Luotiansha (talk | contribs) (1 layer of snow DOES NOT have any height, don’t add it) |
Luotiansha (talk | contribs) (→Height) |
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| {{BlockLink|Grass path}}, {{BlockLink|Farmland}} |
| {{BlockLink|Grass path}}, {{BlockLink|Farmland}} |
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− | | {{BlockLink|Cactus}}, {{BlockLink|Honey Block}}{{upcoming|Java 1.15|Bedrock 1.14.0}} <ref group="note" name="thinner" /> |
+ | | {{BlockLink|Bell}} attached to walls, {{BlockLink|Cactus}}, {{BlockLink|Honey Block}}{{upcoming|Java 1.15|Bedrock 1.14.0}} <ref group="note" name="thinner" /> |
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| rowspan="2" | 0.875 |
| rowspan="2" | 0.875 |
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| {{BlockLink|Soul sand}}, {{BlockLink|Lectern}}, {{BlockSprite|snow}} 8 [[snow|layers of snow]] |
| {{BlockLink|Soul sand}}, {{BlockLink|Lectern}}, {{BlockSprite|snow}} 8 [[snow|layers of snow]] |
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− | | {{BlockLink|Chest}}, {{BlockLink|Ender chest}}, {{BlockLink|Trapped chest}}, {{BlockSprite|brewing stand}} Top of [[brewing stand]] <ref group="note" name="thinner" /> |
+ | | {{BlockLink|Chest}}, {{BlockLink|Ender chest}}, Sideways-oriented {{BlockLink|grindstone}}, {{BlockLink|Trapped chest}}, {{BlockSprite|brewing stand}} Top of [[brewing stand]] <ref group="note" name="thinner" /> |
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| rowspan="2" | 0.8125 |
| rowspan="2" | 0.8125 |
Revision as of 17:41, 19 October 2019
Solid blocks consist of any type of block that is not a liquid and cannot be walked through at the normal walking speed.
Properties
A block can be considered solid if it has a collision box that players, mobs, or other entities cannot move through and those caught inside a solid block may suffocate. For a block to be solid it also has to not be broken by flowing liquids. Blocks such as iron blocks are solid, and cobwebs are non-solid, because players can move through them slowly and water flow can break them.
The collision property[verify] of solid blocks allows block-dependent blocks and entities to be placed upon them, including:
Other block-dependent blocks may be placed only on full, opaque solid blocks (with a few exceptions):
Solid blocks are also considered when generating structures.
List of blocks
Reason: Missing blocks from Java Edition 1.12 and later.
List of solid blocks
The following blocks are all solid blocks. They are categorized by their material.
List of non-solid blocks
These blocks consist of any block that is not solid.
Material | Blocks |
---|---|
Air | Air |
Water | |
Lava | |
Plants | |
Replaceable plants | |
Fire | |
Non-solid | |
Carpet | |
Snow layer (1) | |
Portal | |
Structure Void |
Height
Most solid blocks are 1 meter high, but certain blocks have non-standard block heights.
A player can automatically step up from a lower to a higher height, if the difference is at most 0.6 (3⁄5) of a block. From ground level, this is anything the height of a boat[note 1] or less.
A player can fit through spaces as small as 1.8125 (2 - 3⁄16) blocks high, since players are 1.8 blocks tall. This allows players to fit through a 2-block gap with a floor as high as a trapdoor.
When sneaking, a player can fit through spaces as small as 1.75 (2 - 1⁄4) blocks high,[Bedrock and Legacy Console editions only] or 1.5 blocks,[Java Edition only] since sneaking players are 1.65 blocks or 1.5 blocks tall, respectively. In Bedrock, this allows players to fit through a 2-block gap with a floor as high as 3 layers of snow. In Java, players can fit through a 2-block space with a floor as high as a slab.
When gliding with elytra, a player can fit through spaces as small as 0.625 (1 - 3⁄8) blocks high, since gliding players are 0.6 blocks tall. This allows players to fit through a 1-block gap with a floor as high as 4 layers of snow, or a flower pot, or a daylight sensor.
Note that doors, although appearing to be one 2-meter-high block, are actually composed of two (top and bottom) 1-meter-high blocks.
Here is a list of blocks with non-standard heights, from tallest to shortest in height:
Height | Block types | ||
---|---|---|---|
Decimal | Fractional | Pixelspace | |
1.5 | 1 1⁄2 | 24 | Open shulker boxes |
Fences, Fence gates, Walls [note 2] | |||
0.9375 | 15⁄16 | 15 | Grass path, Farmland |
Bell attached to walls, Cactus, Honey Block[upcoming: JE 1.15 & BE 1.14.0] [note 2] | |||
0.875 | 7⁄8 | 14 | Soul sand, Lectern, 8 layers of snow |
Chest, Ender chest, Sideways-oriented grindstone, Trapped chest, Top of brewing stand [note 2] | |||
0.8125 | 13⁄16 | 13 | End portal frame without eye of ender |
Chorus plant [note 2] | |||
0.75 | 3⁄4 | 12 | Enchantment table, 7 layers of snow |
Cocoa bean plant, Mob Heads on wall [note 2] | |||
0.6875 | 11⁄16 | 11 | Conduit [note 2] |
0.625 | 5⁄8 | 10 | 6 layers of snow |
Inside of hopper, Sideways-oriented end rod [note 2] | |||
0.5625 | 9⁄16 | 9 | Beds, Stonecutter |
Lantern on ground | |||
0.5 | 1⁄2 | 8 | Bottom slabs, 5 layers of snow |
Mob Heads on ground, Bottom part of stairs, Cake [note 2] | |||
0.4375 | 7⁄16 | 7 | Campfire |
Turtle egg, Sea pickles with 4 bodies [note 2] | |||
0.375 | 3⁄8 | 6 | Daylight sensor, 4 layers of snow |
Flower pot, Sea pickles with 1, 2 and 3 bodies [note 2] | |||
0.3125 | 5⁄16 | 5 | Inside of cauldron, Inner part of an anvil's base [note 2] |
0.25 | 1⁄4 | 4 | 3 layers of snow, Outer part of an anvil's base |
0.1875 | 3⁄16 | 3 | Bottom trapdoors |
0.125 | 1⁄8 | 2 | Redstone repeater, Redstone comparator, Bottom of floating Scaffolding, Base of Lectern, 2 layers of snow |
Base of brewing stand, Inside of composter [note 2] | |||
0.09375 | 3⁄32 | 11⁄2 | Lily pad [note 2] |
0.0625 | 1⁄16 | 1 | Carpets |
Video
History
pre-classic | |||||
---|---|---|---|---|---|
Cave game tech test | Added grass blocks and cobblestone, the first two types of solid blocks. | ||||
Solid blocks were the only available type of block, until rd-161348, when the first legitimately-obtainable non-solid blocks (saplings) were added. |
Issues
Issues relating to "Solid block" are maintained on the bug tracker. Report issues there.