This is a list of Java Edition exclusive features . Some of the exclusive features may be added to Bedrock Edition eventually to bring parity .
Blocks [ ]
Chest
Bonus chests always contain the same items.
The top three rows for a large chest correspond to the western or northern half and the bottom three to the southern or eastern half.
Holding ⇧ Shift and double-clicking while holding an item moves all items of the type clicked on in or out of the chest, to the extent that space is available for them.
A chest can be "locked" by setting its Lock tag using the /data
command. If a chest's Lock tag is not blank, the chest cannot be opened except by players holding an item with the same name as the Lock tag's text. For example, to lock a chest at (0,64,0) so that only players holding an item named "Player's Key" can open the chest, use /data merge block 0 64 0 {Lock:"Player's Key"}
.
Cobweb
Paintings can be placed on their sides.
Jumping vibrates the player, similar to jumping in a 2-block-high space.
Primed TNT can pass through cobwebs without slowing down if shot through fast enough.
Dispenser and Dropper
Farmland
Transparency: Partial (Blocks light)
Mobs smaller than 0.512 cubic block cannot destroy farmland. This includes parrots , rabbits , chickens , bats , ocelots , wolves , cave spiders , endermites , silverfish , baby mobs, small slimes, and small magma cubes.
Furnace
The lit furnace block cannot be obtained, even with commands.
Fuel lasts differently, see Furnace/table .
Dirt Path
Doesn't drop itself when broken with a Silk Touch tool.
Piston and Sticky Piston
Cannot push or pull certain blocks (those with block entities ):
Sticky pistons drop blocks when a single redstone tick pulse occurs, rather than retracting them.
Redstone wire runs next to pistons instead of curving into them.
Support quasi-connectivity .
Wool
Wool can be used as fuel in furnaces, smelting 0.5 items per wool block.
Items [ ]
Bow
Bows can be used as fuel, smelting 1.5 items per bow.
Bone Meal
Has a 5% chance of being dropped by any kind of fish .
Button
Wooden buttons can be used as fuel in furnaces , smelting 0.5 items per button.
Carpet
Carpet can be used as a fuel in furnaces , smelting 0.335 items per carpet.
Debug Stick
Can be used to change block states.
Dyes
Leather armor can be dyed by crafting dyes with a piece of leather armor.
Fish
Raw cod can be used to feed ocelots, get cats off of chests, beds, etc., breed cats, and make baby cats grow up faster by 10% of the remaining time. Raw salmon, tropical fish and pufferfish also work.
Knowledge Book
A utility item that reveals crafting recipes to the player when used.
Ladder
A ladder can be used as fuel in furnaces, smelting 1.5 items per ladder.
Lingering potion
What makes it a lingering potion as opposed to a splash potion is that their Potion
tag stores a minecraft:lingering_potion
item.
Map
The name for "Empty Locator Map" (requires compass) in Java Edition is called "Empty Map", which is different from the "Empty Map" that uses no compass in Bedrock Edition.
Spawn Egg
Each spawn egg has a different ID.
Mobs [ ]
Creeper
The detection range of creepers is reduced to half of their normal range (8 blocks) when the player is wearing a creeper mob head .
Elder Guardian and Guardian
Enderman
Endermen cannot normally be attacked with projectiles (including splash potions of harming), as they always teleport away just before being hit.
However, they do not teleport if positive potions are thrown at them, including splash potions of regeneration and strength, and do not teleport away from poison potions either.
If all available blocks within teleport distance are removed or unable to be transported to, it is possible to hit endermen with a projectile, though arrows tend to bounce off dealing no damage on occasion.
Even though rare, endermen can create iron and snow golems.
Prevents player from sleeping, just like any other hostile mob.
There are some blocks that endermen can pick up:
Giant
A giant-sized zombie.
Has no AI, does not fight back when hit.
Can be summoned only via commands.
Illusioner
An unused hostile mob.
One of the four illagers .
Can be summoned only via commands.
Killer Bunny
A hostile bunny based on the movie Monty Python and the Holy Grail.
Attacks players and wolves, whether tamed or not.
Looks different from a normal bunny, with horizontal red eyes and named "The Killer Bunny".
Can be summoned only via commands.
Ocelot
Ocelots do not scare phantoms.
Phantom
Phantoms do not stay 16 blocks away from ocelots.
Skeleton
The detection range of skeletons is reduced to half of their normal range (8 blocks) when the player is wearing a skeleton mob head.
Skeletons holding tipped arrows in their offhand causes them to shoot that type of arrow; these arrows are not consumed.
Skeletons can animate their bow; they pull it out when becoming hostile and draw it back to fire arrows.
Squid
Wandering Trader
Wandering traders spawned with a spawn egg via commands do not spawn with trader llamas.
Zombie
Zombies automatically hold any item they come across (except jack o'lanterns ).
Zombies can spawn naturally with a carved pumpkin or a jack o'lantern on Halloween, or if the computer's calendar is set to October 31st.
On Halloween, if a zombie wearing a carved pumpkin or jack o'lantern is killed using a weapon enchanted with Looting, there is a chance equivalent to the level of Looting used to drop the carved pumpkin or jack o'lantern, up to a maximum of a 3% chance of a drop.
The detection range of zombies is reduced to half of their normal range (20 blocks) when the player is wearing a zombie mob head.
Zombified Piglin
Non-hostile zombified piglins do not prevent a nearby player from sleeping in a bed.
Non-mob entities [ ]
Item
Items take damage from fire and lava.
Arrow
Arrows can get visually stuck in players.
Includes Arrow of Luck .
Includes Spectral Arrows , imbues the Glowing status effect for 10 seconds.
Boat
Endermen can fit in boats.
Entities do not take any fall damage while in a boat.
Minecart with Furnace
Minecart with Spawner
A combination of minecarts and monster spawners.
Can be obtained only via commands.
When summoned, it spawns pigs by default.
World generation [ ]
General
Solid terrain, structures, and biome generation can generate all the way to 2.147 billion blocks (if the hard coded 30 million block limit is removed).
Biomes
Buffet world type
A world type that consists of only a single biome . There is also an option to choose between Surface, Floating Islands or Caves.
Debug Mode world type
A world type used to test block states, block models, and textures.
Igloo
If the player smelts a number of items in the igloo furnace, the light generated melts the igloo window, turning the ice into a water source block.
Igloos always generate with a villager without profession.
Jungle pyramid
Can generate in Bamboo Jungle and Bamboo Jungle Hills.
Large Biomes world type
A world type that has its biome scale set to 6.
Spawn chunk
Chunks found in the world spawn point that are not unloaded from the memory, unlike normal chunks.
Stronghold
They generate in rings with the strongholds evenly spaced around the circle until the total of 128 is reached.
The 1st ring has 3 strongholds within 1408–2688 of the origin.
The 2nd ring has 6 strongholds within 4480–5760 of the origin.
The 3rd ring has 10 strongholds within 7552–8832 of the origin.
The 4th ring has 15 strongholds within 10624–11904 of the origin.
The 5th ring has 21 strongholds within 13696–14976 of the origin.
The 6th ring has 28 strongholds within 16768–18048 of the origin.
The 7th ring has 36 strongholds within 19840–21120 of the origin.
The 8th ring has 9 strongholds within 22912–24192 of the origin
Superflat world type
Superflat worlds also allow the player to access the End, which generates as in a normal world, by finding a stronghold or by creating an end portal in Creative Mode.
Villages can generate in superflat worlds.
Trees
Oak and Spruce Trees can generate in Mountains and Gravelly Mountains biomes.
Oak Trees can generate in Snowy Plains biomes.
World boundary
By default, a customizable world border appears to prevent players passing through.
Gameplay [ ]
Advancements
Uses the advancement system instead of the achievement system.
Can be used to gain experience .
Breaking
The range of breaking blocks is 5 blocks in Creative mode, and 4.5 blocks otherwise.
Brewing
The Potion of Luck cannot be brewed, and can be obtained only by commands such as /give @p minecraft:potion{Potion:"minecraft:luck"} 1
, or through the creative inventory .
Chat
Is uncensored, though a profanity filter exists for realms.
Combat
The "attack strength" combat mechanic.
A meter shows up after switching items or attacking.
Damage done depends on the fullness of the meter, with a quadratic reduction (attack does 20%–100% of normal damage as the meter fills).
Fills at different rates depending on the new attack speed attribute (see table on the changes to gameplay section for a complete list).
The haste effect causes the meter to fill faster.
Can be displayed next to the hotbar (left or right based on the player's main hand), under the crosshair or turned off.
Looks like the icon for the old strength effect icon on the side of the hotbar, or like a dagger under the crosshair.
This is controlled in video settings .
A cooldown animation is displayed of the tool slowly being lifted up, when either first switching to it or after attacking.
Play sounds when attacked strongly and weakly, as well as sprint-knockback attacks, sweeping attacks, and critical hits.
Damage
When the player is in third person while suffocating, the view automatically switches to first person.
The player takes damage from falling into the void, even in Creative mode.
Debug screen
It shows the chunk cache, the memory usage, various parameters, the player's map coordinates and a graph that measures the game's current frame rate.
Enchanting
The player can enchant any item with any enchantment in creative mode with enchanted books , allowing any applied effects to exhibit themselves.
Sweeping Edge enchantment.
Increases sweeping attack damage.
Hardcore mode
In this mode, the world is locked to hard difficulty and the player has only one life. Cheats and the bonus chest are unavailable.
Health
For players, a "You died!" screen (or "Game over!" in Hardcore mode) instantly appears upon death. It also displays the player's score .
Death messages are broadcast to everyone upon the death of a player, and to the pet's owner on the death of a pet wolf , cat , or parrot .
Death message: "<Player> fell from a high place," caused by a fall greater than 5 blocks.
Inventory
Creative inventory and survival inventory looks different from inventories in Bedrock Edition.
Screenshot
Screenshots are images taken in-game by pressing the (by default) F2 key or Fn + F2 for Macs and some other keyboards.
Spectator mode
Spectator mode can be entered by using F3 + N , or F3 + F4 .
Players in spectator mode can teleport to other players using the hotbar.
Players in spectator mode can click other entities to spectate them, or spectate via /spectate .
Status effect
ID
Name
Effect
24
Glowing
Outlines entities (can be seen through blocks). Can be applied to any hostile mob that is in the village when a player or a villager rings the bell.
26
Luck
Increases chances of high-quality loot. Cannot be obtained without cheats or creative mode.
27
Bad Luck
Reduces chances of high-quality loot. Cannot be obtained without cheats.
28
Dolphins Grace
Dolphin's Grace is a status effect that increases the player's swimming speed when a dolphin is nearby.
Subtitles
A feature that displays text for sounds in game.
Trading
Has different trades than in Bedrock Edition.
Trade inventory slots of a villager or wandering trader is different from Bedrock Edition
Tutorial hints
They are meant to guide newer players who may not know the controls.
Command format [ ]
Data Tag
Data tags are used in commands to specify complex data for players, entities, and some blocks.
Resource location
Resource locations are namespaced and all have the minecraft:
prefix, except when they're modded, in which case they have a mod_id :
prefix.
Target selector
Most selector arguments were renamed and remade, and some behave differently. Others, like distance
and level
, support a range (1
is exactly one, 1..
is one or more, ..1
is one or less, and 1..10
is between one and ten, inclusive).
/advancement
Gives, removes, or checks player advancements.
/ban
/ban-ip
Adds IP address to banlist.
/banlist
/data
Modifies the data tag of a block or entity.
/debug
Starts or stops a debugging session.
/defaultgamemode
Sets the default game mode.
/experience
The maximum experience that the player can earn from the /experience
command is 2,147,483,647 levels.
/pardon
Removes entries from the banlist.
/publish
Opens single-player world to local network.
/recipe
Gives or takes player recipes.
/save-all
Saves the server to disk.
/save-off
Disables automatic server saves.
/save-on
Enables automatic server saves.
/seed
/setidletimeout
Sets the time before idle players are kicked.
/stop
/trigger
Sets a trigger to be activated.
/whitelist
Manages server whitelist.
/worldborder
Manages the world border.
General [ ]
Minecraft Launcher
Able to load the user's skin on the launcher.
This launcher is able to play previous editions of Minecraft all the way back to 2009 (That is, if the player downloads the old launcher due to a lack of sound support in the new launcher).
Able to load up custom/modified versions of Minecraft such as Optifine, and Forge.
Particles
The types of particles and their technical names are displayed below. Particle names in italics are shown when using the "Minimal" particles setting.
Particle name
Block/entity/event
Image
enchanted_hit
Hitting a mob with a tool enchanted with Sharpness , Smite (undead) or Bane of arthropods (arthropods).
underwater
When underwater.
sweep_attack
Perform a sweep attack with a sword.
damage_indicator
When an entity is damaged significantly.
Recipes
To save space, some recipes in the recipe book are grouped together and can be selected by pressing the right button on the mouse.
Statistics
A game feature that allows players to track how many times they have completed certain tasks.
Creative Inventory
There are 51 items, and 29 more in the Operator Utilities tab, for a total of 80 Java Edition Creative inventory exclusives including operator utilites. The items are as follows:
Luck effect Tipped Arrow , Potion , Splash Potion , and Lingering Potion
Four no-effect tipped arrows: Arrow of Splashing , Awkward Tipped Arrow , Thick Tipped Arrow , and Mundane Tipped Arrow
Spectral Arrow
Minecart with Furnace
Sweeping Edge Enchanted Books, all three levels.
Firework Star , no color.
Firework Rocket , all three flight durations.
Painting , 26 individual pre-defined paintings, plus four additional in operator utilites.
All 29 items in the Operator Utilities tab if "Operator Items Tab" is enabled.