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The seventh version of Minecraft Infdev was released on March 27, 2010.[1]

Additions

  • The game now automatically saves while playing.
  • The Far Lands generate 12,550,820 blocks away on the X and Z axes.

Changes

  • The terrain generator has been revamped.
  • The level format has been updated from the Indev level format to the Alpha level format.
  • The world saving interface has been revamped. It is now identical to the system seen in Alpha through early Beta.
  • Ores will now generate in veins similarly to today
  • The player dying causes the contents of their inventory to drop, and respawns the player at the starting location, rather than forcing the player to reload the last save.
  • The player no longer starts with any items in new worlds.
  • The "generate new level..." button has been replaced with a "single player" button which opens a world selection screen, in which worlds can be loaded, created, and deleted. The "load level.." button has been replaced with a "multi player" button, although it is always grayed out.

Removals

Bugs

  • Slabs have lighting bugs.
  • Naturally-generated places that do not have direct exposure to the sky (e.g. cliff overhangs) are completely dark until given a light/block update.
  • The top of the map is only lit by the sky and causes crashes.[verify]
  • After dying, the player's body remains lying where they died. The body can be pushed around and still has the idle animation, as if it were still alive.
  • After loading an existing world, ores and trees regenerate if the conditions are correct (e.g. the place where ore would generate is filled with stone).
  • Wheat crops retain their growth stage after being broken, resulting in newly-planted crops to take on the growth stage of the crops previously occupying that block.
  • Containers (i.e. chests and furnaces) sometimes do not save.
  • The Far Lands now generate.

Fixes

  • The game's performance no longer drastically degrades progressively.

Gallery

References

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