Splash Potion

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Splash Potion






First appearances

See History

Data value

dec: 438 hex: 1B6 bin: 110110110



Splash potions are a variant of potions that can be thrown.

Obtaining[edit | edit source]

Brewing[edit | edit source]

Ingredients Brewing recipe
Gunpowder +
Any Potion

Splash potions are brewed by adding gunpowder to a normal potion.

Natural generation[edit | edit source]

One splash potion of weakness can be found in a brewing stand inside an Igloo basement.

Filling bottles[edit | edit source]

Using a glass bottle on a cauldron that contains splash potion will turn it into a bottle of that splash potion.[Bedrock Edition only] Using a glass bottle on a cauldron also removes 13 of that cauldron's contents.

Usage[edit | edit source]

Brewing[edit | edit source]

Ingredients Brewing recipe
Dragon's Breath +
Any Splash Potion

Lingering potions are brewed by adding dragon's breath to a splash potion.

Using[edit | edit source]

Splash potions are thrown by using them. On impact they explode, applying status effects to nearby entities. The bottle is lost, unlike drinkable potions. Entities within an 8.25×8.25×4.25 cuboid centered on the thrown potion at impact and within 4 blocks euclidean distance of the thrown potion[n 1] at impact are affected.

The farther away the entity is from the center of the explosion, the lesser the imbued effect. For effects without duration such as Healing or Harming, the potency of the effect reduces linearly from 100% on a direct hit to 0% at 4 blocks' distance. For effects with duration, the effect has full potency but the duration decreases linearly on the same scale (rounded to the nearest 120 second), with no effect being applied if the duration would be 1 second or less. Throwing a potion at an entity's head will maximize the duration, compared to the feet.

Splash water bottles[edit | edit source]

Splash water bottles have no effect on entities, but will put out fire in the block hit and the four blocks horizontally surrounding it.

A splash water bottle will deal 1 (Half Heart.svg) damage to an enderman or a blaze. An enderman will teleport away before being hit, but can still be caught in the effect radius if targeted indirectly.

Filling cauldrons[edit | edit source]

Using a splash potion on a cauldron will add one level of that potion to the cauldron.[Bedrock Edition only] Attempting to add a splash potion to a cauldron with water, dyed water or a non-matching potion will empty the cauldron and create an explosion sound (but no actual explosion).

Data values[edit | edit source]

Thrown splash potion
Internal ID

PC: 16
PE: 86

Network ID

PC: 73

Entity ID

PC: potion
PE: thrownpotion

See also: Chunk format and Potion data values

Splash potions when thrown have entity data which define various properties of the entity. Their entity ID is potion.

In Bedrock Edition, this is a distinct entity from the thrown lingering potion. In Java Edition, this is the same entity, and the stored Potion tag determines whether it is a splash or a lingering potion.

Achievements[edit | edit source]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo

Zombie DoctorCure a zombie villager.Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand)Xbox OneYesYesYes40GGold
Xbox 360Alt20G

Taste of Your Own MedicinePoison a witch with a splash potion.Throw a splash potion of poison at a witch (by facing the witch and pressing the use key).YesYesYesYes20GSilver

Advancements[edit | edit source]

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Zombie DoctorWeaken and then cure a zombie villagerWe Need to Go DeeperThrow a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand).minecraft:story/cure_zombie_villager

Video[edit | edit source]

History[edit | edit source]

Official release
1.0.0 Beta 1.9-pre4 Added splash potions.
Oct 14, 2011Jeb had commented that while splash water bottles should logically harm endermen and blazes, its coding would be more difficult to implement than is worthwhile.
1.3.1 12w17a Splash potions are no longer depleted from your inventory when used in creative.
12w22a Splash potions were added to the new creative item selection from 12w21b.
1.4.2 12w32a Added splash potions of night vision, not yet brewable.
12w34a Added splash potions of invisibility.
Splash potions of night vision are now brewable.
12w38a Witches now utilize splash potions for attacking.
12w39b Custom potions can be created with a world editor.[1]
1.8 14w27a Added splash potions of leaping.
1.8.1 1.8.1-pre1 Splash potions of leaping can be extended.
1.9 15w31a Added splash water bottle, and Mundane, Thick, and Awkward splash potions.
15w33a Splash potions are used to brew lingering potions
15w33c Splash potions can now be placed in brewing stands.
15w34a Splash water bottles now just extinguish fire, without placing flowing water.
15w43a A splash potion of weakness can be found in the brewing stand in an igloo basement.
1.11 16w32a The entity ID is changed from ThrownPotion to potion.
16w35a Splash water bottles now deal 1 (Half Heart.svg) damage to endermen and blazes.
1.13 18w07a Added splash potions of the Turtle Master.
Pocket Edition Alpha
0.12.1 build 1 Added splash potions.
0.13.0 build 1 Splash potions of leaping are now obtainable in survival.
0.16.0 build 4 As a version exclusive, added Splash Potions of Decay.
Legacy Console Edition
TU7CU11.0Patch 1Added splash potions.
TU141.04Added splash potions of night vision and splash potions of invisibility.
TU46CU361.38Patch 15Added splash water bottle.

Issues[edit | edit source]

Issues relating to “Splash Potion” are maintained on the issue tracker. Report issues there.

Trivia[edit | edit source]

  • If endermen are targeted directly by a splash potion, they will teleport away before the potion can take effect. However, if they are caught in the splash radius of a potion not aimed at them, they will be affected.
  • If killed by a splash potion of harming, the death message would be: <player> was killed by magic

Gallery[edit | edit source]

See also[edit | edit source]

Notes[edit | edit source]

  1. Specifically its lower-north-west corner; the potion entity like most thrown entities is 0.25×0.25×0.25 blocks.

References[edit | edit source]

External links[edit | edit source]

Promotional Content