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Java Edition exclusive features

This is the list of features that are available exclusively to the Java Edition. Bear in mind some of the exclusives features may be added to the Bedrock Edition eventually.

GeneralEdit

AdvancementsEdit

  • Uses the advancement system instead of the achievement system.
  • Can be used to gain experience.

Minecraft LauncherEdit

  • Uses a special Minecraft Launcher
  • Able to load the user's skin on the launcher.
  • This Launcher is able to play previous editions of Minecraft all the way back to 2009 (That is if you download the old launcher due to a lack of sound support in the new launcher)
  • Able to load up custom versions of Minecraft such as Optifine, and Forge.

BlockingEdit

  • A gameplay mechanic which allows players to block attacks.

CombatEdit

  • The “attack strength” combat mechanic.
    • A meter shows up after switching items or attacking.
      • Damage done depends on the fullness of the meter, with a quadratic reduction (attack does 20%–100% of normal damage as the meter fills).
      • Fills at different rates depending on the new attack speed attribute (see table on the changes to gameplay section for a complete list).
        • The
          haste
          effect will cause the meter to fill faster
      • Can be displayed next to the hotbar (left or right based on the player's main hand), under the crosshair or turned off.
        • Looks like the icon for the
          strength
          effect on the side of the hotbar, or like a dagger under the crosshair.
        • This is controlled in video settings.
    • A cooldown animation is displayed of the tool slowly being lifted up, when first switching to it.
  • Play sounds when attacked strongly, weakly, and parried.

Debug screenEdit

  • It shows the chunk cache, the memory usage, various parameters, the player's map coordinates and a graph that measures the game's current frame rate.

FunctionsEdit

  • Functions allow players to run lists of commands using text files with the extension .mcfunction.

Hardcore modeEdit

  • In this gamemode, the world is locked to hard difficulty and the player has only one life.

TradingEdit

  • All trades from naturally-generated villagers reward XP orbs.

ScreenshotEdit

  • Screenshots are images taken in-game by pressing the (by default) F2 key or Fn+F2 for Macs and some other keyboards.

Official Server softwareEdit

  • Server software from Mojang.
  • Allow players to play online or via a local area network with other people.

Spectator modeEdit

StatisticsEdit

  • A game feature that allows players to track how many times they have completed certain tasks.

SubtitlesEdit

  • A feature which display text for sounds in game.

Tutorial hintsEdit

  • They are meant to guide newer players who may not know the controls.

BreakingEdit

  • The range of breaking blocks is 5 blocks in Creative mode, and 4.5 blocks otherwise.
  • When the player is in range, the block will also be marked with a black wireframe cube outline.

BrewingEdit

  • By placing one or more bottles in the lower three slots of the brewing interface, an ingredient in the upper slot, and blaze powder in the fuel slot, you can distill the ingredient into each bottle and brew potions which may be consumed to grant an effect to the player.
  • The Potion of Luck cannot be brewed, and can only be obtained by commands such as /give @p minecraft:potion 1 0 {Potion:luck}, or through the creative inventory.

LightEdit

  • Lighting has three settings: minimum, maximum, or off, and can be changed by accessing Video options from the Options menu.

RecipesEdit

  • To save space, some recipes are animated (requires JavaScript).

Enchanted BooksEdit

  • The player can enchant any item with any enchantment in creative mode, allowing any applied effects to exhibit themselves.

HealthEdit

  • For players, a "You died!" screen (or "Game over!" in Hardcore mode) appears that displays the player's score.
  • Death messages are broadcast to everyone upon the death of a player, and to the pet's owner on the death of a pet wolf, cat, or parrot.
    • Death message: [player] fell from a high place.

Caused by a fall greater than 5 blocks.

ParticlesEdit

  • The types of particles and their technical names are displayed below. Particle names in italics are shown when using the "Minimal" particles setting.
Particle name Block/entity/event Image
barrier Barriers  
damageIndicator Mobs when hurt by a player's melee attack  
depthsuspend Not in use
footstep Not in use  
magicCrit Sword or axe enchanted with Sharpness, Smite, or Bane of Arthropods  
spit Llamas attacking a player or mob  
suspended Underwater  
sweepAttack Swords  
take Supposed to show a pickup animation in 1.8 but was bugged and is now removed in 1.8+ N/A

DamageEdit

  • When the player is in third person while suffocating, the view will automatically switch to first person.
  • The player will usually die from falling in the void, even in creative mode.

OthersEdit

Status effectEdit

  • Summary of effects
ID Name Effect
23 Saturation Restores hunger and saturation
24
Glowing Outlines entities (can be seen through blocks)
26
Luck Increases chances of high-quality loot
27
Bad Luck Reduces chances of high-quality loot

PistonEdit

Dispensers and DroppersEdit

Note BlockEdit

Some blocks have different sound placed below Note Blocks.

Block material Instrument Sound names

block of gold
Bell block.note.bell

clay
Flute block.note.flute

packed ice
Chime block.note.chime

wool
Guitar block.note.guitar

bone block
Xylophone block.note.xylophone

CraftingEdit

Purpur StairsEdit

  • Can use purpur block only, not the pillar.

Stone SlabsEdit

  • Can use stone only, no variants.

Purpur SlabEdit

  • Can use purpur block only, not the pillar.

Redstone repeaterEdit

  • Can use stone only, no variants.

Redstone comparatorEdit

  • Can use stone only, no variants.

DyesEdit

  • Leather armor can be dyed by crafting dyes with a piece of leather armor.

DropsEdit

WitchEdit

  • Witches have an 8.5% chance to drop the potion they're drinking.

Elder GuardianEdit

  • 0-1
    Cooked fish
    if killed by fire.
    • Raw fish common drop is cooked if it died while on fire.

GuardianEdit

  • Raw fish common drop is cooked if it died while on fire.

IllusionerEdit

VexEdit

  • Sword is not enchanted.

VindicatorEdit

  • Axe is not enchanted.

Wither SkeletonEdit

  • 8.5% chance of dropping their stone sword, which will have a random durabillity, and will be always non-enchanted.

EnchantmentEdit

Curse of BindingEdit

  • The cursed item cannot be removed from any armor slot (outside of Creative mode) unless the player dies or the item breaks.

Curse of VanishingEdit

  • When the player dies, the item disappears instead of dropping on the ground. The item may still be dropped normally.

Sweeping EdgeEdit

  • Increases sweeping attack damage.

Silk TouchEdit

  • Using a Silk Touch shovel couldn't drop the item form of Grass Path.

CommandsEdit

/advancement
  • Gives, removes, or checks player advancements.
/ban
  • Adds player to banlist.
/ban-ip
  • Adds IP address to banlist.
/banlist
  • Displays banlist
/blockdata[until 1.13]
  • Modifies the data tag of a block.
/data[upcoming 1.13]
  • Modifies the data tag of a block or entity.
/debug
  • Starts or stops a debugging session.
/defaultgamemode
  • Sets the default game mode.
/entitydata[until 1.13]
  • Modifies the data tag of an entity.
/function
/kick
  • Kicks a player off a server.
/pardon
  • Removes entries from the banlist.
/particle
  • Creates particles.
/publish
  • Opens single-player world to local network.
/recipe
  • Gives or takes player recipes.
/reload
  • Reloads loot tables, advancements, and functions from disk.
/save-all
  • Saves the server to disk.
/save-off
  • Disables automatic server saves.
/save-on
  • Enables automatic server saves.
/scoreboard
  • Manages objectives, players, teams, and tags.
/seed
  • Displays the world seed.
/setidletimeout
  • Sets the time before idle players are kicked.
/stats[until 1.13]
  • Update objectives from command results.
/stop
  • Stops a server.
/tellraw
  • Displays a JSON message to players.
/trigger
  • Sets a trigger to be activated.
/whitelist
  • Manages server whitelist.
/worldborder
  • Manages the world border.

ScoreboardEdit

  • A complex gameplay mechanic utilized through commands.
  • Mainly intended for mapmakers and server operators, scoreboards are used to track, set, and list the scores of entities in a myriad of different ways.

Target selectorEdit

  • Owns a type of target selector arguments which is selecting targets by experience level.
[l=L] — Selects only targets with no more than L experience levels.[until 1.13]
[lm=LM] – Selects only targets with no less than LM experience levels.[until 1.13]
[level=L] – Selects only targets with experience levels in range of L (1.. is 1 or more, ..1 is 1 or less, 1..3 is between 1 and 3 (inclusive), and 1 is exactly 1).[upcoming 1.13]
This automatically filters out all non-player targets.

Data TagEdit

  • Data tags are used in commands to specify complex data for players, entities, and some blocks.

/xpEdit

  • The maximum XP that you can earn from the /xp command is 2,147,483,647 levels.

Block/items nameEdit

  • The identifiers are namespaced and all have the "minecraft:" prefix.

World GenerationEdit

Amplified world type
  • Generates bizzare world terrain.
  • Requires beefy computer.
Debug Mode world type
  • A world type used to test block states, block models, and textures.
Large Biomes world type
  • A world type which has its biome scale set to 6.
Buffet world type[upcoming 1.13]
  • A world type which consists of only a single biome. There is also an option to choose between Overworld, Floating Islands or Caves.

World boundaryEdit

  • By default, a customizable World border will appear to prevent players passing through.

Spawn chunkEdit

  • Chunks found in the world spawn point which are not unloaded from the memory, unlike normal chunks.

SuperflatEdit

  • Superflat worlds also allow the player to access the End, which generates as in a normal world, by finding a stronghold or by creating an end portal in Creative Mode.
  • The structure and content of a Superflat world can be customized.

StrongholdEdit

They generate in rings with the strongholds evenly spaced around the circle until the total of 128 is reached.

  • The 1st ring has 3 strongholds within 1408–2688 of the origin
  • The 2nd ring has 6 strongholds within 4480–5760 of the origin
  • The 3rd ring has 10 strongholds within 7552–8832 of the origin
  • The 4th ring has 15 strongholds within 10624–11904 of the origin
  • The 5th ring has 21 strongholds within 13696–14976 of the origin
  • The 6th ring has 28 strongholds within 16768–18048 of the origin
  • The 7th ring has 36 strongholds within 19840–21120 of the origin
  • The 8th ring has 9 strongholds within 22912–24192 of the origin

End StoneEdit

  • The 16 end stone blocks under the edge of the exit portal are replaced when the dragon is respawned, and again when it is killed. As dragons are also renewable, this does make end stone renewable.

VillageEdit

IglooEdit

  • If you smelt a number of items in the igloo furnace, light generated by it will melt the igloo window, turning the ice into a water source block.

Blocks and ItemsEdit

BarrierEdit

  • An invisible block that appears transparent.

Blaze PowderEdit

  • Blaze powder is required as fuel for a brewing stand, lasting for up to 20 brewing operations.

BowEdit

  • Bow can be used as fuel, smelting 1.5 items per bow

Bone MealEdit

  • White bed can be crafted using white bed and bone meal.

ButtonEdit

  • Wooden buttons can be used as a fuel in furnaces, smelting 0.5 items per button.

CarpetEdit

  • Carpet can be used as a fuel in furnaces, smelting 0.335 items per carpet square.

ChestEdit

  • You cannot place a chest next to a double chest normally without the use of /setblock.[until 1.13]
  • Bonus chest will always contain the same items.
  • The top three rows for a large chest correspond to the western or northern half and the bottom three to the southern or eastern half.
  • Holding ⇧ Shift and double-clicking while holding an item will move all items of the type clicked on in or out of the chest, to the extent that space is available for them.
  • A chest can be "locked" by setting its Lock tag using the /blockdata[until 1.13] /data[upcoming 1.13] command. If a chest's Lock tag is not blank, the chest cannot be opened except by players holding an item with the same name as the Lock tag's text. For example, to lock a chest at (0,64,0) so that only players holding an item named "Player's Key" can open the chest, use /blockdata 0 64 0 {Lock:"Player's Key"}[until 1.13] /data merge block 0 64 0 {Lock:"Player's Key"}[upcoming 1.13].
  • On December 24-26, chests, large chests and trapped chests have their textures changed to "Christmas chests" which look like wrapped Christmas presents.

CobwebsEdit

  • Paintings can be placed on their sides.
  • Jumping will vibrate the player akin to jumping in a 2-block-high space.
  • Primed TNT can pass through cobwebs without slowing down if shot through fast enough.

DoorEdit

  • Wooden doors can be used as a fuel in furnaces, smelting 1 item per door.

DispenserEdit

  • Dispensers will equip a pumpkin on a player, mob or armor stand with an empty helmet slot, within the block the dispenser is facing.

FarmlandEdit

FireEdit

FishEdit

  • Raw fish can be used to tame ocelots, get cats off of chests, beds, etc., breed cats, and make baby cats grow up faster by 10% of the remaining time. Raw salmon, clownfish and pufferfish will also work.

Fishing RodEdit

  • A fishing rod can be used as fuel in furnaces, smelting 1.5 items per fishing rod.

Flower PotEdit

  • The plant can be removed from the flower pot by pressing the use control.

FurnaceEdit

  • The lit furnace block cannot be obtained, even with commands.
  • Fuel last differently, see Furnace/table.

JukeboxEdit

  • Tamed parrots dance when near a jukebox that's playing a disc.

Knowledge BookEdit

  • A utility item that reveal crafting recipes to the player when used.

LadderEdit

  • Holding the sneak key while climbing a ladder will grab hold of the ladder, to prevent you from falling off. When the player is holding on to a ladder, the rate which blocks are mined decreases.
  • A ladder can be used as fuel in furnaces, smelting 1.5 items per ladder.

Lingering potionEdit

  • What makes it a lingering potion as opposed to a splash potion is that their Potion tag stores a minecraft:lingering_potion item.

Magma BlockEdit

  • Due to a bug, it can "preserve" higher light levels in some circumstances even after the original light source is removed, until reloaded.

Monster SpawnerEdit

  • When obtained as an item and placed, it will spawn pigs by default.

ShieldsEdit

  • A tool used for protecting the player against attacks.

SlabEdit

  • Wooden slabs can be used as a fuel in furnaces, smelting 0.75 items per slab.

SwordEdit

  • A vex wields an iron sword which normally has a 0% chance of dropping, because their main hand's HandDropChances is 0.
    • However, this chance increases by 1 percentage point per level of Looting. It is never damaged or enchanted.

Spawn EggEdit

  • Skeleton egg will not spawn wither skeletons in the Nether.
  • The horse egg will not spawn donkeys.
  • The data value of a spawn egg has no effect; instead, the {EntityTag:{id:"<Savegame ID>"}} data tag is being used. For example, /give <playername> spawn_egg 1 0 {EntityTag:{id:"minecraft:creeper"}} would cause the spawn egg to create creepers.[until 1.13]
  • If, for the entity tag 'id', a SaveGame ID is used for a mob or other entity that is not listed in the table above, such as minecraft:villager_golem (iron golem), the result would be a spawn egg with the expected name ("Spawn Iron Golem"), but will be the default color (white with grey spots). These eggs cannot be used to spawn mobs directly, but can be used to program a mob spawner.[until 1.13]
  • Each spawn eggs has a different id. [upcoming 1.13]

MapEdit

  • The name for "Empty Locator Map" (requires compass) in Java Edition is called "Empty Map", which is different from the "Empty Map" that uses no compass in Bedrock Edition.

Name TagEdit

  • Naming a vindicator "Johnny" will cause it to be aggressive with all mobs (except other illagers).

Redstone ComparatorEdit

  • If the solid block is powered to signal strength 15 the comparator will output 15 no matter the fullness of the container.
  • Couldn't lock redstone repeaters.

SignEdit

  • The combination Ctrl + pick block can be used to copy an already-placed sign and place it down again with the same text shown as the original.
  • Signs can be used as a fuel in furnaces, smelting 1 item per sign.

WoolEdit

  • Wool can be used as fuel in furnaces, smelting 0.5 items per wool block.

Mobs & EntitiesEdit

Item (entity)Edit

  • Items take damage from fire, lava, falling anvils.

ArrowsEdit

  • Arrows can get visually stuck in players.
  • Includes Arrow of Luck
  • Includes Spectral Arrows, imbues the Glowing status effect for 10 seconds.

BoatEdit

  • Doesn't need a shovel to be crafted.
  • A boat can be exited by pressing the ⇧ Left Shift key.
  • Boats are controlled using the forward, left (turns left), right (turns right), and backwards keys. Using the sprint key will increase the field of vision, but will not increase speed as if sprinting.

CreeperEdit

  • The detection range of creepers is reduced to half of their normal range (8 blocks) when the player is wearing a creeper mob head.

SkeletonEdit

  • The detection range of skeletons is reduced to half of their normal range (8 blocks) when the player is wearing a skeleton mob head.
  • Skeletons holding tipped arrows in their offhand will shoot that type of arrow; these arrows are not consumed.

EndermanEdit

  • When under the Invisibility effect, the enderman's body will disappear, but its eyes will still be visible.
  • Endermen cannot normally be attacked with projectiles (including splash potions of harming), as they will always teleport away just before being hit.
    • However, they will not teleport if positive potions are thrown at them, including splash potions of regeneration and strength, and will not teleport away from poison potions either.
      • If all available blocks within teleport distance are removed or unable to be transported to, it is possible to hit endermen with a projectile, though arrows tend to bounce off dealing no damage on occasion.
  • The ender pearl should drop as soon as the enderman dies, but the experience orbs only appear when the enderman's body disappears.
    • It's possible to slay an enderman, pick up the pearl at the point where the enderman received the killing blow, and find the experience in the location the enderman teleported to.
  • There are some blocks that enderman can pick up:

IllusionerEdit

  • An unused hostile mobs.
  • One of the three illagers.

Killer BunnyEdit

  • A Hostile Bunny based on the movie Monty Python and the Holy Grail.
  • Will attack players
  • Can only be summoned via commands

GiantEdit

  • A giant sized Zombie
  • Has no AI in recent updates.
  • Can only be summoned via commands

Minecart with FurnaceEdit

  • A self-propelling minecarts with furnaces inside.

Minecart with SpawnerEdit

  • A combination of minecarts and monster spawners.
  • Can only be obtained via commands.

SquidEdit

  • Squids can drown in lava, but not for other mobs.

ZombieEdit

  • Zombies will automatically hold any item they come across (except that jack o'lanterns).
  • Zombies can spawn naturally with Jack o'Lantern
  • On Halloween, zombies, zombie villagers and husks spawn only with pumpkins and jack o'lanterns.
  • On Halloween, if a zombie wearing a pumpkin or jack o'lantern is killed using a weapon enchanted with Looting, there will be a chance equivalent to the level of Looting used to drop the pumpkin or jack o'lantern, up to a maximum of a 3% chance of a drop.
  • The detection range of zombies is reduced to half of their normal range (20 blocks) when the player is wearing a zombie mob head.

Zombie PigmanEdit

  • Non-hostile zombie pigmen will not prevent a player from sleeping in a bed.
Tracking Pixel