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Particles are special graphical effects in Minecraft that are created when certain events occur, such as explosions, rainfall, and smelting in a furnace.


Particles are rendered as front-facing 2D sprites, meaning they always face the player. They disappear after a short animation, in which they may change sizes and rotate, and cycle between a number of animation sprites. They collide with solid blocks and are slowed by cobwebs, but are unaffected by other entities.

The /particle command can be used to create particles.[Java Edition only]

Depending on the player's video settings, some particles may not appear.

Types of particlesEdit

The types of particles and their technical names are displayed below. Particle names in italics are shown when using the "Minimal" particles setting.

Particle name Block/entity/event Image
(PE: villagerangry)
Attacking a villager in a village  
barrier[Java Edition only] Barriers  
(PE: blockbreak)
Breaking blocks, sprinting, walking iron golems  
blockdust Breaking armor stands, falling  
bubble Entities in water, guardian laser beams, fishing  
(PE: evaporation)
Not in use  
crit Critical hits, bows, evocation fangs  
damageIndicator[Java Edition only] Mobs when hurt by a player's melee attack  
depthsuspend[Java Edition only] Not in use  
dragonbreath Ender Dragon's breath, ender charges  
(PE: driplava)
(PE: dripwater)
Water, wet sponges, leaves (when raining)  
(PE: rainsplash)
(PE: enchantingtable)
Enchantment tables near bookshelves  
endRod End rods, shulker bullets  
explode Explosions, death of mobs, mobs spawned by monster spawners, silverfish entering blocks  
fallingdust Unstable sand, gravel, concrete powder, and anvils.  
fireworksSpark Firework rocket trail and explosion (trail is not shown when the "Minimal" particle setting is used)  
flame Torches, furnaces, Magma Cubes, monster spawners  
footstep[Java Edition only] Not in use  
(PE: villagerhappy)
Bone meal, trading with a villager, feeding a baby animal  
heart Breeding, taming  
hugeexplosion Explosions, Ender Dragon death  
iconcrack Eating, thrown eggs, splash potions, eyes of ender, breaking tools  
ink[Bedrock Edition only] Squid ink  
(PE: mobspellinstantaneous)
Instant health/damage splash and lingering potions, spectral arrows  
largeexplode Explosions, ghast fireballs, wither skulls, Ender Dragon death, shearing mooshrooms  
largesmoke Fire, Minecart with furnace, blazes, water flowing into lava,[note 1] lava flowing into water [note 1]  
lava Lava  
magicCrit[Java Edition only] Sword or axe enchanted with Sharpness, Smite, or Bane of Arthropods  
(PE: ?)
Elder guardians  
mobflame[Bedrock Edition only] Burning entities for example Blazes
(PE: mobspell)
Status effects, lingering potions, tipped arrows, trading, wither armor (linger effect not shown when the "Minimal" particle setting is used)  
(PE: mobspellambient)
Beacon effects  
none[Bedrock Edition only] None
note Note blocks  
portal Nether portals, endermen, endermites, ender pearls, eyes of ender, ender chests, dragon eggs, eating chorus fruits, end gateway portals  
reddust Redstone ore, powered redstone, redstone torches, powered redstone repeaters  
slime Slimes  
smoke Torches, primed TNT, droppers, dispensers, end portals, brewing stands, monster spawners, furnaces, ghast fireballs, wither skulls, taming, withers, lava (when raining), placing an eye of ender in an end portal frame,[note 1] redstone torches burning out [note 1]  
snowballpoof Thrown snowballs, creating withers,[note 1] creating iron golems [note 1]  
(PE: ?)
Creating snow golems [note 1]  
spell Splash potions, lingering potions, bottles o' enchanting, evokers  
spit[Java Edition only] Llamas attacking a player or mob  
(PE: watersplash)
Entities in water, wolves after swimming, boats  
suspended[Java Edition only] Underwater  
sweepAttack[Java Edition only] Swords  
take[Java Edition only] Supposed to show a pickup animation in 1.8 but was bugged and is now removed in 1.8+ N/A
terrain[Bedrock Edition only] ?
totem[Java Edition only] Totems of Undying  
townaura Mycelium  
trackingemitter[Bedrock Edition only] ?
(PE: waterwake)
(PE: witchspell)
  1. a b c d e f g Does not spawn due to a bug.

Note that the calculation method for blocks with metadatas when using in the params tag of the /particle command, is (id+(data*4096))


rd-160052 Added "blockcrack" particle
January 25, 2010 Added "flame" particle
June 18, 2010 Added particles: "bubble", "splash"
1.0.1 Added particles: "reddust", "snowballpoof", "largeexplode", "portal"
1.2 Added "note" particle
1.8 Added particles: "crit", "hugeexplosion", "townaura"
Official release
1.0.0 Beta 1.9-pre4 Added particles: "magicCrit", "spell", "instantSpell", "mobSpell"
Beta 1.9-pre6 Added "Particles" setting in the video settings
?Added particles: "dripWater", "dripLava"
1.4.2 12w32a Added particles: "angryVillager", "happyVillager" particle
12w38a Added "witchMagic" particle
1.4.4 Added "mobSpellAmbient" particle
1.4.6 12w49a Added "fireworksSpark" particle
1.7.2 13w36a Added "wake" particle
Added falling particles
1.8 14w04a Added /particle command
14w06a Added "barrier" particle
14w25a Added particles: "droplet", "take", "mobappearance"
14w27a Falling particles now move in a random direction
14w31a Thrown eggs now use the "iconcrack" particle instead of the "snowballpoof" particle
14w34c The void no longer produces "depthSuspend" particles.
1.9 15w31a Added particles: "dragonbreath", "endRod"
15w32c Particles are no longer handled as entities.
Range increased from 16 blocks to 32 blocks.
Count limit of particles increased from 4,000 to 16,384.
15w34b Added "damageIndicator" particle
15w34c Added "sweepAttack" particle
1.10 16w20a Added "fallingdust" particle
1.10-pre1 fallingdust particle now collides with blocks.
1.11 16w39a Added particles: "spit", "talisman"
16w39c Renamed "talisman" particle to "totem"
1.13 17w47a Renamed 32 particles.
Removed "take", "footstep", and "depthsuspend" particles.
Pocket Edition Alpha
0.1.0 Added particles: "blockcrack?", "flame", "smoke", "bubble", "watersplash"
0.3.2 "flame" particles now appear near furnaces.
0.4.0 Added particles: "crit", "snowballpoof"
0.5.0 Added "reddust" particle
0.9.0 build 1 Added particles: "dripwater", "townaura", "heart", "portal"
0.10.0 build 1 Added fallingdust particles for unstable sand and gravel.
0.11.0 build 1 Added squid ink particles
Added particles: "spell", "mobspellinstantaneous", "mobspell", "waterwake"
0.12.1 build 1 "crit" particles now appear when performing a critical hit
"portal" particles now appear near nether portals
Added particles: "villagerangry", "largeexplode", "hugeexplode", "blockdust", "slime", "enchantingtable", "rainsplash", "snowshovel"
build 8 Changed "largeexplode" and "hugeexplosion" particle sprites.
build 9 Particles are now visible through water.
Particles will no longer appear darkened when inside a block.
0.13.0 build 1 Particles are no longer handled as entities.
"reddust" particles now appear near powered redstone
Added "villagerhappy" particle
Added "note" particle.
0.16.0 build 1 Added "mobappearance?" particle.
Pocket Edition
1.0 build 1 Added particles: "endRod?", "dragonbreath".
1.0.4 build 1 "villagerhappy" particle now appear by trading.
1.0.5 build 1 Particles can now be spawned with /particle.
build 2 Removed the above command.


Issues relating to “Particles” are maintained on the issue tracker. Report issues there.


  • Most particle colors can be changed using resource packs, however the color of smoke particles used in redstone, portals, and endermen can not be changed without mods.
  • Status effect particles will appear where your face is pointing.
  • Bubble and suspended particles seem to only appear when they are in water (pre 1.10).
  • The "mobappearance" particle will always follow the player regardless of what its location has been set to.
  • Redstone repeaters spawn particles, but redstone comparators do not.
  • In Pocket Edition, burning entities emit rounded particles with a fire animation.