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Mobs are living, moving game entities. The term "mob" is short for "mobile".[1]

Spawning

Main article: Spawn cycle
Boss Party

An excessive amount of ender dragons and withers spawned using the /summon command.

Mobs come to exist by spawning in various ways. Most will spawn naturally, dependent on the light level and biome, often times in groups with mobs of the same variety. Most passive mobs also have the ability to breed, which will spawn baby versions of themselves. Mobs will not naturally spawn on transparent blocks, in water (except for squid, drowned, fish, dolphin and guardians), in lava, or on half blocks (slabs, stairs). The exception is monster spawners, from which they can spawn naturally on any block including air.

Some mobs (like the snow golem, and the wither) require that the player "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed.

Players can also spawn mobs by using spawn eggs in Creative mode, or the /summon command after enabling cheats. However if the player tries to summon an ender dragon with the /summon command, it will have a different AI to stay in the same place.

Behavior

Pig smoke death

A pig emitting smoke upon death.

Mobs are affected by the environment in the same ways as the player: they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacked by weapons, etc.). Some mobs may be resistant or immune to certain hazards, such as Nether mobs which are immune to fire. Mobs can ride minecarts and other mobs, and can climb up ladders. When mobs are killed, they turn to dust and drop items which may be useful resources.

Each type of mob in Minecraft has a certain AI (Artificial Intelligence) system with different behaviors and mechanics. Mobs will ordinarily wander around at random if there is a player nearby and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced pathfinding system that allows them to traverse complex mazes to get to a desired object or destination. Passive mobs will flee in random directions after being hurt, while hostile mobs will face and chase/attack the Player as soon as they come close. Neutral mobs will remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob will turn hostile toward and attack the entity that hit it. Most mobs are aware of players within 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away.

Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, or glass panes. All mobs will not attempt to walk on rail tracks, unless pushed on by other mobs.

List of mobs

Mobs are listed and classified by their nature below. For more details on a particular mob, click and view their individual page.

Note: The list is categorized according to the Java Edition. May vary between different platforms.

Passive mobs

BatFace ChickenFace Cod CowFace DonkeyHead HorseHead MooshroomFace MuleHead OcelotFace ParrotFace PigFace Pufferfish Rabbiticon SheepFace SkeletonHorseHead
Bat Chicken Cod Cow Donkey Horse Mooshroom Mule Ocelot Parrot Pig Pufferfish Rabbit Sheep Skeleton Horse
Salmon Squidface Turtle Tropical Fish Villagerhead
Salmon Squid Turtle Tropical Fish Villager

Neutral mobs

Animals

Dolphin Vg face Llama Head PolarBearFace WolfFace
Dolphin Iron Golem Llama Polar Bear
(Baby is passive)
Wolf

Monsters

CaveSpiderFace EndermanFace SpiderFace ZombiePigmanFace
Cave Spider Enderman Spider Zombie Pigman

Hostile mobs

"Monster" redirects here. For the removed mob called monster in the code, see Human.
Blaze Face Chickenjockey CreeperFace Drowned Elder GuardianFace EndermiteFace Evoker Head GhastFace GuardianFace HuskFace Magma Cube Face Phantom ShulkerFace
Blaze Chicken Jockey Creeper Drowned Elder Guardian Endermite Evoker Ghast Guardian Husk Magma Cube Phantom Shulker
SilverfishFace SkeletonFace SkeletonRiderFace SlimeFace SpiderJockeyFace StrayFace Vex Head Vindicator Head Witchface2 WitherSkeletonHead ZombieFace ZombieVillagerFaces
Silverfish Skeleton Skeleton Horseman Slime Spider Jockey Stray Vex Vindicator Witch Wither Skeleton Zombie Zombie Villager

Tameable mobs

"Pet" redirects here. For the baby animals of tamable mobs often called "pets", see Breeding § Baby animals.
DonkeyHead HorseHead Llama Head MuleHead OcelotFace ParrotFace WolfFace
Donkey Horse Llama Mule Ocelot Parrot Wolf

Utility mobs

Utility mobs are meant to serve as supplementary ways of protection against hostile mobs.

Vg face Snowgolemhead
Iron Golem
(Neutral if natural-generated)
Snow Golem

Boss mobs

Boss mobs are extremely durable and destructive hostile mobs specifically designed for longer, riskier, and larger-scale battles for players. They are generally immune to most status effects, and are capable of seeing mobs affected by Invisibility.

Enderdragon Face WitherFace Elder GuardianFace
Ender Dragon Wither Elder Guardian [a boss in Bedrock Edition only]

Unused mobs

See also: Unused features

Unused mobs are found in the source code and can be spawned using /summon, but are unavailable in normal gameplay.

ZombieFace Illusioner Head KillerRabbitFace Zombie Horse
Giant Illusioner Killer Bunny Zombie Horse [available in Bedrock Edition and
New Nintendo 3DS Edition
]

Removed mobs

See also: Removed features

Removed mobs no longer exist in current versions of the game.

BeastBoyFace BlackSteveFace HumanFace RanaFace Steve
Beast Boy Black Steve Human Rana Steve

Education Edition mobs

LearntoCodeMascotFace NPCFace
Agent NPC

Weaknesses and immunities

There are some mobs that have certain weaknesses. Sea creatures, like turtles for example, take more damage from tridents which are enchanted with Impaling. While immune to harming potions and drowning, skeletons take damage from fire and falls, and receive more damage from a sword enchanted with Smite.

Certain groups of mobs have similar strengths/weakness/immunities.

Undead Mobs

This group of mobs includes zombies (and variants), skeletons (and variants), phantoms, withers, zombie horses and skeleton horses. These mobs are damaged by healing potions, while healed by instant damage potions, they are also immune to drowning and poison damage. Most undead mobs (with the exception of the undead horse variants, zombie pigmen, husks, wither skeletons and the wither), get set on fire from exposure to direct daylight. They also sink in water. All these mobs take more damage from weapons enchanted with Smite. Withers will also ignore them. Most of undead mobs, have the ability to pick up items and some can spawn wearing armor or holding tools or weapons.

Underwater Mobs

This group of mobs includes: dolphins, squids, drowned, guardians, elder guardians, turtles and all variants of fish. They have no particular reaction to potions (except drowned, which are also undead mobs). They take extra damage from weapons enchanted with Impaling (except drowned) that also cause extra damage on players, immune to drowning (except dolphins) and most take suffocation damage if they stay on land too long (except guardians, elder guardians, turtles and drowned). Underwater mobs have the ability to swim, unlike other mobs, which simply float on water or sink underwater (except drowned).

Nether Mobs

This group includes: wither skeletons, ghasts, zombie pigmen, blazes and magma cubes. Most nether mobs are variants on existing mobs: zombie pigmen are variants of the zombie, wither skeletons are variants of the skeleton and magma cubes are variants of slimes. All nether mobs are immune to fire and lava. It is unclear if skeletons and endermen should count as "nether mobs" because they spawn in The Nether but do not share many characteristics with the previously mentioned mobs, this also same to wither, since it can spawn on any dimension depend on where it created, but wither has immunity of fire like other nether mobs.

Arthropod Mobs

This group includes: spiders, cave spiders, silverfish and endermites. They have no particular reaction to potions, or the environment, but all take extra damage from the Bane of Arthropods and will receive Slowness when attacked by that enchantment and are all based on Arthropods.

Illager Mobs

This group include: illusioners, evokers and vindicators. They do not have any special abilities of potion effects, but they are immune from evoker fang damage and ignored by vindicators named "Johnny". They are all not only hostile to players and golems, but to villagers too.

Platform availability

Mob Java Edition Legacy Console Edition Bedrock Edition New Nintendo 3DS Edition Education Edition
Agent No No Only As .apk file No Yes
Bat Yes Yes Yes Yes Yes
Blaze Yes Yes Yes Yes Yes
Cave Spider Yes Yes Yes Yes Yes
Chicken Yes Yes Yes Yes Yes
Chicken Jockey Yes Yes Yes Yes Yes
Cod Yes Yes Yes No Yes
Cow Yes Yes Yes Yes Yes
Creeper Yes Yes Yes Yes Yes
Dolphin Yes Yes Yes No Yes
Donkey Yes Yes Yes Yes Yes
Drowned Yes Yes Yes No No
Elder Guardian Yes Yes Yes Yes Yes
Ender Dragon Yes Yes Yes No Yes
Enderman Yes Yes Yes Yes Yes
Endermite Yes Yes Yes No Yes
Evoker Yes Yes Yes No Yes
Ghast Yes Yes Yes Yes Yes
Giant Yes No No No No
Guardian Yes Yes Yes Yes Yes
Horse Yes Yes Yes Yes Yes
Husk Yes Yes Yes Yes Yes
Illusioner Yes No No No No
Iron Golem Yes Yes Yes Yes Yes
Killer Bunny Yes No No No No
Llama Yes Yes Yes No Yes
Magma Cube Yes Yes Yes Yes Yes
Mooshroom Yes Yes Yes Yes Yes
Mule Yes Yes Yes Yes Yes
NPC No No No No Yes
Ocelot Yes Yes Yes Yes Yes
Phantom Yes Yes Yes No No
Parrot Yes Yes Yes No No
Pig Yes Yes Yes Yes Yes
Polar Bear Yes Yes Yes No Yes
Pufferfish Yes Yes Yes No Yes
Rabbit Yes Yes Yes Yes Yes
Salmon Yes Yes Yes No Yes
Sheep Yes Yes Yes Yes Yes
Shulker Yes Yes Yes No Yes
Silverfish Yes Yes Yes Yes Yes
Skeleton Yes Yes Yes Yes Yes
Skeleton Horse Yes Yes Yes Yes Yes
Skeleton Horseman Yes Yes Yes Yes Yes
Slime Yes Yes Yes Yes Yes
Snow Golem Yes Yes Yes Yes Yes
Spider Yes Yes Yes Yes Yes
Spider Jockey Yes Yes Yes Yes Yes
Squid Yes Yes Yes Yes Yes
Stray Yes Yes Yes Yes Yes
Tropical Fish Yes Yes Yes No Yes
Turtle Yes Yes Yes No No
Vex Yes Yes Yes No Yes
Villager Yes Yes Yes Yes Yes
Vindicator Yes Yes Yes No Yes
Witch Yes Yes Yes Yes Yes
Wither Yes Yes Yes Yes Yes
Wither Skeleton Yes Yes Yes Yes Yes
Wolf Yes Yes Yes Yes Yes
Zombie Yes Yes Yes Yes Yes
Zombie Horse Yes Yes Yes No Yes
Zombie Pigman Yes Yes Yes Yes Yes
Zombie Villager Yes Yes Yes Yes Yes

Damage dealt by hostile mobs

The damage mobs deal to players is affected by the difficulty of the game. The below values represent the amount of damage taken per hit.
  • This applies only to mobs attacking the player. Mobs attacking other mobs always deal the 'Normal' damage listed, regardless of difficulty.
  • Values for the creeper and ghast assume the player is directly adjacent to the explosion.
  • The damage of slimes and magma cubes depends on their size. Tiny-sized slimes, while hostile, are unable to do damage directly.
  • Mobs deal no damage to players on peaceful.
Mob Difficulty Status effect(s)ㅤㅤㅤㅤㅤㅤㅤ[edit]
Easy Normal Hard
Bee 2♥ 2♥ 3♥♥ Poison for 10 seconds on Normal difficulty and for 18 seconds on Hard difficulty
Blaze (melee) 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Blaze fireball 9♥♥♥♥♥ + fire for 5 seconds No
Cave Spider 2♥ 2♥ 3♥♥ Poison for 7 seconds on Normal difficulty and for 15 seconds on Hard difficulty
Chicken Jockey 2.5♥ × 1.25 3♥♥ 4.5♥ × 2.25 No
Creeper explosion (normal) 22.5♥ × 11.25 43♥ × 21.5 64.5♥ × 32.25 When exploding: No

If having a potion effect when exploding, it leaves an effect cloud with the effect, like a lingering potion.

Creeper explosion (charged) 43.5♥ × 21.75 85♥ × 42.5 127.5♥ × 63.75
Dolphin 2.5♥ × 1.25 3♥♥ 4.5♥ × 2.25 No
Drowned No
Drowned trident (Ranged) 8♥♥♥♥ No
Drowned trident (Melee)‌[BE only] 5♥♥♥ 9♥♥♥♥♥ 12♥ × 6 No
Elder Guardian (Laser) 5♥♥♥ 8♥♥♥♥ 12♥ × 6 Inflicts Mining Fatigue III for 5 minutes on nearby players
Elder Guardian (Spikes) 2♥ 3♥♥
Elder Guardian Ghost (Spikes) 2♥ 3♥♥ No
Ender Dragon (Melee) 6♥♥♥ 10♥♥♥♥♥ 15♥ × 7.5 No
Ender Dragon (Wings) 3♥♥ 5♥♥♥ 7♥♥♥♥ No
Ender Dragon (Breath) 3♥♥ per second Area effect cloud of Instant Damage
Ender Dragon Dragon Fireball 6♥♥♥ per second
Enderman 4.5♥ × 2.25 7♥♥♥♥ 10.5♥ × 5.25 No
Endermite 2♥ 3♥♥ No
Evoker fangs 6♥♥♥ No
Ghast fireball (Impact) 6♥♥♥ No
Ghast fireball (Explosion) 7♥♥♥♥ 12♥ × 6 22.5♥ × 11.25 No
Giant 26♥ × 13 50♥ × 25 75♥ × 37.5 No
Goat 1♥ 2♥ 3♥♥ No
Guardian (Laser) 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Guardian (Spikes) 2♥ 3♥♥ No
Hoglin[JE only] 2.5♥ × 1.25 to 5♥♥♥ 3♥♥ to 8♥♥♥♥ 4.5♥ × 2.25 to 12♥ × 6 No
Hoglin (baby)‌[JE only] 0.5♥ × 0.25 0.75♥ × 0.375 No
Hoglin[BE only] 3♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Husk 2.5♥ × 1.25 3♥♥ 4.5♥ × 2.25 Hunger when attacking any mob for 7 × floor of RD seconds
Illusioner arrow 2♥ to 5♥♥♥ 3♥♥ to 5♥♥♥ Throws Blindness spells on the player, if regional difficulty is 2 or greater
Iron Golem 4.75♥ × 2.375 to 11.75♥ × 5.875 7.5♥ × 3.75 to 21.5♥ × 10.75 11.25♥ × 5.625 to 32.25♥ × 16.125 No
The Killer Bunny 5♥♥♥ 8♥♥♥♥ 12♥ × 6 No
Llama spit 1♥ No
Magma Cube (big) 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Magma Cube (medium) 3♥♥ 4♥♥ 6♥♥♥ No
Magma Cube (small) 2.5♥ × 1.25 3♥♥ 4.5♥ × 2.25 No
Panda 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Phantom[JE only] 2♥ 3♥♥ No
Phantom[BE only] 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Piglin arrow[JE only] 3♥♥ to 4♥♥ 4♥♥ No
Piglin arrow[BE only] 1♥ - 5♥♥♥ No
Piglin (Melee with Sword)‌[JE only] 5♥♥♥ 8♥♥♥♥ 12♥ × 6 No
Piglin (Melee without Sword)‌[JE only] 3.5♥ × 1.75 5♥♥♥ 7.5♥ × 3.75 No
Piglin[BE only] 5♥♥♥ 9♥♥♥♥♥ 13♥ × 6.5 No
Piglin Brute 7.5♥ × 3.75 13♥ × 6.5 19.5♥ × 9.75 No
Pillager arrow 3♥♥ to 4♥♥ 4♥♥ No
Polar Bear 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Pufferfish 2♥ 3♥♥ Poison for 5 seconds
Ravager (Melee) 7♥♥♥♥ 12♥ × 6 18♥ × 9 No
Ravager (Roar) 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Shulker bullet 4♥♥ Levitation for 10 seconds
Silverfish 1♥ No
Skeleton arrow[JE only] 2♥ to 4♥♥ 3♥♥ to 4♥♥ 4♥♥ to 5♥♥♥ No
Skeleton arrow[BE only] 1♥ to 4♥♥, varies with proximity 1♥ to 5♥♥♥, varies with proximity No
Skeleton (melee) 2♥ 3♥♥ No
Skeleton Horseman arrow[JE only] Varies with skeleton bow enchantment No
Skeleton Horseman arrow[BE only] Varies with skeleton bow enchantment No
Slime (big) 3♥♥ 4♥♥ 6♥♥♥ No
Slime (medium) 2♥ 3♥♥ No
Slime (small) 0♥ No
Spider 2♥ 3♥♥ No, but can spawn with effects
Spider Jockey (spider) 2♥ 3♥♥ No, but can spawn with effects
Spider Jockey arrow[JE only] 3♥♥ to 5♥♥♥ No
Spider Jockey arrow[BE only] Damage varies with proximity No
Stray arrow[JE only] 3♥♥ to 5♥♥♥ Slowness for 30 seconds when their tipped arrow hits any mob (including another stray)
Stray arrow[BE only] Damage varies with proximity
Stray (melee) 2♥ 3♥♥ No
Trader Llama spit 1♥ No
Vex 5.5♥ × 2.75 9♥♥♥♥♥ 13.5♥ × 6.75 No
Vindicator 7.5♥ × 3.75 13♥ × 6.5 19.5♥ × 9.75 No
Warden (Melee) 16♥ × 8 30♥ × 15 45♥ × 22.5 No
Warden (Ranged) 6♥♥♥ 10♥♥♥♥♥ 15♥ × 7.5 No
Witch Deals damage by throwing potions Throws splash potions of Poison, Instant Damage, Slowness, and Weakness
Wither Skeleton 5♥♥♥ 8♥♥♥♥ 12♥ × 6 Wither for 10 seconds
Wither (birth explosion) 35.5♥ × 17.75 69♥ × 34.5 103.5♥ × 51.75 No
Wither Skull 8♥♥♥♥ 8♥♥♥♥ Wither II for 10 seconds on Normal difficulty and 40 seconds on Hard difficulty
Wither (dash attack)
[BE only]
15♥ × 7.5 No
Wolf (hostile) 3♥♥ 4♥♥ 6♥♥♥ No
Wolf (tamed) 4♥♥ No
Zoglin 2.5♥ × 1.25 to 5♥♥♥ 3♥♥ to 8♥♥♥♥ 4.5♥ × 2.25 to 12♥ × 6 No
Zoglin (baby) 0.5♥ × 0.25 0.75♥ × 0.375 No
Zombie 2.5♥ × 1.25 3♥♥ 4.5♥ × 2.25 No
Zombified Piglin 5♥♥♥ 8♥♥♥♥ 12♥ × 6 No
Zombie Villager 2.5♥ × 1.25 3♥♥ 4.5♥ × 2.25 No

Common NBT data

Main article: Mobs/ED
[edit]

Achievements

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15GBronze
Cow TipperHarvest some leather.Pick up leather from the ground.15GBronze
When Pigs FlyUse a saddle to ride a pig, and then have the pig get hurt from fall damage while riding it.Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5.40GSilver
Sniper DuelKill a Skeleton with an arrow from more than 50 meters.Use a launched arrow to kill a skeleton, spider jockey, wither skeleton, or a stray from 50 or more blocks away, horizontally.30GBronze
Return to SenderDestroy a Ghast with a fireball.Kill a ghast using a ghast fireball.30GSilver
The Beginning?Spawn the WitherBe within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned.20GBronze
The Beginning.Kill the WitherBe within a 100.9×100.9×203.5 cuboid centered on the Wither when it drops the nether star.40GSilver
RepopulationBreed two cows with wheat.Breed two cows or two mooshrooms.15GBronze
Leader of the PackBefriend five wolves.This does not have to be in a single game, so multiple games or reloading old saves does count toward this achievement.20GBronze
Have a Shearful DayUse Shears to obtain wool from a sheep.15GBronze
Body GuardCreate an Iron Golem20GBronze
Zombie DoctorCure a zombie villager.Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand)40GGold
ArcherKill a creeper with arrows.10GBronze
The Deep EndDefeat an Elder Guardian30GSilver
The End... Again...Respawn the Enderdragon [sic]30GSilver
Great View From Up HereLevitate up 50 blocks from the attacks of a Shulker20GBronze

Advancements

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-oval-rawZombie Doctor
Weaken and then cure a Zombie Villager We Need to Go DeeperUse a golden apple on a zombie villager under the Weakness effect; the advancement is granted when the zombie villager converts into a villager.
In multiplayer, only the player that feeds the golden apple gets the advancement.
story/cure_zombie_villager
Advancement-fancy-rawReturn to Sender
Destroy a Ghast with a fireball NetherKill a ghast by deflecting a ghast fireball back into it via hitting or shooting a projectile at the fireball.nether/return_to_sender
Advancement-fancy-rawUneasy Alliance
Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it Return to SenderKill a ghast while the player is in the Overworld.nether/uneasy_alliance
Advancement-plain-rawSpooky Scary Skeleton
Obtain a Wither Skeleton's skull A Terrible FortressHave a wither skeleton skull in your inventory.nether/get_wither_skull
Advancement-plain-rawInto Fire
Relieve a Blaze of its rod A Terrible FortressHave a blaze rod in your inventory.nether/obtain_blaze_rod
Advancement-plain-rawInvicon Nether StarWithering Heights
Summon the Wither Spooky Scary SkeletonBe within a 100.9×100.9×103.5 cuboid centered on the wither when it is spawned.nether/summon_wither
Advancement-fancy-rawHow Did We Get Here?
Have every effect applied at the same time A Furious CocktailHave all of these 27 status effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
nether/all_effects
Advancement-plain-rawFree the End
Good luck The EndKill the ender dragon.
If multiple players are involved in the dragon fight, only the player that deals the final blow to the dragon receives the advancement.[2]
end/kill_dragon
Advancement-oval-rawInvicon End CrystalThe End... Again...
Respawn the Ender Dragon Free the EndBe within a 192 block radius from the coordinates (0.0, 128, 0.0) when an ender dragon is summoned using end crystals.end/respawn_dragon
Advancement-oval-rawYou Need a Mint
Collect Dragon's Breath in a Glass Bottle Free the EndHave a bottle of dragon's breath in your inventory.end/dragon_breath
Advancement-fancy-rawGreat View From Up Here
Levitate up 50 blocks from the attacks of a Shulker The City at the End of the GameMove a distance of 50 blocks vertically with the Levitation effect applied, regardless of direction or whether it is caused by the effect.end/levitate
Advancement-plain-rawAdventure
Adventure, exploration and combat Kill any entity, or be killed by any entity.adventure/root
Advancement-plain-rawMonster Hunter
Kill any hostile monster AdventureKill one of these 34 mobs: Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement. Other mobs may be killed, but are ignored for this advancement.adventure/kill_a_mob
Advancement-plain-rawWhat a Deal!
Successfully trade with a Villager AdventureTake an item from a villager or wandering trader's trading output slot, and put it in your inventory.adventure/trade
Advancement-fancy-rawMonsters Hunted
Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement.adventure/kill_all_mobs
Advancement-oval-rawHired Help
Summon an Iron Golem to help defend a village What a Deal!Summon an iron golem.adventure/summon_iron_golem
Advancement-fancy-rawSniper Duel
Kill a Skeleton from at least 50 meters away Take AimBe at least 50 blocks away horizontally when a skeleton is killed by an arrow after the player has attacked it once.adventure/sniper_duel
Advancement-plain-rawThe Parrots and the Bats
Breed two animals together HusbandryBreed a pair of any of these 25 mobs: A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.husbandry/breed_an_animal
Advancement-plain-rawBest Friends Forever
Tame an animal HusbandryTame one of these 8 tameable mobs: husbandry/tame_an_animal
Advancement-fancy-rawTwo by Two
Breed all the animals! The Parrots and the BatsBreed a pair of each of these 24 mobs: A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.husbandry/bred_all_animals

Videos

Mob/video

Issues

For issues unique to specific mobs, see that mob's issues section.

Issues relating to "Mob" are maintained on the bug tracker. Report issues there.

Trivia

  • Renaming a mob "Dinnerbone" or "Grumm" using spawn eggs or name tags will flip them upside down.
  • Renaming a sheep "jeb_" will make its wool change color.
  • Renaming a vindicator "Johnny" will make it attack all nearby mobs, except other illagers.
  • If a hostile mob is tracking a player, the player can separate themselves and the mob through a wall, relog and the mob will no longer be tracking the player.

References

  1. Wikipedia: Mob
  2. MC-199994 — Advancement "Free the End" is only granted to one player
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