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Revision as of 11:55, 8 August 2017 by RDmitriyS (talk | contribs) (Sheep colors before 1.12)
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Health points

8 (Heart.svgHeart.svgHeart.svgHeart.svg)


Height: 1.3 Blocks
Width: 0.9 Blocks
Height: 0.65 Blocks
Width: 0.45 Blocks


Opaque blocks with at least two block space above them.

First appearances

See History

Common drops

See Drops


Kill Adult: 1–3
Breeding: 1–7

Sounds Idle/Hurt/Die
Internal ID

PC: 91
PE: 13

Entity ID


Sheep are passive mobs that supply wool and mutton.


The majority of sheep are white, with an 81.836% chance of spawning. The light gray, dark gray, and black sheep have a 5% chance of spawning. Using a spawn egg to get one of these sheep types lies at a reasonable 15%. Brown sheep have an uncommon 3% chance to spawn. Pink sheep have a rare 0.164% chance of naturally spawning.

Natural generation

Sheep spawn on grass blocks at light level of 9 or higher with at least 2 block space above. They often spawn in flocks of 4 during world generation.


Sheep drop 1 wool when killed, while shearing woolly sheep will drop 1 to 3 wool. The wool dropped will be the same color as the sheep's wool. The rates and amounts of both drops is not affected by looting.

Sheep also drop 1–2 raw mutton. The maximum amount of meat dropped can be increased by 1 per level of Looting, up to a maximum of 5 when using Looting III. If the sheep dies while on fire, the mutton will be cooked.

Sheep will also drop 1 to 7 experience when breeding and 1 to 3 experience upon death.

Lambs, like other baby animals, do not drop items or experience. They also cannot be sheared for their wool.


Sheep are 0.9 blocks wide and 1.3 blocks tall.

Sheep act like most passive mobs; they wander around aimlessly, usually avoiding falling off cliffs high enough to cause damage, and usually staying out of water. They can be heard bleating occasionally. They will try to jump over obstacles one block high, which causes strange and somewhat humorous behavior near fences, walls and similar blocks. Sheep will follow a player holding wheat, but will cease following if the player moves more than approximately 5 blocks away from the sheep.

Sheep's wool can be dyed by pressing the use key while holding any dye, and can be sheared the same way when holding shears. Sheared sheep cannot be dyed until they grow their wool back.

Sheep will eat grass blocks (turning them into dirt) and tall grass (destroying them). When they do this, their wool grows back. This means that if there is no grass anywhere, a sheep cannot regain its wool after being sheared. They will retain their wool color if it has been dyed before it was sheared, although the wool patches seen on a sheared sheep will be white regardless of their actual color. However, in the Pocket Edition, they will be dyed accordingly, and the white patches on the face will also be dyed.

If a sheep is named jeb_, its wool will smoothly cycle through all dye colors in a similar manner to prismarine. This is only a visual effect, as when it is sheared, the sheep will drop the same color of wool that it actually is.


An example of how a bred sheep will be a mixture of its parents' colors when possible.

Sheep can be bred with wheat, after which they spawn a baby sheep (or lamb), and cannot breed for 5 minutes. If the parents have 'compatible' wool colors (meaning that the corresponding dye items could be combined into a third dye color), the resulting lamb will be a mix of their colors (e.g., blue sheep + white sheep = light blue lamb). Otherwise, the lamb will be the same color as one of the parents, chosen at random. It doesn't matter if either parent has been sheared.

The growth of baby sheep can be slowly accelerated using wheat. Each use takes 10% off the remaining time to grow up.

In Pocket Edition the sheep will always share its color with one of its parents.

Data values

See also: Chunk format

Sheep have entity data associated with them that contain various properties of the mob. Their entity ID is sheep.


Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
The Parrots and the BatsBreed two animals togetherHusbandryBreed a pair of one of these 10 mobs. Other breedable mobs, if any, are ignored for the advancement.minecraft:husbandry/breed_an_animal
Two by TwoBreed all the animals!The Parrots and the BatsBreed pairs of each of these 10 mobs. Other tamable mobs, if any, are ignored for the advancement.minecraft:husbandry/breed_all_animals



October 24, 2009Video uploaded to YouTube of a sheep test.
0.27 SURVIVAL TEST 11 Sheep were added, and they were originally planned to drop meat when killed.[1]
0.27 SURVIVAL TEST 12 Sheep now eat grass, turning it into a dirt block. After eating three blocks, they will regrow their wool.
Sheep now drop white cloth instead of red.
Sheep now drop mushrooms when killed.
0.31 February 19, 2010Sheep drop nothing.
1.1.0 Sheep drop 1-3 wool when hit instead of always dropping 2.
1.2.2 In SMP, hitting sheep will drop unobtainable wool. However, casting a fishing rod will drop obtainable wool, while the sheep still appears to have wool.
1.2 Gray, light gray, and black sheep were added.
Colored sheep drop their corresponding wool color.
1.4 Sheep can rarely spawn in the color pink or brown.
1.7 Sheep drop 2-4 wool when sheared.
Sheep no longer drop wool when hit.
Sheep drop one wool block when killed while not sheared.
1.8 Sheep will flee when attacked.
Official release
1.0.0 Beta 1.9-pre3 Baby sheep were added.
Sheep can now breed.
Sheep have 4 hearts of health (formerly 5 hearts).
1.1 11w49a Sheep eat grass blocks and tall grass in order to re-grow their wool again. As a counterbalance, shearing sheep yields 1-3 wool blocks instead of 2-4.[2]
Spawn eggs became available for sheep in Creative mode.
11w50a Baby sheep eat more than adult sheep.
1.2.1 12w07b The sheep eating animation in SMP was fixed.
Sheep have a new AI.
1.4.2 12w32a Sheep from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.)
12w38a Added new step sounds.
1.4.4 Lambs will have a mix of the parents' colors, if the parents' colors are 'compatible' (able to be crafted together as dyes).
1.7.4 13w48b Sheep named as 'jeb_' will cycle through all possible sheep colors in a fading rainbow effect. They will still drop the color wool they were dyed last.
1.8 14w02a Baby sheep growth can be accelerated using wheat.
14w05b Sheep's wool is no longer visible when they have the Invisibility effect.
June 30, 2014Ryan Holtz announces that he's adding mutton as a new drop from sheep.
14w27a Sheep drop raw mutton and—if killed with fire—they will drop cooked mutton.
1.11 16w32a Changed entity ID from Sheep to sheep.
1.12 17w06a Sheep now look different when dyed to comply with the wool color changes.
Pocket Edition Alpha
0.2.0 Added sheep.
0.6.0 Added the overlay part of the sheep with wool on its head and body.
Sheep now display their colors and can be dyed.
Added baby animals, this includes sheep.
0.7.0 Sheep spawn eggs are in creative mode.
0.8.0 build 2 If a sheep is dyed a color other than white, the previously white patches on its face, along with the spots on its body when sheared, will also change color (currently exclusive feature).
Improved sheep AI.
0.9.0 build 3 Sheep now graze on tallgrass.
0.11.0 build 1 Sheep coloration is now applied through shaders, rather than different textures.
0.12.0 Sheep are not bred using a Feed button.
0.14.0 build 1 Baby zombie jockeys will now check for nearby sheep to mount prior to attacking the player.
0.15.0 build 1 Sheep drop raw mutton and if killed with fire they will drop cooked mutton.
Sheep named as 'jeb_' will cycle through all possible sheep colors in a fading rainbow effect. They will still drop the color wool they were dyed last.
Pocket Edition
1.0 Sheep are now dyed using a Dye button.
Legacy Console Edition
TU1CU11.0Patch 1Added sheep.
TU5Sheep will run away when attacked.
TU7Added baby sheep.
Sheep can be bred with wheat.
TU9Sheep eat grass blocks and tall grass in order to re-grow their wool. As a counterbalance, shearing sheep yields 1-3 wool blocks instead of 2-4.
Spawn eggs became available for sheep in Creative mode.
TU141.04Baby sheep can now be spawned by using Left trigger on an adult form of that mob using a spawn egg.
TU31CU191.22Patch 3Sheep drop raw mutton and—if killed with fire—they will drop cooked mutton.
Baby sheep growth can be accelerated using wheat.

Sheep colors before 1.12


Issues relating to “Sheep” are maintained on the issue tracker. Report issues there.


  • If a sheep spawner is placed via /setblock, there will be a black sheep model spinning inside, and it will spawn only naturally spawning sheep colors; unless you add custom NBT tags to determine color. If custom NBT tags are added to determine color a white sheep still has the usual chance of being a different color.
  • Sheep can eat grass through partial blocks, and also while moving in minecarts.
  • Sheep cannot fit through the gap if the 90 degree intersection of two fences is removed whereas the player (and most other mobs) can get through easily.
  • A dead sheep can be "killed again" before its body turns into smoke and disappears, causing it to drop wool and mutton a second time.
  • When a sheep is spawned on a fence, it will not fall off the fence but it can move to any adjacent fences. You can make it fall off the fence by leading it off with wheat.
    • When a sheep is spawned on a wall, it will fall into it.


Pocket Edition