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Grass.pngFern.pngDead Bush.png
Tall Grass.pngLarge Fern.png





Blast resistance




Grass, Fern, Double variants: Yes
Shrub: No


Yes (64)



Data values
Grass, Fern or Shrub
dec: 31 hex: 1F bin: 11111
Double variants
dec: 175 hex: AF bin: 10101111

See Data Values

Grass[Java and Bedrock editions only] / tall grass[Legacy Console Edition only] is a non-solid plant block that has seeds as a drop. Its color is biome-dependent, and matches grass blocks.[1]


When broken normally, all variants will drop 0 or 1 seeds. See Grass#Seeds for more information. They can be obtained as an item using shears.

The double tall grass and large ferns will drop two of the respective single block when broken using shears.[Java and Legacy Console editions only]

It can also be obtained from the Creative inventory.

Natural generationEdit

Grass and double tall grass generate on grass blocks in most biomes that generate grass.

Ferns and large ferns occur naturally only in jungle, taiga, cold taiga and mega taiga biomes.

Shrubs, though identical in appearance to the dead bushes found in deserts and mesas, do not naturally generate.

Bone mealEdit

Bone meal can be used on a grass block to grow grass and occasionally flowers on it and in its vicinity. It can also be used on either tall grass or a fern to create a double tall grass or large fern, respectively.


In Java Edition and Legacy Console Edition shrub looks identical to the dead bush, except that it will occasionally drop seeds instead of sticks, and is randomly offset from the center of its block like grass. It can be obtained using /give @p minecraft:tallgrass 1 0[Java Edition only] [until 1.13]. In Legacy Console Edition, shrubs are available in the Creative inventory and have a green biome-dependent hue.

In Bedrock Edition, this block is named 'Fern' but has the texture of grass.



All variants of grass have a 1/8 chance of dropping seeds when broken without using shears.

Flower potsEdit

Ferns can be placed in flower pots.

Data valuesEdit

Grass is defined by its ID and block data. Grass also has a block state which is expected to replace the functionality of block data in a future version.


Name ID Name Block ID

tallgrass[until 1.13] 31[until 1.13]

double_plant[until 1.13] 175[until 1.13]

grass[upcoming 1.13]

fern[upcoming 1.13]

Tall Grass
tall_grass[upcoming 1.13]

Large Fern
large_fern[upcoming 1.13]

Block dataEdit

See also: Data values
Block 31 (minecraft:tallgrass)
DV Description

0 Shrub

1 Tall Grass

2 Fern

[until 1.13]

Block 175 (minecraft:double_plant)
DV Description

0 Sunflower

1 Lilac

2 Double Tallgrass

3 Large Fern

4 Rose Bush

5 Peony

8 Top Half of any Large Plant; low three bits 0x7 are derived from the block below.

[until 1.13]

Block stateEdit

See also: Block states


Name Value Description

 type[until 1.13]
Dead Bush
Tall Grass

[until 1.13]

minecraft:double_plant[until 1.13]

minecraft:tall_grass[upcoming 1.13]

minecraft:large_fern[upcoming 1.13]

Name Value Description

The half of the plant contained in this block.

 variant[until 1.13]
Double Tallgrass
Large Fern
Rose Bush

 facing[until 1.13]
The direction the plant is facing. This is currently unused in-game.
Upper-half blocks are always 'north', and lower-half blocks are always 'east'.



1.6 Test Build 3

Tall grass was implemented.[2] Seeds used to be produced by tilling grass blocks prior to this update.
1.6.6 Bone meal can be used to instantly grow tall grass on grass blocks.
1.8 ? Grass and ferns can now be harvested with shears. Previously, tall grass could not be acquired as an item without the use of external tools. Tall grass in the inventory would appear as its greyscale texture, and would appear as the 'shrub' variety or the dead bush when placed.
Swamp biomes have been redesigned and rain forest biomes are removed entirely, so triangular ferns no longer generate.
Official release
1.0.0 Beta 1.9 Prerelease 6 Ferns are available in the creative inventory.
1.2.1 12w03a Ferns generate in jungle biomes.
12w05a Placing a block while selecting grass now overwrites the grass, similar to snow. Previously, grass had to be broken to place blocks in that space.
1.5.1 ?
Tall grass with a damage value of 3 or higher is still called 'grass', and still has green biome coloring, but is now shaped like a shrub or dead bush.
1.7.2 13w36a

Added double tall grass and large ferns. Ferns now spawn in taiga and cold taiga biomes.
1.8 ? Green colored shrubs (damage value 3 or greater) now look like normal shrubs.
1.8.1 pre1 Added facing state to minecraft:double_plant, though without visible effect.
Upcoming Java Edition
1.13 17w47a The different block states for the tallgrass and double_plant IDs have been split up into their own IDs.
Double tall grass has been renamed to tall grass, and it has a new ID: tall_grass. Also renamed tall grass to grass.
Merged the shrub's ID with the regular dead bush one (dead_bush), effectively removing the shrub variant completely.
Prior to The Flattening, these block's numeral IDs were 31 and 175.
Pocket Edition Alpha
Pre-release Tall grass added, but unobtainable.
0.5.0 Now drops seeds, despite remaining unobtainable.
0.8.0 ?

Tall grass and ferns now generate.
0.9.0 build 1

Added double tall grass and large ferns.
Double tall grass and ferns now generate.
build 5 Tall grass is no longer flammable.
0.11.0 build 14 Double tallgrass and large fern pixels are now square.
Tall grass and ferns now have a random height.
0.12.1 ? One-block high grass and ferns can now occupy the same space as snow layers.
0.14.0 build 3 Hitboxes of all variants of tall grass no longer occupy an entire block.
Legacy Console Edition
TU1 CU1 1.0 Patch 1 Patch s1

Grass, tall grass and fern added.
TU7 Added ferns to creative.
TU12 Placing a block while selecting grass now overwrites the grass, similar to snow. Previously, grass had to be broken to place blocks in that space.


Issues relating to "Grass", "Fern", "Double Tallgrass", or "Large Fern" are maintained on the bug tracker. Report issues there.


  • Grass cannot be directly set on fire from lightning. However, fire from nearby blocks can spread to it. Oddly enough, the top of grass can be lit but it will not burn this way. When any kind of tall grass is set on fire, the fire seems to hover just over the grass, as if it were a full block.
  • Even though ferns do not produce seeds in real life, as they emit spores instead, they can drop seeds if broken.
  • Grass is slightly offset from the block it is sitting on (as seen in the second screenshot). This causes fields of grass appear more contiguous and not like dotted patches of hair atop blocks.
    • This can sometimes cause grass to clip horizontally or vertically through block corners.[3]
  • Grass can appear in caves on dirt near lava, and rarely, within a few blocks of bedrock. It can also generate in a village house.
  • Using bone meal on grass in a spawn-protected area on a server will still produce tall grass and flowers.
  • Placing any block on grass will overwrite the grass, and will not drop seeds.
  • When being chased by mobs, hiding in double tallgrass will often cause them to lose sight of players, even if they are a few blocks away. Sugar cane also has this property.
  • When the topmost block of tall grass or fern is hit with a sword in creative mode, the particles emitted are that of sunflower block.



  3. MC-63199 – "Grass shows through block" resolved as "Works as Intended"
    MC-19005 – "tall grass texture goes through blocks" resolved as "Won't Fix"

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