Minecraft Wiki
(Removed snow section due to beta 1.15.0.51 parity)
Tag: Mobile edit
Line 1,170: Line 1,170:
   
 
; [[Snow]]
 
; [[Snow]]
* Drops itself when mined with a Silk Touch shovel.
 
 
* Mining can be done without needing to re-press the mine key, after mining other snow.<!--Taking someone's word here, not sure how to word it right-->
 
* Mining can be done without needing to re-press the mine key, after mining other snow.<!--Taking someone's word here, not sure how to word it right-->
   

Revision as of 20:21, 3 August 2020

Information icon
This page was formerly used to gather information for use by Mojang staff, but is not used by them anymore. 
Mojang has stated they consider this information anecdotal and have no particular plans to use it. It's being kept in case wiki readers still find it useful.
Missing Model JE3
This page would benefit from the addition of more images. 
Please remove this notice once you've added suitable images to the article.
The specific instructions are: To elaborate on some of the parity issues.

This page is a list of parity issues between Bedrock and Java editions. A parity issue is where one feature only exists in one edition of the game and not in the other (version exclusives), or the behavior of a feature differs between editions.

Suggestions to fix existing parity issues prior to the Buzzy Bees update should be made on the feedback site.[note 1]

Last updated
Bedrock Edition beta 1.16.100.50
Java Edition 1.16.2 Pre-release 1

Note

Snapshot/beta features should be listed only with {{Upcoming}} templates. Use the {{Until}} or {{Upcoming}} templates where applicable. Don't remove entries unless the changes came into the final release of the corresponding edition.

Avoid adding entries along the lines of "this edition does not ...", put it in the other edition instead.

Do not put the desired outcome in the parity issue, this list is only intended to list the parity issues, not how they should be resolved.

The Java Edition names of objects are used throughout the list, just like other wiki articles.

In Bedrock Edition but not in Java Edition

General

Animations
  • Holding jump stops arms and legs from swinging.[1]
  • Items in the player's hand slowly bob when standing still.
  • Player skins made with the character creator blink.
  • Player skins have additional animations called emotes.
  • Players have an animation for eating food in third person.
  • The animation of snow is vivid.
Crafting
  • Barrels use sticks instead of planks.[feedback 1]
  • Boats have an additional shovel in the recipe.
  • Carrot on a stick recipe is shapeless.
  • Cobwebs can be turned into 9 string.
  • "Craftable" toggle in the recipe book shows all recipes the player has at least one ingredient of.[note 2]
  • Non-white wool and beds can be re-dyed with crafting.
Gameplay
  • "Alex" and "Steve" default skins are updated.[2]
  • Behavior packs.[verify]
    • Can modify entity behaviors and spawn rules.
  • Block placing speed matches player movement speed.
  • Block reach is greater.
  • Blocks can be placed right in front of the block the player stands on.
  • Chunks starting to render fade in, rather than popping into existence.
  • Clouds are more vibrant, and tinted red at sunset and sunrise.
  • Cross-platform play.
  • Disabling view bobbing stops the player's hand and held items from swaying.
  • Education Edition features.
  • Flying mechanics are vastly different compared to Java Edition.
  • Food can be eaten in Peaceful difficulty.
  • Movement speed is much slower when consuming an item.
  • Players can be seen in top of the screen.
  • Player's hand and held item sway a lot more than in Java when view bobbing is enabled.
  • Players can fish in waterlogged blocks.[3]
  • Players deal 2♥ of damage with their hands instead of 1♥ as in JE.‌[upcoming: JE Combat Tests]
  • Pressing return/enter opens the chat.
  • Sky color during the rain is gray, rather than bluish-gray.
  • Suffocating in a block will show a cube model of one face of that block around the head, rather than only the block's side face spread across the screen.
  • Being on fire shows a similar effect to the above.
  • Travelling through a nether portal also yet again shows a similar such effect.
  • There are variable amounts of rain/snowfall (Java only has the "medium" variant).
  • There's a barrier at y=-40.
  • There's an option for enabling a paper-doll of the player in the top left corner of the screen.
  • When the sun is being looked directly, the blue sky will become darker.
Interface
  • Achievements
  • A message appears if a raid ends after 2 in-game days.
  • Button highlights are green, whereas they're white in Java Edition.
  • Character creator
  • Chat messages are in the top left of the screen.
  • Hotbar is considerably more transparent.
  • Marketplace.
  • Mentions of player names are highlighted in yellow in chat.
  • Pasting command in chat with a newline automatically sends the command without pressing enter.
  • Resource packs can be applied to worlds.
  • Seed picker.
  • Selecting an item shows all enchantments and effects in the action bar.
  • Server list has featured servers.
  • Skin can be created and changed in-game.
  • Skin packs can be made.
  • Skins support up to 128x128 resolution.
  • Some gamerules can be set without enabling cheats.
  • Status effects are listed in their own GUI tab, which can be accessed by pressing Z.
  • There's an option for display coordinates.
Technical
  • AI tasks are stored as JSON files.
  • Blocks, items, particle, recipe, function, mobs, animations, and biomes can be added using add-ons.
  • Brewing recipes are data driven.
  • Can be used to change mob spawn rules, biome features, and loot tables.
  • Entities can be remodeled.
  • Has official modding API.[note 3]
  • Shared block spaces.
    • For example: add-ons can allow a stone button and stone pressure plate to occupy the same block space, yet not have to add a new block/block state to support that; literally several blocks in one block space.
  • Resource packs use a JSON file called "biomes_client" for coloring water blocks depending on biome, rather than confusing color maps like with foliage.
    • Said JSON file can also be used to change the fog color of a biome.
  • Villager trade tables are stored as JSON files.

World generation

  • Bamboo can generate in modified jungles,[4] jungle edges, and modified jungle edges.
  • Cauldrons generate with a random potion inside of it (with random amounts) in swamp huts.[feedback 2]
  • Coral reefs generate with dead coral blocks and a different structure.
  • Desert pyramids can generate in desert hills.
  • Fallen and dying trees.
  • Generated structures have display names/translations.
  • Huge mushrooms generate naturally in swamps.
  • Nether fossils are much rarer.[5]
  • Pandas have a higher spawn rate in bamboo jungles.
  • Pillager outposts can generate with tall foundation.
  • Ravines almost always go all the way down to bedrock, appearing larger.
  • Strongholds are more likely to generate under villages.
  • Swamp huts can generate in swamp hills.
  • Villages and pillager outposts can generate in more biomes:
    • Sunflower plains.
    • Taiga hills.
    • Snowy taiga and snowy taiga hills.[6][7]
  • Villagers and pillager outposts generate with foundation.[8]
  • Abandoned villages are significantly more common.
  • Caves in the nether do not fill up with lava when low down.

Blocks

General
  • Blast furnaces, dispensers, droppers, brewing stands, furnaces, enchantment tables, hoppers, smokers, stonecutters and cauldrons drop as an item even when broken by hand.[9]
  • Block breaking texture is darker.
  • Block GUIs have an "X" button on the top right corner.
  • Blocks colored based on biome, etc. are colored block by block basis, rather than being the same color through the whole biome.
  • Light-emitting blocks are brighter and not shaded.[10]
    • Light-emitting blocks also appear brighter in the inventory.[11] For example, sea lanterns appear as instead of Sea Lantern.
  • Many more blocks can be waterlogged.[note 4][12]
  • Some plants can be "snowlogged".
  • The player's inventory can contain blocks, not just items.
    • For example, stone is handled as a block in the player's inventory, as opposed to an item in Java Edition.
    • Through add-ons, editing, or glitches, the player can obtain technical blocks (such as lit furnaces and end gateways).
    • Blocks in inventory can have block states. For example, the player can obtain mushroom blocks with pores on some or all sides,[13] or snow stacked to any number of blocks high.
Allow and Deny blocks
Banners
  • Ominous banners are in the creative inventory.
  • Ominous banners can be copied using a loom or crafting table.
Barriers
  • Visual mechanics are much cleaner and less resource-intensive - instead of summoning multiple particles in the same spot which take a while to decay, the barrier immediately becomes visible or invisible when the barrier is in the hand or not.
Beds
  • Falling asleep animations changes camera angle from looking up to looking down.
Bells
  • Can be rung by any projectiles (including thrown items).
  • Projectiles get bounced back after hitting the bell.
  • Standing bell model is shorter.
Bedrock
  • Drops itself when broken via /setblock destroy.
Blue ice
  • Emits light level 4.
Borders
Buttons
  • Can be placed on top of fences.
Cacti
  • Render the back faces.[16]
Cakes
  • Make a sound when eaten.
  • Stack up to 64.
Campfires
  • Can be lit by players and mobs standing on top when they are on fire.
Cauldrons
  • Are block entities.
  • Can hold lava and potions.
  • Liquid inside can be transparent.
  • Water in cauldrons can be colored.
    • Leather (horse) armor dyeing has to be done through the cauldron rather than a crafting grid.
Chests
  • All chest items use an older model that doesn't match the block appearance. This older model was used by chests before Pocket Edition Alpha 0.8.0 and is similar to the old chest model in Java Edition before Beta 1.8, albeit slightly smaller.[17]
Clay
Coarse dirt
Cocoa
  • Drops 2 or 3 cocoa beans when fully grown, rather than always 3.
Command blocks
  • Default name in command feedback is "!" instead of "@".
  • GUI is vastly different.
  • Have a delay option.
Composters
  • Grass blocks are compostable.
Conduit
  • Can be oriented in 16 different directions when placed, like standing signs, banners and heads.
  • When activated by 42 specified blocks will change its inside texture another time.
Coral fans
Crying obsidian
  • Random texture rotation on the sides and top.[20] (Fixed model)
  • Can be destroyed by the ender dragon.[21]
Dirt
Dispensers
  • Can dispense books on lecterns.[22]
Enchanting tables
  • Emit light level 12.
Farmland
  • Can support torches, levers, buttons, tripwire hooks, coral fans, vines, ladders and bells on the sides.[23]
Ferns
  • Using bone meal on a grass block can produce ferns.
  • Have random height.
Fletching tables
  • Can be used as fuel.[24]
Flowers
  • All mobs can spawn on wither roses.
  • Fortune works on tall flowers.[25]
  • Using bone meal on small flowers spawns other flowers of the same type on top of nearby dirt/grass blocks. This does not apply to wither roses.[26]
Glowstone
  • Random texture rotation on the sides and top. (Fixed model)
Grass
  • Have random height.
Grass path
  • Can support torches, levers, buttons, tripwire hooks, coral fans, vines, ladders and bells on the sides.[23]
  • Drops itself when broken using Silk Touch.[27]
Honey blocks
  • Can support torches, levers, buttons, tripwire hooks, coral fans, vines, ladders and bells on the sides.[23]
  • Render the inner cube when in the player's inventory.[28]
  • Transfers redstone power (not a transparent block).[29]
Hoppers
Iron bars
  • Have different models.
Item frames
  • Are blocks instead of entities.
  • Display particles when broken.[30]
  • Several items on the item frame glow in the dark:
    • Light-emitting block items (including lava bucket and with the exception of campfires).
    • Items that have enchantment glint overlay.
Jukeboxes
  • Make note particles when playing music.
Leaves
  • Leaves with snow on top make snowfall particles, similar to how blocks make water/lava drip through.
  • Random texture rotation on the top.
  • Render the back faces.[31]
  • When in snowy biomes, become fully white when it snows. Snowy Acacia LeavesSnowy Birch LeavesSnowy Dark Oak LeavesSnowy Jungle LeavesSnowy Oak LeavesSnowy Spruce Leaves
Light blocks
Lily pads
  • Are brighter in the inventory.[32]
  • Are considered junk loot in fishing instead of treasure loot.
  • Are slightly 3D.
Looms
  • Banner designs are listed in a different order.
  • Preview all banner designs without a banner and dye in the input slots.
Magma blocks
  • Random texture rotation on the sides and top. (Fixed model)
Netherrack
  • Generates instead of obsidian when a nether portal generates in the air.
Note blocks
  • Honeycomb blocks produce a flute sound (as opposed to the normal "harp" in Java)
Nylium
  • Decays to netherrack instantly when placed under an opaque block.[33]
  • Random texture rotation on the top.[34]
Obsidian
  • Random texture rotation on the sides and top. (Fixed model)
Petrified oak slabs
  • Drop a normal oak slab.
Pistons
  • A powered unextended piston will immediately extend if it becomes able to rather than waiting for an update.
  • Blocks that contain block entities can be moved by pistons.
  • Break banners and signs, rather than being unable to extend.
  • Finish extending before retracting again.
  • Have a block entity; control pick blocking an extended piston will give a piston that deletes the block in front of it when placed.
  • Piston head model has a more accurate "neck".
  • Require 1 tick to retract.
  • Take longer to extend.
Pressure plates
  • Items collide with pressure plates.[35]
Redstone dust
  • Connects to pistons.
  • Power transmission is in a random order.[note 6]
  • Remains on the base of a piston after being extended and then retracted.
  • Transparent blocks can pass redstone power downwards.[36]
  • Un-connected redstone dust is a full cross, rather than only the dot.[note 7]
Redstone torches
  • Render the back faces.[16]
  • When placed on pistons, turn off when the piston is powered (not necessarily extended).
Respawn anchors
  • Can be destroyed by the ender dragon.[21]
Roots
  • Can be lit on fire and burn away.[37]
Sand
  • Both types have random texture rotation on the sides.[18] (Fixed models: Sand, Red Sand)
Sandstone
Scaffolding
  • Are slightly 3D around the mesh.Standing ScaffoldingStanding Scaffolding BE
  • Have no mesh on its bottom when floating.Floating ScaffoldingFloating Scaffolding BE
  • Smelt 6 items instead of 2.[38]
Signs
  • Can be placed on top of more blocks than in Java.[39]
  • Writing JSON on the sign shows the JSON output, rather than the input on the sign.
  • Writing jumps to the next line if it doesn't fit, rather than stopping inserting text.
Smithing tables
  • Can be used as fuel.[24]
Snow
  • Is affected by gravity.[feedback 4]
    • When falling on other snow, it'll add the layer count together and add an additional few.
  • While snowing snow randomly stacks together to have random patches, opposed to being completely flat.
  • Melts in snowless biomes.
  • Generates and can be placed on grass path (which will not change to dirt).
Snow blocks
  • Random texture rotation on the sides and top. (Fixed model)
Soul sand
  • Can support torches, levers, buttons, tripwire hooks, coral fans, vines, ladders and bells on the sides.[23]
Spawners
  • Are capable of containing no entity to spawn.
  • Emit light level 3.
  • Empty spawners are in the creative inventory.
    • Mobs spawned by empty spawners do not default to pigs.[40]
  • Render the back faces.[31]
  • Drop experience when broken by hand.[41]
Sponges
  • Random texture rotation on the sides and top. (Fixed models: Sponge, Wet Sponge)
Sticky pistons
  • Retract its block even when given a short pulse.[note 8][42][43]
  • Pushing a block over farmland/grass path converts it to dirt even if the base block wouldn't.
Structure blocks
  • Export mode on structure blocks.
  • Preview design.
  • Remove block (can include entity without saving any block as structures).
  • Structure size is limited to 64 per axis, rather than 48.
  • Usage is explained in-game.
Sugar cane
  • Bone meal can be used on sugar cane.
  • Instantly breaks if its water is removed, rather than not breaking until updated as in Java.[44]
Terracotta
  • All types have random texture rotation on the sides and top.[18]
Vines
  • Are darker in the inventory.[45]
Wall
  • Can be used to attach a lead to, like fences.

Fluids

  • Makes the player float up or down slightly if the eye level of the player ends up being at the height of the water/lava during creative flight.
  • Water has different colors for every biome, rather than only in the ocean biomes.[46]
  • Water color is not hard-coded. Texture color, underwater fog color and fog distance are defined in a JSON file.
  • Still water displays a still water texture at the sides of glass blocks, instead of just a solid color.
  • Still lava correctly displays a still lava texture at the sides of glass blocks, instead of a downwards flowing texture.

Items

General
  • Held items in third person point up more.
  • Items bounce when touching lava.[note 9]
  • Items in the inventory pulse every time they are used.
  • Several items glow in the dark (when being held by an entity or dropped as an entity).
Armor
  • When worn, diamond chestplate sleeve has a distinct model from Java Edition.
  • Netherite armor can take durability damage from magma blocks.[47]
Banner patterns
  • "Field Masoned" and "Bordure Indented" banner patterns.[feedback 5]
Beds
  • Have 2D models.
Book and quill and written books
  • Have 2 pages open at once.
  • When signed, the author can be anything the player wants.
  • Writing JSON in the book show the JSON output, rather than the input in the book.
Buckets of fish
  • Bucket of tropical fish is named "Bucket of [<color 1> - [<color 2>]] <tropical fish name>".
    • This is implemented differently in Java Edition, to make it more translation-friendly.
Crossbows
  • Have higher durability (464 instead of 326).
Dyes
  • Ink sacs, cocoa beans, lapis lazuli, and bone meal can still be used as dyes.[48]
Enchanted golden apple
  • Gives Regeneration V for 30 seconds instead of II for 20 seconds as in Java.
Ender pearls
  • Teleporting with ender pearls makes teleportation sounds.
Fence gates
  • Use older inventory models.[49]
Item Java Edition Bedrock Edition
Acacia Fence Gate
Birch Fence Gate
Dark Oak Fence Gate
Jungle Fence Gate
Spruce Fence Gate
Flowers
  • Large fern,[verify] lilac,[verify] peony and rose bush models are thinner and slightly darker.
Glass panes
  • Have 3D item models.
Leaves
  • Jungle leaves have a different item model.
Lodestone compass
Maps
  • Empty map is called empty locator map.
    • Meanwhile, the "normal" empty map (crafted using 9 papers in crafting table or 1 paper in cartography table) will not show location markers.
  • Have an unlimited color palette, a different set of colors for blocks, and grass, water, etc. coloring depends on biome.
  • Map adding locator, cloning and expending can also be done in anvils and cartography table.
  • Show player heads instead of arrows in multiplayer.
  • Some blocks use outdated color materials on maps, including crimson and warped blocks,[51] nether gold ore,[52] soul fire[53] and bee nests and hives.[54]
  • Using an Overworld map in the Nether shows the corresponding location. Using an Overworld map in the End shows the world spawn point.
Potions
  • Potion, splash potion, lingering potion, and arrow of decay.
  • Look brighter.[55]
Scaffolding
  • Have a different model.
Seagrass
Shields
  • Are always activated when mounting mobs.
Suspicious stew
Tipped arrows
  • Display more particles.
Totems of undying
  • Give player Fire Resistance II for 40 seconds instead of Fire Resistance I.‌[upcoming: JE 1.16.2]
Tridents
  • Can shoot from dispenser, rather than thrown as an item.‌[upcoming: JE Combat Tests]
  • Trident size and angle are different than Java Edition.
  • Thrown trident has proper lighting.

Entities

General
  • Death messages are produced upon the death of a tamed donkey, llama, horse, mule, or skeleton horse.
  • Entities on fire have an orange-yellow tint and an exclusive particle.
  • Feeding mobs makes the corresponding food particles.
  • Hurting a mob makes them much redder than in Java Edition.
  • Leashes drag on the ground and don't get longer, and when in the air, the leashed mob doesn't bounce higher; they also stick to the arm while it's moving in third person.
  • Mobs can steer boats.
  • Mobs spawned from raids have different loot drops.[note 11]
  • Mobs have different chances to spawn with specific armor.[56]
  • Wearing Frost Walker enchanted boots still applies the effect when riding entities.
Armor stands
  • Can change pose depending on a redstone signal or by sneaking and interacting.
  • Have arms by default.
Bees
  • Become angry at any mob that hurts it, not only players.[57]
  • Become angry if a nearby bee nest is destroyed with a Silk Touch tool.[58]
Boats
  • Can be leashed.
Cows
  • Have mirrored leg textures.
Creepers
  • Charged creeper explosions will drop heads/skulls for all mobs it kills that have a head/skull, rather than only dropping one head/skull.
Dolphins
  • Have a baby form.
Drowned
  • Chase and attack villagers[note 12] and snow golems.
  • Can drop tridents from the loot table while not being equipped with a trident, making it possible for a single drowned to drop two tridents.[59]
  • Have glowing eyes and mouth.
  • Have the same posture as players when holding anything in their offhand.
  • Have proper swimming and throwing animations.[note 13]
  • Spawn in groups of 2 to 4 drowned.
  • When holding tridents, can use melee attacks when within 3 blocks.
Endermen
  • Attack iron golems without provocation.
  • Can be provoked by players under the Invisibility effect.[60]
  • Teleport if being attacked on their legs or by wolves.[61]
Endermites
  • Attack endermen and iron golems without provocation.
Evokers
  • Can exist in Peaceful difficulty with passive behavior.
Fish
  • When flopping, they rotate around the y-axis.[feedback 6]
  • Have different swimming animations.
    • Pufferfish wiggles tail, rather than fins.
    • Cod and salmon wiggle tail further than in Java Edition.
Fishing bobbers
Fox
  • When fox holding the armor with enchantments. Still applies the effect.
    • For example, when fox holding the enchanted boots with frost walker enchantment still applies the effect.
  • Have 20♥ × 10 health.
Ghasts
  • Have glowing eyes.
  • Their fireballs can destroy basalt.[62]
Guardians
  • Can attack players under the Invisibility effect.[63]
Hoglins
  • Attack players on peaceful mode when they are close.[64][until BE Edition 1.16.20]
  • Hitbox and collision box have different sizes.[65]
  • Jump higher when hit.[66]
Horses
  • Handling is really loose and delayed, making the task of controlling the horse and making precise movements harder than it should.
Iron golems
  • Can hurt players on peaceful difficulty.
  • Can be made with uncarved pumpkins.
  • Deal significantly greater knockback (both vertical and horizontal).
  • Neutral toward zoglins.[67]
  • Prefer walking on certain types of blocks over others.[note 14]
  • Walk slightly faster than in Java.
Jockeys
  • Wither skeleton/stray spider jockeys.
  • Spider jockeys riding cave spiders.
  • Baby husks/zombies can ride many mobs other than just chickens:
    • Adult husks/zombies.
    • Cave spiders and spiders.
    • Most animals: cows, donkeys, foxes, horses, llamas, mooshrooms, mules, sheep, ocelots, pandas, pigs, stray cats and untamed wolves.
    • Skeleton horses.
    • Zombie horses.[note 5]
    • Zombie villagers.
    • Zombified piglins.
Magma cubes
  • Cores glow in the dark.
Minecarts with command block
  • Use repeating command block instead of impulse.
Paintings
Pandas
  • Drop 0-2 bamboo upon death, rather than always 1.
Parrots
  • Dance on a player's shoulder when a music disc is playing.
  • Dismount when a player falls down a distance greater than 1 916 blocks, compared to 34 of a block in Java Edition.
  • Dismount when the player's shoulders become submerged in water, instead of feet in Java.
Patrols
Piglins
  • Are afraid of extinguished soul campfires.[68]
  • Hold a loaded crossbow with both hands.[69]
    • When targeting with a crossbow, the arms are aligned. Piglin with Crossbow targeting JEPiglin with Crossbow targeting BE
  • Use zombie attack animation instead of vindicator.[70][until BE Edition 1.16.20]
  • Can give a netherite hoe from bartering.[71]
Piglin brutes
  • Hunt down Hoglins with Piglins.[72]
  • Can spawn in peaceful difficulty with passive behavior.
Phantoms
  • Will attempt to stay 16 blocks away from ocelots, similar to cats.
  • Have correct attack strengths: 4♥♥ on Easy difficulty, 6♥♥♥ on Normal and 9♥♥♥♥♥ on Hard.
Pigs
  • Riding is different:
    • Less instant in turning.
    • The pig has to jump to get on blocks, rather than just step up like horses.
    • Using a carrot on a stick makes the pig boost very obviously, along with a sound effect, and only reduces the durability of the carrot on a stick by one.
    • The pig does not look up and down with the player, unlike in Java Edition.
  • Have mirrored leg textures.
Pillagers
  • Drop 0-2 arrows upon death.[74]
  • Have a melee attack.[note 17]
    • Used when underwater only, not when no crossbow is equipped.
Players
  • All projectiles knockback players.
  • Hand in first person is shorter[75] and turns red when taking damage.
  • Players crouch when flying down in creative mode.
Pufferfish
  • Blow up when hurt.
Rabbits
  • Black rabbits can spawn in giant tree taigas and giant tree taiga hills.
Ravagers
Salmon
Silverfish
  • Attack iron golems before they are hit.
Shulkers
  • Can be colored by using a dye on them in creative mode.
  • Give Levitation II, rather than I.
  • Take fire damage.[76]
Skeleton horses
  • Can be controlled without a saddle.
  • Can wear armor.
  • Can be leashed with leads.
Snow golems
Spiders
  • Can spawn on leaves.
Squids
Striders
  • Can spawn at the bottom of lava lakes.[77]
Tropical fish
Turtles
  • Feeding seagrass to baby turtles speeds up their growth by 10%, a lot faster than in Java.
  • Are always instantly killed by lightning bolts, and don't drop bowls as in Java.
Vexes
  • Despawn after raids end.[78]
  • Have different animations.[79][80]
Villagers
  • Babies have bigger heads like other baby mobs.[81]
  • Display angry particles when nearby beds, bells and assigned workstations are broken by a player.[82]
  • Heal if there's bread in their inventory.
  • If they lose their job site block, they go back to being an unemployed villager, unless they're a higher level.
  • Mason is called "Stone Mason".
  • Pre-Village & Pillage villagers are still available.
  • Spawn with professions, when spawned via spawn eggs.[83]
Vindicators
  • Can exist in Peaceful difficulty with passive behavior.
  • Can spawn in patrols on Hard difficulty.
  • Have green eyes instead of blue.[84]
Wandering traders
  • Can close and open wooden doors.
  • Can spawn in village gathering sites.
  • Despawn shortly after all trades are used up.
  • Drink an invisibility potion when hurt or near a hostile mob (illagers, vexes and zombies and its variants).
  • Is leashed to two trader llamas when spawned using a spawn egg.
  • Have an emerald above their head when opening the GUI.
  • Will show the item they will trade when the player is holding an emerald.[85]
Witches
  • Attack iron golems before they are hit even if not in a raid or patrol.
  • Held potion and hat model pieces are offset.Witch drinkingWitch drinking BE
Withers
  • Different AI.[more information needed]
    • Possess a charge attack.
    • Spawn wither skeletons when at half health.
    • (Seems to) break blocks faster.
    • Spin when charging up.
  • Explode when created, half health, and killed (in Java, only explode when created).
  • Have a health of 600♥ × 300 instead of 300♥ × 150.
  • Sometimes shoot wither skulls in a burst of four.
Wolves
  • Can be fed all fishes (both raw and cooked), as well as rabbit stew.
  • When fed, wolves are healed as much as the same food would restore hunger points when eaten by the player‌.
    • In Java, wolves are always healed 2♥, unless they're fed chicken, in which case they're healed 1♥.
Zoglins
  • Are harmed by the Instant Damage effect and healed by the Instant Health effect, unlike other undead mobs.[86]
Zombie villagers

Effects

Bad Omen
  • When received, the effect icon will at first be shown in the center of the screen, with an animation similar to the Totem of Undying animation.
Fatal Poison
  • Exists.
    • Given to parrots when they are fed cookies.
    • Same icon as Poison.
Hero of the Village
  • When received, the effect icon will at first be shown in the center of the screen, with an animation similar to the Totem of Undying animation.
Water Breathing
  • Allows the character to take a breath of air, and this fills up the bubble bar until water breathing runs out, opposed to stopping the bubbles from going down as in Java.

Enchantments

Fire Aspect
  • Can light TNT and campfires.
Impaling
  • Deals extra damage to all mobs or players touching water or rain, instead of only aquatic mobs.‌[upcoming: JE Combat Tests]
Riptide
  • A thrown trident can hit multiple targets, but it behaves like a regular trident when thrown by a dispenser.
Sharpness
  • Deal higher damage.
Soul Speed
  • Can be obtained in raids,[87] stronghold chests,[88] and through fishing.[89]

Commands

Generic
Coordinates
  • A relative coordinate can have the next relative coordinate right behind it (without a space).
Gamerule
  • More gamerules:
    • pvp
    • commandblocksenabled
    • tntexplodes
    • functioncommandlimit
    • showtags
  • Certain gamerule commands are available even without turning on cheats.
Save-all, save-off and save-on
  • Are all merged into /save.
Scoreboard
  • /scoreboard players random <entity> <objective> <min> <max>
Teleport
  • Has optional boolean to cancel teleporting if it ends up inside collision boxes of blocks.
Title(raw)
  • /title does not support JSON, instead /titleraw exists for that purpose.

Sounds

  • Dropping an item makes the "pop" sound.
  • Hitting the air makes the "attack" sound.
  • Jumping sounds when jumping off of and landing on blocks.[feedback 10]
  • Silverfish and endermites have walking sounds.[90]
  • Sounds for breaking blocks have a higher pitch.[91]

In Java Edition but not in Bedrock Edition

General

Animations
  • Arrows and bee stingers stick to the player model after being hit by one.
  • Items picked up are dragged upwards to the player's body, rather than dragged to their feet.
Controls
  • Crossbow handling mechanics are different. In Java, the arrow will only load onto the crossbow when the mouse button is released; holding the right mouse button will then fire and charge the next arrow. In Bedrock, the crossbow will automatically load the arrow when finished charging; holding the right mouse button will then fire but not charge the next shot until the player clicks again; charging the crossbow will take an item damage.
  • Cinematic Camera keybind.
  • F2 takes a screenshot.
  • F3 shows the debug screen.
  • Items with a right-click action can be used in the off-hand if the main hand has no right-click action.
  • More UI/function shortcuts.[note 19][feedback 11]
  • Tab opens a menu of current online players.
  • The player can click a hotkey whilst hovering over an item in their inventory to put the item directly into their hotbar slot.
  • Sneak and sprint inputs can be switched between hold and toggle in the accessibility settings.[92]
Gameplay
  • 1.9 combat system.[note 20]
  • Base attack damage is half a heart, not a full heart.‌[until JE Combat Tests]
  • Camera goes through glass, glass panes and iron bars.[93]
  • Chat is automatically opened when sleeping.
  • Clouds are visible from the inside.[94]
  • Crops can be planted by aiming at the side or bottom of a block.[95]
  • Dark heart particles when dealing more than 2 damage to an entity.[note 21]
  • Death messages are more specific/unique.[note 22]
  • Explosion particles have higher resolution.
  • Health regenerates faster after eating food and filling saturation.[feedback 12]
  • Holding down use when selecting a block will place it whenever it becomes possible.
  • Mouse sensitivity is more responsive.
  • Offhand slot can hold any item.
  • Particles and nameplates render parallel to the screen.
  • Recipes in the recipe book have to be unlocked.
  • Smarter lighting system, where light only goes through faces that make sense (e.g. a slab on top of a light source blocks it).
  • Sunrise afterglow is visible during the rain.
  • Spectator mode can be accessed without external tools.
  • Vignette (darker corners of the screen, more clearly visible the darker it is).
  • Water pushing strength is based on water height: a source block or high flowing water pushes players and mobs faster than shallow flowing water.
  • When world spawn is obstructed, the player's spawn is on the block as close as possible that's not obstructed.
Interface
  • 1.13 game font.
  • Can shift-click netherite ingots into the correct slot of the smithing table interface.[96]
  • Can shift-click items into the crafting table interface.[97]
  • Chat UI is vastly different (doesn't obstruct screen as much).
  • "Crafting" is displayed above the 2×2 crafting grid in the inventory.
  • Creative inventory has 9 sections instead of 4.
  • Creative search bar is immediately focused when the inventory is opened to the search tab, or the user clicks on the search tab. Taking an item fully selects the typed text, but leaves it focused so the user can immediately begin searching for something else. Closing the inventory clears the search.
  • Death message appears on the death screen.
  • Hotbar is positioned lower in Java than in Bedrock.
  • Item tooltips are different.
  • Main hand can be switched to the left hand.
  • Mouse cursor is re-centered when opening a GUI screen.
  • Offhand slot visible in the HUD.
  • Experience level is positioned lower and has a black outline.
  • Raid boss bar is red and segmented instead of just pink.[98]
  • Recipe book for furnaces.
  • Score on the death screen.
  • Skin customization menu.
  • Some recipes in the recipe book are grouped together.
  • Text can be cursive.
  • Toolbars can be saved in the creative inventory.
  • Tutorial toasts for new players.
  • Wither boss bar is purple instead of pink.[feedback 13]
Pause Menu & Options
  • Accessibility options controlling chat opacity.
  • Advancements.[feedback 14]
  • Can change resource packs while playing in a world.
  • Difficulty can be locked to prevent "cheating".
  • Language can be changed while in a world.
  • Maximum framerate can be set.
  • More detailed sound settings.[feedback 15]
  • Opening the pause menu in singleplayer pauses the game.[feedback 16]
  • Programmer art resource pack in the default game.
  • Several additional languages.
  • Statistics.
  • Subtitles for sounds in-game.
  • V-sync.
  • World options:
Technical
  • Block, item, function, and entity type tags.
  • Blocks separated from fluids.
  • Custom biomes.‌[upcoming: JE Edition 1.16.2]
  • Custom dimensions.
  • Customizable height limit.[note 24]
  • Customizable world border.
  • Items and blocks can be remodeled, with various state predicates.
  • Items and blocks have different names, partially due to its flattening.[note 25]
  • Loot tables have more functions.[more information needed]
  • Lots of game translations are different and of higher quality, pulled from the translation strings from Crowdin instead of translating them with a small group of people.[note 26][99]
  • More predicate options than Bedrock.[more information needed]
  • Namespaced IDs.
    • Character set is limited to [a-z0-9_./-], the namespace itself cannot have /.
    • Everything in resource packs is namespaced.
    • List of registries are namespaced.
    • minecraft is implied if left out.
    • / means directory everywhere, not just loot tables and functions.
  • Paintings and particles split up into 1 file per texture, rather than texture map, and can, therefore, be animated.
  • Predicate files.
  • Remote console (RCON)[note 27]
  • Recipes are stored in JSON files.
  • Status effect amplifiers are saved to file as a byte, and in memory as an integer, meaning values above 127 will overflow when the entity is saved to file.
    • Values below 0 are treated as 0.
  • Uncensored chat.

World generation

  • 64-bit world seeds are used by default.
  • Basalt deltas generate with basalt ceilings.[100]
  • Soul sand valleys generate with soul sand/soil ceilings.[101]
  • Igloos always generate with a villager without profession (will see brewing stand or cauldron, and pick a career).
  • Jungle pyramids can generate in bamboo jungles and bamboo jungle hills.
  • Jungles have more and taller trees.
  • Nether (crimson and warped) forests are much more dense than in Bedrock Edition.[102]
    • Crimson and warped fungi can generate in small quantities in their counterpart biomes (i.e., crimson fungi in warped forests).[103]
  • Oak and spruce trees can generate in mountains and gravelly mountains.
  • Oak trees can generate in snowy tundras.
  • Plains are weighed only 1 in warm biome generation instead of 3 ({FOREST, DARK_FOREST, MOUNTAINS, PLAINS, BIRCH_FOREST, SWAMP} instead of {FOREST, DARK_FOREST, MOUNTAINS, PLAINS, PLAINS, PLAINS, BIRCH_FOREST, SWAMP}).
  • Red sandstone can generate in badlands and eroded badlands.
  • Savannas and plains generate a lot more grass.
  • Solid terrain, structures, and biome generation can generate all the way to 2.147 billion blocks (if the hardcoded 30 million block limit is removed).
  • Terrain can generate above y=128.
  • The "central spot" of a stronghold (i.e., the location that an eye of ender or the /locate command leads to) is in the portal room.[104]
  • Villages can spawn in superflat.
  • World boundary exists at the edge of the world.

Blocks

General
  • Block entity IDs are namespaced.
  • Block outlines are partially transparent and thicker.
  • Blocks that lose support (e.g. torches, carpet, scaffolding, etc.) make breaking sounds and particles.
  • Blocks with an X model, such as saplings and flowers, always have the same texture applied left to right (the front and back face per pixel are not the same).
  • Breaking (not mining) particles start as the shape of the block and are colored based on its darkest face.
  • More blocks can support general support-needing blocks.[note 28]
Air
  • Cave and void air.
Bamboo
Banners
  • Have a breaking animation.[105]
  • Ominous banners can be washed.
Beacons
  • Beam color changes instantly.
  • Beam has an outer semitransparent layer.[106]
Beds
  • Can be placed without any supporting block.
Bells
  • Can be hung from any block that has a wide enough base, except for leaves and fence gates.[107]
  • Hitting a bell during a raid applies the glowing effect to illagers within 32 blocks of it, and produces a different sound when doing so.
Bee nests
  • Have a 2% chance to spawn in flower forests instead of 3%.
Brewing stands
Buttons
  • Can face in all directions when on the top or bottom of a block.
Campfires
  • Campfire smoke particles become more transparent as they get higher.
Cartography tables
  • Show a preview of the map.[109]
Chains
Chests
  • Have a Christmas present look during December 24th - 26th (includes ender chests and double chests).
  • Placement is different: when not sneaking, chests first try to connect left, then right; when sneaking, it only tries to connect to the clicked block.[111]
Comparators
  • If the solid block is powered to signal strength 15, then the comparator outputs 15, no matter the fullness of the container.
Composters
  • Are broken faster.
Concrete powder
  • All variants have random texture rotation on top.[18]
Dispensers
  • Have quasi-connectivity.
  • Have generally more functionality.
    • Can equip armor on villagers[112] and wandering traders.[113]
    • Can place armor stands.[114]
    • Can place carpets on tamed llamas.[115]
    • Can place chests on tamed donkeys, llamas and mules.[116]
    • Can place horse armor on tamed horses.[117]
    • Can place saddles on pigs, tamed horses and striders.[118]
    • Can shear mooshrooms and snow golems.[119]
Droppers
  • Have quasi-connectivity.
Farmland
Fire
  • Has a hitbox.[121]
  • Produces more smoke particles.
Flower pots
  • Can be placed without any supporting block.
Furnaces
Glass panes
  • Support lanterns on top and bottom faces.
  • Support torches and pressure plates on the top face.
Grindstones
  • Placing a single unenchanted tool in the grindstone displays an "X" on the arrow.
  • Remove prior work penalty from items.
Honey blocks
  • Don't render adjacent face to another honey block.
Hoppers
  • Can still pick up item entities when there's an inventory above them.[verify]
  • Can pick up item entities inside the top part of the hopper too.[verify]
  • Fill all slots with item entities, rather than only the first.[verify]
  • Push items in a consistent order, the first slot first.
Infested blocks
  • Break slower than their non-infested counterparts when using a pickaxe.
  • Break faster than their non-infested counterparts when not using a pickaxe.
  • When infested, stone bricks correctly turn into infested stone bricks instead of infested stone.[123]
Iron bars
  • Support lanterns on top and bottom faces.[124]
  • Support torches and pressure plates on the top face.
Jukeboxes
  • Multiple jukeboxes can play the same music disc.[125]
Kelp
Lanterns and Soul Lanterns
Leaves
  • Leaves only start decaying when 7 blocks away from logs/wood.
  • Rain particles drip from leaves.[127]
Levers
  • Emit redstone particles when powered.
  • Handle model is slightly longer.
  • When on the ground or ceiling, they can face in 4 directions.
Looms
  • Have a unique texture for the dye slot.
Mushroom blocks
  • Change to mushroom pores texture when next to another mushroom block of the same kind.
  • Have cap texture on all sides when placed.
Nylium
  • Decays into netherrack when a snow layer is placed on top of it.[128]
  • Using bone meal on nylium spreads nether vegetation to plantable blocks.[129]
Observers
  • Have generally more functionality.[note 29][130]
    • Can detect respawn anchor charges.[131]
    • Can detect target block updates.[132]
Pistons
  • Have quasi-connectivity.
  • Pushing a block over farmland/grass path won't convert it to dirt if the base block wouldn't.
Rails
  • Are placed in the direction the player is facing, unless it's connected to another rail.[133]
Roots
  • Can be removed by placing blocks.[134]
Saplings
  • Growth is not blocked by logs and stripped logs.
Scaffolding
  • Bottom of floating scaffolding can be stood on.
  • Can be broken instantly.
  • Can be placed inside lava.
Seagrass
  • Animation is smoother.
Shroomlights
Signs
  • Editing interface is different.
  • Text can be colored with dyes.
Slime blocks
  • Don't render adjacent face to another slime block.
  • Render the inner cube when in the player's inventory.[28]
Snow
  • Mining can be done without needing to re-press the mine key, after mining other snow.
Soul campfires
  • Drop soul soil instead of charcoal when broken without Silk Touch.[136]
  • Emit a correct light level of 10.[137][upcoming: BE Edition 1.16.20]
Soul sand
  • When there is ice underneath it, it makes the player walks even slower on top of it.[note 30]
Spawners
  • Render adjacent face to another spawner block.
Sticky pistons
  • Have quasi-connectivity.
Structure blocks
  • Data mode, unusable by players but used by developers.
  • Functional corner mode.
Stonecutters
  • Can be used to craft chiseled stone bricks from stone bricks.[138]
  • Can be used to craft cut sandstone and cut red sandstone slabs.[139]
Sweet berry bushes
  • Can be broken instantly during any growth stage, not just the first.
  • Can be planted when aiming at the side of a block.
  • Damage mobs.[140]
  • Stage 1 sweet berry bushes slow down players.
Targets
  • Redirect redstone power as part of redstone circuit.[141]
Torches and redstone torches
  • Torch placement depends on solid face, not a solid block.[note 31][142]
  • Wall torches have a rectangular model, rather than pipelined.[143]Wall TorchWall Torch BE
Trapdoors
  • Can be climbed like ladders when placed on top of ladders.[144]
  • Closed waterlogged trapdoors hold water.[145]
Turtle eggs
  • Breaking in creative mode removes all eggs.[146]
  • Can be placed without any supporting block.
Walls

Fluids

  • Animation is faster.
  • Flowing lava can move entities.[150]
  • Lava produces smoke particles when turned into obsidian.
  • Ocean biome water colors are more clearly distinct between different temperatures.

Items

General
  • Ability to select and click to move the cursor when editing signs, written books, etc.
  • Changing held item (scrolling through hotbar or picking up an item) resets mining progress.[151]
  • Dropped stacked items are more compact.
  • Durability bar has better visibility and brighter colors.
  • Food items are positioned higher on the screen when consumed.
  • Highlighted slots show a transparent gray overlay above the item and slot.
  • Holding shift and double-clicking while holding an item moves all items of the type clicked on in or out of a block's inventory.
  • Hovering over an item in the inventory and pressing 1-9 moves the item to the hotbar slot.
  • Item count is displayed in white and the tip of the mouse cursor contacts the very center of the item.
  • More items use rarity colored tooltips.[note 32]
  • Tools take longer to draw.
  • When dragging items into multiple slots, the slots are highlighted beneath the item texture. When the distribution is even, the empty remainder is not shown.
  • When shift-clicking items, the item appears in the destination slot instantly.
Banner patterns
  • "Globe" pattern.
Bone meal
  • Generates coral when used in warm oceans; in addition to coral, it can generate coral fans.
Campfires
Carpets and wool
  • Can be used as fuel.
Cocoa beans
  • Can be placed on jungle wood, stripped jungle logs, and stripped jungle wood.
Crimson and warped fungus
Debug sticks
Elytra
  • Can be activated while in water.
  • Can be activated while moving upward.[154]
Fence gates
  • Can support torches, redstone torches, sea pickles, lanterns and pressure plates on the top face.[155]
Fishing rods
  • Can reel in items.
  • Can reel in tropical fish and pufferfish in jungle biomes.
  • Damaged fishing rods can be used to craft carrots on a stick.
  • Have a thicker casting line.
  • When used, it has a different item inventory model without the hook. Cast Fishing Rod
Knowledge books
Maps
  • Map markers can be added by right-clicking a banner with a map.[feedback 20]
Minecarts with furnace
  • Exist.
Shields
  • Can be activated without sneaking.
  • Can have banner patterns.[feedback 21]
Spawn eggs
  • Spawn eggs used on the mob of its type will spawn a baby variant.
Spectral arrows
Suspicious stew
  • Can be given with the /give command.
Tridents
  • Loyalty tridents immediately return to the player after hitting a mob instead of falling to the ground and then returning.[156][feedback 23]

Entities

General
  • Cramming too many entities into a small space causes some of them to take 3♥♥ suffocation damage every half second.
  • Crossbow Piercing arrows pierce armor stands.[157]
  • Hostile mobs can spawn during thunderstorms in the day.[158]
  • Humanoids render all items in the head slot.
  • Mobs drop experience orbs and loot at kill location.[159]
  • Mobs drop their exact equipment, rather than drawing from the loot table.
  • Mobs have a 5% chance to spawn left-handed (main left hand).
  • Mobs in their death animation still have their hitbox (potentially obstructing attacks on mobs behind it).
  • Mobs spawn with carved pumpkins and jack o' lanterns on their head during Halloween.
  • Passive mobs spawn much less often and do not despawn.
  • The zombified piglin's angry sound is played twice the speed of the original sound file in the game.
  • Thrown/shot projectiles take thrower/shooter's momentum into account.[note 33]
  • Zombies, zombie villagers, husks and zombified piglins have a new animation for their arms when chasing a player.
Cats
  • Have an animation when they lie on a bed, even when players are not sleeping.
  • Hiss at phantoms that are currently pursuing a player.‌
  • Stray cats pursue and attack chickens‌.
Cows
  • Have different baby models.
Creepers
  • Animation colors are smoother.
  • If exploded with a status effect, leaves a lingering cloud of that effect.[160][161]
Dolphins
Experience orbs
  • Are collected slower.
  • Are partially transparent.
  • Drop instantly on death.[162]
  • Float in water.[163]
Firework rockets
  • Explode when hit an entity.
Fish
  • Cod and salmon drop cooked cod and salmon when killed with fire.[164]
  • Drop bone meal instead of bones.[165]
Giants
Hoglins
  • Are afraid of respawn anchors[166] and warped fungus in flower pots.[167]
  • Knockback entities.[168]
Illusioners
Illagers
  • Attack baby villagers.
  • Can open doors (except pillagers).
  • Move door by door killing all villagers, rather than wander around the village without focus.
Iron golems
  • Can be healed/repaired with iron ingots, and visually crack after taking a certain amount of damage.[169][170]
  • Naturally spawned golems attack hoglins[171] and withers.
Jockeys
  • Zombified piglin and drowned chicken jockeys.
Killer bunny
Magma cubes
  • Attack iron golems.[172]
  • Can swim in lava.[173]
  • Retain their name after getting split.[174]
Piglins
  • Baby piglins are "mischievious" and try to steal items from players.[175]
  • Become neutral when the player wears gold armor.[176]
  • Can break their crossbow.[177][feedback 25]
  • Can pick up and equip items.[178]
  • Drop their inventory after being zombified.[179]
  • Switch their weapon for a better weapon, if available.[180]
Piglin brutes
Pillagers
Players
  • Are unable to stand up if there's no space for it.[note 35]
  • Can have semi-transparent textures on the second skin layer.[183]
  • Model and hitbox are slightly shorter when crouching.
  • Sneaking players are 1.5 blocks high (allowing sneaking under slabs).[feedback 26]
  • Walking backward makes the body face straight, rather than turned partially.[184]
Polar bear
  • Baby polar bears attack foxes.[185]
Ravagers
  • Are attacked by "Johnny" vindicators,[186] and damaged by evoker fangs.[187]
  • Have an increased sight range, movement speed,[188] and attack range.[189]
Skeletons
  • Detection range is reduced to 8 blocks while the player wears a skeleton mob head.
  • Have different AI and drift when the player approaches them.
Slimes
  • Retain their name after getting split.[190]
Spiders
  • Can climb magma blocks.
  • Can spawn with status effects on Hard difficulty.[191]
Snow golems
  • Are damaged by lingering and splash water bottles.[192]
  • Drop their pumpkin when sheared.[193]
Striders
  • Are damaged by lingering and splash water bottles.[192]
  • Have a correct health of 20♥ × 10 instead of 15♥ × 7.5.[194]
  • Shake much more vigorously than in Bedrock when outside of lava.[195]
TNT and minecarts with TNT
  • TNT drop rate is 100%.[196]
Trader llamas
  • Can breed.
  • Have a baby form.
  • Have a different ID and their own spawn egg.
Villagers
  • Display angry particles when a panda is attacked by a nearby player.
  • Farmer villagers can interact with composters to create bone meal, as well as picking it up and using it.[197]
  • Flee from zoglins.[198]
  • Skilled, estabilished villagers take precedence over new, unemployed villagers when being assigned a workstation.[199]
  • Unemployed and nitwit villagers shake their heads when the player tries to trade with them.
  • Villagers will gift players with the Hero of the Village effect random items according to their profession.
    • Baby villagers will gift players poppies.
    • Nitwits and unemployed villagers will gift players seeds.
Wandering traders
  • Drink a potion of invisibility and milk when dark/light, respectively.
  • Flee from zoglins.[198]
Witches
  • Provide helpful potions to illagers during a raid.
Zoglins
  • Knockback entities.[168]
  • Jump higher when hit.[66]
Zombies
Zombie villagers
  • Can spawn with armor equipped.
  • Drop equipment when being cured into a villager.
Zombified Piglins

Effects

General
  • Beacon effect particles are partially transparent.[201]
  • Effect icons stick to the top of the screen, with 2 rows: positive and negative effects.
  • Strength/weakness has +3/-4 attack damage, rather than 130%/-0.5.
Bad Luck and Luck
Dolphin's Grace
  • Exists.
Glowing
  • Exists.
Hero of the Village
  • Can be removed using milk.
  • Displays particles.
  • When received, the effect applies to all villages, not just the village saved.
Instant Damage, Instant Health and Saturation
  • Have effect icons.

Enchantments

General
  • Enchantment glint is higher resolution and smoother.[202]
  • Single-level enchantments just appear as the enchantment name, without a redundant number.
Curse of Vanishing
  • Can be applied to lodestone compasses.[203]
Frost Walker
  • Path is a circle, but a square in Bedrock.
Mending
  • Prioritizes the tool or armor with lower durability to be mended.[204]
Protection
  • Provide extra damage reduction from magic attacks.[205]
Respiration
  • Increases the chance of not taking drowning damage.[206]
Soul Speed
  • Changes the player's field of view.[207]
Sweeping Edge
Thorns
  • Knockback mobs when taking damage.

Commands

Sounds

  • Anvil sound when placing a bell.
  • More sounds for respawn anchor.[208]
  • More ambient sounds for the Nether biomes.[209][210]
  • Sound range is greater.
  • Sounds for book and quill pages.
  • Sounds for breaking, placing and walking on nether brick variants are newer.[211]
  • Sounds for breaking and placing gilded blackstone are newer.[212]
  • Sounds for combat (such as critical hit) are newer.
  • Sounds for casting a fishing rod are newer.
  • Sounds for climbing on twisting and weeping vines.[213][upcoming: BE Edition 1.16.20]
  • Sounds for enchanting.[214]
  • Sounds for equipping netherite armor.[215][upcoming: BE Edition 1.16.20]
  • Sounds for going under and above water.
  • Sounds for making grass paths with a shovel are newer.
  • Sounds for killing squids are newer.
  • Sounds for killing salmon.
  • Sounds for killing cod.
  • Sounds for opening and closing (trap)doors and fence gates are newer.
  • Sounds for opening and closing iron (trap)doors are newer.
  • Sounds for opening and closing a chest are newer.
  • Sounds for paddling in boats are newer.
  • Sounds for placing all crop types are newer.
  • Sounds for placing and breaking kelp and seagrass are newer.
  • Sounds for placing and breaking coral, coral blocks and coral fans are newer.[216]
  • Sounds for placing cocoa beans.
  • Sounds for placing lily pads.
  • Sounds for player drowning are newer.
  • Sounds for player burning are newer.
  • Sounds for pressing a button are newer.
  • Sounds for pufferfish are newer.
  • Sounds for raining are newer.
  • Sounds for reeling in a fishing rod.
  • Sounds for squids moving in water.
  • Sounds for stepping on a pressure plate are newer.
    • However, sounds for placing and destroying weighted pressure plates are incorrect.[217]
  • Sounds for stripping wood.
  • Sounds for tilling grass blocks with a hoe are newer.
  • Sounds for Thorns.[218]
  • Sounds for waterlogging.
  • Sounds for wither skeletons are newer.[219]
  • Underwater ambient sounds.[209]
  • Sounds for filling bottles with a water source.
  • Unique sounds for harvesting honey.
  • Unique sounds for zoglins.[220][upcoming: BE Edition 1.16.20]
  • Villagers using smithing table produce the correct sound.[221]

Unsorted

  • Lectern models are very subtly different:
  • In Java Edition, nether biome particles are generated within the respective biomes. In Bedrock Edition, particles appear everywhere, even outside of the biomes, but are only visible when inside of the biome, at which point they can be seen everywhere.
  • Tropical fish names differ between editions (full list can be found in here).
    • Gray-Sky SunStreak: Blue Dory (BE)
    • Gray-Blue Flopper (185008129): Blue Tang (JE)
    • White-Gray Brinely: Butterfly Fish (BE), Butterflyfish (JE)
    • White-Orange Clayfish: Ornate Butterfly (BE), Ornate Butterflyfish (JE)
    • Lime-Sky Brinely: Queen Angel Fish (BE), Queen Angelfish (JE)
    • Red-White SunStreak: Tomato Clown (BE)
    • Red-White Kob: Tomato Clownfish (JE)
    • Teal-Yellow Dasher: Yellowtail Parrot (BE), Yellowtail Parrotfish (JE)
  • Java has /forceload, while Bedrock has /tickingarea.
  • Completely different /tellraw syntax between editions, existence of /titleraw in Bedrock, etc.
  • Loading screen looks different between editions (both for menu, and a world).
  • The random tick speed gamerule defaults to 1 in BE and 3 in JE.
  • Different anvil XP costs between editions.[more information needed]
  • Different chest loot between editions.[note 36]
    • In Java, the loot is fully determined by the seed in all structures.
    • In Bedrock, the loot is determined by the seed in some structures. In desert pyramids, shipwrecks, buried treasures, pillager outposts, ocean ruins, igloo basements, nether fortresses and end cities, the loot generates consistently, but may be re-arranged. It is randomized across the same seed in villages, abandoned mineshafts, dungeons, strongholds, jungle pyramids, ruined portals and bastion remnants.[222]
    • The bastion remnant loot tables in Bedrock do not contain spectral arrows (as they have not been implemented). These entries are replaced with arrow entries, resulting in an abundance of arrows in these chests.[note 37]
    • The buried treasure loot tables are more varied, have different weights and stack sizes, and are drawn from less pools in Bedrock. Only in BE, the chests may contain a potion of water breathing, a potion of regeneration, a name tag, a music disc ("Mellohi" and "Wait"), a bottle o' enchanting, a cake, 1–3 leads and chainmail armor. Only in Java, they may contain cooked cod and salmon, a leather tunic, an iron sword and 4–8 emeralds.[note 38]
    • The jungle pyramids loot tables have slightly different weights and item stacks between editions.[note 39]
    • The ruined portal loot tables in Bedrock have a lower weight for bells and higher weight for golden apples, among other differences.[note 40]
    • The stronghold loot tables are more varied in Bedrock; storerooms may contain 1–3 ink sacs, altars may contain 1–3 emeralds, and the weights in libraries are slightly different.[note 41]
  • Different villager trading between editions.[223]
    • This issue was made less extreme in Bedrock Edition 1.16.0, but the following differences are still present:
      • General
        • Bedrock trade groups are based on the specific trade slot. Java trade groups are based on the villager level. This affects the chances of trades that are chosen. For example, Bedrock farmers always sell bread, while Java farmers only have a 40% chance to sell bread (20% per slot, 2 slots). For simplicity's sake, these groups aren't listed as they still respect the levels.
      • Armorer
        • Journeyman armorers buy can diamonds in Java, while expert armorers will buy diamonds in Bedrock.
        • Said diamond trade rewards 20 XP to the villager in Java, and rewards 30 in Bedrock.
      • Butcher
        • The emeralds for coal trade give the villager 2 XP in Java and 10 XP in Bedrock.
        • Apprentice butcher villagers can sell cooked rabbit and cooked mutton in Bedrock.
        • Journeyman butcher villagers will sell cooked beef in Bedrock.
      • Cartographer
        • The banner for emeralds trade isn't "grouped" with itself in Java. See the below point about the farmer's suspicious stew trade for an explanation of this.
        • Master cartographer villagers sell a globe banner pattern (currently not in Bedrock) for 8 emeralds in Java, while they sell either a flower charge, field mason, or bordure indented banner pattern (all currently not in Java) for 1, 2, or 2 emeralds respectively in Bedrock.
      • Cleric
        • The emeralds for gold trade gives the villager 2 XP in Bedrock and 10 XP in Java.
        • Journeyman villagers sell glowstone dust in Bedrock, while they sell glowstone blocks in Java.[224]
      • Farmer
        • The suspicious stew trade isn't "grouped" with itself in Java. This affects the chances of offering the trade. In Bedrock, the chance of offering the suspicious stew is 13 for a single slot. In Java, it's 67, as all 6 suspicious stew types are listed as separate trades.
      • Fletcher
          • The emeralds and arrows for tipped arrows trade may give Arrows of Decay (currently not in Java) in Bedrock, while it may give Arrows of Slow Falling in Java.
      • Leatherworker
        • The Journeyman level emeralds for dyed leather tunic trades rewards the villager 10 XP in Bedrock whilte it rewards 1 XP in Java.
      • Mason/Stone Mason
        • The granite/diorite/andesite for emeralds trade is not "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this.
        • The emeralds for polished granite/polished diorite/polished andesite trade is not "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this.
        • The emeralds for terracotta and glazed terracotta trades are not "grouped" in Java, while they are all in one big group in Bedrock. See the above point about the farmer's suspicious stew trade for an explanation of this. This one is especially bad as the quartz trade 6.25% chance of appearing.
        • The emeralds for quartz blocks/pillars trades are not "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this. In this specific case, this means that Java will always offer both trades while Bedrock will always offer only one. See the above point about the farmer's suspicious stew trade for an explanation of this.
      • Shepherd
        • None of the colored item or dye trades are "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this.
      • Weaponsmith
        • The emeralds for an enchanted iron sword trade is offered by novice weaponsmith villagers in Java, while it is offered by apprentice weaponsmith villagers in Bedrock.
        • Said enchanted iron sword trade has a price multiplier of 0.05 and a villager XP reward of 1 in Java, while it has a price multiplier of 0.2 and a villager XP reward of 5 in Bedrock.
        • The emeralds for bells trade is offered by apprentice weaponsmith villagers in Java, while it is offered by journeyman weaponsmith villagers in Bedrock.
        • Said bell trade has a villager XP reward of 5 in Java, while it has a villager XP reward of 10 in Bedrock.
  • Different wandering trader trading between editions.
    • This issue was made less extreme in Bedrock 1.16.0, but the following differences are still present.
      • Bedrock has trade grouping which prevents items of similar types from being offered more than once per trader.
        • All flowers are grouped (1 emerald for 1 item, 12 uses), all dyes are grouped (1 for 3, 12 uses), all seeds are grouped (1 for 1, 12 uses), both mushrooms are grouped (1 for 1, 12 uses), all coral blocks are grouped (3 for 1, 8 uses), and all saplings are grouped (5 for 1, 8 uses).
      • Bedrock can offer tall flowers; Java cannot.
      • The blue orchid trade's maximum use is 8 and the lily of the valley trade's maximum use is 7. Both are 12 in Bedrock as they are grouped with the flowers.
      • Bedrock offers ink sacs, cocoa beans, lapis lazuli, and bone meal instead of Java's offers of black dye, brown dye, blue dye, and white dye.
  • Bees have different animations between Java Edition and Bedrock Edition.[225] Bee Bee BE
  • Blazes have slightly different textures and animations, and glow in the dark in Bedrock Edition. Blaze Blaze BE
  • Block and item shading is darker in Java than in Bedrock.
  • Clouds fade differently between editions.
  • Daylight detectors output identical power levels at different times and different weather conditions.[note 42]
  • Different graphics saturation level between editions.
  • Different sound volume levels between editions.
  • Different splash texts between editions.[note 43]
  • Entity shadows are different between Java and Bedrock.[more information needed]
  • Experience bar looks different between editions.[more information needed]
  • Foxes behave differently across editions.
    • Have a health of 10♥♥♥♥♥ in Java and 20♥ × 10 in Bedrock.
    • Have different chances of holding eggs (15%‌[JE only]/20%‌[BE only]) or feathers (20%‌[JE only]/15%‌[BE only]) when spawned.
    • In Bedrock, they always drop the item they spawn with when killed; in Java, they have a 8.5% chance of doing so.
    • When killed, adult foxes drop 1–2 in Java and 1–3 in Bedrock.
  • Grindstone, loom, smithing table,[226] stonecutter, villager and wandering trader GUIs are different between editions.[more information needed]
  • Nether portal blocks in the End teleport players to the Nether in Java and the Overworld in Bedrock. The behavior of end portal blocks in the Nether is unknown.[verify]
  • The distribution of resource packs on servers is handled differently: in JE, a link to a downloadable file is required in the server.properties; in BE, it is included in the world files. This also affects realms, where on BE you can add your own RP to the realm. In JE, this feature is restricted to the maps in the map creators program.
  • Swinging animations are different between editions.[more information needed]
  • Java Edition username is 3–16 characters long, but Bedrock Edition can be 3–32 characters long.
  • Smelting cacti yields more experience in JE (2) than BE (0.2).
  • Taking damage or healing plays an animation in JE, but not in BE.
  • The raid captain/pillager outpost banners are called illager banner in BE, and ominous banner in JE.
  • Totem of Undying animation uses a 3D item render in JE, and a 2D one in BE.
  • Wither roses deal damage at different rates: 1♥ every half a second in JE and every two seconds in BE.
  • Texture differences:[note 44]
Object Java Edition Bedrock Edition
Acacia Sign[n 1] Acacia Standing Sign Acacia Standing Sign BE
Acacia Wall Sign Acacia Wall Sign Acacia Wall Sign BE
Baby Panda Baby Panda Baby Panda BE
Birch Sign[n 1] Birch Standing Sign Birch Standing Sign BE
Birch Wall Sign Birch Wall Sign Birch Wall Sign BE
Buried Treasure Map Buried Treasure Map Buried Treasure Map BE
Conduit Conduit Conduit BE
Crafting Table[n 2][227] Crafting Table Crafting Table BE
Crimson Stem Crimson Stem Crimson Stem BE
Dark Oak Sign[n 1] Dark Oak Standing Sign Dark Oak Standing Sign BE
Dark Oak Wall Sign Dark Oak Wall Sign Dark Oak Wall Sign BE
Dragon Fireball Dragon Fireball Dragon Fireball BE
Dried Kelp Dried Kelp Dried Kelp BE
Enderman Enderman Enderman BE
Iron Ore[n 2] Iron Ore Iron Ore BE
Jungle Sign[n 1] Jungle Standing Sign Jungle Standing Sign BE
Jungle Wall Sign Jungle Wall Sign Jungle Wall Sign BE
Lava Lava Lava BE
Leaves Acacia LeavesBirch LeavesDark Oak LeavesJungle LeavesOak LeavesSpruce Leaves Acacia Leaves BEBirch Leaves BEDark Oak Leaves BEJungle Leaves BEOak Leaves BESpruce Leaves BE
Leaves (Fast)[n 3] Acacia Leaves (Fast)Birch Leaves (Fast)Dark Oak Leaves (Fast)Jungle Leaves (Fast)Leaves (Fast)Spruce Leaves (Fast) Acacia Leaves (Fast) BEBirch Leaves (Fast) BEDark Oak Leaves (Fast) BEJungle Leaves (Fast) BEOak Leaves (Fast) BESpruce Leaves (Fast) BE
Locked Map File:Map (Item).png File:Locked Map (Item).png
Lodestone Compass[228] Lodestone Compass Lodestone Compass BE
Logo[n 4] Java Edition Mclogo
Map File:Map (Item).png File:Map (Item) BE.png
Netherite Axe Netherite Axe Netherite Axe BE
Netherite Boots File:Netherite Boots (Item).png File:Netherite Boots (Item) BE.png
Netherite Hoe Netherite Hoe Netherite Hoe BE
Netherite Ingot Netherite Ingot Netherite Ingot BE
Netherite Leggings (model) Netherite Leggings Netherite Leggings BE1
Netherite Pickaxe[n 2] Netherite Pickaxe Netherite Pickaxe BE
Netherite Sword Netherite Sword Netherite Sword BE
Ocean Explorer Map Ocean Explorer Map Ocean Explorer Map BE
Offhand slot Grid layout Offhand Empty Grid layout Bedrock Offhand Empty
Ominous Banner Ominous Banner Ominous Banner BE
Pillager[n 2][229] Pillager Pillager BE
Piston Piston Piston BE
Piston Head Piston Head Piston Head BE
Redstone Dust (with dot) Inactive Redstone Wire (NE)Inactive Redstone Wire (ES)Inactive Redstone Wire (SW)
Inactive Redstone Wire (NW)Inactive Redstone Wire (NEW)Inactive Redstone Wire (NES)
Inactive Redstone Wire (ESW)Inactive Redstone Wire (NSW)Inactive Redstone Wire (NESW)
Active Redstone Wire (NE)Active Redstone Wire (ES)Active Redstone Wire (SW)
Active Redstone Wire (NW)Active Redstone Wire (NEW)Active Redstone Wire (NES)
Active Redstone Wire (ESW)Active Redstone Wire (NSW)Active Redstone Wire (NESW)
Inactive Redstone Wire (NE) BEInactive Redstone Wire (ES) BEInactive Redstone Wire (SW) BE
Inactive Redstone Wire (NW) BEInactive Redstone Wire (NEW) BEInactive Redstone Wire (NES) BE
Inactive Redstone Wire (ESW) BEInactive Redstone Wire (NSW) BEInactive Redstone Wire (NESW) BE
Active Redstone Wire (NE) BEActive Redstone Wire (ES) BEActive Redstone Wire (SW) BE
Active Redstone Wire (NW) BEActive Redstone Wire (NEW) BEActive Redstone Wire (NES) BE
Active Redstone Wire (ESW) BEActive Redstone Wire (NSW) BEActive Redstone Wire (NESW) BE
Sheared Sheep[feedback 29][230] Sheared White Sheep Sheared Black SheepSheared Blue SheepSheared Brown SheepSheared Cyan SheepSheared Gray SheepSheared Green SheepSheared Light Blue SheepSheared Light Gray SheepSheared Lime SheepSheared Magenta SheepSheared Orange SheepSheared Pink SheepSheared Purple SheepSheared Red SheepSheared Yellow Sheep
Sheep[feedback 29] Black SheepBlue SheepBrown SheepCyan SheepGray SheepGreen SheepLight Blue SheepLight Gray SheepLime SheepMagenta SheepOrange SheepPink SheepPurple SheepRed SheepYellow Sheep Black Sheep BEBlue Sheep BEBrown Sheep BECyan Sheep BEGray Sheep BEGreen Sheep BELight Blue Sheep BELight Gray Sheep BELime Sheep BEMagenta Sheep BEOrange Sheep BEPink Sheep BEPurple Sheep BERed Sheep BEYellow Sheep BE
Spruce Sign[n 1] Spruce Standing Sign Spruce Standing Sign BE
Spruce Wall Sign Spruce Wall Sign Spruce Wall Sign BE
Sticky Piston Sticky Piston Sticky Piston BE
Sticky Piston Head Sticky Piston Head Sticky Piston Head BE
Shivering Strider Strider Shiver Strider Shiver BE
Stripped Dark Oak Log Stripped Dark Oak Log Stripped Dark Oak Log BE
Stripped Spruce Log Stripped Spruce Log Stripped Spruce Log BE
Structure Void Structure Void Structure Void BE
Warped Stem Warped Stem Warped Stem BE
Weeping Vines Weeping Vines Age 0 Weeping Vines Age 0 BE
Weeping Vines Plant Weeping Vines Plant Weeping Vines Plant BE
Woodland Explorer Map Woodland Explorer Map Woodland Explorer Map BE
Zoglin Zoglin Zoglin BE
  1. a b c d e Java overworld wood sign textures are outdated (see MC-154006); in Bedrock 1.16.0, only the oak sign texture hasn't been updated (see MCPE-46125).
  2. a b c d The texture in Bedrock is an old version of the texture in Java (see MCPE-46125 for an outline).
  3. How leaves render in "Fast" graphics setting.
  4. Ignore the "Java Edition" part, this is only about the "Minecraft" text.
  • Drowned equipment spawn rates differ.
    • Have a 2% chance to spawn with a fishing rod in JE, as opposed to 0.85% in BE.
    • Have a 6.25% chance to spawn with a trident in JE, as opposed to 15% in BE.
    • Have a 3% chance to spawn with a nautilus shell in its offhand in JE, as opposed to 8% in BE.
  • Hitbox and collision box differences:
Block Hitbox Collision box Description (Bedrock Edition)
Anvil Different Different Bedrock report: MCPE-59921.
Bamboo (sapling and stalk) Different Same
Banner (wall) Different Same Hitbox is slightly lower.
Bed Different Different Bedrock report: MCPE-60829.
Bell Different Different Standing bell has different model. See also MCPE-51416.
Brewing Stand Different Same Bedrock report: MCPE-59922.
Cauldron Different Different Collision box and hitbox under the cauldron is different, hitbox doesn't go inside the cauldron.[231]
Chest Different Different
Chorus Plant Different Different
Conduit Different Different
Composter Different Different Hitbox doesn't go inside the composter.
End Portal Frame (with eye) Different Different The eye part is intangible.
Farmland Different Different Is a full block.
Fences (corner) Different Same Corner hitboxes don't follow direction.[232]
Flowers Different Same
Flowers and grass (2-blocks tall) Different Same Large hitbox considered intentional in Java Edition.[233][234]
Glass Panes (corner) Different Same Corner hitboxes don't follow direction.[232]
Grass Path Different Different Is a full block.
Grindstone Different Different
Hopper Different Different Bedrock report: MCPE-47541.
Iron Bars (corner) Different Same Corner hitboxes don't follow direction.[232]
Item Frame Different Different Is a block.
Lantern Different Different Bedrock report: MCPE-51416.
Lectern Different Different Bedrock report: MCPE-47604.
Lever (ground and roof) Different Same
Lily Pad Different Different Is wider and higher.[235]
Mushrooms Different Same
Nether Portal Different Same
Piston (body) Different Different Is a full block.
Piston (head) Outline is different Same Has a full block outline selection.
Rails (flat) Different Same
Redstone Wire Different Same Hitbox doesn't vary with different shape.[236]
Saplings Different Same
Scaffolding Outline is different Same Has a full block outline selection.
Sea Pickle Different Different Hitbox doesn't vary with different amount of pickles.[237] Sea pickles have no collision in Bedrock Edition
Sea Turtle Egg Different Different
Signs Different Same Standing signs have a higher hitbox, wall signs have wider hitbox.
Snow Layer(s) Same Different Stacked snow layer collision is 1 pixel lower.
Stairs Outline is different Same Have a full block outline selection.
Sugar Cane Different Same Bedrock report: MCPE-60827.
Torches Different Same
Tripwire Hook Different Same
Vines (roof) Different Same Doesn't have a hitbox.
Walls Different Different Corner hitboxes don't follow direction.[232]
All other blocks Same Same

Video

Footnotes

Feedback pages

Notes

  1. There is a new policy about accepting certain parity issues in the bug tracker; this was not in effect until late April 2020. A parity issue can be reported in the bug tracker if all of these following criteria are met:
    • it is present both in Bedrock and Java editions;
    • it behaves differently across editions;
    • it was introduced or explicitly changed in the Buzzy Bees update or later.
    See this post by a moderator on the Mojira subreddit for more details.
  2. For example, if a player had one iron ingot, the recipe book would show not just iron nuggets, but also pistons and iron doors.
  3. Mentioned several times not to come to Java Edition, still listing as it IS a parity issue. Possibly in the future, data packs in Java will basically be the modding API.
  4. See this section for a full comparison list.
  5. a b c d e f g h i j k This feature is either unused or unaccessible without the use of cheats or commands.
  6. A similar issue happens when de-powering/reconnecting redstone wires in certain directions in Java, due to MC-11193.
  7. Un-connected redstone dust can be toggled between a cross and a dot when interacted with.
  8. This is considered to be working as intended both in Java and in Bedrock. Though the Bedrock behavior is intended, Jens Bergensten decided to keep the Java one.
  9. Doesn't happen in Java anymore as of 19w07a due to MC-174277.
  10. See this table for comparison.
  11. See raid loot for full list.
  12. Doesn't happen in Java anymore as of 1.14 due to MC-148379.
  13. Doesn't happen in Java due to MC-127433, MC-134448 and MC-147711.
  14. See this section for more details.
  15. Painting NBT and registry in Java contain a typo, referring to motif as "motive" (see MC-187188).
  16. MC-161182, which describes the issue, has been incorrectly resolved as a duplicate of MC-151161, resolved as Works As Intended.
  17. This is considered to be working as intended in Java Edition; see MC-139433.
  18. See this section for comparison.
  19. Such as F3+B to show hitboxes, F3+G to show chunk borders, etc.
  20. Worked on by redoing combat again, this new version will be added to Bedrock and Java (see Java Edition Combat Tests).
  21. Present in the legacy console edition, even though it didn't receive the combat changes.
  22. For example, it may detail if you were trying to escape a player/mob. See the list of death messages.
  23. A tweet by community manager Aubrey Norris suggests that it is being worked on since at least early 2018.
  24. For Bedrock Dedicated Server.
  25. See this section of the Bedrock Edition flattening list.
  26. This leads to more accurate and consistent translations. For example: "Easy" (difficulty) is translated in Dutch as "Makkelijk" in JE and incorrectly as "Makkie" in BE, which is informal.
  27. For Bedrock Dedicated Server.
  28. For example, coral can be placed on glass. See the full list here.
  29. See this section for more details.
  30. Doesn't work in Java as of 19w42a due to MC-163952. However, it was resolved as Works As Intended, inconsistent with MC-1127 also being resolved as Works As Intended.
  31. For example, torches can be placed on the back of stairs. See this section for a full comparison.
  32. For example, mob head tooltips are yellow for an Uncommon rarity.
  33. Doesn't always happen due to MC-137719.
  34. This is considered a bug both in Java and in Bedrock, though the Bedrock behavior seems to be the intended one.
  35. For example, throwing an ender pearl in a 1 block high bath will make the player "crawl" (swimming animation).
  36. See also this user list for more thorough explanations.
  37. For more details, see the bastion remnant loot tables.
  38. For more details, see the buried treasure loot tables.
  39. For more details, see the jungle pyramid loot tables.
  40. For more details, see the ruined portal loot tables.
  41. For more details, see the stronghold loot tables.
  42. See this section for details.
  43. See Bedrock Edition exclusive splashes for more details; for JE splashes added in 1.16-rc1, see MCPE-84192.
  44. Nether Update texture differences are being tracked in MCPE-66085.

References

  1. MCPE-31931 closed as Postponed
  2. MC-182315 resolved as Invalid
  3. MCPE-43434
  4. MC-156638
  5. MCPE-74632
  6. MC-154837 resolved as Works As Intended
  7. MC-182668 resolved as Invalid
  8. MC-155416
  9. MCPE-33950
  10. MCPE-31392
  11. MCPE-7311
  12. MC-125351
  13. MCPE-71123
  14. MCPE-64815
  15. MCPE-64815
  16. a b MC-129108
  17. MCPE-7990 resolved as Won't Fix
  18. a b c d e f MC-144914
  19. MCPE-31866 resolved as Works As Intended
  20. MC-184555 resolved as Works As Intended
  21. a b MCPE-83301
  22. MC-164366 resolved as Invalid
  23. a b c d MC-131115
  24. a b MC-156598 resolved as Invalid
  25. MCPE-18880 resolved as Works As Intended
  26. MC-171788 resolved as Invalid
  27. MCPE-10482
  28. a b MC-157727
  29. MCPE-59451
  30. MC-166355
  31. a b MC-169969
  32. MCPE-44206
  33. MCPE-65814
  34. MC-184159 resolved as Works As Intended
  35. MCPE-79556
  36. MC-3311 resolved as Works As Intended
  37. MCPE-80066
  38. MCPE-42949
  39. MCPE-43760
  40. MCPE-36746 closed as Postponed
  41. MCPE-45880
  42. MCPE-14851 resolved as Works As Intended
  43. MC-5726 resolved as Works As Intended
  44. MC-35082 resolved as Works As Intended
  45. MCPE-7314
  46. MC-184096 resolved as Invalid
  47. MCPE-76532
  48. MCPE-42473
  49. MCPE-44296
  50. MCPE-82356
  51. MCPE-83797
  52. MCPE-82191
  53. MCPE-78220
  54. MCPE-83687
  55. MCPE-44210
  56. MC-182478
  57. MC-187912
  58. MCPE-83550
  59. MCPE-32731
  60. MCPE-53831
  61. MCPE-35327
  62. MCPE-75252
  63. MCPE-21873 resolved as Works As Intended
  64. MCPE-71939
  65. MCPE-65424
  66. a b MCPE-82107 resolved as Won't Fix
  67. MCPE-74428
  68. MCPE-83596
  69. MC-182877
  70. MCPE-74089
  71. MCPE-86552
  72. MC-193065
  73. MC-154372
  74. MC-139797 and MC-182598 resolved as Invalid
  75. MCPE-47877
  76. MCPE-33236
  77. MCPE-80185
  78. MCPE-44454
  79. MCPE-44029
  80. MCPE-42933
  81. MC-180893 resolved as Invalid
  82. MC-160086 resolved as Invalid
  83. MCPE-46034
  84. MCPE-43198 resolved as Invalid
  85. MC-148711
  86. MCPE-79314
  87. MCPE-72494
  88. MCPE-75468
  89. MCPE-71636
  90. MC-117609
  91. MC-184101
  92. MCPE-74082
  93. MCPE-85429
  94. MCPE-27259
  95. MCPE-82691
  96. MCPE-84888
  97. MCPE-82693
  98. MCPE-46047
  99. MCPE-61166
  100. MCPE-79608
  101. MCPE-69159
  102. MCPE-84840
  103. MCPE-83616
  104. MCPE-73687
  105. MCPE-52965
  106. MCPE-64534
  107. MCPE-81468
  108. MCPE-90465
  109. MCPE-46841
  110. MCPE-93995
  111. MCPE-31661 closed as Postponed
  112. MCPE-41432
  113. MCPE-76479
  114. MCPE-80145
  115. MCPE-80152
  116. MCPE-80155
  117. MCPE-80149
  118. MCPE-80146
  119. MCPE-80151
  120. MCPE-25691
  121. MCPE-75265
  122. MCPE-71651
  123. MCPE-48770
  124. MC-139448 resolved as Works As Intended
  125. MCPE-38457
  126. MCPE-92995
  127. MCPE-63528
  128. MCPE-83909
  129. MCPE-73775
  130. MCPE-61978
  131. MCPE-75742
  132. MCPE-84391
  133. MCPE-52823
  134. MCPE-81521
  135. MCPE-82999
  136. MCPE-74709
  137. MCPE-73890
  138. MCPE-50057
  139. MCPE-42734
  140. MCPE-56142
  141. MCPE-75034
  142. MCPE-33359 closed as Postponed
  143. MCPE-31372
  144. MCPE-30863 closed as Postponed
  145. MCPE-33389
  146. MCPE-35610 closed as Postponed
  147. MCPE-79483
  148. MCPE-79490
  149. MC-182716
  150. MCPE-75124
  151. MCPE-19508
  152. MCPE-67890
  153. MCPE-88588
  154. MCPE-59580
  155. MC-148901
  156. MC-136136
  157. MCPE-38297 resolved as Works As Intended
  158. MCPE-34409
  159. MCPE-74963
  160. MCPE-31373 resolved as Invalid
  161. MCPE-36718 closed as Postponed
  162. MCPE-74963
  163. MCPE-64039
  164. MCPE-30693
  165. MCPE-33124 resolved as Works As Intended
  166. MCPE-71534
  167. MCPE-75166
  168. a b MCPE-74465
  169. MCPE-59568 resolved as Invalid
  170. MCPE-74081
  171. MCPE-73838
  172. MCPE-51162
  173. MCPE-35787
  174. MCPE-14975
  175. MCPE-70869
  176. MCPE-65516
  177. a b MC-163960
  178. MCPE-75863
  179. MCPE-81503
  180. MCPE-70614
  181. MCPE-88837
  182. MCPE-67489
  183. MCPE-31500
  184. MCPE-49899
  185. MCPE-48072
  186. MC-137799 resolved as Works As Intended
  187. MC-139113
  188. MCPE-48145
  189. MCPE-46050
  190. MCPE-14975
  191. MCPE-10240
  192. a b MCPE-80715
  193. MCPE-66967
  194. MCPE-76425
  195. MCPE-69511
  196. MCPE-56036
  197. MCPE-74079
  198. a b MCPE-74974
  199. MCPE-43071
  200. MCPE-94002
  201. MCPE-17679
  202. MCPE-48979
  203. MCPE-74016
  204. MCPE-80156
  205. MCPE-40651
  206. MCPE-46922
  207. MC-175312
  208. MCPE-79640
  209. a b MCPE-79532
  210. MCPE-69271
  211. MCPE-74879
  212. MCPE-74881
  213. MCPE-69741
  214. MCPE-43587 resolved as Works As Intended
  215. MCPE-69047
  216. MCPE-76182
  217. MC-6897
  218. MCPE-37335 closed as Postponed
  219. MCPE-79252 closed as Invalid
  220. MCPE-73220
  221. MCPE-79716
  222. MCPE-72432
  223. MCPE-47141
  224. MCPE-57524
  225. MCPE-76400
  226. MCPE-80058
  227. MCPE-34041
  228. MCPE-73393
  229. MCPE-48628
  230. MC-1823 closed as Works As Intended
  231. MCPE-59923
  232. a b c d MCPE-59920
  233. MC-33580 resolved as Works As Intended
  234. MC-163896 resolved as Works As Intended
  235. MCPE-60826
  236. MCPE-61245
  237. MCPE-59925