolored [[glass pane]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|Blue dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of blue dye has been changed from <code>dye/18</code> to <code>blue_dye</code>.}}

{{History|ps4}}
{{History||1.83|[[File:Blue_Dye_JE1_BE1.png|32px]] Added blue dye.}}
{{History|foot}}

== Issues ==

{{issue list}}

== References ==
{{Reflist}}

{{Items}}

[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]

[[de:Blauer Farbstoff]]
[[es:Tinte azul]]
[[fr:Teinture bleue]]
[[ja:青色の染料]]
[[ko:파란색 염료]]
[[pl: Niebieski barwnik]]
[[pt:Corante azul]]
[[zh:蓝色染料]]</li><li>[[Water Bucket|Water Bucket]]<br/>{{Item
| title = Water Bucket
| renewable = Yes
| image = Water Bucket.png
| stackable = No
}}

A '''water bucket''' is a [[bucket]] filled with [[water]].

== Obtaining ==
=== Interacting ===
To fill an empty [[bucket]] with water, {{control|use}} it on a [[water]] source block. The water is consumed in the process. Flowing water does not fill a bucket.

{{control|Using}} an empty bucket on a [[cauldron]] filled with water (water level 3) empties the cauldron and fills the bucket.

Water buckets can also be filled by placing an empty one in the fuel slot of a [[furnace]], and a wet [[sponge]] into the oven slot. The bucket is filled when the [[smelting]] process completes, which also leaves the sponge dry and ready to be reused.

=== Chest Loot ===

{{LootChestItem|water-bucket}}

== Usage ==
{{Control|Using}} a water bucket on a solid block places a water source block against that block, emptying the bucket; using a water bucket on a [[waterlogging|waterloggable]] block waterlogs the block. In [[the Nether]], however, the water evaporates, making a fire extinguishing sound and displays smoke particles while nothing gets placed.

=== Dispensers ===
A [[dispenser]] can be loaded with a water bucket, and when activated it places a water block directly before it, emptying the bucket. A dispenser loaded with an empty bucket and a water source right in front of it draws the source into the bucket when activated.

=== Cauldrons ===
A single water bucket can fill a [[cauldron]], and using an empty bucket on a water-filled cauldron fills the bucket. Empty buckets cannot be filled from partly-filled cauldrons.

=== Filling bucket with mobs ===
Water buckets can be used on a [[fish]], [[axolotl]] or [[tadpole]] to create a [[bucket of aquatic mob]].

=== Transportation ===
{{main|Tutorials/Elevators#Water elevators}}
Water buckets can be used as a means of quickly descending great heights in the [[Overworld]] and [[the End]], either by creating a waterfall or using the water bucket while falling to create a safe water landing.

Water buckets can also be used to climb vertical surfaces anywhere but [[the Nether]] by repeatedly creating higher waterfalls from the bottom and swimming up them.

== Sounds ==
{{el|je}}:
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with water
|id=item.bucket.fill
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When the bucket is placed
|id=item.bucket.empty
|translationkey=subtitles.item.bucket.empty
|volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref>
|pitch=1.0
|distance=16
|foot=1}}

{{el|je}}:
{{Sound table
|type=bedrock
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|source=block
|description=When a bucket is filled with water
|id=bucket.fill_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|source=block
|description=When a water bucket is emptied
|id=bucket.empty_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>
|id=cauldron.fillwater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/>
|id=cauldron.takewater
|volume=0.1
|pitch=1.0
|foot=1}}

==Data values==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Water Bucket
|spritetype=item
|nameid=water_bucket
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Water Bucket
|spritetype=item
|nameid=water_bucket
|aliasid=bucket / 8
|id=362
|form=item
|translationkey=item.bucketWater.name
|foot=1}}

== Advancements ==
{{load advancements|Tactical fishing;The Cutest Predator;Bukkit bukkit}}

==History==
{{History|java infdev}}
{{History||20100615|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
{{History|java alpha}}
{{History||v1.2.6|{{control|use|text=Using}} a water bucket on [[block]]s with GUIs ([[chest]]s, [[furnace]]s, etc.) no longer places the water.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Water buckets can now be used to fill [[cauldron]]s.}}
{{History||1.3.1|snap=12w15a|[[Dispenser]]s have now been given the ability to dispense water buckets. They can also collect if activated again.}}
{{History||1.8|snap=14w25a|A water bucket is now shown as the icon when [[water]] is used as a layer in [[Superflat]].}}
{{History|||snap=14w25b|[[Smelting]] a wet [[sponge]] while an empty bucket is in the fuel slot fills the bucket with water.}}
{{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, yielding a water bucket.}}
{{History|||snap=15w50a|Added sounds for collecting and pouring water using a bucket.}}
{{History||1.13|snap=17w47a|Prior to the ''[[Flattening]]'' this item's numerical ID was 326.}}
{{History|||snap=18w08b|Water buckets can now be used to pick up [[fish]] mobs.}}
{{History||1.14|snap=18w43a|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.
|Water buckets can now suck up liquids directly adjacent to the side they are facing. How this works is unknown, given the water bucket clearly already contains a liquid.}}
{{History|||snap=18w48a|Water buckets can now be found in [[chest]]s in [[village]] fishing cottages.}}
{{History|||snap=19w02a|Water buckets can now be used to put out [[campfire]]s.}}
{{History||1.17|snap=20w51a|Water buckets can now be used to collect [[axolotl]]s.}}
{{History||1.19|snap=22w11a|Water buckets can now be used to collect [[tadpole]]s.}}
{{History||1.19.3|snap=22w45a|Water buckets can now be emptied into [[waterlogging|waterlogged]] blocks, instead of placing water against them.<ref>{{bug|MC-127110|||Fixed}}</ref>}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a water bucket from the player.}}

{{History|pocket alpha}}
{{History||v0.7.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.
|Water buckets were simply called "Bucket".}}
{{History||v0.7.4|Water buckets no longer stack to 64.}}
{{History||v0.14.0|snap=build 1|Dispensers can now shoot out water from water buckets.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Water buckets can now be used to pick up [[fish mob]]s.
|Moved all bucket items, including water buckets, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of water buckets has been changed from <code>bucket/8</code> to <code>water_bucket</code>.}}
{{History||1.17.0|snap=beta 1.16.230.52|Water buckets can now be used to collect [[axolotl]]s.}}
{{History||1.18.10|snap=beta 1.18.10.24|Water buckets can now be used to collect [[tadpole]]s behind the "Wild Update" experimental toggle.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
{{History||xbox=TU9|[[Dispenser]]s have now been given the ability to shoot out the [[liquids]] inside water buckets. They can also suck up the liquids if activated again, but a bug prevents the empty [[bucket]] from being filled. Whether this was ever fixed is unknown.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
{{History|foot}}

==Issues==
{{issue list}}

==Gallery==
<gallery>
Water Bucket SDGP.png|Water bucket in the [[Super Duper Graphics Pack]].
</gallery>

==References==
{{Reflist}}

{{Items}}

[[Category:Renewable resources]]
[[Category:Tools]]

[[de:Wassereimer]]
[[ja:水入りバケツ]]
[[pt:Balde de água]]
[[th:ถังน้ำ]]
[[uk:Відро води]]
[[zh:水桶]]</li></ul>
Sticks are now used to craft hoes.
20100219
{{Extension DPL}}<ul><li>[[Chestplate|Chestplate]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}
{{Item
| image = <gallery>
Leather Tunic.png | Leather
Chainmail Chestplate.png | Chainmail
Iron Chestplate.png | Iron
Diamond Chestplate.png | Diamond
Golden Chestplate.png | Golden
Netherite Chestplate.png | Netherite
</gallery>
| durability = 
* Leather: 80
* Chainmail: 240
* Iron: 240
* Golden: 112
* Diamond: 528
* Netherite: 592
| renewable = 
* '''Netherite''': No
* '''All Other''': Yes
| stackable = No
}}
'''Chestplates''' are a type of [[armor]] that covers the upper body of the player. There are six types of chestplates: '''leather''', '''chainmail''', '''iron''', '''diamond''', '''gold''' and '''netherite'''.

== Obtaining ==

=== Crafting ===

{{crafting
  |head=1
  |showname=0
  |showdescription=1
  |name=[[Chestplate]]
  |A1= Leather;Gold Ingot;Iron Ingot;Diamond
  |C1= Leather;Gold Ingot;Iron Ingot;Diamond
  |A2= Leather;Gold Ingot;Iron Ingot;Diamond
  |B2= Leather;Gold Ingot;Iron Ingot;Diamond
  |C2= Leather;Gold Ingot;Iron Ingot;Diamond
  |A3= Leather;Gold Ingot;Iron Ingot;Diamond
  |B3= Leather;Gold Ingot;Iron Ingot;Diamond
  |C3= Leather;Gold Ingot;Iron Ingot;Diamond
  |Output= Leather Tunic;Golden Chestplate;Iron Chestplate;Diamond Chestplate
  |type= Combat
}}
{{crafting
  |foot=1
  |ignoreusage=1
  |name=[[Chestplate]]
  |ingredients=Damaged Matching [[Chestplate]]
  |Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate
  |Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate
  |Output= Leather Tunic; Golden Chestplate; Chainmail Chestplate; Iron Chestplate; Diamond Chestplate; Netherite Chestplate
  |description= The durability of the two chestplates is added together, making a fully healed chestplate. You can get 5% more durability while using a grindstone to fix.
  |type= Combat
}}

=== Upgrading ===
{{Smithing
|Netherite Upgrade
|Diamond Chestplate
|Netherite Ingot
|Netherite Chestplate
|description=
|tail=1
}}

=== Repairing ===
==== Grinding ====
{{Grinding
|showdescription=1
|ingredients=Damaged Matching Chestplates
|Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate
|Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate
|Leather Tunic; Chainmail Chestplate; Iron Chestplate; Golden Chestplate; Diamond Chestplate; Netherite Chestplate
|description=The durability of the two chestplates are added together, plus an extra 5% durability.
}}

==== [[Anvil mechanics#Unit repair|Unit repair]] ====
Chestplates can be repaired in an [[anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the chestplate's maximum durability, rounded down.

=== Mob loot ===

[[Zombie]]s and [[skeleton]]s have a small chance to spawn wearing any armor. There is an 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a chestplate upon death. The chestplate the mob drops is usually badly damaged, and rarely enchanted.

[[Vindicator]]s and [[Pillager]]s spawning in [[raid]]s have a 4.1% chance (5.12% on hard difficulty) to drop iron chestplate, which is almost always badly damaged and rarely enchanted.

=== Natural generation ===
Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron chestplate]].

=== Chest loot ===
{{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather tunic.<ref>{{bug|MCPE-109048}}</ref>
{{LootChestItem|leather-tunic,random-enchanted-leather-tunic,chainmail-chestplate,iron-chestplate,level-enchanted-iron-chestplate,golden-chestplate,random-enchanted-golden-chestplate,diamond-chestplate,damaged-diamond-chestplate,level-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate-2}}

=== Trading ===

{{IN|java}}, novice-level armorer villagers have a 40% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers always sell an enchanted<ref group="note" name="enchantment" /> diamond chestplate for 18-35 emeralds. Novice-level leatherworker villagers have a {{frac|2|3}} chance to sell a leather tunic<ref group="note" name="dye note">The leather armor has a random color created by two dyes (possibly the same dye twice).</ref> for 7 emeralds. Journeyman-level Leatherworker villagers always offer the same trade.

Armorer villagers may give the players with the [[Hero of the Village]] effect a chainmail chestplate.

{{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a {{frac|1|3}} chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers have a 50% chance to sell an enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond chestplate for 16 emeralds. Novice-level leatherworker villagers have a 50% chance to sell leather tunic for 7 emeralds. Master-level leatherworkers always sell an enchanted<ref group="note" name="enchantment" /> leather tunic for 7 emeralds.

{{notelist|columns=1}}

== Usage ==

Chestplates can be placed in the 2nd armor slot of a player's [[inventory]] for activation.

=== Defense points ===

Defense points are each signified by chestplates in the armor bar above the [[health]] bar. 1 defense point is half of a chestplate in the armor bar. Each defense point reduces any damage dealt to the player, which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.

The following table shows the amount of defense points added by chestplates.

{| class="wikitable" data-description="Chestplate defense points"
|-
!scope="col" | Material
!scope="col" | Defense points
|-
!scope="row" | Leather
| {{armor|3}}
|-
!scope="row" | Golden
| rowspan="2" | {{armor|5}}
|-
!scope="row" | Chainmail
|-
!scope="row" | Iron
| {{armor|6}}
|-
!scope="row" | Diamond
| rowspan="2" | {{armor|8}}
|-
!scope="row" | Netherite
|}

===Knockback Resistance ===

A netherite chestplate provides 10% knockback resistance.

=== Durability ===

The following table shows the amount of damage each piece of armor can absorb before being destroyed.

Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that unenchanted armor does not protect against (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits chest plates can endure.

Netherite armor is not damaged by [[lava]] or [[fire]] when worn.

{| class="wikitable" data-description="Chestplate durability"
|-
! Material
! Durability
|-
!scope="row" | Leather
| 80
|-
!scope="row" | Golden
| 112
|-
!scope="row" | Chainmail
| rowspan="2" | 240
|-
!Iron
|-
!scope="row" | Diamond
| 528
|-
!scope="row" | Netherite
| 592
|}

==== Repair ====

Chestplates may be [[item repair|repaired]] by using them along with some of their crafting material ([[leather]], [[gold ingot]]s, [[iron ingot]]s, [[diamond]]s, or [[netherite ingot]]s) in an [[anvil]]. Chainmail chestplates may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another chestplate of the same material.

=== Enchantments ===

A chestplate can receive the following [[enchantment]]s:

{| class="wikitable"
|-
! Enchantment !! Max Level  !! Notes
|-
| [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref>
|-
| [[Projectile Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Blast Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Unbreaking]] || III ||
|-
|  [[Thorns]] || III || <ref group="note" name="maxlvl">The max level obtainable in the enchanting table is 2</ref>
|-
| [[Mending]] || I || <ref group=note name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref>
|-
| [[Curse of Binding]] || I || <ref group="note" name="anvil2"/>
|-
| [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/>
|}
{{notelist}}

=== Smelting usage ===

{{Smelting|showname=1|Iron Chestplate;Chainmail Chestplate;Golden Chestplate|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}
=== Piglins ===
{{EntityLink|Piglin|Piglins}} are attracted to ''golden'' chestplates and pick them up, examining them for 6 to 8 seconds. Piglins can wear other chestplates but are not attracted to them. They prefer stronger chestplates over weaker chestplates, with one exception: They always prefer golden chestplates over all other chestplates, throwing out stronger chestplates to equip them. Enchanted chestplates are preferred over unenchanted chestplates.

== Sounds ==
{{el|je}}:
{{Sound table
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|subtitle=Leather armor rustles
|source=player
|description=When a leather chestplate is equipped
|id=item.armor.equip_leather
|translationkey=subtitles.item.armor.equip_leather
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|subtitle=Chain armor jingles
|source=player
|description=When a chainmail chestplate is equipped
|id=item.armor.equip_chain
|translationkey=subtitles.item.armor.equip_chain
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|subtitle=Iron armor clanks
|source=player
|description=When an iron chestplate is equipped
|id=item.armor.equip_iron
|translationkey=subtitles.item.armor.equip_iron
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|subtitle=Gold armor clinks
|source=player
|description=When a gold chestplate is equipped
|id=item.armor.equip_gold
|translationkey=subtitles.item.armor.equip_gold
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|subtitle=Diamond armor clangs
|source=player
|description=When a diamond chestplate is equipped
|id=item.armor.equip_diamond
|translationkey=subtitles.item.armor.equip_diamond
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|subtitle=Netherite armor clanks
|source=player
|description=When a netherite chestplate is equipped
|id=item.armor.equip_netherite
|translationkey=subtitles.item.armor.equip_netherite
|volume=0.8
|pitch=1.0/0.9
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=dependent
|description=When a chestplate's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{el|be}}:
{{Sound table
|type=bedrock
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|source=player
|description=When a leather chestplate is equipped
|id=armor.equip_leather
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|source=player
|description=When a chain chestplate is equipped
|id=armor.equip_chain
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|source=player
|description=When an iron chestplate is equipped
|id=armor.equip_iron
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|source=player
|description=When a gold chestplate is equipped
|id=armor.equip_gold
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|source=player
|description=When a diamond chestplate is equipped
|id=armor.equip_diamond
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|source=player
|description=When a netherite chestplate is equipped.
|id=armor.equip_netherite
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When a leather chestplate is dyed using a cauldron
|id=cauldron.dyearmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a leather chestplate's dye is removed using a cauldron
|id=cauldron.cleanarmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a chestplate's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Leather Tunic
|spritetype=item
|nameid=leather_chestplate
|itemtags=freeze_immune_wearables
|form=item}}
{{ID table
|displayname=Chainmail Chestplate
|spritetype=item
|nameid=chainmail_chestplate
|form=item}}
{{ID table
|displayname=Iron Chestplate
|spritetype=item
|nameid=iron_chestplate
|form=item}}
{{ID table
|displayname=Diamond Chestplate
|spritetype=item
|nameid=diamond_chestplate
|form=item}}
{{ID table
|displayname=Golden Chestplate
|spritetype=item
|nameid=golden_chestplate
|form=item}}
{{ID table
|displayname=Netherite Chestplate
|spritetype=item
|nameid=netherite_chestplate
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Leather Tunic
|spritetype=item
|nameid=leather_chestplate
|id=336
|form=item}}
{{ID table
|displayname=Chainmail Chestplate
|spritetype=item
|nameid=chainmail_chestplate
|id=340
|form=item}}
{{ID table
|displayname=Iron Chestplate
|spritetype=item
|nameid=iron_chestplate
|id=344
|form=item}}
{{ID table
|displayname=Diamond Chestplate
|spritetype=item
|nameid=diamond_chestplate
|id=348
|form=item}}
{{ID table
|displayname=Golden Chestplate
|spritetype=item
|nameid=golden_chestplate
|id=352
|form=item}}
{{ID table
|displayname=Netherite Chestplate
|spritetype=item
|nameid=netherite_chestplate
|id=610
|form=item
|foot=1}}

=== Item data ===
When leather tunics are dyed, it has the following NBT:
<div class="treeview">
* {{nbt|compound|tag}}: Parent tag.
** {{nbt|compound|display}}: Display properties.
*** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref>
</div>

== Achievements ==
{{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}}

== Advancements ==
{{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris}}

== History ==

{{History|java classic}}
{{History||June 14, 2009|link=wordofnotch:123343045|[[Notch]] discussed how armor would work in [[Survival]] mode: "Two types of swords, two types of armor, two types of helmets. The basic versions require iron. The advanced versions require steel, which you make by combining iron and coal. Carrying swords, armor or helmets take up inventory slots, but otherwise have no penalty and work pretty much as you expect (prevent some damage, or cause more damage)".}}
{{History||August 13, 2009|link=wordofnotch:162091556|Notch tested chestplates on the [[human]]. They were merely aesthetic at the time and had no effect on gameplay.}}
{{History||0.24_SURVIVAL_TEST|[[File:Plate Chestplate.png|32px]] Added the [[Java_Edition_removed_features#Armor_in_Survival_Test|plate chestplate]].
|[[File:Chainmail Chestplate JE1.png|32px]] Added the model and the texture for the unused [[Java_Edition_removed_features#Armor_in_Survival Test|chain chestplate]].
|[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] The plate chestplate has been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}}
{{History|java indev}}
{{History||0.31|snap=20091223-1|Plate and chain armor chestplates are no longer used.}}
{{History|||snap=20091231-2|[[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Studded Chestplate (item) JE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] Added the single item form of relation to leather, [[History of textures/Unused textures#Studded armor|studded]], chainmail, and plate (iron) chestplates.
|The textures of the cloth chestplate are taken from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. The rest are from ''[[Legend of the Chambered 2]]''.}}
{{History||20100206|[[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added the item form of golden and diamond chestplates.
|Removed the leather-chain chestplate.}}
{{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor - including chestplates.}}
{{History||20100212-1|Added armor models.
|[[File:Indev 20100212 armor.png|50px]] Armor models are now displayed on the [[player]] in the [[inventory]].}}
{{History||20100218|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] Added models of cloth, chainmail, iron, gold, and diamond chestplates.
|Chestplates can now be [[crafting|crafted]] and worn.
|Chestplates now functions. All chestplates give {{Armor|8}}. Chestplates have limited [[item durability|durability]], with lower tier chestplates less durable than higher tier chestplates.}}
{{History|java alpha}}
{{History||v1.0.8|With the introduction of [[leather]], "Cloth Chestplate" has been renamed to "Leather Tunic".
|Leather tunics is now [[crafting|crafted]] with leather instead of [[wool|cloth]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: ((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}}
{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted chestplates are revealed.}}
{{History|||snap=Beta 1.9 Prerelease 3|Iron chestplates can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=Beta 1.9 Prerelease 4|Chestplates can now be [[enchanting|enchanted]].}}
{{History||1.1|snap=12w01a|Iron chestplates can now be found in the new blacksmith [[chest]]s in [[village]]s.}}
{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to wear chestplates.}}
{{History|||snap=12w21a|Chainmail chestplates can now be obtained legitimately in [[survival]] mode through [[trading]].
|Blacksmith [[villager]]s now [[trading|sell]] chainmail chestplates for 11–14 emeralds.
|Blacksmith villagers now sell diamond chestplates for 16–18 emeralds.
|Blacksmith villagers now sell iron chestplates for 10–13 emeralds.
|Butchers now sell leather tunics for 4 emeralds.}}
{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombified piglins|zombie pigmen]], with the likelihood increasing with difficulty.}}
{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather chestplates.}}
{{History|||snap=12w34a|Leather tunics can now be dyed by [[crafting]] a leather tunic piece with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather tunics on a [[cauldron]] with [[water]].
|[[File:Leather Tunic JE2.png|32px]] [[File:Leather Tunic (item) JE2.png|32px]] Default leather tunic textures are now slightly darker and have buttons.}}
{{History|||snap=12w34b|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Diamond Chestplate JE2.png|32px]] The texture of leather and diamond chestplates has been changed. Leather tunics now have longer sleeves. Diamond chestplates now have notches under the shoulders.}}
{{History|||snap=12w36a|[[Dye]]d leather tunics are now more saturated and have a slight tint of tan in respect to the default armor color.}}
{{History|||snap=12w37a|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Boots JE2 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Leather armor now have non-dyed parts on cap, pants and boots. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}}
{{History||1.4.6|snap=12w50a|The [[Thorns]] enchantment can now be [[enchanting|enchanted]] on chestplates.}}
{{History||1.5|snap=13w04a|Armor in the [[player]]'s hand can now be equipped by right-clicking.
|[[Dispenser]]s can now equip nearby players with armor.}}
{{History||1.6.1|snap=13w18a|Golden chestplates are now found in the new [[chest]]s in [[nether fortress]]es.}}
{{History||1.7.2|snap=13w36a|Leather [[boots]] can now be obtained as one of the "junk" items by [[fishing]].}}
{{History||1.8|snap=14w02a|[[Trading|Trades]] changed: armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s, chain [[leggings]] for 9–11 emeralds, chain chestplates for 11–15 emeralds and chain helmets for 5–7 emeralds.
|Armorer villagers now sell enchanted diamond chestplates for 16–19 emeralds, and no longer sell other diamond armor.
|Armorer villagers now sell iron chestplates for 10–14 emeralds and iron helmets for 4–6 emeralds, and no longer sell other iron armor.
|Leatherworkers now sell enchanted leather tunics for 7–12 emeralds, and no longer sell other leather armor.}}
{{History|||snap=14w05a|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}}
{{History|||snap=14w06a|Armor is now visible on [[giant]]s.}}
{{History|||snap=14w25a|Chain armor [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
{{History||1.9|snap=15w31a|Enchanted iron and diamond armor can now be found in [[end city]] ship [[chest]]s.
|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}
{{History|||snap=15w34b|Armor [[item durability|durability]] now affects armor value.}}
{{History|||snap=15w36a|Armor and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
{{History|||snap=15w36d|Armor durability affecting value has been removed.
|Armor now has an attribute controlling the defense points.}}
{{History|||snap=15w43a|The average yield of gold chestplates in [[nether fortress]] [[chest]]s has been decreased.}}
{{History|||snap=15w50a|Added <code>equip</code> [[sound]]s for all types of armor.}}
{{History|||snap=16w02a|Armor and armor enchantment calculations have been changed again.}}
{{History|||snap=16w05a|Armor calculations have been changed, once again.}}
{{History||1.11|snap=16w39a|Diamond and chainmail chestplates are now found in the new [[woodland mansion]] chests.}}
{{History||1.11.1|snap=16w50a|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.}}
{{History|||snap=18w09a|Leather tunics now have a chance of generating in [[underwater ruins]].}}
{{History|||snap=18w10a|Leather tunics can now generate in [[buried treasure]] [[chest]]s.}}
{{History|||snap=18w11a|Enchanted leather tunics can now generate in the chests of [[shipwreck]]s.}}
{{History|||snap=18w20a|Chain armor pieces have been renamed to "chainmail".}}
{{History||1.14|snap=18w43a|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of armor have been changed.}}
{{History|||snap=18w48a|Leather tunics can now be found in [[chest]]s in [[village]] tanneries.}}
{{History|||snap=18w50a|Iron chestplates can now be found on [[armor stand]]s in [[taiga]] villages.}}
{{History|||snap=19w08a|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}}
{{History|||snap=19w11a|Leatherworker villagers now sell randomly [[dye]]d leather tunics, instead of enchanted leather tunics.}}
{{History|||snap=19w13a|Armorer villagers now give chainmail chestplates to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|[[File:Netherite Chestplate JE1.png|32px]] [[File:Netherite Chestplate (item) JE1.png|32px]] Added netherite chestplate.}}
{{History|||snap=20w10a|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] The texture of netherite chestplate have been changed.
|Netherite chestplate can no longer be [[crafting|crafted]].
|Netherite chestplate is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}}
{{History|||snap=20w16a|All parts of golden and netherite chestplates now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] and [[ruined portal]] chests.}}
{{History|||snap=20w17a|Diamonds chestplates now generates in place of netherite armor in bastion remnant [[chest]]s.}}
{{History||1.17|snap=20w48a|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}}
{{History||1.18.2|snap=22w03a|Netherite chestplate knockback resistance is no longer random.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather chestplates can now be trimmed using a [[smithing table]].
|There are 10 types of material that determine the color of the trim:
*Iron
*Copper
*Gold
*Lapis
*Emerald
*Diamond
*Netherite
*Redstone
*Amethyst
*Quartz
|Upgrading diamond chestplate to netherite chestplate now requires the netherite upgrade [[smithing template]].}}
{{History|||snap=23w05a|Leather tunics can now be trimmed using a smithing table.|Chestplates can now have trims of the same material it is made out of.|The texture of the dune armor trim has been tweaked, so that the symbol on the chestplate is moved up a few pixels.}}
{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.|Added a darkest pixel to {{cd|chestplate_trim}} trim item texture.}}
{{History||1.19.4|snap=23w05a|Chestplates can now be swapped by {{ctrl|using}} them/elytra in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
{{History||?|Chestplates can now be swapped in [[armor stand]]s by {{ctrl|using}} them/elytra in the armor stand's slot.}}
{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|
Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}

{{History|pocket alpha}}
{{History||v0.6.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}}
{{History||v0.8.0|snap=build 2|[[File:Leather Tunic (item) JE3 BE2.png|32px]] The leather armor sprites have been changed to that of {{el|je}}, but its armor [[model]] remains that of older versions.}}
{{History||v0.9.0|snap=build 1|Iron armor now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}}
{{History||v0.11.0|snap=build 11|Armor now protects against [[damage]] from [[mob]]s only.}}
{{History||v0.12.1|snap=build 1|Armor can now be worn by mobs.
|Golden chestplates can now be found in [[nether fortress]] [[chest]]s.
|Chainmail armor can now be obtained in [[survival]] mode from a mob wearing it.}}
{{History||?|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}}
{{History||v0.14.0|snap=build 1|[[File:Leather Tunic JE3 BE2.png|32px]] The textures of leather chestplate have been changed.
|Leather armor can now be dyed.}}
{{History||v0.15.0|snap=build 1|Armor can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}
{{History||v0.15.10|[[Cape]]s no longer clip through armor.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron armor and enchanted diamond armor can now be found inside [[chest]]s within [[end city]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Iron [[helmet]]s, iron chestplates, enchanted diamond chestplates and chainmail armor are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.
|Diamond chestplates and chainmail chestplates can now be found inside [[woodland mansion]] chests.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Chainmail chestplates now generate in [[buried treasure]] chests.
|Enchanted leather armor can now be found inside [[shipwreck]] supply room [[chest]]s.}}
{{History|||snap=beta 1.2.20.1|Leather chestplates can now be found inside [[underwater ruins]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplates have been changed.
|Iron armor now can be found in plains [[village]] weaponsmith [[chest]]s.
|Leather armor can now be found inside plains village tannery chests.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron armor now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.
|Leather armor can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}}
{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron armor.}}
{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}}
{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears dyed properly when worn by armor stands.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] Added netherite chestplate.
|Armor can now be obtained from [[piglin]]s that naturally spawn with golden armor.}}
{{History|||snap=beta 1.16.0.57|All parts of golden and netherite armor now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] chests.
|Netherite armor can no longer be [[crafting|crafted]].
|Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}}
{{History|||snap=beta 1.16.0.63|Diamonds armor now generates in place of netherite armor in bastion remnant [[chest]]s.}}
{{History|||snap=beta 1.16.200.53|Netherite Armor now gives a 90% reduction in Knockback.}}
{{History||1.16.210|snap=beta 1.16.210.53|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.
|Added a quick equip for armor to the [[inventory]] interface.}}
{{History||xbox=TU12|ps=1.03|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] The textures for leather chestplate have been changed.}}
{{History||xbox=TU14|ps=1.05|Leather armor can now be [[dye]]d.
|[[Item repair]] can now repair armor.}}
{{History||xbox=TU25|xbone=CU13|ps=1.16|Armor now have the quick equip functionality.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History|PS4}}
{{History||1.90|[[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplate items have been changed (except for the leather one).}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}}
{{History|foot}}

; Armor durability from Indev until late Beta
{| class="wikitable" data-description="Armor Durability during Indev until late Beta" style="text-align:center;"
|-
!scope="col" | Material
!scope="col" | Helmet
!scope="col" | Chestplate
!scope="col" | Leggings
!scope="col" | Boots
|-
|scope="row" | '''Leather'''
| 33
| 48
| 45
| 39
|-
|scope="row" | '''Golden'''
| 66
| 96
| 90
| 78
|-
|scope="row" | '''Chainmail'''
| 66
| 96
| 90
| 78
|-
|scope="row" | '''Iron'''
| 132
| 192
| 180
| 156
|-
|scope="row" | '''Diamond'''
| 264
| 384
| 360
| 312
|}

== Issues ==
{{issue list}}

== Trivia ==
* Chestplates do not render on the player's arm in first person view.<ref>{{bug|MC-25512}}</ref><ref>{{bug|MCPE-30000}}</ref>

== Gallery ==

=== Enchanted Chestplates ===
<gallery>
File:Enchanted Leather Tunic (item).gif
File:Enchanted Chainmail Chestplate (item).gif
File:Enchanted Iron Chestplate (item).gif
File:Enchanted Golden Chestplate (item).gif
File:Enchanted Diamond Chestplate (item).gif
File:Enchanted Netherite Chestplate (item).gif
</gallery>
<gallery>
File:Enchanted Leather Chestplate.gif
File:Enchanted Chainmail Chestplate.gif
File:Enchanted Iron Chestplate.gif
File:Enchanted Golden Chestplate.gif
File:Enchanted Diamond Chestplate.gif
File:Enchanted Netherite Chestplate.gif
</gallery>

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--chestplate Taking Inventory: Chestplate] – Minecraft.net on August 4, 2021

{{Items}}

[[Category:Armor]]

[[ja:チェストプレート]]
[[ko:흉갑]]
[[pt:Peitoral]]
[[pl:Napierśnik]]
[[th:เสื้อเกราะ]]
[[zh:胸甲]]</li><li>[[Cooked Chicken|Cooked Chicken]]<br/>{{about|a food item|other uses of the word "chicken"|Chicken (disambiguation)}}
{{Item
| title = Cooked Chicken
| image = Cooked Chicken.png
| renewable = Yes
| heals = {{hunger|6}}
| stackable = Yes (64)
}}

'''Cooked chicken''' is a [[food]] item that can be eaten by the [[player]].

== Obtaining ==

=== Mob loot ===

When a chicken dies while on fire, it drops one cooked chicken. The maximum is increased by 1 per level of [[Looting]], for a maximum of 1–4 cooked chicken with Looting III.

=== Cooking ===

[[Raw chicken]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of cooked chicken removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).
{{Smelting
|Raw Chicken
|Cooked Chicken
|0,35
}}

=== Trading ===
{{IN|java}}, apprentice-level butcher [[villager]]s have a {{frac|2|3}} chance to sell 8 cooked chicken for an [[emerald]]. 

Butcher villagers may give cooked chicken to players with the [[Hero of the Village]] effect.{{only|java}}

{{IN|bedrock}}, apprentice-level butcher villagers have a 25% chance to sell 8 cooked chicken for an emerald as part of their trades.

== Usage ==
=== Food ===

To eat cooked chicken, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 7.2 hunger [[Hunger#Mechanics|saturation]].

=== Wolves ===

Cooked chicken can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

== Sounds ==

{{Sound table/Entity/Food}}

== Data values ==

=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Cooked Chicken
|spritetype=item
|nameid=cooked_chicken
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Chicken
|spritetype=item
|nameid=cooked_chicken
|id=276
|form=item
|foot=1}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== Video ==

<div style="text-align:center">{{yt|ux362Ae8Llc}}</div>

== History ==

{{History|java beta}}
{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93330811608240128|[[File:Cooked Chicken (pre-release).png|32px]] A teaser image for cooked chicken is revealed by [[Jeb]].}}
{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93946593748852736|[[File:Cooked Chicken (pre-release 2).png|32px]] Jens changes the texture based on feedback, saying "the chicken may be too smooth compared to other MC [[item]]s."<ref>https://twitter.com/jeb_/status/93335976298033152</ref>}}
{{History||1.8|snap=Pre-release|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}}
{{History|java}}
{{History||1.2.1|snap=12w03a|Cooked chicken can now be used to breed wolves.}}
{{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 7–8 cooked chicken for 1 [[emerald]].}}
{{History||1.4.2|snap=12w37a|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}}{{History||1.8|snap=14w02a|Butcher villagers now [[trading|sell]] 6–8 cooked chicken for 1 [[emerald]]. Farmer [[villager]]s no longer sell cooked chicken.}}
{{History||1.9|snap=15w43a|[[Chicken]]s can now [[drops|drop]] several cooked chickens if killed with a [[Looting]]-enchanted [[weapons|weapon]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 366.}}
{{History||1.14|snap=18w43a|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}}
{{History|||snap=19w13a|Butcher villagers now give cooked chicken to players under the [[Hero of the Village]] effect.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}}
{{History||v0.5.0|Cooked chicken now restores {{hp|6}} instead of {{hp|3}}.}}
{{History||v0.8.0|snap=build 1|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}}
{{History||v0.12.1|snap=build 1|Cooked chicken now restores [[hunger]] instead of [[health]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Butcher villagers now [[trading|sell]] 6–8 cooked chicken for 1 [[emerald]].}}
{{History||?|[[Chicken]]s can now [[drops|drop]] several cooked chickens if killed with a [[Looting]]-enchanted [[weapons|weapon]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, butcher [[villager]]s now have a 25% chance to [[trading|sell]] 4 cooked chicken as part of their second-tier [[trading|trade]].}}
{{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, apprentice butcher [[villager]]s now have a 25% chance to [[trading|sell]] 8 cooked chicken instead of 4.}}

{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}}
{{History||xbox=TU12|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}}
{{History|PS4}}
{{History||1.90|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Cooked Chicken JE2 BE2.png|32px]] Added cooked chicken.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
Beta 1.8 Dev Chicken.png|First image of cooked chicken.
Beta 1.8 Dev Chicken 2.png|Second image of cooked chicken.
</gallery>

== References ==
{{reflist}}

{{Items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[cs:Pečené kuře]]
[[de:Gebratenes Hühnchen]]
[[es:Pollo asado]]
[[fr:Poulet rôti]]
[[hu:Sültcsirke]]
[[it:Pollo cotto]]
[[ja:焼き鳥]]
[[ko:익힌 닭고기]]
[[nl:Gebraden kip]]
[[pl:Pieczony kurczak]]
[[pt:Frango assado]]
[[ru:Жареная курятина]]
[[zh:熟鸡肉]]</li></ul>
Sticks can be used as fuel for the newly added furnace.
20100223
{{Extension DPL}}<ul><li>[[Ender Pearl|Ender Pearl]]<br/>
{{ItemEntity
|image=Ender Pearl.png
|renewable=Yes
|stackable=Yes (16)
|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
}}
An '''ender pearl''' is an [[item]] that can be thrown and [[teleport|teleports]] the thrower to where it lands, and used to craft [[eye of ender|eyes of ender]] which are required to access [[the End]].

== Obtaining ==
=== Mob loot ===
An [[enderman]] has a 50% chance to drop 1 ender pearl when killed. The drop is increased by 1 per level of [[Looting]], with a maximum of 4 with Looting III.

=== Chest loot ===
{{LootChestItem|ender-pearl}}

A [[trapped chest]] always containing 2 ender pearls can be found in the "fake end portal" room of [[woodland mansion]]s.

=== Trading ===
{{IN|java}}, expert-level [[Trading#Cleric|cleric villagers]] have a {{frac|2|3}} chance to sell an ender pearl for 5 [[emerald]]s.

{{IN|bedrock}}, expert-level cleric villagers sell one ender pearl for 5 emeralds.

=== Bartering ===
[[Piglin]]s have a {{frac|10|459}} (4.27) chance to [[barter]] 3-4 ender pearls when given a [[gold ingot]].

== Usage ==
Ender pearls can be thrown by pressing {{control|use}}. After it is thrown, the ender pearl is consumed, and the player teleports to where it lands, taking {{hp|5}} [[fall damage]]. Wearing armor enchanted with [[Protection]] and/or [[Feather Falling]] reduces the damage taken from the ender pearl. 

Ender pearls have a small cone of travel; they do not all follow the same path when thrown in the same direction. The direction and velocity of ender pearl throws is slightly randomized. They can travel about 30 blocks when thrown straight up, and up to 54 blocks forward when thrown at an optimum launch angle of ~35° (on even ground).

The thrower's vertical velocity influences the throw. Hence timing a throw with a jump can increase the throwing range to 42 blocks when thrown straight up and 64 blocks forward at a 35° angle. Throwing while falling significantly decreases the range. Ender pearls collide with all [[minecart]] types, [[boat]]s, [[end crystal]]s and [[nether portal]]s, and travel through [[end portal]]s. Ender pearls that fall into the [[void]] disappear, and do not trigger the player to teleport. However, ender pearl entities (instead of dropped items) are ''not'' destroyed by lava and will teleport the player to the bottom of lava pools/lava oceans.

Ender pearls have a cooldown of one second before they can be used again. The cooldown is shown in the hotbar by a white overlay on the ender pearl that shrinks and must disappear before the player can use it again. If there are other inventory or hotbar slots containing ender pearls, they are covered with the white overlay as well.<ref>{{bug|MC-88236|||WAI}}</ref> 

Ender pearls can be thrown into [[end gateway]]s to reach the outer islands of the End. They can also be thrown into the [[exit portal]] to reach the player's spawn point.

Ender pearl teleportation makes no sound ''itself''{{only|java}}, but does emit a "small fall" sound at the destination when applying teleportation damage to the player.

=== Stasis chamber ===
Ender pearls are affected by [[bubble column]]s. An ender pearl can remain afloat on top of an upward bubble column, allowing it to be stored indefinitely. A mechanism can then be triggered to make the ender pearl hit a solid surface (e.g. by closing a [[trapdoor]]), teleporting the thrower back to the setup wherever they are.

=== Spawning endermites ===
An ender pearl has a 10% chance to spawn an [[endermite]] when it lands. This is the only way through which endermites can spawn, without using cheats. The endermite spawns at ''the player's position'' when the pearl lands{{only|je}}, or at the pearl's landing site{{only|be}}.

=== Crafting ingredient ===
{{crafting usage}}

== Sounds ==
{{edition|java}}:<br>
Thrown ender pearls use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Bow shoot.ogg
|subtitle=Ender Pearl flies
|source=neutral
|description=When an ender pearl is thrown
|id=entity.ender_pearl.throw
|translationkey=subtitles.entity.ender_pearl.throw
|volume=0.5
|pitch={{frac|1|3}}-0.5
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Bow shoot.ogg
|source=player
|description=When an ender pearl is thrown
|id=random.bow
|volume=0.5
|pitch=0.33-0.5
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Ender Pearl
|spritetype=item
|nameid=ender_pearl
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Thrown Ender Pearl
|spritetype=entity
|spritename=Ender Pearl
|nameid=ender_pearl
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Ender Pearl
|spritetype=item
|nameid=ender_pearl
|id=422
|foot=1}} 
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Ender Pearl
|spritetype=entity
|nameid=ender_pearl
|id=87
|foot=1}}

===Entity Data===
Thrown ender pearls have entity data that define various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Achievements ==
{{Load achievements|Beam Me Up}}

== Advancements ==
{{load advancements|Remote Getaway;Bullseye}}

== History ==
{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Ender Pearl JE1.png|32px]] Added ender pearls along with [[endermen]]. 
|Ender pearls have no use, but can stack up to 64.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Ender pearls are now less commonly found near bodies of [[water]] since [[endermen]] now teleport away when in contact with water. Before this version, endermen didn't attempt to teleport and were [[damage]]d/killed from water much more frequently, causing numerous ender pearls to occur around bodies of water.
|Later, on a suggestion from [[wikipedia:Reddit|Reddit]] user isJesus, [[Notch]] implemented the teleporting feature for ender pearls.<ref>http://www.reddit.com/r/Minecraft/comments/kpsay/eggsnowballender_pearl_suggestiongif/c2mabfj</ref><ref>{{Tweet|notch|118614580539826176}}</ref><ref>http://www.reddit.com/r/Minecraft/comments/kss7n/twitter_ender_pearls_have_a_unique_ability_now/c2mwldd</ref>}}
{{History|||snap=Beta 1.9 Prerelease 2|Added teleporting feature to ender pearls.
|Using an ender pearl to teleport resulted in being kicked from servers for "hacking". This is due to a check triggering that was supposed to prevent modified clients from moving too quickly.
|Ender pearls now only stack up to 16.}}
{{History|||snap=Beta 1.9 Prerelease 3|Ender pearls are now used to craft [[eyes of ender]].
|Ender pearls can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History||1.3.1|snap=12w24a|[[File:Ender Pearl JE2 BE1.png|32px]] The texture of ender pearls has been changed.}}
{{History||1.8|snap=14w02a|As part of the revamp of the trading system, cleric [[villager]]s now [[trading|buy]] ender pearls.}}
{{History|||snap=14w03a|Villager clerics no longer buy ender pearls.}}
{{History|||snap=14w11b|Ender pearls have a 5% chance to spawn [[endermite]]s when used.}}
{{History||1.9|snap=15w31a|Ender pearls can now be thrown in [[Creative]] mode.}}
{{History|||snap=15w34c|Ender pearls now have a cooldown after using them.}}
{{History|||snap=15w41a|[[Villager]] clerics now [[trading|sell]] ender pearls for 4–7 [[emerald]]s, as one of their tier III trades.}}
{{History|||snap=15w49a|Thrown ender pearls now take the user's motion into account. For example, an ender pearl thrown forward will land closer if the player is falling, and land farther if the player is ascending.}}
{{History||1.10|snap=16w21a|Ender pearls can now teleport riders off their mounts.}}
{{History||1.11|snap=16w32a|The entity ID of ender pearls has been changed from <code>ThrownEnderpearl</code> to <code>ender_pearl</code>.}}
{{History|||snap=16w39a|Ender pearls can now be found in [[woodland mansion]]s' fake portal room [[chest]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 368.}}
{{History||1.14|snap=18w43a|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}}
{{History||1.16|snap=20w07a|Ender pearls have a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 2–4.}}
{{History|||snap=20w09a|Ender pearls now have a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w10a|Ender pearls now have a {{frac|20|411}} (~4.87%) chance of being offered by piglins when bartering, in a stack size of 4–8.}}
{{History|||snap=20w20a|Ender pearls now have a {{frac|20|423}} (~4.73%) chance of being offered by piglins when bartering, in a stack size of 4–8.}}
{{History||1.16.2|snap=20w28a|Ender pearls now have a {{frac|10|459}} (~2.18%) chance of being offered by piglins when bartering, in a stack size of 2–4.}}
{{History|||snap=Pre-Release 1|Ender pearls are now affected by [[bubble column]]s.<ref>{{bug|MC-125758|||Fixed}}</ref>
|Ender pearls no longer get destroyed at contact with non-solid blocks.<ref>{{bug|MC-73884|||Fixed}}</ref>}}

{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls. 
|While fully implemented, ender pearls currently have no assigned ID and are currently unobtainable in-game.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Ender pearls are now obtainable in-game.
|Ender pearls can now be used to craft [[eyes of ender]].}}
{{History|||snap=alpha 1.0.0.0|Ender pearls now require a 1-second cooldown.}}
{{History|||snap=alpha 1.0.0.1|Ender pearl cooldown now has an animation.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Ender pearls can now be [[trading|bought]] from cleric [[villager]]s for 4-7 [[emerald]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Ender pearls can now be found in [[woodland mansion]]s' [[chest]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, expert-level cleric [[villager]]s now [[trading|sell]] an ender pearl for 5 [[emerald]]s as part of their trade.}}
{{History||1.16.0|snap=beta 1.16.0.57|Ender pearls can now be obtained from [[bartering]] with [[piglin]]s.}}
{{History||1.16.100|snap=beta 1.16.100.54|Ender pearls now have a {{frac|10|459}} (~2.18%) chance of being offered by piglins when bartering, in a stack size of 2–4.}}

{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls.}}
{{History||xbox=TU7|A teleporting feature has been added to ender pearls.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}}

{{History|new 3ds}}
{{History||1.7.10|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
*Ender pearls can be used to teleport/move through non-[[solid block]]s without suffocation and solid blocks by pressing against the blocks and using the ender pearl at the player's feet until the player goes through.<ref>{{bug|MC-2164}}</ref><ref>{{ytl|KA1UmxraeUg}}</ref>
*In ''Java Edition'', it is possible to spawn a thrown ender pearl using commands, but it does not teleport, unless it is assigned an owner.
*If the player throws an ender pearl and then dies before impact while the pearl is in a loaded chunk, the pearl disappears and the player is not teleported. Pearls in unloaded chunks do not disappear if their owner dies.
*If the player throws an ender pearl in Survival mode and changes to Creative mode before the pearl lands, the player is still teleported.
*The player is still teleported by throwing an ender pearl and entering [[the Nether]] before it lands. The pearl is not lost if an ender pearl is thrown into a [[nether portal]] and the player travels through the portal; the pearl lands and teleports the player as usual.
*If multiple ender pearls are thrown in succession, the player can be hurt only once from fall damage within about a one-second span.
*If a [[player]] dies from ender pearl teleportation, the [[death message]] says: "<player> hit the ground too hard".
*A thrown ender pearl faces toward the player in first-person view, while it appears rotated horizontal in [[third-person view]]. This is the case for all throwable items (ender pearl, [[egg]], [[snowball]], and all throwable [[potion]]s).
*Ender pearls and [[snowball]]s have the exact same range when fired. Therefore, snowballs can be used to predict the trajectory of ender pearls, or simply for practicing ender pearl throwing. This can be very helpful when the player has to throw ender pearls in dangerous environments, such as the Nether or the End.
*Despite the fact that ender pearls deal no damage to anything they're thrown at, provokable mobs (such as iron golems and piglins) will be provoked by the player if one is thrown at them.

== Gallery ==
<gallery>
Ender Pearl Suggestion.gif|The original suggestion image for teleporting with ender pearls.
Enderlake.png|Ender pearls were formerly found in [[water]], however endermen now teleport out to prevent damage.
</gallery>

== References ==
{{reflist}}

== See also ==
*[[End Dimension]]
*[[Ender Dragon]]
*[[Ender Portal]]
*[[Enderman]]

{{Items}}
{{entities}}

[[cs:Endová perla]]
[[de:Enderperle]]
[[es:Perla de ender]]
[[fr:Perle de l'Ender]]
[[hu:Véggyöngy]]
[[ja:エンダーパール]]
[[ko:엔더 진주]]
[[nl:Enderparel]]
[[pl:Enderperła]]
[[pt:Pérola de ender]]
[[ru:Жемчуг Края]]
[[th:ไข่มุกเอนเดอร์]]
[[tr:Ender İncisi]]
[[uk:Перлина Краю]]
[[zh:末影珍珠]]</li><li>[[Fermented Spider Eye|Fermented Spider Eye]]<br/>{{Item
| image = Fermented Spider Eye.png‎
| renewable = Yes
| stackable = Yes (64)
}}

A '''fermented spider eye''' is a [[brewing]] ingredient.

== Obtaining ==

=== Crafting ===

{{Crafting
|Brown Mushroom
|Sugar
|Spider Eye
|Output= Fermented Spider Eye
|type= Brewing
}}

== Usage ==
They can be used to brew [[potion]]s with negative effects, as well as the [[Potion of Invisibility]]. 

=== Brewing ingredient ===
{{brewing
  |showname=1
  |head=1
  |Fermented Spider Eye
  |Potion of Weakness
  |base=Water Bottle
}}
{{brewing
  |Fermented Spider Eye
  |Potion of Harming
  |base=Potion of Poison;Potion of Healing
}}
{{brewing
  |Fermented Spider Eye
  |Potion of Slowness
  |base=Potion of Swiftness;Potion of Leaping
}}
{{brewing
  |foot=1
  |Fermented Spider Eye
  |Potion of Invisibility
  |base=Potion of Night Vision
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Fermented Spider Eye
|spritetype=item
|nameid=fermented_spider_eye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Fermented Spider Eye
|spritetype=item
|nameid=fermented_spider_eye
|id=428
|form=item
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|ln8ZQn5MtFI}}</div>

== History ==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}}
{{History|||snap=Beta 1.9 Prerelease 3|Fermented spider eyes can now be [[brewing|brewed]] in a [[water bottle]] to create a [[potion of Weakness]].
|Fermented spider eyes now corrupt potions of [[Swiftness]] and [[Fire Resistance]] into potions of [[Slowness]], for both normal and extended types.
|Fermented spider eyes now corrupts potions of [[Healing]] and [[Poison]] into potions of [[Harming]], as well as Healing II and extended Poison into extended Harming.}}
{{History||1.4.2|snap=12w34a|Fermented spider eyes now change potions of [[Night Vision]] into the new potions of [[Invisibility]], for both normal and extended types.}}
{{History||1.7.2|snap=13w36a|Fermented spider eyes now corrupt the new [[potion of Water Breathing]] into a potion of Harming.}}
{{History||1.8|snap=14w27a|Fermented spider eyes now corrupt the new [[potion of Leaping]] into a potion of Slowness.}}
{{History||1.9|snap=15w31a|[[Potions of Weakness]] can no longer be made using a [[thick potion]], [[mundane potion]], [[awkward potion]], [[potion of Regeneration]], or [[potion of Strength]].
|[[Potions of Slowness]] can no longer be made using a [[potion of Fire Resistance]].
|[[Potions of Harming]] can no longer be made using a [[potion of Water Breathing]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 376.}}
{{History||1.14|snap=18w50a|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a fermented spider eye from the player.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}}
{{History|foot}}

== Issues ==
{{issue list}}

{{items}}

[[Category:Renewable resources]]

[[cs:Zkvašené pavoučí oko]]
[[de:Fermentiertes Spinnenauge]]
[[es:Ojo de araña fermentado]]
[[fr:Œil d'araignée fermenté]]
[[it:Occhio di ragno fermentato]]
[[ja:発酵したクモの目]]
[[ko:발효된 거미 눈]]
[[nl:Gefermenteerd spinnenoog]]
[[pl:Sfermentowane oko pająka]]
[[pt:Olho de aranha fermentado]]
[[ru:Приготовленный паучий глаз]]
[[th:ตาแมงมุมดอง]]
[[uk:Оброблене павуче око]]
[[zh:发酵蛛眼]]</li></ul>
Sticks are now used to craft paintings.
Java Edition Infdev
20100607
{{Extension DPL}}<ul><li>[[Item Frame|Item Frame]]<br/>{{redirect|Frame}}
{{ItemEntity
| group = Item Frame
| 1-1 = Item Frame.png
| 1-2 = Item Frame (item).png
| group2 = Glow Item Frame
| 2-1 = Glow Item Frame.png
| 2-2 = Glow Item Frame (item).png
| extratext = [[#Renders|View all renders]]
| renewable = Yes
| stackable = Yes (64)
| drops = {{ItemLink|Item Frame}} (1)<br> 
or
{{ItemLink|Glow Item Frame}} (1)<br>{{EnvSprite|items}} The item it contains.
}}

An '''item frame''' is an [[entity]]{{only|java|short=y}} or [[block entity]]{{only|bedrock|short=y}} that displays the item or block that is inside it.

A '''glow item frame''' keeps itself and the item inside it illuminated, even in the dark.

== Obtaining ==

=== Breaking ===

{{IN|je}}, an empty item frame can be broken simply by punching it. If the item frame contains an item, punching it drops the item, leaving the frame on the wall.

Because item frames are [[entities]] {{in|java}}, they can be broken in [[Adventure]] mode. They will also be targeted by commands using the @e selector.{{only|java}}

=== Natural generation ===

An item frame containing a pair of [[elytra]] generates in each [[end ship]].
[[File:BoatElytra.png|thumb|An item frame naturally generating in an end ship.]]

=== Crafting ===
{{Crafting
|head=1
|A1= Stick |B1= Stick   |C1= Stick
|A2= Stick |B2= Leather |C2= Stick
|A3= Stick |B3= Stick   |C3= Stick
|Output= Item Frame
|type= Decoration block
}}
{{Crafting
|foot=1
|Glow Ink Sac
|Item Frame
|Output= Glow Item Frame
|type= Decoration block
}}

=== Trading ===
Expert-level [[Trading#Cartographer|cartographer]] [[villager]]s have a chance to sell an item frame for 7 [[emerald]]s.

== Usage ==

=== Item display ===

[[File:Item Frame (map filled partial).png|thumb|150px|Item frame with partially filled map]]
Item frames can be placed on the sides of [[cactus]] blocks, [[pressure plate]]s, [[fence]]s, [[tree]]s, [[slab]]s, [[cobblestone wall]]s, [[chest]]s, [[door]]s, and all [[solid block]]s. They can also be placed on the top and bottom of these blocks. To place on chests and doors, the player needs to be [[sneaking]]. As item frames are an entity, multiple item frames can occupy the same block, although on different faces. It also allows non-solid blocks to occupy the same space.{{only|java}}

Players can place items in the frame by {{control|using}} the item. If a [[map]] is placed in an item frame, it enlarges to show the map in the size of a full block, with the item frame's location displayed as a green pointer on the map, pointing in the direction the item frame is facing. If this is done in the Nether, the green cursor spins around similar to the white cursor (players). If an item in an item frame has been renamed using an [[anvil]], it displays its custom name when the cursor is over the item frame. If the player places a block inside the frame, it is displayed in miniature half in, half out of the block. This can be most notably seen on stairs or slabs.

{{control|Pick block}} may be used on item frames by players in creative mode only, the control has no effect for players in Survival or Adventure mode. When the item frame is displaying an item, {{control|pick block}} picks the displayed item instead of the item frame.

Item frames can be placed on the lid of a [[shulker box]] that is positioned horizontally, but pop off when the lid is opened.{{only|java}}

=== Rotation ===
The displayed item can then be rotated by right-clicking the frame. Items displayed in the item frame can turn 45° diagonally, with a total of 8 possibilities (90° and 4 possibilities if it is a map), and the frame outputs a [[Mechanics/Redstone/Circuit#Power level|redstone signal]] depending on the rotation phase that can be interpreted by a [[redstone comparator]] (note that this rotation value is separate from the clock or compass rotation). As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds.{{only|java}}

=== Glow item frames ===
[[File:Item Frames Comparison.png|thumb|260px|Comparison between ordinary item frame and glow item frame in the dark.]]

When an item is placed inside a glow item frame, it appears to glow, even though it does not emit any [[light level]].

== Sounds ==
Item frames and glow item frames share the same sounds.
=== Generic ===
{{Edition|Bedrock}}:<!--Item frames are blocks in BE, so they get the generic section.-->
{{Sound table/Block/Item frame/BE}}
=== Unique ===
{{Edition|Java}}:
{{Sound table
|rowspan=2
|sound=Item Frame add item1.ogg
|sound2=Item Frame add item2.ogg
|soumd3=Item Frame add item3.ogg
|sound4=Item Frame add item4.ogg
|subtitle=Item Frame fills
|source=neutral
|description=When an item is placed in an item frame
|id=entity.item_frame.add_item
|translationkey=subtitles.entity.item_frame.add_item
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Glow Item Frame fills
|source=neutral
|description=When an item is placed in a glow item frame
|id=entity.glow_item_frame.add_item
|translationkey=subtitles.entity.glow_item_frame.add_item
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Item Frame break1.ogg
|sound2=Item Frame break2.ogg
|sound3=Item Frame break3.ogg
|subtitle=Item Frame breaks<ref group=sound name=breaks>{{bug|MC-194948}}</ref>
|source=neutral
|description=When an item frame is broken or pops off
|id=entity.item_frame.break
|translationkey=subtitles.entity.item_frame.break
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Glow Item Frame breaks<ref group=sound name=breaks/>
|source=neutral
|description=When a glow item frame is broken or pops off
|id=entity.glow_item_frame.break
|translationkey=subtitles.entity.glow_item_frame.break
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Item Frame place1.ogg
|sound2=Item Frame place2.ogg
|sound3=Item Frame place3.ogg
|sound4=Item Frame place4.ogg
|subtitle=Item Frame placed
|source=neutral
|description=When an item frame is placed
|id=entity.item_frame.place
|translationkey=subtitles.entity.item_frame.place
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Glow Item Frame placed
|source=neutral
|description=When a glow item frame is placed
|id=entity.glow_item_frame.place
|translationkey=subtitles.entity.glow_item_frame.place
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Item Frame remove item1.ogg
|sound2=Item Frame remove item2.ogg
|sound3=Item Frame remove item3.ogg
|sound4=Item Frame remove item4.ogg
|subtitle=Item Frame empties
|source=neutral
|description=When an item is removed from an item frame
|id=entity.item_frame.remove_item
|translationkey=subtitles.entity.item_frame.remove_item
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Glow Item Frame empties
|source=neutral
|description=When an item is removed from a glow item frame
|id=entity.glow_item_frame.remove_item
|translationkey=subtitles.entity.glow_item_frame.remove_item
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Item Frame rotate item1.ogg
|sound2=Item Frame rotate item2.ogg
|sound3=Item Frame rotate item3.ogg
|sound4=Item Frame rotate item4.ogg
|subtitle=Item Frame clicks
|source=neutral
|description=When an item is rotated in an item frame
|id=entity.item_frame.rotate_item
|translationkey=subtitles.entity.item_frame.rotate_item
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Glow Item Frame clicks
|source=neutral
|description=When an item is rotated in an item frame
|id=entity.glow_item_frame.rotate_item
|translationkey=subtitles.entity.glow_item_frame.rotate_item
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Item Frame add item1.ogg
|sound2=Item Frame add item2.ogg
|soumd3=Item Frame add item3.ogg
|sound4=Item Frame add item4.ogg
|source=block
|description=When an item is placed in an item frame
|id=block.itemframe.add_item
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Item Frame remove item1.ogg
|sound2=Item Frame remove item2.ogg
|sound3=Item Frame remove item3.ogg
|sound4=Item Frame remove item4.ogg
|source=block
|description=When an item is removed from an item frame
|id=block.itemframe.remove_item
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Item Frame rotate item1.ogg
|sound2=Item Frame rotate item2.ogg
|sound3=Item Frame rotate item3.ogg
|sound4=Item Frame rotate item4.ogg
|source=block
|description=When an item is rotated in an item frame
|id=block.itemframe.rotate_item
|volume=1.0
|pitch=1.0
|foot=1}}

== Achievements ==
{{load achievements|Map room}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Item Frame
|spritetype=item
|nameid=item_frame
|form=item}}
{{ID table
|displayname=Glow Item Frame
|spritetype=item
|nameid=glow_item_frame
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Item Frame
|spritetype=entity
|nameid=item_frame}}
{{ID table
|displayname=Glow Item Frame
|spritetype=entity
|nameid=glow_item_frame
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item Frame
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Item
|spritename=item-frame
|spritetype=item
|nameid=frame
|id=513
|form=item}}
{{ID table
|displayname=Block
|spritename=item-frame
|spritetype=block
|nameid=frame
|id=199
|form=block
|translationkey=-
|itemform=item.frame}}
{{ID table
|displayname=Item
|spritename=glow-item-frame
|spritetype=item
|nameid=glow_frame
|id=623
|form=item}}
{{ID table
|displayname=Block
|spritename=glow-item-frame
|spritetype=block
|nameid=glow_frame
|form=block
|id=594
|itemform=item.glow_frame
|translationkey=-
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=item-frame
|spritetype=block
|nameid=ItemFrame}}
{{ID table
|displayname=Block entity
|spritename=glow-item-frame
|spritetype=block
|nameid=GlowItemFrame
|foot=1}}

=== Block states===
{{see also|Block states}}

{{/BS}}<br />
===Item data===
{{el|java}}:{{main|Player.dat format}}<div class="treeview">
*{{nbt|compound|tag}}'''<span data-ve-ignore="true" class="nowrap"> tag</span>''': The item's '''tag''' tag.
{{:Player.dat_format/Entity Spawners}}Unlike spawn eggs, cannot change the type of entity created using the <code>id</code> tag. Data that item frames do not normally use (see below) has no effect. 
</div>
===Entity data===
{{main|Entity format}}

{{IN|java}}, item frames have entity data that define various properties of the entity.

{{/ED}}

===Block data===

{{IN|bedrock}}, an item frame has a block entity associated with it that holds additional data about the block.

See [[Bedrock Edition level format/Block entity format]].

== Video==

<div style="text-align:center">{{yt|rJLj95DBb-w}}</div>

==History==
{{History|java}}
{{History||August 15, 2012|link={{tweet|Dinnerbone|235724805196877824}}|[[File:Item Frame (pre-release).png|32px]] [[Dinnerbone]] showed the first image of item frames.}}
{{History||August 15, 2012|link={{tweet|Dinnerbone|235742974271700993}}|[[File:Item Frame (item) (pre-release).png|32px]] Dinnerbone showed item frame in item form.}}
{{History||August 15, 2012|link={{tweet|jeb_|235746335368814592}}|[[File:Item Frame (pre-release 2).png|32px]] [[Jeb]] showed the item frames with new model.}}
{{History||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[File:Item Frame (item) JE1 BE1.png|32px]] Dinnerbone showed the item frame in item form with new texture.}}
{{History||1.4.2|snap=12w34a|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames. 
|There is currently a bug where attempting to place an item frame in [[multiplayer]] causes an internal server error, as well as other bugs.}}
{{History|||snap=12w34b|The multiplayer item frame bug has been fixed.}}
{{History|||snap=12w38a|Item frames no longer despawn when the [[player]] moves 20 [[block]]s away.}}
{{History||1.7.2|snap=13w36a|Items renamed using an [[anvil]] now display their name when looked at up close.}}
{{History|||snap=13w38a|[[Map]]s placed in an item frame now cover the whole block face, allowing seamless tiling of adjacent maps. This makes undiscovered areas of maps invisible.}}
{{History|||snap=13w43a|[[File:Item Frame (map) JE1 BE1.png|32px]] Incomplete maps placed in item frames now display the item frame texture underneath.}}
{{History||1.8|snap=14w04a|[[Item]]s and [[block]]s displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a [[comparator]] outputs a [[redstone]] signal depending on the rotation phase.}}
{{History|||snap=14w10a|Multiple item frames can no longer be placed on the same block face.}}
{{History||1.9|snap=15w41a|An item frame now generates in the treasure room of [[end ship]]s, above the [[shulker]] that guards the treasure. It holds [[elytra]].}}
{{History|||snap=15w49a|Item frames are no longer destroyed by [[lightning]] bolts.}}
{{History|||snap=15w50a|Added [[sound]]s to item frames: <code>entity.itemframe.add_item</code>, <code>entity.itemframe.break</code>, <code>entity.itemframe.place</code>, <code>entity.itemframe.remove_item</code>, and <code>entity.itemframe.rotate_item</code>.}}
{{History||1.11|snap=16w32a|The [[entity]] ID of item frames has been changed from <code>ItemFrame</code> to <code>item_frame</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 389.}}
{{History|||snap=17w50a|Item frames can now be put on floors and ceilings.}}
{{History||1.14|snap=18w43a|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}}
{{History|||snap=19w11a|Item frames are now [[trading|sold]] by cartographer [[villager]]s.}}
{{History||1.15|snap=19w38a|[[File:Item Frame 19w38a.png|32px]] [[File:Item Frame Map 19w38a.png|32px]] Item frames now appear dark, same as suffocating [[mob]]s.<ref>{{bug|mc-161283|||Fixed}}</ref>}}
{{History|||snap=19w39a|Item frames are now colored correctly.}}
{{History||1.16|snap=20w10a|The NBT <code>Invisible</code> and <code>Fixed</code> have been added to item frames.}}
{{History||1.17|snap=21w03a|[[File:Glow Item Frame JE1 BE3.png|32px]] [[File:Glow Item Frame (map) JE1 BE3.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Added glow item frames.}}
{{History|||snap=21w10a|Added new [[subtitles]] for glow item frames.}}
{{History||1.18|snap=21w41a|[[File:Item Frame (item) JE3.png|32px]] [[File:Glow Item Frame (item) JE2.png|32px]] The textures of item frames and glow item frames as item have been changed.}}
{{History||1.19|snap=22w15a|Item frames now adjusts its hitbox to account for the larger size of a framed [[map]].}}
{{History|||snap=Pre-release 3|Reverted the change in 22w15a.}}

{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (map) JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.
|Item frames are considered as a [[block entity]] instead of an [[entity]].<ref>{{tweet|_tomcc|690127591525728257|Let's create some drama: ItemFrames in MCPE will behave like signs and won't be placeable in blocks, and can't put many in the same block.|21 Jan 2016}}</ref>}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|An item frame containing [[elytra]] now generates in [[end city]] ships.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Item frames can now be [[trading|bought]] from cartographer [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.9|Item frames can now be placed on the top and bottom of [[block]]s.}}
{{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, item frames are now offered by expert-level cartographer villager.}}
{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.59|[[File:Item Frame.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Added glow item frames.
|Has the default item frame block texture.}}
{{History|||snap=beta 1.16.210.60|Temporarily removed glow item frames due to a crash.}}
{{History|||snap=beta 1.16.220.50|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Re-added glow item frames.}}
{{History|||snap=beta 1.16.220.52|[[File:Glow Item Frame BE2.png|32px]] [[File:Glow Item Frame (map) BE2.png|32px]] Glow Item Frame block texture uses update block texture due to a bug.}}
{{History||1.17.0|snap=beta 1.16.230.52|[[File:Item Frame.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] The glow item frame block textures have been reverted back to the previous one.}}
{{History|||snap=beta 1.17.0.50|[[File:Glow Item Frame JE1 BE3.png|32px]] [[File:Glow Item Frame (map) JE1 BE3.png|32px]] The textures of glow item frames have been changed to match Java Edition.
|Now produces [[redstone]] signals.}}
{{History|||snap=beta 1.17.0.52|Maps now glow in glow item frames.
|Glow Item Frames are no longer available only through [[Experimental Gameplay]].}}
{{History||1.18.10|snap=beta 1.18.10.20|[[File:Item Frame (item) JE3.png|32px]] [[File:Glow Item Frame (item) JE2.png|32px]] The textures of item frames and glow item frames as item have been changed.}}

{{History|console}}
{{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Item Frame LCE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.}}
{{History||xbox=TU11|The limit for item frames in a world has been increased. A message is now displayed when the maximum number of item frames are reached.}}
{{History||xbox=TU12|[[File:Item Frame JE1 BE1.png|32px]] The entity texture of item frames has been changed.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[Item]]s and [[block]]s displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a [[redstone comparator|comparator]] now outputs a [[redstone]] signal depending on the rotation phase.}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for item frames.}}
{{History||xbox=TU56|xbone=CU47|ps=1.55|wiiu=Patch 26|switch=1.0.6|If the [[item]] in the item frame has a name (from an [[anvil]]) it now shows as if there is a name tag on the item frame.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (map) JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.}}
{{History|foot}}

== Issues==

{{issue list}}

== Trivia==

*The item frame is based upon a suggestion on [[wikipedia:Reddit|Reddit]], like the [[ender chest]] and [[flower pot]].<ref>{{Tweet|dinnerbone|235747041286975488}}</ref>
*The item frame is the only entity to reference a block [[model]].{{only|java|short=1}} Because of this, the texture of the frame border is the same as the birch planks texture.
*Item frame is the '''only''' placeable item that can interfere with other non-full block entities.
*Due to the way layer textures are displayed in Minecraft, maps float on item frames, similar to how icons float on the map itself.

== Gallery ==
=== Renders ===
<gallery>
Item Frame.png | Item Frame
Item Frame (map).png | Map Item Frame
Glow Item Frame.png | Glow Item Frame
Glow Item Frame (map).png | Map Glow Item Frame
Item Frame with Item.png | With item
Item Frame with rotated Item.png | With rotated item
Item Frame with Block.png | With block
Item Frame with rotated Block.png | With rotated block
</gallery>

=== Screenshots ===
<gallery>
Slab Frame.png|An item frame on the side of a slab.
ItemFrameBoxed.png|Four item frames in a one-block space.{{only|java}} 
Item Frames Woodbase.png|The frame itself uses the texture of birch planks.
Item Frame rotation.gif|The rotation of an item in an item frame.
Front-back-itemframe.png|The front and back of an item frame are the same.
Big skills right there.png|A glow item frame inside a glow item frame.
Frame fireplace.png|An image of a fireplace retweeted by Dinnerbone.
11 Framed.png|[[11]] in an item frame.
</gallery>

=== Development images ===
<gallery>
Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots.
Item frame2.png|Dinnerbone's first screenshot showing armor and weapons.
Item frame3.png|Dinnerbone's second screenshot showing a map, a compass, and two diamond swords.
Item frame4.png|Dinnerbone's third screenshot showing a golden sword in all directions, the item frame item itself, and a working clock.
Item frame1.png|Jeb's screenshot of the item frame.
FlowerPot.png|Snapshot showing plant pots and item frames.
Item frame5.png|Snapshot image of an ender pearl in an item frame.
SOATPC.png|An image tweeted by Dinnerbone showing how hovering over an item frame containing a renamed item shows a name tag.
Pocket Edition Item Frames.jpg|First image of item frames in ''Bedrock Edition''.
</gallery>

== See also ==

*{{ItemLink|Painting}}

== References ==

{{Reflist}}

{{Blocks|Utility}}
{{items}}
{{entities}}

[[Category:Block entities]]
[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Storage]]

[[cs:Rámeček]]
[[de:Rahmen]]
[[es:Marco]]
[[fr:Cadre]]
[[hu:Eszköz keret]]
[[it:Cornice]]
[[ja:額縁]]
[[ko:아이템 액자]]
[[nl:Voorwerplijst]]
[[pl:Ramka na przedmiot]]
[[pt:Moldura]]
[[ru:Рамка]]
[[th:กรอบโชว์สิ่งของ]]
[[zh:物品展示框]]</li><li>[[Water|Water]]<br/>{{About|the fluid|the bucket|Water Bucket|other forms of water}}
{{Fluid
| image = <gallery>
Water.png|Java Edition
Water BE.png|Bedrock Edition
</gallery>
| invimage = Water Bucket
| invimage2 = Water
| renewable = Yes
| transparent = Partial <small>(-1 to light)</small>
| light = No
| tool = bucket
| infinite = Yes
| flowrate = 5 [[tick]]s/block
| flowdistance = 8 blocks
}}

'''Water''' is a [[fluid]] that naturally generates abundantly in the [[Overworld]].

== Obtaining ==
Water blocks do not exist as items,{{only|java}} but water can be collected by using a [[bucket]] on a water source block or a full water [[cauldron]], creating a [[water bucket]].

{{IN|BE}}, it may be obtained as an item via inventory editing or add-ons.

=== Natural generation ===
Water naturally generates in the [[Overworld]] to form [[ocean]]s, [[river]]s and [[spring]]s. The water level is at [[altitude|layer 63]] near oceans and rivers, but changes depending on location due to the [[aquifer]] system, filling some carvers, noise caves and canyons with water at different levels. Water also generates as small puddles on the floor next to [[dripstone cluster]]s, and as clay pools on the floor of [[lush caves]].

Water also generates in [[village]]s, [[desert well]]s, [[stronghold]]s, [[woodland mansion]]s, [[ancient city|ancient cities]] and [[ocean monument]]s. 

Water never generates in [[the Nether]] and instantly disappears if placed there with a water bucket. However, water can exist in the Nether in a [[cauldron]]. Water can also be placed in the Nether using [[commands]] such as {{cmd|setblock}} and {{cmd|fill}}. Although it does not naturally generate there, water can be placed and function normally in [[the End]].

{{IN|be}}, water also generates as part of [[ocean ruins]] with loot [[chest]]s, but only two water blocks generate: 
* One water block generates inside the loot chest, making it a [[Waterlogging|waterlogged]] loot chest.
* The other water block generates on top of the loot chest.
These water blocks generate even if the ruin is located on the surface.<ref>{{bug|MCPE-36793}}</ref> This is not the case in {{el|je}}; if an underwater ruin generates on the surface, no water generates.<ref>{{bug|MC-136156}}</ref> This also happens with [[shipwreck]]s.

Water spends most of its time as stationary, rather than flowing – regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, water changes to 'flowing', updates its level, then changes back to stationary. Water springs are generated as flowing, and oceans, and rivers are generated as stationary. This happens before most types of generated structure are created, and the main cause of water "glitches" is that generated structures do not trigger a block update to let water flow into them.

== Usage ==
=== Appearance ===
Water uses a translucent animated texture that is tinted differently in different biomes. {{IN|Java}}, water in cauldrons is completely opaque.<ref>{{bug|MC-13187}}</ref>

Unlike other translucent blocks such as [[ice]], [[stained glass]] and [[tinted glass]], water shows the opposite sides of its external planes when viewed from within and from outside.<ref>{{bug|MC-202578|||WAI}}</ref> However, it applies only to the top plane and four side planes; the bottom face is always unseen from above.<ref>{{bug|MC-190053}}</ref>

=== Swimming ===
{{main|Swimming}}

The button for {{control|swim|text=swimming}} is the same as the button for jumping; non-swimming players and mobs sink slowly in water. Holding the swim button raises the player through the water, and when the surface is reached, the player bobs up and down. The {{control|crouch}} button can be used to sink faster. The {{control|sprint}} button can be used to put the player in "swim mode" when the player is completely submerged in water. When in swim mode, the player is horizontal and one block high. The player has an arm-waving animation when viewed in third person or by other players.

Swimming in water is considerably slower against currents (see [[#Current|Current]] below), but faster when going with the current.

Most mobs that can stand can also swim any time they are in water, except for [[iron golem]]s, [[piglin]]s, [[hoglin]]s, [[strider]]s, [[piglin brute]]s and undead mobs. This can lead to drowning if the water is falling from above.

Water of any depth prevents any entity, including the player, from sustaining falling damage if they fall into it, regardless of the distance fallen.

Being inside of water also imparts a [[fog]] effect, tinted accordingly.

=== Spreading ===
{{Main|Fluid#Spread}}
[[File:Water spread v1-13.png|300px|right|An image showing water's spreading distance]]
Water spreads horizontally and downward into nearby [[air]] blocks. Water can spread downward infinitely until stopped by a block, and 7 blocks horizontally from a source block on a flat surface. Water spreads at a rate of 1 block every 5 game ticks, or 4 blocks per second.

When spreading horizontally, a weight is assigned to every direction water can flow. For each direction, this weight is initially set to 1000. Then, for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. Finally, water spreads in the directions with the lowest flow weight.

Spreading water extinguishes [[fire]] and washes away certain types of items or placed blocks, causing them to drop as items and then carrying them along in the flow until the edge of the spread. Affected items include [[plant]]s (except trees), [[snow]], [[torch]]es, [[carpet]]s, [[redstone dust]] and some other redstone components, [[cobweb]], [[end rod]]s, [[head]]s, and [[flower pot]]s.

==== Flow arrangement tables ====
{| class="wikitable"
|+ 
|
|
|
|
|
|
|
!7
|
|
|
|
|
|
|
|-
|
| 
| 
| 
| 
| 
! 7
!6
! 7
| 
| 
| 
| 
| 
|
|-
|
| 
| 
| 
| 
! 7
!6
!5
!6
! 7
| 
| 
| 
| 
|
|-
|
| 
| 
| 
! 7
!6
!5
!4
!5
!6
! 7
| 
| 
| 
|
|-
|
| 
| 
! 7
!6
!5
!4
!3
!4
!5
!6
! 7
| 
| 
|
|-
|
| 
! 7
!6
!5
!4
!3
!2
!3
!4
!5
!6
! 7
| 
|
|-
|
! 7
!6
!5
!4
!3
!2
!1
!2
!3
!4
!5
!6
! 7
|
|-
!7
!6
!5
!4
!3
!2
!1
!0
!1
!2
!3
!4
!5
!6
!7
|-
|
! 7
!6
!5
!4
!3
!2
!1
!2
!3
!4
!5
!6
! 7
|
|-
|
| 
! 7
!6
!5
!4
!3
!2
!3
!4
!5
!6
! 7
| 
|
|-
|
| 
| 
! 7
!6
!5
!4
!3
!4
!5
!6
! 7
| 
| 
|
|-
|
| 
| 
| 
! 7
!6
!5
!4
!5
!6
! 7
| 
| 
| 
|
|-
|
| 
| 
| 
| 
! 7
!6
!5
!6
! 7
| 
| 
| 
| 
|
|-
|
| 
| 
| 
| 
| 
! 7
!6
! 7
| 
| 
| 
| 
| 
|
|-
|
|
|
|
|
|
|
!7
|
|
|
|
|
|
|
|}

{| class="wikitable"
! colspan="2" |Range
!Height in blocks
|-
!1
|block
|1
|-
!2
|blocks
|0.75-1
|-
!3
|blocks
|0.625-0.75
|-
!4
|blocks
|0.5-0.625
|-
!5
|blocks
|0.375-0.5
|-
!6
|blocks
|0.25-0.375
|-
!7
|blocks
|0.125-0.25
|}

=== Source blocks ===
{{anchor|Water Spawner}} <!-- Compatibility anchor -->
{{about|the behavior and creation of source units of water|the removed block that created water sources|Water Spawner|section=1}}
A water source block is created from a flowing block that is horizontally adjacent to two or more other source blocks, and sitting on top of a solid block or another water source block. This allows water spawners to exist, in which a new source block immediately forms in the space left by removing a source block with a [[bucket]]. Pools of still water can be created by placing water source blocks in a confined area.

Water spawners can be constructed by arranging for two source blocks to flow into a third block. Each of the examples below require two source blocks, each on opposite ends of the hole, to create a renewable water source block in between.

While water source blocks only generate adjacent to solid blocks, they do not require a solid block to support them. Removing all adjacent blocks to a water source block only causes it to remain floating in the air.

{{IN|java}}, the formation of new water sources blocks can be disabled when the [[game rule]] {{cd|waterSourceConversion}} is set to {{cd|false}}.

<gallery>
2x2 water source.png|2x2 water spawner (every corner is renewable)
3x1 water source.png|3x1 water spawner (middle water block is renewable)
L-shaped water source.png|L-shaped water spawner (corner water block is renewable)
</gallery>

A [[dispenser]] loaded with a filled [[bucket]] places a water source block in an empty block in front of it when activated. A dispenser loaded with an empty bucket and a water source right in front of it sucks the source into the bucket when activated.

In snowy [[biome]]s, water source blocks have a chance to turn into [[ice]] if directly under the sky. Ice blocks under brighter light levels melt back into water source blocks (except in [[the Nether]]). Ice reverts to water when broken, but only if there is a solid block under it.

=== Current ===
The current in a water block determines both the direction it appears to flow and the direction an [[entity]] such as a player or [[boat]] is pushed from that block.

Water with a current pushes players and [[mob]]s at a speed of about 1.39 meters per second, or 25 blocks every 18 seconds. Players that are in creative flying mode don’t get pushed.{{only|je}}<ref>{{bug|MCPE-84592}}</ref>

The horizontal current in a water block is based on a vector sum of the flows to and from that block from its four horizontal neighbors. For example, if a block receives water from the north and sends it both south and east, but borders a solid block on its west edge, then a south-southeast current exits from that block, because 2 southward flows (in and out) are combined with 1 eastward flow (out). Thus, 16 horizontal directions are possible. If a branch in a channel is 2 blocks wide at its entrance, then entities float into it rather than continuing in a straight line.

Water blocks can create a downward current. A downward current in a water block is caused by the block below it. Most blocks that do not have a solid upper face cause downward current on above water blocks. Also, ice and falling water blocks (blocks created by spreading downward) cause downward current on the water block above. Falling water blocks have a downward current by default.

=== Light ===
{{IN|bedrock}}, every block of water reduces [[light]] by 1 extra level (in addition to the normal fading-out of light). {{IN|java}}, water does not cause any additional decrease for block light, but diffuses sky light, causing the light to fade with depth. Underwater visibility changes depending on the biome the player is in. The [[Night Vision]] and [[Conduit Power]] effects increase underwater visibility.

=== Color ===
Water has several colors, depending on the biome.

==== Java Edition ====
{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Java Edition"
|-
!Biome!!Water color!!Water fog color!!Block
|-
|{{BiomeSprite|Plains|text=Default (biomes not listed below)}}||{{color|#3F76E4}}||{{color|#050533}}||[[File:Plains Water JE.png|32px]]
|-
|{{BiomeLink|Swamp}}||{{color|#617B64}}||{{color|#232317}}||[[File:Swamp Water.png|32px]]
|-
|{{BiomeLink|Lukewarm Ocean}}<br>{{BiomeLink|Deep Lukewarm Ocean}}||{{color|#45ADF2}}||{{color|#041633}}||[[File:Lukewarm Ocean Water JE.png|32px]]
|-
|{{BiomeLink|Warm Ocean}}||{{color|#43D5EE}}||{{color|#041F33}}||[[File:Warm Ocean Water JE.png|32px]]
|-
|{{BiomeLink|Cold Ocean}}<br>{{BiomeLink|Deep Cold Ocean}}<br>{{BiomeLink|Snowy Taiga}}<br>{{BiomeLink|Snowy Beach}}||{{color|#3D57D6}}||{{color|#050533}}||[[File:Cold Ocean Water JE.png|32px]]
|-
|{{BiomeLink|Frozen River}}<br>{{BiomeLink|Frozen Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}}||{{color|#3938C9}}||{{color|#050533}}||[[File:Frozen Ocean Water JE.png|32px]]
|-
|{{BiomeLink|Meadow}}||{{color|#0E4ECF}}||{{color|#050533}}||[[File:Meadow Water.png|32px]]
|-
|{{BiomeLink|Mangrove Swamp}}||{{color|#3A7A6A}}||{{color|#4D7A60}}|||[[File:Mangrove Swamp Water.png|32px]]
|-
|{{BiomeLink|Cherry Grove}}||{{color|#5DB7EF}}||{{color|#5DB7EF}}||[[File:Cherry Grove Water.png|32px]]
|}

==== Bedrock Edition====
Biome tints
<!--[[File:Water color.png|500px|thumb|center|From left to right - Badlands Plateau, Birch Forest and Snowy Taiga]]-->
{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Bedrock Edition" 
! Biome
!Water Surface Color
! Water Fog Color
!Water Fog Distance
!Water Surface Transparency
!Block
|-
|Default<br>(biomes not listed below)
|{{color|#44aff5}}||{{color|#44aff5}}||15||65%||[[File:Water BE.png|32px]]
|-
|{{BiomeLink|Sunflower Plains}}<br>{{BiomeLink|Plains}}
|{{color|#44aff5}}||{{color|#44aff5}}||60||-||[[File:Water BE.png|32px]]
|-
|{{BiomeLink|Desert}}
|{{color|#32a598}}||{{color|#32a598}}||60||-||[[File:Desert Water.png|32px]]
|-
|{{BiomeLink|Mountains}}
|{{color|#007BF7}}||{{color|#007BF7}}||-||-||[[File:Mountains Water.png|32px]]
|-
|{{BiomeLink|Forest}}
|{{color|#1e97f2}}||{{color|#1e97f2}}||60||-||[[File:Forest Water.png|32px]]
|-
|{{BiomeLink|Flower Forest}}
|{{color|#20a3CC}}||{{color|#20a3CC}}||60||-||[[File:Flower Forest Water.png|32px]]
|-
| {{BiomeLink|Taiga}}
| {{color|#287082}}||{{color|#287082}}||60||-||[[File:Taiga Water.png|32px]]
|-
|{{BiomeLink|Taiga Mountains}}
|{{color|#1e6B82}}||{{color|#1e6B82}}||-||-||[[File:Taiga Mountains Water.png|32px]]
|-
|{{BiomeLink|Swamp}}
|{{color|#4c6559}}||{{color|#4c6559||30||100%||[[File:Swamp Water BE.png|32px]]
|-
| {{BiomeLink|River}}
|{{color|#0084ff}}||{{color|#0084ff}}||60||-||[[File:River Water.png|32px]]
|-
|{{BiomeLink|Nether Wastes}}<br>{{BiomeLink|Warped Forest}}<br>{{BiomeLink|Crimson Forest}}<br>{{BiomeLink|Soul Sand Valley}}
|{{color|#905957}}||{{color|#905957}}||15||-||[[File:Nether Water.png|32px]]
|-
|{{BiomeLink|Basalt Deltas}}
|{{color|#3f76e4}}||{{color|#423e42}}||15||-||[[File:Basalt Deltas Water.png|32px]]
|-
|{{BiomeLink|The End}}
| {{color|#62529e}}||{{color|#62529e}}||-||-||[[File:The End Water.png|32px]]
|-
|{{BiomeLink|Frozen River}}
|{{color|#185390}}||{{color|#185390}}||60||-||[[File:Frozen River Water.png|32px]]
|-
|{{BiomeLink|Snowy Tundra}}<br>{{BiomeLink|Ice Spikes}}
|{{color|#14559b}}||{{color|#14559b}}||-||-||[[File:Ice Spikes Water.png|32px]]
|-
| {{BiomeLink|Mushroom Fields}}
|{{color|#8a8997}}||{{color|#8a8997}}||-||-||[[File:Mushroom Fields Water.png|32px]]
|-
|{{BiomeLink|Beach}}
| {{color|#157cab}}||{{color|#157cab}}||60||-||[[File:Beach Water.png|32px]]
|-
|{{BiomeLink|Mountain Edge}}
|{{color|#045cd5}}||{{color|#045cd5}}||-||-||[[File:Mountain Edge Water.png|32px]]
|-
|{{BiomeLink|Jungle}}<br>{{BiomeLink|Bamboo Jungle}}
|{{color|#14a2c5}}||{{color|#14a2c5||60<br>15||-||[[File:Jungle Water.png|32px]]
|-
|{{BiomeLink|Jungle Edge}}
| {{color|#0D8AE3}}||{{color|#0D8AE3}}||-||-||[[File:Jungle Edge Water.png|32px]]
|-
|{{BiomeLink|Stone Shore}}
|{{color|#0d67bb}}||{{color|#0d67bb}}||60||-||[[File:Stone Shore Water.png|32px]]
|-
|{{BiomeLink|Snowy Beach}}
|{{color|#1463a5}}||{{color|#1463a5}}||60||-||[[File:Snowy Beach Water.png|32px]]
|-
|{{BiomeLink|Birch Forest}}
|{{color|#0677ce}}||{{color|#0677ce}}||60||-||[[File:Birch Forest Water.png|32px]]
|-
|{{BiomeLink|Dark Forest}}
|{{color|#3B6CD1}}||{{color|#3B6CD1}}||60||-||[[File:Dark Forest Water.png|32px]]
|-
|{{BiomeLink|Snowy Taiga}}
|{{color|#205e83}}||{{color|#205e83}}||60||-||[[File:Snowy Taiga Water.png|32px]]
|-
|{{BiomeLink|Giant Tree Taiga}}<br>{{BiomeLink|Giant Spruce Taiga}}
|{{color|#2d6d77}}||{{color|#2d6d77}}||60||-||[[File:Giant Tree Taiga Water.png|32px]]
|-
|{{BiomeLink|Windswept Forest}}<br>{{BiomeLink|Windswept Gravelly Hills}}
|{{color|#0E63AB}}||{{color|#0E63AB}}||-||-||[[File:Wooded Mountains Water.png|32px]]
|-
|{{BiomeLink|Savanna}}
|{{color|#2C8B9C}}||{{color|#2C8B9C}}||60||-||[[File:Savanna Water.png|32px]]
|-
|{{BiomeLink|Savanna Plateau}}<br>{{BiomeLink|Shattered Savanna}}
|{{color|#2590a8}}||{{color|#2590a8}}||-||-||[[File:Savanna Plateau Water.png|32px]]
|-
|{{BiomeLink|Badlands}}
|{{color|#4E7f81}}||{{color|#4E7f81||60
|<nowiki>-||[[File:Badlands Water.png|32px]]
|-
|{{BiomeLink|Eroded Badlands}}<br>{{BiomeLink|Wooded Badlands}}
|{{color|#497f99}}||{{color|#497f99}}||-||-||[[File:Eroded Badlands Water.png|32px]]
|-
|{{BiomeLink|Ocean}}
|{{color|#1787D4}}||{{color|#1165b0}}||60||-||[[File:Ocean Water.png|32px]]
|-
|{{BiomeLink|Deep Ocean}}
|{{color|#1787D4}}||{{color|#1463a5}}||60||-||[[File:Ocean Water.png|32px]]
|-
|{{BiomeLink|Warm Ocean}}
|{{color|#02B0E5}}||{{color|#0289d5}}||60||55%||[[File:Warm Ocean Water.png|32px]]
|-
| {{BiomeLink|Lukewarm Ocean}}
|{{color|#0D96DB}}||{{color|#0a74c4}}||60||-||[[File:Lukewarm Ocean Water.png|32px]]
|-
|{{BiomeLink|Deep Lukewarm Ocean|Lukewarm Deep Ocean}}
|{{color|#0D96DB}}||{{color|#0e72b9}}||60||-||[[File:Lukewarm Ocean Water.png|32px]]
|-
|{{BiomeLink|Cold Ocean}}
|{{color|#2080C9}}||{{color|#14559b}}||60||-||[[File:Cold Ocean Water.png|32px]]
|-
|{{BiomeLink|Deep Cold Ocean|Cold Deep Ocean}}
|{{color|#2080C9}}||{{color|#185390}}||60||-||[[File:Cold Ocean Water.png|32px]]
|-
|{{BiomeLink|Frozen Ocean}}
|{{color|#2570B5}}||{{color|#174985}}||60||-||[[File:Frozen Ocean Water.png|32px]]
|-
|{{BiomeLink|Deep Frozen Ocean|Frozen Deep Ocean}}
|{{color|#2570B5}}||{{color|#1a4879}}||60||-||[[File:Frozen Ocean Water.png|32px]]
|-
|{{BiomeLink|Mangrove Swamp}}
|{{color|#3a7a6a}}||{{color|#4d7a60}}||30||-||[[File:Mangrove Swamp Water BE.png|32px]]
|}
Biome tints from [[Biome/Before 1.18|unused biomes]]
{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Bedrock Edition" 
! Biome
!Water Surface Color
!Water Fog Color
!Water Fog Distance
!Water Surface Transparency
!Block
|-
|{{BiomeLink|Legacy Frozen Ocean}}
|{{color|#44aff5}}||{{color|#44aff5}}||-||-||[[File:Water BE.png|32px]]
|-
|{{BiomeLink|Mountains}}
|{{color|#007BF7}}||{{color|#007bf7}}||-||-||[[File:Mountains Water.png|32px]]
|-
|{{BiomeLink|Taiga Mountains}}
|{{color|#1e6B82}}||{{color|#1e6b82}}||-||-||[[File:Taiga Mountains Water.png|32px]]
|-
|{{BiomeLink|Swamp Hills}}
| {{color|#4c6156}}||{{color|#4c6156||30||100%||[[File:Swamp Hills Water.png|32px]]
|-
| {{BiomeLink|Snowy Mountains}}
|{{color|#1156a7}}||{{color|#1156a7}}||-||-||[[File:Snowy Mountains Water.png|32px]]
|-
|{{BiomeLink|Mushroom Field Shore}}
|{{color|#818193}}||{{color|#818193}}||-||-||[[File:Mushroom Field Shore Water.png|32px]]
|-
|{{BiomeLink|Desert Hills}}
|{{color|#1a7aa1}}||{{color|#1a7aa1}}||-||-||[[File:Desert Hills Water.png|32px]]
|-
|{{BiomeLink|Wooded Hills}}
|{{color|#056bd1}}||{{color|#056bd1}}||-||-||[[File:Wooded Hills Water.png|32px]]
|-
|{{BiomeLink|Taiga Hills}}
|{{color|#236583}}||{{color|#236583}}||-||-||[[File:Taiga Hills Water.png|32px]]
|-
|{{BiomeLink|Mountain Edge}}
|{{color|#045cd5}}||{{color|#045cd5}}||-||-||[[File:Mountain Edge Water.png|32px]]
|-
|{{BiomeLink|Jungle Hills}}<br>{{BiomeLink|Modified Jungle}}<br>{{BiomeLink|Bamboo Jungle Hills}}
|{{color|#1B9ED8}}||{{color|#1B9ED8}}||-||-||[[File:Jungle Hills Water.png|32px]]
|-
|{{BiomeLink|Modified Jungle Edge}}
|{{color|#0D8AE3}}||{{color|#0D8AE3}}||-||-||[[File:Jungle Edge Water.png|32px]]
|-
|{{BiomeLink|Birch Forest Hills}}
|{{color|#0a74c4}}||{{color|#0a74c4}}||-||-||[[File:Birch Forest Hills Water.png|32px]]
|-
|{{BiomeLink|Snowy Taiga Mountains}}
|{{color|#205e83}}||{{color|#205e83}}||60||-||[[File:Snowy Taiga Water.png|32px]]
|-
|{{BiomeLink|Snowy Taiga Hills}}
|{{color|#245b78}}||{{color|#245b78}}||-||-||[[File:Snowy Taiga Hills Water.png|32px]]
|-
|{{BiomeLink|Giant Tree Taiga Hills}}
|{{color|#286378}}||{{color|#286378}}||-||-||[[File:Giant Tree Taiga Hills Water.png|32px]]
|-
|{{BiomeLink|id=modified-gravelly-mountains|Gravelly Mountains+}}
|{{color|#0E63AB}}||{{color|#0e63ab}}||-||-||[[File:Wooded Mountains Water.png|32px]]
|-
|{{BiomeLink|Shattered Savanna Plateau}}
|{{color|#2590a8}}||{{color|#2590a8}}||-||-||[[File:Savanna Plateau Water.png|32px]]
|-
|{{BiomeLink|Badlands Plateau}}<br>{{BiomeLink|Modified Badlands Plateau}}
|{{color|#55809E}}||{{color|#55809e}}||-||-||[[File:Badlands Plateau Water.png|32px]]
|-
|{{BiomeLink|Deep Warm Ocean|Warm Deep Ocean}}
|{{color|#02B0E5}}||{{color|#0686ca}}||60||-||[[File:Warm Ocean Water.png|32px]]
|}

===Water and lava===
{{Main|Fluid#Mixing}}

Water and lava can produce [[stone]], [[cobblestone]], or [[obsidian]] based on how they interact. If water touches a lava source, the lava source turns to obsidian. If both touch each other while flowing, cobblestone is made and no sources are removed, and if lava flows downward onto water, the water turns to stone.

===Interactions with mobs===
====Direct contact====

Water damages [[endermen]], [[snow golem]]s, [[Strider|striders]] and [[blaze]]s, at a rate of {{hp|1}} per half second. If water comes into contact with a [[shulker]] or an [[enderman]], the mob teleports away.

====Suffocation====
{{Main|Damage#Suffocation in water}}

Players and mobs (except [[aquatic mob]]s, [[undead mob]]s and [[iron golem]]s) have a breath meter that lasts 15 seconds. After they run out of breath, they take {{hp|2}} suffocation damage every second until they die, surface, or enter [[bubble column]]s.

[[Dolphin]]s are a special case in drowning: they take suffocation damage when underwater for about 4 minutes, but also take suffocation damage when in air for about 2 minutes.

Each level of the [[Respiration]] enchantment adds 15 seconds to the breath meter and grants an x/(x+1) chance (where x is the Respiration level) of not taking damage after that time: 30 seconds and an average {{hp|1}}/second with Respiration I, 45 seconds and an average of {{frac|2|3}} damage/second with Respiration II, and 60 seconds and an average of {{frac|1|2}} damage/second with Respiration III.

If a [[husk]] suffocates underwater, it starts to shake and eventually becomes a [[zombie]]. If a [[zombie]] suffocates underwater, it starts to shake and eventually transforms into a [[drowned]].

=== Slower mining speed===
Players with their head underwater require 5 times the normal amount of time to mine blocks while standing on the ground, or 25 times while not on the ground. If a player wears a helmet with the [[Aqua Affinity]] enchantment, then underwater mining speed while standing on the ground is the same as on land, and 5 times slower if not standing on the ground.

===Explosions===
Water does not prevent explosions from activating. Water has a high blast resistance, causing it to absorb any normal blasts, with the exception of explosions from [[underwater TNT]].

===Hardening concrete powder ===
When water comes into contact with [[concrete powder]], the powder hardens into solid [[concrete]].

===Sponges===
When a dry [[sponge]] comes into contact with a water source or flowing block, it becomes a wet [[sponge]], absorbing all water within 3 to 5 blocks in all directions. [[Kelp]] and [[lily pad]]s within the absorbed water blocks are destroyed and drop as items, and [[seagrass]] is destroyed without dropping anything. Mobs that take damage out of water are affected as a side-effect. 

Sponges do not absorb water from [[Waterlogging|waterlogged]] blocks, nor water that comes into contact by flowing back in from outside the area of absorption. For instance, placing a sponge 4 or more blocks from a single water source removes the flowing water in the area of effect, but as the flow from the source resumes it is not affected by the wet sponge.

A sponge instantly absorbs nearby water when it is placed next to water or when water comes into contact with it (by being placed next to the sponge, or by flowing toward it). A sponge absorbs [[water]] around itself (water source blocks or flowing water) out to a [[taxicab distance]] of 7 in all directions (including up and down), but won't absorb more than 65 blocks of water (water closest to the sponge is absorbed first). The absorption propagates only from water to water and does not "jump over" non-water blocks (including air).

===Dripping===
[[File:WaterDropletsExample.png|thumb|Dripping water.]]
Water above a non-transparent block (except for stairs, fences, or slabs) produces dripping particles on the underside of that block. If a block of [[Pointed Dripstone|pointed dripstone]] hangs under any block directly beneath a water source, the drips can slowly fill up a [[cauldron]] placed underneath. Without the dripstone, a cauldron does not fill.

===Vertical transport===
[[Bubble column]]s are created by placing magma blocks or [[soul sand]] under water. These can be used to transport [[mobs]] or items quickly vertically.

==Sounds==
{{el|je}}:
{{Sound table
|sound=Entering water1.ogg
|sound2=Entering water2.ogg
|sound3=Entering water3.ogg
|subtitle=MC-177092
|source=ambient
|description=When the player's eye level goes underwater
|id=ambient.underwater.enter
|translationkey=-
|volume=0.8<wbr>{{Until|JE 1.20.2}}<br>0.5<wbr>{{Upcoming|JE 1.20.2}}
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Exiting water1.ogg
|sound2=Exiting water2.ogg
|sound3=Exiting water3.ogg
|subtitle=MC-177092
|source=ambient
|description=When the player's eye level goes above water
|id=ambient.underwater.exit
|translationkey=-
|volume=0.5<wbr>{{Until|JE 1.20.2}}<br>0.3<wbr>{{Upcoming|JE 1.20.2}}
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Underwater Ambience.ogg
|subtitle=MC-196825
|source=ambient
|description=Randomly when underwater
|id=ambient.underwater.loop
|translationkey=-
|volume=0.65
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Bubbles1.ogg
|sound2=Bubbles2.ogg
|sound3=Bubbles3.ogg
|sound4=Bubbles4.ogg
|sound5=Bubbles5.ogg
|sound6=Bubbles6.ogg
|sound7=Water1.ogg
|sound8=Water2.ogg
|subtitle=MC-196825
|source=ambient
|description=Randomly when underwater
|id=ambient.underwater.loop.additions
|translationkey=-
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Animal1.ogg
|sound2=Bass Whale1.ogg
|sound3=Bass Whale2.ogg
|sound4=Crackles1.ogg
|sound5=Crackles2.ogg
|sound6=Driplets1.ogg
|sound7=Driplets2.ogg
|sound8=Earth Crack.ogg
|subtitle=MC-196825
|source=ambient
|description=Randomly when underwater
|id=ambient.underwater.loop.additions.rare
|translationkey=-
|volume=''varies'' <ref group=sound>The first, fifth, and eighth sounds are 1.0; the second sound is 0.45; the third, sixth, and seventh sounds are 0.5; the fourth sound is 0.7</ref>
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Animal2.ogg
|sound2=Dark1.ogg
|sound3=Dark2.ogg
|sound4=Dark3.ogg
|sound5=Dark4.ogg
|subtitle=MC-196825
|source=ambient
|description=Randomly when underwater
|id=ambient.underwater.loop.additions.ultra_rare
|translationkey=-
|volume=1.0 <ref group=sound>Except the third sound, which is 0.7</ref>
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Water1.ogg
|sound2=Water2.ogg
|subtitle=Water flows
|source=block
|description=Randomly from flowing water
|id=block.water.ambient
|translationkey=subtitles.block.water.ambient
|volume=0.75-1.0
|pitch=0.5-1.5
|distance=16}}
{{Sound table
|sound=Water splash1.ogg
|sound2=Water splash2.ogg
|subtitle=Splashing
|source=dependent
|description=When something enters water
|id=entity.generic.splash
|translationkey=subtitles.entity.generic.splash
|volume=0.0-1.0 <ref group=sound name=speedvolume>The mob's momentum, with the horizontal axes' velocities multiplied by 0.2 (capped at 1.0)</ref>
|pitch=0.6-1.4
|distance=16}}
{{Sound table
|sound=Swim1.ogg
|sound2=Swim2.ogg
|sound3=Swim3.ogg
|sound4=Swim4.ogg
|subtitle=Swimming
|source=dependent
|description=While something is moving through water
|id=entity.generic.swim
|translationkey=subtitles.entity.generic.swim
|volume=0.0-1.0 <ref group=sound name=speedvolume/>
|pitch=0.6-1.4
|distance=16}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket1.ogg
|sound3=Empty water bucket2.ogg
|sound4=Empty water bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When water is placed with a bucket
|id=item.bucket.empty
|translationkey=subtitles.item.bucket.empty
|volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref>
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When water is collected with a bucket
|id=item.bucket.fill
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Axolotl.ogg
|sound2=Dragon fish.ogg
|sound3=Shuniji.ogg
|subtitle=-
|source=music
|description=Randomly when underwater
|id=music.under_water
|translationkey=-
|volume=0.4
|pitch=1.0
|distance=16
|foot=1}}

{{el|be}}:
{{Sound table
|type=bedrock
|sound=Water2.ogg
|source=block
|description=Randomly from flowing water
|id=liquid.water
|volume=0.75-1.0
|pitch=0.5-1.5}}
{{Sound table
|sound=Water Splash Old.ogg
|source=player
|description=When something enters water<wbr><ref group=sound>{{Bug|MCPE-44120}}</ref>
|id=random.splash
|pitch=0.6-1.4}}
{{Sound table
|sound=Water splash1.ogg
|sound2=Water splash2.ogg
|source=ambient
|description=?[[Category:Pages missing sound description]]<wbr>{{Upcoming|BE 1.20.40}}
|id=entity.generic.splash
|pitch=0.6-1.4}}
{{Sound table
|sound=Entering water1.ogg
|sound2=Entering water2.ogg
|sound3=Entering water3.ogg
|source=player
|description=When the player's eye level goes underwater<wbr>{{Upcoming|BE 1.20.40}}
|id=ambient.underwater.enter
|volume=<!--0.8 (other multipliers)-->
|pitch=1.0}}
{{Sound table
|sound=Exiting water1.ogg
|sound2=Exiting water2.ogg
|sound3=Exiting water3.ogg
|source=player
|description=When the player's eye level goes above water<wbr>{{Upcoming|BE 1.20.40}}
|id=ambient.underwater.exit
|volume=<!--1.0 (other multipliers)-->
|pitch=1.0}}
{{Sound table
|sound=Swim1.ogg
|sound2=Swim2.ogg
|sound3=Swim3.ogg
|sound4=Swim4.ogg
|source=player
|description=While something is moving through water
|id=random.swim
|pitch=0.6-1.4}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|source=block
|description=When water is placed with a bucket
|id=bucket.empty_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|source=block
|description=When water is collected with a bucket
|id=bucket.fill_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Axolotl.ogg
|sound2=Dragon fish.ogg
|sound3=Shuniji.ogg
|source=music
|description=Randomly when underwater
|id=music.game.water
|volume=0.2
|pitch=1.0
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Water
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=water
|spritetype=block
|nameid=water
|form=block
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Water
|showfluidtags=y
|displayname=Fluid
|spritename=water
|spritetype=block
|nameid=water
|fluidtags=water}}
{{ID table
|displayname=Flowing Fluid
|spritetype=block
|spritename=water
|nameid=flowing_water
|fluidtags=water
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Water
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Flowing
|spritename=water
|spritetype=block
|nameid=flowing_water
|id=8
|form=block}}
{{ID table
|displayname=Stationary
|spritename=water
|spritetype=block
|nameid=water
|id=9
|form=block
|foot=1}}

===Block states===
{{see also|Block states}}

{{/BS}}

=== Fluid states===
{{see also|Block states}}

{{/FS}}

==Achievements==
{{load achievements|Free Diver;Sleep with the Fishes}}

==Advancements==
{{load advancements|Tactical fishing;The Cutest Predator}}

==History==
{{Main|/History}}
{{History|java classic}}
{{History||May 17, 2009|link=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-17.140618-0400EDT.txt.~1~|Notch mentions developing water.{{q|a very very first version of the water is somewhat working now, heh [/] the level starts out without any water and is surrounded a by a huge ocean [/] it quickly fills, leaving islands}}}}
{{History||0.0.12a|snap=May 18, 2009|slink=Java Edition Classic 0.0.12a/Development#Water test (May 18, 2009)|[[File:Water (pre-release).png|32px]] Water is shown.}}
{{History|||snap=release|slink=Java Edition Classic 0.0.12a|[[File:Water JE1.png|32px]] Added water.
|Water flows to any available space below or beside it and creates a new source [[block]], making it easy to flood a whole world just with one source.}}
{{History||May 22, 2009|link=wordofnotch:111386404|[[Notch]] pointed out that when a [[plant]] or non-cube block is placed in water, it produces a box of [[air]] around it. He asked how it could be fixed, and whether he even had to.}}
{{History||0.0.13a|[[File:Water JE2.png|32px]] The model of water has been changed.}}
{{History||May 24, 2009|link=wordofnotch:112481256|A new water system is mentioned.}}
{{History||May 24, 2009|link=wordofnotch:112481370|A new water system is shown.}}
{{History||May 24, 2009|link=wordofnotch:112487511| Another test of water is shown.}}
{{History||May 26, 2009|link=wordofnotch:113350683|While sharing feedback on experiments with random vertex and color offsets, and deciding to scrap it, Notch said he would investigate salvaging the technique to add animation to water tiles.}}
{{History||0.0.19a|[[File:Water JE3.png|32px]] Added [[Procedural animated texture generation|procedural animated texture]] to water. The old texture is retained for use as a [[animation placeholder texture|placeholder]].
|Upscaled model 2% to fix z-fighting with blocks below water. It's created water or lava models overlapping and z-fighting with each other.
|Added [[sponge]]s, which remove water.
|Water part of the [[world boundary]] still uses the old water texture.}}
{{History||0.0.20a_02|[[File:Water JE4.png|32px]] Changed model scale back to normal with 1% offset on all coordinates.}}
{{History||0.26 SURVIVAL TEST|[[File:Water JE5.png|32px]] UV mapping on side faces now has 11% v offset up.}}
{{History||0.28|[[File:Water JE4.png|32px]] Fixed UV mapping.}}
{{History|java indev}}
{{History||0.31|snap=20091223-1|[[File:Water JE6.png|32px]] Added the flowing water texture, which is now used on the sides of water.}}
{{History|||snap=20100106|Water part of the [[world boundary]] now uses the animated water texture.}}
{{History|||snap=20100113|Water is now finite.|[[Ocean]]s now have infinite water.
|Water now always drains from its highest remove location.
|Water no longer moves on the surface on its own.
|Water now has a {{frac|2|3}} probability to evaporate and a {{frac|1|3}} probability to copy.}}
{{History|||snap=20100122|Water now spawns in level generation as [[spring]]s and lakes.}}
{{History|||snap=20100131|The texture of water is now seen when underwater.}}
{{History|java infdev}}
{{History||20100227-1|Water no longer flows due to changes in chunk handling for infinite worlds.{{verify|type=change}}}}
{{History||20100607|[[File:Water JE7.png|32px]] UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces.}}
{{History||20100608|[[File:Water JE6.png|32px]] Fixed UV mapping, once again.}}
{{History||20100615|[[File:Water JE8.png|32px]] The model has been changed.
|Added flowing water.
|Sources placed in isolation flow exclusively downward, rather than spreading out one block in each direction as well.
|Water and lava do not produce any solid blocks when combined.
|Water does not replace plants.
|Water is now infinite again.
|Added [[water bucket]]s, which can be filled with water.}}
{{History||20100616-1|[[File:Water JE9.png|32px]] Added vertex offset.
|Water and flowing water now has visual connection to blocks.
|Downward flowing water now pushes the [[player]] out.{{info needed|and other entities?}}}}
{{History||20100617-2|[[File:Water JE10.png|32px]] Removed vertex offset.
|Water sources placed in the air now flow outward.
|Lava and flowing lava touching water, flowing water now replaces with [[obsidian]].
|Downward flowing water no longer pushes the player out.
|Water now can replace [[plants]]. However no items are dropped.}}
{{History||20100618|Water can now replace [[rail]]s.}}
{{History||20100624|Water now destroys plants, dropping as items.}}
{{History|java alpha}}
{{History||v1.0.2_02|[[Fluids]], including water, have been slightly tweaked.}}
{{History||v1.0.5_01|Water can now freeze into [[ice]].}}
{{History||v1.2.6|[[Lake]]s, which contain water, have been added.}}
{{History|java beta}}
<!--{{History||1.5|Dropped [[item]]s in flowing water now move faster.{{check version|Taken from trivia, may not be beta}}}}-->
{{History||1.6|snap=Test Build 3|[[Rain]] and [[snow]] no longer fall through water.
|Water sources now form over [[glass]].}}
{{History||1.8|snap=Pre-release|[[File:Water JE11.png|32px]] Changed [[lighting]].
|Underwater [[particles]] have been added.
|Because of the change in how land is generated, if a [[player]] is in a world that was made pre-1.8 and travels into new [[chunk]]s, there's a chance that a large [[ocean]] may be formed as the ocean [[biome]]. There is also a one-[[block]]-high drop in sea level along the discontinuity between the old and new chunks with the old chunks being higher.
|Water can now be found in the farms and wells of [[village]]s, and the fountain rooms of [[stronghold]]s.
|Two [[biome]]s have been added that are almost all water: [[ocean]]s and [[river]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Swamp Water JE1.png|32px]] {{color|#E0FF70}} Added water color in swampland.
|Added dripping water.}}
{{History|||snap=Beta 1.9 Prerelease 4|Added [[Respiration]] and [[Aqua Affinity]] enchantments, which allow more breathing time in water and normal digging speed in water.}}
{{History|||snap=Beta 1.9 Prerelease 5|Now flowing downward creates source blocks}}
{{History|||snap=RC1|[[File:Water JE12.png|32px]] [[File:Swamp Water JE2.png|32px]] Faces on model now 0.1% moved to center to fix z-fighting on inner faces.}}
{{History||1.1|snap=12w01a|[[File:Swamp Water JE3.png|32px]] {{color|#E0FFAE}} The water color in swampland is now less intense.}}
{{History||1.2.1|snap=12w04a|Added [[desert well]]s, which contain water.}}
{{History||1.3.1|snap=12w17a|The ability to bring water using [[ice]] into [[the Nether]] has been removed.}}
{{History|||snap=12w21a|[[Dispenser]]s have been given the ability to shoot out [[fluids]], including water, inside [[water bucket]]s. They can also collect the fluids if activated again.}}
{{History||1.4.2|snap=12w38a|The [[sound]] when jumping and swimming in water has been changed.
|The sound of flowing water is now continuous.
|The water overlay is a more saturated blue.}}
{{History||1.4.4|snap=1.4.3|Water of any depth now negates all [[Damage#Fall damage|fall damage]]. [[Player]]s and [[mob]]s no longer die from great heights in shallow water.<ref>{{bug|MC-1644}} resolved as Works As Intended</ref>}}
{{History||1.5|snap=13w02a|[[File:Water JE13.png|32px]] [[File:Swamp Water JE4.png|32px]] The texture of water has been changed to use an animated texture file. Prior to this version, the texture was procedurally generated by the game (see dedicated section below).}}
{{History|||snap=13w03a|A water source [[block]] now forms if there is another water source block below it.}}
{{History|||snap=13w04a|Flowing water in [[Creative]] mode no longer slows the [[player]] down when flying.}}
{{History||1.6.1|snap=13w17a|Water [[lake]]s no longer generate in [[desert]]s.}}
{{History||1.7.2|snap=13w36a|[[File:Swamp Water JE4.png|32px]] {{color|#E0FFAE}} Added water color in swampland M, which is the same as in swampland.}}
{{History||1.7.2|snap=13w36a|Water pools now generate in the new desert M [[biome]].
|[[Ocean]]s are much smaller.}}
{{History|||snap=13w41a|[[File:Water JE14.png|32px]] [[File:Swamp Water JE5.png|32px]] Water's six internal faces are now visible from the outside.
|Water, [[ice]] and [[portal]]s are now visible through each other. This also now allows water's inside faces to be visible from outside.}}
{{History|||snap=13w42a|[[File:Water JE13.png|32px]] [[File:Swamp Water JE6.png|32px]] Water's internal faces have been removed. This visually reverts water to its pre-13w41a appearance when seen from the outside.}}
{{History||1.7.4|snap=13w47a|Water's internal top face has been readded.<ref>{{bug|MC-35658}}</ref>}}
{{History|||snap=13w48a|[[File:Water JE15.png|32px]] [[File:Swamp Water JE7.png|32px]] Water's internal side faces except the bottom face, have been readded.<ref>{{bug|MC-40621}}</ref><ref>{{bug|MC-190053}}</ref>}}
{{History||1.9|snap=15w43b|When viewed through [[glass]], water now appears as a solid blue color, as opposed to a downward flowing water texture.<ref name="badwatergraphicsJE">{{bug|MC-35790}}</ref>}}
{{History||1.11|snap=16w39a|Water now generates in [[woodland mansion]]s.}}
{{History||1.12|snap=17w06a|Water now hardens [[concrete powder]] into [[concrete]], on contact.}}
{{History||1.13|snap=18w07a|[[Item]]s now float in water.
|The [[player]]'s underwater visibility has been changed - the longer a player stays underwater, the better they can see.}}
{{History|||snap=18w10a|Underwater visibility now depends on the [[biome]] the player is in.}}
{{History|||snap=18w10c|Water can now be placed in the same block as [[chest]]s, [[trapped chest]]s, [[stairs]], [[slab]]s, [[fence]]s, [[wall]]s, [[iron bars]] and [[glass pane]]s.}}
{{History|||snap=18w10d|Water can now be placed in [[ender chest]]s, [[trapdoor]]s, [[ladder]]s, and [[sign]]s.}}
{{History|||snap=18w15a|[[File:Water JE16.png|32px]] {{color|#3F76E4}} Added default water color. The textures of water have been changed from blue to grayscale.<ref>{{bug|MC-200838}}</ref>
|[[File:Warm Ocean Water JE.png|32px]] [[File:Lukewarm Ocean Water JE.png|32px]] [[File:Frozen Ocean Water JE.png|32px]] [[File:Cold Ocean Water JE.png|32px]] Added water colors for [[warm ocean]], [[lukewarm ocean]], [[frozen ocean]] and [[cold ocean]].
|[[File:Swamp Water.png|32px]] {{color|#617B64}} Water color in swampland has been changed.
|[[File:Swamp Hills Water 18w15a.png|32px]] {{color|#E0FFAE}} Water color in swampland M is unchanged.<ref>{{bug|MC-128558}}</ref>
|Water now blocks 1 [[light]] level per [[block]] instead of 3.
|[[Player]]s no longer receive the [[Night Vision]] effect while underwater.{{verify|type=change|Did this ever happen, or is it just being used as an analogy?}}}}
{{History|||snap=18w16a|When water spreads and would later turn into a source [[block]], it now immediately places a source block.}}
{{History|||snap=18w19a|[[Experience orb]]s now float in water.}}
{{History|||snap=pre3|[[File:Swamp Water.png|32px]] {{color|#617B64}} water color in swamp hills now the same as in [[swamp]].}}
{{History|||snap=pre7|Pressing the {{control|jump}} button in flowing water at <code>level=1</code>, <code>level=2</code> and <code>level=3</code> now do normal jumps instead of {{control|swimming}} up.}}
{{History||1.15|snap=19w34a|Added [[bee]]s, which get damaged while in water.}}
{{History|||snap=19w35a|Bees now try to avoid water.}}
{{History||1.17|snap=20w45a|Flowing water no longer breaks rails.}}
{{History|||snap=21w06a|[[Aquifer]]s, large bodies of water in caves, have been added.}}
{{History|||snap=21w07a|Aquifers generate less often.}}
{{History|||snap=21w08a|Water [[spring]]s are now able to generate below Y{{=}}0.}}
{{History|||snap=21w10a|The FOV shrinking effect now respects the "FOV Effects" accessibility slider.<ref>{{bug|MC-214629}}</ref>}}
{{History|||snap=21w15a|All changes to water generation from 21w06a to 21w08a have been reverted.}}
{{History|||snap=Pre-release 2|[[Smooth lighting]] now works properly underwater.<ref>{{bug|MC-68129}} resolved as "Fixed"</ref>}}
{{History||1.18|snap=Experimental Snapshot 1|[[File:Meadow Water.png|32px]] Added water color in [[meadow]].
|All changes to water generation in the 1.17 snapshots have been reintroduced.}}
{{History||1.18|snap=21w40a|[[Water lake]]s no longer generate.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Water can now generate as part of [[Ancient City|ancient cities]].}}
{{History||1.19|snap=22w14a|[[File:Mangrove Swamp Water.png|32px]] Added water color in [[mangrove swamp]].}}
{{History||1.19.3|snap=22w44a|Added the [[game rule]] {{cd|waterSourceConversion}}, which disables the formation of new water source blocks when set to {{cd|false}}.}}
{{History||1.20<br>(experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Grove Water JE1.png|32px]] Added water color in [[cherry grove]].}}

{{History|pocket alpha}}
{{History||v0.1.0|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} Added water. 
|[[File:Water JE2.png|32px]] On older or much newer devices, the old [[Java Edition|Java]] water texture is used, whereas the newer animated texture is used on intermediately modern devices.}}
{{History||v0.7.0|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} The texture of water has been changed to the new texture for all devices.}}
{{History||v0.9.0|snap=build 1|[[File:Swamp Water BE1.png|32px]] Water now uses a dark blue coloration in [[swamp]]s.
|Water dripping [[particles]] have been changed.
|[[Water lake]]s have been added.
|Water can now be found in the farms and wells of [[village]]s.
|Two [[biome]]s have been added that are almost all water: [[ocean]]s and [[river]]s.
|Oasis now generate in the new [[desert]] M [[biome]].}}
{{History||v0.10.0|snap=build 1|Smooth lighting for water has been added.
|A gradient effect has been added to water that increases its opacity with distance.
|[[File:Old bedrock swamp water.png|32px]] Water color in swampland has been changed.
|Flowing water can now push [[entities]].}}
{{History|||snap=build 7|Running water now has [[sound]]s.}}
{{History|||snap=?|Water now destroys [[block]]s.{{info needed|if this is referring to washing away plants and torches and stuff, it's been able to do that since 0.1.0}}}}
{{History||v0.14.0|snap=build 1|[[Dispenser]]s can now shoot out water from [[water bucket]]s. They can also suck up [[fluids]], including water, directly adjacent to the side they are facing.}}
{{History||v0.14.2|[[File:Old bedrock water.png|32px]] Water now uses animated texture files.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 1.0.0.0|When viewed through [[glass]], water now appears as a solid blue color, as opposed to a downward flowing water texture.<ref name="badwatergraphicsBE">{{bug|MCPE-11140}}</ref>}}
{{History||1.1.0|snap=alpha 1.1.0.0|Water now generates in [[woodland mansion]]s.
|Water now hardens [[concrete powder]] into [[concrete]], on contact.}}
{{History|bedrock}}
{{History||?|The rendering change for water in 1.0.0 has been reverted for an unknown reason.}}
{{History||1.2.13|snap=beta 1.2.13.5|Water can now be placed in the same [[block]]s as [[slab]]s and [[stairs]].}}
{{History||1.4.0|snap=beta 1.2.14.2|Water can now be placed in the same block as most transparent blocks, instead of slabs and stairs only.}}
{{History|||snap=beta 1.2.20.1|[[File:Plains Water.png|32px]] Water now has a completely new look for every [[biome]] and it is now much easier to see above and underwater (see [[Water#Bedrock Edition]] for all biome colors).
|[[Item]]s now float to the top of water.
|Underwater visibility now depends on the [[biome]] the [[player]] is in.
|[[Respiration]] enchantment and [[Water Breathing]] effect no longer grants enhanced underwater visibility.}}
{{History|||snap=?|When viewed through [[glass]], water now appears as its own top texture, as opposed to a downward flowing water texture.<ref name="badwatergraphicsBE"/>}}
{{History||1.14.0|snap=beta 1.14.0.1|Added [[bee]]s, which get damaged when touching water and try to avoid it.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} [[File:Swamp Water JE2.png|32px]] Added water.}}
{{History||xbox=TU9|[[Dispenser]]s have been given the ability to shoot out [[fluids]], including water, inside [[water bucket]]s. They can also suck up the fluids if activated again, but a bug prevents the empty [[bucket]] from being filled.}}
{{History||xbox=TU12|[[File:Water JE15.png|32px]] Water now uses animated texture files.}}
{{History||xbox=TU25|xbone=CU14|ps=1.17|Water can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Water splash [[sound]]s have been updated.
|Most [[mob]]s can now [[swimming|swim]] in water.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Warm Ocean Water.png|32px]] [[File:Lukewarm Ocean Water.png|32px]] [[File:Frozen Ocean Water.png|32px]] [[File:Cold Ocean Water.png|32px]] Added [[warm ocean]], [[lukewarm ocean]], [[frozen ocean]] and [[cold ocean]] texture colors for water in those [[biome]]s.}}
{{History||ps=1.78|The animation of water is now less smooth.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Water JE15.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} [[File:Old bedrock swamp water.png|32px]] Added water.}}
{{History|foot}}
<!-- Still need to add in the right version: Drowning added, Water can turn into ice -->
<!--- Still need to add "1.16 pre-release 5 - Water overlay texture turned slightly darker" -->
{{More sounds|Old and older water splash sounds.|type=historical}}

===Data history===
{{History|java}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 8 and 9. Both blocks have been merged into a single one.}}
{{History|||snap=18w10c|Removed <code>flowing_water</code>.}}
{{History|foot}}

<gallery>
EarlyFlowingWater.png|The water and flowing water in [[Infdev 20100615]].
</gallery>

==Issues==
{{Issue list}}

==Trivia==
*The texture subtly overlaid on the screen when underwater is that of the original water texture from 0.0.12a.
**The outdatedness of this texture is not considered a bug or oversight, unlike many other outdated textures.<ref>{{bug|MC-241000|||Invalid}}</ref>
**This texture is particularly difficult to notice due to its extreme transparency,<ref>{{bug|MC-128337}}</ref> as well as the fact that other blocks likely make the scene visually noisy enough to further obscure it under most conditions.
* While underwater, the player's FOV (field of vision) is lowered by 10 to simulate light {{w|refraction}}. This can be disabled via the "FOV Effects" [[option]].
*If a player or mob with the [[Levitation]] effect touches water, the effect is completely negated.<ref>{{bug|MC-83369}}</ref>

==Gallery==
<gallery>
1.8underwater.png|Underwater particles, or "bubbles".
Underground water mix.png|Water that is underground, but is still part of 2 different biomes. The color is split.
InvisibleWater.png|A glitch where water is invisible below its surface level.
Water Cave Filling.png|Water flowing into a [[cave]].
Under water.png|A view underwater.
Mac os water texture V1.13-920.gif|Animated view of the Java edition water texture.
Bubbles.gif|These bubbles appear above the [[hunger]] bar when the player's head is in water, and when all the bubbles pop, a heart of damage is dealt every second until the player is no longer entirely under water.
Waterfall.png|A naturally occurring waterfall.
Water (texture) JE1 BE1.png|This texture is subtly overlaid on the screen when underwater.
Land ruin.png|An underwater ruin {{in|bedrock}} that generated on land with a water block on top of it.
Land ruin Java.png|An underwater ruin {{in|java}} that generated on land with a visible loot chest that is not waterlogged and doesn't have water on top of it.
Largelake.png|A large lake, during a [[thunderstorm]].
Coral reef at night.png|A [[coral reef]] at night, in a [[warm ocean]] biome.
WaterRavine.jpg|A bug that causes the water to not flow into the pit.
Obsidian Spring.png|A water flowing on lava lake, creating obsidian. The water was placed by a player.
Two flowing streams.png|Waterfalls made by a player.
Watercave.png|Water flowing into the cave from nearby lake.
RavineandStornghold.png|Ravine with multiple ores, water and lava falls, and stronghold bridge over it.
Water shade.png|Different water colors in swamp biome.
File:Nonflowingwater.png|A block of water, which is not flowing because of a glitch, besides a village farm.
</gallery>

==See also==
*[[Waterlogging]]

==References ==
{{Reflist}}

==External Links ==
*[https://www.minecraft.net/en-us/article/block-week-water Block of the Week: Water] – Minecraft.net on July 14, 2017

{{Blocks|natural}}
{{Items}}

[[Category:Fluids]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]

[[cs:Voda]]
[[de:Wasser]]
[[es:Agua]]
[[fr:Eau]]
[[hu:Víz]]
[[it:Acqua]]
[[ja:水]]
[[ko:물]]
[[nl:Water]]
[[pl:Woda]]
[[pt:Água]]
[[ru:Вода]]
[[th:น้ำ]]
[[tr:Su]]
[[uk:Вода]]
[[zh:水]]</li></ul></nowiki>
Sticks are now used to craft ladders.
20100618
{{Extension DPL}}<ul><li>[[Cooked Salmon|Cooked Salmon]]<br/>{{Dungeons hatnote|type=consumable}}
{{Item
| title = Cooked Salmon
| image = Cooked Salmon.png
| renewable = Yes
| heals = {{hunger|6}}
| stackable = Yes (64)
}}
'''Cooked salmon''' is a [[food]] item obtained by cooking [[raw salmon]].

== Obtaining ==

=== Mob loot ===

====Salmon====
[[Salmon]] always drops 1 raw salmon when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 [[Cooked Salmon|cooked salmon]] instead.
====Guardians and elder guardians====
[[Guardian|Guardians]] and [[Elder Guardian|elder guardians]] have a 2.5% chance to drop a random fish, with 25% of them being raw salmon, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.
====Polar bears ====
[[Polar bear]]s have a 25% chance of dropping 0–2 raw salmon when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked salmon instead.
=== Cooking ===

Cooked salmon can be obtained by cooking raw salmon in a [[furnace]], [[smoker]], or on a [[campfire]]. Each piece of cooked salmon removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).

{{smelting|Raw Salmon|Cooked Salmon|0,35}}

=== Chest loot ===
{{LootChestItem|cooked-salmon}}

=== Trading ===

Apprentice-level fishermen villagers have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to sell 6 cooked salmon for 6 raw salmon and an [[emerald]].

== Usage ==

=== Food ===

To eat cooked salmon, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} and 9.6 [[Hunger#Mechanics|saturation]], the same as [[cooked mutton]].

=== Wolves ===

{{IN|Bedrock}}, cooked salmon can be fed to [[wolves]] only if they are not at full health, healing them by {{hp|6|mob=1}}. Cooked salmon does not accelerate the growth of baby wolves and cannot be used to [[breed]] them.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cooked Salmon
|spritetype=item
|nameid=cooked_salmon
|itemtags=fishes
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Salmon
|spritetype=item
|nameid=cooked_salmon
|id=269
|form=item
|foot=1}}

== Achievements ==

{{load achievements|Lion Hunter}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet;Fishy Business}}

== Video ==
<div style="text-align:center">{{yt|s_GcAFeoREk}}</div>

== History ==

{{History|java}}
{{History||1.7.2|snap=13w36a|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}
{{History||1.8|snap=14w02a|Cooked salmon can no longer be [[trading|traded]] by [[villager]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>cooked_fish</code> IDs have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 349 and 250.}}
{{History|||snap=18w08b|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]).
|[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}}
{{History|||snap=18w10a|Cooked salmon now generates in [[buried treasure]] [[chest]]s.}}
{{History|||snap=19w11a|Fisherman [[villager]]s can now convert raw salmon to cooked salmon, if [[trading|paid]] with emeralds.}}

{{History|pocket alpha}}
{{History||v0.11.0|snap=build 1|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}
{{History||v0.12.1|snap=build 1|Salmon now restores [[hunger]] instead of [[health]].}}
{{History||v0.16.0|snap=build 1|Salmon is now dropped by [[guardian]]s and [[elder guardian]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]).
|[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Cooked salmon can now be obtained from [[trading]] with fishermen [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.52|Salmon now drops cooked salmon when killed on [[fire]].}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}
{{History|foot}}

== Issues ==

{{issue list}}

== See also ==

* [[Fishing]]
* [[Cooked Cod]]

{{items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[de:Gebratener Lachs]]
[[es:Salmón ahumado]]
[[pt:Salmão assado]]
[[ko:익힌 연어]]
[[zh:熟鲑鱼]]
[[ru:Жареный лосось]]</li><li>[[Lava|Lava]]<br/>{{About|the fluid|the [[bucket]]|Lava Bucket}}
{{Fluid
| image = Lava.gif
| image2 = Lava BE.gif
| invimage = Lava Bucket
| invimage2 = Lava
| renewable = Yes
| transparent = Yes
| light = Yes (15)
| tool = Bucket
| infinite = No
| flowrate = 30 [[tick]]s/block (Overworld, End)<br> 10 [[tick]]s/block (Nether)
| flowdistance = 4 blocks (Overworld, End)<br>8 blocks (Nether)
}}
'''Lava''' is a light-emitting [[fluid]] that causes fire [[damage]], mostly found in the [[altitude|lower reaches]] of the [[Overworld]] and [[the Nether]].

== Obtaining ==
Lava blocks do not exist as items (at least {{in|java}}), but can be retrieved with a [[Lava Bucket|bucket]]. {{IN|bedrock}}, they may be obtained as an item via glitches (in old versions), add-ons or inventory editing.

Lava may be obtained [[renewable resource|renewably]] from [[cauldron]]s, as [[pointed dripstone]] with a lava source above it can slowly fill a cauldron with lava.

=== Natural generation ===
During world generation, lava replaces [[air]] blocks generated in [[cave]]s and [[canyon]]s between Y=-55 and Y=-63. [[Aquifer]]s are sometimes filled with lava below Y=0. Lava does not replace air blocks inside [[mineshaft]]s, [[monster room]]s, [[amethyst geode]]s, or [[stronghold]]s.

Lava can also occur as lava flows from a single [[spring]] block, pouring down walls into pools. The spring block can be on the side of a cave, ravine, mineshaft, or stone cliff above ground.

Lava also generates as small [[lava lake]]s, which can be found above Y=0 within any [[biome]].

Two blocks of lava can also be found in plains, snowy plains, and desert [[village]] weaponsmith buildings, or one source in savanna village weaponsmith buildings.

Fifteen blocks of lava can be found in the [[end portal]] room of a [[stronghold]]: 3 along each side wall, and 9 below the portal frame.

Lava also generates in [[woodland mansion]]s: two blocks of lava generate in the "blacksmith room", and 25 blocks of lava generate in a secret "lava room".

In [[the Nether]], lava is more common than [[water]] in the [[Overworld]]. [[Terrain features#Lava sea|Seas of lava]] occur, with sea level at y-level 32, about a quarter of the total height of the Nether (as the usable space in the Nether is 128 blocks tall). They can extend down to about y-level 19-22. Lava also randomly appears [[Spring#Hidden lava|in single blocks]] inside [[netherrack]] formations. Lava is also generated as a single source in well rooms in [[nether fortress]]es. There are also large pockets of lava generated under y-19 and can reach all the way down to bedrock level. These pockets are generally over 12 blocks in height and often connect to a large lava lake on y-32; the size of these pockets in 1.18 can range from the size of a singular pre-1.18 ravine to multiple ravines combined.

Lava generates as [[delta]] shapes, which can be found commonly in the [[basalt deltas]] biome. Lava also generates in [[ruined portal]]s and [[bastion remnant]]s.

=== Post-generation ===
Unlike [[Water#Source blocks|water source blocks]], new lava source blocks cannot be created in a space by two or more adjacent source blocks. However {{in|Java}}, if the [[game rule]] {{cd|lavaSourceConversion}} is set to {{cd|true}}, new lava source blocks can form in a similar way to water source blocks.

== Usage ==
=== Fuel ===
When used in a [[furnace]], a bucket of lava lasts 1000 seconds (100 items).

=== Burning ===
[[File:Inside Lava.png|thumb|What it looks like inside lava.]]
[[File:Under lava fire resistance.png|thumb|What it looks like inside lava using Fire Resistance {{in|java}}.]]

Most [[entity|entities]] take {{hp|4}} damage every half-second while in contact with lava, and are set on [[fire]]. An entity/player in lava will also have its {{code|remainingFireTicks}} set to 300, setting it on fire for 15 seconds. This timer is reset to 300 every tick that the victim spends in lava, so it will only start counting down once the victim leaves the lava. Once the victim does exit the lava source, it will burn for just under 15 seconds, taking fire damage 14 times. This is due to the fact that for the first tick outside of lava, its {{code|remainingFireTicks}} decrease to 299, and entities take fire damage when {{code|remainingFireTicks}} is a multiple of 20 and greater than 0. If the victim touches water or [[rain]] falls on it, the fire is extinguished, but the lava continues to damage them directly.

In addition, a dense [[fog]] effect will be applied for players under lava to obscure vision. This can be slightly mitigated via the [[Fire Resistance]] effect.

An entity/player moving in lava has their horizontal movement speed reduced by 50% and their vertical movement speed reduced by 20%.

{{IN|bedrock}}, a player with the Fire Resistance effect or a total [[Fire Protection]] of 7 or higher does not catch fire. 

[[Vex]]es, [[zoglin]]s, Nether [[mob]]s (excluding [[piglin]]s and [[hoglin]]s), [[Wither|withers]], [[Warden|wardens]], and players or mobs affected by the [[Fire Resistance]] effect are not damaged when touching lava. 

The embers or fireballs that fly out of lava are purely decorative and do not cause fires or damage to entities. When rain falls on lava, the black ember particles appear more frequently.

A player in lava lasts a few seconds before dying:

==== ''Java Edition'' ====
* 2.5 seconds with no armor
* 3.5 seconds with full leather armor, no enchantments
* 4 seconds with full gold armor, no enchantments
* 4.5 seconds with full chain armor, no enchantments
* 5.5 seconds with full iron armor, no enchantments
* 10.5 seconds with full diamond armor, no enchantments
* 11 seconds with full netherite armor, no enchantments

==== Bedrock Edition====
* 2.5 seconds with no armor
* 3.5 seconds with full leather armor, no enchantments
* 4.5 seconds with full gold armor, no enchantments
* 5 seconds with full chain armor, no enchantments
* 6.5 seconds with full iron armor, no enchantments
* 12.5 seconds with full diamond armor, no enchantments
* 12.5 seconds with full netherite armor, no enchantments
If the player is wearing armor enchanted with [[Fire Protection]], they can last even longer. With the maximum bonus, the damage is small enough that the natural healing from a full hunger bar can outpace it {{only|JE|short=1}}, so a player could survive indefinitely as long as they have food and their armor holds up (non-netherite armor is damaged by lava). This maximum bonus can be obtained by wearing 2 pieces of armor with [[Fire Protection|Fire Protection IV]] and 1 with [[Protection|Protection IV]], or 1 piece of armor with [[Fire Protection|Fire Protection IV]] and 3 with [[Protection|Protection IV]].

==== Fire spread ====
Lava can cause fires by turning air blocks to fire blocks.

In order for air above lava to turn to fire, a block adjacent to the air has to be [[Fire#Burning blocks|flammable]], or one of the wood-constructed [[Fire#Non-flammable blocks|non-flammable]] blocks. Since catching fire depends on air blocks, even torches or lava itself can prevent a flammable block from catching fire.  Additionally, not all flammable or wood-constructed blocks can be ignited by lava.

The lava of any depth can start fires this way, whether or not it appears to have a current.

Additional conditions must be met, depending on the edition of Minecraft.

===== Java Edition =====
{{FakeImage|align=right|{{BlockGrid|scale=2|L=lava|w=Oak Planks|p=Orange Stained Glass|s=Light Gray Stained Glass|wwwwwwwww|wwsssssww|wspppppsw|wwspppsww|wwwsLswww|wwwwwwwww}}|Example for JE. The orange area represents areas<br>where air could catch flame if the<br>gray and orange areas contain<br>flammable blocks. The wood<br>is all at a safe distance.
}}

Air block must be in a 3×1×3 area right above the lava or in a 5×1×5 2 blocks above the lava.

Note that an air block in the 5x1x5 area will not catch on fire if the 3x1x3 area is completely filled, even if the latter is filled with flammable blocks.

===== Bedrock Edition =====
The block to be set on fire must be in a 3×3×3 cube centered on a lava block, above which there must be either air or an ignitable block.

=== Flow ===
{{See also|Fluid}}

Lava flows from "source blocks". Most streams or "lava-falls" come from a single source block, but lava lakes (including the "flood lava" in the bottom 10 layers) are composed entirely of source blocks. A source block can be captured only with a [[lava bucket|bucket]].

In the [[Overworld]] and [[the End]], lava travels 3 blocks in any horizontal direction from a source block. Lava flows far more slowly than water (1 block every 30 game ticks, or 1.5 seconds), and sourceless lava flows linger for a short time more. In [[the Nether]], lava travels 7 blocks horizontally and spreads 1 block every 10 game ticks, or 2 blocks per second, which is half the speed as water in the Overworld. In all dimensions, lava spreading uses the same mechanic as water: for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. (This can result in lava flows turning toward dropoffs that they cannot reach in the Overworld and the End.)

Flowing lava destroys the following in its path: [[sapling]]s, [[cobweb]], [[tall grass]], [[dead bush]], [[wheat]], [[flower]]s, [[mushroom]]s, [[snow]] on ground (but snow blocks are immune), [[lily pad]]s, [[vines]], [[lever]]s, [[button]]s, all three types of [[torch]]es, [[redstone]], [[redstone repeater|repeaters]], [[end rod]]s, and [[rail]]s. [[Sugar cane]]s hold back lava, but disappear if the sugar cane's water source is destroyed by the lava. Lava also slows down entities, including those that are normally immune to lava damage.

Using redstone wire, a one-block lava flow can be redirected by supplying power to the source block, which causes it to reset the flow toward the now-nearest terrain depression. It cannot, however, be reversed. This re-calculation is made because of the redstone wire when toggled changes the block from redstone (on) to redstone (off). Whenever a block updates on any side of the lava, the lava re-calculates where to flow, but does not cut off its current direction of flow. In Bedrock Edition using the /setblock command can be used to create stationary lava without the use of barriers. 

Flowing lava can push entities.

==== Flow arrangement tables ====

===== Overworld and the End =====
{| class="wikitable"
|+
|
|
|
!4
|
|
|
|-
|
|
!4
!3
!4
|
|
|-
|
!4
!3
!2
!3
!4
|
|-
!4
!3
!2
!1
!2
!3
!4
|-
|
!4
!3
!2
!3
!4
|
|-
|
|
!4
!3
!4
|
|
|-
|
|
|
!4
|
|
|
|}
{| class="wikitable"
|+
! colspan="2" |Range
!Height in blocks
|-
!1
|block
|1
|-
!2
|blocks
|0.75-1
|-
!3
|blocks
|0.5-0.75
|-
!4
|blocks
|0.25-0.5
|}

===== The Nether =====
{| class="wikitable"
|+
|
|
|
|
|
|
!7
|
|
|
|
|
|
|-
|
|
|
|
|
!7
!6
!7
|
|
|
|
|
|-
|
|
|
|
!7
!6
!5
!6
!7
|
|
|
|
|-
|
|
|
!7
!6
!5
!4
!5
!6
!7
|
|
|
|-
|
|
!7
!6
!5
!4
!3
!4
!5
!6
!7
|
|
|-
|
!7
!6
!5
!4
!3
!2
!3
!4
!5
!6
!7
|
|-
!7
!6
!5
!4
!3
!2
!1
!2
!3
!4
!5
!6
!7
|-
|
!7
!6
!5
!4
!3
!2
!3
!4
!5
!6
!7
|
|-
|
|
!7
!6
!5
!4
!3
!4
!5
!6
!7
|
|
|-
|
|
|
!7
!6
!5
!4
!5
!6
!7
|
|
|
|-
|
|
|
|
!7
!6
!5
!6
!7
|
|
|
|
|-
|
|
|
|
|
!7
!6
!7
|
|
|
|
|
|-
|
|
|
|
|
|
!7
|
|
|
|
|
|
|}

{| class="wikitable"
! colspan="2" |Range
!Height in blocks
|-
!1
|block
|1
|-
!2
|blocks
|0.75-1
|-
!3
|blocks
|0.625-0.75
|-
!4
|blocks
|0.5-0.625
|-
!5
|blocks
|0.375-0.5
|-
!6
|blocks
|0.25-0.375
|-
!7
|blocks
|0.125-0.25
|}

=== Lava and water ===
{{Main|Fluid#Mixing}}

Water and lava can produce [[stone]], [[cobblestone]], or [[obsidian]] based on how they interact. Lava can also generate basalt when above soul soil and touching blue ice.

=== Light source ===

Lava blocks emit a [[light]] level of 15.

=== Other ===
[[File:LavaDropletsExample.png|thumb|If there is lava flowing above a [[block]], the lava seeps through.]]

Lava above a non-transparent block (does ''not'' include stairs, fences, and slabs) produces dripping particles on the underside of that block. These droplets do not do anything other than warn the player that a deluge of lava lies above that block. The particles function identically to their water counterparts, except that they drip slower.

Flowing lava can set off tripwires because it breaks placed string. Lava triggers a tripwire only once.

Any [[item (entity)|item]] dropped into lava is immediately destroyed, except for [[netherite]]-related items. [[Lodestone|Lodestones]], however, can be destroyed by lava despite containing netherite.<ref>{{bug|MC-176618|||WAI}}</ref>

Lava can be placed in an empty [[cauldron]].

If lava is above a non-transparent block supporting [[pointed dripstone]], dripping particles are created on the end. These can fill cauldrons with lava.

== Farming ==
{{main|Tutorials/Lava farming}}
Lava farms can be created by placing a lava source block on top of a solid block and a [[pointed dripstone]] and a [[cauldron]] underneath.

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Lava.ogg
|subtitle=Lava pops
|source=block
|description=Randomly
|id=block.lava.ambient
|translationkey=subtitles.block.lava.ambient
|volume=0.2-0.4
|pitch=0.9-1.05
|distance=16}}
{{Sound table
|sound=Fizz.ogg
|subtitle=Lava hisses
|source=block
|description=When lava mixes with water, making a block
|id=block.lava.extinguish
|translationkey=subtitles.block.lava.extinguish
|volume=0.5
|pitch=1.8-3.4
|distance=16}}
{{Sound table
|sound=Lava pop.ogg
|subtitle=Lava pops
|source=block
|description=When a lava bubble particle spawns
|id=block.lava.pop
|translationkey=subtitles.block.lava.ambient
|volume=0.2-0.4
|pitch=0.9-1.05
|distance=16}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When lava is placed with a bucket
|id=item.bucket.empty_lava
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When lava is collected with a bucket
|id=item.bucket.fill_lava
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Fizz.ogg
|subtitle=Fire extinguishes
|description=When something [[freezing]] is dunked into lava
|source=block
|id=entity.generic.extinguish_fire
|translationkey=subtitles.entity.generic.extinguish_fire
|volume=0.7
|pitch=1.2-2.0
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Lava.ogg
|source=block
|description=Randomly
|id=liquid.lava
|volume=0.4-0.6
|pitch=0.9-1.05}}
{{Sound table
|sound=Fizz.ogg
|source=block
|description=When lava mixes with water, making a block
|id=random.fizz
|volume=0.5
|pitch=1.8-2.4}}
{{Sound table
|sound=Lava pop.ogg
|source=block
|description=When a lava bubble particle spawns
|id=liquid.lavapop
|volume=0.4-0.6
|pitch=0.9-1.05}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|source=block
|description=When lava is placed with a bucket
|id=bucket.empty_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|source=block
|description=When lava is collected with a bucket
|id=bucket.fill_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fizz.ogg
|source=block
|description=When something freezing is dunked into lava
|id=random.fizz
|foot=1}}

== Data values ==

=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Lava
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=lava
|spritetype=block
|nameid=lava
|blocktags=strider_warm_blocks
|form=block
|foot=1}}
{{ID table
|firstcolumnname=Lava
|showfluidtags=y
|displayname=Fluid
|spritename=lava
|spritetype=block
|nameid=lava
|fluidtags=lava}}
{{ID table
|displayname=Flowing Fluid
|spritetype=block
|spritename=lava
|nameid=flowing_lava
|fluidtags=lava
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Lava
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Flowing
|spritename=lava
|spritetype=block
|nameid=flowing_lava
|id=10
|form=block}}
{{ID table
|displayname=Stationary
|spritename=lava
|spritetype=block
|nameid=lava
|id=11
|form=block
|foot=1}}

Lava spends most of its time as stationary, rather than 'flowing' – regardless of its level, or whether it contains a current downward or to the side.  When specifically triggered by a block update, lava changes to 'flowing', update its level, then change back to stationary.  Lava springs are generated as flowing, and lava lakes are generated as stationary.

=== Block states ===
{{see also|Block states}}
{{/BS}}

=== Fluid states ===
{{see also|Block states}}
{{/FS}}

== Achievements ==
{{load achievements|Stayin' Frosty;Super Fuel;Feels Like Home}}

== Advancements ==
{{Load advancements|Hot Stuff;Feels Like Home}}

== History ==
{{main|/History}}
{{History|java classic}}
{{History||0.0.12a|snap=May 19, 2009|slink=Java Edition Classic 0.0.12a/Development#Lava test (May 19, 2009)|Lava is shown.}}
{{History|||snap=release|slink=Java Edition Classic 0.0.12a|[[File:Lava JE1.png|32px]] Added lava.
|The texture is transparent.
|Lava spreads by duplicating itself to open horizontal and downward squares.
|Lava is slower than [[water]] and can be easily outrun.
|Model has z-fighting with blocks below lava.}}
{{History||0.0.13a|[[File:Lava JE2.png|32px]] The texture has changed to be opaque.}}
{{History||0.0.13a_03|Lava lakes no longer generate.}}
{{History||0.0.15a|link=Java Edition Classic 0.0.15a (Multiplayer Test 1)|[[File:Lava JE3.png|32px]] The model is no longer shaded.}}
{{History||0.0.19a|[[File:Lava JE4.png|32px]] Added a [[Procedural animated texture generation|procedural animated texture]] to lava. Old texture is still retained for use as a [[animation placeholder texture|placeholder]].|Upscaled model 2% to fix z-fighting with blocks below lava. It's created lava or water models overlapping and z-fighting with each other.|Added lava layer to the bottom of the map.<!--as it traps the [[player]] and prevents the player from leaving unless [[water]] is let in and collides with it or if the player places a [[sand]] or [[gravel]] block, letting it [[drops|drop]] into the lava. If water is let into the area where the lava is, the lava becomes [[stone]], allowing the stone block to be removed to expose bedrock underneath.-->}}
{{History||0.0.20a_02|[[File:Lava JE5.png|32px]] Changed model scale back to normal with 1% offset on all coordinates.}}
{{History||0.0.22a|[[File:Lava JE6.png|32px]] Lava's generated texture has changed - it now appears brighter overall.}}
{{History||August 25, 2009|link=https://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of|Lava has been shown to deal [[damage]].}}
{{History||0.24_SURVIVAL_TEST|Lava now deals damage.}}
{{History||0.26  SURVIVAL TEST|[[File:Lava JE7.png|32px]] UV mapping on side faces now has 11% v offset up.}}
{{History||0.28|[[File:Lava JE6.png|32px]] Fixed UV mapping.}}
{{History|java indev}}
{{History||0.31|snap=20091223-2|Lava is now luminous.}}
{{History|||snap=20100110|Lava now sets [[fire]] to flammable materials.}}
{{History|||snap=20100122|Added [[lava spawner]]s that spawn lava on sides and bottom.|It appears in the player's inventory in a stack of 5.
|Lava now flows, but more slowly than water.<ref>[[wordofnotch:347976621]]</ref>
|Dropped [[item]]s now burn in lava.
|Shot [[arrow]]s catch [[fire]] and not burn in lava.}}
{{History|||snap=20100124|Lava spawner can no longer be found in the player's inventory. Instead, a full stack (99) can be found inside the [[Indev house]] chests.}}
{{History|||snap=20100125-1|Lava now has [[particles|particle]] effects.}}
{{History|||snap=20100130|Re-added the infinite lava sea to the bottom of the map.}}
{{History||20100219|[[File:Lava JE8.png|32px]] The model is shaded again.}}
{{History|java infdev}}
{{History||20100227-1|Lava no longer flows due to changes in chunk handling for infinite worlds.}}
{{History||20100607|[[File:Lava JE9.png|32px]] UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces.}}
{{History||20100608|[[File:Lava JE8.png|32px]] Fixed UV mapping, once again.}}
{{History||20100615|[[File:Lava JE10.png|32px]] The model has been changed.
|Added flowing lava.
|Lava now creates flowing lava for a total distance of 7 blocks "away" from the source block.
|Flowing lava flows in a single line toward the nearest terrain depression within four blocks.}}
{{History||20100616-1|[[File:Lava JE11.png|32px]] Added flowing lava texture for sides and vertex offset.
|Lava and flowing lava now have visual connection to blocks.|A large lava flow is now visible in the dark from a long distance.}}
{{History||20100617-2|[[File:Lava JE12.png|32px]] Removed vertex offset.
|Lava now flows 3 blocks horizontally instead of 7.
|Lava and flowing lava touching water, flowing water, water spawner, or lava spawner now replaces with [[obsidian]].
|Removed the infinite lava sea at the bottom of the map.}}
{{History|java alpha}}
{{History||v1.0.2_02|Flowing of lava has been tweaked.}}
{{History||v1.0.4|Added [[ice]] and [[snow]], which lava can melt.}}
{{History||v1.0.15|Lava now sets nearby [[block]]s on [[fire]].}}
{{History||v1.2.0|snap=preview|Added [[the Nether]], which contains lava.}}
{{History||v1.2.2|Lava now flows further in the Nether.}}
{{History||v1.2.6|Added [[lava lake]]s, which can generate at any [[altitude]].}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Lava JE13.png|32px]] Changed [[lighting]].
|When lava is touched by [[rain]], it emits smoke [[particles]].
|Lava now generates in the blacksmiths of the newly added [[village]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Added lava dripping.
|Lava blocks now form [[stone]] when falling directly onto [[water]] source blocks.}}
{{History|||snap=Beta 1.9 Prerelease 3|Lava now generates in the newly added [[end portal]] rooms of [[stronghold]]s.}}
{{History|||snap=Beta 1.9 Prerelease 5|Only in this version, it is possible to create an infinite lava source using a plus-sign shaped arrangement of [[block]]s with four lava source blocks flowing into a central empty block.}}
{{History|||snap=RC1|[[File:Lava JE14.png|32px]] Faces on model now 0.1% moved to center to fix z-fighting on inner faces.}}
{{History||1.2.1|snap=12w05a|Lava (as well as the embers that pop out of it) now makes [[sound]]s. These sounds were in the game files for a long time, but they had not played in-game.}}
{{History||1.3.1|snap=12w21a|Lava can now be collected and dispensed by [[dispenser]]s containing buckets.}}
{{History||1.4.2|snap=12w38a|Flowing lava now has a constant [[sound]].}}
{{History||1.5|snap=13w02a|[[File:Lava JE15.png|32px]] The model of lava now uses animated texture files.
|There is now "hidden lava" in [[the Nether]].
|Lava now flows much more quickly in the Nether.}}
{{History||1.6.1|snap=13w18a|Lava no longer lingers after the source is removed.}}
{{History||1.7.2|snap=13w37a|Flowing lava, which previously could be destroyed by a few [[block]]s of [[TNT]], can no longer be destroyed by [[explosion]]s.}}
{{History||1.10|snap=16w21a|[[File:Lava JE16.png|32px]] [[File:Lava (bottom view) 16w21a.png|32px]] Lava is now [[color]]ed red ({{color|#ff0000}}) except for the bottom face.<ref>{{bug|MC-102511}}</ref>}}
{{History|||snap=16w21b|[[File:Lava JE15.png|32px]] Lava is no longer colored.
|Added 2 [[splash]]es referencing colored lava: "Rule #1: it's never my fault", "Replaced molten cheese with blood?".}}
{{History||1.11|snap=16w39a|Lava can now generate in [[woodland mansion]]s.}}
{{History||1.13|snap=18w15a|[[File:Lava JE17.png|32px]] [[File:Swamp Lava 18w15a.png|32px]] [[File:Swamp Hills Lava 18w15a.png|32px]] [[File:Warm Ocean Lava 18w15a.png|32px]] [[File:Lukewarm Ocean Lava 18w15a.png|32px]] [[File:Cold Ocean Lava 18w15a.png|32px]] [[File:Frozen Ocean Lava 18w15a.png|32px]] Lava is now biome colored except for the bottom face. This is linked to new biome coloring for water.<ref>{{bug|MC-128233}}</ref>}}
{{History|||snap=18w16a|[[File:Lava JE15.png|32px]] Lava is no longer biome colored.}}
{{History||1.16|snap=20w09a|Lava now pushes [[Entity|entities]].}}
{{History|||snap=20w13a|Added [[strider]]s, which can be [[saddle]]d and ridden across lava.
|When lava flows over [[soul soil]] next to [[blue ice]], it now turns into [[basalt]].}}
{{History|||snap=20w16a|Lava now generates as part of [[bastion remnants]] and [[ruined portal]]s.}}
{{History|||snap=Pre-release 3|Visibility under lava is now slightly better when under the effect of [[Fire Resistance]].}}
{{History||1.17|snap=20w45a|[[Cauldron]]s can now be filled with lava.}}
{{History|||snap=20w48a|Added a [[renewable]] way of obtaining lava through cauldrons and [[pointed dripstone]].}}
{{History|||snap=21w06a|Lava no longer replaces air below Y{{=}}11.}}
{{History|||snap=21w08a|Lava now replaces air below Y{{=}}-53.
|Lava [[spring]]s are able to generate below Y{{=}}0.}}
{{History|||snap=21w11a|[[Spectator]] mode players can now see through lava.<ref>{{bug|MC-71530|||Fixed}}</ref>}}
{{History|||snap=21w13a|Lava is now fully renewable, as pointed dripstone can be obtained in Survival without custom generation.}}
{{History|||snap=21w15a|The changes to lava generation in 21w06a and 21w08a have been reverted.}}
{{History||1.18|snap=Experimental Snapshot 1|The changes to lava generation in the 1.17 snapshots have been reintroduced.
|[[Aquifer]]s below Y{{=}}0 sometimes generate with lava instead of water.}}
{{History||1.19.3|snap=22w44a|Added [[game rule]] {{cd|lavaSourceConversion}}, which allows the formation of new lava source blocks when set to {{cd|true}}.}}

{{History|pocket alpha}}
{{History||v0.1.0|[[File:Lava BE1.png|32px]] Added lava.}}
{{History||v0.3.3|Lava no longer creates [[fire]], due to a game breaking spreading bug.}}
{{History||v0.7.0|Lava now lights flammable [[block]]s around it on fire.
|[[File:Lava BE2.png|32px]] [[File:Lava BE2.gif|32px]] Lava now has a flowing animation.}}
{{History||v0.8.0|snap=build 5|Lava flowing directly into [[water]] now actually spreads out over it.}}
{{History||v0.9.0|snap=build 1|Underground ponds of lava can now be found, making lava much more easy to obtain.
|Lava dripping [[particles]] have been added.
|Lava now generates in [[village]] blacksmiths and [[stronghold]] end portal rooms.}}
{{History||v0.12.1|snap=build 1|[[Player]]s are now able to [[swimming|swim]] in lava.
|Lava now generates in [[the Nether]].}}
{{History|||snap=build 6|[[File:Lava BE3.png|32px]] [[File:Lava BE3.gif|32px]] Lava is now brighter shaded.}}
{{History|||snap=build 8|Lava now cancels all fall [[damage]].}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Lava now generates in [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.11.0|snap=beta 1.11.0.5|[[File:Lava BE4.png|32px]] The texture for lava has been changed to match ''Java Edition''.}}
{{History||1.16.0|snap=beta 1.16.0.51|Lava can now push entities.}}
{{History|||snap=beta 1.16.0.57|Lava now generates as a [[delta]] that can be found in [[basalt deltas]].
|Lava now generates as part of [[bastion remnants]] and [[ruined portal]]s.
|When lava flows over [[soul soil]] next to [[blue ice]], it now turns into [[basalt]].}}
{{History|||snap=beta 1.16.0.59|Lava can no longer push entities.}}
{{History||1.17.30|snap=beta 1.17.20.22|Lava can now push entities, once again.<ref>{{bug|MCPE-75124}}</ref>}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Lava JE12.png|32px]] Added lava.}}
{{History||xbox=TU12|[[File:Lava JE15.png|32px]] The texture for lava has been changed.
|Lava (as well as the embers that pop out of it) now makes [[sound]]s.}}
{{History||xbox=TU25|xbone=CU14|ps=1.17|Lava can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Lava BE3.png|32px]] Added lava.}}
{{History|foot}}

=== Data history ===
{{History|java}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 10 and 11.}}
{{History|foot}}

== Issues ==
{{Issue list}}

== Trivia ==
* A player with [[Fire Resistance]] can swim in lava without taking damage, although the swimming speed does not become faster.
* A player cannot sprint-swim in lava.
* An arrow catches fire when shot into flowing lava, but not still lava.
* [[Water]] flows into lava-occupied blocks as though it were empty space, and vice versa.
* Although lava is a fluid, it is not possible to drown in lava. This applies to all mobs. However, it is still possible to suffocate in lava. This applies to almost every mob.{{only|bedrock}}<ref>{{bug|MCPE-17073}}</ref>
* A player sleeping in a bed cannot be damaged by lava.
* If the lava is changed to be transparent via a [[resource pack]], it does not become transparent.
* {{IN|bedrock}}, lava does not deactivate [[elytra]] like [[water]] does.
* Despite flowing identically to water while in [[the Nether]], it was not possible to create an infinite spring of lava before [[Java Edition 1.19.3|1.19.3]].
** Before Lava source conversion was implemented, the ''Minecraft: Combat Handbook'' (2014) stated the possibility to create infinite sources of lava by simply creating a cross shape with 4 nether bricks and placing lava in the middle. As expected, this turned out to be false, as confirmed by [[Nathan Adams|Dinnerbone]].<ref>[[bugtracker:MC-71088|MC-71088]]</ref>
* Geologically, lava in the Overworld is consistent with [[wikipedia:Felsic lava|felsic lava]], and lava in the Nether is consistent with [[wikipedia:mafic lava|mafic lava]]. Felsic lava is slow, sticky, and does not run as far as mafic lava, which is relatively thin and runny.
* When lava source conversion was implemented, any text where lava was supposed to be said "lave" instead.
** A splash text now says "Made with 'lave'".

== Gallery ==
<gallery>
Lavameltpattern1.png|Lava's melting pattern for snow and ice.
Water and lava springs.png|A natural lava spring near a waterfall.
Cave Lava.png|The lava "ocean" layer of [[cave]]s.
Lavastreamwithores.png|A naturally-occurring stream of lava next to diamond and iron ore.
Spawn Point Lava Warning.png|The warning in [[Legacy Console Edition]] when trying to place lava near the spawn point.
Lave found close under the dessert.png|A running lava source (origin not seen) uncovered six blocks below the surface of desert terrain.
Lava with Night vision potion.png|The inside view of lava with the night vision effect.
Ladders Blocking Lava.png|Ladders can stop lava from flowing.
Lava flowing off cliff.png|A lava [[spring]].
Minecraft Surface LavaFall.png|Lava spreading into dirt.
Exposed Cavern Lava.png|Lava in a ravine.
Lava in Ravine.png|Lava found in a snowy [[ravine]].
BedrockLava.png|Lava generates on bedrock. 
BedrockPostLavaRemoval.png| Lava being extinguished near bedrock. 
LavaRiver.png| Lava pool and water pool meeting each other naturally. 
Lavafall.png| Two lava springs meeting water in a savannah plateau.
Lava spring.png| Lava spreading in the Overworld. 
Minecraft lavalake.png| A lava spring spreading into a lava lake. 
Lava cane.png|Sugar cane growing with lava flowing around it.
TallLavafall.png|Tall lavafall flowing into ravine.
RavineandStornghold.png|Ravine with multiple ores, water and lava falls, and stronghold bridge over it.
Underground Lava Lake.png|Another example of underground lava lake.
Lwava.png|Lava pouring from a cliff.
Extreme Hills Falls.png|Lava and water pouring from a cliff.
Lavalake.png|Lava and ores in a cave underground.
Cavern2.png|Lava texture in Classic [[0.0.21a_01]].
Lavaspring.png|Lava setting fire to [[grass]].
File:Mobbo Destroyed Village.jpeg|A [[village]] ravaged by lava.
File:Lava Moodlight.jpg|An officially licensed lava block moodlight.
</gallery>

== References ==
{{Reflist}}

== External links ==
*[https://www.minecraft.net/en-us/article/block-week-lava Block of the Week: Lava] – Minecraft.net on September 29, 2017
*[[wikipedia:Lava|Real-life lava on Wikipedia]]
*[[wikipedia:Magma|Real-life magma on Wikipedia]]

{{Blocks|natural}}
{{Items}}

[[Category:Fluids]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]
[[Category:Light sources]]

[[cs:Láva]]
[[de:Lava]]
[[es:Lava]]
[[fr:Lave]]
[[hu:Láva]]
[[it:Lava]]
[[ja:溶岩]]
[[ko:용암]]
[[nl:Lava]]
[[pl:Lawa]]
[[pt:Lava]]
[[ru:Лава]]
[[th:ลาวา]]
[[tr:Lav]]
[[uk:Лава]]
[[zh:熔岩]]</li></ul>
Sticks are now used to craft rails.
Java Edition Alpha
v1.0.1
{{Extension DPL}}<ul><li>[[Camera|Camera]]<br/>{{about|the entity|the command|commands/camera}}
{{exclusive|edu}} 
{{unobtainable|edition=be}}
{{ItemEntity
|imagesize=80px
|renewable=No
|stackable=Yes (64)
|health={{hp|4}}
|image=Camera.png}}
{{Block
| title = Camera Block
| image = Camera (block).png
| invimage = none
| transparent = No
| light = 0
| tool = any
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
| renewable = No
}}

The '''camera''' is an [[entity]] that is capable of capturing and storing images. {{IN|edu}}, it works together with the [[portfolio]] item to create collections of [[photo]]s.<ref>https://education.minecraft.net/support/knowledge-base/using-cameras-portfolios/</ref>

== Obtaining ==
The camera can be obtained in the [[Creative inventory]] in ''Minecraft Education''. It can be obtained either by NBT editors, inventory editors, or glitches in Bedrock Edition.

To get the block form of the camera in Bedrock Edition using an NBT editor, you need to set the item name of the block in the inventory slot (<code>name:</code> ) to <code>item.camera</code>, then you need to add a compound tag called <code>Block</code> and inside of that put the int tag <code>version: 18040335</code> and the text tag <code>name: minecraft:camera</code> into the block compound tag. For the usable "[[spawn egg]]" form of the camera, you only need to set the item name of the block in the inventory slot (<code>name:</code> ) to <code>camera</code>; you do not need to add the block compound for this form of the camera. 

== Usage ==
Using a camera from the [[inventory]] captures a first-person screenshot. It can also be placed, creating a camera [[entity]] that can track the user, and take pictures from the camera's perspective. Photos that are taken using the camera appear in the [[portfolio]].

Close-up snapshots of an [[item]] on the ground can be taken by holding the Shift key while right-clicking.

Photos that are taken with the camera block are stored in <code>%localappdata%\Packages\MinecraftUWP_8wekyb3d8bbwe\LocalState\screenshots</code>.

== Sounds ==
=== Generic ===
{{Sound table/Block/Normal/BE}}
=== Unique ===
{{Sound table
|sound=Camera1.ogg
|sound2=Camera2.ogg
|sound3=Camera3.ogg
|type=bedrock
|description=When a picture is taken with a camera
|source=Players
|id=camera.take_picture
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|firstcolumnname=Camera
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=camera
|spritetype=block
|nameid=camera
|id=242
|form=block
|itemform=item.camera}}
{{ID table
|displayname=Item
|spritename=camera
|spritetype=item
|translationtype=item
|nameid=camera
|id=593
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Camera
|shownumericids=y
|generatetranslationkeys=y
|displayname=Entity
|spritename=camera
|spritetype=entity
|nameid=tripod_camera
|id=62
|foot=1}}

=== Entity data ===

See [[Bedrock Edition level format/Entity format]].

== Video ==
{{yt|1XLRGFibFNQ}}

== History ==
{{History|pocket alpha}}
{{History||v0.1.0|[[File:Camera BE1.png|50px]] [[File:Camera (item texture) BE1.png|32px]] The textures and model of the camera can be found in the game apk file.<ref name="found">[{{Reddit|jkkmr/found_image_file_for_camera_in_minecraft_portable}} Reddit - Found image file for camera in Minecraft Portable Edition Demo APK file.]</ref><ref>https://web.archive.org/web/20160604161800/https://twitter.com/Kappische/status/103548954368679936</ref>}}
{{History||v0.2.0|[[File:Camera BE2.png|50px]] [[File:Music Disc Blocks JE1 BE1.png|32px]] Added cameras
|Changed item and tripod textures.
|To use a camera, equip it in the [[player]]'s hand, then look in the direction the player wants the picture to be taken. Long-press the screen, and a camera [[drops]] to the ground where the player are standing. Step back, then press on the camera until it starts emitting smoke [[particles]]. The smoke means a picture has been taken, and the camera may disappear immediately afterward.
|Cameras have infinite uses.
|Entity id 62 and item id 456.<ref>https://www.minecraftforum.net/topic/1233138-i-found-the-camera-id/</ref>}}
{{History||v0.5.0|The camera is now invisible and makes the standard player [[damage]] [[sound]].}}
{{History||v0.7.0|Added the "F1" feature (Hide GUI), which has now made the camera obsolete.}}
{{History||v0.8.0|snap=build 2|[[File:Egg JE1 BE1.png|32px]] Item form now uses [[egg]] texture.}}
{{History||v0.9.0|snap=build 1|The camera [[entity]] has been removed. [[Tommaso]] also stated: ''"It doesn't mean that it's dead forever, in fact I have a lot of ideas for it! I think it will be back when have [[shader]]s, sharing and [[redstone]]."''<ref>{{Reddit|sub=MCPE|281sep/camera|ci6znr8}}</ref>}}
{{History||v0.14.0|snap=build 1|[[File:Camera BE3.png|32px]] [[File:Camera (item) BE2.png|32px]] Re-added the camera. It is accessible only with [[inventory]] editors.
|In this version, if the player spawns a camera, leaves the [[world]] and joins back, it summons [[lightning]].}}
{{History||v0.14.2|The camera [[item]] ID has been changed to 498, but it cannot be used at the moment. The [[entity]] can now be spawned with a [[spawn egg]] with a [[damage]] value of 62.
|According to the language files of the game, the empty label that shows up whenever hovering a finger to a camera would now say "Take Picture". However, the button doesn't do anything.}}
{{History||v0.15.0|snap=build 1|The previous empty label on the camera mentioned above now displays the words "Take Picture".
|The [[health]] of the camera [[entity]] is now {{hp|2}} instead {{hp|4}}.
|The camera no longer summons [[lightning]].}}
{{History||v0.16.0|snap=build 1|The camera now has a [[block]] form in [[inventory]], but still spawns the entity. However, the block can be placed only with [[commands]] and editing.
|"Take picture" button on the camera works now, but no image files are created.
|The oldest ID for camera (456) now refers to [[portfolio]].}}
{{History|||snap=build 2|[[File:Camera Block.png|32px]] The camera now has an [[item]] form and the [[block]] has been removed. However, it is still obtainable in servers.
|[[Portfolio]], which works together with the camera to create collections of pictures, has been removed.}}
{{History|||snap=build 4|Camera item form has been removed, and the camera can no longer be obtained or placed using any [[commands|command]].}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|[[File:Camera BE3.png|32px]] [[File:Camera Block.png|32px]] The camera has been reimplemented.
|The camera [[entity]] can now be spawned with a [[spawn egg]] with [[damage]] value 258.}}
{{History||1.12.0|snap=beta 1.12.0.2|The camera can now be obtained with the {{cmd|give}} [[commands|command]].}}
{{History||1.13.0|snap=beta 1.13.0.1|The camera can no longer be obtained with the {{cmd|give}} command.
|Functionality has been added to the camera. Screenshots that are taken by the camera can now be saved into the {{cd|screenshots}} folder.
|Cameras are now a part of the {{el|ee}} toggle as a hidden feature.
|Cameras no longer have a [[death]] animation when killed by the [[player]] and instead, instantly emit smoke [[particles]].}}
{{History||1.16.100|snap=beta 1.16.100.50|The camera can now be obtained with the {{cmd|give}} [[commands|command]] once again.}}
{{History|||snap=beta 1.16.100.55|The camera can no longer be obtained with the {{cmd|give}} command.}}
{{History|education}}
{{History||1.0|[[File:Camera BE3.png|32px]] [[File:Camera Block.png|32px]] Added cameras.}}
{{History||1.4.0|Cameras no longer have a [[death]] animation when killed by the [[player]] and instead instantly emit smoke [[particles]].}}
{{History|foot}}

=== Future ===
At the Minecraft [[Pocket Edition]] panel at [[MineCon 2012]], as well as one of [[Johan Bernhardsson|Jbernhardsson]]'s livestreams, it was stated that future plans include trying to have a proper use for cameras, perhaps an easier way to take screenshots and share them with others.<ref>{{ytl|YMhyX_lKWV4}}</ref> In the BlockTalk Q&A, the camera was briefly mentioned as part of a broader "sharing" theme planned for {{el|be}} in the future.<ref>{{ytl|Ruf6tvqsD84}}</ref>
It later got implemented into {{el|ee}}, using the camera to make screenshots and share them in a special book.

== Issues ==
{{Issue list}}

== Trivia ==
* A camera prevents a [[Book and Quill]] from working. Attempting to craft it or obtain it by commands gives a regular book instead, due to non-implementation of photo attaching to written books.
* The camera can take a screenshot, which appears a bit smaller with a thick paper outline having cuts on its edges, making it look like an old photograph.
* This feature is hidden from the Creative inventory and from the /give command item menu.

== Gallery ==
<gallery>
PEcameras030.jpg|A row of cameras, as seen in [[Pocket Edition v0.3.0 alpha|v0.3.0]].
PEcameraphoto.jpg|Example image taken by the camera [[entity]].
CameraUse-1.png|The first method of using cameras.
CameraUse-2.png|The second method of using cameras.
Dinnerbone Camera.png|A camera spawned using a [[spawn egg]] named "[[Dinnerbone]]" in the v0.15.0 beta.
Cam2.png|A camera falling from a [[tree]]. This shows that cameras are entities.
Education Edition Exclusive Features.png|The camera and camera block placed in a world along with other Education Edition features.
Screenshot by camera.jpg|An example of the screenshot taken by a camera in [[Bedrock Edition beta 1.13.0.1|beta 1.13.0.1]].
File:Say Cheese.jpeg|[[Steve]], [[Alex]], [[Jesse]], and an [[Agent]] getting their picture taken.
</gallery>

== See also ==
* [[Portfolio]]
* [[Screenshot]]

== References ==
{{Reflist}}

{{Items}}
{{Entities}}
{{Education Edition}}

[[Category:Education Edition entities]]
[[Category:Education Edition items]]
[[Category:Tools]]

[[cs:Kamera]]
[[de:Kamera]]
[[el:Camera]]
[[es:Cámara]]
[[fr:Appareil photo]]
[[hu:Kamera]]
[[ja:カメラ]]
[[ko:카메라]]
[[nl:Camera]]
[[pl:Kamera]]
[[pt:Câmera]]
[[ru:Камера]]
[[uk:Камера]]
[[zh:相机]]</li><li>[[Rabbit's Foot|Rabbit's Foot]]<br/>{{Item
| image = Rabbit's Foot.png
|type=
| renewable = Yes
| stackable = Yes (64)
}}
A '''rabbit's foot''' is a [[brewing]] item obtained from [[rabbit]]s.

== Obtaining ==

=== Mob loot ===
Each [[rabbit]] has a 10% chance to drop a rabbit's foot when killed by the [[player]]. This chance can be increased by 3% per level using a sword enchanted with [[Looting]].

A [[fox]] sometimes spawns with a rabbit's foot in its mouth, which always drops upon death. Alternatively, the player can drop a [[food]] item, which causes the fox to drop the rabbit's foot.

=== Cat gifts ===
{{main|Cat#Gifts}}
A tamed [[cat]] has a 70% chance of giving the player a gift when the player wakes up from a [[bed]], and the gift has a 16.13% chance to be a rabbit's foot.

== Usage ==

=== Brewing ingredient ===

{{Brewing
  |head=1
  |Rabbit's Foot
  |Mundane Potion
  |base=Water Bottle
}}
{{brewing
  |foot=1
  |showname=1
  |Rabbit's Foot
  |Potion of Leaping
}}

=== Trading ===
Journeyman-level cleric [[villager]]s buy rabbit's feet for an [[emerald]] as part of their trade: {{in|java}} they buy 2, and {{in|bedrock}} they buy 4.

== Video ==

<div style="text-align:center">{{yt|Ba3QN3uCniU}}</div>

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Rabbit's Foot
|spritetype=item
|nameid=rabbit_foot
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Rabbit's Foot
|spritetype=item
|nameid=rabbit_foot
|id=528
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of a rabbit's foot with some other new [[item]]s.}}
{{History|||snap=14w27a|[[File:Rabbit's Foot JE1.png|32px]] Added rabbit's foot.
|Added the [[potion of Leaping]]; it is [[brewing|brewed]] by adding a rabbit's foot to an [[awkward potion]]. The rabbit's foot also creates the [[mundane potion]] when brewed into a [[water bottle]].}}
{{History|||snap=14w33b|[[File:Rabbit's Foot JE2 BE1.png|32px]] The texture of the rabbit's foot has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}
{{History||1.8.1|snap=pre1|Potions of Leaping, which use rabbit's foot, can now be extended using [[redstone]].}}
{{History||1.9|snap=15w46a|The drop rate of rabbit's foot has been quadrupled.{{more info|Before/After rates}}}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 414.}}
{{History||1.14|snap=18w43a|[[File:Rabbit's Foot JE3 BE2.png|32px]] The texture of rabbit's foot has been changed.}}
{{History|||snap=18w44a|[[Cat]]s now offer rabbit's feet as [[Cat#Gifts|gifts]].}}
{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with rabbit's feet in their mouths.}}
{{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] rabbit's feet.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Rabbit's Foot JE2 BE1.png|32px]] Added rabbit's foot to the [[Creative]] mode [[inventory]].}}
{{History||v0.13.0|snap=build 1|Rabbit's foot can now be obtained as a rare [[drops|drop]] upon killing [[rabbit]]s.
|Rabbit's foot can now be [[brewing|brewed]] to make [[potions of Leaping]].}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] rabbit's foot as a gift.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit's Foot JE3 BE2.png|32px]] The texture of rabbit's foot has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Rabbit's foot can now be [[trading|sold]] to cleric [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] rabbit's foot.}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit's Foot JE2 BE1.png|32px]] Added rabbit's foot.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit's Foot JE3 BE2.png|32px]] The texture of rabbit's foot has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Rabbit's Foot JE2 BE1.png|32px]] Added rabbit's foot.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* The superstition that [[wikipedia:Rabbit's_foot|a rabbit's foot is a lucky charm]] applies equally to Minecraft as it does in the real world: it does not actually increase luck.

== Gallery ==
<gallery>
Rabbit Items 4 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
Rabbit Items 5 Ryan Holtz.png|Ryan Holtz brewing the item into a potion.
Rabbit Items 6 Ryan Holtz.png|Ryan Holtz enhancing the potion.
</gallery>

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--rabbit-s-foot Taking Inventory: Rabbit's Foot] – Minecraft.net on May 3, 2019

{{items}}

[[de:Hasenpfote]]
[[es:Pata de conejo]]
[[fr:Patte de lapin]]
[[it:Zampa di coniglio]]
[[ja:ウサギの足]]
[[ko:토끼발]]
[[nl:Konijnenpootje]]
[[pl:Królicza łapka]]
[[pt:Pé de coelho]]
[[ru:Кроличья лапка]]
[[uk:Кроляча лапка]]
[[zh:兔子脚]]
[[Category:Renewable resources]]
[[Category:Brewing recipe]]</li></ul>
Sticks are now used to craft redstone torches and levers.
v1.0.6
{{Extension DPL}}<ul><li>[[Banner|Banner]]<br/>{{for|the image|Banner (image)}}
{{Block
| image = <gallery>
White Banner.gif | Banner
White Wall Banner.png | Wall Banner
</gallery>
| rarity = Common
| transparent = Yes
| light = No
| tool = axe
| renewable = Yes
| stackable = Yes (16)
| flammable = No
| lavasusceptible = Yes
}}

'''Banners''' are tall decorative [[blocks]], featuring a field that is highly customizable using [[dye]]s and [[banner pattern]]s.

== Obtaining ==

=== Breaking ===

Banners can be broken with or without a [[tool]], but an [[axe]] is fastest.
{{breaking row|horizontal=1|Banners|Axe}}

A banner also breaks and drops itself as an [[Item (entity)|item]] if the block the banner is attached to is moved, removed, or destroyed.

=== Natural generation ===

{| class="wikitable collapsible"
! Name !! Location !! Appearance !! Design
|-
! Magenta Banner
| Outside of [[end cities]].
| style="text-align: center" | [[File:End City Banner.png|32px]]
| Magenta Banner
* Black Inverted Chevron
* Black Chevron
|-
! Gray Banner
| In banner room in [[woodland mansion]]s.
| style="text-align: center" | [[File:Gray Banner.png|32px]]
| Gray Banner
|-
! Light Gray Banner
| In master bedroom in [[woodland mansion]]s.
| style="text-align: center" | [[File:Master Bedroom Banner.png|32px]]
| Light Gray Banner
* White Flower Charge
|- id="Ominous Banner"
! Ominous Banner{{only|java|short=1}} 
Illager Banner{{only|bedrock|education|short=1}}
| Carried by [[raid captain]]s.<br> Located in [[pillager outpost]]s.

{{IN|java}}, the ominous banner cannot be crafted or copied because the design uses 8 patterns.

{{IN|bedrock}}, the illager banner is a separate type that cannot be placed in a loom.
| style="text-align: center" | [[File:Ominous Banner.png|32px]]<br/>[[File:Ominous Banner BE.png|32px]]
| White Banner{{only|java|short=1}}
* Cyan Lozenge
* Light Gray Base
* Gray Pale
* Light Gray Bordure
* Black Fess
* Light Gray Per Fess
* Light Gray Roundel
* Black Bordure
Separate type entirely{{only|bedrock|short=1}}
|-
! Brown Banner
| Outside of some houses, meeting points, and pillar fountains in savanna [[village]]s. 
| style="text-align: center" | [[File:Brown Banner.png|32px]]
| Brown Banner
|-
! Black Banner
| In altar room in [[woodland mansions]].
| style="text-align: center" | [[File:Black Banner.png|32px]]
| Black Banner
|}

=== Crafting ===

Banners can be crafted from six [[wool]] and a [[stick]] in a pattern resembling a [[sign]].
{{Crafting
|head=1
|showdescription=1
|A1=Matching Wool |B1=Matching Wool |C1=Matching Wool
|A2=Matching Wool |B2=Matching Wool |C2=Matching Wool
|B3=Stick
|Output=Matching Banner
|Olink=Banner
|type=Decoration block
|description=Once the banner is crafted, its base color cannot be changed.{{only|java}}
}}
{{Crafting
|showdescription=1
|Any Banner
|Bleach
|Output=White Banner
|type=Decoration block
|description=Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.{{only|bedrock|education}}
|foot=1
}}

=== Trading ===
Expert-level cartographer [[villager]]s always offer to [[trading|sell]] 1 or 2 blank banners of a random color for 3 [[emeralds]]. Expert-level shepherd villagers have a {{frac|2|7}} chance of offering the same trade.{{only|java}}

{{IN|bedrock}}, expert-level cartographer and shepherd villagers both offer to sell one of 16 blank banners for 3 emeralds as part of their trades.

=== Mob loot ===

[[Illager]]s that spawn carrying an ominous banner{{only|java|short=1}} / illager banner{{only|bedrock|education|short=1}} always drop it upon death.

== Usage ==

[[File:Standing banner with block.png|thumb|upright|Overlapping block on a banner.]]
[[File:Wall banner with block.png|thumb|upright|Overlapping on a wall mounted banner.]]

There are 16 colored blank banners, and numerous patterns each available in each of the 16 colors. A banner can feature up to 6 different patterns. The top layer of a banner (or the last pattern added) can be washed off by {{control|using}} it on a [[cauldron]] containing water.

Banners, much like signs, can be placed both on the ground facing in any direction, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location. 

Banners have no collision mask as they are completely non-solid, so [[entities]] can move through them.

Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. This makes it possible to overlap another solid block on the top half of a banner for floor banners, or the bottom half of wall banners.

When a banner is placed on the side of a block, its position is set by the top block, and it is possible to place it so it appears half buried.

Banners can also be placed in [[item frame]]s, where they simply appear as their item model.

[[Water]] and [[lava]] flow around banners. {{IN|bedrock}}, banners can be [[waterlogged]].

<gallery>
File:Wall banner with water below.png| Water can be placed below wall banners
File:Water flowing around banner.png| Water flows around a banner on the ground
</gallery>

Lava can create [[fire]] in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods). Banners also cannot be moved by [[piston]]s.

If a banner is renamed on an [[anvil]], it retains its name when a pattern is added, but not when a pattern is removed.

=== Helmet ===
{{exclusive|java|section=13}}
While a banner cannot be equipped in the [[Helmet|head slot]] in [[Survival]] mode, equipping it using commands causes it to appear on top of the player. This is how [[raid captain]]s wear banners{{only|java|short=1}}.

=== Chestplate ===
{{exclusive|bedrock|section=13}}
While a banner cannot be equipped in the [[chestplate]] slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how [[raid captain]]s wear banners{{only|bedrock|education|short=1}}.
<gallery>
Steve wearing White Banner.png|
Alex wearing White Banner.png|
Pillager with Ominous Banner.png|
Vindicator with Ominous Banner.png|
Evoker with Ominous Banner.png|Illusioner with Ominous Banner.png|
</gallery>

=== Crafting ingredient ===

[[Shield]]s can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset. Banners that have more than six patterns, such as Ominous Banners or banners obtained through inventory editors, will be reduced to six patterns on the shield.

{{Crafting
|showdescription=1
|Shield
|Matching Banner; Ominous Banner
|Output=Matching Shield; Ominous Shield
|B2link=Banner
|type=Combat
|description=Applies the banner pattern to the shield. The banner is consumed.<br>The shield must have no pre-existing patterns.<br>Does not change existing durability or enchantments on the shield.
}}

=== Copying ===

Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner.

{{Crafting
|showdescription=1
|Matching Banner
|Matching Banner
|Output=Matching Banner
|A2link=Banner
|B2link=Banner
|Olink=Banner
|type=Decoration block
|ignoreusage=1
|description=Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern.
}}

=== Map marker ===
[[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|thumb|right|How every banner appears {{IN|java}} on a map, including named banners.]]

{{exclusive|java|section=13}}
{{IN|java}}, {{control|using}} on a standing banner with a [[map]] selected places a marker of the banner's position on the selected map, and {{control|using}} on the banner again removes the marker. Note that wall banners cannot serve as map markers. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a [[cartography table]]. If the banner is renamed, the name appears below the marker.

=== Patterns ===
{{see also|Banner/Patterns|title1=List of patterned banners}}
[[File:Spawned-in Banner.png|thumb|100px|Example of a banner with more than 6 patterns, a result of using the {{cmd|give}} command.]]

A banner may have up to six layers of patterns, which are overlaid with the last-crafted on top. A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners is approximately 2.3x10^16 (or 23 quadrillion).

Any color banner can be used; the pattern overlays the color. {{IN|java}}, a [[loom]] is used to make patterns. However, {{in|bedrock}}, the patterns can be made in a [[loom]] or a [[crafting table]].

A banner can have more than six layers of patterns through the commands <code>/[[Commands/give|give]]</code>, <code>/[[Commands/setblock|setblock]]</code> or <code>/[[Commands/fill|fill]]</code>. This only works in ''Java Edition'', as Bedrock Edition doesn't have any NBT commands. Here is an example of a mining banner with seven different patterns. There is specific codes for the [[Banner#Item data:~:text=white-,Item,-In Java Edition|colors]] and [[Banner/Patterns|patterns]] that you have to input. 

<code><nowiki>/give @p white_banner{display:{Name:"\"Mining Industries Banner\""},BlockEntityTag:{Patterns:[{Pattern:"cr",Color:15},{Pattern:"bs",Color:15},{Pattern:"sc",Color:12},{Pattern:"ms",Color:0},{Pattern:"hh",Color:15},{Pattern:"bo",Color:15},{Pattern:"tts",Color:8}]}} 1</code>

{{LoadPage|Template:Banner pattern loom recipes|Loom recipes|h4}}
{{LoadPage|Banner/Banner pattern crafting recipes|Crafting recipes|h4|transcluded=1}}

=== Renaming ===
{{IN|java}}, a banner can be given a custom name that remains as the banner is placed and retrieved. The player can use an [[anvil]] to rename the banner item, or may change the <code>CustomName</code> tag using the {{cmd|data}} command on the banner block.

=== Fuel ===
Banners can be used as a fuel in [[furnace]]s, smelting 1.5 items per banner.

=== Note Blocks ===
Banners can be placed under [[note block]]s to produce "bass" sounds.

== Sounds ==
=== Generic ===
{{Sound table/Block/Wood}}
=== Unique ===
{{edition|java}}: ''None''

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Water Splash Old.ogg
|source=block
|description=When all patterns are removed from a banner using a cauldron
|id=cauldron.cleanbanner
|volume=0.1
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=White Banner
|spritetype=block
|nameid=white_banner
|blocktags=banners, wall_post_override
|itemtags=banners
|translationkey=block.minecraft.white_banner,block.minecraft.ominous_banner
}}
{{ID table
|displayname=Orange Banner
|spritetype=block
|nameid=orange_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Magenta Banner
|spritetype=block
|nameid=magenta_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Light Blue Banner
|spritetype=block
|nameid=light_blue_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Yellow Banner
|spritetype=block
|nameid=yellow_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Lime Banner
|spritetype=block
|nameid=lime_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Pink Banner
|spritetype=block
|nameid=pink_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Gray Banner
|spritetype=block
|nameid=gray_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Light Gray Banner
|spritetype=block
|nameid=light_gray_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Cyan Banner
|spritetype=block
|nameid=cyan_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Purple Banner
|spritetype=block
|nameid=purple_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Blue Banner
|spritetype=block
|nameid=blue_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Brown Banner
|spritetype=block
|nameid=brown_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Green Banner
|spritetype=block
|nameid=green_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Red Banner
|spritetype=block
|nameid=red_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=Black Banner
|spritetype=block
|nameid=black_banner
|blocktags=banners, wall_post_override
|itemtags=banners}}
{{ID table
|displayname=White Wall Banner
|spritetype=block
|nameid=white_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.white_banner,block.minecraft.ominous_banner}}
{{ID table
|displayname=Orange Wall Banner
|spritetype=block
|nameid=orange_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.orange_banner}}
{{ID table
|displayname=Magenta Wall Banner
|spritetype=block
|nameid=magenta_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.magenta_banner}}
{{ID table
|displayname=Light Blue Wall Banner
|spritetype=block
|nameid=light_blue_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.light_blue_banner}}
{{ID table
|displayname=Yellow Wall Banner
|spritetype=block
|nameid=yellow_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.yellow_banner}}
{{ID table
|displayname=Lime Wall Banner
|spritetype=block
|nameid=lime_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.lime_banner}}
{{ID table
|displayname=Pink Wall Banner
|spritetype=block
|nameid=pink_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.pink_banner}}
{{ID table
|displayname=Gray Wall Banner
|spritetype=block
|nameid=gray_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.gray_banner}}
{{ID table
|displayname=Light Gray Wall Banner
|spritetype=block
|nameid=light_gray_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.light_gray_banner}}
{{ID table
|displayname=Cyan Wall Banner
|spritetype=block
|nameid=cyan_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.cyan_banner}}
{{ID table
|displayname=Purple Wall Banner
|spritetype=block
|nameid=purple_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.purple_banner}}
{{ID table
|displayname=Blue Wall Banner
|spritetype=block
|nameid=blue_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.blue_banner}}
{{ID table
|displayname=Brown Wall Banner
|spritetype=block
|nameid=brown_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.brown_banner}}
{{ID table
|displayname=Green Wall Banner
|spritetype=block
|nameid=green_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.green_banner}}
{{ID table
|displayname=Red Wall Banner
|spritetype=block
|nameid=red_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.red_banner}}
{{ID table
|displayname=Black Wall Banner
|spritetype=block
|nameid=black_wall_banner
|blocktags=banners, wall_post_override
|form=block
|translationkey=block.minecraft.black_banner
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=Banners
|spritetype=block
|nameid=banner
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Banner
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Standing
|spritename=Banners
|spritetype=block
|nameid=standing_banner
|translationkey=tile.standing_banner.black.name, tile.standing_banner.red.name, tile.standing_banner.green.name, tile.standing_banner.brown.name, tile.standing_banner.blue.name, tile.standing_banner.purple.name, tile.standing_banner.cyan.name, tile.standing_banner.silver.name, tile.standing_banner.gray.name, tile.standing_banner.pink.name, tile.standing_banner.lime.name, tile.standing_banner.yellow.name, tile.standing_banner.lightBlue.name, tile.standing_banner.magenta.name, tile.standing_banner.orange.name, tile.standing_banner.white.name
|id=176
|form=block}}
{{ID table
|displayname=Wall
|spritename=Banners
|spritetype=block
|nameid=wall_banner
|id=177
|form=block
|translationkey=-}}
{{ID table
|displayname=Item
|spritename=Banners
|spritetype=item
|nameid=banner
|translationkey=item.banner.black.name, item.banner.red.name, item.banner.green.name, item.banner.brown.name, item.banner.blue.name, item.banner.purple.name, item.banner.cyan.name, item.banner.silver.name, item.banner.gray.name, item.banner.pink.name, item.banner.lime.name, item.banner.yellow.name, item.banner.lightBlue.name, item.banner.magenta.name, item.banner.orange.name, item.banner.white.name
|id=567
|form=item
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=Banners
|spritetype=block
|nameid=Banner
|foot=1}}

=== Metadata ===
==== Item ====
{{IN|Bedrock}}, banner items use the following data values:
{| class="wikitable"
! DV !! Banner color
|-
|| 0 || black
|-
|| 1 || red
|-
|| 2 || green
|-
|| 3 || brown
|-
|| 4 || blue
|-
|| 5 || purple
|-
|| 6 || cyan
|-
|| 7 || light gray
|-
|| 8 || gray
|-
|| 9 || pink
|-
|| 10 || lime
|-
|| 11 || yellow
|-
|| 12 || light blue
|-
|| 13 || magenta
|-
|| 14 || orange
|-
|| 15 || white
|}

=== Item ===
{{IN|Java}}, banner items use the following data values:
{| class="wikitable"
! DV !! Banner color
|-
|| 15 || black
|-
|| 14 || red
|-
|| 13 || green
|-
|| 12 || brown
|-
|| 11 || blue
|-
|| 10 || purple
|-
|| 9 || cyan
|-
|| 8 || light gray
|-
|| 7 || gray
|-
|| 6 || pink
|-
|| 5 || lime
|-
|| 4 || yellow
|-
|| 3 || light blue
|-
|| 2 || magenta
|-
|| 1 || orange
|-
|| 0 || white
|}

=== Block states ===
{{see also|Block states}}
{{/BS}}

=== Block data ===

A banner has a block entity associated with it that holds additional data about the block. 

{{el|bedrock}}:
: See [[Bedrock Edition level format/Block entity format]].

{{el|java}}:
{{see also|Block entity format}}
{{/BE}}

=== Item data ===

{{el|java}}:
{{main|Player.dat format}}
Banners, as items, use an NBT tag <code>BlockEntityTag</code> to indicate the patterns and details when it is placed.

<div class="treeview" style="margin-top: 0;">
* {{nbt|compound|Item}}: The item
** {{nbt|compound|tag}}: Additional information about the item. This tag is optional for most items.
*** {{nbt|compound|BlockEntityTag}}: The details of the shulker box.
**** All block data, except tags common to all block entities.
</div>

{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].

== Achievements ==
{{load achievements|Fruit on the Loom}}

== Advancements ==
{{load advancements|Voluntary Exile}}

== History ==
{{info needed section|The Nether Update}}
{{History|java}}
{{History||1.8|snap=July 21, 2014|slink=https://twitter.com/jeb_/status/491238882789572608|[[Jeb]] posted a picture of banners, and stated that he is working on them.}}
{{History|||snap=14w30a|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}}
{{History|||snap=14w30c|Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo).}}
{{History|||snap=14w31a|Added two additional patterns: Inverted Halves and Base Gradient.
|The banner pattern terminology has been changed based on vexillology advice [[Jeb]] received from [http://www.reddit.com/r/Minecraft/comments/2bkxej/i_made_a_huge_mistake_banners/ his Reddit post].
|Banners can now be used as a [[fuel]] in [[furnace]]s.}}
{{History||1.8.8|snap=pre|The number of layers attainable by using [[commands]] is now limited to 16 per banner.}}
{{History||1.9|snap=15w31a|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
{{History|||snap=15w33c|Banners can be used to apply patterns to [[shield]]s.}}
{{History||1.11|snap=16w33a|Banners now require a [[dye]] when applying a pattern that uses a non-dye [[item]], such as a [[mob head|creeper head]] or [[golden apple|enchanted golden apple]]. Previously, the lack of a dye would have applied the black variant of the pattern.}}
{{History|||snap=16w39a|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
{{History||1.12|snap=January 24, 2017|slink={{tweet|jeb_|823817090511601664}}|[[Jeb]] tweets a screenshot of the changes to the banner color palette.}}
{{History|||snap=17w06a|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
{{History|||snap=pre6|"Chief fess" and "base fess" banners are now just "chief" and "base" banners.}}
{{History||1.13|snap=17w47a|The colors for the <code>banner</code>, <code>wall_banner</code> and <code>standing_banner</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 176 and 177, and the [[item]]'s 425.}}
{{History|||snap=18w10a|{{control|Using}} a [[map]] on a banner now mark the spot of the banner on the map.}}
{{History||1.14|snap=18w43a|[[Loom]]s have been added to help the [[player]] edit banners more easily.
|All recipes for banner patterns have been removed.}}
{{History|||snap=18w45a|[[File:Ominous Banner Revision 1.png|17px]] Added [[illager patrol]]s, where the leader of an illager patrol carries an [[illager]] banner.}}
{{History|||snap=18w46a|[[File:Ominous Banner.png|17px]] The pattern of [[illager]] banner now has a black border.}}
{{History|||snap=19w11a|Cartographer and shepherd [[villager]]s now [[trading|sell]] banners.}}
{{History|||snap=Pre-Release 2|"Illager Banners" have been renamed to "Ominous Banners".}}
{{History||1.17|snap=20w46a|The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").}}
{{History||1.19.3|snap=22w43a|The ominous banner is now available in the Creative inventory.}}

{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Added banners.
|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].
|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|The white banner can now be crafted from a colored banner and [[bleach]], which also removes all patterns, if used on a white banner.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[Loom]]s have been added to help the [[player]] edit banners more easily.
|Brown banners now generate in new [[savanna]] [[village]]s.
|Black banners now generate in [[pillager outpost]] watchtowers.}}
{{History||1.11.0|snap=beta 1.11.0.1|Gray banners now generate in pillager outpost watchtowers, instead of black banners.
|[[File:Ominous Banner BE.png|17px]] Added [[illager captain]]s, which drop an [[illager]] banner upon [[death]].}}
{{History|||snap=beta 1.11.0.3|Illager banners now generate in [[pillager outpost]] watchtowers, instead of gray banners.}}
{{History|||snap=beta 1.11.0.4|Banners can now be [[trading|bought]] from cartographer and shepherd [[villager]]s.}}
{{History||1.20.0|snap=beta 1.20.0.20|Banners can now be used to customise [[shield]]s.}}

{{History|console}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|switch=1.0.1|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[Loom]]s have been added to help the [[player]] edit banners more easily.}}
{{History||ps=1.91|[[File:Ominous Banner BE.png|17px]] Added [[illager]] banners, which generate with [[pillager outpost]]s and are [[drops|dropped]] by [[illager captain]]s upon [[death]].}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==
* With 16 blank banners, 38 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is 16 × (608<sup>0</sup> + 608<sup>1</sup> + 608<sup>2</sup> + 608<sup>3</sup> + 608<sup>4</sup> + 608<sup>5</sup> + 608<sup>6</sup>) ≈ 809 quadrillion - 809 with 15 zeros (809,573,616,779,945,488). The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns, or the entire banner, or be duplicated due to the symmetric set of patterns (e.g. field or (yellow) + per pale azure (blue) = field azure + per pale or inverted).
** Not 38 patterns are available on BE, but 40 patterns of 16 colors each (640 uniquely-colored patterns), so the number is even greater. 16 × (640<sup>0</sup> + 640<sup>1</sup> + 640<sup>2</sup> + 640<sup>3</sup> + 640<sup>4</sup> + 640<sup>5</sup> + 640<sup>6</sup>) ≈ 1 quintillion - 1 with 18 zeros (1,101,232,303,249,827,856). This increases the number by almost 1.4 times, or almost 292 quadrillion, despite the addition of only 2 patterns.
* If a banner has over 6 patterns, only the six bottom-most patterns are displayed when hovered over in the [[inventory]].
* The Mojang logo is called "Thing" in-game, which could be considered an alternate translation for [[wiktionary:mojäng|mojäng]]. If [[wikipedia:Google Translate|Google Translate]] is used, it translates to "thingys" or "contraption".
** In the Swedish translation of the game, this pattern is, in fact, called ''mojäng''.
* [[List of block textures#Banner Textures|Banner textures]] are located in \assets\minecraft\textures\entity\banner.
** There are 40 monochrome textures, each containing all 6 sides of the banner.
** The texture of the back side is the mirrored texture of the front side.
** Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent.
* Banners that have the purple NBT+ line in the bottom (obtained by holding Ctrl and middle-clicking the banner, which also copies the NBT [[tag]] of anything that the player points their crosshair to) actually have no difference with the base banner obtained by middle click.
*The Illager Banner in Bedrock Edition is available as a separate item but is just a second variant of the white banner.
**Standard variant of white banner is set to type 0.
**Illager variant is set to type 1.

== Gallery ==
<gallery>
Banners Jeb.png|The first image of banners, as tweeted by Jens Bergensten.
Iceland and Norway Flags.png|Another banner image from Jeb.
Searge Banners.png|Several banners made by Searge.
The Bountiful Update.png|Banners in the official 1.8 poster.
BannersBeforeAndAfter.png|An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update.
Gradients Overlay.png|The result of using gradient different numbers of times, each time increasing the level of gradient by 1.
All positions and rotations of a banner.png|All positions and rotations of a banner
Item Frame with Banner.png|A banner with the [[Mojang]] logo in an [[item frame]].
EndCityBanners.png|Banners floating outside of an [[End city]] tower.
Woodland mansion 1x2 d1.png|Banners hanging above the doorway of a [[woodland mansion]] master bedroom.
Replaceitembanner.png|Banner put in the helmet slot by using the command {{cmd|replaceitem}}{{Only|BE}} or {{cmd|item replace}}{{Only|JE}}.
Better Together Banners.jpg|Banners in ''Bedrock Edition''.
Better Together Banner Crafting 1.jpg|A banner in the hand.
Better Together Banner Crafting 2.jpg|A banner in the inventory.
Better Together Banner Crafting 3.jpg|A banner in the crafting grid.
Better Together Banner Crafting 4.jpg|A banner being given a pattern.
</gallery>

=== Renders ===
<gallery>
Ominous Banner.gif
White Banner.gif
Light Gray Banner.gif
Gray Banner.gif
Black Banner.gif
Brown Banner.gif
Red Banner.gif
Orange Banner.gif
Yellow Banner.gif
Lime Banner.gif
Green Banner.gif
Cyan Banner.gif
Light Blue Banner.gif
Blue Banner.gif
Purple Banner.gif
Magenta Banner.gif
Pink Banner.gif
Ominous Wall Banner.png| 
White Wall Banner.png| 
Light Gray Wall Banner.png| 
Gray Wall Banner.png| 
Black Wall Banner.png| 
Brown Wall Banner.png| 
Red Wall Banner.png| 
Orange Wall Banner.png| 
Yellow Wall Banner.png| 
Lime Wall Banner.png| 
Green Wall Banner.png| 
Cyan Wall Banner.png| 
Light Blue Wall Banner.png| 
Blue Wall Banner.png| 
Purple Wall Banner.png| 
Magenta Wall Banner.png| 
Pink Wall Banner.png
</gallery>

<gallery>
File:Ominous Banner.gif|Ominous banner pattern in Java Edition.
File:Ominous Banner BE.gif|Illager banner pattern in Bedrock Edition.
File:Ominous Banner Revision 1.gif|Old Ominous banner pattern.
File:Ominous Banner washing.gif|Washing with cauldron shows how to apply the ominous banner pattern.
</gallery>

=== [[Lego Minecraft]] Banners ===
<gallery>
File:Lego Red Creeper Banner Collage.jpg|Lego banners from 21127 and 21131
File:Lego Melon Banner.png|Lego banner from 21138
File:Lego Fish Banner.png|Lego banner from 21142
File:Lego Beetroot Banner.png|Lego banner from 21144
File:Lego Wheat Banner.png|Another lego banner from 21144
File:Lego Carrot Banner.png|A third lego banner from 21144
File:Lego Crossbones Banner.png|Lego banner from 21152
File:Lego Green Creeper Banner Collage.jpg|Lego banners from 21155
File:Lego Ominous Banner.png|Lego ominous banner from 21160
</gallery>

== References ==
{{reflist}}

{{Blocks|Utility}}
{{Items}}

[[Category:Generated structure blocks]]
[[Category:Manufactured blocks]]
[[Category:Block entities]]
[[Category:Non-solid blocks]]

[[cs:Prapor]]
[[de:Banner]]
[[es:Estandarte]]
[[fr:Bannière]]
[[ja:旗]]
[[ko:현수막]]
[[nl:Banier]]
[[pl:Sztandar]]
[[pt:Estandarte]]
[[ru:Флаг]]
[[uk:Стяг]]
[[zh:旗帜]]</li><li>[[Nautilus Shell|Nautilus Shell]]<br/>{{Item
| type =
| stackable = Yes (64)
| renewable = Yes
}}

A '''nautilus shell''' is an item that is used for crafting [[conduit]]s.

==Obtaining==
===Fishing===
{{main|Fishing#Junk and treasure}}
Nautilus shells can be rarely obtained as a treasure item from fishing. The drop chances of nautilus shells slightly increase with each level of [[Luck of the Sea]] on the [[player]]'s [[fishing rod]].

===Mob loot===
[[Drowned]] have a 3%{{only|java|short=1}} or 8%{{only|bedrock|short=1}} chance to spawn with a nautilus shell in their off-hand, and this nautilus shell always drops upon [[death]].

===Trading===
[[Wandering trader]]s may [[trading|sell]] a nautilus shell for 5 [[emerald]]s each, but they only sell 5 of them at a time.

==Usage==
{{IN|bedrock}}, a nautilus shell is one of the few items that can be held in the off-hand.

===Crafting ingredient===
{{crafting usage}}

=== Trading ===
Nautilus shells can be given to trident-wielding drowned with a chance for the drowned to pick up the shell and drop the trident.<sup>[''[[Bedrock Edition]] only'']</sup>

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Nautilus Shell
|spritetype=item
|nameid=nautilus_shell
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Nautilus Shell
|spritetype=item
|nameid=nautilus_shell
|id=570
|form=item
|foot=1}}

==History==
{{History|java}} 
{{History||1.13|snap=18w15a|[[File:Nautilus Shell JE1 BE2.png|32px]] Added nautilus shells.}}
{{History||1.14|snap=19w05a|Added [[Wandering Trader|wandering trader]]s, which sell nautilus shells.}}

{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:Nautilus Shell BE1.png|32px]] Added nautilus shells.}}
{{History|||snap=beta 1.2.20.2|[[File:Nautilus Shell JE1 BE2.png|32px]] The texture of nautilus shells has now been changed.}}
{{History||1.5.0|snap=beta 1.5.0.0|[[Drowned]] now sometimes spawn holding a nautilus shell.
|Nautilus shells are no longer behind [[Experimental Gameplay]].}}
{{History|||snap=beta 1.5.0.1|Nautilus shells can now be used to craft [[conduit]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Nautilus shells can now be obtained from [[trading]] with [[wandering trader]]s.}}

{{History|console}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Nautilus Shell JE1 BE2.png|32px]] Added nautilus shells.}}
{{History||xbox=none|ps=1.91|wiiu=none|Nautilus shells can now be obtained from [[trading]] with [[wandering trader]]s.}}
{{History|foot}}

==Issues==
{{issue list}}

==Trivia==
*[[wikipedia:Nautilus|Nautilus]]es are animals that occupy deep oceans in the real world. However, they are absent in Minecraft and there are currently no plans to add nautilus [[mob]]s into the game.
*Because {{el|bedrock}} allows for Nautilus shells to be held in the off-hand (since drowned hold them), they are the only item in that version that can be put in the off-hand slot without having a specific function.

{{items}}

[[de:Nautilusschale]]
[[es:Caparazón de nautilo]]
[[fr:Coquille de nautile]]
[[it:Conchiglia di nautilus]]
[[ja:オウムガイの殻]]
[[ko:앵무조개 껍데기]]
[[nl:Nautilusschelp]]
[[pl:Muszla łodzika]]
[[pt:Concha de náutilo]]
[[ru:Раковина наутилуса]]
[[th:เปลือกหอยงวงช้าง]]
[[uk:Мушля наутилуса]]
[[zh:鹦鹉螺壳]]
[[Category:Renewable resources]]</li></ul></nowiki>
2 sticks now drops from breaking boats.
v1.0.17
{{Extension DPL}}<ul><li>[[Chestplate|Chestplate]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}
{{Item
| image = <gallery>
Leather Tunic.png | Leather
Chainmail Chestplate.png | Chainmail
Iron Chestplate.png | Iron
Diamond Chestplate.png | Diamond
Golden Chestplate.png | Golden
Netherite Chestplate.png | Netherite
</gallery>
| durability = 
* Leather: 80
* Chainmail: 240
* Iron: 240
* Golden: 112
* Diamond: 528
* Netherite: 592
| renewable = 
* '''Netherite''': No
* '''All Other''': Yes
| stackable = No
}}
'''Chestplates''' are a type of [[armor]] that covers the upper body of the player. There are six types of chestplates: '''leather''', '''chainmail''', '''iron''', '''diamond''', '''gold''' and '''netherite'''.

== Obtaining ==

=== Crafting ===

{{crafting
  |head=1
  |showname=0
  |showdescription=1
  |name=[[Chestplate]]
  |A1= Leather;Gold Ingot;Iron Ingot;Diamond
  |C1= Leather;Gold Ingot;Iron Ingot;Diamond
  |A2= Leather;Gold Ingot;Iron Ingot;Diamond
  |B2= Leather;Gold Ingot;Iron Ingot;Diamond
  |C2= Leather;Gold Ingot;Iron Ingot;Diamond
  |A3= Leather;Gold Ingot;Iron Ingot;Diamond
  |B3= Leather;Gold Ingot;Iron Ingot;Diamond
  |C3= Leather;Gold Ingot;Iron Ingot;Diamond
  |Output= Leather Tunic;Golden Chestplate;Iron Chestplate;Diamond Chestplate
  |type= Combat
}}
{{crafting
  |foot=1
  |ignoreusage=1
  |name=[[Chestplate]]
  |ingredients=Damaged Matching [[Chestplate]]
  |Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate
  |Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate
  |Output= Leather Tunic; Golden Chestplate; Chainmail Chestplate; Iron Chestplate; Diamond Chestplate; Netherite Chestplate
  |description= The durability of the two chestplates is added together, making a fully healed chestplate. You can get 5% more durability while using a grindstone to fix.
  |type= Combat
}}

=== Upgrading ===
{{Smithing
|Netherite Upgrade
|Diamond Chestplate
|Netherite Ingot
|Netherite Chestplate
|description=
|tail=1
}}

=== Repairing ===
==== Grinding ====
{{Grinding
|showdescription=1
|ingredients=Damaged Matching Chestplates
|Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate
|Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate
|Leather Tunic; Chainmail Chestplate; Iron Chestplate; Golden Chestplate; Diamond Chestplate; Netherite Chestplate
|description=The durability of the two chestplates are added together, plus an extra 5% durability.
}}

==== [[Anvil mechanics#Unit repair|Unit repair]] ====
Chestplates can be repaired in an [[anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the chestplate's maximum durability, rounded down.

=== Mob loot ===

[[Zombie]]s and [[skeleton]]s have a small chance to spawn wearing any armor. There is an 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a chestplate upon death. The chestplate the mob drops is usually badly damaged, and rarely enchanted.

[[Vindicator]]s and [[Pillager]]s spawning in [[raid]]s have a 4.1% chance (5.12% on hard difficulty) to drop iron chestplate, which is almost always badly damaged and rarely enchanted.

=== Natural generation ===
Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron chestplate]].

=== Chest loot ===
{{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather tunic.<ref>{{bug|MCPE-109048}}</ref>
{{LootChestItem|leather-tunic,random-enchanted-leather-tunic,chainmail-chestplate,iron-chestplate,level-enchanted-iron-chestplate,golden-chestplate,random-enchanted-golden-chestplate,diamond-chestplate,damaged-diamond-chestplate,level-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate-2}}

=== Trading ===

{{IN|java}}, novice-level armorer villagers have a 40% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers always sell an enchanted<ref group="note" name="enchantment" /> diamond chestplate for 18-35 emeralds. Novice-level leatherworker villagers have a {{frac|2|3}} chance to sell a leather tunic<ref group="note" name="dye note">The leather armor has a random color created by two dyes (possibly the same dye twice).</ref> for 7 emeralds. Journeyman-level Leatherworker villagers always offer the same trade.

Armorer villagers may give the players with the [[Hero of the Village]] effect a chainmail chestplate.

{{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a {{frac|1|3}} chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers have a 50% chance to sell an enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond chestplate for 16 emeralds. Novice-level leatherworker villagers have a 50% chance to sell leather tunic for 7 emeralds. Master-level leatherworkers always sell an enchanted<ref group="note" name="enchantment" /> leather tunic for 7 emeralds.

{{notelist|columns=1}}

== Usage ==

Chestplates can be placed in the 2nd armor slot of a player's [[inventory]] for activation.

=== Defense points ===

Defense points are each signified by chestplates in the armor bar above the [[health]] bar. 1 defense point is half of a chestplate in the armor bar. Each defense point reduces any damage dealt to the player, which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.

The following table shows the amount of defense points added by chestplates.

{| class="wikitable" data-description="Chestplate defense points"
|-
!scope="col" | Material
!scope="col" | Defense points
|-
!scope="row" | Leather
| {{armor|3}}
|-
!scope="row" | Golden
| rowspan="2" | {{armor|5}}
|-
!scope="row" | Chainmail
|-
!scope="row" | Iron
| {{armor|6}}
|-
!scope="row" | Diamond
| rowspan="2" | {{armor|8}}
|-
!scope="row" | Netherite
|}

===Knockback Resistance ===

A netherite chestplate provides 10% knockback resistance.

=== Durability ===

The following table shows the amount of damage each piece of armor can absorb before being destroyed.

Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that unenchanted armor does not protect against (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits chest plates can endure.

Netherite armor is not damaged by [[lava]] or [[fire]] when worn.

{| class="wikitable" data-description="Chestplate durability"
|-
! Material
! Durability
|-
!scope="row" | Leather
| 80
|-
!scope="row" | Golden
| 112
|-
!scope="row" | Chainmail
| rowspan="2" | 240
|-
!Iron
|-
!scope="row" | Diamond
| 528
|-
!scope="row" | Netherite
| 592
|}

==== Repair ====

Chestplates may be [[item repair|repaired]] by using them along with some of their crafting material ([[leather]], [[gold ingot]]s, [[iron ingot]]s, [[diamond]]s, or [[netherite ingot]]s) in an [[anvil]]. Chainmail chestplates may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another chestplate of the same material.

=== Enchantments ===

A chestplate can receive the following [[enchantment]]s:

{| class="wikitable"
|-
! Enchantment !! Max Level  !! Notes
|-
| [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref>
|-
| [[Projectile Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Blast Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Unbreaking]] || III ||
|-
|  [[Thorns]] || III || <ref group="note" name="maxlvl">The max level obtainable in the enchanting table is 2</ref>
|-
| [[Mending]] || I || <ref group=note name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref>
|-
| [[Curse of Binding]] || I || <ref group="note" name="anvil2"/>
|-
| [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/>
|}
{{notelist}}

=== Smelting usage ===

{{Smelting|showname=1|Iron Chestplate;Chainmail Chestplate;Golden Chestplate|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}
=== Piglins ===
{{EntityLink|Piglin|Piglins}} are attracted to ''golden'' chestplates and pick them up, examining them for 6 to 8 seconds. Piglins can wear other chestplates but are not attracted to them. They prefer stronger chestplates over weaker chestplates, with one exception: They always prefer golden chestplates over all other chestplates, throwing out stronger chestplates to equip them. Enchanted chestplates are preferred over unenchanted chestplates.

== Sounds ==
{{el|je}}:
{{Sound table
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|subtitle=Leather armor rustles
|source=player
|description=When a leather chestplate is equipped
|id=item.armor.equip_leather
|translationkey=subtitles.item.armor.equip_leather
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|subtitle=Chain armor jingles
|source=player
|description=When a chainmail chestplate is equipped
|id=item.armor.equip_chain
|translationkey=subtitles.item.armor.equip_chain
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|subtitle=Iron armor clanks
|source=player
|description=When an iron chestplate is equipped
|id=item.armor.equip_iron
|translationkey=subtitles.item.armor.equip_iron
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|subtitle=Gold armor clinks
|source=player
|description=When a gold chestplate is equipped
|id=item.armor.equip_gold
|translationkey=subtitles.item.armor.equip_gold
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|subtitle=Diamond armor clangs
|source=player
|description=When a diamond chestplate is equipped
|id=item.armor.equip_diamond
|translationkey=subtitles.item.armor.equip_diamond
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|subtitle=Netherite armor clanks
|source=player
|description=When a netherite chestplate is equipped
|id=item.armor.equip_netherite
|translationkey=subtitles.item.armor.equip_netherite
|volume=0.8
|pitch=1.0/0.9
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=dependent
|description=When a chestplate's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{el|be}}:
{{Sound table
|type=bedrock
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|source=player
|description=When a leather chestplate is equipped
|id=armor.equip_leather
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|source=player
|description=When a chain chestplate is equipped
|id=armor.equip_chain
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|source=player
|description=When an iron chestplate is equipped
|id=armor.equip_iron
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|source=player
|description=When a gold chestplate is equipped
|id=armor.equip_gold
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|source=player
|description=When a diamond chestplate is equipped
|id=armor.equip_diamond
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|source=player
|description=When a netherite chestplate is equipped.
|id=armor.equip_netherite
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When a leather chestplate is dyed using a cauldron
|id=cauldron.dyearmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a leather chestplate's dye is removed using a cauldron
|id=cauldron.cleanarmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a chestplate's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Leather Tunic
|spritetype=item
|nameid=leather_chestplate
|itemtags=freeze_immune_wearables
|form=item}}
{{ID table
|displayname=Chainmail Chestplate
|spritetype=item
|nameid=chainmail_chestplate
|form=item}}
{{ID table
|displayname=Iron Chestplate
|spritetype=item
|nameid=iron_chestplate
|form=item}}
{{ID table
|displayname=Diamond Chestplate
|spritetype=item
|nameid=diamond_chestplate
|form=item}}
{{ID table
|displayname=Golden Chestplate
|spritetype=item
|nameid=golden_chestplate
|form=item}}
{{ID table
|displayname=Netherite Chestplate
|spritetype=item
|nameid=netherite_chestplate
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Leather Tunic
|spritetype=item
|nameid=leather_chestplate
|id=336
|form=item}}
{{ID table
|displayname=Chainmail Chestplate
|spritetype=item
|nameid=chainmail_chestplate
|id=340
|form=item}}
{{ID table
|displayname=Iron Chestplate
|spritetype=item
|nameid=iron_chestplate
|id=344
|form=item}}
{{ID table
|displayname=Diamond Chestplate
|spritetype=item
|nameid=diamond_chestplate
|id=348
|form=item}}
{{ID table
|displayname=Golden Chestplate
|spritetype=item
|nameid=golden_chestplate
|id=352
|form=item}}
{{ID table
|displayname=Netherite Chestplate
|spritetype=item
|nameid=netherite_chestplate
|id=610
|form=item
|foot=1}}

=== Item data ===
When leather tunics are dyed, it has the following NBT:
<div class="treeview">
* {{nbt|compound|tag}}: Parent tag.
** {{nbt|compound|display}}: Display properties.
*** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref>
</div>

== Achievements ==
{{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}}

== Advancements ==
{{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris}}

== History ==

{{History|java classic}}
{{History||June 14, 2009|link=wordofnotch:123343045|[[Notch]] discussed how armor would work in [[Survival]] mode: "Two types of swords, two types of armor, two types of helmets. The basic versions require iron. The advanced versions require steel, which you make by combining iron and coal. Carrying swords, armor or helmets take up inventory slots, but otherwise have no penalty and work pretty much as you expect (prevent some damage, or cause more damage)".}}
{{History||August 13, 2009|link=wordofnotch:162091556|Notch tested chestplates on the [[human]]. They were merely aesthetic at the time and had no effect on gameplay.}}
{{History||0.24_SURVIVAL_TEST|[[File:Plate Chestplate.png|32px]] Added the [[Java_Edition_removed_features#Armor_in_Survival_Test|plate chestplate]].
|[[File:Chainmail Chestplate JE1.png|32px]] Added the model and the texture for the unused [[Java_Edition_removed_features#Armor_in_Survival Test|chain chestplate]].
|[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] The plate chestplate has been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}}
{{History|java indev}}
{{History||0.31|snap=20091223-1|Plate and chain armor chestplates are no longer used.}}
{{History|||snap=20091231-2|[[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Studded Chestplate (item) JE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] Added the single item form of relation to leather, [[History of textures/Unused textures#Studded armor|studded]], chainmail, and plate (iron) chestplates.
|The textures of the cloth chestplate are taken from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. The rest are from ''[[Legend of the Chambered 2]]''.}}
{{History||20100206|[[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added the item form of golden and diamond chestplates.
|Removed the leather-chain chestplate.}}
{{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor - including chestplates.}}
{{History||20100212-1|Added armor models.
|[[File:Indev 20100212 armor.png|50px]] Armor models are now displayed on the [[player]] in the [[inventory]].}}
{{History||20100218|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] Added models of cloth, chainmail, iron, gold, and diamond chestplates.
|Chestplates can now be [[crafting|crafted]] and worn.
|Chestplates now functions. All chestplates give {{Armor|8}}. Chestplates have limited [[item durability|durability]], with lower tier chestplates less durable than higher tier chestplates.}}
{{History|java alpha}}
{{History||v1.0.8|With the introduction of [[leather]], "Cloth Chestplate" has been renamed to "Leather Tunic".
|Leather tunics is now [[crafting|crafted]] with leather instead of [[wool|cloth]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: ((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}}
{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted chestplates are revealed.}}
{{History|||snap=Beta 1.9 Prerelease 3|Iron chestplates can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=Beta 1.9 Prerelease 4|Chestplates can now be [[enchanting|enchanted]].}}
{{History||1.1|snap=12w01a|Iron chestplates can now be found in the new blacksmith [[chest]]s in [[village]]s.}}
{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to wear chestplates.}}
{{History|||snap=12w21a|Chainmail chestplates can now be obtained legitimately in [[survival]] mode through [[trading]].
|Blacksmith [[villager]]s now [[trading|sell]] chainmail chestplates for 11–14 emeralds.
|Blacksmith villagers now sell diamond chestplates for 16–18 emeralds.
|Blacksmith villagers now sell iron chestplates for 10–13 emeralds.
|Butchers now sell leather tunics for 4 emeralds.}}
{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombified piglins|zombie pigmen]], with the likelihood increasing with difficulty.}}
{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather chestplates.}}
{{History|||snap=12w34a|Leather tunics can now be dyed by [[crafting]] a leather tunic piece with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather tunics on a [[cauldron]] with [[water]].
|[[File:Leather Tunic JE2.png|32px]] [[File:Leather Tunic (item) JE2.png|32px]] Default leather tunic textures are now slightly darker and have buttons.}}
{{History|||snap=12w34b|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Diamond Chestplate JE2.png|32px]] The texture of leather and diamond chestplates has been changed. Leather tunics now have longer sleeves. Diamond chestplates now have notches under the shoulders.}}
{{History|||snap=12w36a|[[Dye]]d leather tunics are now more saturated and have a slight tint of tan in respect to the default armor color.}}
{{History|||snap=12w37a|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Boots JE2 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Leather armor now have non-dyed parts on cap, pants and boots. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}}
{{History||1.4.6|snap=12w50a|The [[Thorns]] enchantment can now be [[enchanting|enchanted]] on chestplates.}}
{{History||1.5|snap=13w04a|Armor in the [[player]]'s hand can now be equipped by right-clicking.
|[[Dispenser]]s can now equip nearby players with armor.}}
{{History||1.6.1|snap=13w18a|Golden chestplates are now found in the new [[chest]]s in [[nether fortress]]es.}}
{{History||1.7.2|snap=13w36a|Leather [[boots]] can now be obtained as one of the "junk" items by [[fishing]].}}
{{History||1.8|snap=14w02a|[[Trading|Trades]] changed: armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s, chain [[leggings]] for 9–11 emeralds, chain chestplates for 11–15 emeralds and chain helmets for 5–7 emeralds.
|Armorer villagers now sell enchanted diamond chestplates for 16–19 emeralds, and no longer sell other diamond armor.
|Armorer villagers now sell iron chestplates for 10–14 emeralds and iron helmets for 4–6 emeralds, and no longer sell other iron armor.
|Leatherworkers now sell enchanted leather tunics for 7–12 emeralds, and no longer sell other leather armor.}}
{{History|||snap=14w05a|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}}
{{History|||snap=14w06a|Armor is now visible on [[giant]]s.}}
{{History|||snap=14w25a|Chain armor [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
{{History||1.9|snap=15w31a|Enchanted iron and diamond armor can now be found in [[end city]] ship [[chest]]s.
|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}
{{History|||snap=15w34b|Armor [[item durability|durability]] now affects armor value.}}
{{History|||snap=15w36a|Armor and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
{{History|||snap=15w36d|Armor durability affecting value has been removed.
|Armor now has an attribute controlling the defense points.}}
{{History|||snap=15w43a|The average yield of gold chestplates in [[nether fortress]] [[chest]]s has been decreased.}}
{{History|||snap=15w50a|Added <code>equip</code> [[sound]]s for all types of armor.}}
{{History|||snap=16w02a|Armor and armor enchantment calculations have been changed again.}}
{{History|||snap=16w05a|Armor calculations have been changed, once again.}}
{{History||1.11|snap=16w39a|Diamond and chainmail chestplates are now found in the new [[woodland mansion]] chests.}}
{{History||1.11.1|snap=16w50a|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.}}
{{History|||snap=18w09a|Leather tunics now have a chance of generating in [[underwater ruins]].}}
{{History|||snap=18w10a|Leather tunics can now generate in [[buried treasure]] [[chest]]s.}}
{{History|||snap=18w11a|Enchanted leather tunics can now generate in the chests of [[shipwreck]]s.}}
{{History|||snap=18w20a|Chain armor pieces have been renamed to "chainmail".}}
{{History||1.14|snap=18w43a|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of armor have been changed.}}
{{History|||snap=18w48a|Leather tunics can now be found in [[chest]]s in [[village]] tanneries.}}
{{History|||snap=18w50a|Iron chestplates can now be found on [[armor stand]]s in [[taiga]] villages.}}
{{History|||snap=19w08a|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}}
{{History|||snap=19w11a|Leatherworker villagers now sell randomly [[dye]]d leather tunics, instead of enchanted leather tunics.}}
{{History|||snap=19w13a|Armorer villagers now give chainmail chestplates to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|[[File:Netherite Chestplate JE1.png|32px]] [[File:Netherite Chestplate (item) JE1.png|32px]] Added netherite chestplate.}}
{{History|||snap=20w10a|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] The texture of netherite chestplate have been changed.
|Netherite chestplate can no longer be [[crafting|crafted]].
|Netherite chestplate is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}}
{{History|||snap=20w16a|All parts of golden and netherite chestplates now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] and [[ruined portal]] chests.}}
{{History|||snap=20w17a|Diamonds chestplates now generates in place of netherite armor in bastion remnant [[chest]]s.}}
{{History||1.17|snap=20w48a|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}}
{{History||1.18.2|snap=22w03a|Netherite chestplate knockback resistance is no longer random.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather chestplates can now be trimmed using a [[smithing table]].
|There are 10 types of material that determine the color of the trim:
*Iron
*Copper
*Gold
*Lapis
*Emerald
*Diamond
*Netherite
*Redstone
*Amethyst
*Quartz
|Upgrading diamond chestplate to netherite chestplate now requires the netherite upgrade [[smithing template]].}}
{{History|||snap=23w05a|Leather tunics can now be trimmed using a smithing table.|Chestplates can now have trims of the same material it is made out of.|The texture of the dune armor trim has been tweaked, so that the symbol on the chestplate is moved up a few pixels.}}
{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.|Added a darkest pixel to {{cd|chestplate_trim}} trim item texture.}}
{{History||1.19.4|snap=23w05a|Chestplates can now be swapped by {{ctrl|using}} them/elytra in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
{{History||?|Chestplates can now be swapped in [[armor stand]]s by {{ctrl|using}} them/elytra in the armor stand's slot.}}
{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|
Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}

{{History|pocket alpha}}
{{History||v0.6.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}}
{{History||v0.8.0|snap=build 2|[[File:Leather Tunic (item) JE3 BE2.png|32px]] The leather armor sprites have been changed to that of {{el|je}}, but its armor [[model]] remains that of older versions.}}
{{History||v0.9.0|snap=build 1|Iron armor now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}}
{{History||v0.11.0|snap=build 11|Armor now protects against [[damage]] from [[mob]]s only.}}
{{History||v0.12.1|snap=build 1|Armor can now be worn by mobs.
|Golden chestplates can now be found in [[nether fortress]] [[chest]]s.
|Chainmail armor can now be obtained in [[survival]] mode from a mob wearing it.}}
{{History||?|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}}
{{History||v0.14.0|snap=build 1|[[File:Leather Tunic JE3 BE2.png|32px]] The textures of leather chestplate have been changed.
|Leather armor can now be dyed.}}
{{History||v0.15.0|snap=build 1|Armor can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}
{{History||v0.15.10|[[Cape]]s no longer clip through armor.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron armor and enchanted diamond armor can now be found inside [[chest]]s within [[end city]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Iron [[helmet]]s, iron chestplates, enchanted diamond chestplates and chainmail armor are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.
|Diamond chestplates and chainmail chestplates can now be found inside [[woodland mansion]] chests.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Chainmail chestplates now generate in [[buried treasure]] chests.
|Enchanted leather armor can now be found inside [[shipwreck]] supply room [[chest]]s.}}
{{History|||snap=beta 1.2.20.1|Leather chestplates can now be found inside [[underwater ruins]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplates have been changed.
|Iron armor now can be found in plains [[village]] weaponsmith [[chest]]s.
|Leather armor can now be found inside plains village tannery chests.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron armor now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.
|Leather armor can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}}
{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron armor.}}
{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}}
{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears dyed properly when worn by armor stands.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] Added netherite chestplate.
|Armor can now be obtained from [[piglin]]s that naturally spawn with golden armor.}}
{{History|||snap=beta 1.16.0.57|All parts of golden and netherite armor now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] chests.
|Netherite armor can no longer be [[crafting|crafted]].
|Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}}
{{History|||snap=beta 1.16.0.63|Diamonds armor now generates in place of netherite armor in bastion remnant [[chest]]s.}}
{{History|||snap=beta 1.16.200.53|Netherite Armor now gives a 90% reduction in Knockback.}}
{{History||1.16.210|snap=beta 1.16.210.53|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.
|Added a quick equip for armor to the [[inventory]] interface.}}
{{History||xbox=TU12|ps=1.03|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] The textures for leather chestplate have been changed.}}
{{History||xbox=TU14|ps=1.05|Leather armor can now be [[dye]]d.
|[[Item repair]] can now repair armor.}}
{{History||xbox=TU25|xbone=CU13|ps=1.16|Armor now have the quick equip functionality.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History|PS4}}
{{History||1.90|[[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplate items have been changed (except for the leather one).}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}}
{{History|foot}}

; Armor durability from Indev until late Beta
{| class="wikitable" data-description="Armor Durability during Indev until late Beta" style="text-align:center;"
|-
!scope="col" | Material
!scope="col" | Helmet
!scope="col" | Chestplate
!scope="col" | Leggings
!scope="col" | Boots
|-
|scope="row" | '''Leather'''
| 33
| 48
| 45
| 39
|-
|scope="row" | '''Golden'''
| 66
| 96
| 90
| 78
|-
|scope="row" | '''Chainmail'''
| 66
| 96
| 90
| 78
|-
|scope="row" | '''Iron'''
| 132
| 192
| 180
| 156
|-
|scope="row" | '''Diamond'''
| 264
| 384
| 360
| 312
|}

== Issues ==
{{issue list}}

== Trivia ==
* Chestplates do not render on the player's arm in first person view.<ref>{{bug|MC-25512}}</ref><ref>{{bug|MCPE-30000}}</ref>

== Gallery ==

=== Enchanted Chestplates ===
<gallery>
File:Enchanted Leather Tunic (item).gif
File:Enchanted Chainmail Chestplate (item).gif
File:Enchanted Iron Chestplate (item).gif
File:Enchanted Golden Chestplate (item).gif
File:Enchanted Diamond Chestplate (item).gif
File:Enchanted Netherite Chestplate (item).gif
</gallery>
<gallery>
File:Enchanted Leather Chestplate.gif
File:Enchanted Chainmail Chestplate.gif
File:Enchanted Iron Chestplate.gif
File:Enchanted Golden Chestplate.gif
File:Enchanted Diamond Chestplate.gif
File:Enchanted Netherite Chestplate.gif
</gallery>

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--chestplate Taking Inventory: Chestplate] – Minecraft.net on August 4, 2021

{{Items}}

[[Category:Armor]]

[[ja:チェストプレート]]
[[ko:흉갑]]
[[pt:Peitoral]]
[[pl:Napierśnik]]
[[th:เสื้อเกราะ]]
[[zh:胸甲]]</li><li>[[Raw Chicken|Raw Chicken]]<br/>{{about|a food item|the mob "chicken"|Chicken}}{{About|a food item|the cooked version|Cooked Chicken}}{{Item
| title = Raw Chicken
| image = Raw Chicken.png
| heals = {{hunger|2}}
| effects = {{EffectLink|Hunger}} (0:30) (30% chance)
| renewable = Yes
| stackable = Yes (64)
}}

'''Raw chicken''' is a [[food]] item that can be eaten by the [[player]]. It can be cooked in a [[furnace]], [[smoker]], or a [[campfire]] to make [[cooked chicken]].

==Obtaining==

===Mob loot ===

Upon death, an adult [[chicken]] drops 1 raw chicken. The maximum is increased by 1 per level of [[Looting]], for a maximum of 1-4 with Looting III. Chickens that die while on [[fire]] drop [[cooked chicken]] instead.

===Cat gifts===
{{main|Cat#Gifts}}

Tamed [[cat]]s have a 70% chance to give the [[player]] a gift as they wake up from a [[bed]], and the gift has a 16.13% chance to be raw chicken.

==Usage==

=== Food===

To eat raw chicken, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} hunger and 1.2 hunger [[Hunger#Mechanics|saturation]], but has a 30% chance of inflicting food poisoning (the {{EffectLink|link=Hunger (status effect)|Hunger}} effect for 30 seconds).

<nowiki>*This has a similar effect as [[Rotten Flesh]].

===Smelting ingredient===

{{Smelting
|showname=1
|Raw Chicken
|Cooked Chicken
|0.35
}}

===Wolves===

Raw chicken can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

Wolves are at no risk of food poisoning.

===Trading===
Novice-level Butcher villagers have a {{frac|1|3}} chance to buy 14 raw chicken for an emerald.{{only|bedrock}}

Novice-level Butcher villagers have a 50% chance of offering to buy 14 raw chicken for an emerald.{{only|java}}

==Sounds==
{{Sound table/Entity/Food}}

==Data values==

===ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Chicken
|spritetype=item
|nameid=chicken
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Chicken
|spritetype=item
|nameid=chicken
|id=275
|form=item
|foot=1}}

==Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

==Video==
<div style="text-align:center">{{yt|ux362Ae8Llc}}</div>

==History==

{{History|java beta}}
{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93330811608240128|A teaser image for [[cooked chicken]] is revealed by [[Jeb]].}}
{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93946593748852736|[[File:Raw Chicken (pre-release).png|32px]] Jens reveals raw chicken with changed texture based on feedback, saying "the chicken may be too smooth compared to other MC [[item]]s."<ref>https://twitter.com/jeb_/status/93335976298033152</ref>}}
{{History||1.8|snap=Pre-release|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken. 
|Raw chicken is a new [[drops|drop]], obtained by killing a [[chicken]], usually along with a [[feather]].}}
{{History|java}}
{{History||1.2.1|snap=12w03a|Raw chicken can now be used to [[breeding|breed]] wolves.}}
{{History||1.3.1|snap=12w21a|Raw chicken can now be [[trading|sold]] to farmer [[villager]]s, at 14–17 raw chicken for 1 [[emerald]].}}
{{History||1.4.2|snap=12w37a|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}
{{History||1.8|snap=14w02a|Trading has been changed: butcher [[villager]]s now [[trading|buy]] 14–18 raw chicken for 1 [[emerald]].
|Farmer villagers no longer [[trading|trade]] raw chicken.}}
{{History||1.9|snap=15w43a|[[Chicken]]s can now [[drops|drop]] several raw chickens, if killed with a [[Looting]]-[[enchanting|enchanted]] [[weapon]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 365.}}
{{History||1.14|snap=18w43a|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}
{{History|||snap=18w44a|[[Cat]]s now offer raw chicken as [[Cat#Gifts|gift]]s.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.}}
{{History||v0.5.0|Raw chicken now restores {{hp|2}} instead of {{hp|1}}.}}
{{History||v0.8.0|snap=build 1|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}
{{History||v0.11.0|snap=build 1|Raw chicken now sometimes inflicts the [[hunger]] effect, despite the hunger bar not existing yet.}}
{{History||v0.12.1|snap=build 1|Raw chicken now restores [[hunger]] instead of [[health]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Butcher [[villager]]s now [[trading|buy]] 14-18 raw chicken for one [[emerald]].}}
{{History|bedrock}}
{{History||?|[[Chicken]]s can now [[drops|drop]] several raw chicken, if killed with a [[Looting]]-[[enchanting|enchanted]] [[weapon]].}} 
{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] raw chicken as a gift.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Butcher [[villager]]s now have {{frac|1|3}} of a chance to [[trading|buy]] 14 raw chicken.}}

{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.}}
{{History||xbox=TU12|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}
{{History|PS4}}
{{History||1.90|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Raw Chicken JE2 BE2.png|32px]] Added raw chicken.}}
{{History|foot}}

==Issues==

{{issue list}}

==Gallery ==
<gallery>
Beta 1.8 Dev Chicken 2.png|First image of raw chicken.
</gallery>

==References==
{{reflist}}

{{Items}}

[[de:Rohes Hühnchen]]
[[es:Pollo crudo]]
[[fr:Poulet cru]]
[[hu:Nyers csirkehús]]
[[ja:生の鶏肉]]
[[ko:익히지 않은 닭고기]]
[[nl:Rauwe kip]]
[[pl:Surowy kurczak]]
[[pt:Frango cru]]
[[ru:Сырая курятина]]
[[th:ไก่ดิบ]]
[[zh:生鸡肉]]
[[Category:Food]]
[[Category:Renewable resources]]</li></ul></nowiki>
Sticks are now used to craft fences.
v1.1.1
{{Extension DPL}}<ul><li>[[Dye|Dye]]<br/>{{Item
| title = Dyes
| image = White Dye.png
| extratext = View [[#Gallery|all renders]]
| renewable = Yes
| stackable = Yes (64)
}}
'''Dyes''' are a set of sixteen items used to change the color of [[wool]], [[carpet]]s, [[terracotta]], [[concrete powder]], [[glass]], [[shulker box]]es, [[bed]]s, [[candle]]s, the patterns on [[banner]]s, [[firework star]]s, certain mobs, and text on [[sign]]s and [[hanging sign]]s. {{IN|bedrock}} they can also be used to dye water in a [[cauldron]] (which is thereafter used to dye leather [[armor]]); {{in|java}} leather armor can be dyed directly. {{IN|education}} dyes can also be used to dye [[balloon]]s and [[glow stick]]s.

{{IN|bedrock|education}}, [[bone meal]], [[ink sac]]s, [[lapis lazuli]], and [[cocoa bean]]s can generally substitute for [[white dye]], [[black dye]], [[blue dye]], and [[brown dye]], respectively, in crafting recipes and for use in dyeing items or mobs. However, they have other important uses that aren't related to color, and are therefore not considered true dyes. They are mentioned in this article only in regard to their use as dyeing agents; see their individual articles for complete information about them.

[[File:Dye Recipes.png|400px|thumb|A guide for creating all the dyes]]

== Obtaining ==
<!--[[File:Dye Chart.png|350px|thumb|A guide to crafting all the dyes.{{until|java 1.14}}]]-->

Dyes can be produced by crafting them from plants (mainly flowers), by crafting dyes of different colors together, by smelting plants, or by trading with a [[wandering trader]].

{{loadPage|Crafting/Dye|Crafting|h3}}

=== Smelting ===
{{smelting|head=1|Sea Pickle|Lime Dye|0,2}}
{{smelting|foot=1|Cactus|Green Dye|1||b=Lapis Lazuli|c=Any fuel|d=1}}

=== Trading ===

[[Wandering trader]]s can sell 3 dyes for an [[emerald]]. {{IN|bedrock}}, they can also sell 3 lapis lazuli, bone meal, cocoa beans, or ink sacs for one emerald.

Apprentice-level cleric [[villager]]s sell one lapis lazuli per emerald.

=== Chest loot ===

{{#invoke:LootChest|base3|blue-dye,green-dye,orange-dye,light-blue-dye,yellow-dye,white-dye}}

=== Other ===

Ink sacs can also be created using 1 iron, 1 sulfur, and 4 oxygen in the [[compound creator]]. {{only|bedrock|education}}

== Usage ==

Similar to their use in crafting, [[bone meal]], [[ink sac]]s, [[lapis lazuli]], and [[cocoa beans]] can be substituted for the corresponding dye in any of the following usages unless otherwise specified.{{only|bedrock}} <!--- sections are ordered by craftable dyeable blocks, dyeable items, version exclusive sections, and non-crafting miscellaneous uses--->

=== Dyeing wool and mobs ===

Players can dye wool by placing [[wool]] and any dye in a crafting grid.

{{Crafting
|nocat=1
|Any Wool
|Matching Dye
|Output=Any Wool
}}

Dyes can be {{control|use|text=used}} on sheep to change the color of the wool. Shearing a colored sheep drops the corresponding color of the wool, and the sheep retains the color when the wool regenerates. [[Breeding]] colored sheep produces a lamb colored as one of the parent sheep, or a color resulting from the combination of both parents' color. The color combining follows the same rules that dyes use – red and yellow sheep produce an orange lamb, but a blue and yellow sheep cannot create a green lamb. The unlimited reproduction of colored sheep makes dyeing and shearing sheep infinitely more efficient than just dyeing wool directly.
 
Dye can also be used on a tamed [[wolf]] or [[cat]] to change the color of its collar from the default red to the color of the dye.

=== Dyeing carpets ===

Carpets can be dyed.

{{Crafting
 |Any Carpet
 |Matching Dye
 |Output= Matching Carpet
 |type= Building block
}}

=== Dyeing terracotta ===

[[Terracotta]] can be dyed by placing 8 blocks around a dye on a crafting table.

{{Crafting
|nocat=1
|A1=Terracotta |B1=Terracotta |C1=Terracotta
|A2=Terracotta |B2=Matching Dye  |C2=Terracotta
|A3=Terracotta |B3=Terracotta |C3=Terracotta
|Output=Matching Dyed Terracotta,8
}}

=== Creating concrete powder ===

Dyes can also be used to craft [[concrete powder]], which can then be set into their respective [[concrete]] blocks (they cannot be dyed directly).

{{Crafting
|nocat=1
|Sand |Gravel |Sand
|Gravel |Matching Dye |Gravel
|Sand |Gravel |Sand
|Output=Matching Concrete Powder,8
}}

=== Staining glass ===

[[Stained glass]] can be stained by placing 8 blocks of glass around a dye on a [[crafting table]]. Just like regular glass, stained glass can be crafted into stained glass panes. The recipe for this is the same as with regular glass.

{{Crafting
|nocat=1
|A1=Glass |B1=Glass        |C1=Glass
|A2=Glass |B2=Matching Dye |C2=Glass
|A3=Glass |B3=Glass        |C3=Glass
|Output=Matching Stained Glass,8
|head=1
}}
{{Crafting
|nocat=1
|A1= Glass Pane
|B1= Glass Pane
|C1= Glass Pane
|A2= Glass Pane
|B2= Matching Dye
|C2= Glass Pane
|A3= Glass Pane
|B3= Glass Pane
|C3= Glass Pane
|Output= Matching Stained Glass Pane,8
|type= Decoration block
|foot=1
}}

=== Dyeing shulker boxes ===

[[Shulker box]]es are generated in a light shade of purple (like the [[purpur block]]), but can be dyed any color. They can also be re-dyed as often as desired.

{{Crafting
  |ignoreusage=1
  |showname=1
  |Any Shulker Box
  |Matching Dye
  |Output=Matching Shulker Box
}}

=== Dyeing beds ===

Players can dye beds by placing a [[bed]] and any color dye in a crafting grid.

{{Crafting
|nocat=1
|Any Bed
|Matching Dye
|Output=Matching Bed
}}

=== Dyeing candles ===

Players can dye [[candles]] by placing an undyed candle and any color dye in a crafting grid.

{{Crafting
|ignoreusage=1
|Candle
|Matching Dye
|Output=Matching Dyed Candle
}}

=== Banner patterns ===
{{main|Banner#Patterns}}

Dyes are used in most banner patterns to determine the pattern and color displayed.

=== Dyeing armor ===

[[File:DyeGraph2.png|200px|thumb|A graph showing all combinations of two dyes on a [[tunic]].]]

Leather [[armor]] can be dyed by:
* Crafting dyes with a piece of leather armor or leather [[horse armor]].{{Only|java}}
* Dousing the leather armor or leather [[horse armor]] in a [[cauldron]] to which dyes have been added.{{Only|bedrock}}

There are 5,713,438<ref>https://anrar4.github.io/DyeLeatherArmor/</ref> (34.1% of sRGB) colors leather armor can be, as it is possible to put more than one dye on the crafting bench alongside the leather armor. Armor can be dyed multiple times with previous colors affecting the final outcome. Colored armor can be reverted to their original color using a [[cauldron]] with undyed water.

The game has a specific formula for calculating the color of dyed armor: each color, in the RGB color model, has a red value, green value, and blue value. For each dye in the crafting grid, and the armor itself (if it is already dyed), the red, green, and blue values are added to running totals. In addition, a running total of the highest value (be it red, green, or blue) is also kept. After this, each total is divided by the number of colors used. This effectively produces the average red, green, blue, and maximum values. The maximum value of the average RGB values is also calculated. Finally, each average RGB value is multiplied by the average maximum value and divided by the maximum of the average RGB values. The modified average RGB values are then used as the final color. This procedure can be summed up with the following equations:
 for each color (all "total" variables start at 0 before counting):
  totalRed = totalRed + redValue
  totalGreen = totalGreen + greenValue
  totalBlue = totalBlue + blueValue
  totalMaximum = totalMaximum + max(redValue, greenValue, blueValue)
  numberOfColors = numberOfColors + 1
 
 averageRed = totalRed / numberOfColors
 averageGreen = totalGreen / numberOfColors
 averageBlue = totalBlue / numberOfColors
 averageMaximum = totalMaximum / numberOfColors
 
 maximumOfAverage = max(averageRed, averageGreen, averageBlue)
 gainFactor = averageMaximum / maximumOfAverage
 
 resultRed = averageRed * gainFactor
 resultGreen = averageGreen * gainFactor
 resultBlue = averageBlue * gainFactor

Due to the way this formula works, the resulting color can never be darker than the average of the input colors and is often lighter and more saturated. Of course, the resulting color can never be lighter or more saturated than the lightest or most saturated input color. In addition, this formula never creates an RGB value higher than 255 (which would be invalid in the 8-bit RGB color model).

If leather armor is renamed on an [[anvil]], it retains its name when dyed or undyed.

;Mixing Samples
: {{ItemSprite|Yellow Dye}} + {{ItemSprite|Yellow Dye}} = {{Tint|leather-chestplate| #{{CalcDye| yellow=2 }} | code=1}}
: {{ItemSprite|Red Dye}} + {{ItemSprite|Blue Dye}} + {{ItemSprite|White Dye}} = {{Tint|leather-chestplate| #{{CalcDye| red=1 | blue=1 | white=1}} | code=1}}
: {{ItemSprite|Green Dye}} + {{ItemSprite|Red Dye}} + {{ItemSprite|Pink Dye}} = {{Tint|leather-chestplate| #{{CalcDye| green=1 | red=1 | pink=1}} | code=1}}

=== Dyeing firework stars ===

A [[firework star]] can have a single color or a combination of up to eight colors when crafted with dyes. Adding one or more dyes to a crafted firework star adds a "fade to color" effect to it, overwriting any existing fade colors.

{{Crafting
  |head=1
  |ignoreusage=1
  |ingredients=[[Gunpowder]] +<br>Any Dye (1–8) +<br>Extra ingredient (optional)
  |Gunpowder
  |Matching Dye
  |Diamond;Glowstone Dust;Head;Gold Nugget;Feather;Fire Charge;
  |Output=Matching Firework Star
}}
{{Crafting
  |ignoreusage=1
  |Matching Firework Star
  |Any Dye
  |Output=Matching Firework Star
  |foot=1
}}

=== Creating balloons ===

Dye can be used to craft balloons.{{only|education}}

{{Crafting
|nocat=1
|A1= Latex
|B1= Matching Dye
|C1= Latex
|A2= Latex
|B2= Helium
|C2= Latex
|A3= Latex
|B3= Lead
|C3= Latex
|Output= Matching Balloon
}}

=== Creating glow sticks ===

Dye can also be used to craft glow sticks.{{only|education}}

{{Crafting
|nocat=1
|A1= Polyethylene
|B1= Hydrogen Peroxide
|C1= Polyethylene
|A2= Polyethylene
|B2= Matching Dye
|C2= Polyethylene
|A3= Polyethylene
|B3= Luminol
|C3= Polyethylene
|Output= Matching Glow Stick
}}

=== Dyeing water inside cauldrons ===
Water can be dyed in a cauldron by holding any dye in the hand and pressing {{Ctrl|use}} on a cauldron filled with water.{{only|bedrock}}

=== Signs ===
Dye can be {{control|used}} on a [[sign]] or a [[hanging sign]] to change the text color. {{IN|bedrock}}, [[ink sac]]s cannot be used for this purpose; black dye must be used to change the text to black.

=== Trading ===
Apprentice, journeyman and expert-level shepherd [[villager]]s buy any of the 12 dyes for an [[emerald]].

== Color values ==
The "color codes" are used to determine the color imparted on sheep, wolf and cat collars, firework stars, [[beacon]] beams, and dyed leather armor. The hex value is shown in the extended tooltips of dyed leather armor; however, to set the color using an NBT data tag in a [[command]], the decimal value must be used instead. The color values for firework stars are slightly different from the ones listed below, and use [[Item colors#Firework stars|these values]] instead.

{| class="wikitable" style="margin:2px; border: 1px solid silver; text-align: left;" data-description="Data values"
! rowspan=2 | Description
! colspan=2 style="text-align:center" | Color Code
|-
! Dec
! <abbr title="Hexadecimal color code">Hex</abbr>
|-
| style="text-align:center" | White || 16383998 || {{color|#F9FFFE}}
|-
| style="text-align:center" | Light gray || 10329495 || {{color|#9D9D97}}
|-
| style="text-align:center" | Gray || 4673362 || {{color|#474F52}}
|-
| style="text-align:center" | Black || 1908001|| {{color|#1D1D21}}
|-
| style="text-align:center" | Brown || 8606770 || {{color|#835432}}
|-
| style="text-align:center" | Red || 11546150 || {{color|#B02E26}}
|-
| style="text-align:center" | Orange || 16351261 || {{color|#F9801D}}
|-
| style="text-align:center" | Yellow || 16701501 || {{color|#FED83D}}
|-
| style="text-align:center" | Lime || 8439583 || {{color|#80C71F}}
|-
| style="text-align:center" | Green || 6192150 || {{color|#5E7C16}}
|-
| style="text-align:center" | Cyan || 1481884|| {{color|#169C9C}}
|-
| style="text-align:center" | Light blue || 3847130 || {{color|#3AB3DA}}
|-
| style="text-align:center" | Blue || 3949738 || {{color|#3C44AA}}
|-
| style="text-align:center" | Purple || 8991416 || {{color|#8932B8}}
|-
| style="text-align:center" | Magenta || 13061821 || {{color|#C74EBD}}
|-
| style="text-align:center" | Pink || 15961002 || {{color|#F38BAA}}
|}

== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Dye.ogg
|subtitle=Dye stains
|source=block
|description=When dye is used on a [[sign]]
|id=item.dye.use
|translationkey=subtitles.item.dye.use
|volume=1.0
|pitch=1.0/0.9/0.95/1.1
|distance=16}}
{{Sound table
|subtitle=Dye stains
|source=player
|description=When dye is used on a [[sheep]]
|id=item.dye.use
|translationkey=subtitles.item.dye.use
|volume=1.0
|pitch=1.0/0.9/0.95/1.1
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Dye.ogg
|source=sound
|description=When dye is used on a sign
|id=sign.dye.use
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=3
|sound=Water Splash Old.ogg
|source=block
|description=When dye is added to a cauldron
|id=cauldron.adddye
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When armor is dyed using a cauldron
|id=cauldron.dyearmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When dye is removed from armor using a cauldron
|id=cauldron.cleanarmor
|volume=0.1
|pitch=1.0
|foot=1}}

== Achievements ==
{{load achievements|Rainbow Collection;Tie dye outfit}}

== Video ==

{{Video note|These videos are outdated, as it does not include details of the [[Java Edition 1.7.2|1.7.2]] update's changes to the dyeing system/production chain.}}

<div style="text-align:center">
<span style="display:inline-block">{{yt|8YD7oauNZHE}}</span>
<span style="display:inline-block">{{yt|7tETaRt7STM}}</span>
</div>

== History ==
{{History|java beta}}
{{History||January 3, 2011|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/2582321901/2011-here-we-go|Notch mentions adding a "paint" feature if he can figure out how.}}
{{History||January 10, 2011<ref group="n">Supposed time when fragment was filmed. Based on modified date of client.jar/gui/trap.png in [[Beta 1.2]].</ref>|link=https://www.youtube.com/watch?v=cBF2ugTzXqQ&t=181s|[[File:Red Dye (pre-release).png|32px]] Shown rose red in development as part of [[Minecraft: The Story of Mojang]].}}
{{History||1.2|[[File:Ink Sac JE1 BE1.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cocoa Beans JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Bone Meal JE1 BE1.png|32px]] Added dyes.
|[[File:Black Dye (Recreated).png|32px]] [[File:Red Dye (pre-release).png|32px]] [[File:Green Dye (Recreated).png|32px]] [[File:Brown Dye (Recreated).png|32px]] [[File:Blue Dye (Recreated).png|32px]] [[File:Purple Dye (Recreated).png|32px]] [[File:Cyan Dye (Recreated).png|32px]] [[File:Light Gray Dye (Recreated).png|32px]] [[File:Gray Dye (Recreated).png|32px]] [[File:Pink Dye (Recreated).png|32px]] [[File:Lime Dye (Recreated).png|32px]] [[File:Yellow Dye (Recreated).png|32px]] [[File:Light Blue Dye (Recreated).png|32px]] [[File:Magenta Dye (Recreated).png|32px]] [[File:Orange Dye (Recreated).png|32px]] [[File:White Dye (Recreated).png|32px]] Leftovers of old textures can be seen in [[items.png]] with 100% opacity. The white dye texture was reused for [[Sugar]].
| The colors were as follows:{{verify|Did the color codes remain the same between Beta 1.2 and Java 1.11.2?}}
{{:Color/Java Edition dye colors before 17w06a}}
}}
{{History|java}}
{{History||1.1|snap=11w49a|[[Sheep]] can now regrow their [[wool]] by eating [[grass block|grass]]. Dyed sheep regrow wool in their new color.}}
{{History||1.3.1|snap=12w19a|[[File:Cocoa Beans JE2.png|32px]] The texture of [[cocoa beans]] has been changed.}}
{{History|||snap=1.3|[[File:bone meal changes.gif|32px]] The textures of [[bone meal]], [[cactus green]], cocoa beans and [[rose red]] have been changed. The textures have been lowered one pixel.}}
{{History||1.4.2|snap=12w34a|Added the ability to dye leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.4|snap=1.4.3|Color codes have been changed. The colors of red, brown, blue, purple, cyan, pink, light blue, magenta and orange were adjusted a little vividly.}}
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted using dyes.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary dyes.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted using dyes.}}
{{History||1.8|snap=14w02a|As cleric [[villager]]s now sell lapis lazuli, all dyes have become fully renewable.}}
{{History|||snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.9|snap=15w34a|Added [[shield]]s, which can be dyed indirectly by applying a matching [[banner]].}}
{{History||1.11|snap=16w39b|Dyes are now used to change the color of [[shulker box]]es.}}
{{History||1.12|snap=17w06a|Dyes are now used to craft [[concrete powder]].
|Color codes have been changed. All colors are adjusted more vividly. The changes were as follows:
{{:Color/Java Edition dye color changes in 17w06a}}
|Light blue dye, stained glass, and stained glass panes, did not change colors in this update. This means that they still use old colors.<ref name="unchanged dyes">{{Bug|MC-214643}}<br>{{Bug|MC-214641}}</ref>
}}
{{History|||snap=17w15a|Dyes can now apply color to white [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.}}
{{History||1.14|snap=18w43a|[[Bone meal]], [[ink sac]]s, [[cocoa beans]] and [[lapis lazuli]] are no longer considered dyes.
|[[File:White Dye JE1 BE1.png|32px]] [[File:Black Dye JE1 BE1.png|32px]] [[File:Brown Dye JE1 BE1.png|32px]] [[File:Blue Dye JE1 BE1.png|32px]] Added [[white dye|white]], [[black dye|black]], [[brown dye|brown]] and [[blue dye]]s.
|"Rose Red", "Dandelion Yellow" and "Cactus Green" have been renamed to "Red Dye", "Yellow Dye" and "Green Dye", respectively. 
|[[Glass pane]]s and [[carpet]]s can now be dyed.
|[[File:Light Gray Dye JE2 BE2.png|32px]] [[File:Gray Dye JE2 BE2.png|32px]] [[File:Red Dye JE2 BE2.png|32px]] [[File:Orange Dye JE2 BE2.png|32px]] [[File:Yellow Dye JE2 BE2.png|32px]] [[File:Lime Dye JE2 BE2.png|32px]] [[File:Green Dye JE2 BE2.png|32px]] [[File:Cyan Dye.png|32px]] [[File:Light Blue Dye JE2 BE2.png|32px]] [[File:Purple Dye JE2 BE2.png|32px]] [[File:Magenta Dye JE2 BE2.png|32px]] [[File:Pink Dye JE2 BE2.png|32px]] The textures of light gray, gray, red, orange, yellow, lime, green, cyan, light blue, purple, magenta, and pink dyes, have been changed. The color texture for light blue dye was not changed to reflect the updated colors from 1.12.<ref name="unchanged dyes"></ref>}}
{{History|||snap=18w44a|The color of the text on [[sign]]s can now be changed with dye.}}
{{History|||snap=18w49a|Yellow dyes can now be found in [[chest]]s in [[village]] mason houses.}}
{{History|||snap=18w50a|Green dyes can now be found in [[chest]]s in [[desert]] [[village]] houses.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which can sell any type of dye.}}
{{History|||snap=19w11a|All 16 types of dyes can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.16.2|snap=Pre-release 2|Reversed the order of dyes to match other colored items in the [[Creative inventory]].<ref name="reverse dye">{{Bug|MC-136553}}</ref>
|Regrouped dyes in the Creative inventory such that white, blue, brown, and black dyes are within and not [[cocoa beans]], [[ink sacs]], [[lapis lazuli]], and [[bone meal]].<ref name="regroup dye">{{Bug|MC-177684}}</ref>}}
{{History||1.17|snap=20w45a|Added [[candle]]s, which can be dyed.}}
{{History|||snap=21w03a|Added a sound for applying dyes.}}
{{History|||snap=21w19a|Candles can no longer be dyed.}}
{{History|||snap=Pre-release 1|Candles can now once again be dyed.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|The color of the text on [[hanging sign]]s can now be changed with dye.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[Torchflower]]s can now be crafted into orange dye.|[[Pink petals]] can now be crafted into pink dye.}}
{{History||1.20|snap=23w12a|[[Pitcher plant]]s can now be crafted into cyan dye.|Blue, light blue, orange, white, and yellow dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w14a|Pitcher plants can now craft two [[cyan dye]] instead of one.}}
{{History|||snap=23w16a|Blue, light blue, orange, white, and yellow dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; blue, light blue, orange, white, and yellow dye now are in the common loot.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Bone Meal JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Cocoa Beans JE1 BE1.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] Added dyes. Only [[dandelion yellow]] and [[lapis lazuli]] are currently obtainable and have functionality.}}
{{History||v0.3.2|[[Cactus green]] is now obtainable by smelting [[cacti]].}}
{{History||v0.3.3|[[Bone meal]] is now obtainable via [[crafting]].}}
{{History||v0.4.0|[[Cyan dye]], [[light blue dye]], [[lime dye]], [[magenta dye]], [[orange dye]], [[pink dye]], and [[purple dye]] are now obtainable via crafting.
|[[Rose red]] is now obtainable by smelting red [[mushroom]]s.
|All available dyes, excluding bone meal, can now be used to craft their respective [[wool]] color.}}
{{History||v0.8.0|snap=build 1|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}
{{History|||snap=build 3|[[Ink sac]]s, [[cocoa bean]]s, [[gray dye]], and [[light gray dye]] are now available in the [[creative]] [[inventory]].
|Rose red can now be obtained from [[beetroot]]s.}}
{{History||v0.9.0|snap=build 1|Cocoa beans can now be obtained from [[cocoa pod]]s.
|The [[rose]] has been removed and replaced with a new poppy [[flower]] that can be crafted into rose red.}}
{{History|||snap=build 3|All new [[flower]]s can now be [[crafting|crafted]] into dyes. Because of this, many secondary and tertiary dyes are now primary dyes.
|[[Gray dye]] and [[light gray dye]] can now be obtained in [[survival]].}}
{{History|||snap=build 11|[[Terracotta|Stained clay]] can now be crafted using dyes.}}
{{History||v0.11.0|snap=build 1|[[Ink sac]]s can now be obtained from [[squid]].
|Added the ability to dye [[wolf]] collars.}}
{{History||v0.12.1|snap=build 1|Red [[mushroom]]s can no longer be smelted to obtain [[rose red]].}}
{{History||v0.14.0|snap=build 1|[[Cauldron]]s now used for leather dyeing, by applying a dye to a [[water]]-filled cauldron.}}
{{History||v0.16.0|snap=build 1|[[Cocoa bean]]s can no longer be crafted.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Added a ''Dye'' button for [[sheep]].
|Added [[shulker]]s, which can be dyed.
|Added [[stained glass]]. Stain glass cannot be [[crafting|crafted]], but purple glass generates in [[end city|end cities]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Dyes can now apply color to a white [[bed]]s.
|Dyes are now used to craft [[concrete powder]].
|The color palette has been changed.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Dyes can now be used for [[banner]] crafting.
|Dyes can now be used to craft [[firework star]]s.
|[[Stained glass]] is now [[crafting|craftable]], using dyes.}}
{{History||1.4.0|snap=beta 1.2.20.1|[[Lime dye]] can now be obtained from smelting [[sea pickle]]s.
|Dyes can now used to craft [[glow stick]]s and [[balloon]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Dyes can now be used to dye [[cat]] collars.}}
{{History|||snap=beta 1.8.0.10|[[File:White Dye JE1 BE1.png|32px]] [[File:Black Dye JE1 BE1.png|32px]] [[File:Brown Dye JE1 BE1.png|32px]] [[File:Blue Dye JE1 BE1.png|32px]] Added [[white dye|white]], [[brown dye|brown]], [[black dye|black]] and [[blue dye]]s, which can be crafted from [[lapis lazuli]], [[bone meal]], [[cocoa beans]] and [[ink sac]]s. This, however, the later four still use as dyes.<ref>{{Bug|MCPE-42473}}</ref>
|"Rose Red", "Dandelion Yellow" and "Cactus Green" have been renamed to "Red Dye", "Yellow Dye" and "Green Dye", respectively.}}
{{History||1.9.0|snap=beta 1.9.0.0|Blue and white dye can now be obtained from [[cornflower]]s and [[lily of the valley]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[Glass pane]]s and [[carpet]]s can now be dyed.
|Only a single dye is now required to apply a banner pattern in a [[loom]].
|Various dyes except black dye, white dye, brown dye and blue dye are now [[trading|sold]] by [[wandering trader]]s.
|[[File:Bone Meal JE2 BE2.png|32px]] [[File:Light Gray Dye JE2 BE2.png|32px]] [[File:Gray Dye JE2 BE2.png|32px]] [[File:Ink Sac JE2 BE2.png|32px]] [[File:Cocoa Beans JE4 BE3.png|32px]] [[File:Red Dye JE3 BE3.png|32px]] [[File:Orange Dye JE2 BE2.png|32px]] [[File:Yellow Dye JE2 BE2.png|32px]] [[File:Lime Dye JE2 BE2.png|32px]] [[File:Green Dye JE2 BE2.png|32px]] [[File:Cyan Dye.png|32px]] [[File:Light Blue Dye JE2 BE2.png|32px]] [[File:Lapis Lazuli JE2 BE2.png|32px]] [[File:Purple Dye JE2 BE2.png|32px]] [[File:Magenta Dye JE2 BE2.png|32px]] [[File:Pink Dye JE2 BE2.png|32px]] The textures of bone meal, light gray, gray, ink sac, cocoa beans, red, orange, yellow, lime, green, cyan, light blue, lapis lazuli, purple, magenta, and pink dyes have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.210|snap=beta 1.16.210.59|The color of the text on [[sign]]s can now be changed with dye.}}
{{History|||snap=beta 1.16.210.60|The ability to dye the color of the text on [[sign]]s was temporarily removed.}}
{{History||1.16.220|snap=beta 1.16.220.50|The color of the text on [[sign]]s can now be changed with dye again.}}
{{History||1.17.10|snap=beta 1.17.10.22|Added [[candles]], which can be dyed.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Bone Meal JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Cocoa Beans JE1 BE1.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] Added dyes.}}
{{History||xbox=TU9|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}
{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|[[File:White Dye JE1 BE1.png|32px]] [[File:Black Dye JE1 BE1.png|32px]] [[File:Brown Dye JE1 BE1.png|32px]] [[File:Blue Dye JE1 BE1.png|32px]] Added [[white dye|white]], [[black dye|black]], [[brown dye|brown]], and [[blue dye|blue]] dyes, which can crafted from [[bone meal]], [[ink sac]], [[cocoa beans]], and [[lapis lazuli]].
|"Rose Red", "Dandelion Yellow" and "Cactus Green" have been renamed to "Red Dye", "Yellow Dye" and "Green Dye", respectively.}}
{{History||ps=1.90|[[File:Bone Meal JE2 BE2.png|32px]] [[File:Light Gray Dye JE2 BE2.png|32px]] [[File:Gray Dye JE2 BE2.png|32px]] [[File:Ink Sac JE2 BE2.png|32px]] [[File:Cocoa Beans JE4 BE3.png|32px]] [[File:Red Dye JE2 BE2.png|32px]] [[File:Orange Dye JE2 BE2.png|32px]] [[File:Yellow Dye JE2 BE2.png|32px]] [[File:Lime Dye JE2 BE2.png|32px]] [[File:Green Dye JE2 BE2.png|32px]] [[File:Cyan Dye.png|32px]] [[File:Light Blue Dye JE2 BE2.png|32px]] [[File:Lapis Lazuli JE2 BE2.png|32px]] [[File:Purple Dye JE2 BE2.png|32px]] [[File:Magenta Dye JE2 BE2.png|32px]] [[File:Pink Dye JE2 BE2.png|32px]] The textures of bone meal, light gray, gray, ink sac, cocoa beans, red, orange, yellow, lime, green, cyan, light blue, lapis lazuli, purple, magenta, and pink dyes have been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Bone Meal JE1 BE1.png|32px]] [[File:Light Gray Dye JE1 BE1.png|32px]] [[File:Gray Dye JE1 BE1.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Cocoa Beans JE3 BE2.png|32px]] [[File:Red Dye JE1 BE1.png|32px]] [[File:Orange Dye JE1 BE1.png|32px]] [[File:Yellow Dye JE1 BE1.png|32px]] [[File:Lime Dye JE1 BE1.png|32px]] [[File:Green Dye JE1 BE1.png|32px]] [[File:Cyan Dye JE1 BE1.png|32px]] [[File:Light Blue Dye JE1 BE1.png|32px]] [[File:Lapis Lazuli JE1 BE1.png|32px]] [[File:Purple Dye JE1 BE1.png|32px]] [[File:Magenta Dye JE1 BE1.png|32px]] [[File:Pink Dye JE1 BE1.png|32px]] Added dyes from [[Pocket Edition v0.15.4 alpha]].}}
{{History|foot}}
<gallery>
Pre-release dyes.png|Pre-release dye textures hidden within [[Items.png]].
</gallery>
;Notes
{{reflist|group=n}}

== Gallery ==
<gallery>
White Dye.png|White Dye
Light Gray Dye.png|Light Gray Dye
Gray Dye.png|Gray Dye
Black Dye.png|Black Dye
Brown Dye.png|Brown Dye
Red Dye.png|Red Dye
Orange Dye.png|Orange Dye
Yellow Dye.png|Yellow Dye
Lime Dye.png|Lime Dye
Green Dye.png|Green Dye
Cyan Dye.png|Cyan Dye
Light Blue Dye.png|Light Blue Dye
Blue Dye.png|Blue Dye
Purple Dye.png|Purple Dye
Magenta Dye.png|Magenta Dye
Pink Dye.png|Pink Dye
</gallery>

==Issues==
{{issue list}}

== Trivia ==
* Players can obtain each one of every color with 1 cocoa bean, 2 yellow dye, 2 ink sac, 3 green dye, 4 lapis lazuli, 4 red dye, and 6 bone meal (2 bones).
* The dyed sheep breeding behavior mirrors [[wikipedia:Lamarckism|Lamarck's theory]], in which the organisms evolve inheriting the external changes and adaptations of the previous generation, transmitting them to their offspring.
* In ''Bedrock Edition'', tertiary colors, along with their regular crafting recipes, can be crafted with primary colors. E.g.: Magenta can be crafted with one rose red and two bone meals.
* The colors of the dyes match the chat colors in [[color codes]] except for brown (dye only), light aqua, and gold (color codes only).
* The texture for light blue dye still uses the color from prior to the 1.12 World of Color update.<ref name="unchanged dyes"></ref>

== References ==
{{reflist}}

== External Links ==
* Tools for calculating leather dye combination: [https://minecraft.tools/en/armor.php minecraft.tools] (webapp); [https://github.com/pudquick/pyMCdyes/ pyMCDyes] (open-source Python script, outdated); [https://anrar4.github.io/DyeLeatherArmor/ DyeLeatherArmor]: a tool for calculating an exact crafting recipe for any sRGB color

{{Items}}

[[Category:Dyes]]
[[Category:Renewable resources]]

[[cs:Barvivo]]
[[de:Farbstoff]]
[[es:Tinte]]
[[fr:Teinture]]
[[hu:Színezés]]
[[it:Colorante]]
[[ja:染料]]
[[ko:염료]]
[[nl:Kleurstof]]
[[pl:Barwniki]]
[[pt:Corante]]
[[ru:Красители]]
[[th:สีย้อม]]
[[uk:Барвники]]
[[zh:染料]]</li><li>[[:Category:Storage|Category:Storage]]<br/>Blocks and items used to '''store''' other blocks or items.

[[Category:Blocks]][[Category:Items]]

[[ja:カテゴリ:ストレージ]]
[[zh:Category:储物]]</li></ul>
Sticks are now used to craft fishing rods.
Java Edition Beta
1.5
{{Extension DPL}}<ul><li>[[Glow Ink Sac|Glow Ink Sac]]<br/>{{For|the regular sac dropped by squids|Ink Sac}}
{{Item
|Image=Glow Ink Sac.png
| renewable = Yes
| stackable = Yes (64)
|}}

A '''glow ink sac''' is an item dropped by a [[glow squid]] upon death. Unlike regular ink sacs, it can be added to [[sign]]s to make glowing text, and can be used to craft glow item frames.

== Obtaining ==
=== Mob loot ===
[[Glow squid]]s drop 1–3 glow ink sacs upon death. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–6 with Looting III.

=== Compound creation ===
A glow ink sac can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}

{| class="wikitable"
!Name
!Elements
!Example recipe
|- <!-- Temporarily using crafting grid as substitute for compound creator (template not yet available), since the layout is the same, even if the appearance is different -->
!Glow Ink Sac
|1 Iron<br>1 Sulfur<br>4 Oxygen
|{{Crafting Table
|shapeless= 1
|A2=Iron |B2=Sulfur |C2=Oxygen,4
|Output=Glow Ink Sac}}
|}

== Usage ==	
=== Crafting ingredient ===
{{Crafting usage}}

=== Signs ===
[[File:Glow Ink Sign with Orange Dye JE2.png|thumb|150px|An oak sign with a glow ink sac used on it.]]
Glow ink sacs can be used on [[sign]]s or [[hanging sign]]s to make their text brighter in low light levels. This also adds an outline around the text on the sign, the color of which is based on the color of the sign's text. The text does not emit any light, it is only more visible in darkness, similarly to the eyes of spiders and endermen. Normal [[ink sacs]] can be applied to revert glowing text back to default.

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Ink sac1.ogg
|sound2=Ink sac2.ogg
|sound3=Ink sac3.ogg
|subtitle=Glow Ink Sac splotches
|source=block
|description=When a glow ink sac is used on a [[sign]]
|id=item.glow_ink_sac.use
|translationkey=subtitles.item.glow_ink_sac.use
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.05</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Ink sac1.ogg
|sound2=Ink sac2.ogg
|sound3=Ink sac3.ogg
|source=sound
|description=When a glow ink sac is used on a sign
|id=sign.ink_sac.use
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Glow Ink Sac
|spritetype=item
|nameid=glow_ink_sac
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Glow Ink Sac
|spritetype=item
|nameid=glow_ink_sac
|form=item
|id=503
|foot=1}}

== Advancements ==
{{load advancements|Glow and Behold}}

== History ==
{{History|java}}
{{History||1.17|snap=21w03a|[[File:Glow Ink Sac JE1 BE1.png|32px]] Added glow ink sacs.}}
{{History||1.17.1|snap=Pre-release 1|[[Zombie]]s, [[husk]]s, [[zombie villager]]s, and [[drowned]] no longer pick up [[glow ink sac]]s.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Glow ink sacs can now be used to make the text glow on a [[hanging sign]].}}

{{History|bedrock}}
{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.59|[[File:Glow Ink Sac JE1 BE1.png|32px]] Added glow ink sacs.}}
{{History|||snap=beta 1.16.210.60|Glow ink sacs have been removed temporarily.}}
{{History|||snap=beta 1.16.220.50|[[File:Glow Ink Sac JE1 BE1.png|32px]] Re-added glow ink sacs.}}
{{History||1.17.0|snap=beta 1.17.0.52|Glow ink sacs are now available without enabling [[experimental gameplay]].}}
{{History||1.17.30|snap=beta 1.17.30.20|[[Zombie]]s, [[husk]]s, [[zombie villager]]s, and [[drowned]] no longer pick up [[glow ink sac]]s.}}
{{History|foot}}

== Issues ==
{{Issue list}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--glow-ink-sac Taking Inventory: Glow Ink Sac] – Minecraft.net on October 14, 2021

{{Items}}

[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]

[[de:Leuchttintenbeutel]]
[[es:Saco de tinta luminosa]]
[[it:Sacca d'inchiostro luminescente]]
[[ja:輝くイカスミ]]
[[pl:Torbiel ze świecącym atramentem]]
[[pt:Bolsa de tinta brilhante]]
[[ru:Светящийся чернильный мешок]]
[[uk:Сяйний чорнильний мішок]]
[[zh:荧光墨囊]]</li><li>[[Sword|Sword]]<br/>{{For|the item in ''Minecraft Dungeons''|MCD:Sword|MCD:Diamond Sword}}
{{Item
| image = <gallery>
Wooden Sword.png | Wooden
Stone Sword.png | Stone
Iron Sword.png | Iron
Golden Sword.png | Golden
Diamond Sword.png | Diamond
Netherite Sword.png | Netherite
</gallery>
| rarity = Common
| renewable = 
* '''Netherite''': No
* '''All others''': Yes
| durability = 
'''Java Edition'''<br>
Golden: 32<br>
Wood: 59<br>
Stone: 131<br>
Iron: 250<br>
Diamond: 1561<br>
Netherite: 2031<br>
'''Bedrock Edition'''<br>
Golden: 33<br>
Wood: 60<br> 
Stone: 132<br>
Iron: 251<br>
Diamond: 1562<br>
Netherite: 2032
| stackable = No
}}
The '''sword''' is a melee [[weapon]] that is mainly used to deal [[damage]] to [[entity|entities]] or for breaking certain blocks faster than by hand. A sword is made from one of six materials, in order of increasing quality and expense: wood, gold, stone, iron, diamond and netherite.

== Obtaining ==
=== Crafting ===
{{Crafting
  |showname=0
  |showdescription=1
  |head=1
  |name=[[Swords]]
  |B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond
  |B2={Any Planks}; Iron Ingot; Gold Ingot; Diamond
  |B3=Stick
  |Output=Wooden Sword; Iron Sword; Golden Sword; Diamond Sword
  |type=Combat
}}
{{Crafting
  |name=Stone Sword
  |B1=Any stone-tier block
  |B2=Any stone-tier block
  |B3=Stick
  |Output=Stone Sword
  |description=Can use cobblestone and its other variants interchangeably.
  |type=Combat
}}
{{Crafting
  |foot=1
  |ignoreusage=1
  |name=[[Swords]]
  |ingredients=Damaged Matching [[Swords]]
  |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
  |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
  |description= The durability of the two swords is added together, plus an extra 5% of the tool type's total durability. Enchantments are removed unless combined on an [[anvil]].<br>'''Example:''' Two wooden swords, each with remaining durability of 20, combine into a wooden sword having 43 durability (20 + 20 + 5% of 60).
  |Output=Wooden Sword; Stone Sword; Iron Sword; Golden Sword; Diamond Sword; Netherite Sword
  |type=Combat
}}

=== Upgrading ===
{{Smithing
|Netherite Upgrade
|Diamond Sword
|Netherite Ingot
|Netherite Sword
|description=
|tail=1
}}

=== Repairing ===
==== Grinding ====
{{Grinding
|showdescription=1
|ingredients=2x Damaged Wooden Sword or<br>2x Damaged Stone Sword or<br>2x Damaged Iron Sword or<br>2x Damaged Golden Sword or<br>2x Damaged Diamond Sword or <br>2x Damaged Netherite Sword
|Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
|Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword
|Wooden Sword; Stone Sword; Iron Sword; Golden Sword; Diamond Sword; Netherite Sword
|description=The durability of the two swords is added together, plus an extra 5% durability. Any enchantments, besides curses, would be removed.
}}

==== Unit repair ====
{{main|Anvil mechanics#Unit repair}}
{{/Repairing with Anvils}}
A sword can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% of the sword's maximum durability, rounded down.

=== Mob loot ===
{{Main|Drops#Equipped items}}

Some [[mobs]] can spawn with a sword and have an 8.5% chance of dropping them upon death caused by player. This chance is increased by 1% per level of [[Looting]], up to a maximum of 11.5% with Looting III. [[Zombie]]s and [[husk]]s can drop iron swords, [[zombified piglin]]s and [[piglin]]s can drop golden swords, and [[wither skeleton]]s can drop stone swords. The dropped sword is usually badly damaged and may be enchanted. Stone swords dropped by wither skeletons are never enchanted.

A [[vex]] wields an iron sword that normally has a 0% chance of dropping, because their main hand's <code>HandDropChances</code> is 0. However, this chance increases by 1 percentage point per level of Looting. It is never damaged{{only|java}} and may be enchanted.

{{IN|be}}, [[pillager]]s and [[vindicator]]s that spawn from raids have a 4.1% chance (5.12% chance on hard mode) of dropping a damaged iron sword. This sword has a 50% chance of being enchanted.

=== Trading ===
[[File:Weaponsmith Diamond Sword Trade.png|thumb|right|The diamond sword trade of a weaponsmith.]]

{{IN|bedrock}}, an apprentice-level weaponsmith villagers sells enchanted iron swords for at least 7-21 emeralds, and a master-level weaponsmith sells enchanted diamond swords for at least 13-27 emeralds.

{{IN|java}}, a novice-level weaponsmith villager has a {{frac|2|3}} chance of selling an enchanted iron sword for at least 7-22 emeralds. A master-level weaponsmith offers to sell an enchanted diamond sword for at least 11–27 emeralds.

The enchantments of the swords offered by villagers are the same as the ones obtained from an [[enchantment table]] at levels 5–19.

=== Chest loot ===
{{LootChestItem|iron-sword,level-enchanted-iron-sword,damaged-random-enchanted-iron-sword,golden-sword,random-enchanted-golden-sword,diamond-sword,damaged-diamond-sword,level-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword-2}}

== Usage ==
=== Attacking ===
Pressing {{control|attack}} while holding a sword inflicts damage on both mobs and other players. Upon damaging a mob or player, the sword's [[Item Durability|durability]] decreases by 1.

Attacking a [[boat]] or a [[minecart]] with a sword stone tier or higher instantly destroys it {{only|java}}, without decreasing the sword's durability. Otherwise, it requires 2 hits, with neither decreasing durability.

==== Sweeping ====
{{exclusive|Java|section=1}}
If the attack recharge meter is 84.8% or above and the player is on the ground standing or moving slower than the [[sprinting]] speed in a straight line, the sword performs a sweeping attack indicated by a gale [[particle]] that reaches nearby enemies for {{hp|1}} and knocks them back; the amount of knockback is 80% that of the basal knockback and does not benefit from the [[knockback]] enchantment. As result, the player can perform a sweep attack while they are sprinting diagonally but it is impossible to perform a sweep attack at the same time as a critical hit or while riding some [[entity]]. All enemies within an 1 by 0.25 by 1 block area of any part of the attacked mob and whose feet are 3 or less blocks away from player's feet are affected. The [[sweeping edge]] enchantment increases the damage dealt by 50% of the normal hit damage for level I, 67% for level II and 75% for level III.

=== Damage ===
{{Main|Damage}}

==== Java Edition ====
Swords have an attack speed of 1.6 and take 0.625 seconds to [[Damage#Attack cooldown|recover]]. 

{| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"
! Material
! {{ItemSprite|Wooden Sword|text=Wooden}}
! {{ItemSprite|Golden Sword|text=Gold}}
! {{ItemSprite|Stone Sword|text=Stone}}
! {{ItemSprite|Iron Sword|text=Iron}}
! {{ItemSprite|Diamond Sword|text=Diamond}}
! {{ItemSprite|Netherite Sword|text=Netherite}}
|-
! Attack Damage
| {{hp|4}}
| {{hp|4}}
| {{hp|5}}
| {{hp|6}}
| {{hp|7}}
| {{hp|8}}
|-
! Attack Speed
| 1.6
| 1.6
| 1.6
| 1.6
| 1.6
| 1.6
|-
! Damage/Second (DPS)
| 6.4
| 6.4
| 8
| 9.6
| 11.2
| 12.8
|-
! Durability
| 59
| 32
| 131
| 250
| 1561
| 2031
|-
! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Lifetime damage minimum = Durability × Damage per hit''. It ignores enchantments and [[Damage#Critical_hit|critical hits]], and assumes the sword is at maximum charge</ref>
| {{hp|236}}
| {{hp|128}}
| {{hp|655}}
| {{hp|1500}}
| {{hp|10927}}
| {{hp|16248}}
|}
{{notelist}}

==== Bedrock Edition ====
{{IN|bedrock}}, swords have no attack cooldown or sweep attack, and deal the following damage:

{| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"
! Material
! {{ItemSprite|Wooden Sword|text=Wooden}}
! {{ItemSprite|Golden Sword|text=Gold}}
! {{ItemSprite|Stone Sword|text=Stone}}
! {{ItemSprite|Iron Sword|text=Iron}}
! {{ItemSprite|Diamond Sword|text=Diamond}}
! {{ItemSprite|Netherite Sword|text=Netherite}}
|-
! Attack Damage
| {{hp|5}} <!-- DO NOT CHANGE THESE! The values are correct, '+4 Attack Damage' means 5 total attack damage. -->
| {{hp|5}}
| {{hp|6}}
| {{hp|7}}
| {{hp|8}}
| {{hp|9}}
|-
! Durability
| 60
| 33
| 132
| 251
| 1562
| 2032
|-
! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum''. It excludes enchantments and critical hits</ref>
| {{hp|300}}
| {{hp|165}}
| {{hp|792}}
| {{hp|1757}}
| {{hp|12496}}
| {{hp|18288}}
|}
{{notelist}}

The most amount of damage that a sword enchanted with [[Sharpness]] V can do is 11 {{in|java}} and 15.25 {{in|bedrock}}, without critical hits.

=== Sword breaking times ===
{{main|Breaking}}

A sword can also be used to destroy certain blocks 50% quicker, sometimes much quicker than with fists. Using a sword to destroy any block that doesn't break instantly by hand decreases its durability by 2; this includes bamboo, despite that the sword is the fastest tool for breaking it.<ref>{{bug|MC-195168||Swords consume double durability than they normally would when destroying bamboo saplings, bamboo, or cobwebs}}</ref>

If a sword is enchanted with [[Silk Touch]], either using [[Creative]] or [[commands]], cobwebs the sword destroys will drop the cobwebs themselves instead of the usual string. This is due to the sword being classified as the proper tool for cobwebs.

The following table shows the time it takes to break blocks on which swords have any effect. Colors indicate what gets dropped:
* White: an original block.
* Blue: block's normal drop (e.g. seeds, sapling, apple).
* Red: nothing.

{| class="wikitable" style="text-align:center" data-description="Blocks affected by swords"
! Block
! Fists
! Sword
! colspan="2" | Proper/fastest tool
|-
!style="text-align:left"| {{BlockLink|Bamboo}}
| {{tc|no|{{breaking time|Bamboo}} s }} || 0.05 s (instant) <!-- this doesn't work: {{tc|planned|{{breaking time|Bamboo|Sword}} s}} -->
| {{ItemSprite|sword|link=Sword}}
| 0.05 s (instant) <!-- this doesn't work: {{breaking time|Bamboo|Sword}} s -->
|-
!style="text-align:left"| {{BlockLink|Cobweb}}
| {{tc|no|{{breaking time|Cobweb|drop=None}} s}} || {{tc|planned|{{breaking time|Cobweb|Sword}} s}}
| {{ItemSprite|shears|link=Shears}}
| {{breaking time|Cobweb|Shears}} s
|-
!style="text-align:left"| {{BlockLink|Cocoa}}
| {{tc|planned|{{breaking time|Cocoa}}s}} || {{tc|planned|{{breaking time|Cocoa|Sword}}s}}
| {{ItemSprite|wooden-axe|link=Axe}}
| {{tc|planned|{{breaking time|Cocoa|Golden}} – {{breaking time|Cocoa|Wooden}} s}}
|-
! style="text-align:left"|{{BlockLink|Hay Bale}}
| 1s
| 0.8s{{only|bedrock}}
| {{ItemSprite|wooden-hoe|link=Hoe}}
| {{breaking time|Hay Bale|Golden}} – {{breaking time|Hay Bale|Wooden}} s
|-
!style="text-align:left" rowspan="2"| {{BlockLink|Leaves}}
!rowspan="2" {{tc|planned|{{breaking time|Leaves}} s}}
!rowspan="2" {{tc|planned|{{breaking time|Leaves|Sword}} s}}
| {{ItemSprite|shears|link=Shears}}
| {{breaking time|Leaves|Shears}}s
|-
| {{ItemSprite|wooden-hoe|link=Hoe}}
| {{tc|planned|{{breaking time|Leaves|Golden}} – {{breaking time|Leaves|Wooden}} s}}
|-
!style="text-align:left"| {{BlockLink|Jack o'Lantern}}
| {{breaking time|Jack o'Lantern}} s || {{breaking time|Jack o'Lantern|Sword}} s
| {{ItemSprite|wooden-axe|link=Axe}}
| {{breaking time|Jack o'Lantern|Golden}} – {{breaking time|Jack o'Lantern|Wooden}} s
|-
!style="text-align:left"| {{BlockLink|Melon}}
| {{tc|planned|{{breaking time|Melon}} s}} || {{tc|planned|{{breaking time|Melon|Sword}} s}}
| {{ItemSprite|wooden-axe|link=Axe}}
| {{tc|planned|{{breaking time|Melon|Golden}} – {{breaking time|Melon|Wooden}} s}}
|-
!style="text-align:left"| {{BlockLink|Pumpkin}}
| {{breaking time|Pumpkin}}s || {{breaking time|Pumpkin|Sword}} s
| {{ItemSprite|wooden-axe|link=Axe}}
| {{breaking time|Pumpkin|Golden}} – {{breaking time|Pumpkin|Wooden}} s
|-
!style="text-align:left" rowspan="2"| {{BlockLink|Vines}} 
| rowspan="2" {{tc|no|{{breaking time|Vines}} s}} || rowspan="2" {{tc|no|{{breaking time|Vines|Sword}} s}}
| {{ItemSprite|wooden-axe|link=Axe}}
| {{tc|no|{{breaking time|Vines|Golden}} – {{breaking time|Vines|Wooden}} s}}
|-
| {{ItemSprite|shears|link=Shears}}
| {{breaking time|Vines|Shears}} s
|}

==== Safety around constructions ====
In Creative mode, swords are unable to break blocks. However, care must still be taken around [[minecart]]s, [[painting]]s, [[item frame]]s,{{only|java}} and [[armor stand]]s; these are entities, thus can be broken with swords in Creative.<ref>{{bug|MC-27140}}</ref><ref>{{bug|MC-18463}}</ref>

=== Enchantments ===
Swords can receive, gathered from mob drops/villager trades or be found in various loot chests (example: End City, Bastion Remnant)with the following [[enchantment]]s:

{| class="wikitable sortable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
!Weight
|-
|[[Fire Aspect]]
|II
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|2
|-
|[[Looting]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|2
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|5
|-
|[[Sharpness]]<ref group=note name=note1>Sharpness, Smite, and Bane of Arthropods are mutually exclusive.</ref>
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|10
|-
|[[Smite]]<ref group=note name=note1/>
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|5
|-
|[[Bane of Arthropods]]<ref group="note" name=note1/>
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|5
|-
|[[Knockback]]
|II
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|5
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|2
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|1
|-
|[[Sweeping Edge]]{{Only|java|short=1}}
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|2
|}
Golden swords have the highest enchantability, yet the least durability{{Notelist}}

=== Fuel ===
Wooden swords can be used as fuel in [[furnace]]s, smelting 1 item per sword.

=== Smelting ingredient ===
{{Smelting|showname=1|Iron Sword;Golden Sword|Iron Nugget;Gold Nugget|0,1}}

=== Piglins ===
[[Piglin]]s are attracted to golden swords, run toward any golden swords on the ground and inspect it for 6 to 8 seconds before putting it in their [[inventory]] slot.

== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Strong attack1.ogg
|sound2=Strong attack2.ogg
|sound3=Strong attack3.ogg
|sound4=Strong attack4.ogg
|sound5=Strong attack5.ogg
|sound6=Strong attack6.ogg
|subtitle=Strong attack
|source=player
|description=When a player deals an attack that does not trigger any other attack sounds
|id=entity.player.attack.strong
|translationkey=subtitles.entity.player.attack.strong
|volume=''varies'' <ref group=sound>0.6 for <code>strong1</code> through <code>strong4</code>, and 0.7 for <code>strong5</code> and <code>strong6</code></ref>
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Critical attack1.ogg
|sound2=Critical attack2.ogg
|sound3=Critical attack3.ogg
|subtitle=Critical attack
|source=player
|description=When a player deals a critical hit
|id=entity.player.attack.crit
|translationkey=subtitles.entity.player.attack.crit
|volume=0.7
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Knockback attack1.ogg
|sound2=Knockback attack2.ogg
|sound3=Knockback attack3.ogg
|sound4=Knockback attack4.ogg
|subtitle=Knockback attack
|source=player
|description=When a player deals a sprinting attack
|id=entity.player.attack.knockback
|translationkey=subtitles.entity.player.attack.knockback
|volume=0.7
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Sweep attack1.ogg
|sound2=Sweep attack2.ogg
|sound3=Sweep attack3.ogg
|sound4=Sweep attack4.ogg
|sound5=Sweep attack5.ogg
|sound6=Sweep attack6.ogg
|sound7=Sweep attack7.ogg
|subtitle=Sweeping attack
|source=player
|description=When a player deals a sweep attack
|id=entity.player.attack.sweep
|translationkey=subtitles.entity.player.attack.sweep
|volume=0.7
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Weak attack1.ogg
|sound2=Weak attack2.ogg
|sound3=Weak attack3.ogg
|sound4=Weak attack4.ogg
|subtitle=Weak attack
|source=player
|description=When a player deals an attack with no damage
|id=entity.player.attack.nodamage
|translationkey=subtitles.entity.player.attack.weak
|volume=0.7
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Weak attack
|source=player
|description=When a player attempts to attack without sufficient cooldown
|id=entity.player.attack.weak
|translationkey=subtitles.entity.player.attack.weak
|volume=0.7
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a sword's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Strong attack1.ogg
|sound2=Strong attack2.ogg
|sound3=Strong attack3.ogg
|sound4=Strong attack4.ogg
|sound5=Strong attack5.ogg
|sound6=Strong attack6.ogg
|source=player
|description=When a player deals an attack with damage
|id=game.player.attack.strong
|volume=0.2
|pitch=0.8-1.2}}
{{Sound table
|sound=Weak attack1.ogg
|sound2=Weak attack2.ogg
|sound3=Weak attack3.ogg
|sound4=Weak attack4.ogg
|source=player
|description=When a player deals an attack with no damage
|id=game.player.attack.nodamage
|volume=0.2
|pitch=0.8-1.2}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When an sword's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Wooden Sword
|spritetype=item
|nameid=wooden_sword
|form=item}}
{{ID table
|displayname=Stone Sword
|spritetype=item
|nameid=stone_sword
|form=item}}
{{ID table
|displayname=Iron Sword
|spritetype=item
|nameid=iron_sword
|form=item}}
{{ID table
|displayname=Diamond Sword
|spritetype=item
|nameid=diamond_sword
|form=item}}
{{ID table
|displayname=Golden Sword
|spritetype=item
|nameid=golden_sword
|form=item}}
{{ID table
|displayname=Netherite Sword
|spritetype=item
|nameid=netherite_sword
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Wooden Sword
|spritetype=item
|nameid=wooden_sword
|id=308
|form=item}}
{{ID table
|displayname=Stone Sword
|spritetype=item
|nameid=stone_sword
|id=312
|form=item}}
{{ID table
|displayname=Iron Sword
|spritetype=item
|nameid=iron_sword
|id=307
|form=item}}
{{ID table
|displayname=Diamond Sword
|spritetype=item
|nameid=diamond_sword
|id=316
|form=item}}
{{ID table
|displayname=Golden Sword
|spritetype=item
|nameid=golden_sword
|id=322
|form=item}}
{{ID table
|displayname=Netherite Sword
|spritetype=item
|nameid=netherite_sword
|id=604
|form=item
|foot=1}}

== Achievements ==
{{load achievements|Time to Strike!;Overkill;Oooh, shiny!}}

== Advancements ==
{{load advancements|Oh Shiny}}

== History == 
=== Blocking ===
{{main|Blocking}}
[[File:Parrying.png|thumb|right|The blocking animation using a sword before and after [[Java Edition 14w30a]] (from the [[Adventure Update|Adventure]] to the [[Bountiful Update|Bountiful]] updates).]]
 
Previously, since the [[Adventure Update]], all types of swords could be used to parry to block some forms of damage. If the player is blocking with a sword when attacked, the sword deflects 50% of incoming damage from melee, non-magical projectiles like arrows, and explosions, along with minimizing airborne knockback. The sword is held in front of the player and its durability is not reduced by blocking. The player moves at a slower rate than [[sneaking]] if blocking with a sword. Sword blocks could be engaged and disengaged instantly, with no delay between the input and damage mitigation nor cooldown between lowering a block and raising a new one.
 
After the [[Combat Update]], the sword blocking functionality was replaced by blocking with [[shield]]s and to accommodate the [[dual wield]] system. Shields negate more damage and knockback than sword blocking from "blockable" attacks (they block 100% damage and knockback after [[Java Edition 1.11]]), but, unlike swords, they lose durability, have a 0.25 second startup period before damage can be mitigated and can be temporarily disabled by attacks with an [[axe]].

=== Knockback ===
The knockback dealt by swords used to be higher than while the players are using another melee [[item]]s, like an axe or with the hands. This feature was removed in [[Java Edition 1.9]] and is also no longer used in ''[[Bedrock Edition]]''.

=== Historical changes per version ===
{{History|java indev}}
{{History||0.31|snap=20091231-2|[[File:Iron Sword JE1 BE1.png|32px]] Added iron swords.
|Iron swords cannot be [[craft]]ed yet, but can be added to the [[player]]'s [[inventory]] during world creation.}}
{{History||0.31|snap=?|The iron sword is no longer added to the player's inventory during world creation.}}
{{History||0.31|snap=20100128|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Swords made from wood, stone, and diamond have been added.
|Swords cannot be crafted yet, but have been added to the [[item]] [[chest]] in the Indev house.|A sword held by the player is now rendered to appear more 3D.}}
{{History||0.31|snap=20100129|Wood, stone, iron, and diamond swords can now be [[craft]]ed.}}
{{History|||snap=20100130|[[File:Golden Sword JE1.png|32px]] Swords can now be made out of gold.}}
{{History|||snap=20100131|Swords now have [[durability]]. 
|Better swords now last longer.
|Swords now cost 1 durability per hit, and 2 points per block broken.}}
{{History||20100206|[[File:Golden Sword JE2 BE1.png|32px]] The texture of gold swords has been slightly changed.}}
{{History|java alpha}}
{{History||v1.2.0|snap=release|[[Zombie pigmen]] now hold golden swords.}}
{{History|java beta}}
{{History||1.2|Swords, like all [[tool]]s, now have more [[item durability|durability]].
|Prior, diamond swords had 1024 durability, iron swords had 128, stone swords 64 and wood and gold had 32 durability.}}
{{History||1.5|The damages of all swords have increased by 1, due to the player's barehand damage increasing from {{hp|1}} to {{hp|2}}.
|As a result, wooden and golden swords now dealt {{hp|5}}, stone swords {{hp|7}}, iron swords {{hp|9}}, and diamond swords {{hp|11}}.}}
{{History||1.8|snap=Pre-release|Added the ability to block with a sword, giving the [[player]] more options in combat.
|Swords deflect 50% of incoming melee damage, non-magical projectiles like arrows and explosion damage, and a bit of knockback.
|The sword is held in front of the player and its durability is not reduced by blocking.|The player moves at a slower rate than [[sneaking]] when blocking with a sword.
|As barehand damage has been reduced from {{hp|2}} to {{hp|1}}, the damages of all swords have been reduced to their pre Beta 1.5 values.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Sword [[damage]] has been reduced to make way for [[enchanting]]. A diamond sword's damage has been reduced from {{hp|10}} to {{hp|7}}, iron has been reduced from {{hp|8}} to {{hp|6}} and stone has been reduced from {{hp|6}} to {{hp|5}}. Wooden and golden swords still deal {{hp|4}} damage.|Iron swords are now found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=Beta 1.9 Prerelease 4|Swords can now be enchanted in the [[enchantment table]].}}
{{History||1.1|snap=12w01a|Iron swords are now found in [[village]] blacksmith chests.}}
{{History||1.2.1|snap=12w06a|The [[player]] now has a rare chance of obtaining iron swords by killing [[zombie]]s and golden swords from [[zombie pigmen]] from the addition of [[rare drops]]. These swords have a 20% chance of being enchanted.}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden swords.}}
{{History||1.3.1|snap=12w18a|Wooden swords can now be used as [[fuel]] in a [[furnace]].}}
{{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] diamond swords for 12–13 [[emerald]]s, and iron swords for 7–10 emeralds.
|With the [[trading]] implementation, renewable [[item]]s such as [[wheat]] can now be [[trading|sold]] to buy a diamond sword. This has now made all swords [[Renewable Resource|renewable]].}}
{{History||1.4.2|snap=12w32a|[[Zombie]]s may sometimes wield iron swords, dealing extra [[damage]].}}
{{History|||snap=12w34a|If a [[player]] has dyed leather armor equipped and selected a sword of any kind, it appears in the color of the dye applied to the armor, when switching to second or third person view.}}
{{History|||snap=12w36a|Added [[wither skeleton]]s, which hold stone swords.}}
{{History||1.4.6|snap=12w49a|[[Unbreaking]] can now be applied to a sword with an [[enchanted book]].}}
{{History||1.6.1|snap=13w18a|Golden swords are now found in the new [[chest]]s in [[nether fortress]]es.}}
{{History|||snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.}}
{{History|||snap=13w25b|In [[Creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.}}
{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden swords.}}
{{History||1.8|snap=14w02a|Weaponsmith [[villager]]s now [[trading|sell]] enchanted diamond swords for 12–15 [[emerald]]s, and iron swords for 9–10 emeralds. Unenchanted swords are no longer sold.}}
{{History|||snap=14w30a|Sword holding position have been tweaked, and the blocking animation has changed. Blocking while mining was made impossible. Blocking immediately after attacking no longer continues the swing animation.}}
{{History||1.9|snap=15w31a|[[Enchanting|Enchanted]] iron and diamond swords can now be found in [[end city]] ship [[chest]]s.}}
{{History|||snap=15w33c|Swords no longer block attacks. Instead, [[shield]]s are used.}}
{{History|||snap=15w34b|Swords now use the attack speed [[attribute]]. The attack speed of a sword is 1.25 or 0.8 seconds.}}
{{History|||snap=15w34c|Nerfed swords, they now do {{hp|1}} less [[damage]] and have an attack speed of 1.45, or 0.69 seconds.
|Swords can now do a sweep attack when moving at walking speed or slower, which knock back [[mob]]s near the one hit. The attack speed meter must be filled for it to work.}}
{{History|||snap=15w36a|Each [[Sharpness]] level now adds {{hp|1}} damage to the base damage at level I and an additional {{hp|0.5}} for each additional level, down from a flat {{hp|1.25}} per level.}}
{{History|||snap=15w37a|Swords now have an attack speed of 1.6, or 0.63 seconds.}}
{{History|||snap=15w43a|The average yield of golden swords in [[nether fortress]] chests has been decreased.}}
{{History|||snap=15w49a|Sweep attack now does {{hp|1}} damage to affected [[mob]]s and players.}}
{{History||1.11.1|snap=16w50a|Golden and iron swords now [[smelt]] down into one of their respective [[nugget]]s.
|Added [[Sweeping Edge]] enchantment.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 268, 272, 267, 276 and 283.}}
{{History|||snap=18w10a|Swords can now generate in [[buried treasure]] chests.}}
{{History||September 10, 2018|link={{tweet|JasperBoerstra|1039167196801458176}}|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] [[Jasper Boerstra]] tweets an image of updated sword textures.}}
{{History||1.14|snap=18w43a|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.
|Swords now break [[bamboo]] instantly.}}
{{History||1.16|snap=20w06a|[[File:Netherite Sword JE1.png|32px]] Added netherite swords.
|Netherite swords are obtained by combining one diamond sword and one [[netherite ingot]] in a [[crafting table]].
|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden swords.}}
{{History|||snap=20w09a|[[File:Diamond Sword JE3 BE3.png|32px]] The texture of diamond swords has been changed.}}
{{History|||snap=20w10a|[[File:Netherite Sword JE2 BE2.png|32px]] The texture of netherite swords has been changed.
|Netherite swords can no longer be [[crafted]].
|Netherite swords are now obtained by combining one diamond sword and one [[netherite ingot]] in a [[smithing table]].}}
{{History|||snap=20w15a|Stone swords can now be crafted using [[blackstone]].}}
{{History|||snap=20w16a|Golden and netherite swords now generate in [[bastion remnants]] chests.
|Golden swords now generate randomly enchanted in [[ruined portal]] chests.}}
{{History|||snap=20w17a|Diamonds swords now generate in place of netherite swords in bastion remnant [[chest]]s.}}
{{History||1.16.2|snap=20w30a|Damaged enchanted iron swords can now be found in [[bastion remnant]] chests.}}
{{History||1.17|snap=21w08a|Stone swords can now be crafted using [[cobbled deepslate]].}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden swords.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond swords to netherite swords now requires the netherite upgrade [[smithing template]].}}
{{History|upcoming java}}
{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all swords has been increased to 3.
|The base [[damage]] is now {{Hp|2}}, meaning that all swords now do {{Hp|1}} more damage than before}.
|The attack reach of swords has been increased to 3.5 [[block]]s.}}
{{History|||snap=Combat Test 2|The attack speed of all swords has been decreased to 2.5.}}
{{History|||snap=Combat Test 3|The attack speed of all swords has been changed from 2.5 back to 3.0.
|The attack key can now again be held down to automatically attack when the attack meter is full.
|Attacks now happen only when the sword is at 120% charge, slower than if attacks were timed.}}
{{History|||snap=Combat Test 4|Sword can now perform critical, knockback ([[sprint]]) hits on 100% charge.
|The attack reach of all weapons was decreased by 0.5 [[block]]. Sword now have a 3 [[block]]s reach.
|The 200% attack now gives a bonus reach of 1 [[block]].}}
{{History|||snap=Combat Test 5|Weapons have been nerfed. All material tiers have been nerfed by {{Hp|1}} except wood and gold, and the sword tier have been nerfed by {{Hp|1}}. This means that the wooden/stone/golden sword now does {{Hp|4}} damage, the iron sword now does {{Hp|5}} damage and the diamond sword now does {{Hp|6}} damage.}}
{{History|||snap=Combat Test 6|All weapons' attack reach have been buffed by 0.5 [[block]].
|200% attacks have been removed.
|Swords now always do sweep attack, even in the air.
|The cooldown for missed hit is a 4-tick cooldown instead of using the attack speed attribute.}}
{{History|||snap=Combat Test 7c|All weapons' attack reach have been nerfed by 0.5 [[block]]. The sword's attack reach is now 3 [[block]]s again.
|200% attacks have been re-added.
|Swords no longer sweep without [[Sweeping Edge]] and 200% charge again.
|Adjusted the netherite tier value to match the weapon nerf in Combat Test 5}}
{{History|||snap=Combat Test 8b|Enchantment bonus attack damage are now included in the base damage when calculating critical hits (they were excluded before). Due to this change, enchanted swords critical attacks are now way more powerful (especially with high enchantments)}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Stone Sword JE1 BE1.png|32px]] Added stone swords.}}
{{History||v0.3.0|[[File:Wooden Sword JE1 BE1.png|32px]] Added wooden swords.
|Survival players no longer start out with an infinite durability stone sword in the inventory.}}
{{History||v0.3.2|[[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added iron, gold, and diamond swords.}}
{{History||v0.4.0|Iron swords have replaced stone swords in the creative inventory.}}
{{History||v0.9.0|snap=build 1|Iron swords can now be found in [[stronghold]] altar [[chest]]s and inside blacksmith chests.}}
{{History||v0.11.0|snap=build 11|Wooden, stone, golden and diamond swords are now available in the [[creative]] [[inventory]].}}
{{History||v0.11.0|snap=build 12|Wooden, stone, golden and diamond swords have been removed from creative.}}
{{History||v0.11.0|snap=build 13|All swords are available in creative mode again.}}
{{History||v0.12.1|snap=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.|In [[creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.|Golden swords can now be found in [[nether fortress]] chests.
|[[Zombie]]s now rarely spawn holding an iron sword that have a chance to [[drops|dropped]].
|Golden swords are now rarely dropped by [[zombie pigmen]].
|Stone swords are now rarely dropped by [[wither skeleton]]s.}}
{{History||v0.15.0|snap=build 1|Iron swords are now sometimes dropped by [[husk]]s that spawn holding an iron sword.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Enchanted iron and diamond swords can now be found in [[end city]] [[chest]]s.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Iron swords and enchanted diamond swords are now sold by weaponsmith [[villager]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden swords are now [[smelting|smeltable]].
|Added [[vex]]es, which rarely drop an iron sword if killed using [[Looting]] enchantment.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.
|Iron swords are now found in [[plains]] [[village]] weaponsmiths.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron swords can now be found in [[savanna]], [[snowy taiga]], [[taiga]] and [[desert]] village weaponsmiths.}}
{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron swords upon [[death]].
|[[Trading]] has been changed. Iron swords [[trading|sold]] by weaponsmith [[villager]]s now cost 2 [[emerald]]s while diamond swords cost 8 emeralds as part of their fourth tier trades.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Sword BE1.png|32px]] Added netherite swords.
|Netherite swords are obtained by combining one diamond sword and one [[netherite ingot]] in a [[crafting table]].
|[[File:Diamond Sword JE3 BE3.png|32px]] The texture of diamond swords has been changed.
|Golden swords are now sometimes [[drops|dropped]] by [[piglin]]s that spawn holding a golden sword.}}
{{History|||snap=beta 1.16.0.57|Netherite swords can no longer be [[crafting|crafted]].
|Netherite swords are now obtained by combining one diamond sword and one [[netherite ingot]] in a [[smithing table]].
|Stone swords can now be crafted using [[blackstone]].
|Golden and netherite swords now generate in [[bastion remnant]] chests.
|Golden swords now generate randomly enchanted in [[ruined portal]] chests.}}
{{History|||snap=beta 1.16.0.63|Diamonds swords now generate in place of netherite swords in bastion remnant [[chest]]s.}}
{{History||1.17.30|snap=beta 1.17.20.20|Swords now break [[bamboo]] instantly.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added swords (all five types).}}
{{History||xbox=TU5|The ability to block with swords has been added, giving the [[player]] more options in combat.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden swords are now [[smelting|smeltable]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.}}
{{History||ps=1.92|The ability to block with swords has been removed.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added swords.
|Swords cannot block attacks.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
*The sword's traditional [[texture]] came from [[Notch]]'s abandoned RPG, ''[[Legend of the Chambered]]''. The iron sword's texture was created first, as it was from the game, and the other swords followed.
*In ''Java Edition'', with the introduction of netherite swords, it is possible to one-hit kill undead [[mob]]s in the game (except [[wither]]s and [[zombie]]s/[[skeleton]]s with random armor) using a sword with the [[Smite]] V enchantment, without the need to perform a critical hit (this was previously possible only with a [[Smite]] V stone, iron, or diamond axe).
*Plastic diamond and enchanted swords are official ''[[Minecraft]]'' merchandise.<ref>https://shop.minecraft.net/products/minecraft-sword?_pos=1&_psq=sword&_ss=e&_v=1.0</ref><ref>https://shop.minecraft.net/products/minecraft-enchanted-purple-sword?_pos=4&_psq=sword&_ss=e&_v=1.0</ref>
*In the game [[wikipedia:Transformice|''Transformice'']], a diamond sword can be found in the shop.

== Gallery ==
=== Enchanted swords ===
<gallery>
Enchanted Wooden Sword.gif|Enchanted wooden sword.
Enchanted Stone Sword.gif|Enchanted stone sword.
Enchanted Iron Sword.gif|Enchanted iron sword.
Enchanted Golden Sword.gif|Enchanted golden sword.
Enchanted Diamond Sword.gif|Enchanted diamond sword.
Enchanted Netherite Sword.gif|Enchanted netherite sword.
</gallery>

=== Texture packs ===
<gallery>
File:Wood sword TP.png|Wooden sword in the [[Texture Pack DLC|Plastic Pack]].
Stone Sword SDGP.png|Stone sword in the [[Super Duper Graphics Pack]].
File:Gold sword Natural.png|Gold sword in the [[Texture Pack DLC|Natural Pack]].
</gallery>

=== In other media ===
<gallery>
File:Alex Fighting in Nether.jpeg|Pixel art of [[Alex]] fighting with a diamond sword in the [[Nether]].
File:Alex Retrieving Diamond Sword.jpeg|Alex retrieving another diamond sword from a [[chest]].
File:Sinister Sword Sprite MCD.png|The [[MCD:Sinister Sword|Sinister Sword]], a unique sword featured in ''Minecraft Dungeons''.
File:Sword GUI.png|A nondescript [[MCD:Sword|sword]] as it appears in ''[[Minecraft Dungeons]]''.
File:Sword (item).png|A sword as it appears in ''[[Legend of the Chambered]]''.
File:Sword Shirt.png|Officially licensed T-Shirt of a diamond sword.
File:IronSword replica.jpg|Foam replica of an iron sword.
</gallery>

== References ==
{{reflist}}

{{Items}} 
[[Category:Tools]]
[[Category:Combat]]

[[de:Schwert]]
[[es:Espada]]
[[fr:Épée]]
[[hu:Kard]]
[[ja:剣]]
[[ko:검]]
[[nl:Zwaard]]
[[pl:Miecz]]
[[pt:Espada]]
[[ru:Меч]]
[[tr:Kılıç]]
[[uk:Меч]]
[[zh:剑]]</li></ul>
Sticks are now used to craft powered rails.
1.8
{{Extension DPL}}<ul><li>[[Sign|Sign]]<br/>{{Block
| image = <gallery>
Oak Sign.png|Sign
Oak Wall Sign.png|Wall Sign
Oak Hanging Sign.png|Hanging Sign
Oak Wall Hanging Sign.png|Wall Hanging Sign
</gallery>
| image2 = <gallery>
Oak Sign JE3.png|Sign
Oak Hanging Sign (item) JE1 BE1.png|Hanging Sign
</gallery>
| extratext = [[#Gallery|View all renders]]
| transparent = Yes
| light = No
| tool = axe
| renewable = Yes
| stackable = Yes (16)
| flammable = No
| lavasusceptible = No
}}
A '''sign''' is a non-solid [[block]] that displays text and can be placed on the top or side of other blocks. A '''hanging sign''' is a decorative block that also displays text, and can be placed underneath blocks or with a solid self-supporting bracket. The text of both types of signs can be customized with [[dye]]s and [[glow ink sac]]s.

== Obtaining ==
=== Breaking ===
Signs can be broken with any tool or without a tool, but an [[axe]] is fastest.
{{breaking row|horizontal=1|Sign|sprite=oak-sign|Axe|foot=1|item=1}}

A sign or a hanging sign also breaks and drops itself as an [[item]] if the block the sign is attached to is moved, removed or destroyed. However, a wall hanging sign will stay here if the block the hanging sign is attached to is removed.<ref>{{bug|MC-256501|||WAI}}</ref>

If a sign is broken while being edited, the player continues to edit the sign<ref>{{bug|MC-117815}}</ref>, although {{in|bedrock}} breaking the sign stops the editing operation.

=== Natural generation ===
An oak sign can be found in [[igloo]] basements. Spruce signs can be found in taiga [[village]] houses, as part of a chair.

=== Chest loot ===
{{LootChestItem|oak-sign,oak-hanging-sign,spruce-sign,spruce-hanging-sign}}

=== Crafting ===
[[The player]] can place six stripped [[log]] [[block]]s at the bottom half of the crafting table and place two [[chain]]s on the top-left and top-right slots to create hanging signs. This crafting recipe will create six hanging signs. Hanging signs can only be crafted with stripped logs or [[stem]]s; non-stripped wood cannot be used to craft hanging signs.
{{Crafting
|head=1
|showdescription=1
|nolink=1
|A1= Matching Planks
|B1= Matching Planks
|C1= Matching Planks
|A2= Matching Planks
|B2= Matching Planks
|C2= Matching Planks
|B3= Stick
|Output=Matching Sign,3
|type=Decoration block
}}
{{Crafting
|name= Hanging Sign
|A1= Chain
|C1= Chain
|A2= Matching Stripped Log or Stem; Block of Stripped Bamboo
|B2= Matching Stripped Log or Stem; Block of Stripped Bamboo
|C2= Matching Stripped Log or Stem; Block of Stripped Bamboo
|A3= Matching Stripped Log or Stem; Block of Stripped Bamboo
|B3= Matching Stripped Log or Stem; Block of Stripped Bamboo
|C3= Matching Stripped Log or Stem; Block of Stripped Bamboo
|Output= Matching Hanging Sign,6; Bamboo Hanging Sign,6
|type=Decoration block
|foot=1
}}

== Usage ==
Signs can be used to display text; they can be used to label storage, display information to other players or note areas of interest. Signs are also not destroyed by [[water]] or [[lava]] and therefore may be used to control the flow of these fluids.

=== Placement ===
==== Signs ====
Signs may be placed on the top or side of other [[block]]s (including semi-solid and non-solid blocks such as [[fence]]s, [[Trapdoor|trapdoors]] and other signs). To place a sign, {{control|use}} a sign [[item]] while pointing at the block the sign should be attached to, enter the desired text (or none), and click the "Done" button or press "escape" on a keyboard (or press × {{in|bedrock}}, {{xbtn|b}} on an Xbox controller, {{psbtn|o}} on a PlayStation controller, or {{nsbutton|B}} on a Nintendo Switch controller. Closing the virtual keyboard on a mobile device also exits the typing menu). To place a sign on a block that can be interacted with by the {{control|use}} control (for example, [[chest]]s, [[note block]]s, etc.), {{control|sneak}} while placing the sign.

Signs on the top of a block stand on a short post and face toward the player who placed it, in any of 16 different directions. Signs placed on the side of a block simply float there, even if the block doesn't make contact with the sign.

Even if placed on a vertical surface, a sign may not co-exist in the same block of air as any other item, despite not necessarily visibly obstructing eachother.

For more information about the blocks signs can be placed on, see [[Opacity/Placement]].

==== Hanging signs ====
Hanging signs can be placed in three different ways:
* Placing a hanging sign on the side of a block will result in it being placed with a self-supporting bracket, which allows it to float without any supporting block. This version can be placed in four different directions.
* Placing a hanging sign on the bottom of a block will result in the sign hanging below the block.
** If the block is wide enough, the chains holding the sign will be parallel. This version can be placed in four different directions.
** If the block is too narrow, the chains will meet together in a upwards arrow shape. This version is also placed if the player is {{control|sneaking}} when placing a hanging sign below a wide-enough block. This version can be placed in sixteen different directions.

=== Text ===
[[File:Oak Sign GUI.png|thumb|240px|Oak Sign editing.]]
Placing a sign opens an editor interface resembling a magnified view of the sign. Up to four lines of text can then be entered using a keyboard (hardware or on-screen). The editor supports limited editing, including moving the cursor and inserting and deleting characters. {{IN|bedrock}}, [[formatting codes]] can also be used to apply decorative effects such as color, bold, italic and underline to various bits of the text. Depending on the edition and platform in use, copy and paste operations may be supported and the editor may also support keyboard entry of Alt-codes for displaying Unicode characters.


Text can be added to the back side of a sign by interacting with the that side of the sign after placing it and editing the front.

Signs can be waxed by {{Control|use|text=using}} a [[honeycomb]] on it. Once waxed, a sign cannot be unwaxed or edited.

After placing and affixing text on a sign, a player can change the text color by {{control|using}} a [[dye]] on it. When colored with dye, the text color may differ from any color specified by formatting codes.{{Info needed|How does this work? Does the dye affect all the text? One line? One word? Does dye override all formatting codes, including font effects?}}

[[File:Glow Ink Sign with Orange Dye JE2.png|thumb|216px|Oak sign with glow ink and orange dye applied in {{JE}}.]]

A player can {{control|use}} a [[glow ink sac]] on a sign to make its text glow. The glowing text is not affected by lighting. The player can use a regular black [[ink sac]] on the sign to remove the glowing effect.

{| class="wikitable mw-collapsible mw-collapsed"
|+ class="nowrap" | Glow ink colors
!Name !! Main Color !! Edge Color
|-
! Black
| {{color|#000000}}
| {{color|#EDE8CA}}
|-
! Red
| {{color|#FC0000}}
| {{color|#650000}}
|-
! Green
| {{color|#00FC00}}
| {{color|#006500}}
|-
! Brown
| {{color|#894413}}
| {{color|#361B07}}
|-
! Blue
| {{color|#0000FC}}
| {{color|#000065}}
|-
! Purple
| {{color|#9E20ED}}
| {{color|#3F0C5F}}
|-
! Cyan
| {{color|#00D6D6}}
| {{color|#006565}}
|-
! Light Gray
| {{color|#D0D0D0}}
| {{color|#535353}}
|-
! Gray
| {{color|#7E7E7E}}
| {{color|#323232}}
|-
! Pink
| {{color|#FC68B2}}
| {{color|#652947}}
|-
! Lime
| {{color|#8DFC00}}
| {{color|#4B6500}}
|-
! Yellow
| {{color|#FCFC00}}
| {{color|#656500}}
|-
! Light Blue
| {{color|#98BECB}}
| {{color|#3C4B51}}
|-
! Magenta
| {{color|#FC00FC}}
| {{color|#650065}}
|-
! Orange
| {{color|#FC671F}}
| {{color|#65280C}}
|-
! White
| {{color|#FCFCFC}}
| {{color|#656565}}
|}

In [[Creative]] mode, the combination {{key|Ctrl}} + {{control|pick block}} on Windows/Linux, or {{key|cmd}} + {{control|pick block}} on macOS, can be used to copy an already-placed sign, including its text (with decorations), into the player's inventory.

A dyed sign facing east or west will have its text appear more saturated and bright than a sign facing north or south. However, it is actually the sign that is dimmer, because ''Minecraft'''s lighting engine uses side lighting to make the world appear less flat, but the text on signs is not affected by this.

{{IN|bedrock}}, inappropriate words or phrases in a sign's text are displayed as asterisks.

{{IN|java}}, signs can be created with [[Commands#Raw JSON Text|JSON text]], which allows complex formatting (colors, bold, italic, etc.), hover and click events, localized translation (for ''Minecraft'' technical terms, like "Redstone Repeater", otherwise translations must be provided in language files in resource packs), and the incorporation of scoreboard values into text. Use the {{cmd|data merge block}} command to create or alter JSON signs.

: Example: {{cmd|long=1|data merge block ~ ~1 ~ <nowiki>{front_text:{ color:"green", messages:[ '{"selector":"@p", "bold":false, "italic":false, "underlined":false, "strikethrough":false, "obfuscated":false}' , '{"text":"Second Line"}']}}}}

Signs can post the success count of JSON text hover and click events to [[scoreboard]] objectives. The objectives to be used can be specified by running the {{cmd|execute store}} command or by modifying the sign's NBT data directly with the {{cmd|data merge block}} command.

=== Interaction ===
Signs act as though they have a {{control|use}} action, so the [[player]] is unable to place [[block]]s or use [[item]]s while the cursor is pointed at them without {{control|sneaking}}.

Signs are destroyed and drop as an item when pushed by a [[piston]].{{Only|bedrock}}

Signs are non-solid and have no collision, so [[item]]s and [[mob]]s can move through sign blocks. Other [[block]]s (including other signs) can be placed on any edge of a sign.

[[Water]] and [[lava]] flow around signs. Lava can create [[fire]] in [[air]] blocks next to signs as if the signs were flammable, but the signs do not burn (and cannot be burned by other methods either, except {{in|be}}).

=== Fuel ===
Wooden signs can be used as a fuel in [[furnace]]s, smelting an [[item]] per sign.

=== Note Blocks ===
Signs can be placed under [[note block]]s to produce a "bass" sounds.

== Sounds ==
=== Generic ===
==== Normal wood ====
; Sign
{{Sound table/Block/Wood|forcecollapsed=1}}
; Hanging sign
{{Sound table/Block/Hanging sign|forcecollapsed=1}}

==== Cherry wood ====
; Sign
{{Sound table/Block/Cherry wood|forcecollapsed=1}}
; Hanging sign
{{Sound table/Block/Cherry wood hanging sign|forcecollapsed=1}}

==== Bamboo wood ====
; Sign
{{Sound table/Block/Bamboo wood|forcecollapsed=1}}
; Hanging sign
{{edition|java}}:
{{Sound table/Block/Bamboo wood hanging sign/JE|forcecollapsed=1}}

{{edition|bedrock}}:
{{Sound table/Block/Bamboo wood hanging sign/BE|forcecollapsed=1}}

==== Nether wood ====
; Sign
{{Sound table/Block/Nether wood|forcecollapsed=1}}
; Hanging sign
{{edition|java}}:
{{Sound table/Block/Nether wood hanging sign/JE|forcecollapsed=1}}

{{edition|bedrock}}:
{{Sound table/Block/Nether wood hanging sign/BE|forcecollapsed=1}}

=== Unique ===
{{edition|java}}:
{{Sound table|forcecollapsed=1
|rowspan=2
|sound=Ink sac1.ogg
|sound2=Ink sac2.ogg
|sound3=Ink sac3.ogg
|subtitle=Glow Ink Sac splotches
|source=block
|description=When a [[glow ink sac]] is used on a sign
|id=item.glow_ink_sac.use
|translationkey=subtitles.item.glow_ink_sac.use
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.05 for each sound</ref>
|distance=16}}
{{Sound table
|subtitle=Ink Sac splotches
|source=block
|description=When an [[ink sac]] is used on a sign
|id=item.ink_sac.use
|translationkey=subtitles.item.ink_sac.use
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 0.85, 0.88, or 0.9 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Dye.ogg
|subtitle=Dye stains
|source=block
|description=When [[dye]] is used on a sign
|id=item.dye.use
|translationkey=subtitles.item.dye.use
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.9, 0.95, or 1.1</ref>
|distance=16}}
{{Sound table
|sound=Wax on1.ogg
|sound2=Wax on2.ogg
|sound3=Wax on3.ogg
|subtitle=Wax on
|source=block
|description=When a sign is waxed
|id=item.honeycomb.wax_on
|translationkey=subtitles.item.honeycomb.wax_on
|volume=1.0
|pitch=1.0/0.9/1.1
|distance=16}}
{{Sound table
|sound=Sign waxed interact fail1.ogg
|sound2=Sign waxed interact fail2.ogg
|sound3=Sign waxed interact fail3.ogg
|subtitle=Sign wobbles
|source=block
|description=When a player attempts to edit a waxed sign
|id=block.sign.waxed_interact_fail
|translationkey=subtitles.block.sign.waxed_interact_fail
|volume=1.0
|pitch=''varies''<ref group=sound>{{cd|fail1}} can be 1.0 or 0.9; {{cd|fail2}} and {{cd|fail3}} can be 0.8 or 0.9</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table|forcecollapsed=1
|type=bedrock
|sound=Ink sac1.ogg
|sound2=Ink sac2.ogg
|sound3=Ink sac3.ogg
|source=sound
|description=When a glow ink sac or an ink sac is used on a sign
|id=sign.ink_sac.use
|volume=1.0
|pitch=1.0}}
{{Sound table
|type=bedrock
|sound=Dye.ogg
|source=sound
|description=When dye is used on a sign
|id=sign.dye.use
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Wax on1.ogg
|sound2=Wax on2.ogg
|sound3=Wax on3.ogg
|source=neutral
|description=When a honeycomb waxes a sign
|id=copper.wax.on
|volume=1.0
|pitch=0.8-1.2}}
{{Sound table
|sound=Sign waxed interact fail1.ogg
|sound2=Sign waxed interact fail2.ogg
|sound3=Sign waxed interact fail3.ogg
|source=block
|description=When a player attempts to edit a waxed sign
|id=block.sign.waxed_interact_fail
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0 or 0.9 for <code>waxed_interact_fail1</code>; can be 0.8 or 0.9 for <code>waxed_interact_fail2</code> and <code>waxed_interact_fail3</code></ref>
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Oak Sign
|spritetype=block
|nameid=oak_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Spruce Sign
|spritetype=block
|nameid=spruce_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Birch Sign
|spritetype=block
|nameid=birch_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Jungle Sign
|spritetype=block
|nameid=jungle_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Acacia Sign
|spritetype=block
|nameid=acacia_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Dark Oak Sign
|spritetype=block
|nameid=dark_oak_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Mangrove Sign
|spritetype=block
|nameid=mangrove_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Cherry Sign
|spritename=Cherry Sign
|spritetype=block
|nameid=cherry_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Bamboo Sign
|spritename=Bamboo Sign
|spritetype=block
|nameid=bamboo_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=signs}}
{{ID table
|displayname=Crimson Sign
|spritetype=block
|nameid=crimson_sign
|blocktags= signs, standing_signs, wall_post_override
|itemtags=non_flammable_wood, signs}}
{{ID table
|displayname=Warped Sign
|spritetype=block
|nameid=warped_sign
|blocktags=signs, standing_signs, wall_post_override
|itemtags=non_flammable_wood, signs}}
{{ID table
|displayname=Oak Wall Sign
|spritetype=block
|nameid=oak_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Spruce Wall Sign
|spritetype=block
|nameid=spruce_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Birch Wall Sign
|spritetype=block
|nameid=birch_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Jungle Wall Sign
|spritetype=block
|nameid=jungle_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Acacia Wall Sign
|spritetype=block
|nameid=acacia_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Dark Oak Wall Sign
|spritetype=block
|nameid=dark_oak_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Mangrove Wall Sign
|spritetype=block
|nameid=mangrove_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Cherry Wall Sign
|spritename=Cherry Wall Sign
|spritetype=block
|nameid=cherry_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Bamboo Wall Sign
|spritename=Bamboo Wall Sign
|spritetype=block
|nameid=bamboo_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Crimson Wall Sign
|spritetype=block
|nameid=crimson_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Warped Wall Sign
|spritetype=block
|nameid=warped_wall_sign
|blocktags=signs, wall_signs
|form=block}}
{{ID table
|displayname=Oak Hanging Sign
|spritename=Oak Hanging Sign
|spritetype=block
|nameid=oak_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Spruce Hanging Sign
|spritename=Spruce Hanging Sign
|spritetype=block
|nameid=spruce_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Birch Hanging Sign
|spritename=Birch Hanging Sign
|spritetype=block
|nameid=birch_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Jungle Hanging Sign
|spritename=Jungle Hanging Sign
|spritetype=block
|nameid=jungle_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Acacia Hanging Sign
|spritename=Acacia Hanging Sign
|spritetype=block
|nameid=acacia_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Dark Oak Hanging Sign
|spritename=Dark Oak Hanging Sign
|spritetype=block
|nameid=dark_oak_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Mangrove Hanging Sign
|spritename=Mangrove Hanging Sign
|spritetype=block
|nameid=mangrove_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Cherry Hanging Sign
|spritename=Cherry Hanging Sign
|spritetype=block
|nameid=cherry_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Bamboo Hanging Sign
|spritename=Bamboo Hanging Sign
|spritetype=block
|nameid=bamboo_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs}}
{{ID table
|displayname=Crimson Hanging Sign
|spritename=Crimson Hanging Sign
|spritetype=block
|nameid=crimson_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs, non_flammable_wood}}
{{ID table
|displayname=Warped Hanging Sign
|spritename=Warped Hanging Sign
|spritetype=block
|nameid=warped_hanging_sign
|blocktags=all_hanging_signs, ceiling_hanging_signs
|itemtags=hanging_signs, non_flammable_wood}}
{{ID table
|displayname=Oak Wall Hanging Sign
|spritename=Oak Wall Hanging Sign
|spritetype=block
|nameid=oak_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Spruce Wall Hanging Sign
|spritename=Spruce Wall Hanging Sign
|spritetype=block
|nameid=spruce_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Birch Wall Hanging Sign
|spritename=Birch Wall Hanging Sign
|spritetype=block
|nameid=birch_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Jungle Wall Hanging Sign
|spritename=Jungle Wall Hanging Sign
|spritetype=block
|nameid=jungle_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Acacia Wall Hanging Sign
|spritename=Acacia Wall Hanging Sign
|spritetype=block
|nameid=acacia_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Dark Oak Wall Hanging Sign
|spritename=Dark Oak Wall Hanging Sign
|spritetype=block
|nameid=dark_oak_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Mangrove Wall Hanging Sign
|spritename=Mangrove Wall Hanging Sign
|spritetype=block
|nameid=mangrove_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Cherry Wall Hanging Sign
|spritename=Cherry Wall Hanging Sign
|spritetype=block
|nameid=cherry_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Bamboo Wall Hanging Sign
|spritename=Bamboo Wall Hanging Sign
|spritetype=block
|nameid=bamboo_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Crimson Wall Hanging Sign
|spritename=Crimson Wall Hanging Sign
|spritetype=block
|nameid=crimson_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block}}
{{ID table
|displayname=Warped Wall Hanging Sign
|spritename=Warped Wall Hanging Sign
|spritetype=block
|nameid=warped_wall_hanging_sign
|blocktags=all_hanging_signs, wall_hanging_signs
|form=block
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=signs
|spritetype=block
|nameid=sign}}
{{ID table
|displayname=Block entity
|spritename=hanging-signs
|spritetype=block
|nameid=hanging_sign
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Sign
|shownumericids=y
|showforms=y
|showaliasids=y
|showitemtags=y
|generatetranslationkeys=y
|displayname=Oak standing
|spritename=oak-sign
|spritetype=block
|nameid=standing_sign
|id=63
|form=block}}
{{ID table
|displayname=Spruce standing
|spritename=spruce-sign
|spritetype=block
|nameid=spruce_standing_sign
|id=436
|form=block}}
{{ID table
|displayname=Birch standing
|spritename=birch-sign
|spritetype=block
|nameid=birch_standing_sign
|id=441
|form=block}}
{{ID table
|displayname=Jungle standing
|spritename=jungle-sign
|spritetype=block
|nameid=jungle_standing_sign
|id=443
|form=block}}
{{ID table
|displayname=Acacia standing
|spritename=acacia-sign
|spritetype=block
|nameid=acacia_standing_sign
|id=445
|form=block}}
{{ID table
|displayname=Dark Oak standing
|spritename=dark-oak-sign
|spritetype=block
|nameid=darkoak_standing_sign
|id=447
|form=block}}
{{ID table
|displayname=Mangrove standing
|spritename=mangrove-sign
|spritetype=block
|nameid=mangrove_standing_sign
|id=-494
|form=block
|translationkey=-}}
{{ID table
|displayname=Cherry standing
|spritename=cherry-sign
|spritetype=block
|nameid=cherry_standing_sign
|id=-542
|form=block
|translationkey=-}}
{{ID table
|displayname=Bamboo standing
|spritename=bamboo-sign
|spritetype=block
|nameid=bamboo_standing_sign
|id=-518
|form=block
|translationkey=-}}
{{ID table
|displayname=Crimson standing
|spritename=crimson-sign
|spritetype=block
|nameid=crimson_standing_sign
|id=505
|form=block}}
{{ID table
|displayname=Warped standing
|spritename=warped-sign
|spritetype=block
|nameid=warped_standing_sign
|id=506
|form=block}}
{{ID table
|displayname=Oak wall
|spritename=oak-wall-sign
|spritetype=block
|nameid=wall_sign
|id=68
|form=block
|translationkey=-}}
{{ID table
|displayname=Spruce wall
|spritename=spruce-wall-sign
|spritetype=block
|nameid=spruce_wall_sign
|id=437
|form=block
|translationkey=-}}
{{ID table
|displayname=Birch wall
|spritename=birch-wall-sign
|spritetype=block
|nameid=birch_wall_sign
|id=442
|form=block
|translationkey=-}}
{{ID table
|displayname=Jungle wall
|spritename=jungle-wall-sign
|spritetype=block
|nameid=jungle_wall_sign
|id=444
|form=block
|translationkey=-}}
{{ID table
|displayname=Acacia wall
|spritename=acacia-wall-sign
|spritetype=block
|nameid=acacia_wall_sign
|id=446
|form=block
|translationkey=-}}
{{ID table
|displayname=Dark Oak wall
|spritename=dark-oak-wall-sign
|spritetype=block
|nameid=darkoak_wall_sign
|id=448
|form=block
|translationkey=-}}
{{ID table
|displayname=Mangrove wall
|spritename=mangrove-wall-sign
|spritetype=block
|nameid=mangrove_wall_sign
|id=-495
|form=block
|translationkey=-}}
{{ID table
|displayname=Cherry wall
|spritename=cherry-wall-sign
|spritetype=block
|nameid=cherry_wall_sign
|id=-544
|form=block
|translationkey=-}}
{{ID table
|displayname=Bamboo wall
|spritename=bamboo-wall-sign
|spritetype=block
|nameid=bamboo_wall_sign
|id=-519
|form=block
|translationkey=-}}
{{ID table
|displayname=Crimson wall
|spritename=crimson-wall-sign
|spritetype=block
|nameid=crimson_wall_sign
|id=507
|form=block}}
{{ID table
|displayname=Warped wall
|spritename=warped-wall-sign
|spritetype=block
|nameid=warped_wall_sign
|id=508
|form=block}}
{{ID table
|displayname=Oak item
|spritename=oak-sign
|spritetype=item
|nameid=oak_sign
|aliasid=sign
|id=360
|form=item
|itemtags=minecraft:sign
|translationkey=item.sign.name}}
{{ID table
|displayname=Spruce item
|spritename=spruce-sign
|spritetype=item
|nameid=spruce_sign
|id=576
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Birch item
|spritename=birch-sign
|spritetype=item
|nameid=birch_sign
|id=577
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Jungle item
|spritename=jungle-sign
|spritetype=item
|nameid=jungle_sign
|id=578
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Acacia item
|spritename=acacia-sign
|spritetype=item
|nameid=acacia_sign
|id=579
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Dark Oak item
|spritename=dark-oak-sign
|spritetype=item
|nameid=dark_oak_sign
|aliasid=darkoak_sign
|id=587
|form=item
|itemtags=minecraft:sign
|translationkey=item.darkoak_sign.name}}
{{ID table
|displayname=Mangrove item
|spritename=mangrove-sign
|spritetype=item
|nameid=mangrove_sign
|id=642
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Cherry item
|spritename=cherry-sign
|spritetype=item
|nameid=cherry_sign
|id=659
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Bamboo item
|spritename=bamboo-sign
|spritetype=item
|nameid=bamboo_sign
|id=660
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Crimson item
|spritename=crimson-sign
|spritetype=item
|nameid=crimson_sign
|id=614
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Warped item
|spritename=warped-sign
|spritetype=item
|nameid=warped_sign
|id=615
|form=item
|itemtags=minecraft:sign}}
{{ID table
|displayname=Oak Hanging Sign
|spritename=Oak Wall Hanging Sign
|spritetype=block
|nameid=oak_hanging_sign
|id=-500
|itemtags=minecraft:hanging_sign
|translationkey=item.oak_hanging_sign.name}}
{{ID table
|displayname=Spruce Hanging Sign
|spritename=Spruce Wall Hanging Sign
|spritetype=block
|nameid=spruce_hanging_sign
|id=-501
|itemtags=minecraft:hanging_sign
|translationkey=item.spruce_hanging_sign.name}}
{{ID table
|displayname=Birch Hanging Sign
|spritename=Birch Wall Hanging Sign
|spritetype=block
|nameid=birch_hanging_sign
|id=-502
|itemtags=minecraft:hanging_sign
|translationkey=item.birch_hanging_sign.name}}
{{ID table
|displayname=Jungle Hanging Sign
|spritename=Jungle Wall Hanging Sign
|spritetype=block
|nameid=jungle_hanging_sign
|id=-503
|itemtags=minecraft:hanging_sign
|translationkey=item.jungle_hanging_sign.name}}
{{ID table
|displayname=Acacia Hanging Sign
|spritename=Acacia Wall Hanging Sign
|spritetype=block
|nameid=acacia_hanging_sign
|id=-504
|itemtags=minecraft:hanging_sign
|translationkey=item.acacia_hanging_sign.name}}
{{ID table
|displayname=Dark Oak Hanging Sign
|spritename=Dark Oak Wall Hanging Sign
|spritetype=block
|nameid=dark_oak_hanging_sign
|id=-505
|itemtags=minecraft:hanging_sign
|translationkey=item.dark_oak_hanging_sign.name}}
{{ID table
|displayname=Mangrove Hanging Sign
|spritename=Mangrove Wall Hanging Sign
|spritetype=block
|nameid=mangrove_hanging_sign
|id=-508
|itemtags=minecraft:hanging_sign
|translationkey=item.mangrove_hanging_sign.name}}
{{ID table
|displayname=Cherry Hanging Sign
|spritename=Cherry Wall Hanging Sign
|spritetype=block
|nameid=cherry_hanging_sign
|id=-534
|itemtags=minecraft:hanging_sign
|translationkey=item.cherry_hanging_sign.name}}
{{ID table
|displayname=Bamboo Hanging Sign
|spritename=Bamboo Wall Hanging Sign
|spritetype=block
|nameid=bamboo_hanging_sign
|id=-522
|itemtags=minecraft:hanging_sign
|translationkey=item.bamboo_hanging_sign.name}}
{{ID table
|displayname=Crimson Hanging Sign
|spritename=Crimson Wall Hanging Sign
|spritetype=block
|nameid=crimson_hanging_sign
|id=-506
|itemtags=minecraft:hanging_sign
|translationkey=item.crimson_hanging_sign.name}}
{{ID table
|displayname=Warped Hanging Sign
|spritename=Warped Wall Hanging Sign
|spritetype=block
|nameid=warped_hanging_sign
|id=-507
|itemtags=minecraft:hanging_sign
|translationkey=item.warped_hanging_sign.name
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=signs
|spritetype=block
|nameid=Sign}}
{{ID table
|displayname=Block entity
|spritename=hanging-signs
|spritetype=block
|nameid=HangingSign
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

=== Block data ===
A sign has a block entity associated with it that holds additional data about the block.

{{el|java}}:
{{see also|Block entity format}}
{{/BE}}

{{el|bedrock}}:
:See [[Bedrock Edition level format/Block entity format]].

== Achievements ==
{{load achievements|It's a Sign}}

== Advancements ==
{{load advancements|Glow and Behold}}

== History ==
{{main|/History}}
{{History|java classic}}
{{History||0.24_SURVIVAL_TEST|[[File:Sign Entity.png|32px]] Signs are currently being tested as [[entity|entities]]. They always display "This is a test of the signs. Each line can be 15 chars!" and can only be spawned by pressing {{key|B}}.<ref>{{ytl|bdT76iFEnLk}}</ref>}}
{{History||0.26  SURVIVAL TEST|Removed signs.}}
{{History|java infdev}}
{{History||20100607|[[File:Oak Sign (0) JE1.png|32px]] Signs have been re-implemented as [[block]]s, although still rendering as entities.
|Signs now have a [[crafting]] recipe and the text can now be edited. Editing a sign pauses the game in [[singleplayer]].
|Signs are currently huge and drop [[planks]] when destroyed.
|Signs do not have a particle texture defined. As such, they [[Placeholder texture#Default texture|default to using the grass block texture instead]].}}
{{History||20100608|Signs are now broken faster.
|Signs now [[drops|drop]] themselves when [[breaking|destroyed]], instead of planks.
|Signs now use planks particles.}}
{{History|java alpha}}
{{History||v1.0.1|[[File:Oak Wall Sign (S) JE1 BE1.png|32px]] Added wall signs.
|[[File:Oak Sign (0) JE2.png|32px]] Signs are now smaller.}}
{{History||v1.0.5|Signs no longer require a free [[block]] above it to place.}}
{{History|java beta}}
{{History||April 27, 2011|link=https://notch.tumblr.com/post/4988431144|Hand-drawn signs are mentioned.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 6|Signs are now broken faster using an [[axe]].}}
{{History||1.3.1|snap=12w18a|Editing a sign no longer pauses the game in [[singleplayer]].}}
{{History|||snap=12w27a|Signs are now stackable up to 16. 
|The same [[crafting]] recipe now produces 3 signs instead of 1.}}
{{History||June 9, 2014|link=https://twitter.com/SeargeDP/status/476047216541700096|[[Searge]] tweeted a picture of a sign showing a username and a [[scoreboard]] score.}}
{{History||1.8|snap=14w25a|Added support for JSON text to signs.
|Sign character limit now depends on character width.}}
{{History|||snap=14w29a|Signs now display the cracking animation.}}
{{History||1.9|snap=15w43a|A sign now generates within [[igloo]] basements.}}
{{History||1.11|snap=16w33a|Signs can now be used as [[fuel]] in [[furnace]]s.}}
{{History||1.13|snap=17w47a|The standing sign ID has been changed from <code>standing_sign</code> to <code>sign</code>.
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 63 and 68, and the [[item]]'s 323.}}
{{History|||snap=18w10d|[[Water]] can now be placed on the same block as signs.}}
{{History||1.14|snap=18w43a|"Sign" has been renamed to "Oak Sign".
|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed.
|[[File:Spruce Standing Sign JE1 BE1.png|32px]] [[File:Birch Standing Sign JE1 BE1.png|32px]] [[File:Jungle Standing Sign JE1 BE1.png|32px]] [[File:Acacia Standing Sign JE1 BE1.png|32px]] [[File:Dark Oak Standing Sign JE1 BE1.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs.
|The sign's text has been changed from black to white.
|A sign's recipe now requires the same type of [[wood]] instead of a random assortment.}}
{{History|||snap=18w44a|Signs can now be {{control|used}} while holding a [[dye]] to change the text color.
|Default text color for signs has been changed back to black.}}
{{History|||snap=18w45a|A new movable cursor for free text editing to signs has been added.
|Selection and copy/paste support have been added to signs.}}
{{History|||snap=18w50a|Spruce signs now generate in some [[taiga]] [[village]] houses.
|Spruce sign items can now be found in [[chest]]s in taiga village houses.}}
{{History|||snap=19w12a|Signs can now be [[dye]]d only in [[Creative mode]].}}
{{History|||snap=19w12b|Signs can now be dyed in [[Survival mode]] again.}}
{{History||1.16|snap=20w06a|[[File:Crimson Standing Sign JE1 BE1.png|32px]] [[File:Warped Standing Sign JE1 BE1.png|32px]] [[File:Crimson Sign JE1 BE1.png|32px]] [[File:Warped Sign JE1 BE1.png|32px]] Added crimson and warped signs.}}
{{History|||snap=20w09a|Crimson and warped signs can now be [[crafting|crafted]].}}
{{History||1.17|snap=21w03a|Signs can now be tinted with [[Glow Ink Sac|glow ink sac]]s to make the text glow.
|Works with both undyed and dyed signs.
|Signs now have a sound for being dyed.}}
{{History|||snap=21w11a|[[File:Oak Standing Sign (S) JE2.png|32px]][[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Wall Sign (S) JE2.png|32px]] [[File:Spruce Wall Sign (S) JE2 BE2.png|32px]] [[File:Birch Wall Sign (S) JE2 BE2.png|32px]] [[File:Jungle Wall Sign (S) JE2 BE2.png|32px]] [[File:Acacia Wall Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Wall Sign (S) JE2 BE2.png|32px]] The textures of signs have been changed to reflect the changes made to planks in the [[Texture Update]].}}
{{History|||snap=Pre-release 1|Glowing text on signs now has an outer glow, making text more visible in the dark.}}
{{History||1.18|snap=21w41a|[[File:Oak Sign JE3.png|32px]] [[File:Spruce Sign JE2.png|32px]] [[File:Birch Sign JE2.png|32px]] [[File:Jungle Sign JE2.png|32px]] [[File:Acacia Sign JE2.png|32px]] [[File:Dark Oak Sign JE2.png|32px]] [[File:Crimson Sign JE2.png|32px]] [[File:Warped Sign JE2.png|32px]] Changed all signs textures as items.}}
{{History||1.19|snap=22w11a|[[File:Mangrove Sign JE1 BE1.png|32px]][[File:Mangrove Wall Sign JE1 BE1.png|32px]][[File:Mangrove Sign (item) JE1 BE1.png|32px]] Added mangrove signs.}}
{{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove signs are now obtainable in survival and renewable.}}
{{History||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5437}}|Hanging signs were announced and shown on [[Minecraft Live 2022]].|Hanging signs were conceptualized by [[Agnes Larsson]] with input from her daughter.<ref>{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions! @ 0:29|Minecraft|February 24, 2023|t=29s}}</ref>}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Sign (0) JE1 BE1.png|32px]] [[File:Bamboo Wall Sign (S) JE1 BE1.png|32px]] [[File:Bamboo Sign (item) JE1 BE1.png|32px]] Added bamboo signs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].
|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]<br>Added hanging signs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].|Added unique sounds for Nether and bamboo wood signs.}}
{{History|||snap=22w45a|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed.|Added unique sounds for Nether and bamboo wood hanging signs.|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks.|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Sign (0) JE1.png|32px]] [[File:Cherry Wall Sign (S) JE1.png|32px]] [[File:Cherry Sign (item) JE1.png|32px]] [[File:Cherry Hanging Sign JE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1.png|32px]] Added cherry signs and hanging signs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]]. There used to be a glitch where right clicking on a sign would play the “use” animation. This was fixed in the snapshots for 1.20, where signs are editable.}}
{{History|||snap=1.19.4 Pre-release 4|[[File:Cherry Sign (0) JE2 BE2.png|32px]] Updated the texture of cherry signs.}}
{{History||1.20|snap=23w12a|Bamboo sign, cherry sign and all of the hanging signs are now available without using the "Update 1.20" experimental datapack.|Signs and hanging signs can now be edited after being placed.|Signs and hanging signs now support text on both sides.|Signs and hanging signs can now be waxed with [[honeycomb]] to prevent editing.|Oak and spruce hanging sign can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w14a|Signs and hanging signs with click commands can now be interacted with even if the sign is not waxed.|Signs and hanging signs can no longer be edited by players in [[Adventure]] mode.|Signs and hanging signs with non-text chat components can no longer be edited, even if the sign is not waxed.|Signs and hanging signs now save text even if the edit screen is closed by the player being moved far away.}}
{{History|||snap=23w16a|Oak and spruce hanging sign no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; oak and spruce hanging sign now are in the common loot.}}
{{History||1.20.2|snap=23w31a|Changed sounds for Nether wood hanging signs.<ref>{{Bug|MC-262295||Warped and Crimson hanging signs uses their respective plank sounds, despite their stripped stems having unique sounds|Fixed}}</ref>}}

{{History|pocket alpha}}
{{History||v0.5.0|[[File:Oak Standing Sign.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Signs have been added, though they can be obtained only through [[inventory]] editors. |The [[player]] currently cannot write on signs.}}
{{History||v0.6.0|Signs can now be legitimately obtained in [[Survival]] and [[Creative]] mode.|The player can now write on signs.}}
{{History||v0.10.0|snap=build 1|Signs now have a selection overlay.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Signs can now be found in [[igloo]] basements.}}
{{History|bedrock}}
{{History||1.9.0|snap=beta 1.9.0.0|"Sign" has been renamed to "Oak Sign".
|[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs.|The sign's text has been changed from black to white.|A sign's recipe now requires the same type of [[wood]] instead of a random assortment.}}
{{History|||snap=beta 1.9.0.2|The default sign text color has been changed back to black.|Sign variants are now grouped in their own [[inventory]] category.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed.|Spruce signs now generate in new [[taiga]] and [[snowy taiga]] [[village]] houses.}}
{{History||1.11.0|snap=beta 1.11.0.1|Signs can now be used as a [[fuel]] in [[furnace]]s.|Oak signs can now be found inside taiga and snowy taiga village house [[chest]]s.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Crimson Standing Sign JE1 BE1.png|32px]] [[File:Warped Standing Sign JE1 BE1.png|32px]] [[File:Crimson Sign JE1 BE1.png|32px]] [[File:Warped Sign JE1 BE1.png|32px]] Added crimson and warped signs.|[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Wall Sign (S) JE2 BE2.png|32px]] [[File:Birch Wall Sign (S) JE2 BE2.png|32px]] [[File:Jungle Wall Sign (S) JE2 BE2.png|32px]] [[File:Acacia Wall Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Wall Sign (S) JE2 BE2.png|32px]] The texture of all signs except oak sign have been changed.}}
{{History||1.16.20|snap=beta 1.16.20.50|Crimson and warped signs now uses regular plank [[sound]]s instead of their stem variant sounds.}}
{{History||1.16.210|snap=beta 1.16.210.59|Signs can now be {{control|used}} while holding a [[dye]] to change the text color.|Signs can now be tinted with [[Glow Ink Sac|glow ink sac]]s to make the text glow.
|Works with both default and dyed signs.}}
{{History|||snap=beta 1.16.210.60|Color on dyed signs disappears and the text turns back to black.|Signs with applied glowing effect as well as color stops glowing and color is removed.}}
{{History||1.16.220|snap=beta 1.16.220.50|Signs can now be {{control|used}} while holding a [[dye]] to change the text color again.|Signs can now be tinted with [[Glow Ink Sac|glow ink sac]]s to make the text glow again.}}
{{History|||snap=beta 1.16.220.52|Now has sounds for being dyed.}}
{{History|||snap=release|A glowing effect can no longer be applied to signs due to glow ink sacs becoming inaccessible in the full release.}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Oak Sign BE3.png|32px]] [[File:Spruce Sign BE2.png|32px]] [[File:Birch Sign BE2.png|32px]] [[File:Jungle Sign BE2.png|32px]] [[File:Acacia Sign BE2.png|32px]] [[File:Dark Oak Sign BE2.png|32px]] Textures of sign items was updated.
|[[File:Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Wall Sign (S) JE2 BE2.png|32px]] The textures of oak signs have been changed to reflect the changes made to planks in the [[Texture Update]].}}
{{History||1.17.10|snap=beta 1.17.10.21|Glowing text on signs now has an outer glow, making text more visible in the dark.}}
{{History||1.18.10|snap=beta 1.18.10.20|[[File:Oak Sign JE3.png|32px]] [[File:Spruce Sign JE2.png|32px]] [[File:Birch Sign JE2.png|32px]] [[File:Jungle Sign JE2.png|32px]] [[File:Acacia Sign JE2.png|32px]] [[File:Dark Oak Sign JE2.png|32px]] [[File:Crimson Sign JE2.png|32px]] [[File:Warped Sign JE2.png|32px]] Changed all signs textures as items.}}
{{History||1.19.0|snap=beta 1.19.0.20|[[File:Mangrove Sign JE1 BE1.png|32px]][[File:Mangrove Wall Sign JE1 BE1.png|32px]][[File:Mangrove Sign (item) JE1 BE1.png|32px]] Added mangrove signs.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.20|snap=beta 1.19.50.21|[[File:Bamboo Sign (0) JE1 BE1.png|32px]] [[File:Bamboo Wall Sign (S) JE1 BE1.png|32px]] [[File:Bamboo Sign (item) JE1 BE1.png|32px]] Added bamboo signs behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]<br>Added hanging signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Added unique sounds for Nether and bamboo wood signs.}}
{{History|||snap=beta 1.19.60.20|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed.|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks.|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Sign (0).png|32px]] [[File:Cherry Wall Sign (S) JE1.png|32px]] [[File:Cherry Sign (item) JE1.png|32px]] [[File:Cherry Hanging Sign JE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1.png|32px]] Added cherry signs and hanging signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
{{History|||snap=beta 1.19.80.21|[[File:Cherry Sign (0) JE2 BE2.png|32px]] Updated the texture of cherry signs.}}
{{History|||snap=beta 1.19.80.22|Signs and hanging signs can now be edited after being placed.|Signs and hanging signs now support text on both sides.|Signs and hanging signs can now be waxed with [[honeycomb]] to prevent editing.}}
{{History|||snap=beta 1.20.0.20|Crimson, warped, and bamboo hanging signs now have custom sounds to match their wood type.<ref name=badnewsounds>{{Bug|MCPE-164246}}</ref>}}
{{History||1.20.0|snap=beta 1.20.0.21|Bamboo sign, cherry sign and all of the hanging signs are now available without using the "Next Major Update" experimental toggle.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Oak Standing Sign.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Added signs.}}
{{History||xbox=TU9|Signs are now stackable up to 16. 
|The same [[crafting]] recipe for signs now produces 3 signs instead of 1.}}
{{History||xbox=none|xbone=none|ps=1.88|wiiu=none|switch=none|[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Added signs.}}
{{History|foot}}

== Trivia ==
* The first concept art of hanging signs came from [[Agnes Larsson]]'s daughter.<ref>{{Ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions!|Minecraft|t=30s}}</ref>

== Gallery ==
=== Screenshots ===
<gallery>
Signs classic.png|Test of signs in early [[Java Edition Classic]].
Sigh test.jpg|Another early sign image.
Signs PreRelease.png|First image of sign blocks during [[Java Edition Infdev|Infdev]].
Pocket Edition v0.6.0 alpha Development sign.png|First image of signs on [[Pocket Edition]].
Pocket Edition v0.6.0 alpha Development sign editing.png|First image of editing text on [[PE]] iOS.
Pocket Edition v0.6.0 alpha Development sign editing 2.png|First image of editing text on [[PE]] Android.
Pocket Edition v0.6.0 alpha Development sky.png
Door Sign.png|A sign placed on a door.
Breaking News.png|A sign being broken.
Sign Text Dark.jpg|A dark oak sign with black text.
Sign Text Light.jpg|A dark oak sign with white text.
Sign Blockdata.gif|A sign using blockdata to dynamically change.
JSON Sign.png|First image of a sign using JSON text.
Width Based Character Limit.png|First image of a sign using width based character limits.
Glow Ink Sign with Pink Dye.png|Oak sign with glow ink in the dark in [[Java Edition 21w03a]].
Lit vs unlit signs.png|Difference in visibility of a lime text, from left to right, in a lit birch sign, unlit birch sign, lit dark oak sign, and unlit dark oak sign.
Glowing Text Comparison.png|The comparison between glow text and non-glow text.
Example Of Signs Being Weird.png|alt=Shading differences|Signs being different shades depending on orientation.
Glow text.gif|All sixteen colors of glow text.
Glow Ink Signs.jpg|Signs with glowing ink in several colors.
Lots of Glowing Signs.jpg|More signs with glowing ink.
Sign Platforms.jpg|[[Ari]] standing on top of a hanged sign.
Eric Shop.jpg|[[Sunny]] looking at a double sided hanging sign.
Hanging Sign Bedrock.png|Hanging sign with small text.
Hanging Sign Java.png|Hanging sign with large text.
New Hanging Sign Text Length 1.jpg|Text on hanging sign.
New Hanging Sign Text Length 2.jpg|Text on hanging sign.
</gallery>

=== Concept Art ===
<gallery>
Hanging_Sign_Concept_Art.png|Hanging sign concept art.
Hanging_Sign_Concept_Art2.png|Ditto.
Hanging_Sign_Concept_Art3.png|Hanging sign dimensions concept art.
Hanging_Sign_Concept_Art4.png|Hanging sign crafting recipe, block states concept art.
</gallery>

=== Renders ===
{{hidden begin}}
<div style="clear: both"></div>
<gallery>
Oak Sign.png|Oak Sign
Spruce Sign.png|Spruce Sign
Birch Sign.png|Birch Sign
Jungle Sign.png|Jungle Sign
Acacia Sign.png|Acacia Sign
Dark Oak Sign.png|Dark Oak Sign
Mangrove Sign.png|Mangrove Sign
Cherry Sign.png|Cherry Sign
Bamboo Sign.png|Bamboo Sign
Crimson Sign.png|Crimson Sign
Warped Sign.png|Warped Sign
Oak Wall Sign.png|Oak Wall Sign
Spruce Wall Sign.png|Spruce Wall Sign
Birch Wall Sign.png|Birch Wall Sign
Jungle Wall Sign.png|Jungle Wall Sign
Acacia Wall Sign.png|Acacia Wall Sign
Dark Oak Wall Sign.png|Dark Oak Wall Sign
Mangrove Wall Sign.png|Mangrove Wall Sign
Cherry Wall Sign.png|Cherry Wall Sign
Bamboo Wall Sign.png|Bamboo Wall Sign
Crimson Wall Sign.png|Crimson Wall Sign
Warped Wall Sign.png|Warped Wall Sign
Oak Hanging Sign.png|Oak Hanging Sign
Spruce Hanging Sign.png|Spruce Hanging Sign
Birch Hanging Sign.png|Birch Hanging Sign
Jungle Hanging Sign.png|Jungle Hanging Sign
Acacia Hanging Sign.png|Acacia Hanging Sign
Dark Oak Hanging Sign.png|Dark Oak Hanging Sign
Mangrove Hanging Sign.png|Mangrove Hanging Sign
Cherry Hanging Sign.png|Cherry Hanging Sign
Bamboo Hanging Sign.png|Bamboo Hanging Sign
Crimson Hanging Sign.png|Crimson Hanging Sign
Warped Hanging Sign.png|Warped Hanging Sign
Oak Wall Hanging Sign.png|Oak Wall Hanging Sign
Spruce Wall Hanging Sign.png|Spruce Wall Hanging Sign
Birch Wall Hanging Sign.png|Birch Wall Hanging Sign
Jungle Wall Hanging Sign.png|Jungle Wall Hanging Sign
Acacia Wall Hanging Sign.png|Acacia Wall Hanging Sign
Dark Oak Wall Hanging Sign.png|Dark Oak Wall Hanging Sign
Mangrove Wall Hanging Sign.png|Mangrove Wall Hanging Sign
Cherry Wall Hanging Sign.png|Cherry Wall Hanging Sign
Bamboo Wall Hanging Sign.png|Bamboo Wall Hanging Sign
Crimson Wall Hanging Sign.png|Crimson Wall Hanging Sign
Warped Wall Hanging Sign.png|Warped Wall Hanging Sign
</gallery>
<gallery>
Oak Sign JE3.png
Spruce Sign JE2.png
Birch Sign JE2.png
Jungle Sign JE2.png
Acacia Sign JE2.png
Dark Oak Sign JE2.png
Mangrove Sign (item) JE1 BE1.png
Cherry Sign (item) JE1.png
Bamboo Sign (item) JE1 BE1.png
Crimson Sign JE2.png
Warped Sign JE2.png
Oak Hanging Sign (item) JE1 BE1.png
Spruce Hanging Sign (item) JE1 BE1.png
Birch Hanging Sign (item) JE1 BE1.png
Jungle Hanging Sign (item) JE1 BE1.png
Acacia Hanging Sign (item) JE1 BE1.png
Dark Oak Hanging Sign (item) JE1 BE1.png
Mangrove Hanging Sign (item) JE1 BE1.png
Cherry Hanging Sign (item) JE1.png
Bamboo Hanging Sign (item) JE1 BE1.png
Crimson Hanging Sign (item) JE1 BE1.png
Warped Hanging Sign (item) JE1 BE1.png
</gallery>
{{hidden end}}
{{-}}

== Issues ==
{{issue list}}

== See also ==
* [[Chalkboard]]

== References ==
{{Reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--sign Taking Inventory: Sign] – Minecraft.net on January 9, 2020

{{Blocks|utility}}
{{Items}}

[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Block entities]]
[[Category:Non-solid blocks]]

[[cs:Cedule]]
[[de:Schild (Schrift)]]
[[es:Cartel]]
[[fr:Pancarte]]
[[hu:Tábla]]
[[it:Cartello]]
[[ja:看板]]
[[ko:표지판]]
[[nl:Bord]]
[[pl:Tabliczka]]
[[pt:Placa]]
[[ru:Табличка]]
[[th:ป้าย]]
[[uk:Табличка]]
[[zh:告示牌]]</li><li>[[Water Bucket|Water Bucket]]<br/>{{Item
| title = Water Bucket
| renewable = Yes
| image = Water Bucket.png
| stackable = No
}}

A '''water bucket''' is a [[bucket]] filled with [[water]].

== Obtaining ==
=== Interacting ===
To fill an empty [[bucket]] with water, {{control|use}} it on a [[water]] source block. The water is consumed in the process. Flowing water does not fill a bucket.

{{control|Using}} an empty bucket on a [[cauldron]] filled with water (water level 3) empties the cauldron and fills the bucket.

Water buckets can also be filled by placing an empty one in the fuel slot of a [[furnace]], and a wet [[sponge]] into the oven slot. The bucket is filled when the [[smelting]] process completes, which also leaves the sponge dry and ready to be reused.

=== Chest Loot ===

{{LootChestItem|water-bucket}}

== Usage ==
{{Control|Using}} a water bucket on a solid block places a water source block against that block, emptying the bucket; using a water bucket on a [[waterlogging|waterloggable]] block waterlogs the block. In [[the Nether]], however, the water evaporates, making a fire extinguishing sound and displays smoke particles while nothing gets placed.

=== Dispensers ===
A [[dispenser]] can be loaded with a water bucket, and when activated it places a water block directly before it, emptying the bucket. A dispenser loaded with an empty bucket and a water source right in front of it draws the source into the bucket when activated.

=== Cauldrons ===
A single water bucket can fill a [[cauldron]], and using an empty bucket on a water-filled cauldron fills the bucket. Empty buckets cannot be filled from partly-filled cauldrons.

=== Filling bucket with mobs ===
Water buckets can be used on a [[fish]], [[axolotl]] or [[tadpole]] to create a [[bucket of aquatic mob]].

=== Transportation ===
{{main|Tutorials/Elevators#Water elevators}}
Water buckets can be used as a means of quickly descending great heights in the [[Overworld]] and [[the End]], either by creating a waterfall or using the water bucket while falling to create a safe water landing.

Water buckets can also be used to climb vertical surfaces anywhere but [[the Nether]] by repeatedly creating higher waterfalls from the bottom and swimming up them.

== Sounds ==
{{el|je}}:
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with water
|id=item.bucket.fill
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When the bucket is placed
|id=item.bucket.empty
|translationkey=subtitles.item.bucket.empty
|volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref>
|pitch=1.0
|distance=16
|foot=1}}

{{el|je}}:
{{Sound table
|type=bedrock
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|source=block
|description=When a bucket is filled with water
|id=bucket.fill_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|source=block
|description=When a water bucket is emptied
|id=bucket.empty_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>
|id=cauldron.fillwater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/>
|id=cauldron.takewater
|volume=0.1
|pitch=1.0
|foot=1}}

==Data values==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Water Bucket
|spritetype=item
|nameid=water_bucket
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Water Bucket
|spritetype=item
|nameid=water_bucket
|aliasid=bucket / 8
|id=362
|form=item
|translationkey=item.bucketWater.name
|foot=1}}

== Advancements ==
{{load advancements|Tactical fishing;The Cutest Predator;Bukkit bukkit}}

==History==
{{History|java infdev}}
{{History||20100615|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
{{History|java alpha}}
{{History||v1.2.6|{{control|use|text=Using}} a water bucket on [[block]]s with GUIs ([[chest]]s, [[furnace]]s, etc.) no longer places the water.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Water buckets can now be used to fill [[cauldron]]s.}}
{{History||1.3.1|snap=12w15a|[[Dispenser]]s have now been given the ability to dispense water buckets. They can also collect if activated again.}}
{{History||1.8|snap=14w25a|A water bucket is now shown as the icon when [[water]] is used as a layer in [[Superflat]].}}
{{History|||snap=14w25b|[[Smelting]] a wet [[sponge]] while an empty bucket is in the fuel slot fills the bucket with water.}}
{{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, yielding a water bucket.}}
{{History|||snap=15w50a|Added sounds for collecting and pouring water using a bucket.}}
{{History||1.13|snap=17w47a|Prior to the ''[[Flattening]]'' this item's numerical ID was 326.}}
{{History|||snap=18w08b|Water buckets can now be used to pick up [[fish]] mobs.}}
{{History||1.14|snap=18w43a|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.
|Water buckets can now suck up liquids directly adjacent to the side they are facing. How this works is unknown, given the water bucket clearly already contains a liquid.}}
{{History|||snap=18w48a|Water buckets can now be found in [[chest]]s in [[village]] fishing cottages.}}
{{History|||snap=19w02a|Water buckets can now be used to put out [[campfire]]s.}}
{{History||1.17|snap=20w51a|Water buckets can now be used to collect [[axolotl]]s.}}
{{History||1.19|snap=22w11a|Water buckets can now be used to collect [[tadpole]]s.}}
{{History||1.19.3|snap=22w45a|Water buckets can now be emptied into [[waterlogging|waterlogged]] blocks, instead of placing water against them.<ref>{{bug|MC-127110|||Fixed}}</ref>}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a water bucket from the player.}}

{{History|pocket alpha}}
{{History||v0.7.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.
|Water buckets were simply called "Bucket".}}
{{History||v0.7.4|Water buckets no longer stack to 64.}}
{{History||v0.14.0|snap=build 1|Dispensers can now shoot out water from water buckets.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Water buckets can now be used to pick up [[fish mob]]s.
|Moved all bucket items, including water buckets, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of water buckets has been changed from <code>bucket/8</code> to <code>water_bucket</code>.}}
{{History||1.17.0|snap=beta 1.16.230.52|Water buckets can now be used to collect [[axolotl]]s.}}
{{History||1.18.10|snap=beta 1.18.10.24|Water buckets can now be used to collect [[tadpole]]s behind the "Wild Update" experimental toggle.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
{{History||xbox=TU9|[[Dispenser]]s have now been given the ability to shoot out the [[liquids]] inside water buckets. They can also suck up the liquids if activated again, but a bug prevents the empty [[bucket]] from being filled. Whether this was ever fixed is unknown.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
{{History|foot}}

==Issues==
{{issue list}}

==Gallery==
<gallery>
Water Bucket SDGP.png|Water bucket in the [[Super Duper Graphics Pack]].
</gallery>

==References==
{{Reflist}}

{{Items}}

[[Category:Renewable resources]]
[[Category:Tools]]

[[de:Wassereimer]]
[[ja:水入りバケツ]]
[[pt:Balde de água]]
[[th:ถังน้ำ]]
[[uk:Відро води]]
[[zh:水桶]]</li></ul></nowiki>
Pre-releaseSticks are now used to craft fence gates.
Java Edition
1.2.4
{{Extension DPL}}<ul><li>[[Ghast Tear|Ghast Tear]]<br/>{{Item
| image = Ghast Tear.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Ghast tears''' are items [[Drops|dropped]] by [[ghast]]s. They can be used to make potions of [[Regeneration]] and [[end crystal]]s.

== Obtaining ==

=== Mob loot ===
[[Ghast]]s drop 0–1 ghast tears. [[Looting]] increases the maximum ghast tears dropped by one per level, for a maximum of 4 ghast tears with Looting III. Looting also works when knocking back a [[fireball]] with an enchanted item.

== Usage ==

=== Brewing ingredient ===
{{brewing
  |showname=1
  |head=1
  |Ghast Tear
  |Mundane Potion
  |base=Water Bottle
}}
{{brewing
  |foot=1
  |Ghast Tear
  |Potion of Regeneration
}}

=== Crafting ingredient ===

{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Ghast Tear
|spritetype=item
|nameid=ghast_tear
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Ghast Tear
|spritetype=item
|nameid=ghast_tear
|id=424
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}}
{{History|||snap=Beta 1.9 Prerelease 3|Ghast tears can now be brewed in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Healing]].}}
{{History|||snap=Beta 1.9 Prerelease 4|Ghast tears now create [[potion of regeneration|potions of Regeneration]]. This was due to the sheer difficulty in obtaining them.<ref>{{tweet|jeb|123671273904680960|Since Ghast Tears are so hard to get, I've decided to replace the "Instant Health" with "Regeneration" for them|October 11, 2011}}</ref> [[Glistering melon]]s have been added to create potions of Healing, instead.}}
{{History||1.9|snap=15w44b|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 370.}}
{{History||1.14|snap=18w43a|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.|Ghast tears are currently unobtainable as [[ghast]]s don’t [[drops|drop]] them.}}
{{History|||snap=build 7|Ghasts now drop ghast tears.<ref>{{bug|MCPE-9338}}</ref>}} 
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}}
{{History|foot}}

== Issues ==

{{issue list}}

== References ==

{{reflist}}

{{items}}

[[Category:Renewable resources]]
[[Category:Brewing recipe]]

[[cs:Ďasova slza]]
[[de:Ghast-Träne]]
[[es:Lágrima de ghast]]
[[fr:Larme de Ghast]]
[[hu:Kísértetkönny]]
[[it:Lacrima di ghast]]
[[ja:ガストの涙]]
[[ko:가스트 눈물]]
[[nl:Ghasttraan]]
[[pl:Łza ghasta]]
[[pt:Lágrima de ghast]]
[[ru:Слеза гаста]]
[[uk:Сльоза ґаста]]
[[zh:恶魂之泪]]</li><li>[[Gold Nugget|Gold Nugget]]<br/>{{About|the nugget|the block that can drop nuggets|Gilded Blackstone|the ore|Gold Ore|the ingot form|Gold Ingot|the mineral block|Block of Gold}}
{{Item
| image = Gold Nugget.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Gold nuggets''' are items used to make [[gold ingot]]s and other various golden items. One gold nugget is effectively worth one-ninth of a gold ingot.

== Obtaining ==

=== Mob loot ===

[[Zombified Piglin|Zombified piglin]]s, when killed, may drop 0-1 gold nuggets. When killed using a weapon enchanted with [[Looting]], they may drop an additional gold nugget per level of Looting used, up to a maximum of 4.

=== Crafting ===

{{Crafting
|Gold Ingot
|Output= Gold Nugget, 9
|type= Material
}}

=== Smelting ===

{{Smelting
|Golden Sword; {Any golden tools}; {Any golden armor}; Golden Horse Armor
|Gold Nugget
|0,25
}}

=== Chest loot ===

{{LootChestItem|gold-nugget}}

=== Mining ===

[[Nether gold ore]] mined using a [[pickaxe]] drops 2-6 gold nuggets. If the pickaxe is enchanted with [[Fortune]], it has a 33.3% chance to multiply the drops by 2, Fortune II has a 25% chance to multiply the drops by 2 or 3 and Fortune III has a 20% chance each to multiply the drops by 2, 3, or 4 for a maximum possible drop of 24 golden nuggets. The average drop rate for a Fortune III pickaxe is 8.8, while the drop rate for a [[Silk Touch]] pickaxe is a single ingot, or a flat rate of 9. It is slightly more efficient to mine with a Silk Touch pickaxe. 

[[Gilded Blackstone|Gilded blackstone]] mined using a pickaxe has a 10% chance to drop 2-5 gold nuggets. If the pickaxe is enchanted with Fortune I, the chance gold nuggets drop is increased 14.29%, Fortune II increases the drop chance to 25%, and Fortune III guarantees the drop.

== Usage ==

Gold nuggets can be used to craft a [[golden carrot]] or [[glistering melon]] for brewing. Also, gold nuggets can be combined with gunpowder and dye to create a [[firework star]] that bursts in a star-shaped explosion. 

[[Piglin]]s instantly pick up any gold nuggets that are within 1 [[block]] of them. Unlike other gold-related items, they do not intentionally seek out gold nuggets to pick up and only pick them up if they walk near it. Unlike gold ingots, gold nuggets picked up are dropped upon the piglin's death. 

=== Crafting ingredient ===

{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Gold Nugget
|spritetype=item
|nameid=gold_nugget
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Gold Nugget
|spritetype=item
|nameid=gold_nugget
|id=425
|form=item
|foot=1}}

== History ==

{{History|Java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Gold Nugget JE1.png|32px]] Added gold nuggets.
|Gold nuggets are [[drops|dropped]] by [[zombie pigmen]].
|Gold nuggets can be used to craft [[gold ingot]]s.
|Gold nuggets currently do not have a mouseover name.}}
{{History|||snap=Beta 1.9 Prerelease 2|Gold nuggets now have a mouseover name.}}
{{History|||snap=Beta 1.9 Prerelease 4|Gold nuggets are now used to craft [[glistering melon]]s.
|Gold nuggets can now be [[crafting|crafted]] from a single [[gold ingot]].}}
{{History||1.1|snap=release|Normal [[golden apple]]s are now crafted with gold nuggets.}}
{{History||1.3.1|snap=1.3|[[File:Gold Nugget JE2 BE1.png|32px]] The texture of gold nuggets has been changed.}}
{{History||1.4.2|snap=12w34a|Gold nuggets are now used to craft [[golden carrot]]s.}}
{{History||1.4.6|snap=12w49a|Gold nuggets can now be used to craft a [[firework star]] for a star shaped effect on a [[firework rocket|firework]].}}
{{History||1.6.1|snap=13w23a|Gold nuggets can no longer be used to [[crafting|craft]] a [[golden apple]].}}
{{History||1.9|snap=15w43a|Gold nuggets may now be found among the loot in [[igloo]] basement [[chest]]s.}}
{{History||1.11.1|snap=16w50a|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 371.}}
{{History|||snap=18w09a|Gold nuggets can now be found in [[underwater ruins]] loot [[chest]]s.}}
{{History|||snap=18w11a|Gold nuggets now generate in the chests of [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}
{{History|||snap=18w48a|Gold nuggets can now be found in chests in [[plains]] [[village]] houses.}}
{{History|||snap=18w49a|Gold nuggets can now be found in chests in [[savanna]] village houses.}}
{{History||1.16|snap=20w12a|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets, affected by [[Fortune]].}}
{{History|||snap=20w15a|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets. Only the drop chance is affected by [[Fortune]].}}
{{History|||snap=20w16a|Gold nuggets now generate in [[bastion remnant]]s and [[ruined portal]] chests.}}
{{History|||snap=Pre-release 1|Gold nuggets can now be used to distract [[piglin]]s.}}
{{History|||snap=Pre-release 3|Gold nuggets can no longer be used to distract [[piglin]]s.}}
{{History||1.20|snap=23w12a|Gold nuggets can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}
{{History|||snap=23w16a|Gold nuggets no longer generate in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], gold nuggets are now common loot.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets. |Gold nuggets can be used to craft [[glistering melon]]s, [[gold ingot]]s and [[golden carrot]]s.|[[Gold ingot]]s can now be [[crafting|crafted]] into 9 gold nuggets.|[[Zombie pigmen]] now [[drops|drop]] gold nuggets upon being killed.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Gold nuggets can now be found inside [[igloo]] basement [[chest]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Gold nuggets can now be used to craft [[firework star]]s.}}
{{History||1.4.0|snap=beta 1.2.14.2|Gold nuggets can now be found in some [[shipwreck]] [[chest]]s.}}
{{History|||snap=beta 1.2.20.1|Gold nuggets can now be found in [[underwater ruins]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|The gold nugget can now be found in [[plains]] [[village]] house chests.|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|The gold nugget can now be found in [[savanna]] village house [[chest]]s.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets.|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets.}}
{{History||1.16.100|snap=beta 1.16.100.50|Gold nuggets can now be used as fuel for a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}}
{{History||1.18.30|snap=beta 1.18.30.26|Gold nuggets can no longer be used as fuel for a furnace.}}

{{History|Legacy Console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}

{{History|3DS}}
{{History||0.1.0|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}}
{{History||1.9.19|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
{{History|foot}}

== Issues ==

{{issue list}}

== See also ==

* [[Iron Nugget]]
* [[Gold]]

{{Items}}

[[cs:Zlatý nuget]]
[[de:Goldklumpen]]
[[es:Pepita de oro]]
[[fr:Pépite d'or]]
[[hu:Aranyrög]]
[[it:Pepita d'oro]]
[[ja:金塊]]
[[ko:황금 조각]]
[[nl:Goudklompje]]
[[pl:Bryłka złota]]
[[pt:Pepita de ouro]]
[[ru:Кусочек золота]]
[[uk:Золотий самородок]]
[[zh:金粒]]
[[Category:Renewable resources]]</li></ul>
releaseSpruce planks, birch planks, and jungle planks can now be used to craft sticks.
1.3.1
{{Extension DPL}}<ul><li>[[Amethyst Shard|Amethyst Shard]]<br/>{{Item
| title = Amethyst Shard
| image = Amethyst Shard.png
| renewable = Yes
| stackable = Yes (64)
}}

An '''amethyst shard''' is a crystal ore obtained from mining a fully grown [[amethyst cluster]] or can be obtained from chests in [[Ancient City|ancient cities]].

== Obtaining ==

=== Mining ===
An [[amethyst cluster]] mined using a non-[[Silk Touch]], non-[[Fortune]] [[pickaxe]] drops 4 amethyst shards. When mined using any other tool, [[item]] or mechanism (such as [[explosion]]s or [[piston]]s) it drops 2 shards. The maximum amount of amethyst shards dropped can be increased with Fortune. Fortune I gives a {{frac|1|3}} chance for eight shards, averaging 5.33 shards; Fortune II gives a 25% chance (each) to give eight or 12 shards, averaging 7 shards, and Fortune III gives a 20% chance (each) to give 8, 12, or 16 shards, averaging 8.8 shards.

If the amethyst cluster in any of its growth stages is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself rather than amethyst shards.

=== Chest loot ===
{{LootChestItem|amethyst-shard}} 

== Usage ==
=== Crafting ingredient ===
{{Crafting usage}}
=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Amethyst Shard
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Amethyst Shard
|Amethyst Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe;<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}

;Trim color palette
The following color palette is shown on the designs on trimmed armor:
*{{TrimPalette|amethyst shard}}

=== Allay duplication ===
If an amethyst shard is given to an [[allay]] that is currently dancing to an active [[jukebox]], the allay emits heart particles, consumes the amethyst shard and duplicates into another allay. After this, there is a 5 minute cool down until both allays can be duplicated like this again.



== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Amethyst shimmer.ogg
|subtitle=Amethyst chimes
|source=neutral
|description=When an amethyst shard duplicates an allay
|id=block.amethyst_block.chime
|translationkey=subtitles.block.amethyst_block.chime
|volume=0.4
|pitch=1.0
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Amethyst shimmer.ogg
|source=block
|description=When an amethyst shard duplicates an allay
|id=chime.amethyst_block
|volume=1.0
|pitch=0.5-1.7
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Amethyst Shard
|spritetype=item
|nameid=amethyst_shard
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Amethyst Shard
|spritetype=item
|nameid=amethyst_shard
|form=item
|id=625
|foot=1}}

==History==
{{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=23m14s}}|Amethyst shards are mentioned, but not shown at [[Minecraft Live 2020]].}}
{{History|java}}
{{History||1.17|snap=20w45a|[[File:Amethyst Shard JE1.png|32px]] Added amethyst shards.}}
{{History|||snap=20w46a|[[File:Amethyst Shard JE2 BE1.png|32px]] The texture for amethyst shards has changed.}}
{{History||1.19|snap=22w13a|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}}
{{History||1.19.1|snap=22w24a|Amethyst shards can now be used to duplicate [[allay]]s.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Amethyst shards can now be used as an armor trim material.}}
{{History||1.20|snap=23w12a|Amethyst shards can now be used to craft [[calibrated sculk sensor]]s.}}

{{History|bedrock}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Amethyst Shard JE2 BE1.png|32px]] Added amethyst shards.}}
{{History|||snap=beta 1.17.0.52|Amethyst shards are now available without enabling [[Experimental Gameplay]].}}
{{History||1.19.0|snap=beta 1.19.0.26|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}}
{{History||1.19.10|snap=beta 1.19.10.22|Amethyst shards can now be used to duplicate allays.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Amethyst shards can now be used as an armor trim material.}}
{{History|||snap=beta 1.19.80.22|Amethyst shards can now be used to craft calibrated sculk sensors.}}
{{History|foot}}

==Issues==
{{issue list}}

==Trivia==
* Although in real life {{w|amethyst}} is a variety of {{w|quartz}} like [[Nether Quartz|nether quartz]], the two resources are not interchangeable.
* besides netherite, amethyst is the only or to be attempted not from an ore in caves

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--amethyst-shard Taking Inventory: Amethyst Shard] – Minecraft.net on May 20, 2021

{{Items}}

[[Category:Renewable resources]]

[[de:Amethystscherbe]]
[[es:Fragmento de amatista]]
[[fr:Éclat d'améthyste]]
[[it:Scheggia di ametista]]
[[ja:アメジストの欠片]]
[[lzh:紫水玉片]]
[[pl:Odłamek ametystu]]
[[pt:Fragmento de ametista]]
[[ru:Осколок аметиста]]
[[uk:Уламок аметисту]]
[[zh:紫水晶碎片]]
[[Category:Ore]]</li><li>[[Head|Head]]<br/>{{Block
| image = 
<gallery>
Skeleton Skull.png | Skeleton
Wither Skeleton Skull.png | Wither Skeleton 
Player Head.png | Player
Zombie Head.png| Zombie
Creeper Head.png | Creeper
Dragon Head.png | Dragon
Piglin Head.png | Piglin
</gallery>
| transparent = Yes
| light = No
| tool = any
| renewable = 
* '''Skeleton, Wither Skeleton, Zombie, Creeper, Piglin:''' 
* Yes
* '''Dragon, Player:'''
* No
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
| rarity = Uncommon
}}

A '''head''' or '''skull''' is a [[block]] modeled after the head of a specific [[entity]]. There are seven types of heads: [[player]] ([[Steve]]'s head by default), [[zombie]], [[skeleton]], [[wither skeleton]], [[creeper]], [[piglin]], and [[dragon]].

== Obtaining ==

=== Breaking ===

A mob head can be mined using any item,<ref>{{bug|MC-192905||Heads & Skulls have no assigned tool}}</ref> and drops itself when broken.
{{breaking row|horizontal=1|Mob Head|sprite=Heads}}
If a head is pushed by a [[piston]] or comes in contact with [[water]] or [[lava]], it breaks off as an [[item (entity)|item]].

When destroyed by an [[explosion]], the head ''always'' drops as an item.

===Natural generation===

Dragon heads generate on [[end ships]] found in [[End City|end cities]].

Skeleton skulls can generate in [[ancient cities]], which sometimes generate in the [[deep dark]].

=== Mob loot ===

A [[wither skeleton]] has a 2.5% chance of dropping a wither skeleton skull when killed by a player or a tamed [[wolf]]. The chance is increased by 1% per level of [[Looting]], for a maximum of 5.5% with Looting III. {{IN|bedrock}}, the chance is increased by 2% per level of [[Looting]], for a maximum of 8.5% with Looting III.

[[Skeleton]], [[wither skeleton]], [[zombie]], [[creeper]] and [[piglin]] heads are always dropped by the respective mob if it dies due to a [[charged creeper]]'s explosion. {{IN|bedrock}}, if multiple mobs are killed by the same charged creeper, all of them drop their heads, however {{in|java}} only one mob selected at random drops its head.<ref>{{bug|MC-63534|||WAI}}</ref> If an [[ender dragon]] or a [[player]] is killed by a charged creeper, it does not drop its head.<ref name=":0">{{bug|MC-132933|||WAI}}</ref>

==Usage ==

===Decoration===

Mob heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to [[sign]]s. They can be placed on top of, or beside each other by shift clicking.

When placed and powered by redstone, the piglin and dragon heads plays an animation. The piglin head flaps its ears (2 times per second for the right ear and 2.5 times per second for the left ear) while the dragon head opens and closes its mouth repeatedly (2 times per second). The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or [[armor stand]] (note: the animation does not play if the <code>NoGravity</code> tag is set to 1)

=== Wearing ===
{{See also|#Renders}}

The player can wear heads, similarly to [[pumpkin]]s or helmets. This overlays the second layer of the player's [[skin]].

====Disguise====

Wearing the corresponding mob head reduces the detection range for [[skeleton]]s (but not [[wither skeleton]]s), [[creeper]]s, [[zombie]]s, and [[piglin]]s to 50% of the normal range. This is similar to (and stacks with) the reductions in detection range from [[sneaking]] and from the [[Invisibility]] status effect.

{{IN|bedrock}}, wearing any mob head or carved pumpkin makes the player invisible to other players on a locator [[map]].

=== Withers===
{{FakeImage|{{BlockGrid|scale=2|w=Wither Skeleton Skull|s=Soul Sand|www|sss| s }}|Wither build configuration}}

[[Wither]]s can be spawned by placing soul sand or soul soil in a T shape, and putting 3 wither skeleton skulls on top of the T. The T can be horizontal or vertical. The last block placed must be one of the three wither skeleton skulls. A dispenser can also create a wither, by placing the final skull onto soul sand directly in front of and below it.

===Dispensers===
A [[dispenser]] can equip a mob head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.

[[Dispenser]]s can also complete the construction of a wither.

=== Crafting ingredient===

{{crafting usage|Wither Skeleton Skull,Creeper Head|continue=1}}
{{Crafting
  |ignoreusage=1
  |ingredients=Any '''Mob head''' +<br>[[Gunpowder]] +<br>Any [[Dye]]
  |Gunpowder
  |Wither Skeleton Skull;Skeleton Skull;Zombie Head;Head;Creeper Head;Dragon Head;Player Head
  |Matching Dye
  |Output= Matching Firework Star
  |description=Forms Creeper shape
  |foot=1
}}

===Enchantments===

Mob heads can receive the following enchantments, but only through an [[anvil]].
{| class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Curse of Binding]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|-
|}

=== Note blocks ===
Placing a head above a [[note block]] causes the note block to play the corresponding mob's {{cd|ambient}} sound when activated. The only exception is the creeper head; as creepers don't make {{cd|ambient}} sounds, the note block plays the {{cd|primed}} (hissing) sound instead.

The block below the note block does not affect the mob sound it creates.

==Player skins==
{{exclusive|java|section=1}}
Human heads have an extra usage for map makers, they can be given [[Chunk format#Entity Format|NBT data]] so that they appear with the skin of any ''Minecraft'' account. This means if a player knows that a specific account has a head that is desired to display, the NBT data can be edited to make it appear.

The command to give the player a head with the skin of another player is {{cmd|give @s minecraft:player_head{SkullOwner:"<''PlayerName''>"} }}. Commonly, this kind of head is called a custom head. 

Another command to give the player a head with another player's skin is {{cmd|give @s minecraft:player_head{SkullOwner:{Id:"<''PlayerUUID''>",Properties:{textures:[{Value:"<''SkinURL''>"}]} } } }}. ''SkinURL'' is a string encoded in [https://en.wikipedia.org/wiki/Base64 Base64] containing the URL of the player's skin.<ref>Example: {"textures":{"SKIN":{"url":"<nowiki>http://textures.minecraft.net/texture/292009a4925b58f02c77dadc3ecef07ea4c7472f64e0fdc32ce5522489362680"}}}</ref> A player head saves the skin of the player from the time it was created, meaning if the player changes their skin, the head still displays the original texture.<ref>{{tweet|Dinnerbone|464414369452142592|Skulls are a snapshot of the skin as it was made; just change your skin, make a skull, and change your skin back. That's intended behaviour.|May 8, 2014}}</ref>

Note that it is therefore necessary to be connected to the internet to load the texture of a skin, whatever the property used.
When they are loaded for the first time by the client, the skins textures are cached in {{code|[[.minecraft]]\assets\skins\(subfolders)\(files)}}.
If the client does not have access to the internet when it first loads, the player's head displays a regular head (Steve's skin) which is also cached.
Afterwards, even if the client reconnects to the internet, in order to display the skin correctly, it is necessary to clear the cache manually by deleting the recently created files in {{code|[[.minecraft]]\assets\skins\(subfolder)}}, then restarting the game.

When NBT-customized heads (with names and lores) are placed on the ground, they lose their names and given lores upon picking up. Therefore, using Ctrl + {{ctrl|pick block}} on a custom player head gives the player a head that still retains its textures, but with no lores and its name is reset to either {{code|[PlayerName]'s Head}} (heads obtained by MHF-Marc's Head Format or existing players in the world) or {{code|Player Head}} (heads obtained by using skin URLs).

=== Marc's Head Format===
[[File:Allmobheads.png|thumb|right|Most of the MHF mob heads provided.]]

{{exclusive|Java|section=1}}

[[Marc Watson]] created a number of accounts with specific skins so map makers could use common heads without the risk of someone changing their skins.<ref>{{reddit|1m0itx/twitter_marc_irl_mapmakers_would_it_be_useful|cc4m1cq|I'm here to make it so that people don't have to worry about having a consistent account whose skin might change.|Marc_IRL|September 9, 2013}}</ref> Nowadays, since heads do not update the skin if a player changes their skin, this is not something map-makers need to worry about, though these skins are still useful. These accounts have names in the format <code>MHF_<''Name''></code>, for example <code>MHF_PigZombie</code> is the name of a ''Minecraft'' user with a [[zombified piglin]] head. MHF stands for "Marc's Head Format".<ref>{{tweet|Marc_IRL|377453670410891264|head format. I needed to pick a prefix that was short and not already taken by other usernames.|September 10, 2013}}</ref> There are also a few blocks and "bonus" heads, for more variety. These player heads have not been updated in compliance with the [[Texture Update]], and are outdated.

Because these are names of player accounts, these heads are obtained or placed using the <code>SkullOwner</code> tag, for instance: {{cmd|/give @s minecraft:player_head{SkullOwner:"MHF_''<Name>''"}<nowiki />}}.

The following names/heads have been made available:<ref>{{tweet|Marc_IRL|542330244473311232|For those following the MHF list, I have presents for you. Full list of accounts I've made: http://pastebin.com/5mug6EBu|December 9, 2014}}</ref> 
<!--

DO NOT add ANY skull to this list without a source that it is made by Mojang; unsourced additions will be reverted!

In particular:
* MHF_Apple, MHF_Wither and MHF_Tree are not made by Mojang, see {{tweet|Marc_IRL|542599419678707714}} and {{tweet|Marc_IRL|590522239616954369}}
* MHF_Guardian is unofficial, see http://redd.it/3439u0

-->

;Mobs
<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">
*{{InvSprite|MHF Alex}} MHF_Alex
*{{InvSprite|MHF Blaze}} MHF_Blaze
*{{InvSprite|MHF CaveSpider}} MHF_CaveSpider
*{{InvSprite|MHF Chicken}} MHF_Chicken
*{{InvSprite|MHF Cow}} MHF_Cow
*{{InvSprite|MHF Creeper}} MHF_Creeper
*{{InvSprite|MHF Enderman}} MHF_Enderman
*{{InvSprite|MHF Ghast}} MHF_Ghast
*{{InvSprite|MHF Golem}} MHF_Golem
*{{InvSprite|MHF Herobrine}} MHF_Herobrine
*{{InvSprite|MHF LavaSlime}} MHF_LavaSlime
*{{InvSprite|MHF MushroomCow}} MHF_MushroomCow
*{{InvSprite|MHF Ocelot}} MHF_Ocelot
*{{InvSprite|MHF Pig}} MHF_Pig
*{{InvSprite|MHF PigZombie}} MHF_PigZombie
*{{InvSprite|MHF Sheep}} MHF_Sheep
*{{InvSprite|MHF Skeleton}} MHF_Skeleton
*{{InvSprite|MHF Slime}} MHF_Slime
*{{InvSprite|MHF Spider}} MHF_Spider
*{{InvSprite|MHF Squid}} MHF_Squid
*{{InvSprite|MHF Steve}} MHF_Steve
*{{InvSprite|MHF Villager}} MHF_Villager
*{{InvSprite|MHF WSkeleton}} MHF_WSkeleton
*{{InvSprite|MHF Zombie}} MHF_Zombie
</div>

;Blocks
<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">
*{{InvSprite|MHF Cactus}} MHF_Cactus
*{{InvSprite|MHF Cake}} MHF_Cake
*{{InvSprite|MHF Chest}} MHF_Chest
*{{InvSprite|MHF CoconutB}} MHF_CoconutB
*{{InvSprite|MHF CoconutG}} MHF_CoconutG
*{{InvSprite|MHF Melon}} MHF_Melon
*{{InvSprite|MHF OakLog}} MHF_OakLog
*{{InvSprite|MHF Present1}} MHF_Present1
*{{InvSprite|MHF Present2}} MHF_Present2
*{{InvSprite|MHF Pumpkin}} MHF_Pumpkin
*{{InvSprite|MHF TNT}} MHF_TNT
*{{InvSprite|MHF TNT2}} MHF_TNT2
</div>

;Bonus
<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">
*{{InvSprite|MHF ArrowUp}} MHF_ArrowUp
*{{InvSprite|MHF ArrowDown}} MHF_ArrowDown
*{{InvSprite|MHF ArrowLeft}} MHF_ArrowLeft
*{{InvSprite|MHF ArrowRight}} MHF_ArrowRight
*{{InvSprite|MHF Exclamation}} MHF_Exclamation
*{{InvSprite|MHF Question}} MHF_Question
</div>

==Sounds==
===Generic===
{{Sound table/Block/Stone}}
===Unique===
{{Edition|Java}}:
{{Sound table
|sound=Zombie idle1.ogg
|sound2=Zombie idle2.ogg
|sound3=Zombie idle3.ogg
|subtitle=Zombie groans
|source=record
|description=When a zombie head is played using a note block
|id=block.note_block.imitate.zombie
|translationkey=subtitles.entity.zombie.ambient
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Skeleton idle1.ogg
|sound2=Skeleton idle2.ogg
|sound3=Skeleton idle3.ogg
|subtitle=Skeleton rattles
|source=record
|description=When a skeleton skull is played using a note block
|id=block.note_block.imitate.skeleton
|translationkey=subtitles.entity.skeleton.ambient
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Creeper fuse.ogg
|subtitle=Creeper hisses
|source=record
|description=When a creeper head is played using a note block
|id=block.note_block.imitate.creeper
|translationkey=subtitles.entity.creeper.primed
|volume=3.0
|pitch=0.5
|distance=16}}
{{Sound table
|sound=Ender dragon idle1.ogg
|sound2=Ender dragon idle2.ogg
|sound3=Ender dragon idle3.ogg
|sound4=Ender dragon idle4.ogg
|subtitle=Dragon roars
|source=record
|description=When an ender dragon head is played using a note block
|id=block.note_block.imitate.ender_dragon
|translationkey=subtitles.entity.ender_dragon.ambient
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Wither skeleton idle1.ogg
|sound2=Wither skeleton idle2.ogg
|sound3=Wither skeleton idle3.ogg
|subtitle=Wither Skeleton rattles
|source=record
|description=When a wither skeleton skull is played using a note block
|id=block.note_block.imitate.wither_skeleton
|translationkey=subtitles.entity.wither_skeleton.ambient
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Piglin idle1.ogg
|sound2=Piglin idle2.ogg
|sound3=Piglin idle3.ogg
|sound4=Piglin idle4.ogg
|sound5=Piglin idle5.ogg
|subtitle=Piglin snorts
|source=record
|description=When a piglin head is played using a note block
|id=block.note_block.imitate.piglin
|translationkey=subtitles.entity.piglin.ambient
|volume=1.98
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip generic1.ogg
|sound2=Equip generic2.ogg
|sound3=Equip generic3.ogg
|sound4=Equip generic4.ogg
|sound5=Equip generic5.ogg
|sound6=Equip generic6.ogg
|subtitle=Gear equips
|source=player
|description=When a carved pumpkin is equipped
|id=item.armor.equip_generic
|translationkey=subtitles.item.armor.equip
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

<!--volumes and pitches seem to be approximately v=0.9 p=0.84, but those values are approximate and are not in the files. They are probably inside of the code.-->
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Zombie idle1.ogg
|sound2=Zombie idle2.ogg
|sound3=Zombie idle3.ogg
|source=record
|description=When a zombie head is played using a note block
|id=note.zombie
|pitch=0.84 <ref group=sound name=pitch>Actually equal to <math>\frac{1}{\sqrt[4]{2}}</math>, which is about 0.8409</ref>}}
{{Sound table
|sound=Skeleton step1.ogg
|sound2=Skeleton step2.ogg
|sound3=Skeleton step3.ogg
|sound4=Skeleton step4.ogg
|source=record
|description=When a skeleton skull is played using a note block<wbr><ref group=sound name=skeletoncreeper>{{Bug|MCPE-164530}}</ref>
|id=note.skeleton
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Fuse.ogg
|source=record
|description=When a creeper head is played using a note block<wbr><ref group=sound name=skeletoncreeper/>
|id=note.creeper
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Ender dragon idle1.ogg
|sound2=Ender dragon idle2.ogg
|sound3=Ender dragon idle3.ogg
|sound4=Ender dragon idle4.ogg
|source=record
|description=When a dragon head is played using a note block
|id=note.enderdragon
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Skeleton step1.ogg
|sound2=Skeleton step2.ogg
|sound3=Skeleton step3.ogg
|sound4=Skeleton step4.ogg
|source=record
|description=When a wither skeleton skull is played using a note block<wbr>{{Until|BE 1.20.40}}<wbr><ref group=sound name=skeletoncreeper/>
|id=note.witherskeleton
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Wither skeleton step1.ogg
|sound2=Wither skeleton step2.ogg
|sound3=Wither skeleton step3.ogg
|sound4=Wither skeleton step4.ogg
|source=record
|description=When a wither skeleton skull is played using a note block<wbr>{{Upcoming|BE 1.20.40}}<wbr><ref group=sound name=skeletoncreeper/>
|id=note.witherskeleton
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Piglin angry1.ogg
|sound2=Piglin angry2.ogg
|sound3=Piglin angry3.ogg
|sound4=Piglin angry4.ogg
|source=record
|description=When a piglin head is played using a note block<wbr><ref group=sound>{{Bug|MCPE-164710}}</ref>
|id=note.piglin
|pitch=0.84 <ref group=sound name=pitch/>}}
{{Sound table
|sound=Equip generic1.ogg
|sound2=Equip generic2.ogg
|sound3=Equip generic3.ogg
|sound4=Equip generic4.ogg
|sound5=Equip generic5.ogg
|sound6=Equip generic6.ogg
|source=player
|description=When a carved pumpkin is equipped
|id=armor.equip_generic
|volume=1.0
|pitch=1.0
|foot=1}}

==Data values==

===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Skeleton Skull
|spritetype=block
|nameid=skeleton_skull}}
{{ID table
|displayname=Wither Skeleton Skull
|spritetype=block
|nameid=wither_skeleton_skull}}
{{ID table
|displayname=Zombie Head
|spritetype=block
|nameid=zombie_head}}
{{ID table
|displayname=Player Head
|spritetype=block
|nameid=player_head}}
{{ID table
|displayname=Creeper Head
|spritetype=block
|nameid=creeper_head}}
{{ID table
|displayname=Dragon Head
|spritetype=block
|nameid=dragon_head}}
{{ID table
|displayname=Piglin Head
|spritetype=block
|nameid=piglin_head}}
{{ID table
|displayname=Skeleton Wall Skull
|spritetype=block
|nameid=skeleton_wall_skull
|form=block}}
{{ID table
|displayname=Wither Skeleton Wall Skull
|spritetype=block
|nameid=wither_skeleton_wall_skull
|form=block}}
{{ID table
|displayname=Zombie Wall Head
|spritetype=block
|nameid=zombie_wall_head
|form=block}}
{{ID table
|displayname=Player Wall Head
|spritetype=block
|nameid=player_wall_head
|form=block}}
{{ID table
|displayname=Creeper Wall Head
|spritetype=block
|nameid=creeper_wall_head
|form=block}}
{{ID table
|displayname=Dragon Wall Head
|spritetype=block
|nameid=dragon_wall_head
|form=block}}
{{ID table
|displayname=Piglin Wall Head
|spritetype=block
|nameid=piglin_wall_head
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=heads
|spritetype=block
|nameid=skull
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Head
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=skulls
|spritetype=block
|nameid=skull
|id=144
|form=block
|itemform=item.skull
|translationkey=-}}
{{ID table
|displayname=Item
|spritename=skulls
|spritetype=item
|nameid=skull
|id=516
|form=item
|translationkey=item.skull.skeleton.name, item.skull.wither.name, item.skull.zombie.name, item.skull.char.name, item.skull.creeper.name, item.skull.dragon.name, item.skull.piglin.name
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=heads
|spritetype=block
|nameid=Skull
|foot=1}}

===Metadata===
{{see also|Data values}}
{{IN|bedrock}}, mob heads use the following data values:
{{/DV}}

===Item data===

{{el|java}}:
{{main|Player.dat format}}
Player heads use item NBT to save the owner.
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Player Heads}}
</div>

{{el|bedrock}}:
:{{IN|bedrock}}, heads have no additional item tag.
:See [[Bedrock Edition level format/Item format]].

===Block states===
{{see also|Block states}}

{{/BS}}

===Block data===

A mob head has a block entity associated with it that holds additional data about the block.

{{el|java}}:
{{see also|Block entity format}}
{{/BE}}

{{el|bedrock}}:
:See [[Bedrock Edition level format/Block entity format]].

== Achievements==
{{load achievements|Camouflage;The Beginning?}}

==Advancements==
{{load advancements|Spooky Scary Skeleton;Withering Heights}}

==History==
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''
{{History|java}}
{{History||August 28, 2012|link={{tweet|jeb|240383066831462401}}|[[Jeb]] released images of the skeleton head, hinting of more types to come.}}
{{History||PAX 2012|link={{ytl|IqciEbjYd-I|t=03m21s}}|At [[wikipedia:PAX (event)|PAX]], [[Dinnerbone]] revealed that there would be rare [[drops]] of these [[mob]]s.<ref>http://www.twitch.tv/pax2/b/330745811 (at 3:59:00)</ref>}}
{{History||1.4.2|snap=12w36a|[[File:Skeleton Skull (item) JE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1.png|32px]] [[File:Zombie Head (item) JE1.png|32px]] [[File:Player Head (item) JE1.png|32px]] [[File:Creeper Head (item) JE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads.
|Wither skeleton skulls are rarely [[drops|dropped]] by the [[wither skeleton]] upon [[death]] (2.5% chance), while the other four are obtainable only from the [[creative]] [[inventory]].}}
{{History|||snap=12w37a|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Changed item textures.
|Added as a hidden and disabled feature, player heads can now have the [[skin]] of a specific [[player]]. A line in the language file implies that there either used to be, or in a future update, the possibility of obtaining a specific player's head.<ref name="en_US 12w21">Snapshot 12w37a {{cd|lang/en_US.lang}}: <code>item.skull.player.name=%s's Head</code></ref> 
|Player heads do not [[drops|drop]] in vanilla, but mapmakers/modders/etc. can make them by adding an [[NBT format|NBT]] string tag <code>{"SkullOwner":"''player_name''"}</code> on the skull [[item]]s.<ref name="playerheads">{{reddit|zxn7u/its_apparently_my_cakeday_so_lets_cash_in_this}}</ref>}}
{{History||November 7, 2012|link=https://www.reddit.com/r/minecraftsuggestions/comments/12qtbz/killing_other_players_with_a_sword_should_drop/c6xqpym/?context=3|[[Jeb]] states that the official opinion is that "[dropping] player heads [on player kills] are a bit too gory for [[Minecraft]], so it's better suited for a plugin or mod."}}
{{History||1.4.6|snap=12w49a|Any kind of [[mob]] head can now be used to [[crafting|craft]] a [[firework star]] with [[creeper]]-face effect.}}
{{History||1.7.2|snap=13w36a|Custom heads can now be obtained without third party programs via {{cmd|give}}.}}
{{History||1.8|snap=14w03a|Player heads now show the [[skin]]'s hat layer (this also works when a [[mob]]/player wears the head).}}
{{History|||snap=14w29a|Heads now display a cracking animation.}}
{{History|||snap=14w30a|[[File:Skeleton Skull (item) JE2.png|32px]] [[File:Wither Skeleton Skull (item) JE2.png|32px]] [[File:Zombie Head (item) JE2.png|32px]] [[File:Player Head (item) JE2.png|32px]] [[File:Creeper Head (item) JE2.png|32px]] Player and mob heads in [[inventory|inventories]] and held by mobs/players now display as [[block]]s. 
|Skulls worn by [[mob]]s and [[player]]s are now displayed on the armor layer. Previously, the skull replaced the mob/player's head texture; the hat layer appeared over the skull.
|Skeleton, zombie, and creeper heads are now available in [[survival]]. The player can obtain them by killing the appropriate mob with a charged [[creeper]].
|Creeper heads and wither skeleton skulls are now used in [[crafting]] specific [[banner]] patterns.}}
{{History|||snap=14w30b|A single charged creeper explosion no longer yields more than one [[mob]] head. The mob head that drops is chosen randomly.}}
{{History||1.8.4|snap=release|For security reasons, custom heads can now have textures only from [[mojang.com]] and [[minecraft.net]].}}
{{History||1.9|snap=15w31a|[[File:Dragon Head (8) JE2.png|32px]] Added dragon heads.
|Dragon heads are currently available only in [[creative]] mode.
|[[Mob]] heads now appear larger in the [[inventory]].}}
{{History|||snap=15w32a|Creeper, zombie, and skeleton heads can now be worn to reduce detection by the corresponding mobs by 50%.}}
{{History|||snap=15w32c|Dragon heads now generate on [[end ship]]s, meaning they are now obtainable in [[survival]].}}
{{History|||snap=15w33c|The disguise that is given by mob heads now reduces detection range to 37.5% of normal.}}
{{History|||snap=15w36a|The disguise that is given by mob heads now reduces detection range to 50% of normal again.}}
{{History|||snap=15w39a|[[Dispenser]]s can now equip mob heads onto [[player]]s, [[mob]]s and [[armor stand]]s.}}
{{History||1.13|snap=17w47a|The ID of heads have been split into 12; one of each available standard head, as well as a wall counterpart of each.
|<code>skeleton_skull</code>, <code>wither_skeleton_skull</code>, <code>player_head</code>, <code>zombie_head</code>, <code>creeper_head</code> and <code>dragon_head</code> are now available as [[item]]s and placed [[block]]s with a <code>rotation</code> block state of 0-15.
|<code>skeleton_wall_skull</code>, <code>wither_skeleton_wall_skull</code>, <code>player_wall_head</code>, <code>zombie_wall_head</code>, <code>creeper_wall_head</code> and <code>dragon_wall_head</code> are available only as placed blocks with a <code>facing</code> block state of north, south, east or west.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 144, and the [[item]]'s 397.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Skeleton skulls now generate as part of [[ancient cities]].}}
{{History||November 14, 2022|link=https://www.minecraft.net/en-us/article/playable-mob-sounds-coming-minecraft-1-20|Piglin heads are announced to be added in [[Java Edition 1.20]] on the Minecraft website.}}
{{History||1.19.3|snap=22w45a|[[File:Player Head (8) JE5.png|32px]] The texture of the player head has been changed.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w46a|[[File:Piglin Head (8) JE1.png|32px]] Added piglin heads behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w03a|Heads can now be placed on top of note blocks without sneaking.}}
<!-- 
{{History||1.19.4|snap=23w05a|Heads can now be swapped by let [[helmet]]s {{ctrl|using}} in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
{{History||?|Head can now be swapped in [[armor stand]]s by {{ctrl|using}} them/[[helmet]]s/[[carved pumpkin]]s in the armor stand's slot.}}
RE-ADD WHEN THE WORDING IS BETTER -->
{{History||1.20|snap=23w12a|Piglin heads are now available without using the "Update 1.20" experimental datapack.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads. 
|The skeleton, wither skeleton, zombie, player and creeper heads use the [[Java Edition|Java]] textures prior to [[Java Edition 14w30a|14w30a]].}} 
{{History||v0.14.0|snap=build 1|Mob heads can now be worn as armor.}}
{{History||v0.16.0|snap=build 4|Wither skeleton skulls can now be used to spawn the [[wither]].}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads. 
|Dragon heads use a two-dimensional sprite, unlike [[Java Edition|Java]] does.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Mob heads can now be used to craft [[firework star]]s.
|Creeper heads and wither skeleton skulls are now used to [[crafting|craft]] specific patterns on [[banner]]s.}}
{{History|||snap=beta 1.2.0.11|[[File:Skeleton Skull (item) BE2.png|32px]] [[File:Wither Skeleton Skull (item) BE2.png|32px]] [[File:Zombie Head (item) BE2.png|32px]] [[File:Head (item) BE2.png|32px]] [[File:Creeper Head (item) BE2.png|32px]] [[File:Dragon Head (item) BE2.png|32px]] [[Player]] and [[mob]] heads in [[inventory|inventories]] and when held by mobs/players now display as [[block]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Wither skeleton skulls and creeper heads can now be used to craft [[banner pattern]]s.}}
{{History||November 14, 2022|link=https://www.minecraft.net/en-us/article/playable-mob-sounds-coming-minecraft-1-20|Piglin heads are announced to be added in [[Bedrock Edition 1.20.0]] on the Minecraft website.}}
{{History||Next Major Update<br>(Experimental)|link=1.19.60|snap=beta 1.19.60.20|[[File:Piglin Head (item) BE1.png|32px]] Added piglin heads behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
{{History|||snap=beta 1.19.60.25|Heads can now be placed on top of note blocks without sneaking.}}
{{History||1.20.0|snap=beta 1.20.0.21|Piglin heads are now available without using the "Next Major Update" experimental toggle.}}
{{History||1.20.40|snap=beta 1.20.40.20|Wither skeleton skulls now make their respective step sounds when played by a note block.}}

{{History|console}}
{{History||xbox=TU12|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads to the [[creative inventory]]. 
|Wither skeleton skulls currently do not have a use.}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|Wither skeleton skulls can now be obtained by killing [[wither skeleton]]s.
|Wither skeleton skulls can now be used to build the [[wither]].}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Skeleton, zombie, and creeper heads are now available in [[survival]]. The [[player]] can obtain them by killing the appropriate [[mob]] with a charged [[creeper]].}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Dragon Head (item) JE1.png|32px]] Added dragon heads.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads.}}
{{History||1.7.10|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads.}}
{{History|foot}}

===Skull "item"===
{{:Technical blocks/Skull}}

==Issues==

{{issue list}}

== Trivia==
* Despite there being a default Steve head, heads for the other protagonist skins cannot be obtained without using custom names.
*{{IN|be}}, the skull variant for the item is stored under the {{cd|damage}} component, normally used for items with [[durability]].
*The head item's model when wore on a player is slightly larger than its placed block counterpart in the world, which in turn is also slightly larger than the actual player's head. Therefore, a player who wears their own head appears with a larger head.

==Gallery==

===Renders===
<gallery>
Steve wearing Skeleton Skull.png|
Steve wearing Wither Skeleton Skull.png|
Steve wearing Creeper Head.png|
Steve wearing Zombie Head.png|
Steve wearing Dragon Head.png|
Alex wearing Skeleton Skull.png|
Alex wearing Wither Skeleton Skull.png|
Alex wearing Creeper Head.png|
Alex wearing Zombie Head.png|
Alex wearing Dragon Head.png|
Dragon Head.gif|An animation of the dragon head when redstone power is supplied.
</gallery>

===Screenshots===
<gallery>
All The Heads.png|All of the heads.
Headsrotation.png|Heads oriented in different directions.
HeadsOnAFence.png|Heads are the same scale as [[cobblestone wall]] posts.
Playerheads.png|A picture of player heads, including some Mojang characters.
EndShipBow.png|A dragon head found at the bow of an end ship.
</gallery>

====Development====
<gallery>
1st image Mob Head.png|First screenshot released of heads.
Minecart with chest and head thing.png|Notch's head in a [[minecart with chest]].
PauseUnpause's Head 1.png|First image of held heads rendering as blocks.
PauseUnpause's Head 2.png|Second image of held heads rendering as blocks.
Pocket Edition Heads.jpg|First image of a head being worn in bedrock edition.
1.16 Dev failed head holding.jpg|First attempt to fix {{bug|MC-91869}} by [[Xilefian]].
1.16 Dev failed head holding 2.jpg|Second attempt.
</gallery>

===In other media===
<gallery>
Efe Looking at Makena Napping on a Note Block.jpg|[[Efe]] looking at [[Makena]] napping on a Note block
Efe Placing a Zombie Head on a Note Block.jpg|Efe placing a zombie head sneakily on the note block.
Makena Waking up Startled by the Zombie Noise.jpg|Makena waking up startled at the sound of zombies being played on the note block.
File:Piglin Head Animation.jpg|[[Sunny]] using a piglin head to make noise in a [[Crimson Forest]].<ref>https://www.instagram.com/p/Ct7CfOBplrG/</ref>
</gallery>

==References==
{{reflist}}

{{blocks|Utility}}
{{items}}

[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Block entities]]
[[Category:Non-solid blocks]]

[[cs:Hlava]]
[[de:Kopf]]
[[es:Cabeza]]
[[fr:Tête]]
[[hu:Mob fejek]]
[[it:Testa di creatura]]
[[ja:Mobの頭]]
[[ko:몹 머리]]
[[nl:Wezenhoofd]]
[[pl:Głowa]]
[[pt:Cabeça de criatura]]
[[ru:Голова]]
[[uk:Голова]]
[[zh:生物头颅]]</li></ul></nowiki>
12w16aSticks are found in the new bonus chests.
12w22aSticks are now used to craft tripwire hooks.
12w27aSticks no longer drops from breaking boats.
Instead, it needs to fall certain heights to drop 2 sticks.
1.4.2
{{Extension DPL}}<ul><li>[[Brewing Stand|Brewing Stand]]<br/>{{Block
| image = <gallery>
Brewing Stand (empty) JE10.png | Empty
Brewing Stand (right) JE10.png | Right
Brewing Stand (left) JE10.png | Left
Brewing Stand (full) JE10.png | Full
</gallery>
| transparent = Yes
| light = Yes (1)
| tool = Wooden Pickaxe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}

A '''brewing stand''' is a [[block]] used for [[brewing]] [[potion]]s using [[Glass Bottle|bottles]] and suitable ingredients. It also serves as a [[cleric]]'s [[job site block]].

== Obtaining ==

=== Breaking ===

A brewing stand can be obtained using any [[pickaxe]]. If mined without a pickaxe, it drops nothing {{in|JE}}, while it drops itself {{in|BE}}.
{{breaking row|horizontal=1|Brewing Stand|Pickaxe|Wood|foot=1}}

=== Natural generation ===

Brewing stands generate in [[end ship]]s. They have two [[potion of Healing|Instant Health II potions]] in their holders. 

A brewing stand also generates in the basement of [[igloo]]s with a [[splash potion of Weakness]] in it.

Brewing stands can generate without potions in [[village]] churches.

=== Crafting ===
{{Crafting
|head=1
|showdescription=1
|B1= Blaze Rod 
|A2= Any stone-tier block |B2= Any stone-tier block |C2= Any stone-tier block
|Output= Brewing Stand
|type= Brewing
|description=Can use cobblestone and its other variants interchangeably.
|foot=1
}}

== Usage ==
[[File:Brewing Stand GUI.png|thumb|right|176px|Brewing stand GUI {{in|java}}]]

By default, the interface  of a brewing stand is labeled "Brewing Stand", but this name can be customized by naming it in an [[anvil]] before placing it.

Brewing stands cannot be pushed by [[piston]]s {{in|java}}.

=== Brewing ===
{{main|Brewing}}
The main purpose of brewing stands is to allow for the [[brewing]] of [[potion]]s. Its interface can be opened by pressing {{control|use}} on them.

Brewing stands need [[blaze powder]] as fuel. Each piece brews 20 batches of potions, with each stage of brewing counting separately. Unlike [[furnace]]s, there is no time limit; fuel is consumed only when there are [[Glass Bottle|bottles]] and an ingredient to brew into it.

Brewing stands interact with [[hopper]]s as follows:

* They accept brewing ingredients from hoppers pointing down into the top.
* Any valid potion recipe can be preloaded for "hands-free" brewing of a complex recipe, with the [[Nether Wart|nether wart]] falling through into the stand for the first step.
* Bottles and fuel are accepted from hoppers pointing into the side.
* Finished products can be pulled out by hoppers below, but each stage of brewing counts as a batch of "finished" potions.

{{IN|education}}, elements can be combined in the brewing stand to make the [[medicine]] potions: antidote, elixir, eye drops, and tonic.

=== Changing profession ===
If a village has a brewing stand that has not been claimed by a villager, any villager who hasn't already picked a [[job site]] block in the village has a chance to change their profession into cleric.

=== Light source ===
Brewing stands emit a light level of 1.

== Sounds ==

=== Generic ===
{{Sound table/Block/Stone}}

=== Unique ===
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Brewing Stand brew1.ogg
|sound2=Brewing Stand brew2.ogg
|subtitle=Brewing Stand bubbles
|source=block
|description=When a potion finishes brewing
|id=block.brewing_stand.brew
|translationkey=subtitles.block.brewing_stand.brew
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Cleric works
|source=neutral
|description=Randomly while a cleric is working
|id=entity.villager.work_cleric
|translationkey=subtitles.entity.villager.work_cleric
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Door close.ogg
|sound2=Door open.ogg
|subtitle=Chest locked<ref group=sound name=lock>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>
|source=block
|description=When a player attempts to open a brewing stand locked using the {{nbt|string|Lock}} tag
|id=block.chest.locked|idnote=<ref group=sound name=lock/>
|translationkey=subtitles.block.chest.locked|translationkeynote=<ref group=sound name=lock/>
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|rowspan=2
|sound=Brewing Stand brew1.ogg
|sound2=Brewing Stand brew2.ogg
|source=block
|description=When a potion finishes brewing
|id=random.potion.brewed
|volume=1.0
|pitch=1.0}}
{{Sound table
|source=block
|description=Randomly while a cleric is working
|id=random.potion.brewed
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Brewing Stand
|spritetype=block
|nameid=brewing_stand
|translationkey=block.minecraft.brewing_stand, item.minecraft.brewing_stand
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=brewing-stand
|spritetype=block
|nameid=brewing_stand
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Brewing Stand
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=brewing-stand
|spritetype=block
|nameid=brewing_stand
|id=117
|form=block
|itemform=item.brewing_stand
|translationkey=-}}
{{ID table
|displayname=Item
|spritename=brewing-stand
|spritetype=item
|nameid=brewing_stand
|id=431
|form=item
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=brewing-stand
|spritetype=block
|nameid=BrewingStand
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{/BS}}

=== Block data ===

A brewing stand has a block entity associated with it that holds additional data about the block.

{{el|java}}:
{{see also|Block entity format}}
{{/BE}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Block entity format]].

== Achievements ==
{{load achievements|Local Brewery}}

== Advancements ==
{{Load advancements|Local Brewery}}

== History ==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Cauldron]]s are implemented to be used to brew [[potion]]s, but are not available in-game yet.}}
{{History|||snap=September 30, 2011|slink={{tweet|jeb|119762786619359232}}|[[File:Brewing Stand (pre-release).png|32px]] [[Jens Bergensten|Jeb]] reveals that brewing is done through a brewing stand instead of a [[cauldron]].}}
{{History|||snap=Beta 1.9 Prerelease 3|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (right) JE1.png|32px]] [[File:Brewing Stand (left) JE1.png|32px]] [[File:Brewing Stand (full) JE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.
|Brewing [[potion]]s with brewing stands currently take 30 seconds.
|When the first brewing stand was shown by Jeb, it had an additional 2D sub-stand for [[Glass Bottle|bottles]], but the stands for bottles are now designed in 3D.<ref>{{tweet|jeb|119763532312096769|I'm fully aware the potions are very thin (diet?), but it looks cute. (Always work in progress, of course)|September 30, 2011}}</ref>}}
{{History||1.1|snap=12w01a|Brewing time for brewing stands has been reduced to 20 seconds.}}
{{History||1.3.1|snap=12w15a|{{key|Shift}} + clicking can now be used to put items in brewing stands.}}
{{History||1.8|snap=14w11a|[[File:Brewing Stand (empty) JE2.png|32px]] [[File:Brewing Stand (right) JE2.png|32px]] [[File:Brewing Stand (left) JE2.png|32px]] [[File:Brewing Stand (full) JE2.png|32px]] The [[model]] of brewing stands has been changed. Stands with no bottles appear glitched from some angles, the left and right slots appear identical when filled in (although both distinct appearences still exist as metadata), and the arm angles have changed due to the 22.5º rotation limit.
|Brewing stands' targeting [[hitbox]] is now a full cube - previously it was a cuboid around the base plates.}}
{{History|||snap=14w11b|[[File:Brewing Stand (empty) JE3.png|32px]] [[File:Brewing Stand (right) JE3.png|32px]] [[File:Brewing Stand (left) JE3.png|32px]] [[File:Brewing Stand (full) JE3.png|32px]] Empty brewing stands' model have been fixed, although the other changes still remain.}}
{{History|||snap=14w25a|[[File:Brewing Stand (empty) JE4.png|32px]] [[File:Brewing Stand (right) JE4.png|32px]] [[File:Brewing Stand (left) JE4.png|32px]] [[File:Brewing Stand (full) JE4.png|32px]] Brewing stand models have changed such that bottles in the left and right slots now indeed appear different. However, the leftmost one appears stretched. Arms are also now affected by directional shading.<ref>{{bug|MC-68302|||WAI}}</ref>}}
{{History||1.9|snap=15w31a|Brewing stands now generate in [[End City|end cities]].}}
{{History|||snap=15w33a|Brewing stands can now brew [[Lingering Potion|lingering potion]]s.}}
{{History|||snap=15w33c|A bug where the [[player]] couldn't put in a [[splash potion]] to make a lingering potion has been fixed.}}
{{History|||snap=15w42a|Brewing stands now require [[Blaze Powder|blaze powder]] to operate.}}
{{History|||snap=15w43a|Brewing stands now generate in the basement of [[igloo]]s.
|Each blaze powder now fuels 20 brewing stand operations rather than 30.}}
{{History|||snap=15w44a|[[File:Brewing Stand (empty) JE5.png|32px]] [[File:Brewing Stand (right) JE5.png|32px]] [[File:Brewing Stand (left) JE5.png|32px]] [[File:Brewing Stand (full) JE5.png|32px]] Brewing stand models no longer have a stretched bottle.}}
{{History|||snap=15w47b|[[Sound]]s have been added for brewing stands.}}
{{History||1.11|snap=16w32a|The block entity ID has been changed from <code>Cauldron</code> to <code>brewing_stand</code>.}}
{{History||1.13|snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 117, and the [[item]]'s 379.}}
{{History||1.14|snap=18w43a|[[File:Brewing Stand (empty) JE6 BE2.png|32px]] <!-- [[File:Brewing Stand (left) JE6 BE2.png|32px]] [[File:Brewing Stand (right) JE6 BE2.png|32px]] -->[[File:Brewing Stand (Full) JE6 BE2.png|32px]] [[File:Brewing Stand (item) JE2.png|32px]] The textures of brewing stands have been changed.}}
{{History|||snap=18w44a|[[File:Brewing Stand (item) JE3 BE2.png|32px]] The texture of the brewing stand [[item]] has been changed.}}
{{History|||snap=18w48a|Brewing stands now generate in the updated [[plains]] [[village]]s.}}
{{History|||snap=18w49a|Brewing stands now generate in the updated [[savanna]] villages and the new [[Snowy Tundra|snowy]] villages.}}
{{History|||snap=18w50a|Brewing stands now generate in the updated [[desert]] and [[taiga]] villages.}}
{{History|||snap=19w03c|The three plates, but not the rod, of a brewing stand now use correct cullface arguments.}}
{{History|||snap=19w11a|Brewing stands now serve as cleric [[villager]]s' job site block.}}
{{History||1.16.2|snap=20w28a|Brewing stands can now be [[crafting|crafted]] with [[blackstone]].}}
{{History||1.17|snap=21w07a|Brewing stands can now be crafted with [[deepslate|grimstone]] (now deepslate).}}
{{History||1.17|snap=21w08a|Brewing stands can no longer be crafted with deepslate.
|Brewing stands can now be crafted with [[Cobbled Deepslate|cobbled deepslate]].}}
{{History|||snap=21w11a|<!--[[File:Brewing Stand (empty) JE7.png|32px]] [[File:Brewing Stand (right) JE7.png|32px]] [[File:Brewing Stand (left) JE7.png|32px]] [[File:Brewing Stand (Full) JE7.png|32px]] Changed [[lighting]].-->Tweaked the brewing stand GUI texture.}}
{{History||1.18|snap=21w39a|[[File:Brewing Stand (empty) JE8.png|32px]] [[File:Brewing Stand (right) JE8.png|32px]] [[File:Brewing Stand (left) JE8.png|32px]] [[File:Brewing Stand (full) JE8.png|32px]] The default [[brightness]] has been changed from "Moody" to 50.}}
{{History||1.19|snap=22w11a|[[File:Brewing Stand (empty) JE9.png|32px]] [[File:Brewing Stand (right) JE9.png|32px]] [[File:Brewing Stand (left) JE9.png|32px]] [[File:Brewing Stand (full) JE9.png|32px]] Changed texture and model.}}
{{History|||snap=22w17a|[[File:Brewing Stand (empty) JE10.png|32px]] [[File:Brewing Stand (right) JE10.png|32px]] [[File:Brewing Stand (left) JE10.png|32px]] [[File:Brewing Stand (full) JE10.png|32px]] Changed base texture and model.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Brewing stands now generate in [[igloo]] basements.
|Brewing stands now generate in [[end ship]]s.}}

{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Brewing stands now require [[blaze powder]] to operate.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Brewing Stand (empty) JE6 BE2.png|32px]] [[File:Brewing Stand (item) JE3 BE2.png|32px]] The textures of brewing stands have been changed.|A brewing stand can now generate in [[village]] temples.}}
{{History||1.16.100|snap=beta 1.16.100.52|Brewing stands can now be [[craft]]ed with [[blackstone]].}}
{{History||1.17.0|snap=beta 1.17.0.50|Brewing stands can now be [[craft]]ed with [[cobbled deepslate]].}}
{{History||1.19.0|snap=beta 1.19.0.20|[[File:Brewing Stand (empty) JE10.png|32px]] [[File:Brewing Stand (right) JE10.png|32px]] [[File:Brewing Stand (left) JE10.png|32px]] [[File:Brewing Stand (full) JE10.png|32px]] Slightly changed its texture, to make their arms connect to their bases.}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Brewing stands now appear in [[igloo]]s. The lack of a fuel requirement means that potions can now be made without going to the Nether.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Brewing stands now require [[blaze powder]] to operate.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Brewing Stand.png|32px]] [[File:Brewing Stand (item) JE3 BE2.png|32px]] The textures of brewing stands have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.}}
{{History|foot}}

<gallery>
File:Brewingstand Potion.png|The first picture of a brewing stand. A [[giant mushroom]] is also seen in this picture.
</gallery>

=== Brewing stand "item" ===
{{:Technical blocks/Brewing Stand}}

== Issues ==
{{issue list}}

== Trivia ==
* Even when the brewing stand is not in use, there is still smoke coming out of the top of it.
* In ''[[Java Edition]]'', when a brewing stand is broken, particles from a bottle appear, even if no bottle is in the stand.
* No matter what potion (including water bottles) is in the stand it always looks like a full red bottle.
* Brewing stands always face east, no matter what direction they are placed.
* According to [[Michael Stoyke|Searge]], for thematic reasons, a brewing stand was added to the basement of the [[igloo]]. Because of this, blaze powder was required for fuel to preserve game progression. In this way, the player is prevented from using it before going to the Nether.<ref>https://minecraft.net/en-us/article/meet-blaze</ref>

== Gallery ==
<gallery>
File:Brewing stand in action.png|A brewing stand in action.
File:Igloobasement.png|A brewing stand in an igloo basement.
File:1.8 and below brewing stand.png|The GUI of the brewing stand in 1.8.x and below.
</gallery>

== See also ==
*[[Glass Bottle]]
*[[Splash Potion]]

== References ==
{{reflist}}

== External links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--brewing-stand Taking Inventory: Brewing Stand] – Minecraft.net on October 11, 2019

{{Blocks|Utility}}
{{items}}

[[Category:Job blocks]]
[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Storage]]
[[Category:Block entities]]
[[Category:Light sources]]

[[de:Braustand]]
[[es:Soporte para pociones]]
[[fr:Alambic]]
[[hu:Főzőállvány]]
[[it:Alambicco]]
[[ja:醸造台]]
[[nl:Brouwstandaard]]
[[pl:Statyw alchemiczny]]
[[pt:Suporte de poções]]
[[ru:Варочная стойка]]
[[uk:Варильна стійка]]
[[zh:酿造台]]</li><li>[[Le Tricolore|Le Tricolore]]<br/>{{Exclusive|Java}}
{{Joke feature}}
{{Item
| image = 
| renewable = Yes
| stackable = Yes (64)
}}

'''Le Tricolore''' (French for ''The Tricolour'') is a joke item from [[Java Edition 23w13a_or_b]].

== Obtaining ==
One le tricolore and one [[la baguette]] is given to all players when [[French mode]] gets activated. Deactivating the mode will remove le tricolore from the player's inventory (but not la baguette; [[container]]s such as [[chest]]s are not affected).

Le Tricolore is not available in the creative inventory, but can be obtained by using the {{cmd|give}} command.

== Data values ==

=== ID ===
{{ID table
|showforms=y
|generatetranslationkeys=java
|displayname=Le Tricolore
|spritetype=item
|nameid=le_tricolore
|form=item
|foot=1}}

== History ==
{{History|java}}
{{History||23w13a or b|[[File:Le Tricolore.png|32px]] Added Le Tricolore.}}
{{History|foot}}

{{Items}}
{{Jokes}}

[[Category:Joke items]]

[[ja:Le Tricolore]]
[[pt:Le Tricolore]]</li></ul>
12w34aSticks are now used to craft item frames.
12w38bWitches now have a chance to drop sticks.
1.5
{{Extension DPL}}<ul><li>[[Book and Quill|Book and Quill]]<br/>{{For|the item produced after a Book and Quill is signed|Written Book}}
{{Item
| image = Book and Quill.png
| renewable = Yes 
| stackable = No
}}

A '''book and quill''' is an [[item]] used to write [[written book]]s.

== Obtaining ==

=== Crafting ===

{{Crafting
|Book
|Ink Sac
|Feather
|Output= Book and Quill
|type= Miscellaneous
}}

=== Natural generation ===

{{LootChestItem|book-and-quill}}

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

=== Writing ===

By pressing {{control|use item}} or long pressing screen anywhere{{only|bedrock}} while holding a book and quill in their hand, the [[player]] can open a text editor GUI.

Using this GUI, the player can write a single book up to 100{{only|java}} or 50{{only|bedrock}} pages long, with up to 798 characters per page. The player can write up to 79,800{{only|java}} or 12,800{{only|bedrock}} characters inside the entire book. No page may be longer than 14 lines and each line can have a width of 114 pixels (see pixel width of each character [[Language#Font|here]]). 

The player has the ability to copy and paste into books. However, the paste does not work if the text being pasted is longer than a single page. Most Unicode characters are available in books, and they may be pasted in without issue.

In singleplayer, the world pauses while a book is being edited.{{only|java}}

=== Lecterns ===

One can place a book and quill or a [[written book]] on an empty [[lectern]].

The lectern then emits a redstone signal depending on the displayed page in the book. On the last page, the lectern emits a signal strength of 15. This is why lecterns are listed in the "redstone" tab in the [[creative inventory]].

=== Formatting codes ===
{{main|Formatting codes}}
{{exclusive|bedrock|section=1}}

Text in a book can be styled using codes starting with the {{key|§}} character (section sign).
* {{key|§}} + {{key|k}} creates randomly changing characters.
* {{key|§}} + {{key|l}} creates bold text.
* {{key|§}} + {{key|m}} creates strikethrough text.
* {{key|§}} + {{key|n}} creates underlined text.
* {{key|§}} + {{key|o}} creates italic text.
* {{key|§}} + {{key|0}} – {{key|f}} (hexadecimal) creates colored text. 
* {{key|§}} + {{key|r}} resets any of the previous styles so text after it appears normally.

If the [[player]] uses multiple codes, and continue typing past the end of a line, the next line exhibits only the last formatting code used.

=== Signing ===

Books can be signed by pressing the "Sign" button while in the interface. {{IN|java}}, when signed, a book bears the name of the player who wrote it and a title chosen upon signing. {{IN|bedrock}}, the book doesn't display the name of the player as the author; instead, the author can be any text the player wants. After it has been signed, it cannot be edited again – it has turned into a [[written book]].

Special characters can be used in the title, if typed from a keyboard that supports them. Alt codes do not work, and the {{key|§}} character cannot be typed even using a keyboard that implements it, meaning titles cannot be colored or formatted in-game. However, on Linux using the compose key to produce special characters does work.

The title of the book can be up to 16 characters long, and the player cannot paste into a title. A "workaround" for the 16-character limitation is to manually rename the book at an [[Anvil#Renaming|anvil]], which always costs 1 [[Experience|experience level]]. This can be done with either a written book or a book and quill – both versions will always display the changed name. If a custom name is removed from a written book, it will revert back to the title it was given during the signing process.

=== Chiseled bookshelf ===
{{control|Use|text=Using}} the [[chiseled bookshelf]] while having a book and quill in the main hand will put the book inside the chiseled bookshelf.

=== Trading ===
{{IN|bedrock}}, expert-level librarian [[villager]]s buy 2 books and quills for one [[emerald]]. Book and quill is offered in two item slots due to being non-stackable.

{{IN|java}}, expert-level librarian villagers have a 50% chance to buy 2 books and quills for one emerald. The amount of books and quills needed is supposed to be 2, but due to the item being non-stackable, only one is needed for the trade.<ref>{{bug|MC-248042||Librarian's book and quill trade is always discounted to 1 since books are unstackable}}</ref>

== Sounds ==
{{edition|java}}:
{{Sound table
|rowspan=2
|sound=Page turn1.ogg
|sound2=Page turn2.ogg
|sound3=Page turn3.ogg
|subtitle=Page rustles
|source=master
|description=When the page of a book is turned
|id=item.book.page_turn
|translationkey=subtitles.item.book.page_turn
|volume=2.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Page rustles
|source=block
|description=When the page of a book is turned on a lectern
|id=item.book.page_turn
|translationkey=subtitles.item.book.page_turn
|volume=2.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Book thump1.ogg
|sound2=Book thump2.ogg
|subtitle=Book thumps
|source=block
|description=When a book is placed on a lectern
|id=item.book.put
|translationkey=subtitles.item.book.put
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|subtitle=Book placed
|source=block
|description=When a book and quill is placed in a chiseled bookshelf
|id=block.chiseled_bookshelf.insert
|translationkey=subtitles.chiseled_bookshelf.insert
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|subtitle=Book taken
|source=block
|description=When a book and quill is removed from a chiseled bookshelf
|id=block.chiseled_bookshelf.pickup
|translationkey=subtitles.chiseled_bookshelf.take
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Page turn1.ogg
|sound2=Page turn2.ogg
|sound3=Page turn3.ogg
|source=sound
|description=When the page of a book is turned
|id=item.book.page_turn
|volume=2.0
|pitch=1.0}}
{{Sound table
|sound=Book thump1.ogg
|sound2=Book thump2.ogg
|source=block
|description=When a book is placed on a lectern
|id=item.book.put
|volume=4.8
|pitch=1.0}}
{{Sound table
|type=bedrock
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|source=block
|description=When a book and quill is placed in a chiseled bookshelf
|id=insert.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|source=block
|description=When a book and quill is removed from a chiseled bookshelf
|id=pickup.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Book and Quill
|spritetype=item
|nameid=writable_book
|itemtags=bookshelf_books, lectern_books
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Book and Quill
|spritetype=item
|nameid=writable_book
|id=510
|itemtags=minecraft:bookshelf_books, minecraft:lectern_books
|form=item
|foot=1}}

=== Item data ===

{{el|java}}:
{{main|Player.dat format}}
<div class="treeview" style="margin-top: 0;">
* {{nbt|compound|tag}}: The '''tag''' tag.
{{:Player.dat_format/Writable Books}}
</div>

{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].

== Video ==

<div style="text-align:center">{{yt|DD_Z82wmGZA}}</div>

== History ==

{{History|java}}
{{History||1.3.1|snap=12w17a|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}
{{History||1.7.2|snap=13w36a|Books and quills can now be crafted with a [[written book]] to clone the written book.}}
{{History||1.8|snap=14w05a|Copying written books now mark them as "Copy of Original" or "Copy of Copy".
|The copying status of a book is now denoted in a separate line in the tooltip, beneath the author's name.
|Copies of copies cannot be copied.}}
{{History|||snap=14w25a|Books and quills now use JSON text components instead of plain text with the new <code>pages</code> tag
|Book and quills are now capable of using the <code>clickEvent</code> and <code>hoverEvent</code> tags.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 386.}}
{{History||1.14|snap=18w43a|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.
|Added support for editing anywhere in the book and quill.<ref name="MC-1578">{{bug|MC-1578}}</ref>
|Books and quills now have copy/paste support.<ref name="MC-1578"></ref>
|The page limit of books and quills has now been increased from 50 to 100 pages.}}
{{History|||snap=19w11a|Librarian [[villager]]s now [[trading|buy]] books and quills instead of written books.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Books and quills can now interact with [[chiseled bookshelves]].}}

{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}
{{History||1.4.0|snap=beta 1.2.14.2|Books and quills can now be found inside [[buried treasure]] [[chest]]s.}}
{{History||1.6.0|snap=beta 1.6.0.1|Pages within books and quills can now be turned using the controller bumper buttons.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Books and quills can now be [[trading|sold]] to librarian [[villager]]s.}}

{{History|console}}
{{History||xbox=TU25|xbone=CU14|ps=1.17|wiiu=Patch 1|switch=1.0.1|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}
{{History|PS4}}
{{History||1.90|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* The in-game restrictions on books are not hard limits. Third party editors or commands can make books have more than 100 pages{{only|java}} (2,147,483,639 pages), more than 256 characters per page (32,767 characters per page), can change author names, and can have colored titles, among other things. These books still function properly in vanilla ''Minecraft'', meaning the [[player]] may encounter such books on adventure maps or multiplayer servers.<ref>http://www.minecraftforum.net/topic/1189266-hacking-books</ref>
* If the player renames a book and quill in an anvil before signing it, it retains the name from the anvil instead of taking the name from signing.{{only|java}}

== Gallery ==
<gallery>
Jeb book.png|The first image of a book seen.<ref>https://web.archive.org/web/20120427014334/https://www.mojang.com/2012/04/minecraft-snapshot-12w17a/</ref>
Book and Quill Writing.png|The GUI of writing a book.
Book and Quill Signing.png|The GUI of signing a book.
Written Book tooltip.png|A signed book.
BookandQuillOperators12w17a.png|Display of styles used in a book. "e" and "f" are difficult to see.
Book and Quill in Pocket Edition.jpg|A book and quill {{in|be}}.
Java book and quill example with text.png|An example of text in a book and quill in [[Java Edition]].
Better Together Book.jpg|A book and quill in ''Bedrock Edition''.
</gallery>

== References ==
{{Reflist}}

== External links ==
* [http://www.minecraftforum.net/topic/1498339-132ssp-bookshop-your-books-anywhere/ Bookshop - Book Sharing And Editing Tool]
* [http://fsymbols.com/generators/wide/ Full-Width Text Generator]
* [http://fsymbols.com/generators/smallcaps/ Small Caps Text Generator]
* [http://www.minecraftforum.net/topic/1202590-revise-edit-signed-books-w-more-options-all-os-12w17a/ Revise - External Book Editor]

== See also ==
* [[Book]]
* [[Bookshelf]]
* [[Written Book]]

{{Items}}

[[Category:Renewable resources]]

[[cs:Rozepsaná kniha s brkem]]
[[de:Buch und Feder]]
[[el:Βιβλίο και Πένα]]
[[es:Libro y pluma]]
[[fr:Livre vierge]]
[[hu:Könyv és toll]]
[[it:Libro e penna]]
[[ja:本と羽根ペン]]
[[ko:책과 깃펜]]
[[nl:Boek en veer]]
[[pl:Książka z piórem]]
[[pt:Livro e pena]]
[[ru:Книга с пером]]
[[th:หนังสือกับปากกาขนนก]]
[[uk:Книга з пером]]
[[zh:书与笔]]</li><li>[[Pottery Sherd|Pottery Sherd]]<br/>{{Item
| image=Angler Pottery Sherd.png
| extratext = View [[#Items|all items]]
| renewable = No
| stackable = Yes (64)
}}
<!-- IT IS SHERD, NOT SHARD! DO NOT CHANGE TO SHARD, AS IT IS NAMED SHERD IN-GAME! -->
'''Pottery sherds'''<ref group="note">The word "[[wiktionary:sherd#English|sherd]]" or "[[wiktionary:potsherd#English|potsherd]]" is used by archaeologists to refer to fragments of pottery or other ceramics in order to differentiate them from "shards" of glass, metal, minerals and other materials.
</ref> are a set of twenty [[item]]s used to craft [[decorated pot]]s with ornamental designs. They can be obtained only by [[brush]]ing [[suspicious block]]s, with the variants of sherd obtainable being dependent on the structure.

== Obtaining ==

=== Breaking ===
When a [[decorated pot]] is broken with a [[pickaxe]], [[axe]], [[shovel]], [[hoe]] or [[sword]] that is ''not'' enchanted with [[Silk Touch]], it drops all of the pottery sherds and [[brick]]s used to craft it.

=== Suspicious block loot ===
Pottery sherds can be found as [[suspicious block]] loot in [[trail ruins]], [[ocean ruins]], [[desert pyramids]] and [[desert well]]s, and can be extracted from these blocks using a [[brush]].

{{#invoke:LootChest|base3|angler-pottery-sherd,archer-pottery-sherd,arms-up-pottery-sherd,blade-pottery-sherd,brewer-pottery-sherd,burn-pottery-sherd,danger-pottery-sherd,explorer-pottery-sherd,friend-pottery-sherd,heart-pottery-sherd,heartbreak-pottery-sherd,howl-pottery-sherd,miner-pottery-sherd,mourner-pottery-sherd,plenty-pottery-sherd,prize-pottery-sherd,sheaf-pottery-sherd,shelter-pottery-sherd,skull-pottery-sherd,snort-pottery-sherd}}

== Usage ==
=== Crafting ingredient ===
{{Crafting
|ingredients=Any Pottery Sherd or [[Brick]]
|B1= Any Pottery Sherd
|A2= Any Pottery Sherd |C2= Any Pottery Sherd
|B3= Any Pottery Sherd
|Output= Decorated Pot
|type= Decoration block
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Angler Pottery Sherd
|spritetype=item
|nameid=angler_pottery_sherd
|form=item}}
{{ID table
|displayname=Archer Pottery Sherd
|spritetype=item
|nameid=archer_pottery_sherd
|form=item}}
{{ID table
|displayname=Arms Up Pottery Sherd
|spritetype=item
|nameid=arms_up_pottery_sherd
|form=item}}
{{ID table
|displayname=Blade Pottery Sherd
|spritetype=item
|nameid=blade_pottery_sherd
|form=item}}
{{ID table
|displayname=Brewer Pottery Sherd
|spritetype=item
|nameid=brewer_pottery_sherd
|form=item}}
{{ID table
|displayname=Burn Pottery Sherd
|spritetype=item
|nameid=burn_pottery_sherd
|form=item}}
{{ID table
|displayname=Danger Pottery Sherd
|spritetype=item
|nameid=danger_pottery_sherd
|form=item}}
{{ID table
|displayname=Explorer Pottery Sherd
|spritetype=item
|nameid=explorer_pottery_sherd
|form=item}}
{{ID table
|displayname=Friend Pottery Sherd
|spritetype=item
|nameid=friend_pottery_sherd
|form=item}}
{{ID table
|displayname=Heart Pottery Sherd
|spritetype=item
|nameid=heart_pottery_sherd
|form=item}}
{{ID table
|displayname=Heartbreak Pottery Sherd
|spritetype=item
|nameid=heartbreak_pottery_sherd
|form=item}}
{{ID table
|displayname=Howl Pottery Sherd
|spritetype=item
|nameid=howl_pottery_sherd
|form=item}}
{{ID table
|displayname=Miner Pottery Sherd
|spritetype=item
|nameid=miner_pottery_sherd
|form=item}}
{{ID table
|displayname=Mourner Pottery Sherd
|spritetype=item
|nameid=mourner_pottery_sherd
|form=item}}
{{ID table
|displayname=Plenty Pottery Sherd
|spritetype=item
|nameid=plenty_pottery_sherd
|form=item}}
{{ID table
|displayname=Prize Pottery Sherd
|spritetype=item
|nameid=prize_pottery_sherd
|form=item}}
{{ID table
|displayname=Sheaf Pottery Sherd
|spritetype=item
|nameid=sheaf_pottery_sherd
|form=item}}
{{ID table
|displayname=Shelter Pottery Sherd
|spritetype=item
|nameid=shelter_pottery_sherd
|form=item}}
{{ID table
|displayname=Skull Pottery Sherd
|spritetype=item
|nameid=skull_pottery_sherd
|form=item}}
{{ID table
|displayname=Snort Pottery Sherd
|spritetype=item
|nameid=snort_pottery_sherd
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Angler Pottery Sherd
|spritetype=item
|nameid=angler_pottery_sherd
|id=664
|form=item}}
{{ID table
|displayname=Archer Pottery Sherd
|spritetype=item
|nameid=archer_pottery_sherd
|id=665
|form=item}}
{{ID table
|displayname=Arms Up Pottery Sherd
|spritetype=item
|nameid=arms_up_pottery_sherd
|id=666
|form=item}}
{{ID table
|displayname=Blade Pottery Sherd
|spritetype=item
|nameid=blade_pottery_sherd
|id=667
|form=item}}
{{ID table
|displayname=Brewer Pottery Sherd
|spritetype=item
|nameid=brewer_pottery_sherd
|id=668
|form=item}}
{{ID table
|displayname=Burn Pottery Sherd
|spritetype=item
|nameid=burn_pottery_sherd
|id=669
|form=item}}
{{ID table
|displayname=Danger Pottery Sherd
|spritetype=item
|nameid=danger_pottery_sherd
|id=670
|form=item}}
{{ID table
|displayname=Explorer Pottery Sherd
|spritetype=item
|nameid=explorer_pottery_sherd
|id=671
|form=item}}
{{ID table
|displayname=Friend Pottery Sherd
|spritetype=item
|nameid=friend_pottery_sherd
|id=672
|form=item}}
{{ID table
|displayname=Heart Pottery Sherd
|spritetype=item
|nameid=heart_pottery_sherd
|id=673
|form=item}}
{{ID table
|displayname=Heartbreak Pottery Sherd
|spritetype=item
|nameid=heartbreak_pottery_sherd
|id=674
|form=item}}
{{ID table
|displayname=Howl Pottery Sherd
|spritetype=item
|nameid=howl_pottery_sherd
|id=675
|form=item}}
{{ID table
|displayname=Miner Pottery Sherd
|spritetype=item
|nameid=miner_pottery_sherd
|id=676
|form=item}}
{{ID table
|displayname=Mourner Pottery Sherd
|spritetype=item
|nameid=mourner_pottery_sherd
|id=677
|form=item}}
{{ID table
|displayname=Plenty Pottery Sherd
|spritetype=item
|nameid=plenty_pottery_sherd
|id=678
|form=item}}
{{ID table
|displayname=Prize Pottery Sherd
|spritetype=item
|nameid=prize_pottery_sherd
|id=679
|form=item}}
{{ID table
|displayname=Sheaf Pottery Sherd
|spritetype=item
|nameid=sheaf_pottery_sherd
|id=680
|form=item}}
{{ID table
|displayname=Shelter Pottery Sherd
|spritetype=item
|nameid=shelter_pottery_sherd
|id=681
|form=item}}
{{ID table
|displayname=Skull Pottery Sherd
|spritetype=item
|nameid=skull_pottery_sherd
|id=682
|form=item}}
{{ID table
|displayname=Snort Pottery Sherd
|spritetype=item
|nameid=snort_pottery_sherd
|id=683
|form=item
|foot=1}}

== Achievements ==
{{Load achievements|Careful restoration}}

== Advancements ==
{{Load advancements|Respecting the Remnants;Careful Restoration}}

== History ==
{{History||October 3, 2020|[[File:Blue Ceramic Shard.png|32px]][[File:Orange Ceramic Shard.png|32px]][[File:Ceramic Shard 1.png|32px]][[File:Ceramic Shard 2.png|32px]][[File:Ceramic Shard 3.png|32px]][[File:Ceramic Shard 4.png|32px]] Ceramic shards were announced at [[Minecraft Live 2020]].|link=https://youtu.be/DBvZ2Iqmm3M?t=2216}}
{{History||February 10, 2023|[[Sofia Dankis]] posted an article about upcoming archaeology features, including pottery shards.|link=https://www.minecraft.net/en-us/article/archeology-coming-minecraft-120}}
{{History|java}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Archer Pottery Sherd JE1.png|32px]] [[File:Arms Up Pottery Sherd JE1 BE2.png|32px]] [[File:Prize Pottery Sherd JE1 BE2.png|32px]] [[File:Skull Pottery Sherd JE1 BE2.png|32px]] Added pottery shards behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
{{History|||snap=1.19.4 Pre-release 3|[[File:Archer Pottery Sherd JE2 BE2.png|32px]] Changed the texture of archer pottery shard.}}
{{History||1.20|snap=23w12a|Pottery shards are now out of the 1.20 experimental data pack.|[[File:Angler Pottery Sherd JE1 BE1.png|32px]] [[File:Blade Pottery Sherd JE1 BE1.png|32px]] [[File:Brewer Pottery Sherd JE1 BE1.png|32px]] [[File:Burn Pottery Sherd JE1 BE1.png|32px]] [[File:Danger Pottery Sherd JE1 BE1.png|32px]] [[File:Explorer Pottery Sherd JE1 BE1.png|32px]] [[File:Friend Pottery Sherd JE1 BE1.png|32px]] [[File:Heart Pottery Sherd JE1 BE1.png|32px]] [[File:Heartbreak Pottery Sherd JE1 BE1.png|32px]] [[File:Howl Pottery Sherd JE1 BE1.png|32px]] [[File:Miner Pottery Sherd JE1 BE1.png|32px]] [[File:Mourner Pottery Sherd JE1 BE1.png|32px]] [[File:Plenty Pottery Sherd JE1 BE1.png|32px]] [[File:Sheaf Pottery Sherd JE1 BE1.png|32px]] [[File:Shelter Pottery Sherd JE1 BE1.png|32px]] [[File:Snort Pottery Sherd JE1 BE1.png|32px]] Added another sixteen pottery shards.
|The probability for the archer, prize, and skull pottery shards to generate in the [[suspicious sand]] in [[desert temple]] and in [[desert well]] has been changed from 1/7 to 1/8, for the arms up pottery sherd to generate in the suspicious sand in [[desert well]] has been changed from 3/7 to 1/4.}}
{{History|||snap=23w16a|Renamed "Pottery Shard" to "Pottery Sherd".|Burn, danger, friend, heart, heartbreak, howl and sheaf pottery sherds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; burn, danger, friend, heart, heartbreak, howl and sheaf pottery sherds now are in the rare loot.}}
{{History|||snap=23w17a|The probability of the burn, danger, friend, heart, heartbreak, howl, and sheaf pottery sherds to generate in [[suspicious gravel]] in [[trail ruins]] has been changed from 1/11 to 1/12.{{verify}}|The player now gets the [[advancement]] "Respecting the remnants" when they brush a [[suspicious sand]] or a [[suspicious gravel]] to obtain a pottery sherd, "Careful restoration" when they craft a decorated pot using 4 pottery sherds.}}

{{History|bedrock}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Archer Pottery Sherd BE1.png|32px]] [[File:Arms Up Pottery Sherd BE1.png|32px]] [[File:Prize Pottery Sherd BE1.png|32px]] [[File:Skull Pottery Sherd BE1.png|32px]] Added pottery shards behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
{{History|||snap=beta 1.19.80.20|[[File:Archer Pottery Sherd JE2 BE2.png|32px]] Changed the texture of archer pottery shard.}}
{{h|||snap=beta 1.19.80.22|[[File:Angler Pottery Sherd JE1 BE1.png|32px]] [[File:Blade Pottery Sherd JE1 BE1.png|32px]] [[File:Brewer Pottery Sherd JE1 BE1.png|32px]] [[File:Burn Pottery Sherd JE1 BE1.png|32px]] [[File:Danger Pottery Sherd JE1 BE1.png|32px]] [[File:Explorer Pottery Sherd JE1 BE1.png|32px]] [[File:Friend Pottery Sherd JE1 BE1.png|32px]] [[File:Heart Pottery Sherd JE1 BE1.png|32px]] [[File:Heartbreak Pottery Sherd JE1 BE1.png|32px]] [[File:Howl Pottery Sherd JE1 BE1.png|32px]] [[File:Miner Pottery Sherd JE1 BE1.png|32px]] [[File:Mourner Pottery Sherd JE1 BE1.png|32px]] [[File:Plenty Pottery Sherd JE1 BE1.png|32px]] [[File:Sheaf Pottery Sherd JE1 BE1.png|32px]] [[File:Shelter Pottery Sherd JE1 BE1.png|32px]] [[File:Snort Pottery Sherd JE1 BE1.png|32px]] Added another sixteen pottery shards.
|[[File:Arms Up Pottery Sherd JE1 BE2.png|32px]] [[File:Prize Pottery Sherd JE1 BE2.png|32px]] [[File:Skull Pottery Sherd JE1 BE2.png|32px]] Changed the texture of arms up, prize and skull pottery shards.<ref>{{bug|MCPE-167202}}</ref>}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.20.0.20|Miner pottery shard can generate in desert pyramids.}}
{{History||1.20.0|snap=beta 1.20.0.21|Pottery shards are now available without using the "Next Major Update" experimental toggle.}}
{{History|||snap=beta 1.20.0.22|Renamed "Pottery Shard" to "Pottery Sherd".}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* Many pottery sherds are based on another in-game mob or item:
** The angler pottery sherd depicts a [[fishing rod]].
** The archer pottery sherd depicts a [[bow]] and [[arrow]].
** The blade pottery sherd depicts a [[sword]].
** The brewer pottery sherd depicts a [[potion]].
** The burn pottery sherd depicts [[fire]].
** The danger pottery sherd depicts a [[creeper]].
** The explorer pottery sherd depicts a [[map]].
** The friend pottery sherd depicts the unibrow and nose of a [[villager]] or [[iron golem]].
** The howl pottery sherd depicts a [[wolf]].
** The miner pottery sherd depicts a [[pickaxe]].
** The mourner pottery sherd depicts an early design for the [[warden]].
** The plenty pottery sherd depicts a [[chest]].
** The sheaf pottery sherd depicts [[wheat]].
** The skull pottery sherd depicts a [[skeleton]].
** The snort pottery sherd depicts a [[sniffer]].
**The prize pottery sherd depicts a diamond cut [[diamond]]
***It could depict a [[MCE:Ruby|ruby]] from ''Minecraft Earth'', as well.
**The arms up pottery sherd depicts a [[character]] with their arms up.
**The heart and heartbreak pottery sherds depict a [[Health|heart]] and broken heart respectively.
**The shelter pottery sherd depicts a [[tree]].

==Gallery==
=== Items ===
<gallery>
Angler Pottery Sherd.png|Angler Pottery Sherd
Archer Pottery Sherd.png|Archer Pottery Sherd
Arms Up Pottery Sherd.png|Arms Up Pottery Sherd
Blade Pottery Sherd.png|Blade Pottery Sherd
Brewer Pottery Sherd.png|Brewer Pottery Sherd
Burn Pottery Sherd.png|Burn Pottery Sherd
Danger Pottery Sherd.png|Danger Pottery Sherd
Explorer Pottery Sherd.png|Explorer Pottery Sherd
Friend Pottery Sherd.png|Friend Pottery Sherd
Heart Pottery Sherd.png|Heart Pottery Sherd
Heartbreak Pottery Sherd.png|Heartbreak Pottery Sherd
Howl Pottery Sherd.png|Howl Pottery Sherd
Miner Pottery Sherd.png|Miner Pottery Sherd
Mourner Pottery Sherd.png|Mourner Pottery Sherd
Plenty Pottery Sherd.png|Plenty Pottery Sherd
Prize Pottery Sherd.png|Prize Pottery Sherd
Sheaf Pottery Sherd.png|Sheaf Pottery Sherd
Shelter Pottery Sherd.png|Shelter Pottery Sherd
Skull Pottery Sherd.png|Skull Pottery Sherd
Snort Pottery Sherd.png|Snort Pottery Sherd
</gallery>

=== Development images ===
<gallery>
JE 1.17 Development Archeology.jpg|Blue ceramic shard.
JE 1.17 Development Archeology 2.jpg|Ceramic shards.
</gallery>

=== Official artwork ===
<gallery>
Pottery Sherd Pixel Art.png|Pixel artwork of [[Ari]] holding a skull pottery sherd.
File:T&T Thumbnail.jpg|Ari holding up a different sherd.
</gallery>

== References ==
<references />

== Notes ==
<references group="note"/>

{{Items}}

[[Category:Non-renewable resources]]

[[de:Töpferscherbe]]
[[es:Fragmento de cerámica]]
[[fr:Tesson de poterie]]
[[ja:壺の欠片]]
[[pt:Óstraco]]
[[zh:陶片]]</li></ul>
13w02aSticks are now used to craft activator rails.
1.7.2
{{Extension DPL}}<ul><li>[[Amethyst Shard|Amethyst Shard]]<br/>{{Item
| title = Amethyst Shard
| image = Amethyst Shard.png
| renewable = Yes
| stackable = Yes (64)
}}

An '''amethyst shard''' is a crystal ore obtained from mining a fully grown [[amethyst cluster]] or can be obtained from chests in [[Ancient City|ancient cities]].

== Obtaining ==

=== Mining ===
An [[amethyst cluster]] mined using a non-[[Silk Touch]], non-[[Fortune]] [[pickaxe]] drops 4 amethyst shards. When mined using any other tool, [[item]] or mechanism (such as [[explosion]]s or [[piston]]s) it drops 2 shards. The maximum amount of amethyst shards dropped can be increased with Fortune. Fortune I gives a {{frac|1|3}} chance for eight shards, averaging 5.33 shards; Fortune II gives a 25% chance (each) to give eight or 12 shards, averaging 7 shards, and Fortune III gives a 20% chance (each) to give 8, 12, or 16 shards, averaging 8.8 shards.

If the amethyst cluster in any of its growth stages is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself rather than amethyst shards.

=== Chest loot ===
{{LootChestItem|amethyst-shard}} 

== Usage ==
=== Crafting ingredient ===
{{Crafting usage}}
=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Amethyst Shard
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Amethyst Shard
|Amethyst Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe;<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}

;Trim color palette
The following color palette is shown on the designs on trimmed armor:
*{{TrimPalette|amethyst shard}}

=== Allay duplication ===
If an amethyst shard is given to an [[allay]] that is currently dancing to an active [[jukebox]], the allay emits heart particles, consumes the amethyst shard and duplicates into another allay. After this, there is a 5 minute cool down until both allays can be duplicated like this again.



== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Amethyst shimmer.ogg
|subtitle=Amethyst chimes
|source=neutral
|description=When an amethyst shard duplicates an allay
|id=block.amethyst_block.chime
|translationkey=subtitles.block.amethyst_block.chime
|volume=0.4
|pitch=1.0
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Amethyst shimmer.ogg
|source=block
|description=When an amethyst shard duplicates an allay
|id=chime.amethyst_block
|volume=1.0
|pitch=0.5-1.7
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Amethyst Shard
|spritetype=item
|nameid=amethyst_shard
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Amethyst Shard
|spritetype=item
|nameid=amethyst_shard
|form=item
|id=625
|foot=1}}

==History==
{{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=23m14s}}|Amethyst shards are mentioned, but not shown at [[Minecraft Live 2020]].}}
{{History|java}}
{{History||1.17|snap=20w45a|[[File:Amethyst Shard JE1.png|32px]] Added amethyst shards.}}
{{History|||snap=20w46a|[[File:Amethyst Shard JE2 BE1.png|32px]] The texture for amethyst shards has changed.}}
{{History||1.19|snap=22w13a|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}}
{{History||1.19.1|snap=22w24a|Amethyst shards can now be used to duplicate [[allay]]s.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Amethyst shards can now be used as an armor trim material.}}
{{History||1.20|snap=23w12a|Amethyst shards can now be used to craft [[calibrated sculk sensor]]s.}}

{{History|bedrock}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Amethyst Shard JE2 BE1.png|32px]] Added amethyst shards.}}
{{History|||snap=beta 1.17.0.52|Amethyst shards are now available without enabling [[Experimental Gameplay]].}}
{{History||1.19.0|snap=beta 1.19.0.26|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}}
{{History||1.19.10|snap=beta 1.19.10.22|Amethyst shards can now be used to duplicate allays.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Amethyst shards can now be used as an armor trim material.}}
{{History|||snap=beta 1.19.80.22|Amethyst shards can now be used to craft calibrated sculk sensors.}}
{{History|foot}}

==Issues==
{{issue list}}

==Trivia==
* Although in real life {{w|amethyst}} is a variety of {{w|quartz}} like [[Nether Quartz|nether quartz]], the two resources are not interchangeable.
* besides netherite, amethyst is the only or to be attempted not from an ore in caves

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--amethyst-shard Taking Inventory: Amethyst Shard] – Minecraft.net on May 20, 2021

{{Items}}

[[Category:Renewable resources]]

[[de:Amethystscherbe]]
[[es:Fragmento de amatista]]
[[fr:Éclat d'améthyste]]
[[it:Scheggia di ametista]]
[[ja:アメジストの欠片]]
[[lzh:紫水玉片]]
[[pl:Odłamek ametystu]]
[[pt:Fragmento de ametista]]
[[ru:Осколок аметиста]]
[[uk:Уламок аметисту]]
[[zh:紫水晶碎片]]
[[Category:Ore]]</li><li>[[Netherite Ingot|Netherite Ingot]]<br/>{{About|the refined item|the scrap|Netherite Scrap|the ore|Ancient Debris|other uses|Netherite}}
{{Item
| rarity = Common
| renewable = No
| stackable = Yes (64)
}}
'''Netherite ingots''' are items obtained from crafting [[netherite scrap]]s and [[gold ingot]]s together, as well as loot from [[bastion remnant]] loot chests. Unlike other items, they are immune to fire and [[lava]] damage. They are primarily used to upgrade [[diamond]] gear and craft [[lodestone]]s.

== Obtaining ==

Netherite ingots are obtained by crafting four [[netherite scrap]]s and four [[gold ingot]]s. It is a shapeless recipe, therefore the placement of the netherite scraps and gold ingots does not matter when crafting it.

=== Crafting ===

{{Crafting
|head=1
|showname=0
|Netherite Scrap
|Netherite Scrap
|Netherite Scrap
|Netherite Scrap
|Gold Ingot
|Gold Ingot
|Gold Ingot
|Gold Ingot
|Output=Netherite Ingot
|type=Material
}}

{{Crafting 
|Block of Netherite
|Output=Netherite Ingot,9
|type=Material
|foot=1
}}

=== Chest loot ===
{{LootChestItem|netherite-ingot}}

== Usage ==
Netherite ingots are crafting materials used to make netherite tools, weapons, and armor.

=== Crafting ingredient ===

{{crafting usage}}

=== Smithing ingredient ===
Netherite ingots can be used on a [[smithing table]] to upgrade diamond items to netherite items, as well as trim any armor piece. Data such as durability, enchantments, and custom names are preserved.

{{Smithing
|head=1
|ingredients=[[Netherite Upgrade]] +<br>Any [[diamond]] gear +<br>[[Netherite Ingot]]
|Netherite Upgrade
|Diamond Helmet; Diamond Chestplate; Diamond Leggings; Diamond Boots; Diamond Sword; Diamond Pickaxe; Diamond Axe; Diamond Shovel; Diamond Hoe
|Netherite Ingot
|Netherite Helmet; Netherite Chestplate; Netherite Leggings; Netherite Boots; Netherite Sword; Netherite Pickaxe; Netherite Axe; Netherite Shovel; Netherite Hoe
}}
{{Smithing
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Netherite Ingot
|Any Armor Trim Smithing Template
|Diamond Chestplate
|Netherite Ingot
|Netherite Trim Diamond Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a diamond chestplate is shown as an example.<br/>
|tail=1
}}

'''Trim color palette'''
The following color palettes are shown on the designs on trimmed armor:
* {{TrimPalette|netherite ingot}}
* {{TrimPalette|netherite ingot|darker=1}} (a darker color palette is used when a netherite armor piece is trimmed using a netherite ingot).

=== Repairing ===

Netherite ingots are the repair items for the netherite [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]]:
* {{ItemLink|Netherite Helmet}}
* {{ItemLink|Netherite Chestplate}}
* {{ItemLink|Netherite Leggings}}
* {{ItemLink|Netherite Boots}}
* {{ItemLink|Netherite Sword}}
* {{ItemLink|Netherite Pickaxe}}
* {{ItemLink|Netherite Axe}}
* {{ItemLink|Netherite Shovel}}
* {{ItemLink|Netherite Hoe}}

=== Beacons ===

A netherite ingot could be used to select powers from a [[beacon]] instead of using an [[emerald]], [[gold ingot]], [[iron ingot]], or a [[diamond]]. The player must select one of the available powers, and then insert an ingot in the item slot. The [[gold]] option is more efficient than the netherite option because it consumes 3 fewer gold and no [[Netherite Scrap|netherite scrap]].

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Netherite Ingot
|spritetype=item
|nameid=netherite_ingot
|itemtags=beacon_payment_items
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Netherite Ingot
|spritetype=item
|nameid=netherite_ingot
|id=603
|form=item
|foot=1}}

=== Advancements ===
{{load advancements|Serious dedication}}

== History ==
{{History|java}}
{{History||1.16|snap=20w06a|[[File:Netherite Ingot JE1 BE2.png|32px]] Added netherite ingots.}}
{{History|||snap=20w07a|Netherite ingots can now be used to power [[beacon]]s.}}
{{History|||snap=20w10a|The [[crafting]] recipe for netherite [[tools]] and [[armor]] has been changed so that a [[smithing table]] is used instead of a [[crafting table]] and [[enchanting|enchantments]] are preserved when upgrading [[item]]s.}}
{{History|||snap=20w13a|Netherite ingots can now be used to craft [[lodestone]]s.}}
{{History|||snap=20w16a|Netherite ingots can now be found in [[bastion remnant]] chests.}}
{{History||1.16.2|snap=20w30a|Increased the chance of finding netherite ingots in bastion remnant chests from 16.8% to 42.1%.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Netherite ingots can now be used as an armor trim material.|Upgrading diamond tools and armor to netherite now requires the netherite upgrade [[smithing template]] in addition to a netherite ingot.}}
{{History|||snap=23w05a|Netherite ingots can now be used to trim netherite armor.}}
{{History||1.20|snap=23w12a|Netherite ingots are now usable for trimming without requiring the "Update 1.20" experimental datapack to be enabled.}}

{{History|bedrock}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Ingot BE1.png|32px]] Added netherite ingots.}}
{{History|||snap=beta 1.16.0.57|Netherite ingots can now be used to power [[beacon]]s.
|The [[crafting]] recipe for netherite [[tools]] and [[armor]] has been changed so that a [[smithing table]] is used instead of a [[crafting table]] and [[enchanting|enchantments]] are preserved when upgrading [[item]]s.
|Netherite ingots can now be used to craft [[lodestone]]s.
|Netherite ingots can now be found in [[bastion remnant]] chests.}}
{{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Ingot JE1 BE2.png|32px]] The texture of netherite ingots has been changed to match ''Java Edition''.}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Netherite ingots can now be used as an armor trim material.|Upgrading diamond tools and armor to netherite now requires the netherite upgrade [[smithing template]] in addition to a netherite ingot.}}
{{History||1.20.0|snap=beta 1.20.0.21|Netherite ingots are now usable for trimming without requiring the "Next Major Update" experimental toggle to be enabled.}}
{{History|foot}}

== Issues ==
{{issue list}}

== See also ==
* {{EnvLink|Bastion Remnant}}
* {{BlockLink|Block of Netherite}}
* {{ItemLink|Netherite Scrap}}
*  {{BlockLink|Ancient Debris}}
*{{BlockLink|Lodestone}}

== External Links ==
* [https://www.minecraft.net/en-us/article/taking-inventory--netherite-ingot Taking Inventory: Netherite Ingot] – Minecraft.net on May 28, 2020

{{Items}}

[[de:Netheritbarren]]
[[es:Lingote de netherita]]
[[fr:Lingot de Netherite]]
[[it:Lingotto di netherite]]
[[ja:ネザライトインゴット]]
[[ko:네더라이트 주괴]]
[[pl:Sztabka netherytu]]
[[pt:Barra de netherita]]
[[ru:Незеритовый слиток]]
[[th:แท่งเนเธอไรต์]]
[[uk:Незеритовий злиток]]
[[zh:下界合金锭]]
[[Category:Non-renewable resources]]</li></ul>
13w36aSticks can be obtained as one of the "junk" items by fishing.
1.7.1Acacia planks and dark oak planks can now be used to craft sticks.
1.8
{{Extension DPL}}<ul><li>[[Lava|Lava]]<br/>{{About|the fluid|the [[bucket]]|Lava Bucket}}
{{Fluid
| image = Lava.gif
| image2 = Lava BE.gif
| invimage = Lava Bucket
| invimage2 = Lava
| renewable = Yes
| transparent = Yes
| light = Yes (15)
| tool = Bucket
| infinite = No
| flowrate = 30 [[tick]]s/block (Overworld, End)<br> 10 [[tick]]s/block (Nether)
| flowdistance = 4 blocks (Overworld, End)<br>8 blocks (Nether)
}}
'''Lava''' is a light-emitting [[fluid]] that causes fire [[damage]], mostly found in the [[altitude|lower reaches]] of the [[Overworld]] and [[the Nether]].

== Obtaining ==
Lava blocks do not exist as items (at least {{in|java}}), but can be retrieved with a [[Lava Bucket|bucket]]. {{IN|bedrock}}, they may be obtained as an item via glitches (in old versions), add-ons or inventory editing.

Lava may be obtained [[renewable resource|renewably]] from [[cauldron]]s, as [[pointed dripstone]] with a lava source above it can slowly fill a cauldron with lava.

=== Natural generation ===
During world generation, lava replaces [[air]] blocks generated in [[cave]]s and [[canyon]]s between Y=-55 and Y=-63. [[Aquifer]]s are sometimes filled with lava below Y=0. Lava does not replace air blocks inside [[mineshaft]]s, [[monster room]]s, [[amethyst geode]]s, or [[stronghold]]s.

Lava can also occur as lava flows from a single [[spring]] block, pouring down walls into pools. The spring block can be on the side of a cave, ravine, mineshaft, or stone cliff above ground.

Lava also generates as small [[lava lake]]s, which can be found above Y=0 within any [[biome]].

Two blocks of lava can also be found in plains, snowy plains, and desert [[village]] weaponsmith buildings, or one source in savanna village weaponsmith buildings.

Fifteen blocks of lava can be found in the [[end portal]] room of a [[stronghold]]: 3 along each side wall, and 9 below the portal frame.

Lava also generates in [[woodland mansion]]s: two blocks of lava generate in the "blacksmith room", and 25 blocks of lava generate in a secret "lava room".

In [[the Nether]], lava is more common than [[water]] in the [[Overworld]]. [[Terrain features#Lava sea|Seas of lava]] occur, with sea level at y-level 32, about a quarter of the total height of the Nether (as the usable space in the Nether is 128 blocks tall). They can extend down to about y-level 19-22. Lava also randomly appears [[Spring#Hidden lava|in single blocks]] inside [[netherrack]] formations. Lava is also generated as a single source in well rooms in [[nether fortress]]es. There are also large pockets of lava generated under y-19 and can reach all the way down to bedrock level. These pockets are generally over 12 blocks in height and often connect to a large lava lake on y-32; the size of these pockets in 1.18 can range from the size of a singular pre-1.18 ravine to multiple ravines combined.

Lava generates as [[delta]] shapes, which can be found commonly in the [[basalt deltas]] biome. Lava also generates in [[ruined portal]]s and [[bastion remnant]]s.

=== Post-generation ===
Unlike [[Water#Source blocks|water source blocks]], new lava source blocks cannot be created in a space by two or more adjacent source blocks. However {{in|Java}}, if the [[game rule]] {{cd|lavaSourceConversion}} is set to {{cd|true}}, new lava source blocks can form in a similar way to water source blocks.

== Usage ==
=== Fuel ===
When used in a [[furnace]], a bucket of lava lasts 1000 seconds (100 items).

=== Burning ===
[[File:Inside Lava.png|thumb|What it looks like inside lava.]]
[[File:Under lava fire resistance.png|thumb|What it looks like inside lava using Fire Resistance {{in|java}}.]]

Most [[entity|entities]] take {{hp|4}} damage every half-second while in contact with lava, and are set on [[fire]]. An entity/player in lava will also have its {{code|remainingFireTicks}} set to 300, setting it on fire for 15 seconds. This timer is reset to 300 every tick that the victim spends in lava, so it will only start counting down once the victim leaves the lava. Once the victim does exit the lava source, it will burn for just under 15 seconds, taking fire damage 14 times. This is due to the fact that for the first tick outside of lava, its {{code|remainingFireTicks}} decrease to 299, and entities take fire damage when {{code|remainingFireTicks}} is a multiple of 20 and greater than 0. If the victim touches water or [[rain]] falls on it, the fire is extinguished, but the lava continues to damage them directly.

In addition, a dense [[fog]] effect will be applied for players under lava to obscure vision. This can be slightly mitigated via the [[Fire Resistance]] effect.

An entity/player moving in lava has their horizontal movement speed reduced by 50% and their vertical movement speed reduced by 20%.

{{IN|bedrock}}, a player with the Fire Resistance effect or a total [[Fire Protection]] of 7 or higher does not catch fire. 

[[Vex]]es, [[zoglin]]s, Nether [[mob]]s (excluding [[piglin]]s and [[hoglin]]s), [[Wither|withers]], [[Warden|wardens]], and players or mobs affected by the [[Fire Resistance]] effect are not damaged when touching lava. 

The embers or fireballs that fly out of lava are purely decorative and do not cause fires or damage to entities. When rain falls on lava, the black ember particles appear more frequently.

A player in lava lasts a few seconds before dying:

==== ''Java Edition'' ====
* 2.5 seconds with no armor
* 3.5 seconds with full leather armor, no enchantments
* 4 seconds with full gold armor, no enchantments
* 4.5 seconds with full chain armor, no enchantments
* 5.5 seconds with full iron armor, no enchantments
* 10.5 seconds with full diamond armor, no enchantments
* 11 seconds with full netherite armor, no enchantments

==== Bedrock Edition====
* 2.5 seconds with no armor
* 3.5 seconds with full leather armor, no enchantments
* 4.5 seconds with full gold armor, no enchantments
* 5 seconds with full chain armor, no enchantments
* 6.5 seconds with full iron armor, no enchantments
* 12.5 seconds with full diamond armor, no enchantments
* 12.5 seconds with full netherite armor, no enchantments
If the player is wearing armor enchanted with [[Fire Protection]], they can last even longer. With the maximum bonus, the damage is small enough that the natural healing from a full hunger bar can outpace it {{only|JE|short=1}}, so a player could survive indefinitely as long as they have food and their armor holds up (non-netherite armor is damaged by lava). This maximum bonus can be obtained by wearing 2 pieces of armor with [[Fire Protection|Fire Protection IV]] and 1 with [[Protection|Protection IV]], or 1 piece of armor with [[Fire Protection|Fire Protection IV]] and 3 with [[Protection|Protection IV]].

==== Fire spread ====
Lava can cause fires by turning air blocks to fire blocks.

In order for air above lava to turn to fire, a block adjacent to the air has to be [[Fire#Burning blocks|flammable]], or one of the wood-constructed [[Fire#Non-flammable blocks|non-flammable]] blocks. Since catching fire depends on air blocks, even torches or lava itself can prevent a flammable block from catching fire.  Additionally, not all flammable or wood-constructed blocks can be ignited by lava.

The lava of any depth can start fires this way, whether or not it appears to have a current.

Additional conditions must be met, depending on the edition of Minecraft.

===== Java Edition =====
{{FakeImage|align=right|{{BlockGrid|scale=2|L=lava|w=Oak Planks|p=Orange Stained Glass|s=Light Gray Stained Glass|wwwwwwwww|wwsssssww|wspppppsw|wwspppsww|wwwsLswww|wwwwwwwww}}|Example for JE. The orange area represents areas<br>where air could catch flame if the<br>gray and orange areas contain<br>flammable blocks. The wood<br>is all at a safe distance.
}}

Air block must be in a 3×1×3 area right above the lava or in a 5×1×5 2 blocks above the lava.

Note that an air block in the 5x1x5 area will not catch on fire if the 3x1x3 area is completely filled, even if the latter is filled with flammable blocks.

===== Bedrock Edition =====
The block to be set on fire must be in a 3×3×3 cube centered on a lava block, above which there must be either air or an ignitable block.

=== Flow ===
{{See also|Fluid}}

Lava flows from "source blocks". Most streams or "lava-falls" come from a single source block, but lava lakes (including the "flood lava" in the bottom 10 layers) are composed entirely of source blocks. A source block can be captured only with a [[lava bucket|bucket]].

In the [[Overworld]] and [[the End]], lava travels 3 blocks in any horizontal direction from a source block. Lava flows far more slowly than water (1 block every 30 game ticks, or 1.5 seconds), and sourceless lava flows linger for a short time more. In [[the Nether]], lava travels 7 blocks horizontally and spreads 1 block every 10 game ticks, or 2 blocks per second, which is half the speed as water in the Overworld. In all dimensions, lava spreading uses the same mechanic as water: for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. (This can result in lava flows turning toward dropoffs that they cannot reach in the Overworld and the End.)

Flowing lava destroys the following in its path: [[sapling]]s, [[cobweb]], [[tall grass]], [[dead bush]], [[wheat]], [[flower]]s, [[mushroom]]s, [[snow]] on ground (but snow blocks are immune), [[lily pad]]s, [[vines]], [[lever]]s, [[button]]s, all three types of [[torch]]es, [[redstone]], [[redstone repeater|repeaters]], [[end rod]]s, and [[rail]]s. [[Sugar cane]]s hold back lava, but disappear if the sugar cane's water source is destroyed by the lava. Lava also slows down entities, including those that are normally immune to lava damage.

Using redstone wire, a one-block lava flow can be redirected by supplying power to the source block, which causes it to reset the flow toward the now-nearest terrain depression. It cannot, however, be reversed. This re-calculation is made because of the redstone wire when toggled changes the block from redstone (on) to redstone (off). Whenever a block updates on any side of the lava, the lava re-calculates where to flow, but does not cut off its current direction of flow. In Bedrock Edition using the /setblock command can be used to create stationary lava without the use of barriers. 

Flowing lava can push entities.

==== Flow arrangement tables ====

===== Overworld and the End =====
{| class="wikitable"
|+
|
|
|
!4
|
|
|
|-
|
|
!4
!3
!4
|
|
|-
|
!4
!3
!2
!3
!4
|
|-
!4
!3
!2
!1
!2
!3
!4
|-
|
!4
!3
!2
!3
!4
|
|-
|
|
!4
!3
!4
|
|
|-
|
|
|
!4
|
|
|
|}
{| class="wikitable"
|+
! colspan="2" |Range
!Height in blocks
|-
!1
|block
|1
|-
!2
|blocks
|0.75-1
|-
!3
|blocks
|0.5-0.75
|-
!4
|blocks
|0.25-0.5
|}

===== The Nether =====
{| class="wikitable"
|+
|
|
|
|
|
|
!7
|
|
|
|
|
|
|-
|
|
|
|
|
!7
!6
!7
|
|
|
|
|
|-
|
|
|
|
!7
!6
!5
!6
!7
|
|
|
|
|-
|
|
|
!7
!6
!5
!4
!5
!6
!7
|
|
|
|-
|
|
!7
!6
!5
!4
!3
!4
!5
!6
!7
|
|
|-
|
!7
!6
!5
!4
!3
!2
!3
!4
!5
!6
!7
|
|-
!7
!6
!5
!4
!3
!2
!1
!2
!3
!4
!5
!6
!7
|-
|
!7
!6
!5
!4
!3
!2
!3
!4
!5
!6
!7
|
|-
|
|
!7
!6
!5
!4
!3
!4
!5
!6
!7
|
|
|-
|
|
|
!7
!6
!5
!4
!5
!6
!7
|
|
|
|-
|
|
|
|
!7
!6
!5
!6
!7
|
|
|
|
|-
|
|
|
|
|
!7
!6
!7
|
|
|
|
|
|-
|
|
|
|
|
|
!7
|
|
|
|
|
|
|}

{| class="wikitable"
! colspan="2" |Range
!Height in blocks
|-
!1
|block
|1
|-
!2
|blocks
|0.75-1
|-
!3
|blocks
|0.625-0.75
|-
!4
|blocks
|0.5-0.625
|-
!5
|blocks
|0.375-0.5
|-
!6
|blocks
|0.25-0.375
|-
!7
|blocks
|0.125-0.25
|}

=== Lava and water ===
{{Main|Fluid#Mixing}}

Water and lava can produce [[stone]], [[cobblestone]], or [[obsidian]] based on how they interact. Lava can also generate basalt when above soul soil and touching blue ice.

=== Light source ===

Lava blocks emit a [[light]] level of 15.

=== Other ===
[[File:LavaDropletsExample.png|thumb|If there is lava flowing above a [[block]], the lava seeps through.]]

Lava above a non-transparent block (does ''not'' include stairs, fences, and slabs) produces dripping particles on the underside of that block. These droplets do not do anything other than warn the player that a deluge of lava lies above that block. The particles function identically to their water counterparts, except that they drip slower.

Flowing lava can set off tripwires because it breaks placed string. Lava triggers a tripwire only once.

Any [[item (entity)|item]] dropped into lava is immediately destroyed, except for [[netherite]]-related items. [[Lodestone|Lodestones]], however, can be destroyed by lava despite containing netherite.<ref>{{bug|MC-176618|||WAI}}</ref>

Lava can be placed in an empty [[cauldron]].

If lava is above a non-transparent block supporting [[pointed dripstone]], dripping particles are created on the end. These can fill cauldrons with lava.

== Farming ==
{{main|Tutorials/Lava farming}}
Lava farms can be created by placing a lava source block on top of a solid block and a [[pointed dripstone]] and a [[cauldron]] underneath.

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Lava.ogg
|subtitle=Lava pops
|source=block
|description=Randomly
|id=block.lava.ambient
|translationkey=subtitles.block.lava.ambient
|volume=0.2-0.4
|pitch=0.9-1.05
|distance=16}}
{{Sound table
|sound=Fizz.ogg
|subtitle=Lava hisses
|source=block
|description=When lava mixes with water, making a block
|id=block.lava.extinguish
|translationkey=subtitles.block.lava.extinguish
|volume=0.5
|pitch=1.8-3.4
|distance=16}}
{{Sound table
|sound=Lava pop.ogg
|subtitle=Lava pops
|source=block
|description=When a lava bubble particle spawns
|id=block.lava.pop
|translationkey=subtitles.block.lava.ambient
|volume=0.2-0.4
|pitch=0.9-1.05
|distance=16}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When lava is placed with a bucket
|id=item.bucket.empty_lava
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When lava is collected with a bucket
|id=item.bucket.fill_lava
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Fizz.ogg
|subtitle=Fire extinguishes
|description=When something [[freezing]] is dunked into lava
|source=block
|id=entity.generic.extinguish_fire
|translationkey=subtitles.entity.generic.extinguish_fire
|volume=0.7
|pitch=1.2-2.0
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Lava.ogg
|source=block
|description=Randomly
|id=liquid.lava
|volume=0.4-0.6
|pitch=0.9-1.05}}
{{Sound table
|sound=Fizz.ogg
|source=block
|description=When lava mixes with water, making a block
|id=random.fizz
|volume=0.5
|pitch=1.8-2.4}}
{{Sound table
|sound=Lava pop.ogg
|source=block
|description=When a lava bubble particle spawns
|id=liquid.lavapop
|volume=0.4-0.6
|pitch=0.9-1.05}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|source=block
|description=When lava is placed with a bucket
|id=bucket.empty_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|source=block
|description=When lava is collected with a bucket
|id=bucket.fill_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fizz.ogg
|source=block
|description=When something freezing is dunked into lava
|id=random.fizz
|foot=1}}

== Data values ==

=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Lava
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=lava
|spritetype=block
|nameid=lava
|blocktags=strider_warm_blocks
|form=block
|foot=1}}
{{ID table
|firstcolumnname=Lava
|showfluidtags=y
|displayname=Fluid
|spritename=lava
|spritetype=block
|nameid=lava
|fluidtags=lava}}
{{ID table
|displayname=Flowing Fluid
|spritetype=block
|spritename=lava
|nameid=flowing_lava
|fluidtags=lava
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Lava
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Flowing
|spritename=lava
|spritetype=block
|nameid=flowing_lava
|id=10
|form=block}}
{{ID table
|displayname=Stationary
|spritename=lava
|spritetype=block
|nameid=lava
|id=11
|form=block
|foot=1}}

Lava spends most of its time as stationary, rather than 'flowing' – regardless of its level, or whether it contains a current downward or to the side.  When specifically triggered by a block update, lava changes to 'flowing', update its level, then change back to stationary.  Lava springs are generated as flowing, and lava lakes are generated as stationary.

=== Block states ===
{{see also|Block states}}
{{/BS}}

=== Fluid states ===
{{see also|Block states}}
{{/FS}}

== Achievements ==
{{load achievements|Stayin' Frosty;Super Fuel;Feels Like Home}}

== Advancements ==
{{Load advancements|Hot Stuff;Feels Like Home}}

== History ==
{{main|/History}}
{{History|java classic}}
{{History||0.0.12a|snap=May 19, 2009|slink=Java Edition Classic 0.0.12a/Development#Lava test (May 19, 2009)|Lava is shown.}}
{{History|||snap=release|slink=Java Edition Classic 0.0.12a|[[File:Lava JE1.png|32px]] Added lava.
|The texture is transparent.
|Lava spreads by duplicating itself to open horizontal and downward squares.
|Lava is slower than [[water]] and can be easily outrun.
|Model has z-fighting with blocks below lava.}}
{{History||0.0.13a|[[File:Lava JE2.png|32px]] The texture has changed to be opaque.}}
{{History||0.0.13a_03|Lava lakes no longer generate.}}
{{History||0.0.15a|link=Java Edition Classic 0.0.15a (Multiplayer Test 1)|[[File:Lava JE3.png|32px]] The model is no longer shaded.}}
{{History||0.0.19a|[[File:Lava JE4.png|32px]] Added a [[Procedural animated texture generation|procedural animated texture]] to lava. Old texture is still retained for use as a [[animation placeholder texture|placeholder]].|Upscaled model 2% to fix z-fighting with blocks below lava. It's created lava or water models overlapping and z-fighting with each other.|Added lava layer to the bottom of the map.<!--as it traps the [[player]] and prevents the player from leaving unless [[water]] is let in and collides with it or if the player places a [[sand]] or [[gravel]] block, letting it [[drops|drop]] into the lava. If water is let into the area where the lava is, the lava becomes [[stone]], allowing the stone block to be removed to expose bedrock underneath.-->}}
{{History||0.0.20a_02|[[File:Lava JE5.png|32px]] Changed model scale back to normal with 1% offset on all coordinates.}}
{{History||0.0.22a|[[File:Lava JE6.png|32px]] Lava's generated texture has changed - it now appears brighter overall.}}
{{History||August 25, 2009|link=https://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of|Lava has been shown to deal [[damage]].}}
{{History||0.24_SURVIVAL_TEST|Lava now deals damage.}}
{{History||0.26  SURVIVAL TEST|[[File:Lava JE7.png|32px]] UV mapping on side faces now has 11% v offset up.}}
{{History||0.28|[[File:Lava JE6.png|32px]] Fixed UV mapping.}}
{{History|java indev}}
{{History||0.31|snap=20091223-2|Lava is now luminous.}}
{{History|||snap=20100110|Lava now sets [[fire]] to flammable materials.}}
{{History|||snap=20100122|Added [[lava spawner]]s that spawn lava on sides and bottom.|It appears in the player's inventory in a stack of 5.
|Lava now flows, but more slowly than water.<ref>[[wordofnotch:347976621]]</ref>
|Dropped [[item]]s now burn in lava.
|Shot [[arrow]]s catch [[fire]] and not burn in lava.}}
{{History|||snap=20100124|Lava spawner can no longer be found in the player's inventory. Instead, a full stack (99) can be found inside the [[Indev house]] chests.}}
{{History|||snap=20100125-1|Lava now has [[particles|particle]] effects.}}
{{History|||snap=20100130|Re-added the infinite lava sea to the bottom of the map.}}
{{History||20100219|[[File:Lava JE8.png|32px]] The model is shaded again.}}
{{History|java infdev}}
{{History||20100227-1|Lava no longer flows due to changes in chunk handling for infinite worlds.}}
{{History||20100607|[[File:Lava JE9.png|32px]] UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces.}}
{{History||20100608|[[File:Lava JE8.png|32px]] Fixed UV mapping, once again.}}
{{History||20100615|[[File:Lava JE10.png|32px]] The model has been changed.
|Added flowing lava.
|Lava now creates flowing lava for a total distance of 7 blocks "away" from the source block.
|Flowing lava flows in a single line toward the nearest terrain depression within four blocks.}}
{{History||20100616-1|[[File:Lava JE11.png|32px]] Added flowing lava texture for sides and vertex offset.
|Lava and flowing lava now have visual connection to blocks.|A large lava flow is now visible in the dark from a long distance.}}
{{History||20100617-2|[[File:Lava JE12.png|32px]] Removed vertex offset.
|Lava now flows 3 blocks horizontally instead of 7.
|Lava and flowing lava touching water, flowing water, water spawner, or lava spawner now replaces with [[obsidian]].
|Removed the infinite lava sea at the bottom of the map.}}
{{History|java alpha}}
{{History||v1.0.2_02|Flowing of lava has been tweaked.}}
{{History||v1.0.4|Added [[ice]] and [[snow]], which lava can melt.}}
{{History||v1.0.15|Lava now sets nearby [[block]]s on [[fire]].}}
{{History||v1.2.0|snap=preview|Added [[the Nether]], which contains lava.}}
{{History||v1.2.2|Lava now flows further in the Nether.}}
{{History||v1.2.6|Added [[lava lake]]s, which can generate at any [[altitude]].}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Lava JE13.png|32px]] Changed [[lighting]].
|When lava is touched by [[rain]], it emits smoke [[particles]].
|Lava now generates in the blacksmiths of the newly added [[village]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Added lava dripping.
|Lava blocks now form [[stone]] when falling directly onto [[water]] source blocks.}}
{{History|||snap=Beta 1.9 Prerelease 3|Lava now generates in the newly added [[end portal]] rooms of [[stronghold]]s.}}
{{History|||snap=Beta 1.9 Prerelease 5|Only in this version, it is possible to create an infinite lava source using a plus-sign shaped arrangement of [[block]]s with four lava source blocks flowing into a central empty block.}}
{{History|||snap=RC1|[[File:Lava JE14.png|32px]] Faces on model now 0.1% moved to center to fix z-fighting on inner faces.}}
{{History||1.2.1|snap=12w05a|Lava (as well as the embers that pop out of it) now makes [[sound]]s. These sounds were in the game files for a long time, but they had not played in-game.}}
{{History||1.3.1|snap=12w21a|Lava can now be collected and dispensed by [[dispenser]]s containing buckets.}}
{{History||1.4.2|snap=12w38a|Flowing lava now has a constant [[sound]].}}
{{History||1.5|snap=13w02a|[[File:Lava JE15.png|32px]] The model of lava now uses animated texture files.
|There is now "hidden lava" in [[the Nether]].
|Lava now flows much more quickly in the Nether.}}
{{History||1.6.1|snap=13w18a|Lava no longer lingers after the source is removed.}}
{{History||1.7.2|snap=13w37a|Flowing lava, which previously could be destroyed by a few [[block]]s of [[TNT]], can no longer be destroyed by [[explosion]]s.}}
{{History||1.10|snap=16w21a|[[File:Lava JE16.png|32px]] [[File:Lava (bottom view) 16w21a.png|32px]] Lava is now [[color]]ed red ({{color|#ff0000}}) except for the bottom face.<ref>{{bug|MC-102511}}</ref>}}
{{History|||snap=16w21b|[[File:Lava JE15.png|32px]] Lava is no longer colored.
|Added 2 [[splash]]es referencing colored lava: "Rule #1: it's never my fault", "Replaced molten cheese with blood?".}}
{{History||1.11|snap=16w39a|Lava can now generate in [[woodland mansion]]s.}}
{{History||1.13|snap=18w15a|[[File:Lava JE17.png|32px]] [[File:Swamp Lava 18w15a.png|32px]] [[File:Swamp Hills Lava 18w15a.png|32px]] [[File:Warm Ocean Lava 18w15a.png|32px]] [[File:Lukewarm Ocean Lava 18w15a.png|32px]] [[File:Cold Ocean Lava 18w15a.png|32px]] [[File:Frozen Ocean Lava 18w15a.png|32px]] Lava is now biome colored except for the bottom face. This is linked to new biome coloring for water.<ref>{{bug|MC-128233}}</ref>}}
{{History|||snap=18w16a|[[File:Lava JE15.png|32px]] Lava is no longer biome colored.}}
{{History||1.16|snap=20w09a|Lava now pushes [[Entity|entities]].}}
{{History|||snap=20w13a|Added [[strider]]s, which can be [[saddle]]d and ridden across lava.
|When lava flows over [[soul soil]] next to [[blue ice]], it now turns into [[basalt]].}}
{{History|||snap=20w16a|Lava now generates as part of [[bastion remnants]] and [[ruined portal]]s.}}
{{History|||snap=Pre-release 3|Visibility under lava is now slightly better when under the effect of [[Fire Resistance]].}}
{{History||1.17|snap=20w45a|[[Cauldron]]s can now be filled with lava.}}
{{History|||snap=20w48a|Added a [[renewable]] way of obtaining lava through cauldrons and [[pointed dripstone]].}}
{{History|||snap=21w06a|Lava no longer replaces air below Y{{=}}11.}}
{{History|||snap=21w08a|Lava now replaces air below Y{{=}}-53.
|Lava [[spring]]s are able to generate below Y{{=}}0.}}
{{History|||snap=21w11a|[[Spectator]] mode players can now see through lava.<ref>{{bug|MC-71530|||Fixed}}</ref>}}
{{History|||snap=21w13a|Lava is now fully renewable, as pointed dripstone can be obtained in Survival without custom generation.}}
{{History|||snap=21w15a|The changes to lava generation in 21w06a and 21w08a have been reverted.}}
{{History||1.18|snap=Experimental Snapshot 1|The changes to lava generation in the 1.17 snapshots have been reintroduced.
|[[Aquifer]]s below Y{{=}}0 sometimes generate with lava instead of water.}}
{{History||1.19.3|snap=22w44a|Added [[game rule]] {{cd|lavaSourceConversion}}, which allows the formation of new lava source blocks when set to {{cd|true}}.}}

{{History|pocket alpha}}
{{History||v0.1.0|[[File:Lava BE1.png|32px]] Added lava.}}
{{History||v0.3.3|Lava no longer creates [[fire]], due to a game breaking spreading bug.}}
{{History||v0.7.0|Lava now lights flammable [[block]]s around it on fire.
|[[File:Lava BE2.png|32px]] [[File:Lava BE2.gif|32px]] Lava now has a flowing animation.}}
{{History||v0.8.0|snap=build 5|Lava flowing directly into [[water]] now actually spreads out over it.}}
{{History||v0.9.0|snap=build 1|Underground ponds of lava can now be found, making lava much more easy to obtain.
|Lava dripping [[particles]] have been added.
|Lava now generates in [[village]] blacksmiths and [[stronghold]] end portal rooms.}}
{{History||v0.12.1|snap=build 1|[[Player]]s are now able to [[swimming|swim]] in lava.
|Lava now generates in [[the Nether]].}}
{{History|||snap=build 6|[[File:Lava BE3.png|32px]] [[File:Lava BE3.gif|32px]] Lava is now brighter shaded.}}
{{History|||snap=build 8|Lava now cancels all fall [[damage]].}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Lava now generates in [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||1.11.0|snap=beta 1.11.0.5|[[File:Lava BE4.png|32px]] The texture for lava has been changed to match ''Java Edition''.}}
{{History||1.16.0|snap=beta 1.16.0.51|Lava can now push entities.}}
{{History|||snap=beta 1.16.0.57|Lava now generates as a [[delta]] that can be found in [[basalt deltas]].
|Lava now generates as part of [[bastion remnants]] and [[ruined portal]]s.
|When lava flows over [[soul soil]] next to [[blue ice]], it now turns into [[basalt]].}}
{{History|||snap=beta 1.16.0.59|Lava can no longer push entities.}}
{{History||1.17.30|snap=beta 1.17.20.22|Lava can now push entities, once again.<ref>{{bug|MCPE-75124}}</ref>}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Lava JE12.png|32px]] Added lava.}}
{{History||xbox=TU12|[[File:Lava JE15.png|32px]] The texture for lava has been changed.
|Lava (as well as the embers that pop out of it) now makes [[sound]]s.}}
{{History||xbox=TU25|xbone=CU14|ps=1.17|Lava can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Lava BE3.png|32px]] Added lava.}}
{{History|foot}}

=== Data history ===
{{History|java}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 10 and 11.}}
{{History|foot}}

== Issues ==
{{Issue list}}

== Trivia ==
* A player with [[Fire Resistance]] can swim in lava without taking damage, although the swimming speed does not become faster.
* A player cannot sprint-swim in lava.
* An arrow catches fire when shot into flowing lava, but not still lava.
* [[Water]] flows into lava-occupied blocks as though it were empty space, and vice versa.
* Although lava is a fluid, it is not possible to drown in lava. This applies to all mobs. However, it is still possible to suffocate in lava. This applies to almost every mob.{{only|bedrock}}<ref>{{bug|MCPE-17073}}</ref>
* A player sleeping in a bed cannot be damaged by lava.
* If the lava is changed to be transparent via a [[resource pack]], it does not become transparent.
* {{IN|bedrock}}, lava does not deactivate [[elytra]] like [[water]] does.
* Despite flowing identically to water while in [[the Nether]], it was not possible to create an infinite spring of lava before [[Java Edition 1.19.3|1.19.3]].
** Before Lava source conversion was implemented, the ''Minecraft: Combat Handbook'' (2014) stated the possibility to create infinite sources of lava by simply creating a cross shape with 4 nether bricks and placing lava in the middle. As expected, this turned out to be false, as confirmed by [[Nathan Adams|Dinnerbone]].<ref>[[bugtracker:MC-71088|MC-71088]]</ref>
* Geologically, lava in the Overworld is consistent with [[wikipedia:Felsic lava|felsic lava]], and lava in the Nether is consistent with [[wikipedia:mafic lava|mafic lava]]. Felsic lava is slow, sticky, and does not run as far as mafic lava, which is relatively thin and runny.
* When lava source conversion was implemented, any text where lava was supposed to be said "lave" instead.
** A splash text now says "Made with 'lave'".

== Gallery ==
<gallery>
Lavameltpattern1.png|Lava's melting pattern for snow and ice.
Water and lava springs.png|A natural lava spring near a waterfall.
Cave Lava.png|The lava "ocean" layer of [[cave]]s.
Lavastreamwithores.png|A naturally-occurring stream of lava next to diamond and iron ore.
Spawn Point Lava Warning.png|The warning in [[Legacy Console Edition]] when trying to place lava near the spawn point.
Lave found close under the dessert.png|A running lava source (origin not seen) uncovered six blocks below the surface of desert terrain.
Lava with Night vision potion.png|The inside view of lava with the night vision effect.
Ladders Blocking Lava.png|Ladders can stop lava from flowing.
Lava flowing off cliff.png|A lava [[spring]].
Minecraft Surface LavaFall.png|Lava spreading into dirt.
Exposed Cavern Lava.png|Lava in a ravine.
Lava in Ravine.png|Lava found in a snowy [[ravine]].
BedrockLava.png|Lava generates on bedrock. 
BedrockPostLavaRemoval.png| Lava being extinguished near bedrock. 
LavaRiver.png| Lava pool and water pool meeting each other naturally. 
Lavafall.png| Two lava springs meeting water in a savannah plateau.
Lava spring.png| Lava spreading in the Overworld. 
Minecraft lavalake.png| A lava spring spreading into a lava lake. 
Lava cane.png|Sugar cane growing with lava flowing around it.
TallLavafall.png|Tall lavafall flowing into ravine.
RavineandStornghold.png|Ravine with multiple ores, water and lava falls, and stronghold bridge over it.
Underground Lava Lake.png|Another example of underground lava lake.
Lwava.png|Lava pouring from a cliff.
Extreme Hills Falls.png|Lava and water pouring from a cliff.
Lavalake.png|Lava and ores in a cave underground.
Cavern2.png|Lava texture in Classic [[0.0.21a_01]].
Lavaspring.png|Lava setting fire to [[grass]].
File:Mobbo Destroyed Village.jpeg|A [[village]] ravaged by lava.
File:Lava Moodlight.jpg|An officially licensed lava block moodlight.
</gallery>

== References ==
{{Reflist}}

== External links ==
*[https://www.minecraft.net/en-us/article/block-week-lava Block of the Week: Lava] – Minecraft.net on September 29, 2017
*[[wikipedia:Lava|Real-life lava on Wikipedia]]
*[[wikipedia:Magma|Real-life magma on Wikipedia]]

{{Blocks|natural}}
{{Items}}

[[Category:Fluids]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]
[[Category:Light sources]]

[[cs:Láva]]
[[de:Lava]]
[[es:Lava]]
[[fr:Lave]]
[[hu:Láva]]
[[it:Lava]]
[[ja:溶岩]]
[[ko:용암]]
[[nl:Lava]]
[[pl:Lawa]]
[[pt:Lava]]
[[ru:Лава]]
[[th:ลาวา]]
[[tr:Lav]]
[[uk:Лава]]
[[zh:熔岩]]</li><li>[[Water Bucket|Water Bucket]]<br/>{{Item
| title = Water Bucket
| renewable = Yes
| image = Water Bucket.png
| stackable = No
}}

A '''water bucket''' is a [[bucket]] filled with [[water]].

== Obtaining ==
=== Interacting ===
To fill an empty [[bucket]] with water, {{control|use}} it on a [[water]] source block. The water is consumed in the process. Flowing water does not fill a bucket.

{{control|Using}} an empty bucket on a [[cauldron]] filled with water (water level 3) empties the cauldron and fills the bucket.

Water buckets can also be filled by placing an empty one in the fuel slot of a [[furnace]], and a wet [[sponge]] into the oven slot. The bucket is filled when the [[smelting]] process completes, which also leaves the sponge dry and ready to be reused.

=== Chest Loot ===

{{LootChestItem|water-bucket}}

== Usage ==
{{Control|Using}} a water bucket on a solid block places a water source block against that block, emptying the bucket; using a water bucket on a [[waterlogging|waterloggable]] block waterlogs the block. In [[the Nether]], however, the water evaporates, making a fire extinguishing sound and displays smoke particles while nothing gets placed.

=== Dispensers ===
A [[dispenser]] can be loaded with a water bucket, and when activated it places a water block directly before it, emptying the bucket. A dispenser loaded with an empty bucket and a water source right in front of it draws the source into the bucket when activated.

=== Cauldrons ===
A single water bucket can fill a [[cauldron]], and using an empty bucket on a water-filled cauldron fills the bucket. Empty buckets cannot be filled from partly-filled cauldrons.

=== Filling bucket with mobs ===
Water buckets can be used on a [[fish]], [[axolotl]] or [[tadpole]] to create a [[bucket of aquatic mob]].

=== Transportation ===
{{main|Tutorials/Elevators#Water elevators}}
Water buckets can be used as a means of quickly descending great heights in the [[Overworld]] and [[the End]], either by creating a waterfall or using the water bucket while falling to create a safe water landing.

Water buckets can also be used to climb vertical surfaces anywhere but [[the Nether]] by repeatedly creating higher waterfalls from the bottom and swimming up them.

== Sounds ==
{{el|je}}:
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with water
|id=item.bucket.fill
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When the bucket is placed
|id=item.bucket.empty
|translationkey=subtitles.item.bucket.empty
|volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref>
|pitch=1.0
|distance=16
|foot=1}}

{{el|je}}:
{{Sound table
|type=bedrock
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|source=block
|description=When a bucket is filled with water
|id=bucket.fill_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|source=block
|description=When a water bucket is emptied
|id=bucket.empty_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>
|id=cauldron.fillwater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/>
|id=cauldron.takewater
|volume=0.1
|pitch=1.0
|foot=1}}

==Data values==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Water Bucket
|spritetype=item
|nameid=water_bucket
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Water Bucket
|spritetype=item
|nameid=water_bucket
|aliasid=bucket / 8
|id=362
|form=item
|translationkey=item.bucketWater.name
|foot=1}}

== Advancements ==
{{load advancements|Tactical fishing;The Cutest Predator;Bukkit bukkit}}

==History==
{{History|java infdev}}
{{History||20100615|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
{{History|java alpha}}
{{History||v1.2.6|{{control|use|text=Using}} a water bucket on [[block]]s with GUIs ([[chest]]s, [[furnace]]s, etc.) no longer places the water.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Water buckets can now be used to fill [[cauldron]]s.}}
{{History||1.3.1|snap=12w15a|[[Dispenser]]s have now been given the ability to dispense water buckets. They can also collect if activated again.}}
{{History||1.8|snap=14w25a|A water bucket is now shown as the icon when [[water]] is used as a layer in [[Superflat]].}}
{{History|||snap=14w25b|[[Smelting]] a wet [[sponge]] while an empty bucket is in the fuel slot fills the bucket with water.}}
{{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, yielding a water bucket.}}
{{History|||snap=15w50a|Added sounds for collecting and pouring water using a bucket.}}
{{History||1.13|snap=17w47a|Prior to the ''[[Flattening]]'' this item's numerical ID was 326.}}
{{History|||snap=18w08b|Water buckets can now be used to pick up [[fish]] mobs.}}
{{History||1.14|snap=18w43a|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.
|Water buckets can now suck up liquids directly adjacent to the side they are facing. How this works is unknown, given the water bucket clearly already contains a liquid.}}
{{History|||snap=18w48a|Water buckets can now be found in [[chest]]s in [[village]] fishing cottages.}}
{{History|||snap=19w02a|Water buckets can now be used to put out [[campfire]]s.}}
{{History||1.17|snap=20w51a|Water buckets can now be used to collect [[axolotl]]s.}}
{{History||1.19|snap=22w11a|Water buckets can now be used to collect [[tadpole]]s.}}
{{History||1.19.3|snap=22w45a|Water buckets can now be emptied into [[waterlogging|waterlogged]] blocks, instead of placing water against them.<ref>{{bug|MC-127110|||Fixed}}</ref>}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a water bucket from the player.}}

{{History|pocket alpha}}
{{History||v0.7.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.
|Water buckets were simply called "Bucket".}}
{{History||v0.7.4|Water buckets no longer stack to 64.}}
{{History||v0.14.0|snap=build 1|Dispensers can now shoot out water from water buckets.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Water buckets can now be used to pick up [[fish mob]]s.
|Moved all bucket items, including water buckets, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of water buckets has been changed from <code>bucket/8</code> to <code>water_bucket</code>.}}
{{History||1.17.0|snap=beta 1.16.230.52|Water buckets can now be used to collect [[axolotl]]s.}}
{{History||1.18.10|snap=beta 1.18.10.24|Water buckets can now be used to collect [[tadpole]]s behind the "Wild Update" experimental toggle.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
{{History||xbox=TU9|[[Dispenser]]s have now been given the ability to shoot out the [[liquids]] inside water buckets. They can also suck up the liquids if activated again, but a bug prevents the empty [[bucket]] from being filled. Whether this was ever fixed is unknown.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
{{History|foot}}

==Issues==
{{issue list}}

==Gallery==
<gallery>
Water Bucket SDGP.png|Water bucket in the [[Super Duper Graphics Pack]].
</gallery>

==References==
{{Reflist}}

{{Items}}

[[Category:Renewable resources]]
[[Category:Tools]]

[[de:Wassereimer]]
[[ja:水入りバケツ]]
[[pt:Balde de água]]
[[th:ถังน้ำ]]
[[uk:Відро води]]
[[zh:水桶]]</li></ul>
14w30aSticks are now used to craft banners.
14w32aSticks are now used to craft armor stands.
1.9
{{Extension DPL}}<ul><li>[[Apple|Apple]]<br/>{{for}}
{{Item
| title = Apple
| image = Apple.png
| renewable = Yes
| heals = {{hunger|4}}
| stackable = Yes (64)
}}

'''Apples''' are [[food]] items that can be eaten by the [[player]].

== Obtaining ==

=== Block loot ===

Oak and dark oak [[leaves]] have 0.5% ({{frac|1|200}}) chance of dropping an apple when decayed or broken, but not if burned. Breaking leaves with a [[tool]] enchanted with the [[Fortune]] enchantment increases the chances of dropping an apple: 0.556% ({{frac|1|180}}) with Fortune I, 0.625% ({{frac|1|160}}) with Fortune II, and 0.833% ({{frac|1|120}}) with Fortune III.

=== Chest loot ===

{{LootChestItem|apple}}

=== Trading ===

Apprentice-level [[Trading#Farmer|farmer]] [[Villager|villagers]] have a 50% ({{frac|1|2}}){{only|bedrock}} or 66.7% ({{frac|2|3}}){{only|java}} chance of selling 4 apples as part of their trades.

== Usage ==
{{see also|Tutorials/Hunger management|title1=Hunger management}}

To eat an apple, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|4}} [[hunger]] and 2.4 [[Hunger#Mechanics|saturation]].

=== Crafting ingredient ===
{{crafting usage}}

=== Composting ===
Placing an apple into a [[composter]] has a 65% ({{frac|13|20}}) chance of raising the compost level by 1.

== Sounds ==

{{Sound table/Entity/Food}}

== Data values ==

=== ID ===

{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Apple
|spritetype=item
|nameid=apple
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Apple
|spritetype=item
|nameid=apple
|id=257
|form=item
|foot=1}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==

{{History|java indev}}
{{History||0.31|snap=20091231-2|[[File:Apple JE1 BE1.png|32px]] Added apples. 
|Apples are currently non-functional in this version.}}
{{History|||snap=20100110|Apples are now functional and are edible, restoring {{hp|2}}. They are intended to replace [[mushroom]]s, which were previously edible.}}
{{History|||snap=20100128|Apples now used to [[craft]] [[arrow]]s.}}
{{History|||snap=20100129|Apples no longer used to craft [[arrow]]s.}}
{{History||20100206|Apples now use the texture of [[golden helmet]]s.}}
{{History|java infdev}}
{{History||February 23, 2010|link=none|At the bottom of a [[crafting]] guide they made, a player named JTE jokingly indicated that [[Notch]] dropped an apple when killed, and that apples could be crafted into something called a "[[golden apple]]" – this was a joke on the fact that apples were totally unobtainable.<ref>http://www.minecraftforum.net/topic/2750582-the-secret-history-of-minecraft/</ref><ref name="JTECraftingGuide">https://echidnatribe.org/Minecraft/crafting.php (This is an unofficial recreation with the original domain)</ref>}}
{{History||20100227-1|Players named "[[Notch]]" now drop an apple when they die in addition to their [[inventory]].
|Apples are now used to craft golden apples.
|Apples now correctly use the apple texture again.}}
{{History||20100327|With the addition of the respawn feature, apples have become legitimately obtainable in Survival and renewable for players named "Notch".}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Apples can now be found in the new [[stronghold]] storeroom [[chest]]s, making them obtainable in normal [[Survival]] gameplay for the first time.
|Apples now restore {{hunger|4}} instead of {{hp|4}}.
|Apples are now stackable.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Apples are now found in the new stronghold altar chests.}}
{{History||1.1|snap=11w48a|Oak [[leaves]] now have a 1/200 chance of dropping an apple when destroyed, making apples fully [[renewable]].}}
{{History|||snap=12w01a|Apples are now found in the new [[village]] blacksmith chests.}}
{{History||1.3.1|snap=12w16a|Apples can now be found in the new [[bonus chest]]s.}}
{{History|||snap=12w18a|"[[Notch]]" players no longer drop apples when they die.}}
{{History|||snap=12w21a|Farmer [[villager]]s now [[trade|sell]] 5 apples for 1 [[emerald]].
|Apples are now used to craft [[enchanted golden apple]]s.}}
{{History||1.4.2|snap=12w37a|[[File:Apple JE2 BE2.png|32px]] The apple's texture has been changed: the [[item]] sprite no longer has a dark outline and now has a more detailed look.}}
{{History||1.5|snap=13w09b|The [[Fortune]] enchantment now increases the chance of dropping apples.}}
{{History||1.7.2|snap=13w43a|Added [[dark oak]] leaves, which drop apples.}}
{{history||1.9|snap=15w43a|Apples may now be found in [[igloo]] basement chests.}}
{{history|||snap=15w44a|Average yield of apples has been slightly increased in bonus chests.
|Apples can no longer be used to craft enchanted golden apples.}}
{{History||1.11|snap=16w33a|Farmer villagers now sell 5–7 apples for 1 emerald.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 260.}}
{{History||1.14|snap=18w43a|[[File:Apple JE3 BE3.png|32px]] The texture of apples has been changed.}}
{{History|||snap=18w48a|Apples can now be found in [[chest]]s in [[plains]] village houses.}}
{{History|||snap=19w03a|Placing an apple into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Apples now have a 65% chance of increasing the compost level in a composter by 1.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Apple JE1 BE1.png|32px]] Added apples.}}
{{History||v0.5.0|Apples now restore {{hp|4}} instead of {{hp|2}}.}}
{{History||v0.8.0|snap=build 1|[[File:Apple JE2 BE2.png|32px]] The apple's texture has been changed: the item sprite no longer has a dark outline and now has a more detailed look.}}
{{History||v0.12.1|snap=build 1|Added apples to the [[Creative inventory]].
|Apples are now stackable.
|Apples now restore {{hunger|4}} instead of {{hp|4}}.
|The [[Fortune]] [[enchantment]] can now be used to increase chance of dropping apples.
|Apples can now be used to craft golden apples and enchanted golden apples.}}
{{History||v0.15.0|snap=build 1|Apples can now be used to feed [[horse]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Apples can now be found inside [[igloo]] chests.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Farmer villagers now sell 5-7 apples for 1 emerald.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Apples can no longer be used to craft enchanted golden apples.
|Apples can now be found inside bonus chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|Apples can now be found in [[plains]] village weaponsmith chests and plains house chests.
|[[File:Apple JE3 BE3.png|32px]] The texture of apples has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Apples can now be found in [[desert]], [[savanna]], [[taiga]] and [[snowy taiga]] village weaponsmith chests.
|Apples can now be used to fill up composters.}}
{{History|||snap=beta 1.11.0.4|Farmer villagers now sell 4 apples as part of their second tier trades.}}

{{History|console}}
{{History||xbox=TU1|wiiu=Patch 1|[[File:Apple JE1 BE1.png|32px]] Added apples.}}
{{History||xbox=TU5|Apples are now stackable.
|Apples now restore {{hunger|4}} instead of {{hp|4}}.}}
{{History||xbox=TU12|ps=1.03|[[File:Apple JE2 BE2.png|32px]] The apple's texture has been changed: the item sprite no longer has a dark outline and now has a more detailed look.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Apple JE3 BE3.png|32px]] The texture of apples has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Apple JE2 BE2.png|32px]] Added apples.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
*Prior to the texture update in Java Edition 1.4.2, the sprite of the apple was the same one used in [[Notch]]'s game ''[[Legend of the Chambered]]''.
*Before it was added to ''Minecraft'', apples dropping from trees was already a feature in ''[[Minicraft]]''.

== Gallery ==
<gallery>
Apple in Stronghold.png|An apple found in a stronghold chest.
Apple Item.png|An apple that dropped from decaying leaves.
Obtaining an apple by trading.png|Obtaining apples via villager trading.
File:Candy Apple (Trails and Tales Summer Event) Render.png|The Candy Apple, an item featured in the [[Trails & Tales Event]].
</gallery>

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-apple Taking Inventory: Apple] – Minecraft.net on November 23, 2018

{{items}}

[[Category:Plants]]
[[Category:Food]]
[[Category:Renewable resources]]

[[cs:Jablko]]
[[de:Apfel]]
[[es:Manzana]]
[[fr:Pomme]]
[[hu:Alma]]
[[it:Mela]]
[[ja:リンゴ]]
[[ko:사과]]
[[nl:Appel]]
[[pl:Jabłko]]
[[pt:Maçã]]
[[ru:Яблоко]]
[[th:แอปเปิ้ล]]
[[uk:Яблуко]]
[[zh:苹果]]</li><li>[[Light Gray Dye|Light Gray Dye]]<br/>{{Item
| image = Light Gray Dye.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Light gray dye'''{{fn|Known as '''Light Grey Dye''' in British, Canadian, Australian, and New Zealand English variants.}} is a [[Dyeing#Primary Colors|quasi-primary dye]].

== Obtaining ==

=== Crafting ===

{{Crafting
  |head=1
  |showname=0
  |showdescription=1
  |Azure Bluet;Oxeye Daisy;White Tulip
  |Output=Light Gray Dye
  |type=Material
}}
{{Crafting
  |Black Dye
  |White Dye
  |White Dye
  |Output=Light Gray Dye,3
  |type=Material
  |description={{IN|bedrock}}, the black and white dye can be replaced with [[ink sac]]s and [[bone meal]], respectively.
}}
{{Crafting
  |Gray Dye
  |White Dye
  |Output=Light Gray Dye,2
  |type=Material
  |description={{IN|bedrock}}, the white dye can be replaced with [[bone meal]].
  |foot=1
}}

=== Trading ===

[[Wandering trader]]s sell 3 light gray dye for an [[emerald]].

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Light Gray Dye}}

=== Trading ===
Expert-level shepherd villagers have {{frac|1|6}} chance to buy 12 light gray dye for an emerald.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Light Gray Dye
|spritetype=item
|nameid=light_gray_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Light Gray Dye
|spritetype=item
|nameid=light_gray_dye
|aliasid=dye / 7
|id=402
|form=item
|translationkey=item.dye.silver.name
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|1w3j1SKcoww}}</div>

== History ==

{{History|java beta}}
{{History||1.2|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Light gray dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Light gray dye is now crafted using [[white dye|white]] and [[black dye]]s, instead of [[bone meal]] and [[ink sac]]s.
|[[File:Light Gray Dye JE2 BE2.png|32px]] The texture of light gray dye has now been changed.}}
{{History|||snap=18w44a|Light gray dye can now change the text color on [[sign]]s to light gray.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells light gray dye.}}
{{History|||snap=19w11a|Light gray dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Light gray dye can now be used to craft [[light gray candle]]s.}}
{{History|||snap=21w19a|Light gray dye can no longer be used to craft light gray candles.}}
{{History|||snap=Pre-release 1|Light gray dye can now once again be used to craft light gray candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Light gray dye can now change the text color on [[hanging sign]]s to light gray.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.8.0|snap=build 1|Light gray dye can be [[craft]]ed with [[bone meal]] and [[gray dye]], or with two bone meals and an [[ink sac]], despite there being no way of obtaining gray dye or ink sacs at the time.}}
{{History||v0.8.0|snap=build 3|Light gray dye is now available in [[creative]] mode.}}
{{History||v0.9.0|snap=build 3|Light gray dye can now be obtained in [[survival]] mode.}}
{{History|||snap=build 11|Light gray dye can now be used to craft colored [[terracotta]].}}
{{History||v0.11.0|snap=build 1|Light gray dye can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Light gray dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Light gray dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Light gray dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Light gray dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Light gray dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Light gray dye can now be used to dye tamed [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Light gray dye is now [[trading|sold]] by [[wandering trader]]s.
|Light gray dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.
|[[File:Light Gray Dye JE2 BE2.png|32px]] The texture of light gray dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Light gray dye can be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of light gray dye has been changed from <code>dye/7</code> to <code>light_gray_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye.}}
{{History|PS4}}
{{History||1.90|[[File:Light Gray Dye JE2 BE2.png|32px]] The texture of light gray dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==

* In [[Bedrock Edition]], Some items/blocks' Block states/Item NBT uses '''Silver''' instead of '''Light Gray''' 

== Notes ==
{{fnlist}}

{{Items}}

[[Category:Dyes]]

[[cs:Světle šedé barvivo]]
[[de:Hellgrauer Farbstoff]]
[[es:Tinte gris claro]]
[[fr:Teinture gris clair]]
[[hu:Világosszürke festék]]
[[ja:薄灰色の染料]]
[[ko:회백색 염료]]
[[nl:Lichtgrijze kleurstof]]
[[pl:Jasnoszary barwnik]]
[[pt:Corante cinza-claro]]
[[ru:Светло-серый краситель]]
[[zh:淡灰色染料]]
[[Category:Renewable resources]]</li></ul>
15w31aSticks are now dropped by dead bushes.
15w44aSticks are now found in bonus chests for more than double the average yield.
1.13
{{Extension DPL}}<ul><li>[[Cooked Cod|Cooked Cod]]<br/>{{redirect|Cooked Fish|cooked salmon|Cooked Salmon}}
{{Item
| title = Cooked Cod
| image = Cooked Cod.png
| renewable = Yes
| heals = {{hunger|5}}
| stackable = Yes (64)
}}
'''Cooked cod''' is a food item obtained by cooking [[raw cod]].

== Obtaining ==

=== Mob loot ===
====Cod====
[[Cod]] always drops 1 [[Raw Cod|raw cod]] when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 cooked cod instead.
====Dolphins ====
When killed, [[Dolphin|dolphins]] drop 0–1 raw cod. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0-4 with Looting III. If killed while on fire, they drop cooked cod instead.
====Guardians and elder guardians====
[[Guardian]]s and [[elder guardian]]s have a 40% and 50% chance, respectively, to drop raw cod when killed. {{IN|java}}, cooked cod is dropped if a guardian is on fire when killed.

Guardians and elder guardians also drop a 2.5% chance to drop a random fish, with 60% of them being raw cod, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.
====Polar bears====
[[Polar bear]]s have a 75% chance of dropping 0–2 raw cod when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked cod instead.
===Chest loot===
{{LootChestItem|cooked-cod}}

===Cooking===

Cooked cod can be obtained by cooking [[raw cod]] in a [[furnace]], [[smoker]], or [[campfire]]. 

{{smelting|Raw Cod|Cooked Cod|0,35}}

===Trading===

Novice-level Fisherman [[Villager|villagers]] have a 50% chance to sell 6 cooked cod for 6 raw cod and 1 [[emerald]].

== Usage ==

=== Food ===

To eat cooked cod, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|5}} [[hunger]] and 6 hunger [[Hunger#Mechanics|saturation]].

=== Wolves ===

{{IN|Bedrock}}, cooked cod can be used to feed a wolf not at full health, healing by {{hp|5|mob=1}}. However, unlike other wolf food, cooked cod cannot be used to speed up the growth of baby wolves nor used to breed them.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cooked Cod
|spritetype=item
|nameid=cooked_cod
|itemtags=fishes
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|showaliasids=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Cod
|spritetype=item
|nameid=cooked_cod
|aliasid=cooked_fish
|id=268
|form=item
|translationkey=item.cooked_fish.name
|foot=1}}

== Achievements ==

{{load achievements|Delicious Fish}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== Video ==
<div style="text-align:center">{{yt|nPl0HUGPMcA}}</div>

== History ==

{{History|java alpha}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish, which restores {{hp|5}}.}}
{{History|java beta}}
{{History||1.5|Cooking fish now gives the '''Delicious Fish''' [[achievement]].}}
{{History||1.8|snap=Pre-release|Cooked fish is now stackable to 64.
|Cooked fish now fills {{hunger|5}} instead of {{hp|5}}.}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|buy]] 9–12 cooked fish for 1 [[emerald]].}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 [[raw cod|raw fish]].
|Farmer villagers no longer buy cooked fish.}}
{{History|||snap=14w04a|The name of cooked fish has been corrected from <code>cooked_fished</code> to <code>cooked_fish</code>.}}
{{History|||snap=14w25a|Cooked fish are now obtainable rare [[drops]] from [[guardian]]s and [[elder guardians]].}}
{{History||1.13|snap=17w47a|The different data values for the <code>cooked_fish</code> IDs have been split up into their own IDs.
|"Cooked Fish" have been renamed to "Cooked Cod".
|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral ID were 349 and 350.}}
{{History|||snap=18w08b|[[Cod]], and other [[fish]], have been added as [[mob]]s, which [[drops|drop]] their cooked [[item]] form when killed with [[fire]].
|[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked cod has been changed.}}
{{History|||snap=18w10a|Cooked cod now generates in [[buried treasure]] [[chest]]s.}}
{{History||1.14|snap=18w43a|[[File:Cooked Cod JE3.png|32px]] The texture of cooked cod has been changed.}}
{{History|||snap=18w47b|[[File:Cooked Cod JE4 BE3.png|32px]] The texture of cooked cod has been changed, once again to match {{el|be}}.}}

{{History|pocket alpha}}
{{History||v0.11.0|snap=build 1|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}
{{History||v0.12.1|snap=build 1|Cooked fish now restores [[hunger]] instead of [[health]].}}
{{History||v0.16.0|snap=build 1|Cooked fish is now [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 [[raw cod|raw fish]].}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|[[Cod]] and other [[fish]] have been added as [[mob]]s, which [[drops|drop]] their cooked [[item]] form when killed with [[fire]].
|[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked fish has been changed.}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Cooked Cod JE4 BE3.png|32px]] The texture of cooked fish has been changed.}}
{{History||1.7.0|snap=beta 1.7.0.2|"Cooked Fish" has been renamed to "Cooked Cod".}}
{{History||1.11.0|snap=beta 1.11.0.4|Fisherman [[villager]]s now have a 50% chance to [[trading|sell]] 6 cooked cod for 6 [[raw cod]] and 1 [[emerald]].}}
{{History||1.16.100|snap=beta 1.16.100.52|Cod now drop their cooked cod when killed with fire.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}
{{History||xbox=TU5|Cooked fish is now stackable to 64.
|Cooked fish now fills [[hunger]] instead of [[health]].}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|"Cooked Fish" has been renamed to "Cooked Cod".
|[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked cod has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}
{{History|foot}}

== Issues ==

{{Issue list}}

{{Items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[de:Gebratener Kabeljau]]
[[es:Bacalao cocinado]]
[[ko:익힌 대구]]
[[pt:Bacalhau assado]]
[[ru:Жареная треска]]
[[th:Cod (ไอเทม)]]
[[zh:熟鳕鱼]]</li><li>[[Reality Vision|Reality Vision]]<br/>{{Joke feature}}
{{Item
| title = Reality Vision
| image = Reality Vision.png
| renewable = No
| stackable = Yes (64)
}}

The '''Reality vision''' was a joke [[helmet]].

== Usage ==
Reality vision was equipped via the [[helmet]] slot. When equipped, it showed a [[wikipedia:Mini-map|minimap]] in the bottom-center of the screen (which moved when the [[player]]'s camera moves). The minimap showed all [[chunk]]s that were currently rendered. The player's location was represented by a green [[beacon]] beam marker on the map.

It displayed a vision overlay (similar to the [[pumpkin]] overlay). The overlay would change to a new overlay if the player went into third person (unlike the pumpkin overlay), which made the screen appear like an old [[wikipedia:Television|television]] screen. The overlay was called <code>cantseeshit<!-- Do not change this; this is that word that is actually used-->captain.png</code> in the assets folder. It activated a [[Shaders|shader]] when equipped (<code>scan_pincushion</code>).

== Sounds ==

{{Sound table
|sound=Equipvr.ogg
|subtitle=''None''
|source=player
|description=When equipped
|id=item.reality_vision.use
|translationkey=''None''
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=java
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Reality Vision
|spritetype=item
|nameid=reality_vision
|id=500
|form=item
|translationkey=item.realityVision.name
|foot=1}}

== History ==
{{History|java}}
{{History||1.RV-Pre1|[[File:Reality_Vision_(item).png|32px]] [[File:Reality Vision.png|32px]] Added reality vision.}}
{{History|foot}}

== Issues ==
Reality Vision is an unsupported item due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore such issues relating to them will not be fixed.

== Trivia ==
* [[Sign]]s display the text "OBEY" while equipped, a reference to the movie [[wikipedia:They Live|''They Live'']].

== Gallery ==

<gallery>
Sign2.png|The [[sign]] texture found in the game files.
OBEY.png|OBEY seen in a sign.
OBEY sign in 1.RV-Pre1..png|OBEY seen in a sign, but seen from a better perspective. 
TechGear.png|A [[player]] wearing reality vision, featured in this [[wikipedia:April Fools' Day|April Fools']] joke version.
</gallery>

{{Items}}
{{Jokes}}

[[Category:Non-renewable resources]]
[[Category:Joke items]]

[[pt:Visão da realidade]]
[[es:Reality Vision]]</li></ul></nowiki>
17w47aSticks can now be found in 70.5% of bonus chests in stacks of 1–12.
Prior to The Flattening, this item's numeral ID was 280.
1.14
{{Extension DPL}}<ul><li>[[Prismarine Crystals|Prismarine Crystals]]<br/>{{Item
|type=
| renewable = Yes
| stackable = Yes (64)
}}

'''Prismarine crystals''' are items obtained by defeating [[guardian]]s or [[elder guardian]]s. They are used along with [[prismarine shard]]s to craft [[sea lantern]]s.

== Obtaining ==

=== Mob loot ===

[[Guardian]]s and [[elder guardian]]s have a 40% chance and {{frac|1|3}} chance, respectively, of dropping prismarine crystals upon death. The maximum drop count is increased by one per level of [[Looting]].

=== Mining ===

Prismarine crystals are dropped by [[sea lantern]]s when not using a [[Silk Touch]] tool. They drop 2–3 crystals each time, which can be increased to a maximum of 5 using the [[Fortune]] enchantment.

=== Natural generation ===

{{LootChestItem|prismarine-crystals}}

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Prismarine Crystals
|spritetype=item
|nameid=prismarine_crystals
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Prismarine Crystals
|spritetype=item
|nameid=prismarine_crystals
|id=549
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.8|snap=14w25a|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
{{History||1.9|snap=15w43a|The chance of [[guardian]]s and [[elder guardian]]s dropping prismarine crystals upon [[death]] has been increased, from 33% to 40%.}}
{{History|||snap=15w43b|The chance of elder guardians [[drops|dropping]] crystals upon [[death]]  has now been reverted back to 33%. However, the chance for guardians to drop them is still 40%.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 410.}}
{{History|||snap=18w10a|Prismarine crystals now generate in [[buried treasure]] [[chest]]s.}}
{{History||1.14|snap=18w43a|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}

{{History|pocket alpha}}
{{History||v0.16.0|snap=build 1|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Prismarine crystals can now be found inside [[buried treasure]] [[chest]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}

{{History|New 3DS}}
{{History||1.3.12|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
{{History|foot}}

== Issues ==

{{issue list}}


{{Items}}

[[Category:Renewable resources]]

[[de:Prismarinkristalle]]
[[es:Cristales de prismarina]]
[[fr:Cristaux de prismarine]]
[[hu:Prizmarin kristály]]
[[ja:プリズマリンクリスタル]]
[[ko:프리즈머린 수정]]
[[lzh:海磷晶]]
[[nl:Prismarienkristallen]]
[[pl:Kryształy pryzmarynu]]
[[pt:Cristais de prismarinho]]
[[ru:Призмариновый кристалл]]
[[uk:Призмаринові кристали]]
[[zh:海晶砂粒]]</li><li>[[Raw Gold|Raw Gold]]<br/>{{Item
| image = Raw Gold.png
| renewable = No
| stackable = Yes (64)
}}
'''Raw gold''' is a raw metal resource obtained from mining [[gold ore]].

== Obtaining ==
=== Mining ===
[[Gold ore]] and [[deepslate gold ore]] mined with an [[iron pickaxe]] or higher drops 1 unit of raw gold. If the pickaxe is enchanted with [[Fortune]], it can drop an extra unit per level of Fortune, allowing for a maximum of 4 with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead.

=== Crafting ===
{{Crafting
|showname=1
|Block of Raw Gold
|Output=Raw Gold,9
|type=Material
|foot=1
}}

== Usage ==
The primary usage of raw gold is smelting it into [[gold ingot]]s.

=== Crafting ===
{{crafting usage|Raw Gold}}

=== Smelting ingredient ===
{{Smelting
|showname=2
|Raw Gold
|Gold Ingot
|1.0
}}

=== Piglins ===
{{EntityLink|Piglin|Piglins}} are attracted to raw gold. They run toward any raw gold on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.

== Advancements ==
{{load advancements|Oh Shiny}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Gold
|spritetype=item
|nameid=raw_gold
|itemtags=piglin_loved
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Gold
|spritetype=item
|nameid=raw_gold
|form=item
|id=506
|foot=1}}

== History ==
{{History|java}}
{{History||1.17|snap=21w14a|[[File:Raw Gold JE1.png|32px]] Added raw gold.}}
{{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Gold JE2.png|32px]] [[JAPPA]] shows a new raw gold texture.}}
{{History|||snap=21w15a|[[File:Raw Gold JE2.png|32px]] The texture of raw gold has been changed.
|Raw gold can now be used to craft [[block of raw gold]].}}
{{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Gold (pre-release).png|32px]] [[JAPPA]] shows a new raw gold texture again.}}
{{History|||snap=21w16a|[[File:Raw Gold JE3.png|32px]] The texture of raw gold has been changed.}}

{{History|Bedrock}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Gold JE2.png|32px]] Added raw gold.}}
{{History|||snap=beta 1.17.0.52|Raw gold are now available without enabling [[experimental gameplay]].}}
{{History|||snap=beta 1.17.0.54|[[File:Raw Gold JE3.png|32px]] The texture of raw gold has been changed.}}
{{History|foot}}

== Issues ==
{{Issue list}}

==Gallery==
<gallery>
JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 1.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 2.png|Jappa shows raw ore textures.
Jappa Raw Ores 3.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 4.jpg|Jappa shows raw ore textures.
Jappa Raw Ores 5.jpg|Jappa shows raw ore textures.
</gallery>

{{Items}}

[[Category:Non-renewable resources]]

[[de:Rohgold]]
[[es:Oro en bruto]]
[[fr:Or brut]]
[[ja:金の原石]]
[[pl:Surowe złoto]]
[[pt:Ouro bruto]]
[[ru:Необработанное золото]]
[[uk:Необроблене золото]]
[[zh:粗金]]</li></ul>
18w43aSticks can now be crafted from bamboo.
Sticks can now be used to craft crossbows.
Sticks are now dropped by leaves.
18w48aSticks can now be used to craft grindstones.
Sticks can now be found in chests in village cartographer houses.
18w50aSticks can now be found in village fletcher houses and toolsmith houses.
19w02aSticks can now be used to craft campfires.
19w11aFletcher villagers now buy sticks.
1.16
{{Extension DPL}}<ul><li>[[Helmet|Helmet]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}
{{redirect|Cap|mob spawning caps|Spawn}}
{{redirect|Turtle Shell|the item dropped by maturing turtles|Scute}}
{{Item
| image = <gallery>
Leather Cap.png| Leather
Chainmail Helmet.png| Chainmail
Iron Helmet.png| Iron
Diamond Helmet.png| Diamond
Golden Helmet.png| Golden
Netherite Helmet.png| Netherite
Turtle Shell.png| Turtle Shell
</gallery>
| durability = 
* Leather: 55
* Chainmail: 165
* Iron: 165
* Golden: 77
* Diamond: 363
* Netherite: 407
* Turtle Shell: 275
| renewable = 
* '''Netherite''': No
* '''All others''': Yes
| stackable = No
}}
'''Helmets''' are a type of [[armor]] that covers the head of the player. There are seven types of helmets: '''leather cap''', '''chainmail helmet''', '''iron helmet''', '''diamond helmet''', '''gold helmet''', '''netherite helmet''', and '''turtle shell'''.

==Obtaining ==

===Crafting===

{{crafting
  |head=1
  |showname=0
  |showdescription=1
  |name=Helmet
   |A2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
   |B2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
   |C2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
    |A3= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
    |C3= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
  |description=
  |Output= Leather Cap;Golden Helmet;Iron Helmet;Diamond Helmet;Turtle Shell
  |type= Combat
}}
{{crafting
  |ignoreusage=1
  |name=[[Helmet]]
  |ingredients=Damaged matching helmet
  |Damaged Leather Cap; Damaged Golden Helmet; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Diamond Helmet; Damaged Turtle Shell; Damaged Netherite Helmet
  |Damaged Leather Cap; Damaged Golden Helmet; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Diamond Helmet; Damaged Turtle Shell; Damaged Netherite Helmet
  |Output= Leather Cap; Golden Helmet; Chainmail Helmet; Iron Helmet; Diamond Helmet; Turtle Shell; Netherite Helmet
  |description= The durability of the two helmets is added together, plus an extra 5% durability.
  |type= Combat
  |foot=1
}}

===Upgrading===

{{Smithing
|head=1
|Netherite Upgrade
|Diamond Helmet
|Netherite Ingot
|Netherite Helmet
|tail=1
}}

===Repairing===
====Grinding====
{{Grinding
|showdescription=1
|ingredients=2x Damaged [[Leather Cap]] or<br>2x Damaged [[Chainmail Helmet]] or<br>2x Damaged [[Iron Helmet]] or<br>2x Damaged [[Golden Helmet]] or<br>2x Damaged [[Diamond Helmet]] or<br>2x Damaged [[Netherite Helmet]] or<br>2x Damaged [[Turtle Shell]]
|Damaged Leather Cap; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Golden Helmet; Damaged Diamond Helmet; Damaged Netherite Helmet; Damaged Turtle Shell
|Damaged Leather Cap; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Golden Helmet; Damaged Diamond Helmet; Damaged Netherite Helmet; Damaged Turtle Shell
|Leather Cap; Chainmail Helmet; Iron Helmet; Golden Helmet; Diamond Helmet; Netherite Helmet; Turtle Shell
|description=The durability of the two helmets are added together, plus an extra 5% durability.
}}

====[[Anvil mechanics#Unit repair|Unit repair]]====
Helmets can be repaired in an [[anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the helmet's maximum durability, rounded down.

===Mob loot===

If a [[zombie]], [[husk]], [[stray]] or [[skeleton]] is wearing armor, there is a 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a helmet upon death. The dropped helmet is usually badly damaged, and may be [[enchanted]] with enchantment levels 5-19.

{{IN|bedrock}}, [[vindicator]]s and [[pillager]]s spawned in [[raid]]s have a 8.3525% chance (10.28% on hard) to drop [[iron]] helmets. The dropped helmets are usually badly damaged, and have a 50% chance of being [[enchanted]] with a random [[enchantment]].

===Natural generation===
Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron helmet]].

===Chest loot===
{{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather cap.<ref>{{bug|MCPE-109048}}</ref>
{{LootChestItem|leather-cap,random-enchanted-leather-cap,chainmail-helmet,iron-helmet,level-enchanted-iron-helmet,golden-helmet,random-enchanted-golden-helmet,diamond-helmet,damaged-diamond-helmet,level-enchanted-diamond-helmet,damaged-random-enchanted-diamond-helmet,damaged-random-enchanted-diamond-helmet-2}}

===Trading===

{{IN|java}}, novice-level armorer villagers have a 40% chance to sell an iron helmet for 4 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail helmet for 1 emerald. Master-level armorers always sell an enchanted diamond helmet for 11-27 emeralds. Apprentice-level leatherworker villagers have a {{frac|2|3}} chance to sell a leather cap<ref group="note" name="dye note">The leather armor has a random color created by two dyes (possibly the same dye twice.)</ref> for 5 emeralds. Master-level leatherworker villagers offer the same trade.

Armorer villagers may give the players with the [[Hero of the Village]] effect a chainmail helmet.

{{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell iron helmet for 5 emeralds, {{frac|1|3}} chance to sell chainmail helmet at journeyman-level for an emerald, and 50% chance to sell enchanted diamond helmet for 8 emeralds at master-level. Apprentice-level leatherworker villagers have a 50% chance to sell leather cap for 5 emeralds as part of their trades, and 50% chance to sell an enchanted leather cap for 5 emeralds at the master level.

{{notelist|columns=1}}

==Usage ==

Helmets can be placed in the top armor slot of a player's [[inventory]] for activation.

===Defense points===

Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.

The following table shows the number of defense points added by helmets.

{| class="wikitable" data-description="Helmet defense points"
|-
! scope="col" |Material
! scope="col" |
|-
! scope="row" |Leather
|{{armor|1}}
|-
! scope="row" |Golden
| rowspan="4" |{{armor|2}}
|-
! scope="row" |Chainmail
|-
! scope="row" |Iron
|-
! scope="row" |Turtle Shell
|-
! scope="row" |Diamond
| rowspan="2" |{{armor|3}}
|-
! scope="row" |Netherite
|}

===Knockback resistance===
A netherite helmet provides 10% knockback resistance.

===Durability===

The following table shows the amount of damage each piece of armor can absorb before being destroyed.

Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits helmets can endure.

Netherite armor is not damaged by [[lava]] or [[fire]] when worn.

{| class="wikitable" data-description="Helmet durability"
|-
!Material
!Durability
|-
! scope="row" |Leather
|55
|-
! scope="row" |Golden
|77
|-
! scope="row" |Chainmail
| rowspan="2" |165
|-
! scope="row" |Iron
|-
! scope="row" |Turtle Shell
|275
|-
! scope="row" |Diamond
|363
|-
! scope="row" |Netherite
|407
|}

====Repair====

Helmets may be [[item repair|repaired]] by using them along with some of their crafting material (leather, gold ingots, iron ingots, diamonds or netherite) in an [[anvil]]. Chainmail helmets may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another helmet of like material.

===Enchantments===
A helmet can receive the following [[enchantment]]s. Note that while iron and chainmail have the same durability, chainmail has a higher [[Tutorials/Enchanting mechanics#Enchantability|enchantability]] than iron or diamond.
{| class="wikitable"
|-
!Enchantment !!Max Level !!Notes
|-
|[[Fire Protection]]|| IV ||<ref group="note" name="exclusive">Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref>
|-
|[[Projectile Protection]]|| IV ||<ref group="note" name="exclusive" />
|-
|[[Blast Protection]]|| IV ||<ref group="note" name="exclusive" />
|-
|[[Protection]]|| IV ||<ref group="note" name="exclusive" />
|-
|[[Unbreaking]]||III
|
|-
|[[Respiration]]||III
|
|-
|[[Aqua Affinity]]||I
|
|-
|[[Thorns]]||III ||<ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>
|-
|[[Mending]]||I ||<ref group="note" name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref>
|-
|[[Curse of Binding]]||I ||<ref group="note" name="anvil2" />
|-
|[[Curse of Vanishing]]||I ||<ref group="note" name="anvil2" />
|}
{{notelist}}

===Turtle shell effect===

Equipping a {{ItemSprite|Turtle Shell}} turtle shell provides the {{EffectLink|Water Breathing}} status effect, allowing the player to remain underwater for an additional 10 seconds. The time that this effect lasts does not begin to count down until the player dives underwater, then the 10 seconds are counted down. The effect immediately recharges after exposure to air.

===Brewing ingredient===
A turtle shell can also be used as a potion brewing ingredient.
{{Brewing
 |Turtle Shell
 |Potion of the Turtle Master
 |Potion of the Turtle Master
 |Potion of the Turtle Master
 |showname=1
}}

===Smelting usage===

{{Smelting|showname=1|Iron Helmet;Chainmail Helmet;Golden Helmet|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}
===Piglins===
{{EntityLink|Piglin|Piglins}} are attracted to ''golden'' helmets and pick them up, examining them for 6 to 8 seconds. Piglins can wear other helmets but are not attracted to them. They prefer stronger helmets over weaker helmets, with one exception: They always prefer golden helmets, throwing out stronger helmets in favor of gold helmets. Enchanted helmets are preferred over unenchanted helmets.

==Sounds ==
{{el|je}}:
{{Sound table
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|subtitle=Leather armor rustles
|source=player
|description=When a leather helmet is equipped
|id=item.armor.equip_leather
|translationkey=subtitles.item.armor.equip_leather
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|subtitle=Chain armor jingles
|source=player
|description=When a chainmail helmet is equipped
|id=item.armor.equip_chain
|translationkey=subtitles.item.armor.equip_chain
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|subtitle=Iron armor clanks
|source=player
|description=When an iron helmet is equipped
|id=item.armor.equip_iron
|translationkey=subtitles.item.armor.equip_iron
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|subtitle=Gold armor clinks
|source=player
|description=When a gold helmet is equipped
|id=item.armor.equip_gold
|translationkey=subtitles.item.armor.equip_gold
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|subtitle=Diamond armor clangs
|source=player
|description=When a diamond helmet is equipped
|id=item.armor.equip_diamond
|translationkey=subtitles.item.armor.equip_diamond
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|subtitle=Netherite armor clanks
|source=player
|description=When a netherite helmet is equipped
|id=item.armor.equip_netherite
|translationkey=subtitles.item.armor.equip_netherite
|volume=0.8
|pitch=1.0/0.9
|distance=16}}
{{Sound table
|sound=Equip turtle shell.ogg
|subtitle=Turtle Shell thunks
|source=player
|description=When a turtle shell is equipped
|id=item.armor.equip_turtle
|translationkey=subtitles.item.armor.equip_turtle
|volume=1.0
|pitch=1.0/0.85/1.1
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=dependent
|description=When a helmet's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{el|be}}:
{{Sound table
|type=bedrock
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|source=player
|description=When a leather helmet or a turtle shell is equipped
|id=armor.equip_leather
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|source=player
|description=When a chain helmet is equipped
|id=armor.equip_chain
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|source=player
|description=When an iron helmet is equipped
|id=armor.equip_iron
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|source=player
|description=When a gold helmet is equipped
|id=armor.equip_gold
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|source=player
|description=When a diamond helmet is equipped
|id=armor.equip_diamond
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|source=player
|description=When a netherite helmet is equipped.
|id=armor.equip_netherite
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When a leather helmet is dyed using a cauldron
|id=cauldron.dyearmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a leather helmet's dye is removed using a cauldron
|id=cauldron.cleanarmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a helmet's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

==Data values ==
=== ID===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Leather Cap
|spritetype=item
|nameid=leather_helmet
|itemtags=freeze_immune_wearables
|form=item}}
{{ID table
|displayname=Chainmail Helmet
|spritetype=item
|nameid=chainmail_helmet
|form=item}}
{{ID table
|displayname=Iron Helmet
|spritetype=item
|nameid=iron_helmet
|form=item}}
{{ID table
|displayname=Diamond Helmet
|spritetype=item
|nameid=diamond_helmet
|form=item}}
{{ID table
|displayname=Golden Helmet
|spritetype=item
|nameid=golden_helmet
|form=item}}
{{ID table
|displayname=Netherite Helmet
|spritetype=item
|nameid=netherite_helmet
|form=item}}
{{ID table
|displayname=Turtle Shell
|spritetype=item
|nameid=turtle_helmet
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Leather Cap
|spritetype=item
|nameid=leather_helmet
|id=335
|form=item}}
{{ID table
|displayname=Chainmail Helmet
|spritetype=item
|nameid=chainmail_helmet
|id=339
|form=item}}
{{ID table
|displayname=Iron Helmet
|spritetype=item
|nameid=iron_helmet
|id=343
|form=item}}
{{ID table
|displayname=Diamond Helmet
|spritetype=item
|nameid=diamond_helmet
|id=347
|form=item}}
{{ID table
|displayname=Golden Helmet
|spritetype=item
|nameid=golden_helmet
|id=351
|form=item}}
{{ID table
|displayname=Netherite Helmet
|spritetype=item
|nameid=netherite_helmet
|id=609
|form=item}}
{{ID table
|displayname=Turtle Shell
|spritetype=item
|nameid=turtle_helmet
|id=573
|form=item
|foot=1}}

===Item data===
When leather caps are dyed, it has the following NBT:
<div class="treeview">
*{{nbt|compound|tag}}: Parent tag.
**{{nbt|compound|display}}: Display properties. 
***{{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref>
</div>

==Achievements ==
{{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}}

==Advancements ==
{{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris;A Furious Cocktail;How Did We Get Here}}

==History ==
{{History|java classic}}
{{History||August 13, 2009|link=wordofnotch:162091556|Notch tested armor models on [[mob (entity)|mob]]. Only [[chestplate]]s and helmets were available. They were merely aesthetic at the time and had no effect on gameplay.}}
{{History||0.24_SURVIVAL_TEST|[[File:Plate Helmet.png|32px]] Added [[Java_Edition_removed_features#Armor_in_Survival_Test|plate helmet]]s.
|[[File:Chainmail Helmet JE1.png|32px]] Added the model and the texture for unused [[Java_Edition_removed_features#Armor_in_Survival_Test|chain helmet]]s.
|[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] Plate armor models have been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}}
{{History|java indev}}
{{History||0.31|snap=20091223-1|Plate and chain armor [[model]]s are no longer used.}}
{{History|||snap=20091231-2|[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Studded Helmet (item) JE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] Added [[item]]s of relation to leather, [[History of textures/Unused textures#Studded armor|studded]], chainmail and plate (iron) helmets.
|The textures of leather helmets are taken from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. The rest are from ''[[Legend of the Chambered 2]]''.}}
{{History||20100206|[[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added items of golden and diamond helmets.
|Removed leather-chain helmets.}}
{{History||20100212-1|Added armor models.
|[[File:Indev 20100212 armor.png|50px]] Armor models are now displayed on the [[player]] in the [[inventory]].}}
{{History||20100218|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]] Added models of leather, chainmail, iron, gold, and diamond helmets.
|Helmets can now be [[crafting|crafted]] and worn.
|Helmets now function. All helmets give {{Armor|3}}. Helmets have limited [[item durability|durability]], with lower tier helmets less durable than higher tier helmets.}}
{{History|java alpha}}
{{History||v1.0.8|With the introduction of [[leather]], "Cloth Cap" has been renamed to "Leather Cap".
|Leather cap is now [[crafting|crafted]] with leather instead of [[wool|cloth]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Prior to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}}
{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor are revealed.}}
{{History|||snap=Beta 1.9 Prerelease 3|Iron helmets can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=Beta 1.9 Prerelease 4|Helmets can now be [[enchanting|enchanted]].}}
{{History||1.1|snap=12w01a|Iron helmets can now be found in the new blacksmith [[chest]]s in [[village]]s.}}
{{History||1.2.1|snap=12w06a|[[Zombie]]s now drop iron helmets on rare occasions and [[zombie pigman|zombie pigmen]] now drop golden helmets.}}
{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to wear helmets.}}
{{History|||snap=12w21a|Chain helmets can now be obtained legitimately in [[survival]] mode through [[trading]].
|Blacksmith [[villager]]s now [[trading|sell]] chain helmets for 5–6 emeralds.
|Blacksmith villagers now sell diamond helmets for 7 emeralds.
|Blacksmith villagers now sell iron helmets for 4–5 emeralds.
|Butchers now sell leather caps for 2–3 emeralds.}}
{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombified piglins|zombie pigmen]], with the likelihood increasing with difficulty.}}
{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor.}}
{{History|||snap=12w34a|Leather helmets can now be dyed by [[crafting]] a leather armor piece with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather armor on a [[cauldron]] with [[water]].
|[[File:Leather Cap JE2.png|32px]] [[File:Leather Cap (item) JE2.png|32px]] Default leather caps textures are now slightly darker.}}
{{History|||snap=12w36a|[[Dye]]d leather caps are now more saturated and have a slight tint of tan in respect to the default armor color.}}
{{History|||snap=12w37a|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] Leather armor now has non-dyed parts on the cap. This has been implemented so that [[player]]s can distinguish between other types of helmets and similarly colored leather caps.}}
{{History||1.5|snap=13w04a|Helmets in the [[player]]'s hand can now be equipped by right-clicking.
|[[Dispenser]]s can now equip nearby players with helmets.}}
{{History||1.8|snap=14w02a|[[Trading|Trades]] changed: armorer [[villager]]s now [[trading|sell]] chain helmets for 5–7 emeralds.
|Armorer villagers no longer sell diamond helmets.
|Armorer villagers now sell iron helmets for 4–6 emeralds.
|Leatherworkers no longer sell other leather caps.}}
{{History|||snap=14w05a|Helmets no longer turns red when [[mob]]s and [[player]]s are hurt.}}
{{History|||snap=14w06a|Helmets are now visible on [[giant]]s.}}
{{History|||snap=14w25a|Chain helmets [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
{{History||1.9|snap=15w31a|Enchanted iron and diamond helmets can now be found in [[end city]] ship [[chest]]s.
|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}
{{History|||snap=15w34b|Helmet [[item durability|durability]] now affects armor value.}}
{{History|||snap=15w36a|Armor and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
{{History|||snap=15w36d|Helmet durability affecting value has been removed.
|Helmets now has an attribute controlling the defense points.}}
{{History|||snap=15w50a|Added <code>equip</code> [[sound]]s for leather armor.}}
{{History|||snap=16w02a|Armor and armor enchantment calculations have been changed again.}}
{{History|||snap=16w05a|Armor calculations have been changed, once again.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298, 302, 306, 310 and 314.}}
{{History|||snap=18w07a|[[File:Turtle Shell.png|32px]] [[File:Turtle Shell (item) JE1 BE1.png|32px]] Added turtle shells.}}
{{History|||snap=18w09a|Golden helmets now have a chance of generating in [[underwater ruins]].}}
{{History|||snap=18w11a|Enchanted leather caps can now generate in the chests of [[shipwreck]]s.}}
{{History|||snap=18w20a|"Chain Helmet" has now been renamed to "Chainmail Helmet".}}
{{History||1.14|snap=18w43a|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Iron Helmet JE2 BE2.png|32px]] [[File:Golden Helmet JE2 BE2.png|32px]] [[File:Diamond Helmet JE2 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmets have been changed.}}
{{History|||snap=18w48a|Leather caps can now be found in [[chest]]s in [[village]] tanneries.}}
{{History|||snap=18w50a|Iron helmets can now be found on [[armor stand]]s in [[taiga]] villages.}}
{{History|||snap=19w08a|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[item]]s have been changed.}}
{{History|||snap=19w11a|Armorer villagers now sell enchanted diamond helmets, making diamond helmets effectively [[renewable resource|renewable]] again.
|Leatherworker villagers now sell randomly [[dye]]d leather caps.}}
{{History|||snap=19w13a|Armorer villagers now give chainmail helmets to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|[[File:Netherite Helmet JE1.png|32px]] [[File:Netherite Helmet (item) JE1.png|32px]] Added netherite helmets.}}
{{History|||snap=20w07a|[[File:Leather piglin helmet.png|32px]] [[File:Chainmail piglin helmet.png|32px]] [[File:Iron piglin helmet.png|32px]] [[File:Golden piglin helmet.png|32px]] [[File:Diamond piglin helmet.png|32px]] [[File:Netherite piglin helmet JE1.png|32px]] Added textures and [[model]]s for all helmets when they are used by [[piglin]]s.
|Netherite helmets are now obtained by combining one diamond armor piece and one netherite ingot in a crafting table.
|[[File:Turtle Shell piglin MC-172110.png|32px]] Turtle shells, when used by piglins and [[zombified piglin]]s, result in a [[missing texture]] when being displayed.<ref>{{Cite bug|MC|172110|Texture of turtle shells is missing when worn by a piglin or zombified piglin|date=February 14, 2020}}</ref>}}
{{History|||snap=20w09a|[[File:Diamond Helmet (item) JE3 BE3.png|32px]] The textures of diamond helmet [[item]]s have been changed.}}
{{History|||snap=20w10a|[[File:Netherite Helmet JE2 BE1.png|32px]] [[File:Netherite Helmet (item) JE2 BE1.png|32px]] The texture of netherite helmets has been changed.
|[[File:Netherite piglin helmet.png|32px]] The texture of netherite helmets for [[piglin]]s has been changed.
|Netherite helmets can no longer be [[crafting|crafted]].
|Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a [[smithing table]].}}
{{History|||snap=20w16a|Golden and netherite helmets now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] and [[ruined portal]] chests.}}
{{History|||snap=20w17a|Diamonds helmets now generate in place of netherite helmets in bastion remnant [[chest]]s.}}
{{History|||snap=pre3|The special helmet [[model]]s and textures created for [[piglin]]s have been removed except for leather helmets.}}
{{History||1.17|snap=20w48a|Wearing a leather helmet now prevents [[Powder Snow#Freezing|freezing]] entirely.}}
{{History|||snap=21w13a|The two unused textures of the leather cap for [[piglin]]s<ref><code>/assets/minecraft/textures/models/armor/piglin_leather_layer_1.png</code></ref><ref><code>/assets/minecraft/textures/models/armor/piglin_leather_layer_1_overlay.png</code></ref> have been removed.}}
{{History||1.18.2|snap=22w03a|Netherite helmet knockback resistance is no longer random.}}
{{History||1.19|snap=22w17a|[[File:Leather Cap JE5.png|32px]] The texture of the leather cap item has been changed.|Changed the leather cap texture when worn so the center bar now extends to the bottom of the back face.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather helmets can now be trimmed using a [[smithing table]].
|There are 10 types of material that determine the color of the trim:
*Iron
*Copper
*Gold
*Lapis
*Emerald
*Diamond
*Netherite
*Redstone
*Amethyst
*Quartz
|Upgrading diamond helmets to netherite helmets now requires the netherite upgrade [[smithing template]].}}
{{History|||snap=23w05a|Leather caps can now be trimmed using a smithing table.|Helmets can now have trims of the same material it is made out of.}}
{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}
{{History||1.19.4|snap=23w05a|Helmets can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
{{History||?|Helmets can now be swapped in [[armor stand]]s by {{ctrl|using}} them/[[head]]s/[[carved pumpkin]]s in the armor stand's slot.}}
{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}

{{History|pocket alpha}}
{{History||v0.6.0|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.}}
{{History||v0.8.0|snap=build 2|[[File:Leather Cap (item) JE3 BE2.png|32px]] The leather helmet sprite has been changed to that of {{el|je}}, but its armor [[model]] remains that of older versions.}}
{{History||v0.9.0|snap=build 1|Iron helmets now naturally generate in [[village]] [[chest]]s and in [[stronghold]] altar chests.}}
{{History||v0.11.0|snap=build 11|Helmets now protect against [[damage]] from [[mob]]s only.}}
{{History||v0.12.1|snap=build 1|Helmets can now be worn by mobs.
|Chainmail helmets can now be obtained in [[survival]] mode from a mob wearing it.}}
{{History||?|Helmets no longer turn red when [[mob]]s and [[player]]s are hurt.}}
{{History||v0.14.0|snap=build 1|[[File:Leather Cap JE3 BE2.png|32px]] The texture of leather helmets have been changed.
|Leather helmets can now be dyed.}}
{{History||v0.15.0|snap=build 1|Helmets can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron helmets and enchanted diamond helmets can now be found inside [[chest]]s within [[end city|end cities]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Iron helmets and chainmail helmets are now [[trading|sold]] by armorer smith [[villager]]s via trading.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron helmets can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Chainmail helmets now generate in [[buried treasure]] chests.
|Enchanted leather helmets can now be found inside [[shipwreck]] supply room [[chest]]s.}}
{{History|||snap=beta 1.2.20.1|Golden helmets can now be found inside [[underwater ruins]] chests.}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Turtle Shell.png|32px]] [[File:Turtle Shell (item) JE1 BE1.png|32px]] Added turtle shells.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Iron Helmet JE2 BE2.png|32px]] [[File:Golden Helmet JE2 BE2.png|32px]] [[File:Diamond Helmet JE2 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmets have been changed.
|Iron helmets now can be found in plains [[village]] weaponsmith [[chest]]s.
|Leather helmets can now be found inside plains village tannery chests.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron helmets now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.
|Leather helmets can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.
|Iron helmets can now be found in [[village]] armorer chests.}}
{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron helmets.
|Diamond helmets are now sold by armorer villagers.}}
{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[item]]s have been changed.}}
{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer shows as being [[dye]]d properly when worn by [[armor stand]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears properly dyed when worn by armor stands.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Helmet JE2 BE1.png|32px]] [[File:Netherite Helmet (item) JE2 BE1.png|32px]] Added netherite helmets.
|[[File:Diamond Helmet (item) JE3 BE3.png|32px]] The textures of diamond helmet [[item]]s have been changed.
|Helmets can now be obtained from [[piglin]]s that naturally spawn with golden helmets.}}
{{History|||snap=beta 1.16.0.57|Golden and netherite helmets now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] chests.
|Netherite helmets can no longer be [[crafting|crafted]].
|Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a [[smithing table]].}}
{{History|||snap=beta 1.16.0.63|Diamonds helmets now generate in place of netherite helmets in bastion remnant [[chest]]s.}}
{{History|||snap=beta 1.16.200.53|Netherite helmets now gives a 90% reduction in knockback.}}
{{History||1.16.210|snap=beta 1.16.210.53|Wearing leather helmets now prevents [[Powder Snow#Freezing|freezing]] entirely.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.
|Added a quick equip for armor to the [[inventory]] interface.}}
{{History||xbox=TU12|ps=1.03|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] The textures for leather helmets have been changed.}}
{{History||xbox=TU14|ps=1.05|Leather helmets can now be [[dye]]d.
|[[Item repair]] can now repair helmets.}}
{{History||xbox=TU25|xbone=CU13|ps=1.16|Helmets now have the quick equip functionality.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron helmets can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History|PS4}}
{{History||1.90|[[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmet items have been changed (except for the leather helmets).}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.}}
{{History|foot}}
<gallery>
File:ArmorModel Aug 13 2009.jpg|First image of armor.
File:DinnerboneArmor.png|[[Dinnerbone]]'s first screenshot of dyed armor.
File:ArmorPE.png
</gallery>

;Armor durability from Indev until late Beta
{| class="wikitable" data-description="Armor Durability during Indev until late Beta" style="text-align:center;"
|-
!Leather
!Golden
!Chainmail
!Iron
!Diamond
|-
|33
|66
|66
|132
|264
|}

==Issues ==

{{issue list}}

==Trivia ==
*Unlike the other helmets, the netherite helmet covers most of the player's face, due to a nose guard and cheek plates.
*The turtle shell is the only helmet that is not part of a complete set.
* In Bedrock Edition, there exists a bug<ref>{{Cite bug|MCPE|109048|Efficiency 1 Leather Cap in Woodland Mansions|date=December 1, 2020}}</ref> that makes it possible to obtain a Leather Cap enchanted with Efficiency I from [[Woodland Mansion]] chests with a chance of 1.45%. The enchantment has no effect on the cap, however.

==Gallery ==
<gallery>
File:Zombie helmet.png|A zombie wearing a helmet in [[Survival Test]].
</gallery>
===Enchanted Helmets===
<gallery>
File:Enchanted Leather Cap (item).gif
File:Enchanted Chainmail Helmet (item).gif
File:Enchanted Iron Helmet (item).gif
File:Enchanted Golden Helmet (item).gif
File:Enchanted Diamond Helmet (item).gif
File:Enchanted Netherite Helmet (item).gif
File:Enchanted Turtle Shell (item).gif
</gallery>
<gallery>
File:Enchanted Leather Helmet.gif
File:Enchanted Chainmail Helmet.gif
File:Enchanted Iron Helmet.gif
File:Enchanted Golden Helmet.gif
File:Enchanted Diamond Helmet.gif
File:Enchanted Netherite Helmet.gif
File:Enchanted Turtle Shell.gif
</gallery>

==References ==
{{reflist}}

==External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--helmet Taking Inventory: Helmet] – Minecraft.net on February 20, 2020

{{Items}}

[[Category:Armor]]

[[es:Casco]]
[[ja:ヘルメット]]
[[ko:투구]]
[[pt:Capacete]]
[[pl:Hełm]]
[[zh:头盔]]</li><li>[[Ice Bomb|Ice Bomb]]<br/>{{education feature}}
{{exclusive|bedrock|education}}
{{ItemEntity
|image=Ice Bomb.png
|renewable=No (unless [[Material Reducer]] is available)<!-- Well, CHO are everywhere in sugar and charcoal, and sodium is in cobblestone... -->
|stackable=Yes (16)
|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
}}
The '''ice bomb''' is an [[item]] that is used to freeze [[water]] into [[ice]].

== Obtaining ==

=== Lab Table ===

{| class="wikitable"
! Result
! Materials Needed
|-
!rowspan=2|{{slot|Ice Bomb}}<br>[[Ice Bomb]]
|{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}
|-
|<center>[[Compound#List_of_compounds|Sodium Acetate]] x4</center>
|}

== Usage ==

Ice bombs can be thrown by {{control|using}} them. They are affected by gravity.

Like with [[ender pearl]]s, there is a short cooldown before the player can throw another ice bomb. The cooldown is shown in the [[hotbar]] by a white overlay that shrinks before the player is able to use it again.

Ice bombs explode upon hitting most [[blocks]], including non-solid blocks, but not [[air]]. They also explode upon hitting other entities, but do not deal [[damage]], and unlike [[egg]]s and [[snowball]]s, their impact is not considered an attack and does no damage or knockback. When exploding, any [[water]] (including flowing water, but not [[waterlogged]] blocks) in a 3×3×3 cube around the ice bomb freezes into [[ice]]. Ice bombs can be used to contain and displace [[mobs]] in ice under water.

While [[endermen]] teleport away from arrows shot at them, they can be hit by ice bombs. 

Throwing an ice bomb while underwater encloses the player in ice.

{| class="wikitable"
|+Ice bomb arrangement table
!y\x
!-2
!-1
!0
!1
!2
|-
!64
|Air
|Air
|Air
|Air
|Air
|-
!63
|Air
|Air
|Ice bomb
|Air
|Air
|-
!62
!Water
!Ice
!Ice
!Ice
!Water
|-
!61
!Water
!Ice
!Ice
!Ice
!Water
|-
!60
!Water
!Water
!Water
!Water
!Water
|}

== Sounds ==
{{Sound table
|type=bedrock
|sound=Zombie breaks door.ogg
|source=hostile
|description=When an ice bomb is created by a [[lab table]]
|id=mob.wither.break_block
|volume=0.5
|pitch=1.1/1.3}}
{{Sound table
|sound=Glass dig1.ogg
|sound2=Glass dig2.ogg
|sound3=Glass dig3.ogg
|source=block
|description=When an ice bomb impacts something
|id=random.glass
|volume=1.0
|pitch=1.4/1.6
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|firstcolumnname=Ice Bomb
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Item
|spritename=ice-bomb
|spritetype=item
|nameid=ice_bomb
|id=595
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Ice Bomb
|shownumericids=y
|generatetranslationkeys=y
|displayname=Entity
|spritename=ice-bomb
|spritetype=entity
|nameid=ice_bomb
|id=106
|foot=1}}

== History ==

{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:Ice Bomb BE1.png|32px]] Added ice bombs.}}

{{History|education}}
{{History||1.0.27|[[File:Ice Bomb BE1.png|32px]] Added ice bombs.}}
{{History|foot}}

== Trivia ==

* In real life, mixing a sufficient amount of sodium acetate in water does solidify it, but creates [[wikipedia:Sodium acetate#Heating pad|hot ice]] (sodium acetate trihydrate) instead of normal ice.

{{items}}
{{entities}}
{{Education Edition}}

[[Category:Non-renewable resources]]
[[Category:Education Edition items]]
[[Category:Education Edition entities]]

[[pl:Lodowa bomba]]
[[de:Eisbombe]]
[[ja:氷の爆弾]]
[[ko:얼음 폭탄]]
[[lzh:冰丸]]
[[pt:Bomba de gelo]]
[[zh:冰弹]]</li></ul>
20w06aCrimson planks and warped planks can now be used to craft sticks.
Sticks can now be used to craft soul torches.
1.17
{{Extension DPL}}<ul><li>[[Hoe|Hoe]]<br/>{{Item
| image = <gallery>
Wooden Hoe.png | Wooden
Stone Hoe.png | Stone
Iron Hoe.png | Iron
Golden Hoe.png | Golden
Diamond Hoe.png | Diamond
Netherite Hoe.png | Netherite
</gallery>
|rarity = Common
|renewable = 
* '''Netherite''': No 
* '''All others''': Yes
| durability = 
* Wood: 59
* Stone: 131
* Iron: 250
* Golden: 32
* Diamond: 1561
* Netherite: 2031
| stackable = No
}}

A '''hoe''' is a [[tool]] used to harvest certain plant-based or organic blocks more quickly, as well as to till most types of [[Dirt (disambiguation)|dirt]] into [[farmland]] and convert [[Coarse Dirt|coarse dirt]] and [[Rooted Dirt|rooted dirt]] to regular [[dirt]].

== Obtaining ==

=== Crafting ===

{{Crafting
|head=1
|showname=0
|showdescription=1
|name=[[Hoe]]
|A1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond
|B1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond
|B2= Stick
|B3= Stick
|Output=Wooden Hoe; Iron Hoe; Golden Hoe; Diamond Hoe
|type=Tool
}}
{{Crafting
|name=[[Stone Hoe]]
|A1=Any stone-tier block |B1=Any stone-tier block
|B2=Stick
|B3=Stick
|Output=Stone Hoe
|type=Tool
||description=Can use cobblestone and its other variants interchangeably.
}}
{{Crafting
  |foot=1
  |ignoreusage=1
  |name=[[Hoe]]
  |ingredients=Damaged Matching Hoe
  |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe
  |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe
  |Output=Wooden Hoe; Stone Hoe; Iron Hoe; Golden Hoe; Diamond Hoe; Netherite Hoe
  |description= The durability of the two hoes is added together, plus an extra 5% durability.
  |type= Tool
}}

=== Upgrading ===
Like other diamond tools, a diamond hoe can be upgraded to a netherite hoe, increasing its durability and slightly increasing its mining speed.

{{Smithing
|head=1
|Netherite Upgrade
|Diamond Hoe
|Netherite Ingot
|Netherite Hoe
|tail=1
}}

=== Repairing ===

==== Grinding ====

{{Grinding
|showdescription=1
|ingredients=2x Damaged [[Wooden Hoe]] or<br>2x Damaged [[Stone Hoe]] or<br>2x Damaged [[Iron Hoe]] or<br>2x Damaged [[Golden Hoe]] or<br>2x Damaged [[Diamond Hoe]]  or<br>2x Damaged [[Netherite Hoe]]
|Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe
|Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe
|Wooden Hoe; Stone Hoe; Iron Hoe; Golden Hoe; Diamond Hoe; Netherite Hoe
|description=The durability of the two hoes is added together, plus an extra 5% durability.
}}

==== Unit repair ====
{{main|Anvil mechanics#Unit repair}}
{{/Repairing with Anvils}}
A hoe can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material (or the same hoe of that tier), with each repair material restoring 25% of the hoe's maximum durability, rounded down. It also keeps the hoe's [[Enchanting|enchantments]].

=== Chest loot ===
{{LootChestItem|wooden-hoe,diamond-hoe,golden-hoe,random-enchanted-golden-hoe,damaged-level-enchanted-diamond-hoe}}

=== Trading ===
Novice-level toolsmith [[villager]]s have a chance to sell a stone hoe for one [[emerald]], and journeyman-level toolsmiths have a chance to sell a diamond hoe for 4 emeralds. {{IN|bedrock}}, these are 25% chances, and {{in|java}}, these are 40% chances.

=== Villager gifts ===
Toolsmith [[Villager|villagers]] occasionally throw stone hoes at players with the [[Hero of the Village]] status effect.{{Only|java}}

== Usage ==

=== Harvesting ===

Hoes are used to harvest certain plant-based or organic blocks more quickly. Breaking one of these blocks takes 1 [[durability]].

{{breaking row|Sculk Catalyst|sort=1|simple=1}}
{{breaking row|Sculk Shrieker|sort=1|simple=1}}
{{breaking row|Sculk Sensor|sort=1|simple=1}}
{{breaking row|Calibrated Sculk Sensor|sort=1|simple=1}}
{{breaking row|Nether Wart Block,Warped Wart Block|sort=1|simple=1}}
{{breaking row|Shroomlight|sort=1|simple=1}}
{{breaking row|Hay Bale|sort=1|simple=1}}
{{breaking row|Target|sort=1|simple=1}}
{{breaking row|Dried Kelp Block|sort=1|simple=1}}
{{breaking row|Sponge,Wet Sponge|sort=1|simple=1}}
{{breaking row|Leaves|sort=1|simple=1}}
{{breaking row|Sculk|sort=1|simple=1}}
{{breaking row|Sculk Vein|sort=1|simple=1}}
{{breaking row|Moss Block|foot=1}}

Breaking any other block takes 0 durability if the block breaks instantly when broken by hand, or 1 otherwise.

=== Tilling ===

Hoes are used to turn dirt, grass blocks, and dirt paths into [[farmland]]. To till, press {{control|use}} on a grass or dirt block while holding a hoe. This does not work on [[mycelium]] or [[podzol]],<ref>{{bug|MC-8231||Mycelium and podzol cannot be tilled with hoes}}</ref> nor does it work if there are other blocks on top of the targeted blocks, including snow layers or torches. However, mycelium and podzol can be first converted to dirt paths with a shovel, then tilled into farmland with a hoe.

Hoes can be used to convert [[coarse dirt]] into regular dirt by pressing {{control|use}} on the coarse dirt. Similar to tilling dirt, the space above the coarse dirt must be empty for it to be tilled.

Hoes can also be used on [[rooted dirt]], which turns it into normal dirt, and yields a [[hanging roots]] item.

Tilling is effectively instantaneous, regardless of material, and uses 1 durability. Breaking blocks with a hoe uses 0 or 1 durability, depending on the block.

Hoes are unable to work on blocks with a plant on top, even if that plant could normally be placed on top of farmland without reverting it to dirt.<ref>{{bug|MC-167846||Hoe cannot be used on blocks with certain blocks on top even if said blocks can normally exist on farmland|WAI}}</ref>

=== Weapon ===

Hoes may be used as a weapon, although they deal only {{hp|1}} damage {{in|java}}. {{IN|bedrock}}, hoes can do as much as a pickaxe in terms of damage. Hoes use 2 durability when used as a weapon.

{{IN|java}}, hoes have an attack speed modifier depending on the material: wood and gold have a modifier of -3 (refill in 1s), stone has a modifier of -2 (refill in 0.5s), iron has a modifier of -1 (refill in 0.33s), and diamond and netherite have a modifier of 0 (refill in 0.25s).

{| class="wikitable" style="text-align:center" data-description="Attack damage"
! Attack damage
! colspan="4" | Attack speed
! colspan="4" | Damage/Second (DPS)
|-
| {{hp|1}}
| {{ItemSprite|Wooden Hoe}}{{ItemSprite|Golden Hoe}} 1
| {{ItemSprite|Stone Hoe}} 2
| {{ItemSprite|Iron Hoe}} 3
| {{ItemSprite|Diamond Hoe}}{{ItemSprite|Netherite Hoe}} 4
| {{ItemSprite|Wooden Hoe}}{{ItemSprite|Golden Hoe}} 1
| {{ItemSprite|Stone Hoe}} 2
| {{ItemSprite|Iron Hoe}} 3
| {{ItemSprite|Diamond Hoe}}{{ItemSprite|Netherite Hoe}} 4
|}
Hoes always attack instantly {{in|bedrock}}.

=== Enchantments ===

A hoe can receive the following enchantments and curses:

{| class="wikitable col-2-center"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Efficiency]]
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Fortune]] <ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref>
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Silk Touch]] <ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref>
|I
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}
{{Notelist}}

=== Fuel ===

Wooden hoes can be used as a [[fuel]] in [[furnace]]s, smelting 1 item per hoe.

=== Smelting ingredient ===

{{Smelting|showname=1|Iron Hoe;Golden Hoe|Iron Nugget;Gold Nugget|0,1}}
===Piglins===
{{EntityLink|Piglin|Piglins}} are attracted to golden hoes and run toward any golden hoes on the ground, and inspect them for 6 to 8 seconds before putting them in their inventory.

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Hoe till1.ogg
|sound2=Hoe till2.ogg
|sound3=Hoe till3.ogg
|sound4=Hoe till4.ogg
|subtitle=Hoe tills
|source=block
|description=When a block is tilled into farmland
|id=item.hoe.till
|translationkey=subtitles.item.hoe.till
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a hoe's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Gravel hit1.ogg
|sound2=Gravel hit2.ogg
|sound3=Gravel hit3.ogg
|sound4=Gravel hit4.ogg
|source=block
|description=When a block is tilled into farmland
|id=use.gravel
|volume=1.0
|pitch=0.8}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a hoe's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Wooden Hoe
|spritetype=item
|nameid=wooden_hoe
|form=item}}
{{ID table
|displayname=Stone Hoe
|spritetype=item
|nameid=stone_hoe
|form=item}}
{{ID table
|displayname=Iron Hoe
|spritetype=item
|nameid=iron_hoe
|form=item}}
{{ID table
|displayname=Diamond Hoe
|spritetype=item
|nameid=diamond_hoe
|form=item}}
{{ID table
|displayname=Golden Hoe
|spritetype=item
|nameid=golden_hoe
|form=item}}
{{ID table
|displayname=Netherite Hoe
|spritetype=item
|nameid=netherite_hoe
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Wooden hoe
|spritetype=item
|nameid=wooden_hoe
|id=329
|form=item}}
{{ID table
|displayname=Stone hoe
|spritetype=item
|nameid=stone_hoe
|id=330
|form=item}}
{{ID table
|displayname=Iron hoe
|spritetype=item
|nameid=iron_hoe
|id=331
|form=item}}
{{ID table
|displayname=Diamond hoe
|spritetype=item
|nameid=diamond_hoe
|id=332
|form=item}}
{{ID table
|displayname=Golden hoe
|spritetype=item
|nameid=golden_hoe
|id=333
|form=item}}
{{ID table
|displayname=Netherite hoe
|spritetype=item
|nameid=netherite_hoe
|id=608
|form=item
|foot=1}}

== Achievements ==

{{load achievements|Time to Farm!; MOAR Tools;Oooh, shiny!}}

== Advancements ==
{{load advancements|Oh Shiny;Serious Dedication;A Seedy Place}}

== Video ==

<div style="text-align:center">{{yt|Wkqfv6QLEs0}}</div>

== History ==

{{History|java indev}}
{{History||20100206|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes.
|Compared to other golden tools, golden hoes had much higher durability, which was 513 instead of 33.}}
{{History|java alpha}}
{{History||v1.0.17|Golden hoes' durability has been decreased from 513 to 65, matching the stone tools.}}
{{History|java beta}}
{{History||1.2|Golden hoes now have the same durability as the other gold tools.}}
{{History||1.6|snap=Test Build 3|Before, using a hoe on [[grass block]]s was the only way to collect [[Wheat Seeds|seeds]] for planting. As [[tall grass]] has been introduced, this feature has been removed.}}
{{History|java}}
{{History||1.2.1|snap=12w07a|Player is now unable to till [[dirt]] or [[grass block]] when there is block on top of them.}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden hoes.}}
{{History||1.3.1|snap=12w18a|Wooden hoes can now be used as [[Smelting#Fuel|fuel]] in a [[furnace]].}}
{{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond hoe for 7 [[emerald]]s, and 1 iron hoe for 4–5 emeralds.}}
{{History||1.4.2|snap=12w38a|Hoes now have a [[sound]] when tilling [[dirt]].}}
{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden hoes.}}
{{History||1.8|snap=14w02a|Villagers no longer trade iron or diamond hoes, making diamond hoes [[non-renewable resource|non-renewable]].}}
{{History|||snap=14w32a|Hoes can now be used to convert [[coarse dirt]] into regular [[dirt]].}}
{{History||1.9|snap=15w34c|Stone, iron and diamond hoes now do slightly more [[damage]] than an unarmed attack.}}
{{History|||snap=15w34d|All hoes now lose 1 [[durability]] when used as a [[weapon]].}}
{{History|||snap=15w35a|Hoes now all do the same damage, but better materials have higher speeds.}}
{{History|||snap=15w50a|Added a [[sound]] for hoes: <code>item.hoe.till</code>.}}
{{History||1.11|snap=16w39a|Diamond hoes are now found in the new [[woodland mansion]] [[chest]]s.}}
{{History||1.11.1|snap=16w50a|Golden and iron hoes can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History||1.13|snap=17w47a|Prior to ''[[1.13/Flattening|The Flattening]]'', these items' numeral IDs were 290 (wooden), 291 (stone), 292 (iron), 293 (diamond) and 294 (golden).}}
{{History||1.14|snap=18w43a|[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe JE2 BE2.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}}
{{History|||snap=19w11a|Toolsmith villagers now sell stone hoes and diamond hoes, making diamond hoes [[renewable resource|renewable]] again.}}
{{History|||snap=19w13a|Toolsmith villagers now give stone hoes to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|[[File:Netherite Hoe JE1.png|32px]] Added netherite hoes.
|Netherite hoes are obtained by combining one diamond hoe and one netherite ingot in a crafting table.
|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden hoes.}}
{{History|||snap=20w09a|Hoes can now break [[Nether Wart Block|nether wart and warped wart block]]s quickly.
|Netherite hoes can now be obtained through [[bartering]] with [[piglin]]s.
|[[File:Wooden Hoe JE3 BE3.png|32px]] [[File:Golden Hoe JE3 BE3.png|32px]] [[File:Diamond Hoe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond hoes have been changed.}}
{{History|||snap=20w10a|Each tier of hoes now has different a speed while [[breaking|mining]] blocks they are effective against.
|Hoes can now be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]].
|Hoes now mine [[hay bale]]s faster than other tools.
|Netherite hoes are now less common when bartering with piglins.
|Hoes now lose 2 durability when used as a weapon.
|[[File:Netherite Hoe JE2.png|32px]] The texture of netherite hoes has been changed.
|Netherite hoes can no longer be [[crafted]].
|Netherite hoes are now obtained by combining one diamond hoe and one [[netherite ingot]] in a [[smithing table]].}}
{{History|||snap=20w11a|Hoes can now mine [[dried kelp block]]s, [[target]]s, and [[shroomlight]]s faster than other [[tool]]s.}}
{{History|||snap=20w12a|Hoes can now mine [[sponge]]s faster than other tools.}}
{{History|||snap=20w15a|Hoes can now mine [[leaves]] faster.
|Stone hoes can now be crafted using [[blackstone]].}}
{{History|||snap=20w16a|Golden hoes now generate randomly enchanted in [[bastion remnant]]s and [[ruined portal]] chests.}}
{{History|||snap=20w20a|Netherite hoes can no longer be obtained through bartering with piglins, making them no longer renewable.}}
{{History||1.17|snap=20w49a|Hoes can now mine [[sculk sensor]]s faster than other tools.}}
{{History|||snap=21w11a|Hoes are now the appropriate tool for breaking [[moss block]]s.}}
{{History|||snap=21w08a|Stone hoes can now be crafted using [[cobbled deepslate]].}}
{{History|||snap=21w20a|Hoes can now be used on [[rooted dirt]], turning it into normal dirt, yielding a [[hanging roots]] item.}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden hoes.}}
{{History|||snap=22w12a|Hoes can now mine mangrove [[leaves]] faster.<ref>{{Cite bug|MC|249270|Mangrove leaves do not have a hoe as their preferred tool|date=March 19, 2022}}</ref>}}
{{History|||snap=22w13a|Diamond hoes may now be found in [[ancient city]] [[chest]]s.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond hoes to netherite hoes now requires the netherite upgrade [[smithing template]].}}
{{History||1.20|snap=23w12a|Wooden hoes may now be found when brushing [[suspicious sand]] and [[suspicious gravel]] in cold and warm [[ocean ruins]] and [[trail ruins]].}}
{{History|||snap=23w16a|Wooden hoe no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; wooden hoe now is in the common loot.}}
{{History|upcoming java}}
{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed of wooden hoes has been changed to 2, stone to 2.5, and diamond and gold to 3.5.
|The [[damage]] dealt for wooden, stone, and gold hoes have been changed to {{hp|2}} and iron and diamond hoes to {{hp|3}}.
|The attack reach of hoes has been increased to 4 [[block]]s.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes. 
|Only iron hoes are available in the Creative inventory.
|[[Wheat seed]]s are now obtained by using a hoe on [[grass]] blocks.}}
{{History||v0.8.0|snap=build 3|[[Beetroot seeds]], [[carrot]]s, and [[potato]]es are now obtained by using a hoe on [[grass]] blocks.}}
{{History|||snap=build 4|[[Carrot]]s and [[potato]]es no longer spawn from tilling [[grass]] blocks with a hoe.}}
{{History||v0.11.0|snap=build 11|Wooden, stone, golden, and diamond hoes are now available in the [[creative]] [[inventory]].}}
{{History|||snap=build 12|Wooden, stone, golden, and diamond hoes have been removed from creative.}}
{{History|||snap=build 13|All hoes are now available in [[creative]] mode again.}}
{{History||v0.16.2|Wooden hoes can now be found inside the [[chest]] in the large house of [[ice plains]] [[village]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden hoes are now [[smelting|smeltable]].
|Diamond hoes can now be found inside [[woodland mansion]] [[chest]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Hoes can now be used to transform [[coarse dirt]] into normal [[dirt]].}}
{{History||1.10.0|snap=beta 1.10.0.3|Due to [[village]]s being overhauled, wooden hoes can no longer be found in [[village]]s.
|[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe JE2 BE2.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Stone and diamond hoes can now be [[trading|bought]] from toolsmith [[villager]]s.}}
{{History||1.12.0|snap=beta 1.12.0.4|The price of diamond hoes [[trading|sold]] by toolsmith villagers has been lowered to 4 [[emerald]]s.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Hoe BE1.png|32px]] Added netherite hoes.|Netherite hoes are obtained by combining one diamond hoe and one netherite ingot in a crafting table.
|[[File:Wooden Hoe JE3 BE3.png|32px]] [[File:Golden Hoe JE3 BE3.png|32px]] [[File:Diamond Hoe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond hoes have been changed.}}
{{History|||snap=beta 1.16.0.57|Each tier of hoes now has different a speed while [[breaking|mining]] blocks they are effective against.
|Hoes can now break [[hay bale]]s, [[dried kelp block]]s, [[target block]]s, [[Sponge|dry and wet sponges]], [[shroomlight]]s, [[leaves]], [[Nether Wart Block|nether wart and warped wart block]]s quickly.
|Hoes can now be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]].
|Netherite hoes can now be obtained through [[bartering]] with [[piglin]]s.
|Netherite hoes can no longer be [[crafting|crafted]].
|Netherite hoes are now obtained by combining one diamond hoe and one [[netherite ingot]] in a [[smithing table]].
|Stone Hoes can now be created using Blackstone.
|Golden and netherite hoes now generate randomly enchanted in [[bastion remnants]] chests.
|Golden hoes now generate randomly enchanted in ruined portal chests.
|Hoes now deal the same damage as pickaxes of each tier.}}
{{History||1.16.100|snap=beta 1.16.100.54|Netherite hoes can no longer be obtained through [[bartering]] with [[piglin]]s, making them no longer renewable.}}
{{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Hoe JE2.png|32px]] The texture of netherite hoes has been changed to match ''Java Edition''.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes (all five types).}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden hoes are now [[smelting|smeltable]].}}
{{History|ps4}}
{{History||1.90|[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
*Tilling a [[dirt]] block that has a dirt block on top of it changes it to [[farmland]] even though it cannot be used. If a hoe is used on a [[block]] horizontally adjacent to such a block, the first block reverts to dirt and the selected block is not tilled.
*When a hoe breaks, it does not display the tool breaking animation like on other tools, because tilling is not predicted client-side.
*The textures for the post 1.14 iron and stone hoes have an error, where the color for the edge of the handle is partly the same color as the edge of the top part.  This isn't present in any other tool.

== Gallery ==
<gallery>
Stone Hoe SDGP.png|Stone hoe in the [[Super Duper Graphics Pack]].
Kingbdogz Hoe.jpg|[[Kingbdgoz]] holding a hoe.
</gallery>
=== Enchanted hoes ===
<gallery>
Enchanted Wooden Hoe.gif
Enchanted Stone Hoe.gif
Enchanted Iron Hoe.gif
Enchanted Golden Hoe.gif
Enchanted Diamond Hoe.gif
Enchanted Netherite Hoe.gif
</gallery>

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--hoe Taking Inventory: Hoe] – Minecraft.net on June 25, 2019

{{Items}}

[[Category:Combat]]

[[cs:Motyka]]
[[de:Hacke]]
[[es:Azada]]
[[fr:Houe]]
[[hu:Kapa]]
[[it:Zappa]]
[[ja:クワ]]
[[ko:괭이]]
[[nl:Schoffel]]
[[pl:Motyka]]
[[pt:Enxada]]
[[ru:Мотыга]]
[[tr:Çapa]]
[[uk:Мотика]]
[[zh:锄]]</li><li>[[Scute|Scute]]<br/>{{about|the item used to craft turtle shell helmets|the helmet|Turtle Shell}}
{{Item
| image = Scute.png
| renewable = Yes
| stackable = Yes (64)
|title=Turtle scute}}

'''Turtle Scutes''' are [[item]]s that baby [[turtle]]s drop when they grow into adults. They can be used to craft [[turtle shell]]s which can be used to brew the [[potion of the Turtle Master]].

== Obtaining ==

=== Mob loot ===

Baby [[turtle]]s drop a single scute when they grow up into adults, which is the only way possible to obtain the [[item]].

== Usage ==

Scutes can be crafted into [[turtle shell]]s.

=== Crafting ingredient ===

{{crafting usage}}

=== Repairing ===
Scutes are the [[repair]] items for the turtle [[armor material]], and thus can be used to repair [[turtle shell]]s in an [[anvil]].

=== Trading ===
Expert-level cleric [[villager]]s have a {{frac|2|3}} chance to buy 4 scutes for an [[emerald]] as part of their [[trading|trades]].{{only|java}}

Expert-level cleric villagers have a 50% chance to buy 4 scutes for an emerald as part of their seventh trades.{{only|bedrock}}

Expert-level leatherworker villagers buy 4 scutes for an emerald as part of their trades.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Scute
|spritetype=item
|nameid=scute
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Scute
|spritetype=item
|nameid=scute
|aliasid=turtle_shell_piece
|id=572
|form=item
|translationkey=item.turtle_shell_piece.name
|foot=1}}

== History ==

{{History|java}}
{{History||1.13|snap=18w07a|[[File:Scute JE1 BE1.png|32px]] Added turtle shell pieces.}}
{{History|||snap=18w07b|"Turtle Shell Pieces" have now been renamed to "Scutes."}}
{{History||1.14|snap=19w11a|Cleric and leatherworker [[villager]]s now [[trading|buy]] scutes.}}

{{History|bedrock}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Scute JE1 BE1.png|32px]] Added scutes.}}
{{History||1.11.0|snap=beta 1.11.0.4|Scutes can be [[trading|sold]] to cleric and leatherworker [[villager]]s.}}

{{History|console}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Scute JE1 BE1.png|32px]] Added scutes.}}
{{history|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* Scutes used to be called "Turtle Shell Pieces", they were renamed after it was pointed out that "Scute" was a more technical term.<ref>https://www.reddit.com/r/minecraftsuggestions/comments/7xnp2o/rename_turtle_shell_pieces_to_scutes/</ref>

== References ==
{{reflist}}

{{Items}}

[[Category:Renewable resources]]

[[de:Hornschild]]
[[es:Escama de tortuga]]
[[fr:Écaille de tortue]]
[[ja:カメのウロコ]]
[[ko:인갑]]
[[lzh:鱗]]
[[pl:Tarczka]]
[[pt:Escama de tartaruga]]
[[ru:Щиток]]
[[th:เกล็ดเต่า]]
[[uk:Черепок]]
[[zh:鳞甲]]</li></ul>
21w05aSticks are now dropped by azalea leaves and flowering azalea leaves.
1.19
{{Extension DPL}}<ul><li>[[Arrow|Arrow]]<br/>{{ItemEntity
|title=Arrow
|image=Arrow.png
|image2=Spectral Arrow.png
|renewable='''Uncraftable and Luck{{only|java|short=1}}''': No <br/>
'''All others''': Yes
|stackable='''Normal / Spectral:''' Yes (64)<br/>
'''Tipped:''' Yes (64, only if same effect)
|size=Height: 0.5 Blocks<br>Width: 0.5 Blocks
|networkid='''Normal / Tipped:'''<br>'''[[JE]]''': 60<br>
'''Spectral:'''<br>'''[[JE]]''': 91
}}
An '''arrow''' serves as ammunition for [[bow]]s, [[crossbow]]s, and [[dispenser]]s. Arrows can be modified to give [[status effects]] to [[player]]s and [[mob]]s.

== Obtaining ==

=== Picking up arrows ===

Arrows shot by players can always be [[#Retrieving|picked up]] in Creative mode.

An arrow ''cannot'' be picked up by a player in [[Survival]] or [[Adventure]] mode if:
* It is shot by a player in [[Creative]] mode.
* It is shot by any [[mob]] able to shoot arrows, such as [[skeleton]]s, [[stray]]s, [[pillager]]s, or [[piglin]]s. This includes mobs that do not shoot arrows in normal gameplay, such as [[illusioner]]s and bow-wielding [[wither skeleton]]s.
** This is the case even in Creative mode.<ref>{{bug|MC-128845|||WAI}}</ref>
* It is shot with an [[Infinity]]-enchanted [[bow]].
* It is one of the two extra arrows shot with a [[Multishot]]-enchanted [[crossbow]].

=== Mob loot ===

[[Skeleton]]s and [[stray]]s drop 0-2 arrows upon death. The maximum drop is increased by 1 per level of [[Looting]], for a maximum of 0–5 arrows with Looting III.

Strays have a 50% chance of dropping 1 arrow of [[Slowness]] when killed by a player. Each level of Looting increases the chance of this drop by 50% of the previous chance. This results in a maximum of 93.75% with Looting III.

{{IN|bedrock}}, [[pillager]]s also drop 0–2 arrows upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 arrows with Looting III.

=== Trading ===

Novice-level fletcher [[villager]]s have a 50% chance {{in|bedrock}}, or a {{frac|2|3}} chance {{in|java}}, to sell 16 arrows for one [[emerald]] as part of their trades.

{{IN|bedrock}}, master-level fletcher villagers have a {{frac|1|2}} chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. {{IN|java}}, they have a {{frac|2|3}} chance to sell 5 tipped arrows for 2 emeralds and 5 arrows.  Trades {{in|java}} can be the base effect, level II, or extended; {{in|bedrock}}, only the arrow of decay is level II.<!-- A check should be made if it chooses randomly from the whole of the list of possible arrows variants, or it it chooses a base arrow potion effect, then randomly choose from that arrow's options. The first one would make arrow's without a level II, like Fire Resistance for example, slightly less likely than ones with all three options like Swiftness.  -->

<!-- None are extended duration, but villagers can trade level 2 arrows. -->
* Arrow of [[Fire Resistance]]
* Arrow of [[Harming]]
* Arrow of [[Healing]]
* Arrow of [[Invisibility]]
* Arrow of [[Leaping]]
* Arrow of [[Night Vision]]
* Arrow of [[Poison]]
* Arrow of [[Regeneration]]
* Arrow of [[Slowness]]
* Arrow of [[Strength]]
* Arrow of [[Swiftness]]
* Arrow of the [[Potion of the Turtle Master|Turtle Master]]
* Arrow of [[Water Breathing]]
* Arrow of [[Weakness]]
* Arrow of [[Slow Falling]]{{only|java}}<!-- bedrock fletchers never sell arrows of slow falling -->
* Arrow of [[Decay]]{{only|bedrock}}

These are all potion effects except Slow Falling {{in|bedrock}} and [[Luck]] {{in|java}}. Trading is the only legitimate way to obtain arrows of Decay in [[Survival]] mode.

=== Bartering ===

Spectral arrows{{only|java}}/normal arrows{{only|bedrock}} can be obtained through [[bartering]] with [[piglin]]s, and have a ~8.71% chance to give the [[player]] 6-12 arrows.

=== Villager gifts ===
{{IN|java}}, any regular or tipped arrow (except for [[luck]] and [[Bad Luck]] arrows) can be obtained as a reward item from [[fletcher]] [[villager]]s when the player has the [[Hero of the Village]] status effect.

=== Crafting ===

{{Crafting
|head=1
|B1= Flint
|B2= Stick
|B3= Feather
|Output = Arrow,4
|type = Combat
|showdescription=1
}}
{{Crafting
|A2= Glowstone Dust
|B1= Glowstone Dust
|B2= Arrow
|B3= Glowstone Dust
|C2= Glowstone Dust
|Output = Spectral Arrow,2
|type = Combat
|description = {{only|java}}
}}
{{Crafting
|foot=1
|description=Arrows of Decay are exclusive to {{el|be}} unless obtained via [[creative]] or [[commands]]. Arrows of luck are exclusive to {{el|je}}. A custom potion obtained via [[commands]] cannot craft arrows with the potion's custom name, lore, or the <code>CustomPotionColor</code>.
|A1= Arrow
|A2= Arrow
|A3= Arrow
|B1= Arrow
|B2= Matching Lingering Potion
|B3= Arrow
|C1= Arrow
|C2= Arrow
|C3= Arrow
|Output = Matching Tipped Arrow,8
|type = Combat
}}

=== Chest loot ===
{{LootChestItem|arrow}}
{{LootChestItem|spectral-arrow}}

=== Retrieving ===

Arrows stuck in a block that were originally shot by dispensers or by players in [[Survival]] without the [[Infinity]] enchantment may be collected. Arrows originally shot by [[skeleton]]s, [[stray]]s, [[illusioner]]s, [[pillager]]s, [[piglin]]s, players in [[Creative]], players using the [[Infinity]] enchantment, or duplicate arrows created by [[Crossbow]]s with the [[Multishot]] enchantment cannot be collected. Arrows cannot be retrieved when they are stuck in a player or mob, and players or mobs do not drop them when killed. Retrievable arrows have a despawn timer of 60 seconds.

=== Cauldrons ===
{{main|Cauldron#Potions}}

{{IN|bedrock}}, tipped arrows can also be obtained by using arrows on [[Cauldron#Potions|cauldrons]] that contain [[potion]]s. The number of tipped arrows created depends on the potion inside the cauldron. When the cauldron is {{frac|1|3}} full, 16 arrows can be tipped. When the cauldron is {{frac|2|3}} full, up to 32 arrows can be tipped and when the cauldron is full, an entire stack of 64 arrows can be tipped. This is more efficient than using lingering potions as up to 21.33 arrows can be tipped per potion.

== Usage ==
{{see also|Bow}}

When fired, arrows fly in a [[wikipedia:Trajectory of a projectile|ballistic trajectory]] affected by gravity and drag in [[air]], [[water]], and [[lava]]. The arrow's velocity is multiplied by 0.99 every game tick, and it also experiences 20 block/s<sup>2</sup> of downward acceleration induced by gravity.

Arrows travel approximately 3 [[block]]s when fired parallel to a flat plane with no charge, 15 blocks average with medium charge, and 24 blocks average with maximum charge. When fired from a fully charged bow, arrows can travel 120 blocks if fired from an optimal angle. The maximum height an arrow fired by a bow can reach is around 66 blocks.

An arrow fired in water experiences much more drag than in air: it moves less than 8 blocks before completely losing horizontal speed and falling straight down, although the knockback of the arrow remains unaffected. It also leaves a trail of bubbles in its wake.

There is a random variable to the trajectory of an arrow, given by <code>this.rand.nextGaussian() * 0.0075 * (double)inaccuracy</code> for the x, y and z coordinate. The inaccuracy is relatively small, becoming noticeable over larger distances. The inaccuracy of different arrow delivery devices may differ. Dispensers fire with an inaccuracy of 6, while bows fire with an inaccuracy of 1.

An arrow's speed determine the damage it inflicts. The damage inflicted is calculated by multiplying the arrow's [[#Entity data|damage value]] with its velocity in blocks per [[Tick#Game tick|game tick]]. When fired from a fully-charged unenchanted bow, arrows do {{hp|6}} of damage, with a smaller chance to damage for up to {{hp|11}} via critical hits. They inflict up to {{hp|5}} damage from a medium-charged bow, and {{hp|1}} from a bow with no charge. Arrows fired from dispensers always do {{hp|3}} of damage unless their velocity is modified by an external source. Arrows fired from [[crossbow]]s do {{hp|6}} to {{hp|11}} of damage.

Arrows trigger [[Damage#Immunity|damage immunity]] on hit. However, unlike other methods of damage that may bypass invulnerability under certain conditions, arrows hitting the mob while it is invulnerable lose all speed and drop to the ground, dealing no damage unless they contact another mob.

[[File:ArrowShotInTree.png|thumb|An arrow shot into a [[tree]].]]
Arrows also stick into objects they come in contact with and remain there for one minute before disappearing; the distance from the object and the angle determine how far into the target the arrow penetrates. Such arrows may be [[#Retrieving|retrieved]].

If the arrow has any custom potion effects (NBT tag <code>CustomPotionEffects</code>), all potion effects, including vanilla potion effects (NBT tag <code>Potion</code>) are removed 30 seconds after the arrow stops moving.

If an arrow is stuck in a block, and that block is broken or disappears (e.g., [[leaves]] upon decay), then the arrow falls straight down and damages entities below, but never deals a critical hit. The 1-minute despawn timer is then refreshed, meaning it will take another minute for the arrow to despawn.

Arrows bounce off players and mobs immune to damage, like a player in Creative mode, a [[wither]] under the "wither armor" effect, and a perching [[ender dragon]].

Arrows shot through [[lava]] or (if there's at least a 2 block gap) [[fire]] catch on fire and show an appropriate animation until they pass through water. Like arrows shot from a bow with the Flame enchantment, they can set other entities they hit on fire for 5 seconds as well as ignite TNT and campfires.

An arrow shot at any kind of boat{{only|java|short=1}} or minecart causes the vehicle to break, dropping any components (including container contents).

Arrows can get visually stuck in players {{in|java}}, although not any mobs. They appear as regular arrows regardless of type.<ref>{{bug|MC-83933|||WAI}}</ref>
<gallery>
Steve got shot.png|Steve got shot.
Alex got shot.png|Alex got shot.
</gallery>

=== Redstone circuits ===

An arrow can activate a wooden [[button]], wooden [[pressure plate]], a [[tripwire]], or a [[target]]. An arrow will continue to power these blocks until it is removed, either due to despawning, or being picked up. Target blocks emit a redstone pulse for one second, as opposed to the static depressed state of the other switches. Non-wooden switches are not affected by arrows.

When arrows are fired into the sides of blocks, they change their orientation to point more downward than their original flight path might indicate. This can cause them to intersect and thus trigger switches above them that they didn't actually hit, or block rails above them.

=== Explosions ===

Arrows are affected by explosions while they are in flight. Since explosions can increase the speed of an arrow, they can also increase the damage dealt by them. {{only|Java}}

== Variants ==

=== Tipped arrows ===
{{See also|#Crafting}}

Tipped arrows are arrows that imbue a potion effect when hitting a mob or player. The duration of the effect is {{frac|1|8}} that of the corresponding potion, if applicable, and is not affected by the power of the arrow. The status effect is the same as the regular power effect for the potion. If a bow is enchanted with [[Infinity]], tipped arrows are still consumed. 

The types of arrows are:

<div class="list-style-none" style="-moz-column-width:19em;-webkit-column-width:19em;column-width:19em">
* {{ItemLink|link=none|Arrow of Regeneration}}
* {{ItemLink|link=none|Arrow of Swiftness}}
* {{ItemLink|link=none|Arrow of Fire Resistance}}
* {{ItemLink|link=none|Arrow of Healing}}
* {{ItemLink|link=none|Arrow of Night Vision}}
* {{ItemLink|link=none|Arrow of Strength}}
* {{ItemLink|link=none|Arrow of Leaping}}
* {{ItemLink|link=none|Arrow of Invisibility}}
* {{ItemLink|link=none|Arrow of Poison}}
* {{ItemLink|link=none|Arrow of Weakness}}
* {{ItemLink|link=none|Arrow of Slowness}}
* {{ItemLink|link=none|Arrow of Harming}}
* {{ItemLink|link=none|Arrow of Water Breathing}}
* {{ItemLink|link=none|Arrow of Luck}}{{only|java|short=1}}
* {{ItemLink|link=none|Arrow of Decay}}{{only|bedrock|short=1}}
* {{ItemLink|link=none|Arrow of the Turtle Master}}
* {{ItemLink|link=none|Arrow of Slow Falling}}
</div>

Arrows of Harming (and arrows of Healing when used against undead mobs) do not add a static amount of damage to the arrow.<ref>{{bug|MC-107856||Arrows of harming/healing do not stack with bow damage}}</ref> Instead, the arrow's damage is first calculated, then checked to see if it is below {{Health|12}}. If the arrow's damage is less than 12, the Harming effect of the arrow makes up the difference, to ensure the arrow does exactly {{Health|12}}. Therefore, an unenchanted bow cannot deal more than 12 damage using Harming (or Healing) arrows, as it can deal a maximum of {{Health|11}} damage on level ground. However, if the arrow would deal more than 12 damage, the harming effect is entirely neutralized. This means that bows enchanted with Power I through Power III has a chance to not utilize the arrow at full charge, and any Power level above III never utilizes Arrows of Harming effectively at full charge when against unarmored mobs/players. 

==== No-effect tipped arrows ====

It is possible to craft tipped arrows using [[Lingering Potion#Lingering water bottle|Lingering Water Bottles]] as well as Awkward, Thick, and Mundane [[Lingering Potion|Lingering potions]]. If crafted with a water bottle, the arrow is called an arrow of Splashing. If crafted with Mundane, Awkward, or Thick potions, it is called a tipped arrow.<ref>{{bug|MC-158539}}</ref> Tipped arrows crafted from different potions do not stack, as resultant tipped arrows all have different potion tags.

In Bedrock Edition, all four kinds as well as the long mundane tipped arrow aren't obtainable either in creative, by cauldrons, by crafting, or by commands.

All four kinds generate blue particles in flight and upon landing, but otherwise behave like regular arrows. In particular, arrow of Splashing has no effect on fire and campfires and when shot from a bow with the Flame enchantment, can light campfires and TNT just like regular arrows on fire. 

{| class="wikitable" style="text-align: center;" data-description="Unused potions"
! Icon
! Name
|-
| {{Slot|Arrow of Splashing|link=none}}
! Arrow of Splashing
|-
| {{Slot|Tipped Arrow|link=none}}
! Tipped Arrow
|}

==== Uncraftable tipped arrows ====

{{IN|java}}, the uncraftable tipped arrow is a tipped arrow with no effect that is unobtainable in regular gameplay. It is available in two variants that don't stack together:

* {{cmd|/give @s minecraft:tipped_arrow{Potion:"minecraft:empty"} }} - arrow assigned an effect placeholder "empty" 
* {{cmd|/give @s minecraft:tipped_arrow }} - arrow not assigned any effect.

The uncraftable arrow doesn't differ from regular arrows in behavior when used as a projectile.

{| class="wikitable" style="text-align: center;" data-description="Unused potions"
! Icon
! Name
|-
| {{Slot|Uncraftable Tipped Arrow|link=none}}
! Uncraftable Tipped Arrow
|}

=== Spectral arrows ===
{{exclusive|java}}
A spectral arrow confers the [[Glowing]] status effect for 10 seconds. The Glowing effect creates an outline of the target, which is visible through blocks, and colored based on the target's [[team]] (white by default). Even if a bow is enchanted with [[Infinity]], spectral arrows are still consumed. Spectral arrows can be acquired through [[bartering]] or crafted by combining 4 [[Glowstone Dust#Crafting ingredient|glowstone dust]] with one arrow, yielding 2 spectral arrows.

{| class="wikitable" style="text-align: center;" 
! Icon
! Name
|-
| {{Slot|Spectral Arrow|link=none}}
! Spectral Arrow
|}

== Sounds ==
{{edition|java}}:<br>
Arrows and spectral arrows use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|subtitle=Arrow hits
|source=Friendly Creatures
|description=When an arrow impacts something
|id=entity.arrow.hit
|translationkey=subtitles.entity.arrow.hit
|volume=1.0
|pitch={{frac|12|11}} - {{frac|4|3}}
|distance=16}}
{{Sound table
|sound=Succesfull Hit.ogg
|subtitle=Player hit
|source=Players
|description=When an arrow shot by a player hits another player
|id=entity.arrow.hit_player
|translationkey=subtitles.entity.arrow.hit_player
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=3
|sound=Bow shoot.ogg
|subtitle=Arrow fired
|source=Players
|description=When an arrow is fired by a player
|id=entity.arrow.shoot
|translationkey=subtitles.entity.arrow.shoot
|volume=1.0
|pitch=Around 1.2<ref group=sound>Depends on how long the bow is charged for, around 1.2 with a fully charged bow. The exact formula is <math>\frac{1}{\operatorname{randomFloat()}\times 4+1.2}+\frac{\text{progress}}{2}</math> </ref>
|distance=16}}
{{Sound table
|subtitle=Skeleton shoots
|source=Hostile Creatures
|description=When a skeleton shoots an arrow
|id=entity.skeleton.shoot
|translationkey=subtitles.entity.skeleton.shoot
|volume=1.0
|pitch={{frac|5|6}} - 1.25
|distance=16}}
{{Sound table
|subtitle=Dispensed item
|source=Blocks
|description=When a dispenser shoots an arrow
|id=block.dispenser.launch
|translationkey=subtitles.block.dispenser.dispense
|volume=1.0
|pitch=1.2
|distance=16}}
{{Sound table
|sound=Crossbow shoot1.ogg
|sound2=Crossbow shoot2.ogg
|sound3=Crossbow shoot3.ogg
|subtitle=Crossbow fires
|source=Players
|description=When a crossbow shoots an arrow
|id=item.crossbow.shoot
|translationkey=subtitles.item.crossbow.shoot
|volume=0.8 / 0.9
|pitch=0.9 / 1.0
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|source=player
|description=When an arrow impacts something
|id=random.bowhit
|volume=1.0
|pitch=1.09-1.3}}
{{Sound table
|sound=Bow shoot.ogg
|source=player
|description=When something shoots an arrow
|id=random.bow
|volume=1.0
|pitch=0.83-1.25}}
{{Sound table
|sound=Crossbow shoot1.ogg
|sound2=Crossbow shoot2.ogg
|sound3=Crossbow shoot3.ogg
|source=player
|description=When a crossbow shoots an arrow
|id=crossbow.shoot
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Arrow
|spritetype=item
|nameid=arrow
|itemtags=arrows
|form=item}}
{{ID table
|displayname=Spectral Arrow
|spritetype=item
|nameid=spectral_arrow
|itemtags=arrows
|form=item}}
{{ID table
|displayname=Tipped Arrow
|spritetype=item
|nameid=tipped_arrow
|itemtags=arrows
|form=item
|translationkey=item.minecraft.tipped_arrow, item.minecraft.tipped_arrow.effect.empty, item.minecraft.tipped_arrow.effect.water, item.minecraft.tipped_arrow.effect.mundane, item.minecraft.tipped_arrow.effect.thick, item.minecraft.tipped_arrow.effect.awkward, item.minecraft.tipped_arrow.effect.night_vision, item.minecraft.tipped_arrow.effect.invisibility, item.minecraft.tipped_arrow.effect.leaping, item.minecraft.tipped_arrow.effect.fire_resistance, item.minecraft.tipped_arrow.effect.swiftness, item.minecraft.tipped_arrow.effect.slowness, item.minecraft.tipped_arrow.effect.water_breathing, item.minecraft.tipped_arrow.effect.healing, item.minecraft.tipped_arrow.effect.harming, item.minecraft.tipped_arrow.effect.poison, item.minecraft.tipped_arrow.effect.regeneration, item.minecraft.tipped_arrow.effect.strength, item.minecraft.tipped_arrow.effect.weakness, item.minecraft.tipped_arrow.effect.levitation, item.minecraft.tipped_arrow.effect.luck, item.minecraft.tipped_arrow.effect.turtle_master, item.minecraft.tipped_arrow.effect.slow_falling
|foot=1}}
{{ID table
|edition=java
|showentitytags=y
|generatetranslationkeys=y
|displayname=Arrow
|spritetype=entity
|nameid=arrow
|entitytags=arrows, impact_projectiles}}
{{ID table
|displayname=Spectral Arrow
|spritetype=entity
|nameid=spectral_arrow
|entitytags=arrows, impact_projectiles
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showitemtags=y
|notshowbeitemforms=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Arrow
|spritetype=item
|nameid=arrow
|id=301
|itemtags=minecraft:arrow
|form=item
|translationkey=item.arrow.name, item.tipped_arrow.name, tipped_arrow.effect.water, tipped_arrow.effect.mundane, tipped_arrow.effect.thick, tipped_arrow.effect.awkward, tipped_arrow.effect.nightVision, tipped_arrow.effect.invisibility, tipped_arrow.effect.jump, tipped_arrow.effect.fireResistance, tipped_arrow.effect.moveSpeed, tipped_arrow.effect.moveSlowdown, tipped_arrow.effect.waterBreathing, tipped_arrow.effect.heal, tipped_arrow.effect.harm, tipped_arrow.effect.poison, tipped_arrow.effect.regeneration, tipped_arrow.effect.damageBoost, tipped_arrow.effect.weakness, tipped_arrow.effect.wither, tipped_arrow.effect.turtleMaster, tipped_arrow.effect.slowFalling
|foot=1}}
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Arrow
|spritetype=entity
|nameid=arrow
|id=80
|foot=1}}

=== Metadata ===

{{IN|bedrock}}, arrows use the following item data values:

{{/DV}}

=== Entity data ===
==== Normal and tipped arrows ====
Arrows have entity data that define various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].


==== Spectral arrows ====
Spectral arrows also have entity data that define various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED1}}

{{el|bedrock}}
: See [[Bedrock Edition level format/Entity format]].

== Achievements ==

{{load achievements|Sniper Duel;Archer;Bullseye}}

== Advancements ==
{{load advancements|Take Aim;Sniper Duel;Not Today;Bullseye;Ol' Betsy;Two Birds;Who's the Pillager Now;Arbalistic;How Did We Get Here}}

== Video ==

<div style="text-align:center">{{yt|STQkD1Oa65s}}</div>

== History ==
{{History|java classic}}
{{History||0.24_SURVIVAL_TEST|[[File:Arrow JE1.png|42px]] Arrows have been added as an object and are fired by pressing {{Key|Tab}}.}}
{{History||0.25 SURVIVAL TEST|[[File:Arrow JE2 BE1.png|42px]] The texture of arrows has been changed.
|Arrows now deal more [[damage]], and can damage the player.
|The [[player]] now spawns with 20 arrows; the remaining amount is shown above the hotbar labeled as "Arrows".
|[[File:Purple Arrow JE1.png|42px]] [[Skeleton]]s now fire purple arrows, instead of hitting the [[player]] directly. These arrows can't be collected by the [[player]]. 
|When a skeleton is killed, it now drops 6-9 normal arrows for the player to gather.}}
{{History||0.29|Arrows can no longer be shot by the player in Creative Mode.}}
{{History|java indev}}
{{History||0.31|snap=20100122|[[File:Arrow (item) JE1 BE1.png|32px]] Arrows have been added as [[item]]s alongside with [[bow]]s.
|The "Arrows" display above the hotbar has been removed.}}
{{History|||snap=20100124|Arrows now have a [[sound]] effect. What this sound effect is is completely unknown; it could be for hitting a block, for being fired or for something else entirely.}}
{{History|||snap=20100128|Arrows can now be [[craft]]ed using [[apple]]s.}}
{{History|||snap=20100129|Arrows can no longer be crafted.}}
{{History|||snap=20100130|Arrows are once again now craftable. Iron is used instead of steel.}}
{{History||20100219|Arrows are now dropped by [[skeleton]]s.}}
{{History|java infdev}}
{{History||20100316|Arrows now have a high chance of spawning either a [[sheep]], a [[pig]], a [[skeleton]], a [[creeper]], a [[spider]], or a [[zombie]] upon hitting a [[block]].
|The player now spawns with 999 arrows.}}
{{History||20100320|The player now spawns with 64 arrows.}}
{{History||20100327|The player no longer spawns with any arrows in new worlds.}}
{{History||20100413|Arrows no longer spawn [[mob]]s.}}
{{History|java alpha}}
{{History||v1.0.14|The tip of an arrow in crafting is now made from [[flint]] rather than an [[iron ingot]].}}
{{History|java beta}}
{{History||1.2|Arrows can now be fired by [[dispenser]]s.}}
{{History||1.6|snap=Test Build 3|Arrows could be used to stick in any [[block]] before this update, even some non-solid ones. For example, they could stick in [[torch]]es, [[sugar cane]] and [[nether portal]]s.}}
{{History||1.8|snap=Pre-release|Arrows can no longer be rapid-fired from [[bow]]s; they must be charged first.
|Arrows (with a bow at full strength) can now travel 120 blocks when fired from the optimal angle, and stick to [[mob]]s.}}
{{History||Sound Update|Arrow firing [[sound]]s have been changed - see sounds section}}
{{History|java}}
{{History||November 21, 2011|link={{ytl|BES9EKK4Aw4}}|Exploding arrows are mentioned.}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Arrows no longer stick to [[mob]]s.
|Arrows remain visible in players.{{verify|then when were they removed? bug fix in 1.4.3 implies it was removed for players as well in this version}}}}
{{History|||snap=RC1|Arrow landing [[sound]]s have been changed.}}
{{History||1.1|snap=release|Arrows on [[fire]] now set the [[entity|entities]] they hit on fire. Before, arrows could be on fire (like other [[entities]]), but they did not set what they hit on fire, and there was no [[enchanting|enchantment]] to fire flaming arrows.}}
{{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 9–12 arrows for 1 [[emerald]].}}
{{History|||snap=12w22a|Arrows can now be found inside [[dispenser]]s in the newly added [[jungle temple]]s.}}
{{History|||snap=12w23a|Arrows can now activate [[tripwire]] switches and wooden [[pressure plate]]s.}}
{{History||1.4.2|snap=12w34a|Arrows can now activate wooden [[button]]s.}}
{{History|||snap=12w34b|Arrows on [[fire]] can now ignite [[TNT]].}}
{{History||1.4.4|snap=1.4.3|Arrows now stick to [[player]]s again, but not [[mob]]s.}}
{{History||1.4.6|snap=pre|Arrows now make a "ding" sound when they hit a player.}}
{{History||1.8|snap=14w02a|Farmer [[villager]]s no longer [[trading|sell]] arrows.
|Fletcher villagers now sell 8–12 arrows for 1 [[emerald]].}}
{{History|||snap=14w25a|An underwater arrow now loses all velocity after a few blocks and slowly falls.
|A flaming arrow underwater now gets extinguished.}}
{{History|||snap=14w26a|Fire arrows can now be used to detonate [[minecarts with TNT]].}}
{{History||1.9|snap=15w31a|[[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow MC-84253.png|32px]] Added 14 new tipped arrows. Due to a bug<ref>{{bug|MC-84253}}</ref>, all tipped arrows except arrow of Splashing are black.
|[[File:Spectral Arrow JE1.png|42px]] [[File:Spectral Arrow (item) JE1.png|32px]] Added spectral arrows. They show [[mob]] and [[player]] outlines in their team color when hit. They have no texture when shot.}}
{{History|||snap=15w31b|[[File:Spectral Arrow JE2.png|42px]] Spectral arrows now use their intended texture.<ref>{{bug|MC-82809}}</ref>}}
{{History|||snap=15w32a|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] 13 tipped arrows now have the correct textures.}}
{{History|||snap=15w33c|Added [[shield]]s; though they fully block [[damage]] from arrows, arrows still visually stick into the [[player]].}}
{{History|||snap=15w37a|Arrows now ricochet off of [[shield]]s.}}
{{History|||snap=15w44b|Added the initial method for obtaining tipped arrows, which lasted until snapshot [[16w06a]] – firing arrows into a [[lingering potion]] cloud.
|[[File:Arrow of Luck JE1 BE1.png|32px]] Added the Arrow of [[Luck]].
|[[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] Add tipped arrows for uncraftable potions, mundane potions, thick potions, and awkward potions. These are all available in the creative inventory.
|Add tipped arrows for all enhanced and extended potions
|[[File:Tipped Arrow Revision 1.png|32px]] Arrow of Splashing has been added to the creative inventory.}}
{{History|||snap=15w47b|Arrows now ricochet off of [[creative]] mode [[player]]s, whereas before they would pass straight through.}}
{{History|||snap=15w49a|Arrows now take the archer's motion into account. For example, if the player is falling, an arrow fired upward travels slower than if the player was standing still, and an arrow fired downward flies faster.
|Tipped and spectral arrows are no longer affected by the [[Infinity]] [[enchanting|enchantment]].}}
{{History|||snap=16w06a|Tipped arrows have been given a crafting recipe, and are no longer obtained by shooting them into a [[lingering potion]] cloud.}}
{{History||1.10|snap=16w20a|Arrows of [[slowness]] may now drop from [[stray]]s when they are killed by a [[player]].}}
{{History||1.11|snap=16w32a|The [[entity]] IDs have been changed from {{cd|Arrow}} and {{cd|SpectralArrow}} to {{cd|arrow}} and {{cd|spectral_arrow}}.|Tipped arrows of instant healing and instant damage now function. Previously, the fact that tipped arrows have 1/8th the duration was reducing 1 game tick to zero game ticks.}}{{History|||snap=16w42a|Arrows now have a {{cd|crit}} tag that determines whether it deals [[critical hit|critical damage]].}}
{{History||1.11|snap=16w39a|Tipped arrows without effects and the uncraftable tipped arrow have been removed from the creative inventory.<ref name="removed tipped arrow">https://bugs.mojang.com/browse/MC-92139</ref>}}
{{History||1.11.1|snap=16w50a|The arrow [[entity]] now has a {{cd|Color}} integer tag, for displaying the custom [[potion]] color of a fired arrow item that has a {{cd|CustomPotionColor}} tag.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 262, 439 and 440.}}
{{History|||snap=18w07a|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the Arrow of the Turtle Master.}}
{{History|||snap=18w14a|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of [[Slow Falling]].}}
{{History||1.14|snap=18w43a|Arrows are now used as ammo for [[crossbow]]s.
|Arrows can now break [[chorus flower]]s.
|[[File:Uncraftable Tipped Arrow JE2.png|32px]] [[File:Arrow of Splashing JE2.png|32px]] [[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows has been changed.
|[[File:Spectral Arrow (item) JE2.png|32px]] The [[item]] sprite texture for spectral arrows has been changed.}}
{{History|||snap=18w47a|Arrows can now be generated inside of [[pillager outpost]] chests.}}
{{History|||snap=18w50a|Arrows can now be found in chests in fletcher houses.}}
{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] tipped arrows.}}
{{History|||snap=19w13a|Any regular or tipped arrow can be obtained as a reward [[item]] from fletcher villagers when the [[player]] has the [[Hero of the Village]] status effect.‌}}
{{History||1.14.1|snap=Pre-Release 2|Flaming arrows can now light [[campfire]]s.}}
{{History||1.16|snap=20w16a|Arrows and spectral arrows now generate in [[bastion remnant]] chests.}}
{{History||1.16.2|snap=20w28a|Spectral arrows can now be obtained through [[bartering]] with [[piglin]]s.}}
{{History|||snap=20w30a|The average yield of spectral arrows from bastion remnant chests have been substantially increased.}}
{{History||1.17|snap=21w11a|[[File:Spectral Arrow JE3.png|42px]] The texture of the spectral arrow is now have been changed.}}
{{History|||snap=21w13a|The unused original texture of the arrow<ref>[[File:Arrow (texture) JE2.png|48px]] <code>/asset/minecraft/textures/entity/arrow.png</code></ref> have been removed.}}
{{History||1.19.3|snap=22w43a|Tipped arrows for mundane, thick, and awkward potions, and the no-effect tipped arrow, are now available again in the Creative inventory.}}
{{History||1.19.4|snap=Pre-release 3|[[File:Arrow of Night Vision JE3.png|32px]] [[File:Arrow of Invisibility JE3.png|32px]] [[File:Arrow of Leaping JE3.png|32px]] [[File:Arrow of Fire Resistance JE3.png|32px]] [[File:Arrow of Swiftness JE3.png|32px]] [[File:Arrow of Slowness JE3.png|32px]] [[File:Arrow of the Turtle Master JE3.png|32px]] [[File:Arrow of Water Breathing JE3.png|32px]] [[File:Arrow of Harming JE3.png|32px]] [[File:Arrow of Poison JE3.png|32px]] [[File:Arrow of Strength JE3.png|32px]] Changed colors of the following tipped arrows: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}
{{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.
|The arrow of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the arrow of [[Invisibility]].}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Arrow (item) JE1 BE1.png|32px]] Added arrows. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.3|[[File:Arrow JE2 BE1.png|42px]] Arrows now serve as ammunition for bows.
|Added skeletons, which drop arrows when they die.
|Arrows are now craftable.}}
{{History||v0.5.0|Arrows can now be obtained after activating the [[nether reactor]].}}
{{History||v0.12.1|snap=build 1|Arrows on [[fire]] now set the [[entity|entities]] they hit on fire. Before, arrows could be on fire (like other entities), but they would not set what they hit on fire, and there was no [[enchantment]] to fire flaming arrows.
|Arrows on fire can now ignite [[TNT]].
|An underwater arrow now loses all velocity after a few [[block]]s and slowly falls.
|Arrows are no longer available from the [[nether reactor]].}}
{{History||v0.13.0|snap=build 1|Arrows now update [[sand]] and [[gravel]].}}
{{History||v0.15.0|snap=build 1|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.
|Tipped arrows are made by using [[cauldron]]s filled with [[potion]]s.
|Arrows can now be found inside [[dispenser]]s in [[jungle temple]]s.}}
{{History||v0.16.0|snap=build 4|[[File:Arrow of Decay BE1.png|32px]] Added the Arrow of [[Wither (status effect)|Decay]].
|Arrows of Decay currently have a white pixelated texture.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Tipped arrows are now [[crafting|craftable]], but they can still be obtained by using [[cauldron]]s filled with [[potion]]s.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Arrows are now [[trading|sold]] by fletcher [[villager]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from {{cd|arrow.skeleton}} to {{cd|arrow}}.}}
{{History|||snap=alpha 1.1.0.9|[[File:Arrow of Decay BE2.png|32px]] The texture of arrows of [[Wither (status effect)|Decay]] has been changed.}}
{{History|bedrock}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the Arrow of the Turtle Master.}}
{{History||1.6.0|snap=beta 1.6.0.5|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of [[Slow Falling]].}}
{{History||1.8.0|snap=beta 1.8.0.10|Arrows can now be used as ammo for the new [[crossbow]]s.}}
{{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]]s, which [[drops|drop]] arrows upon [[death]].}}
{{History|||snap=beta 1.9.0.2|Arrows and tipped arrows can now be used to craft [[fletching table]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed.
|Arrows can now be found in [[pillager outpost]] chests.
|Arrows can now break [[chorus flower]]s.}}
{{History||1.11.0|snap=beta 1.11.0.1|Arrows can now be found in [[village]] fletcher [[chest]]s.
|Flaming arrows can now light [[campfire]]s.}}
{{History|||snap=beta 1.11.0.4|Fletcher [[villager]]s now [[trading|sell]] 5 arrows for one [[emerald]].
|Various regular tipped arrows can now be obtained via [[trading]] with fletcher villagers.}}
{{History|||snap=beta 1.11.0.7|Arrow no longer can be used to craft [[fletching table]].}}
{{History||1.12.0|snap=beta 1.12.0.3|Novice-level fletcher villagers now [[trading|sell]] 16 regular arrows instead of 5 arrows.}}
{{History||1.16.0|snap=beta 1.16.0.51|Added [[piglin]]s, which [[drops|drop]] arrows upon [[death]].}}
{{History|||snap=beta 1.16.0.57|Arrows now generate in [[bastion remnants]] chests.
|Master-level fletcher villager now always offer 1 of 15 tipped arrows.
|Piglins no longer drop arrows upon death.}}
{{History||1.16.100|snap=beta 1.16.100.54|Arrows can now be obtained through [[bartering]].}}
{{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following tipped arrows: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|An underwater arrow now loses all velocity after a few [[block]]s and slowly falls.
|A flaming arrow underwater now gets extinguished.}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] [[File:Arrow of Luck JE1 BE1.png|32px]] Added tipped arrows.
|[[File:Spectral Arrow (item) JE1.png|32px]] Added spectral arrows.
|Spectral arrows are currently unobtainable and do not any effects.}}
{{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|Spectral arrows now have effects but are not craftable. They can be obtained only via inventory editing.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Arrow of Decay BE2.png|32px]] [[File:Arrow of the Turtle Master JE1 BE1.png|32px]] [[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of the [[Wither (status effect)|Decay]], Turtle Master, and [[Slow Falling]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed.
|[[File:Spectral Arrow (item) JE2.png|32px]] The [[item]] sprite texture for spectral arrow has been changed.}}

{{History|3ds}}
{{History||0.1.0|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.
|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.}}
{{History||1.3.12|[[File:Arrow of Decay BE2.png|32px]] Added arrows of [[Wither (effect)|Decay]].}}
{{History|foot}}

Historical sounds:

{| class="wikitable"
! Sound
! From
! to
! Pitch
|-
| {{sound||Arrow Old.ogg}}
| ?
| ?
| ?
|}

== Issues ==
{{issue list}}

== Trivia ==
* By default, arrows fly slightly offset to the right. If the player stands close to a wall and fires several arrows without moving the crosshair, the arrows cluster around a point slightly to the right of the crosshair. If the player switches their main hand to be the left hand in options, the arrows instead cluster to the left.
* Arrows fired at [[Nether Portal]]s often skip through the portal block completely and fail to collide, thus continuing through to the opposite side of the block.
* Arrows stuck in blocks vibrate upon a world reload.<ref>{{bug|MC-93992}} – "Arrow shakes when world loads" resolved as "Won't Fix"</ref>
* Although [[enderman|endermen]] teleport when hit by any tipped arrow, they are still given the said effects while avoiding arrow damage.
* {{IN|bedrock}}, even if a tipped arrow is blocked with a shield, while the direct damage from the arrows is negated, the player still gets the effect from the tipped arrow.<ref>{{bug|MCPE-52904}}</ref>

== Gallery ==
===Renders===
<gallery>
Arrow (item).png|Arrow
Spectral Arrow (item) JE2.png|Spectral Arrow
</gallery>
;Tipped Arrows
<gallery>
Arrow of Splashing JE2.png|Splashing
Arrow of Night Vision.png|Night Vision
Arrow of Invisibility.png|Invisibility
Arrow of Leaping.png|Leaping
Arrow of Fire Resistance.png|Fire Resistance
Arrow of Swiftness.png|Swiftness
Arrow of Slowness.png|Slowness
Arrow of the Turtle Master.png|Turtle Master
Arrow of Water Breathing.png|Water Breathing
Arrow of Healing.png|Healing
Arrow of Harming.png|Harming
Arrow of Poison.png|Poison
Arrow of Regeneration.png|Regeneration
Arrow of Strength.png|Strength
Arrow of Weakness.png|Weakness
Arrow of Slow Falling.png|Slow Falling
Arrow of Luck.png|Luck
Arrow of Decay.png|Decay
Uncraftable Tipped Arrow JE2.png|Uncraftable
</gallery>
===Other Media===
<gallery>
Tipped Arrow Ultra High Resolution Screenshot.png|Teaser image from [[Searge]] showing tipped arrows.
AllArrowTypes.png|All the arrow types present in [[Minecraft]].
Custom arrows.png|Examples of custom arrow types using {{cmd|/give}}.
Arrow in Sugar Cane.png|Some arrows stick into [[sugar cane]]s. This no longer works since Java Edition Beta 1.6.
Arrow Burning.gif|An arrow caught on [[fire]].
Flaming_stuck_spectral_arrow.png|A flaming spectral arrow stuck in a tree.
arrows_in_player.png|Many arrows stuck in the player, seen through the [[inventory]] screen.
Arrow Debugging.png|[[Searge]] with a bunch of arrows summoned above him.
Inventory Tipped Arrows 1.jpg|Tipped arrows in the inventory.
Inventory Tipped Arrows 2.jpg|Tipped arrows in the inventory.
Inventory Tipped Arrows 3.jpg|Tipped arrows in the inventory.
Inventory Tipped Arrows 4.jpg|Tipped arrows in the inventory.
Tipped Arrow (empty texture) BE1.png|Unused old texture file for an empty tipped arrow on ''Bedrock Edition''.
</gallery>

== References ==
{{reflist}}

{{Items}}
{{Entities}}

[[Category:Combat]]
[[Category:Renewable resources]]

[[de:Pfeil]]
[[es:Flecha]]
[[fr:Flèche]]
[[hu:Nyíl]]
[[it:Freccia]]
[[ja:矢]]
[[ko:화살]]
[[nl:Pijl]]
[[pl:Strzała]]
[[pt:Flecha]]
[[ru:Стрела]]
[[th:ลูกธนู]]
[[zh:箭]]</li><li>[[Tropical Fish (item)|Tropical Fish (item)]]<br/>{{Item
| title = Tropical Fish
| image = Tropical Fish.png
| renewable = Yes
| heals = {{hunger|1}}
| stackable = Yes (64)
}}
'''Tropical fish''' is a [[food]] item that cannot be cooked.

== Obtaining ==

=== Fishing ===

Tropical fish can be obtained from [[fishing]]. The wait time of one being caught is decreased with the [[Lure]] enchantment and the chance of one being caught is slightly decreased with the [[Luck of the Sea]] enchantment (named as such because it increases treasure, not fish).

Tropical fish cannot be caught when fishing in [[jungle]] biome and variants.{{only|bedrock}}
<!--1-6 exp-->

=== Mob drops ===

[[Guardian]]s and [[elder guardian]]s have a 2.5% chance of dropping a random fish upon death. This has a 2% chance of being tropical fish. The chance of getting the fish drop can be increased by 1% per level of [[Looting]], but the type of fish is not affected.

[[Tropical fish]] always drop 1 tropical fish in its item form when killed. This drop is not affected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref>

== Usage ==

=== Food ===

Tropical fish restores {{hunger|1}} [[hunger]] and 0.2 [[Hunger#Mechanics|saturation]].

=== Trading ===

Expert-level fisherman [[villager]]s have a {{frac|1|7}} chance to buy a single tropical fish for one [[emerald]].{{only|bedrock}}

Expert-level fisherman villagers always offer to buy 6 tropical fish for an emerald.{{only|java}}

=== Wolves ===
{{IN|Bedrock}}, tropical fish can be used to feed [[wolves]], healing them by {{hp|1|mob=1}}. However, unlike other wolf food, tropical fish cannot be used to breed or speed up the growth of baby wolves. Tropical fish can be fed only to a wolf that is not at full health.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Tropical Fish
|spritetype=item
|nameid=tropical_fish
|itemtags=fishes, axolotl_tempt_items
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showaliasids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Tropical Fish
|spritetype=item
|nameid=tropical_fish
|aliasid=clownfish
|id=266
|form=item
|translationkey=tile.clownfish.name
|foot=1}}

== Achievements ==

{{load achievements|Lion Hunter}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet;Fishy Business}}

== History ==
{{History|java}}
{{History||1.7.2|snap=13w36a|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}
{{History||1.8|snap=14w25a|Clownfish are now obtainable as a rare [[drops|drop]] from [[guardian]]s and [[elder guardians]].}}
{{History||1.13|snap=17w47a|The different data values for the <code>fish</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 349.}}
{{History|||snap=18w08b|[[Tropical fish]] have been added as [[mob]]s, which [[drops|drop]] clownfish as their [[item]] form when killed.
|[[File:Tropical Fish JE2 BE2.png|32px]] The texture of clownfish has been changed.}}
{{History|||snap=18w19a|"Clownfish" has been renamed to "Tropical Fish".}}
{{History|||snap=pre5|The [[item]] ID has now been changed to <code>tropical_fish</code>.}}
{{History||1.14|snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] tropical fish.}}
{{History||1.17|snap=20w51a|Tropical fish can be used to [[breeding|breed]] the new [[axolotl]]s.
|Tropical fish can be used to make axolotls attack drowned and guardians.}}
{{History|||snap=21w20a|Axolotls can no longer be bred using tropical fish, but instead can only be bred with [[Bucket of aquatic mob|buckets of tropical fish]].}}

{{History|pocket alpha}}
{{History||v0.11.0|snap=build 1|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}
{{History||v0.12.1|snap=build 1|Clownfish now restore [[hunger]] instead of [[health]].}}
{{History||v0.16.0|snap=build 1|Clownfish can now be [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|"Clownfish" has been renamed to "Tropical Fish".
|[[Tropical fish]] have been added as [[mob]]s, which [[drops|drop]] tropical fish as their [[item]] form when killed.
|[[File:Tropical Fish JE2 BE2.png|32px]] The texture of tropical fish has been changed.}}
{{History||1.8.0|snap=beta 1.8.0.8|Tropical fish can now be used to fed [[ocelot]] to gain their trust.}}
{{History||1.11.0|snap=beta 1.11.0.4|Tropical fish can now be [[trading|sold]] to fisherman [[villager]]s.}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|"Clownfish" has been renamed to "Tropical Fish".
|[[File:Tropical Fish JE2 BE2.png|32px]] The texture of tropical fish has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}
{{History|foot}}

== Issues ==

{{issue list}}

== See also ==

* [[Fishing]]

== References ==
{{reflist}}

{{items}}

[[de:Tropenfisch (Nahrung)]]
[[es:Pez tropical (objeto)]]
[[ja:熱帯魚 (アイテム)]]
[[ko:열대어 (아이템)]]
[[it:Pesce tropicale (oggetto)]]
[[ru:Тропическая_рыба_(предмет)]]
[[zh:热带鱼(物品)]]
[[Category:Renewable resources]]
[[Category:Food]]</li></ul>
22w11aMangrove planks can now be used to craft sticks.
22w13aSticks are now dropped by mangrove leaves.
1.19.4
{{Extension DPL}}<ul><li>[[Cooked Mutton|Cooked Mutton]]<br/>{{Item
| title = Cooked Mutton
| heals = {{hunger|6}}
| renewable = Yes
| stackable = Yes (64)
| rarity = Common}}
{{redirect|Mutton|the raw version|Raw Mutton}}
'''Cooked mutton''' is a [[food]] item obtained from cooking [[raw mutton]].

== Obtaining ==

=== Mob loot ===

==== Sheep ====
Adult [[sheep]] drop 1–2 cooked mutton if killed while on fire. The maximum amount is increased by 1 per level of [[looting]], for a maximum of 1-5 with Looting III.

=== Cooking ===
Cooked mutton can be obtained by cooking raw mutton in a [[furnace]], [[smoker]], or [[campfire]].

{{Smelting
  |showname=1
  |Raw Mutton
  |Cooked Mutton
  |0,35
}}

=== Trading ===
{{IN|bedrock}}, apprentice-level butcher [[villager]]s have a 25% chance to sell 4 cooked mutton for one [[emerald]] as part of their trades.

{{IN|java}}, butcher villagers may give the players with the [[Hero of the Village]] effect cooked mutton.

== Usage ==

=== Food ===
To eat cooked mutton, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 9.6 [[Hunger#Mechanics|saturation]], the same as [[cooked salmon]].

=== Wolves ===
Cooked mutton can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Cooked Mutton
|spritetype=item
|nameid=cooked_mutton
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Mutton
|spritetype=item
|nameid=cooked_mutton
|aliasid=muttoncooked
|id=551
|form=item
|translationkey=item.muttonCooked.name
|foot=1}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== Video ==

<div style="text-align:center">{{yt|PXlW-sZygTs}}</div>

== History ==

{{History|java}}
{{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of cooked mutton and some other new [[item]]s.}}
{{History|||snap=14w27a|[[File:Cooked Mutton JE1.png|32px]] Added cooked mutton.}}
{{History|||snap=14w33b|[[File:Cooked Mutton JE2 BE1.png|32px]] The texture of raw mutton has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref>}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 424.}}
{{History||1.14|snap=18w43a|[[File:Cooked Mutton JE3 BE2.png|32px]] The texture of cooked mutton has been changed.}}
{{History|||snap=19w13a|Butcher villagers now give cooked mutton to players under the [[Hero of the Village]] effect.}}

{{History|pocket alpha}}
{{History||v0.15.0|snap=build 1|[[File:Cooked Mutton JE2 BE1.png|32px]] Added cooked mutton.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Mutton JE3 BE2.png|32px]] The texture of cooked mutton has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Cooked mutton can now be [[trading|bought]] from butcher [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of cooked mutton has been changed from <code>muttoncooked</code> to <code>cooked_mutton</code>.}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Mutton JE2 BE1.png|32px]] Added cooked mutton.}}
{{History|PS4}}
{{History||1.90|[[File:Cooked Mutton JE3 BE2.png|32px]] The texture of cooked mutton has been changed.}}

{{History|3ds}}
{{History||0.1.0|[[File:Cooked Mutton JE2 BE1.png|32px]] Added cooked mutton.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
File:Rabbit Items 3 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
</gallery>

== References ==

{{reflist}}

{{items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[de:Gebratenes Hammelfleisch]]
[[es:Cordero asado]]
[[fr:Mouton cuit]]
[[it:Carne ovina cotta]]
[[ja:焼き羊肉]]
[[ko:익힌 양고기]]
[[nl:Gebraden schapenvlees]]
[[pl:Pieczona baranina]]
[[pt:Carneiro assado]]
[[ru:Жареная баранина]]
[[zh:熟羊肉]]</li><li>[[Orange Dye|Orange Dye]]<br/>{{Item
|image = Orange_Dye_JE2_BE2.png
|renewable = Yes
|stackable = Yes (64)
}}
'''Orange dye''' is a [[Dye#Quasi-Primary|quasi-primary dye]] crafted from [[Flower|orange tulips]], or by combining one [[red dye]] with one [[yellow dye]].

== Obtaining ==

=== Crafting ===

{{Crafting
  |head = 1
  |showname = 0
  |Orange Tulip; Torchflower
  |Output=Orange Dye
  |type=Material
}}
{{Crafting
  |Red Dye
  |Yellow Dye
  |Output = Orange Dye,2
  |type = Material
  |foot = 1
}}

=== Loot chest ===
{{#invoke:LootChest|base3|orange-dye}}

=== Trading ===
[[Wandering trader|Wandering traders]] sell 3 orange dye for an [[emerald]].

== Usage ==
{{dye usage}}

=== Crafting ingredient ===
{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Orange Dye}}

=== Trading ===

Apprentice-level shepherd [[villager]]s have a 20% chance to buy 12 orange dye for an [[emerald]] as part of their trades.{{only|bedrock}}

Journeyman-level shepherd [[villager]]s have a {{frac|1|3}} chance to buy 12 orange dye for an [[emerald]].{{only|java}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Orange Dye
|spritetype=item
|nameid=orange_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Orange Dye
|spritetype=item
|nameid=orange_dye
|aliasid=dye / 14
|id=409
|form=item
|translationkey=item.dye.orange.name
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|25t7uNMOFS8}}</div>

== History == 

{{History|java beta}}
{{History||1.2|[[File:Orange Dye JE1 BE1.png|32px]] Added orange dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Orange dye can now be crafted with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}}
{{History||1.7.2|snap=13w36a|With the addition of the new [[flower]]s, many secondary and tertiary [[dye]]s are now primary dyes.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID has now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|[[File:Orange_Dye_JE2_BE2.png|32px]] The texture of orange dye has now been changed.}}
{{History|||snap=18w44a|Orange dye can now change the text color on [[sign]]s to orange.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells orange dye.}}
{{History|||snap=19w11a|Orange dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Orange dye can now be used to craft [[orange candle]]s.}}
{{History|||snap=21w19a|Orange dye can no longer be used to craft orange candles.}}
{{History|||snap=Pre-release 1|Orange dye can now once again be used to craft orange candles.}}
{{History||1.20 (Experimental)|link=1.19.3|snap=22w42a|Orange dye can now change the text color on [[hanging sign]]s to orange.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[Torchflower]]s can now be crafted into orange dye.}}
{{History||1.20|snap=23w12a|Orange dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Orange dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], orange dye is now common loot.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Orange Dye JE1 BE1.png|32px]] Added orange dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Orange dye is now [[craft]]able with rose red and dandelion yellow.
|Orange dye can now be used to craft orange [[wool]].}}
{{History||v0.8.0|snap=build 1|Orange dye is now used to craft [[cocoa bean]]s (version exclusive).}}
{{History||v0.14.0|snap=build 1|Orange dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History||unknown|The above recipe for orange dye has now been removed.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Orange dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Orange dye can now be used to craft [[concrete powder]] and colored [[bed]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Orange dye can now be used to craft [[firework star]]s, [[stained glass]], and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Orange dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Orange dye can now be used to dye [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Orange dye is now [[trading|sold]] by [[wandering trader]]s.
|Orange dye can now be used to dye white [[carpet]]s.
|[[File:Orange_Dye_JE2_BE2.png|32px]] The texture of orange dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Orange dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of orange dye has been changed from <code>dye/14</code> to <code>orange_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Orange Dye JE1 BE1.png|32px]] Added orange dye.}}
{{History|ps4}}
{{History||1.90|[[File:Orange_Dye_JE2_BE2.png|32px]] The texture of orange dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Orange_Dye_JE2_BE2.png|32px]] Added orange dye.}}
{{History|foot}}

== Issues ==

{{issue list}}

== References ==
{{Reflist}}

{{Items}}

[[cs:Oranžové barvivo]]
[[de:Oranger Farbstoff]]
[[es:Tinte naranja]]
[[fr:Teinture orange]]
[[hu:Narancssárga festék]]
[[ja:橙色の染料]]
[[ko:주황색 염료]]
[[nl:Oranje kleurstof]]
[[pl:Pomarańczowy barwnik]]
[[pt:Corante laranja]]
[[ru:Оранжевый краситель]]
[[zh:橙色染料]]

[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]</li></ul>
23w07aThe crossbow and soul campfire recipes are no longer unlocked by sticks.
1.20
(Experimental)
23w07aSticks are now dropped by cherry leaves.
Sticks can now be used to craft brushes.
Sticks now drop when brushing suspicious sand in desert wells.
1.20
{{Extension DPL}}<ul><li>[[Copper Ingot|Copper Ingot]]<br/>{{About|the ingot|the ore|Copper Ore|the mineral block|Block of Copper}}
{{Item
| image = Copper Ingot.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Copper ingots''' are [[metal]] ingots obtained from smelting [[raw copper]] or killing [[drowned]].

== Obtaining ==

=== Crafting ===
{{Crafting
 |Block of Copper;Waxed Block of Copper|Output=Copper Ingot,9
 |type=Miscellaneous
}}

=== Smelting ===
Copper ingots can be obtained by smelting [[raw copper]] in a [[furnace]] or [[blast furnace]], as well as the ore itself if mined using [[Silk Touch]].

{{Smelting
|head=1
|Raw Copper
|Copper Ingot
|0.7
}}
{{Smelting
|foot=1
|Copper Ore; Deepslate Copper Ore
|Copper Ingot
|0.7
}}

=== Mob loot ===

==== Drowned ====

When killed by a [[player]] or a tamed [[wolf]], a [[drowned]] has a 11% ({{frac|11|100}}) chance of dropping a copper ingot. With the [[Looting]] enchantment, the chance can be increased to 13% ({{frac|13|100}}) with Looting I, 15% ({{frac|3|20}}) with Looting II, and 17% ({{frac|17|100}}) with Looting III.

== Usage ==

=== Crafting ingredient ===
{{crafting usage}}

=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Copper Ingot
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Copper Ingot
|Copper Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}

;Trim color palette
The following color palette is shown on the designs on trimmed armor:
*{{TrimPalette|copper ingot}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Copper Ingot
|spritetype=item
|nameid=copper_ingot
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Copper Ingot
|spritetype=item
|nameid=copper_ingot
|form=item
|id=504
|foot=1}}

== History ==
{{History|java}}
{{History||1.17|snap=20w45a|[[File:Copper Ingot JE1.png|32px]] Added copper ingots.}}
{{History|||snap=20w46a|[[File:Copper Ingot JE2 BE1.png|32px]] The texture of copper ingots has been changed.|Crafting copper ingots from and into copper blocks now outputs/requires only 4 ingots.}}
{{History|||snap=21w05a|[[Drowned]] can now drop copper ingots when killed instead of [[gold ingots]], making copper ingots renewable.}}
{{History|||snap=21w10a|Copper ingots can now be smelted from [[deepslate copper ore]].}}
{{History|||snap=21w14a|Copper ingots can now be smelted from [[raw copper]].}}
{{History|||snap=21w17a|The amount of copper ingots required to make a [[block of copper]] has been changed back to 9.}}
{{History||1.17.1|snap=Pre-release 1|Increased the chance of [[drowned]] dropping a copper ingot from 5% to 11% and the increase of this chance for each level of [[Looting]] enchantment from 1% to 2% to match {{el|be}}.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Copper ingots can now be used as an armor trim material.}}
{{History|||snap=1.19.4 Pre-release 1|Copper ingots can now be used to craft [[brush]]es.}}

{{History|bedrock}}
{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.57|[[File:Copper Ingot JE2 BE1.png|32px]] Added copper ingots.}}
{{History||1.17.0|snap=beta 1.17.0.50|Copper ingots can now be used to craft [[spyglass|spyglasses]].}}
{{History|||snap=beta 1.17.0.52|Copper ingots are now available without enabling [[experimental gameplay]].}}
{{History|||snap=beta 1.17.0.54|The amount of copper ingots required to make a [[block of copper]] has been changed to 9.}}
{{History||Vanilla Experiments (experimental)|link=1.18.30|snap=beta 1.18.30.26|Copper ingots can now be used to craft copper horns.}}
{{History||1.19.0|snap=beta 1.19.0.24|Copper ingots can no longer be used to craft copper horns, as copper horns have been removed.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|Copper ingots can now be used to craft [[brush]]es.}}
{{History|||snap=beta 1.19.80.21|Copper ingots can now be used as an armor trim material.}}
{{History|foot}}

== Issues ==
{{Issue list}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--copper-ingot Taking Inventory:Copper Ingot] – Minecraft.net on December 22, 2022

{{Items}}

[[Category:Renewable resources]]

[[de:Kupferbarren]]
[[es:Lingote de cobre]]
[[fr:Lingot de cuivre]]
[[it:Lingotto di rame]]
[[ja:Copper Ingot]]
[[ko:구리괴]]
[[pl:Sztabka miedzi]]
[[pt:Barra de cobre]]
[[ru:Медный слиток]]
[[uk:Мідний злиток]]
[[zh:铜锭]]</li><li>[[Disc Fragment|Disc Fragment]]<br/>{{Item
| image = Disc Fragment.png
| renewable = No
| stackable = Yes (64)
}}

A '''disc fragment''' is a [[music disc]] fragment obtained from [[ancient city]] loot chests. Nine fragments can be combined in a [[Crafting Table|crafting table]] to make a music disc named "5".

== Obtaining ==
=== Chest loot ===
{{LootChestItem|disc-fragment-5}}

== Usage ==
=== Crafting ingredient ===
{{crafting usage|Disc Fragment 5}}
== Data values ==
=== ID ===
{{ID table
|edition=java<!--
|showitemtags=y-->
|showforms=y
|firstcolumnname=Track
|generatetranslationkeys=y
|displayname=Samuel Åberg - 5
|spritename=disc-fragment-5
|spritetype=item
|nameid=disc_fragment_5<!--
|itemtags=-->
|form=item
|foot=y}}

== History ==
{{History|java}}
{{History||1.19|snap=22w16a|[[File:Disc Fragment.png|32px]] Added disc fragments.}}
{{History|bedrock}}
{{History||1.19.0|snap=beta 1.19.0.28|[[File:Disc Fragment.png|32px]] Added disc fragments.}}
{{History|foot}}

== Issues ==
{{Issue list}}

==Gallery==
<gallery>
9 to 5.jpg|9 fragments of the 5 music disc.
</gallery>

==See also==
* {{EnvLink|Music}}
* {{ItemLink|Music Disc}}

{{Items}}

[[de:Plattenbruchstück]]
[[es:Fragmento de disco]]
[[fr:Fragment de disque]]
[[ja:レコードの破片]]
[[pl:Fragment płyty]]
[[pt:Fragmento de disco]]
[[ru:Фрагмент пластинки 5]]
[[uk:Фрагмент платівки]]
[[zh:唱片残片]]
[[Category:Non-renewable resources]]</li></ul>
23w12aThe probability for the stick to generate in the suspicious sand in desert well has been changed from 1/7 to 1/8.
Pocket Edition Alpha
v0.2.0
{{Extension DPL}}<ul><li>[[Nether Quartz|Nether Quartz]]<br/>{{About|the item|the ore|Nether Quartz Ore|the mineral block|Block of Quartz|other uses|Quartz}}
{{Item
| image = Nether Quartz.png
|type=
| renewable = Yes
| stackable = Yes (64)
}}

'''Nether quartz''' is a white mineral found in [[the Nether]].

== Obtaining ==
{{see also|Nether Quartz Ore#Natural generation}}

=== Mining ===

[[Nether quartz ore]] mined using a [[pickaxe]] drops one unit of Nether quartz. If the pickaxe is enchanted with [[Fortune]], it may drop an extra unit per level of Fortune, up to a maximum of four with Fortune III. If the pickaxe is enchanted with [[Silk Touch]], the ore drops itself.

=== Chest loot ===
{{LootChestItem|nether-quartz}}

=== Smelting ===
{{Smelting
|Nether Quartz Ore
|Nether Quartz
|0,2
}}

=== Bartering ===

[[Piglin]]s may [[barter]] 5–12 nether quartz when given a [[gold ingot]].

== Usage ==

=== Crafting ingredient ===
{{crafting usage}}

=== Trading ===

Expert-level stone mason [[villagers]] have a {{frac|1|33}} chance to trade one [[emerald]] for 12 Nether quartz {{in|java}}. This trade is always offered {{in|bedrock}}.

=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Nether Quartz
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Nether Quartz
|Quartz Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}

;Trim color palette
The following color palette is shown on the designs on trimmed armor:
*{{TrimPalette|nether quartz}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Nether Quartz
|spritetype=item
|nameid=quartz
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Nether Quartz
|spritetype=item
|nameid=quartz
|id=524
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.5|snap=13w01a|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz. 
|Nether quartz is used to craft [[daylight sensor]]s and [[redstone comparator]]s.}}
{{History|||snap=January 4, 2013|slink=http://twitter.com/jeb_/status/287481098760499201|[[Jeb]] tweeted that Nether quartz would be used for more decorative uses as well.}}
{{History|||snap=January 7, 2013|slink=http://twitter.com/jeb_/status/288311932304371712|Jeb tweeted a picture of some [[block of quartz]] tests potentially being replacements for the lack of limestone/marble in the game.}}
{{History|||snap=13w02a|Added [[block of quartz]], which is [[crafting|crafted]] with Nether quartz.}}
{{History||1.8|snap=14w02a|Nether quartz can now be used to craft [[granite]] and [[diorite]].}}
{{History||1.11|snap=16w39a|Nether quartz is now used to craft [[observer]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeric ID was 406.}}
{{History||1.14|snap=18w43a|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed.}}
{{History|||snap=19w11a|Nether quartz is now [[trading|bought]] by [[villager]]s of the new mason profession.}}
{{History||1.16|snap=20w07a|Nether quartz now has a {{frac|1|109}} (~0.92%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 1–4, making it [[renewable resource|renewable]].}}
{{History|||snap=20w09a|Nether quartz now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}
{{History|||snap=20w10a|Nether quartz now has a {{frac|20|411}} (~4.87%) chance of being offered by piglins when bartering, in a stack size of 8-16.}}
{{History|||snap=20w11a|Nether quartz now has a {{frac|20|417}} (~4.80%) chance of being offered by piglins when bartering.}}
{{History|||snap=20w13a|Nether quartz now has a {{frac|20|424}} (~4.72%) chance of being offered by piglins when bartering.}}
{{History|||snap=20w16a|Nether quartz can now be found in [[bastion remnant]] chests.}}
{{History|||snap=20w20a|Nether quartz now has a {{frac|20|423}} (~4.73%) chance of being offered by piglins when bartering.}}
{{History||1.16.2|snap=20w28a|Nether quartz now has a {{frac|20|459}} (~4.36%) chance of being offered by piglins when bartering, in a stack size of 5-12.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Nether quartz can now be used as an armor trim material.}}

{{History|pocket alpha}}
{{History||v0.6.0|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}}
{{History||v0.12.1|snap=build 1|Nether quartz is no longer available from the [[Nether reactor]] and is now available from [[the Nether]].}}
{{History||v0.13.0|snap=build 1|Nether quartz is now used to craft [[daylight sensor]]s.}}
{{History||v0.14.0|snap=build 1|Nether quartz can now be used to craft [[redstone comparator]]s.}}
{{History||v0.15.0|snap=build 1|Nether quartz is now used to craft [[observer]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed.
|Between 20 and 26 nether quartz can now be [[trading|sold]] to stone mason [[villager]]s.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, 12 Nether quartz can now be sold to stone mason villagers.}}
{{History||1.16.0|snap=beta 1.16.0.57|Nether Quartz can now be obtained from bartering with piglin.}}
{{History||1.19.80|snap=beta 1.19.80.21|Nether quartz can now be used as an armor trim material.}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==

* All of the sensor related items that are craftable (comparator, daylight sensor, observer) are crafted with some Nether quartz involved.

== References ==

{{reflist}}

{{items}}

[[Category:Renewable resources]]

[[cs:Netheritový křemen]]
[[de:Netherquarz]]
[[es:Cuarzo del Nether]]
[[fr:Quartz du Nether]]
[[hu:Alvilági kvarc]]
[[ja:ネザークォーツ]]
[[ko:네더 석영]]
[[nl:Netherkwarts]]
[[pl:Kwarc]]
[[pt:Quartzo do Nether]]
[[ru:Кварц Нижнего мира]]
[[uk:Пекельний кварц]]
[[zh:下界石英]]</li><li>[[Trident|Trident]]<br/>{{For|the Hidden Depths DLC weapon in ''Minecraft Dungeons''|MCD:Trident}} 
{{ItemEntity
|durability= 250
|renewable= Yes
|stackable= No
|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
|title=Trident|image= <gallery>
Trident (item).png | Item
Trident.png | Entity
</gallery>}}

A '''trident''' is a [[weapon]] used in both melee and ranged combat and is a rare drop from [[drowned]].

==Obtaining==
Tridents are not craftable. A trident can be obtained only when dropped by a [[drowned]], Converted drowned are never equipped with tridents. 

===Mob loot===

==== '''''Java Edition''''' ====
6.25% (or 1 in 16) of [[Drowned]] in Java Edition spawn with a trident of random durability as their natural weapon. They have an 8.5% chance to drop their trident when killed by a player. The chance is increased by 1% for each level of [[Looting]] up to a max of 11.5% with Looting III. This means the overall chance of obtaining a trident from any given drowned is 0.53125% (about 1 in 188) or 0.71875% (about 1 in 140) with looting III.

{{IN|Java}}, a trident held by a drowned has a chance to be enchanted, but the trident's enchantments have no effects for drowned.<ref>{{bug|MC-127321}}</ref>

==== '''''Bedrock Edition''''' ====
Only 15% (or 3 in 20) of [[Drowned]] in Bedrock Edition spawn with tridents. Of these, they have a 25% chance to drop their trident when killed by a player. This chance is increased by 4% for each level of looting up to a max of 37% with looting III. This means the overall chance of obtaining a trident from any given drowned is 3.75% (or 3 in 80) or 5.55% with looting III.

===Thrown tridents===
Tridents thrown onto the ground by a player can be picked up; however, tridents thrown by [[drowned]] cannot be picked up, similar to arrows shot by [[skeleton]]s, [[stray]]s, and [[pillager]]s. Only the owner of a trident thrown in Creative mode or enchanted with Loyalty can pick it up; other players in Creative and players in Survival mode including its own owner can't pick up the trident thrown in Creative.

===Trading===
Drowned who are holding tridents will sometimes drop their trident at full durability if given a nautilus shell when they aren't attacking anything.{{only|BE}}

==Usage==

===Drowned===
{{main|Drowned}}
15% of drowned {{in|bedrock}}, and 6.25% {{in|java}}, spawn with a trident as its natural weapon. It throws the trident at its opponent every 1.5 seconds, dealing {{hp|9}} [[damage]] in normal difficulty. A drowned can throw unlimited tridents, and these tridents cannot be picked up by the [[player]].

A [[villager]] can be turned into a [[zombie villager]] if it is killed by a trident thrown by a drowned: the chance of conversion is 0% on Easy [[difficulty]], 50% on Normal, and 100% on Hard and [[Hardcore]].

{{IN|bedrock}}, a drowned can use the trident's melee attack if its target is within three blocks. The melee attack deals {{hp|9}} damage.

===Melee attack===

Pressing {{control|attack}} while holding a trident deals damage to both [[mob]]s and players. Tridents deal {{hp|9}} melee damage. A successful hit consumes durability of the trident.

===Ranged attack===
[[File:Steve aiming with Trident.png|150px]] [[File:Alex aiming with Trident.png|150px]]

Pressing and holding {{control|use}} while holding a trident charges it. When released at full charge, the trident is thrown and deals damage to any [[entity]] it hits. It flies on a ballistic trajectory similar to that of an [[arrow]], but at 80% strength. If the trident hits a block, it sticks to the block. If it hits an entity, it bounces off the entity and lands nearby. It is also blocked by [[shield]]s and can be retrieved once it lands in the ground. Thrown tridents can trigger wooden [[button]]s, wooden [[pressure plate]]s, and [[target]] blocks. A trident can be thrown at a [[chorus flower]] or [[pointed dripstone]] to break it, which causes the block to be dropped as its respective item.

{{IN|bedrock}} and [[Java Edition Combat Test 4]], tridents can be shot by [[dispenser]]s regardless of enchantment.

Tridents [[Enchanting#Summary_of_enchantments_by_item|enchanted]] with [[Loyalty]] return to the thrower after hitting an entity{{only|java}}/hitting and bouncing off an entity then hitting a block{{only|bedrock}}<ref>{{bug|MCPE-51726}}</ref> or just a block. A Loyalty-enchanted trident fired from a [[dispenser]] just sticks to the block it strikes. Higher levels of enchantment result in shorter recovery times. {{IN|java}}, throwing a trident enchanted with Loyalty into the [[void]] destroys it,<ref>{{bug|MC-125755|||WAI}}</ref> while {{in|bedrock}} it automatically returns to the player. Tridents (if enchanted with Loyalty), can take [[fire]] damage but still return to the player if thrown in [[lava]]. This is especially helpful in [[the Nether]] should the [[player]] be using a trident instead of a [[bow]]. If a trident enchanted with Loyalty attempts to return to a player with no available inventory space, the trident floats near the player until inventory space becomes available.

Thrown tridents take 1 durability damage, regardless of whether it hit an entity or not. Tridents with 1 durability remaining cannot be thrown.

Tridents enchanted with [[Riptide]] launch the player a certain distance when thrown, with the distance increasing for higher enchantment levels. They can be thrown only if the player is standing in [[water]], or if it is raining on the block they are standing on. If the player charges it but walks into a nearby dry area, the charge is canceled. If the player throws a Riptide trident and collides with a mob, the mob takes melee damage (including critical damage if the player is falling). {{IN|java}} tridents enchanted with Riptide take one durability damage upon throwing, and lose an additional 1 durability if it collides with an entity on both editions. Each level of Riptide increases the distance traveled by six blocks. The enchantment at level one launches the player nine blocks, fifteen blocks at level two, and twenty-one blocks at level three.

Tridents enchanted with [[Channeling]] summon a lightning bolt if there is a thunderstorm, although only upon hitting a mob or player standing in the rain as well as a [[Lightning Rod|lightning rod]] placed in the rain.

Unlike other projectiles, the trident does not slow down when thrown through water or lava.

{{IN|java}}, the [[Impaling]] enchantment affects ''all water mobs''. {{IN|bedrock}}, it deals extra damage to [[player]]s and mobs in water or rain.

Unlike arrows, thrown tridents do not despawn.{{only|bedrock}} Tridents despawn after 60 seconds if they are not picked up.{{only|java}}<ref>{{bug|MC-125817}}</ref>

;Magical damage
Using [[Riptide]], nearby players or mobs are dealt [[Harming|splash damage]] within an 8.25×8.25×4.25 cubical area. It stacks with the [[Impaling]] enchantment and [[Strength]] effect. Critical hits do not increase splash damage, but affect the target. 

{{IN|bedrock}}, thrown tridents can damage the [[ender dragon]] while resting on the bedrock fountain. {{IN|java}}, they act just like arrows — deflected, but burn as if they had [[Flame]].

=== Damage===
Thrown tridents and splashes deal {{hp|8}} damage. The damage remains the same regardless of the trident's speed. It has a faster charging speed than a [[bow]] or [[crossbow]] (barring the [[Quick Charge]] enchantment.)

====Java Edition====

{{IN|java}}, tridents have an attack speed of 1.1 and take ~0.91 seconds to [[Damage#Attack cooldown|recover]].

{| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"
!Attack
!{{ItemSprite|Trident|text=Melee}}
!{{ItemSprite|Trident|text=Melee (critical)}}
!{{ItemSprite|Trident|text=Range}}
|-
!Attack damage
|{{hp|9}}
|{{hp|13.5}}
|{{hp|8}}
|-
!Damage/Second (DPS)<ref group="note">This does not take travel time into account</ref>
|9.9
|14.3
| ?
|-
!Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum'' (e.g., 250 × 9 = 2250). It ignores enchantments and critical hits, and assumes the trident is at maximum charge</ref>
|{{hp|2250}}
|{{hp|3375}}
|{{hp|2000}}
|-
!Durability
| colspan="3" |250
|}
{{notelist}}

====Bedrock Edition====

{{IN|bedrock}}, tridents have no attack cooldown and do the following damage:

{| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"
!Attack
!{{ItemSprite|Trident|text=Melee}}
!{{ItemSprite|Trident|text=Range}}
|-
!Attack damage
|{{hp|9}}
|{{hp|8}}
|-
! ''Lifetime damage inflicted''<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum''. It excludes enchantments and critical hits.</ref>
|{{hp|2259}}
|{{hp|2008}}
|-
!Durability
| colspan="2" |251
|}
{{notelist}}

===Elytra===
A trident with the [[Riptide]] enchantment can be used to propel a player with a pair of [[elytra]], but only in [[rain]]y weather, during snowy weather in certain biomes<ref>{{bug|MC-128169}}</ref> or while the [[player]] is in a body of water. A Riptide trident can boost the player to speeds as high as 125 blocks per second,<ref>{{bug|MC-147173||Using riptide tridents while elytra flying can boost the player to excessive speeds}}</ref> much faster than the 33.5 blocks-per-second speed achievable using [[firework rocket]]s.

===Impaling damage ===

{{IN|java}}, the [[Impaling]] enchantment deals extra damage to all water mobs. {{IN|bedrock}} and in [[Java Edition Combat Test 3]], it deals extra damage to all players and mobs in water or rain.

{| class="wikitable" style="text-align:center" data-description="Trident Damage by Impaling Level" |
|+ Trident Damage by Impaling level
|-
!Level
!Increase
!Melee
!Ranged
|-
|I
| adds {{hp|2.5}}
|{{hp|11.5}}
|{{hp|10.5}}
|-
|II
|adds {{hp|5}}
|{{hp|14}}
|{{hp|13}}
|-
|III
| adds {{hp|7.5}}
|{{hp|16.5}}
|{{hp|15.5}}
|-
|IV
|adds {{hp|10}}
|{{hp|19}}
|{{hp|18}}
|-
|V
|adds {{hp|12.5}}
|{{hp|21.5}}
|{{hp|20.5}}
|}

{{-}}

===Enchantments===

Tridents have a base enchantability of 1 and can receive the following [[enchantment]]s:
{| class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Loyalty]]<ref group="note" name="note1">Loyalty and Channeling are mutually exclusive from Riptide, but not from each other.</ref>
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Channeling]]<ref group="note" name="note1" />
|I
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Riptide]]<ref group="note" name="note1" />
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Impaling]]
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}
; Notes
<references group="note" />

===Repairing ===
Tridents have the same [[durability]] as an [[sword|iron sword]]. Whenever a trident deals damage, its durability decreases by 1.

Tridents can be repaired by:
*combining two damaged tridents in a [[grindstone]], or on a [[crafting table]] or the 2×2 inventory grid, which removes any enchantments except for [[Curse of Vanishing]] and [[Curse of Binding]]
*combining a damaged trident with another trident on an [[anvil]], which preserves enchantments.
*applying the [[Mending]] enchantment.

==Sounds==
{{Edition|Java}}:<br>
Thrown tridents use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Trident pierce1.ogg
|sound2=Trident pierce2.ogg
|sound3=Trident pierce3.ogg
|subtitle=Trident stabs
|source=neutral
|description=When a trident hits a mob
|id=item.trident.hit
|translationkey=subtitles.item.trident.hit
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Trident ground impact1.ogg
|sound2=Trident ground impact2.ogg
|sound3=Trident ground impact3.ogg
|sound4=Trident ground impact4.ogg
|subtitle=Trident vibrates
|source=neutral
|description=When a trident hits the ground
|id=item.trident.hit_ground
|translationkey=subtitles.item.trident.hit_ground
|volume=0.9
|pitch={{frac|12|11}}-{{frac|4|3}}
|distance=16}}
{{Sound table
|sound=Trident throw1.ogg
|sound2=Trident throw2.ogg
|subtitle=Trident clangs
|source=player
|description=When a player throws a trident
|id=item.trident.throw
|translationkey=subtitles.item.trident.throw
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Trident thunder1.ogg
|sound2=Trident thunder2.ogg
|subtitle=Trident thunder cracks
|source=neutral
|description=When a Channeling trident hits a mob
|id=item.trident.thunder
|translationkey=subtitles.item.trident.thunder
|volume=5.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Trident thunder cracks
|source=weather
|description=When a trident with Channeling strikes a lightning rod
|id=item.trident.thunder
|translationkey=subtitles.item.trident.thunder
|volume=5.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Riptide I.ogg
|subtitle=Trident zooms
|source=player
|description=When a Riptide I trident is used
|id=item.trident.riptide_1
|translationkey=subtitles.item.trident.riptide
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Riptide II.ogg
|subtitle=Trident zooms
|source=player
|description=When a Riptide II trident is used
|id=item.trident.riptide_2
|translationkey=subtitles.item.trident.riptide
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Riptide III.ogg
|subtitle=Trident zooms
|source=player
|description=When a Riptide III or higher trident is used
|id=item.trident.riptide_3
|translationkey=subtitles.item.trident.riptide
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Trident return1.ogg
|sound2=Trident return2.ogg
|sound3=Trident return3.ogg
|subtitle=Trident returns
|source=neutral
|description=When a trident starts returning <ref group=sound>The first sound is only played {{frac|1|9}} of the time, while the others are played {{frac|4|9}} of the time</ref>
|id=item.trident.return
|translationkey=subtitles.item.trident.return
|volume=8.0
|pitch=''varies'' <ref group=sound>1.0 for <code>return1</code>, 1.0/0.8/1.2/1.2 for <code>return2</code>, and 1.0/0.8/0.8/1.2 for <code>return3</code></ref>
|distance=16}}
{{Sound table
|sound=Trident throw1.ogg
|sound2=Trident throw2.ogg
|subtitle=Drowned throws Trident
|source=hostile
|description=When a drowned shoots a trident
|id=entity.drowned.shoot
|translationkey=subtitles.entity.drowned.shoot
|volume=1.0
|pitch={{frac|5|6}}-1.25
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a trident's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Trident pierce1.ogg
|sound2=Trident pierce2.ogg
|sound3=Trident pierce3.ogg
|source=player
|description=When a trident hits a mob
|id=item.trident.hit
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Trident ground impact1.ogg
|sound2=Trident ground impact2.ogg
|sound3=Trident ground impact3.ogg
|sound4=Trident ground impact4.ogg
|source=player
|description=When a trident hits the ground
|id=item.trident.hit_ground
|volume=0.9
|pitch=1.0}}
{{Sound table
|sound=Trident throw1.ogg
|sound2=Trident throw2.ogg
|source=player
|description=When a player throws a trident
|id=item.trident.throw
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Trident thunder1.ogg
|sound2=Trident thunder2.ogg
|source=player
|description=When a trident with Channeling strikes a mob<ref group="sound">{{Bug|MCPE-43402}}</ref><wbr><ref group=sound>{{bug|MCPE-173931||Tridents don't make channeling sounds when striking a lightning rod}}</ref><wbr>{{Upcoming|BE 1.20.30}}
|id=item.trident.thunder
|volume=1.0<wbr>{{Until|BE 1.20.30}}<br>1000.0<wbr>{{Upcoming|BE 1.20.30}}
|pitch=1.0}}
{{Sound table
|sound=Riptide I.ogg
|source=player
|description=When a Riptide I trident is used
|id=item.trident.riptide_1
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Riptide II.ogg
|source=player
|description=When a Riptide II trident is used
|id=item.trident.riptide_2
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Riptide III.ogg
|source=player
|description=When a Riptide III trident is used
|id=item.trident.riptide_3
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Trident return1.ogg
|sound2=Trident return2.ogg
|sound3=Trident return3.ogg
|source=player
|description=When a trident starts returning <ref group=sound>The first sound is only played {{frac|1|9}} of the time, while the others are played {{frac|4|9}} of the time</ref>
|id=item.trident.return
|volume=8.0
|pitch=''varies'' <ref group=sound>1.0 for <code>return1</code>, 1.0/0.8/1.2/1.2 for <code>return2</code>, and 1.0/0.8/0.8/1.2 for <code>return3</code></ref>}}
{{Sound table
|sound=Trident throw1.ogg
|sound2=Trident throw2.ogg
|source=hostile
|description=When a drowned shoots a trident<ref group="sound">{{Bug|MCPE-53297}}</ref><wbr>{{Upcoming|BE 1.20.30}}
|id=mob.drowned.shoot
|volume=1.0
|pitch=0.8-1.2
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Trident
|spritetype=item
|nameid=trident
|form=item
|foot=1}} 
{{ID table
|edition=java
|showentitytags=y
|generatetranslationkeys=y
|displayname=Trident
|spritetype=entity
|nameid=trident
|entitytags=impact_projectiles
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Trident
|spritetype=item
|nameid=trident
|id=546
|form=item
|foot=1}} 
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Trident
|spritetype=entity
|nameid=thrown_trident
|id=73
|foot=1}}

===Entity data ===
Tridents have entity data associated with them that contain various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
:See [[Bedrock Edition level format/Entity format]].

==Achievements==

{{load achievements|Do a Barrel Roll!;Bullseye}}

==Advancements==
{{load advancements|A Throwaway Joke;Very Very Frightening;Not Today;Sniper Duel;Bullseye}}

==History==
{{History|java}}
{{History||November 18, 2017|link={{YouTubeLink|mAapz_nIC_Y}}|A trident was shown killing a [[zombie]] in a clip presented at [[MineCon Earth]].}}
{{History||1.13|snap=18w07a|[[File:Trident.png|60px]] {{InvSprite|Trident Revision 1}} Added tridents, which are currently unobtainable in [[Survival]].}}
{{History|||snap=18w10a|[[File:Trident (item).png|32px]] Tridents now have a new texture in the [[inventory]].}}
{{History|||snap=18w11a|Added [[drowned]] mobs, which can spawn with a trident, allowing tridents to now become obtainable in [[Survival]].}}
{{History|||snap=18w14a|If the [[player]] is not in [[water]] and it is not [[rain]]ing, the player can no longer throw tridents [[enchantment|enchanted]] with [[Riptide]], but they can still deal melee [[damage]].}}
{{History|||snap=18w20a|Like with swords, tridents no longer can break blocks when held in [[Creative]] mode.<ref>{{bug|MC-126300}}</ref>}}
{{History||1.14|snap=18w43a|Thrown tridents can now break [[chorus flower]]s.}}
{{History||1.15|snap=19w39a|[[File:Enchanted Trident.png|60px]] [[File:Enchanted Trident (item).gif|32px]] Tridents that are [[enchanting|enchanted]] now have a glint.
|Trident items use a 3D model again. When dropped, it rotates off center<ref>{{bug|MC-161886}}</ref> (like with beds at the time and shields currently).}}
{{History|||snap=19w42a|Trident items now use the 2D sprite again.<ref>{{bug|MC-161872}}</ref>}}
{{History||1.17|snap=20w48a|Thrown tridents can now break [[pointed dripstone]].}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Trident-exclusive enchantments are no longer obtainable from villager [[trading]].}}
{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed of tridents has been increased to 2.
|The base [[damage]] of tridents has been decreased from {{hp|9}} to {{hp|7}}.
|The attack reach of tridents has been increased to 4 [[block]]s.}}
{{History|||snap=Combat Test 2|The damage of tridents has been increased to {{hp|8}}.}}
{{History|||snap=Combat Test 4|Tridents can now be shot from [[dispenser]]s.
|Tridents with [[Loyalty]] that fall into the [[void]] now return to their owner upon breaking in the void.
|Tridents with [[Impaling]] now deal [[enchanting|enchantment]] damage to all [[mob]]s that are in [[water]] or [[rain]].}}
{{History|||snap=Combat Test 5|The damage of tridents has been decreased to {{hp|7}} again.}}

{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.13.8|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.
|Tridents are currently a part of [[Experimental Gameplay]].}}
{{History|||snap=beta 1.2.14.2|Tridents have been fully implemented.}}
{{History|||snap=beta 1.2.20.1|A new animation has been added for tridents with [[Riptide]] when they are thrown.}}
{{History||1.5.0|snap=beta 1.5.0.0|Tridents can now be [[enchantment|enchanted]] with [[Mending]] and [[Unbreaking]].}}
{{History|||snap=beta 1.5.0.7|Tridents no longer break [[block]]s in [[Creative]] mode.}}
{{History||1.10.0|snap=beta 1.10.0.3|Thrown tridents can now break [[chorus flower]]s.}}
{{History||1.16.0|snap=beta 1.15.0.51|Drowned can no longer have a trident when converted.|Drowned that are not holding a trident are no longer able to drop one.}}
{{History||1.16.220|snap=beta 1.16.220.50|Tridents are now able to break pointed dripstone.}}
{{History|||snap=beta 1.16.220.51|Drowned now hold their tridents correctly when targeting a player.}}

{{History|console}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.}}

{{History|education}}
{{History||1.4.0|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.}}
{{History|foot}}

==Issues==

{{issue list}}

==Trivia==
* If a player throws a Loyalty-enchanted trident and the player's inventory subsequently fills, the trident hovers around or through the player's skin until an inventory slot opens, which it fills immediately. Multiple tridents can be 'queued' to re-enter the player's inventory in this manner.
*{{IN|java}} in Creative mode, sword enchantments can be applied to tridents. This includes Sharpness, Fire Aspect, and Looting. Sharpness, Smite, and Bane of Arthropods increases their damage against their specific mobs, as well.{{more info needed|Does the damage also increase when the trident is thrown?}}
*Thrown tridents pass through [[Nether Portal (block)|nether portal block]]s without being transported to [[the Nether]] or the [[Overworld]].
*Using a trident enchanted with Riptide while riding an entity cancels the charge and does nothing.

==Gallery==
<gallery>
TridentMineconEarth.jpg|Tridents are shown in a clip of Minecon Earth 2017.
Returning trident.jpg|A trident [[enchantment|enchanted]] with [[Loyalty]] returning to the [[player]].
Riptide Trident.png|A player "flying" high in the [[air]] after throwing a trident enchanted with [[Riptide]] III vertically upward.
Trident in ground.png|A trident stuck in [[sand]].
Two-hand drowned.png|A drowned holding a trident and a [[nautilus shell]].
Enchanted Trident (item).gif|An enchanted trident.
Alex with Trident.png|An official T-Shirt design of [[Alex]] with a trident.
Acid Drowned.png|"Acid Drowned," an officially licensed T-Shirt featuring a [[drowned]] with a trident.
ArgoMajor Trident.jpg|First image of a trident in ''Bedrock Edition''.
</gallery>

==References==
{{reflist}}

==External Links==
*[https://www.minecraft.net/en-us/article/taking-inventory--trident Taking Inventory: Trident] – Minecraft.net on January 30, 2020

{{Items}}
{{Entities}}

[[Category:Combat]]

[[de:Dreizack]]
[[es:Tridente]]
[[fr:Trident]]
[[ja:トライデント]]
[[ko:삼지창]]
[[pl:Trójząb]]
[[pt:Tridente]]
[[ru:Трезубец]]
[[th:ตรีศูล]]
[[zh:三叉戟]]</li></ul>
Stick JE1 BE1 Added sticks. They are currently unobtainable and serve no purpose.
v0.3.0
{{Extension DPL}}<ul><li>[[Carrot|Carrot]]<br/>{{about|the natural food item|the golden food|Golden Carrot|the item for controlling saddled pigs|Carrot on a Stick}}
{{Item
| group = Age 0-1
| 1-1 = Carrots Age 0-1.png
| 1-2 = Carrots Age 0-1 BE.png
| group2 = Age 2-3
| 2-1 = Carrots Age 2-3.png
| 2-2 = Carrots Age 2-3 BE.png
| group3 = Age 4-6
| 3-1 = Carrots Age 4-6.png
| 3-2 = Carrots Age 4-6 BE.png
| group4 = Age 7
| 4-1 = Carrots Age 7.png
| 4-2 = Carrots Age 7 BE.png
| image2 = Carrot JE3 BE2.png
| renewable = Yes
| heals = {{hunger|3}}
| stackable = Yes (64)
}}
A '''carrot''' is a [[food]] [[item]] obtained from carrot crops that can be used to plant them, eaten or used as a crafting ingredient.

'''Carrot crops''' are planted in [[farmland]] and used to grow carrots.

== Obtaining ==

=== Breaking ===
{{See also|Fortune#Seeds}}
Fully grown carrot crops drop 2 to 5 carrots ({{frac|3|5|7}} per crop harvested on average). Yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} carrots.

The yield is calculated by a binomial distribution: 2 drops are fixed, then a drop is attempted three times with a success rate of 57.14286% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.

=== Natural generation ===
[[Village]] farm plots have a chance of having carrots. The exact chance depends on the style of the village:

{| class="wikitable"
! Village style !! Chance
|-
| {{EnvSprite|plains-village}} Plains || 30%
|-
| {{EnvSprite|snowy-village}} Snowy || 10%
|}

=== Mob loot ===
[[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an [[iron ingot]], carrot, or [[potato]] when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives carrots the following chances of dropping:
* {{frac|1|120}} (about 0.83%)
* {{frac|7|600}} (about 1.17%) with Looting I
* {{frac|9|600}} (about 1.50%) with Looting II
* {{frac|11|600}} (about 1.83%) with Looting III

=== Chest loot ===
{{LootChestItem|carrot}}

== Usage ==
{{see also|Tutorials/Hunger management|title1=Hunger management}}

To eat a carrot, press and hold {{control|use}} while the carrot is selected in the [[hotbar]]. Eating a carrot restores {{hunger|3}} [[hunger]] and 3.6 hunger [[Hunger#Mechanics|saturation]].

=== Farming ===
{{see also|Tutorials/Crop farming|title1 = Crop farming }}

Carrots can be [[farming|farmed]] and harvested on [[farmland]]. Planted carrots take 8 [[Block tick|stages]] to grow, and go through 4 visually distinct stages. Planted carrots require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant carrots if the light level is too low.

Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.

Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.

If {{cmd|gamerule mobGriefing}} is <code>true</code>, rabbits will find mature carrot [[crops]]{{only|je}} / carrot crops with growth stage greater than 1{{only|be}}. This reduces the growth stages by one, removing the crop completely when the growth stage reaches 0.

=== Breeding ===
Carrots can also be used to [[breed]] and attract [[pig]]s and [[rabbit]]s.

Villagers can pick up carrot items to become willing, which allow them to breed. Villagers require 12 carrots to become willing.

=== Trading ===
Novice-level Farmer villagers have a 25% ({{frac|1|4}}){{only|bedrock}} or 40% ({{frac|2|5}}){{only|java}} chance to buy 22 carrots for an emerald.

=== Crafting ingredient ===
{{crafting usage}}

=== Composting ===
Placing a carrot into a [[composter]] has a 65% chance of raising the compost level by 1.

== Sounds ==

=== Block ===
{{Sound table/Block/Crop}}

=== Item ===
{{Sound table/Entity/Food}}

== Data values ==

=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Carrots
|spritetype=block
|nameid=carrots
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Carrot
|spritetype=item
|nameid=carrot
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showforms=y
|shownumericids=y
|generatetranslationkeys=y
|displayname=Carrots
|spritetype=block
|nameid=carrots
|id=141
|form=block
|translationkey=-}}
{{ID table
|displayname=Carrot
|spritetype=item
|nameid=carrot
|id=279
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==
{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Carrot JE1.png|32px]] Added carrots. 
|[[File:Carrots Age 0-1 JE1.png|32px]] [[File:Carrots Age 2-3 JE1.png|32px]] [[File:Carrots Age 4-6 JE1.png|32px]] [[File:Carrots Age 7 JE1.png|32px]] Added carrot crops.
|Carrots can be obtained only as a rare [[drop]] from [[zombie]]s.}}
{{History|||snap=August 28, 2012|slink={{tweet|Dinnerbone|240428477856231424}}|[[Dinnerbone]] released an image of a [[saddle]]d [[pig]] being controlled with a [[carrot on a stick]]. [[Wheat]] was considered as a "fuel" along with carrots,<ref>{{Tweet|Dinnerbone|240188453789257728}}</ref> but Dinnerbone eventually decided on carrots.<ref>{{Tweet|Dinnerbone|240355810650247168}}</ref>}}
{{History|||snap=12w34a|Carrots can now be used to craft [[golden carrot]]s.}}
{{History|||snap=12w36a|Carrots can now be found in [[village]]s.
|Carrots are now used to breed [[pig]]s.
|Carrots are now used to craft [[carrot on a stick]].}}
{{History|||snap=12w37a|[[File:Carrot JE2 BE1.png|32px]] The texture of carrots has now been changed. The texture has been changed to singular carrot, with the tooltip changed to reflect this.}}
{{History||1.5|snap=13w04a|[[Bone meal]] now grows carrots by 1 stage instead of fully growing it. The [[player]] might not see it grow, because some stages look the same.}}
{{History||1.8|snap=14w02a|Carrots now restore {{hunger|3}} points and 3.6 hunger [[saturation]], instead of {{hunger|4}} and 4.8 hunger saturation.
|Farmer [[villager]]s now [[trading|buy]] 15–19 carrots for 1 [[emerald]].}}
{{History|||snap=14w04a|[[Farmer]] (profession) [[villager]]s now harvest fully grown carrots.
|Villagers can now be made willing using 12 carrots.}}
{{History|||snap=14w06a|[[File:Carrots Age 0-1 JE2.png|32px]] [[File:Carrots Age 2-3 JE2.png|32px]] [[File:Carrots Age 4-6 JE2.png|32px]] [[File:Carrots Age 7 JE2.png|32px]] Carrot crops are now a pixel higher - previously they were offset one pixel down as to match farmland's sunken model. This is likely an accidental result of model conversion.}}
{{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]]<br>Carrot crops of all stages [[Missing model|no longer have a model]].}}
{{History|||snap=14w10b|[[File:Carrots Age 0-1 JE4.png|32px]] [[File:Carrots Age 2-3 JE4.png|32px]] [[File:Carrots Age 4-6 JE4.png|32px]] [[File:Carrots Age 7 JE4.png|32px]] Carrot crops now have models again.<ref>{{bug|MC-50232}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155}}</ref>}}
{{History|||snap=14w25a|[[File:Carrots Age 0-1 JE5.png|32px]] [[File:Carrots Age 2-3 JE5.png|32px]] [[File:Carrots Age 4-6 JE5.png|32px]] [[File:Carrots Age 7 JE5.png|32px]] Carrot crops are now darker and subject to directional shading.}}
{{History|||snap=14w27a|[[File:Carrots Age 0-1 JE6.png|32px]] [[File:Carrots Age 2-3 JE6.png|32px]] [[File:Carrots Age 4-6 JE6.png|32px]] [[File:Carrots Age 7 JE6.png|32px]] Carrot crops are no longer subject to directional shading.
|Added [[rabbit]]s, which can be [[breeding|bred]] and/or tamed using carrots. Rabbits also grief carrot crops.
|Carrots are now used to craft [[rabbit stew]].}}
{{History|||snap=14w34a|Rabbits can no longer be tamed.}}
{{History||1.9|snap=15w38a|The [[drops|drop]] chances have now been slightly improved from an average of {{frac|2|3|5}} per [[crops|crop]] harvested to {{frac|2|5|7}}.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 141, and the item's 391.}}
{{History|||snap=18w11a|Carrots can now generate in the chests of [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has now been changed.
|[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]] The textures of carrot crops have now been changed.}}
{{History|||snap=18w47a|Carrots can now generate in the [[chest]]s of [[pillager outpost]]s.}}
{{History|||snap=19w03a|Placement and breaking [[sound]]s have now been added to carrots.
|Placing a carrot into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Carrots now have a 65% chance of increasing the compost level in a composter by 1.}}
{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate carrot crops.}}
{{History||1.17|snap=21w13a|[[File:Carrots Age 0-1 JE8.png|32px]] [[File:Carrots Age 2-3 JE8.png|32px]] [[File:Carrots Age 4-6 JE8.png|32px]] [[File:Carrots Age 7 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the carrot crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}}
{{History||1.18|snap=Pre-release 5|[[File:Carrots Age 7 JE9.png|32px]] A stray dark pixel has been removed from the texture of fully-grown carrots.<ref>{{bug|MC-226711}}</ref>}}

{{History|pocket alpha}}
{{History||v0.8.0|snap=build 1|[[File:Carrot JE2 BE1.png|32px]] Added carrots.
|[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops.
|Carrots can be obtained by killing [[zombie]]s.}}
{{History|||snap=build 3|Carrots now have a chance to [[drops|drop]] when tilling [[grass block]]s.}}
{{History|||snap=build 4|Carrots are no longer dropped by tilling [[grass block]]s.}}
{{History||v0.9.0|snap=build 1|Carrot crops now naturally spawn in [[village]]s.
|Carrot now used to breed [[pig]]s.}}
{{History||v0.12.1|snap=build 1|Carrots now restore [[hunger]] instead of [[health]].
|Brown robed [[villager]]s can now harvest fully grown carrot crops.
|Carrots can now be used to craft [[golden carrot]]s.}}
{{History||v0.13.0|snap=build 1|Carrots can now be used to breed [[rabbit]]s.
|Carrots can now be used to craft [[rabbit stew]].}}
{{History||v0.15.0|snap=build 1|Carrots are now used to craft [[carrot on a stick]].}}
{{History||v0.16.2|Carrots can now be found in a [[chest]] inside the large house in [[snowy tundra]] and [[snowy taiga]] [[village]]s.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|buy]] 15–19 carrots for 1 [[emerald]].
|Carrots can now be picked up by villagers and become willing.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Carrots can now be found inside of [[bonus chest]]s.}}
{{History||1.4.0|snap=beta 1.2.14.2|Carrots can now be found inside [[shipwreck]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|Carrots can be found in the new [[pillager outpost]]s.
|[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has now been changed.
|[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of carrot crops have now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Carrots can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has now been changed, farmer [[villager]]s now have a 25% chance to [[trading|buy]] 22 carrots for an [[emerald]].}}
{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate carrot crops.}}
{{History||?|[[File:Carrots Age 0-1 BE.png|32px]] [[File:Carrots Age 2-3 BE.png|32px]] [[File:Carrots Age 4-6 BE.png|32px]] [[File:Carrots Age 7 BE.png|32px]] Carrot crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Carrot JE2 BE1.png|32px]] Added carrots.
|[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has now been changed.
|[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of carrot crops have now been changed.}}
{{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Carrots can now be used to fill up [[composter]]s.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Carrot JE2 BE1.png|32px]] Added carrots.
|[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops.}}
{{History|foot}}

=== Carrots "item" ===
{{:Technical blocks/Carrots}}

== Issues ==
{{issue list}}

== Gallery ==
<gallery>
AllSeeds.png|All the seeds that exist in the game (except [[nether wart]] and [[cocoa beans]]).
VillageGrowingCarrotsAndPotatoes.png|Carrots and [[potato]]es found growing naturally in a [[village]].
Carrots Growing.png|Carrots in multiple stages of growth.
Carrot Dungeon.jpg|A carrot that dropped from a zombie, just to the right of the [[spawner]].
Carrot SDGP.png|Carrot in the [[Super Duper Graphics Pack]].
</gallery>

== References ==
{{reflist}}

{{Items}}
{{blocks|vegetation}}

[[Category:Plants]]
[[Category:Food]]
[[Category:Renewable resources]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]

[[cs:Mrkev]]
[[de:Karotte]]
[[es:Zanahoria]]
[[fr:Carotte]]
[[hu:Sárgarépa]]
[[ja:ニンジン]]
[[ko:당근]]
[[lzh:胡蘿蔔]]
[[nl:Wortel]]
[[pl:Marchewka]]
[[pt:Cenoura]]
[[ru:Морковь]]
[[th:แคร์รอต]]
[[uk:Морква]]
[[zh:胡萝卜]]</li><li>[[Footprint|Footprint]]<br/>{{about|the joke item|the unused particle|Java Edition unused features#Footprint particle}}
{{Joke feature}}
{{Item
| image = Footprint (item).png
| renewable = No
| stackable = Yes (64)
}}

The '''Footprint''' was a joke item from [[Java Edition 20w14∞]], found only in the {{code|missing}} dimension.

== Appearance ==
This item is semi-transparent with a grey colour scheme.

== Obtaining ==

=== Dimension ===
Footprints were obtained only from a chest in the {{Code|missing}} dimension. Only existing in 2020 April fools snapshot 20w14∞, it cannot exist in any non-April Fool's joke versions and April Fool's joke versions before or after 20w14∞. There is a maximum of 2 footprints that can be obtained legitimately in any given world.

=== Cheats/Creative Mode ===
Despite these footprints not being available in the creative inventory, it is still possible to acquire them via the command {{Code|code=give <target> minecraft:footprint <amount>}} or duplicating them by holding down middle-click whilst in creative mode.

== Usage ==
As of snapshot 20w14∞, this item cannot be placed or used in any way other than a trophy. This item can be inserted and/or rotated inside of an item frame, and it has a stack limit of 64.

== Data values ==
=== ID ===
{{ID table
|showforms=y
|generatetranslationkeys=java
|displayname=Footprint
|spritetype=item
|nameid=footprint
|form=item
|foot=1}}

== History ==
{{History|java}}
{{History||20w14∞|[[File:Footprint (item).png|32px]] Added the footprint item.}}
{{History|foot}}

== Gallery ==
<gallery>
File:Missing biome.png|The Easter Egg dimension that the item spawns in.
</gallery>

== Trivia ==
* This is a reference to the removed "Footstep" particle, hence in the "missing" dimension.
** This item is intended as a joke directed towards the commands' community where the "Footstep" particle is commonly requested.<ref>https://gist.github.com/boq/8e65cb85badc75765eeb8956af78aaa5</ref>

== References ==
{{reflist}}

{{Items}}
{{Jokes}}

[[Category:Non-renewable resources]]
[[Category:Joke items]]

[[es:Footprint]]
[[pt:Pegada]]</li></ul>
Sticks are now craftable.
Sticks can be used to craft wooden and stone pickaxes, axes, swords and shovels, ladders, torches, fences and fence gates.
v0.3.2
{{Extension DPL}}<ul><li>[[Baked Potato|Baked Potato]]<br/>{{Item
| title = Baked Potato
| renewable = Yes
| heals = {{hunger|5}}
| stackable = Yes (64)}}

A '''baked potato''' is a [[food]] [[item]] that can be eaten by the [[player]].

== Obtaining ==

Baked potatoes can be obtained by cooking [[potato]]es in a [[furnace]], [[smoker]], or [[campfire]].
{{Smelting
|Potato
|Baked Potato
|0,35
}}

{{IN|JE}}, baked potatoes can also be obtained by killing a zombie or one of its variants while it is on fire. The drop chance is still affected by [[Looting]].

=== Chest loot ===
{{LootChestItem|baked-potato}}

== Usage ==

To eat a baked potato, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|5}} hunger and 6.0 hunger [[Hunger#Mechanics|saturation]].

=== Crafting ingredient ===

{{crafting usage}}

=== Composting ===
Placing a baked potato into a [[composter]] has an 85% chance of raising the compost level by 1. This is more efficient than composting with raw potatoes.

== Sounds ==

{{Sound table/Entity/Food}}

== Data values ==

=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Baked Potato
|spritetype=item
|nameid=baked_potato
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Baked Potato
|spritetype=item
|nameid=baked_potato
|id=281
|form=item
|foot=1}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==

{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Baked Potato JE1.png|32px]] Added baked potatoes.}}
{{History|||snap=12w37a|[[File:Baked Potato JE2 BE1.png|32px]] The texture of baked potatoes has been slightly changed.}}
{{History||1.8|snap=14w02a|Baked potatoes now restore {{Hunger|5}} hunger points instead of 6.}}
{{History|||snap=14w27a|Baked potatoes are now used to craft [[rabbit stew]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 393.}}
{{History||1.14|snap=18w43a|[[File:Baked Potato JE3.png|32px]] The texture of baked potatoes has been changed.}}
{{History|||snap=18w50a|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed, once again.}}
{{History|||snap=19w03a|Placing a baked potato into the new [[composter]] has an 80% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Baked potatoes now have an 85% chance of increasing the compost level in a composter by 1.}}
{{History||1.17|snap=21w13a|Baked potatoes can now be dropped by flaming [[zombie]]s.<ref>{{bug|MC-199065}}</ref>}}
{{History||1.19|snap=22w13a|Baked potatoes can now be found in [[ancient city]] ice box [[chest]]s.}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] baked potatoes from the player.}}

{{History|pocket alpha}}
{{History||v0.8.0|snap=build 1|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}}
{{History||v0.12.1|snap=build 1|Baked potatoes now restore [[hunger]] instead of [[health]].}}
{{History||v0.13.0|snap=build 1|Baked potatoes are now used to craft [[rabbit stew]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Baked potatoes can now be used to fill up [[composter]]s.}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}}
{{History||ps=1.00|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes to the [[PlayStation 4 Edition|PS4]] and [[PlayStation Vita Edition|PSVita]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}}
{{History|foot}}

== Issues ==

{{issue list}}

== See also ==

* {{ItemLink|Poisonous Potato}}

{{Items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[cs:Pečená brambora]]
[[de:Ofenkartoffel]]
[[es:Patata cocida]]
[[fr:Pomme de terre cuite]]
[[hu:Sült burgonya]]
[[it:Patata al forno]]
[[ja:ベイクドポテト]]
[[ko:구운 감자]]
[[nl:Gebakken aardappel]]
[[pl:Pieczony ziemniak]]
[[pt:Batata assada]]
[[ru:Печёный картофель]]
[[th:มันฝรั่งอบ]]
[[zh:烤马铃薯]]</li><li>[[:Category:Minecraft Earth items|Category:Minecraft Earth items]]<br/>All items in ''[[Minecraft Earth]]''.
[[Category:Items]]
[[Category:Minecraft Earth|Items]]</li></ul>
Sticks are now used to craft iron, gold and diamond pickaxes, axes, swords and shovels.
v0.3.3
{{Extension DPL}}<ul><li>[[Bow|Bow]]<br/>{{For}}
{{For|the ranged weapon of a similar name|Crossbow}}
{{Item
| image = <gallery>
Bow.png | Bow
Bow (Pull 0).png | Pulled (state 0)
Bow (Pull 1).png | Pulled (state 1)
Bow (Pull 2).png | Pulled (state 2)
</gallery>
| rarity = Common
| renewable = Yes
| durability = 384
| stackable = No
}}

A '''bow''' is a ranged [[weapon]] that shoots [[arrow]]s.

== Obtaining ==

=== Crafting ===

{{crafting
|showname=0
|B1= Stick
|C1= String
|A2= Stick
|C2= String
|B3= Stick
|C3= String
|Output= Bow
|type= Combat
}}

===Mob loot===

==== Skeletons and Strays ====

[[Skeleton]]s and [[stray]]s have an 8.5% chance of dropping a normal or enchanted bow on death when killed by a [[player]] or a tamed [[wolf]]. 

The chance of dropping a bow is increased by 1% per level of [[Looting]], allowing up to an 11.5% chance of dropping. 

The chance of being enchanted depends on the [[difficulty]], whether it is normal or hard. The enchantment level is equal to enchant level 5-22. 

Bows of [[skeleton trap]]s are always enchanted at level 5 to 23. The exact level depends on [[regional difficulty]], as on Easy it is always a level-5 enchantment.

==== Illusioners ====
{{exclusive|java|section=1}}

[[Illusioner]]s have an 8.5% chance of dropping an unenchanted bow when killed by the player. The chance of dropping a bow is increased by 1% per level of Looting, allowing up to an 11.5% chance of dropping. 

=== Trading ===

Apprentice-level fletcher [[villager]]s sell bows for 2 [[emerald]]s as part of their [[trading|trade]]s.

Expert-level fletcher villagers sell enchanted bows for 7–21 emeralds as part of their trades. The enchantment level is equal to enchant level 5–19.

=== Fishing ===

Bows have a chance of being caught by [[fishing]]. When caught, the bow may be damaged and contain random [[enchantment]]s equivalent to a level 30 enchantment from an [[enchanting table]], including treasure enchantments like [[Mending]].

=== Repairing ===
{{Grinding
|showdescription=1
|ingredients=2x Damaged [[Bow]]
|Damaged Bow
|Damaged Bow
|Bow
|description=The durability of the two bows is added together, plus an extra 5% durability.
}}
{{Crafting
|Damaged Bow
|Damaged Bow
|Output=Bow
|type=Combat
|ignoreusage=1
}}

== Usage ==

=== Weapon ===
[[File:Steve aiming with Bow.png|150px|right]]
[[File:Alex aiming with Bow.png|150px|right]]

Bows can be drawn back by {{control|using}} them. In order to use a bow, the player must have at least one [[arrow]] in their [[inventory]] or be in [[Creative]] mode. The arrow that is shown inside the bow always looks like a regular arrow, regardless of what kind of arrow is actually being shot from the bow.<ref>{{bug|MC-87685||Drawn bow texture does not reflect arrow that will be shot|WF}}</ref>

When drawing a bow, the display zooms in slightly. Charging the bow to its maximum causes it to visually shake as an indicator. Releasing the button shoots an [[arrow]]. Drawing a bow can be canceled by switching to another hotbar slot while holding use.

While the bow is being charged or remains fully charged, the player is forced to move at [[sneaking]] speed, unless they are riding a [[horse]], [[minecart]] or [[boat]], or flying with [[elytra]]. It is not possible to [[Sprinting|sprint]] while charging a bow or holding a drawn bow. When the bow is released, normal motion resumes although any prior sprint is cancelled. Sneaking while drawing the bow makes the player move even slower.

If an arrow hits another player, the player that shoots the arrow hears a high-pitched "ding" sound.{{only|je}}

Fully charged shots launch critical arrows which have a trail of [[particles]] behind them and deal up to <math display="inline">\left ( \frac{3x}{2} \right ) + 2</math>damage, where <math>x</math>is the damage after any enchantments. The listed values below describe maximum damage from a bow with no [[Power]] enchantments, assuming the target is at a distance where drag and gravity are negligible. However, the critical damage is likely to be more around 8-10; critical damage is added at a random value between <math>x</math>and <math display="inline">\left ( \frac{3x}{2} \right ) + 2</math> and it is rare to have minimum or maximum values. The damage dealt can ultimately be less than the maximum damage if the arrow slows down after being shot. 

{| class="wikitable" style="text-align:center" data-description="Shot base damage by changing time"
|-
! Charging time
! Maximum attack damage
|-
|{{ItemSprite|Bow|text= '''0.1 s'''}} (no charge)
|{{hp|1}}
|-
|{{ItemSprite|Bow|text= '''0.2–0.9 s'''}} (medium charge)
|{{hp|5}}
|-
|{{ItemSprite|Bow|text= '''1+ s'''}} (full charge)
|{{hp|6}}
|-
|{{ItemSprite|Bow|text= '''1+ s'''}} (critical)
|{{hp|11}}
|-
|}

The game stores the damage of arrows even in values with a decimal point. For example, it is possible for a critical arrow shot to cause damage values such as 6.4. In this cases of a broken value, the game can round up or down and store the amount for subsequent damage sources.

Any projectile thrown by the player is under the influence of momentum in current versions of ''Minecraft''. Naturally, the player's movement speed can be modified under a number of circumstances, affecting the ballistic trajectory of projectiles, and as a result, the damage inflicted by arrows.

In [[Java Edition Combat Tests]], to avoid sniping, arrows shot from fully-charged bows become non-critical if held drawn back for longer than three seconds. Instantaneous effects on tipped arrows are scaled by 1/8, just like the duration of other effects. For example, Instant Damage I arrow will deal an additional {{hp|0.75}} magical damage.

Damage caused by the arrow is not affected by the [[Strength]] effect.

[[Endermen]] cannot be shot using an arrow, because the arrow either disappears as the enderman teleports, or it gets deflected. Even while immobile, the enderman is immune to damage from arrows. However, an arrow shot from a bow enchanted with [[Flame]] can ignite the enderman.

=== Crafting ingredient ===

{{crafting usage|Bow, Damaged Bow}}

=== Enchantments ===

Bows can receive several different [[enchantment]]s and have a base enchantability of 1. Bow enchantments have no effect on [[arrow]] speed or the distance it travels. In [[Bedrock Edition]], if a bow is enchanted with any level 1 enchantment, it always gets Power I.{{verify|This used to be in the trivia section. Not valid in Java Edition.}}

{| class="wikitable col-3-center"
|+
!Name
!Summary
!Max Level
|-
|[[Power]]
|Increases the damage dealt by bow-shot arrows.
|V
|-
|[[Punch]]
|Increases the knockback dealt by bow-shot arrows.
|II
|-
|[[Flame]]
|Ignites arrows, dealing fire damage to anyone hit as well as igniting TNT and campfires.
|I
|-
|[[Infinity]]<ref group=n name=exclusive>Mending and Infinity are mutually exclusive.</ref> 
|Stops the bow from consuming arrows when shot. A minimum of 1 arrow is still required to work.
|I
|-
|[[Unbreaking]]
|Grants a chance to negate durability consumption, making the bow last longer.
|III
|-
|[[Mending]]<ref group=n name=exclusive></ref>
|Repairs the bow using experience, but also preventing the player from gaining score.
|I
|-
|[[Curse of Vanishing]]
|The bow vanishes on death, not dropping as an item. Overridden by keepInventory.
|I
|}
;Notes
{{Reflist|group=n}}

=== Fuel ===

A bow can be used as [[fuel]] in [[furnace]]s, smelting 1.5 items per bow {{in|java}} or 1 item per bow {{in|bedrock}}.

== Arrows ==

{{main|Arrow}}

As in real life, a flying [[arrow]] in ''Minecraft'' is affected by gravity. Its vertical speed is modified by one block downward every second, resulting in a {{w|Parabola|parabolic}} flight path. An arrow slows down if shot through water, reducing its damage to near zero unless brought back into the air or otherwise given momentum.{{Only|Java}}

Arrows that hit solid [[blocks]] become stuck and can be retrieved, unless the arrow was shot by a bow [[enchant]]ed with [[Infinity]], a player in Creative mode, or a mob.

An arrow shot through [[lava]] ignites, giving it the effect of the [[Flame]] enchantment, igniting any entity it hits. If not extinguished, the fire inflicts up to {{hp|4}} damage. Although a [[wither skeleton]] does not spawn naturally with bows, if it holds a bow then it also shoots flaming arrows.

On impact, an arrow can trigger a wooden [[pressure plate]], [[target]] block, [[wooden button]], or [[tripwire]]. Arrows cannot trigger stone pressure plates or stone buttons.

The player can choose the type of arrow to shoot based on its location in the inventory. Arrows in the off-hand, or the selected hotbar slot if the bow is in the off-hand, are prioritized first. If there are no arrows in the off-hand or selected hotbar slot then the arrow closest to [[Inventory#Slots|slot 0]] is selected.

Arrows shot by bows in [[Bedrock Edition]] has a slightly higher range than arrows shot by bows in [[Java Edition]].

==Sounds==
{{edition|java}}:
{{Sound table
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|subtitle=Arrow hits
|source=neutral
|description=When an arrow impacts something
|id=entity.arrow.hit
|translationkey=subtitles.entity.arrow.hit
|volume=1.0
|pitch={{frac|12|11}}-{{frac|4|3}}
|distance=16}}
{{Sound table
|sound=Bow shoot.ogg
|subtitle=Arrow fired
|source=player
|description=When a bow shoots an arrow
|id=entity.arrow.shoot
|translationkey=subtitles.entity.arrow.shoot
|volume=1.0
|pitch={{frac|4|3}}-1.125 <ref group=sound>Depends on how long the bow has been charging. uncharged bows give {{frac|5|6}}-0.625</ref> 
|distance=16}}
{{Sound table
|sound=Succesfull Hit.ogg
|subtitle=Player hit
|source=player
|description=When an arrow shot by a player hits another player
|id=entity.arrow.hit_player
|translationkey=subtitles.entity.arrow.hit_player
|volume=0.18
|pitch=0.45
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a bow's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|source=player
|description=When an arrow impacts something
|id=random.bowhit
|volume=1.0
|pitch=1.09-1.3}}
{{Sound table
|sound=Bow shoot.ogg
|source=player
|description=When a bow shoots an arrow
|id=random.bow
|volume=1.0
|pitch=0.83-1.25}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a bow's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bow
|spritetype=item
|nameid=bow
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Bow
|spritetype=item
|nameid=bow
|id=300
|form=item
|foot=1}}

==Achievements==

{{load achievements|Sniper Duel;Archer;Dispense with this;Bullseye}}

==Advancements==

{{load advancements|Take Aim;Sniper Duel;Bullseye}}

==Video==

<div style="text-align:center">{{yt|orNlaO12EQg}}</div>

==History==
{{History|java classic}}
{{History||June 14, 2009|link=https://notch.tumblr.com/post/123343045/my-vision-for-survival|[[Notch]] discussed how bows and [[arrow]]s would work in [[Survival]] mode: "Bows and arrows can be made out of wood. To use it, select the bow from your inventory and make sure you’ve got some arrows. Click in front of you, and an arrow goes flying using real physics. To actually HIT something, aim above it."}}
{{History||0.24 SURVIVAL TEST|The [[player]] did not need a bow to shoot arrows. Instead, {{Key|Tab}} was used to fire arrows. However, arrows still had to be collected to shoot. Launching arrows this way was much slower than the bow that now fires them.}}
{{History|java indev}}
{{History||0.31|snap=20100110|[[File:Bow JE1.png|32px]] Added bow texture to [[items.png]].}}
{{History|||snap=20100122|[[File:Bow JE2 BE1.png|32px]] Added bows as item with changed texture. The right mouse button can be held down to fire in rapid succession. Each [[arrow]] deals {{hp|4}} for each hit. They fly in a [[wikipedia:Trajectory of a projectile|ballistic trajectory]] affected by gravity and drag in air or water. They travel approximately 15 [[block]]s when fired parallel to a flat plane. Arrows also have a maximum range of around 52 blocks when fired at a 38 degree angle on a flat plane.
|Bows often fail to interact with objects, but instead shoot. This is due to the fact that shooting arrows is an instantaneous action.
|At this point, bows have no durability, and can essentially be used infinitely.}}
{{History|java alpha}}
{{History||v1.2.6|Interacting with objects (door, chest, etc.) while holding a bow no longer shoots the arrow.}}
{{History|java beta}}
{{History||1.2|Bows are now used to craft [[dispenser]]s.}}
{{History||1.8|snap=July 8, 2011|slink={{tweet|notch|89414265441763328}}|[[Notch]] teased hold-to-charge bows.}}
{{History|||snap=July 13, 2011|slink={{tweet|notch|91250232981061632}}|Notch indicated that along with bow charging, he would add an [[achievement]] based around shooting a [[skeleton]] at 50 meters, eventually to be known as ''Sniper duel''.}}
{{History|||snap=Pre-release|Bow behavior has been overhauled; they now need to be charged to fire.}}
{{History|java}}
{{History||1.0.0|snap=RC1|A fully charged [[arrow]] from a bow now consistently deals {{hp|9}} damage, with a rare chance of dealing {{hp|10}}.
|Bows now have a [[durability]] of 385 uses.
|Bows no longer need arrows for ammo in [[Creative]] mode.
|The bow can now be [[enchanting|enchanted]] via console commands, but no enchantment affects it.}}
{{History||1.1|snap=release|Bows can now be legitimately enchanted. Four enchantments have been added: [[Flame]], [[Punch]], [[Power]] and [[Infinity]].}}
{{History||1.2.1|snap=12w06a|[[Skeleton]]s now have a 2.5% chance of dropping a bow. One fifth of the time, this bow is enchanted with Power I (20%).}}
{{History||1.4.6|snap=12w50a|Bows can now be enchanted with [[Unbreaking]] using an [[anvil]] and an appropriate [[enchanted book]].}}
{{History|||snap=pre|When a [[player]] hits another player from far away with a bow it makes a high pitched "dinging" sound.}}
{{History||1.7.2|snap=13w36a|Bows can now be obtained as a "treasure" [[item]] from [[fishing]].
|Bows can now be [[enchanting|enchanted]] with [[Unbreaking]] directly in an [[enchantment table]] without the use of an [[anvil]].}}
{{History||1.8|snap=14w02a|Fletcher [[villager]]s now [[trading|sell]] 1 bow for 2–3 [[emerald]]s.}}
{{History|||snap=14w30a|Bow placement when drawing back has been slightly changed.}}
{{History||1.9|snap=15w31a|When shooting, the arrows are no longer offset to the right of the Crosshair.
|The bow in the hotbar now shows an [[arrow]] when being drawn.
|Bows can now shoot an additional 14 types of arrows, selected based on the arrow type held in the off-hand or closest to slot 0.
|Bows cannot be used in the off-hand.}}
{{History|||snap=15w37a|The bow can now be used in the off-hand.
|Bows now prioritize the selected hotbar slot for [[arrow]]s if the bow is in the off hand.
|When using the bow in the off-hand, the bow does do the animation, but does not aim at the target.}}
{{History|||snap=?|Momentum now affects the physics of arrows fired from bows.}}
{{History||1.10|snap=16w20a|Bows are now used by [[stray]]s and can now sometimes be obtained as a rare [[drop]].}}
{{History||1.11|snap=16w33a|Bows can now be used to fuel [[furnace]]s.}}
{{History||1.11.1|snap=16w50a|[[Infinity]] and [[Mending]] are now mutually exclusive for bows.}}
{{History||1.12|snap=17w16a|Bows are now used by [[illusioner]]s and can now sometimes be obtained as a rare [[drop]], although unenchanted.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 261.}}
{{History||1.13.1|snap=18w30a|{{bug|MC-88356}}: Fixed a bug: When using the bow in the off-hand, the bow does do the animation, but does not aim at the target.}}
{{History||1.14|snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] enchanted bows.}}

{{History|pocket alpha}}
{{History||v0.3.3|[[File:Bow JE2 BE1.png|32px]] Added bows.}}
{{History||v0.4.0|Bows now have a durability of 385 uses.
|Bows also now slow down the player while aiming.}}
{{History||v0.5.0|Bows are now obtainable after activating the [[nether reactor]].}}
{{History||v0.8.0|snap=build 1|[[File:Bow BE2.png|32px]] The texture of bows has been changed.}}
{{History|||snap=build 7|Bows can now be used as fuel in a [[furnace]].}}
{{History||v0.11.0|snap=build 1|Bows can now be obtained as a "treasure" [[item]] from [[fishing]].}}
{{History||v0.12.1|snap=build 1|Fully charged bows now cause [[particle]]s.
|Bows can now be [[enchanting|enchanted]].
|Bows obtained by [[fishing]] can now be caught enchanted.
|Bows are no longer available from the [[nether reactor]].}}
{{History||v0.15.0|snap=build 1|Added [[stray]]s, which are equipped with a bow that can rarely be dropped by them.
|Bows can now shoot an additional 14 types of [[arrow]]s, selected based on the arrow type closest to slot 0.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Bows can now be obtained by [[trading]] with a fletcher [[villager]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Added the [[Mending]] enchantment, which can now be applied to bows and is mutually exclusive to the [[Infinity]] enchantment.
|[[Arrow]]s can now be placed in the offhand slot and bows now prioritize the arrows in that slot.}}
{{History|bedrock}}
{{History||?|Momentum now affects the physics of arrows fired from bows.}}
{{History||1.8.0|snap=beta 1.8.0.10|Bows in the hotbar now show an [[arrow]] when being drawn.}}
{{History||1.10.0|snap=beta 1.10.0.3| [[File:Bow JE2 BE1.png|32px]] The texture of bows has been changed to match {{el|je}}'s texture.}}
{{History||1.11.0|snap=beta 1.11.0.4|Fletcher villagers now sell unenchanted bows for 2 emeralds, and enchanted bows for 8 emeralds.}}
{{History||1.16.210|snap=beta 1.16.210.58|Bows in first-person view is now held differently.<ref>{{bug|MCPE-116741}}</ref>}}
{{History||1.17.0|snap=beta 1.17.0.52|Bows are now held like it was before [[Bedrock Edition beta 1.16.210.58|1.16.210.58 beta]].<ref>{{bug|MCPE-116741}}</ref>}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Bow JE2 BE1.png|32px]] Added bows.}}
{{History||xbox=TU5|Bow behavior is overhauled; they now need to be charged to fire.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Bows can now be obtained by [[trading]] with a fletcher [[villager]].}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Bows can now shoot an additional 14 types of [[arrow]]s, selected based on arrow type held in the off-hand or closest to slot 0.}}
{{History|foot}}

Historical sounds:

{| class="wikitable"
!Sound
!From
!to
!Pitch
|-
|{{sound||Bow Shooting Old.ogg}}
|0.31
|Sound Update
|1.0
|}

==Issues==
{{issue list}}

==Trivia==
* Bows were left unchanged in the [[Texture Update]].<ref>{{bug|MC-168156|||WAI}}</ref>
*Dinnerbone got the idea for the high-pitched "ding" sound from playing on a former PvP server called Project Ares.<ref>{{tweet|Dinnerbone|280044119345229826|Also things I learnt from pvping today: Bows need to ding when you hit people (it's so much fun/rewarding!) & arrows don't render far enough|December 15, 2012}}</ref><ref>{{ytl|-b5aXYacYsk|Minecraft PvP with Dinnerbone & Docm77 - Team DocBone @ 11:52|docm77|December 7, 2013|t=712s}}</ref>

==Gallery==
<gallery>
Enchanted Bow.gif|An enchanted bow.
Bow Shooting.gif|Using the bow.
1.9bow.gif|Drawback animation.
Bow SDGP.png|Bow in the [[Super Duper Graphics Pack]].
Hunting Wabbits.jpg|Using a bow to hunt rabbits.
</gallery>

==References==
{{reflist}}

==External Links==
*[https://www.minecraft.net/en-us/article/taking-inventory--bow Taking Inventory: Bow] – Minecraft.net on April 13, 2023

{{items}}

[[Category:Combat]]
[[Category:Renewable resources]]

[[cs:Luk]]
[[de:Bogen]]
[[es:Arco]]
[[fr:Arc]]
[[hu:Íj]]
[[it:Arco]]
[[ja:弓]]
[[ko:활]]
[[nl:Boog]]
[[pl:Łuk]]
[[pt:Arco]]
[[ru:Лук]]
[[uk:Лук]]
[[zh:弓]]</li><li>[[Compass|Compass]]<br/>{{About|the item used to point to the world spawn or to a lodestone|the item used to point to the location of the player's last death|Recovery Compass}}
{{Item
| image = Compass.gif
| image2 = Lodestone Compass.gif
| renewable = Yes
| stackable = '''Compass:''' Yes (64)<br>'''Lodestone Compass:''' No
}}
A '''compass''' is an item used to point to the world spawn or to a [[lodestone]].

== Obtaining ==

=== Crafting ===

{{Crafting
                |B1= Iron Ingot
|A2= Iron Ingot |B2= Redstone Dust   |C2= Iron Ingot
                |B3= Iron Ingot
|Output= Compass
|type= Tool
}}

=== Chest loot ===

{{LootChestItem|compass}}

=== Trading ===

{{IN|java}}, expert-level librarian [[villager]]s have a 50% chance to sell a single compass for 4 [[emerald]]s.

{{IN|bedrock}}, expert-level librarian villagers have a {{frac|1|3}} chance to sell a single compass for 4 emeralds.

== Usage ==

Normally, the compass' needle points toward the world [[Spawn#World spawn|spawn point]]. The compass points to spawn when viewed in any way, including as a dropped [[Item (entity)|item]], in a player's hand, in an inventory or the crafting table, or in an [[item frame]]. The direction the needle points to is relative to the player who is viewing it. When a compass in an item frame is rotated, the needle turns accordingly.

In [[the Nether]] or [[the End]], the compass' needle spins and points in random directions.

The compass can be used on a [[lodestone]], after which it is named lodestone compass by default and points to that lodestone as long as the compass is in the same dimension as the lodestone, but if the compass is taken to a different dimension, it spins randomly, as a normal compass would in the Nether or the End. If the lodestone is destroyed, it also spins randomly, even if the lodestone is replaced afterward.  However, if a lodestone compass is placed in storage, the lodestone can be broken and replaced without the compass losing the attunement, as long as the compass remains in storage while the lodestone is missing.

A lodestone compass appears [[enchanting|enchanted]], similar to the [[Enchanted Golden Apple|enchanted golden apple]].

Using {{cmd|setworldspawn}} to change the world spawn also changes where the compass points.

=== Crafting ingredient ===

{{crafting usage|Compass, Compass.gif}}

=== Anvil usage ===

{{:Map/BE|position}}

=== Trading ===

A single compass can be sold to a journeyman-level cartographer villager for 1 [[emerald]].{{only|java}}

A single compass can be sold to an expert-level cartographer villager for 1 emerald as their sixth trade.{{only|bedrock}}
 
A compass is also part of the cost of [[explorer map]]s:

* An ocean explorer map and{{only|java|short=1}}/or{{only|bedrock|short=1}} a woodland explorer map can be bought from a journeyman-level cartographer for 12 emeralds and one compass, as part of their fifth trade.{{only|bedrock}}

* {{IN|java}}, apprentice-level cartographer villagers offer to sell an ocean explorer map for 13 emeralds and a compass, and journeyman-level cartographer villagers offer to sell a woodland explorer map for 14 emeralds and one compass.

=== Enchantments ===

A compass can receive the following [[enchantment]]s:
{|class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|-
|}

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Lodestone lock1.ogg
|sound2=Lodestone lock2.ogg
|source=player
|subtitle=Lodestone Compass locks onto Lodestone
|description=When a compass is used on a lodestone
|id=item.lodestone_compass.lock
|translationkey=subtitles.item.lodestone_compass.lock
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 0.85 or 0.95 for each sound</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Lodestone lock1.ogg
|sound2=Lodestone lock2.ogg
|source=block
|description=When a compass is used on a lodestone
|id=lodestone_compass.link_compass_to_lodestone
|volume=1.0
|pitch=0.85-0.95
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Compass
|spritetype=item
|nameid=compass
|form=item
|translationkey=item.minecraft.compass,item.minecraft.lodestone_compass
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Compass
|spritetype=item
|nameid=compass
|id=391
|form=item}}
{{ID table
|displayname=Lodestone Compass
|spritename=lodestone-compass-be
|spritetype=item
|nameid=lodestone_compass
|aliasid=lodestonecompass
|id=602
|form=item
|translationkey=item.lodestonecompass.name
|foot=1}}

=== Item data ===

{{el|java}}:
{{main|Player.dat format}}
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Compasses}}
</div>

{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].

== Advancements ==
{{load advancements|Country Lode}}

== History ==
{{History|java alpha}}
{{History||v1.1.0|[[File:Compass JE1.gif|32px]] Added compasses.
|They have 102 visually distinct frames due to how the texture is generated - see the section below.}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Compasses can now be found in library [[chest]]s in the new [[strongholds]].}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] 1 compass for 10–11 [[emerald]]s, making them [[renewable]].}}
{{History||1.4.2|snap=12w34a|Since the mapping system has been changed, a compass can now be used to [[crafting|craft]] an empty [[map]].}}
{{History||1.5|snap=13w02a|[[File:Compass JE2 BE2.gif|32px]] Compasses now, instead of splitting two textures, use the new animation feature included in texture packs. As a result, they are considerably less precise, having only 29 visually distinct frames. }}
{{History||1.8|snap=14w02a|Librarian villagers now sell 1 compass for 10–12 emeralds.}}
{{History||1.9|snap=15w31a|Compasses are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}}
{{History|||snap=15w43a|The average yield of compasses in [[stronghold]] library [[chest]]s has been increased.}}
{{History||1.11|snap=16w39a|Cartographer [[villager]]s have been added, who [[trading|buy]] compasses as their tier 2 trade.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 345.}}
{{History|||snap=18w11a|Compasses can now generate in [[shipwreck]] [[chest]]s.}}
{{History||1.14|snap=18w48a|Compasses can now generate in chests in [[village]] cartographer houses.}}
{{History||1.16|snap=20w13a|[[File:Lodestone Compass JE1.gif|32px]] Compasses can now be used on [[lodestone]]s to make them point to the stones.
|Compasses now point to the center of the spawn point block, instead of its north-west corner.}}
{{History|||snap=20w14a|Compasses now have the <code>LodestonePos</code>, <code>LodestoneDimension</code>, and <code>LodestoneTracked</code> data fields. If <code>LodestoneTracked</code> is zero, the game skips checking for a lodestone in the specified position.
|Compasses can now have the [[Curse of Vanishing]] [[enchantment]] on them.}}
{{History|||snap=20w19a|Compasses no longer work in the [[recipe book]].<ref>{{bug|MC-116293}}</ref>}}
{{History|||snap=20w22a|Compasses no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}}
{{History||1.17|snap=20w48a|[[File:Compass JE3.gif|32px]] [[File:Lodestone Compass JE2.gif|32px]] The textures of compass and lodestone compass have been changed.}}
{{History||1.19|snap=22w13a|Compasses may now be found in [[ancient city]] [[chest]]s.}}
{{History|||snap=22w14a|Compasses can now used to craft [[recovery compass]]es.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Compass BE1.png|32px]] Added compasses.
|Compasses currently have no function or legitimate method of obtaining them.}}
{{History||v0.8.0|snap=build 1|[[File:Compass JE2 BE2.gif|32px]] Added animated texture to compasses.
|Compasses are now functional and [[crafting|craftable]]. They have been added into the Creative Inventory.}}
{{History||v0.14.0|snap=build 1|Compasses must now be added to a [[map]] using an [[anvil]] to add the location marker.}}
{{History|pocket}}
{{History||1.0.0|snap=?|[[Windows 10 Edition]] can now use the [[anvil]], as well as the [[crafting table]], to apply position markers, with compasses just as [[Pocket Edition]] can in general.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] 1 compass for 10–12 [[emerald]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.3|Cartographer villagers have been added, who [[trading|buy]] compasses as part of their tier 2 trade.
|Compasses used with emeralds can be used to buy explorer maps as part of cartographer villagers' fourth tiers trade.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Compasses can now be found inside map room [[chest]]s in [[shipwreck]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Compasses can now be found in [[village]] cartographer house chests.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, cartographer [[villager]]s now [[trading|buy]] compassess as part of their fourth tier trades.
|Compasses used with [[emerald]]s can now be used to buy explorer maps as part of cartographer and fletcher villagers' third tier trades.
|Librarian villagers now have a {{frac|1|3}} chance to [[trading|sell]] compasses for 4 emeralds as part of their fourth tier trades.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Lodestone Compass BE1.gif|32px]] Compasses can now be used on [[lodestone]]s to make them point to the stones.
|Compasses now have the <code>LodestonePos</code>, <code>LodestoneDimension</code>, and <code>LodestoneTracked</code> data fields. If <code>LodestoneTracked</code> is zero, the game skips checking for a lodestone in the specified position.
|Compasses can now have the [[Curse of Vanishing]] [[enchantment]] on them.}}
{{History||1.16.100|snap=beta 1.16.100.56|Changed the ID {{code|lodestonecompass}} to {{code|lodestone_compass}}.}}
{{History||1.17.0|snap=beta 1.17.0.54|[[File:Compass JE3.gif|32px]] The texture of compass has been changed.}}
{{History||1.18.10|snap=beta 1.18.10.20|[[File:Lodestone Compass JE2.gif|32px]] The texture of lodestone compass has been changed.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Compass JE2 BE2.gif|32px]] Added compasses.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Compass JE2 BE2.gif|32px]] Added compasses.}}
{{History|foot}}
	
=== Texture generation prior to Java Edition 13w02a ===
{{:Procedural animated texture generation/Compasses}}

== Issues ==
{{issue list}}

== Gallery ==

<gallery>
12w21a CompassPurchase.png|Purchasing a compass from a librarian [[villager]].
</gallery>

== See also ==
*[[Clock]]
*[[Tutorials/Navigation|Navigation]]

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--compass Taking Inventory: Compass] – Minecraft.net on August 15, 2019

{{Items}}

[[Category:Tools]]
[[Category:Renewable resources]]

[[cs:Kompas]]
[[de:Kompass]]
[[es:Brújula]]
[[fr:Boussole]]
[[hu:Iránytű]]
[[it:Bussola]]
[[ja:コンパス]]
[[ko:나침반]]
[[nl:Kompas]]
[[pl:Kompas]]
[[pt:Bússola]]
[[ru:Компас]]
[[uk:Компас]]
[[zh:指南针]]</li></ul>
Sticks are now used to craft bows.
v0.4.0
{{Extension DPL}}<ul><li>[[Popped Chorus Fruit|Popped Chorus Fruit]]<br/>{{Item
| image = Popped Chorus Fruit.png
| renewable =  Yes
| stackable = Yes (64)
}}

'''Popped chorus fruit''' is an [[item]] obtained by [[smelting]] [[chorus fruit]], and used to craft [[End Rod|end rods]] and [[purpur blocks]]. Unlike raw chorus fruit, the popped fruit is inedible.

== Obtaining ==
=== Smelting ===
{{Smelting
|Chorus Fruit
|Popped Chorus Fruit
|0,1
}}

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Popped Chorus Fruit
|spritetype=item
|nameid=popped_chorus_fruit
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Popped Chorus Fruit
|spritetype=item
|nameid=popped_chorus_fruit
|aliasid=chorus_fruit_popped
|id=559
|form=item
|translationkey=item.chorus_fruit_popped.name
|foot=1}}

== History ==

{{History|java}}
{{History||1.9|snap=15w31a|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit. 
|Popped chorus fruit are used to craft [[purpur block]]s.}}
{{History|||snap=15w44b|Popped chorus fruit are now used to craft [[end rod]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 433.}}
{{History|||snap=pre5|The ID of popped chorus fruit has now been changed to <code>popped_chorus_fruit</code>.}}
{{History||1.14|snap=18w43a|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}}

{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of popped chorus fruit has been changed from <code>chorus_fruit_popped</code> to <code>popped_chorus_fruit</code>.}}

{{History|console}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Popped Chorus Fruit JE2 BE2.png|32px]] The texture of popped chorus fruit has now been changed.}}

{{History|new 3ds}}
{{History||1.7.10|[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Added popped chorus fruit.}}
{{History|foot}}

== Issues ==

{{issue list}}

{{Items}}

[[cs:Vypukaný květ chorusu]]
[[de:Geplatzte Chorusfrucht]]
[[fr:Chorus éclaté]]
[[it:Frutto di chorus scoppiato]]
[[ja:焼いたコーラスフルーツ]]
[[ko:튀긴 후렴과]]
[[nl:Gepoft Chorusfruit]]
[[pl:Prażony owoc refrenusu]]
[[pt:Fruta do coro cozida]]
[[ru:Приготовленный плод коруса]]
[[zh:爆裂紫颂果]]
[[Category:Renewable resources]]</li><li>[[Raw Mutton|Raw Mutton]]<br/>{{Distinguish|Cooked Mutton}}
{{Item
| title = Raw Mutton
| image = Raw Mutton.png
| heals = {{hunger|2}}
| renewable = Yes
| stackable = Yes (64)
}}
'''Raw mutton''' is a [[food]] item dropped by [[sheep]] when killed.

== Obtaining ==

=== Mob loot ===

An adult [[sheep]] drops 1–2 raw mutton when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–5 with Looting III. If killed while on fire, a sheep drops [[cooked mutton]] instead.

=== Chest loot ===

{{LootChestItem|raw-mutton}}

== Usage ==

=== Food ===

To eat raw mutton, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|2}} [[hunger]] and 1.2 [[Hunger#Mechanics|saturation]].

=== Smelting ingredient ===

{{Smelting
  |showname=1
  |Raw Mutton
  |Cooked Mutton
|0.35
}}

=== Wolves ===

Raw mutton can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

=== Trading ===

Journeyman-level butcher [[villager]]s have a 50% chance to buy 7 raw mutton for an [[emerald]] as part of their trades.{{only|bedrock}}

Journeyman-level butcher villagers always offer to buy 7 raw mutton for an emerald.{{only|java}}

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Mutton
|spritetype=item
|nameid=mutton
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Mutton
|spritetype=item
|nameid=mutton
|aliasid=muttonraw
|id=550
|form=item
|translationkey=item.muttonRaw.name
|foot=1}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== Video ==

<div style="text-align:center">{{yt|PXlW-sZygTs}}</div>

== History ==

{{History||September 23, 2011|link={{tweet|jeb|117313469900009472}}|Mutton is mentioned by [[Jeb]].}}
{{History||September 11, 2012|link={{tweet|jeb|245503714167750656}}|Jeb again mentions the possibility of mutton as well as calamari being added into the game.}}
{{History|java}}
{{History||June 30, 2014|link=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweets images of raw mutton and some other new items.}}
{{History||1.8|snap=14w27a|[[File:Raw Mutton JE1.png|32px]] Added raw mutton.}}
{{History||1.8|snap=14w33b|[[File:Raw Mutton JE2 BE1.png|32px]] The texture of raw mutton has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 423.}}
{{History||1.14|snap=18w43a|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}}
{{History|||snap=18w49a|Raw mutton can now be found in [[chest]]s in [[village]] butcher shops.}}
{{History|||snap=19w11a|Butcher villagers now [[trading|buy]] raw mutton.}}

{{History|pocket alpha}}
{{History||v0.15.0|snap=build 1|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Raw mutton can now be found in [[village]] butcher [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Raw mutton can now be [[trading|sold]] to butcher [[villager]]s.}}
{{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed; journeyman butcher villagers now buy 7 raw mutton for an emerald instead of 8.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of raw mutton has been changed from <code>muttonraw</code> to <code>mutton</code>.}}
{{History||1.16.210|snap=beta 1.16.210.51|Raw mutton is [[drops|dropped]] by [[goats]].}}
{{History||1.17.0|snap=beta 1.17.0.52|Goats no longer drop raw mutton.}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}}
{{History|PS4}}
{{History||1.90|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}}

{{History|3ds}}
{{History||0.1.0|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Gallery ==
<gallery>
Rabbit Items 3 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
Pocket Edition Mutton.jpg|First image of the item in ''Bedrock Edition'' by [[Jason Major]].
</gallery>

== References ==
{{reflist}}

{{items}}

[[de:Rohes Hammelfleisch]]
[[es:Cordero crudo]]
[[fr:Mouton cru]]
[[ja:生の羊肉]]
[[ko:익히지 않은 양고기]]
[[nl:Rauw schapenvlees]]
[[pl:Surowa baranina]]
[[pt:Carneiro cru]]
[[ru:Сырая баранина]]
[[zh:生羊肉]]
[[Category:Food]]
[[Category:Renewable resources]]</li></ul>
Sticks are now used to craft hoes.
v0.5.0
{{Extension DPL}}<ul><li>[[Echo Shard|Echo Shard]]<br/>{{Item
| title = Echo Shard
| image = Echo Shard.png
| renewable = No
| stackable = Yes (64)
}}
An '''echo shard''' is an item found in [[ancient cities]] which can be used to craft [[recovery compass]]es.

== Obtaining ==
=== Chest loot ===
{{LootChestItem|echo-shard}}

== Usage ==
=== Crafting ingredient ===
{{crafting usage|Echo Shard}}

== History ==
{{History|java}}
{{History||1.19|snap=22w14a|[[File:Echo Shard JE1 BE1.png|32px]] Added echo shards.}}
{{History|bedrock}}
{{History||1.19.0|snap=beta 1.19.0.24|[[File:Echo Shard JE1 BE1.png|32px]] Added echo shards.
|Currently cannot be found inside [[ancient city]] chests due to outdated structures and loot chests.}}
{{History||1.19.0|snap=beta 1.19.0.26|Echo shards now generate inside [[ancient city]] loot chests.}}
{{History|foot}}

== Issues ==

{{issue list}}

{{Items}}

[[Category:Non-renewable resources]]

[[de:Echoscherbe]]
[[es:Fragmento resonante]]
[[fr:Éclat d'écho]]
[[ja:残響の欠片]]
[[lzh:回音殘片]]
[[pt:Fragmento de eco]]
[[pl:Odłamek pogłosu]]
[[ru:Осколок эха]]
[[th:เศษเอคโค]]
[[uk:Уламок відлуння]]
[[zh:回响碎片]]</li><li>[[Minecart with Hopper|Minecart with Hopper]]<br/>{{ItemEntity
|image=Minecart with Hopper.png
|renewable=Yes
|stackable=No
|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
|networkid='''[[JE]]''': 10
|drops=1 {{ItemLink|Minecart with Hopper}}<br>plus contents
|health={{hp|6}}
}}
A '''minecart with hopper''' is a [[minecart]] with a [[hopper]] inside. Unlike a normal hopper, it pulls items from containers much more quickly, cannot push items into containers, can collect [[Item (entity)|item entities]] through a single layer of [[solid block]]s and is locked and unlocked via [[Activator Rail|activator rails]].

== Obtaining ==

=== Crafting ===

{{Crafting
|Output= Minecart with Hopper
|type= Transportation
|Hopper|Minecart}}

Minecarts with hoppers can be retrieved by attacking them. By doing so it drop as an [[item (entity)|item]] and any other contents of the hopper are dropped as well.

== Usage ==
[[File:Minecart with Hopper GUI.png|thumb|176px|The GUI of a minecart with hopper.]]
Minecarts with hoppers are placed similarly to other [[minecart]]s.

A minecart with hopper pulls in items lying nearby (within a range slightly larger than the cart itself), or inside a container directly above the minecart, at a rate of 1 item every [[game tick]] (20 items per second), eight times as fast as a normal hopper. It also picks up items that are lying on a block directly above the track. It does not push items into containers, but a hopper underneath the track can remove items from a minecart with hopper on the track. Ordinary hoppers can also drop items into a minecart with hopper like other containers, at the normal speed of 2.5 items per second. In Bedrock Edition, a minecart with hopper on curved rail pulls in items in a hopper lying in front of its moving direction and 1 block above if hopper's output funnel is pointed downward and no block is below that hopper.<ref>{{bug|MCPE-94293}}</ref>

The hopper can be disabled by passing over a powered [[activator rail]], and can be reenabled by an inactive activator rail.

An empty minecart with hopper can travel more than 85 blocks without stopping (as opposed to a normal cart going less than 12 blocks) from a dead stop using a 2 powered track starter even with another cart in front of them. However, the distance traveled by a minecart with hopper depends on the hopper's load. Using a 1 powered rail starter track, a minecart with an empty hopper travels 64 blocks until it stops (as opposed to an empty normal minecart going 8 blocks). The distance traveled diminishes non-linearly with increased hopper load; a minecart with a full hopper can travel only 16 blocks in this setup.

{{See also|Tutorials/Storage minecarts}}

== Sounds ==
{{Edition|Java}}:<br>
Minecarts with hoppers use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
{{Sound table
|sound=Minecart rolling.ogg
|subtitle=Minecart rolls
|source=Friendly Creatures <ref group=sound name=rollsource/>
|overridesource=1
|description=While a minecart with hopper is moving
|id=entity.minecart.riding
|translationkey=subtitles.entity.minecart.riding
|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Minecart rolling.ogg
|source=neutral
|description=While a minecart with hopper is moving
|id=minecart.base
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Minecart with Hopper
|spritetype=item
|nameid=hopper_minecart
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Minecart with Hopper
|spritetype=entity
|nameid=hopper_minecart
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Minecart with Hopper
|spritetype=item
|nameid=hopper_minecart
|id=526
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Minecart with Hopper
|spritetype=entity
|nameid=hopper_minecart
|id=96
|foot=1}}

=== Entity data ===
Minecarts with hoppers have entity data associated with them that contain various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Video ==

<div style="text-align:center">{{yt|I5etC7LeCac}}</div>

== History ==

{{History|java}}
{{History||1.5|snap=13w03a|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
{{History||1.9|snap=15w43a|Loot tables are added; minecarts with hopper now can use loot tables.}}
{{History||1.9.1|snap=pre2|The title of the [[inventory]] is changed from 'Hopper minecart' to 'Minecart with Hopper'.}}
{{History||1.11|snap=16w32a|The entity ID of the minecart with hopper has now been changed from <code>MinecartHopper</code> to <code>hopper_minecart</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 408.}}
{{History||1.14|snap=18w43a|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
{{History||1.15|snap=19w38a|[[File:Minecart with Hopper 19w38a.png|32px]] The hopper now appears dark, same as suffocating mobs.}}
{{History|||snap=19w39a|The hopper now renders correctly.}}
{{History||1.16.2|snap=Pre-release 1|Opening or destroying a minecart with hopper now angers nearby [[piglin]]s.}}
{{History||1.19|snap=22w13a|The crafting recipe for a minecart with hopper is now shapeless.|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}}
{{History||1.19.4|snap=23w06a|Minecart with hopper now no longer aggravates [[piglin]]s when opened.}}

{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|The entity ID of the minecart with hopper has now been changed from <code>minecarthopper</code> to <code>hopper_minecart</code>.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
{{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.}}

{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Minecart with Hopper JE1 BE1.png|32px]]  [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.
|Minecarts with hopper emit smoke [[particles]] when destroyed.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==

<gallery>
File:First hopper Minecart Image.png|The first image of hopper carts released by Dinnerbone.<ref>{{Tweet|Dinnerbone|291215700213772289|Well you guys got that quick. The letters in the hotbar were for <nowiki>[imgur link]|January 15, 2013}}</ref>
File:13w03a Banner.png|The 13w03a banner showing a minecart with hopper and a [[dropper]].
</gallery>

== References ==

{{reflist}}


{{items}}
{{entities}}

[[Category:Mechanics]]
[[Category:Storage]]

[[cs:Vozík s násypkou]]
[[de:Trichterlore]]
[[es:Vagoneta con tolva]]
[[fr:Wagonnet à entonnoir]]
[[hu:Tölcsér csille]]
[[it:Carrello da miniera]]
[[ja:ホッパー付きのトロッコ]]
[[ko:호퍼가 실린 광산 수레]]
[[nl:Mijnkar met trechter]]
[[pl:Wagonik z lejem]]
[[pt:Carrinho de mina com funil]]
[[ru:Вагонетка с воронкой]]
[[uk:Вагонетка з лійкою]]
[[zh:漏斗矿车]]</li></ul></nowiki>
Sticks are now used to craft paintings.
v0.6.0
{{Extension DPL}}<ul><li>[[Cooked Chicken|Cooked Chicken]]<br/>{{about|a food item|other uses of the word "chicken"|Chicken (disambiguation)}}
{{Item
| title = Cooked Chicken
| image = Cooked Chicken.png
| renewable = Yes
| heals = {{hunger|6}}
| stackable = Yes (64)
}}

'''Cooked chicken''' is a [[food]] item that can be eaten by the [[player]].

== Obtaining ==

=== Mob loot ===

When a chicken dies while on fire, it drops one cooked chicken. The maximum is increased by 1 per level of [[Looting]], for a maximum of 1–4 cooked chicken with Looting III.

=== Cooking ===

[[Raw chicken]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of cooked chicken removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).
{{Smelting
|Raw Chicken
|Cooked Chicken
|0,35
}}

=== Trading ===
{{IN|java}}, apprentice-level butcher [[villager]]s have a {{frac|2|3}} chance to sell 8 cooked chicken for an [[emerald]]. 

Butcher villagers may give cooked chicken to players with the [[Hero of the Village]] effect.{{only|java}}

{{IN|bedrock}}, apprentice-level butcher villagers have a 25% chance to sell 8 cooked chicken for an emerald as part of their trades.

== Usage ==
=== Food ===

To eat cooked chicken, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 7.2 hunger [[Hunger#Mechanics|saturation]].

=== Wolves ===

Cooked chicken can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

== Sounds ==

{{Sound table/Entity/Food}}

== Data values ==

=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Cooked Chicken
|spritetype=item
|nameid=cooked_chicken
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cooked Chicken
|spritetype=item
|nameid=cooked_chicken
|id=276
|form=item
|foot=1}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== Video ==

<div style="text-align:center">{{yt|ux362Ae8Llc}}</div>

== History ==

{{History|java beta}}
{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93330811608240128|[[File:Cooked Chicken (pre-release).png|32px]] A teaser image for cooked chicken is revealed by [[Jeb]].}}
{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93946593748852736|[[File:Cooked Chicken (pre-release 2).png|32px]] Jens changes the texture based on feedback, saying "the chicken may be too smooth compared to other MC [[item]]s."<ref>https://twitter.com/jeb_/status/93335976298033152</ref>}}
{{History||1.8|snap=Pre-release|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}}
{{History|java}}
{{History||1.2.1|snap=12w03a|Cooked chicken can now be used to breed wolves.}}
{{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 7–8 cooked chicken for 1 [[emerald]].}}
{{History||1.4.2|snap=12w37a|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}}{{History||1.8|snap=14w02a|Butcher villagers now [[trading|sell]] 6–8 cooked chicken for 1 [[emerald]]. Farmer [[villager]]s no longer sell cooked chicken.}}
{{History||1.9|snap=15w43a|[[Chicken]]s can now [[drops|drop]] several cooked chickens if killed with a [[Looting]]-enchanted [[weapons|weapon]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 366.}}
{{History||1.14|snap=18w43a|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}}
{{History|||snap=19w13a|Butcher villagers now give cooked chicken to players under the [[Hero of the Village]] effect.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}}
{{History||v0.5.0|Cooked chicken now restores {{hp|6}} instead of {{hp|3}}.}}
{{History||v0.8.0|snap=build 1|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}}
{{History||v0.12.1|snap=build 1|Cooked chicken now restores [[hunger]] instead of [[health]].}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Butcher villagers now [[trading|sell]] 6–8 cooked chicken for 1 [[emerald]].}}
{{History||?|[[Chicken]]s can now [[drops|drop]] several cooked chickens if killed with a [[Looting]]-enchanted [[weapons|weapon]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, butcher [[villager]]s now have a 25% chance to [[trading|sell]] 4 cooked chicken as part of their second-tier [[trading|trade]].}}
{{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, apprentice butcher [[villager]]s now have a 25% chance to [[trading|sell]] 8 cooked chicken instead of 4.}}

{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}}
{{History||xbox=TU12|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}}
{{History|PS4}}
{{History||1.90|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Cooked Chicken JE2 BE2.png|32px]] Added cooked chicken.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
Beta 1.8 Dev Chicken.png|First image of cooked chicken.
Beta 1.8 Dev Chicken 2.png|Second image of cooked chicken.
</gallery>

== References ==
{{reflist}}

{{Items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[cs:Pečené kuře]]
[[de:Gebratenes Hühnchen]]
[[es:Pollo asado]]
[[fr:Poulet rôti]]
[[hu:Sültcsirke]]
[[it:Pollo cotto]]
[[ja:焼き鳥]]
[[ko:익힌 닭고기]]
[[nl:Gebraden kip]]
[[pl:Pieczony kurczak]]
[[pt:Frango assado]]
[[ru:Жареная курятина]]
[[zh:熟鸡肉]]</li><li>[[Warped Fungus on a Stick|Warped Fungus on a Stick]]<br/>{{Item
| image = Warped Fungus on a Stick.png
| durability = 100
| renewable = Yes
| stackable = No
}}

A '''warped fungus on a stick''' is an item that can be used to control saddled [[strider]]s.

== Obtaining ==

=== Crafting ===

{{Crafting
|head=1
|showdescription=1  
|A1=Fishing Rod; Damaged Fishing Rod
|B2=Warped Fungus
|Output= Warped Fungus on a Stick
|description=Crafting from a damaged fishing rod is available only {{in|bedrock}}. ''Java Edition'' requires a pristine fishing rod. The [[2×2 grid]] can also be used for crafting instead of a crafting table.
|type= Transportation
}}
{{crafting
|foot=1
|ignoreusage=1
|Damaged Warped Fungus on a Stick
|Damaged Warped Fungus on a Stick
|Output= Warped Fungus on a Stick
|description= The durability of the two warped fungi on sticks is added together, plus an extra 5% durability.
|type= Transportation
}}

=== Mobs ===
A [[zombified piglin]] that spawns as a strider jockey holds a warped fungus on a stick instead of a {{ItemLink|golden sword}}, and has an 8.5%{{Only|java|short=y}} or 25%{{Only|bedrock|short=y}} chance to drop it if killed by a player or tamed [[wolf]], or upon death when angry. chance is increased by 1%{{Only|java|short=y}} or 5%{{Only|bedrock|short=y}} per level of Looting, for a maximum of 11.5%{{Only|java|short=y}} or 40%{{Only|bedrock|short=y}} with Looting III.

== Usage ==
[[File:Strider riding.gif|A [[player]] shown using a warped fungus on a stick to ride a [[strider]] (click to see animation).|thumb|350px]]
Similar to how a [[carrot on a stick]] is used to control [[pig]]s, the [[player]]s can use a warped fungus on a stick to control a [[strider]]. To do this, the player simply holds the [[item]] in one hand and any nearby striders within view is attracted toward the player. If mounted on a [[saddle]]d strider, the strider moves in the direction the player is facing while holding the warped fungus on a stick. Right clicking with the item makes the strider go faster, but reduces the item's durability by 1 for every speed boost. If the item durability reaches 0, it turns into a fishing rod.

Due to a strider's ability to walk on [[lava]], this is a beneficial [[tools|tool]] for using striders as a safe transport across [[the Nether]]'s terrain, which is otherwise considered difficult to traverse.

=== Enchantments ===
A warped fungus on a stick can receive the following enchantments, but only through an [[anvil]]:

{|class="wikitable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Anvil}}
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|}

== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=player
|description=When a warped fungus on a stick's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Random break.ogg
|source=player
|description=When a warped fungus on a stick's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Warped Fungus on a Stick
|spritetype=item
|nameid=warped_fungus_on_a_stick
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Warped Fungus on a Stick
|spritetype=item
|nameid=warped_fungus_on_a_stick
|id=618
|form=item
|foot=1}}

== Advancements ==
{{load advancements|This Boat Has Legs}}

== History ==
{{History|java}}
{{History||1.16|snap=20w13a|[[File:Warped Fungus on a Stick JE1 BE1.png|32px]] Added warped fungus on a stick.}}
{{History|||snap=20w14a|Now has 100 durability instead of 25.
|Now takes only 1 damage every time the strider is speed boosted.}}
{{History||1.16.2|snap=Pre-release 1|The [[zombified piglin]] riding a [[strider]] now spawns holding a warped fungus on a stick.}}

{{History|bedrock}}
{{History||1.16.0|snap=beta 1.16.0.57|[[File:Warped Fungus on a Stick JE1 BE1.png|32px]] Added warped fungus on a stick.}}
{{History|||snap=beta 1.16.0.63|Warped Fungus on a Stick can now be enchanted.}}
{{History||1.16.100|snap=beta 1.16.100.54|The [[zombified piglin]] riding a [[strider]] now spawns holding a warped fungus on a stick.}}
{{History|foot}}

== Issues ==
{{Issue list}}

== See also ==
* {{ItemLink|Carrot on a Stick}}
* {{ItemLink|Saddle}}

== References ==

{{Items}}

[[Category:Renewable resources]]

[[de:Wirrpilzrute]]
[[es:Caña con hongo distorsionado]]
[[fr:Champignon biscornu sur un bâton]]
[[ja:歪んだキノコ付きの棒]]
[[lzh:譎蕈釣竿]]
[[pl:Spaczony grzyb na patyku]]
[[pt:Vara com fungo distorcido]]
[[ru:Удочка с искажённым грибком]]
[[zh:诡异菌钓竿]]</li></ul>
Sticks are now used to craft signs.
v0.8.0
{{Extension DPL}}<ul><li>[[Pitcher Pod|Pitcher Pod]]<br/>{{wip}}
{{Block
| image = <gallery>
Pitcher Crop Age 0 JE1.png| Age 0
Pitcher Crop Age 1 JE1.png| Age 1
Pitcher Crop Age 2 JE1.png| Age 2
Pitcher Crop Age 3 JE1.png| Age 3
Pitcher Crop Age 4 JE1.png| Age 4
</gallery>
| image2 = Pitcher Pod.png
| transparent = Yes
| light = Yes
| tool = N/A
| renewable = Yes
| stackable = Yes (64)
| rarity = Common
| flammable = No
| lavasusceptible = No
}}

A '''pitcher pod''' is an ancient bulbous seed that has a chance to be dropped by [[Sniffer|sniffers]] when they finish digging. It is the seed for [[Pitcher Plant]]s.

== Obtaining ==
[[Sniffer]]s occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, one pitcher pod has a chance to be dropped on the floor as an item.

Sniffers can only dig for pitcher pods in the following blocks:
*{{BlockLink|Dirt}}
*{{BlockLink|Grass Block}}
*{{BlockLink|Podzol}}
*{{BlockLink|Coarse Dirt}}
*{{BlockLink|Rooted Dirt}}
*{{BlockLink|Moss Block}}
*{{BlockLink|Mud}}
*{{BlockLink|Muddy Mangrove Roots}}
They cannot dig for pitcher pods on [[mycelium]].<ref>{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}}</ref>

== Usage ==
=== Pitcher Crop ===
{{main|Tutorials/Crop farming|title1=Pitcher Crop Farming}}
Pitcher pods can be placed on [[farmland]] by {{ctrl|using}}, where they grow through three stages as a '''pitcher crop'''.

Breaking the crop before it matures drops the pitcher pod, while breaking the final stage produces a [[pitcher plant]] and does ''not'' yield the pod. Pitcher crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.

Farmer [[villager]]s can plant pitcher pods, but cannot harvest them once they have fully grown.<ref>{{bug|MC-263382|||WAI}}</ref>

=== Feeding ===
Pitcher pods can be used to breed [[chicken]]s and reduce the remaining growth duration of chicks by 10%.

=== Taming ===
Pitcher pods can be used to tame [[parrot]]s.

== Sounds ==
{{Sound table/Block/Crop}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Pitcher Crop
|spritetype=block
|nameid=pitcher_crop
|form=block
|blocktags=bee_growables, crops}}
{{ID table
|displayname=Pitcher Pod
|spritetype=item
|nameid=pitcher_pod
|form=item
|itemtags=villager_plantable_seeds
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Pitcher Crop
|spritetype=block
|nameid=pitcher_crop
|id=-574
|form=block
|translationkey=-}}
{{ID table
|displayname=Pitcher Pod
|spritetype=item
|nameid=pitcher_pod
|id=297
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

== Achievements ==
{{Load achievements|Planting The Past}}

== Advancements ==
{{load advancements|A Seedy Place;Planting The Past}}

== History ==
{{History|java}}
{{History||1.20|snap=23w12a|[[File:Pitcher Crop Age 0 JE1.png|32px]] [[File:Pitcher Crop Age 1 JE1.png|32px]] [[File:Pitcher Crop Age 2 JE1.png|32px]] [[File:Pitcher Crop Age 3 JE1.png|32px]] [[File:Pitcher Crop Age 4 JE1.png|32px]] [[File:Pitcher Pod JE1.png|32px]] Added pitcher crops and pods.
|[[File:Pitcher Crop Age 0 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 1 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 2 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 3 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 4 (bottom) JE1.png|32px]] The bottom face on all pitcher crop models is missing.<ref>{{bug|MC-261208}}</ref>}}
{{History|||snap=23w13a|Placing a pitcher pod in farmland now gives the player the "A Seedy Place" [[advancement]].
|Fully grown pitcher crops are now destroyed when the farmland they are placed in is destroyed.}}
{{History|||snap=23w14a|Pitcher crops can now be destroyed by [[ravagers]].|Pitcher crops' hitboxes now change according to their age.|[[File:Pitcher Crop Age 0 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 1 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 2 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 3 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 4 (bottom) JE2.png|32px]] Pitcher crops now have their bottom texture.}}
{{History|||snap=23w16a|Hitbox shape of pitcher crop has been changed for each stage of its growth.|[[Villager]]s can now plant pitcher pods.}}
{{History|||snap=23w17a|The player now get the [[advancement]] "Planting the past" when they plant pitcher pods on [[farmland]].}}

{{History|bedrock}}
{{History||1.20.0|snap=beta 1.20.0.20|[[File:Pitcher Crop Age 0 JE1.png|32px]] [[File:Pitcher Crop Age 1 JE1.png|32px]] [[File:Pitcher Crop Age 2 JE1.png|32px]] [[File:Pitcher Crop Age 3 JE1.png|32px]] [[File:Pitcher Crop Age 4 JE1.png|32px]] [[File:Pitcher Pod JE1.png|32px]] Added pitcher crops and pods.
|Unlike in Java Edition, pitcher pods can be used to feed chickens and parrots.}}
{{history|foot}}

== Notelist ==
{{notelist}}

== References ==
{{reflist}}

{{Blocks|upcoming}}
{{Items}}

[[Category:Plants]]
[[Category:Non-solid blocks]]

[[de:kannenpflanzentrieb]]
[[es:Vaina de planta odre]]
[[ja:ウツボカズラのさや]]
[[pt:Muda de planta-jarro]]</li><li>[[Rabbit Hide|Rabbit Hide]]<br/>{{Item
| title = Rabbit Hide
| image = Rabbit Hide.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Rabbit hide''' is an [[item]] dropped by [[rabbit]]s.

== Obtaining ==

===Mob loot===
[[Rabbit]]s drop 0–1 rabbit hide upon death. The maximum number of drops can be increased by 1 per level of [[Looting]] used, for a maximum of 0–4 rabbit hides with Looting III.

Some [[foxes]] spawn holding rabbit hides, which always drop upon death. Alternatively, the player can drop a food item, which causes the fox to drop the rabbit hide.

=== Cat gifts ===
{{main|Cat#Gifts}}

Tamed [[cat]]s have a 70% chance of giving the [[player]] a gift when they wake up from a [[bed]], and the gift has a 16.13% chance to be a rabbit hide.

== Usage ==

Rabbit hide can be crafted into leather, or into bundles to store stacks of items.

=== Crafting ingredient ===

{{crafting usage}}

=== Trading ===

Journeyman-level leatherworker [[villager]]s buy 9 rabbit hide for an [[emerald]] as part of their trades.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Rabbit Hide
|spritetype=item
|nameid=rabbit_hide
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Rabbit Hide
|spritetype=item
|nameid=rabbit_hide
|id=529
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.8|snap=June 30, 2014|slink={{tweet|TheMogMiner|483636993780232192}}|[[Ryan Holtz]] tweeted images of rabbit hide and some other new [[item]]s.}}
{{History|||snap=14w27a|[[File:Rabbit Hide JE1.png|32px]]  Added rabbit hide.}}
{{History|||snap=14w33b|[[File:Rabbit Hide JE2 BE1.png|32px]] The texture of rabbit hide has been changed.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 415.}}
{{History||1.14|snap=18w43a|[[File:Rabbit Hide JE3 BE2.png|32px]] The texture of rabbit hide has been changed.}}
{{History|||snap=18w44a|Cats now offer rabbit hides as [[Cat#Gifts|gifts]].}}
{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with rabbit hides in their mouths.}}
{{History|||snap=19w11a|Leatherworker [[villager]]s now [[trading|buy]] rabbit hides.}}
{{History||1.17|snap=20w45a|Rabbit hide can now be used to craft [[bundle]]s.}}
{{History|||snap=21w18a|Rabbit hide can no longer be used to craft bundles.}}
{{History||1.18|snap=Experimental Snapshot 1|Rabbit hide can now once again be used to craft bundles.}}
{{History|||snap=21w37a|Rabbit hide once again can no longer be used to craft bundles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Rabbit hide can now once again be used to craft bundles.}}

{{History|pocket alpha}}
{{History||v0.13.0|snap=build 1|[[File:Rabbit Hide JE2 BE1.png|32px]] Added rabbit hide.}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give [[player]]s rabbit hide as a gift.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit Hide JE3 BE2.png|32px]] The texture of rabbit hide has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Rabbit hide can be [[trading|sold]] to leatherworker [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] rabbit hide.}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit Hide JE2 BE1.png|32px]] Added rabbit hide.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit Hide JE3 BE2.png|32px]] The texture of rabbit hide has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Rabbit Hide JE2 BE1.png|32px]] Added rabbit hide.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
File:Rabbit Items 1 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
</gallery>



{{items}}

[[de:Kaninchenfell]]
[[es:Piel de conejo]]
[[fr:Peau de lapin]]
[[hu:Nyúlbőr]]
[[it:Pelle di coniglio]]
[[ja:ウサギの皮]]
[[ko:토끼 가죽]]
[[nl:Konijnenhuid]]
[[pl:Królicza skóra]]
[[pt:Pele de coelho]]
[[ru:Кроличья шкурка]]
[[zh:兔子皮]]
[[Category:Renewable resources]]</li></ul>
build 2Sticks are now used to craft rails and powered rails.
v0.11.0
{{Extension DPL}}<ul><li>[[Bleach|Bleach]]<br/>{{education feature}}
{{Item
| image = Bleach.png
| renewable = No
| stackable = Yes (64)
}}

'''Bleach''' is an [[item]] used to [[dye]] things white. It is a [[compound]], as it is made using a [[lab table]].

== Obtaining ==
=== Lab Table ===

Bleach is not obtainable in the [[creative inventory]] or {{cmd|give}}. The only way to obtain it is using a [[lab table]].

{| class="wikitable"
! Result
! Materials Needed
|-
!rowspan=2|{{slot|Bleach}}<br>[[Bleach]]
|{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}
|-
|<center>[[Water (compound)|Water]] x3, [[Compound|Sodium Hypochlorite]] x3</center>
|}

== Usage ==
=== Crafting ingredient ===

{{crafting usage}}

== Sounds ==
{{Sound table
|type=bedrock
|sound=Fire.ogg
|source=sound
|description=When bleach is created by a lab table
|id=lt.reaction.fire
|volume=6.0
|pitch=0.7/0.9
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Bleach
|spritetype=item
|nameid=bleach
|id=596
|form=item
|foot=1}}

== History ==
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:Bleach BE1.png|32px]] Added bleach.}}

{{History|education}}
{{History||1.0.27|[[File:Bleach BE1.png|32px]] Added bleach.}}
{{History|foot}}

== Trivia ==
*[[File:Bleach (compound).png|32px]] There is an [[History of textures/Unused textures#Unused compounds|unused bleach texture]] in the compounds folder of the chemistry resource pack, which is slightly different from the one used in the game.

== Issues ==

{{issue list}}

{{Items}}
{{Education Edition}}

[[Category:Dyes]]
[[Category:Non-renewable resources]]
[[Category:Education Edition items]]

[[de:Bleichmittel]]
[[es:Lejía]]
[[ja:漂白剤]]
[[ko:표백제]]
[[pl:Wybielacz]]
[[pt:Alvejante]]
[[zh:漂白剂]]
[[lzh:素精]]</li><li>[[Cocoa Beans|Cocoa Beans]]<br/>{{Block
|image=<gallery>
Cocoa Age 0.png|Age 0 JE
Cocoa Age 1.png|Age 1 JE
Cocoa Age 2.png|Age 2 JE
</gallery>
|image2=<gallery>
Cocoa Age 0 BE.png|Age 0 BE
Cocoa Age 1 BE.png|Age 1 BE
Cocoa Age 2 BE.png|Age 2 BE
</gallery>
|transparent=Yes
|light=No
|tool=axe
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
}} '''Cocoa beans''' are items obtained from cocoa pods and are used to plant them, as well as to craft [[dye|brown dye]] and [[cookie|cookies]].

'''Cocoa pods''' are [[Bone Meal|bonemealable]] [[plant]]s placed on [[Log|jungle log]] sides that grow cocoa beans, and can be found naturally in [[Jungle|jungles]].

==Obtaining==
In ''Java Edition'', cocoa beans are only obtained through the natural generation of cocoa pods, while in ''Bedrock Edition'', they can also be gotten in bonus chests, from [[fishing]] inside the jungle, bamboo jungle and sparse jungle biomes and during a [[trading]] with a wandering trader.

Cocoa beans come from cocoa pods, which are found on the trunks of normal-sized naturally-generated [[jungle tree]]s in [[jungle]], [[bamboo jungle]]s and [[sparse jungle]] temperate [[biome]]s.

Cocoa pods can be mined with any item, but [[axe]]s are the quickest. Fully grown cocoa pods drop 3 cocoa beans. Using a tool enchanted with Fortune does not increase the amount of cocoa beans dropped.
{{breaking row|horizontal=1|Cocoa|Axe|sword=1|link=none}}
The block itself can be obtained by inventory editing or [[add-on]]s {{in|bedrock}}.

From one to two cocoa beans can be found in 40% of bonus [[chest]]s {{in|bedrock}}.
{{LootChestItem|cocoa-beans}}

Cocoa beans can be obtained from [[fishing]] in a jungle {{in|bedrock}}.

[[Wandering trader]]s may sell 3 cocoa beans for an [[emerald]] during a [[trading]] {{in|bedrock}}.

==Usage==
===Farming===
{{main|Tutorials/Cocoa bean farming}}
Placing cocoa beans on the side of a jungle [[log]] plants a new cocoa pod. The log does not need to be attached to a tree. A cocoa pod can be placed on jungle logs, jungle [[wood]], stripped jungle logs and stripped jungle wood.
[[File:Cocoaplant farm.png|thumb|left|A somewhat efficient cocoa pod farm, minimizing space and wood use.]]
Cocoa has three stages of growth. During its first stage, the pod is small and green. In the second stage, the plant is bigger and colored tan. In its last stage, the pod is even larger and orange. The cocoa block has a 20% chance to grow a stage when receiving a [[Tick#Random tick|random tick]], giving it an average time of 5 minutes and 41 seconds per stage. When destroyed in the first two stages, the pod yields only one cocoa bean. When destroyed in the third stage, it gives 3 cocoa beans. [[Bone meal]] can be used to force the cocoa pod forward by one growth stage. Cocoa pods burst and drop their beans when struck by flowing water, pushed by a piston or if their [[log]] or wood are removed by any means.

===Composting===
Placing cocoa beans into a [[composter]] has a 65% chance of raising the compost level by 1. {{IN|bedrock}}, cocoa beans are accepted as a direct substitute of brown dye in many recipes.

===Crafting ingredient===
{{crafting usage}}

{{Dye usage}}

{{IN|bedrock}}, cocoa beans can be also used in banner patterns:
{{banner crafting usage}}

{{Banner loom usage|Cocoa Beans}}

==Sounds==
{{Sound table/Block/Wood}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Cocoa
|spritetype=block
|nameid=cocoa
|form=block}}
{{ID table
|displayname=Cocoa Beans
|spritetype=item
|nameid=cocoa_beans
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showforms=y
|showaliasids=y
|shownumericids=y
|generatetranslationkeys=y
|displayname=Cocoa
|spritetype=block
|nameid=cocoa
|id=127
|form=block}}
{{ID table
|displayname=Cocoa Beans
|spritetype=item
|nameid=cocoa_beans
|aliasid=dye / 3
|id=412
|form=item
|translationkey=item.dye.brown.name
|foot=1}}

===Block states===
{{see also|Block states}}
{{/BS}}

==History==
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''
{{History|java beta}}
{{History||1.2|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans.
|Cocoa beans are currently obtainable only through an inventory editor.}}
{{History||1.2_02|Prior to this, Cocoa Beans were misspelled as 'Coco Beans'.}}
{{History||1.4|Cocoa beans have been formally brought into the game as a reward found in [[dungeon]] chests.<ref>{{tweet|notch|53161729990987776}}</ref> (53% chance) Also, brown [[sheep]] now naturally spawn, making brown [[wool]] obtainable without hacking the game.
|Cocoa beans can now be used to craft [[cookie]]s.}}
{{History|java}}
{{History||May 8, 2012|link={{tweet|jeb|199867730927697920}}|[[Jeb]] revealed cocoa with a screenshot.}}
{{History||1.3.1|snap=12w18a|For only this snapshot, cocoa beans have been given a small (0.5%) chance of dropping from destroyed [[jungle tree]] [[leaves]] in a similar fashion to [[apple]]s from oak leaves, which makes cocoa beans [[renewable resource|renewable]] for the first time.}}
{{History|||snap=12w19a|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]]  Added cocoa. The top textures of cocoa always keep a completely constant rotation, regardless of what direction they face. They also not shaded.
|[[File:Cocoa Beans JE2.png|32px]] The texture of cocoa beans has been changed.
|Cocoa has replaced jungle [[leaves]] as the main method of finding cocoa beans.
|[[File:Cocoa Age 3 (S) JE1.png|32px]] Cocoa with values 12–15 is inaccessible normally, and use the texture of the [[dragon egg]]. This is due to the dragon egg texture being to the left of the ripe cocoa texture in <samp>[[terrain.png]]</samp>, as cocoa textures are arranged with the oldest on the left and the youngest on the right, resulting in the unusually ripe cocoa reading the dragon egg texture.}}
{{History|||snap=1.3|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}
{{History||1.4.2|snap=12w34a|Cocoa beans have been given the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Cocoa beans can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.5|snap=13w02a|Due to textures being stored in individual files, cocoa beans with data 12–15 no longer have a texture to use, and now crash the game if a [[chunk]] containing one is loaded.}}
{{History|||snap=13w03a|Cocoa with data values 12–15 now only crash the game if one is directly in the field of view.}}
{{History|||snap=13w04a|[[Bone meal]] now grows cocoa by only one stage.}}
{{History|||snap=13w10a|[[File:Cocoa Age 3 (S) JE2.png|32px]] Cocoa with data 12–15 now use the age 2 texture, resulting in a broken appearance, preventing previously mentioned crashes.}}
{{History||1.6.1|snap=13w18a|Cocoa beans have been removed from [[dungeon]] [[chest]]s.}}
{{History|||snap=13w19a|Brown [[Terracotta|stained clay]] can now be [[crafting|crafted]] using cocoa beans.}}
{{History||1.7.2|snap=13w41a|Brown [[stained glass]] can now be crafted using cocoa beans.}}
{{History||1.8|snap=14w07a|[[File:Cocoa Age 0 (S) JE2.png|32px]] [[File:Cocoa Age 1 (S) JE2.png|32px]] [[File:Cocoa Age 2 (S) JE2.png|32px]] [[File:Missing Model JE1.png|32px]] The top textures of cocoa now rotate with the blocks themselves (cocoa facing north remaining visually unaffected), and cocoa of age 3 has [[Missing model|no model]].}}
{{History|||snap=14w10a|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]] [[File:Missing Model JE2.png|32px]] The large section of cocoa is shaded, and the missing model (which age 3 cocoa uses) has changed.}}
{{History|||snap=14w25a|[[File:Cocoa Age 0 (S) JE4.png|32px]] [[File:Cocoa Age 1 (S) JE4.png|32px]] [[File:Cocoa Age 2 (S) JE4.png|32px]] The connecting region of cocoa is now shaded.}}
{{History|||snap=14w26a|Cocoa with data 12–15 has been effectively removed from the game, as such blocks now convert to a proper value with {{cmd|setblock}}. Loading worlds with existing out of range cocoa crash the game.}}
{{History|||snap=14w30a|Cocoa beans can now be used to dye [[banner]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this block's and item's numeral ID were respectively 127 and 351.}}
{{History||1.14|snap=18w43a|Cocoa beans can now be used to craft [[brown dye]].
|Cocoa beans can no longer be used as a [[dye]].
|All of the dye-related functions and crafting recipes of cocoa beans (except cookies) have been transferred to brown dye.
|"Cocoa Beans" item has been renamed to "Cocoa".
|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa has been changed.
|[[File:Cocoa Age 0 (S) JE5.png|32px]] [[File:Cocoa Age 1 (S) JE5.png|32px]] [[File:Cocoa Age 2 (S) JE5.png|32px]] The textures of cocoa have been changed.
|[[File:Cocoa Age 0 (texture) JE2 BE2.png|32px]] [[File:Cocoa Age 1 (texture) JE2 BE2.png|32px]] Textures for cocoa age 0 and 1 has palette left, visible only on particles.
|Cocoa now has a placement [[sound]].}}
{{History|||snap=19w03a|Placing cocoa into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Cocoa now has a 65% chance of increasing the compost level in a composter by 1.}}
{{History|||snap=19w11b|"Cocoa" item has been renamed back to "Cocoa Beans".{{verify|was this not just one bug that affected other crops as well? if so cite the ticket and add to all other affected pages}}}}
{{History||1.18|snap=Pre-release 5|[[File:Cocoa Age 0 (texture) JE3 BE3.png|32px]] [[File:Cocoa Age 1 (texture) JE3 BE3.png|32px]] Textures for cocoa age 0 and 1 were changed. This visually changes only particles.}}
{{History||1.19|snap=22w11a|[[File:Cocoa Age 2 (S) JE6.png|32px]] The texture and model of cocoa age 2 have been changed.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans. They are currently unobtainable and serve no purpose.}}
{{History||v0.8.0|snap=build 1|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.
|Cocoa beans can be [[crafted]] from an [[orange dye]] and an [[ink sac]], or from [[dandelion yellow]], [[rose red]], and an ink sac, despite there being no way of obtaining ink sacs at the time.}}
{{History|||snap=build 3|Cocoa beans are now available in [[creative]].}}
{{History||v0.9.0|snap=build 1|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] {{info needed|How did 12-16 appear?}} Added cocoa.
|Cocoa provides an additional way of obtaining cocoa beans.
|Cocoa beans are now used to craft [[cookie]]s.}}
{{History||v0.11.0|snap=build 14|Cocoa now grows over time.<ref>{{bug|MCPE-7887}}</ref>}}
{{History||?|[[File:Cocoa Age 0 (S) BE4.png|32px]] [[File:Cocoa Age 1 (S) BE4.png|32px]] [[File:Cocoa Age 2 (S) BE2.png|32px]] Cocoa no longer has a stem connecting it to the log.}}
{{History||v0.15.0|snap=Realms build 4|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] Cocoa stems now render again.<ref>{{bug|MCPE-13579}}</ref>}}
{{History||v0.16.0|snap=build 1|Cocoa beans can no longer be crafted from [[orange dye]] and an ink sac.
|Cocoa beans can no longer be crafted from rose red, dandelion yellow and ink sacs.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Cocoa beans can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Cocoa beans can now be used to dye [[shulker box]]es and [[bed]]s.
|Cocoa beans can now be used to craft [[concrete powder]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Cocoa beans can now be used to dye [[banner]]s, [[firework star]]s, and [[glass]].
|Cocoa beans can now be found in [[bonus chest]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Cocoa beans can now be used to craft brown [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.10|Cocoa beans can now be used to craft [[brown dye]].}}
{{History||1.10.0|snap=beta 1.10.0.3|Cocoa beans are now [[trading|sold]] by [[wandering trader]]s.
|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa beans has been changed.
|[[File:Cocoa Age 0 (S) BE4.png|32px]] [[File:Cocoa Age 1 (S) BE4.png|32px]] [[File:Cocoa Age 2 (S) BE4.png|32px]] The textures of cocoa have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Cocoa beans can now be used to fill up [[composter]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of cocoa beans has been changed from <code>dye/3</code> to <code>cocoa_beans</code>.}}
{{History||1.18.10|snap=beta 1.18.10.22|[[File:Cocoa Age 0 (texture) JE3 BE3.png|32px]] [[File:Cocoa Age 1 (texture) JE3 BE3.png|32px]] Textures for cocoa age 0 and 1 were changed. This visually changes only particles.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans.}}
{{History||xbox=TU9|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}
{{History||xbox=TU12|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]]{{verify|Were these the models used?}} Added cocoa.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa beans has been changed once again.
|[[File:Cocoa Age 0 (S) JE5.png|32px]] [[File:Cocoa Age 1 (S) JE5.png|32px]] [[File:Cocoa Age 2 (S) JE5.png|32px]]{{verify|Were these the models used?}} The textures of cocoa have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Cocoa Beans JE3 BE2.png|32px]] Added cocoa beans.
|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]]{{verify|Were these the models used?}} Added cocoa.}}
{{History|foot}}

=== Cocoa "item" ===
{{:Technical blocks/Cocoa}}

== Issues ==
{{issue list|Cocoa Beans|Cocoa Pod}}

== Trivia ==
*Cocoa pods have a different hitbox for each size; however, the top is always 0.25 blocks below the top of the [[log]] it is on.
*If a cocoa pod grows while the player is standing next to it, the player is forced into the appropriate form of [[suffocation prevention]] depending on available space.
*{{IN|be}}, the pixels on top of the fully grown pod are 8/7 the size of those on the side.<ref>{{bug|MC-109055||Fixed}}</ref><ref>{{bug|MCPE-152862}}</ref>

== Gallery ==
<gallery>
CocoaReveal.png|The first screenshot of cocoa pods tweeted by [[Jens Bergensten]], which revealed the plants.
CocoaPlant.png|A screenshot tweeted by Jens Bergensten, showing the pod.
Cocoa Plants in a Jungle Biome (12w19a).png|Naturally generated cocoa pods.
CPlantsJWood.png|A cocoa pod farm.
Cocoa2.jpg|A cocoa farm.
Cocoa beans phases.png|Three growing phases of the cocoa pod.
AreaOptimizedBeanPods.gif|A log and pod layout for optimizing an example area of 14×14 (including walls).
File:CocoaBean15.png|Cocoa beans with values greater than 12 appeared this way
</gallery>

==Literature==
===References===
{{reflist}}

===External Links===
*[https://www.minecraft.net/en-us/article/taking-inventory--cocoa-beans Taking Inventory: Cocoa Beans] – Minecraft.net on December 5, 2019

{{Items}}
{{Blocks|vegetation}}

[[Category:Dyes]]
[[Category:Food]]
[[Category:Plants]]
[[Category:Renewable resources]]
[[Category:Non-solid blocks]]
[[Category:Natural blocks]]

[[cs:Kakaové boby]]
[[de:Kakaobohnen]]
[[es:Semillas de cacao]]
[[fr:Fèves de cacao]]
[[hu:Kakaóbab]]
[[ja:カカオ豆]]
[[ko:코코아 콩]]
[[nl:Cacaobonen]]
[[pl:Ziarna kakaowe]]
[[pt:Sementes de cacau]]
[[ru:Какао-бобы]]
[[uk:Какао-боби]]
[[zh:可可豆]]</li></ul>
build 1Sticks are now used to craft fishing rods.
Sticks can now be found as a junk item from fishing.
v0.12.1
{{Extension DPL}}<ul><li>[[Bamboo|Bamboo]]<br/>{{for|the plant feature|Bamboo (feature)}}
{{Distinguish|text = [[Sugar Cane]], which was colloquially known as Bamboo}}
{{Block
| image = <gallery>
Leafless Bamboo.png|Leafless
Small Leaves Bamboo.png|Small
Big Leaves Bamboo.png|Big
Leafless Old Bamboo.png|Leafless Old
Small Leaves Old Bamboo.png|Small Old
Big Leaves Old Bamboo.png|Big Old
</gallery>
| image2 = Bamboo Shoot.png<!--different infobox for this later down the line, like with pistons?-->
| image3 = Bamboo (item) JE1 BE1.png
| transparent = Yes
| light = No
| tool = Sword
| tool2 = Axe
| renewable = Yes
| stackable = Yes (64)
| flammable = '''Bamboo''': Yes (60)<br>'''Shoot''': No
| lavasusceptible = Yes
}}
'''Bamboo''' is a versatile, fast-growing, [[Bone Meal|bonemealable]] [[plant]] found primarily in [[jungle]]s, which is used for [[crafting]] (particularly [[scaffolding]] and [[Block of Bamboo|bamboo wood]]), [[smelting]] and [[breeding]] [[Panda|pandas]]. 

A '''bamboo shoot''' is the initial non-solid sapling form of planted bamboo.

== Obtaining ==
Bamboo shoots cannot be obtained through vanilla means. {{IN|bedrock}}, they can be obtained through [[add-on]]s or inventory editing. {{IN|java}}, they are completely unobtainable.

=== Breaking ===
Bamboo can be mined with any [[tool]], but a [[sword]] breaks the block [[instant mining|instantly]], even with [[Mining Fatigue]]. Flowing [[water]] also breaks bamboo shoots, but not mature bamboo stalks.

{{breaking row|Bamboo|Sword|sword=1|horizontal=1}}
{{notelist}}
=== Natural generation ===
Bamboo generates in widely scattered single shoots within [[jungle]] [[biome]]s. Bamboo generates much more densely in the [[bamboo jungle|bamboo variant]]s of jungles, covering large areas of the landscape. Bamboo does ''not'' generate in [[sparse jungle]]s.<ref>{{bug|MC-156638|||WAI}}</ref>

=== Mob loot ===
{{IN|java}}, a [[panda]] drops 1 bamboo when killed. [[Looting]] does not affect the drop rate.<ref>{{bug|MC-160006}}</ref>

{{IN|bedrock}}, a panda drops 0-2 bamboo when killed. Looting increases the drop by 1 per level.

=== Fishing ===
Bamboo can be found while [[fishing]] in [[jungle]] [[biome]]s as a junk [[item]].

=== Chest loot ===
{{LootChestItem|bamboo}}

== Usage ==
When broken, any bamboo [[block]] placed or grown above it is also broken. A bamboo block drops itself as an [[item]] if a [[piston]] pushes it or moves a block into its space. When bamboo is first placed as a shoot it's not solid and can be destroyed by water flowing into it. After growing at least one block taller it becomes solid and can't be destroyed by water. To transform a bamboo shoot into a solid bamboo block place another bamboo on top of it.

Unlike most plants, bamboo cannot be [[Composter#Composting|composted]].<ref>{{bug|MC-142452|||WAI}}</ref>

=== Farming ===
Bamboo can be planted on [[moss block]]s{{only|java|short=1}}, [[grass block]]s, [[dirt]], [[coarse dirt]], [[rooted dirt]], [[gravel]], [[mycelium]], [[podzol]], [[sand]], [[red sand]], [[suspicious sand]], [[suspicious gravel]], [[mud]], bamboo shoot, or on itself. At default random tick speed (3), each plant grows on average every {{convert|4096|ticks|seconds}}. When [[bone meal]] is {{control|used}} on it, it grows by 1–2 [[blocks]]. Bamboo can grow up to 12–16 blocks tall. The top of a bamboo plant requires a [[light]] level of 9 or above to grow.

Because bamboo breaks in almost the same way as [[sugar cane]]s, [[Tutorials/Sugar cane farming|a sugar cane farm]] can be easily adapted to this use. While water is not needed with such a farm, some spacing is recommended if the harvest is done manually as mature stalks are solid.

=== Pandas ===
Bamboo [[item]]s are eaten by [[panda]]s and can be used to speed up the growth of baby pandas. Bamboo can also be used to breed pandas when at least 8 [[block]]s of bamboo are within 5 blocks of the pandas, making the panda the only animal in the game to have extra breeding requirements. At this point, the [[player]] can feed them bamboo and they [[breeding|mate]] to have a baby.

=== Fuel ===
Bamboo can be used as fuel for [[smelting]]. Each bamboo item smelts 0.25 [[item]]s. Crafting two bamboo into a [[stick]] and using that as fuel is equivalent, smelting 0.5 items. 

Bamboo can be crafted into other items to increase its fuel efficiency.
* By crafting 9 bamboo into 2 [[bamboo planks]], 3 items can be smelted instead of 2.25, a 33.3% increase in efficiency.
** {{IN|bedrock}}, the fuel efficiency can be further doubled by crafting the bamboo planks into twice the amount of [[slab]]s.<ref>{{bug|MCPE-94368||Wooden slabs last for the same amount of time as planks in a furnace}}</ref>
* {{IN|java}}, by crafting 14 bamboo into 3 [[ladder]]s, 4.5 items can be smelted instead of 3.5, a 28.6% increase in efficiency.

=== Flower pots ===
Bamboo can be placed in a [[flower pot]], where it retains the design it has in its item form.

=== Crafting ingredient ===
{{crafting usage}}

== Appearance ==
[[File:Bamboo stages.png|thumb|The different stages of bamboo growth.]]

The appearance of bamboo changes as it grows. When first placed, it takes the form of a small shoot, which has no [[hitbox]]. When it grows one [[block]] taller it grows to 2 pixels in length and width and the top block has leaves coming off it. At 3 blocks, the top 2 blocks have leaves and at 4 blocks the bamboo expands to 3×3 pixels. At 5 blocks tall, the top 3 blocks have leaves on them. As the bamboo grows, the leaves move up and stay at the top 3 blocks. Destroying a block of bamboo does not change the appearance of the blocks below it. Bamboo is oriented at a random position in the block that it is in.

== Sounds ==
=== Bamboo ===
{{Sound table/Block/Bamboo}}

=== Bamboo Shoot ===
{{Sound table/Block/Bamboo shoot}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Bamboo
|spritetype=block
|nameid=bamboo
|blocktags=bamboo_plantable_on}}
{{ID table
|displayname=Bamboo Shoot
|spritetype=block
|nameid=bamboo_sapling
|blocktags=bamboo_plantable_on
|form=block
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Bamboo
|spritetype=block
|nameid=bamboo
|id=418}}
{{ID table
|displayname=Bamboo Sapling
|spritetype=block
|nameid=bamboo_sapling
|id=419
|form=block
|translationkey=-
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{/BS}}

== Achievements ==
{{load achievements|Zoologist}}

== History ==
{{History||September 29, 2018|link={{tweet|minecraft|1046096508570009602}}|Bamboo is announced at [[MINECON Earth 2018]].}}
{{History|java}}
{{History||1.14|snap=18w43a|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.
|[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.
|Added [[bamboo jungle]]s, where bamboo naturally generates.}}
{{History||1.16|snap=20w06a|"Bamboo Sapling" has been renamed to "Bamboo Shoot".}}
{{History|||snap=20w13a|Bamboo has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}}
{{History||1.17|snap=21w13a|Bamboo can now be planted on rooted dirt.}}
{{History|||snap=21w16a|Bamboo can now be planted on moss blocks.}}
{{History||1.18|snap=21w39a|Bamboo no longer generates underground.<ref>{{bug|MC-145376}}</ref><ref>{{bug|MC-214894}}</ref>}}
{{History||1.19|snap=22w15a|Bamboo can now be planted on mud.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Bamboo can now be used to craft [[bamboo planks]].}}
{{History|||snap=22w45a|Bamboo can no longer be used to craft bamboo planks.|Bamboo can now be used to craft a [[block of bamboo]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bamboo can now be planted on [[suspicious sand]].}}
{{History||1.20|snap=23w14a|Bamboo can now be planted on [[suspicious gravel]].}}

{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|[[File:Leafless Bamboo BE1.png|32px]] [[File:Small Leaves Bamboo BE1.png|32px]] [[File:Big Leaves Bamboo BE1.png|32px]] [[File:Leafless Old Bamboo BE1.png|32px]] [[File:Small Leaves Old Bamboo BE1.png|32px]] [[File:Big Leaves Old Bamboo BE1.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.
|[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.}}
{{History||1.9.0|snap=beta 1.9.0.0|Bamboo can now generate in [[jungle]] [[biome]]s in single shoots.
|Added [[bamboo jungle]]s, where bamboo naturally generates.}}
{{History||1.12.0|snap=beta 1.12.0.3|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] The bamboo texture brightness has been updated to match {{el|je}}.<ref>{{bug|MCPE-42635}}</ref>}}
{{History||1.17.30|snap=beta 1.17.20.20|Swords now break bamboo instantly to match ''Java Edition''.<ref>{{bug|MCPE-64013}}</ref>}}
{{History||1.20.0|link=Bedrock Edition 1.20.0|snap=beta 1.19.50.21|Bamboo can now be used to craft [[bamboo planks]].}}
{{History|||snap=beta 1.19.60.20|Bamboo can no longer be used to craft bamboo planks.|Bamboo can now be used to craft a [[block of bamboo]].}}

{{History|console}}
{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.
|[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.}}
{{History|foot}}

=== Bamboo shoot "item" ===
{{:Technical blocks/Bamboo Shoot}}

== Issues ==
{{Issue list}}

== Trivia ==
* Because bamboo grows quickly (on average 1 growth per 200 seconds), just 500 plants in an automatic farm produce more [[item]]s than a [[hopper]] can collect (2.5 items per second). A single hopper can move only enough items to keep 6.25 [[furnace]]s running.
* Bamboo is the fastest-growing plant in ''[[Minecraft]]'', which reflects its status as the fastest-growing plant known in real life.
* While bamboo cannot be composted in ''Minecraft'', it can be composted in real life.

== Gallery ==
<gallery>
File:PandaMinecon.png|The first image featuring bamboo, from [[MINECON Earth 2018]].
File:PandasEatingMinecon.jpg|A group of [[Panda|pandas]] eating bamboo, shown at [[MINECON Earth 2018]].
File:Growing bamboo BE.png|Planted bamboo growing.
File:Bamboo in tree.png|A bamboo shoot growing through a [[tree]].
File:Bamboo Jungle.png|Bamboo seen in a [[jungle]] [[biome]] variant.
File:Bamboo Jungle in Amplified world.png|Bamboo Jungle in an [[Amplified]] world in 1.19-rc2.
File:Naturalbamboo.png|Multiple naturally generated bamboo stems growing by a river.
File:Tall Bamboo.png|Grown Bamboo with three parts
File:Zuri Chopping Bamboo Pixel Art.png|[[Zuri]] chopping down bamboo for a baby panda.
File:Bamboo Wallpaper.png|Smartphone wallpaper of the aforementioned artwork, showing more of the treetops and bamboo.
File:Panda Packaging.jpg|Packing for the ''Diamond Level Panda'', modeled after bamboo.
</gallery>

==References==
{{Reflist}}

{{Blocks|vegetation}}

{{Items}}

[[Category:Plants]]
[[Category:Food]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]
[[Category:Flammable blocks]]

[[cs:Bambus]]
[[de:Bambus]]
[[es:Bambú]]
[[fr:Bambou]]
[[it:Bambù]]
[[ja:竹]]
[[ko:대나무]]
[[pl:Bambus]]
[[pt:Bambu]]
[[ru:Бамбук]]
[[th:ไม้ไผ่]]
[[zh:竹子]]</li><li>[[Brick|Brick]]<br/>{{about|the item|the crafted block|Bricks|other uses}}
{{Item
| image = [[File:Brick JE2 BE2.png|32px]]
| stackable = Yes (64)
| renewable = Yes 
}}

A '''brick''' is an item used to craft [[bricks|brick]] blocks, [[flower pot]]s, and [[decorated pot]]s.

== Obtaining ==

=== Smelting ===
A brick can be obtained by smelting a [[clay ball]].
{{Smelting
|Clay Ball
|Brick
|0,3
}}

=== Mining ===

When [[breaking]] a [[decorated pot]] with a tool without [[Silk Touch]] on the main hand, the decorated pot can drops 0-4 brick(s) depend on the material that the decorated pot make of.

=== Loot ===

{{LootChestItem|brick}}

=== Trading ===

Novice-level stone mason [[villager]]s sell 16{{only|bedrock}} or 10{{only|java}} bricks for one [[emerald]].

== Usage ==
Brick can be used to craft [[bricks]], [[flower pot]]s, and [[decorated pot]]s.
=== Crafting ingredient ===

{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Brick
|spritetype=item
|nameid=brick
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Brick
|spritetype=item
|nameid=brick
|id=383
|form=item
|foot=1}}

== History ==

{{History|java alpha}}
{{History||v1.0.11|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Bricks are now used for [[flower pot]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 336.}}
{{History||1.14|snap=18w43a|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}}
{{History|||snap=19w11a|Bricks are now [[trading|sold]] by [[villager]]s of the new mason profession, making them [[renewable resource|renewable]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bricks can now be used for crafting [[decorated pot]]s.|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s.|Bricks now drop when mining [[decorated pot]] with a tool on the main hand.}}
{{History||1.20|snap=23w12a|The probability for the brick to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.|Brick can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Brick no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; brick now is in the common loot.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.2|Bricks can now be obtained by smelting clay balls.
|Bricks are now used to craft [[brick block]]s.}}
{{History||v0.12.1|snap=build 1|Bricks are now used to craft [[flower pot]]s.}}
{{History||v0.16.0|snap=build 5|Added bricks to the [[Creative]] [[inventory]].<ref name="missing brick">{{Bug|MCPE-16556}}</ref>}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|16 bricks can now be obtained via trading with stone mason [[villager]]s for 1-2 [[emerald]]s.
|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Trading has been changed; bricks sold by stone mason villagers now cost only one emerald.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s and can be used to craft decorated pots.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Brick JE1 BE1.png|32px]] Added bricks.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}}
{{History|3ds}}
{{History||0.1.0|[[File:Brick JE1 BE1.png|32px]] Added bricks.}}
{{History|foot}}

== Issues ==

{{issue list}}

== References ==

{{reflist}}

{{Items}}

[[Category:Renewable resources]]

[[cs:Cihla]]
[[de:Ziegel]]
[[es:Ladrillo]]
[[fr:Brique]]
[[hu:Tégla]]
[[it:Mattone]]
[[ja:レンガ]]
[[ko:벽돌 (아이템)]]
[[nl:Baksteen]]
[[pl:Cegła]]
[[pt:Tijolo]]
[[ru:Кирпич]]
[[th:อิฐ]]
[[uk:Цеглина]]
[[zh:红砖]]</li></ul>
build 1Sticks are now dropped when dead bushes are destroyed.
v0.13.0
{{Extension DPL}}<ul><li>[[Helmet|Helmet]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}
{{redirect|Cap|mob spawning caps|Spawn}}
{{redirect|Turtle Shell|the item dropped by maturing turtles|Scute}}
{{Item
| image = <gallery>
Leather Cap.png| Leather
Chainmail Helmet.png| Chainmail
Iron Helmet.png| Iron
Diamond Helmet.png| Diamond
Golden Helmet.png| Golden
Netherite Helmet.png| Netherite
Turtle Shell.png| Turtle Shell
</gallery>
| durability = 
* Leather: 55
* Chainmail: 165
* Iron: 165
* Golden: 77
* Diamond: 363
* Netherite: 407
* Turtle Shell: 275
| renewable = 
* '''Netherite''': No
* '''All others''': Yes
| stackable = No
}}
'''Helmets''' are a type of [[armor]] that covers the head of the player. There are seven types of helmets: '''leather cap''', '''chainmail helmet''', '''iron helmet''', '''diamond helmet''', '''gold helmet''', '''netherite helmet''', and '''turtle shell'''.

==Obtaining ==

===Crafting===

{{crafting
  |head=1
  |showname=0
  |showdescription=1
  |name=Helmet
   |A2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
   |B2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
   |C2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
    |A3= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
    |C3= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
  |description=
  |Output= Leather Cap;Golden Helmet;Iron Helmet;Diamond Helmet;Turtle Shell
  |type= Combat
}}
{{crafting
  |ignoreusage=1
  |name=[[Helmet]]
  |ingredients=Damaged matching helmet
  |Damaged Leather Cap; Damaged Golden Helmet; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Diamond Helmet; Damaged Turtle Shell; Damaged Netherite Helmet
  |Damaged Leather Cap; Damaged Golden Helmet; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Diamond Helmet; Damaged Turtle Shell; Damaged Netherite Helmet
  |Output= Leather Cap; Golden Helmet; Chainmail Helmet; Iron Helmet; Diamond Helmet; Turtle Shell; Netherite Helmet
  |description= The durability of the two helmets is added together, plus an extra 5% durability.
  |type= Combat
  |foot=1
}}

===Upgrading===

{{Smithing
|head=1
|Netherite Upgrade
|Diamond Helmet
|Netherite Ingot
|Netherite Helmet
|tail=1
}}

===Repairing===
====Grinding====
{{Grinding
|showdescription=1
|ingredients=2x Damaged [[Leather Cap]] or<br>2x Damaged [[Chainmail Helmet]] or<br>2x Damaged [[Iron Helmet]] or<br>2x Damaged [[Golden Helmet]] or<br>2x Damaged [[Diamond Helmet]] or<br>2x Damaged [[Netherite Helmet]] or<br>2x Damaged [[Turtle Shell]]
|Damaged Leather Cap; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Golden Helmet; Damaged Diamond Helmet; Damaged Netherite Helmet; Damaged Turtle Shell
|Damaged Leather Cap; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Golden Helmet; Damaged Diamond Helmet; Damaged Netherite Helmet; Damaged Turtle Shell
|Leather Cap; Chainmail Helmet; Iron Helmet; Golden Helmet; Diamond Helmet; Netherite Helmet; Turtle Shell
|description=The durability of the two helmets are added together, plus an extra 5% durability.
}}

====[[Anvil mechanics#Unit repair|Unit repair]]====
Helmets can be repaired in an [[anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the helmet's maximum durability, rounded down.

===Mob loot===

If a [[zombie]], [[husk]], [[stray]] or [[skeleton]] is wearing armor, there is a 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a helmet upon death. The dropped helmet is usually badly damaged, and may be [[enchanted]] with enchantment levels 5-19.

{{IN|bedrock}}, [[vindicator]]s and [[pillager]]s spawned in [[raid]]s have a 8.3525% chance (10.28% on hard) to drop [[iron]] helmets. The dropped helmets are usually badly damaged, and have a 50% chance of being [[enchanted]] with a random [[enchantment]].

===Natural generation===
Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron helmet]].

===Chest loot===
{{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather cap.<ref>{{bug|MCPE-109048}}</ref>
{{LootChestItem|leather-cap,random-enchanted-leather-cap,chainmail-helmet,iron-helmet,level-enchanted-iron-helmet,golden-helmet,random-enchanted-golden-helmet,diamond-helmet,damaged-diamond-helmet,level-enchanted-diamond-helmet,damaged-random-enchanted-diamond-helmet,damaged-random-enchanted-diamond-helmet-2}}

===Trading===

{{IN|java}}, novice-level armorer villagers have a 40% chance to sell an iron helmet for 4 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail helmet for 1 emerald. Master-level armorers always sell an enchanted diamond helmet for 11-27 emeralds. Apprentice-level leatherworker villagers have a {{frac|2|3}} chance to sell a leather cap<ref group="note" name="dye note">The leather armor has a random color created by two dyes (possibly the same dye twice.)</ref> for 5 emeralds. Master-level leatherworker villagers offer the same trade.

Armorer villagers may give the players with the [[Hero of the Village]] effect a chainmail helmet.

{{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell iron helmet for 5 emeralds, {{frac|1|3}} chance to sell chainmail helmet at journeyman-level for an emerald, and 50% chance to sell enchanted diamond helmet for 8 emeralds at master-level. Apprentice-level leatherworker villagers have a 50% chance to sell leather cap for 5 emeralds as part of their trades, and 50% chance to sell an enchanted leather cap for 5 emeralds at the master level.

{{notelist|columns=1}}

==Usage ==

Helmets can be placed in the top armor slot of a player's [[inventory]] for activation.

===Defense points===

Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.

The following table shows the number of defense points added by helmets.

{| class="wikitable" data-description="Helmet defense points"
|-
! scope="col" |Material
! scope="col" |
|-
! scope="row" |Leather
|{{armor|1}}
|-
! scope="row" |Golden
| rowspan="4" |{{armor|2}}
|-
! scope="row" |Chainmail
|-
! scope="row" |Iron
|-
! scope="row" |Turtle Shell
|-
! scope="row" |Diamond
| rowspan="2" |{{armor|3}}
|-
! scope="row" |Netherite
|}

===Knockback resistance===
A netherite helmet provides 10% knockback resistance.

===Durability===

The following table shows the amount of damage each piece of armor can absorb before being destroyed.

Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits helmets can endure.

Netherite armor is not damaged by [[lava]] or [[fire]] when worn.

{| class="wikitable" data-description="Helmet durability"
|-
!Material
!Durability
|-
! scope="row" |Leather
|55
|-
! scope="row" |Golden
|77
|-
! scope="row" |Chainmail
| rowspan="2" |165
|-
! scope="row" |Iron
|-
! scope="row" |Turtle Shell
|275
|-
! scope="row" |Diamond
|363
|-
! scope="row" |Netherite
|407
|}

====Repair====

Helmets may be [[item repair|repaired]] by using them along with some of their crafting material (leather, gold ingots, iron ingots, diamonds or netherite) in an [[anvil]]. Chainmail helmets may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another helmet of like material.

===Enchantments===
A helmet can receive the following [[enchantment]]s. Note that while iron and chainmail have the same durability, chainmail has a higher [[Tutorials/Enchanting mechanics#Enchantability|enchantability]] than iron or diamond.
{| class="wikitable"
|-
!Enchantment !!Max Level !!Notes
|-
|[[Fire Protection]]|| IV ||<ref group="note" name="exclusive">Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref>
|-
|[[Projectile Protection]]|| IV ||<ref group="note" name="exclusive" />
|-
|[[Blast Protection]]|| IV ||<ref group="note" name="exclusive" />
|-
|[[Protection]]|| IV ||<ref group="note" name="exclusive" />
|-
|[[Unbreaking]]||III
|
|-
|[[Respiration]]||III
|
|-
|[[Aqua Affinity]]||I
|
|-
|[[Thorns]]||III ||<ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>
|-
|[[Mending]]||I ||<ref group="note" name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref>
|-
|[[Curse of Binding]]||I ||<ref group="note" name="anvil2" />
|-
|[[Curse of Vanishing]]||I ||<ref group="note" name="anvil2" />
|}
{{notelist}}

===Turtle shell effect===

Equipping a {{ItemSprite|Turtle Shell}} turtle shell provides the {{EffectLink|Water Breathing}} status effect, allowing the player to remain underwater for an additional 10 seconds. The time that this effect lasts does not begin to count down until the player dives underwater, then the 10 seconds are counted down. The effect immediately recharges after exposure to air.

===Brewing ingredient===
A turtle shell can also be used as a potion brewing ingredient.
{{Brewing
 |Turtle Shell
 |Potion of the Turtle Master
 |Potion of the Turtle Master
 |Potion of the Turtle Master
 |showname=1
}}

===Smelting usage===

{{Smelting|showname=1|Iron Helmet;Chainmail Helmet;Golden Helmet|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}
===Piglins===
{{EntityLink|Piglin|Piglins}} are attracted to ''golden'' helmets and pick them up, examining them for 6 to 8 seconds. Piglins can wear other helmets but are not attracted to them. They prefer stronger helmets over weaker helmets, with one exception: They always prefer golden helmets, throwing out stronger helmets in favor of gold helmets. Enchanted helmets are preferred over unenchanted helmets.

==Sounds ==
{{el|je}}:
{{Sound table
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|subtitle=Leather armor rustles
|source=player
|description=When a leather helmet is equipped
|id=item.armor.equip_leather
|translationkey=subtitles.item.armor.equip_leather
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|subtitle=Chain armor jingles
|source=player
|description=When a chainmail helmet is equipped
|id=item.armor.equip_chain
|translationkey=subtitles.item.armor.equip_chain
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|subtitle=Iron armor clanks
|source=player
|description=When an iron helmet is equipped
|id=item.armor.equip_iron
|translationkey=subtitles.item.armor.equip_iron
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|subtitle=Gold armor clinks
|source=player
|description=When a gold helmet is equipped
|id=item.armor.equip_gold
|translationkey=subtitles.item.armor.equip_gold
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|subtitle=Diamond armor clangs
|source=player
|description=When a diamond helmet is equipped
|id=item.armor.equip_diamond
|translationkey=subtitles.item.armor.equip_diamond
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|subtitle=Netherite armor clanks
|source=player
|description=When a netherite helmet is equipped
|id=item.armor.equip_netherite
|translationkey=subtitles.item.armor.equip_netherite
|volume=0.8
|pitch=1.0/0.9
|distance=16}}
{{Sound table
|sound=Equip turtle shell.ogg
|subtitle=Turtle Shell thunks
|source=player
|description=When a turtle shell is equipped
|id=item.armor.equip_turtle
|translationkey=subtitles.item.armor.equip_turtle
|volume=1.0
|pitch=1.0/0.85/1.1
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=dependent
|description=When a helmet's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{el|be}}:
{{Sound table
|type=bedrock
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|source=player
|description=When a leather helmet or a turtle shell is equipped
|id=armor.equip_leather
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|source=player
|description=When a chain helmet is equipped
|id=armor.equip_chain
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|source=player
|description=When an iron helmet is equipped
|id=armor.equip_iron
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|source=player
|description=When a gold helmet is equipped
|id=armor.equip_gold
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|source=player
|description=When a diamond helmet is equipped
|id=armor.equip_diamond
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|source=player
|description=When a netherite helmet is equipped.
|id=armor.equip_netherite
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When a leather helmet is dyed using a cauldron
|id=cauldron.dyearmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a leather helmet's dye is removed using a cauldron
|id=cauldron.cleanarmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a helmet's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

==Data values ==
=== ID===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Leather Cap
|spritetype=item
|nameid=leather_helmet
|itemtags=freeze_immune_wearables
|form=item}}
{{ID table
|displayname=Chainmail Helmet
|spritetype=item
|nameid=chainmail_helmet
|form=item}}
{{ID table
|displayname=Iron Helmet
|spritetype=item
|nameid=iron_helmet
|form=item}}
{{ID table
|displayname=Diamond Helmet
|spritetype=item
|nameid=diamond_helmet
|form=item}}
{{ID table
|displayname=Golden Helmet
|spritetype=item
|nameid=golden_helmet
|form=item}}
{{ID table
|displayname=Netherite Helmet
|spritetype=item
|nameid=netherite_helmet
|form=item}}
{{ID table
|displayname=Turtle Shell
|spritetype=item
|nameid=turtle_helmet
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Leather Cap
|spritetype=item
|nameid=leather_helmet
|id=335
|form=item}}
{{ID table
|displayname=Chainmail Helmet
|spritetype=item
|nameid=chainmail_helmet
|id=339
|form=item}}
{{ID table
|displayname=Iron Helmet
|spritetype=item
|nameid=iron_helmet
|id=343
|form=item}}
{{ID table
|displayname=Diamond Helmet
|spritetype=item
|nameid=diamond_helmet
|id=347
|form=item}}
{{ID table
|displayname=Golden Helmet
|spritetype=item
|nameid=golden_helmet
|id=351
|form=item}}
{{ID table
|displayname=Netherite Helmet
|spritetype=item
|nameid=netherite_helmet
|id=609
|form=item}}
{{ID table
|displayname=Turtle Shell
|spritetype=item
|nameid=turtle_helmet
|id=573
|form=item
|foot=1}}

===Item data===
When leather caps are dyed, it has the following NBT:
<div class="treeview">
*{{nbt|compound|tag}}: Parent tag.
**{{nbt|compound|display}}: Display properties. 
***{{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref>
</div>

==Achievements ==
{{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}}

==Advancements ==
{{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris;A Furious Cocktail;How Did We Get Here}}

==History ==
{{History|java classic}}
{{History||August 13, 2009|link=wordofnotch:162091556|Notch tested armor models on [[mob (entity)|mob]]. Only [[chestplate]]s and helmets were available. They were merely aesthetic at the time and had no effect on gameplay.}}
{{History||0.24_SURVIVAL_TEST|[[File:Plate Helmet.png|32px]] Added [[Java_Edition_removed_features#Armor_in_Survival_Test|plate helmet]]s.
|[[File:Chainmail Helmet JE1.png|32px]] Added the model and the texture for unused [[Java_Edition_removed_features#Armor_in_Survival_Test|chain helmet]]s.
|[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] Plate armor models have been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}}
{{History|java indev}}
{{History||0.31|snap=20091223-1|Plate and chain armor [[model]]s are no longer used.}}
{{History|||snap=20091231-2|[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Studded Helmet (item) JE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] Added [[item]]s of relation to leather, [[History of textures/Unused textures#Studded armor|studded]], chainmail and plate (iron) helmets.
|The textures of leather helmets are taken from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. The rest are from ''[[Legend of the Chambered 2]]''.}}
{{History||20100206|[[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added items of golden and diamond helmets.
|Removed leather-chain helmets.}}
{{History||20100212-1|Added armor models.
|[[File:Indev 20100212 armor.png|50px]] Armor models are now displayed on the [[player]] in the [[inventory]].}}
{{History||20100218|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]] Added models of leather, chainmail, iron, gold, and diamond helmets.
|Helmets can now be [[crafting|crafted]] and worn.
|Helmets now function. All helmets give {{Armor|3}}. Helmets have limited [[item durability|durability]], with lower tier helmets less durable than higher tier helmets.}}
{{History|java alpha}}
{{History||v1.0.8|With the introduction of [[leather]], "Cloth Cap" has been renamed to "Leather Cap".
|Leather cap is now [[crafting|crafted]] with leather instead of [[wool|cloth]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Prior to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}}
{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor are revealed.}}
{{History|||snap=Beta 1.9 Prerelease 3|Iron helmets can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=Beta 1.9 Prerelease 4|Helmets can now be [[enchanting|enchanted]].}}
{{History||1.1|snap=12w01a|Iron helmets can now be found in the new blacksmith [[chest]]s in [[village]]s.}}
{{History||1.2.1|snap=12w06a|[[Zombie]]s now drop iron helmets on rare occasions and [[zombie pigman|zombie pigmen]] now drop golden helmets.}}
{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to wear helmets.}}
{{History|||snap=12w21a|Chain helmets can now be obtained legitimately in [[survival]] mode through [[trading]].
|Blacksmith [[villager]]s now [[trading|sell]] chain helmets for 5–6 emeralds.
|Blacksmith villagers now sell diamond helmets for 7 emeralds.
|Blacksmith villagers now sell iron helmets for 4–5 emeralds.
|Butchers now sell leather caps for 2–3 emeralds.}}
{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombified piglins|zombie pigmen]], with the likelihood increasing with difficulty.}}
{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor.}}
{{History|||snap=12w34a|Leather helmets can now be dyed by [[crafting]] a leather armor piece with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather armor on a [[cauldron]] with [[water]].
|[[File:Leather Cap JE2.png|32px]] [[File:Leather Cap (item) JE2.png|32px]] Default leather caps textures are now slightly darker.}}
{{History|||snap=12w36a|[[Dye]]d leather caps are now more saturated and have a slight tint of tan in respect to the default armor color.}}
{{History|||snap=12w37a|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] Leather armor now has non-dyed parts on the cap. This has been implemented so that [[player]]s can distinguish between other types of helmets and similarly colored leather caps.}}
{{History||1.5|snap=13w04a|Helmets in the [[player]]'s hand can now be equipped by right-clicking.
|[[Dispenser]]s can now equip nearby players with helmets.}}
{{History||1.8|snap=14w02a|[[Trading|Trades]] changed: armorer [[villager]]s now [[trading|sell]] chain helmets for 5–7 emeralds.
|Armorer villagers no longer sell diamond helmets.
|Armorer villagers now sell iron helmets for 4–6 emeralds.
|Leatherworkers no longer sell other leather caps.}}
{{History|||snap=14w05a|Helmets no longer turns red when [[mob]]s and [[player]]s are hurt.}}
{{History|||snap=14w06a|Helmets are now visible on [[giant]]s.}}
{{History|||snap=14w25a|Chain helmets [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
{{History||1.9|snap=15w31a|Enchanted iron and diamond helmets can now be found in [[end city]] ship [[chest]]s.
|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}
{{History|||snap=15w34b|Helmet [[item durability|durability]] now affects armor value.}}
{{History|||snap=15w36a|Armor and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
{{History|||snap=15w36d|Helmet durability affecting value has been removed.
|Helmets now has an attribute controlling the defense points.}}
{{History|||snap=15w50a|Added <code>equip</code> [[sound]]s for leather armor.}}
{{History|||snap=16w02a|Armor and armor enchantment calculations have been changed again.}}
{{History|||snap=16w05a|Armor calculations have been changed, once again.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298, 302, 306, 310 and 314.}}
{{History|||snap=18w07a|[[File:Turtle Shell.png|32px]] [[File:Turtle Shell (item) JE1 BE1.png|32px]] Added turtle shells.}}
{{History|||snap=18w09a|Golden helmets now have a chance of generating in [[underwater ruins]].}}
{{History|||snap=18w11a|Enchanted leather caps can now generate in the chests of [[shipwreck]]s.}}
{{History|||snap=18w20a|"Chain Helmet" has now been renamed to "Chainmail Helmet".}}
{{History||1.14|snap=18w43a|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Iron Helmet JE2 BE2.png|32px]] [[File:Golden Helmet JE2 BE2.png|32px]] [[File:Diamond Helmet JE2 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmets have been changed.}}
{{History|||snap=18w48a|Leather caps can now be found in [[chest]]s in [[village]] tanneries.}}
{{History|||snap=18w50a|Iron helmets can now be found on [[armor stand]]s in [[taiga]] villages.}}
{{History|||snap=19w08a|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[item]]s have been changed.}}
{{History|||snap=19w11a|Armorer villagers now sell enchanted diamond helmets, making diamond helmets effectively [[renewable resource|renewable]] again.
|Leatherworker villagers now sell randomly [[dye]]d leather caps.}}
{{History|||snap=19w13a|Armorer villagers now give chainmail helmets to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|[[File:Netherite Helmet JE1.png|32px]] [[File:Netherite Helmet (item) JE1.png|32px]] Added netherite helmets.}}
{{History|||snap=20w07a|[[File:Leather piglin helmet.png|32px]] [[File:Chainmail piglin helmet.png|32px]] [[File:Iron piglin helmet.png|32px]] [[File:Golden piglin helmet.png|32px]] [[File:Diamond piglin helmet.png|32px]] [[File:Netherite piglin helmet JE1.png|32px]] Added textures and [[model]]s for all helmets when they are used by [[piglin]]s.
|Netherite helmets are now obtained by combining one diamond armor piece and one netherite ingot in a crafting table.
|[[File:Turtle Shell piglin MC-172110.png|32px]] Turtle shells, when used by piglins and [[zombified piglin]]s, result in a [[missing texture]] when being displayed.<ref>{{Cite bug|MC|172110|Texture of turtle shells is missing when worn by a piglin or zombified piglin|date=February 14, 2020}}</ref>}}
{{History|||snap=20w09a|[[File:Diamond Helmet (item) JE3 BE3.png|32px]] The textures of diamond helmet [[item]]s have been changed.}}
{{History|||snap=20w10a|[[File:Netherite Helmet JE2 BE1.png|32px]] [[File:Netherite Helmet (item) JE2 BE1.png|32px]] The texture of netherite helmets has been changed.
|[[File:Netherite piglin helmet.png|32px]] The texture of netherite helmets for [[piglin]]s has been changed.
|Netherite helmets can no longer be [[crafting|crafted]].
|Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a [[smithing table]].}}
{{History|||snap=20w16a|Golden and netherite helmets now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] and [[ruined portal]] chests.}}
{{History|||snap=20w17a|Diamonds helmets now generate in place of netherite helmets in bastion remnant [[chest]]s.}}
{{History|||snap=pre3|The special helmet [[model]]s and textures created for [[piglin]]s have been removed except for leather helmets.}}
{{History||1.17|snap=20w48a|Wearing a leather helmet now prevents [[Powder Snow#Freezing|freezing]] entirely.}}
{{History|||snap=21w13a|The two unused textures of the leather cap for [[piglin]]s<ref><code>/assets/minecraft/textures/models/armor/piglin_leather_layer_1.png</code></ref><ref><code>/assets/minecraft/textures/models/armor/piglin_leather_layer_1_overlay.png</code></ref> have been removed.}}
{{History||1.18.2|snap=22w03a|Netherite helmet knockback resistance is no longer random.}}
{{History||1.19|snap=22w17a|[[File:Leather Cap JE5.png|32px]] The texture of the leather cap item has been changed.|Changed the leather cap texture when worn so the center bar now extends to the bottom of the back face.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather helmets can now be trimmed using a [[smithing table]].
|There are 10 types of material that determine the color of the trim:
*Iron
*Copper
*Gold
*Lapis
*Emerald
*Diamond
*Netherite
*Redstone
*Amethyst
*Quartz
|Upgrading diamond helmets to netherite helmets now requires the netherite upgrade [[smithing template]].}}
{{History|||snap=23w05a|Leather caps can now be trimmed using a smithing table.|Helmets can now have trims of the same material it is made out of.}}
{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}
{{History||1.19.4|snap=23w05a|Helmets can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
{{History||?|Helmets can now be swapped in [[armor stand]]s by {{ctrl|using}} them/[[head]]s/[[carved pumpkin]]s in the armor stand's slot.}}
{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}

{{History|pocket alpha}}
{{History||v0.6.0|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.}}
{{History||v0.8.0|snap=build 2|[[File:Leather Cap (item) JE3 BE2.png|32px]] The leather helmet sprite has been changed to that of {{el|je}}, but its armor [[model]] remains that of older versions.}}
{{History||v0.9.0|snap=build 1|Iron helmets now naturally generate in [[village]] [[chest]]s and in [[stronghold]] altar chests.}}
{{History||v0.11.0|snap=build 11|Helmets now protect against [[damage]] from [[mob]]s only.}}
{{History||v0.12.1|snap=build 1|Helmets can now be worn by mobs.
|Chainmail helmets can now be obtained in [[survival]] mode from a mob wearing it.}}
{{History||?|Helmets no longer turn red when [[mob]]s and [[player]]s are hurt.}}
{{History||v0.14.0|snap=build 1|[[File:Leather Cap JE3 BE2.png|32px]] The texture of leather helmets have been changed.
|Leather helmets can now be dyed.}}
{{History||v0.15.0|snap=build 1|Helmets can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron helmets and enchanted diamond helmets can now be found inside [[chest]]s within [[end city|end cities]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Iron helmets and chainmail helmets are now [[trading|sold]] by armorer smith [[villager]]s via trading.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron helmets can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Chainmail helmets now generate in [[buried treasure]] chests.
|Enchanted leather helmets can now be found inside [[shipwreck]] supply room [[chest]]s.}}
{{History|||snap=beta 1.2.20.1|Golden helmets can now be found inside [[underwater ruins]] chests.}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Turtle Shell.png|32px]] [[File:Turtle Shell (item) JE1 BE1.png|32px]] Added turtle shells.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Iron Helmet JE2 BE2.png|32px]] [[File:Golden Helmet JE2 BE2.png|32px]] [[File:Diamond Helmet JE2 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmets have been changed.
|Iron helmets now can be found in plains [[village]] weaponsmith [[chest]]s.
|Leather helmets can now be found inside plains village tannery chests.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron helmets now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.
|Leather helmets can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.
|Iron helmets can now be found in [[village]] armorer chests.}}
{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron helmets.
|Diamond helmets are now sold by armorer villagers.}}
{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[item]]s have been changed.}}
{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer shows as being [[dye]]d properly when worn by [[armor stand]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears properly dyed when worn by armor stands.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Helmet JE2 BE1.png|32px]] [[File:Netherite Helmet (item) JE2 BE1.png|32px]] Added netherite helmets.
|[[File:Diamond Helmet (item) JE3 BE3.png|32px]] The textures of diamond helmet [[item]]s have been changed.
|Helmets can now be obtained from [[piglin]]s that naturally spawn with golden helmets.}}
{{History|||snap=beta 1.16.0.57|Golden and netherite helmets now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] chests.
|Netherite helmets can no longer be [[crafting|crafted]].
|Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a [[smithing table]].}}
{{History|||snap=beta 1.16.0.63|Diamonds helmets now generate in place of netherite helmets in bastion remnant [[chest]]s.}}
{{History|||snap=beta 1.16.200.53|Netherite helmets now gives a 90% reduction in knockback.}}
{{History||1.16.210|snap=beta 1.16.210.53|Wearing leather helmets now prevents [[Powder Snow#Freezing|freezing]] entirely.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.
|Added a quick equip for armor to the [[inventory]] interface.}}
{{History||xbox=TU12|ps=1.03|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] The textures for leather helmets have been changed.}}
{{History||xbox=TU14|ps=1.05|Leather helmets can now be [[dye]]d.
|[[Item repair]] can now repair helmets.}}
{{History||xbox=TU25|xbone=CU13|ps=1.16|Helmets now have the quick equip functionality.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron helmets can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History|PS4}}
{{History||1.90|[[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmet items have been changed (except for the leather helmets).}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.}}
{{History|foot}}
<gallery>
File:ArmorModel Aug 13 2009.jpg|First image of armor.
File:DinnerboneArmor.png|[[Dinnerbone]]'s first screenshot of dyed armor.
File:ArmorPE.png
</gallery>

;Armor durability from Indev until late Beta
{| class="wikitable" data-description="Armor Durability during Indev until late Beta" style="text-align:center;"
|-
!Leather
!Golden
!Chainmail
!Iron
!Diamond
|-
|33
|66
|66
|132
|264
|}

==Issues ==

{{issue list}}

==Trivia ==
*Unlike the other helmets, the netherite helmet covers most of the player's face, due to a nose guard and cheek plates.
*The turtle shell is the only helmet that is not part of a complete set.
* In Bedrock Edition, there exists a bug<ref>{{Cite bug|MCPE|109048|Efficiency 1 Leather Cap in Woodland Mansions|date=December 1, 2020}}</ref> that makes it possible to obtain a Leather Cap enchanted with Efficiency I from [[Woodland Mansion]] chests with a chance of 1.45%. The enchantment has no effect on the cap, however.

==Gallery ==
<gallery>
File:Zombie helmet.png|A zombie wearing a helmet in [[Survival Test]].
</gallery>
===Enchanted Helmets===
<gallery>
File:Enchanted Leather Cap (item).gif
File:Enchanted Chainmail Helmet (item).gif
File:Enchanted Iron Helmet (item).gif
File:Enchanted Golden Helmet (item).gif
File:Enchanted Diamond Helmet (item).gif
File:Enchanted Netherite Helmet (item).gif
File:Enchanted Turtle Shell (item).gif
</gallery>
<gallery>
File:Enchanted Leather Helmet.gif
File:Enchanted Chainmail Helmet.gif
File:Enchanted Iron Helmet.gif
File:Enchanted Golden Helmet.gif
File:Enchanted Diamond Helmet.gif
File:Enchanted Netherite Helmet.gif
File:Enchanted Turtle Shell.gif
</gallery>

==References ==
{{reflist}}

==External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--helmet Taking Inventory: Helmet] – Minecraft.net on February 20, 2020

{{Items}}

[[Category:Armor]]

[[es:Casco]]
[[ja:ヘルメット]]
[[ko:투구]]
[[pt:Capacete]]
[[pl:Hełm]]
[[zh:头盔]]</li><li>[[Raw Porkchop|Raw Porkchop]]<br/>{{Item
| title = Raw Porkchop
| image = Raw Porkchop.png
| renewable = Yes
| heals = {{hunger|3}}
| stackable = Yes (64)
}}
A '''raw porkchop''' is a [[food]] item that can be eaten by the [[player]] or cooked to make a [[cooked porkchop]].

== Obtaining ==

=== Mob loot ===

==== Pigs ====

Adult [[pig]]s drop 1–3 raw porkchop when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III. If killed while on fire, they drop [[cooked porkchop]] instead.

==== Hoglins ====

Adult [[hoglin]]s drop 2–4 raw porkchop when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 7 with Looting III. If killed while on fire, they drop [[cooked porkchop]] instead.

=== Chest loot ===

{{LootChestItem|raw-porkchop}}

== Usage ==

=== Food ===

To eat raw porkchop, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} [[hunger]] and 0.6 [[Hunger#Mechanics|saturation]].

=== Smelting ingredient ===

{{Smelting
|showname=1
|Raw Porkchop
|Cooked Porkchop
|0.35
}}

=== Trading ===

{{IN|bedrock}}, novice-level butcher [[villager]]s have a {{frac|1|3}} chance to [[trading|buy]] 7 raw porkchop for an [[emerald]] as part of their [[trading|trades]].

{{IN|java}}, novice-level butcher villagers have a 40% chance to buy 7 raw porkchop for an emerald.

=== Wolves ===

Raw porkchops can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

=== Piglins ===
[[Piglin|Piglins]] instantly pick up raw or [[Cooked Porkchop|cooked porkchops]] that are within 1 block of them, unless they have already picked up one within the last 10 seconds. Porkchops picked up are not dropped upon the piglin's death.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Porkchop
|spritetype=item
|nameid=porkchop
|itemtags=piglin_food
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Porkchop
|spritetype=item
|nameid=porkchop
|id=262
|form=item
|foot=1}}

== Achievements ==
{{load achievements|Pork Chop}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==

{{History|java indev}}
{{History||20100219|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops. 
|Raw porkchops restore {{hp|3}} and do not stack in the [[inventory]].
|Raw porkchops are [[drops|dropped]] by [[pig]]s.}}
{{History|java beta}}
{{History||1.4|Raw porkchops can now be given to [[wolf|wolves]].}}
{{History||1.8|snap=Pre-release|Raw porkchops can now be stacked to 64.<ref>{{Tweet|jeb|103408168356421632|Some Minecraft food changes...}}</ref> 
|Raw porkchops now restore {{hunger|3}} to the [[Hunger|food bar]].}}
{{History|java}}
{{History||1.2.1|snap=12w03a|Raw porkchops can now be used to breed wolves.}}
{{History||1.3.1|snap=12w21a|Raw porkchops can now be [[trading|sold]] to butcher [[villager]]s, at 14–17 pork chops for 1 [[emerald]].}}
{{History|||snap=12w25a|[[Pig]]s now [[drops|drop]] 1–3 porkchops instead of 0–2.}}
{{History||1.4.2|snap=12w37a|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has a dark outline.}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed; butcher villagers now [[trading|buy]] 14–18 porkchops for 1 emerald.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 319.}}
{{History||1.14|snap=18w43a|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}
{{History|||snap=18w49a|Raw porkchops can now be found in [[chest]]s in [[village]] butcher shops.}}
{{History||1.16|snap=20w07a|Raw porkchops are dropped by the new [[hoglin]]s.
|Raw porkchops have a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 2–5.}}
{{History|||snap=20w09a|Raw porkchops can no longer be obtained by bartering with piglins.}}
{{History|||snap=20w16a|Raw porkchops now generate in [[bastion remnants]] chests.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops.}}
{{History||v0.5.0|Raw porkchops now restore {{hp|3}} instead of {{hp|1}}.}}
{{History||v0.8.0|snap=build 1|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has that dark outline.}}
{{History||v0.12.1|snap=build 1|Raw porkchops now restore [[hunger]] instead of [[health]].}}
{{History||v0.16.2|[[Pig]]s now [[drops|drop]] 1–3 raw porkchops rather than 0–2.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|14–18 raw porkchops can now be [[trading|sold]] to butcher [[villager]]s for an [[emerald]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.3|Raw porkchops can now be found in [[village]] butcher [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Butcher [[villager]]s now have {{frac|1|3}} chance to [[trading|buy]] 7 raw porkchops.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops.}}
{{History||xbox=TU5|Raw porkchops are now stackable to 64 and fills [[hunger]] instead of [[health]].}}
{{History||xbox=TU12|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has a dark outline.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Raw Porkchop JE2 BE2.png|32px]] Added raw porkchops.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==
<gallery>
I Porkchop Minecraft JINX.jpg|Official T-shirt artwork "I Porkchop Minecraft" sold by [https://www.jinx.com JINX].
I Brake for Porkchop Bumper Sticker JINX.jpg|An official bumper sticker featuring a raw porkchop sold by JINX.
</gallery>

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--porkchop Taking Inventory: Porkchop] – Minecraft.net on February 13, 2020

{{Items}}

[[Category:Food]]

[[cs:Syrová kotleta]]
[[de:Rohes Schweinefleisch]]
[[es:Chuleta de cerdo cruda]]
[[fr:Côtelette de porc crue]]
[[hu:Nyers disznóhús]]
[[ja:生の豚肉]]
[[nl:Rauw varkensvlees]]
[[pl:Surowy schab]]
[[pt:Costeleta de porco crua]]
[[ru:Сырая свинина]]
[[uk:Сира свинина]]
[[zh:生猪排]]
[[Category:Renewable resources]]</li></ul>
build 1Sticks are now used to craft redstone torches, levers and tripwire hooks.
v0.14.0
{{Extension DPL}}<ul><li>[[Light Blue Dye|Light Blue Dye]]<br/>{{Item
| image = Light_Blue_Dye_JE2_BE2.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Light blue dye''' is a [[Dyeing#Quasi-Primary|quasi-primary dye]].

== Obtaining ==

=== Crafting ===

{{Crafting
  |showname=0
  |showdescription=1
  |Blue Orchid
  |Output=Light Blue Dye
  |type=Material
  |head=1
}}
{{Crafting
  |Blue Dye
  |White Dye
  |Output=Light Blue Dye,2
  |type=Material
}}
{{Crafting
  |Lapis Lazuli;Blue Dye;Lapis Lazuli
  |Bone Meal;Bone Meal;White Dye
  |Output=Light Blue Dye,2
  |type=Material
  |description={{only|bedrock|education}}
  |foot=1
}}

=== Loot chest ===
{{#invoke:LootChest|base3|light-blue-dye}}

=== Trading ===

[[Wandering trader]]s sell 3 light blue dye for an [[emerald]].

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Light Blue Dye}}

=== Trading ===

Apprentice-level shepherd villagers have a 20%{{only|bedrock}} or {{frac|2|7}}{{only|java}} chance to buy 12 light blue dye for an emerald as part of their trades.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Light Blue Dye
|spritetype=item
|nameid=light_blue_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Light Blue Dye
|spritetype=item
|nameid=light_blue_dye
|aliasid=dye / 12
|id=407
|form=item
|translationkey=item.dye.lightBlue.name
|foot=1}}

== Video ==
{{yt|IPQzg-zPJgk}}

== History ==

{{History|java beta}}
{{History||1.2|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Light blue dye can be [[crafting|crafted]] with gunpowder to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Light blue dye is now crafted using [[white dye|white]] and [[blue dye]]s, instead of [[bone meal]] and [[lapis lazuli]].
|[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}}
{{History|||snap=18w44a|Light blue dye can now change the text color on [[sign]]s to light blue.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells light blue dye.}}
{{History|||snap=19w11a|Light blue dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Light blue dye can now be used to craft [[light blue candle]]s.}}
{{History|||snap=21w19a|Light blue dye can no longer be used to craft light blue candles.}}
{{History|||snap=Pre-release 1|Light blue dye can now once again be used to craft light blue candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Light blue dye can now change the text color on [[hanging sign]]s to light blue.}}
{{History||1.20|snap=23w12a|Light blue dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Light blue dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; light blue dye now is in the common loot.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Light blue dye is now craftable with [[lapis lazuli]] and [[bone meal]].
|Light blue dye can now be used to craft light blue wool.}}
{{History||v0.14.0|snap=build 1|Light blue dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Light blue dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Light dye can now be used to craft [[concrete powder]] and dye [[shulker box]]es and [[bed]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Light blue dye can now be used to craft [[firework star]]s, [[stained glass]], and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Light blue dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Light blue dye can now be used to dye [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Light blue dye is now [[trading|sold]] by [[wandering trader]]s.
|Light blue dye can now be used to dye white [[carpet]]s.
|[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Light blue dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of light blue dye has been changed from <code>dye/12</code> to <code>light_blue_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}}
{{History|PS4}}
{{History||1.90|[[File:Light_Blue_Dye_JE2_BE2.png|32px]] The texture of light blue dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Light Blue Dye JE1 BE1.png|32px]] Added light blue dye.}}
{{History|foot}}

== Issues ==
{{issue list}}

{{Items}}

[[Category:Dyes]]

[[cs:Světle modré barvivo]]
[[de:Hellblauer Farbstoff]]
[[es:Tinte azul claro]]
[[fr:Teinture bleu clair]]
[[hu:Világoskék festék]]
[[ja:空色の染料]]
[[ko:하늘색 염료]]
[[nl:Lichtblauwe kleurstof]]
[[pl:Jasnoniebieski barwnik]]
[[pt:Corante azul-claro]]
[[ru:Светло-синий краситель]]
[[zh:淡蓝色染料]]
[[Category:Renewable resources]]</li><li>[[:Category:Tools|Category:Tools]]<br/>[[Category:Items]]

[[fr:Catégorie:Outil]]
[[it:Categoria:Attrezzi]]</li></ul>
build 1Added witches, which have a chance of dropping sticks.
Sticks can now be used to craft item frames.
Bedrock Edition
1.2.0
{{Extension DPL}}<ul><li>[[Raw Beef|Raw Beef]]<br/>{{Item
| title = Raw Beef
| image = Raw Beef.png
| heals = {{hunger|3}}
| renewable = Yes
| stackable = Yes (64)
}}

'''Raw beef''' is a [[food]] item that can be eaten by the [[player]] or cooked in a [[furnace]], [[smoker]], or [[campfire]] to make [[steak]].

== Obtaining ==

=== Mob loot ===

When adult [[cow]]s and [[mooshroom]]s are killed, they drop 1-3 raw beef. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III. If killed while on fire, they drop [[steak]] instead.

===  Chest loot ===

{{LootChestItem|raw-beef}}

== Usage ==

=== Food ===

To eat raw beef, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} hunger and 1.8 hunger [[Hunger#Mechanics|saturation]].

=== Smelting ingredient ===

{{Smelting
|showname=1
|Raw Beef
|Steak
|0.35
}}

=== Wolves ===

Raw beef can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.

=== Trading ===

Journeyman-level Butcher villagers have a 50% chance to buy 10 raw beef for an emerald.{{only|bedrock}}

Journeyman-level Butcher villagers always offer buy 10 raw beef for an emerald.{{only|java}}

==Sounds==
{{Sound table/Entity/Food}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Beef
|spritetype=item
|nameid=beef
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Beef
|spritetype=item
|nameid=beef
|id=273
|form=item
|foot=1}}

== History ==

{{History|java beta}}
{{History||1.8|snap=Pre-release|[[File:Raw Beef JE1 BE1.png|32px]] Added raw beef.|Raw beef is one of the new [[food]] items, [[drops|dropped]] by [[cow]]s in addition to their [[leather]].}}
{{History|java}}
{{History||1.2.1|snap=12w03a|Raw beef can now be used to breed wolves.}}
{{History||1.3.1|snap=12w21a|Raw beef can now be [[trading|sold]] to butcher [[villager]]s, at 14–17 raw beef for 1 [[emerald]].}}
{{History|||snap=1.3|[[File:Raw Beef JE2.png|32px]] The texture of raw beef has been changed.}}
{{History||1.4.2|snap=12w37a|[[File:Raw Beef JE3 BE2.png|32px]] The texture of raw beef has been changed, so that it no longer has a dark outline.}}
{{History||1.8|snap=14w02a|[[Villager]]s no longer [[trading|trade]] for raw beef.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 363.}}
{{History||1.14|snap=18w43a|[[File:Raw Beef JE4 BE3.png|32px]] The texture of raw beef has been changed.}}
{{History|||snap=18w49a|Raw beef can now be found in [[chest]]s in [[village]] butcher shops.}}
{{History|||snap=19w11a|Butcher [[villager]]s now [[trading|buy]] raw beef.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Raw Beef JE1 BE1.png|32px]] Added raw beef.}}
{{History||v0.5.0|Raw beef now restores {{hp|3}} instead of {{hp|1}}.}}
{{History||v0.8.0|snap=build 1|[[File:Raw Beef JE3 BE2.png|32px]] The texture of raw beef has been changed, so that it no longer has a dark outline.}}
{{History||v0.9.0|snap=build 1|Raw beef has been added to [[Creative]] mode.}}
{{History||v0.12.1|snap=build 1|Raw beef now restores [[hunger]] instead of [[health]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Beef JE4 BE3.png|32px]] The texture of raw beef has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Raw beef can now be found in [[village]] butcher [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Raw beef can now be [[trading|sold]] to butcher [[villager]]s.}}

{{History|console}}
{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Raw Beef JE1 BE1.png|32px]] Added raw beef.}}
{{History||xbox=TU12|[[File:Raw Beef JE3 BE2.png|32px]] The texture of raw beef has been changed, so that it no longer has a dark outline.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Raw Beef JE4 BE3.png|32px]] The texture of raw beef has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Raw Beef JE3 BE2.png|32px]] Added raw beef.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==

<gallery>
File:Jeb steak.png|Raw Beef and [[Steak]] in a preview screenshot.
</gallery>


{{Items}}

[[de:Rohes Rindfleisch]]
[[es:Filete crudo]]
[[fr:Bœuf cru]]
[[hu:Nyers marhahús]]
[[ja:生の牛肉]]
[[ko:익히지 않은 소고기]]
[[nl:Rauwe biefstuk]]
[[pl:Surowa wołowina]]
[[pt:Bife cru]]
[[ru:Сырая говядина]]
[[uk:Сира яловичина]]
[[zh:生牛肉]]
[[Category:Food]]
[[Category:Renewable resources]]</li><li>[[Scute|Scute]]<br/>{{about|the item used to craft turtle shell helmets|the helmet|Turtle Shell}}
{{Item
| image = Scute.png
| renewable = Yes
| stackable = Yes (64)
|title=Turtle scute}}

'''Turtle Scutes''' are [[item]]s that baby [[turtle]]s drop when they grow into adults. They can be used to craft [[turtle shell]]s which can be used to brew the [[potion of the Turtle Master]].

== Obtaining ==

=== Mob loot ===

Baby [[turtle]]s drop a single scute when they grow up into adults, which is the only way possible to obtain the [[item]].

== Usage ==

Scutes can be crafted into [[turtle shell]]s.

=== Crafting ingredient ===

{{crafting usage}}

=== Repairing ===
Scutes are the [[repair]] items for the turtle [[armor material]], and thus can be used to repair [[turtle shell]]s in an [[anvil]].

=== Trading ===
Expert-level cleric [[villager]]s have a {{frac|2|3}} chance to buy 4 scutes for an [[emerald]] as part of their [[trading|trades]].{{only|java}}

Expert-level cleric villagers have a 50% chance to buy 4 scutes for an emerald as part of their seventh trades.{{only|bedrock}}

Expert-level leatherworker villagers buy 4 scutes for an emerald as part of their trades.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Scute
|spritetype=item
|nameid=scute
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Scute
|spritetype=item
|nameid=scute
|aliasid=turtle_shell_piece
|id=572
|form=item
|translationkey=item.turtle_shell_piece.name
|foot=1}}

== History ==

{{History|java}}
{{History||1.13|snap=18w07a|[[File:Scute JE1 BE1.png|32px]] Added turtle shell pieces.}}
{{History|||snap=18w07b|"Turtle Shell Pieces" have now been renamed to "Scutes."}}
{{History||1.14|snap=19w11a|Cleric and leatherworker [[villager]]s now [[trading|buy]] scutes.}}

{{History|bedrock}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Scute JE1 BE1.png|32px]] Added scutes.}}
{{History||1.11.0|snap=beta 1.11.0.4|Scutes can be [[trading|sold]] to cleric and leatherworker [[villager]]s.}}

{{History|console}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Scute JE1 BE1.png|32px]] Added scutes.}}
{{history|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* Scutes used to be called "Turtle Shell Pieces", they were renamed after it was pointed out that "Scute" was a more technical term.<ref>https://www.reddit.com/r/minecraftsuggestions/comments/7xnp2o/rename_turtle_shell_pieces_to_scutes/</ref>

== References ==
{{reflist}}

{{Items}}

[[Category:Renewable resources]]

[[de:Hornschild]]
[[es:Escama de tortuga]]
[[fr:Écaille de tortue]]
[[ja:カメのウロコ]]
[[ko:인갑]]
[[lzh:鱗]]
[[pl:Tarczka]]
[[pt:Escama de tartaruga]]
[[ru:Щиток]]
[[th:เกล็ดเต่า]]
[[uk:Черепок]]
[[zh:鳞甲]]</li></ul>
beta 1.2.0.2Sticks can now be used to craft armor stands and banners.
Sticks can now generate inside bonus chests.
1.4.0
{{Extension DPL}}<ul><li>[[Bucket|Bucket]]<br/>{{about|the empty bucket|buckets filled with objects}}
{{Item
| image = Bucket.png
| renewable = Yes
| stackable = Yes (16), except in furnace fuel slot
}}
A '''bucket''' is an item used to carry [[water]], [[lava]], [[milk]], [[powder snow]], and [[Bucket of aquatic mob|various aquatic mobs]].

== Obtaining ==

=== Crafting ===

{{Crafting
 |A2= Iron Ingot
 |C2= Iron Ingot
 |B3= Iron Ingot
 |Output= Bucket
 |type= Miscellaneous
}}

=== Natural generation ===

{{LootChestItem|bucket}}

== Usage ==
Empty buckets can be used to "pick up" a [[water]] or [[lava]] source block by pressing {{control|use}} item on a block of the relevant type. If the empty bucket is part of a stack and the player's inventory is full, the filled bucket drops in front of the player as an item. 

A bucket filled with a source block can then be used to place its source block contents in the empty block next to the side of the block the player is currently looking at, or replacing the block looked at for some replaceable blocks.

One can press {{control|use}} when looking at a [[cow]], [[mooshroom]], or [[goat]] to fill a bucket with [[milk]]. A bucket full of milk can be emptied only by drinking it or by using it in crafting a recipe (like [[cake]]).

A bucket full of water can be used on a live aquatic mob ([[cod]], [[salmon]], [[tropical fish]], [[pufferfish]], [[axolotl]], or [[tadpole]]) to collect the mob in the bucket for transportation to another location. The mob in item form becomes a [[bucket of aquatic mob]].

An empty bucket can be used to empty a [[cauldron]] with water or lava, filling the bucket with the fluid. This does not work with dispensers.<ref>{{bug|MC-165196}}</ref>

A lava bucket placed in the fuel slot of a [[furnace]] becomes an empty bucket after the lava is consumed during [[smelting]].

An empty bucket fills with [[water]] when placed in the fuel slot of a [[furnace]] while smelting a [[Sponge|wet sponge]].

An empty bucket can be used to collect [[powder snow]], filling the bucket with powder snow. Emptying the powder snow bucket places the powder snow block in the empty block next to the side of the block the player is currently looking at.

== Sounds ==
{{el|je}}:
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with water
|id=item.bucket.fill
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket1.ogg
|sound3=Empty water bucket2.ogg
|sound4=Empty water bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When a water bucket is emptied <ref group=sound><code>empty1</code> plays at twice the frequency as the other sounds</ref>
|id=item.bucket.empty
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0 <ref group=sound>Except for the second copy of <code>empty1</code>, which is 0.9</ref>
|distance=16}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with lava
|id=item.bucket.fill_lava
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0 
|distance=16}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When a lava bucket is emptied
|id=item.bucket.empty_lava
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Fill powder snow bucket1.ogg
|sound2=Fill powder snow bucket2.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with powder snow
|id=item.bucket.fill_powder_snow
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0/0.9/1.1
|distance=16}}
{{Sound table
|sound=Empty powder snow bucket1.ogg
|sound2=Empty powder snow bucket2.ogg
|subtitle=Bucket empties
|source=block
|description=When a powder snow bucket is emptied
|id=item.bucket.empty_powder_snow
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}

{{Sound table
|rowspan=2
|sound=Fill fish bucket1.ogg
|sound2=Fill fish bucket2.ogg
|sound3=Fill fish bucket3.ogg
|subtitle=Fish captured
|source=neutral
|description=When a fish is collected into a water bucket
|translationkey=subtitles.item.bucket.fill_fish
|id=item.bucket.fill_fish
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Tadpole captured
|source=neutral
|description=When a tadpole is collected into a bucket
|id=item.bucket.fill_tadpole
|translationkey=subtitles.item.bucket.fill_tadpole
|volume=0.5
|pitch=1.5
|distance=16}}
{{Sound table
|sound=Fill axolotl1.ogg
|sound2=Fill axolotl2.ogg
|sound3=Fill axolotl3.ogg
|subtitle=Axolotl scooped
|source=neutral
|description=When an axolotl is collected into a bucket
|id=item.bucket.fill_axolotl
|translationkey=subtitles.item.bucket.fill_axolotl
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=3
|sound=Empty fish bucket1.ogg
|sound2=Empty fish bucket2.ogg
|sound3=Empty fish bucket3.ogg
|subtitle=Bucket empties
|source=neutral
|description=When a fish is placed from a bucket
|id=item.bucket.empty_fish
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Bucket empties
|source=neutral
|description=When a tadpole is placed from a bucket
|id=item.bucket.empty_tadpole
|translationkey=subtitles.item.bucket.empty
|volume=0.5
|pitch=1.5
|distance=16}}
{{Sound table
|subtitle=Bucket empties
|source=neutral
|description=When an axolotl is placed from a bucket
|id=item.bucket.empty_axolotl
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}

{{Sound table
|sound=Cow milk1.ogg
|sound2=Cow milk2.ogg
|sound3=Cow milk3.ogg
|source=player
|subtitle=Cow gets milked
|description=When a cow is milked
|id=entity.cow.milk
|translationkey=subtitles.entity.cow.milk
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|subtitle=Goat gets milked
|description=When a regular goat is milked
|source=neutral
|id=entity.goat.milk
|translationkey=subtitles.entity.goat.milk
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Goat screaming milk1.ogg
|sound2=Goat screaming milk2.ogg
|sound3=Goat screaming milk3.ogg
|sound4=Goat screaming milk4.ogg
|sound5=Goat screaming milk5.ogg
|subtitle=Goat gets milked
|source=neutral
|description=When a screaming goat is milked
|id=entity.goat.screaming.milk
|translationkey=subtitles.entity.goat.milk
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{el|be}}:
{{Sound table
|type=bedrock
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|source=block
|description=When a bucket is filled with water
|id=bucket.fill_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|source=block
|description=When a water bucket is emptied
|id=bucket.empty_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>
|id=cauldron.fillwater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/>
|id=cauldron.takewater
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|source=block
|description=When a bucket is filled with lava
|id=bucket.fill_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|source=block
|description=When a lava bucket is emptied
|id=bucket.empty_lava
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Fill powder snow bucket1.ogg
|sound2=Fill powder snow bucket2.ogg
|source=player
|description=When a bucket is filled with powder snow
|id=bucket.fill_powder_snow
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty powder snow bucket1.ogg
|sound2=Empty powder snow bucket2.ogg
|source=block
|description=When a powder snow bucket is emptied
|id=bucket.empty_powder_snow
|volume=1.0
|pitch=1.0}}

{{Sound table
|sound=Fill fish bucket1.ogg
|sound2=Fill fish bucket2.ogg
|sound3=Fill fish bucket3.ogg
|source=block
|description=When a creature is collected into a water bucket
|id=bucket.fill_fish
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty fish bucket1.ogg
|sound2=Empty fish bucket2.ogg
|sound3=Empty fish bucket3.ogg
|source=block
|description=When a creature is placed from a bucket
|id=bucket.empty_fish
|volume=1.0
|pitch=1.0}}

{{Sound table
|sound=Cow milk1.ogg
|sound2=Cow milk2.ogg
|sound3=Cow milk3.ogg
|source=neutral
|description=When a cow is milked
|id=mob.cow.milk
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|description=When a regular goat is milked
|source=neutral
|id=mob.mooshroom.suspicious_milk
|volume=1.0
|pitch=1.0, 0.9, 1.1}}
{{Sound table
|sound=Goat screaming milk1.ogg
|sound2=Goat screaming milk2.ogg
|sound3=Goat screaming milk3.ogg
|sound4=Goat screaming milk4.ogg
|sound5=Goat screaming milk5.ogg
|description=When a screaming goat is milked
|source=neutral
|id=mob.goat.milk.screamer
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bucket
|spritetype=item
|nameid=bucket
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|showaliasids=y
|generatetranslationkeys=y
|displayname=Bucket
|spritetype=item
|nameid=bucket
|id=360
|aliasid=bucket / 0
|form=item
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|0tVu5HYLQMw}}</div>

== Achievements ==
{{Load achievements|I am a Marine Biologist}}

== Advancements ==
{{Load advancements|Hot Stuff}}

== History ==
{{History|java infdev}}
{{History||20100615|[[File:Bucket JE1 BE1.png|32px]] Added buckets.
|Buckets can currently pick up only [[water]] and [[lava]].}}
{{History||20100625-2|Buckets can now be found in the new [[dungeon]] [[chest]]s.}}
{{History|java alpha}}
{{History||v1.0.11|[[Cow]]s are now [[milk]]able by using buckets.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[mooshroom]]s, which can be milked like normal [[cow]]s.}}
{{History|||snap=Beta 1.9 Prerelease 5|In [[Creative]] mode, buckets now remain empty when {{control|used}} to pick up [[water]] and [[lava]].}}
{{History||1.2.1|snap=12w06a|Buckets are now [[renewable resource|renewable]], due to zombies having a chance to drop iron ingots.}}
{{History||1.3.1|snap=12w21a|Buckets are now stackable up to 16.
|[[Dispenser]]s can now use buckets to collect and dispense water and lava.}}
{{History|||snap=12w22a|[[Smelting]] in a [[furnace]] with a [[lava bucket]] now leaves an empty bucket for the [[player]] to retrieve.}}
{{History||1.8|snap=14w25b|An empty bucket in the [[fuel]] slot now fills and become a [[water bucket]] after a [[sponge|wet sponge]] is dried. This happens for empty buckets placed by the [[player]] while the furnace is still smelting, and for empty buckets left by lava buckets.
|Stacked buckets in the fuel slot now become a single water bucket.}}
{{History|||snap=14w26a|The [[player]] can now place only one bucket in the [[fuel]] slot, which fixes the bug above.}}
{{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, filling the bucket with [[water]].
|The average yield of buckets from [[dungeon]] [[chest]]s has been substantially decreased.}}
{{History|||snap=15w46a|Buckets now replace single [[snow|snow layers]] when {{control|used}} on the top, instead of placing the [[water]] or [[lava]] in the [[air]] above the snow layer.}}
{{History|||snap=15w50a|Added [[sound]]s for buckets: <code>item.bucket.fill</code>, <code>item.bucket.fill_lava</code>, <code>item.bucket.empty</code>, and <code>item.bucket.empty_lava</code>.}}
{{History||1.11|snap=16w39a|Buckets are now found in the new [[woodland mansion]] [[chest]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 325.}}
{{History|||snap=November 18, 2017|slink=https://youtu.be/A_Z3AokMwWI?t=1h52m07s|Buckets were said to be able to pick up fish mobs.}}
{{History|||snap=18w08b|Added [[fish bucket]]s, which turn into regular buckets when {{control|used}}.}}
{{History||1.14|snap=18w43a|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}
{{History|||snap=18w49a|Buckets can now be found in chests in [[savanna]] [[village]] houses.}}
{{History||1.16|snap=Pre-release 1|Using a bucket on water or lava in Creative mode now provides the player with one water or lava bucket in the inventory.<ref>{{bug|MC-9856}}</ref> This is created in a new inventory slot rather than replacing the used bucket. A limit of one bucket per fluid can be obtained this way - attempting to fill a bucket where a filled one already exists in the inventory removes the fluid as expected but does not provide any new buckets.
|Cows and mooshrooms can also now be milked in Creative mode,<ref>{{bug|MC-36322}}</ref> providing the player with limitless milk buckets.}}
{{History|||snap=Pre-release 4|Milking cows now provides Creative players with only one bucket.<ref>{{bug|MC-188352}}</ref>}}
{{History||1.17|snap=October 3, 2020|slink=https://youtu.be/DWZIfsaIgtE?t=2h04m58s|Buckets were revealed to be able to be used to collect [[axolotl]]s.}}
{{History|||snap=21w13a|[[Goat]]s are now milkable by using buckets.}}
{{History|||snap=20w46a|Added [[powder snow]], which can be collected with buckets.}}

{{History|pocket alpha}}
{{History||v0.7.0|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}
{{History||v0.7.4|Filled buckets no longer stack.<ref>{{bug|MCPE-3960}}</ref>
|Empty buckets no longer allow [[liquid]] sources to be targeted and broken like [[block]]s.<ref>{{bug|MCPE-3857}}</ref>}}
{{History||unknown|The stack limit for empty buckets has been changed from 64 to 16.}}
{{History||v0.14.0|snap=build 1|A full [[cauldron]] can now be emptied with a bucket, filling the bucket with [[water]].}} 
{{History||v0.16.0|snap=build 1|Added [[sound]]s when using buckets.
|An empty bucket in the [[fuel]] slot now fills and becomes a [[water bucket]] after a [[sponge|wet sponge]] is dried. This happens for empty buckets placed by the [[player]] while the [[furnace]] is still [[smelting]], and for empty buckets left by [[lava bucket]]s.}}
{{History||?|Buckets no longer highlight fluid blocks when aiming at them.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Buckets now generate in [[woodland mansion]] [[chest]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Added [[fish bucket]]s, which turn into regular buckets when used.
|Empty buckets can now be used to catch [[fish]].
|Moved all bucket items from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
{{History||1.9.0|snap=beta 1.9.0.2|[[Cauldron]]s filled with [[lava]] can now be emptied by using a bucket, filling it with lava.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Buckets can now be found in [[savanna]] [[village]] house [[chest]]s.}}
{{History||1.16.200|snap=beta 1.16.200.52|[[Goat]]s are now milkable by using buckets.}}
{{History||1.16.210|snap=beta 1.16.210.53|Added [[powder snow]], which can be used to turn bucket to powder snow bucket.}}
{{History||1.17.0|snap=beta 1.16.230.52|Added [[axolotl]]s, which can be used to turn bucket to axolotl bucket.}}
{{History||1.19.0|snap=?|Added [[tadpole]]s, which can be used to turn bucket to tadpole bucket.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}
{{History||xbox=TU9|Buckets are now stackable up to 16.}}
{{History|PS4}}
{{History||1.90|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}

{{History|new 3DS}}
{{History||0.1.0|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Gallery ==
<gallery>
Bucket SDGP.png|Bucket in the [[Super Duper Graphics Pack]].
</gallery>

== See also ==
*[[Cauldron]]
*[[Bowl]]
*[[Glass Bottle]]
*[[Water]]

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-bucket Taking Inventory: Bucket] – Minecraft.net on December 14, 2018

{{Items}}

[[Category:Tools]]
[[Category:Renewable resources]]

[[cs:Kbelík]]
[[de:Eimer]]
[[es:Cubo]]
[[fr:Seau]]
[[hu:Vödör]]
[[it:Secchio]]
[[ja:バケツ]]
[[ko:양동이]]
[[nl:Emmer]]
[[pl:Wiadro]]
[[pt:Balde]]
[[ru:Ведро]]
[[th:ถัง]]
[[uk:Відро]]
[[zh:桶]]</li><li>[[Light Gray Dye|Light Gray Dye]]<br/>{{Item
| image = Light Gray Dye.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Light gray dye'''{{fn|Known as '''Light Grey Dye''' in British, Canadian, Australian, and New Zealand English variants.}} is a [[Dyeing#Primary Colors|quasi-primary dye]].

== Obtaining ==

=== Crafting ===

{{Crafting
  |head=1
  |showname=0
  |showdescription=1
  |Azure Bluet;Oxeye Daisy;White Tulip
  |Output=Light Gray Dye
  |type=Material
}}
{{Crafting
  |Black Dye
  |White Dye
  |White Dye
  |Output=Light Gray Dye,3
  |type=Material
  |description={{IN|bedrock}}, the black and white dye can be replaced with [[ink sac]]s and [[bone meal]], respectively.
}}
{{Crafting
  |Gray Dye
  |White Dye
  |Output=Light Gray Dye,2
  |type=Material
  |description={{IN|bedrock}}, the white dye can be replaced with [[bone meal]].
  |foot=1
}}

=== Trading ===

[[Wandering trader]]s sell 3 light gray dye for an [[emerald]].

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Light Gray Dye}}

=== Trading ===
Expert-level shepherd villagers have {{frac|1|6}} chance to buy 12 light gray dye for an emerald.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Light Gray Dye
|spritetype=item
|nameid=light_gray_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Light Gray Dye
|spritetype=item
|nameid=light_gray_dye
|aliasid=dye / 7
|id=402
|form=item
|translationkey=item.dye.silver.name
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|1w3j1SKcoww}}</div>

== History ==

{{History|java beta}}
{{History||1.2|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Light gray dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Light gray dye is now crafted using [[white dye|white]] and [[black dye]]s, instead of [[bone meal]] and [[ink sac]]s.
|[[File:Light Gray Dye JE2 BE2.png|32px]] The texture of light gray dye has now been changed.}}
{{History|||snap=18w44a|Light gray dye can now change the text color on [[sign]]s to light gray.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells light gray dye.}}
{{History|||snap=19w11a|Light gray dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Light gray dye can now be used to craft [[light gray candle]]s.}}
{{History|||snap=21w19a|Light gray dye can no longer be used to craft light gray candles.}}
{{History|||snap=Pre-release 1|Light gray dye can now once again be used to craft light gray candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Light gray dye can now change the text color on [[hanging sign]]s to light gray.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.8.0|snap=build 1|Light gray dye can be [[craft]]ed with [[bone meal]] and [[gray dye]], or with two bone meals and an [[ink sac]], despite there being no way of obtaining gray dye or ink sacs at the time.}}
{{History||v0.8.0|snap=build 3|Light gray dye is now available in [[creative]] mode.}}
{{History||v0.9.0|snap=build 3|Light gray dye can now be obtained in [[survival]] mode.}}
{{History|||snap=build 11|Light gray dye can now be used to craft colored [[terracotta]].}}
{{History||v0.11.0|snap=build 1|Light gray dye can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Light gray dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Light gray dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Light gray dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Light gray dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Light gray dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Light gray dye can now be used to dye tamed [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Light gray dye is now [[trading|sold]] by [[wandering trader]]s.
|Light gray dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.
|[[File:Light Gray Dye JE2 BE2.png|32px]] The texture of light gray dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Light gray dye can be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of light gray dye has been changed from <code>dye/7</code> to <code>light_gray_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye.}}
{{History|PS4}}
{{History||1.90|[[File:Light Gray Dye JE2 BE2.png|32px]] The texture of light gray dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Light Gray Dye JE1 BE1.png|32px]] Added light gray dye.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==

* In [[Bedrock Edition]], Some items/blocks' Block states/Item NBT uses '''Silver''' instead of '''Light Gray''' 

== Notes ==
{{fnlist}}

{{Items}}

[[Category:Dyes]]

[[cs:Světle šedé barvivo]]
[[de:Hellgrauer Farbstoff]]
[[es:Tinte gris claro]]
[[fr:Teinture gris clair]]
[[hu:Világosszürke festék]]
[[ja:薄灰色の染料]]
[[ko:회백색 염료]]
[[nl:Lichtgrijze kleurstof]]
[[pl:Jasnoszary barwnik]]
[[pt:Corante cinza-claro]]
[[ru:Светло-серый краситель]]
[[zh:淡灰色染料]]
[[Category:Renewable resources]]</li></ul>
beta 1.2.20.1Sticks can now be used to craft sparklers.
1.8.0
{{Extension DPL}}<ul><li>[[Beetroot|Beetroot]]<br/>{{about|the basic food item|the seeds|Beetroot Seeds|the soup|Beetroot Soup}}
{{Item
| title = Beetroot
| image = Beetroot.png
| heals = {{hunger|1}}
| renewable = Yes
| stackable = Yes (64)
}}

A '''beetroot''' is a food and [[dye]] ingredient.

== Obtaining ==

=== Farming ===
Beetroots are obtained from harvesting a fully grown [[beetroots|crop block]], which drops 1 beetroot and 1-4 seeds ({{frac|2|5|7}} seeds per plant harvested on average). Seed yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} seeds per plant.

These crops can be found growing in [[village]]s or can be grown from planted [[beetroot seeds]].<!-- Do not add locations for finding seeds. Where to find seeds is described in the article about the seeds. -->

== Usage ==

=== Food ===
A beetroot can be eaten to restore {{hunger|1}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. Six beetroots can be crafted into [[beetroot soup]], which restores six times the hunger and saturation of a single beetroot.

=== Crafting ingredient ===
{{crafting usage}}

=== Breeding ===
Beetroots can be used to [[breeding|breed]] [[pig]]s. Pigs also follow a player who is holding beetroot.

[[Villager]]s can pick up beetroot items to become willing, allowing them to breed. Villagers need 12 beetroots before they can breed.

=== Composting ===
Placing beetroot into a [[composter]] has a 65% chance of raising the compost level by 1.

=== Trading ===

Novice-level Farmer villagers have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 15 beetroots for an emerald.

== Sounds ==

{{Sound table/Entity/Food}}

== Data values ==

=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Beetroot
|spritetype=item
|nameid=beetroot
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Beetroot
|spritetype=item
|nameid=beetroot
|id=285
|form=item
|foot=1}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==
{{History|java}}
{{History||1.9|snap=15w31a|[[File:Beetroot JE1 BE1.png|32px]] Beetroots have been added, along with its [[beetroot seeds|seeds]] and [[beetroot soup]]. Beetroot can also be used to craft [[rose red]] dye.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 434.}}
{{History||1.14|snap=18w43a|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
{{History|||snap=19w03a|Placing beetroot into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Beetroot now has a 65% chance of increasing the compost level in a composter by 1.}}
{{History|||snap=19w11a|Farmer [[villager]]s now [[trading|buy]] beetroots.}}
{{History||1.17|snap=21w13a|The model of the [[crop]] for the beetroot crops has been tweaked that the backside textures are mirrored.}}

{{History|pocket alpha}}
{{History||November 13, 2013|link=http://instagram.com/p/gnkWOlJMB3/|[[Jeb]] announces on [[wikipedia:Instagram|Instagram]] that [[Johan Bernhardsson]] is working on a surprise feature for 0.8.0 alongside a picture of the [[player]] holding beetroot.}}
{{History||November 14, 2013|link={{tweet|jbernhardsson|400902957782147072}}|Johan posts another image of beetroot, confirming that the image previously posted by Jeb was indeed beetroot.}}
{{History||v0.8.0|snap=build 2|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots. They are not obtainable in the Creative inventory.}}
{{History||v0.9.0|snap=build 1|Beetroot can now be used to lead and [[breeding|breed]] [[pig]]s.}}
{{History||v0.12.1|snap=build 1|Beetroot now restore [[hunger]], rather than [[health]].
|Beetroot can now generate in [[village]]s as [[crop]]s.}}
{{History||v0.13.1|Added beetroot to the Creative inventory.<ref name="missing beetroot item">https://bugs.mojang.com/browse/MCPE-10497</ref><!---{{info needed}}, the bug tracker has very little information. It's not in the Creative inventory in v0.12.1 or v0.13.0 initial release, but is in v0.14.0--->}}
{{History||v0.16.0|snap=build 1|Beetroot can now be used to craft [[rose red]] dye.}}
{{History||v0.16.2|Beetroot can now be found in [[chest]]s inside large houses in [[snowy taiga]] and [[snowy tundra]] [[village]]s.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|[[Villager]]s can now can pick up beetroot to become willing.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Beetroot can now be used to fill up [[composter]]s.}}
{{History|||snap=beta 1.11.0.4|Beetroot can now be sold to farmer villagers.}}

{{History|console}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|switch=1.0.1|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}}
{{History|foot}}

== Issues ==

{{Issue list}}

== Gallery ==

<gallery>
File:Beetrootstwitpic.png|The image released by [[Johan Bernhardsson]] on [[Wikipedia:Twitter|Twitter]].
File:Pigs following beetroot holder.png|Pigs following the [[player]].
File:Village Wheat Beetroot Farm.png|Beetroots generated in a [[village]].
File:Beetroot farm.png|A beetroot garden.
</gallery>

== References ==
{{Reflist}}

{{Items}}

[[Category:Plants]]
[[Category:Food]]
[[Category:Renewable resources]]

[[cs:Červená řepa]]
[[de:Rote Bete]]
[[es:Remolacha]]
[[fr:Betterave]]
[[hu:Cékla]]
[[it:Barbabietola]]
[[ja:ビートルート]]
[[ko:비트]]
[[nl:Biet]]
[[pl:Burak]]
[[pt:Beterraba]]
[[ru:Свёкла]]
[[th:บีทรูท]]
[[uk:Буряк]]
[[zh:甜菜根]]</li><li>[[Fermented Spider Eye|Fermented Spider Eye]]<br/>{{Item
| image = Fermented Spider Eye.png‎
| renewable = Yes
| stackable = Yes (64)
}}

A '''fermented spider eye''' is a [[brewing]] ingredient.

== Obtaining ==

=== Crafting ===

{{Crafting
|Brown Mushroom
|Sugar
|Spider Eye
|Output= Fermented Spider Eye
|type= Brewing
}}

== Usage ==
They can be used to brew [[potion]]s with negative effects, as well as the [[Potion of Invisibility]]. 

=== Brewing ingredient ===
{{brewing
  |showname=1
  |head=1
  |Fermented Spider Eye
  |Potion of Weakness
  |base=Water Bottle
}}
{{brewing
  |Fermented Spider Eye
  |Potion of Harming
  |base=Potion of Poison;Potion of Healing
}}
{{brewing
  |Fermented Spider Eye
  |Potion of Slowness
  |base=Potion of Swiftness;Potion of Leaping
}}
{{brewing
  |foot=1
  |Fermented Spider Eye
  |Potion of Invisibility
  |base=Potion of Night Vision
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Fermented Spider Eye
|spritetype=item
|nameid=fermented_spider_eye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Fermented Spider Eye
|spritetype=item
|nameid=fermented_spider_eye
|id=428
|form=item
|foot=1}}

== Video ==

<div style="text-align:center">{{yt|ln8ZQn5MtFI}}</div>

== History ==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}}
{{History|||snap=Beta 1.9 Prerelease 3|Fermented spider eyes can now be [[brewing|brewed]] in a [[water bottle]] to create a [[potion of Weakness]].
|Fermented spider eyes now corrupt potions of [[Swiftness]] and [[Fire Resistance]] into potions of [[Slowness]], for both normal and extended types.
|Fermented spider eyes now corrupts potions of [[Healing]] and [[Poison]] into potions of [[Harming]], as well as Healing II and extended Poison into extended Harming.}}
{{History||1.4.2|snap=12w34a|Fermented spider eyes now change potions of [[Night Vision]] into the new potions of [[Invisibility]], for both normal and extended types.}}
{{History||1.7.2|snap=13w36a|Fermented spider eyes now corrupt the new [[potion of Water Breathing]] into a potion of Harming.}}
{{History||1.8|snap=14w27a|Fermented spider eyes now corrupt the new [[potion of Leaping]] into a potion of Slowness.}}
{{History||1.9|snap=15w31a|[[Potions of Weakness]] can no longer be made using a [[thick potion]], [[mundane potion]], [[awkward potion]], [[potion of Regeneration]], or [[potion of Strength]].
|[[Potions of Slowness]] can no longer be made using a [[potion of Fire Resistance]].
|[[Potions of Harming]] can no longer be made using a [[potion of Water Breathing]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 376.}}
{{History||1.14|snap=18w50a|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a fermented spider eye from the player.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}}

{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Fermented Spider Eye JE2 BE2.png|32px]] The texture of fermented spider eyes has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Fermented Spider Eye JE1 BE1.png|32px]] Added fermented spider eyes.}}
{{History|foot}}

== Issues ==
{{issue list}}

{{items}}

[[Category:Renewable resources]]

[[cs:Zkvašené pavoučí oko]]
[[de:Fermentiertes Spinnenauge]]
[[es:Ojo de araña fermentado]]
[[fr:Œil d'araignée fermenté]]
[[it:Occhio di ragno fermentato]]
[[ja:発酵したクモの目]]
[[ko:발효된 거미 눈]]
[[nl:Gefermenteerd spinnenoog]]
[[pl:Sfermentowane oko pająka]]
[[pt:Olho de aranha fermentado]]
[[ru:Приготовленный паучий глаз]]
[[th:ตาแมงมุมดอง]]
[[uk:Оброблене павуче око]]
[[zh:发酵蛛眼]]</li></ul>
beta 1.8.0.8Sticks can now be crafted from bamboo.
beta 1.8.0.10Sticks can now be used to craft crossbows.
1.10.0
{{Extension DPL}}<ul><li>[[Glow Ink Sac|Glow Ink Sac]]<br/>{{For|the regular sac dropped by squids|Ink Sac}}
{{Item
|Image=Glow Ink Sac.png
| renewable = Yes
| stackable = Yes (64)
|}}

A '''glow ink sac''' is an item dropped by a [[glow squid]] upon death. Unlike regular ink sacs, it can be added to [[sign]]s to make glowing text, and can be used to craft glow item frames.

== Obtaining ==
=== Mob loot ===
[[Glow squid]]s drop 1–3 glow ink sacs upon death. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–6 with Looting III.

=== Compound creation ===
A glow ink sac can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}

{| class="wikitable"
!Name
!Elements
!Example recipe
|- <!-- Temporarily using crafting grid as substitute for compound creator (template not yet available), since the layout is the same, even if the appearance is different -->
!Glow Ink Sac
|1 Iron<br>1 Sulfur<br>4 Oxygen
|{{Crafting Table
|shapeless= 1
|A2=Iron |B2=Sulfur |C2=Oxygen,4
|Output=Glow Ink Sac}}
|}

== Usage ==	
=== Crafting ingredient ===
{{Crafting usage}}

=== Signs ===
[[File:Glow Ink Sign with Orange Dye JE2.png|thumb|150px|An oak sign with a glow ink sac used on it.]]
Glow ink sacs can be used on [[sign]]s or [[hanging sign]]s to make their text brighter in low light levels. This also adds an outline around the text on the sign, the color of which is based on the color of the sign's text. The text does not emit any light, it is only more visible in darkness, similarly to the eyes of spiders and endermen. Normal [[ink sacs]] can be applied to revert glowing text back to default.

== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Ink sac1.ogg
|sound2=Ink sac2.ogg
|sound3=Ink sac3.ogg
|subtitle=Glow Ink Sac splotches
|source=block
|description=When a glow ink sac is used on a [[sign]]
|id=item.glow_ink_sac.use
|translationkey=subtitles.item.glow_ink_sac.use
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.05</ref>
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Ink sac1.ogg
|sound2=Ink sac2.ogg
|sound3=Ink sac3.ogg
|source=sound
|description=When a glow ink sac is used on a sign
|id=sign.ink_sac.use
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Glow Ink Sac
|spritetype=item
|nameid=glow_ink_sac
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Glow Ink Sac
|spritetype=item
|nameid=glow_ink_sac
|form=item
|id=503
|foot=1}}

== Advancements ==
{{load advancements|Glow and Behold}}

== History ==
{{History|java}}
{{History||1.17|snap=21w03a|[[File:Glow Ink Sac JE1 BE1.png|32px]] Added glow ink sacs.}}
{{History||1.17.1|snap=Pre-release 1|[[Zombie]]s, [[husk]]s, [[zombie villager]]s, and [[drowned]] no longer pick up [[glow ink sac]]s.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Glow ink sacs can now be used to make the text glow on a [[hanging sign]].}}

{{History|bedrock}}
{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.59|[[File:Glow Ink Sac JE1 BE1.png|32px]] Added glow ink sacs.}}
{{History|||snap=beta 1.16.210.60|Glow ink sacs have been removed temporarily.}}
{{History|||snap=beta 1.16.220.50|[[File:Glow Ink Sac JE1 BE1.png|32px]] Re-added glow ink sacs.}}
{{History||1.17.0|snap=beta 1.17.0.52|Glow ink sacs are now available without enabling [[experimental gameplay]].}}
{{History||1.17.30|snap=beta 1.17.30.20|[[Zombie]]s, [[husk]]s, [[zombie villager]]s, and [[drowned]] no longer pick up [[glow ink sac]]s.}}
{{History|foot}}

== Issues ==
{{Issue list}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--glow-ink-sac Taking Inventory: Glow Ink Sac] – Minecraft.net on October 14, 2021

{{Items}}

[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]

[[de:Leuchttintenbeutel]]
[[es:Saco de tinta luminosa]]
[[it:Sacca d'inchiostro luminescente]]
[[ja:輝くイカスミ]]
[[pl:Torbiel ze świecącym atramentem]]
[[pt:Bolsa de tinta brilhante]]
[[ru:Светящийся чернильный мешок]]
[[uk:Сяйний чорнильний мішок]]
[[zh:荧光墨囊]]</li><li>[[Raw Cod|Raw Cod]]<br/>{{about|the item|the mob|Cod}}
{{redirect|Raw Fish|raw salmon|Raw Salmon|pufferfish|Pufferfish (item)|tropical fish/clownfish|Tropical fish (item)}}
{{Item
| image = Raw Cod.png
| renewable = Yes
| heals = {{hunger|2}}
| stackable = Yes (64)
}}

'''Raw cod''' is a [[food]] item that can be eaten by the player or cooked to make [[cooked cod]].

== Obtaining ==

=== Mob loot ===

==== Cod ====
[[Cod]] always drops 1 raw cod when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 [[cooked cod]] instead.

==== Dolphins ====
When killed, [[Dolphin|dolphins]] drop 0–1 raw cod. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0-4 with Looting III. If killed while on fire, they drop cooked cod instead.

==== Guardians and elder guardians ====

[[Guardian]]s and [[elder guardian]]s have a 40% and 50% chance, respectively, to drop raw cod when killed. {{IN|java}}, cooked cod is dropped if a guardian is on fire when killed.

Guardians and elder guardians also have a 2.5% chance to drop a random fish, with 60% of them being raw cod, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.

==== Polar bears ====

[[Polar bear]]s have a 75% chance of dropping 0–2 raw cod when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked cod instead.

=== Fishing ===
{{main|Fishing}}

Raw cod can be obtained from fishing. The wait time of one being caught is decreased with the [[Lure]] enchantment and the chance of one being caught is slightly decreased with the [[Luck of the Sea]] enchantment (named as such because it increases treasure, not fish).

Catching cod awards 1-6 experience.

=== Natural generation ===
{{el|java}}{{LootChestItem|raw-cod}}

=== Villager gifts ===
{{in|java}}, fisherman [[villager]]<nowiki/>s throw raw cod at [[player]]s under the [[Hero of the Village]] effect.

== Usage ==

=== Smelting ingredient ===

{{smelting
|Raw Cod
|Cooked Cod
|0.35
}}

=== Food ===

Raw cod restores {{hunger|2}} [[hunger]] and 0.4 [[Hunger#Mechanics|saturation]].

=== Cats ===

Raw cod can be used to tame [[cat]]s with {{frac|1|3}} chance of success, get cats off of [[chest]]s, and [[bed]]s, [[breed]] cats, and make baby cats grow up faster by 10% of the remaining time. Additionally, raw cod can be used to heal cats by {{hp|2|mob=1}}.

Raw cod can be used to gain [[ocelot]] trust, breed ocelots, and make baby ocelots grow up by 10%. 

=== Dolphins ===

[[Dolphin]]s can be fed raw cod. Doing this improves their trust and interaction with the player. However, unlike most animals, feeding dolphins does not allow them to breed.

When a player feeds raw cod to a dolphin, it swims toward the nearest chest in an [[underwater ruins]] or [[shipwreck]]. If the chest in the nearest structure is broken, they swim to the next nearest structure that has a chest.

===Trading===

Fisherman villagers have 50% chance to sell 6 cooked cod for 6 raw cod and 1 [[emerald]] as part of their first tier trade.

Apprentice-level fisherman villagers have a {{frac|2|3}} chance to buy 15 raw cod for an emerald in Java Edition, and always offer the same trade in Bedrock Edition.

=== Wolves ===
{{IN|bedrock}}, raw cod can be used to feed [[wolves]], to heal them by {{hp|2|mob=1}}. However, unlike other meat items, raw cod cannot be used to speed up the growth of baby wolves nor used to breed them, thus making it only feedable when wolves are not at full health.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Raw Cod
|spritetype=item
|nameid=cod
|itemtags=fishes
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|showaliasids=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Raw Cod
|spritetype=item
|nameid=cod
|aliasid=fish
|id=264
|form=item
|translationkey=item.fish.name
|foot=1}}

== Achievements ==

{{load achievements|Delicious Fish;Lion Tamer;Echolocation}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet;Fishy Business;A Complete Catalogue}}

== History ==
{{History|java alpha}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Raw Cod JE1 BE1.png|32px]] Added raw fish, which restores {{hp|2}}.}}
{{History|java beta}}
{{History||1.5|Cooking raw fish now gives the '''Delicious Fish''' [[achievement]].}}
{{History||1.8|snap=Pre-release|Raw fish is now stackable to 64 and fills {{hunger|2}} instead of {{hp|2}}.}}
{{History|java}}
{{History||1.2.1|snap=12w04a|Raw fish can now be fed to [[ocelot]]s to tame them into cats.}}
{{History||1.8|snap=14w02a|Fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 raw fish.}}
{{History|||snap=14w25a|Raw fish is now obtainable as a rare [[drops|drop]] from [[guardian]]s and [[elder guardian]]s.}}
{{History||1.10|snap=16w20a|Raw fish is now dropped from [[polar bear]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>fish</code> and <code>cooked_fish</code> IDs have been split up into their own IDs.
|"Raw Fish" has been renamed to "Raw Cod".
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 349.}}
{{History|||snap=18w07a|Raw cod is now used to breed [[turtle]]s.}}
{{History|||snap=18w07b|Raw cod is no longer used to [[breeding|breed]] turtles. [[Seagrass]] is used instead.}}
{{History|||snap=18w08b|Cod, and other [[fish]], have been added as [[mob]]s, which drop their (raw) item form when killed.
|[[File:Raw Cod JE2 BE2.png|32px]] The texture of raw cod has been changed.}}
{{History|||snap=18w15a|Raw cod can now be used to feed [[dolphin]]s.
|Raw cod can now be obtained as a [[drops|drop]] from [[dolphin]]s.}}
{{History||1.14|snap=18w43a|[[File:Raw Cod JE3.png|32px]] The texture of raw cod has been changed.}}
{{History|||snap=18w47b|[[File:Raw Cod JE4 BE2.png|32px]] The previous texture change to raw cod has been reverted.}}
{{History|||snap=18w48a|Raw cod can now be found in chests in [[village]] fisher cottages.}}
{{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] raw cod.}}
{{History|||snap=19w13a|Fisherman villagers now give raw cod to players under the [[Hero of the Village]] effect.}}

{{History|pocket alpha}}
{{History||v0.11.0|snap=build 1|[[File:Raw Cod JE1 BE1.png|32px]] Added raw fish.}}
{{History||v0.12.1|snap=build 1|Raw fish now restore [[hunger]] instead of [[health]].
|Raw fish can now be used to feed [[ocelot]]s to tame them into [[cat]]s.}}
{{History||v0.16.0|snap=build 1|Raw fish is now [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Added [[polar bear]]s, which [[drops|drop]] raw fish.}}
{{History||1.0.4|snap=alpha 1.0.4.0|Fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 raw fish.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|[[Cod]] and other [[fish]] have been added as [[mob]]s, which [[drops|drop]] their (raw) [[item]] form when killed.
|[[File:Raw Cod JE4 BE2.png|32px]] The texture of raw cod has been changed.}}
{{History|||snap=beta 1.2.20.2|Raw cod is now [[drops|dropped]] by [[dolphin]]s and can be used to feed them.}}
{{History||1.5.0|snap=beta 1.5.0.0|Giving raw cod to [[dolphin]]s lead the [[player]] to the nearest [[underwater ruins]] or [[shipwreck]].}}
{{History||1.7.0|snap=beta 1.7.0.2|"Raw Fish" has been renamed to "Raw Cod".}}
{{History||1.8.0|snap=beta 1.8.0.8|Raw cod can no longer can be used to tame [[ocelot]]s.
|Raw cod can now be used to [[breeding|breed]] ocelots and increase baby ocelot growth speed.
|Added [[stray cat]]s, which can be tamed using raw cod.}}
{{History||1.11.0|snap=beta 1.11.0.4|Raw cod can be [[trading|sold]] to fisherman [[villager]]s.
|Fisherman villagers now have 50% chance to [[trading|sell]] 6 cooked cod for 6 raw cod and an [[emerald]] as part of their first tier [[trading|trade]].}} 

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Raw Cod JE1 BE1.png|32px]] Added raw fish.}}
{{History||xbox=TU5|Raw fish is now stackable to 64.
|Raw fish now fills [[hunger]] instead of [[health]].}}
{{History||xbox=TU12|Raw fish can now be fed to [[ocelot]]s to tame them into [[cat]]s.}}
{{History||xbox=TU13|ps=1.0|Raw fish is no longer removed from the [[player]]'s [[inventory]] when trying to tame an [[ocelot]] in [[creative]] mode.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|"Raw Fish" has been renamed to "Raw Cod".
|[[File:Raw Cod JE4 BE2.png|32px]] The texture of raw cod has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Raw Cod JE1 BE1.png|32px]] Added raw fish.}}
{{History|foot}}

== Issues ==

{{issue list}}
== Trivia ==
[[File:Steve wearing Raw Cod.png|75px]] [[File:Alex wearing Raw Cod.png|75px]]

* While a raw cod cannot be equipped in the head slot in Survival mode, equipping it using the {{cmd|item}} command causes it to appear at the side of the player's head.

== See also ==
* [[Fishing]]

== References ==
{{reflist}}

{{items}}

[[de:Roher Kabeljau]]
[[es:Bacalao crudo]]
[[ja:生鱈]]
[[ko:생대구]]
[[pt:Bacalhau cru]]
[[ru:Сырая треска]]
[[zh:生鳕鱼]]
[[Category:Food]]
[[Category:Renewable resources]]</li></ul></nowiki>
beta 1.10.0.3Sticks can now be used to craft barrels, grindstones, and campfires.
Leaves now have a chance of dropping 0-2 sticks when destroyed.
1.11.0
{{Extension DPL}}<ul><li>[[Redstone Dust|Redstone Dust]]<br/>{{Redirect|Redstone|the ore|Redstone Ore|the powered mineral block|Block of Redstone|other uses|Redstone (disambiguation)}}
{{Block
| group = Inactive (connected)
| 1-1= Inactive Redstone Wire (NESW).png
| 1-2 = Inactive Redstone Wire (NESW) BE.png
| group2 = Inactive (unconnected)
| 2-1 = Inactive Redstone Wire (unconnected).png
| 2-2 = Inactive Redstone Wire (unconnected).png
| group3 = Active (connected) 
| 3-1 = Active Redstone Wire (NESW).png
| 3-2 = Active Redstone Wire (NESW) BE.png
| group4 = Active (unconnected)
| 4-1 = Active Redstone Wire (unconnected).png
| 4-2 = Active Redstone Wire (unconnected).png
| image = Redstone Dust JE2 BE2.png
| extratext = [[#Gallery|View all renders]]
| transparent = Yes
| light = No
| tool = all
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
'''Redstone dust''' is a mineral that can transmit [[Redstone circuit#Power|redstone power]] as a wire when placed as a [[block]]. It is also used in [[crafting]] and [[brewing]].

== Obtaining ==
=== Mining ===
{{see also|Redstone Ore#Natural generation}}
[[Redstone ore]] mined using an iron [[pickaxe]] or higher drops 4 or 5 redstone dust (or more with [[Fortune]], averaging at 6 redstone dust with Fortune III). If mined with [[Silk Touch]], the block drops itself instead of redstone dust.

=== Natural generation ===
15 lengths of redstone dust are naturally generated as part of the trap in each [[jungle pyramid]]. 5 lengths of redstone dust can be found in one type of jail cell room in a [[woodland mansion]]. In [[Ancient City|ancient cities]], multiple pieces of redstone dust can be found integrated into circuitry.

=== Breaking ===
Redstone dust can be broken instantly using any tool, or without a tool, and drops itself as an item.

Redstone dust is removed and drops as an item if:
* its attachment block is moved, removed, or destroyed
* [[water]] or [[lava]] flows into its space
* a [[piston]] tries to push it or moves a block into its space

=== Mob loot ===
[[Witch]]es have a chance of dropping 0–2 redstone dust upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 redstone dust.

=== Chest loot ===
{{LootChestItem|redstone}}

=== Crafting ===
Redstone dust can be crafted from [[blocks of redstone]].
{{Crafting
|Block of Redstone
|Output=Redstone Dust,9
|type=Redstone
}}

=== Smelting ===
{{Smelting
|showname=1
|Redstone Ore; Deepslate Redstone Ore
|Redstone Dust
|0.7
}}

=== Trading ===
{{IN|java}}, novice-level cleric [[villager]]s sell two redstone dust for one [[emerald]].

{{IN|bedrock}}, novice-level cleric villagers sell four redstone dust for one emerald.

=== Villager gifts ===
{{see also|Tutorials/Raid farming}}
{{IN|Java}}, when the player has the [[Hero of the Village]] status effect, clerics might throw that player a redstone dust as a gift.

== Usage ==
Redstone dust is used for [[#Brewing ingredient|brewing]], [[#Crafting ingredient|crafting]], and in redstone circuits by placing it on the ground to create [[#Redstone component|redstone wire]]. It can also be used to power redstone components.

=== Brewing ingredient ===
{{Brewing
  |head=1
  |Redstone Dust
  |Mundane Potion
  |base=Water Bottle
}}
{{Brewing
  |foot=1
  |name=Increased Duration
  |Redstone Dust
  |showbase=1
  |base=Potion of Fire Resistance; Potion of Invisibility; Potion of Night Vision; Potion of Poison; Potion of Regeneration; Potion of Slowness; Potion of Strength; Potion of Swiftness; Potion of Water Breathing; Potion of Weakness; Potion of Leaping; Potion of Slow Falling
}}

=== Crafting ingredient ===
{{crafting usage|Redstone Dust}}

=== {{anchor|Redstone dust}} Redstone component ===
When placed in the world, redstone dust becomes a block of "redstone wire"{{Info needed|other blco? BE?}}, which can transmit [[Redstone circuit#Power|redstone power]].

=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Redstone Dust
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Redstone
|Redstone Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}

;Trim color palette
The following color palette is shown on the designs on trimmed armor:
*{{TrimPalette|redstone dust}}

=== Placement ===
[[File:Redstone wire as circuit component.png|Examples of redstone wire configuration. ''Top Left:'' Redstone wire connects diagonally vertically through non-opaque blocks. ''Top Right:'' Redstone wire does ''not'' connect diagonally vertically through opaque blocks. ''Center:'' Redstone wire gets darker as its power level drops, to a maximum of 15 blocks from a power source.|thumb]]
[[File:Redstone on Glowstone, Stairs, Slabs.png|Examples of redstone wire placements.|thumb]]
Redstone dust can be placed on [[opaque]] blocks as well as [[glowstone]], upside-down [[slab]]s, [[glass]], upside-down [[stairs]], and [[hopper]]s. It can also be placed on some transparent blocks; see [[Opacity/Placement]] for more information. It cannot be placed suspended in midair, even with commands, which is not unintentional.<ref>{{bug|MC-182709}}</ref>

Redstone wire configures itself to point toward adjacent redstone [[Redstone components#Power components|power components]] and [[Redstone components#Transmission components|transmission component]] connection points. Redstone wire also configures itself to point toward adjacent redstone wire one block higher or lower – unless there is a solid opaque block above the lower redstone wire.

If there is only one such adjacent redstone component, redstone wire configures itself into a {{BlockSprite|redstone-dust}} line pointing both at the neighbor and away from it. If there are two or more such adjacent components, redstone wire connects them in the form of {{BlockSprite|redstone-dust}}, {{BlockSprite|redstone-dust-upleft}}, {{BlockSprite|redstone-dust-t-up}}, or {{BlockSprite|redstone-dust-cross}} as needed.

When there are no adjacent components, a single redstone wire configures itself into a {{BlockSprite|redstone-dust-cross}} plus sign, which can provide power in all four directions. By right-clicking it can be changed into a {{BlockSprite|redstone-dust-dot}} dot, which does not provide power to any of the four directions.

{{IN|bedrock}}, redstone wire automatically configures itself to point toward adjacent blocks or [[Redstone components#Mechanism components|mechanism components]]. {{IN|java}}, it does not. If such a configuration is desired, the other neighbors of the redstone wire must be arranged to create it, i.e the redstone dust must be placed in a way that it would be pointed at the block’s location even if it were not there.

When redstone wire is reconfigured after placement, it does not update other redstone components around it of the change unless that reconfiguration also includes a change in power level or another component provides an update. This can create situations where a mechanism component remains activated when it shouldn't, or vice versa, until it receives an update from something else – a "feature" of redstone wire that can be used to make a [[BUD|block update detector]].

{{-}}

=== Behavior ===
{{Schematic|caption=

{{IN|be}}, the signal can go down from glass blocks.

 |||rd-$ew!|RL-!||||rd-$ew!|RL-!|-
 |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||-
 |ts-$|SB|rd-$ew|RL||ts-$|SB|rd-$ew!|RL-!

}}{{Schematic|caption =

However, the signal can never go down from slabs.

 |||rd-$ew!|RL-!||||rd-$ew!|RL-!|-
 |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||-
 |ts-$|ts-$|rd-$ew|RL||ts-$|ts-$|rd-$ew|RL
}}

Redstone wire can transmit power, which can be used to operate [[Redstone components#Mechanism components|mechanism components]] ([[door]]s, [[piston]]s, [[redstone lamp]]s, etc.).
Redstone wire can be "powered" by a number of methods:
* from an adjacent [[Redstone components#Power components|power component]] or a strongly-powered block
* from the output of a redstone repeater or redstone comparator
* from adjacent redstone wire. The powering dust can be a level higher or lower, but with restrictions:
** Redstone dust can be powered by redstone dust that is one level lower, or on an [[opaque]] block one level higher. A transparent block cannot{{only|java}} pass power downward.
** The block "between" the two dust blocks must be air or transparent. A solid block there "cuts" the connection between the higher and lower dust.

The "power level" of redstone dust can vary from 0 to 15. Most power components power-up adjacent redstone dust to power level 15, but a few ([[daylight sensor]]s, [[trapped chest]]s, and [[weighted pressure plate]]s) may create a lower power level. Redstone repeaters output power level 15 (when turned on), but [[redstone comparator]]s may output a lower power level.

{{Schematic | caption =

Redstone wire can transmit power up to 15 blocks.

 |rt-$!|rd-$ew!+15|rd-$ew!+14|rd-$ew!+13|rd-$ew!+12|rd-$ew!+11|rd-$ew!+10|rd-$ew!+9
 |rd-$ew!+8|rd-$ew!+7|rd-$ew!+6|rd-$ew!+5|rd-$ew!+4|rd-$ew!+3|rd-$ew!+2|rd-$ew!+1|rd-$ew+0

}}
Power level drops by 1 for every block of redstone wire it crosses. Thus, redstone wire can transmit power for no more than 15 blocks. To go further, the power level must be re-strengthened – typically with a redstone repeater.

Powered redstone wire on top of, or pointing at, an opaque block provides ''weak'' power to the block. A weakly-powered block cannot power other adjacent redstone wire, but can still power redstone repeaters and comparators, and activate adjacent mechanism components. Transparent blocks cannot be powered.

When redstone wire is unpowered, it appears dark red. When powered, it becomes bright red at power level 15, fading to darker shades with decreasing power. Powered redstone wire also produces "dust" [[particles]] of the same color.

While redstone wire always provides power to the directions it points into, it can still point into directions in which it cannot give power. If redstone wire comes in the form of a cross, the player can right-click to toggle it between a cross and dot. A redstone dot does not power anything adjacent to it, but powers the block under it.

== Sounds ==
{{Sound table/Block/Normal}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Redstone Dust
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=redstone-dust
|spritetype=block
|nameid=redstone_wire
|form=block}}
{{ID table
|displayname=Item
|spritename=redstone-dust
|spritetype=item
|nameid=redstone
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Redstone Dust
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=redstone-dust
|spritetype=block
|nameid=redstone_wire
|id=55
|form=block}}
{{ID table
|displayname=Item
|spritename=redstone-dust
|spritetype=item
|nameid=redstone
|id=373
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{/BS}}

{{LoadPage|Redstone Dust/Asset history|List of block state combinations|h4}}

== Achievements ==
{{load achievements|Dispense With This}}

== Video ==
{{Video note|These videos do not show all uses for redstone in crafting and all methods of obtaining. This video is also outdated, as of 1.13 Java Edition, redstone is now called Redstone Dust.}}

<div style="text-align:center">
<span style="display:inline-block">{{yt|zldqknGFWb4}}</span>
<span style="display:inline-block">{{yt|_IApwvCLJW8}}</span>
</div>

== History ==
{{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding wire-type [[block]]s.}}
{{History|java alpha}}
{{History||v1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust as an [[item]].
|[[File:Inactive Redstone Wire (NS) JE1.png|32px]] [[File:Inactive Redstone Wire (EW) JE1.png|32px]] [[File:Inactive Redstone Wire (NE) JE1.png|32px]] [[File:Inactive Redstone Wire (ES) JE1.png|32px]] [[File:Inactive Redstone Wire (SW) JE1.png|32px]] [[File:Inactive Redstone Wire (NW) JE1.png|32px]] [[File:Inactive Redstone Wire (NEW) JE1.png|32px]] [[File:Inactive Redstone Wire (NES) JE1.png|32px]] [[File:Inactive Redstone Wire (ESW) JE1.png|32px]] [[File:Inactive Redstone Wire (NSW) JE1.png|32px]] [[File:Inactive Redstone Wire (NESW) JE1.png|32px]]<br>[[File:Active Redstone Wire (NS) JE1.png|32px]] [[File:Active Redstone Wire (EW) JE1.png|32px]] [[File:Active Redstone Wire (NE) JE1.png|32px]] [[File:Active Redstone Wire (ES) JE1.png|32px]] [[File:Active Redstone Wire (SW) JE1.png|32px]] [[File:Active Redstone Wire (NW) JE1.png|32px]] [[File:Active Redstone Wire (NEW) JE1.png|32px]] [[File:Active Redstone Wire (NES) JE1.png|32px]] [[File:Active Redstone Wire (ESW) JE1.png|32px]] [[File:Active Redstone Wire (NSW) JE1.png|32px]] [[File:Active Redstone Wire (NESW) JE1.png|32px]] Added redstone dust as a placed [[block]]. 
|Redstone dust as a placed block has two power appearances; either completely on, or completely off.
|Redstone dust is used to craft [[redstone torch]]es.
|At this time, redstone has not been given an official name.}}
{{History||v1.0.2_01|Redstone dust now doesn't connect through solid [[block]]s diagonally down.{{needs testing|may have been changed in v1.0.2|type=untestable}}
|Walking on redstone dust no longer [[breaking|breaks]] it.{{needs testing|may have been changed in v1.0.2|type=untestable}}
|Active redstone dust now gives off [[particles]].{{needs testing|may have been changed in v1.0.2|type=untestable}}}}
{{History||v1.1.0|Redstone is now used to craft [[compass]]es.}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Redstone is now used to craft [[clock]]s.}}
{{History|java beta}}
{{History||1.0|With the addition of inventory tooltips, the [[item]] form of redstone dust has been named "Redstone", and the usually unobtainable block form has been named "Redstone Dust".}}
{{History||1.2|Redstone is now used to craft [[dispenser]]s and [[note block]]s.}}
{{History||1.3|[[File:Inactive Redstone Wire (NS) JE2.png|32px]] [[File:Inactive Redstone Wire (EW) JE2.png|32px]] [[File:Inactive Redstone Wire (NE) JE2.png|32px]] [[File:Inactive Redstone Wire (ES) JE2.png|32px]] [[File:Inactive Redstone Wire (SW) JE2.png|32px]] [[File:Inactive Redstone Wire (NW) JE2.png|32px]] [[File:Inactive Redstone Wire (NEW) JE2.png|32px]] [[File:Inactive Redstone Wire (NES) JE2.png|32px]] [[File:Inactive Redstone Wire (ESW) JE2.png|32px]] [[File:Inactive Redstone Wire (NSW) JE2.png|32px]] [[File:Inactive Redstone Wire (NESW) JE2.png|32px]]<br>[[File:Active Redstone Wire (NS) JE2.png|32px]] [[File:Active Redstone Wire (EW) JE2.png|32px]] [[File:Active Redstone Wire (NE) JE2.png|32px]] [[File:Active Redstone Wire (ES) JE2.png|32px]] [[File:Active Redstone Wire (SW) JE2.png|32px]] [[File:Active Redstone Wire (NW) JE2.png|32px]] [[File:Active Redstone Wire (NEW) JE2.png|32px]] [[File:Active Redstone Wire (NES) JE2.png|32px]] [[File:Active Redstone Wire (ESW) JE2.png|32px]] [[File:Active Redstone Wire (NSW) JE2.png|32px]] [[File:Active Redstone Wire (NESW) JE2.png|32px]] Redstone wire gets darker the farther away it is from a source of power, using a dedicated [[tint]] system. Previously, it was fully on until it reached its limit.
|Its particles now appear gray due to not being tinted.
|Redstone is now used to craft [[redstone repeater]]s.}}
{{History||1.5|[[File:Inactive Redstone Wire (NS) JE3.png|32px]] [[File:Inactive Redstone Wire (EW) JE3.png|32px]] [[File:Inactive Redstone Wire (NE) JE3.png|32px]] [[File:Inactive Redstone Wire (ES) JE3.png|32px]] [[File:Inactive Redstone Wire (SW) JE3.png|32px]] [[File:Inactive Redstone Wire (NW) JE3.png|32px]] [[File:Inactive Redstone Wire (NEW) JE3.png|32px]] [[File:Inactive Redstone Wire (NES) JE3.png|32px]] [[File:Inactive Redstone Wire (ESW) JE3.png|32px]] [[File:Inactive Redstone Wire (NSW) JE3.png|32px]] [[File:Inactive Redstone Wire (NESW) JE3.png|32px]]<br>[[File:Active Redstone Wire (NS) JE3.png|32px]] [[File:Active Redstone Wire (EW) JE3.png|32px]] [[File:Active Redstone Wire (NE) JE3.png|32px]] [[File:Active Redstone Wire (ES) JE3.png|32px]] [[File:Active Redstone Wire (SW) JE3.png|32px]] [[File:Active Redstone Wire (NW) JE3.png|32px]] [[File:Active Redstone Wire (NEW) JE3.png|32px]] [[File:Active Redstone Wire (NES) JE3.png|32px]] [[File:Active Redstone Wire (ESW) JE3.png|32px]] [[File:Active Redstone Wire (NSW) JE3.png|32px]] [[File:Active Redstone Wire (NESW) JE3.png|32px]] Fully off redstone wire is no longer black.
|Redstone dust can now be placed on [[snow]].
|Redstone is now used to craft [[powered rail]]s and [[detector rail]]s.}}
{{History||1.6.6|Redstone dust now checks if the block below has a solid top face or [[glowstone]], allowing it to be placed on it.}}
{{History||1.7|Redstone dust now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it.
|Redstone can now be used to craft [[piston]]s.}}
{{History||1.8|snap=Pre-release|Redstone can now be found in the new [[stronghold]] storeroom [[chest]]s, and in the new [[mineshaft]] chests.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Redstone can now be [[brewing|brewed]] in a [[water bottle]] to create a [[mundane potion]].
|Redstone can now be found in the new [[stronghold]] altar [[chest]]s.
|Redstone now extends the [[potion]]s of [[Fire Resistance]], [[Slowness]], [[Swiftness]], [[Poison]], [[Weakness]] and [[Strength]].}}
{{History|||snap=Beta 1.9 Prerelease 4|Redstone now extends the new potion of [[Regeneration]].}}
{{History|||snap=RC1|[[File:Inactive Redstone Wire (unconnected) JE1.png|32px]] <br>[[File:Active Redstone Wire (unconnected) JE1.png|32px]] Redstone dust placement on one [[block]] has been changed from a "+" to a "•" shape.}}
{{History||?|Redstone wire block particles are now correctly colored.}}
{{History||1.1|snap=11w49a|Fixed redstone update bug.{{more info}}}}
{{History||1.2.1|snap=12w06a|Redstone can now be placed on [[glowstone]].}}
{{History|||snap=12w07a|Redstone is now used to craft [[redstone lamp]]s.}}
{{History||1.3.1|snap=12w21a|Redstone can now be [[trading|bought]] from priest [[villager]]s, at 2–4 redstone for 1 [[emerald]], making them [[renewable]].}}
{{History|||snap=12w22a|Redstone dust now generates in [[jungle temple]]s.}}
{{History|||snap=12w25a|Redstone dust can now be placed on top of upside-down [[slabs]] and [[stairs]].}}
{{History||1.4.2|snap=12w34a|Redstone now extends the new [[potion]]s of [[Night Vision]] and [[Invisibility]].}}
{{History|||snap=12w38a|[[Witch]]es have been added, which sometimes [[drops|drop]] redstone when killed.}}
{{History||1.5|snap=13w01a|Redstone can now be used to craft [[blocks of redstone]] and [[dropper]]s.}}
{{History||1.7.2|snap=13w36a|Redstone now extends the new [[potion]] of [[Water Breathing]].}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: cleric [[villager]]s now [[trading|sell]] 1–4 redstone for 1 [[emerald]].}}
{{History|||snap=14w25a|Redstone dust no longer changes to [[obsidian]] next to water when [[lava]] flows into it.}}
{{History|||snap=14w27a|Redstone now extends the new [[potion]] of [[Leaping]].}}
{{History||1.9|snap=15w31a|[[File:Inactive Redstone Wire (unconnected) JE2.png|32px]] [[File:Inactive Redstone Wire (NS) JE4.png|32px]] [[File:Inactive Redstone Wire (EW) JE4.png|32px]] [[File:Inactive Redstone Wire (NE) JE4.png|32px]] [[File:Inactive Redstone Wire (ES) JE4.png|32px]] [[File:Inactive Redstone Wire (SW) JE4.png|32px]] [[File:Inactive Redstone Wire (NW) JE4.png|32px]] [[File:Inactive Redstone Wire (NEW) JE4.png|32px]] [[File:Inactive Redstone Wire (NES) JE4.png|32px]] [[File:Inactive Redstone Wire (ESW) JE4.png|32px]] [[File:Inactive Redstone Wire (NSW) JE4.png|32px]] [[File:Inactive Redstone Wire (NESW) JE4.png|32px]]<br>[[File:Active Redstone Wire (unconnected) JE2.png|32px]] [[File:Active Redstone Wire (NS) JE4.png|32px]] [[File:Active Redstone Wire (EW) JE4.png|32px]] [[File:Active Redstone Wire (NE) JE4.png|32px]] [[File:Active Redstone Wire (ES) JE4.png|32px]] [[File:Active Redstone Wire (SW) JE4.png|32px]] [[File:Active Redstone Wire (NW) JE4.png|32px]] [[File:Active Redstone Wire (NEW) JE4.png|32px]] [[File:Active Redstone Wire (NES) JE4.png|32px]] [[File:Active Redstone Wire (ESW) JE4.png|32px]] [[File:Active Redstone Wire (NSW) JE4.png|32px]] [[File:Active Redstone Wire (NESW) JE4.png|32px]] Some slight changes have been made to redstone wire's appearance - the dot now extends outward with two more pixels, and the south-facing section of bends, T shapes and crosses now has one fewer pixel. It also appears straighter and more continuous in straight wire form.
|Redstone can no longer be added to extended [[potion]]s or tier-II potions.}}
{{History|||snap=15w44a|The average yield of redstone from [[dungeon]] [[chest]]s has been cut by more than half.
|The average yield of redstone in [[mineshaft]] chests has been increased.}}
{{History|||snap=15w46a|The hitbox of redstone now covers only part of the surface of the [[block]] below, based on the orientation of the redstone.}}
{{History||1.11|snap=16w39a|Redstone dust can now be found in chests in [[woodland mansion]]s.
|Redstone can now used to craft [[observer]]s.}}
{{History||1.13|snap=17w47a|The [[item]] form of "Redstone" has been renamed to "Redstone Wire".
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 55, and the [[item]]'s 331.}}
{{History|||snap=17w48a|"Redstone" has been renamed to "Redstone Dust".}}
{{History|||snap=18w07a|Redstone now extends the new [[potion of the Turtle Master]].}}
{{History||1.14|snap=18w43a|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone dust has been changed.}}
{{History|||snap=18w50a|Redstone dust can now be found in chests in [[village]] temples.}}
{{History|||snap=19w12b|Redstone dust can now be placed on [[glass]], [[ice]] and [[sea lantern]]s.}}
{{History|||snap=19w13a|Cleric villagers now give redstone dust to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|Redstone dust now has a bottom texture.}}
{{History|||snap=20w09a|Redstone can now be used to craft [[target]]s.}}
{{History|||snap=20w18a|Redstone dust placement on one [[block]] has been changed from a "•" back to a "+" shape.
|Redstone dust's hitbox is now no longer strictly a cuboid, and more closely matches the shape of the wiring.<ref>{{bug|MC-137336}}</ref>
|Upward going redstone dust now has a hitbox on the side of the [[block]] too, rather than only on the floor.<ref>{{bug|MC-153508}}</ref>
|Unconnected redstone dust now has all direction block states set to "side".
|The direction block states of redstone dust are now properly set to "side" at the end of a redstone wire on both ends, rather than only the one with other redstone besides it.
|[[File:Inactive Redstone Wire (N).png|32px]] [[File:Inactive Redstone Wire (E).png|32px]] [[File:Inactive Redstone Wire (S).png|32px]] [[File:Inactive Redstone Wire (W).png|32px]]<br>[[File:Active Redstone Wire (N).png|32px]] [[File:Active Redstone Wire (E).png|32px]] [[File:Active Redstone Wire (S).png|32px]] [[File:Active Redstone Wire (W).png|32px]] While not accessible in normal gameplay, redstone dust that points into one side, but not the opposite, now visually reaches halfway across the [[block]].}}
{{History|||snap=20w19a|Redstone dust now visually connects when going up [[soul sand]], 8-layer [[snow]] stacks and the back side of upside-down [[stairs]].
|[[Particles]] are now generated across the length of the redstone wire rather than the center of the [[block]].}}
{{History|||snap=20w21a|Redstone dust placement on one [[block]] is now toggleable between a "+" and a "•" shape, by {{control|interacting}} with it.}}
{{History||1.17|snap=21w08a|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}}
{{History||1.19|snap=22w13a|Redstone wire now generates in [[Ancient City|ancient cities]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Redstone dust can now be used as an armor trim material.}}

{{History|pocket alpha}}
{{History||v0.8.0|snap=build 1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone as an [[item]]. 
|Redstone is now [[drops|dropped]] when [[breaking|mined]] from [[redstone ore]].
|Redstone can be used to craft [[compass]]es and [[clock]]s.}}
{{History|||snap=build 2|Redstone can now be used to craft [[powered rail]]s.}}
{{History||v0.11.0|snap=build 1|Redstone is now used to craft [[redstone block]]s.}}
{{History||v0.12.1|snap=build 1|Redstone has been added to the [[Creative]] [[inventory]], but it still cannot be placed. }}
{{History||v0.13.0|snap=build 1|Redstone can now be placed.
|Redstone is now used to craft [[redstone lamp]]s, [[note block]]s, [[detector rail]]s and [[redstone torch]]es.}}
{{History||v0.14.0|snap=build 1|Redstone is now used to craft [[dispenser]]s and [[dropper]]s.}}
{{History||v0.15.0|snap=build 1|Redstone is now used to craft [[piston]]s and [[observer]]s.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Cleric [[villager]]s now [[trading|sell]] 1–4 redstone for an [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Redstone can now be found in [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||?|[[File:Inactive Redstone Wire (NE) BE.png|32px]] [[File:Inactive Redstone Wire (ES) BE.png|32px]] [[File:Inactive Redstone Wire (SW) BE.png|32px]] [[File:Inactive Redstone Wire (NW) BE.png|32px]] [[File:Inactive Redstone Wire (NEW) BE.png|32px]] [[File:Inactive Redstone Wire (NES) BE.png|32px]] [[File:Inactive Redstone Wire (ESW) BE.png|32px]] [[File:Inactive Redstone Wire (NSW) BE.png|32px]] [[File:Inactive Redstone Wire (NESW) BE.png|32px]]<br>[[File:Active Redstone Wire (NE) BE.png|32px]] [[File:Active Redstone Wire (ES) BE.png|32px]] [[File:Active Redstone Wire (SW) BE.png|32px]] [[File:Active Redstone Wire (NW) BE.png|32px]] [[File:Active Redstone Wire (NEW) BE.png|32px]] [[File:Active Redstone Wire (NES) BE.png|32px]] [[File:Active Redstone Wire (ESW) BE.png|32px]] [[File:Active Redstone Wire (NSW) BE.png|32px]] [[File:Active Redstone Wire (NESW) BE.png|32px]]<br>Placed redstone now assumes its current appearance with a more solid center. Its linear state appearences are unknown.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Redstone can now be found in [[desert]] [[village]] temple [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|sell]] 4 redstone as part of their first tier [[trading|trade]].}}
{{History||1.16.210|snap=beta 1.16.210.57|"Redstone" has been renamed to "Redstone Dust".}}
{{History||1.17.0|snap=beta 1.16.230.52|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}}
{{History||1.19.0|snap=beta 1.19.0.26|Redstone wire now generates in [[Ancient City|ancient cities]].}}
{{History||1.19.80|snap=beta 1.19.80.21|Redstone dust can now be used as an armor trim material.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone.}}
{{History||xbox=TU3|Redstone now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}}
{{History||ps=1.95|Redstone can now be placed on [[glass]].}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust.}}
{{History|foot}}

=== Redstone wire "item" ===
{{:Technical blocks/Redstone Wire}}

== Gallery ==
=== Renders ===
; Java Edition
<gallery>
Inactive Redstone Wire (NESW).png | 
Inactive Redstone Wire (unconnected).png | 
Inactive Redstone Wire (NS).png | 
Inactive Redstone Wire (EW).png | 
Inactive Redstone Wire (NE).png | 
Inactive Redstone Wire (ES).png | 
Inactive Redstone Wire (SW).png | 
Inactive Redstone Wire (NW).png | 
Inactive Redstone Wire (NEW).png | 
Inactive Redstone Wire (NES).png | 
Inactive Redstone Wire (ESW).png | 
Inactive Redstone Wire (NSW).png
</gallery>
<gallery>
Active Redstone Wire (NESW).png | 
Active Redstone Wire (unconnected).png | 
Active Redstone Wire (NS).png | 
Active Redstone Wire (EW).png | 
Active Redstone Wire (NE).png | 
Active Redstone Wire (ES).png | 
Active Redstone Wire (SW).png | 
Active Redstone Wire (NW).png | 
Active Redstone Wire (NEW).png | 
Active Redstone Wire (NES).png | 
Active Redstone Wire (ESW).png | 
Active Redstone Wire (NSW).png
</gallery>

; Bedrock Edition
<gallery>
Inactive Redstone Wire (NESW) BE.png | 
Inactive Redstone Wire (NESW) BE.png | 
Inactive Redstone Wire (NS).png | 
Inactive Redstone Wire (EW).png | 
Inactive Redstone Wire (NE) BE.png | 
Inactive Redstone Wire (ES) BE.png | 
Inactive Redstone Wire (SW) BE.png | 
Inactive Redstone Wire (NW) BE.png | 
Inactive Redstone Wire (NEW) BE.png | 
Inactive Redstone Wire (NES) BE.png | 
Inactive Redstone Wire (ESW) BE.png | 
Inactive Redstone Wire (NSW) BE.png
</gallery>
<gallery>
Active Redstone Wire (NESW) BE.png | 
Active Redstone Wire (NESW) BE.png | 
Active Redstone Wire (NS).png | 
Active Redstone Wire (EW).png | 
Active Redstone Wire (NE) BE.png | 
Active Redstone Wire (ES) BE.png | 
Active Redstone Wire (SW) BE.png | 
Active Redstone Wire (NW) BE.png | 
Active Redstone Wire (NEW) BE.png | 
Active Redstone Wire (NES) BE.png | 
Active Redstone Wire (ESW) BE.png | 
Active Redstone Wire (NSW) BE.png
</gallery>

=== Screenshots ===
<gallery>
Slab Stair Redstone.png|First image of redstone dust on top of slabs and stairs.
File:Olivia Tinkering.jpeg|[[Olivia]] using a scarce amount of redstone dust.
File:23w32a.jpg|[[Sunny]] using a very long strip of redstone dust.
</gallery>

=== In other media ===
<gallery>
Powered By Redstone JINX.jpg|Official T-shirt artwork "Powered By Redstone" made by [https://www.jinx.com JINX].
File:Redstone Behind Chiseled Bookshelf Pixel Art.png|Pixel art of redstone dust.
</gallery>

== Issues ==
{{issue list|redstone|redstone dust|redstone wire}}

== Trivia ==
* Five updates for [[wikipedia:Windows 10 version history|Windows 10]] released from 2016 to 2018 were codenamed "Redstone", referencing ''Minecraft''.<ref>{{link|url=https://www.theverge.com/2015/4/7/8364355/microsoft-redstone-windows-updates|title=Microsoft plans ‘Redstone’ updates for Windows 10 in 2016|author=Tom Warren|website=The Verge|date=April 7, 2015}}</ref>
* The block has 1,296 possible block state combinations, the highest of all blocks as of 1.15.2, beating [[fire]]'s 512 and [[note block]]'s 800.
* According to {{el|ee}}, redstone dust contains radioactive [[element]]s.

== References ==
{{Reflist}}

{{Redstone}}
{{Blocks|Utility}}
{{Items}}

[[Category:Redstone mechanics]]
[[Category:Mechanisms]]
[[Category:Mechanics]]
[[Category:Generated structure blocks]]
[[Category:Non-solid blocks]]
[[Category:Brewing recipe]]

[[cs:Rudit]]
[[de:Redstone]]
[[el:Σκόνη Κοκκινόπετρας]]
[[es:Polvo de redstone]]
[[fr:Poudre de redstone]]
[[hu:Redstone]]
[[it:Polvere di redstone]]
[[ja:レッドストーンダスト]]
[[ko:레드스톤 가루]]
[[nl:Redstonestof]]
[[pl:Redstone]]
[[pt:Pó de redstone]]
[[ru:Красная пыль]]
[[th:ผงเรดสโตน]]
[[tr:Kızıltaş]]
[[uk:Редстоун]]
[[zh:红石粉]]</li><li>[[Slimeball|Slimeball]]<br/>{{about|the item|the mob|Slime|the block constructed with slimeballs|Slime Block|other uses|Slime (disambiguation)}}
{{Item
| image = Slimeball.png
| renewable = Yes
| stackable = Yes (64)
}}

A '''slimeball''' is a [[crafting]] ingredient commonly dropped by [[slime]]s, and can be sneezed out by [[panda]]s.

== Obtaining ==

=== Mob loot ===

==== Slimes ====
{{see also|Tutorials/Slime farming}}

If a [[slime]]'s size is 1, it drops 0–2 slimeballs when killed. The maximum number of slimeballs is increased by 1 per level of [[Looting]], for a maximum of 5 slimeballs with Looting III.

==== Pandas ====

Baby [[panda]]s have a {{frac|1|700}} chance of [[drop]]ping one slimeball when sneezing.

=== Crafting ===

{{Crafting
  |Slime Block
  |Output= Slimeball,9
  |type= Miscellaneous
}}

=== Trading ===

[[Wandering trader]]s sometimes offer to sell a slimeball for 4 [[emerald]]s.

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

=== Breeding ===

Slimeballs can be used to breed [[frog]]s and reduce the remaining growth duration of [[tadpole]]s by 10%. Both also follow a player holding a slimeball.

==Video==
{{Video note|This video is outdated, as slimeballs can now also be used to craft [[lead]]s and [[slime block]]s, breed [[frog]]s, and can now be obtained from baby [[panda]]s and [[wandering trader]]s.}}
{{yt|J6oR3fdbbjY}}

== Data values ==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Slimeball
|spritetype=item
|nameid=slime_ball
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Slimeball
|spritetype=item
|nameid=slime_ball
|id=388
|form=item
|foot=1}}

==History==

{{History|java alpha}}
{{History||v1.0.11|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs, which are dropped from [[slime]]s. At the moment, they serve no purpose.}}
{{History|java beta}}
{{History||1.7|Slimeballs are now used to craft [[sticky piston]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Slimeballs are used to craft [[magma cream]].}}
{{History||1.6.1|snap=13w18a|[[Lead]]s, which were originally implemented in the [[13w16a]] snapshot, now have a [[crafting]] recipe that includes slimeballs.}}
{{History||1.8|snap=14w02a|Nine slimeballs are now used to [[crafting|craft]] a [[slime block]]. Slime blocks also act as storage [[block]]s, being able to craft back into 9 slimeballs.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 341.}}
{{History||1.14|snap=18w43a|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.
|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}}
{{History|||snap=19w05a|Slimeballs can now be bought from [[wandering trader]]s.}}
{{History||1.19|snap=22w11a|Slimeballs can now be used to breed [[frog]]s.}}

{{History|pocket alpha}}
{{History||v0.9.0|snap=build 1|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs. They are currently unobtainable and serve no purpose.}}
{{History||v0.12.1|snap=build 1|Added slimeballs to the [[creative]] [[inventory]].
|Slimeballs can now be obtained by killing [[slime]]s.
|Slimeballs are now used to craft [[magma cream]].}}
{{History||v0.14.0|snap=build 1|Slimeballs are now used to craft [[slime block]]s.}}
{{History||v0.15.0|snap=build 1|Slimeballs are now used to craft [[sticky piston]]s and [[lead]]s.}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.
|Slimeballs can now be obtained via [[trading]] with [[wandering trader]]s.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs.}}
{{History||xbox=TU3|Slimeballs are now used to craft [[sticky piston]]s.}}
{{History||xbox=TU5|Slimeballs are found in the Miscellaneous tab in the [[Creative inventory]].}}
{{History||xbox=TU9|Moved slimeballs to the Materials tab in the Creative inventory.}}
{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs.}}
{{History|foot}}

==Issues ==
{{issue list}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--slimeball Taking Inventory: Slimeball] – Minecraft.net on June 24, 2021

{{Items}}

[[Category:Renewable resources]]

[[cs:Sliz]]
[[de:Schleimball]]
[[es:Bola de slime]]
[[fr:Boule de Slime]]
[[hu:Nyálkagolyó]]
[[it:Palla di slime]]
[[ja:スライムボール]]
[[ko:슬라임볼]]
[[nl:Slijmbal]]
[[pl:Kula szlamu]]
[[pt:Bola de slime]]
[[ru:Слизь]]
[[th:ลูกเมือก]]
[[uk:Слизова кулька]]
[[zh:黏液球]]</li></ul></nowiki>
beta 1.11.0.1Sticks can now be found in village toolsmith and fletcher chests.
beta 1.11.0.4Sticks can now be sold to fletcher villagers.
1.16.0
{{Extension DPL}}<ul><li>[[Amethyst Shard|Amethyst Shard]]<br/>{{Item
| title = Amethyst Shard
| image = Amethyst Shard.png
| renewable = Yes
| stackable = Yes (64)
}}

An '''amethyst shard''' is a crystal ore obtained from mining a fully grown [[amethyst cluster]] or can be obtained from chests in [[Ancient City|ancient cities]].

== Obtaining ==

=== Mining ===
An [[amethyst cluster]] mined using a non-[[Silk Touch]], non-[[Fortune]] [[pickaxe]] drops 4 amethyst shards. When mined using any other tool, [[item]] or mechanism (such as [[explosion]]s or [[piston]]s) it drops 2 shards. The maximum amount of amethyst shards dropped can be increased with Fortune. Fortune I gives a {{frac|1|3}} chance for eight shards, averaging 5.33 shards; Fortune II gives a 25% chance (each) to give eight or 12 shards, averaging 7 shards, and Fortune III gives a 20% chance (each) to give 8, 12, or 16 shards, averaging 8.8 shards.

If the amethyst cluster in any of its growth stages is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself rather than amethyst shards.

=== Chest loot ===
{{LootChestItem|amethyst-shard}} 

== Usage ==
=== Crafting ingredient ===
{{Crafting usage}}
=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Amethyst Shard
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Amethyst Shard
|Amethyst Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe;<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}

;Trim color palette
The following color palette is shown on the designs on trimmed armor:
*{{TrimPalette|amethyst shard}}

=== Allay duplication ===
If an amethyst shard is given to an [[allay]] that is currently dancing to an active [[jukebox]], the allay emits heart particles, consumes the amethyst shard and duplicates into another allay. After this, there is a 5 minute cool down until both allays can be duplicated like this again.



== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Amethyst shimmer.ogg
|subtitle=Amethyst chimes
|source=neutral
|description=When an amethyst shard duplicates an allay
|id=block.amethyst_block.chime
|translationkey=subtitles.block.amethyst_block.chime
|volume=0.4
|pitch=1.0
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Amethyst shimmer.ogg
|source=block
|description=When an amethyst shard duplicates an allay
|id=chime.amethyst_block
|volume=1.0
|pitch=0.5-1.7
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Amethyst Shard
|spritetype=item
|nameid=amethyst_shard
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Amethyst Shard
|spritetype=item
|nameid=amethyst_shard
|form=item
|id=625
|foot=1}}

==History==
{{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=23m14s}}|Amethyst shards are mentioned, but not shown at [[Minecraft Live 2020]].}}
{{History|java}}
{{History||1.17|snap=20w45a|[[File:Amethyst Shard JE1.png|32px]] Added amethyst shards.}}
{{History|||snap=20w46a|[[File:Amethyst Shard JE2 BE1.png|32px]] The texture for amethyst shards has changed.}}
{{History||1.19|snap=22w13a|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}}
{{History||1.19.1|snap=22w24a|Amethyst shards can now be used to duplicate [[allay]]s.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Amethyst shards can now be used as an armor trim material.}}
{{History||1.20|snap=23w12a|Amethyst shards can now be used to craft [[calibrated sculk sensor]]s.}}

{{History|bedrock}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Amethyst Shard JE2 BE1.png|32px]] Added amethyst shards.}}
{{History|||snap=beta 1.17.0.52|Amethyst shards are now available without enabling [[Experimental Gameplay]].}}
{{History||1.19.0|snap=beta 1.19.0.26|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}}
{{History||1.19.10|snap=beta 1.19.10.22|Amethyst shards can now be used to duplicate allays.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Amethyst shards can now be used as an armor trim material.}}
{{History|||snap=beta 1.19.80.22|Amethyst shards can now be used to craft calibrated sculk sensors.}}
{{History|foot}}

==Issues==
{{issue list}}

==Trivia==
* Although in real life {{w|amethyst}} is a variety of {{w|quartz}} like [[Nether Quartz|nether quartz]], the two resources are not interchangeable.
* besides netherite, amethyst is the only or to be attempted not from an ore in caves

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--amethyst-shard Taking Inventory: Amethyst Shard] – Minecraft.net on May 20, 2021

{{Items}}

[[Category:Renewable resources]]

[[de:Amethystscherbe]]
[[es:Fragmento de amatista]]
[[fr:Éclat d'améthyste]]
[[it:Scheggia di ametista]]
[[ja:アメジストの欠片]]
[[lzh:紫水玉片]]
[[pl:Odłamek ametystu]]
[[pt:Fragmento de ametista]]
[[ru:Осколок аметиста]]
[[uk:Уламок аметисту]]
[[zh:紫水晶碎片]]
[[Category:Ore]]</li><li>[[Super Fertilizer|Super Fertilizer]]<br/>{{education feature}}
{{Exclusive|Bedrock|Education}}
{{Item
| image = Super Fertilizer.png
| renewable = No
| stackable = Yes (64)
}}
'''Super fertilizer''' is a powerful form of [[bone meal]] that is created using [[ammonia]] and [[phosphorus]].

== Obtaining ==

=== Lab table ===
{| class="wikitable"
! Result
! Materials Needed
|-
!rowspan=2|{{slot|Super Fertilizer}}<br>[[Super Fertilizer]]
|{{slot}}{{slot|Ammonia|link=Compound}}{{slot|Phosphorus|link=Element}}{{slot}}
|-
|<center>[[Compound|Ammonia]], [[Element|Phosphorus]]</center>
|}

== Usage ==

Super fertilizer can be used in the same way as bone meal. It produces more [[flowers]] in a larger area when used on [[grass block]]s compared to bone meal. When super fertilizer is used on a [[sapling]], a [[tree]] is instantly grown after one use, instead of multiple uses as with bone meal. Super fertilizer matures crops with a single use.

Note that super fertilizer does not instantly grow a hanging [[mangrove propagule]]. This could be a bug.

== Sounds ==
{{Sound table
|type=bedrock
|sound=Gravel hit1.ogg
|sound2=Gravel hit2.ogg
|sound3=Gravel hit3.ogg
|sound4=Gravel hit4.ogg
|source=player
|description=When super fertilizer is created by a [[lab table]]
|id=step.gravel
|volume=1.0
|pitch=0.2/0.4}}
{{Sound table
|sound=Bonemeal1.ogg
|sound2=Bonemeal2.ogg
|sound3=Bonemeal3.ogg
|sound4=Bonemeal4.ogg
|sound5=Bonemeal5.ogg
|description=When super fertilizer is successfully used
|source=Blocks
|id=item.bone_meal.use
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Super Fertilizer
|spritetype=item
|nameid=rapid_fertilizer
|id=597
|form=item
|foot=1}}

== History ==
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:Super Fertilizer BE1.png|32px]] Added super fertilizer.}}

{{History|education}}
{{History||1.0.27|[[File:Super Fertilizer BE1.png|32px]] Added super fertilizer.}}
{{History|foot}}

{{items}}
{{Education Edition}}

[[Category:Plants]]
[[Category:Non-renewable resources]]
[[Category:Education Edition items]]

[[de:Superdünger]]
[[ja:スーパー肥料]]
[[ko:슈퍼 비료]]
[[lzh:神肥]]
[[pl:Supernawóz]]
[[pt:Super fertilizante]]
[[uk:Супердобриво]]
[[zh:超级肥料]]</li></ul>
beta 1.16.0.51Sticks can now be used to craft soul torches.
1.20.0
(Experimental)
beta 1.19.70.23Sticks can now be used to craft brushes.
Sticks now drop when brushing suspicious sand in desert wells.
1.20.10
{{Extension DPL}}<ul><li>[[Camera|Camera]]<br/>{{about|the entity|the command|commands/camera}}
{{exclusive|edu}} 
{{unobtainable|edition=be}}
{{ItemEntity
|imagesize=80px
|renewable=No
|stackable=Yes (64)
|health={{hp|4}}
|image=Camera.png}}
{{Block
| title = Camera Block
| image = Camera (block).png
| invimage = none
| transparent = No
| light = 0
| tool = any
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
| renewable = No
}}

The '''camera''' is an [[entity]] that is capable of capturing and storing images. {{IN|edu}}, it works together with the [[portfolio]] item to create collections of [[photo]]s.<ref>https://education.minecraft.net/support/knowledge-base/using-cameras-portfolios/</ref>

== Obtaining ==
The camera can be obtained in the [[Creative inventory]] in ''Minecraft Education''. It can be obtained either by NBT editors, inventory editors, or glitches in Bedrock Edition.

To get the block form of the camera in Bedrock Edition using an NBT editor, you need to set the item name of the block in the inventory slot (<code>name:</code> ) to <code>item.camera</code>, then you need to add a compound tag called <code>Block</code> and inside of that put the int tag <code>version: 18040335</code> and the text tag <code>name: minecraft:camera</code> into the block compound tag. For the usable "[[spawn egg]]" form of the camera, you only need to set the item name of the block in the inventory slot (<code>name:</code> ) to <code>camera</code>; you do not need to add the block compound for this form of the camera. 

== Usage ==
Using a camera from the [[inventory]] captures a first-person screenshot. It can also be placed, creating a camera [[entity]] that can track the user, and take pictures from the camera's perspective. Photos that are taken using the camera appear in the [[portfolio]].

Close-up snapshots of an [[item]] on the ground can be taken by holding the Shift key while right-clicking.

Photos that are taken with the camera block are stored in <code>%localappdata%\Packages\MinecraftUWP_8wekyb3d8bbwe\LocalState\screenshots</code>.

== Sounds ==
=== Generic ===
{{Sound table/Block/Normal/BE}}
=== Unique ===
{{Sound table
|sound=Camera1.ogg
|sound2=Camera2.ogg
|sound3=Camera3.ogg
|type=bedrock
|description=When a picture is taken with a camera
|source=Players
|id=camera.take_picture
|volume=1.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|firstcolumnname=Camera
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=camera
|spritetype=block
|nameid=camera
|id=242
|form=block
|itemform=item.camera}}
{{ID table
|displayname=Item
|spritename=camera
|spritetype=item
|translationtype=item
|nameid=camera
|id=593
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Camera
|shownumericids=y
|generatetranslationkeys=y
|displayname=Entity
|spritename=camera
|spritetype=entity
|nameid=tripod_camera
|id=62
|foot=1}}

=== Entity data ===

See [[Bedrock Edition level format/Entity format]].

== Video ==
{{yt|1XLRGFibFNQ}}

== History ==
{{History|pocket alpha}}
{{History||v0.1.0|[[File:Camera BE1.png|50px]] [[File:Camera (item texture) BE1.png|32px]] The textures and model of the camera can be found in the game apk file.<ref name="found">[{{Reddit|jkkmr/found_image_file_for_camera_in_minecraft_portable}} Reddit - Found image file for camera in Minecraft Portable Edition Demo APK file.]</ref><ref>https://web.archive.org/web/20160604161800/https://twitter.com/Kappische/status/103548954368679936</ref>}}
{{History||v0.2.0|[[File:Camera BE2.png|50px]] [[File:Music Disc Blocks JE1 BE1.png|32px]] Added cameras
|Changed item and tripod textures.
|To use a camera, equip it in the [[player]]'s hand, then look in the direction the player wants the picture to be taken. Long-press the screen, and a camera [[drops]] to the ground where the player are standing. Step back, then press on the camera until it starts emitting smoke [[particles]]. The smoke means a picture has been taken, and the camera may disappear immediately afterward.
|Cameras have infinite uses.
|Entity id 62 and item id 456.<ref>https://www.minecraftforum.net/topic/1233138-i-found-the-camera-id/</ref>}}
{{History||v0.5.0|The camera is now invisible and makes the standard player [[damage]] [[sound]].}}
{{History||v0.7.0|Added the "F1" feature (Hide GUI), which has now made the camera obsolete.}}
{{History||v0.8.0|snap=build 2|[[File:Egg JE1 BE1.png|32px]] Item form now uses [[egg]] texture.}}
{{History||v0.9.0|snap=build 1|The camera [[entity]] has been removed. [[Tommaso]] also stated: ''"It doesn't mean that it's dead forever, in fact I have a lot of ideas for it! I think it will be back when have [[shader]]s, sharing and [[redstone]]."''<ref>{{Reddit|sub=MCPE|281sep/camera|ci6znr8}}</ref>}}
{{History||v0.14.0|snap=build 1|[[File:Camera BE3.png|32px]] [[File:Camera (item) BE2.png|32px]] Re-added the camera. It is accessible only with [[inventory]] editors.
|In this version, if the player spawns a camera, leaves the [[world]] and joins back, it summons [[lightning]].}}
{{History||v0.14.2|The camera [[item]] ID has been changed to 498, but it cannot be used at the moment. The [[entity]] can now be spawned with a [[spawn egg]] with a [[damage]] value of 62.
|According to the language files of the game, the empty label that shows up whenever hovering a finger to a camera would now say "Take Picture". However, the button doesn't do anything.}}
{{History||v0.15.0|snap=build 1|The previous empty label on the camera mentioned above now displays the words "Take Picture".
|The [[health]] of the camera [[entity]] is now {{hp|2}} instead {{hp|4}}.
|The camera no longer summons [[lightning]].}}
{{History||v0.16.0|snap=build 1|The camera now has a [[block]] form in [[inventory]], but still spawns the entity. However, the block can be placed only with [[commands]] and editing.
|"Take picture" button on the camera works now, but no image files are created.
|The oldest ID for camera (456) now refers to [[portfolio]].}}
{{History|||snap=build 2|[[File:Camera Block.png|32px]] The camera now has an [[item]] form and the [[block]] has been removed. However, it is still obtainable in servers.
|[[Portfolio]], which works together with the camera to create collections of pictures, has been removed.}}
{{History|||snap=build 4|Camera item form has been removed, and the camera can no longer be obtained or placed using any [[commands|command]].}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|[[File:Camera BE3.png|32px]] [[File:Camera Block.png|32px]] The camera has been reimplemented.
|The camera [[entity]] can now be spawned with a [[spawn egg]] with [[damage]] value 258.}}
{{History||1.12.0|snap=beta 1.12.0.2|The camera can now be obtained with the {{cmd|give}} [[commands|command]].}}
{{History||1.13.0|snap=beta 1.13.0.1|The camera can no longer be obtained with the {{cmd|give}} command.
|Functionality has been added to the camera. Screenshots that are taken by the camera can now be saved into the {{cd|screenshots}} folder.
|Cameras are now a part of the {{el|ee}} toggle as a hidden feature.
|Cameras no longer have a [[death]] animation when killed by the [[player]] and instead, instantly emit smoke [[particles]].}}
{{History||1.16.100|snap=beta 1.16.100.50|The camera can now be obtained with the {{cmd|give}} [[commands|command]] once again.}}
{{History|||snap=beta 1.16.100.55|The camera can no longer be obtained with the {{cmd|give}} command.}}
{{History|education}}
{{History||1.0|[[File:Camera BE3.png|32px]] [[File:Camera Block.png|32px]] Added cameras.}}
{{History||1.4.0|Cameras no longer have a [[death]] animation when killed by the [[player]] and instead instantly emit smoke [[particles]].}}
{{History|foot}}

=== Future ===
At the Minecraft [[Pocket Edition]] panel at [[MineCon 2012]], as well as one of [[Johan Bernhardsson|Jbernhardsson]]'s livestreams, it was stated that future plans include trying to have a proper use for cameras, perhaps an easier way to take screenshots and share them with others.<ref>{{ytl|YMhyX_lKWV4}}</ref> In the BlockTalk Q&A, the camera was briefly mentioned as part of a broader "sharing" theme planned for {{el|be}} in the future.<ref>{{ytl|Ruf6tvqsD84}}</ref>
It later got implemented into {{el|ee}}, using the camera to make screenshots and share them in a special book.

== Issues ==
{{Issue list}}

== Trivia ==
* A camera prevents a [[Book and Quill]] from working. Attempting to craft it or obtain it by commands gives a regular book instead, due to non-implementation of photo attaching to written books.
* The camera can take a screenshot, which appears a bit smaller with a thick paper outline having cuts on its edges, making it look like an old photograph.
* This feature is hidden from the Creative inventory and from the /give command item menu.

== Gallery ==
<gallery>
PEcameras030.jpg|A row of cameras, as seen in [[Pocket Edition v0.3.0 alpha|v0.3.0]].
PEcameraphoto.jpg|Example image taken by the camera [[entity]].
CameraUse-1.png|The first method of using cameras.
CameraUse-2.png|The second method of using cameras.
Dinnerbone Camera.png|A camera spawned using a [[spawn egg]] named "[[Dinnerbone]]" in the v0.15.0 beta.
Cam2.png|A camera falling from a [[tree]]. This shows that cameras are entities.
Education Edition Exclusive Features.png|The camera and camera block placed in a world along with other Education Edition features.
Screenshot by camera.jpg|An example of the screenshot taken by a camera in [[Bedrock Edition beta 1.13.0.1|beta 1.13.0.1]].
File:Say Cheese.jpeg|[[Steve]], [[Alex]], [[Jesse]], and an [[Agent]] getting their picture taken.
</gallery>

== See also ==
* [[Portfolio]]
* [[Screenshot]]

== References ==
{{Reflist}}

{{Items}}
{{Entities}}
{{Education Edition}}

[[Category:Education Edition entities]]
[[Category:Education Edition items]]
[[Category:Tools]]

[[cs:Kamera]]
[[de:Kamera]]
[[el:Camera]]
[[es:Cámara]]
[[fr:Appareil photo]]
[[hu:Kamera]]
[[ja:カメラ]]
[[ko:카메라]]
[[nl:Camera]]
[[pl:Kamera]]
[[pt:Câmera]]
[[ru:Камера]]
[[uk:Камера]]
[[zh:相机]]</li><li>[[Helmet|Helmet]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}
{{redirect|Cap|mob spawning caps|Spawn}}
{{redirect|Turtle Shell|the item dropped by maturing turtles|Scute}}
{{Item
| image = <gallery>
Leather Cap.png| Leather
Chainmail Helmet.png| Chainmail
Iron Helmet.png| Iron
Diamond Helmet.png| Diamond
Golden Helmet.png| Golden
Netherite Helmet.png| Netherite
Turtle Shell.png| Turtle Shell
</gallery>
| durability = 
* Leather: 55
* Chainmail: 165
* Iron: 165
* Golden: 77
* Diamond: 363
* Netherite: 407
* Turtle Shell: 275
| renewable = 
* '''Netherite''': No
* '''All others''': Yes
| stackable = No
}}
'''Helmets''' are a type of [[armor]] that covers the head of the player. There are seven types of helmets: '''leather cap''', '''chainmail helmet''', '''iron helmet''', '''diamond helmet''', '''gold helmet''', '''netherite helmet''', and '''turtle shell'''.

==Obtaining ==

===Crafting===

{{crafting
  |head=1
  |showname=0
  |showdescription=1
  |name=Helmet
   |A2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
   |B2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
   |C2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
    |A3= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
    |C3= Leather;Gold Ingot;Iron Ingot;Diamond;Scute
  |description=
  |Output= Leather Cap;Golden Helmet;Iron Helmet;Diamond Helmet;Turtle Shell
  |type= Combat
}}
{{crafting
  |ignoreusage=1
  |name=[[Helmet]]
  |ingredients=Damaged matching helmet
  |Damaged Leather Cap; Damaged Golden Helmet; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Diamond Helmet; Damaged Turtle Shell; Damaged Netherite Helmet
  |Damaged Leather Cap; Damaged Golden Helmet; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Diamond Helmet; Damaged Turtle Shell; Damaged Netherite Helmet
  |Output= Leather Cap; Golden Helmet; Chainmail Helmet; Iron Helmet; Diamond Helmet; Turtle Shell; Netherite Helmet
  |description= The durability of the two helmets is added together, plus an extra 5% durability.
  |type= Combat
  |foot=1
}}

===Upgrading===

{{Smithing
|head=1
|Netherite Upgrade
|Diamond Helmet
|Netherite Ingot
|Netherite Helmet
|tail=1
}}

===Repairing===
====Grinding====
{{Grinding
|showdescription=1
|ingredients=2x Damaged [[Leather Cap]] or<br>2x Damaged [[Chainmail Helmet]] or<br>2x Damaged [[Iron Helmet]] or<br>2x Damaged [[Golden Helmet]] or<br>2x Damaged [[Diamond Helmet]] or<br>2x Damaged [[Netherite Helmet]] or<br>2x Damaged [[Turtle Shell]]
|Damaged Leather Cap; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Golden Helmet; Damaged Diamond Helmet; Damaged Netherite Helmet; Damaged Turtle Shell
|Damaged Leather Cap; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Golden Helmet; Damaged Diamond Helmet; Damaged Netherite Helmet; Damaged Turtle Shell
|Leather Cap; Chainmail Helmet; Iron Helmet; Golden Helmet; Diamond Helmet; Netherite Helmet; Turtle Shell
|description=The durability of the two helmets are added together, plus an extra 5% durability.
}}

====[[Anvil mechanics#Unit repair|Unit repair]]====
Helmets can be repaired in an [[anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the helmet's maximum durability, rounded down.

===Mob loot===

If a [[zombie]], [[husk]], [[stray]] or [[skeleton]] is wearing armor, there is a 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a helmet upon death. The dropped helmet is usually badly damaged, and may be [[enchanted]] with enchantment levels 5-19.

{{IN|bedrock}}, [[vindicator]]s and [[pillager]]s spawned in [[raid]]s have a 8.3525% chance (10.28% on hard) to drop [[iron]] helmets. The dropped helmets are usually badly damaged, and have a 50% chance of being [[enchanted]] with a random [[enchantment]].

===Natural generation===
Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron helmet]].

===Chest loot===
{{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather cap.<ref>{{bug|MCPE-109048}}</ref>
{{LootChestItem|leather-cap,random-enchanted-leather-cap,chainmail-helmet,iron-helmet,level-enchanted-iron-helmet,golden-helmet,random-enchanted-golden-helmet,diamond-helmet,damaged-diamond-helmet,level-enchanted-diamond-helmet,damaged-random-enchanted-diamond-helmet,damaged-random-enchanted-diamond-helmet-2}}

===Trading===

{{IN|java}}, novice-level armorer villagers have a 40% chance to sell an iron helmet for 4 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail helmet for 1 emerald. Master-level armorers always sell an enchanted diamond helmet for 11-27 emeralds. Apprentice-level leatherworker villagers have a {{frac|2|3}} chance to sell a leather cap<ref group="note" name="dye note">The leather armor has a random color created by two dyes (possibly the same dye twice.)</ref> for 5 emeralds. Master-level leatherworker villagers offer the same trade.

Armorer villagers may give the players with the [[Hero of the Village]] effect a chainmail helmet.

{{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell iron helmet for 5 emeralds, {{frac|1|3}} chance to sell chainmail helmet at journeyman-level for an emerald, and 50% chance to sell enchanted diamond helmet for 8 emeralds at master-level. Apprentice-level leatherworker villagers have a 50% chance to sell leather cap for 5 emeralds as part of their trades, and 50% chance to sell an enchanted leather cap for 5 emeralds at the master level.

{{notelist|columns=1}}

==Usage ==

Helmets can be placed in the top armor slot of a player's [[inventory]] for activation.

===Defense points===

Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.

The following table shows the number of defense points added by helmets.

{| class="wikitable" data-description="Helmet defense points"
|-
! scope="col" |Material
! scope="col" |
|-
! scope="row" |Leather
|{{armor|1}}
|-
! scope="row" |Golden
| rowspan="4" |{{armor|2}}
|-
! scope="row" |Chainmail
|-
! scope="row" |Iron
|-
! scope="row" |Turtle Shell
|-
! scope="row" |Diamond
| rowspan="2" |{{armor|3}}
|-
! scope="row" |Netherite
|}

===Knockback resistance===
A netherite helmet provides 10% knockback resistance.

===Durability===

The following table shows the amount of damage each piece of armor can absorb before being destroyed.

Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits helmets can endure.

Netherite armor is not damaged by [[lava]] or [[fire]] when worn.

{| class="wikitable" data-description="Helmet durability"
|-
!Material
!Durability
|-
! scope="row" |Leather
|55
|-
! scope="row" |Golden
|77
|-
! scope="row" |Chainmail
| rowspan="2" |165
|-
! scope="row" |Iron
|-
! scope="row" |Turtle Shell
|275
|-
! scope="row" |Diamond
|363
|-
! scope="row" |Netherite
|407
|}

====Repair====

Helmets may be [[item repair|repaired]] by using them along with some of their crafting material (leather, gold ingots, iron ingots, diamonds or netherite) in an [[anvil]]. Chainmail helmets may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another helmet of like material.

===Enchantments===
A helmet can receive the following [[enchantment]]s. Note that while iron and chainmail have the same durability, chainmail has a higher [[Tutorials/Enchanting mechanics#Enchantability|enchantability]] than iron or diamond.
{| class="wikitable"
|-
!Enchantment !!Max Level !!Notes
|-
|[[Fire Protection]]|| IV ||<ref group="note" name="exclusive">Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref>
|-
|[[Projectile Protection]]|| IV ||<ref group="note" name="exclusive" />
|-
|[[Blast Protection]]|| IV ||<ref group="note" name="exclusive" />
|-
|[[Protection]]|| IV ||<ref group="note" name="exclusive" />
|-
|[[Unbreaking]]||III
|
|-
|[[Respiration]]||III
|
|-
|[[Aqua Affinity]]||I
|
|-
|[[Thorns]]||III ||<ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>
|-
|[[Mending]]||I ||<ref group="note" name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref>
|-
|[[Curse of Binding]]||I ||<ref group="note" name="anvil2" />
|-
|[[Curse of Vanishing]]||I ||<ref group="note" name="anvil2" />
|}
{{notelist}}

===Turtle shell effect===

Equipping a {{ItemSprite|Turtle Shell}} turtle shell provides the {{EffectLink|Water Breathing}} status effect, allowing the player to remain underwater for an additional 10 seconds. The time that this effect lasts does not begin to count down until the player dives underwater, then the 10 seconds are counted down. The effect immediately recharges after exposure to air.

===Brewing ingredient===
A turtle shell can also be used as a potion brewing ingredient.
{{Brewing
 |Turtle Shell
 |Potion of the Turtle Master
 |Potion of the Turtle Master
 |Potion of the Turtle Master
 |showname=1
}}

===Smelting usage===

{{Smelting|showname=1|Iron Helmet;Chainmail Helmet;Golden Helmet|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}
===Piglins===
{{EntityLink|Piglin|Piglins}} are attracted to ''golden'' helmets and pick them up, examining them for 6 to 8 seconds. Piglins can wear other helmets but are not attracted to them. They prefer stronger helmets over weaker helmets, with one exception: They always prefer golden helmets, throwing out stronger helmets in favor of gold helmets. Enchanted helmets are preferred over unenchanted helmets.

==Sounds ==
{{el|je}}:
{{Sound table
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|subtitle=Leather armor rustles
|source=player
|description=When a leather helmet is equipped
|id=item.armor.equip_leather
|translationkey=subtitles.item.armor.equip_leather
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|subtitle=Chain armor jingles
|source=player
|description=When a chainmail helmet is equipped
|id=item.armor.equip_chain
|translationkey=subtitles.item.armor.equip_chain
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|subtitle=Iron armor clanks
|source=player
|description=When an iron helmet is equipped
|id=item.armor.equip_iron
|translationkey=subtitles.item.armor.equip_iron
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|subtitle=Gold armor clinks
|source=player
|description=When a gold helmet is equipped
|id=item.armor.equip_gold
|translationkey=subtitles.item.armor.equip_gold
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|subtitle=Diamond armor clangs
|source=player
|description=When a diamond helmet is equipped
|id=item.armor.equip_diamond
|translationkey=subtitles.item.armor.equip_diamond
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|subtitle=Netherite armor clanks
|source=player
|description=When a netherite helmet is equipped
|id=item.armor.equip_netherite
|translationkey=subtitles.item.armor.equip_netherite
|volume=0.8
|pitch=1.0/0.9
|distance=16}}
{{Sound table
|sound=Equip turtle shell.ogg
|subtitle=Turtle Shell thunks
|source=player
|description=When a turtle shell is equipped
|id=item.armor.equip_turtle
|translationkey=subtitles.item.armor.equip_turtle
|volume=1.0
|pitch=1.0/0.85/1.1
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=dependent
|description=When a helmet's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{el|be}}:
{{Sound table
|type=bedrock
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|source=player
|description=When a leather helmet or a turtle shell is equipped
|id=armor.equip_leather
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|source=player
|description=When a chain helmet is equipped
|id=armor.equip_chain
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|source=player
|description=When an iron helmet is equipped
|id=armor.equip_iron
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|source=player
|description=When a gold helmet is equipped
|id=armor.equip_gold
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|source=player
|description=When a diamond helmet is equipped
|id=armor.equip_diamond
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|source=player
|description=When a netherite helmet is equipped.
|id=armor.equip_netherite
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When a leather helmet is dyed using a cauldron
|id=cauldron.dyearmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a leather helmet's dye is removed using a cauldron
|id=cauldron.cleanarmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a helmet's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

==Data values ==
=== ID===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Leather Cap
|spritetype=item
|nameid=leather_helmet
|itemtags=freeze_immune_wearables
|form=item}}
{{ID table
|displayname=Chainmail Helmet
|spritetype=item
|nameid=chainmail_helmet
|form=item}}
{{ID table
|displayname=Iron Helmet
|spritetype=item
|nameid=iron_helmet
|form=item}}
{{ID table
|displayname=Diamond Helmet
|spritetype=item
|nameid=diamond_helmet
|form=item}}
{{ID table
|displayname=Golden Helmet
|spritetype=item
|nameid=golden_helmet
|form=item}}
{{ID table
|displayname=Netherite Helmet
|spritetype=item
|nameid=netherite_helmet
|form=item}}
{{ID table
|displayname=Turtle Shell
|spritetype=item
|nameid=turtle_helmet
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Leather Cap
|spritetype=item
|nameid=leather_helmet
|id=335
|form=item}}
{{ID table
|displayname=Chainmail Helmet
|spritetype=item
|nameid=chainmail_helmet
|id=339
|form=item}}
{{ID table
|displayname=Iron Helmet
|spritetype=item
|nameid=iron_helmet
|id=343
|form=item}}
{{ID table
|displayname=Diamond Helmet
|spritetype=item
|nameid=diamond_helmet
|id=347
|form=item}}
{{ID table
|displayname=Golden Helmet
|spritetype=item
|nameid=golden_helmet
|id=351
|form=item}}
{{ID table
|displayname=Netherite Helmet
|spritetype=item
|nameid=netherite_helmet
|id=609
|form=item}}
{{ID table
|displayname=Turtle Shell
|spritetype=item
|nameid=turtle_helmet
|id=573
|form=item
|foot=1}}

===Item data===
When leather caps are dyed, it has the following NBT:
<div class="treeview">
*{{nbt|compound|tag}}: Parent tag.
**{{nbt|compound|display}}: Display properties. 
***{{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref>
</div>

==Achievements ==
{{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}}

==Advancements ==
{{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris;A Furious Cocktail;How Did We Get Here}}

==History ==
{{History|java classic}}
{{History||August 13, 2009|link=wordofnotch:162091556|Notch tested armor models on [[mob (entity)|mob]]. Only [[chestplate]]s and helmets were available. They were merely aesthetic at the time and had no effect on gameplay.}}
{{History||0.24_SURVIVAL_TEST|[[File:Plate Helmet.png|32px]] Added [[Java_Edition_removed_features#Armor_in_Survival_Test|plate helmet]]s.
|[[File:Chainmail Helmet JE1.png|32px]] Added the model and the texture for unused [[Java_Edition_removed_features#Armor_in_Survival_Test|chain helmet]]s.
|[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] Plate armor models have been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}}
{{History|java indev}}
{{History||0.31|snap=20091223-1|Plate and chain armor [[model]]s are no longer used.}}
{{History|||snap=20091231-2|[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Studded Helmet (item) JE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] Added [[item]]s of relation to leather, [[History of textures/Unused textures#Studded armor|studded]], chainmail and plate (iron) helmets.
|The textures of leather helmets are taken from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. The rest are from ''[[Legend of the Chambered 2]]''.}}
{{History||20100206|[[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added items of golden and diamond helmets.
|Removed leather-chain helmets.}}
{{History||20100212-1|Added armor models.
|[[File:Indev 20100212 armor.png|50px]] Armor models are now displayed on the [[player]] in the [[inventory]].}}
{{History||20100218|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]] Added models of leather, chainmail, iron, gold, and diamond helmets.
|Helmets can now be [[crafting|crafted]] and worn.
|Helmets now function. All helmets give {{Armor|3}}. Helmets have limited [[item durability|durability]], with lower tier helmets less durable than higher tier helmets.}}
{{History|java alpha}}
{{History||v1.0.8|With the introduction of [[leather]], "Cloth Cap" has been renamed to "Leather Cap".
|Leather cap is now [[crafting|crafted]] with leather instead of [[wool|cloth]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Prior to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}}
{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor are revealed.}}
{{History|||snap=Beta 1.9 Prerelease 3|Iron helmets can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=Beta 1.9 Prerelease 4|Helmets can now be [[enchanting|enchanted]].}}
{{History||1.1|snap=12w01a|Iron helmets can now be found in the new blacksmith [[chest]]s in [[village]]s.}}
{{History||1.2.1|snap=12w06a|[[Zombie]]s now drop iron helmets on rare occasions and [[zombie pigman|zombie pigmen]] now drop golden helmets.}}
{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to wear helmets.}}
{{History|||snap=12w21a|Chain helmets can now be obtained legitimately in [[survival]] mode through [[trading]].
|Blacksmith [[villager]]s now [[trading|sell]] chain helmets for 5–6 emeralds.
|Blacksmith villagers now sell diamond helmets for 7 emeralds.
|Blacksmith villagers now sell iron helmets for 4–5 emeralds.
|Butchers now sell leather caps for 2–3 emeralds.}}
{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombified piglins|zombie pigmen]], with the likelihood increasing with difficulty.}}
{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor.}}
{{History|||snap=12w34a|Leather helmets can now be dyed by [[crafting]] a leather armor piece with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather armor on a [[cauldron]] with [[water]].
|[[File:Leather Cap JE2.png|32px]] [[File:Leather Cap (item) JE2.png|32px]] Default leather caps textures are now slightly darker.}}
{{History|||snap=12w36a|[[Dye]]d leather caps are now more saturated and have a slight tint of tan in respect to the default armor color.}}
{{History|||snap=12w37a|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] Leather armor now has non-dyed parts on the cap. This has been implemented so that [[player]]s can distinguish between other types of helmets and similarly colored leather caps.}}
{{History||1.5|snap=13w04a|Helmets in the [[player]]'s hand can now be equipped by right-clicking.
|[[Dispenser]]s can now equip nearby players with helmets.}}
{{History||1.8|snap=14w02a|[[Trading|Trades]] changed: armorer [[villager]]s now [[trading|sell]] chain helmets for 5–7 emeralds.
|Armorer villagers no longer sell diamond helmets.
|Armorer villagers now sell iron helmets for 4–6 emeralds.
|Leatherworkers no longer sell other leather caps.}}
{{History|||snap=14w05a|Helmets no longer turns red when [[mob]]s and [[player]]s are hurt.}}
{{History|||snap=14w06a|Helmets are now visible on [[giant]]s.}}
{{History|||snap=14w25a|Chain helmets [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
{{History||1.9|snap=15w31a|Enchanted iron and diamond helmets can now be found in [[end city]] ship [[chest]]s.
|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}
{{History|||snap=15w34b|Helmet [[item durability|durability]] now affects armor value.}}
{{History|||snap=15w36a|Armor and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
{{History|||snap=15w36d|Helmet durability affecting value has been removed.
|Helmets now has an attribute controlling the defense points.}}
{{History|||snap=15w50a|Added <code>equip</code> [[sound]]s for leather armor.}}
{{History|||snap=16w02a|Armor and armor enchantment calculations have been changed again.}}
{{History|||snap=16w05a|Armor calculations have been changed, once again.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298, 302, 306, 310 and 314.}}
{{History|||snap=18w07a|[[File:Turtle Shell.png|32px]] [[File:Turtle Shell (item) JE1 BE1.png|32px]] Added turtle shells.}}
{{History|||snap=18w09a|Golden helmets now have a chance of generating in [[underwater ruins]].}}
{{History|||snap=18w11a|Enchanted leather caps can now generate in the chests of [[shipwreck]]s.}}
{{History|||snap=18w20a|"Chain Helmet" has now been renamed to "Chainmail Helmet".}}
{{History||1.14|snap=18w43a|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Iron Helmet JE2 BE2.png|32px]] [[File:Golden Helmet JE2 BE2.png|32px]] [[File:Diamond Helmet JE2 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmets have been changed.}}
{{History|||snap=18w48a|Leather caps can now be found in [[chest]]s in [[village]] tanneries.}}
{{History|||snap=18w50a|Iron helmets can now be found on [[armor stand]]s in [[taiga]] villages.}}
{{History|||snap=19w08a|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[item]]s have been changed.}}
{{History|||snap=19w11a|Armorer villagers now sell enchanted diamond helmets, making diamond helmets effectively [[renewable resource|renewable]] again.
|Leatherworker villagers now sell randomly [[dye]]d leather caps.}}
{{History|||snap=19w13a|Armorer villagers now give chainmail helmets to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|[[File:Netherite Helmet JE1.png|32px]] [[File:Netherite Helmet (item) JE1.png|32px]] Added netherite helmets.}}
{{History|||snap=20w07a|[[File:Leather piglin helmet.png|32px]] [[File:Chainmail piglin helmet.png|32px]] [[File:Iron piglin helmet.png|32px]] [[File:Golden piglin helmet.png|32px]] [[File:Diamond piglin helmet.png|32px]] [[File:Netherite piglin helmet JE1.png|32px]] Added textures and [[model]]s for all helmets when they are used by [[piglin]]s.
|Netherite helmets are now obtained by combining one diamond armor piece and one netherite ingot in a crafting table.
|[[File:Turtle Shell piglin MC-172110.png|32px]] Turtle shells, when used by piglins and [[zombified piglin]]s, result in a [[missing texture]] when being displayed.<ref>{{Cite bug|MC|172110|Texture of turtle shells is missing when worn by a piglin or zombified piglin|date=February 14, 2020}}</ref>}}
{{History|||snap=20w09a|[[File:Diamond Helmet (item) JE3 BE3.png|32px]] The textures of diamond helmet [[item]]s have been changed.}}
{{History|||snap=20w10a|[[File:Netherite Helmet JE2 BE1.png|32px]] [[File:Netherite Helmet (item) JE2 BE1.png|32px]] The texture of netherite helmets has been changed.
|[[File:Netherite piglin helmet.png|32px]] The texture of netherite helmets for [[piglin]]s has been changed.
|Netherite helmets can no longer be [[crafting|crafted]].
|Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a [[smithing table]].}}
{{History|||snap=20w16a|Golden and netherite helmets now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] and [[ruined portal]] chests.}}
{{History|||snap=20w17a|Diamonds helmets now generate in place of netherite helmets in bastion remnant [[chest]]s.}}
{{History|||snap=pre3|The special helmet [[model]]s and textures created for [[piglin]]s have been removed except for leather helmets.}}
{{History||1.17|snap=20w48a|Wearing a leather helmet now prevents [[Powder Snow#Freezing|freezing]] entirely.}}
{{History|||snap=21w13a|The two unused textures of the leather cap for [[piglin]]s<ref><code>/assets/minecraft/textures/models/armor/piglin_leather_layer_1.png</code></ref><ref><code>/assets/minecraft/textures/models/armor/piglin_leather_layer_1_overlay.png</code></ref> have been removed.}}
{{History||1.18.2|snap=22w03a|Netherite helmet knockback resistance is no longer random.}}
{{History||1.19|snap=22w17a|[[File:Leather Cap JE5.png|32px]] The texture of the leather cap item has been changed.|Changed the leather cap texture when worn so the center bar now extends to the bottom of the back face.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather helmets can now be trimmed using a [[smithing table]].
|There are 10 types of material that determine the color of the trim:
*Iron
*Copper
*Gold
*Lapis
*Emerald
*Diamond
*Netherite
*Redstone
*Amethyst
*Quartz
|Upgrading diamond helmets to netherite helmets now requires the netherite upgrade [[smithing template]].}}
{{History|||snap=23w05a|Leather caps can now be trimmed using a smithing table.|Helmets can now have trims of the same material it is made out of.}}
{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}
{{History||1.19.4|snap=23w05a|Helmets can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
{{History||?|Helmets can now be swapped in [[armor stand]]s by {{ctrl|using}} them/[[head]]s/[[carved pumpkin]]s in the armor stand's slot.}}
{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}

{{History|pocket alpha}}
{{History||v0.6.0|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.}}
{{History||v0.8.0|snap=build 2|[[File:Leather Cap (item) JE3 BE2.png|32px]] The leather helmet sprite has been changed to that of {{el|je}}, but its armor [[model]] remains that of older versions.}}
{{History||v0.9.0|snap=build 1|Iron helmets now naturally generate in [[village]] [[chest]]s and in [[stronghold]] altar chests.}}
{{History||v0.11.0|snap=build 11|Helmets now protect against [[damage]] from [[mob]]s only.}}
{{History||v0.12.1|snap=build 1|Helmets can now be worn by mobs.
|Chainmail helmets can now be obtained in [[survival]] mode from a mob wearing it.}}
{{History||?|Helmets no longer turn red when [[mob]]s and [[player]]s are hurt.}}
{{History||v0.14.0|snap=build 1|[[File:Leather Cap JE3 BE2.png|32px]] The texture of leather helmets have been changed.
|Leather helmets can now be dyed.}}
{{History||v0.15.0|snap=build 1|Helmets can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron helmets and enchanted diamond helmets can now be found inside [[chest]]s within [[end city|end cities]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Iron helmets and chainmail helmets are now [[trading|sold]] by armorer smith [[villager]]s via trading.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron helmets can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Chainmail helmets now generate in [[buried treasure]] chests.
|Enchanted leather helmets can now be found inside [[shipwreck]] supply room [[chest]]s.}}
{{History|||snap=beta 1.2.20.1|Golden helmets can now be found inside [[underwater ruins]] chests.}}
{{History||1.5.0|snap=beta 1.5.0.4|[[File:Turtle Shell.png|32px]] [[File:Turtle Shell (item) JE1 BE1.png|32px]] Added turtle shells.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Iron Helmet JE2 BE2.png|32px]] [[File:Golden Helmet JE2 BE2.png|32px]] [[File:Diamond Helmet JE2 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmets have been changed.
|Iron helmets now can be found in plains [[village]] weaponsmith [[chest]]s.
|Leather helmets can now be found inside plains village tannery chests.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron helmets now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.
|Leather helmets can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.
|Iron helmets can now be found in [[village]] armorer chests.}}
{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron helmets.
|Diamond helmets are now sold by armorer villagers.}}
{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[item]]s have been changed.}}
{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer shows as being [[dye]]d properly when worn by [[armor stand]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears properly dyed when worn by armor stands.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Helmet JE2 BE1.png|32px]] [[File:Netherite Helmet (item) JE2 BE1.png|32px]] Added netherite helmets.
|[[File:Diamond Helmet (item) JE3 BE3.png|32px]] The textures of diamond helmet [[item]]s have been changed.
|Helmets can now be obtained from [[piglin]]s that naturally spawn with golden helmets.}}
{{History|||snap=beta 1.16.0.57|Golden and netherite helmets now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] chests.
|Netherite helmets can no longer be [[crafting|crafted]].
|Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a [[smithing table]].}}
{{History|||snap=beta 1.16.0.63|Diamonds helmets now generate in place of netherite helmets in bastion remnant [[chest]]s.}}
{{History|||snap=beta 1.16.200.53|Netherite helmets now gives a 90% reduction in knockback.}}
{{History||1.16.210|snap=beta 1.16.210.53|Wearing leather helmets now prevents [[Powder Snow#Freezing|freezing]] entirely.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.
|Added a quick equip for armor to the [[inventory]] interface.}}
{{History||xbox=TU12|ps=1.03|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] The textures for leather helmets have been changed.}}
{{History||xbox=TU14|ps=1.05|Leather helmets can now be [[dye]]d.
|[[Item repair]] can now repair helmets.}}
{{History||xbox=TU25|xbone=CU13|ps=1.16|Helmets now have the quick equip functionality.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron helmets can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History|PS4}}
{{History||1.90|[[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmet items have been changed (except for the leather helmets).}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.}}
{{History|foot}}
<gallery>
File:ArmorModel Aug 13 2009.jpg|First image of armor.
File:DinnerboneArmor.png|[[Dinnerbone]]'s first screenshot of dyed armor.
File:ArmorPE.png
</gallery>

;Armor durability from Indev until late Beta
{| class="wikitable" data-description="Armor Durability during Indev until late Beta" style="text-align:center;"
|-
!Leather
!Golden
!Chainmail
!Iron
!Diamond
|-
|33
|66
|66
|132
|264
|}

==Issues ==

{{issue list}}

==Trivia ==
*Unlike the other helmets, the netherite helmet covers most of the player's face, due to a nose guard and cheek plates.
*The turtle shell is the only helmet that is not part of a complete set.
* In Bedrock Edition, there exists a bug<ref>{{Cite bug|MCPE|109048|Efficiency 1 Leather Cap in Woodland Mansions|date=December 1, 2020}}</ref> that makes it possible to obtain a Leather Cap enchanted with Efficiency I from [[Woodland Mansion]] chests with a chance of 1.45%. The enchantment has no effect on the cap, however.

==Gallery ==
<gallery>
File:Zombie helmet.png|A zombie wearing a helmet in [[Survival Test]].
</gallery>
===Enchanted Helmets===
<gallery>
File:Enchanted Leather Cap (item).gif
File:Enchanted Chainmail Helmet (item).gif
File:Enchanted Iron Helmet (item).gif
File:Enchanted Golden Helmet (item).gif
File:Enchanted Diamond Helmet (item).gif
File:Enchanted Netherite Helmet (item).gif
File:Enchanted Turtle Shell (item).gif
</gallery>
<gallery>
File:Enchanted Leather Helmet.gif
File:Enchanted Chainmail Helmet.gif
File:Enchanted Iron Helmet.gif
File:Enchanted Golden Helmet.gif
File:Enchanted Diamond Helmet.gif
File:Enchanted Netherite Helmet.gif
File:Enchanted Turtle Shell.gif
</gallery>

==References ==
{{reflist}}

==External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--helmet Taking Inventory: Helmet] – Minecraft.net on February 20, 2020

{{Items}}

[[Category:Armor]]

[[es:Casco]]
[[ja:ヘルメット]]
[[ko:투구]]
[[pt:Capacete]]
[[pl:Hełm]]
[[zh:头盔]]</li></ul>
beta 1.20.10.20Sticks are no longer used to craft barrels.
Legacy Console Edition
TU1CU1 1.0 Patch 1Stick JE1 BE1 Added sticks.
PlayStation 4 Edition
1.90
{{Extension DPL}}<ul><li>[[Echo Shard|Echo Shard]]<br/>{{Item
| title = Echo Shard
| image = Echo Shard.png
| renewable = No
| stackable = Yes (64)
}}
An '''echo shard''' is an item found in [[ancient cities]] which can be used to craft [[recovery compass]]es.

== Obtaining ==
=== Chest loot ===
{{LootChestItem|echo-shard}}

== Usage ==
=== Crafting ingredient ===
{{crafting usage|Echo Shard}}

== History ==
{{History|java}}
{{History||1.19|snap=22w14a|[[File:Echo Shard JE1 BE1.png|32px]] Added echo shards.}}
{{History|bedrock}}
{{History||1.19.0|snap=beta 1.19.0.24|[[File:Echo Shard JE1 BE1.png|32px]] Added echo shards.
|Currently cannot be found inside [[ancient city]] chests due to outdated structures and loot chests.}}
{{History||1.19.0|snap=beta 1.19.0.26|Echo shards now generate inside [[ancient city]] loot chests.}}
{{History|foot}}

== Issues ==

{{issue list}}

{{Items}}

[[Category:Non-renewable resources]]

[[de:Echoscherbe]]
[[es:Fragmento resonante]]
[[fr:Éclat d'écho]]
[[ja:残響の欠片]]
[[lzh:回音殘片]]
[[pt:Fragmento de eco]]
[[pl:Odłamek pogłosu]]
[[ru:Осколок эха]]
[[th:เศษเอคโค]]
[[uk:Уламок відлуння]]
[[zh:回响碎片]]</li><li>[[Tropical Fish (item)|Tropical Fish (item)]]<br/>{{Item
| title = Tropical Fish
| image = Tropical Fish.png
| renewable = Yes
| heals = {{hunger|1}}
| stackable = Yes (64)
}}
'''Tropical fish''' is a [[food]] item that cannot be cooked.

== Obtaining ==

=== Fishing ===

Tropical fish can be obtained from [[fishing]]. The wait time of one being caught is decreased with the [[Lure]] enchantment and the chance of one being caught is slightly decreased with the [[Luck of the Sea]] enchantment (named as such because it increases treasure, not fish).

Tropical fish cannot be caught when fishing in [[jungle]] biome and variants.{{only|bedrock}}
<!--1-6 exp-->

=== Mob drops ===

[[Guardian]]s and [[elder guardian]]s have a 2.5% chance of dropping a random fish upon death. This has a 2% chance of being tropical fish. The chance of getting the fish drop can be increased by 1% per level of [[Looting]], but the type of fish is not affected.

[[Tropical fish]] always drop 1 tropical fish in its item form when killed. This drop is not affected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref>

== Usage ==

=== Food ===

Tropical fish restores {{hunger|1}} [[hunger]] and 0.2 [[Hunger#Mechanics|saturation]].

=== Trading ===

Expert-level fisherman [[villager]]s have a {{frac|1|7}} chance to buy a single tropical fish for one [[emerald]].{{only|bedrock}}

Expert-level fisherman villagers always offer to buy 6 tropical fish for an emerald.{{only|java}}

=== Wolves ===
{{IN|Bedrock}}, tropical fish can be used to feed [[wolves]], healing them by {{hp|1|mob=1}}. However, unlike other wolf food, tropical fish cannot be used to breed or speed up the growth of baby wolves. Tropical fish can be fed only to a wolf that is not at full health.

==Sounds==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Tropical Fish
|spritetype=item
|nameid=tropical_fish
|itemtags=fishes, axolotl_tempt_items
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showaliasids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Tropical Fish
|spritetype=item
|nameid=tropical_fish
|aliasid=clownfish
|id=266
|form=item
|translationkey=tile.clownfish.name
|foot=1}}

== Achievements ==

{{load achievements|Lion Hunter}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet;Fishy Business}}

== History ==
{{History|java}}
{{History||1.7.2|snap=13w36a|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}
{{History||1.8|snap=14w25a|Clownfish are now obtainable as a rare [[drops|drop]] from [[guardian]]s and [[elder guardians]].}}
{{History||1.13|snap=17w47a|The different data values for the <code>fish</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 349.}}
{{History|||snap=18w08b|[[Tropical fish]] have been added as [[mob]]s, which [[drops|drop]] clownfish as their [[item]] form when killed.
|[[File:Tropical Fish JE2 BE2.png|32px]] The texture of clownfish has been changed.}}
{{History|||snap=18w19a|"Clownfish" has been renamed to "Tropical Fish".}}
{{History|||snap=pre5|The [[item]] ID has now been changed to <code>tropical_fish</code>.}}
{{History||1.14|snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] tropical fish.}}
{{History||1.17|snap=20w51a|Tropical fish can be used to [[breeding|breed]] the new [[axolotl]]s.
|Tropical fish can be used to make axolotls attack drowned and guardians.}}
{{History|||snap=21w20a|Axolotls can no longer be bred using tropical fish, but instead can only be bred with [[Bucket of aquatic mob|buckets of tropical fish]].}}

{{History|pocket alpha}}
{{History||v0.11.0|snap=build 1|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}
{{History||v0.12.1|snap=build 1|Clownfish now restore [[hunger]] instead of [[health]].}}
{{History||v0.16.0|snap=build 1|Clownfish can now be [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|"Clownfish" has been renamed to "Tropical Fish".
|[[Tropical fish]] have been added as [[mob]]s, which [[drops|drop]] tropical fish as their [[item]] form when killed.
|[[File:Tropical Fish JE2 BE2.png|32px]] The texture of tropical fish has been changed.}}
{{History||1.8.0|snap=beta 1.8.0.8|Tropical fish can now be used to fed [[ocelot]] to gain their trust.}}
{{History||1.11.0|snap=beta 1.11.0.4|Tropical fish can now be [[trading|sold]] to fisherman [[villager]]s.}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|"Clownfish" has been renamed to "Tropical Fish".
|[[File:Tropical Fish JE2 BE2.png|32px]] The texture of tropical fish has been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}
{{History|foot}}

== Issues ==

{{issue list}}

== See also ==

* [[Fishing]]

== References ==
{{reflist}}

{{items}}

[[de:Tropenfisch (Nahrung)]]
[[es:Pez tropical (objeto)]]
[[ja:熱帯魚 (アイテム)]]
[[ko:열대어 (아이템)]]
[[it:Pesce tropicale (oggetto)]]
[[ru:Тропическая_рыба_(предмет)]]
[[zh:热带鱼(物品)]]
[[Category:Renewable resources]]
[[Category:Food]]</li></ul>
Sticks can now be dropped by leaves.
New Nintendo 3DS Edition
0.1.0
{{Extension DPL}}<ul><li>[[Rabbit's Foot|Rabbit's Foot]]<br/>{{Item
| image = Rabbit's Foot.png
|type=
| renewable = Yes
| stackable = Yes (64)
}}
A '''rabbit's foot''' is a [[brewing]] item obtained from [[rabbit]]s.

== Obtaining ==

=== Mob loot ===
Each [[rabbit]] has a 10% chance to drop a rabbit's foot when killed by the [[player]]. This chance can be increased by 3% per level using a sword enchanted with [[Looting]].

A [[fox]] sometimes spawns with a rabbit's foot in its mouth, which always drops upon death. Alternatively, the player can drop a [[food]] item, which causes the fox to drop the rabbit's foot.

=== Cat gifts ===
{{main|Cat#Gifts}}
A tamed [[cat]] has a 70% chance of giving the player a gift when the player wakes up from a [[bed]], and the gift has a 16.13% chance to be a rabbit's foot.

== Usage ==

=== Brewing ingredient ===

{{Brewing
  |head=1
  |Rabbit's Foot
  |Mundane Potion
  |base=Water Bottle
}}
{{brewing
  |foot=1
  |showname=1
  |Rabbit's Foot
  |Potion of Leaping
}}

=== Trading ===
Journeyman-level cleric [[villager]]s buy rabbit's feet for an [[emerald]] as part of their trade: {{in|java}} they buy 2, and {{in|bedrock}} they buy 4.

== Video ==

<div style="text-align:center">{{yt|Ba3QN3uCniU}}</div>

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Rabbit's Foot
|spritetype=item
|nameid=rabbit_foot
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Rabbit's Foot
|spritetype=item
|nameid=rabbit_foot
|id=528
|form=item
|foot=1}}

== History ==

{{History|java}}
{{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of a rabbit's foot with some other new [[item]]s.}}
{{History|||snap=14w27a|[[File:Rabbit's Foot JE1.png|32px]] Added rabbit's foot.
|Added the [[potion of Leaping]]; it is [[brewing|brewed]] by adding a rabbit's foot to an [[awkward potion]]. The rabbit's foot also creates the [[mundane potion]] when brewed into a [[water bottle]].}}
{{History|||snap=14w33b|[[File:Rabbit's Foot JE2 BE1.png|32px]] The texture of the rabbit's foot has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}
{{History||1.8.1|snap=pre1|Potions of Leaping, which use rabbit's foot, can now be extended using [[redstone]].}}
{{History||1.9|snap=15w46a|The drop rate of rabbit's foot has been quadrupled.{{more info|Before/After rates}}}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 414.}}
{{History||1.14|snap=18w43a|[[File:Rabbit's Foot JE3 BE2.png|32px]] The texture of rabbit's foot has been changed.}}
{{History|||snap=18w44a|[[Cat]]s now offer rabbit's feet as [[Cat#Gifts|gifts]].}}
{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with rabbit's feet in their mouths.}}
{{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] rabbit's feet.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Rabbit's Foot JE2 BE1.png|32px]] Added rabbit's foot to the [[Creative]] mode [[inventory]].}}
{{History||v0.13.0|snap=build 1|Rabbit's foot can now be obtained as a rare [[drops|drop]] upon killing [[rabbit]]s.
|Rabbit's foot can now be [[brewing|brewed]] to make [[potions of Leaping]].}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] rabbit's foot as a gift.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit's Foot JE3 BE2.png|32px]] The texture of rabbit's foot has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Rabbit's foot can now be [[trading|sold]] to cleric [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] rabbit's foot.}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit's Foot JE2 BE1.png|32px]] Added rabbit's foot.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit's Foot JE3 BE2.png|32px]] The texture of rabbit's foot has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Rabbit's Foot JE2 BE1.png|32px]] Added rabbit's foot.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* The superstition that [[wikipedia:Rabbit's_foot|a rabbit's foot is a lucky charm]] applies equally to Minecraft as it does in the real world: it does not actually increase luck.

== Gallery ==
<gallery>
Rabbit Items 4 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
Rabbit Items 5 Ryan Holtz.png|Ryan Holtz brewing the item into a potion.
Rabbit Items 6 Ryan Holtz.png|Ryan Holtz enhancing the potion.
</gallery>

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--rabbit-s-foot Taking Inventory: Rabbit's Foot] – Minecraft.net on May 3, 2019

{{items}}

[[de:Hasenpfote]]
[[es:Pata de conejo]]
[[fr:Patte de lapin]]
[[it:Zampa di coniglio]]
[[ja:ウサギの足]]
[[ko:토끼발]]
[[nl:Konijnenpootje]]
[[pl:Królicza łapka]]
[[pt:Pé de coelho]]
[[ru:Кроличья лапка]]
[[uk:Кроляча лапка]]
[[zh:兔子脚]]
[[Category:Renewable resources]]
[[Category:Brewing recipe]]</li><li>[[Smithing Template|Smithing Template]]<br/>{{for|the block|Smithing Table}}
{{Item
| title = Smithing Template
| image = <gallery>
Netherite Upgrade Smithing Template.png | Netherite Upgrade
Sentry Armor Trim Smithing Template.png | Armor Trim
</gallery>
| rarity = Rare
| renewable = No<!--Smithing templates are not renewable because diamonds, their only other method of creation, are not renewable.-->
| stackable = Yes (64)
}}
'''Smithing templates''' are items used in [[Smithing Table|smithing tables]] to alter [[Tool|tools]] and [[armor]]. They are consumed when used, but can be [[Crafting|duplicated]] using an existing template, its material and [[Diamond|diamonds]].

The sixteen '''armor trim smithing templates''' are found in a variety of [[Generated structures|structures]], and are used to apply various decorative trims (dependent on the variant) to armor using certain minerals for different colors.

'''Netherite upgrade smithing templates''' are required to upgrade diamond equipment with a [[Netherite Ingot|netherite ingot]]. They are only found in [[Bastion Remnant|bastion remnants]], but are guaranteed only in [[:en:Bastion_Remnant#Treasure_room|treasure rooms]].

== Obtaining ==
Smithing templates can be found in various [[Generated structures|structures]] and can be duplicated by using seven diamonds and a block based on what the template is.

=== Crafting ===
{{Crafting
|A1=Diamond |B1=Matching Smithing Template                                                                                                                           |C1=Diamond
|A2=Diamond |B2=Netherrack;Cobblestone;Sandstone;End Stone;Terracotta;Terracotta;Netherrack;Cobblestone;Terracotta;Cobbled Deepslate;Blackstone;Purpur Block;Prismarine;Cobblestone;Cobbled Deepslate;Terracotta;Mossy Cobblestone |C2=Diamond
|A3=Diamond |B3=Diamond                                                                                                                                              |C3=Diamond
|Output=Matching Smithing Template,2
}}

{| class="article-table"
|+ Duplication 
! Item !! Material
|-
| {{ItemSprite|netherite-upgrade|text=Netherite Upgrade}} || {{BlockSprite|Netherrack|text=Netherrack}}
|-
| {{ItemSprite|sentry-armor-trim|text=Sentry Armor Trim}} || {{BlockSprite|Cobblestone|text=Cobblestone}}
|-
| {{ItemSprite|vex-armor-trim|text=Vex Armor Trim}} || {{BlockSprite|Cobblestone|text=Cobblestone}}
|-
| {{ItemSprite|wild-armor-trim|text=Wild Armor Trim}} || {{BlockSprite|Mossy Cobblestone|text=Mossy Cobblestone}}
|-
| {{ItemSprite|coast-armor-trim|text=Coast Armor Trim}} || {{BlockSprite|Cobblestone|text=Cobblestone}}
|-
| {{ItemSprite|dune-armor-trim|text=Dune Armor Trim}} || {{BlockSprite|Sandstone|text=Sandstone}}
|-
| {{ItemSprite|wayfinder-armor-trim|text=Wayfinder Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}}
|-
| {{ItemSprite|raiser-armor-trim|text=Raiser Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}}
|-
| {{ItemSprite|shaper-armor-trim|text=Shaper Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}}
|-
| {{ItemSprite|host-armor-trim|text=Host Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}}
|-
| {{ItemSprite|ward-armor-trim|text=Ward Armor Trim}} || {{BlockSprite|Cobbled Deepslate|text=Cobbled Deepslate}}
|-
| {{ItemSprite|silence-armor-trim|text=Silence Armor Trim}} || {{BlockSprite|Cobbled Deepslate|text=Cobbled Deepslate}}
|-
| {{ItemSprite|tide-armor-trim|text=Tide Armor Trim}} || {{BlockSprite|Prismarine|text=Prismarine}}
|-
| {{ItemSprite|snout-armor-trim|text=Snout Armor Trim}} || {{BlockSprite|Blackstone|text=Blackstone}}
|-
| {{ItemSprite|rib-armor-trim|text=Rib Armor Trim}} || {{BlockSprite|Netherrack|text=Netherrack}}
|-
| {{ItemSprite|eye-armor-trim|text=Eye Armor Trim}} || {{BlockSprite|End Stone|text=End Stone}}
|-
| {{ItemSprite|spire-armor-trim|text=Spire Armor Trim}} || {{BlockSprite|Purpur Block|text=Purpur Block}}
|}

{{IN|bedrock}}, spire, tide, and dune armor trims can be duplicated with more blocks than {{in|java}}. In addition to the normal blocks, Tide armor trims can be duplicated using Prismarine Bricks or Dark Prismarine, dune armor trims can be duplicated with smooth sandstone, cut sandstone, or chiseled sandstone, and spire armor trims can be duplicated with purpur pillars.<ref>{{bug|MCPE-172711||Tide, Spire, and Dune Armor Trims can be crafted from more blocks than in Java Edition}}</ref>

=== Mob loot ===
[[Elder guardian]]s have a 20% chance to drop 1 tide armor trim upon death. [[Looting]] doesn't affect this percentage, and the elder guardian doesn't need to be killed by a player in order for the trim to drop and can be duplicated with [[prismarine]].

=== Chest loot ===
{{#invoke:LootChest|base3|netherite-upgrade-smithing-template,sentry-armor-trim-smithing-template,vex-armor-trim-smithing-template,wild-armor-trim-smithing-template,coast-armor-trim-smithing-template,dune-armor-trim-smithing-template,ward-armor-trim-smithing-template,silence-armor-trim-smithing-template,snout-armor-trim-smithing-template,rib-armor-trim-smithing-template,eye-armor-trim-smithing-template,spire-armor-trim-smithing-template}}
Note: In Woodland Mansions, only chests with random loot have the chance to contain the Vex Smithing Template, chests in the "Allium room", "Sapling farm", "Tree-chopping room" and "Fake End portal room" always generate with the same, room specific, loot.

=== Suspicious block loot ===
Items can only be extracted from [[Suspicious Block|suspicious blocks]] using a [[brush]].{{#invoke:LootChest|base3|wayfinder-armor-trim-smithing-template,raiser-armor-trim-smithing-template,shaper-armor-trim-smithing-template,host-armor-trim-smithing-template}}

== Usage ==
=== Crafting ingredient ===
{{Crafting
|A1=Diamond |B1=Matching Smithing Template                                                                                                                           |C1=Diamond
|A2=Diamond |B2=Netherrack;Cobblestone;Sandstone;End Stone;Terracotta;Terracotta;Netherrack;Cobblestone;Terracotta;Cobbled Deepslate;Blackstone;Purpur Block;Prismarine;Cobblestone;Cobbled Deepslate;Terracotta;Mossy Cobblestone |C2=Diamond
|A3=Diamond |B3=Diamond                                                                                                                                              |C3=Diamond
|Output=Matching Smithing Template,2
}}

=== Smithing ingredient ===
Smithing templates are used at a [[smithing table]]. Netherite upgrade smithing templates are used to upgrade diamond gear into netherite gear by using a netherite upgrade, a piece of diamond gear, and a [[netherite ingot]]. 

{{Smithing
|head=1
|ingredients=Netherite Upgrade +<br>Any Diamond Gear +<br>[[Netherite Ingot]]
|Netherite Upgrade
|Diamond Helmet; Diamond Chestplate; Diamond Leggings; Diamond Boots; Diamond Sword; Diamond Pickaxe; Diamond Axe; Diamond Shovel
|Netherite Ingot
|Netherite Helmet; Netherite Chestplate; Netherite Leggings; Netherite Boots; Netherite Sword; Netherite Pickaxe; Netherite Axe; Netherite Shovel
|tail=1
}}

{{FakeImage|{{Animate|Iron_Armor_with_Iron_Shaper_Trim.png; Golden_Armor_with_Golden_Shaper_Trim.png; Diamond_Armor_with_Diamond_Shaper_Trim.png; Netherite_Armor_with_Netherite_Shaper_Trim.png|180px}}|If the armor material and the trimming material are the same, the color palette used for the armor trim is darker.}}
Armor trim smithing templates are used to customize an armor piece's appearance by using a smithing template, an armor piece, and an ingot or crystal ([[emerald]], [[redstone dust]], [[lapis lazuli]], [[amethyst shard]], [[nether quartz]], [[netherite ingot]], [[diamond]], [[gold ingot]], [[iron ingot]], or [[copper ingot]]). Including all dyed leather armor colors and regular armor, there are ≈3.679x10<sup>9</sup> different possible armor pieces<!--5713438 leather colors, plus the 4 other armor materials = 5713442. 5713442 * 161 (the 160 trim combos (16 trims, 10 materials) + untrimmed) = 919864162. 919864162 * 4 (helmet, chestplate, leggings, boots) = 3679456648 ≈ 3.679x10^9-->, and 7.16x10<sup>35</sup> <!--919864162 + 1 (no armor in that slot) = 919864163. 919864163^4 = 715969952015045562662444917041515536 ≈ 7.16x10^35 total possible armor combinations-->total possible armor combinations excluding enchantments and the player not wearing armor.

Already trimmed armor can be trimmed again by applying another template on it; the old trim pattern is overwritten in the process.<ref>{{bug|MC-262538||When combining armor trims the new trim deletes the old one|WAI}}</ref> Therefore, one piece of armor cannot possess multiple trims at the same time.

Most armor trims cover a small portion of the armor piece's surface with the trim material, except for the silence armor trim, which allows the trim material to cover a majority of the armor piece's surface.

All of the trims are purely decorative, and don't impact gameplay or strength(without the use of mods or plugins) of the armor they are applied to in any way. [[Piglin]]s do not pick up any gold-trimmed armor pieces, and they are not pacified by players wearing even a full set of gold-trimmed armor (unless, of course, the armor pieces in question are themselves golden), and netherite-trimmed armor pieces can still be burned by [[fire]].

{{Smithing
|head=1
|ingredients=Any Armor Trim +<br>Any Armor Piece +<br>Any Ingot/Crystal
|Any Armor Trim Smithing Template
|Iron Helmet; Netherite Chestplate;Golden Leggings;Diamond Boots
|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust; Diamond; Emerald
|Amethyst Trim Iron Helmet; Copper Trim Netherite Chestplate; Diamond Trim Golden Leggings; Emerald Trim Diamond Boots; Gold Trim Iron Helmet; Iron Trim Netherite Chestplate; Lapis Trim Golden Leggings; Quartz Trim Diamond Boots; Netherite Trim Iron Helmet; Redstone Trim Netherite Chestplate; Diamond Trim Golden Leggings; Emerald Trim Diamond Boots
|tail=1
}}

;List of color palettes for all materials
*{{ItemSprite|emerald         }} - {{TrimPalette| emerald         }}
*{{ItemSprite|redstone dust   }} - {{TrimPalette| redstone dust   }}
*{{ItemSprite|lapis lazuli    }} - {{TrimPalette| lapis lazuli    }}
*{{ItemSprite|amethyst shard  }} - {{TrimPalette| amethyst shard  }}
*{{ItemSprite|nether quartz   }} - {{TrimPalette| nether quartz   }}
*{{ItemSprite|netherite ingot }} - {{TrimPalette| netherite ingot }} (Darker: {{TrimPalette| netherite ingot |darker=1}})
*{{ItemSprite|diamond         }} - {{TrimPalette| diamond         }} (Darker: {{TrimPalette| diamond         |darker=1}})
*{{ItemSprite|gold ingot      }} - {{TrimPalette| gold ingot      }} (Darker: {{TrimPalette| gold ingot      |darker=1}})
*{{ItemSprite|iron ingot      }} - {{TrimPalette| iron ingot      }} (Darker: {{TrimPalette| iron ingot      |darker=1}})
*{{ItemSprite|copper ingot    }} - {{TrimPalette| copper ingot    }}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Smithing Template
|showforms=y
|generatetranslationkeys=y
|displayname=Netherite Upgrade
|spritename=netherite-upgrade-smithing-template
|spritetype=item
|nameid=netherite_upgrade_smithing_template
|form=item}}
{{ID table
|displayname=Sentry Armor Trim
|spritename=sentry-armor-trim-smithing-template
|spritetype=item
|nameid=sentry_armor_trim_smithing_template
|form=item}}
{{ID table
|displayname=Vex Armor Trim
|spritename=vex-armor-trim-smithing-template
|spritetype=item
|nameid=vex_armor_trim_smithing_template
|form=item}}
{{ID table
|displayname=Wild Armor Trim
|spritename=wild-armor-trim-smithing-template
|spritetype=item
|nameid=wild_armor_trim_smithing_template
|form=item}}
{{ID table
|displayname=Coast Armor Trim
|spritename=coast-armor-trim-smithing-template
|spritetype=item
|nameid=coast_armor_trim_smithing_template
|form=item}}
{{ID table
|displayname=Dune Armor Trim
|spritename=dune-armor-trim-smithing-template
|spritetype=item
|nameid=dune_armor_trim_smithing_template
|form=item}}
{{ID table
|displayname=Wayfinder Armor Trim
|spritename=wayfinder-armor-trim-smithing-template
|spritetype=item
|nameid=wayfinder_armor_trim_smithing_template
|form=item}}
{{ID table
|displayname=Raiser Armor Trim
|spritename=raiser-armor-trim-smithing-template
|spritetype=item
|nameid=raiser_armor_trim_smithing_template
|form=item}}
{{ID table
|displayname=Shaper Armor Trim
|spritename=shaper-armor-trim-smithing-template
|spritetype=item
|nameid=shaper_armor_trim_smithing_template
|form=item}}
{{ID table
|displayname=Host Armor Trim
|spritename=host-armor-trim-smithing-template
|spritetype=item
|nameid=host_armor_trim_smithing_template
|form=item}}
{{ID table
|displayname=Ward Armor Trim
|spritename=ward-armor-trim-smithing-template
|spritetype=item
|nameid=ward_armor_trim_smithing_template
|form=item}}
{{ID table
|displayname=Silence Armor Trim
|spritename=silence-armor-trim-smithing-template
|spritetype=item
|nameid=silence_armor_trim_smithing_template
|form=item}}
{{ID table
|displayname=Tide Armor Trim
|spritename=tide-armor-trim-smithing-template
|spritetype=item
|nameid=tide_armor_trim_smithing_template
|form=item}}
{{ID table
|displayname=Snout Armor Trim
|spritename=snout-armor-trim-smithing-template
|spritetype=item
|nameid=snout_armor_trim_smithing_template
|form=item}}
{{ID table
|displayname=Rib Armor Trim
|spritename=rib-armor-trim-smithing-template
|spritetype=item
|nameid=rib_armor_trim_smithing_template
|form=item}}
{{ID table
|displayname=Eye Armor Trim
|spritename=eye-armor-trim-smithing-template
|spritetype=item
|nameid=eye_armor_trim_smithing_template
|form=item}}
{{ID table
|displayname=Spire Armor Trim
|spritename=spire-armor-trim-smithing-template
|spritetype=item
|nameid=spire_armor_trim_smithing_template
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Smithing Template
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Netherite Upgrade
|spritename=netherite-upgrade-smithing-template
|spritetype=item
|nameid=netherite_upgrade_smithing_template
|id=685
|form=item
|translationkey=item.smithing_template.name, upgrade.netherite_upgrade.name}}
{{ID table
|displayname=Sentry Armor Trim
|spritename=sentry-armor-trim-smithing-template
|spritetype=item
|nameid=sentry_armor_trim_smithing_template
|id=686
|form=item
|translationkey=item.smithing_template.name, trim_pattern.sentry.name}}
{{ID table
|displayname=Vex Armor Trim
|spritename=vex-armor-trim-smithing-template
|spritetype=item
|nameid=vex_armor_trim_smithing_template
|id=692
|form=item
|translationkey=item.smithing_template.name, trim_pattern.vex.name}}
{{ID table
|displayname=Wild Armor Trim
|spritename=wild-armor-trim-smithing-template
|spritetype=item
|nameid=wild_armor_trim_smithing_template
|id=689
|form=item
|translationkey=item.smithing_template.name, trim_pattern.wild.name}}
{{ID table
|displayname=Coast Armor Trim
|spritename=coast-armor-trim-smithing-template
|spritetype=item
|nameid=coast_armor_trim_smithing_template
|id=688
|form=item
|translationkey=item.smithing_template.name, trim_pattern.coast.name}}
{{ID table
|displayname=Dune Armor Trim
|spritename=dune-armor-trim-smithing-template
|spritetype=item
|nameid=dune_armor_trim_smithing_template
|id=687
|form=item
|translationkey=item.smithing_template.name, trim_pattern.dune.name}}
{{ID table
|displayname=Wayfinder Armor Trim
|spritename=wayfinder-armor-trim-smithing-template
|spritetype=item
|nameid=wayfinder_armor_trim_smithing_template
|id=698
|form=item
|translationkey=item.smithing_template.name, trim_pattern.wayfinder.name}}
{{ID table
|displayname=Raiser Armor Trim
|spritename=raiser-armor-trim-smithing-template
|spritetype=item
|nameid=raiser_armor_trim_smithing_template
|id=699
|form=item
|translationkey=item.smithing_template.name, trim_pattern.raiser.name}}
{{ID table
|displayname=Shaper Armor Trim
|spritename=shaper-armor-trim-smithing-template
|spritetype=item
|nameid=shaper_armor_trim_smithing_template
|id=700
|form=item
|translationkey=item.smithing_template.name, trim_pattern.shaper.name}}
{{ID table
|displayname=Host Armor Trim
|spritename=host-armor-trim-smithing-template
|spritetype=item
|nameid=host_armor_trim_smithing_template
|id=701
|form=item
|translationkey=item.smithing_template.name, trim_pattern.host.name}}
{{ID table
|displayname=Ward Armor Trim
|spritename=ward-armor-trim-smithing-template
|spritetype=item
|nameid=ward_armor_trim_smithing_template
|id=690
|form=item
|translationkey=item.smithing_template.name, trim_pattern.ward.name}}
{{ID table
|displayname=Silence Armor Trim
|spritename=silence-armor-trim-smithing-template
|spritetype=item
|nameid=silence_armor_trim_smithing_template
|id=697
|form=item
|translationkey=item.smithing_template.name, trim_pattern.silence.name}}
{{ID table
|displayname=Tide Armor Trim
|spritename=tide-armor-trim-smithing-template
|spritetype=item
|nameid=tide_armor_trim_smithing_template
|id=693
|form=item
|translationkey=item.smithing_template.name, trim_pattern.tide.name}}
{{ID table
|displayname=Snout Armor Trim
|spritename=snout-armor-trim-smithing-template
|spritetype=item
|nameid=snout_armor_trim_smithing_template
|id=694
|form=item
|translationkey=item.smithing_template.name, trim_pattern.snout.name}}
{{ID table
|displayname=Rib Armor Trim
|spritename=rib-armor-trim-smithing-template
|spritetype=item
|nameid=rib_armor_trim_smithing_template
|id=695
|form=item
|translationkey=item.smithing_template.name, trim_pattern.rib.name}}
{{ID table
|displayname=Eye Armor Trim
|spritename=eye-armor-trim-smithing-template
|spritetype=item
|nameid=eye_armor_trim_smithing_template
|id=691
|form=item
|translationkey=item.smithing_template.name, trim_pattern.eye.name}}
{{ID table
|displayname=Spire Armor Trim
|spritename=spire-armor-trim-smithing-template
|spritetype=item
|nameid=spire_armor_trim_smithing_template
|id=696
|form=item
|translationkey=item.smithing_template.name, trim_pattern.spire.name
|foot=1}}

== Achievements ==
{{load achievements|Smithing with style}}

== Advancements ==
{{load advancements|Crafting a New Look;Smithing with Style}}

== Video ==
{{yt|klP9SrJFDU8}}

== History ==
{{History|java}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|[[File:Netherite Upgrade Smithing Template JE1 BE1.png|32px]] [[File:Sentry Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Vex Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Wild Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Coast Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Dune Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Ward Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Tide Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Snout Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Rib Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Eye Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Spire Armor Trim Smithing Template JE1 BE1.png|32px]] Added smithing templates behind the "Update 1.20" experimental datapack.}}
{{History|||snap=23w05a|Smithing templates can be used to trim leather armor.
|Gold, iron, diamond, and netherite armor can be trimmed with their respective material.
|The dune, coast, wild, and sentry armor trims now always generate two templates in a chest when found.
|Increased the chances for all smithing templates that generate in chest loot to spawn:
*Netherite upgrade chance to find increased from 3.2% to 10%.
*Coast chance to find increased from 11.1% to 16.7%.
*Dune chance to find increased from 11.1% to 14.3%.
*Eye chance to find increased from 4.7% to 10% in alter chests, and to 100% in library chests.
*Rib chance to find increased from 4.7% to 6.7%.
*Sentry chance to find increased from 20% to 25%.
*Snout chance to find increased from 4.7% to 8.3%.
*Spire chance to find increased from 4.7% to 6.7%.
*Vex chance to find increased from 4.7% to 50%.
*Ward chance to find increased from 4.7% to 5%.
*Wild chance to find increased from 20% to 33%.}}
{{History||1.20|snap=23w12a|Smithing templates are now available without using the "Update 1.20" experimental datapack.|[[File:Wayfinder Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Raiser Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Shaper Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Host Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Silence Armor Trim Smithing Template JE1 BE1.png|32px]] Added wayfinder, raiser, shaper, host, and silence armor trim smithing templates.
|[[File:Sentry Armor Trim Smithing Template JE2 BE2.png|32px]] [[File:Dune Armor Trim Smithing Template JE2 BE2.png|32px]] Changed the textures of the sentry and dune armor trim smithing templates.
|The pattern textures of dune and sentry armor trims are changed from [[File:Armor Trim Dune (sample model) JE1 BE1.png|24px]] [[File:Armor Trim Sentry (sample model) JE1 BE1.png|24px]] to [[File:Armor Trim Dune (sample model) JE2 BE2.png|24px]] [[File:Armor Trim Sentry (sample model) JE2 BE2.png|24px]].<br>
Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}
{{History|||snap=23w16a|Wayfinder, raiser, shaper, and host armor trim no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; wayfinder, raiser, shaper, and host armor trim now are in the rare loot.}}
{{History|||snap=23w17a|The probability of the wayfinder, raiser, shaper, and host armor trim to generate in [[suspicious gravel]] in [[trail ruins]] has been changed from 1/11 to 1/12.|The player now get the [[advancement]] "Crafting a new look" when they craft a trimmed armor at a [[smithing table]] using a smithing template, "Smithing with style" when they apply these smithing templates at least once on their armor: Spire, Snout, Rib, Ward, Silence, Vex, Tide, and Wayfinder.}}

{{History|bedrock}}
{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|[[File:Netherite Upgrade Smithing Template JE1 BE1.png|32px]] [[File:Sentry Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Vex Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Wild Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Coast Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Dune Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Ward Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Tide Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Snout Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Rib Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Eye Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Spire Armor Trim Smithing Template JE1 BE1.png|32px]] Added smithing templates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
{{History|||snap=beta 1.19.80.22|[[File:Wayfinder Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Raiser Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Shaper Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Host Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Silence Armor Trim Smithing Template JE1 BE1.png|32px]] Added wayfinder, raiser, shaper, host, and silence armor trim smithing templates.
|[[File:Sentry Armor Trim Smithing Template JE2 BE2.png|32px]] [[File:Dune Armor Trim Smithing Template JE2 BE2.png|32px]] Changed the textures of the sentry and dune armor trim smithing templates.
|The pattern textures of dune and sentry armor trims are changed from [[File:Armor Trim Dune (sample model) JE1 BE1.png|24px]] [[File:Armor Trim Sentry (sample model) JE1 BE1.png|24px]] to [[File:Armor Trim Dune (sample model) JE2 BE2.png|24px]] [[File:Armor Trim Sentry (sample model) JE2 BE2.png|24px]].<br>
Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}
{{History||1.20.0|snap=beta 1.20.0.21|Smithing templates are now available without using the "Next Major Update" experimental toggle.}}
{{History|foot}}

== Issues ==
{{Issue list}}

== Trivia ==
* Smithing templates were named "Smithing Blueprints" in the prototype but was changed because the word "blueprint" sounded modern and technical.<ref>{{ytl|klP9SrJFDU8|Minecraft 1.20: Armor Trims - What Do They Mean?|Minecraft|May 4, 2023|t=98}}</ref>
* When Mojang developer Gnembon was working on armor trims, he accidentally messed up their rendering, making them jet through the player's body in a weird fashion, similar to what appears in {{w|Salvador Dalí}}'s paintings where a hand might poke through a forehead.<ref>{{ytl|ghQODkq4ITI|Mojang Dev Comes To Hermitcraft! (Mojang Developer Gnembom Interview)|GoodVodsWithScar|June 23, 2023|t=1980}}</ref>
* Some of the armor trims feature patterns based on a [[mob]] or [[block]] that is found in the same [[Generated structures|structure]] as the corresponding smithing template.<ref name=":0">"Some of the armor trims reflect the place where you found the template, for example bastions contain a piglin-inspired trim."-[[Sofia Dankis]]-{{Mcnet|armor-trims-coming-minecraft-1-20|Armor Trims Coming to Minecraft 1.20|January 24, 2023}}</ref>
** The spire armor trim resembles a [[shulker]].
** The vex armor trim resembles an [[evoker]]. As an item in the [[inventory]], it resembles the wing or the vein texture of a [[vex]].
** The wild armor trim has moss growing on 3 of its corners.
** The coast armor trim appears to have barnacles attached to it.
** The ward armor trim, as an item in the inventory, resembles the faces inside a [[warden]]'s chest.
** The silence armor trim appears to have sculk creeping onto / infecting it.
** The tide armor trim resembles [[Prismarine|prismarine bricks]].
** The snout armor trim resembles a [[piglin]]<ref name=":0" />.
** The rib armor trim resembles a [[wither skeleton]].
** The eye armor trim resembles an [[eye of ender]]. There are also two eyes on the head part of the armor trim that resemble those of an [[enderman]].
* ''Netherite upgrade smithing template'' (35 characters with "_" and 32 characters without "_") and ''sentry armor trim smithing template'' (35 characters with "_" and 31 characters without "_") are the current longest name for item ID, while ''[[polished blackstone pressure plate]]'' and ''[[cracked polished blackstone bricks]]'' have 34 characters with "_" and 31 characters without "_".
* The silence armor trim is the rarest trim, due to being found in ancient cities in the deep dark, and having only a 1.2% chance to be per chest.
* When [[lapis lazuli]] is used as trim material, it is called "Lapis" instead of its full name "Lapis Lazuli"; this is the only instance of the abbreviation "Lapis" being used in-game.<ref>{{bug|MC-262486|||WAI}}</ref>

== Gallery ==
=== Sprites ===
<gallery>
Netherite Upgrade Smithing Template.png|Netherite Upgrade
Sentry Armor Trim Smithing Template.png|Sentry Armor Trim
Vex Armor Trim Smithing Template.png|Vex Armor Trim
Wild Armor Trim Smithing Template.png|Wild Armor Trim
Coast Armor Trim Smithing Template.png|Coast Armor Trim
Dune Armor Trim Smithing Template.png|Dune Armor Trim
Wayfinder Armor Trim Smithing Template.png|Wayfinder Armor Trim
Raiser Armor Trim Smithing Template.png|Raiser Armor Trim
Shaper Armor Trim Smithing Template.png|Shaper Armor Trim
Host Armor Trim Smithing Template.png|Host Armor Trim
Ward Armor Trim Smithing Template.png|Ward Armor Trim
Silence Armor Trim Smithing Template.png|Silence Armor Trim
Tide Armor Trim Smithing Template.png|Tide Armor Trim
Snout Armor Trim Smithing Template.png|Snout Armor Trim
Rib Armor Trim Smithing Template.png|Rib Armor Trim
Eye Armor Trim Smithing Template.png|Eye Armor Trim
Spire Armor Trim Smithing Template.png|Spire Armor Trim
</gallery>

=== Armor trim patterns ===
<gallery>
Armor Trim Sentry (sample model).png|Sentry Armor Trim
Armor Trim Vex (sample model).png|Vex Armor Trim
Armor Trim Wild (sample model).png|Wild Armor Trim
Armor Trim Coast (sample model).png|Coast Armor Trim
Armor Trim Dune (sample model).png|Dune Armor Trim
Armor Trim Wayfinder (sample model).png|Wayfinder Armor Trim
Armor Trim Raiser (sample model).png|Raiser Armor Trim
Armor Trim Shaper (sample model).png|Shaper Armor Trim
Armor Trim Host (sample model).png|Host Armor Trim
Armor Trim Ward (sample model).png|Ward Armor Trim
Armor Trim Silence (sample model).png|Silence Armor Trim
Armor Trim Tide (sample model).png|Tide Armor Trim
Armor Trim Snout (sample model).png|Snout Armor Trim
Armor Trim Rib (sample model).png|Rib Armor Trim
Armor Trim Eye (sample model).png|Eye Armor Trim
Armor Trim Spire (sample model).png|Spire Armor Trim
</gallery>

=== Official Artwork ===
<gallery>
T&T Thumbnail.jpg|[[Sunny]] wearing amethyst armor trims.
Warden Chasing Alex with Silence Trim Pixel Art.png|A [[warden]] chasing Alex holding the silence armor trim.
Alex Trimming Armor in Smithing Table Pixel Art.png|Alex adding the silence armor trim and amethyst on iron armor.
Alex Wearing Iron Armor with Amethyst Pixel Art.jpg|Alex wearing the trimmed iron armor.
File:Live2023-01.jpeg|Noor working on trimmed iron armor.
</gallery>

=== Screenshots ===
<gallery>
Kingbdogz Armor Trim 1.jpg|Redstone trims on diamond armor.
Kingbdogz Armor Trim 2.jpg|Gold trims on netherite armor.
Too Many Trims.jpg|A large amount of armor trims.
Kingbdogz Armor Trim 3.jpg|Gold on netherite.
Kingbdogz Armor Trim 4.jpg|Diamond on diamond.
New Armor Trims in 23W12A.jpg|<ref>{{Tweet|kingbdogz|1638580472962850831|new trims got the drip The new "Silence" armor trim to the left is now the hardest trim to get, with only a 1% chance per chest to spawn in Ancient Cities. Definitely gonna be a challenge to get!|March 22, 2023}}</ref>
Emerald Armor.png|Emerald on gold.
Xilefian Armor Trims 1.png|[[Xilefian]] showing how armor trims work.
Xilefian Armor Trims 2.png|[[Xilefian]] showing how armor trims work.
Xilefian Armor Trims 3.png|[[Xilefian]] showing how armor trims work.
Armor Trims On Netherite Armors.png|A display of all eleven (before [[Java Edition 23w12a]]) armor trims and ten colors on netherite armors.
Armor Trim Showcase.png|A display of all eleven (before [[Java Edition 23w12a]]) armor trims, on netherite armor using emerald as the trim material.
Armor Trim Colors.png|A display of all ten armor trim colors, using the ward trim on a netherite helmet.
Silence Armor Trim on All Armors.png|A display of all ten colors of the silence armor trim on all armors.
Image 2023-06-07 154100087.png|A screenshot of every armor trim in every color(besides quartz) on leather armor.
Armor Trim Friends.jpg|Official screenshot of [[Alex]] and [[Zuri]] wearing armor trims.
LadyAgnes Armor Trims.jpg|Copper trims on netherite armor.
Trim Lineup.jpg
Fancy Delta.jpg|[[Kai]] wearing trimmed armor in a [[Basalt Delta]].
Trims & Pots.jpg
Noor Gold Armor Trim .jpeg
Noor Diamond Armor Trim.jpeg
Noor Netherite Armor Trim.jpeg
Noor Iron Armor Trim.jpeg
</gallery>

== References ==
{{Reflist}}

{{Items}}

[[Category:Bedrock Edition]]
[[Category:Non-renewable resources]]

[[de:Schmiedevorlage]]
[[es:Molde de herrería]]
[[fr:Modèle de forge]]
[[ja:鍛冶型]]
[[pl:Szablon kowalski]]
[[pt:Molde de ferraria]]
[[ru:Кузнечный шаблон]]
[[uk:Ковальський шаблон]]
[[zh:锻造模板]]</li></ul>
Stick JE1 BE1 Added sticks.

Issues

Issues relating to "Stick" are maintained on the bug tracker. Report issues there.

Trivia

External Links

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