Commands/infobox
Sets or queries a game rule value.
- Syntax
- Java Edition
gamerule <rule name> [value]
- Arguments in Java Edition are case sensitive.
- Bedrock Edition
gamerule <rule: BoolGameRule> [true|false]
gamerule maxcommandchainlength [value: int]
- Arguments
- Arguments in Bedrock Edition are shown for tab autocompletion as lowercase, but when typed are case-insensitive.
- rule name (BE: rule: BoolGameRule)
- Specifies the game rule to set or query. Only certain predefined game rules will affect gameplay (see Predefined Game Rules below).
- value (BE: true|false or value: int) (optional)
- Specifies the value to set the game rule to. Only
true
orfalse
specified for predefined game rules will really affect gameplay, except in the case ofmaxEntityCramming
,randomTickSpeed
,spawnRadius
, andmaxCommandChainLength
where any integer 0 or greater will affect gameplay (see Predefined Game Rules below).
- Specifies the value to set the game rule to. Only
Predefined Game Rules Rule Name Description Default Value Type Java Edition Bedrock Edition announceAdvancements
Whether advancements should be announced in chat true
Bool Yes No commandBlocksEnabled
Whether command blocks should be enabled in-game true
Bool No Yes commandBlockOutput
Whether command blocks should notify admins when they perform commands true
Bool Yes Yes disableElytraMovementCheck
Whether the server should skip checking player speed when the player is wearing elytra. Often helps with jittering due to lag in multiplayer, but may also be used to travel unfairly long distances in survival mode (cheating). false
Bool Yes No doDaylightCycle
Whether the day-night cycle and moon phases progress true
Bool Yes Yes doEntityDrops
Whether entities that are not mobs should have drops true
Bool Yes Yes doFireTick
Whether fire should spread and naturally extinguish true
Bool Yes Yes doInsomnia
Whether phantoms will spawn in the nighttime true
Bool No Yes doLimitedCrafting
Whether players should only be able to craft recipes that they've unlocked first false
Bool Yes No doMobLoot
Whether mobs should drop items true
Bool Yes Yes doMobSpawning
Whether mobs should naturally spawn. Does not affect monster spawners. true
Bool Yes Yes doTileDrops
Whether blocks should have drops true
Bool Yes Yes doWeatherCycle
Whether the weather will change true
Bool Yes Yes drowningdamage
Whether the player should take damage when drowning true
Bool No Yes falldamage
Whether the player should take fall damage true
Bool No Yes firedamage
Whether the player should take fire damage true
Bool No Yes keepInventory
Whether the player should keep items in their inventory after death false
Bool Yes Yes logAdminCommands
Whether to log admin commands to server log true
Bool Yes No maxCommandChainLength
Determines the number at which the chain command block acts as a "chain". 65536
Int Yes Yes maxEntityCramming
The maximum number of other pushable entities a mob or player can push, before taking 3 suffocation damage per half-second. Setting to 0 disables the rule. Damage affects survival-mode or adventure-mode players, and all mobs but bats. Pushable entities include non-spectator-mode players, any mob except bats, as well as boats and minecarts. 24
Int Yes No mobGriefing
Whether creepers, zombies, endermen, ghasts, withers, ender dragons, rabbits, sheep, villagers, and snow golems should be able to change blocks and whether mobs can pick up items true
Bool Yes Yes naturalRegeneration
Whether the player can regenerate health naturally if their hunger is full enough (doesn't affect external healing, such as golden apples, the Regeneration effect, etc.) true
Bool Yes Yes pvp
Whether the player can fight with other players true
Bool No Yes randomTickSpeed
How often a random block tick occurs (such as plant growth, leaf decay, etc.) per chunk section per game tick. 0 will disable random ticks, higher numbers will increase random ticks. Setting to a high integer results in high speeds of decay and growth 3
Int Yes Yes reducedDebugInfo
Whether the debug screen shows all or reduced information; and whether the effects of F3 + B (entity hitboxes) and F3 + G (chunk boundaries) are shown. false
Bool Yes No sendCommandFeedback
Whether the feedback from commands executed by a player should show up in chat. Also affects the default behavior of whether command blocks store their output text true
Bool Yes Yes showcoordinates
Whether the player's coordinates are displayed true
Bool No Yes showDeathMessages
Whether death messages are put into chat when a player dies. Also affects whether a message is sent to the pet's owner when the pet dies. true
Bool Yes Upcoming spawnRadius
The number of blocks outward from the world spawn coordinates that a player will spawn in when first joining a server or when dying without a personal spawnpoint. 10
Int Yes No spectatorsGenerateChunks
Whether players in spectator mode can generate chunks true
Bool Yes No tntexplodes
Whether TNT will explode true
Bool No Yes
- Result
- Fails if rule name is not defined and value is not provided (i.e., attempting to query an undefined game rule), or if "rule name is not a predefined game rule [Java Edition only].
- On success, returns the value of the game rule (if value is not provided) or sets the game rule to the specified value (if value is provided).
- Examples
- To stop the day-night cycle:
gamerule doDaylightCycle false
- To stop natural healing:
gamerule naturalRegeneration false
- To stop creepers, ghasts and other block changing things:
gamerule mobGriefing false
- To stop the natural cycle of weather:
gamerule doWeatherCycle false
- To keep all of your valuables when you die:
gamerule keepInventory True
- To stop the day-night cycle: