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== Trivia ==
 
== Trivia ==
 
*A glitch occurring at this time allowed players to raise the height of a fluid block by placing sand over it. The sand would stay suspended in mid-air until it was broken. When broken, a fluid block corresponding to the type below the sand would appear where the block was. The suspended fluid block would remain immobile until a block was placed next to it, causing a flood.
 
*A glitch occurring at this time allowed players to raise the height of a fluid block by placing sand over it. The sand would stay suspended in mid-air until it was broken. When broken, a fluid block corresponding to the type below the sand would appear where the block was. The suspended fluid block would remain immobile until a block was placed next to it, causing a flood.
  +
*A glitch occurring at this time allowed players to obtain "Alpha Slabs," which are most known in 2B2T. The Alpha Slab could be obtained by getting a wood slab from the creative inventory, going to version 1.7-1.12. They would go on until 1.14 where they showed up as "Petrified Oak Slab."
   
 
{{Java versions|Classic}}
 
{{Java versions|Classic}}

Revision as of 22:57, 8 December 2019

Nether Star
This article's name is unofficial. 
An official name is yet to be given to the subject matter. Please add an official name when reliable sources confirm it.

Early Classic Creative refers to several versions of Classic released from May 16 to May 28, 2009, that succeeded pre-Classic and preceded Multiplayer Test. Creative singleplayer was the only mode available at this time and there were only a limited amount of blocks available in-game.

Additions

Blocks
  • Bedrock
    • Unobtainable to the player.
  • Sand and Gravel
    • Only appear naturally in one block-thick beaches (usually by water or in the middle of a landscape). These beaches were always at and below ocean level.
    • Rather than falling by turning into a falling block entity, sand instantly appears at the lowest point it could go when placed above an air block, without any sort of falling animation.
  • Gold Ore
    • Found in higher elevations, gold ore was often found in exposed surface-level veins.
    • Breaking gold ore did not give the player 1–3 blocks of gold when mined.
  • Iron Ore
    • Spawns in huge veins, sometimes big enough to protrude into 3 caverns, and can have as many as 167 ores.
    • Breaking iron ore did not give the player 1–3 blocks of iron when mined.
  • Coal Ore
    • Does not drop itself when mined.
  • Logs and leaves
    • Spawn as trees found around the map.
World generation
  • An infinite ocean surrounds the map.
  • "Huge" level size.
Building
  • Right click switches between placing and removing blocks.
GUI
  • In-game version number at the top left of the screen.
    • Includes FPS (frames per second) and chunk updates.

Trivia

  • A glitch occurring at this time allowed players to raise the height of a fluid block by placing sand over it. The sand would stay suspended in mid-air until it was broken. When broken, a fluid block corresponding to the type below the sand would appear where the block was. The suspended fluid block would remain immobile until a block was placed next to it, causing a flood.
  • A glitch occurring at this time allowed players to obtain "Alpha Slabs," which are most known in 2B2T. The Alpha Slab could be obtained by getting a wood slab from the creative inventory, going to version 1.7-1.12. They would go on until 1.14 where they showed up as "Petrified Oak Slab."