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Missing Model
This version is currently missing. 
While this version is known to exist, it is missing from the launcher and has not been archived elsewhere, meaning that it is currently lost.
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0.24_SURVIVAL_TEST[1] was a version of Classic and the first version of Survival Test, released on September 1, 2009.[2]

Additions

General
  • Survival mode
  • Score
    • Score can only be seen after death.
    • Zombies give 100 points
    • Skeletons give 100 points
    • Creepers give 250 points
    • Pigs give 10 points
  • Armor
    • Visual feature only, provides no protection
    • Can only be worn as a helmet or chestplate by Zombies and Skeletons
Mobs
  • Oak Standing Sign Signs[3]
    • Added as an entity.
    • Can be spawned by pressing B.
    • Can not be edited.
Items
Options Menu.
  • Bobbing and the View Bobbing option added
  • 3d Anaglyph added
  • Level size options under "Generate New Level" are now closer together

Changes

  • Faster rendering.
  • Mobs and players jump back and flash white when taking damage, and have a dying animation.
  • Controls
    • White block selection box removed
      • As a result of this, saplings and flowers no longer disappear if selected in darkness
      • Right-click to build and left click to mine
    • The player can autojump again
    • Load Location and Save Location no longer work
  • Brown Mushrooms regain health (2.5 Hearts).
  • Red Mushrooms hurt you (1.5 Hearts).
  • Readded Sapling particles, although they're now darker than before[verify]
  • Enemies fall over when killed.
  • New Level Generator
    • More cliffs.
    • Longer and narrower caves
    • The deeper you go, the bigger the caves are.
    • Surface lava possible, but unlikely.
  • Humans
    • Can no longer be spawned by pressing G
    • Changed skin to Steve

Bugs

  • If a creeper blows up a liquid, the liquid will drop itself.
  • Cracking animation only shows on one side of a block.
  • Skeletons can enter 1 block holes.
  • Invalid value bug (?)
  • Middle clicking a block adds it into your inventory.
  • Placing a block at build limit will "eat" the block, destroying it without placing anything

Removed

  • Removed creative mode.
  • Removed Liquid Raising, although sand and gravel will still fall through liquids

Development

Different ideas were considered during the development of this version.

Gallery

References

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