Java Edition only
server.properties is the file which stores all the settings for a multiplayer (Minecraft or Minecraft Classic) server.
If you are going to edit server.properties it is important that you use the same structure as the original uses, although the order of the lines is arbitrary. The text before the equal sign is the key, which you shouldn't change. The text after the equal sign is the property's value, which you can edit. Lines that begin with
# are comments - altering or removing these lines has no effect on the game.
After changes are made to the server.properties file, the server must be restarted for them to take effect.
If the server.properties file does not list all properties (such as if a new version of the server adds new properties, or if the file does not exist), then on startup the server will rewrite the server.properties file with the new properties listed and set them to their default values.
This file is automatically generated upon first start of the server (if it doesn't exist).
|Windows|| Same directory as
|Path of Working Directory (pwd)||
If you start it from your home directory (
These are the default settings for a newly installed Minecraft server:
#Minecraft server properties #(File Modification Datestamp) generator-settings= op-permission-level=4 allow-nether=true level-name=world enable-query=false allow-flight=false prevent-proxy-connections=false server-port=25565 max-world-size=29999984 level-type=DEFAULT enable-rcon=false level-seed= force-gamemode=false server-ip= network-compression-threshold=256 max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true hardcore=false snooper-enabled=true resource-pack-sha1= online-mode=true resource-pack= pvp=true difficulty=1 enable-command-block=false gamemode=0 player-idle-timeout=0 max-players=20 max-tick-time=60000 spawn-monsters=true view-distance=10 generate-structures=true motd=A Minecraft Server
Minecraft server properties
|allow-flight||boolean||false|| Allows users to use flight on your server while in Survival mode, if they have a mod that provides flight installed.
With allow-flight enabled, griefers will possibly be more common, because it will make their work easier. In Creative mode this has no effect.
|allow-nether||boolean||true||Allows players to travel to the Nether.|
|difficulty||integer (0-3)||1|| Defines the difficulty (such as damage dealt by mobs and the way hunger and poison affects players) of the server.
|enable-query||boolean||false||Enables GameSpy4 protocol server listener. Used to get information about server.|
|enable-rcon||boolean||false||Enables remote access to the server console.|
|enable-command-block||boolean||false||Enables command blocks|
|force-gamemode||boolean||false|| Force players to join in the default game mode.
|gamemode||integer (0-3)||0|| Defines the mode of gameplay.
|generate-structures||boolean||true|| Defines whether structures (such as villages) will be generated.
Note: Dungeons will still generate if this is set to false.
|generator-settings||string||blank||The settings used to customize world generation. See Superflat and Customized for possible settings and examples.|
|hardcore||boolean||false||If set to true, players will be set to spectator mode if they die.|
|level-name||string||world|| The "level-name" value will be used as the world name and its folder name. You may also copy your saved game folder here, and change the name to the same as that folder's to load it instead.
|level-seed||string||blank|| Add a seed for your world, as in Singleplayer.
|level-type||string||DEFAULT|| Determines the type of map that is generated.
|max-build-height||integer||256||The maximum height in which building is allowed. Terrain may still naturally generate above a low height limit.|
|max-players||integer (0-2147483647)||20||The maximum number of players that can play on the server at the same time. Note that if more players are on the server it will use more resources. Note also, op player connections are not supposed to count against the max players, but ops currently cannot join a full server. However, this can be changed by going to the file called ops.json in your server directory, opening it, finding the op you want the change, and changing the setting called bypassesPlayerLimit to true (the default is false). This means that that op will not have to wait for a player to leave in order to join. Extremely large values for this field result in the client-side user list being broken.|
||integer (0–(2^63 - 1))||60000|| The maximum number of milliseconds a single tick may take before the server watchdog stops the server with the message, A single server tick took 60.00 seconds (should be max 0.05); Considering it to be crashed, server will forcibly shutdown. Once this criterion is met, it calls System.exit(1).
||integer (1-29999984)||29999984|| This sets the maximum possible size in blocks, expressed as a radius, that the world border can obtain. Setting the world border bigger causes the commands to complete successfully but the actual border will not move past this block limit. Setting the max-world-size higher than the default doesn't appear to do anything.
|motd||string||A Minecraft Server||This is the message that is displayed in the server list of the client, below the name.|
||integer||256|| By default it allows packets that are n-1 bytes big to go normally, but a packet that n bytes or more will be compressed down. So, lower number means more compression but compressing small amounts of bytes might actually end up with a larger result than what went in.
Note: The Ethernet spec requires that packets less than 64 bytes become padded to 64 bytes. Thus, setting a value lower than 64 may not be beneficial. It is also not recommended to exceed the MTU, typically 1500 bytes.
|online-mode||boolean||true|| Server checks connecting players against Minecraft's account database. Only set this to false if your server is not connected to the Internet. Hackers with fake accounts can connect if this is set to false! If minecraft.net is down or inaccessible, no players will be able to connect if this is set to true. Setting this variable to off purposely is called "cracking" a server, and servers that are presently with online mode off are called "cracked" servers, allowing players with unlicensed copies of Minecraft to join.
|op-permission-level||integer (1-4)||4|| Sets the default permission level for ops when using |
|player-idle-timeout||integer||0||If non-zero, players are kicked from the server if they are idle for more than that many minutes.|
|prevent-proxy-connections||boolean||false||If the ISP/AS sent from the server is different from the one from Mojang's authentication server, the player is kicked
true - Enabled. Server prevents users from using vpns or proxies.
false - Disabled. The server doesn't prevent users from using vpns or proxies.
|pvp||boolean||true|| Enable PvP on the server. Players shooting themselves with arrows will only receive damage if PvP is enabled.
|query.port||integer (1-65534)||25565||Sets the port for the query server (see enable-query).|
|rcon.password||string||blank||Sets the password to rcon.|
|rcon.port||integer (1-65534)||25575||Sets the port to rcon.|
|resource-pack||string||blank||Optional URI to a resource pack. The player may choose to use it.|
||string||blank||Optional SHA-1 digest of the resource pack, in lowercase hexadecimal. It's recommended to specify this. This is not yet used to verify the integrity of the resource pack, but improves the effectiveness and reliability of caching.|
|server-ip||string||blank|| Set this if you want the server to bind to a particular IP. It is strongly recommended that you leave server-ip blank!
|server-port||integer (1-65534)||25565||Changes the port the server is hosting (listening) on. This port must be forwarded if the server is hosted in a network using NAT (If you have a home router/firewall).|
|snooper-enabled||boolean||true|| Sets whether the server sends snoop data regularly to http://snoop.minecraft.net.
|spawn-animals||boolean||true|| Determines if animals will be able to spawn.
Tip: if you have major lag, turn this off/set to false.
|spawn-monsters||boolean||true|| Determines if monsters will be spawned.
This setting has no effect if difficulty = 0 (peaceful). If difficulty is not = 0, a monster can still spawn from a Monster Spawner.
Tip: if you have major lag, turn this off/set to false.
|spawn-npcs||boolean||true|| Determines whether villagers will be spawned.
|spawn-protection||integer||16||Determines the radius of the spawn protection as (x*2)+1. Setting this to 0 will not disable spawn protection. 0 will protect the single block at the spawn point. 1 will protect a 3x3 area centered on the spawn point. 2 will protect 5x5, 3 will protect 7x7, etc. This option is not generated on the first server start and appears when the first player joins. If there are no ops set on the server, the spawn protection will be disabled automatically.|
|use-native-transport||boolean||true|| Linux server performance improvements: optimized packet sending/receiving on Linux
|view-distance||integer (2-32)||10|| Sets the amount of world data the server sends the client, measured in chunks in each direction of the player (radius, not diameter). It determines the server-side viewing distance. (see Render distance)
10 is the default/recommended. If you have major lag, reduce this value.
|white-list||boolean||false|| Enables a whitelist on the server.
With a whitelist enabled, users not on the whitelist will be unable to connect. Intended for private servers, such as those for real-life friends or strangers carefully selected via an application process, for example.
Note: Ops are automatically white listed, and there is no need to add them to the whitelist.
In versions prior to 1.12, the announce-player-achievements boolean property (default true) was used to toggle whether achievements were broadcasted to all players. This property no longer exists, but if it is set, the
announceAdvancements gamerule will automatically be updated to match and the property will be removed.
Minecraft Classic server properties
|verify-names||boolean||true|| If enabled the server will make sure that the client is logged in with the same IP on Minecraft.net. This has caused problems for people trying to play on the same computer they are hosting the server on as the server will see the local IP (127.0.0.1) while Minecraft.net will see the external IP. It is recommended that this is enabled unless you want to play on your server from the same computer you are hosting it on
|admin-slot||boolean||false||Allow ops to join even if the server is full.|
|public||boolean|| Whether the server should be displayed in the server list, or not.
|server-name||string|| The name of the server. This is displayed in the server list and when someone is joining the server
|max-players||integer (0-256)||The max numbers of players that can play on the server at the same time. Note that if more players are on the server it will use more resources. Note also, admin connections are not counted against the max players.|
|max-connections||integer (1-3)|| The max number of connections the server will accept from the same IP.
Note: If you try to set it higher than 3 it will be changed back to 3.
|motd||string||MOTD is short for Message of the day, though you do not need to change it every day. The MOTD is displayed when people join the server.|
|grow-trees||boolean|| Whether or not the server will allow planted saplings to grow into trees.