Mobs are "living", moving game entities. The term "mob" is short for "mobile". [1]
Spawning
Mobs come to exist by spawning in various ways. Most mobs will spawn naturally, dependent on the light level, biome, and their surroundings, often times in groups with mobs of the same variety. These mobs usually spawn in upon initial chunk creation. Most passive mobs also have the ability to breed, which will spawn baby versions of themselves. Mobs will not naturally spawn on transparent blocks, in water (except for squid, drowned, fish, dolphin and guardians), in lava, or on half blocks (slabs, stairs). The exception is monster spawners, from which they can spawn naturally on any block including air.
Some mobs (like the snow golem, and the wither) require that the player "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with 4 or 2 end crystals
Players can also spawn mobs by using spawn eggs in Creative mode, or the /summon
command after enabling cheats. However if the player tries to summon an ender dragon with the /summon
command, it will have a different AI to stay in the same place (changed as of Java Edition 1.14).
Behavior
Mobs are affected by the environment in the same ways as the player: they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacked by weapons, etc.). Some mobs may be resistant or immune to certain hazards, such as Nether mobs which are immune to fire. Mobs can ride minecarts and other mobs, and can climb up ladders. When mobs are killed, they turn to dust and drop items which may be useful resources.
Each type of mob in Minecraft has a certain AI (Artificial Intelligence) system with different behaviors and mechanics. Mobs will ordinarily wander around at random if there is a player nearby and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced pathfinding system that allows them to traverse complex mazes to get to a desired object or destination. Passive mobs will flee in random directions after being hurt, while hostile mobs will face and chase/attack the player as soon as they come close. Neutral mobs will remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob will turn hostile toward and attack the entity that hit it. Most mobs are aware of players within 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away.
Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, or glass panes. All mobs will not attempt to walk on rail tracks, unless pushed on by other mobs.
List of mobs
Mobs are listed and classified by their nature below. For more details on a particular mob, click and view their individual page.
Note: The list is categorized according to the Java Edition. May vary between different platforms.
Passive mobs
Passive mobs are harmless, peaceful mobs that do not attack the player, even when provoked.
Peaceful
Bat | Chicken | Cod | Cow | Donkey | Fox[JE & BE only] [upcoming: BE 1.13.0] |
Horse |
Mooshroom | Mule | Ocelot | Parrot | Pig | Rabbit | Salmon |
Sheep | Skeleton Horse | Squid | Tropical Fish | Turtle | Villager | Wandering Trader |
Defensive
Pufferfish |
Neutral mobs
Neutral only attack the player if provoked.
Animals
Dolphin | Llama | Panda | Polar Bear (Baby is passive) |
Trader Llama | Wolf |
Monsters
Cave Spider | Enderman | Spider | Zombie Pigman |
Hostile mobs
Hostile mobs are dangerous, aggressive mobs that will always attack the player.
Blaze | Chicken Jockey | Creeper | Drowned | Elder Guardian | Endermite | Evoker | Ghast | Guardian |
Husk | Magma Cube | Phantom | Pillager | Ravager | Shulker | Silverfish | Skeleton | Skeleton Horseman |
Slime | Spider Jockey | Stray | Vex | Vindicator | Witch | Wither Skeleton | Zombie | Zombie Villager |
Tameable mobs
Tameable mobs are mobs that you can domesticate and keep as pets.
Cat | Donkey | Horse | Llama | Mule | Parrot | Wolf | Skeleton Horse | Trader Llama |
Trusting mobs
Trusting mobs are mobs which have special behavior when they are interacted with in a certain way, usually when feed a certain food, to make them trust the player.
Dolphin | Ocelot | Fox |
Utility mobs
Utility mobs are meant to serve as supplementary ways of protection against hostile mobs.
Iron Golem (neutral if spawned naturally) |
Snow Golem |
Boss mobs
Boss mobs are extremely durable and destructive hostile mobs specifically designed for longer, riskier, and larger-scale battles for players. They are generally immune to most status effects, and are capable of seeing mobs affected by Invisibility. Only two boss mobs exist.
Ender Dragon | Wither |
Unused mobs
Unused mobs can only be spawned with the /summon
command. They do not spawn naturally in-game.
Giant | Illusioner | Killer Bunny | Zombie Horse |
Removed/Unimplemented mobs
Removed mobs no longer exist in current versions of the game.
Unimplemented mobs are mobs that were planned for a previous version but were never added.
Beast Boy | Black Steve | Human | Pigman | Rana | Steve |
Education Edition mobs
Agent | NPC |
Classification
Weaknesses and immunities
Some mobs are weak or immune to certain kinds of damage. Sea creatures, such as turtles, take more damage from tridents that are enchanted with Impaling. Skeletons, however, are immune to drowning and harming potions, but take extra damage from weapons enchanted with Smite. Many of these weaknesses and immunities are a result of what category (see below) of mob the mob falls into.
Undead mobs
This group of mobs includes zombies (and variants), skeletons (and variants), phantoms, withers, zombie horses, and skeleton horses. These mobs are damaged by healing potions, healed by instant damage potions, and are immune to drowning and poison damage. Zombies, zombie villagers, drowned, skeletons, strays, and phantoms will be set on fire if under direct sunlight, unless they are touching water or wearing a helmet. All zombie and skeleton variants except for drowned will sink in water. All undead mobs take extra damage from weapons enchanted with Smite, and will be ignored by withers.
Most undead mobs have the ability to pick up items, and some can spawn wearing armor or holding tools or weapons.
Water mobs
This group of mobs includes dolphins, squids, guardians, elder guardians, turtles, cod, salmon, pufferfish, and tropical fish, but not drowned. [2] They take extra damage from tridents enchanted with Impaling. All water mobs except dolphins are immune to drowning, and all except guardians, elder guardians, turtles and drowned will take suffocation damage if out of water for too long. Water mobs have the ability to swim, whereas other mobs simply float on water or sink.
Nether mobs
This group includes wither skeletons, ghasts, zombie pigmen, blazes and magma cubes. Most nether mobs are variants on existing mobs: zombie pigmen are variants of zombies, wither skeletons are variants of skeletons, and magma cubes are variants of slimes. All nether mobs are immune to fire and lava. It is unclear if skeletons and endermen should count as "nether mobs" because they spawn in The Nether but do not share many characteristics with the previously mentioned mobs. This also applies to the wither, since it can be spawned in any dimension; but withers have fire immunity like other nether mobs.
Withers are not naturally produced in the Nether, but they are related to the Nether because they drop the nether star upon death. In addition, materials for summoning Withers can only be obtained from the Nether.
Arthropod mobs
This group consists of mobs based on arthropods, namely spiders, cave spiders, silverfish and endermites. They take extra damage and receive the Slowness IV effect when attacked with weapons enchanted with Bane of Arthropods. Both types of spider are immune to poison. Silverfish infest monster eggs.
Illagers
This group includes pillagers, illusioners, evokers, vindicators, and ravager. They are immune to evoker fang damage and ignored by vindicators named "Johnny". They are hostile to villagers and golems in addition to players. Witches and vexes may accompany them in raids. Illusioners (and witches [Bedrock Edition only]) can see players or targets through blocks. Unlike other illagers, the ravager will be attacked by any nearby vindicators named "Johnny". [Java Edition only]
Common mobs
These generate on opaque blocks in almost all biomes and are generally easier to find. Farm animals are able to breed when fed their specific foods and comprise chickens, cows, pigs and sheep. Frequent monsters are creepers, skeletons, spiders and zombies, found in poorly lit environments. Endermen and witches mostly spawn individually and at a lower rate than other monsters.
Knockback resistance
Some non-boss mobs have a chance to be immune to knockback when they are damaged.
- Iron golem: 100% chance.
- Shulker: 100% chance.
- Ravager: about 50% chance.
- Zombies, drowned [3]: about 10% chance.
Squids endure 85% less knockback than normal when out of water.
Platform availability
Mob | Java Edition | Legacy Console Edition | Bedrock Edition | New Nintendo 3DS Edition | Education Edition |
---|---|---|---|---|---|
Agent | No | No | Only As .apk file | No | Yes |
Bat | Yes | Yes | Yes | Yes | Yes |
Blaze | Yes | Yes | Yes | Yes | Yes |
Cat | Yes | PS4 | Yes | No | Yes |
Cave Spider | Yes | Yes | Yes | Yes | Yes |
Chicken | Yes | Yes | Yes | Yes | Yes |
Chicken Jockey | Yes | Yes | Yes | Yes | Yes |
Cod | Yes | Yes | Yes | No | Yes |
Cow | Yes | Yes | Yes | Yes | Yes |
Creeper | Yes | Yes | Yes | Yes | Yes |
Dolphin | Yes | Yes | Yes | No | Yes |
Donkey | Yes | Yes | Yes | Yes | Yes |
Drowned | Yes | Yes | Yes | No | Yes |
Elder Guardian | Yes | Yes | Yes | Yes | Yes |
Ender Dragon | Yes | Yes | Yes | Yes | Yes |
Enderman | Yes | Yes | Yes | Yes | Yes |
Endermite | Yes | Yes | Yes | Yes | Yes |
Evoker | Yes | Yes | Yes | Yes | Yes |
Fox | Yes | No | Upcoming | No | No |
Ghast | Yes | Yes | Yes | Yes | Yes |
Giant | Yes | Xbox 360 / Xbox One | No | No | No |
Guardian | Yes | Yes | Yes | Yes | Yes |
Horse | Yes | Yes | Yes | Yes | Yes |
Husk | Yes | Yes | Yes | Yes | Yes |
Illusioner | Yes | No | No | No | No |
Iron Golem | Yes | Yes | Yes | Yes | Yes |
Killer Bunny | Yes | No | No | No | No |
Llama | Yes | Yes | Yes | Yes | Yes |
Magma Cube | Yes | Yes | Yes | Yes | Yes |
Mooshroom | Yes | Yes | Yes | Yes | Yes |
Mule | Yes | Yes | Yes | Yes | Yes |
NPC | No | No | Yes | No | Yes |
Ocelot | Yes | Yes | Yes | Yes | Yes |
Panda | Yes | PS4 | Yes | No | Yes |
Parrot | Yes | Yes | Yes | No | Yes |
Phantom | Yes | Yes | Yes | No | Yes |
Pig | Yes | Yes | Yes | Yes | Yes |
Pillager | Yes | PS4 | Yes | No | No |
Polar Bear | Yes | Yes | Yes | Yes | Yes |
Pufferfish | Yes | Yes | Yes | No | Yes |
Rabbit | Yes | Yes | Yes | Yes | Yes |
Ravager | Yes | PS4 | Yes | No | No |
Salmon | Yes | Yes | Yes | No | Yes |
Sheep | Yes | Yes | Yes | Yes | Yes |
Shulker | Yes | Yes | Yes | Yes | Yes |
Silverfish | Yes | Yes | Yes | Yes | Yes |
Skeleton | Yes | Yes | Yes | Yes | Yes |
Skeleton Horse | Yes | Yes | Yes | Yes | Yes |
Skeleton Horseman | Yes | Yes | Yes | Yes | Yes |
Slime | Yes | Yes | Yes | Yes | Yes |
Snow Golem | Yes | Yes | Yes | Yes | Yes |
Spider | Yes | Yes | Yes | Yes | Yes |
Spider Jockey | Yes | Yes | Yes | Yes | Yes |
Squid | Yes | Yes | Yes | Yes | Yes |
Stray | Yes | Yes | Yes | Yes | Yes |
Trader Llama | Yes | PS4 | Yes | No | No |
Tropical Fish | Yes | Yes | Yes | No | Yes |
Turtle | Yes | Yes | Yes | No | Yes |
Vex | Yes | Yes | Yes | Yes | Yes |
Villager | Yes | Yes | Yes | Yes | Yes |
Vindicator | Yes | Yes | Yes | Yes | Yes |
Wandering Trader | Yes | PS4 | Yes | No | No |
Witch | Yes | Yes | Yes | Yes | Yes |
Wither | Yes | Yes | Yes | Yes | Yes |
Wither Skeleton | Yes | Yes | Yes | Yes | Yes |
Wolf | Yes | Yes | Yes | Yes | Yes |
Zombie | Yes | Yes | Yes | Yes | Yes |
Zombie Horse | Yes | Yes | Yes | Yes | Yes |
Zombie Pigman | Yes | Yes | Yes | Yes | Yes |
Zombie Villager | Yes | Yes | Yes | Yes | Yes |
Damage dealt by hostile mobs
- This applies only to mobs attacking the player. Mobs attacking other mobs always deal the 'Normal' damage listed, regardless of difficulty.
- Values for the creeper and ghast assume the player is directly adjacent to the explosion.
- The damage of slimes and magma cubes depends on their size. Tiny-sized slimes, while hostile, are unable to do damage directly.
- Mobs deal no damage to players on peaceful.
Mob | Difficulty | Status effect(s)ㅤㅤㅤㅤㅤㅤㅤ[edit] | ||
---|---|---|---|---|
Easy | Normal | Hard | ||
Bee | 2 | 2 | 3 | Poison for 10 seconds on Normal difficulty and for 18 seconds on Hard difficulty |
Blaze (melee) | 4 | 6 | 9 | No |
Blaze fireball | 9 + fire for 5 seconds | No | ||
Cave Spider | 2 | 2 | 3 | Poison for 7 seconds on Normal difficulty and for 15 seconds on Hard difficulty |
Chicken Jockey | 2.5 × 1.25 | 3 | 4.5 × 2.25 | No |
Creeper explosion (normal) | 22.5 × 11.25 | 43 × 21.5 | 64.5 × 32.25 | When exploding: No
If having a potion effect when exploding, it leaves an effect cloud with the effect, like a lingering potion. |
Creeper explosion (charged) | 43.5 × 21.75 | 85 × 42.5 | 127.5 × 63.75 | |
Dolphin | 2.5 × 1.25 | 3 | 4.5 × 2.25 | No |
Drowned | No | |||
Drowned trident (Ranged) | 8 | No | ||
Drowned trident (Melee)[BE only] | 5 | 9 | 12 × 6 | No |
Elder Guardian (Laser) | 5 | 8 | 12 × 6 | Inflicts Mining Fatigue III for 5 minutes on nearby players |
Elder Guardian (Spikes) | 2 | 3 | ||
Elder Guardian Ghost (Spikes) | 2 | 3 | No | |
Ender Dragon (Melee) | 6 | 10 | 15 × 7.5 | No |
Ender Dragon (Wings) | 3 | 5 | 7 | No |
Ender Dragon (Breath) | 3 per second | Area effect cloud of Instant Damage | ||
Ender Dragon Dragon Fireball | 6 per second | |||
Enderman | 4.5 × 2.25 | 7 | 10.5 × 5.25 | No |
Endermite | 2 | 3 | No | |
Evoker fangs | 6 | No | ||
Ghast fireball (Impact) | 6 | No | ||
Ghast fireball (Explosion) | 7 | 12 × 6 | 22.5 × 11.25 | No |
Giant | 26 × 13 | 50 × 25 | 75 × 37.5 | No |
Goat | 1 | 2 | 3 | No |
Guardian (Laser) | 4 | 6 | 9 | No |
Guardian (Spikes) | 2 | 3 | No | |
Hoglin[JE only] | 2.5 × 1.25 to 5 | 3 to 8 | 4.5 × 2.25 to 12 × 6 | No |
Hoglin (baby)[JE only] | 0.5 × 0.25 | 0.75 × 0.375 | No | |
Hoglin[BE only] | 3 | 6 | 9 | No |
Husk | 2.5 × 1.25 | 3 | 4.5 × 2.25 | Hunger when attacking any mob for 7 × floor of RD seconds |
Illusioner arrow | 2 to 5 | 3 to 5 | Throws Blindness spells on the player, if regional difficulty is 2 or greater | |
Iron Golem | 4.75 × 2.375 to 11.75 × 5.875 | 7.5 × 3.75 to 21.5 × 10.75 | 11.25 × 5.625 to 32.25 × 16.125 | No |
The Killer Bunny | 5 | 8 | 12 × 6 | No |
Llama spit | 1 | No | ||
Magma Cube (big) | 4 | 6 | 9 | No |
Magma Cube (medium) | 3 | 4 | 6 | No |
Magma Cube (small) | 2.5 × 1.25 | 3 | 4.5 × 2.25 | No |
Panda | 4 | 6 | 9 | No |
Phantom[JE only] | 2 | 3 | No | |
Phantom[BE only] | 4 | 6 | 9 | No |
Piglin arrow[JE only] | 3 to 4 | 4 | No | |
Piglin arrow[BE only] | 1 - 5 | No | ||
Piglin (Melee with Sword)[JE only] | 5 | 8 | 12 × 6 | No |
Piglin (Melee without Sword)[JE only] | 3.5 × 1.75 | 5 | 7.5 × 3.75 | No |
Piglin[BE only] | 5 | 9 | 13 × 6.5 | No |
Piglin Brute | 7.5 × 3.75 | 13 × 6.5 | 19.5 × 9.75 | No |
Pillager arrow | 3 to 4 | 4 | No | |
Polar Bear | 4 | 6 | 9 | No |
Pufferfish | 2 | 3 | Poison for 5 seconds | |
Ravager (Melee) | 7 | 12 × 6 | 18 × 9 | No |
Ravager (Roar) | 4 | 6 | 9 | No |
Shulker bullet | 4 | Levitation for 10 seconds | ||
Silverfish | 1 | No | ||
Skeleton arrow[JE only] | 2 to 4 | 3 to 4 | 4 to 5 | No |
Skeleton arrow[BE only] | 1 to 4, varies with proximity | 1 to 5, varies with proximity | No | |
Skeleton (melee) | 2 | 3 | No | |
Skeleton Horseman arrow[JE only] | Varies with skeleton bow enchantment | No | ||
Skeleton Horseman arrow[BE only] | Varies with skeleton bow enchantment | No | ||
Slime (big) | 3 | 4 | 6 | No |
Slime (medium) | 2 | 3 | No | |
Slime (small) | 0 | No | ||
Spider | 2 | 3 | No, but can spawn with effects | |
Spider Jockey (spider) | 2 | 3 | No, but can spawn with effects | |
Spider Jockey arrow[JE only] | 3 to 5 | No | ||
Spider Jockey arrow[BE only] | Damage varies with proximity | No | ||
Stray arrow[JE only] | 3 to 5 | Slowness for 30 seconds when their tipped arrow hits any mob (including another stray) | ||
Stray arrow[BE only] | Damage varies with proximity | |||
Stray (melee) | 2 | 3 | No | |
Trader Llama spit | 1 | No | ||
Vex | 5.5 × 2.75 | 9 | 13.5 × 6.75 | No |
Vindicator | 7.5 × 3.75 | 13 × 6.5 | 19.5 × 9.75 | No |
Warden (Melee) | 16 × 8 | 30 × 15 | 45 × 22.5 | No |
Warden (Ranged) | 6 | 10 | 15 × 7.5 | No |
Witch | Deals damage by throwing potions | Throws splash potions of Poison, Instant Damage, Slowness, and Weakness | ||
Wither Skeleton | 5 | 8 | 12 × 6 | Wither for 10 seconds |
Wither (birth explosion) | 35.5 × 17.75 | 69 × 34.5 | 103.5 × 51.75 | No |
Wither Skull | 8 | 8 | Wither II for 10 seconds on Normal difficulty and 40 seconds on Hard difficulty | |
Wither (dash attack) [BE only] |
15 × 7.5 | No | ||
Wolf (hostile) | 3 | 4 | 6 | No |
Wolf (tamed) | 4 | No | ||
Zoglin | 2.5 × 1.25 to 5 | 3 to 8 | 4.5 × 2.25 to 12 × 6 | No |
Zoglin (baby) | 0.5 × 0.25 | 0.75 × 0.375 | No | |
Zombie | 2.5 × 1.25 | 3 | 4.5 × 2.25 | No |
Zombified Piglin | 5 | 8 | 12 × 6 | No |
Zombie Villager | 2.5 × 1.25 | 3 | 4.5 × 2.25 | No |
Achievements
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
Monster Hunter | Attack and destroy a monster. | Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider. | 15G | Bronze | ||
Cow Tipper | Harvest some leather. | Pick up leather from the ground. | 15G | Bronze | ||
When Pigs Fly | Use a saddle to ride a pig, and then have the pig get hurt from fall damage while riding it. | Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5. | 40G | Silver | ||
Sniper Duel | Kill a Skeleton with an arrow from more than 50 meters. | Use a launched arrow to kill a skeleton, spider jockey, wither skeleton, or a stray from 50 or more blocks away, horizontally. | 30G | Bronze | ||
Return to Sender | Destroy a Ghast with a fireball. | Kill a ghast using a ghast fireball. | 30G | Silver | ||
The Beginning? | Spawn the Wither | Be within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned. | 20G | Bronze | ||
The Beginning. | Kill the Wither | Be within a 100.9×100.9×203.5 cuboid centered on the Wither when it drops the nether star. | 40G | Silver | ||
Repopulation | Breed two cows with wheat. | Breed two cows or two mooshrooms. | 15G | Bronze | ||
Leader of the Pack | Befriend five wolves. | This does not have to be in a single game, so multiple games or reloading old saves does count toward this achievement. | 20G | Bronze | ||
Have a Shearful Day | Use Shears to obtain wool from a sheep. | — | 15G | Bronze | ||
Body Guard | Create an Iron Golem | — | 20G | Bronze | ||
Zombie Doctor | Cure a zombie villager. | Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand) | 40G | Gold | ||
Archer | Kill a creeper with arrows. | — | 10G | Bronze | ||
The Deep End | Defeat an Elder Guardian | — | 30G | Silver | ||
The End... Again... | Respawn the Enderdragon [sic] | — | 30G | Silver | ||
Great View From Up Here | Levitate up 50 blocks from the attacks of a Shulker | — | 20G | Bronze |
Advancements
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
Zombie Doctor | Weaken and then cure a Zombie Villager | We Need to Go Deeper | Use a golden apple on a zombie villager under the Weakness effect; the advancement is granted when the zombie villager converts into a villager. In multiplayer, only the player that feeds the golden apple gets the advancement. | story/cure_zombie_villager
| |
Return to Sender | Destroy a Ghast with a fireball | Nether | Kill a ghast by deflecting a ghast fireball back into it via hitting or shooting a projectile at the fireball. | nether/return_to_sender
| |
Uneasy Alliance | Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it | Return to Sender | Kill a ghast while the player is in the Overworld. | nether/uneasy_alliance
| |
Spooky Scary Skeleton | Obtain a Wither Skeleton's skull | A Terrible Fortress | Have a wither skeleton skull in your inventory. | nether/get_wither_skull
| |
Into Fire | Relieve a Blaze of its rod | A Terrible Fortress | Have a blaze rod in your inventory. | nether/obtain_blaze_rod
| |
Withering Heights | Summon the Wither | Spooky Scary Skeleton | Be within a 100.9×100.9×103.5 cuboid centered on the wither when it is spawned. | nether/summon_wither
| |
How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 27 status effects applied to the player at the same time:
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | nether/all_effects
| |
Free the End | Good luck | The End | Kill the ender dragon. If multiple players are involved in the dragon fight, only the player that deals the final blow to the dragon receives the advancement.[4] | end/kill_dragon
| |
The End... Again... | Respawn the Ender Dragon | Free the End | Be within a 192 block radius from the coordinates (0.0, 128, 0.0) when an ender dragon is summoned using end crystals. | end/respawn_dragon
| |
You Need a Mint | Collect Dragon's Breath in a Glass Bottle | Free the End | Have a bottle of dragon's breath in your inventory. | end/dragon_breath
| |
Great View From Up Here | Levitate up 50 blocks from the attacks of a Shulker | The City at the End of the Game | Move a distance of 50 blocks vertically with the Levitation effect applied, regardless of direction or whether it is caused by the effect. | end/levitate
| |
Adventure | Adventure, exploration and combat | — | Kill any entity, or be killed by any entity. | adventure/root
| |
Monster Hunter | Kill any hostile monster | Adventure | Kill one of these 34 mobs:
| adventure/kill_a_mob
| |
What a Deal! | Successfully trade with a Villager | Adventure | Take an item from a villager or wandering trader's trading output slot, and put it in your inventory. | adventure/trade
| |
Monsters Hunted | Kill one of every hostile monster | Monster Hunter | Kill each of these 34 mobs:
| adventure/kill_all_mobs
| |
Hired Help | Summon an Iron Golem to help defend a village | What a Deal! | Summon an iron golem. | adventure/summon_iron_golem
| |
Sniper Duel | Kill a Skeleton from at least 50 meters away | Take Aim | Be at least 50 blocks away horizontally when a skeleton is killed by an arrow after the player has attacked it once. | adventure/sniper_duel
| |
The Parrots and the Bats | Breed two animals together | Husbandry | Breed a pair of any of these 25 mobs:
| husbandry/breed_an_animal
| |
Best Friends Forever | Tame an animal | Husbandry | Tame one of these 8 tameable mobs: | husbandry/tame_an_animal
| |
Two by Two | Breed all the animals! | The Parrots and the Bats | Breed a pair of each of these 24 mobs:
| husbandry/bred_all_animals
|
Issues
- For issues unique to specific mobs, see that mob's issues section.
Issues relating to "Mob" are maintained on the bug tracker. Report issues there.
Trivia
- Renaming a mob "Dinnerbone" or "Grumm" using spawn eggs or name tags will flip them upside down.
- Renaming a sheep "jeb_" will make its wool change color.
- Renaming a vindicator "Johnny" will make it attack all nearby mobs, except other illagers.
- If a hostile mob is tracking a player, the player can separate themselves and the mob through a wall, relog and the mob will no longer be tracking the player.
- The first mob to be added into the game is the human, which has since been removed.
- Spiders, cave spiders, and illusioners are some of the few mobs which can see players behind walls.
References
- ↑ Wikipedia:Mob (computer gaming)
- ↑ MC-128249 - comment from cojomax99
- ↑ https://bugs.mojang.com/browse/MC-68605
- ↑ MC-199994 — Advancement "Free the End" is only granted to one player