Since the beginning of the development of Java Edition, there have been a number of features that were removed from the game. These features may have been replaced, or a developer decided against the feature later on.
Note: This page only documents game features that were removed; features of a particular game element that were removed are noted in that element's history. See Java Edition unused features for features that are still currently in the game.
Blocks and items
Old Colored Wool / Cloth
File:Light Gray Cloth Revision 1.png File:Dark Gray Cloth Revision 1.png
Added in Classic, wool had 16 colors. All colors minus white, were removed in late Infdev. With the introduction of Beta 1.2, Colored Wool was re-added, albeit with different colors, though some cloth colors were left behind.
Horse saddle
Studded armor
File:Studded Helmet (Item) JE1.png File:Studded Chestplate (Item) JE1.png File:Studded Leggings (Item) JE1.png File:Studded Boots (Item) JE1.png
Studded armor consisted of several sprites that were added in Indev 0.31 20091231-2. They were taken from Notch's unfinished game, Legend of the Chambered, along with other armor sprites. The sprites were added for testing purposes, didn't have armor health, and were eventually removed.
Infinite water and lava source
Locked chest
Powered comparator
During the development for 1.5, the comparator at first used two separate block IDs to represent its powered and unpowered states, with name IDs unpowered_comparator
and powered_comparator
, and numeric IDs 149 and 150 respectively. As of snapshot 13w05a, the powered_comparator
block was removed from use in the game, replaced by a powered
block state on the unpowered_comparator
block. It is removed completely in snapshot 17w47a for 1.13, as of The Flattening.
Reverted potions
Before snapshot 15w31a for 1.9, potions had a form known as "reverted". In the inventory, reverted potions looked identical to their base potion, much like mundane and mundane (extended) potions, and their usage was also identical to their base potions, with the exception of turning into reverted potions rather than base potions. The only difference was the data values.
There were two general methods to create reverted potions, one of which involved the addition of fermented spider eyes. Reversion, in general, referenced changing a longer, upgraded potion into its original weaker potion (for example, changing from a potion of Poison (extended) into a potion of Harming (reverted) by adding fermented spider eye).
- The first method involved adding glowstone dust (typically) to an already upgraded tertiary potion. Since these tertiary potions have already been modified with redstone dust (typically), they could be changed to their original (reverted) unmodified states depending on which modifier was added previously. Not all potions could be reverted (or react, for that matter) when glowstone dust or redstone dust was added to an upgraded tertiary potion (for example, adding redstone dust to an already extended potion did not yield a new potion).
- The second method involved the addition of fermented spider eyes, followed by glowstone dust (usually). Method two worked by adding a fermented spider eye to an extended positive potion (i.e. an extended tertiary potion). In almost all cases, this would corrupt the potion and produce a negative potion of equal strength (in this case, extended). Then, glowstone dust (depending on the recipe) was added to the extended negative potion. Since these negative tertiary potions (regardless of origin) have already been modified with redstone dust, the addition of glowstone dust would revert the potion to a potion of lesser duration.
A good example of this process at work is the reversion of a potion of Weakness. A potion of Weakness can be made in two ways. The first method is by adding a fermented spider eye to a mundane potion (water bottle + ghast tear / glistering melon slice / blaze powder / magma cream / sugar / spider eye), then adding redstone dust to produce a potion of Weakness (extended). The second method is by adding a fermented spider eye to either a potion of Strength or a potion of Regeneration. Potions of Strength and Regeneration, in their base or extended forms, will produce potions of Weakness with equal magnitude (for the sake of this example, fermented spider eye is added to a potion of Strength (extended) to produce a potion of Weakness (extended)).
Now, there should be two potions of Weakness (extended). Glowstone dust could be added to the potion of Weakness (extended) which reverted the potion into a base potion of Weakness. The act of reducing the duration from 4:00 to 1:30 was reversion.
Glowstone dust
Potion | Base | Reagent | Effect | Duration (minutes) |
---|---|---|---|---|
Template:Grid Potion of Fire Resistance (reverted) |
Template:Grid Potion of Fire Resistance (extended) |
Template:Grid Glowstone Dust |
Gives immunity to damage from fire, lava, and ranged blaze attacks. | 3:00 |
Template:Grid Potion of Night Vision (reverted) |
Template:Grid Potion of Night Vision (extended) |
Template:Grid Glowstone Dust |
Makes everything appear to be at max light level, including underwater areas. | 3:00 |
Template:Grid Potion of Slowness (reverted) |
Template:Grid Potion of Slowness (extended) |
Template:Grid Glowstone Dust |
Decreases movement speed. | 1:30 |
Template:Grid Potion of Weakness (reverted) |
Template:Grid Potion of Weakness (extended) |
Template:Grid Glowstone Dust |
Reduces all melee attacks by 0.5 damage (0.25 heart). | 1:30 |
Template:Grid Potion of Water Breathing (reverted) |
Template:Grid Potion of Water Breathing (extended) |
Template:Grid Glowstone Dust |
Does not deplete the oxygen bar when underwater. | 3:00 |
Redstone dust
Potion | Base | Reagent | Effect | Duration (minutes) |
---|---|---|---|---|
Template:Grid Potion of Healing (reverted) |
Template:Grid Potion of Healing II |
Template:Grid Redstone Dust |
Restores of health. | Instant |
Template:Grid Potion of Harming (reverted) |
Template:Grid Potion of Harming II |
Template:Grid Redstone Dust |
Inflicts of damage. | Instant |
Fermented spider eye
Potion | Base | Reagent | Effect | Duration (minutes) |
---|---|---|---|---|
Template:Grid Potion of Harming (reverted) |
Template:Grid Potion of Healing (reverted) or Template:Grid Potion of Poison (extended) |
Template:Grid Fermented Spider Eye |
Inflicts of damage. | Instant |
Template:Grid Potion of Slowness (reverted) |
Template:Grid Potion of Fire Resistance (reverted) or Template:Grid Potion of Swiftness II |
Template:Grid Fermented Spider Eye |
Decreases movement speed. | 1:30 |
Template:Grid Potion of Weakness (reverted) |
Template:Grid Potion of Strength II or Template:Grid Potion of Regeneration II |
Template:Grid Fermented Spider Eye |
Reduces all melee attacks by 0.5 damage (0.25 heart). | 1:30 |
Generic dead coral block
In snapshot 18w09a, all coral blocks had the same texture, colored differently. Because of this, there was only one dead variant needed. By the time of snapshot 18w10a, each color of the coral block had its own unique texture, but would still all die into the same generic dead coral block from the previous snapshot. The generic dead coral block was removed and replaced with dead variants for each color in snapshot 18w10b.
Rose
Six-sided blocks
The following blocks existed in the game at some point before being phased out with the advent of block states.[verify] Whether they will return is not known. Interestingly, other six-sided blocks resulting from similar circumstances such as wood and smooth stone were not removed, as they were made craftable in later updates.
- Hexahedral Piston.png
A six-sided piston (top texture).
- Hexahedral Sticky Piston.png
A six-sided sticky piston (top texture).
Blocks previously obtainable as items
The game prevents certain blocks from being obtained through normal gameplay methods, such as crafting, the creative inventory, the pick block key, and the Silk Touch enchantment. It also prevents such blocks from being given through less conventional methods, such as inventory editing, mods, and commands. Until 1.7.2 and 1.8, there had been a wide variety of blocks that could be edited into the inventory; over time, however, the game was updated so that these blocks became entirely unavailable, even though one utilized inventory editing.
Currently, the game only accepts namespaced IDs (such as minecraft:dirt
) in most commands, and uses only these namespaced IDs when assigning blocks to the inventory and save files. The old method of obtaining a block via numerical IDs is no longer an option. In addition, the game automatically removes blocks with illegitimate namespaced IDs from the inventory, so using inventory editors is also no longer an option. Furthermore, certain blocks with both block and item forms, such as minecraft:cake
, cannot be obtained in their block form in the inventory; however, since the game has a corresponding item named minecraft:cake
, the item form is given instead.
Obtainable until 1.7.2
In snapshot 13w37a for 1.7.2, the /give
command was modified so that it would display the name of the item in chat. Due to this, 26 blocks were made unavailable:
Air item
Air was briefly available as an item in snapshot 13w38b for 1.7.2, while Grum had been refactoring the code that represented air in-game. This availability only lasted for one snapshot, as it was the focus of several bugs, most notably a bug that made villagers and large slimes drop air upon death.
Block | Namespaced ID | Dec | Hex |
---|---|---|---|
File:MissingTextureInventory.png Air | air | 0 | 00 |
Obtainable until 1.8
In snapshot 14w25a for 1.8, changes were made to the way the icons of items were rendered, and the way block data was internally represented. Due to this, 12 blocks were made unavailable:
Block | Namespaced ID | Dec | Hex |
---|---|---|---|
Water | flowing_water | 8 | 08 |
Still Water | water | 9 | 09 |
Lava | flowing_lava | 10 | 0A |
Still Lava | lava | 11 | 0B |
Double Stone Slab | double_stone_slab | 43 | 2B |
Fire | fire | 51 | 34 |
Nether Portal | portal | 90 | 5A |
File:MissingTextureInventory.png End Portal | end_portal | 119 | 77 |
Double Wooden Slab | double_wooden_slab | 125 | 7D |
File:Cocoa (block item) JE2.png Cocoa | cocoa | 127 | 7F |
Carrots | carrots | 141 | 8D |
Potatoes | potatoes | 142 | 8E |
Obtainable until 1.9
In snapshot 15w49a for 1.9, one block was made unavailable:
Block | Namespaced ID | Dec | Hex |
---|---|---|---|
File:MissingTextureInventory.png Lit Furnace | lit_furnace | 62 | 3E |
Slowness Arrows
In Java Edition 1.10 slowness arrows dropped by strays contained a different NBT tag from slowness arrows crafted. The different NBT tag was fixed in 1.10.1.
Obtaining[1]
Data Retaining Minecarts
In 1.10.2, when a minecart of any type was broken a specially named minecart was dropped. In this version the game messed up when separating the minecart from the item inside, and accidentally let the minecart retain its previous data. The minecart obtained would be name entity.MinecartRidable.name, entity.TNTMinecart.name, entity.FurnaceMinecart.name, Minecart with Chest, entity.MinecartCommandBlock.name, entity.SpawnerMinecart.name, and Minecart with Hopper.
Obtaining:
File:Data retaining minecarts.mp4
Link to the bug report on the Minecarft bug tracker
Crafting recipes
Chainmail armor
Since shortly after their introduction in Indev, and until snapshot 14w25a for 1.8, chainmail armor was craftable using fire. As of that snapshot, fire can no longer exist as an inventory item, even with inventory editing, and the recipe itself was removed from the game's registry of recipes.
Ingredients | Crafting recipe |
---|---|
Fire |
Chainmail armor may still be obtained in other ways.
Enchanted golden apple crafting recipe
Since their introduction in 1.3.1, and until snapshot 15w44a for 1.9, enchanted golden apples had the following crafting recipe:
Ingredients | Crafting recipe |
---|---|
Block of Gold + Apple |
Enchanted golden apples may still be obtained in other ways.
Horse armor
In snapshot 13w16a of 1.6.1, a crafting recipe for iron, golden and diamond horse armor was added. In snapshot 13w18a, the crafting recipe was removed; the reason is still unknown.
Ingredients | Crafting recipe |
---|---|
Iron Ingot or Gold Ingot or Diamond + White Wool |
Iron, golden and diamond horse armor may still be obtained in other ways.
Generated structures
Brick pyramid
Indev house
Obsidian wall
Old village
Old villages and old zombie villages could generate in plains, savanna, taiga, ice flats, and desert biomes. The type of village, and therefore the style of all structures within it, was determined by the biome where the village well was located. All village biome variants were essentially palette swaps of each other, with the exception of one house in the old ice flats village, which would generate with randomized crop items such as carrots and beetroots. The "old villages" were not known as such until the Village & Pillage update.
Gravel roads
Before 1.10, villages used gravel to signify roads; however, in 1.10, grass paths were added to signify village roads.
Savanna village
Prior to 1.10, villages that would generate in savanna biomes used oak logs, oak planks, oak fences and oak stairs. This village type was replaced by villages made out of acacia derived blocks.
Far Lands
The Far Lands was the area that formed the "edge" of the "infinite" map in Java Edition versions prior to Beta 1.8. They initiate differently depending on the game's version. In Infdev 20100227, there was a wall of stone that generated 33,554,432 blocks away from spawn. In a later version of Infdev, this changed to where the Far Lands that existed until Beta 1.8 began at about 12,550,820 blocks from the center of the world, X/Z 0. These Far Lands had two kinds: Edge Far Lands (The Loop) and Corner Far Lands (The Stack); both feature extremely strange terrain. They are known to have several impacts on gameplay, including floating-point precision errors and huge framerate / tickrate drops due to excessive coordinates, and the farther from the center of the world, the worse the effects, until the game freezes and crashes. Beyond X/Z 32,000,000 the chunks are just fake chunks, causing the player to fall through the terrain.
When mods like the "Cubic Chunks" mod came out, a new set of Far Lands called the Sky Far Lands was discovered. When the height limit is removed completely, the Far Lands continue to generate upward until they eventually collide with the Sky Far Lands 25,101,640 blocks upward or to the Void Far Lands 25,101,640 blocks below the world.
In Beta 1.7.3 (and probably as far back as Java Edition Alpha v1.2.0), there existed another set of Far Lands called the Farther Lands, which was found very quickly after the discovery of the Far Lands, and generated approximately 1,004,065,600 blocks away from the center of the world. These Farther Lands combined with the previous Far Lands created an even stranger mixture. In this mixture of Far Lands, the terrain was very smooth and hardly changed its shape. Every block would appear 2 dimensional. This was especially noticeable in the Corner Farther Lands.
The Far Lands were removed in Beta 1.8, but they still exist in Bedrock Edition.
Monoliths
Monoliths were glitched areas of terrain that happened in the late versions of Infdev and were patched out of the game with the Halloween Update. These monoliths would cause the terrain to abruptly generate up to the height limit, with natural grass block and ore generation. They could theoretically generate infinitely upwards, only being stopped by the height limit, which at this point in the game's development, was 128 blocks. The area below the monoliths was completely hollow, except for water generating at sea level and a layer of bedrock at the bottom, making the normal terrain seem like inverse monoliths. It is possible to find small crevices in large monoliths, where normal terrain was generated. They tended to generate around flattish terrain. They were caused by an error in the Perlin noise generator.
By setting "Biome Scale Weight" to negative values in customized worlds, they could generate[2] from snapshot 14w17a for 1.8 to snapshot 18w05a for 1.13, but with the removal of the "Customized" world type altogether in snapshot 18w06a for 1.13, this can no longer be recreated.
Trees
Some types of trees can no longer be grown with saplings, and no longer generate naturally in new terrain. They were often the result of using existing textures for new log and leaves types that had not yet been added; new trees subsequently "borrowed" logs and leaves from other trees. For example, acacia trees, when they were first added, used jungle logs and oak leaves.
Glass pillars
Glass pillars were added in Beta 1.9 Prerelease 3. They were used to mark the location of strongholds, as the eye of ender was not yet added. They were removed in Beta 1.9 Prerelease 4, due to the addition of the eye of ender.
Map settings
Isometric screenshot
In the Indev versions of Minecraft, players could take a screenshot of the map from an isometric perspective using F7. When the game captured an isometric image, it would save the current location of all mobs and show any and all alterations to the map the player had made that would be visible from the perspective of the sun (at sunrise). The player would not be visible unless the player was in third-person view before taking the isometric screenshot.
The isometric screenshot would save to their local user folder as "mc_map_####.png" where #### represents the number of the screenshot starting at 0000 up to 9999.
There are some limitations that existed with the screenshots:
- They could only capture the player's sprite when in third-person view.
- Due to a glitch, the screenshot would only render blocks that are in the player's FOV, and everything else will either be black or show underground sections that would have been obstructed.
Indev map shape
The map shape refers to the general dimensions the level generator used to create maps. It was added in Indev 0.31 20100106 and it altered the length, width, and height of the map.
There were three kinds of shapes:
- "Square" was a map of equal length and width, with a height of 64 blocks.
- "Long" was 2 times the length and 1⁄2 times the width of a square map.
- "Deep" was 4 times the height and 1⁄2 times the width and length of a square map.
There were three kinds of sizes:
Width × Length × Height | Square | Long | Deep |
---|---|---|---|
Small | 128 × 128 × 64 | 256 × 64 × 64 | 64 × 64 × 256 |
Normal | 256 × 256 × 64 | 512 × 128 × 64 | 128 × 128 × 256 |
Huge | 512 × 512 × 64 | 1028 × 256 × 64 | 256 × 256 × 256 |
Indev map theme
The map theme refers to the general style the level generator used to create maps. It was added in Indev 0.31 20100107, and it dramatically affected game mechanics, such as monster spawn zones and boundary liquid. "Paradise" and "Woods" themes were added in Indev 20100214-2. Themes were removed for in the middle of Infdev and were comparable to biomes in Alpha, Beta and current Minecraft versions.
Normal
"Normal" was the default map theme. Above ground, one would find sporadic trees and generally favorable space. The weather was constantly partly cloudy, and the lengths of night and day were equal. Underground, ores of all types could be found and lava was generally found near the bedrock layer.
Boundary liquid: water.
Hell
"Hell" was the second map theme introduced within the map theme feature. Hell featured significantly less lighting during the day, where mobs of all types would spawn at any time. All water was replaced with lava, grass was replaced with dirt and grass would only spawn in place of sand during map generation. Mushrooms were abundant on the surface. Farming worked at a much slower rate (one plant stage per day cycle). This map theme was comparable to the later added Nether.
Boundary liquid: lava.
Paradise
The third map theme, "Paradise", was more relaxed than the other themes. It featured larger beaches and plentiful flora compared to the "Normal" theme, and the time is always set to "Noon" (the sun never sets); hostile mobs will only spawn underground. Farming works at a much faster rate (from planting to harvestable in 30–45 minutes).
Boundary liquid: water.
Woods
The fourth map theme, "Woods", was a middle-ground of challenge between "Normal" and "Hell". It provided constant overcast during the day that reduces light, and tree density was higher than the other themes, resulting in the land space becoming smaller. Additionally, mushrooms were spotty throughout the above-ground areas.
Boundary liquid: water.
Indev map type
The map type refers to the general format the level generator used to create maps. Added in Indev 0.31 20100106, it dramatically affected gameplay, such as the availability of water, sand and gravel. The further the player traveled towards the end of the map, the slower they moved.
There were four kinds of map types:
- "Island" was the default map type featuring minor hills and liquid existing at the borders.
- "Floating" was similar to the floating islands in the "Buffet" world type today — it contained multiple floating islands. Falling from these islands resulted in death as the surface was covered in bedrock. Floating gravel and sand was common, while water was rare.
- "Flat" was similar to the "Superflat" world type today — it featured flat grass with flowers, trees and a starting house.
- "Inland" featured a slightly hilly landscape, which was essentially the "Island" map type with infinite flat land at its borders as opposed to water. Sand and gravel were common.
"Winter Mode" map type
"Winter Mode" was a randomly occurring map type in Alpha. It was added on July 9, 2010, in Alpha v1.0.4 and was the first "biome" to appear in Minecraft.
There were a couple of differences compared to normal worlds. First, there was the presence of snowflakes, which fell constantly. There were four different kinds of snowflakes. These snowflakes would create snow on surfaces directly exposed to the sky, provided that it was a solid block. Due to a lack of unfrozen water, reeds were rare. The second element unique to "Winter Mode" was the presence of ice. When a map was generated, most exposed water blocks would be frozen into ice. The water did not freeze completely near gravel beaches. The third element was a decrease in the spawning rate of passive mobs.
How winter mode was determined for a map in the code is completely unknown.
"Winter Mode" was removed in Alpha v1.2.0 with the addition of proper biomes.
Biomes prior to 1.7.2
Versions prior to 1.7.2 had two biomes that were later removed from the world generator. Despite being unused, they continued to exist.
The following biomes became unused in 1.7.2:
- Mountain Edge (now available in the "Buffet" world type)
- Frozen Ocean (restored in 1.13)
Biomes prior to Beta 1.8
In Beta 1.8, biomes received a major overhaul, removing and changing many of them. Prior to these changes, there were 13 biome types that were much smaller and less distinct.
"Customized" world type
"Customized" was a world type that gave control over many settings that affected terrain generation, such as ores, sea level, biomes, structures, and many variables that govern the random shape of the terrain. It was introduced in snapshot 14w17a for 1.8, and was removed in snapshot 18w06a for 1.13. Although customized worlds is added back in the 1.16 snapshot 20w21a, there is currently no in-game menu to modify worlds; custom worlds can only be generated by importing a JSON file.
Mobs
Indev MD3 mobs
Beast Boy, Black Steve, Steve, and Rana were human mobs originally used as tests during the Indev phase. They were made by Dock, Minecraft's past artist, and were removed from the game when Dock left the development team. These mobs had no animation and glided around in the same pose.
Human
Humans were passive mobs who took the form of clones of the default skin. In Classic, humans could be spawned by pressing G and would run around aimlessly. From Classic 0.24_SURVIVAL_TEST and onwards, there was another mob called "Monster" which looked like a human but would attack the player. This "Monster" was the result of trying to spawn the base class for hostile mobs as an actual mob, a similar situation would later occur for humans too. Notch also used the name "monster" for the green humanoids in his unfinished game: Legend of the Chambered. The entity IDs Mob
, for humans, and Monster
, for "Monster", existed until 1.11, in which entity IDs were converted to namespaced IDs.
Zombie drops
Prior to Beta 1.8, zombies dropped 0-2 feathers, which were replaced by 0-2 rotten flesh.
Zombie pigman drops
Prior to Beta 1.8, zombie pigmen dropped 0-2 cooked porkchops, which were replaced by 0-1 rotten flesh and 0-1 gold nuggets.
Sounds
Game sounds
Arrow Contact | |
---|---|
Bow | |
Skeleton Hurt 1 | |
Skeleton Hurt 2 | |
Skeleton Hurt 3 | |
Skeleton Hurt 4 | |
Skeleton death | |
Door opening | |
Door closing | |
Explosion | |
Flint and Steel | |
Lava | |
Leveling up | |
Old Hurt | |
Splash | |
Cow Ambient 1 | |
Cow Hurt 1 | |
Cow Ambient 2 | |
Cow Ambient 3 | |
Cow Ambient 4 | |
Cow Ambient 5 | |
Cow Hurt 2 | |
Cow Hurt 3 | |
Cow Hurt 4 |
Player sounds
Name | Track |
---|---|
Fallbig1 | |
Fallbig2 | |
Fallsmall |
Audio loops
Loops were unused sounds, found in the game files, and were possibly meant for when the player is in a specific type of location (i.e., in caves, forests, oceans and beside a waterfall).
They were found in .minecraft/resources/sound/loops/
, and could be converted to reveal four loops, of birds chirping, cave chimes, ocean and waterfall noises.
Loop | Track |
---|---|
Birds Chirping | |
Cave Chimes | |
Ocean | |
Waterfall |
Unused
These features never had any functionality in-game.
Blocks
Gear
Chairs and other furniture
In Indev 20100206 two textures were added which might be interpreted as a chair and a table (side and front). The actual purpose of these textures is unknown. The second texture could also be interpreted as the side view of a table. A duplicate of the planks texture was also added to terrain.png, which could also have been a top texture or something related. On Notch's blog, The Word of Notch, furniture, and more specifically chairs, are mentioned a few times.[3][4][5][6] They were moved in Infdev 20100629.
If wheat crops with data values between 8 and 15 were placed in the world via map editors in versions with these textures present, two of these excessive wheat crop blocks would end up using the chair and table textures, and resultantly rendering as a (somewhat bugged-looking) chair and/or table:
- Chair Wheat.png
- Table Wheat.png
Green shrub
While looking at one of the chests in Beta 1.6 Test Build 3, a weird-looking green textured shrub could be seen. It is unknown what this was used for. It most likely resulted from the game attempting to apply biome coloring to the dead bush texture since, at the time, it was used for tall grass with data value 0. This was scrapped for unknown reasons. It was last seen in 1.7.
Paeonia
Paeonias were an unimplemented block that was replaced by the two-block-high peonies.
There was only one screenshot of the block released by Jeb.[7] When held in hand, its height was level to the player's shoulder. The texture for this block, flower_paeonia.png
, could still be found until it was removed in snapshot 17w47a for 1.13. In the first version of the Texture Update, another unused "flower_paeonia" texture can be found.
Items
Armor in Survival Test
In early versions from 0.24_SURVIVAL_TEST through Indev 20100207-2, there was a folder called "armor", which contained two files. One was called chain.png
; and the other was called plate.png
.
These files were removed in Indev 20100212-1 with the addition of normal armor models.
Plate armor
Plate armor was used in Survival Test for mobs and it gave them no additional defense.
Chain armor
Unlike plate armor, chain armor was impossible to see in-game. It was just an unused texture. It was later removed and replaced with a new model and texture with leggings and boots.
How the plate would look on a player.
A zombie wearing a plate chestplate.
A zombie wearing a full set of plate armor.
A skeleton wearing a plate helmet.
Potions
Beta 1.9 Prerelease 2 implemented 32 types of potions for a complex brewing system involving cauldrons, which were functional but unavailable. These potions had effects and appeared to have different colors than the current potions. Beta 1.9 Prerelease 3 replaced the cauldron brewing system with the brewing stand system used in the final game, and removed the effects and colors of the old potions. Only the mundane, awkward, and thick potions were used in the final brewing system, leaving 29 types of potions with no effect unused in the game. They were later removed in snapshot 15w44b for 1.9.
These potions could only be obtained by using the following command: /give @p minecraft:potion 1 <data-value> {CustomPotionEffects:[]}
. Adding a multiple of 64 to the value would result in the same potion. As with other potions at the time, adding 16384 to the value would result in a splash version of the given potion.
Quiver
In Legend of the Chambered (an abandoned RPG that Notch made), there was a quiver item available to be picked up as loot. Notch reused its texture and put it in Minecraft, albeit flipped horizontally. It was added in Indev 0.31 20091231-2.
Although the texture for a quiver had been in the game since Indev, almost nothing was known about it. Jeb stated that he was not going to add them.[8] Later, during 1.9 development, Dinnerbone tweeted a 2×204960 image[9] which can be reformed into a 854×480 Minecraft screenshot, containing the quiver.[10] On June 30, 2015, Dinnerbone posted that he removed them again as arrows in the off-hand feel "more natural".[11]
In 1.9, the quiver texture was removed.
Skis
A texture known in the game files as skis.png
was added in 1.4.6 (around Christmas and New Year). Its texture was added by Dinnerbone as a red herring.[12] The texture was removed in 1.6.1.
Mobs / Entities
Pigman
Minecraft user Miclee came up with the idea for pigmen.[13] He was given the Bacon Cape as a reward, but when Notch was asked for personal capes by other users, the Bacon Cape was taken away from Miclee to prevent further commotion. Notch mentioned on April 25, 2011 that he might add pigmen as villages' townspeople,[14] although in the Java Edition Beta 1.9 pre-releases, a different villager mob was introduced. In 1.6.2, the texture was removed. The player was supposed to equip them with armor.
The Pigman saw its reincarnation in other pigman-themed mobs, including piglins and zombified piglin, both found in the Nether.
Zombie Pigman
The Zombie Pigman was the main inhabitants of the Nether for 10 years before 1.16. The Zombie Pigman was retextured into the Zombified Piglin when the Nether Update was released. However the Zombie Pigman is not fully removed. Even though the Zombie Pigman was replaced in the Java and Bedrock Editions, the Zombie Pigman is still in Education Edition, the Legacy Console Editions and other outdated versions of Minecraft.
Other
"Play Tutorial Level" button
An unclickable "Play Tutorial Level" button was added to the main menu during Indev. With the addition of texture packs in Alpha 1.2.2, the button was removed. No tutorial level had actually existed during that time.
Resources
Brick variations
At some point in Classic, there were four similar brick textures added with slight differences, hinting it might have been planned to add variations in textures.
Unused white texture
In the 0.0.14a_08 texture files there is a white texture that was not used in any in-game block. It was added in 0.0.14a and removed by 0.0.15a. It is speculated that it was planned to be cloud texture then scrapped.
Mirrored door textures
In Infdev's terrain.png
, two door textures could be found that looked exactly the same except the hinges and the handle were mirrored. In current Minecraft only one of the textures is used and is flipped when the hinges and handle are on the other side. The alternate door was overwritten with the iron door texture in Alpha v1.0.1.
Door entity
In the Infdev "item" folder (where signs, arrows, and minecarts could be found at the time), a file named door.png
could also be found. It was most likely going to be used for the door animation Notch had been wanting to add. The texture was removed in 1.6.1.
Fluff.png
In Infdev, a texture called Fluff.png
was added. It was used as a texture for clouds in Infdev, but was later removed in early Alpha.
Footstep particle
The footstep particle was introduced, but never used in-game. It was removed in snapshot 17w47a, as part of The Flattening. They were later added as an easter egg in the 20w14∞ April Fools snapshot with the namespaced ID of minecraft:footprint
. It could be obtained in the "missing" dimension or using the /give
command.
Steve villager hybrid
After villagers were added, a strange file could be found in the mobs folder (outside of the villager folder) called villager.png
. It appeared to be some sort of Steve villager hybrid. The file was removed in 1.5 during the texture pack reform. It did not match the villager model. If used for the villager model in a resource pack, it would look glitched.
Char.png
Char.png
can be found in Classic 0.27 SURVIVAL TEST's texture files. Steve's hair is on the second layer rather than the first. This was possibly a failed hair test.
Char_2.png
Char_2.png
can be found in Indev 20100212-1's texture files. This was possibly another failed attempt at testing skins. There are two gold pixels on the top right of Steve's head and two layers of hair.
waterterrain.png
In Infdev, a file similar to terrain.png
, referred to as waterterrain.png
, could be found. It appeared to be some sort of arrow system, and it is possible this was used to test water animation.
chunkinfo command
From 1.8 (snapshot 14w30a) to 1.13 (snapshot 17w45a), the file en_us.lang
contained translation strings for a /chunkinfo
command, which never existed in game. The following keys existed:
commands.chunkinfo.usage=/chunkinfo [<x> <y> <z>] commands.chunkinfo.location=Chunk location: (%s, %s, %s) commands.chunkinfo.noChunk=No chunk found at chunk position %s, %s, %s commands.chunkinfo.notEmpty=Chunk is not empty. commands.chunkinfo.empty=Chunk is empty. commands.chunkinfo.notCompiled=Chunk is not compiled. commands.chunkinfo.compiled=Chunk is compiled. commands.chunkinfo.hasNoRenderableLayers=Chunk has no renderable layers. commands.chunkinfo.hasLayers=Chunk has layers: %s commands.chunkinfo.isEmpty=Chunk has empty layers: %s commands.chunkinfo.vertices=%s layer's buffer contains %s vertices commands.chunkinfo.data=First 64 vertices are: %s
It is unknown if this command was used for development or was simply a dropped feature.
Placeholder fire texture
Placeholder graphics for the fire texture were found in terrain.png
, which was overwritten in VRAM with the true fire texture. The text read "FIRE TEX! HNST", which means "Fire texture! Honest!". It was replaced by the actual fire animation in 1.5. [more information needed]
Old lava and water textures
The old lava and water textures from Alpha could be found in terrain.png
. The textures were replaced by different lava and water animations in 1.5.
Village border texture
A texture previously used to mark the borders of villages could be found in terrain.png
. The texture was removed in 1.5.
Duplicate cake texture
A duplicate cake texture could be found in terrain.png
. The duplicate texture was removed in 1.5. [more information needed]
Other snow texture?
An unknown texture, though it could be related to the snow weather effect, could be found. The texture was removed in 1.5. [more information needed]
Wax block texture
A texture for a wax block was added to the game files in 19w34a, but it was removed in 19w42a.
Crystallized honey texture
A texture for a crystallized honey item was added to the game files in 19w34a, but it was removed in 19w42a.
Other
calm4.ogg
calm4.ogg
was a music file (alongside the other tracks) that was beta-tested and created by Notch himself. The song is 3 minutes and 13 seconds long. It consists of an upbeat synth, battle-like tune. At 1:36, Notch can be heard saying "Mojang Specifications" in slow-motion.
The track was released around Alpha v1.1.1, but in Alpha v1.1.2, this track was omitted from the downloaded game files. Players who had the game while the song file was still included will continue to hear it being played, as the game will play any song in the .minecraft/resources/music
folder.
With the introduction of the 1.6.1 launcher, playing older versions with the track calm4.ogg
will not allow the track to be heard, since music is downloaded separately from the jar files.
On February 1, 2020, calm4.ogg
was reuploaded by Notch on his SoundCloud page with the name "Magnetic Circuit".
Player stats
In an early Indev version, the player could open the inventory screen and view their name and three stats: "ATK", "DEF", and "SPD". These only existed briefly; when asked, Notch stated he could not remember exactly why they were implemented and subsequently removed, and he assumed they were placeholders for "vague plans".[15]
Inventory changes
An inventory rewrite was originally partially implemented in snapshot 14w07a, but it was reverted before the release of 1.8.[more information needed][16]
Old player death animation
Before 1.6.1, on player death, the player would stay standing, leap a little bit, and then disappear. In 1.6.1, this was replaced with the player falling and then disappearing.
Notch dropping an apple
Before Beta 1.8, a player named Notch would drop an apple upon death.
On-screen version number
Starting with Classic 0.0.2a, all subsequent versions until RC2 had text displayed in the top left corner of the screen which told what version the player was on. Versions between Beta 1.6.4 and Beta 1.7.3 did not have this text. From Classic 0.0.2a to Indev 0.31 20100205, only the version number was displayed, but after Indev it switched from being "0.31" to being called "Minecraft Indev" (Indev 20100206), the word "Minecraft" was shown before the version number. In the Alpha development stage, the text read "Minecraft Alpha v#.#.#(_#)." In the Beta development stage, the text read "Minecraft Beta #.#(_#)." This feature was only partially removed, for, among other things, the version number can now be shown by opening the debug screen while in-game. Before Alpha v1.2.2, the version number did not display on the main menu screen.
"Unlicensed Copy" message
In the Beta stage of Minecraft's development, a message reading "Minecraft Beta #.#.#(_0#) Unlicensed Copy :( (Or logged in from another location). Purchase at minecraft.net" was shown. This message can only be seen in versions between Beta 1.6 Test Build 3 and Beta 1.7.3, as proven by a bytecode editor. The bytecode for the message was removed in Beta 1.8.
Spawning nether portals with F4
In Java Edition Alpha v1.2.2a, players had the ability to spawn nether portals by pressing F4. In Alpha v1.2.2b, spawning nether portals using F4 was removed.
Time control with F6 and F7
In Beta 1.8 Pre-release, as a result of remaining debug code, players had the ability to use F6 and F7 to control in-game time. In Beta 1.8 Pre-release 2, the functionality of F6 and F7 was removed.
Achievements
Achievements were available between Beta 1.5 and 1.12 (snapshot 17w06a). They were ultimately replaced by advancements, though editions other than Java Edition still have achievements instead.
"Player Activity" button
The "Player Activity" button in "Minecraft Realms" was added in 1.5, but it was removed in 1.14.4 for unknown reasons. This button was used to show the online activities of players.
Texture pack
Texture packs were added in Alpha v1.2.2, and were replaced with resource packs in snapshot 13w24a for 1.6.1.
"3D Anaglyph" option
"3D Anaglyph" is an option in video settings that applies a red-cyan stereoscopic effect, enabling the use of red-cyan 3D glasses to experience the game in more depth. This option was removed in snapshot 17w43a for 1.13 for unknown reasons.
Void fog
In Beta 1.8, black void fog and the depthsuspend
particle effect were introduced. As the player descended below Y=17 in the Overworld, the void fog and particles would start to appear. As the player traveled deeper, the fog at the edge of the render distance would become closer until the player reached bedrock, where visibility was reduced to just a few blocks, beyond which was complete darkness. The gray void particles appeared below Y=17, as well as in the void.
The void fog was removed in snapshot 14w34c, the main reason being to improve performance.[17] The depthsuspend
particle effect was also removed from the void, but stayed in the game until snapshot 17w47a when it was removed as part of The Flattening.
Dispensing command blocks
From snapshot 14w07a for 1.8, dispensers had the ability to place command blocks, when activated. This feature was removed as of 1.8.6 to solve a security issue.[18][19]
Mobs running from creepers
In 1.8, mobs ran away from creepers that were about to explode. In 1.8.1-pre1, this feature was removed because every mob that had the ability to run from a creeper was looking for an exploding creeper every tick, degrading performance.
Water evaporating on magma blocks
In snapshot 16w20a for 1.10, water evaporated on top of magma blocks when randomly ticked. From snapshot 18w07a for 1.13, whirlpool bubble columns are produced on top of magma blocks instead.
Full hotbar
Before 1.4.2, starting a world in Creative mode always started the player with a full hotbar, which included oak saplings, bricks, oak planks, spruce planks, cobblestone, and dirt.
Splashes
Note: When a line of splash text is removed, the line it occupied in splashes.txt
is deleted, meaning the line number of all subsequent splashes lowers by one.
Main splashes
Splash text | Explanation | Version added | Version removed | Pre-removal line number |
---|---|---|---|---|
Pre-beta! | The Alpha version of Minecraft. | Indev or earlier | Beta 1.2 | 1 |
Alpha version! | The Alpha version of Minecraft. | Indev or earlier | Beta 1.2 | 30 |
9.95 euro! | The pricing of the Alpha version of Minecraft, which was less than half that of the final price. | Indev or earlier | Beta 1.2 | 48 |
Half price! | The pricing of the Alpha version of Minecraft, which was less than half that of the final price. | Indev or earlier | Beta 1.2 | 49 |
Check it out! | Duplicate of "Check it out!" on line 21. | Before Alpha v1.2.0 | Beta 1.8 Pre-release | 47 |
Notch <3 ez! | Most likely removed because of Notch's departure from Mojang. | Indev | 1.8.5 | 100 |
SOPA means LOSER in Swedish! | SOPA was a highly controversial anti-piracy bill that made its way through the United States House of Representatives before it was rejected. In Swedish, "sopa" is a noun meaning "trash" or "garbage" and also commonly used as a slang insult.
Prior to 1.3, this splash read "SOPA means LOSER in Swedish", without an exclamation point. The specific bill SOPA had not been a current issue for several years, by the time of the splash's removal. |
1.1 | 1.9 (15w42a) | 304 |
Better than Prey! | Prey (2006) is a first person shooter that was well received by critics.
Most likely removed to avoid legal issues with ZeniMax Media, because Bethesda Softworks published a game with the same name: Prey (2017). |
Indev | 1.12.1 (17w31a) | 5 |
Hobo humping slobo babe! | "Hobo Humpin' Slobo Babe" was the critically-acclaimed first single of the band Whale. | Beta 1.8 (Pre-release) | 1.14 (19w12a) | 259 |
Made by Notch! | Notch is the creator of Minecraft. | Indev | 1.14 (19w13a) | 9 |
The Work of Notch! | Notch is the creator of Minecraft. Probably also a reference to The Word of Notch. | Alpha v1.0.0 | 1.14 (19w13a) | 136 |
110813! | Notch's and ez's wedding day, August 13, 2011. | Beta 1.8 (Pre-release) | 1.14 (19w13a) | 233 |
Woo, minecraftforum! | Referring to Minecraft Forum. Removed shortly after it was announced that the forum would shut down.[20] However, despite the forums instead being sold to a third-party host,[21] this splash remains removed from the latest version. | Alpha v1.0.14 | 1.14.2 (1.14.2-pre4 reupload) | 171 |
Undocumented! | Indev | 1.16 (1.16-rc1) | 29 | |
Down with O.P.P.! | Line from the song "O.P.P." by American hip hop trio "Naughty by Nature". | Indev | 39 | |
Lewd with two dudes with food! | A line from "If You're Into It" by Flight of the Conchords. Prior to Alpha v1.0.14, this splash read "Rude with two dudes with food!". | Alpha v1.0.0 | 126 | |
Switches and ores! | Redstone is used to create switches, and many types of ore can be found. | Alpha v1.0.14 | 191 | |
Huge tracts of land! | A quote from Monty Python and the Holy Grail, describing the "assets" of a bride-to-be. Also, refers to the large areas of terrain present in Minecraft. | Beta 1.0 | 207 | |
Totally forgot about Dre! | Reference to the song "Forgot about Dre" by Dr. Dre. | Beta 1.8 (Pre-release) | 252 | |
Popping tags! | A reference to Macklemore's "Thrift Shop".[22] | 1.8 (14w10a) | 325 | |
Getting ready to show! | Line from the song "Skeletons" by Stevie Wonder. | 1.8 (14w25a) | 335 | |
Getting ready to know! | 336 | |||
Getting ready to drop! | 337 | |||
Getting ready to shock! | 338 | |||
Getting ready to freak! | 339 | |||
Getting ready to speak! | 340 |
Special splashes
Splash text | Explanation | Date displayed | Version removed |
---|---|---|---|
Happy birthday, ez! | Shown on ez's birthday. | November 9 | 1.8.5 |
Happy birthday, Notch! | Shown on Notch's birthday. | June 1 | 1.8.5 |
"Super Secret Settings" button
The "Super Secret Settings", added in snapshot 13w38a for 1.7.2, were removed in snapshot 15w31a for 1.9 due to an internal rewrite. It was a button under the options menu that, when pressed, would blare a random game sound with a lower pitch, and activate a shader.
Native Twitch.tv integration
Native Twitch.tv integration was added in snapshot 13w47a for 1.7.4, and was removed in snapshot 15w31a for 1.9. It integrated Twitch chat into the game.
entity.hanging.place and entity.hanging.pop
entity.hanging.place
and entity.hanging.pop
were two sound effects added in snapshot 15w49a and removed in the next snapshot, 15w49b. The sound effects were blank audio files and were likely intended as sound effects for the lead.
Old conduit particle
The conduit was added in snapshot 18w15a with particles, but those particles were changed in the next snapshot, 18w16a.
/locate New_Village
There was a locate command called /locate New_Village
. This was implemented in snapshot 18w48a for Village & Pillage before the village structures from Update Aquatic and prior were removed. Once these "old" villages were officially taken from the game's structure spawn list in snapshot 19w02a, /locate New_Village
was replaced by /locate Village
as the New_Village
ID was no longer needed.
Start with 64 fences
In Alpha v1.0.17, the player would spawn with 64 fences in their inventory, but in Alpha v1.0.17_01 this feature was removed.[verify]
First-person view pivot
Removed in 1.14 for performance reasons. [more information needed]
Placeholder block drops
Survival Test introduced block drops which were mapped as follows:
Block | Drops |
---|---|
Gold Ore | Block of Gold |
Iron Ore | Block of Iron |
Coal Ore | Stone Slab |
Wood | Planks |
Block drops were reworked in Indev.
Minimized textures
In Survival Test, item drops were restricted to the cube shape used for blocks. The projected texture was the same on all faces and the texture scale was closer to those of blocks, making it look cropped.
Tags
The water_hacked
and waterlogged
tags were added in snapshots 18w07a and 18w07b for 1.13 respectively and removed in 18w10c. Before the removal, these tags functioned as follows:
Tag | Values | Usage |
---|---|---|
minecraft:water_hacked | #minecraft:stairs, #minecraft:waterlogged, #minecraft:slabs, minecraft:chest |
|
minecraft:waterlogged | #minecraft:coral_plants, minecraft:bubble_column, minecraft:kelp, minecraft:kelp_top, minecraft:sea_grass, minecraft:tall_sea_grass |
|
Java launcher easter eggs
Prior to the release of Launcher 2.1.497x, the launcher contained multiple easter eggs. If the player hovered their cursor over the "Play" button for a few seconds, a random mob would appear in the bottom right corner of the launcher. In the top left corner of the launcher, the player could see a translucent creeper face. There was about a 1⁄11 chance of the creeper face being replaced with a shrugging kaomoji, ¯\_(ツ)_/¯. When the player clicked on either of these, they turned solid white. Clicking them again would return them to their translucent state. In addition, if the player pressed Ctrl+B, the experience orb pickup sound would play.
Old walking animation for players
From pre-Classic to Alpha v1.0.9, the walking animation for the player and the human mob was different; the player and the human mob would swing their arms wildly to their sides while walking.
Old walking animation for mobs
In Survival Test, mobs (pigs, sheep, skeletons, zombies, spiders and creepers) had different walking animations.
Creeper melee attack
In Survival Test, creepers did melee damage to the player. In Indev 0.31, this feature was removed. The damage was 4.
Potted cobweb and grass
In 13w36a was possible to Commands/setblock flower pots containing cobwebs and grass. This was considered a bug and removed in 14w17a.
References
- ↑ File:Special NBT Stray Arrows.mp4
- ↑ https://www.reddit.com/r/AntVenom/comments/5kmsve/monoliths_consistently_spawning_in_certain_biomes/
- ↑ "Asynchronous saving and loading, and slightly more complex save files" – The Word of Notch, June 3, 2010
- ↑ "Lo and behold, now I need larger blocks" – The Word of Notch, June 3, 2010
- ↑ "I got my Pandora yesterday" – The Word of Notch, June 5, 2010
- ↑ "Finally, an update" – The Word of Notch, June 7, 2010
- ↑ "I've been adding a bunch of new flowers to #minecraft. One of them is the pink Paeonia, as it was the main flower for our wedding" – @jebkhaile, August 16, 2013
- ↑ "No" – Jeb, April 24, 2011
- ↑ "The following picture is meaningless and is probably not even worth your time clicking on it." – @Dinnerbone (Nathan Adams) on X, May 4, 2015
- ↑ "It's not meaningless." – (now deleted) u/FiredPlayer (now deleted) on Reddit, May 4, 2015
- ↑ "I'm removing quivers again. Arrows in off-hand feels more natural." – @Dinnerbone (Nathan Adams) on X, June 30, 2015
- ↑ "Bingo." – @Dinnerbone (Nathan Adams) on X, December 24, 2012
- ↑ "@Micleee thank you!" – @notch (Markus Persson) on X, October 26, 2010
- ↑ "It's very likely the townspeople will be pigmen =)" – @notch (Markus Persson) on X, April 25, 2011
- ↑ "I don't even remember putting them in, I assume it was only printed out on that screen as a placeholder for vague plans. I don't think they were ever in the code." – u/xNotch on Reddit, September 7, 2017
- ↑ "We never finished that. We hit a roadblock with the inventory rewrite, and had to shelve it because we couldn't figure out how to proceed nicely." – u/Dinnerbone on Reddit, April 9, 2015
- ↑ "Removed void fog today. Now we don't need to tick air blocks (seriously, WTH?), and honestly, who actually *liked* the void fog?" – @TheMogMiner (Ryan Holtz) on X, August 19, 2014
- ↑ "For the security fix in 1.8.6 it was necessary to remove a feature (permanently) that was used by map makers. It wasn't an easy decision." – @SeargeDP (Michael Stoyke) on X, May 26, 2015
- ↑ "Unfortunately this feature had to be removed in 1.8.6 for security reasons. It wasn't an easy decision, but there was no other viable option. We usually don't break compatibility and this will be an exception to the rule, hopefully the only one. – Searge, May 26, 2015
- ↑ "Important Minecraft Forum Announcement" – Minecraft Forum, May 21, 2019
- ↑ "A New and Exciting Beginning" – Minecraft Forum, June 12, 2019.
- ↑ "@KnightMiner Also, "Popping tags!" is a reference to Macklemore's "Thrift Shop", not Jay-Z's "Popping Tags"." – @TheMogMiner (Ryan Holtz) on X, April 25, 2014
Java Edition |
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Bedrock Edition |
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Minecraft Education |
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Legacy Console Edition | |||||
New Nintendo 3DS Edition |