See Data values
|“||Sand spawns naturally in four-block-deep layers in various parts of most biomes of the Overworld. You'll find it everywhere from forests, to plains, to tundra and swamps. In Mesa biomes, you'll find a variant of sand that's red and acts exactly like regular sand except that you can't use it to make concrete. Actually, that sounds like a bug. Maybe we should fix that.||„|
|— Duncan Geere|
Sand is a block affected by gravity.
Red sand is a variation of sand, the only differences being its color and that it cannot be used to craft concrete powder.
Sand can be broken without tools, but a shovel is the fastest method of obtaining.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds.
Sand is also used to cover up buried treasure chests depending on where the chest generates in. (In this case, sand is used to cover up buried treasure chests that generate in beaches and ocean floors that are composed of sand, but in some cases stone or sandstone might be used instead). [Java and Bedrock editions only]
Red sand generates naturally in badlands biomes and variants.
Both types of sand can spawn floating in the air. The floating cluster of sand will fall when one of the sand blocks receives an update (when a block is placed near it or when a block near it is broken).
Sand can be found in 59.0% of desert temple chests in stacks of 1–8.
Sand, if there is no block below it, will fall until it lands on the next available block. When sand is being affected by gravity and falling, it exhibits a smooth falling animation.
If falling sand lands on a mob or the player and covers their head, it will suffocate them until they destroy the block, move from underneath it, or die. If falling sand lands in the space occupied by a non-solid block, (such as torches, slabs, rails, or redstone), it will drop and turn into a sand item. If it falls onto a cobweb, it will slowly fall until it has gone through it completely, or until it touches the ground, at which point it will turn into a resource block.
Sand can be placed on a non-solid block without falling.
If a sand entity falls on a fence post, it does not turn into a solid block. Instead, it stays as an entity on top of that fence post.
|Concrete Powder||Matching Dye +
Red Sand +
|Block||ID Name||Numeral ID|
- See also: data values
In Bedrock Edition, sand uses the following data values:
Dynamic block entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
TileEntityData: Optional. The tags of the block entity for this block.
BlockState: The falling block represented by this entity.
Name: The name ID of the block.
Properties: Optional. The block states of the block.
Name: The block state name and its value.
Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it will vanish if the block at its location has a different ID than the entity's TileID. If the block at its location has the same ID as its TileID when Time ticks from 0 to 1, the block will instead be deleted, and the entity will continue to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=0, the entity is deleted.
DropItem: 1 or 0 (true/false) - true if the block should drop as an item when it breaks. Any block that doesn't have an item form with the same ID as the block won't drop even if this is set.
HurtEntities: 1 or 0 (true/false) - true if the block should hurt entities it falls on.
FallHurtMax: The maximum number of hitpoints of damage to inflict on entities that intersect this falling_block. For vanilla falling_block, always 40 ( × 20).
FallHurtAmount: Multiplied by the FallDistance to calculate the amount of damage to inflict. For vanilla falling_block, always 2.
|May 21, 2009||Notch shows interest in adding sand.|
|May 23, 2009||Notch says he accomplished adding sand.|
|0.0.14a||Added sand. It behaves similarly to gravel, which was also added during this update.|
|Sand blocks will only appear naturally in one block-thick beaches (usually by water or in the middle of a landscape). These beaches are always at and below ocean level.|
|Rather than falling by turning into a falling block entity, sand will now instantly appear at the lowest point it can go when placed above an air block, without any sort of falling animation. This behavior lasted until the Seecret Friday 1 update, in Infdev.|
|A glitch occurring at this time allows players to raise the height of a fluid block by placing sand over it. The sand will stay suspended in mid-air until it is broken. When broken, a fluid block corresponding to the type below the sand will appear where the block was. The suspended fluid block will remain immobile until a block was placed next to it, causing a flood.|
|Map editors can be used to create floating sand, although the server will crash, if the sand was affected from its state.|
|0.31||0.31 (January 11, 2010, 1)||Islands now have more sand.|
|0.31 (January 29, 2010)||Sand is now used to craft TNT.|
|February 27, 2010||Sand has been removed during map tests.|
|April 13, 2010||Sand has been re-added.|
|June 18, 2010||Sand now falls realistically.|
|Sand can now be destroyed by falling onto a non-solid object, not dropping as item. This was fixed in a later update.|
|1.2||FallingSand entities will now behave better in multiplayer.|
|Sand can now be used to craft sandstone.|
|1.3||Sand will now generate with sandstone under it.|
|1.8||?||Due to changes in the terrain generator, sand will no longer appear in beaches.|
|Sand will now generate anywhere that water does in large, circular patterns, noticeably larger than the similar patterns of clay. These can occur anywhere water does, including in NPC Village farms.|
|1.0||Beta 1.9 Prerelease 6||Sand texture has been slightly changed.|
|1.1||12w01a||Sand will now appear in beaches again, which have been re-added as a biome, rather than a generated structure.|
|1.3.1||12w22a||Inventory sprites for blocks were flipped from left to right, changing
|1.4.2||12w38a||Sand now has new sounds when being walked on.|
|1.7.2||13w39a||Added red sand.|
|1.8||14w27b||Sand and red sand's textures will now rotate randomly, making beaches and deserts look less uniform.|
|1.9||15w44a||Sand can now be found in desert temple chests.|
|1.10||16w20a||Falling dust particles for unsupported sand has now been added.|
|1.12||17w06a||Sand is now used to craft concrete powder.|
|1.13||17w47a||The different block states for the
|Prior to The Flattening, this block's numeral ID was 12.|
|18w08b||Sand will now generate on the floors of warm and lukewarm ocean biomes.|
|18w09a||Sand can now generate in the underwater ruins structures.|
|Pocket Edition Alpha|
|0.3.0||Sand is now used to craft sandstone.|
|0.4.0||Sand is now used to craft TNT.|
|0.6.0||Sand is now affected by gravity.|
|0.8.0||build 8||Falling sand will now drop a resource when landing on a non-solid block.|
|0.9.0||build 1||Added red sand.|
|0.10.0||build 1||Falling dust particles for unsupported sand have been added.|
|1.1||build 1||Sand is now used to craft concrete powder.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||Added sand.|
|TU14||1.04||The sound made when mining sand has been changed.|
|TU31||CU19||1.22||Patch 3||Added red sand.|
- If a block of sand has snow on it and is made to fall, the snow is destroyed[Java Edition only] and will not drop snowballs.
- Since falling sand is considered an entity, it can be launched in a Tutorials/TNT cannons, similar to an ignited piece of TNT.
- Sand will fall at the same rate when submerged in water, as it will when in air.
- If a player is standing on a stack of sand or gravel, and the stack falls on a non-solid block, the player will fall fast enough to take damage or even die.
- Sand will fall through torches without breaking, if there is air below the torch.
- Sand and gravel take about 0.45 seconds to fall one meter.
- The sand texture will actually be rotated if a block of sand turns into a FallingSand entity, similar to ignited TNT blocks. This is not the case with gravel.
falling_blockis considered an entity, blocks of sand without supports may disappear for a split second and a
falling_blockentity is summoned. This is also the case when it's landing, but the entity (not the block) disappears instead before a block is placed.
Red sand covering a badlands biome.
A warm ocean, which uses sand as its floor.
An ocean with a sand floor.
- Explained physics of falling blocks.