No, but catches fire from lava
|Block entity id||
dec: 25 hex: 19 bin: 11001
Note blocks are most quickly broken with an axe.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds.
|Any Wood Planks +
Note blocks play a colored musical note when hit or when powered by redstone. A note block must have at least one block of air above it to play a sound. Notes can be heard up to 48 blocks away. The volume of a note block decreases as the player gets further away from it.
Note blocks will play when next to a powered block. Each time a note block plays a note, a note particle will fly out of the top, with the color depending on the pitch (but not the instrument).
Pressing use on the block increases the note pitch up a semitone, with a total of two full octaves (24 semitones) being available to play for each instrument (bass is two octaves (24 semitones) lower than the standard range, the guitar is one octave (12 semitones) lower than the standard range, the flute is one octave above the standard range, and the bells, chimes and xylophone are 2 octaves above the standard range, giving the player six octaves (72 semitones) of effective range if the player needs to combine instruments for higher pitch coverage). The standard range (for harp and pling instruments) of notes span from F♯3 to F♯5. After reaching the highest note, pressing use again resets it back to F♯3, as does breaking the block and picking it back up. The exact pitch to pressing assignment is shown below.
Alternatively, there is a graphical version available:
You can roughly check the tuning of a block by looking at the note icon.
The instrument played depends on the material of the block underneath the note block. Note that these are groups of blocks defined by the code, not just the individual block.
|Block material||Instrument||Sound names|
|Wooden blocks||String bass||block.note.bass|
|Sand, Gravel, Soul Sand, or Concrete Powder||Snare drum||block.note.snare|
|Glass blocks||Clicks and sticks||block.note.hat|
|Stone-type blocks||Bass drum||block.note.basedrum|
|Block of Gold [Java and Legacy Console editions only]||Bell||block.note.bell|
|Clay [Java and Legacy Console editions only]||Flute||block.note.flute|
|Packed Ice [Java and Legacy Console editions only]||Chime||block.note.chime|
|Wool [Java and Legacy Console editions only]||Guitar||block.note.guitar|
|Bone Block [Java and Legacy Console editions only]||Xylophone||block.note.xylophone|
|Any other blocks||Harp/piano||block.note.harp|
Powering note blocksEdit
Note blocks can be powered in a variety of different ways following normal redstone principles, however some ways of powering note blocks are more convenient than others or produce unexpected results.
- When a note block is powered by a button on its side, it does play a note, but is often very difficult to hear since the sound of the button activating is so loud.
- Since note blocks need a space above them, note blocks powered by pressure plates or redstone directly above them do not make a sound.
Making Songs with Note BlocksEdit
One of the main uses of note blocks is to make songs. This can be achieved by using repeaters for timing, and note blocks for different pitches.
- See also: Block entity format
A note block has a block entity associated with it that holds additional data about the block. The block's block entity ID is
Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
note: Pitch (number of uses).
powered: 1 or 0 (true/false) - if true, the noteblock is being provided a redstone signal.
|1.2||Added note blocks.|
|1.9||15w34a||Their power state is now controlled through a tag, and therefore can be controlled independently of any redstone signal.|
|1.11||16w32a||The block entity ID is changed from
|1.12||17w16a||Added sound events (but not the sounds themselves) for additional instruments (bell, chime, flute, guitar, xylophone).|
|17w17a||Added sounds for additional instruments.|
|Pocket Edition Alpha|
|0.13.0||build 1||Added note blocks.|
|0.15.0||build 1||Note blocks can now be moved by pistons.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||Patch s1||Added note blocks.|
|TU53||CU43||1.49||Patch 23||Patch s3||Added new Note Block sounds.|
Issues relating to “Note block” or “Noteblock“ are maintained on the issue tracker. Report issues there.
- Note blocks start at the pitch F♯, which is interesting since there are very few musical instruments tuned to F♯.
- There is an unused sound called "pling" which is similar to "harp" but sounds more powerful.
- You can tune a note block even if there is a block above it, however the note will not be seen nor will any sound be made.
- Because a note block is a type wooden block, when a note block directly on top of another note block is powered, it will sound a string bass.