Light level of 7 or less, 3x3x2 space on solid blocks (spawns only on top of the central block). Top half of space may be occupied by transparent blocks (glass, etc.).
Spiders are common neutral mobs that have the unique ability to climb walls.
Spiders spawn in the Overworld in 3×3×2 space on solid blocks (centered on the middle block) at a light level of 7 or less, in groups of 4. The top blocks can be transparent, but not solid.
A spider measures 1.5×1×1.5 blocks of size.
Spiders are hostile to the player and to iron golems as long as the light level immediately around them is 11 or less; otherwise they won't attack unless a player attacks first. Hostile spiders will continue to chase the player even if they are exposed to well-lit locations. If a spider sustains damage from a source other than a direct attack from the player, such as falling, its hostility will be reset.
Spiders can climb up over walls and other obstacles. If a spider cannot find an ideal path to the player (when a player goes behind or on top of a wall), it will get as close as it can to the player's position from the outside or below, and proceed to climb the wall vertically until it gets to the top, even if it loses its aggression towards the player. Additionally, when a spider loses its aggression on the player, it will continue moving forward blindly for about two seconds. This behavior causes the spider to climb up any walls in its path.
If shot from distance with an arrow when outside detection range, spiders will now turn and run in the direction the arrow was fired, essentially towards the player. If the player moves away, the spider will still follow the same path unless the player enters detection range, then the spider will change direction and attack.
While not poisonous themselves, spiders are unaffected by the poison status effect.
Spiders will often jump around when attacking. At close range, spiders occasionally pounce their attackers.
In the Pocket Edition, spiders move at a pace slightly slower than the player's walking speed.
There is a 1% chance that a spider will spawn with a skeleton on its back, forming a spider jockey. In the Nether, a spider (spawned with a spawn egg, since these do not naturally spawn there) has a 0.8% to spawn a wither skeleton on its back and form a wither jockey instead. In snowy biomes, a spider has a 0.8% to spawn a stray on its back and form a stray jockey instead.
On hard difficulty, spiders have up to a 10% chance (depending on regional difficulty) of spawning with a single beneficial status effect. This effect can be speed (40%), strength (20%), regeneration (20%) or invisibility (20%), and has an essentially infinite duration.
- See also: Chunk format
Spiders have entity data associated with them that contain various properties of the mob. Their entity ID is
|0.26 SURVIVAL TEST 8||Spider test.|
|0.27 SURVIVAL TEST 10||Officially added spiders, the second mob added in Survival Test.|
|Spiders were originally brown in early development (changed to the current texture because of a suggestion from a user on the TIGSource forums). They did not jump as far (compared to their range in the Beta update) and killing them gave the player 105 points.|
|February 19, 2010||Spiders now drop 0 - 2 string upon death.|
|1.0.17||Added spider jockeys - skeletons spawned riding spiders.|
|1.2||Spiders were given the ability to climb vertical walls made of any block and could "see" the player through solid blocks to track them down (Creepers used to have this ability before it was transferred to the Spiders).|
|1.4||Spiders stopped trampling crops, and making step sounds (or the step sounds were much quieter).|
|1.3.1||Spiders now become aggressive towards the last mob or player that hit them.|
|1.4.2||12w39a||Spiders were given a new walking sound.|
|1.6.1||13w24a||Spiders have a chance to spawn with the Swiftness, Strength, Regeneration, or Invisibility status effects on Hard difficulty.|
|1.7.2||1.7-pre||Spiders are no longer provoked when attacked by the player in Creative mode.|
|1.8||14w06a||Spiders can no longer see the player through blocks, and have been updated to the new AI system, including AI specially made for spiders, allowing them to better take control of their climbing ability.|
|14w11a||Now run away from creepers that are about to explode.|
|1.8.1||1.8.1-pre1||No longer run away from creepers that are about to explode.|
|1.9||15w36a||Spiders can draw line of sight through blocks again.|
|1.11||16w32a||Changed entity ID from
|Pocket Edition Alpha|
|0.7.3||The eyes on spiders now glow in the dark.|
|0.9.0||build 1||Leaves will now have a chance to spawn spiders, creating a higher amount of spiders in tree-rich biomes at night. (version exclusive)|
|Updated spider AI.|
|build 4||The animation for spiders is now twice as fast.|
|0.9.2||Spiders no longer draw a line of sight through solid blocks.|
|0.11.0||build 1||Added spider jockeys - skeletons spawned riding spiders.|
|0.12.1||build 1||Spiders now drop spider eyes.|
|0.14.0||build 1||Baby zombie jockeys will now check for nearby spiders to mount prior to attacking the player.|
|TU1||CU1||1.0||Patch 1||Added spiders.|
|TU14||1.04||Spiders become aggressive towards the last mob or player that hit them now.|
|TU31||CU19||1.22||Patch 3||Spiders can no longer see the player through blocks, and have been updated to the new AI system, including AI specially made for spiders, allowing them to better take control of their climbing ability.|
Issues relating to “Spider” are maintained on the issue tracker. Report issues there.
- If the water a spider is swimming in is only 1 block deep, they may pounce nearby enemies upon touching the submerged floor.
- Spiders do a flip and land on their backs when they die, unlike most mobs (which land on their sides).
- If a spider tries to go through the world border it will start climbing the world border.