Sprinting allows the player to move at around 5.612 meters/second, 30 percent faster than the normal walking speed of around 4.317 m/s. The player can turn while sprinting, which will slightly reduce their speed. Sprinting will also increase the speed of flying in Creative mode, and slightly increase the speed of swimming. Although “sprinting” while mounted on a minecart, boat, horse or pig increases the field of vision like actual sprinting, their speed does not increase.
Sprinting will reduce the player's saturation, and once their saturation is 0 it will deplete the hunger bar at a rate of 1⁄2 every 40 meters, or 7 seconds.
Sprinting produces particles at the player's feet corresponding to the block type they are running on. When a player attacks any mob (excluding squid) while sprinting, the mob suffers a larger knockback than usual.
|August 28, 2011||Sprinting was first mentioned during PAX 2011. The sprinting mechanic would expand the combat system and increase player mobility.|
|September 2, 2011||Jeb uploaded a video featuring the difference between sprinting and regular walking.|
|1.5||13w05b||Stairs no longer prevent sprinting.|
|1.7.2||13w36a||Added "Sprint" button, defaulting to Left Ctrl.|
|Added ability to "sprint" in minecarts, boats and horses. This only changes FOV and does not increase speed.|
|14w34d||Sprinting will now speed up flying.|
|Pocket Edition Alpha|
|0.12.1||build 1||Added sprinting.|
|Legacy Console Edition|
|TU5||CU1||1.0||Patch 1||Added sprinting.|
Issues relating to “Sprinting” are maintained on the issue tracker. Report issues there.
- Sprinting and holding down jump at the same time is usually faster, but actually becomes slower when under the effect of a high level speed potion.
- Sprinting and jumping while under a 2 block high ceiling causes a player to move at a speed almost twice as fast as regular sprinting speed, but it will consume a hunger point every second.
- If sprint is held, sprinting will last longer than 30 seconds.