Painting

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Duncan Geere Mojang avatar.png

Paintings in Minecraft are decorative entities, up to 4x4 blocks in size, which sit on the wall and make you think deep thoughts about life. Why do creepers explode? Why are there zombie pigmen but no regular pigmen? Why are Minecraft’s melon blocks square, but the slices curved? Can Endermen jump? What do chorus fruits taste like? Why doesn’t anyone want to discuss art until three in the morning with me?

Duncan Geere[1]

Paintings are decorative entities that hang on walls.

Obtaining[edit]

Crafting[edit]

Ingredients Crafting recipe
Stick +
Any Wool

Paintings can be crafted with any color of wool. The color of wool used does not influence the picture chosen when the painting is placed.

Breaking[edit]

To remove a painting from a wall, attack it, break one of its supporting blocks, cover one square of it with a block, hit it with an arrow, egg, ender pearl, snowball, or fire charge, or subject it to an explosion. The painting will then drop as an item. Arrows that hit paintings will disappear.

Trading[edit]

Master-level shepherd villagers sell 3 paintings for 2 emeralds.

Usage[edit]

Placement[edit]

Paintings can be placed on the sides of solid blocks, or signs. The other blocks holding the painting can be almost anything. There are several different sizes of painting (see below). When placed, a painting will check for the largest amount of space it has. It then chooses a random painting of that size. Therefore, the player can add blocks around the painting to ensure it is the size wanted.

Properties[edit]

Being an entity, paintings can simultaneously exist in the same space as blocks such as water or torches. Specifically, they can share the space with any block whose collision box does not intersect its hitbox.

Players and mobs are able to walk through paintings, as long as the blocks supporting the painting allow it. Light propagates through paintings as well.

Paintings are non-flammable.

Canvases[edit]

There are 26 paintings in the game. These are mostly based on paintings by Kristoffer Zetterstrand, who also created the Minecraft versions.

Canvas Size Original Name ID Description Version added
Kebab Painting.png 1×1 blocks
16×16 pixels
"Kebab med tre pepperoni" Kebab kebab A kebab with three green chili peppers. Indev[needs testing]
Aztec Painting.png 1×1 blocks
16×16 pixels
"de_aztec" Aztec aztec Free-look perspective of the map de_aztec from the video game Counter-Strike. Indev
Alban Painting.png 1×1 blocks
16×16 pixels
"Albanian" Alban alban A man wearing a fez in a desert-type land stood next to a house and a bush. As the name of the painting suggests, it may be a landscape in Albania. However, Albania is mostly snowy mountains and there are no “deserts", therefore making it impossible to be located in Albania. Indev
Aztec2 Painting.png 1×1 blocks
16×16 pixels
"de_aztec" Aztec2 aztec2 Free-look perspective of the map de_aztec from the video game Counter-Strike. Indev
Bomb Painting.png 1×1 blocks
16×16 pixels
"Target successfully bombed" Bomb bomb Painting of the Counter-Strike map de_dust2, named “target successfully bombed" in reference to the game. Indev
Plant Painting.png 1×1 blocks
16×16 pixels
"Paradisträd" Plant plant Still life painting of two plants in pots. “Paradisträd" is Swedish for “Paradise tree", which is a common name for the depicted species in Scandinavia. Indev
Wasteland Painting.png 1×1 blocks
16×16 pixels
"Wasteland" Wasteland wasteland Painting of a view of some wastelands; a small animal (presumably a rabbit) is sitting on the window ledge. Indev
Wanderer Painting.png 1×2 blocks
16×32 pixels
"Wanderer" Wanderer wanderer A low-resolution version of Caspar David Friedrich's famous painting Wanderer above the Sea of Fog. Indev
Graham Painting.png 1×2 blocks
16×32 pixels
"Graham" Graham graham A small picture of King Graham, the player character in the King's Quest series. Alpha v1.1.1
Pool Painting.png 2×1 blocks
32×16 pixels
"The pool" Pool pool Some men and women skinny-dipping in a pool over a cube of sorts. Also there is an old man resting in the lower-right edge. Indev
Courbet Painting.png 2×1 blocks
32×16 pixels
"Bonjour monsieur Courbet" Courbet courbet Two hikers with pointy beards seemingly greeting each other. This painting is based on the realist painter Gustave Courbet's 1854 painting of the same title. Indev
Sunset Painting.png 2×1 blocks
32×16 pixels
"sunset_dense" Sunset sunset Painting of a view of mountains at sunset. Indev
Sea Painting.png 2×1 blocks
32×16 pixels
"Seaside" Sea sea Painting of a view of mountains and a lake, with a small photo of a mountain and a dull-colored plant on the window ledge. Indev
Creebet Painting.png 2×1 blocks
32×16 pixels
Creebet creebet Painting of a view of mountains and a lake, with a small photo of a mountain and a creeper looking at the viewer through a window. Alpha v1.1.1
Match Painting.png 2×2 blocks
32×32 pixels
"Match" Match match A hand holding a match, causing pixelated fire on a white cubic gas fireplace. Indev
Bust Painting.png 2×2 blocks
32×32 pixels
"Bust" Bust bust Painting of a statue bust of Marcus Aurelius surrounded by pixelated fire. Indev
Stage Painting.png 2×2 blocks
32×32 pixels
"The stage is set" Stage stage Painting of scenery from Space Quest I, with the character Graham from King's Quest. Indev
Void Painting.png 2×2 blocks
32×32 pixels
"The Void" Void void Painting of an angel praying into what appears to be a void with pixelated fire below. Indev
Skull And Roses Painting.png 2×2 blocks
32×32 pixels
"Moonlight Installation" Skull And Roses skull_and_roses Painting of a skeleton at night with red flowers in the foreground. The original painting is very different, depicting a woman sitting in a couch, while the skull is in the middle of a body of glacial water of sorts. Indev
Wither Painting.png 2×2 blocks
32×32 pixels
Wither wither Painting depicting the creation of a wither.

This is the only painting not based on a real painting.

Java Edition 1.4.2 (12w36a)
Fighters Painting.png 4×2 blocks
64×32 pixels
"Fighters" Fighters fighters Two pixelated men poised to fight. Paper versions of fighters from the game “International Karate+". Indev
Skeleton Painting.png 4×3 blocks
64×48 pixels
"Mortal Coil" Skeleton skeleton A painting of the “Mean Midget" from the adventure game Grim Fandango. Alpha v1.1.1
Donkey Kong Painting.png 4×3 blocks
64×48 pixels
"Kong" Donkey Kong donkey_kong A paper-looking screenshot of the level 100 m. from the original “Donkey Kong" arcade game. Alpha v1.1.1
Pointer Painting.png 4×4 blocks
64×64 pixels
"Pointer" Pointer pointer A painting of the main character of the classic Atari game International Karate (the Karateka character had white hair, this one clearly has black hair) fighting a large hand. It could also be interpreted as the two hands touching as seen in Michelangelo's Sistine Chapel painting. Indev
Pigscene Painting.png 4×4 blocks
64×64 pixels
"RGB" Pigscene pigscene Painting of a girl that is pointing to a pig on a canvas. In the original version, the canvas shows red, green and blue blocks, representing the three colors of the RGB color model that is typically used by computer displays. Alpha v1.1.1
Burning Skull Painting.png 4×4 blocks
64×64 pixels
"Skull on Fire" Burning Skull burning_skull A Skull on pixelated fire; in the background there is a moon in a clear night sky. Beta 1.2_01

Bedrock Edition[edit]

In Bedrock Edition, there are four additional 2×2 tile paintings with no clear purpose or use. See Bedrock Edition unused features § Paintings for more information.

Data values[edit]

Paintings have entity data which defines various properties of the entity.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    •  TileX: The X coordinate of the block the painting/item frame is in.
    •  TileY: The Y coordinate of the block the painting/item frame is in.
    •  TileZ: The Z coordinate of the block the painting/item frame is in.
    •  Facing: The direction the painting/item frame faces: 3 is south, 4 is west, 2 is north, 5 is east, 1 is top, and 0 is bottom.
    •  Motive: The name of the painting's artwork.

Video[edit]

History[edit]

Java Edition Indev
February 23, 2010Added paintings with 19 canvases available.
The recipe used eight wood planks rather than using eight sticks.
Java Edition Infdev
March 13, 2010The recipe changed so that it now uses sticks, rather than planks. The recipe was:
Java Edition Alpha
v1.1.1Added five more paintings.
Sea Painting Revision 1.png Before this version the Sea image looked like this.
Stage Painting Revision 1.png Before this version the Stage image looked like this.
Java Edition Beta
1.2_01Added code for a new painting.
1.3Added image of the new painting, 'Flaming Skull'.
April 27, 2011Custom paintings are mentioned.
1.7.3Paintings pushed by pistons will now pop off.
Java Edition
1.4.212w36aAdded a new painting depicting the creation of a Wither.
Paintings can be placed overlapping one another.
1.814w10aPaintings can no longer be placed directly inside of each other.
1.915w49aPaintings can no longer be destroyed by Lightning.
15w50aAdded sounds: entity.painting.place and entity.painting.break.
1.1116w32aChanged entity ID from Painting to painting
1.1217w06aPaintings now have a more intuitive placement system. When placed, a painting will always utilize the maximum possible amount of available space.
1.1317w47aPrior to The Flattening, this item's numeral ID was 321.
18w02aPaintings now use a namespaced ID for their motive.
1.1419w07aPaintings are now broken up into individual textures.
Now support animations.
Pocket Edition Alpha
0.5.0Added paintings.
0.8.0build 3Added new painting rendering.
0.15.0build 1Paintings now have sounds when placed and broken.
Pocket Edition
1.0.7Added the painting of the creation of a wither.
Bedrock Edition
1.11.0beta 1.11.0.4Paintings can now be bought from shepherd villagers.
Legacy Console Edition
TU1CU11.0Patch 1Added paintings.
TU11Increased the limit for paintings in a world. A message is now displayed when the maximum paintings are reached.
TU141.04Added new painting depicting the creation of a wither.
TU43CU331.36Patch 13Added sounds for paintings.
New Nintendo 3DS Edition
0.1.0Added paintings.

Issues[edit]

Issues relating to "Painting" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • On April 26, 2011, Notch stated that the auto mapping code can be used to share custom paintings and books in the future.[2]
  • If a player is standing behind a painting, other players do not see their name.
  • Paintings are not actually attached to the wall. When looked at closely, there is visible a gap between the painting and the wall.
  • The texture on the back of a painting is the same texture of wooden planks, but darkened slightly.
  • In Legacy Console Edition, paintings and item frames share the same spawn limit.

See also[edit]

References[edit]