Cobwebs are blocks that slow down movement.
Obtaining
Cobwebs can be obtained by clipping them with shears. One will also drop itself if broken with a sword enchanted with Silk Touch.[a] A cobweb will drop one piece of string if broken with a non-Silk Touch sword or if water touches or flows over it or a piston pushes it. It will drop nothing when broken using anything else.
Block | Cobweb | |
---|---|---|
Hardness | 4 | |
Breaking time (secs) | ||
Default | 20 | |
Shears | 0.4 | |
Sword | 0.4 |
Natural generation
Cobwebs generate naturally in stronghold libraries, igloo basements, abandoned mineshafts and woodland mansion secret rooms. In Bedrock Edition and Legacy Console Edition, cobwebs also generate in zombie villages.
Usage
Mobs can spawn inside of cobwebs, in which case they will not catch fire if they are caught in a cobweb. They also diffuse sky light.
Blocks can be placed on cobwebs. Paintings[Java Edition only] and signs can be placed on their sides, or on top in the case of signs.
Redstone circuits
Cobwebs can be used as a delaying mechanism in a redstone circuit, for example to delay an item falling on a pressure plate or into a hopper.
Effects
All mobs that move through cobwebs will slow down, with the exceptions of spiders and cave spiders. Mobs falling through cobwebs will take 13 seconds to move down 1 block. They will partially stop blast damage if a player and the TNT/creeper/etc. are both caught in the cobweb. The slowing effect of the cobweb will increase if it is placed on ice.
A cobweb affects the player's movement abilities, as well. While in contact with it, the player will move at a speed of about 15% of the normal walking speed. Additionally, jumping will vibrate the player akin to jumping in a 2-block-high space[Java and Legacy Console editions only]. A cobweb also limits the rate at which a player can break blocks. Like water, falling into a cobweb will prevent a player from taking fall damage, meaning a fatal fall can be mitigated with cobwebs. Attacking while falling through a cobweb counts as a critical hit, the same as when falling after a jump.
Items thrown into a cobweb are slowed and will fall through it after a maximum of about 24 seconds depending on where it enters. They will not merge with other items of the same type thrown on the ground.
Cobwebs have different effects on moving entities. A falling block that falls or is shot into a cobweb will slow down, then drop as an item after about 4 seconds.[Java Edition only] A shot arrow will pass through cobwebs without being slowed.
A minecart with no players in it takes about 9 seconds to fall through a cobweb if a rail is placed directly under the cobweb, however if there is air between the cobweb and the rail, the minecart takes about 34 seconds to fall. Every extra cobweb added will give an additional 25 seconds of falling time. Players are unaffected by cobwebs when in a minecart unless they come into direct contact.
Crafting ingredient
Data Values
ID
Cobweb/ID
Video
Cobweb/video
History
classic | |||||
---|---|---|---|---|---|
October 23, 2009 | Notch originally planned for spiders to produce webs. | ||||
0.24_SURVIVAL_TEST{{Extension DPL}}<ul><li>[[Rabbit's Foot|Rabbit's Foot]]<br/>{{Item | image = Rabbit's Foot.png |type= | renewable = Yes | stackable = Yes (64) }} A '''rabbit's foot''' is a [[brewing]] item obtained from [[rabbit]]s. == Obtaining == === Mob loot === Each [[rabbit]] has a 10% chance to drop a rabbit's foot when killed by the [[player]]. This chance can be increased by 3% per level using a sword enchanted with [[Looting]]. A [[fox]] sometimes spawns with a rabbit's foot in its mouth, which always drops upon death. Alternatively, the player can drop a [[food]] item, which causes the fox to drop the rabbit's foot. === Cat gifts === {{main|Cat#Gifts}} A tamed [[cat]] has a 70% chance of giving the player a gift when the player wakes up from a [[bed]], and the gift has a 16.13% chance to be a rabbit's foot. == Usage == === Brewing ingredient === {{Brewing |head=1 |Rabbit's Foot |Mundane Potion |base=Water Bottle }} {{brewing |foot=1 |showname=1 |Rabbit's Foot |Potion of Leaping }} === Trading === Journeyman-level cleric [[villager]]s buy rabbit's feet for an [[emerald]] as part of their trade: {{in|java}} they buy 2, and {{in|bedrock}} they buy 4. == Video == <div style="text-align:center">{{yt|Ba3QN3uCniU}}</div> == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Rabbit's Foot |spritetype=item |nameid=rabbit_foot |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Rabbit's Foot |spritetype=item |nameid=rabbit_foot |id=528 |form=item |foot=1}} == History == {{History|java}} {{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of a rabbit's foot with some other new [[item]]s.}} {{History|||snap=14w27a|[[File:Rabbit's Foot JE1.png|32px]] Added rabbit's foot. |Added the [[potion of Leaping]]; it is [[brewing|brewed]] by adding a rabbit's foot to an [[awkward potion]]. The rabbit's foot also creates the [[mundane potion]] when brewed into a [[water bottle]].}} {{History|||snap=14w33b|[[File:Rabbit's Foot JE2 BE1.png|32px]] The texture of the rabbit's foot has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}} {{History||1.8.1|snap=pre1|Potions of Leaping, which use rabbit's foot, can now be extended using [[redstone]].}} {{History||1.9|snap=15w46a|The drop rate of rabbit's foot has been quadrupled.{{more info|Before/After rates}}}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 414.}} {{History||1.14|snap=18w43a|[[File:Rabbit's Foot JE3 BE2.png|32px]] The texture of rabbit's foot has been changed.}} {{History|||snap=18w44a|[[Cat]]s now offer rabbit's feet as [[Cat#Gifts|gifts]].}} {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with rabbit's feet in their mouths.}} {{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] rabbit's feet.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Rabbit's Foot JE2 BE1.png|32px]] Added rabbit's foot to the [[Creative]] mode [[inventory]].}} {{History||v0.13.0|snap=build 1|Rabbit's foot can now be obtained as a rare [[drops|drop]] upon killing [[rabbit]]s. |Rabbit's foot can now be [[brewing|brewed]] to make [[potions of Leaping]].}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] rabbit's foot as a gift.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit's Foot JE3 BE2.png|32px]] The texture of rabbit's foot has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Rabbit's foot can now be [[trading|sold]] to cleric [[villager]]s.}} {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] rabbit's foot.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit's Foot JE2 BE1.png|32px]] Added rabbit's foot.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit's Foot JE3 BE2.png|32px]] The texture of rabbit's foot has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Rabbit's Foot JE2 BE1.png|32px]] Added rabbit's foot.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * The superstition that [[wikipedia:Rabbit's_foot|a rabbit's foot is a lucky charm]] applies equally to Minecraft as it does in the real world: it does not actually increase luck. == Gallery == <gallery> Rabbit Items 4 Ryan Holtz.png|First image of the item by [[Ryan Holtz]]. Rabbit Items 5 Ryan Holtz.png|Ryan Holtz brewing the item into a potion. Rabbit Items 6 Ryan Holtz.png|Ryan Holtz enhancing the potion. </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--rabbit-s-foot Taking Inventory: Rabbit's Foot] – Minecraft.net on May 3, 2019 {{items}} [[de:Hasenpfote]] [[es:Pata de conejo]] [[fr:Patte de lapin]] [[it:Zampa di coniglio]] [[ja:ウサギの足]] [[ko:토끼발]] [[nl:Konijnenpootje]] [[pl:Królicza łapka]] [[pt:Pé de coelho]] [[ru:Кроличья лапка]] [[uk:Кроляча лапка]] [[zh:兔子脚]] [[Category:Renewable resources]] [[Category:Brewing recipe]]</li><li>[[Goat Horn|Goat Horn]]<br/>{{redirect|Horn}} {{Item | image = Goat Horn JE1 BE1.png | renewable = Yes | stackable = No }} A '''goat horn''' is an [[item]] dropped by [[goat]]s. It has eight variants, and each plays a unique sound when {{Control|used}} which can be heard by [[Player|players]] in a large radius. == Obtaining == === Mob loot === A horn is dropped when an adult [[goat]] rams a tree or any other hard block that occurs naturally where goats spawn. These include [[stone]], [[coal ore]], [[copper ore]], [[iron ore]], [[emerald ore]], [[log]], or [[packed ice]]. Goats do not ram other solid blocks. {{IN|java}}, these blocks are listed under the {{cd|snaps_goat_horn}} [[tag]], and can be modified by [[data pack]]s. Up to two horns can be dropped from an adult goat. Regular goats may drop the Ponder, Sing, Seek, and Feel horns, while screaming goats drop the Admire, Call, Yearn, and Dream horns. A specific goat drops only one type of horn; that is, if a goat drops a Sing horn, its other horn is also a Sing horn. === Natural generation === {{LootChestItem|goat-horn}} Only the four variants from regular goats can be found here. == Usage == When {{control|used}}, they play a loud sound that can be heard from up to 256 blocks, but are also limited by the server view distance. Each horn variant plays a unique sound. There are eight variants, four of which are exclusive to [[Goat#Spawning|screaming goats]]. There is a cooldown of seven seconds between each use of the horn. All goat horns are affected by this cooldown. == Sounds == === Generic === {{edition|java}}: {{Sound table |sound=Goat horn break1.ogg |sound2=Goat horn break2.ogg |sound3=Goat horn break3.ogg |sound4=Goat horn break4.ogg |subtitle=Goat Horn breaks off |source=neutral |description=When a goat's horn breaks off |id=entity.goat.horn_break |translationkey=subtitles.entity.goat.horn_break |volume=0.9 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Goat horn break1.ogg |sound2=Goat horn break2.ogg |sound3=Goat horn break3.ogg |sound4=Goat horn break4.ogg |description=When a goat's horn breaks off |source=hostile |id=mob.goat.horn_break |volume=1.0 |pitch=1.0 |foot=1}} === Playing === {{edition|java}}: {{Sound table |sound=Goat Horn Call0.ogg |description="Ponder" |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.0 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call1.ogg |description="Sing" |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.1 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call2.ogg |description="Seek" |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.2 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call3.ogg |description="Feel" |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.3 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call4.ogg |description="Admire"<ref group=note name=screaming>These are dropped by screaming goats.</ref> |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.4 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call5.ogg |description="Call"<ref group=note name=screaming/> |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.5 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call6.ogg |description="Yearn"<ref group=note name=screaming/> |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.6 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call7.ogg |description="Dream"<ref group=note name=screaming/> |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.7 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Goat Horn Call0.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Ponder" |id=horn.call.0 |volume=1.0<wbr><ref group=sound name=nodistance>{{Bug|MCPE-153254}}</ref><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call1.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Sing" |id=horn.call.1 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call2.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Seek" |id=horn.call.2 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call3.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Feel" |id=horn.call.3 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call4.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Admire"<ref group=note name=screaming/> |id=horn.call.4 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call5.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Call"<ref group=note name=screaming/> |id=horn.call.5 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call6.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Yearn"<ref group=note name=screaming/> |id=horn.call.6 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call7.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Dream"<ref group=note name=screaming/> |id=horn.call.7 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0 |foot=1}} == Data values == === ID === {{el|je}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Goat Horn |spritetype=item |nameid=goat_horn |form=item |foot=1}} {{el|be}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Goat Horn |spritetype=item |nameid=goat_horn |form=item |id=624 |translationkey=item.goat_horn.name, item.minecraft.goat_horn.sound.0, item.minecraft.goat_horn.sound.1, item.minecraft.goat_horn.sound.2, item.minecraft.goat_horn.sound.3, item.minecraft.goat_horn.sound.4, item.minecraft.goat_horn.sound.5, item.minecraft.goat_horn.sound.6, item.minecraft.goat_horn.sound.7 |foot=1}} === Item data === ==== ''Java Edition'' ==== <div class="treeview"> *{{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Goat Horn}} </div> Goat horns use the "instrument" tag to control which sound can be played when using a goat horn. The values of the tag (to be prefixed with <code>minecraft:</code>) are: {| class="wikitable sortable" style="text-align: center;" !Sound type !![[Resource location|Identifier]] |- |Ponder||<code>ponder_goat_horn</code> |- |Sing ||<code>sing_goat_horn</code> |- |Seek ||<code>seek_goat_horn</code> |- |Feel ||<code>feel_goat_horn</code> |- |Admire||<code>admire_goat_horn</code> |- |Call ||<code>call_goat_horn</code> |- |Yearn||<code>yearn_goat_horn</code> |- |Dream||<code>dream_goat_horn</code> |} == History == {{History||October 16, 2021|link=https://www.twitch.tv/videos/1178420217?t=02h46m05s|Ulraf, a game developer on ''Minecraft'', states that goat horns are not included in [[Java Edition 1.18]].}} {{History||November 17, 2021|link=https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming|Goat horns are initially announced to be added after "The Wild Update".}} {{History|java}} {{History||1.19|snap=22w17a|[[File:Goat Horn JE1 BE1.png|32px]]Added goat horns.}} {{History||1.19|snap=Pre-release 2|Goat Horns now snap when a goat rams into [[copper ore]].<ref>{{bug|MC-250941|||Fixed }}</ref>}} {{History|Bedrock}} {{History||Caves & Cliffs<br>(experimental)|link=Caves & Cliffs|snap=beta 1.16.200.52|[[File:Goat Horn JE1 BE1.png|32px]]Added goat horns behind the "Caves and Cliffs" experimental toggle.}} {{History|||snap=beta 1.16.210.51|Goats now drop 2 horns each.}} {{History|||snap=beta 1.17.20.20|Baby goats no longer drop horns.}} {{History||1.18.0|snap=beta 1.18.0.20|Goat horns are now available outside of experimental gameplay.}} {{History|||snap=beta 1.18.0.22|Goat horns have been moved behind the "Vanilla Experiments" [[experimental gameplay|experiments]] toggle.}} {{History||Vanilla Experiments (experimental)|link=Experimental Gameplay|snap=beta 1.18.20.23|Goat horns now have a cooldown after being used.}} {{History|||snap=beta 1.18.20.25|Goat horns now have an animation when being used in first person. |Goats now make a sound when they drop goat horns.}} {{History|||snap=beta 1.18.30.26|Goat horns are now used to craft [[copper horn]]s.|Changed goat horn sounds.}} {{History||Vanilla Experiments (experimental)|link=Experimental Gameplay|snap=beta 1.19.0.24|Goat horns are no longer used to craft copper horns, as copper horns have been removed.|Changed goat horn sounds.{{verify}}|Removed "Fly" and "Dream" goat horns.}} {{History||1.19.0|snap=beta 1.19.0.28|Goat horns are now available without enabling experimental gameplay.}} {{History||1.19.10|snap=beta 1.19.10.22|Renamed the "Resist" goat horn to the "Dream" goat horn to match ''Java Edition''.|The "Feel" goat horn now plays the same sound as ''Java Edition''.}} {{History|upcoming bedrock}} {{History||1.20.40|snap=beta 1.20.40.22|Goat horns now have a range of 256 blocks.<ref name=nodistance>{{Bug|MCPE-153254}}</ref>}} {{History|foot}} == Issues == {{issue list}} == Trivia == * The "seek" horn sounds similar to the "ominous horn" that announces a [[raid]]. == Gallery == <gallery> File:Screenshot (17).png|Steve using a goat horn. File:Alex uses a goat horn.png|Alex using a goat horn. File:Screenshot (18).png|The goat horn animation in first person. File:Screenshot (19).png|The goat horn animation with "Left Hand" option enabled. </gallery> == Notes == <references group="note" /> == References == {{reflist}} == External Links == * [https://www.minecraft.net/en-us/article/taking-inventory--goat-horn Taking Inventory: Goat Horn] - Minecraft.net on February 16, 2023 {{Items}} [[Category:Renewable resources]] [[Category:Tools]] [[de:Ziegenhorn]] [[es:Cuerno de cabra]] [[fr:Corne de chèvre]] [[it:Corno di capra]] [[ja:ヤギの角笛]] [[pl:Kozi róg]] [[pt:Chifre de cabra]] [[ru:Козий рог]] [[zh:山羊角]]</li></ul> | File:Cobweb Revision 1.png Cobwebs were added to the terrain.png file, but were not implemented as an object in the game. | ||||
beta | |||||
1.5{{Extension DPL}}<ul><li>[[Scute|Scute]]<br/>{{about|the item used to craft turtle shell helmets|the helmet|Turtle Shell}} {{Item | image = Scute.png | renewable = Yes | stackable = Yes (64) |title=Turtle scute}} '''Turtle Scutes''' are [[item]]s that baby [[turtle]]s drop when they grow into adults. They can be used to craft [[turtle shell]]s which can be used to brew the [[potion of the Turtle Master]]. == Obtaining == === Mob loot === Baby [[turtle]]s drop a single scute when they grow up into adults, which is the only way possible to obtain the [[item]]. == Usage == Scutes can be crafted into [[turtle shell]]s. === Crafting ingredient === {{crafting usage}} === Repairing === Scutes are the [[repair]] items for the turtle [[armor material]], and thus can be used to repair [[turtle shell]]s in an [[anvil]]. === Trading === Expert-level cleric [[villager]]s have a {{frac|2|3}} chance to buy 4 scutes for an [[emerald]] as part of their [[trading|trades]].{{only|java}} Expert-level cleric villagers have a 50% chance to buy 4 scutes for an emerald as part of their seventh trades.{{only|bedrock}} Expert-level leatherworker villagers buy 4 scutes for an emerald as part of their trades. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Scute |spritetype=item |nameid=scute |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Scute |spritetype=item |nameid=scute |aliasid=turtle_shell_piece |id=572 |form=item |translationkey=item.turtle_shell_piece.name |foot=1}} == History == {{History|java}} {{History||1.13|snap=18w07a|[[File:Scute JE1 BE1.png|32px]] Added turtle shell pieces.}} {{History|||snap=18w07b|"Turtle Shell Pieces" have now been renamed to "Scutes."}} {{History||1.14|snap=19w11a|Cleric and leatherworker [[villager]]s now [[trading|buy]] scutes.}} {{History|bedrock}} {{History||1.5.0|snap=beta 1.5.0.4|[[File:Scute JE1 BE1.png|32px]] Added scutes.}} {{History||1.11.0|snap=beta 1.11.0.4|Scutes can be [[trading|sold]] to cleric and leatherworker [[villager]]s.}} {{History|console}} {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Scute JE1 BE1.png|32px]] Added scutes.}} {{history|foot}} == Issues == {{issue list}} == Trivia == * Scutes used to be called "Turtle Shell Pieces", they were renamed after it was pointed out that "Scute" was a more technical term.<ref>https://www.reddit.com/r/minecraftsuggestions/comments/7xnp2o/rename_turtle_shell_pieces_to_scutes/</ref> == References == {{reflist}} {{Items}} [[Category:Renewable resources]] [[de:Hornschild]] [[es:Escama de tortuga]] [[fr:Écaille de tortue]] [[ja:カメのウロコ]] [[ko:인갑]] [[lzh:鱗]] [[pl:Tarczka]] [[pt:Escama de tartaruga]] [[ru:Щиток]] [[th:เกล็ดเต่า]] [[uk:Черепок]] [[zh:鳞甲]]</li><li>[[Glow Berries|Glow Berries]]<br/>{{Block |image=<gallery> Cave Vines (head).png|Without Berries Cave Vines (berries).png|With Berries </gallery> |image2 = Glow Berries JE1 BE1.png |extratext=[[#Gallery|View all renders]] |rarity=Common |renewable=Yes |stackable=Yes (64) |tool=Any |light=Yes |transparent=Yes |heals={{hunger|2}} |flammable=Yes |lavasusceptible=No }} '''Glow berries''' are a [[food]] [[item]] obtained from cave vines and can be used to plant them. '''Cave vines''' are a climbable, [[Bone Meal|bonemealable]] plant that hangs off ceilings and grows glow berries. Cave vines with glow berries produce [[light]] and drop glow berries when broken or harvested. Cave vines with no glow berries will not drop anything. == Obtaining == === Natural generation === Cave vines can be found in [[lush caves]], hanging from cave ceilings. === Chest loot === {{LootChestItem|glow-berries}} === Post-generation === Glow berries can be collected from a cave vine by {{control|using}} or {{control|breaking}} the vine. This yields one glow berry when the vine is bearing them and nothing when it is not. A cave vine also breaks if [[water]] runs over its location or if a [[piston]] extends or pushes a block into its location. {{IN|bedrock}}, using a tool with [[Silk Touch]] on cave vines always yields a glow berry, even if the vine appears empty. [[Fortune]] has no effect on the number of glow berries dropped. == Usage == === Placement === Glow berries can be placed on and grown from the bottom of most blocks. They have no specific lighting requirements. When placed, they can be of any length. === Growth === Placing glow berries on the bottom of a block creates a cave vine that grows downward one block at a time as long as [[air]] is beneath it and its maximum height (2 to 26 blocks) has not been reached. Each newly-grown cave vine block has a 1 in 9 chance of bearing glow berries. Only this tip can ever naturally grow them.{{only|JE}}{{More info|exact growth rate and chance to bear glow berries}} {{control|Using}} [[bone meal]] on a cave vine produces glow berries if the vine was not bearing any. {{IN|Java}}, cave vines stop growing if [[shears]] are {{control|used}} on the tip. {{IN|bedrock}}, if placing glow berries in the Nether, cave vines are able to grow and produces glow berries. === Food === To eat glow berries, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4 hunger [[Hunger#Mechanics|saturation]] points, like [[sweet berries]]. === Light === When bearing glow berries, cave vines give off a [[light]] level of 14. === Composting === Placing glow berries into a [[composter]] by {{control|using}} them on it has a 30% chance of raising the compost level by 1. === Breeding === Glow berries can be fed to [[fox]]es to [[breeding|breed]] them. Foxes are similar to cats when being fed as a wild animal; a sudden movement by the player may cause the fox to flee even if the player holds glow berries. The resulting baby fox trusts the [[player]] and does not flee. Glow berries can be {{control|used}} on baby foxes to reduce the time until they grow by 10%. ==Sounds== ===Glow berries=== {{Sound table/Entity/Food}} ===Cave vines=== ====Generic==== {{Sound table/Block/Cave vines}} ==== Unique ==== {{edition|java}}: {{Sound table |sound=Berries pick1.ogg |sound2=Berries pick2.ogg |subtitle=Berries pop |source=block |description=When glow berries are picked |id=block.cave_vines.pick_berries |translationkey=subtitles.item.berries.pick |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Shear.ogg |subtitle=Plant cropped |source=block |description=When the tip of cave vines are cropped with [[Shears#Cropping growing plants|shears]] |id=block.growing_plant.crop |translationkey=subtitles.block.growing_plant.crop |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Berries pick1.ogg |sound2=Berries pick2.ogg |source=block |description=When glow berries are picked |id=pick_berries.cave_vines |volume=1.0 |pitch=0.8-1.2 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showblocktags=y |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Cave Vines |spritetype=block |nameid=cave_vines |blocktags=cave_vines,lush_plants_replaceable |form=block }} {{ID table |displayname=Cave Vines Plant |spritetype=block |nameid=cave_vines_plant |blocktags=cave_vines,lush_plants_replaceable |form=block }} {{ID table |displayname=Glow Berries |spritetype=item |nameid=glow_berries |itemtags=fox_food |form=item |foot=1}} {{el|be}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Cave Vines |nameid=cave_vines |spritetype=block |id=577}} {{ID table |displayname=Cave Vines Body With Berries |nameid=cave_vines_body_with_berries |spritename=lit-cave-vines-plant |spritetype=block |id=630}} {{ID table |displayname=Cave Vines Head With Berries |spritename=lit-cave-vines |nameid=cave_vines_head_with_berries |spritetype=block |id=631}} {{ID table |displayname=Glow Berries |spritetype=item |nameid=glow_berries |form=item |id=638 |foot=1}} === Block states=== {{See also|Block states}} {{/BS}} ==Advancements== {{load advancements|Husbandry;A Balanced Diet}} ==History== {{History||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=1781}}|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Cave vines (named as glow berries) are shown as part of lush caves at [[Minecraft Live 2020]].}} {{History|java}} {{History||1.17|snap=21w05a|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries. |[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines.}} {{History|||snap=21w11a|Renamed from "cave vines head" and "cave vines body" to "cave vines" and "cave vines plant", respectively. |The IDs have also changed. |Cave vines now always give 14 light, regardless of the type of part. |Now slow down the player. |Can now be climbed.}} {{History|||snap=21w13a|Glow berries now generate as loot in [[mineshaft]] [[Minecart with Chest|chest minecarts]].}} {{History||1.18|snap=Experimental Snapshot 1|With the implementation of cave biomes including lush caves, caves vines can now generate in normal worlds.}} {{History|||snap=21w37a|Cave vines stop growing if [[shears]] are used on the tip.}} {{History|||snap=21w41a|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}} {{History||1.19|snap=22w13a|Glow Berries may now be found in [[ancient city]] [[chest]]s.}} {{History|bedrock}} {{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.220.52|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries. |[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines.}} {{History||1.17.0|snap=beta 1.16.230.54|Glow Berries now generate as loot in [[mineshaft]] [[Minecart with Chest|chest minecarts]].}} {{History|||snap=beta 1.17.0.52|Glow Berries are now available without enabling [[experimental gameplay]].}} {{History||1.17.20|snap=beta 1.17.20.20|Cave Vines can now be pollinated by [[bee]]s.}} {{History||1.18.10|snap=beta 1.18.10.20|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}} {{History||1.19.20|snap=beta 1.19.20.20|Cave vines can now be destroyed by [[ravagers]].}} {{History|foot}} <gallery> Lush_caves_overview_concept_art.jpg|Concept art for the lush caves and vegetation including Glow Berries. JE_1.17_Development_Lush_Caves.jpg|A view of the lush caves with glow berries from Minecraft Live 2020. Lushcaves_minecon.png|Lush cave in MINECON. Cavesworkinprogress.jpg|A view of the lush caves with glow berries, tweeted by LadyAgnes. Livestream_lush_cave.jpg|Another view of the lush caves with glow berries, in an interview with LadyAgnes. Glow Berry Fox.jpg|A fox under a glow berry vine. </gallery> ===Cave vines "item"=== {{:Technical blocks/Cave Vines}} ==Issues== {{Issue list}} ==Trivia== *They are the first item to be usable as both a food and a light source. ==Gallery== <gallery> Cave Vines (plant).png Cave Vines (berries, plant).png Cave Vines (head).png Cave Vines (berries).png Cave_Vines_Age2_(Possibility_pattern_1)_JE1.png|A possible pattern of the cave vines at Age 2. Cave_Vines_Age2_(Possibility_pattern_2)_JE1.png|And another pattern. </gallery> {{Blocks|vegetation}} {{Items}} [[Category:Food]] [[Category:Plants]] [[Category:Natural blocks]] [[Category:Non-solid blocks]] [[Category:Light sources]] [[Category:Flammable blocks]] [[Category:Climbable blocks]] [[de:Leuchtbeeren]] [[es:Bayas luminosas]] [[fr:Baies lumineuses]] [[it:Bacche luminose]] [[ja:グロウベリー]] [[pt:Bagas brilhantes]] [[ru:Светящиеся ягоды]] [[zh:发光浆果]]</li></ul> | Cobweb blocks were introduced, but did not occur in the world and could only be obtained with a third party mod or cheat. | ||||
The texture was changed, having a string based texture instead of a white solid texture. | |||||
Cobwebs would suffocate the player like solid blocks if entered. | |||||
Cobwebs would only drop string when broken using a sword. | |||||
1.7{{Extension DPL}}<ul><li>[[Black Dye|Black Dye]]<br/>{{Item | image = Black Dye.png | renewable = Yes | stackable = Yes (64) }} '''Black dye''' is a [[Dye#Primary|primary color dye]] similar to an [[ink sac]]. == Obtaining == === Trading === [[Wandering trader]]s have a chance to [[trading|trade]] 3 black dyes for 1 [[emerald]].{{only|java}} === Crafting === {{Crafting |head=1 |showname=0 |Ink Sac |Output=Black Dye |type=Material }} {{Crafting |Wither Rose |Output=Black Dye |type=Material |foot=1 }} == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Black Dye}} === Trading === Apprentice-level Shepherd villagers have a 20%{{only|bedrock}} or {{frac|2|7}}{{only|java}} chance to buy 12 black dye for an emerald. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Black Dye |spritetype=item |nameid=black_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Black Dye |spritetype=item |nameid=black_dye |aliasid=dye / 16 |id=395 |form=item |translationkey=item.dye.black_new.name |foot=1}} == History == {{History|java}} {{History||1.14|snap=18w43a|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}} {{History|||snap=18w44a|Black dyes now can changed the text color on the [[sign]]s to black.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sell black dyes.}} {{History|||snap=19w11a|Black dyes can now be [[trading|bought]] by shepherd villagers.}} {{History||1.15|snap=Pre-release 1|Black dye can now be used to craft [[prismarine|dark prismarine]], just like [[Bedrock Edition]].}} {{History||1.17|snap=20w45a|Black dyes can now used to craft newly added [[black candle]]s.}} {{History|||snap=21w19a|Black dyes can no longer used to craft black candles.}} {{History|||snap=Pre-release 1|Black dyes can once again used to craft black candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Black dyes now can change the text color on [[hanging sign]]s to black.}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.10|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}} {{History||1.11.0|snap=beta 1.11.0.4|Black dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{history||1.13.0|snap=beta 1.13.0.9|Black dye can now be [[crafting|crafted]] from [[flower|wither roses]].}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of black dye has been changed from <code>dye/16</code> to <code>black_dye</code>.}} {{History|ps4}} {{History||1.83|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Dyes]] [[Category:Renewable resources]] [[de:Schwarzer Farbstoff]] [[es:Tinte negro]] [[fr:Teinture noire]] [[ja:黒色の染料]] [[ko:검은색 염료]] [[pl:Czarny barwnik]] [[pt:Corante preto]] [[th:สีย้อมสีดำ]] [[zh:黑色染料]]</li><li>[[Lime Dye|Lime Dye]]<br/>{{Item | image = Lime_Dye_JE2_BE2.png | renewable = Yes | stackable = Yes (64) }} '''Lime dye''' is a [[Dye#Quasi-Primary|quasi-primary dye]] obtained by combining one [[green dye]] and one [[white dye]] in a crafting square, or by smelting a [[sea pickle]]. == Obtaining == === Crafting === {{Crafting |head=1 |showname=0 |showdescription=1 |Green Dye |White Dye |Output=Lime Dye,2 |type=Material }} {{Crafting |foot=1 |Green Dye |Bone Meal |Output=Lime Dye,2 |description={{only|bedrock|education}} |type=Material }} === Smelting === {{Smelting |head=1 |foot=1 |Sea Pickle |Lime Dye |0,2 }} === Trading === [[Wandering trader]]s sell 3 lime [[dye]] for 1 [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Lime Dye}} === Trading === Journeyman-level shepherd villagers have a 20% chance to buy 12 lime dye for an emerald as part of their trades. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Lime Dye |spritetype=item |nameid=lime_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Lime Dye |spritetype=item |nameid=lime_dye |aliasid=dye / 10 |id=405 |form=item |translationkey=item.dye.lime.name |foot=1}} == Video == <div style="text-align:center">{{yt|5oPGO6jL1zQ}}</div> == History == {{History|java beta}} {{History||1.2|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}} {{History|java}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Lime dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}} {{history||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}} {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}} {{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History|||snap=18w14b|Lime dye can now be smelted from [[sea pickle]]s.}} {{History||1.14|snap=18w43a|Lime dye is now crafted using [[white dye]], instead of [[bone meal]]. |[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}} {{History|||snap=18w44a|Lime dye can now change the text color on [[sign]]s to lime.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells lime dye.}} {{History|||snap=19w11a|Lime dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Lime dye can now be used to craft [[lime candle]]s.}} {{History|||snap=21w19a|Lime dye can no longer be used to craft lime candles.}} {{History|||snap=Pre-release 1|Lime dye can now once again be used to craft lime candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Lime dye can now change the text color on [[hanging sign]]s to lime.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye. It is currently unobtainable and serves no purpose.}} {{History||v0.4.0|Lime dye is now craftable with [[cactus green]] and [[bone meal]]. |Lime dye can now be used to craft lime wool.}} {{History||v0.6.0|Lime dye can now be used to dye [[sheep]].}} {{History||v0.9.0|snap=build 11|Lime dye can now be used to craft colored [[terracotta]].}} {{History||v0.11.0|snap=build 1|Lime dye can now be used to dye tamed [[wolf]] collars.}} {{History||v0.14.0|snap=build 1|Lime dye can now be used to dye [[water]] in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Lime dye can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Lime dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Lime dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Lime dye can now be used to craft [[balloon]]s and [[glow stick]]s. |Lime dye can now be obtained from smelting [[sea pickle]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Lime dye can now be used to dye tamed [[cat]] collars.}} {{History||1.10.0|snap=beta 1.10.0.3|Lime dye is now [[trading|sold]] by [[wandering trader]]s. |Lime dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s. |[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Lime dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of lime dye has been changed from <code>dye/10</code> to <code>lime_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}} {{History|PS4}} {{History||1.90|[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}} {{History|foot}} == Issues == {{issue list}} == References == {{Reflist}} {{Items}} [[Category:Dyes]] [[Category:Renewable resources]] [[cs:Světle zelené barvivo]] [[de:Hellgrüner Farbstoff]] [[es:Tinte verde lima]] [[fr:Teinture vert clair]] [[hu:Neonzöld festék]] [[ja:黄緑色の染料]] [[ko:연두색 염료]] [[nl:Lichtgroene kleurstof]] [[pl:Jasnozielony barwnik]] [[pt:Corante verde-limão]] [[ru:Лаймовый краситель]] [[zh:黄绿色染料]]</li></ul> | Cobwebs now drop string when broken using shears. | ||||
1.8{{Extension DPL}}<ul><li>[[Rabbit's Foot|Rabbit's Foot]]<br/>{{Item | image = Rabbit's Foot.png |type= | renewable = Yes | stackable = Yes (64) }} A '''rabbit's foot''' is a [[brewing]] item obtained from [[rabbit]]s. == Obtaining == === Mob loot === Each [[rabbit]] has a 10% chance to drop a rabbit's foot when killed by the [[player]]. This chance can be increased by 3% per level using a sword enchanted with [[Looting]]. A [[fox]] sometimes spawns with a rabbit's foot in its mouth, which always drops upon death. Alternatively, the player can drop a [[food]] item, which causes the fox to drop the rabbit's foot. === Cat gifts === {{main|Cat#Gifts}} A tamed [[cat]] has a 70% chance of giving the player a gift when the player wakes up from a [[bed]], and the gift has a 16.13% chance to be a rabbit's foot. == Usage == === Brewing ingredient === {{Brewing |head=1 |Rabbit's Foot |Mundane Potion |base=Water Bottle }} {{brewing |foot=1 |showname=1 |Rabbit's Foot |Potion of Leaping }} === Trading === Journeyman-level cleric [[villager]]s buy rabbit's feet for an [[emerald]] as part of their trade: {{in|java}} they buy 2, and {{in|bedrock}} they buy 4. == Video == <div style="text-align:center">{{yt|Ba3QN3uCniU}}</div> == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Rabbit's Foot |spritetype=item |nameid=rabbit_foot |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Rabbit's Foot |spritetype=item |nameid=rabbit_foot |id=528 |form=item |foot=1}} == History == {{History|java}} {{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of a rabbit's foot with some other new [[item]]s.}} {{History|||snap=14w27a|[[File:Rabbit's Foot JE1.png|32px]] Added rabbit's foot. |Added the [[potion of Leaping]]; it is [[brewing|brewed]] by adding a rabbit's foot to an [[awkward potion]]. The rabbit's foot also creates the [[mundane potion]] when brewed into a [[water bottle]].}} {{History|||snap=14w33b|[[File:Rabbit's Foot JE2 BE1.png|32px]] The texture of the rabbit's foot has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}} {{History||1.8.1|snap=pre1|Potions of Leaping, which use rabbit's foot, can now be extended using [[redstone]].}} {{History||1.9|snap=15w46a|The drop rate of rabbit's foot has been quadrupled.{{more info|Before/After rates}}}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 414.}} {{History||1.14|snap=18w43a|[[File:Rabbit's Foot JE3 BE2.png|32px]] The texture of rabbit's foot has been changed.}} {{History|||snap=18w44a|[[Cat]]s now offer rabbit's feet as [[Cat#Gifts|gifts]].}} {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with rabbit's feet in their mouths.}} {{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] rabbit's feet.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Rabbit's Foot JE2 BE1.png|32px]] Added rabbit's foot to the [[Creative]] mode [[inventory]].}} {{History||v0.13.0|snap=build 1|Rabbit's foot can now be obtained as a rare [[drops|drop]] upon killing [[rabbit]]s. |Rabbit's foot can now be [[brewing|brewed]] to make [[potions of Leaping]].}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] rabbit's foot as a gift.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit's Foot JE3 BE2.png|32px]] The texture of rabbit's foot has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Rabbit's foot can now be [[trading|sold]] to cleric [[villager]]s.}} {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] rabbit's foot.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit's Foot JE2 BE1.png|32px]] Added rabbit's foot.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit's Foot JE3 BE2.png|32px]] The texture of rabbit's foot has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Rabbit's Foot JE2 BE1.png|32px]] Added rabbit's foot.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * The superstition that [[wikipedia:Rabbit's_foot|a rabbit's foot is a lucky charm]] applies equally to Minecraft as it does in the real world: it does not actually increase luck. == Gallery == <gallery> Rabbit Items 4 Ryan Holtz.png|First image of the item by [[Ryan Holtz]]. Rabbit Items 5 Ryan Holtz.png|Ryan Holtz brewing the item into a potion. Rabbit Items 6 Ryan Holtz.png|Ryan Holtz enhancing the potion. </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--rabbit-s-foot Taking Inventory: Rabbit's Foot] – Minecraft.net on May 3, 2019 {{items}} [[de:Hasenpfote]] [[es:Pata de conejo]] [[fr:Patte de lapin]] [[it:Zampa di coniglio]] [[ja:ウサギの足]] [[ko:토끼발]] [[nl:Konijnenpootje]] [[pl:Królicza łapka]] [[pt:Pé de coelho]] [[ru:Кроличья лапка]] [[uk:Кроляча лапка]] [[zh:兔子脚]] [[Category:Renewable resources]] [[Category:Brewing recipe]]</li><li>[[Raw Porkchop|Raw Porkchop]]<br/>{{Item | title = Raw Porkchop | image = Raw Porkchop.png | renewable = Yes | heals = {{hunger|3}} | stackable = Yes (64) }} A '''raw porkchop''' is a [[food]] item that can be eaten by the [[player]] or cooked to make a [[cooked porkchop]]. == Obtaining == === Mob loot === ==== Pigs ==== Adult [[pig]]s drop 1–3 raw porkchop when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III. If killed while on fire, they drop [[cooked porkchop]] instead. ==== Hoglins ==== Adult [[hoglin]]s drop 2–4 raw porkchop when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 7 with Looting III. If killed while on fire, they drop [[cooked porkchop]] instead. === Chest loot === {{LootChestItem|raw-porkchop}} == Usage == === Food === To eat raw porkchop, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} [[hunger]] and 0.6 [[Hunger#Mechanics|saturation]]. === Smelting ingredient === {{Smelting |showname=1 |Raw Porkchop |Cooked Porkchop |0.35 }} === Trading === {{IN|bedrock}}, novice-level butcher [[villager]]s have a {{frac|1|3}} chance to [[trading|buy]] 7 raw porkchop for an [[emerald]] as part of their [[trading|trades]]. {{IN|java}}, novice-level butcher villagers have a 40% chance to buy 7 raw porkchop for an emerald. === Wolves === Raw porkchops can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time. === Piglins === [[Piglin|Piglins]] instantly pick up raw or [[Cooked Porkchop|cooked porkchops]] that are within 1 block of them, unless they have already picked up one within the last 10 seconds. Porkchops picked up are not dropped upon the piglin's death. ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Raw Porkchop |spritetype=item |nameid=porkchop |itemtags=piglin_food |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Raw Porkchop |spritetype=item |nameid=porkchop |id=262 |form=item |foot=1}} == Achievements == {{load achievements|Pork Chop}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java indev}} {{History||20100219|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops. |Raw porkchops restore {{hp|3}} and do not stack in the [[inventory]]. |Raw porkchops are [[drops|dropped]] by [[pig]]s.}} {{History|java beta}} {{History||1.4|Raw porkchops can now be given to [[wolf|wolves]].}} {{History||1.8|snap=Pre-release|Raw porkchops can now be stacked to 64.<ref>{{Tweet|jeb|103408168356421632|Some Minecraft food changes...}}</ref> |Raw porkchops now restore {{hunger|3}} to the [[Hunger|food bar]].}} {{History|java}} {{History||1.2.1|snap=12w03a|Raw porkchops can now be used to breed wolves.}} {{History||1.3.1|snap=12w21a|Raw porkchops can now be [[trading|sold]] to butcher [[villager]]s, at 14–17 pork chops for 1 [[emerald]].}} {{History|||snap=12w25a|[[Pig]]s now [[drops|drop]] 1–3 porkchops instead of 0–2.}} {{History||1.4.2|snap=12w37a|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has a dark outline.}} {{History||1.8|snap=14w02a|[[Trading]] has been changed; butcher villagers now [[trading|buy]] 14–18 porkchops for 1 emerald.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 319.}} {{History||1.14|snap=18w43a|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}} {{History|||snap=18w49a|Raw porkchops can now be found in [[chest]]s in [[village]] butcher shops.}} {{History||1.16|snap=20w07a|Raw porkchops are dropped by the new [[hoglin]]s. |Raw porkchops have a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 2–5.}} {{History|||snap=20w09a|Raw porkchops can no longer be obtained by bartering with piglins.}} {{History|||snap=20w16a|Raw porkchops now generate in [[bastion remnants]] chests.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops.}} {{History||v0.5.0|Raw porkchops now restore {{hp|3}} instead of {{hp|1}}.}} {{History||v0.8.0|snap=build 1|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has that dark outline.}} {{History||v0.12.1|snap=build 1|Raw porkchops now restore [[hunger]] instead of [[health]].}} {{History||v0.16.2|[[Pig]]s now [[drops|drop]] 1–3 raw porkchops rather than 0–2.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|14–18 raw porkchops can now be [[trading|sold]] to butcher [[villager]]s for an [[emerald]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}} {{History||1.11.0|snap=beta 1.11.0.3|Raw porkchops can now be found in [[village]] butcher [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Butcher [[villager]]s now have {{frac|1|3}} chance to [[trading|buy]] 7 raw porkchops.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops.}} {{History||xbox=TU5|Raw porkchops are now stackable to 64 and fills [[hunger]] instead of [[health]].}} {{History||xbox=TU12|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has a dark outline.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Raw Porkchop JE2 BE2.png|32px]] Added raw porkchops.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> I Porkchop Minecraft JINX.jpg|Official T-shirt artwork "I Porkchop Minecraft" sold by [https://www.jinx.com JINX]. I Brake for Porkchop Bumper Sticker JINX.jpg|An official bumper sticker featuring a raw porkchop sold by JINX. </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--porkchop Taking Inventory: Porkchop] – Minecraft.net on February 13, 2020 {{Items}} [[Category:Food]] [[cs:Syrová kotleta]] [[de:Rohes Schweinefleisch]] [[es:Chuleta de cerdo cruda]] [[fr:Côtelette de porc crue]] [[hu:Nyers disznóhús]] [[ja:生の豚肉]] [[nl:Rauw varkensvlees]] [[pl:Surowy schab]] [[pt:Costeleta de porco crua]] [[ru:Сырая свинина]] [[uk:Сира свинина]] [[zh:生猪排]] [[Category:Renewable resources]]</li></ul> | New structures were introduced that incorporated cobwebs: abandoned mineshafts, especially dense near their cave spider spawners, and strongholds, especially in the libraries. | ||||
Cobwebs no longer suffocate the player if entered. | |||||
release | |||||
1.2.1{{Extension DPL}}<ul><li>[[Camera|Camera]]<br/>{{about|the entity|the command|commands/camera}} {{exclusive|edu}} {{unobtainable|edition=be}} {{ItemEntity |imagesize=80px |renewable=No |stackable=Yes (64) |health={{hp|4}} |image=Camera.png}} {{Block | title = Camera Block | image = Camera (block).png | invimage = none | transparent = No | light = 0 | tool = any | stackable = Yes (64) | flammable = No | lavasusceptible = No | renewable = No }} The '''camera''' is an [[entity]] that is capable of capturing and storing images. {{IN|edu}}, it works together with the [[portfolio]] item to create collections of [[photo]]s.<ref>https://education.minecraft.net/support/knowledge-base/using-cameras-portfolios/</ref> == Obtaining == The camera can be obtained in the [[Creative inventory]] in ''Minecraft Education''. It can be obtained either by NBT editors, inventory editors, or glitches in Bedrock Edition. To get the block form of the camera in Bedrock Edition using an NBT editor, you need to set the item name of the block in the inventory slot (<code>name:</code> ) to <code>item.camera</code>, then you need to add a compound tag called <code>Block</code> and inside of that put the int tag <code>version: 18040335</code> and the text tag <code>name: minecraft:camera</code> into the block compound tag. For the usable "[[spawn egg]]" form of the camera, you only need to set the item name of the block in the inventory slot (<code>name:</code> ) to <code>camera</code>; you do not need to add the block compound for this form of the camera. == Usage == Using a camera from the [[inventory]] captures a first-person screenshot. It can also be placed, creating a camera [[entity]] that can track the user, and take pictures from the camera's perspective. Photos that are taken using the camera appear in the [[portfolio]]. Close-up snapshots of an [[item]] on the ground can be taken by holding the Shift key while right-clicking. Photos that are taken with the camera block are stored in <code>%localappdata%\Packages\MinecraftUWP_8wekyb3d8bbwe\LocalState\screenshots</code>. == Sounds == === Generic === {{Sound table/Block/Normal/BE}} === Unique === {{Sound table |sound=Camera1.ogg |sound2=Camera2.ogg |sound3=Camera3.ogg |type=bedrock |description=When a picture is taken with a camera |source=Players |id=camera.take_picture |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{ID table |edition=bedrock |firstcolumnname=Camera |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=camera |spritetype=block |nameid=camera |id=242 |form=block |itemform=item.camera}} {{ID table |displayname=Item |spritename=camera |spritetype=item |translationtype=item |nameid=camera |id=593 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Camera |shownumericids=y |generatetranslationkeys=y |displayname=Entity |spritename=camera |spritetype=entity |nameid=tripod_camera |id=62 |foot=1}} === Entity data === See [[Bedrock Edition level format/Entity format]]. == Video == {{yt|1XLRGFibFNQ}} == History == {{History|pocket alpha}} {{History||v0.1.0|[[File:Camera BE1.png|50px]] [[File:Camera (item texture) BE1.png|32px]] The textures and model of the camera can be found in the game apk file.<ref name="found">[{{Reddit|jkkmr/found_image_file_for_camera_in_minecraft_portable}} Reddit - Found image file for camera in Minecraft Portable Edition Demo APK file.]</ref><ref>https://web.archive.org/web/20160604161800/https://twitter.com/Kappische/status/103548954368679936</ref>}} {{History||v0.2.0|[[File:Camera BE2.png|50px]] [[File:Music Disc Blocks JE1 BE1.png|32px]] Added cameras |Changed item and tripod textures. |To use a camera, equip it in the [[player]]'s hand, then look in the direction the player wants the picture to be taken. Long-press the screen, and a camera [[drops]] to the ground where the player are standing. Step back, then press on the camera until it starts emitting smoke [[particles]]. The smoke means a picture has been taken, and the camera may disappear immediately afterward. |Cameras have infinite uses. |Entity id 62 and item id 456.<ref>https://www.minecraftforum.net/topic/1233138-i-found-the-camera-id/</ref>}} {{History||v0.5.0|The camera is now invisible and makes the standard player [[damage]] [[sound]].}} {{History||v0.7.0|Added the "F1" feature (Hide GUI), which has now made the camera obsolete.}} {{History||v0.8.0|snap=build 2|[[File:Egg JE1 BE1.png|32px]] Item form now uses [[egg]] texture.}} {{History||v0.9.0|snap=build 1|The camera [[entity]] has been removed. [[Tommaso]] also stated: ''"It doesn't mean that it's dead forever, in fact I have a lot of ideas for it! I think it will be back when have [[shader]]s, sharing and [[redstone]]."''<ref>{{Reddit|sub=MCPE|281sep/camera|ci6znr8}}</ref>}} {{History||v0.14.0|snap=build 1|[[File:Camera BE3.png|32px]] [[File:Camera (item) BE2.png|32px]] Re-added the camera. It is accessible only with [[inventory]] editors. |In this version, if the player spawns a camera, leaves the [[world]] and joins back, it summons [[lightning]].}} {{History||v0.14.2|The camera [[item]] ID has been changed to 498, but it cannot be used at the moment. The [[entity]] can now be spawned with a [[spawn egg]] with a [[damage]] value of 62. |According to the language files of the game, the empty label that shows up whenever hovering a finger to a camera would now say "Take Picture". However, the button doesn't do anything.}} {{History||v0.15.0|snap=build 1|The previous empty label on the camera mentioned above now displays the words "Take Picture". |The [[health]] of the camera [[entity]] is now {{hp|2}} instead {{hp|4}}. |The camera no longer summons [[lightning]].}} {{History||v0.16.0|snap=build 1|The camera now has a [[block]] form in [[inventory]], but still spawns the entity. However, the block can be placed only with [[commands]] and editing. |"Take picture" button on the camera works now, but no image files are created. |The oldest ID for camera (456) now refers to [[portfolio]].}} {{History|||snap=build 2|[[File:Camera Block.png|32px]] The camera now has an [[item]] form and the [[block]] has been removed. However, it is still obtainable in servers. |[[Portfolio]], which works together with the camera to create collections of pictures, has been removed.}} {{History|||snap=build 4|Camera item form has been removed, and the camera can no longer be obtained or placed using any [[commands|command]].}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.8|[[File:Camera BE3.png|32px]] [[File:Camera Block.png|32px]] The camera has been reimplemented. |The camera [[entity]] can now be spawned with a [[spawn egg]] with [[damage]] value 258.}} {{History||1.12.0|snap=beta 1.12.0.2|The camera can now be obtained with the {{cmd|give}} [[commands|command]].}} {{History||1.13.0|snap=beta 1.13.0.1|The camera can no longer be obtained with the {{cmd|give}} command. |Functionality has been added to the camera. Screenshots that are taken by the camera can now be saved into the {{cd|screenshots}} folder. |Cameras are now a part of the {{el|ee}} toggle as a hidden feature. |Cameras no longer have a [[death]] animation when killed by the [[player]] and instead, instantly emit smoke [[particles]].}} {{History||1.16.100|snap=beta 1.16.100.50|The camera can now be obtained with the {{cmd|give}} [[commands|command]] once again.}} {{History|||snap=beta 1.16.100.55|The camera can no longer be obtained with the {{cmd|give}} command.}} {{History|education}} {{History||1.0|[[File:Camera BE3.png|32px]] [[File:Camera Block.png|32px]] Added cameras.}} {{History||1.4.0|Cameras no longer have a [[death]] animation when killed by the [[player]] and instead instantly emit smoke [[particles]].}} {{History|foot}} === Future === At the Minecraft [[Pocket Edition]] panel at [[MineCon 2012]], as well as one of [[Johan Bernhardsson|Jbernhardsson]]'s livestreams, it was stated that future plans include trying to have a proper use for cameras, perhaps an easier way to take screenshots and share them with others.<ref>{{ytl|YMhyX_lKWV4}}</ref> In the BlockTalk Q&A, the camera was briefly mentioned as part of a broader "sharing" theme planned for {{el|be}} in the future.<ref>{{ytl|Ruf6tvqsD84}}</ref> It later got implemented into {{el|ee}}, using the camera to make screenshots and share them in a special book. == Issues == {{Issue list}} == Trivia == * A camera prevents a [[Book and Quill]] from working. Attempting to craft it or obtain it by commands gives a regular book instead, due to non-implementation of photo attaching to written books. * The camera can take a screenshot, which appears a bit smaller with a thick paper outline having cuts on its edges, making it look like an old photograph. * This feature is hidden from the Creative inventory and from the /give command item menu. == Gallery == <gallery> PEcameras030.jpg|A row of cameras, as seen in [[Pocket Edition v0.3.0 alpha|v0.3.0]]. PEcameraphoto.jpg|Example image taken by the camera [[entity]]. CameraUse-1.png|The first method of using cameras. CameraUse-2.png|The second method of using cameras. Dinnerbone Camera.png|A camera spawned using a [[spawn egg]] named "[[Dinnerbone]]" in the v0.15.0 beta. Cam2.png|A camera falling from a [[tree]]. This shows that cameras are entities. Education Edition Exclusive Features.png|The camera and camera block placed in a world along with other Education Edition features. Screenshot by camera.jpg|An example of the screenshot taken by a camera in [[Bedrock Edition beta 1.13.0.1|beta 1.13.0.1]]. File:Say Cheese.jpeg|[[Steve]], [[Alex]], [[Jesse]], and an [[Agent]] getting their picture taken. </gallery> == See also == * [[Portfolio]] * [[Screenshot]] == References == {{Reflist}} {{Items}} {{Entities}} {{Education Edition}} [[Category:Education Edition entities]] [[Category:Education Edition items]] [[Category:Tools]] [[cs:Kamera]] [[de:Kamera]] [[el:Camera]] [[es:Cámara]] [[fr:Appareil photo]] [[hu:Kamera]] [[ja:カメラ]] [[ko:카메라]] [[nl:Camera]] [[pl:Kamera]] [[pt:Câmera]] [[ru:Камера]] [[uk:Камера]] [[zh:相机]]</li><li>[[Shovel|Shovel]]<br/>{{Item | image = <gallery> Wooden Shovel.png | Wooden Stone Shovel.png | Stone Iron Shovel.png | Iron Golden Shovel.png | Golden Diamond Shovel.png | Diamond Netherite Shovel.png | Netherite </gallery> | rarity = Common | renewable = '''Netherite''': No<br>'''All others''': Yes | durability = * Wood: 59 * Stone: 131 * Iron: 250 * Golden: 32 * Diamond: 1561 * Netherite: 2031 | stackable = No }} '''Shovels''' are [[tool]]s used to hasten the process of breaking [[dirt]], [[sand]], [[gravel]] and other soil blocks, as well as to convert [[Dirt (disambiguation)|dirt]] blocks into [[Dirt Path|dirt paths]]. == Obtaining == === Crafting === {{Crafting |head=1 |showname=0 |showdescription=1 |name=[[Shovel]]s |B1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond |B2= Stick |B3= Stick |Output= Wooden Shovel; Iron Shovel; Golden Shovel; Diamond Shovel |type= Tool }} {{Crafting |name=[[Stone Shovel]] |B1=Any stone-tier block |B2=Stick |B3=Stick |Output=Stone Shovel |description=Can use any variant of cobblestone |type=Tool }} {{Crafting |foot=1 |ignoreusage=1 |name=[[Shovel]] |ingredients=Damaged Matching [[Shovel]] |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel |Output=Wooden Shovel; Stone Shovel; Iron Shovel; Golden Shovel; Diamond Shovel; Netherite Shovel |description= The durability of the two shovels is added together, plus an extra 5% durability. |type= Tool }} === Upgrading === Like other diamond tools, a diamond shovel can be upgraded to a netherite shovel, although increased durability and resistance to fire/lava in item form are the only benefits. The shovel's performance as a digging tool or a weapon is unchanged by the upgrade. {{Smithing |Netherite Upgrade |Diamond Shovel |Netherite Ingot |Netherite Shovel |description= |tail=1 }} === Repairing === ==== Grinding ==== {{Grinding |showdescription=1 |ingredients=2x Damaged [[Wooden Shovel]] or<br>2x Damaged [[Stone Shovel]] or<br>2x Damaged [[Iron Shovel]] or<br>2x Damaged [[Golden Shovel]] or<br>2x Damaged [[Diamond Shovel]] or<br>2x Damaged [[Netherite Shovel]] |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel |Wooden Shovel; Stone Shovel; Iron Shovel; Golden Shovel; Diamond Shovel; Netherite Shovel |description=The durability of the two shovels is added together, plus an extra 5% durability. }} ==== [[Anvil mechanics#Unit repair|Unit repair]] ==== {{/Repairing with Anvils}} A shovel can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% the shovel's maximum durability, rounded down. It also keeps the shovel's [[Enchanting|enchantments]]. === Chest loot === On <code>ancient_city/city_center/city_center_2</code>, they generate a furnace with a wooden shovel inside of it. {{LootChestItem|iron-shovel,level-enchanted-iron-shovel,random-enchanted-golden-shovel,diamond-shovel,level-enchanted-diamond-shovel,damaged-random-enchanted-diamond-shovel,damaged-random-enchanted-diamond-shovel-2}} === Mob loot === ==== Equipment ==== {{Main|Drops#Equipped items}} [[Zombie]]s and [[husk]]s have a 0.67% (3.33% in Hard [[difficulty]]) chance of spawning with an iron shovel. They have an 8.5% (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) chance of dropping that shovel if they are killed by the player. The dropped shovel is usually badly damaged, and may be enchanted: 0%–25% on Normal difficulty and 3.125%–25% on Hard difficulty, varying with [[regional difficulty]], and enchanted as if on an enchanting table at level 5–22. ==== Raids ==== Vindicators and pillagers that spawn from raids have a 4.1% chance(5.12% on hard) to drop a badly-damaged iron shovel that is sometimes enchanted with a random enchantment.{{only|bedrock}} === Trading === Novice-level toolsmith villagers have a 25% chance to sell stone shovels for one emerald, journeyman-level toolsmith villagers have a 25% chance to sell enchanted iron shovels for 2 emeralds, and expert-level toolsmith villagers have a 50% chance to sell enchanted diamond shovels for 5 emeralds as part of their trades.{{only|bedrock}} Novice-level toolsmith villagers have a 40% chance to sell stone shovels for one emerald, journeyman-level tool smiths have a 40% chance to sell an enchanted iron shovel for 7-22 emeralds, and expert-level tool smiths have a {{frac|2|3}} chance to sell an enchanted diamond shovel for 11-27 emeralds.{{only|java}} The enchantments are the same as the ones obtained from an [[enchanting table]] at levels 5–19. === Villager gifts === {{in|java}}, toolsmith [[villager]]s occasionally throw stone shovels at players with the [[Hero of the Village]] effect. == Usage == === Digging === A shovel can be used to break some materials faster. When breaking a block, it uses 1 durability. For blocks that break instantly, it uses 0 durability. ==== Durability ==== Each different tier of shovel has a different durability: {| class="wikitable sortable" ! Material ! [[Durability]] |- | {{itemLink|Wooden Shovel|Wood|link=Shovel}} | 59 |- | {{itemLink|Stone Shovel|Stone|link=Shovel}} | 131 |- | {{itemLink|Iron Shovel|Iron|link=Shovel}} | 250 |- | {{itemLink|Diamond Shovel|Diamond|link=Shovel}} | 1561 |- | {{itemLink|Golden Shovel|Golden|link=Shovel}} | 32 |- | {{itemLink|Netherite Shovel|Netherite|link=Shovel}} | 2031 |} ==== Speed ==== The following table summarizes the speed at which different quality shovels perform on different block types. Values with a red background indicate that no resource is dropped when the block is destroyed without a shovel. {{breaking row|Clay|simple=1}} {{breaking row|Coarse Dirt}} {{Breaking row|Concrete Powder}} {{breaking row|Dirt}} {{breaking row|Dirt Path}} {{breaking row|Farmland}} {{breaking row|Grass Block}} {{breaking row|Gravel}} {{breaking row|Mud}} {{breaking row|Muddy Mangrove Roots}} {{breaking row|Mycelium}} {{breaking row|Podzol}} {{breaking row|Red Sand}} {{breaking row|Rooted Dirt}} {{breaking row|Sand}} {{breaking row|Snow|Wooden}} {{breaking row|Snow Block|Wooden}} {{breaking row|Soul Sand}} {{breaking row|Soul Soil}} {{breaking row|Suspicious Gravel}} {{breaking row|Suspicious Sand|foot=1}} === Dirt paths === A shovel can be used to create a [[dirt path]] by {{control|using}} (not digging) the shovel on any one of the following blocks, losing one durability point: * {{BlockLink|Grass Block}} * {{BlockLink|Dirt}} * {{BlockLink|Coarse Dirt}} * {{BlockLink|Rooted Dirt}} * {{BlockLink|Podzol}} * {{BlockLink|Mycelium}} === Campfire === A shovel can be used to extinguish a [[campfire]]. ===Weapon=== Hitting a mob while holding a shovel is a stronger attack than barehanded. Shovels take 2 damage when used as a weapon. ====Java Edition==== [[Category:Java Edition specific information]] Shovels have an attack speed modifier of -3, meaning they take 1 second to [[Damage#Attack cooldown|recover]]. Shovels deal different damage based on the type: {| class="wikitable" style="text-align:center" data-description="Attack damage" !Shovel type ! Attack damage ! Attack speed !Damage per<br>second (DPS) |- |{{ItemLink|Wooden Shovel}}<br>{{ItemLink|Golden Shovel}}||{{hp|2.5}}|| rowspan="4" |1||2.5 |- |{{ItemLink|Stone Shovel}}||{{hp|3.5}}||3.5 |- |{{ItemLink|Iron Shovel}}||{{hp|4.5}}||4.5 |- |{{ItemLink|Diamond Shovel}}||{{hp|5.5}}||5.5 |- |{{ItemLink|Netherite Shovel}}||{{hp|6.5}} |1.6||10.4 |} ====Bedrock Edition==== {{IN|bedrock}}, shovels always attack instantly and do the following damage: {| class="wikitable" style="text-align:center" data-description="Attack damage" ! colspan="5" |Attack damage |- |{{ItemSprite|Wooden Shovel}}{{ItemSprite|Golden Shovel}} {{hp|2}} |{{ItemSprite|Stone Shovel}} {{hp|3}} |{{ItemSprite|Iron Shovel}} {{hp|4}} |{{ItemSprite|Diamond Shovel}} {{hp|5}} |{{ItemSprite|Netherite Shovel}} {{hp|6}} |} ===Enchantments=== A shovel can receive, or be found in an [[End City]] with the following [[enchantment]]s: {| class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Fortune]]<ref group="note" name="exc">Silk Touch and Fortune are mutually exclusive</ref> |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Silk Touch]]<ref group="note" name="exc" /> |I |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Efficiency]] |V |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Unbreaking]] |III |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}} |- |[[Mending]] |I |{{Inventory slot|Anvil}} |- |[[Curse of Vanishing]] |I |{{Inventory slot|Anvil}} |} {{notelist}} === Fuel=== Wooden shovels can be used as a fuel in [[furnace]]s, smelting 1 item per shovel. ===Smelting ingredient=== {{Smelting|showname=1|Iron Shovel;Golden Shovel|Iron Nugget;Gold Nugget|0,1}} ===Piglins === {{EntityLink|Piglin|Piglins}} are attracted to golden shovels and run toward any golden shovels on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. == Sounds == {{edition|java}}: {{Sound table |sound=Shovel flatten1.ogg |sound2=Shovel flatten2.ogg |sound3=Shovel flatten3.ogg |sound4=Shovel flatten4.ogg |subtitle=Shovel flattens |source=block |description=When a shovel creates a [[dirt path]] |id=item.shovel.flatten |translationkey=subtitles.item.shovel.flatten |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=player |description=When a shovel's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Grass hit1.ogg |sound2=Grass hit2.ogg |sound3=Grass hit3.ogg |sound4=Grass hit4.ogg |sound5=Grass hit5.ogg |sound6=Grass hit6.ogg |source=block |description=When a shovel creates a dirt path <ref group=sound>{{Bug|MCPE-114390}}</ref> |id=use.grass |volume=1.0 |pitch=0.8}} {{Sound table |sound=Random break.ogg |source=player |description=When a shovel's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Wooden Shovel |spritetype=item |nameid=wooden_shovel |form=item}} {{ID table |displayname=Stone Shovel |spritetype=item |nameid=stone_shovel |form=item}} {{ID table |displayname=Iron Shovel |spritetype=item |nameid=iron_shovel |form=item}} {{ID table |displayname=Diamond Shovel |spritetype=item |nameid=diamond_shovel |form=item}} {{ID table |displayname=Golden Shovel |spritetype=item |nameid=golden_shovel |form=item}} {{ID table |displayname=Netherite Shovel |spritetype=item |nameid=netherite_shovel |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Wooden Shovel |spritetype=item |nameid=wooden_shovel |id=309 |form=item}} {{ID table |displayname=Stone Shovel |spritetype=item |nameid=stone_shovel |id=313 |form=item}} {{ID table |displayname=Iron Shovel |spritetype=item |nameid=iron_shovel |id=296 |form=item}} {{ID table |displayname=Diamond Shovel |spritetype=item |nameid=diamond_shovel |id=317 |form=item}} {{ID table |displayname=Golden Shovel |spritetype=item |nameid=golden_shovel |id=323 |form=item}} {{ID table |displayname=Netherite Shovel |spritetype=item |nameid=netherite_shovel |id=605 |form=item |foot=1}} ==Achievements== {{load achievements|MOAR Tools ;Oooh, shiny!}} ==Advancements== {{load advancements|Oh Shiny}} == Video== <div style="text-align:center">{{yt|U4X-4S4neYM}}</div> ==History== {{Missing information|there are so many missing blocks that need shovel to break}} {{History|java indev}} {{History||0.31|snap=20091231-2|[[File:Iron Shovel JE1.png|32px]] Added iron shovels which are located in the player's [[inventory]]. |Shovels cannot be crafted yet and are not functional in this version.}} {{History|||snap=20100110|Shovels are now functional and can now be used to gather [[material]]s like [[dirt]], [[sand]] and [[gravel]] 400% faster than by hand.}} {{History|||snap=20100124|A complete [[tool]] set is no longer given to the [[player]] on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}} {{History|||snap=20100128|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] [[Tools]] now have tiers. Shovels made from wood, stone, and diamond have been added. |[[File:Iron Shovel JE2 BE1.png|32px]] The texture of iron shovels has been changed. |A shovel held by the player is now rendered to appear more 3D.|They cannot be crafted yet, but have been added to the item chest in the Indev house.}} {{History|||snap=20100129|Wood, stone, iron, and diamond shovels can now be [[craft]]ed.}} {{History|||snap=20100130|[[File:Golden Shovel JE1.png|32px]] Shovels can now be made out of gold.}} {{History|||snap=20100201-1|[[Tools]], including shovels, now take [[damage]] when being used. |Better tools, including shovels, now last longer.}} {{History||20100206|[[File:Golden Shovel JE2 BE1.png|32px]] The texture of golden shovels has been changed.}} {{History|java alpha}} {{History||1.0.5_01|Shovels are now used to get snowballs out of snow layers.}} {{History|java beta}} {{History||April 9, 2011|link=https://www.youtube.com/watch?v=qy882ILYJMM&t=154s|[[File:Iron Shovel (pre-release).png|32px]] Alternate iron shovel texture was shown in [[Mojang]] test video.}} {{History|java}} {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden shovels.}} {{History||1.3.1|snap=12w18a|Wooden shovels can now be used as [[fuel]] in a [[furnace]].}} {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] diamond shovels for 7 [[emerald]]s, and iron shovels for 4–5 emeralds.}} {{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), shovels now add their damage onto the barehanded damage, which results in all shovels doing {{hp|1}} more damage than before.}} {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden shovels.}} {{History||1.8|snap=14w02a|Tool smith villagers now [[trading|sell]] enchanted iron shovels for 5–7 emeralds. The previous trades are now unavailable, making diamond shovels [[non-renewable resource|non-renewable]].}} {{History||1.9|snap=15w31a|A shovel can now be used on a [[grass block]] to create [[grass path]] blocks. |[[Enchanting|Enchanted]] iron or diamond shovels can now be found in [[end city]] chests.}} {{History|||snap=15w34a|Shovels now use the "attack strength" combat mechanic meter. The time it takes for the meter to fill up for a shovel is 0.8 seconds.}} {{History|||snap=15w34c|Shovels now do more [[damage]] and take longer to recover.}} {{History|||snap=15w35a|The damage of shovels has been reduced.}} {{History|||snap=15w41a|Wooden shovels are now used to craft [[boat]]s.}} {{History|||snap=15w50a|The [[sound]] <code>item.shovel.flatten</code> has been added to shovels.}} {{History|||snap=16w04a|Wooden shovels are no longer used to [[crafting|craft]] boats.}} {{History||1.11.1|snap=16w50a|Golden and iron shovels now [[smelting|smelt]] down into one of their respective [[nugget]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 269, 273, 256, 277 and 284.}} {{History||1.14|snap=18w43a|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}} {{History|||snap=18w50a|Iron shovels can now be found in chests in [[village]] toolsmith houses.}} {{History|||snap=19w11a|Toolsmith [[villager]]s now [[trading|sell]] stone shovels and enchanted diamond shovels, making diamond shovels [[renewable resource|renewable]] again.}} {{History|||snap=19w13a|Toolsmith villagers now give stone shovels to players under the [[Hero of the Village]] effect.}} {{History||1.15|snap=19w37a|Shovels can now be used to extinguish [[campfire]]s.}} {{History||1.16|snap=20w06a|[[File:Netherite Shovel JE1.png|32px]] Added netherite shovels. |Netherite shovels are obtained by combining one diamond shovel and one netherite ingot in a crafting table. |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden shovels.}} {{History|||snap=20w09a|[[File:Diamond Shovel JE3 BE3.png|32px]] The texture of diamond shovels has been changed. |Shovels can now break soul soil quickly.}} {{History|||snap=20w10a|[[File:Netherite Shovel JE2 BE1.png|32px]] The texture of netherite shovels has been changed. |Netherite shovels can no longer be crafted. |Netherite shovels are now obtained by combining one diamond shovel and one netherite ingot in a smithing table.}} {{History|||snap=20w15a|Stone shovels can now be crafted using [[blackstone]].}} {{History|||snap=20w16a|Netherite shovels now generate randomly enchanted in [[bastion remnants]] chests. |Golden shovels now generate randomly enchanted in [[ruined portal]] chests.}} {{History|||snap=20w17a|Diamonds shovels now generate in place of netherite shovels in bastion remnant chests.}} {{History||1.16.2|snap=20w30a|Increases the chance of finding randomly enchanted diamond shovels in bastion remnant chests. |Unenchanted, undamaged diamond shovels can also be found in bastion remnant chests.}} {{History||1.17|snap=21w08a|Stone shovels can now be crafted using [[cobbled deepslate]].}} {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden shovels.}} {{History|||snap=22w13a|Wooden shovels may now be found in [[ancient city]] [[furnace]]s.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond shovels to netherite shovels now requires the netherite upgrade [[smithing template]].}} {{History||1.20|snap=23w14a|Shovel now breaks [[suspicious sand]] and [[suspicious gravel]] quickly.}} {{History|upcoming java}} {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all shovels has been increased to 2.|The [[damage]] for all shovels has been decreased by {{hp|1}}.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Stone Shovel JE1 BE1.png|32px]] Added stone shovels.}} {{History||v0.3.0|[[File:Wooden Shovel JE1 BE1.png|32px]] Added wooden shovels. |Survival players no longer start out with an infinite durability stone shovel in the inventory.}} {{History||v0.3.2|[[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added iron, gold, and diamond shovels.}} {{History||v0.4.0|Removed stone shovels from the creative inventory.}} {{History||v0.11.0|snap=build 1|Wooden shovels are now used to craft [[boat]]s. |Iron shovels are now available in the [[creative]] [[inventory]]. |A shovel can now be used on a [[grass block]] to create [[grass path]] blocks.}} {{History|||snap=build 11|Wooden, stone, golden, and diamond shovels are now available in the [[creative]] inventory.}} {{History|||snap=build 12|All shovels have been removed from creative.}} {{History|||snap=build 13|Shovel have been re-added to creative mode.}} {{History||v0.12.1|snap=build 1|Shovels can now be [[enchanting|enchanted]]. |[[Zombie]]s now have a small chance to spawn holding an iron shovel.}} {{History||v0.15.0|snap=build 1|Added [[husk]]s, which have a small chance to spawn holding an iron shovel.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron and diamond shovels can now be found inside [[end city]] chests.}} {{History||1.0.4|snap=alpha 1.0.4.0|Enchanted iron shovels are now [[trading|sold]] by toolsmith [[villager]]s for 4-5 [[emerald]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden shovels are now [[smelting|smeltable]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Iron shovels can now be found in [[village]] toolsmith houses.}} {{History|||snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now drop iron shovels upon [[death]]. |[[Trading]] has been changed, toolsmith [[villager]]s now have a 25% chance to [[trading|sell]] enchanted iron shovels for 2 [[emerald]]s as part of their third tier trades. |Stone shovels and [[enchanting|enchanted]] diamond shovels can now be [[trading|bought]] from toolsmith villagers.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Shovel JE2 BE1.png|32px]] Added netherite shovels.|Netherite shovels are obtained by combining one diamond shovel and one netherite ingot in a crafting table. |[[File:Diamond Shovel JE3 BE3.png|32px]] The texture of diamond shovels has been changed.}} {{History|||snap=beta 1.16.0.57|Netherite shovels can no longer be crafted. |Netherite shovels are now obtained by combining one diamond shovel and one netherite ingot in a smithing table. |Stone shovels can now be crafted using [[blackstone]]. |Netherite shovels now generate randomly enchanted in [[bastion remnants]] chests. |Golden shovels now generate randomly enchanted in [[ruined portal]] chests.}} {{History|||snap=beta 1.16.0.63|Diamonds shovels now generate in place of netherite shovels in bastion remnant chests.}} {{History||1.20.10|snap=beta 1.20.10.20|The [[wooden shovel]] in the crafting recipe has been removed for all boat types except the bamboo raft.}} {{History|||snap=beta 1.20.10.21|The bamboo raft recipe no longer needs a wooden shovel.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added shovels (all five types).}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden shovels are now [[smelting|smeltable]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added shovels.}} {{History|foot}} ==Issues== {{issue list}} ==Gallery== <gallery> Shovel JINX.jpg|Official shovel T-shirt made by JINX. Stone Shovel SDGP.png|Stone shovel in the [[Super Duper Graphics Pack]]. Adventure Shovel.png|An "adventure shovel" that can break blocks in [[adventure mode]]. </gallery> ===Enchanted shovels=== <gallery> Enchanted_Wooden_Shovel.gif Enchanted_Stone_Shovel.gif Enchanted_Iron_Shovel.gif Enchanted_Golden_Shovel.gif Enchanted_Diamond_Shovel.gif Enchanted_Netherite_Shovel.gif </gallery> ==References== {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory-shovel Taking Inventory: Shovel] – Minecraft.net on November 16, 2018 {{items}} [[Category:Combat]] [[cs:Lopata]] [[de:Schaufel]] [[es:Pala]] [[fr:Pelle]] [[hu:Ásó]] [[ja:シャベル]] [[ko:삽]] [[nl:Schep]] [[pl:Łopata]] [[pt:Pá]] [[ru:Лопата]] [[uk:Лопата]] [[zh:锹]]</li></ul> | 12w06a | Cobwebs now completely absorb all fall damage. | |||
1.4.4{{Extension DPL}}<ul><li>[[Nether Quartz|Nether Quartz]]<br/>{{About|the item|the ore|Nether Quartz Ore|the mineral block|Block of Quartz|other uses|Quartz}} {{Item | image = Nether Quartz.png |type= | renewable = Yes | stackable = Yes (64) }} '''Nether quartz''' is a white mineral found in [[the Nether]]. == Obtaining == {{see also|Nether Quartz Ore#Natural generation}} === Mining === [[Nether quartz ore]] mined using a [[pickaxe]] drops one unit of Nether quartz. If the pickaxe is enchanted with [[Fortune]], it may drop an extra unit per level of Fortune, up to a maximum of four with Fortune III. If the pickaxe is enchanted with [[Silk Touch]], the ore drops itself. === Chest loot === {{LootChestItem|nether-quartz}} === Smelting === {{Smelting |Nether Quartz Ore |Nether Quartz |0,2 }} === Bartering === [[Piglin]]s may [[barter]] 5–12 nether quartz when given a [[gold ingot]]. == Usage == === Crafting ingredient === {{crafting usage}} === Trading === Expert-level stone mason [[villagers]] have a {{frac|1|33}} chance to trade one [[emerald]] for 12 Nether quartz {{in|java}}. This trade is always offered {{in|bedrock}}. === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Nether Quartz |Any Armor Trim Smithing Template |Netherite Chestplate |Nether Quartz |Quartz Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/> |tail=1 }} ;Trim color palette The following color palette is shown on the designs on trimmed armor: *{{TrimPalette|nether quartz}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Nether Quartz |spritetype=item |nameid=quartz |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Nether Quartz |spritetype=item |nameid=quartz |id=524 |form=item |foot=1}} == History == {{History|java}} {{History||1.5|snap=13w01a|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz. |Nether quartz is used to craft [[daylight sensor]]s and [[redstone comparator]]s.}} {{History|||snap=January 4, 2013|slink=http://twitter.com/jeb_/status/287481098760499201|[[Jeb]] tweeted that Nether quartz would be used for more decorative uses as well.}} {{History|||snap=January 7, 2013|slink=http://twitter.com/jeb_/status/288311932304371712|Jeb tweeted a picture of some [[block of quartz]] tests potentially being replacements for the lack of limestone/marble in the game.}} {{History|||snap=13w02a|Added [[block of quartz]], which is [[crafting|crafted]] with Nether quartz.}} {{History||1.8|snap=14w02a|Nether quartz can now be used to craft [[granite]] and [[diorite]].}} {{History||1.11|snap=16w39a|Nether quartz is now used to craft [[observer]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeric ID was 406.}} {{History||1.14|snap=18w43a|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed.}} {{History|||snap=19w11a|Nether quartz is now [[trading|bought]] by [[villager]]s of the new mason profession.}} {{History||1.16|snap=20w07a|Nether quartz now has a {{frac|1|109}} (~0.92%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 1–4, making it [[renewable resource|renewable]].}} {{History|||snap=20w09a|Nether quartz now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}} {{History|||snap=20w10a|Nether quartz now has a {{frac|20|411}} (~4.87%) chance of being offered by piglins when bartering, in a stack size of 8-16.}} {{History|||snap=20w11a|Nether quartz now has a {{frac|20|417}} (~4.80%) chance of being offered by piglins when bartering.}} {{History|||snap=20w13a|Nether quartz now has a {{frac|20|424}} (~4.72%) chance of being offered by piglins when bartering.}} {{History|||snap=20w16a|Nether quartz can now be found in [[bastion remnant]] chests.}} {{History|||snap=20w20a|Nether quartz now has a {{frac|20|423}} (~4.73%) chance of being offered by piglins when bartering.}} {{History||1.16.2|snap=20w28a|Nether quartz now has a {{frac|20|459}} (~4.36%) chance of being offered by piglins when bartering, in a stack size of 5-12.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Nether quartz can now be used as an armor trim material.}} {{History|pocket alpha}} {{History||v0.6.0|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}} {{History||v0.12.1|snap=build 1|Nether quartz is no longer available from the [[Nether reactor]] and is now available from [[the Nether]].}} {{History||v0.13.0|snap=build 1|Nether quartz is now used to craft [[daylight sensor]]s.}} {{History||v0.14.0|snap=build 1|Nether quartz can now be used to craft [[redstone comparator]]s.}} {{History||v0.15.0|snap=build 1|Nether quartz is now used to craft [[observer]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed. |Between 20 and 26 nether quartz can now be [[trading|sold]] to stone mason [[villager]]s.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, 12 Nether quartz can now be sold to stone mason villagers.}} {{History||1.16.0|snap=beta 1.16.0.57|Nether Quartz can now be obtained from bartering with piglin.}} {{History||1.19.80|snap=beta 1.19.80.21|Nether quartz can now be used as an armor trim material.}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * All of the sensor related items that are craftable (comparator, daylight sensor, observer) are crafted with some Nether quartz involved. == References == {{reflist}} {{items}} [[Category:Renewable resources]] [[cs:Netheritový křemen]] [[de:Netherquarz]] [[es:Cuarzo del Nether]] [[fr:Quartz du Nether]] [[hu:Alvilági kvarc]] [[ja:ネザークォーツ]] [[ko:네더 석영]] [[nl:Netherkwarts]] [[pl:Kwarc]] [[pt:Quartzo do Nether]] [[ru:Кварц Нижнего мира]] [[uk:Пекельний кварц]] [[zh:下界石英]]</li><li>[[Item|Item]]<br/>{{Many images}} {{Redirect|Items|the old image file used to load item textures|items.png}} {{About|inventory items|the entity|Item (entity)|the items that mobs and some entities leave behind on death|Drops|the command|Commands/item|other uses}} ''This article does not include block items, which you can find a list of [[:en:Block#List_of_blocks|here.]]''[[File:Minecraft Creative.png|thumb|300px|The Creative inventory is filled with a wide variety of items.]] An '''item''' is an object that exists only within the [[player]]'s [[inventory]] and hands, or displayed in [[item frame]]s, [[glow item frame]]s, or [[armor stand]]s. == Behavior == Some items, when {{control|used|use}}, place a [[block]] (ItemBlock) or [[entity]] (minecart, spawn eggs, etc.) version of themselves into the game world. Put simply, they are an item when in the [[inventory]], and a block when placed. For example, [[boat]]s turn into an entity when placed, and [[bed]]s turn into a group of blocks when placed. When selected in the [[hotbar]], items briefly display their names above the [[HUD]]. The only method by which an item can be properly displayed within the game environment is to place it into an [[item frame]]. If an item that does not become a block is dropped, it becomes an [[Item (entity)|entity]] represented by a sprite that floats above the ground for 5 minutes in a loaded [[chunk]] before despawning, unless the player walks over it to pick it up before it despawns, it is picked up by a mob, [[hopper]] or [[minecart with hopper]], or it is destroyed by [[fire]], [[lava]], [[cactus]], or [[explosion]]s. A submerged object ascends towards the water’s edge. When the surface current is in motion, the object is propelled along with it. Hoppers draw in any items that are placed above them. Most items [[stack]] to 64, but some only stack to 16, and others not at all. ''However,'' all types of items can be stacked up to 127 through inventory editing. == List of items == <!--potentially missing bedrock edition items--> === Items that create blocks, fluids or entities === {{columns-list|colwidth=16em| * {{ItemLink|Acacia Boat}} * {{ItemLink|Acacia Boat with Chest}} * {{ItemLink|Armor Stand}} * {{ItemLink|Bamboo Raft}} * {{ItemLink|Bamboo Raft with Chest}} * {{ItemLink|Beetroot Seeds}} * {{ItemLink|Birch Boat}} * {{ItemLink|Birch Boat with Chest}} * {{ItemLink|Bottle o' Enchanting}} * {{ItemLink|Bow}} * {{ItemLink|Bucket}} * {{ItemLink|Bucket of Axolotl}} * {{ItemLink|Bucket of Cod}} * {{ItemLink|Bucket of Pufferfish}} * {{ItemLink|Bucket of Salmon}} * {{ItemLink|Bucket of Tadpole}} * {{ItemLink|Bucket of Tropical Fish}} * {{ItemLink|Carrot}} * {{ItemLink|Cherry Boat}} * {{ItemLink|Cherry Boat with Chest}} * {{ItemLink|Cocoa Beans}} * {{ItemLink|Crossbow}} * {{ItemLink|Dark Oak Boat}} * {{ItemLink|Dark Oak Boat with Chest}} * {{ItemLink|Egg}} * {{ItemLink|End Crystal}} * {{ItemLink|Ender Pearl}} * {{ItemLink|Eye of Ender}} * {{ItemLink|Fire Charge}} * {{ItemLink|Firework Rocket}} * {{ItemLink|Fishing Rod}} * {{ItemLink|Flint and Steel}} * {{ItemLink|Glow Berries}} * {{ItemLink|Glow Item Frame}} * {{ItemLink|Item Frame}} * {{ItemLink|Jungle Boat}} * {{ItemLink|Jungle Boat with Chest}} * {{ItemLink|Kelp}} * {{ItemLink|Lava Bucket}} * {{ItemLink|Lead}} * {{ItemLink|Lingering Potion}} * {{ItemLink|Mangrove Boat}} * {{ItemLink|Mangrove Boat with Chest}} * {{ItemLink|Melon Seeds}} * {{ItemLink|Minecart}} * {{ItemLink|Minecart with Chest}} * {{ItemLink|Minecart with Command Block}} * {{ItemLink|Minecart with Furnace}}{{only|java|short=1}} * {{ItemLink|Minecart with Hopper}} * {{ItemLink|Minecart with TNT}} * {{ItemLink|Nether Wart}} * {{ItemLink|Oak Boat}} * {{ItemLink|Oak Boat with Chest}} * {{ItemLink|Painting}} * {{ItemLink|Pitcher Pod}} * {{ItemLink|Potato}} * {{ItemLink|Powder Snow Bucket}} * {{ItemLink|Pumpkin Seeds}} * {{ItemLink|Redstone Dust}} * {{ItemLink|Snowball}} * {{ItemLink|Splash Potion}} * {{ItemLink|Spruce Boat}} * {{ItemLink|Spruce Boat with Chest}} * {{ItemLink|String}} * {{ItemLink|Sweet Berries}} * {{ItemLink|Torchflower Seeds}} * {{ItemLink|Trident}} * {{ItemLink|Water Bucket}} * {{ItemLink|Wheat Seeds}} }} === Items with use in the world === These items, when highlighted in a player's hotbar (a.k.a "held"), held in the off hand, or equipped in an armor slot, can be used by either {{control|attack}} or {{control|use}}, or can serve a specific purpose (for example, offer the player advantage or disadvantage). Some can be used whenever, others only when aiming at specific blocks or entities. {{columns-list|colwidth=16em| * {{ItemLink|id=amethyst-shard|link=Amethyst Shard#Allay duplication|text=Amethyst Shard}} (to duplicate allays) * {{ItemLink|Apple}} * {{ItemLink|Arrow}} * {{ItemLink|Baked Potato}} * {{ItemLink|Beetroot}} * {{ItemLink|Beetroot Soup}} * {{ItemLink|Black Dye}} * {{ItemLink|Blue Dye}} * {{ItemLink|Bone}} * {{ItemLink|Bone Meal}} * {{ItemLink|Book}} (to interact with chiseled bookshelves) * {{ItemLink|Book and Quill}} * {{ItemLink|Bowl}} * {{ItemLink|Bread}} * {{ItemLink|Brown Dye}} * {{ItemLink|Brush}} * {{ItemLink|Bundle}} * {{ItemLink|Carrot on a Stick}} * {{ItemLink|Chainmail Boots}} * {{ItemLink|Chainmail Chestplate}} * {{ItemLink|Chainmail Helmet}} * {{ItemLink|Chainmail Leggings}} * {{ItemLink|Chorus Fruit}} * {{ItemLink|Compass}} * {{ItemLink|Cooked Chicken}} * {{ItemLink|Cooked Cod}} * {{ItemLink|Cooked Mutton}} * {{ItemLink|Cooked Porkchop}} * {{ItemLink|Cooked Rabbit}} * {{ItemLink|Cooked Salmon}} * {{ItemLink|Cookie}} * {{ItemLink|Cyan Dye}} * {{ItemLink|Debug Stick}}{{only|java|short=1}} * {{ItemLink|Diamond Axe}} * {{ItemLink|Diamond Boots}} * {{ItemLink|Diamond Chestplate}} * {{ItemLink|Diamond Helmet}} * {{ItemLink|Diamond Hoe}} * {{ItemLink|Diamond Horse Armor}} * {{ItemLink|Diamond Leggings}} * {{ItemLink|Diamond Pickaxe}} * {{ItemLink|Diamond Shovel}} * {{ItemLink|Diamond Sword}} * {{ItemLink|Dried Kelp}} * {{ItemLink|Elytra}} * {{ItemLink|Empty Map}} * {{ItemLink|Enchanted Book}} (to interact with chiseled bookshelves) * {{ItemLink|Enchanted Golden Apple}} * {{ItemLink|Goat Horn}} * {{ItemLink|Glass Bottle}} * {{ItemLink|Glow Ink Sac}} * {{ItemLink|Gold Ingot}} * {{ItemLink|Golden Apple}} * {{ItemLink|Golden Axe}} * {{ItemLink|Golden Boots}} * {{ItemLink|Golden Carrot}} * {{ItemLink|Golden Chestplate}} * {{ItemLink|Golden Helmet}} * {{ItemLink|Golden Hoe}} * {{ItemLink|Golden Horse Armor}} * {{ItemLink|Golden Leggings}} * {{ItemLink|Golden Pickaxe}} * {{ItemLink|Golden Shovel}} * {{ItemLink|Golden Sword}} * {{ItemLink|Gray Dye}} * {{ItemLink|Green Dye}} * {{ItemLink|Honeycomb}} * {{ItemLink|Honey Bottle}} * {{ItemLink|Ink Sac}} * {{ItemLink|Iron Axe}} * {{ItemLink|Iron Boots}} * {{ItemLink|Iron Chestplate}} * {{ItemLink|Iron Helmet}} * {{ItemLink|Iron Hoe}} * {{ItemLink|Iron Horse Armor}} * {{ItemLink|id=iron-ingot|link=Iron Ingot#Healing iron golems|text=Iron Ingot}} (to heal iron golems) * {{ItemLink|Iron Leggings}} * {{ItemLink|Iron Pickaxe}} * {{ItemLink|Iron Shovel}} * {{ItemLink|Iron Sword}} * {{ItemLink|Knowledge Book}}{{only|java|short=1}} * {{ItemLink|Lapis Lazuli}} (as a dye){{only|bedrock|short=1}} * {{ItemLink|Leather Boots}} * {{ItemLink|Leather Cap}} * {{ItemLink|Leather Horse Armor}} * {{ItemLink|Leather Pants}} * {{ItemLink|Leather Tunic}} * {{ItemLink|Light Blue Dye}} * {{ItemLink|Light Gray Dye}} * {{ItemLink|Lime Dye}} * {{ItemLink|Magenta Dye}} * {{ItemLink|Map}} or [[Explorer Map]] * {{ItemLink|Melon Slice}} * {{ItemLink|Milk Bucket}} * {{ItemLink|Mushroom Stew}} * {{ItemLink|id=music-disc-5|Music Disc}} (5) * {{ItemLink|id=music-disc-11|Music Disc}} (11) * {{ItemLink|id=music-disc-13|Music Disc}} (13) * {{ItemLink|id=music-disc-blocks|Music Disc}} (Blocks) * {{ItemLink|id=music-disc-cat|Music Disc}} (Cat) * {{ItemLink|id=music-disc-chirp|Music Disc}} (Chirp) * {{ItemLink|id=music-disc-far|Music Disc}} (Far) * {{ItemLink|id=music-disc-mall|Music Disc}} (Mall) * {{ItemLink|id=music-disc-mellohi|Music Disc}} (Mellohi) * {{ItemLink|id=music-disc-otherside|Music Disc}} (Otherside) * {{ItemLink|id=music-disc-pigstep|Music Disc}} (Pigstep) * {{ItemLink|id=music-disc-relic|Music Disc}} (Relic) * {{ItemLink|id=music-disc-stal|Music Disc}} (Stal) * {{ItemLink|id=music-disc-strad|Music Disc}} (Strad) * {{ItemLink|id=music-disc-wait|Music Disc}} (Wait) * {{ItemLink|id=music-disc-ward|Music Disc}} (Ward) * {{ItemLink|Name Tag}} * {{ItemLink|Netherite Axe}} * {{ItemLink|Netherite Boots}} * {{ItemLink|Netherite Chestplate}} * {{ItemLink|Netherite Helmet}} * {{ItemLink|Netherite Hoe}} * {{ItemLink|Netherite Leggings}} * {{ItemLink|Netherite Pickaxe}} * {{ItemLink|Netherite Shovel}} * {{ItemLink|Netherite Sword}} * {{ItemLink|Orange Dye}} * {{ItemLink|Pink Dye}} * {{ItemLink|Poisonous Potato}} * {{ItemLink|Potion|Potions}} * {{ItemLink|Pufferfish|link=Pufferfish (item)}} * {{ItemLink|Pumpkin Pie}} * {{ItemLink|Purple Dye}} * {{ItemLink|Rabbit Stew}} * {{ItemLink|Raw Beef}} * {{ItemLink|Raw Chicken}} * {{ItemLink|Raw Cod}} * {{ItemLink|Raw Mutton}} * {{ItemLink|Raw Porkchop}} * {{ItemLink|Raw Rabbit}} * {{ItemLink|Raw Salmon}} * {{ItemLink|Red Dye}} * {{ItemLink|Rotten Flesh}} * {{ItemLink|Saddle}} * {{ItemLink|Shears}} * {{ItemLink|Shield}} * {{ItemLink|Spectral Arrow}}{{only|java|short=1}} * {{ItemLink|Spider Eye}} * {{ItemLink|Spyglass}} * {{ItemLink|Steak}} * {{ItemLink|Stone Axe}} * {{ItemLink|Stone Hoe}} * {{ItemLink|Stone Pickaxe}} * {{ItemLink|Stone Shovel}} * {{ItemLink|Stone Sword}} * {{ItemLink|Sugar}} * {{ItemLink|Suspicious Stew}} * {{ItemLink|Tipped Arrow}} * {{ItemLink|Totem of Undying}} * {{ItemLink|Tropical Fish}} * {{ItemLink|Turtle Shell}} * {{ItemLink|Warped Fungus on a Stick}} * {{ItemLink|Wheat}} * {{ItemLink|White Dye}} * {{ItemLink|Wooden Axe}} * {{ItemLink|Wooden Hoe}} * {{ItemLink|Wooden Pickaxe}} * {{ItemLink|Wooden Shovel}} * {{ItemLink|Wooden Sword}} * {{ItemLink|Written Book}} * {{ItemLink|Yellow Dye}} }} === Items with indirect use in the world === The player cannot interact with or directly use these items; however, they are used for [[trading]], [[brewing]], [[enchanting]], or [[crafting]] ingredients for other items that do have direct uses. The exception is clocks, which are not used in any recipes but serve an informative function. {{columns-list|colwidth=16em| * {{ItemLink|Angler Pottery Sherd}} * {{ItemLink|Archer Pottery Sherd}} * {{ItemLink|Arms Up Pottery Sherd}} * {{ItemLink|Banner Pattern}} (Bordure Indented){{only|BE|short=1}} * {{ItemLink|Banner Pattern}} (Creeper Charge) * {{ItemLink|Banner Pattern}} (Field Masoned){{only|BE|short=1}} * {{ItemLink|Banner Pattern}} (Flower Charge) * {{ItemLink|Banner Pattern}} (Globe) * {{ItemLink|Banner Pattern}} (Skull Charge) * {{ItemLink|Banner Pattern}} (Snout) * {{ItemLink|Banner Pattern}} (Thing) * {{ItemLink|Blade Pottery Sherd}} * {{ItemLink|Blaze Powder}} * {{ItemLink|Blaze Rod}} * {{ItemLink|Brewer Pottery Sherd}} * {{ItemLink|Brick}} * {{ItemLink|Burn Pottery Sherd}} * {{ItemLink|Charcoal}} * {{ItemLink|Clay Ball}} * {{ItemLink|Clock}} * {{ItemLink|Coal}} * {{ItemLink|Coast Armor Trim}} * {{ItemLink|Copper Ingot}} * {{ItemLink|Danger Pottery Sherd}} * {{ItemLink|Diamond}} * {{ItemLink|Disc Fragment}} * {{ItemLink|Dragon's Breath}} * {{ItemLink|Dune Armor Trim}} * {{ItemLink|Echo Shard}} * {{ItemLink|Emerald}} * {{ItemLink|Explorer Pottery Sherd}} * {{ItemLink|Eye Armor Trim}} * {{ItemLink|Feather}} * {{ItemLink|Fermented Spider Eye}} * {{ItemLink|Firework Star}} * {{ItemLink|Flint}} * {{ItemLink|Friend Pottery Sherd}} * {{ItemLink|Ghast Tear}} * {{ItemLink|Glistering Melon Slice}} * {{ItemLink|Glowstone Dust}} * {{ItemLink|Gold Nugget}} * {{ItemLink|Gunpowder}} * {{ItemLink|Heart of the Sea}} * {{ItemLink|Heart Pottery Sherd}} * {{ItemLink|Heartbreak Pottery Sherd}} * {{ItemLink|Host Armor Trim}} * {{ItemLink|Howl Pottery Sherd}} * {{ItemLink|Ink Sac}} * {{ItemLink|Iron Ingot}} * {{ItemLink|Iron Nugget}} * {{ItemLink|Lapis Lazuli}} * {{ItemLink|Leather}} * {{ItemLink|Magma Cream}} * {{ItemLink|Miner Pottery Sherd}} * {{ItemLink|Mourner Pottery Sherd}} * {{ItemLink|Nautilus Shell}} * {{ItemLink|Nether Brick}} * {{ItemLink|Nether Quartz}} * {{ItemLink|Nether Star}} * {{ItemLink|Netherite Ingot}} * {{ItemLink|Netherite Scrap}} * {{ItemLink|Netherite Upgrade}} * {{ItemLink|Paper}} * {{ItemLink|Phantom Membrane}} * {{ItemLink|Plenty Pottery Sherd}} * {{ItemLink|Popped Chorus Fruit}} * {{ItemLink|Prismarine Crystals}} * {{ItemLink|Prismarine Shard}} * {{ItemLink|Prize Pottery Sherd}} * {{ItemLink|Rabbit Hide}} * {{ItemLink|Rabbit's Foot}} * {{ItemLink|Raiser Armor Trim}} * {{ItemLink|Raw Copper}} * {{ItemLink|Raw Gold}} * {{ItemLink|Raw Iron}} * {{ItemLink|Recovery Compass}} * {{ItemLink|Rib Armor Trim}} * {{ItemLink|Scute}} * {{ItemLink|Sentry Armor Trim}} * {{ItemLink|Shaper Armor Trim}} * {{ItemLink|Sheaf Pottery Sherd}} * {{ItemLink|Shelter Pottery Sherd}} * {{ItemLink|Shulker Shell}} * {{ItemLink|Silence Armor Trim}} * {{ItemLink|Skull Pottery Sherd}} * {{ItemLink|Slimeball}} * {{ItemLink|Snort Pottery Sherd}} * {{ItemLink|Spire Armor Trim}} * {{ItemLink|Stick}} * {{ItemLink|Tide Armor Trim}} * {{ItemLink|Vex Armor Trim}} * {{ItemLink|Ward Armor Trim}} * {{ItemLink|Wayfinder Armor Trim}} * {{ItemLink|Wild Armor Trim}} }} === Spawn eggs === Spawn eggs spawn the entity inside them. They cannot be obtained in Survival mode.{{columns-list|colwidth=16em| * {{ItemLink|Allay Spawn Egg}} * {{ItemLink|Axolotl Spawn Egg}} * {{ItemLink|Bat Spawn Egg}} * {{ItemLink|Bee Spawn Egg}} * {{ItemLink|Blaze Spawn Egg}} * {{ItemLink|Camel Spawn Egg}} * {{ItemLink|Cat Spawn Egg}} * {{ItemLink|Cave Spider Spawn Egg}} * {{ItemLink|Chicken Spawn Egg}} * {{ItemLink|Cod Spawn Egg}} * {{ItemLink|Cow Spawn Egg}} * {{ItemLink|Creeper Spawn Egg}} * {{ItemLink|Dolphin Spawn Egg}} * {{ItemLink|Donkey Spawn Egg}} * {{ItemLink|Drowned Spawn Egg}} * {{ItemLink|Elder Guardian Spawn Egg}} * {{ItemLink|Ender Dragon Spawn Egg}} * {{ItemLink|Enderman Spawn Egg}} * {{ItemLink|Endermite Spawn Egg}} * {{ItemLink|Evoker Spawn Egg}} * {{ItemLink|Fox Spawn Egg}} * {{ItemLink|Frog Spawn Egg}} * {{ItemLink|Ghast Spawn Egg}} * {{ItemLink|Glow Squid Spawn Egg}} * {{ItemLink|Goat Spawn Egg}} * {{ItemLink|Guardian Spawn Egg}} * {{ItemLink|Hoglin Spawn Egg}} * {{ItemLink|Horse Spawn Egg}} * {{ItemLink|Husk Spawn Egg}} * {{ItemLink|Iron Golem Spawn Egg}} * {{ItemLink|Llama Spawn Egg}} * {{ItemLink|Magma Cube Spawn Egg}} * {{ItemLink|Mooshroom Spawn Egg}} * {{ItemLink|Mule Spawn Egg}} * {{ItemLink|Spawn NPC}}{{only|bedrock}} * {{ItemLink|Ocelot Spawn Egg}} * {{ItemLink|Panda Spawn Egg}} * {{ItemLink|Parrot Spawn Egg}} * {{ItemLink|Phantom Spawn Egg}} * {{ItemLink|Pig Spawn Egg}} * {{ItemLink|Piglin Spawn Egg}} * {{ItemLink|Piglin Brute Spawn Egg}} * {{ItemLink|Pillager Spawn Egg}} * {{ItemLink|Polar Bear Spawn Egg}} * {{ItemLink|Pufferfish Spawn Egg}} * {{ItemLink|Rabbit Spawn Egg}} * {{ItemLink|Ravager Spawn Egg}} * {{ItemLink|Salmon Spawn Egg}} * {{ItemLink|Sheep Spawn Egg}} * {{ItemLink|Shulker Spawn Egg}} * {{ItemLink|Silverfish Spawn Egg}} * {{ItemLink|Skeleton Horse Spawn Egg}} * {{ItemLink|Skeleton Spawn Egg}} * {{ItemLink|Slime Spawn Egg}} * {{ItemLink|Sniffer Spawn Egg}} * {{ItemLink|Snow Golem Spawn Egg}} * {{ItemLink|Spider Spawn Egg}} * {{ItemLink|Squid Spawn Egg}} * {{ItemLink|Stray Spawn Egg}} * {{ItemLink|Strider Spawn Egg}} * {{ItemLink|Tadpole Spawn Egg}} * {{ItemLink|Trader Llama Spawn Egg}} * {{ItemLink|Tropical Fish Spawn Egg}} * {{ItemLink|Turtle Spawn Egg}} * {{ItemLink|Vex Spawn Egg}} * {{ItemLink|Villager Spawn Egg}} * {{ItemLink|Vindicator Spawn Egg}} * {{ItemLink|Wandering Trader Spawn Egg}} * {{ItemLink|Warden Spawn Egg}} * {{ItemLink|Witch Spawn Egg}} * {{ItemLink|Wither Skeleton Spawn Egg}} * {{ItemLink|Wither Spawn Egg}} * {{ItemLink|Wolf Spawn Egg}} * {{ItemLink|Zoglin Spawn Egg}} * {{ItemLink|Zombie Horse Spawn Egg}} * {{ItemLink|Zombie Spawn Egg}} * {{ItemLink|Zombie Villager Spawn Egg}} * {{ItemLink|Zombified Piglin Spawn Egg}} }} === Education Edition only=== These items can be accessed only {{in|ee}}. The [[spawn egg|spawn agent]], [[portfolio]], and [[camera]] are obtainable through [[Creative]] mode and the {{cmd|give}} [[command]]. The [[Garbage]] item is only obtainable through unknown Lab Table recipes or via inventory editing. {{columns-list|colwidth=16em| * {{ItemLink|Agent Spawn Egg}} * {{ItemLink|Antidote}} * {{ItemLink|Black Balloon}} * {{ItemLink|Bleach}} * {{ItemLink|Blue Balloon}} * {{ItemLink|Blue Glow Stick}} * {{ItemLink|Blue Sparkler}} * {{ItemLink|Board}} * {{ItemLink|Brown Balloon}} * {{ItemLink|Brown Glow Stick}} * {{EntityLink|Camera}} * {{ItemLink|Compound}}s * {{ItemLink|Cyan Balloon}} * {{ItemLink|Cyan Glow Stick}} * {{ItemLink|Elixir}} * {{ItemLink|Eye Drops}} * {{ItemLink|Gray Balloon}} * {{ItemLink|Gray Glow Stick}} * {{ItemLink|Green Balloon}} * {{ItemLink|Green Glow Stick}} * {{ItemLink|Green Sparkler}} * {{ItemLink|Ice Bomb}} * {{ItemLink|Light Blue Balloon}} * {{ItemLink|Light Blue Glow Stick}} * {{ItemLink|Lime Balloon}} * {{ItemLink|Lime Glow Stick}} * {{ItemLink|Magenta Balloon}} * {{ItemLink|Magenta Glow Stick}} * {{ItemLink|Orange Balloon}} * {{ItemLink|Orange Glow Stick}} * {{ItemLink|Orange Sparkler}} * {{ItemLink|Photo}} * {{ItemLink|Pink Balloon}} * {{ItemLink|Pink Glow Stick}} * {{ItemLink|Portfolio}} * {{ItemLink|Poster}} * {{ItemLink|Purple Balloon}} * {{ItemLink|Purple Glow Stick}} * {{ItemLink|Purple Sparkler}} * {{ItemLink|Red Balloon}} * {{ItemLink|Red Glow Stick}} * {{ItemLink|Red Sparkler}} * {{ItemLink|Silver Balloon}} * {{ItemLink|Slate}} * {{ItemLink|Spawn NPC}} * {{ItemLink|Super Fertilizer}} * {{ItemLink|Tonic}} * {{ItemLink|White Balloon}} * {{ItemLink|White Glow Stick}} * {{ItemLink|Yellow Balloon}} * {{ItemLink|Yellow Glow Stick}} }} ==Unimplemented items == Some items are unimplemented, or have been mentioned to be implemented in the future. *{{ItemLink|Ruby}} ==Removed items == Removed items no longer exist in current versions of the game. *{{ItemLink|Copper Horn}} *{{ItemLink|Horse Saddle}} *{{ItemLink|Studded Helmet}} *{{ItemLink|Studded Chestplate}} *{{ItemLink|Studded Leggings}} *{{ItemLink|Studded Boots}} *{{ItemLink|Quiver}} ==Joke items== Joke items are only present in [[April Fools]] versions of the game. {{columns-list|colwidth=16em| *{{ItemLink|3D}} *{{ItemLink|A Very Fine Item}} *{{ItemLink|Ankle Monitor}} *{{ItemLink|Arrow of Big}} *{{ItemLink|Arrow of Small}} *{{ItemLink|Banner Pattern (New Thing)}} *{{ItemLink|Blue Key}} *{{ItemLink|Bit}} *{{ItemLink|Bottle of Entity}} *{{ItemLink|Bottle of Void}} *{{ItemLink|Tag (item)|Byte Tag}} *{{ItemLink|Tag (item)|Compound Tag}} *{{ItemLink|Tag (item)|Double Tag}} *{{ItemLink|Tag (item)|Float Tag}} *{{ItemLink|Footprint}} *{{ItemLink|Tag (item)|Int Tag}} *{{ItemLink|La Baguette}} *{{ItemLink|Le Tricolore}} *{{ItemLink|Tag (item)|Left Curly}} *{{ItemLink|Tag (item)|Left Square}} *{{ItemLink|Lingering Potion of Big}} *{{ItemLink|Lingering Potion of Small}} *{{ItemLink|Tag (item)|List Tag}} *{{ItemLink|Tag (item)|Long Tag}} *{{ItemLink|Longer String}} *{{ItemLink|Dupe Hack|text=minecraft:dupe_hack}} *{{ItemLink|Moon Cow Spawn Egg}} *{{ItemLink|Tag (item)|Name}} *{{ItemLink|Obsidian Boat}} *{{ItemLink|Potion of Big}} *{{ItemLink|Potion of Small}} *{{ItemLink|Reality Vision}} *{{ItemLink|Red Key}} *{{ItemLink|Tag (item)|Right Curly}} *{{ItemLink|Tag (item)|Right Square}} *{{ItemLink|Tag (item)|Short Tag}} *{{ItemLink|Smarter Watch}} *{{ItemLink|Splash Bottle of Entity}} *{{ItemLink|Splash Potion of Big}} *{{ItemLink|Splash Potion of Small}} *{{ItemLink|Tag (item)|Sssyntax Error}} *{{ItemLink|Tag (item)|String Tag}} *{{ItemLink|Tag (item)|Tag}} *{{ItemLink|Yellow Key}} }} ==Video== {{yt|5khbViFTwz4}} {{yt|YUM7XiEX1DI}} ==History== ===Item additions and removals=== {{Wip|section=1}} {{History|Java Edition Classic}} {{History||0.24_SURVIVAL_TEST|Added [[arrow]]s. |Total items: 1 (+1, -0)}} {{History|Java Edition Indev}} {{History||0.31|snap=20091231-2|Added leather, studded, chainmail, and iron [[armor]], [[quiver]], [[apple]], [[shovel]], and [[sword]]. |Total items: 21 (+20, -0)}} {{History|||snap=20100110|Added [[flint and steel]], [[axe]]s, [[pickaxe]]s, and [[bow]]s. |Total items: 25 (+4, -0)}} {{History|||snap=20100128|Added [[coal]], [[diamond]], [[gold ingot]], [[iron ingot]], and new wooden, stone and diamond swords, axes, pickaxes and shovels variants. |Total items: 41 (+16, -0)}} {{History|||snap=20100129|Added [[stick]]. |Total items: 42 (+1, -0)}} {{History|||snap=20100130|Added golden swords, axes, pickaxes, and shovels; [[bowl]], [[mushroom stew]], [[gunpowder]], [[string]], and [[feather]]. |Total items: 51 (+9, -0)}} {{History||20100206|Added [[bread]], [[hoes]], [[wheat seeds|seeds]], and [[wheat]]. |Total items: 55 (+4, -0)}} {{History||20100212-1|Added gold and diamond armor. |[[Studded Armor]] was removed between [[Indev 0.31 20100204-1]] and [[Indev 20100206]]. |Total items: 56 (+2, -1)}} {{History||20100219|Added [[flint]], [[raw porkchop]], and [[cooked porkchop]]. |Total items: 59 (+3, -0)}} {{History|Java Edition Infdev}} {{History||20100227-1|Added [[golden apples]]. |Total items: 60 (+1, -0)}} {{History||20100615|Added [[bucket]], [[water bucket]], and [[lava bucket]]. |Total items: 63 (+3, -0)}} {{History||20100625-2|Added [[saddles]]. |Total items: 64 (+1, -0)}} {{History|java Alpha}} {{History||v1.0.5|Added [[snowballs]]. |Total items: 65 (+1, -0)}} {{History||v1.0.8|Added [[leather]] and [[milk bucket]]. |Total items: 67 (+2 ,-0)}} {{History||v1.0.11|Added [[paper]], [[book]], [[clay ball]], [[brick]], and [[slimeball]]. |Total items: 72 (+5, -0)}} {{History||v1.0.14|Added [[eggs]], 2 new [[music discs]], [[minecart with furnace]], and [[minecart with chest]]. |Total items: 77 (+5, -0)}} {{History||v1.1.0|Added [[compass]]. |Total items: 78 (+1, -0)}} {{History||v1.1.1|Added [[fishing rod]]. |Total items: 79 (+1, -0)}} {{History||v1.2.0|Added [[clock]], [[glowstone dust]], [[cooked cod]], and [[raw cod]]. |Total items: 83 (+4, -0)}} {{History|java Beta}} {{History||1.2|Added [[bone]], [[bone meal]], [[lapis lazuli]], [[cocoa beans]], [[ink sac]], [[charcoal]], [[dyes]], and [[sugar]]. |Total items: 91 (+8, -0)}} {{History||1.4|Added [[cookie]]. |Total items: 92 (+1, -0)}} {{History||1.6|Added [[maps]]. |Total items: 93 (+1, -0)}} {{History||1.7|Added [[shears]]. |Total items: 94 (+1, -0)}} {{History||1.8|snap=Pre-release|Added [[raw chicken]], [[cooked chicken]], [[raw beef]], [[steak]], [[ender pearls]], [[melon seeds]], [[melon slice]], [[pumpkin seeds]], and [[rotten flesh]]. |Total items: 103 (+9, -0)}} {{History|Java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], and [[nether wart]]. |Total items: 107 (+4, -0)}} {{History|||snap=Beta 1.9 Prerelease 2|Added [[blaze powder]], [[fermented spider eye]], [[glass bottle]], [[magma cream]], 9 new [[music disc]], and [[spider eye]]. |Total items: 121 (+14, -0)}} {{History|||snap=Beta 1.9 Prerelease 3|Added [[eye of ender]]. |Total items: 122 (+1, -0)}} {{History|||snap=Beta 1.9 Prerelease 4|Added [[glistering melon slice]], [[ghast tear]], [[potions]], and [[splash potions]]. |Total items: 126 (+4, -0)}} {{History||1.1|snap=11w49a|Added 20 types of [[spawn eggs]]. |Total items: 146 (+20, -0)}} {{History||1.2.1|snap=12w04a|Added [[bottle o' enchanting]], [[fire charge]], and [[ocelot]] spawn egg. |Total items: 149 (+3, -0)}} {{History||1.3.1|snap=12w17a|Added [[book and quill]] and [[written book]]. |Total items: 151 (+2, -0)}} {{History|||snap=12w21a|Added [[emerald]] and [[enchanted golden apple]]. |Total items: 153 (+2, -0)}} {{History|||snap=12w22a|Added 8 types of [[potion]].}} {{History||1.4.2|snap=12w32a|Added potion and splash potion of [[night vision]]. |Total items: 156 (+2, -0)}} {{History|||snap=12w34a|Added [[carrot]], [[golden carrot]], [[potato]], [[baked potato]], [[poisonous potato]], [[item frame]] and [[potion]] and [[splash potion]] of [[invisibility]]. |Total items: 162 (+7, -0)}} {{History|||snap=12w36a|Added [[carrot on a stick]] and [[nether star]]. |Total items: 164 (+2, -0)}} {{History|||snap=12w37a|Added [[pumpkin pie]]. |Total items: 165 (+1, -0)}} {{History||1.4.4|snap=1.4.3|Added the [[music disc]] "wait". |Total items: 166 (+1, -0)}} {{History||1.4.6|snap=12w49a|Added [[enchanted book]], [[firework rocket]], and [[firework star]]. |Total items: 169 (+3, -0)}} {{History||1.5|snap=13w01a|Added [[nether brick]] and [[nether quartz]]. |Total items: 171 (+2, -0)}} {{History||1.6.1|snap=13w16a|Added diamond, gold, and iron [[horse armor]], [[leads]], [[horse]] spawn egg, and [[horse saddle]]. |Total items: 177 (+6, -0)}} {{History|||snap=13w16b|Added [[name tag]]. |Total items: 178 (+1, -0)}} {{History|||snap=13w18a|Removed [[horse saddle]]. |Total items: 177 (+0, -1)}} {{History||1.7.2|snap=13w36a|Added [[clownfish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], and potion and splash potion of [[water breathing]]. |Total items: 182 (+5, -0)}} {{History||1.8|snap=14w11a|Added [[endermite]] spawn egg. |Total items: 183 (+1, -0)}} {{History|||snap=14w25a|Added [[prismarine crystals]], [[prismarine shard]], and [[guardian]] spawn egg. |Total items: 186 (+3, -0)}} {{History|||snap=14w27a|Added [[raw mutton]], [[cooked mutton]], [[raw rabbit]], [[cooked rabbit]], potion and splash potion of [[leaping]], [[rabbit's foot]], [[rabbit hide]], [[rabbit]] spawn egg, and [[rabbit stew]]. |Total items: 196 (+10, -0)}} {{History||1.9|snap=15w31a|Added [[spectral arrow]], 14 new tipped [[arrows]], [[beetroot]], [[beetroot seeds]], [[beetroot soup]], [[chorus fruit]], [[popped chorus fruit]], [[shulker]] spawn egg, splash water bottles, mundane, thick, and awkward splash potions. |Total items: 220 (+24, -0)}} {{History|||snap=15w33a|Added [[dragon's breath]] and [[lingering potion]]s. |Total items: 238 (+18, -0)}} {{History|||snap=15w33c|Added [[shield]]. |Total items: 239 (+1, -0)}} {{History|||snap=15w41a|Added [[elytra]]. |Total items: 240 (+1, -0)}} {{History|||snap=15w44a|Added [[end crystal]]. |Total items: 241 (+1, -0)}} {{History|||snap=15w44b|Added potion of [[luck]] and uncraftable potion. |Total items: 243 (+2, -0)}} {{History||1.10|snap=16w20a|Added 10 new types of spawn eggs. |Total items: 253 (+10, -0)}} {{History||1.11|snap=16w32a|Added [[zombie villager]] spawn eggs. |Total items: 254 (+1, -0)}} {{History|||snap=16w39a|Added [[llama]], [[evoker]], [[vex]], and [[vindicator]] spawn eggs, [[shulker shell]], [[totem of undying]], and [[explorer map]]. |Total items: 261 (+7, -0)}} {{History||1.11.1|snap=16w50a|Added [[iron nugget]]. |Total items: 262 (+1, -0)}} {{History||1.12|snap=17w13a|Added [[knowledge book]] and [[parrot]] spawn egg. |Total items: 264 (+2, -0)}} {{History||1.13|snap=17w47a|Added [[bark]], [[mushroom blocks]], [[mushroom stem]], [[petrified oak slab]], [[smooth quartz]], [[smooth red sandstone]], [[smooth sandstone]], [[smooth stone]], and [[debug stick]]. |Total items: 273 (+9, -0)}} {{History|||snap=18w07a|Added [[trident]] weapon, [[kelp]], [[dried kelp]], [[scute]], [[turtle shell]], [[potion of the turtle master]], [[Arrow#Tipped arrows|arrow of the turtle master]], [[turtle]] and [[phantom]] spawn eggs. |Total items: 282 (+9, -0)}} {{History|||snap=18w08b|Added 3 [[fish bucket]]s and spawn eggs for [[cod]], [[salmon]], and [[pufferfish]]. |Total items: 288 (+6, -0)}} {{History|||snap=18w10a|Added spawn egg and bucket of [[tropical fish]], and buried treasure [[exploration map]]. |Total items: 291 (+3, -0)}} {{History|||snap=18w11a|Added [[drowned]] spawn egg. |Total items: 292 (+1, -0)}} {{History|||snap=18w14a|Added [[phantom membrane]], potion and arrow of [[slow falling]]. |Total items: 295 (+3, -0)}} {{History|||snap=18w15a|Added [[heart of the sea]] and [[nautilus shell]]. |Total items: 297 (+2, -0)}} {{History||1.14|snap=18w43a|Added 4 [[banner pattern]]s, [[crossbow]], 4 new [[dyes]], [[illager beast]], [[panda]], and [[pillager]] spawn eggs, and [[suspicious stew]]. |Total items: 310 (+13, -0)}} {{History|||snap=18w49a|Added [[sweet berries]]. |Total items: 311 (+1, -0)}} {{History|||snap=19w05a|Added [[wandering trader]] and [[trader llama]] spawn eggs. |Total items: 313 (+2, -0)}} {{History|||snap=19w07a|Added [[fox]] spawn egg. |Total items: 314 (+1 ,-0)}} {{History|||snap=19w08a|Added leather [[horse armor]]. |Total items: 315 (+1, -0)}} {{History|||snap=19w11a|Added a new "globe" banner pattern. |Total items: 316 (+1, -0)}} {{History||1.15|snap=19w34a|Added [[honey bottle]], [[honeycomb]], and [[bee]] spawn egg. |Total items: 317 (+1, -0)}} {{History||1.16|snap=20w06a|Added [[netherite]] armor, [[axe]], [[shovel]], [[pickaxe]], and [[sword]], [[netherite ingot]], [[netherite scrap]], and [[hoglin]] spawn egg. |Total items: 328 (+11, -0)}} {{History|||snap=20w07a|Added [[piglin]] spawn egg. |Total items: 329 (+1, -0)}} {{History|||snap=20w13a|Added [[warped fungus on a stick]], and [[strider]] spawn egg. |Total items: 331 (+2, -0)}} {{History|||snap=20w14a|Added [[zoglin]] spawn egg. |Total items: 332 (+1, -0)}} {{History|||snap=20w15a|Added [[piglin banner pattern]]. |Total items: 333 (+1, -0)}} {{History|||snap=20w16a|Added [[pigstep]] music disc. |Total items: 334 (+1, -0)}} {{History||1.16.2|snap=20w27a|Added [[piglin brute]] spawn egg. |Total items: 335 (+1, -0)}} {{History||1.17|snap=20w45a|Added [[amethyst shard]], [[bundle]], [[copper ingot]], and [[spyglass]]. |Total items: 339 (+4, -0)}} {{History|||snap=20w46a|Added [[powder snow bucket]]. |Total items: 340 (+1, -0)}} {{History|||snap=20w51a|Added [[axolotl]] spawn egg and bucket of [[axolotl]]. |Total items: 342 (+2, -0)}} {{History|||snap=21w03a|Added [[glow item frame]], [[glow ink sac]] and [[glow squid]] spawn egg. |Total items: 344 (+2, -0)}} {{History|||snap=21w05a|Added [[glow berries]]. |Total items: 346 (+1, -0)}} {{History|||snap=21w14a|Added [[raw copper]], [[raw iron]], and [[raw gold]]. |Total items: 348 (+3, -0)}} {{History||1.18|snap=21w42a|Added the [[music disc]] "Otherside". |Total items: 349 (+1, -0)}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added [[warden]] spawn egg. |Total items: 350 (+1, -0)}} {{History|||snap=22w11a|Added [[frog]] and [[tadpole]] spawn egg, [[bucket of tadpole]] and [[Boat|mangrove boat]]. |Removed [[warden]] spawn egg. |Total items: 352 (+3, -1)}} {{History|||snap=22w12a|Re-added [[warden]] spawn egg |Added 7 types of [[boat with chest]]. |Total items: 360 (+8, -0)}} {{History|||snap=22w13a|Added [[allay]] spawn egg. |Total items: 361 (+1, -0)}} {{History|||snap=22w14a|Added [[echo shard]] and [[recovery compass]]. |Total items: 363 (+2, -0)}} {{History|||snap=22w16a|Added [[music disc 5]] and [[disc fragment]]. |Total items: 365 (+2, -0)}} {{History|||snap=22w17a|Added the [[goat horn]]. |Total items: 366 (+1, -0)}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Added [[Boat|bamboo raft]], [[Boat with Chest|bamboo raft with chest]], and [[camel]] spawn egg. |Total items: 369 (+3, -0)}} {{History||1.19.3|snap=22w44a|Added [[iron golem]], [[snow golem]], [[ender dragon]], and [[wither]] spawn egg. |Total items: 373 (+4, -0)}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Added 12 [[smithing template]]s. |Total items: 385 (+12, -0)}} {{History|||snap=23w07a|Added cherry [[boat]] and [[boat with chest]]; 4 types of [[pottery shard]], [[sniffer spawn egg]], [[torchflower seeds]] and [[brush]]. |Total items: 394 (+9, -0)}} {{History||1.20|snap=23w12a|Added [[pitcher pod]], 16 [[pottery shard]]s, and 5 [[smithing template]]s. |Total items: 418 (+24, -0)}} {{History|||snap=23w17a|Added Relic [[music disc]]. |Total items: 419 (+1, -0)}} {{History|Pocket Alpha}} {{History||v0.2.0|Added [[shears]]; stone [[shovel]], [[pickaxe]], [[axe]], and [[sword]]. |Total items: 5 (+5, -0)}} {{History||v0.3.0|Added [[snowball]]s, [[stick]]s, [[yellow dye|dandelion yellow]], [[bowl]]s, [[sugar]]s, [[book]]s, [[paper]]s, [[coal]]s; wooden axe, shovel, pickaxe, and sword. |Total items: 17 (+12, -0)}} {{History||v0.3.2|Added [[charcoal]], [[gold ingot]], [[iron ingot]], [[diamond]]; diamond, gold, and iron pickaxe, axe, shovel, and sword. |Total items: 33 (+16, -0)}} {{History||v0.3.3|Added [[bow]], [[arrow]], [[bone]]s, [[bone meal]], [[flint]], and [[feather]]. |Total items: 39 (+6, -0)}} {{History||v0.4.0|Added [[gunpowder]], [[flint and steel]], [[apple]]s, [[bread]], [[mushroom stew]], [[raw beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[raw porkchop]], [[cooked porkchop]], [[wheat]], [[wheat seeds|seeds]], [[lapis lazuli]]; and 10 colors of [[dye]]s. |Total items: 63 (+24, -0)}} {{History||v0.5.0|Added [[melon seeds]]. |Total items: 64 (+1, -0)}} {{History||v0.6.0|Added 5 variants of armor, [[nether brick]], and [[nether quartz]]. |Total items: 86 (+22, -0)}} {{History||v0.7.0|Added [[bucket]] and its 3 other variants; 4 [[spawn egg]]s; and [[egg]]s. |Total items: 95 (+9, -0)}} {{History||v0.8.0|snap=build 1|Added [[pumpkin pie]], [[potato]], [[baked potato]], [[carrot]], [[clock]], [[compass]], and [[redstone]]. |Total items: 102 (+7, -0)}} {{History|||snap=build 2|Added [[beetroot seeds]], [[beetroot]], [[beetroot soup]], and [[minecart]]. |Total items: 106 (+4, -0)}} {{History||v0.9.0|snap=build 1|Added 6 spawn eggs, [[emerald]], and [[slimeball]]. |Total items: 114 (+8, -0)}} {{History||v0.11.0|snap=build 1|Added [[rotten flesh]], [[fishing rod]], [[raw fish]], [[cooked fish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], [[clownfish]], [[magma cream]]; [[squid]], [[bat]], [[cave spider]], [[magma cube]] and [[ghast]] spawn eggs. |Total items: 128 (+14, -0)}} {{History||v0.12.1|snap=build 1|Added [[glass bottle]]s; 12 [[potion]]s, 11 [[splash potion]]s; [[gold nugget]], [[golden carrot]], [[nether wart]], [[glistering melon slice]], [[golden apple]], [[enchanted golden apple]], [[rabbit's foot]], [[blaze rod]], [[blaze powder]], [[ghast tear]], [[spider eye]], [[fermented spider eye]], [[bottle o' enchanting]], [[poisonous potato]], [[enchanted book]]; [[zombie villager]], [[ocelot]] and [[blaze]] spawn eggs. |Total items: 170 (+42, -0)}} {{History||v0.13.0|snap=build 1|Added [[rabbit]] spawn egg, [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], and [[rabbit hide]]. |Total items: 175 (+5, -0)}} {{History||v0.14.0|snap=build 1|Added [[map]]s, [[ender pearl]]s, and [[witch]] spawn egg. |Total items: 178 (+3, -0)}} {{History||v0.15.0|snap=build 1|Added [[raw mutton]], [[cooked mutton]], [[fire charge]]s; spawn eggs for [[horse]]s, [[zombie horse]], [[skeleton horse]], [[mule]], [[donkey]], [[stray]], [[husk]], and [[wither skeleton]]; [[name tag]]s, [[lead]]s, [[carrot on a stick]], [[tipped arrow]]s, and leather [[horse armor]]. |Total items: 194 (+16, -0)}} {{History||v0.16.0|snap=build 1|Added [[prismarine crystals]], [[prismarine shard]]s; spawn eggs for [[guardian]], [[elder guardian]] (unavailable in the [[creative]] [[inventory]]), and [[NPC]] {{only|be|ee}}; and {{only|be|ee}} portfolio. |Total items: 200 (+6, -0)}} {{History|||snap=build 4|Added [[nether star]], potion of [[wither (effect)|decay]] {{only|be}} with its splash and arrow variant. |Removed the NPC spawn egg. |Total items: 203 (+4, -1)}} {{History|Pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Added [[dragon's breath]], [[elytra]], [[end crystal]], [[chorus fruit]], [[ender pearl]], [[eye of ender]], [[popped chorus fruit]]; [[spawn eggs]] for [[shulker]]s, [[endermite]]s, and [[polar bear]]s; and 12 [[lingering potion]]s. |Total items: 223 (+20, -0)}} {{History|||snap=alpha 1.0.0.1|Added [[shulker shell]]s. |Total items: 224 (+1, -0)}} {{History||1.1.0|snap=alpha 1.1.0.0|Added [[totem of undying]], [[explorer map]], [[iron nugget]]; spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s, and [[vex]]es. |Total items: 231 (+7, -0)}} {{History|Bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Added [[armor stand]]s, [[book and quill]], [[firework star]], [[firework rocket]], 12 [[music disc]]s, and spawn eggs for [[parrot]]s and [[zombie villager]]s. |Total items: 249 (+18, -0)}} {{History||1.4.0|snap=beta 1.2.13.8|Added [[trident]] and [[drowned]] spawn egg. |Total items: 251 (+2, -0)}} {{History|||snap=beta 1.2.14.2|Added 4 variants of [[bucket of fish]], [[dried kelp]]; and spawn eggs for [[cod]], [[pufferfish]], [[salmon]], and [[tropical fish]]. |Total items: 260 (+9, -0)}} {{History|||snap=beta 1.2.20.1|Added [[heart of the sea]], [[nautilus shell]]s, and [[dolphin]] spawn egg. |Total items: 263 (+3, -0)}} {{History||1.5.0|snap=beta 1.5.0.4|Added [[scute]]s, [[turtle shell]]s; [[potion]] of the turtle master with it's [[splash potion]], [[lingering potion]]s, and [[arrow#tipped arrows|tipped arrow]] variants; and [[turtle]]s spawn egg. |Total items: 270 (+7, -0)}} {{History||1.6.0|snap=beta 1.6.0.1|Added [[phantom]] spawn egg. |Total items: 271 (+1, -0)}} {{History|||snap=beta 1.6.0.5|Added [[phantom membrane]]; potion of [[slow falling]] with it's splash, lingering, and tipped arrow variants. |Total items: 276 (+5, -0)}} {{History||1.8.0|snap=beta 1.8.0.8|Added spawn eggs for [[cat]]s and [[panda]]s. |Total items: 278 (+2, -0)}} {{History|||snap=beta 1.8.0.10|Added [[crossbow]] and 4 colors of [[dye]]s. |Total items: 283 (+5, -0)}} {{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]] spawn egg. |Total items: 284 (+1, -0)}} {{History||1.10.0|snap=beta 1.10.0.3|Added 6 [[banner pattern]]s, [[sweet berries]], [[shield]]; spawn eggs for [[wandering trader]] and [[ravager|illager beast]]. |Total items: 294 (+10, -0)}} {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es spawn egg. |Total items: 295 (+1, -0)}} {{History|||snap=beta 1.13.0.9|Added [[suspicious stew]]. |Total items: 296 (+1, -0)}} {{History||1.14.0|snap=beta 1.14.0.1|Added [[honey bottle]], [[honeycomb]], and [[bee]] spawn egg. |Total items: 299 (+3, -0)}} {{History||1.16.0|snap=beta 1.15.0.51|Added potion of [[slowness]] '''iv''' with it's splash, lingering, and tipped arrow variants. |Total items: 303 (+4, -0)}} {{History|||snap=beta 1.16.0.51|Added [[netherite]] armor, [[netherite ingot]], [[netherite scrap]]; [[hoglin]] and [[piglin]] spawn eggs; and netherite [[hoe]], [[axe]], [[pickaxe]], [[shovel]], and [[sword]]. |Total items: 316 (+13, -0)}} {{History|||snap=beta 1.16.0.57|Added piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]]; [[strider]] and [[zoglin]] spawn egg. |Total items: 321 (+5, -0)}} {{History||1.16.20|snap=beta 1.16.20.50|Added [[piglin brute]] spawn egg. |Total items: 322 (+1, -0)}} {{History||1.16.200|snap=beta 1.16.200.52|Added [[goat]] spawn egg and [[goat horn]]s. |Total items: 324 (+2, -0)}} {{History||1.16.210|snap=beta 1.16.210.53|Added [[powder snow bucket]]. |Total items: 325 (+1, -0)}} {{History|||snap=beta 1.16.210.57|Added [[copper ingot]]. |Total items: 326 (+1, -0)}} {{History|||snap=beta 1.16.210.59|Added [[glow squid]] spawn egg and [[glow ink sac]]. |Total items: 328 (+2, -0)}} {{History|||snap=beta 1.16.210.60|Removed [[glow squid]] spawn egg and [[glow ink sac]]. |Total items: 326 (+0, -2)}} {{History||1.16.220|snap=beta 1.16.220.50|Re-added [[glow squid]] spawn egg and [[glow ink sac]]. |Total items: 328 (+2, -0)}} {{History|||snap=beta 1.16.220.52|Added [[glow berries]]. |Total items: 329 (+1, -0)}} {{History||1.17.0|snap=beta 1.16.230.52|Added [[axolotl]] spawn egg and bucket of [[axolotl]]. |Total items: 331 (+2, -0)}} {{History|||snap=beta 1.17.0.50|Added [[amethyst shard]], [[raw metal]]s, and [[spyglass]]. |Total items: 336 (+5, -0)}} {{History||1.18.0|snap=beta 1.18.0.22|Added otherside [[music disc]]. |Total items: 337 (+1, -0)}} {{History||1.18.10|snap=beta 1.18.10.24|Added [[frog]] spawn egg, [[tadpole]] spawn egg, and [[Bucket of aquatic mob|bucket of tadpole]]. |Total items: 340 (+3, -0)}} {{History||1.18.30|snap=beta 1.18.30.22|Added [[allay]] spawn egg. |Total items: 341 (+1, -0)}} {{History|||snap=beta 1.18.30.26|Added [[copper horn]]. |Total items: 342 (+1, -0)}} {{History|||snap=beta 1.18.30.28|Added six [[Boat with Chest|boats with chests]]. |Total items: 348 (+6, -0)}} {{History|||snap=beta 1.18.30.32|Added [[warden]] spawn egg. |Total items: 349 (+1, -0)}} {{History||1.19.0|snap=beta 1.19.0.20|Added [[Boat|mangrove boat]]s, and [[Boat with Chest|mangrove boat with chest]]s. |Total items: 351 (+2, -0)}} {{History|||snap=beta 1.19.0.24|Added [[Echo Shard|echo shards]], and [[recovery compass]]es. |Removed [[copper horn]]. |Total items: 352 (+2, -1)}} {{History|||snap=beta 1.19.0.28|Added [[Disc Fragment|disc fragments]], and [[music disc]] 5. |Total items: 354 (+2, -0)}} {{History||1.19.10|snap=beta 1.19.10.20|Added the trader [[llama]] spawn egg. |Total items: 355 (+1, -0)}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.19.50.21|Added [[Boat|bamboo raft]], [[Boat with Chest|bamboo raft with chest]], and [[camel]] spawn egg. |Total items: 358 (+3, -0)}} {{History||1.19.60|snap=beta 1.19.60.20|Added [[iron golem]], [[snow golem]], [[ender dragon]], and [[wither]] spawn egg. |Total items: 362 (+4, -0)}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.19.70.23|Added 4 types of [[pottery shard]], [[sniffer spawn egg]], [[torchflower seeds]] and [[brush]]. |Total items: 369 (+7, -0)}} {{History|||snap=beta 1.19.80.20|Added cherry [[boat]] and [[boat with chest]]; |Total items: 371 (+2, -0)}} {{History|||snap=beta 1.19.80.21|Added 12 [[smithing template]]s. |Total items: 383 (+12, -0)}} {{History|||snap=beta 1.19.80.22|Added 16 [[pottery shard]]s and 5 [[smithing template]]s. |Total items: 404 (+21, -0)}} {{History||1.20.0|snap=beta 1.20.0.20|Added [[pitcher pod]], |Total items: 405 (+1, -0)}} {{History|||snap=beta 1.20.0.22|Added Relic [[music disc]]. |Total items: 406 (+1, -0)}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|Added all items from and prior to [[Java Edition Beta 1.6]]. |Total items: 93 (+93, -0)}} {{History||xbox=TU3|Added [[shear]]s. |Total items: 94 (+1, -0)}} {{History||xbox=TU5|Added [[melon]], melon [[seeds]], pumpkin [[seeds]], raw [[steak|beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[rotten flesh]], [[ender pearl]]s, 10 [[music disc]]s and chain [[armor]]. |Total items: 117 (+23, -0)}} {{History||xbox=TU7|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], [[glass bottle]], [[water bottle]], [[spider eye]], [[fermented spider eye]], [[eye of ender]], [[glistering melon]], [[nether wart]], [[blaze powder]], [[bottle o' enchanting]], [[magma cream]]. |Total items: 130 (+13, -0)}} {{History||xbox=TU9|Added 20 types of [[spawn egg]]s, [[fire charge]]s and [[nether brick]]. |Total items: 152 (+22, -0)}} {{History||xbox=TU12|Added [[ocelot]] spawn egg. |Total items: 153 (+1, -0)}} {{History||xbox=TU14|ps=1.04|Added [[emerald]], [[nether quartz]], [[enchanted book]], [[enchanted golden apple]], [[potato]], [[baked potato]], [[poisonous potato]], [[carrot]], [[golden carrot]], [[carrot on a stick]], [[pumpkin pie]], [[potion of night vision]] and [[potion of invisibility]]. |Total items: 166 (+13, -0)}} {{History||xbox=TU19|xbone=CU7|ps=1.12|Added [[firework rocket]]s, [[firework star]], [[nether star]], [[lead]], iron, gold and diamond [[horse armor]], [[name tag]], [[horse]], [[donkey]] and [[mule]] spawn eggs. |Total items: 177 (+11, -0)}} {{History||xbox=TU25|xbone=CU14|ps=1.17|Added [[book and quill]]. |Total items: 178 (+1, -0)}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Added [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], [[raw mutton]], [[cooked mutton]], [[rabbit's foot]], [[rabbit hide]], [[potion]] of leaping, [[potion]] of water breathing, [[raw salmon]], [[cooked salmon]], [[clownfish]], [[pufferfish]], [[blue orchid]], [[allium]],[[azure bluet]], [[tulips]], [[oxeye daisy]], [[sunflower]], [[lilac]], [[poppy]] (replaces rose), [[rose bush]], [[peony]], [[prismarine crystals]], [[prismarine shard]] and spawn eggs for [[rabbit]]s, [[endermite]]s and [[guardian]]s. |Total items: 205 (+28, -1)}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[beetroot]], [[beetroot seeds]] and [[beetroot soup]]. |Total items: 208 (+3, -0)}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Added [[chorus fruit]], [[popped chorus fruit]], [[dragon's breath]], [[elytra]], [[lingering potions]], water [[splash potion]], [[potion]] of luck, tipped [[arrow]]s and [[boat]]s made from '''spruce, birch, jungle, acacia and dark oak wood'''. |Total items: 247 (+39, -0)}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Added [[shulker shell]]s and iron [[nugget]]. |Total items: 249 (+2, -0)}} {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|Added [[explorer map]]s, [[Totem of Undying|totems of undying]] and spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s and [[zombie villager]]s. |Total items: 258 (+9, -0)}} {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Added leather [[horse armor]]. |Total items: 259 (+1, -0)}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Added [[trident]]s, [[dried kelp]], [[fish]] buckets, [[turtle shell]]s, [[heart of the sea]]s, [[nautilus shell]]s, [[scute]], [[phantom membrane]]s, slow falling [[potion]]s and tipped [[arrow]]s and [[explorer map|buried treasure explorer maps]]. |Total items: 275 (+16, -0)}} {{History||xbox=none|ps=1.83|wiiu=none|Added white, blue, brown and black [[dye]]s and spawn eggs for [[panda]]s and [[cat]]s. |Total items: 281 (+6, -0)}} {{History||ps=1.90|Added [[crossbow]], [[banner pattern]]s and [[shield]]s. |Total items: 284 (+3, -0)}} {{History||ps=1.91|Added [[sweet berries]]. |Total items: 285 (+1, -0)}} {{History|3DS}} {{History||0.1.0|Added all items from and prior to [[Pocket Edition Alpha 0.15.0]].}} {{History||1.3.12|Added [[prismarine shard]]s, [[prismarine crystals]], [[nether star]]s, [[potion]] of decay and their [[Splash Potion|splash]], [[Lingering Potion|lingering]] and tipped [[arrow]] variants, [[guardian]] and elder guardian spawn eggs.}} {{History||1.7.10|Added [[ender pearl]], [[dragon egg]], [[chorus flower]], [[chorus fruit]], [[popped chorus fruit]], [[shulker shell]] and spawn eggs of [[endermite]], [[polar Bear]] and [[shulker]].}} {{History||1.9.19|Added [[explorer map]], [[totem of undying]], iron and gold [[nugget]]s and spawn eggs for [[llama]]s, [[evoker]]s, [[vindicator]]s and [[vex]]es.}} {{History|MinecraftEdu}} {{History||0.1|Added all items from and prior to [[Java Edition Beta 1.6]].}} {{History||0.9652|Added [[shears]], [[melon]], melon [[seeds]], pumpkin [[seeds]], raw [[steak|beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[rotten flesh]], [[ender pearl]]s, 10 [[music disc]]s and chain [[armor]].}} {{History||0.97|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], [[glass bottle]], [[water bottle]], [[spider eye]], [[fermented spider eye]], [[eye of ender]], [[glistering melon]], [[nether wart]], [[blaze powder]], [[bottle o' enchanting]], [[magma cream]], and [[fire charge]].}} {{History||0.98|Added 20 types of [[spawn egg]]s.}} {{History||0.982|Added [[ocelot]] spawn egg.}} {{History||0.985|Added [[emerald]], [[enchanted golden apple]], [[book and quill]], [[written book]], and 8 types of [[potion]]s.}} {{History||0.9847|Added [[carrot]], [[golden carrot]], [[carrot on a stick]], [[nether star]], [[potato]], [[baked potato]], [[poisonous potato]], [[pumpkin pie]], [[music disc]] “wait”, [[enchanted book]], [[firework rocket]], [[firework star]], and [[potion]] and [[splash potion]] of [[invisibility]] and [[night vision]].}} {{History||1.5.1|snap=Build 1|Added [[block inspector]]{{only|MinecraftEdu}}, [[nether brick]], and [[nether quartz]].}} {{History||1.6.4|snap=Build 1|Added diamond, gold, and iron [[horse armor]], [[leads]], [[horse]] spawn egg, and [[name tag]].}} {{History||1.7.10|snap=Build 1|Added [[clownfish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], and potion and splash potion of [[water breathing]].}} {{History||1.8.9|snap=Build 1|Added [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], [[raw mutton]], [[cooked mutton]], [[rabbit's foot]], [[rabbit hide]], [[potion]] of leaping, [[blue orchid]], [[allium]], [[azure bluet]], [[tulips]], [[oxeye daisy]], [[sunflower]], [[lilac]], [[poppy]], [[rose bush]], [[peony]], [[prismarine crystals]], [[prismarine shard]] and spawn eggs for [[rabbit]]s, [[endermite]]s and [[guardian]]s.}} {{History|Education}} {{History||1.0.0|snap=0.14.2|Added all items from and prior to [[Pocket Edition Alpha 0.16.0]].}} {{History|||snap=release|Added [[ender pearl]], [[dragon egg]], [[chorus flower]], [[chorus fruit]], [[popped chorus fruit]], [[shulker shell]], [[portfolio]] and spawn eggs of [[endermite]], [[polar Bear]], [[shulker]], and [[NPC]].}} {{History||1.0.1|Added [[explorer map]], [[totem of undying]], iron [[nugget]], and spawn eggs for [[llama]]s, [[evoker]]s, [[vindicator]]s and [[vex]]es.}} {{History||1.0.21|Added [[armor stand]]s, [[book and quill]], [[firework star]], [[firework rocket]], 12 [[music disc]]s, and spawn eggs for [[parrot]]s and [[zombie villager]]s.}} {{History||1.0.27|Added [[compound]]s, [[bleach]], [[ice bomb]]s, [[super fertilizer]], [[medicine]], [[sparkler]]s and [[glow stick]]s.}} {{History||1.4|Added [[trident]], [[dried kelp]], 4 buckets of [[Bucket of aquatic mob|fish]], [[heart of the sea]]s, [[nautilus shell]]s and spawn eggs for [[drowned]], [[dolphin]] and 4 types of [[fish]].}} {{History||1.7|Added [[turtle shell]]s, [[scute]]s, [[phantom membrane]]s, turtle master and slow falling [[potion]] and their [[Splash Potion|splash]], [[Lingering Potion|lingering]] and [[tipped arrow]] variants and spawn eggs for [[turtle]]s, [[phantom]]s and [[agent]]s.}} {{History||1.9|snap=1.8.0|Added [[crossbow]]s, 4 colors of [[dye]] and spawn eggs for [[cat]]s and [[panda]]s.}} {{History||1.12.0|Added 6 [[banner pattern]]s, [[sweet berries]], [[shield]]s and spawn eggs for [[pillager]]s, [[wandering trader]]s and [[ravager]]s.}} {{History||1.14.31|snap=1.14.30|Added [[suspicious stew]], [[honeycomb]], [[honey bottle]]s and spawn eggs for [[fox]]es and [[bee]]s.}} {{History||1.17.30|snap=1.17.30.2|Added netherite armor, tools, [[Netherite Ingot|ingot]] and [[Netherite Scrap|scrap]], piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]], [[powder snow bucket]], [[copper ingot]], [[glow ink sac]], [[glow berries]], [[bucket of axolotl]], [[amethyst shard]], [[raw metal]], [[spyglass]], slowness '''iv''' [[potion]]s and spawn eggs for [[hoglin]]s, [[piglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[glow squid]]s and [[axolotl]]s.}} {{History||1.18.32|snap=1.18.10.04|Added [[music disc]] “Otherside”.}} {{History|earth}} {{History||Release|Added all items from and prior to [[Bedrock Edition 1.12.0]]. |Added spawn eggs for [[Minecraft Earth:Cluckshroom|cluckshroom]] and [[Minecraft Earth:Moobloom|moobloom]].}} {{History||0.2.0|Added [[glowstone dust]], and [[melon seeds]].}} {{History|dungeons}} {{History||1.1.1.0|snap=Dungeons Beta|Added all items from and prior to [[Bedrock Edition 1.14.0]].}} {{History||1.2.0.0|Added netherite armor, tools, [[Netherite Ingot|ingot]] and [[Netherite Scrap|scrap]], piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]], slowness '''iv''' potions, and spawn eggs for [[hoglin]]s, [[piglin]]s, [[strider]]s, and [[zoglin]]s.}} {{History||1.3.2.0|Added [[MCD:Baby Crossbows|baby crossbow]]s, [[battlestaff]], [[Minecraft Dungeons:Battlestaff of Terror|battlestaff of terror]], [[MCD:Corrupted Seeds|corrupted seeds]], [[MCD:Dual Crossbows|dual crossbows]], [[MCD:Growing Staff|growing staff]], and [[MCD:Spellbound Crossbows|spellbound crossbows]].}} {{History|foot}} ===Other changes=== {{History|java Classic}} {{History||0.24_SURVIVAL_TEST|Arrows were added as an object and were fired by pressing {{Key|Tab}}.}} {{History|java indev}} {{History||December 31, 2009|link={{tumblr|notch|310183062}}|Added the [[inventory]], and with it, the first "non-tile" items. |[[Notch]] was hard at work making items and the inventory fully functional.<ref>{{tumblr|notch|310275237}}</ref><ref>{{tumblr|notch|310374080}}</ref>}} {{History||0.31|snap=20100111-1|Because the crafting system did not exist at this point, items were automatically added to the inventory after creating a new world.<ref>{{ytl|_EaKUlR2kU4}}</ref> |Apples were added, but they currently serve no function.}} {{History|||snap=20100122|Can now place blocks on resource items |Dropped items now experience gravity.}} {{History|||snap=20100124|Can now drop a whole stack of items instead of just one at a time.}} {{History|||snap=20100128|Items are now 3D.}} {{History|||snap=20100129|Added crafting. |Right-clicking drops one of a stack.}} {{History|||snap=20100130|Crafting improved; now has 36 recipes.}} {{History|java}} {{History||1.3.1|snap=12w15a|Stackable items now stack outside inventory when thrown to the ground individually.}} {{History||1.8|snap=14w25a|All items are now [[model]]s, some are still generated from item icons. |Resource packs can make models for all items.}} {{History||1.13|snap=17w49a|Items can be "tagged" with an ID.}} {{History||1.15|snap=19w39a|Lighting of blocks in the inventory has been swapped from being dark on the right to being dark on the left.}} {{History|||snap=19w40a|Lighting of blocks in the inventory is once again darker on the right, as it was before 19w39a.}} {{History|bedrock}} {{History||1.16.0|snap=beta 1.15.0.51|Dropped items now turn into a 3D model and spin.}} {{History|foot}} ===April Fools items=== {{History|Java}} {{History||15w14a|Added the [[Obsidian Boat|obsidian boat]].}} {{History||1.RV-Pre1|Added [[Ankle Monitor|ankle monitor]]s, [[Reality Vision|reality vision glasses]] and the [[Smarter Watch|smarter watch]].}} {{History||3D Shareware v1.34|Added the [[3D|3D item]] and the blue, red, and yellow [[key]]s.}} {{History||20w14∞|Added the [[A Very Fine Item|very fine item]] and the [[footprint]]s.}} {{History||23w13a or b|Added the [[Bottle of Entity|Bottle of entity]] and their splash variations, [[Bottle of Void|bottle of void]], [[potion of Big]] and [[Potion|Small]] and their splash, lingering, and arrow variations, [[La Baguette|la baguette]], [[Le Tricolore|le tricolore]], 17 [[tag (item)|tag item]]s, new thing [[banner pattern]], [[Dupe Hack|dupe hack]], and [[longer string]].}} {{History|foot}} ==Issues== {{Issue list}} ==See also== *[[Item repair]] *[[Item durability]] *[[Item (entity)]] ==References== {{reflist}} {{Items}} {{Environment}} [[Category:Items]] [[cs:Předmět]] [[de:Gegenstand]] [[el:Αντικείμενο]] [[es:Objeto]] [[fr:Objets]] [[hu:Tárgyak]] [[it:Oggetto]] [[ja:アイテム]] [[ko:아이템]] [[nl:Voorwerp]] [[pl:Przedmioty]] [[pt:Item]] [[ru:Предметы]] [[th:ไอเทม]] [[tr:Eşyalar]] [[uk:Предмет]] [[zh:物品]]</li></ul> | pre | Cobwebs no longer slow down flying players in Creative. | |||
1.4.6{{Extension DPL}}<ul><li>[[Clock|Clock]]<br/>{{about|the item|the redstone circuit|Redstone circuits/Clock}} {{Item | image = Clock.gif | renewable = Yes | stackable = Yes (64) }} '''Clocks''' are [[Daylight cycle|time]]-telling devices that display the current in-game position of the sun and the moon. Clocks only function properly in the [[Overworld]]. == Obtaining == === Crafting === {{Crafting |B1= Gold Ingot |A2= Gold Ingot |B2= Redstone Dust |C2= Gold Ingot |B3= Gold Ingot |Output= Clock |type= Tool }} === Natural generation === {{LootChestItem|clock}} === Trading === Expert-level [[Trading#Librarian|librarian villagers]] have a {{frac|1|3}} (roughly 33.3%) chance to sell a single clock for 4 [[emerald]]s as part of their trades.{{only|bedrock}} Expert-level librarian villagers have a {{frac|1|2}} (50%) chance to sell a clock for 5 emeralds.{{only|java}} == Usage == [[File:WatchCycle.gif|thumb|Clock animation]] The clock dial consists of two halves, a day side and a night side. The dial spins clockwise slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. The player is able to [[bed|sleep]] a few seconds after the clock shows exactly dusk. The dial always shows the current in-game time when in the [[Overworld]], regardless of where it appears. This includes a player's hand, an inventory slot, a [[Crafting table|crafting grid]], an [[item frame]], or even as a dropped [[Item (entity)|item]]. For a clock to be mounted on a wall, an [[item frame]] is required. Because there is no day/night cycle in [[the Nether]] or [[the End]], clocks do not work properly in these dimensions. Instead, the dial rotates rapidly and randomly {{in|JE}} or clockwise {{in|BE}}, making them useless. === Piglins === {{EntityLink|Piglin|Piglins}} are attracted to clocks and run toward any clock on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Clock |spritetype=item |nameid=clock |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Clock |spritetype=item |nameid=clock |id=393 |form=item |foot=1}} == Achievements == {{load achievements|Oooh, shiny!}} == Advancements == {{load advancements|Oh Shiny}} == Video == ''Note: This video doesn't state that clocks can be found in [[shipwreck]]s or [[ruined portal]]s because the video was released in an earlier [[Java Edition version history|version]].'' <div style="text-align:center">{{yt|Q3bsT84oVz4}}</div> == History == {{History|java alpha}} {{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Clock JE1.gif|32px]] Added clocks. |They have 228 visually distinct frames due to how the texture is generated – see the section below.}} {{History|java}} {{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-11 [[emerald]]s, making them [[renewable]].}} {{History||1.5|snap=13w02a|[[File:Clock JE2 BE2.gif|32px]] Clocks now use the new animation feature included in [[texture pack]]s. As a result, they are considerably less precise, having only 64 frames.}} {{History||1.8|snap=14w02a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}} {{History||1.9|snap=15w31a|Clocks are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 347.}} {{History|||snap=18w14a|Clocks can now be found in [[shipwreck]] map rooms.}} {{History||1.16|snap=20w09a|Clocks can now be used to distract [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}} {{History|||snap=20w16a|Clocks now generate in [[ruined portal]] chests.}} {{History|||snap=20w19a|Clocks no longer work in the [[recipe book]].<ref>{{bug|MC-116293}}</ref>}} {{History|||snap=20w22a|Clocks no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}} {{History||1.17|snap=20w48a|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Clock BE1.png|32px]] Added clocks. |Clocks currently have no function or legitimate method of obtaining them.}} {{History||v0.8.0|snap=build 1|Clocks are now functional and [[crafting|craftable]]. They have been added into the Creative inventory. |[[File:Clock JE2 BE2.gif|32px]] The texture of clocks has been changed. They use an predefined texture file with 64 different frames.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|Clocks can now be found inside map room [[chest]]s in [[shipwreck]]s.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, librarian [[villager]]s now have {{frac|1|3}} chance to [[trading|sell]] a clock for 4 [[emerald]]s as part of their [[trading|trades]].}} {{History||1.16.0|snap=beta 1.16.0.57|Clocks now generate in [[ruined portal]] chests.}} {{History||1.17.0|snap=beta 1.17.0.54|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Clocks can now be found in [[shipwreck]] map rooms.}} {{History|New Nintendo 3DS Edition}} {{History||0.1.0|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}} {{History|foot}} === Texture generation prior to Java Edition 13w02a === {{:Procedural animated texture generation/Clocks}} == Issues == {{issue list}} == Trivia == * {{IN|java}}, a clock can be viewed under the item [[statistics]] page as long as one obtained a clock at some point. * {{IN|java}}, the default resource pack for the clock contains 64 individual frames, each frame lasting about 18.75 seconds in real time (375 ticks) (1350 seconds (22 minutes, 30 seconds) in Minecraft time). * When the time of day changes suddenly, such as after sleeping or when {{cmd|time}} is used, the clock dial spins rapidly to catch up. * Although clocks do not function in the Nether or the End, the actual daylight cycle does continue. == Gallery == <gallery> File:Clockonawall.png|A clock in an [[item frame]] on a wall in a [[player]]'s base, showing the night is near. File:Player Holding Clock.png|Early-game player holding a clock. File:Clock In Item Frame.png|A clock placed in an item frame. </gallery> == References == {{Reflist}} {{Items}} [[Category:Tools]] [[Category:Renewable resources]] [[cs:Hodiny]] [[de:Uhr]] [[es:Reloj]] [[fr:Montre]] [[hu:Óra]] [[it:Orologio]] [[ja:時計]] [[ko:시계]] [[nl:Klok]] [[pl:Zegar]] [[pt:Relógio]] [[ru:Часы]] [[th:นาฬิกา]] [[uk:Годинник]] [[zh:时钟]]</li><li>[[Shulker Shell|Shulker Shell]]<br/>{{Item | image = Shulker Shell.png |type= |renewable = Yes | stackable = Yes (64) }} {{about|the item that drops from the mob|the mob |Shulker|the storage block|Shulker Box}} '''Shulker shells''' are [[item]]s dropped by [[shulker]]s that are used solely to craft [[shulker box]]es. == Obtaining == === Mob loot === {{IN|bedrock}}, [[shulker]]s drop 0-1 shulker shells. The maximum can be increased by 1 per level of [[Looting]], which is 0-4 shells with Looting III. {{IN|java}}, shulkers have a 50% chance of dropping a shulker shell when killed. This is increased by 6.25% per level of [[Looting]], for a maximum of 68.75% with Looting III. == Usage == === Crafting ingredient === {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Shulker Shell |spritetype=item |nameid=shulker_shell |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Shulker Shell |spritetype=item |nameid=shulker_shell |id=566 |form=item |foot=1}} == History == {{History|java}} {{History||1.11|snap=16w39a|[[File:Shulker Shell JE1 BE1.png|32px]] Added shulker shells.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 450.}} {{History||1.14|snap=18w43a|[[File:Shulker Shell JE2 BE2.png|32px]] The texture of the shulker shell has now been changed.}} {{History||1.17|snap=20w45a|When a shulker is hit by a shulker bullet, the shulker can spawn another shulker depending on the amount of shulkers in the area, making shulker shells [[renewable resource|renewable]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 1.0.0.1|[[File:Shulker Shell JE1 BE1.png|32px]] Added shulker shells. |Shulker shells currently have no purpose as [[shulker box]]es haven't been implemented yet.}} {{History||1.1.0|snap=alpha 1.1.0.0|Shulker shells can now be used to [[crafting|craft]] shulker boxes.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Shulker Shell JE2 BE2.png|32px]] The texture of the shulker shell has now been changed.}} {{History||1.18.30|snap=beta 1.18.30.22|Shulkers now have a chance to spawn another shulker when hit by a shulker projectile, making shulker shells [[renewable resource|renewable]].}} {{History|console}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|[[File:Shulker Shell JE1 BE1.png|32px]] Added shulker shells.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Shulker Shell JE2 BE2.png|32px]] The texture of the shulker shell has now been changed.}} {{History|new 3ds}} {{History||1.7.10|[[File:Shulker Shell JE1 BE1.png|32px]] Added shulker shells.}} {{History|foot}} == Issues == {{Issue list}} {{Items}} [[de:Shulkerschale]] [[es:Caparazón de shulker]] [[fr:Carapace de Shulker]] [[it:Guscio di shulker]] [[ja:シュルカーの殻]] [[ko:셜커 껍데기]] [[nl:Shulkerschelp]] [[pl:Skorupa Shulkera]] [[pt:Casco de shulker]] [[ru:Панцирь шалкера]] [[th:เปลือกชัลเกอร์]] [[zh:潜影壳]]</li></ul></nowiki> | 12w49a | Cobwebs can be now obtained in Survival with the Silk Touch enchantment on shears or a sword. In Survival mode, however, only shears can be enchanted with Silk Touch. | |||
1.9{{Extension DPL}}<ul><li>[[Explorer Map|Explorer Map]]<br/>{{about|the map used to find rare structures|the craftable map|Map|others|Map (disambiguation)}}{{Needs updating|Add info on the new jungle, swamp, and village maps in Java 1.20.2 Pre-Release 1}}{{Item | image = <gallery> Ocean Explorer Map.png | Ocean Woodland Explorer Map.png | Woodland Buried Treasure Map.png | Buried Treasure </gallery> |image2 = <gallery> Ocean Explorer Map BE.png | Ocean (BE) Woodland Explorer Map BE.png | Woodland (BE) Buried Treasure Map BE.png | Buried in Treasure (BE) </gallery> | renewable = * '''Buried Treasure''': No * '''Woodland and Ocean''': Yes | stackable = Yes (64) }} An '''explorer map''' is a special [[map]] used to aid in finding rare [[generated structures]], including [[woodland mansion]]s, [[ocean monument]]s, and [[buried treasure]]s. == Obtaining == === Trading === Apprentice-level [[cartographer]] villagers sell ocean explorer maps for 13 emeralds and a compass. Journeyman-level cartographer villagers sell woodland explorer maps for 14 emeralds and a compass. {{IN|java}}, if the cartographer is in [[the Nether]] or [[the End]], either spawned or transported, the trades for the map do not unlock. However, {{in|bedrock}}, the cartographer trades for the map are unlocked, but the purchased map shows the same layout as in the corresponding dimension and shows no destination structure, but if cartographer trades are unlocked in an old world type (prior-1.11.0), the game stops ticking. In ''Java Edition'', each cartographer sells its own unique explorer map that points to a different location than other cartographers. Purchasing another explorer map from the same cartographer results in the same explorer map. In Bedrock Edition, a cartographer sells an explorer map that points to the nearest location, regardless of whether it is explored or previously mapped by another cartographer.<!-- start to glitched out--> === Chest loot === Treasure maps, in contrast to explorer maps, generate in underwater ruins or in shipwrecks. {{LootChestItem|buried-treasure-map}} == Usage == [[File:Explorer Map Comparison.gif|thumb|217px|Unexplored and partially explored maps.]] {{See also|Map#Mapping|Map#Map content}} === Locating structures === There are three types of explorer maps: woodland, [[ocean]], and buried treasure. The maps differ from a normal map, in that it shows the area's land-water outline, with an orange striated (striped) texture for water<ref>Specifically, biomes in the "water_on_map_outlines" [[Tag#Biomes|biome tag]].</ref>, and the blank map texture for land. The maps show a section of land that contains a [[woodland mansion]], [[monument]] or [[buried treasure]] respectively. This may not be the nearest such [[structure]] to the [[player]]. The structures are displayed as a small icon. If the player icon is smaller than it would be on a normal map, that means the player is a great distance away. When the player is less than 1027 blocks away from the map border, the icon returns to the proper size. When the player reaches the map's area of land (512×512), the [[map]] fills in like a normal map. The basic functions of a buried treasure explorer map are similar to that of the other two. However, instead of showing the structure icon on the map, it shows a red X instead. The [[buried treasure]] structure is located on the same X and Z coordinates as the middle of the X (the player marker may need to be aligned with the bottom of the middle 2×2 pixel square of the X). To locate the [[chest]] spot, hold the treasure map with both hands, not in the offhand slot. === Cloning === {{Crafting |showdescription=1 |shapeless=1 |name=[[Explorer Map]]<br>(cloned) |;;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map |;;;;Empty Map;Empty Map;Empty Map;Empty Map |;;;;;Empty Map;Empty Map;Empty Map |Ocean Explorer Map; Woodland Explorer Map; Buried Treasure Map; Ocean Explorer Map; Woodland Explorer Map; Buried Treasure Map; Ocean Explorer Map; Woodland Explorer Map |Empty Map |;;;;;;Empty Map;Empty Map |;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map |;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map |;;;;;;;Empty Map |Output= Ocean Explorer Map,2; Woodland Explorer Map,3; Buried Treasure Map,4; Ocean Explorer Map,5; Woodland Explorer Map,6; Buried Treasure Map,7; Ocean Explorer Map,8; Woodland Explorer Map,9 |type= Miscellaneous |description=The output has the same map center as the input map, and the same [[monument]], [[woodland mansion]] or [[buried treasure]] marker. Cloned maps are stackable. }} The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. In Creative mode, cloned explorer maps can be obtained by pick blocking on the explorer map displayed on [[item frames]] (the map needs to be out of the [[player]]'s inventory when using pick block, or else that map moves into the active hotbar slot). == Sounds == {{edition|java}}: {{Sound table |sound=Drawmap1.ogg |sound2=Drawmap2.ogg |sound3=Drawmap3.ogg |subtitle=Map drawn |source=block |description=When an explorer map is edited using a cartography table |id=ui.cartography_table.take_result |translationkey=subtitles.ui.cartography_table.take_result |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: ''None'' == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Map |spritetype=item |nameid=filled_map |form=item |translationkey=filled_map.mansion,filled_map.ocean,filled_map.buried_treasure |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Map |spritetype=item |nameid=filled_map |aliasid=map |id=358 |form=item |translationkey=item.map.exploration.monument.name,item.map.exploration.mansion.name,item.map.exploration.treasure.name |foot=1}} === Metadata === {{see also|Bedrock Edition data values}} {{IN|bedrock}}, the item [[Data value]] distinguishes explorer maps from one another: {{:Map/DV}} === Item data === An explorer map differs from a map in that its <code>display</code> tag is set, which includes a <code>Mapcolor</code> and a <code>LocName</code>; also its <code>Decorations</code> list includes an entry for its target monument, mansion or buried treasure. Its [[Map item format#map_<#>.dat format|map item entry]] is identical to that of a normal map, except that by the time the player sees it, its <code>colors</code> byte array is pre-filled with explorer maps' characteristic land-water boundary lines and water shading. <div class="treeview"> It should be noted that this additional data is stored in the Cartographer's NBT data and in the inventory item's NBT data, and not in the map file (e.g. <samp>map_0.dat</samp>). If the [[player]] were to use the {{cmd|give}} command to give themselves a map with the same map ID as an existing explorer map, it would still have the Ocean Monument or the Woodland Mansion icon on the map, but it would simply be named "Map" instead of, for example, "Ocean Explorer Map". * {{nbt|compound}} Item data ** {{nbt|compound|tag}}: *** {{nbt|compound|display}}: How the map looks in an item slot. See also [[Player.dat_format#Display Properties]]. **** {{nbt|string|Name}}: The name the map is given. In this case, they are localized strings: either <code>{"translate":"filled_map.monument"}</code>,<code>{"translate":"filled_map.mansion"}</code> or <code>{"translate":"filled_map.buried_treasure"}</code>. **** {{nbt|int|MapColor}}: Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''.<ref group=note>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> Monument maps use 3830373, which is {{color swatch|58|114|101}}. Mansion maps use 5393476, which is {{color swatch|82|76|68}}. Buried treasure explorer maps do not use a color code. *** {{nbt|list|Decorations}}: **** {{nbt|compound}}: One of these for each icon on the map. Explorer maps always have at least one representing their target. ***** {{nbt|string|id}}: An arbitrary unique string identifying the decoration. For explorer map target structures, this is "+". ***** {{nbt|double|rot}}: The rotation of the icon. For explorer map target structures, this is always 180. ***** {{nbt|byte|type}}: The ID of the [[Map#Map icons|map icon]]: 8 for a mansion map, 9 for a monument map, 26 for a treasure map. ***** {{nbt|double|x}}: The world x-coordinate of the target structure icon. ***** {{nbt|double|z}}: The world z-coordinate of the target structure icon. </div> ; Notes {{notelist}} == Achievements == {{load achievements|Treasure Hunter}} == History == {{History|java}} {{History||1.11|snap=16w39a|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added woodland and ocean explorer maps.}} {{History|||snap=16w41a|Explorer maps can now no longer be zoomed out.}} {{History||1.13|snap=18w10a|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}} {{History|||snap=18w11a|Buried treasure explorer maps now generate in the [[chest]]s of [[shipwreck]]s.}} {{History||1.14|snap=18w43a|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}} {{History||1.20.2|snap=1.20.2 Pre-release 1|Updated structure icons on explorer maps sold by cartographers.}} {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=1.20.2 Pre-release 1|Added seven new maps which cartographers can sell.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.<ref>{{Mcnet|discovery-update-pocket-and-win-10-soon|The Discovery Update: on Pocket and Win 10 soon|March 29, 2017}}</ref> |Explorer maps are not yet obtainable in [[survival]] mode.}} {{History|||snap=alpha 1.1.0.3|Explorer maps are now obtainable as [[trading|trades]] from [[cartographer]] [[villager]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}} {{History|||snap=beta 1.2.20.1|Treasure maps now generate in [[underwater ruins]] [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, woodland and ocean explorer maps now cost a [[compass]] and 12 [[emerald]]s. |Journeyman-level [[cartographer]] [[villager]]s no longer [[trading|sell]] 2 type of explorer map as they now have {{frac|1|3}} chance to sell woodland explorer maps, {{frac|1|3}} chance to sell ocean explorer maps, or {{frac|1|3}} chance to sell other [[item]]s<!-- empty locator map--> as part of their [[trading|trades]]. |Woodland explorer maps can now be [[trading|bought]] from fletcher [[villager]]s.}} {{History||1.12.0|snap=beta 1.12.0.3|Journeyman-level fletcher villagers no longer [[trading|sell]] woodland explorer maps.}} {{History||1.13.0|snap=beta 1.13.0.1|[[File:Woodland Explorer Map BE3.png|32px]] [[File:Ocean Explorer Map BE3.png|32px]] [[File:Buried Treasure Map BE3.png|32px]] The textures of explorer maps have now been changed.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of maps has been changed from <code>map</code> to <code>filled_map</code>.}} {{History|console}} {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}} {{History|PS4}} {{History||1.90|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}} {{History|new3ds}} {{History||1.9.19|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}} {{History|foot}} == Issues == {{Issue list}} == Trivia == * When a [[cartographer]] generates the trade offers for the explorer maps, it chooses the location of one of the nearest structures of the respective type ([[monument]] or [[woodland mansion]]). * For the reason above, explorer maps obtained from one cartographer are always the same. Also, if two cartographers unlock the explorer map trades approximately at the same place and at the same time, the map locations are usually identical. This sometimes also happens when finding multiple treasure maps from [[ocean ruins]]. * Explorer maps fill as the [[chunk]]s are generated, rather than when the [[player]] holds them while in the area; leaving an explorer map while exploring the area still fills the map. * Buried treasure explorer maps are named ''Buried Treasure Map'' {{in|java}} while {{in|bedrock}}, they are named ''Treasure Map''. * It is possible for a cartographer to give a monument or woodland mansion explorer map for areas where the [[generated structures|structures]] would have spawned in the world, but were unable to as a result of terrain generation. As a result, explorer maps, unfortunately, don't always guarantee that a structure exists at the purported location. This is most common with woodland mansion explorer maps, due to its generation algorithm. * On [[Bedrock Edition]], inventory editors and add-ons can be used to create Explorer Maps that lead to any structure. == Gallery == <gallery> File:Explorer Maps.png|An ocean explorer map in the [[off-hand]], a woodland explorer map in the main hand, and a [[cartographer]] [[villager]] in between them. File:Partial Explorer Map.png|A partially-explored explorer map. File:ExplorerToNormal Map Comparison.png|Two fully-explored maps of the same place, one of which is a woodland explorer map. File:Buried Treasure Explorer Map.png|An [[item frame]] holding a buried treasure explorer map. The player can see the red X on the left side of the map. File:Purchase.png|Purchasing explorer maps from a cartographer. </gallery> == See also == * [[Map]] * [[Woodland Mansion]] * [[Ocean Monument]] * [[Shipwreck]] * [[Buried treasure]] == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--explorer-map Taking Inventory: Explorer Map] – Minecraft.net on November 13, 2019 {{Items}} [[de:Schatzkarte]] [[es:Mapa (localización de estructura)]] [[fr:Carte d'exploration]] [[ja:探検家の地図]] [[ko:탐험 지도]] [[pl:Mapa eksploracyjna]] [[pt:Mapa de exploração]] [[ru:Карта сокровищ]] [[zh:探险家地图]]</li><li>[[Golden Apple|Golden Apple]]<br/>{{Distinguish|Enchanted Golden Apple}} {{Item | image = Golden Apple.png | rarity = Rare | heals = {{hunger|4}} |effects=: {{EffectLink|Absorption}} (2:00) : {{EffectLink|Regeneration}} II (0:05) |renewable = Yes |stackable = Yes (64) }} A '''golden apple''' is a [[food]] item that bestows beneficial effects when consumed, and is also used to cure a [[Zombie Villager|zombie villager]] under the [[Weakness]] effect into a normal [[villager]]. == Obtaining == === Crafting === {{Crafting |A1= Gold Ingot |B1= Gold Ingot |C1= Gold Ingot |A2= Gold Ingot |B2= Apple |C2= Gold Ingot |A3= Gold Ingot |B3= Gold Ingot |C3= Gold Ingot |Output= Golden Apple |type= Foodstuff }} === Chest loot === On the base of <code>ancient_city/city_center/city_center_2</code>, a single golden apple is contained in the [[chest]]. Eating it at that location unlocks the [[piston]] doors to the [[redstone]] labs beneath. {{LootChestItem|golden-apple}} == Usage == {{see also|Tutorials/Hunger management|title1=Hunger management}} To eat a golden apple, press and hold {{control|use}} while it is selected in the hotbar. It restores {{hunger|4}} points of hunger and 9.6 hunger [[Hunger#Mechanics|saturation]]. Unlike most foods, golden apples can be eaten when the hunger bar is full. The golden apple provides: *[[Absorption]] I for 2 minutes (providing {{hp|4|absorption=1}} points of absorption health) *[[Regeneration]] II ({{hp|1}} every 25 ticks, {{hp|2|notag=1}} × 0.4 per second) for 5 seconds (long enough to heal {{hp|4}} points of damage) === Curing zombie villagers === {{main|Zombie Villager#Curing}} A golden apple and a [[potion of weakness]] can be used to convert a [[zombie villager]] into a regular [[villager]]. === Horses === Golden apples can be used for improving the chances of taming a [[horse]] by 10%, for [[breeding]] and leading horses, and for speeding up the growth of baby horses by 4 minutes. ===Piglins=== {{EntityLink|Piglin|Piglins}} are attracted to golden apples. They run toward any golden apples on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. However, piglins do not eat golden apples (or any [[food]]). == Sounds == {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Golden Apple |spritetype=item |nameid=golden_apple |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Golden Apple |spritetype=item |nameid=golden_apple |id=258 |form=item |foot=1}} == Achievements == {{load achievements|Zombie Doctor;Oooh, shiny!}} == Advancements == {{load advancements|Zombie Doctor;Oh Shiny;A Furious Cocktail;How Did We Get Here;Husbandry;A Balanced Diet}} == History == {{History|java infdev}} {{History||February 23, 2010|link=http://www.minecraftforum.net/topic/2750582-the-secret-history-of-minecraft/|A [[player]] named JTE put a [[crafting]] recipe for golden apples as a joke at the bottom of a crafting guide she made. The recipe used [[gold ingot]]s instead of [[block of gold|gold blocks]].}} {{History||20100227-1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples. |Golden apples heal a full {{hp|20}} [[health]] points, making them the best [[food]] in the entire game. |Golden apples are [[crafting|crafted]] with an [[apple]] and eight [[gold block|blocks of gold]]. |However, since apples were not yet obtainable in normal gameplay, golden apples were not obtainable either.}} {{History||20100625-2|Golden apples can now be rarely found in [[dungeon]]s, making them obtainable in normal gameplay.}} {{History|java beta}} {{History||1.8|snap=Pre-release|Due to the addition of [[hunger]], golden apples have been changed so that they restore {{hunger|10}}, instead of {{hp|20}} [[health]] points, but also give [[Regeneration]] for 30 seconds. |[[Apple]]s can now be found in [[stronghold]] storeroom [[chest]]s, making golden apples craftable in normal gameplay for the first time.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Golden apples have been given 'glint' (animated purple glow) when viewed from the [[player]]'s [[inventory]], and its tooltip has now changed from the standard white to a magenta color.}} {{History|||snap=Beta 1.9 Prerelease 3|Golden apples can now be found in the new [[stronghold]] altar [[chest]]s.}} {{History||1.1|snap=11w48a|Golden apples are now easier to [[crafting|craft]]. Standard [[apple]]s now rarely [[drops|drop]] from oak [[leaves]], meaning that [[player]]s no longer need to venture into [[stronghold]]s/[[dungeon]]s to find one. |As [[gold]] is also renewable via [[Zombified Piglin|zombie pigmen]], golden apples have become a [[renewable resource]].}} {{History|||snap=release|Golden apples have been changed, so that they now restore {{hunger|4}} and give only 4 seconds of [[Regeneration]]. |The [[crafting]] recipe of golden apples has been modified, requiring 8 [[gold nugget]]s instead of 8 [[blocks of gold]] to craft. Although its natural spawn is rare, it is easier to obtain through crafting.}} {{History||1.3.1|snap=12w21a|With the addition of [[enchanted golden apple]]s, which got a purple tooltip, the standard golden apple's tooltip changed to blue. However, the standard golden apple's effects remain unchanged.}} {{History||1.4.2|snap=12w32a|Golden apples can now be fed to [[zombie villager]]s with the [[Weakness]] debuff causing them to revert to [[villager]]s after a delay of about 3 minutes.}} {{History||1.6.1|snap=13w23a|Golden apples now use 8 [[gold ingot]]s instead of 8 [[gold nugget]]s. |The [[Regeneration]] effect of golden apples has been slowed down.}} {{History|||snap=13w23b|Golden apples now give the player [[Health Boost]] for 1:30 and [[Regeneration]] II for 0:10. This temporarily gives the [[player]] 4 extra base [[health]] points, and it heals a total of {{hp|4}} health points.}} {{History|||snap=13w24b|The Health Boost effect has been replaced with [[Absorption]], lasting 1:30.}} {{History|||snap=13w25a|Absorption from golden apples now lasts 2:00.}} {{History|||snap=?|Golden apples can now be used to tame, breed and heal horses and donkeys.}} {{History||1.9|snap=15w37a|The [[Regeneration]] effect from golden apples has been reduced to Regeneration I (from II in [[Java Edition 1.8]]).}} {{History|||snap=15w43a|A single golden apple can now sometimes be found in [[igloo]] [[chest]]s.}} {{History|||snap=15w43b|A single golden apple is now always found in igloo chests.}} {{History|||snap=15w44a|The [[Regeneration]] effect from golden apples has been returned to Regeneration II, as it had been in [[Java Edition 1.8|1.8]]. |The average yield of golden apples from [[dungeon]] chests has been increased. |Golden apples have been added to [[desert temple]] and [[mineshaft]] chests.}} {{History||1.11|snap=16w39a|Golden apples are now found in the new [[woodland mansion]] chests.}} {{History||1.13|snap=17w47a|The names and IDs have been split into golden apple and enchanted golden apple. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 322.}} {{History|||snap=18w09a|Golden apples can now generate in the [[chest]]s of [[underwater ruins]].}} {{History||1.14|snap=18w43a|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}} {{History||1.16|snap=20w16a|Golden apples can now be found inside [[ruined portal]] chests.}} {{History|||snap=20w18a|Golden apples are now less common in ruined portal [[chest]]s.}} {{History||1.16.2|snap=20w30a|Golden apples are now found in [[bastion remnant]] chests.}} {{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding golden apples.}} {{History||1.19|snap=22w14a|A single golden apple may now be found in the chest at {{cd|city_center_2}} in [[Ancient City|ancient cities]].}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}} {{History|||snap=build 3|A [[crafting]] recipe has been added for golden apples.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|Golden apples can now generate in the [[chest]]s of [[underwater ruins]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}} {{History||1.16.0|snap=beta 1.16.0.57|Golden apples can now be found inside [[ruined portal]] chests.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}} {{History||xbox=TU5|Due to the addition of [[hunger]], golden apples have been changed, so that they restore {{hunger|10}} instead of {{hp|20}} health points, but also give [[Regeneration]] for 30 seconds.}} {{History||xbox=TU19|xbone=CU7|ps=1.12|Golden apples now give extra "[[Absorption]]" health for a short period.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}} {{History|foot}} == Issues == {{issue list}} == Trivia == Prior to [[Java Edition Beta 1.8]], the golden apple outwardly restored the player's full {{hp|20}} health points; Internally however, it is set to restore over double that, at {{hp|42}} health points. This is most likely a reference to [https://en.wikipedia.org/wiki/The_Hitchhiker's_Guide_to_the_Galaxy The Hitchhiker's Guide to the Galaxy], making it restore (the meaning of) life, 42 (health points). This is far before either the [[Absorption]] or [[Health Boost]] effects, causing this reference go unnoticed. == Gallery == <gallery> File:GoldenAppleComparison.png|A comparison of the two golden apple variations. File:Golden apple in dungen 2013.png|A golden apple found in a dungeon. File:Notch Apple In Mansion Chest.png|An extremely rare occasion where a regular golden apple and an enchanted apple being found in the same woodland mansion chest {{in|ee}}. File:GoldenAppleDungeonChest.png|Golden apple in a [[dungeon]] chest, prior to 1.3.1. It resembles the enchanted golden apple. File:Golden Apple Mineshaft Loot.png|A golden apple was found in a minecart chest in an abandoned mineshaft. </gallery> {{Items}} [[Category:Renewable resources]] [[Category:Food]] [[cs:Zlaté jablko]] [[de:Goldener Apfel]] [[es:Manzana dorada]] [[fr:Pomme dorée]] [[hu:Aranyalma]] [[it:Mela d'oro]] [[ja:金のリンゴ]] [[ko:황금 사과]] [[nl:Gouden appel]] [[pl:Złote jabłko]] [[pt:Maçã dourada]] [[ru:Золотое яблоко]] [[th:แอปเปิ้ลทอง]] [[tr:Altın Elma]] [[uk:Золоте яблуко]] [[zh:金苹果]]</li></ul> | 15w43b | Cobwebs now can be found in igloo basements. | |||
15w47c | Silk Touch is no longer required to obtain cobweb when using shears. | ||||
15w49a | Cobwebs now catch ender pearls, snowballs, eggs, bottles o' enchanting, and thrown potions as the corresponding dropped items. | ||||
15w49b | Cobwebs no longer catch thrown projectiles as dropped items. | ||||
1.11{{Extension DPL}}<ul><li>[[Black Dye|Black Dye]]<br/>{{Item | image = Black Dye.png | renewable = Yes | stackable = Yes (64) }} '''Black dye''' is a [[Dye#Primary|primary color dye]] similar to an [[ink sac]]. == Obtaining == === Trading === [[Wandering trader]]s have a chance to [[trading|trade]] 3 black dyes for 1 [[emerald]].{{only|java}} === Crafting === {{Crafting |head=1 |showname=0 |Ink Sac |Output=Black Dye |type=Material }} {{Crafting |Wither Rose |Output=Black Dye |type=Material |foot=1 }} == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Black Dye}} === Trading === Apprentice-level Shepherd villagers have a 20%{{only|bedrock}} or {{frac|2|7}}{{only|java}} chance to buy 12 black dye for an emerald. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Black Dye |spritetype=item |nameid=black_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Black Dye |spritetype=item |nameid=black_dye |aliasid=dye / 16 |id=395 |form=item |translationkey=item.dye.black_new.name |foot=1}} == History == {{History|java}} {{History||1.14|snap=18w43a|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}} {{History|||snap=18w44a|Black dyes now can changed the text color on the [[sign]]s to black.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sell black dyes.}} {{History|||snap=19w11a|Black dyes can now be [[trading|bought]] by shepherd villagers.}} {{History||1.15|snap=Pre-release 1|Black dye can now be used to craft [[prismarine|dark prismarine]], just like [[Bedrock Edition]].}} {{History||1.17|snap=20w45a|Black dyes can now used to craft newly added [[black candle]]s.}} {{History|||snap=21w19a|Black dyes can no longer used to craft black candles.}} {{History|||snap=Pre-release 1|Black dyes can once again used to craft black candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Black dyes now can change the text color on [[hanging sign]]s to black.}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.10|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}} {{History||1.11.0|snap=beta 1.11.0.4|Black dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{history||1.13.0|snap=beta 1.13.0.9|Black dye can now be [[crafting|crafted]] from [[flower|wither roses]].}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of black dye has been changed from <code>dye/16</code> to <code>black_dye</code>.}} {{History|ps4}} {{History||1.83|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Dyes]] [[Category:Renewable resources]] [[de:Schwarzer Farbstoff]] [[es:Tinte negro]] [[fr:Teinture noire]] [[ja:黒色の染料]] [[ko:검은색 염료]] [[pl:Czarny barwnik]] [[pt:Corante preto]] [[th:สีย้อมสีดำ]] [[zh:黑色染料]]</li><li>[[Ankle Monitor|Ankle Monitor]]<br/>{{Joke feature}} {{Item | title = Ankle Monitor | image = Ankle Monitor.png | renewable = No | stackable = Yes (64) }} The '''Ankle monitor''' was a joke foot item. == Usage == Ankle monitors were equipped in the boots slot. In survival mode, when equipped, it could not be taken off. However, players in Creative mode are unaffected. When equipped, the player would be afflicted with {{EffectLink|Slowness}} I. During the night, being a certain number of blocks from the world spawn, above a certain minimum,{{checkthecode|how much?}} would prompt the following message in chat: "CURFEW WARNING! You are violating your house arrest! Get back by [distance] meters!" If in [[the Nether]] or [[the End]], a different set of messages would be cycled through which can be seen in the section below. === Nether and End messages === * CURFEW WARNING! You are violating your house arrest! Uuuh... where are you anyway? * CURFEW WARNING! Hello, are you there? * CURFEW WARNING! I'm sure you have important things to do, but you need to go back! * CURFEW WARNING! We're lonely back home! * CURFEW WARNING! By "we" I mean I. I'm lonely. * CURFEW WARNING! Ok enough games... GET BACK RIGHT NOW! * CURFEW WARNING! LAST WARNING! * CURFEW WARNING! LASTEST WARNING (really now) * CURFEW WARNING! ... * CURFEW WARNING! So... Where are you? * CURFEW WARNING! Having a good day? * CURFEW WARNING! Did you see that monster over there? * CURFEW WARNING! Give it a whack, if you would be so kind. * CURFEW WARNING! Teheee... * CURFEW WARNING! Ok, enough of this! * CURFEW WARNING! Last straw! * CURFEW WARNING! Now you die. * CURFEW WARNING! Boom! * CURFEW WARNING! Hehe, fun right? * CURFEW WARNING! Ok, you will not hear anything more from me now! * CURFEW WARNING! You'll be as lonely as I am. * CURFEW WARNING! How does that feel? * CURFEW WARNING! Stop. Please. Stupid. * CURFEW WARNING! I know, I'll wipe my memory. That way, I can start over! * CURFEW WARNING! *bzzzzttt* == Sounds == {{Sound table |sound=Robot1arm1.ogg |sound2=Robot1arm2.ogg |sound3=Robot1arm3.ogg |sound4=Robot1arm4.ogg |source=dependent |subtitle=''None'' |description=When a notification is displayed |id=item.ankle_monitor.warning |translationkey=''None'' |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} == Data values == === ID === {{ID table |shownumericids=y |showforms=y |generatetranslationkeys=java |displayname=Ankle Monitor |spritetype=item |nameid=ankle_monitor |id=501 |form=item |translationkey=item.ankleMonitor.name |foot=1}} == History == {{History|java}} {{History||1.RV-Pre1|[[File:Ankle_Monitor_(item).png|32px]] [[File:Ankle Monitor.png|32px]] Added ankle monitors.}} {{History||1.11|snap=16w39a|The inability to remove ankle monitors was somewhat implemented into the canonical game through the addition of [[Curse of Binding]].<ref>{{ytl|Vm6oplvyyh0|t=3m31s}}</ref>}} {{History|foot}} == Issues == Ankle monitors are an unsupported [[item]] due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore such issues relating to them will not be fixed. == Gallery == <gallery> TechGear.png|A [[player]] wearing the gear featured in this [[wikipedia:April Fools' Day|April Fools']] joke version. </gallery> ==References== {{Reflist}} {{Items}} {{Jokes}} [[Category:Non-renewable resources]] [[Category:Joke items]] [[es:Ankle monitor]]</li></ul> | 16w39a | Cobwebs now generate in woodland mansions. | |||
1.13{{Extension DPL}}<ul><li>[[Honey Bottle|Honey Bottle]]<br/>{{Item | title = Honey Bottle | image = Honey Bottle.png | renewable = Yes | heals = {{hunger|6}} |effects=Clears {{EffectLink|Poison}} | stackable = Yes (16) }} A '''honey bottle''' is a [[drinks|consumable drink]] [[item]] obtainable by using a [[glass bottle]] on a full [[beehive]]. Honey bottles remove [[poison]] when drunk and can be used to craft [[Honey Block|honey blocks]] and [[sugar]]. == Obtaining == {{See also|Tutorials/Honey farming}} === Harvesting === A honey bottle can be obtained by using a [[glass bottle]] on either a [[beehive]] or [[beehive|bee nest]] with a honey level of 5. Doing this angers any [[bee]]s inside, causing them to attack the player, unless there is a [[campfire]] or another [[block]] on [[fire]] beneath the bee nest or beehive. A [[dispenser]] with glass bottles can be used to collect the honey without angering the bees. The honey bottle appears as an item in the dispenser's inventory. If the dispenser is full, the honey bottle is shot out. === Crafting === {{Crafting |Glass Bottle |Glass Bottle |Honey Block |Glass Bottle |Glass Bottle |Output=Honey Bottle, 4 |type= Foodstuff }} == Usage == To drink a honey bottle, press and hold {{control|use}} while it is selected in the [[hotbar]]. Drinking one restores {{hunger|6}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. Consuming the item also has the benefit of removing any [[poison]] effect applied to the player. Unlike drinking [[Milk Bucket|milk]], other applied effects are not removed upon drinking a honey bottle. Honey bottles can be drunk even with a full hunger bar. Drinking a honey bottle takes 25% longer than eating other [[food]] - 2 seconds - and has a unique sound. === Crafting ingredient === {{Crafting usage}} == Sounds == {{edition|java}}: {{Sound table |sound=Drink honey1.ogg |sound2=Drink honey2.ogg |sound3=Drink honey3.ogg |sound4=Drink honey3.ogg |subtitle=Gulping |source=player |description=While a player is drinking a honey bottle |id=item.honey_bottle.drink |translationkey=subtitles.item.honey_bottle.drink |volume=0.5 |pitch=''varies'' <ref group=sound>0.9-1.0 for <code>drink_honey1</code> and <code>drink_honey2</code>, 0.315-0.35 for <code>drink_honey3</code>, and 0.675-0.75 for the second copy of <code>drink_honey3</code></ref> |distance=16}} {{Sound table |sound=Bottle fill water1.ogg |sound2=Bottle fill water2.ogg |sound3=Bottle fill water3.ogg |sound4=Bottle fill water4.ogg |subtitle=Bottle fills |source=block |description=When a bottle is filled with honey |id=item.bottle.fill |translationkey = subtitles.item.bottle.fill |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Drink honey1.ogg |sound2=Drink honey2.ogg |sound3=Drink honey3.ogg |sound4=Drink honey3.ogg<!--This is duplicated intentionally, see below--> |source=player |description=While a player is drinking a honey bottle |id=random.drink_honey |volume=''varies''<ref group="sound" name="bevarieshoney">0.5 for <code>drink_honey1</code> and <code>drink_honey2</code>, but <code>drink_honey3</code> is 0.175 or 0.375</ref> |pitch=0.9-1.0}} {{Sound table |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |source=block |description=When a bottle is filled with honey<wbr><ref group=sound>{{Bug|MCPE-53881}}</ref> |id=bucket.fill_water |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Honey Bottle |spritetype=item |nameid=honey_bottle |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Honey Bottle |spritetype=item |nameid=honey_bottle |id=592 |form=item |foot=1}} == Achievements == {{Load achievements|Bee Our Guest}} == Advancements == {{Load advancements|Husbandry;A Balanced Diet;Bee Our Guest}} == History == {{History|java}} {{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Added honey bottles.}} {{History|||snap=19w35a|Honey bottles now remove the [[Poison]] effect when consumed. |Honey bottles are now included in the "A Balanced Diet" [[advancement]].}} {{History|||snap=19w36a|Honey bottles are now less filling, restoring 1.2 [[Hunger#Mechanics|saturation]] instead of 9.6.}} {{History||1.15|snap=19w41a|Honey bottles can now be used to craft [[honey block]]s.}} {{History||1.15|snap=19w44a|Honey bottles can now be [[crafting|crafted]] with four [[glass bottle]]s and one [[honey block]]. |Honey bottles are now stackable (up to 16).}} {{History|||snap=19w46a|Using [[glass bottle]]s to collect honey now unlocks the [[Bee Our Guest]] advancement.}} {{History|bedrock}} {{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Added honey bottles.}} {{History|||snap=beta 1.14.0.4|[[File:Honey Bottle BE2.png|32px]] The texture of honey bottles has been changed to match {{el|je}}'s. |Honey bottles can now be crafted with four [[glass bottle]]s and one [[honey block]]. |Honey bottles are now stackable to 16.}} {{History|||snap=release|slink=Bedrock Edition 1.14.0|Using [[glass bottle]]s to collect honey now unlocks the [[Bee our guest]] achievement.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Honey bottles are the only drinkable [[item]]s that can stack. They have a maximum stack size of 16. * Honey bottles are the only drinkable items that can restore hunger. * Honey bottles are 4 pixels more full than [[water bottles]]. {{Items}} [[cs:Lahvička medu]] [[de:Honigflasche]] [[es:Frasco con miel]] [[fr:Fiole de miel]] [[ja:ハチミツ入りの瓶]] [[ko:꿀이 든 병]] [[lzh:蜜瓶]] [[pl:Butelka miodu]] [[pt:Frasco de mel]] [[ru:Бутылочка мёда]] [[th:ขวดน้ำผึ้ง]] [[uk:Пляшечка меду]] [[zh:蜂蜜瓶]] [[Category:Food]] [[Category:Renewable resources]]</li><li>[[Drinks|Drinks]]<br/>[[File:Drinking Steve.png|150px|right]] [[File:Drinking Alex.png|150px|right]] '''Drinks''' are a narrow class of consumable [[item]]s that can be ingested by the [[player]] in an extremely similar manner to [[food]]. However, drinks are not encountered quite as commonly as food is, and they are not nearly as integral to Survival gameplay. Drinks can generally be distinguished from food by the sounds they make upon consumption, the lack of [[particles]] they emit, and the fact that they leave an empty container item in the [[inventory]] after consumption. Drinks do not affect [[hunger]] or saturation values upon use (with the exception of [[honey bottle]]s), and do not need those values to be depleted in order to be consumed. Drinks are drunk by holding {{control|use item}} while having the drink item selected in the hotbar or in the off hand. == Drinks == {{/table}} == History == {{main|Milk#History|Potion#History|Honey Bottle#History}} {{History|java alpha}} {{History||v1.0.11|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Added water bottles and potions.}} {{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Added honey bottles.}} {{History|pocket alpha}} {{History||v0.7.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}} {{History||v0.12.1|snap=build 1|Added water bottles and potions.}} {{History|bedrock}} {{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Added honey bottles.}} {{History|foot}} {{Items}} [[ja:飲み物]] [[pt:Bebidas]] [[Category:Food]]</li></ul> | 17w47a | The ID has been changed from web to cobweb .
| |||
Prior to The Flattening, this block's numeral ID was 30. | |||||
Pocket Edition Alpha | |||||
0.5.0{{Extension DPL}}<ul><li>[[Banner Pattern|Banner Pattern]]<br/>{{Item | image = Banner Pattern.png | rarity = * '''Flower Charge, Field Masoned, Bordure Indented, Globe, Snout''' * Common * '''Creeper Charge, Skull Charge''' * Uncommon * '''Thing''' * Epic | renewable = * '''Snout, Thing''': No * '''All others''': Yes | stackable = No }} '''Banner patterns''' are [[item]]s used to customize [[banner]]s inside [[loom]]s. There are six patterns {{in|java}} and eight {{in|bedrock}}. == Obtaining == [[File:Banner Patterns 20w15a.png|thumb|All six banner patterns {{in|java}} with their various sources.]] === Crafting === {{see also|Banner/Patterns|title1=List of patterned banners}} 4 out of 6 banner patterns {{only|JE}} and 2 more {{only|BE}} can be obtained by crafting. They are crafted by combining one [[paper]] along with a certain material. {{Crafting |head=1 |Paper |Creeper Head |Output=Banner Pattern Creeper |type=Miscellaneous |description=Creeper face }} {{Crafting |Paper |Wither Skeleton Skull |Output=Banner Pattern Skull |type=Miscellaneous |description=Skeleton skull and crossbones }} {{Crafting |Paper |Oxeye Daisy |Output=Banner Pattern Flower |type=Miscellaneous |description=Daisy }} {{Crafting |Paper |Enchanted Golden Apple |Output=Banner Pattern Thing |type=Miscellaneous |showdescription=true |description=Former [[Mojang Studios]] logo }} {{Crafting |Paper |Bricks |Output=Banner Pattern Field Masoned |type=Miscellaneous |description={{only|bedrock}} }} {{Crafting |Paper |Vines |Output=Banner Pattern Bordure Indented |type=Miscellaneous |description={{only|bedrock}} |foot=1 }} === Trading === '''Globe banner pattern''' is obtained by trading with a master-level [[Trading#Cartographer|cartographer villager]] for a price of 8 emeralds. === Chest loot === '''Snout banner pattern''' is obtained in the [[Bastion Remnant]] as loot. {{LootChestItem|snout-banner-pattern}} == Usage == === Loom ingredient === Banner patterns are used in [[loom]]s to add customization to [[banner]]s. The pattern must be combined with 1 banner and 1 [[dye]]. Upon usage in the loom, the banner pattern is not consumed. {{Looming |head=1 |showdescription=1 |name=[[Banner|Flower Charge Banner]] |ingredients={{:Banner/recipe|ingredients}} |{{:Banner/recipe|banner}} |Matching Dye |Banner Pattern Flower Charge |Flower Charge |{{:Banner/recipe|output|Flower Charge}} |Blink=Banner |Olink=Banner |description=Emblazons a flower charge (flower icon) }} {{Looming |name=[[Banner|Creeper Charge Banner]] |ingredients={{:Banner/recipe|ingredients}} |{{:Banner/recipe|banner}} |Matching Dye |Banner Pattern Creeper Charge |Creeper Charge |{{:Banner/recipe|output|Creeper Charge}} |Blink=Banner |Olink=Banner |description=Emblazons a creeper charge (creeper face) }} {{Looming |name=[[Banner|Skull Charge Banner]] |ingredients={{:Banner/recipe|ingredients}} |{{:Banner/recipe|banner}} |Matching Dye |Banner Pattern Skull Charge |Skull Charge |{{:Banner/recipe|output|Skull Charge}} |Blink=Banner |Olink=Banner |description=Emblazons a skull charge (skull and crossbones) }} {{Looming |name=[[Banner|Thing Banner]] |ingredients={{:Banner/recipe|ingredients}} |{{:Banner/recipe|banner}} |Matching Dye |Banner Pattern Thing |Thing |{{:Banner/recipe|output|Thing}} |Blink=Banner |Olink=Banner |description=Emblazons a thing (old Mojang logo)}} {{Looming |name=[[Banner|Snout Banner]] |ingredients={{:Banner/recipe|ingredients}} |{{:Banner/recipe|banner}} |Matching Dye |Banner Pattern Snout |Snout |{{:Banner/recipe|output|Snout}} |Blink=Banner |Olink=Banner |description=Emblazons a piglin snout }} {{Looming |name=[[Banner|Globe Banner]] |ingredients={{:Banner/recipe|ingredients}} |{{:Banner/recipe|banner}} |Matching Dye |Banner Pattern Globe |Globe |{{:Banner/recipe|output|Globe}} |Blink=Banner |Olink=Banner |description=Emblazons a globe (cube shaped earth) }} {{Looming |name=[[Banner|Bordure Indented Banner]] |ingredients={{:Banner/recipe|ingredients}} |{{:Banner/recipe|banner}} |Matching Dye |Banner Pattern Bordure Indented |Bordure Indented |{{:Banner/recipe|output|Bordure Indented}} |Blink=Banner |Olink=Banner |description=Emblazons a bordure indented (fancy border){{only|bedrock}} }} {{Looming |name=[[Banner|Field Masoned Banner]] |ingredients={{:Banner/recipe|ingredients}} |{{:Banner/recipe|banner}} |Matching Dye |Banner Pattern Field Masoned |Field Masoned |{{:Banner/recipe|output|Field Masoned}} |Blink=Banner |Olink=Banner |description=Emblazons a field masoned (brick pattern){{only|bedrock}} |foot=1 }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Banner Pattern |showforms=y |generatetranslationkeys=y |displayname=Flower Charge |spritename=banner-pattern |spritetype=item |nameid=flower_banner_pattern |form=item}} {{ID table |displayname=Creeper Charge |spritename=banner-pattern |spritetype=item |nameid=creeper_banner_pattern |form=item}} {{ID table |displayname=Skull Charge |spritename=banner-pattern |spritetype=item |nameid=skull_banner_pattern |form=item}} {{ID table |displayname=Thing |spritename=banner-pattern |spritetype=item |nameid=mojang_banner_pattern |form=item}} {{ID table |displayname=Globe |spritename=banner-pattern |spritetype=item |nameid=globe_banner_pattern |form=item}} {{ID table |displayname=Snout |spritename=banner-pattern |spritetype=item |nameid=piglin_banner_pattern |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Banner Pattern |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Creeper Charge |spritename=banner-pattern |spritetype=item |nameid=creeper_banner_pattern |aliasid=banner_pattern / 0 |id=582 |form=item |translationkey=item.banner_pattern.name, item.banner_pattern.creeper}} {{ID table |displayname=Skull Charge |spritename=banner-pattern |spritetype=item |nameid=skull_banner_pattern |aliasid=banner_pattern / 1 |id=583 |form=item |translationkey=item.banner_pattern.name, item.banner_pattern.skull}} {{ID table |displayname=Flower Charge |spritename=banner-pattern |spritetype=item |nameid=flower_banner_pattern |aliasid=banner_pattern / 2 |id=581 |form=item |translationkey=item.banner_pattern.name, item.banner_pattern.flower}} {{ID table |displayname=Thing |spritename=banner-pattern |spritetype=item |nameid=mojang_banner_pattern |aliasid=banner_pattern / 3 |id=584 |form=item |translationkey=item.banner_pattern.name, item.banner_pattern.thing}} {{ID table |displayname=Field Masoned |spritename=banner-pattern |spritetype=item |nameid=field_masoned_banner_pattern |aliasid=banner_pattern / 4 |id=585 |form=item |translationkey=item.banner_pattern.name, item.banner_pattern.bricks}} {{ID table |displayname=Bordure Indented |spritename=banner-pattern |spritetype=item |nameid=bordure_indented_banner_pattern |aliasid=banner_pattern / 5 |id=586 |form=item |translationkey=item.banner_pattern.name, item.banner_pattern.vines}} {{ID table |displayname=Snout |spritename=banner-pattern |spritetype=item |nameid=piglin_banner_pattern |aliasid=banner_pattern / 6 |id=587 |form=item |translationkey=item.banner_pattern.name, item.banner_pattern.piglin}} {{ID table |displayname=Globe |spritename=banner-pattern |spritetype=item |nameid=globe_banner_pattern |aliasid=banner_pattern / 7 |id=588 |form=item |translationkey=item.banner_pattern.name, item.banner_pattern.globe |foot=1}} == Achievements == {{load achievements|Fruit on the Loom}} == History == {{History|java}} {{History||1.14|snap=18w43a|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for flower charge, creeper charge, skull charge and thing patterns.}} {{History|||snap=19w11a|[[File:Banner Pattern JE1 BE1.png|32px]] Added banner pattern for globe. |The banner pattern for globe can be [[trading|bought]] from master-level cartographer [[villager]]s for 8 [[emerald]]s.}} {{History||1.16|snap=20w15a|[[File:Banner Pattern JE1 BE1.png|32px]] Added the piglin banner pattern.}} {{History|||snap=20w16a|The piglin banner pattern can now be found in [[chest]]s in [[bastion remnants]].}} {{History|||snap=20w18a|The piglin pattern has now been renamed to "Snout".}} {{History||1.16.2|snap=20w30a|The chance of finding the "Snout" banner pattern in bastion remnant chests has been increased from 5.5% to 10.1%.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for creeper charge, skull charge, flower charge, thing, field masoned and bordure indented patterns.}} {{History||1.11.0|snap=beta 1.11.0.4|The banner patterns flower charge, field masoned and bordure indented can now be [[trading|bought]] from cartographer [[villager]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|[[File:Banner Pattern JE1 BE1.png|32px]] Added the piglin banner pattern.}} {{History|||snap=beta 1.16.0.59|The piglin pattern has now been renamed to "Snout".}} {{History||1.16.100|snap=beta 1.16.100.55|The "Thing" banner pattern can now be crafted at the [[loom]].}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of banner patterns have been changed from <code>banner_pattern</code> to <code><type>_banner_pattern</code>.}} {{History||1.18.10|snap=beta 1.18.10.24|[[File:Banner Pattern JE1 BE1.png|32px]] Added banner pattern for globe. It is currently unobtainable in survival.}} {{History|||snap=beta 1.18.10.26|The banner pattern for globe are now obtainable in survival and can be [[trading|bought]] from master-level cartographer [[villager]]s for 8 [[emerald]]s. |Removed flower charge, field masoned and bordure indented banner pattern from villager trading.}} {{History|PS4}} {{History||1.90|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for creeper charge, skull charge, flower charge, thing, field masoned and bordure indented patterns.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[de:Bannervorlage]] [[es:Diseño de estandarte]] [[fr:Motif de bannière]] [[ja:旗の模様]] [[ko:현수막 무늬]] [[pl:Wzór sztandaru]] [[pt:Desenho para estandarte]] [[ru:Узор флага]] [[th:ลวดลายธง]] [[zh:旗帜图案]]</li><li>[[Ice Bomb|Ice Bomb]]<br/>{{education feature}} {{exclusive|bedrock|education}} {{ItemEntity |image=Ice Bomb.png |renewable=No (unless [[Material Reducer]] is available)<!-- Well, CHO are everywhere in sugar and charcoal, and sodium is in cobblestone... --> |stackable=Yes (16) |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks }} The '''ice bomb''' is an [[item]] that is used to freeze [[water]] into [[ice]]. == Obtaining == === Lab Table === {| class="wikitable" ! Result ! Materials Needed |- !rowspan=2|{{slot|Ice Bomb}}<br>[[Ice Bomb]] |{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}} |- |<center>[[Compound#List_of_compounds|Sodium Acetate]] x4</center> |} == Usage == Ice bombs can be thrown by {{control|using}} them. They are affected by gravity. Like with [[ender pearl]]s, there is a short cooldown before the player can throw another ice bomb. The cooldown is shown in the [[hotbar]] by a white overlay that shrinks before the player is able to use it again. Ice bombs explode upon hitting most [[blocks]], including non-solid blocks, but not [[air]]. They also explode upon hitting other entities, but do not deal [[damage]], and unlike [[egg]]s and [[snowball]]s, their impact is not considered an attack and does no damage or knockback. When exploding, any [[water]] (including flowing water, but not [[waterlogged]] blocks) in a 3×3×3 cube around the ice bomb freezes into [[ice]]. Ice bombs can be used to contain and displace [[mobs]] in ice under water. While [[endermen]] teleport away from arrows shot at them, they can be hit by ice bombs. Throwing an ice bomb while underwater encloses the player in ice. {| class="wikitable" |+Ice bomb arrangement table !y\x !-2 !-1 !0 !1 !2 |- !64 |Air |Air |Air |Air |Air |- !63 |Air |Air |Ice bomb |Air |Air |- !62 !Water !Ice !Ice !Ice !Water |- !61 !Water !Ice !Ice !Ice !Water |- !60 !Water !Water !Water !Water !Water |} == Sounds == {{Sound table |type=bedrock |sound=Zombie breaks door.ogg |source=hostile |description=When an ice bomb is created by a [[lab table]] |id=mob.wither.break_block |volume=0.5 |pitch=1.1/1.3}} {{Sound table |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |source=block |description=When an ice bomb impacts something |id=random.glass |volume=1.0 |pitch=1.4/1.6 |foot=1}} == Data values == === ID === {{ID table |edition=bedrock |firstcolumnname=Ice Bomb |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Item |spritename=ice-bomb |spritetype=item |nameid=ice_bomb |id=595 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Ice Bomb |shownumericids=y |generatetranslationkeys=y |displayname=Entity |spritename=ice-bomb |spritetype=entity |nameid=ice_bomb |id=106 |foot=1}} == History == {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|[[File:Ice Bomb BE1.png|32px]] Added ice bombs.}} {{History|education}} {{History||1.0.27|[[File:Ice Bomb BE1.png|32px]] Added ice bombs.}} {{History|foot}} == Trivia == * In real life, mixing a sufficient amount of sodium acetate in water does solidify it, but creates [[wikipedia:Sodium acetate#Heating pad|hot ice]] (sodium acetate trihydrate) instead of normal ice. {{items}} {{entities}} {{Education Edition}} [[Category:Non-renewable resources]] [[Category:Education Edition items]] [[Category:Education Edition entities]] [[pl:Lodowa bomba]] [[de:Eisbombe]] [[ja:氷の爆弾]] [[ko:얼음 폭탄]] [[lzh:冰丸]] [[pt:Bomba de gelo]] [[zh:冰弹]]</li></ul> | Added cobwebs. Unobtainable without inventory editors. | ||||
0.8.0{{Extension DPL}}<ul><li>[[Block Inspector|Block Inspector]]<br/>{{MinecraftEdu feature}} {{stub}} {{Item | image = BlockInspector.png | stackable = No {{verify}} }} '''Block Inspector''' is an item used to display the name of the block the player is looking at on screen. == Data values == {{ID table |generatetranslationkeys=java |displayname=Block Inspector |spritetype=item |nameid=block_inspector|foot=1}} ==History== {{History|MinecraftEDU}} {{History||0.9848|[[File:BlockInspector.png|32px]] Added block inspectors.}} {{History|foot}} {{Items}}</li><li>[[Bed|Bed]]<br/>{{Block | image = White Bed (N).png | extratext = View [[#Gallery|all renders]] | transparent = Yes | tntres = 25 | hardness = 4 | light = No | tool = any | renewable = Yes | stackable = No | flammable = No | lavasusceptible = {{jebe|Yes|No}} }} A '''bed''' is a [[Dye|dyeable]] [[block]] that allows a player to sleep and to reset their [[spawn]] point to within a few blocks of the bed in the [[Overworld]]. If the bed is obstructed or removed, the player spawns at the default world spawning location. == Obtaining == === Natural generation === ;Igloo A red bed naturally generates in each [[igloo]]. ;Village Beds of various colors generate in [[village]] houses, depending on the specific structure and [[biome]]: * [[Desert]] village houses have cyan, green, or lime beds. * [[Plains]] village houses have white or yellow beds. * [[Savanna]] village houses have orange, red, or yellow beds. * [[Snowy taiga]]{{only|bedrock|short=1}} and [[taiga]] village houses have blue or purple beds. * [[Snowy tundra]] village houses have blue, red, or white beds. === Breaking === Beds can be mined with any [[tool]], or without a tool.<ref>{{bug|MC-192722||Beds have no assigned tool}}</ref> {{breaking row|horizontal=1|Bed|sprite=red-bed|any}} A bed also drops itself as an item when pushed by a [[piston]]. === Crafting === {{Crafting |head=1 |showname=0 |showdescription=1 |A2=Matching Wool |B2=Matching Wool |C2=Matching Wool |A3=Any Planks |B3=Any Planks |C3=Any Planks |Output= Matching Bed |type=Decoration block |description=The wool color must match. The planks can be different. }} <!--recipe removed {{Crafting |showdescription=1 |White Bed |Matching Colored Dye |Output= Matching Dyed Bed |type=Decoration block |description=White beds can be re-dyed using dyes.{{only|java}}{{until|JE 1.20}} }}--> {{Crafting |showdescription=1 |Any Bed |Matching Dye |Output= Matching Bed |type=Decoration block |description=A bed of any color can be re-dyed using dyes. }} {{Crafting |showdescription=1 |Any Dyed Bed |Bleach |Output=White Bed |type=Decoration block |description=This removes the color from the bed.{{only|bedrock|education}} |foot=1 }} <div style="display:none"> <!-- This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages. They don't need to be displayed on this page because they already intuitively list "Any Matching Dye". --> {{Crafting |showdescription=1 |Any Bed |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |Output=White Bed; Blue Bed; Brown Bed; Black Bed |type=Decoration block |description={{only|bedrock|education}} }} </div> === Trading === Journeyman-level shepherd villagers sell 1 of 16 beds for 3 [[emerald]]s as part of their trades. == Usage == === Sleeping === [[File:Sleep Animation.gif|240px|thumb|Player falling asleep.]] Beds are used by pressing the {{control|use item}} button while looking at the bed. A player sleeps by {{control|using|using}} a bed during a [[thunderstorm]], or at [[night]] (between 12542 and 23459 ticks in clear weather, when stars appear in the sky, or between 12010 and 23991 ticks in rainy weather). Players can sleep during a thunderstorm even if they are in a biome where it does not rain (i.e. Desert). Attempting to use a bed at any other time results in the message "You can sleep only at night or during thunderstorms"{{only|java|short=1}} or "You can only sleep at night".{{only|bedrock|short=1}} A player sleeps in a bed for 101 in-game [[tick]]s, or 5.05 seconds before the time skips to the next day. Sleeping in a bed with the {{cmd|gamerule doDaylightCycle}} set to <code>false</code> results in the player being kicked out of the bed after the 101 ticks, but does not change time of the world to day. Sleeping in a bed is possible only in the [[Overworld]]. Attempting to sleep in a bed in [[the Nether]], [[the End]], and [[custom dimension]]s in which they are disabled causes it to [[explosion|explode]] and set [[fire]] to surrounding blocks; unless {{cmd|gamerule respawnBlocksExplode}}{{only|bedrock}} is set to {{cd|false}}.<ref>{{bug|mcpe-28723}} – "Exploding bed in the Nether" resolved as "Works As Intended". This is referenced {{in|je}} when a player is killed by "Intentional Game Design". </ref> The explosion has power 5, which is stronger than [[TNT]] (4), but not as strong as a charged [[creeper]] or [[End Crystal|end crystal]] (6). The explosion centers on the head part of the bed. [[Villager]]s can sleep normally in any dimension without the bed being blown up.<ref>{{bug|MC-146515|||WAI}}</ref> Upon death from a bed explosion, the [[death messages|message]] "'''(Player) was killed by [Intentional Game Design]'''" appears. The player must be close to the bed to sleep. If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away"{{only|java|short=1}}/"Bed is too far away"{{only|bedrock|short=1}} appears. A player must be within 2 blocks of the bed {{in|JE}} or 3 blocks {{in|BE}} to use the bed. If a "monster" is within 8 blocks of the bed horizontally (in the X- and Z-axis), and 5 blocks vertically (in the Y-axis), the message "You may not rest now, there are monsters nearby" appears and the player is prevented from sleeping until the monsters leave or are killed. Most hostile mobs, as well as some neutral mobs prevent players from sleeping, as shown in the table below. {| class="wikitable mw-collapsible" !Mob !Prevent the player from sleeping |- |{{EntityLink|Blaze}} |{{Tc|yes}} |- |{{EntityLink|Chicken Jockey}} |{{Tc|partial|when hostile{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}} |- |{{EntityLink|Creeper}} |{{Tc|yes}} |- |{{EntityLink|Drowned}} |{{Tc|yes}} |- |{{EntityLink|Endermite}} |{{Tc|yes}} |- |{{EntityLink|Enderman}} |{{Tc|partial|when hostile}} |- |{{EntityLink|Ender Dragon}} |{{Tc|no}} |- |{{EntityLink|Evoker}} |{{Tc|yes}} |- |{{EntityLink|Ghast}} |{{Tc|no}} |- |{{EntityLink|Giant}} |{{Tc|yes}} |- |{{EntityLink|Guardian}}, {{EntityLink|Elder Guardian}} |{{Tc|yes}} |- |{{EntityLink|Hoglin}} |{{Tc|no}} |- |{{EntityLink|Illusioner}} |{{Tc|yes}} |- |{{EntityLink|Killer Bunny}} |{{Tc|no}} |- |{{EntityLink|Magma Cube}} |{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}} |- |{{EntityLink|Piglin}} |{{Tc|no}} |- |{{EntityLink|Piglin Brute}} |{{Tc|yes}} |- |{{EntityLink|Pillager}} |{{Tc|yes}} |- |{{EntityLink|Phantom}} |{{Tc|yes}} |- |{{EntityLink|Ravager}} |{{Tc|yes}} |- |{{EntityLink|Shulker}} |{{Tc|no}} |- |{{EntityLink|Silverfish}} |{{Tc|yes}} |- |{{EntityLink|Skeleton}}, {{EntityLink|Skeleton Horseman}}, {{EntityLink|Stray}}, {{EntityLink|Wither Skeleton}} |{{Tc|yes}} |- |{{EntityLink|Spider}}, {{EntityLink|Cave Spider}}, {{EntityLink|Spider Jockey}} |{{Tc|yes}} |- |{{EntityLink|Slime}} |{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}} |- |{{EntityLink|Vex}} |{{Tc|yes}} |- |{{EntityLink|Vindicator}} |{{Tc|yes}} |- |{{EntityLink|Warden}} |{{Tc|yes}} |- |{{EntityLink|Witch}} |{{Tc|yes}} |- |{{EntityLink|Wither}} |{{Tc|yes}} |- |{{EntityLink|Zoglin}} |{{Tc|yes}} |- |{{EntityLink|Zombie}}, {{EntityLink|Zombie Villager}}, {{EntityLink|Husk}} |{{Tc|yes}} |- |{{EntityLink|Zombified Piglin}} |{{Tc|partial|when hostile{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}} |- |} {{notelist}} If the player has not entered a bed and didn't die for 3 in-game days, [[phantom]]s can spawn unless {{cmd|gamerule doInsomnia}} is set to {{cd|false}}. {{in|java}}, this can be verified by checking if the "Time Since Last Rest" [[statistic]] is greater than 1.00 h. A hostile mob can wake a player that is sleeping. The player also cannot sleep in a bed occupied by another player, resulting in the message, "This bed is occupied". A player can, however, sleep in a bed being used by a villager. The player may first wake the villager (pressing {{control|use}} on the villager) and then quickly enter the bed before the villager can lie down again. The villager reclaims the bed after the player wakes. The villager is kicked out of its bed when a player attempts to sleep there. A player also cannot sleep while on fire, while poisoned, or while starving. If all sleeping requirements are met and the player enters a bed, the player is positioned in the bed. The player falls asleep as the screen fades to black. {{IN|bedrock}}, the sleeping animation slowly lowers the player into bed. Once all players in a world are asleep, after 5 seconds (100 ticks) the time of day changes to sunrise. (time 0) During this time, the chat window is focused, and the player can leave the bed by clicking the {{btn|Leave Bed}} button. [[Waterlogging|Waterlogged]] beds{{only|bedrock}} cannot be slept in unless the player or villager has the {{EffectLink|Water Breathing}} or {{EffectLink|Conduit Power}} status effects. Attempting to use a waterlogged bed otherwise does not display any message.<ref>{{bug|MCPE-35802}}</ref> Beds displaying an error above the hotbar is a feature exclusive to beds; other blocks that cannot be used do not display such a message.<ref>{{bug|MC-160479}} resolved as "Works As Intended"</ref> If there are two or more blocks of space above the bed, then the player can wake up on the bed. If there is less than two blocks above the bed and there is room on the side, then the player wakes up on the side of the bed. If there is no space on the side of the bed and there is less than two blocks above the bed, then the player still wakes up on top of the bed, but suffocates if it's a solid block. Villagers always wake up on top of the bed, meaning they can suffocate if there isn't enough room above the bed. ====Passing the night==== Sleeping changes the [[daylight cycle|time of day]] to sunrise and resets the [[weather]] cycle, changing the weather to clear conditions. {{IN|JE}}, the weather cycle is only reset if it is currently raining or snowing. The player wakes up next to the bed, facing the bed. Sleeping does not accelerate processes that take place over time such as the growth of [[crops]] or [[smelting]]. If {{cmd|gamerule doDaylightCycle}} is <code>false</code>, the player instead wakes up in the night. To skip the night in multiplayer, all players in the [[Overworld]] must be in bed at the same time. Pressing the {{btn|Leave Bed}} button is not necessary in this case. The percentage of players that need to sleep to skip the night can be customized with the game rule {{cd|playersSleepingPercentage}}. Villagers are unable to skip the night by sleeping in beds, unlike players. If the bed is destroyed while the player is in it, due to for example an explosion or by another player, the player wakes prematurely and the night does not pass. ====Setting the spawn point==== Once a player has entered a bed (or right clicked the bed during daytime), their spawn point is set to the location of that bed. {{IN|java}}, multiple players can set their spawn point on a single bed. {{IN|bedrock}}, the last player to use a specific bed is the only player who can respawn there, and players who had previously slept there respawn at the world spawn. {{ctrl|Using}} a bed in the daytime likewise sets the spawn point, without actually entering the bed. When a bed explodes, it does not set the spawn point. The message "Respawn point set" is displayed in chat when the respawn point is successfully changed. The check for a bed is made only when the player respawns. This means that the bed can be destroyed and replaced or even reoriented, but as long as there is a bed present in the same location, the player can respawn there. If a player's bed is absent, or if the area around the bed is made unsuitable for respawning (see below), a message is displayed saying ''You have no home bed or charged respawn anchor, or it was obstructed''{{only|je}}/''Your home bed was missing or obstructed''{{only|be}}, and the player respawns at the [[Spawn#World spawn|world spawn]] point. When choosing where to respawn the player, the northwesternmost (lowest X- and Z-coordinates) location of the seven blocks adjacent to the head of the bed is chosen first. If this location is obstructed, the next choice is to its south (+Z), rather than the east (+X). Only when all seven locations around the head are obstructed are the three remaining ones adjacent to the foot then to be considered. For a location to be unobstructed, the block at the level of the bed must be air or non-solid (e.g. torches, but not glass) and there must be a space with a solid block below it and two non-colliding blocks for the player to stand in 0-2 blocks below the bed. It does not matter if the bed itself has blocks above it. Putting a slab one block above a bed can act as a two block tall space, as the bed is half a block tall. The bed never spawns the player on or directly below itself even if all other locations are obstructed. If a bed is obstructed, the player's spawn point is cleared after they respawn. That is, even if the bed is subsequently made usable again, the player continues to respawn at the world spawn until interacting with the bed again. Specifically, when interacting with it, the location of the ''head'' of the bed is saved as the spawn point, and if a bed is in that space (whether it is the foot or the head) then the respawn works. This can be observed by reorienting the bed with its head in the same location. Interacting with it does not produce a "Respawn point set" message as the game doesn't change the saved spawn point. If a bed is reoriented so that its foot is in this space, it still functions on the next respawn, but it can also be interacted with to update the spawn point to the new head of the bed and cause a "Respawn point set" message. Attempting the reverse, reorienting the bed so that it overlaps the original location of the foot, results in a respawn at world spawn. However, the location of the foot of the bed is also saved. If the bed is moved so that part of it overlaps the original location of the head, it can be observed that the same locations need to be obstructed to stop spawning. It is possible to respawn 2 blocks away from the bed this way. === Bouncing=== Falling onto a bed bounces the player with 66% strength – the bouncing-up velocity is 66% of the impact velocity. The player also takes 50% of normal fall damage. Baby villagers bounce on beds during the day. If the player is falling while sleeping requirements are met, and presses {{control|use}} on a bed within reach before hitting the ground, the fall damage is delayed until the player wakes. A player can bounce on a bed while another player or villager is sleeping on it without waking the player or the villager up. Villagers can be pushed onto beds, as the bed is half a block tall. === Curing=== Each bed in the vicinity of a zombie villager has a chance to speed up the [[Zombie_Villager#Curing|process of curing the zombie villager]]. Iron bars (such as in a prison cell) also have this effect. === Placement=== Beds require two blocks of floor space. Placement requires at least 2 blocks from the player's facing direction. When placed, the foot of the bed is placed on the block selected and the head of the bed on the block farther away from the player. {{IN|bedrock}}, beds require solid blocks below them when placed. However, the bed remains in place if its supporting blocks are later removed. {{IN|java}}, beds do not require supporting blocks and can be placed anywhere, provided there is enough room. ==Sounds == ===Generic=== {{Sound table/Block/Wood}} ===Unique=== {{edition|java}}: {{Sound table |sound=Explosion1.ogg |sound2=Explosion2.ogg |sound3=Explosion3.ogg |sound4=Explosion4.ogg |subtitle=Explosion |source=block |description=When a player attempts to sleep while not in the Overworld |id=entity.generic.explode |translationkey=subtitles.entity.generic.explode |volume=4.0 |pitch=0.56-0.84 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Explosion1.ogg |sound2=Explosion2.ogg |sound3=Explosion3.ogg |sound4=Explosion4.ogg |source=block |description=When a player attempts to sleep while not in the Overworld |id=random.explode |volume=4.0 |pitch=1.0 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table| |edition=java |showblocktags=y |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=White Bed |spritetype=block |nameid=white_bed |blocktags=beds |itemtags=beds}} {{ID table |displayname=Orange Bed |spritetype=block |nameid=orange_bed |blocktags=beds |itemtags=beds}} {{ID table |displayname=Magenta Bed |spritetype=block |nameid=magenta_bed |blocktags=beds |itemtags=beds}} {{ID table |displayname=Light Blue Bed |spritetype=block |nameid=light_blue_bed |blocktags=beds |itemtags=beds}} {{ID table |displayname=Yellow Bed |spritetype=block |nameid=yellow_bed |blocktags=beds |itemtags=beds}} {{ID table |displayname=Lime Bed |spritetype=block |nameid=lime_bed |blocktags=beds |itemtags=beds}} {{ID table |displayname=Pink Bed |spritetype=block |nameid=pink_bed |blocktags=beds |itemtags=beds}} {{ID table |displayname=Gray Bed |spritetype=block |nameid=gray_bed |blocktags=beds |itemtags=beds}} {{ID table |displayname=Light Gray Bed |spritetype=block |nameid=light_gray_bed |blocktags=beds |itemtags=beds}} {{ID table |displayname=Cyan Bed |spritetype=block |nameid=cyan_bed |blocktags=beds |itemtags=beds}} {{ID table |displayname=Purple Bed |spritetype=block |nameid=purple_bed |blocktags=beds |itemtags=beds}} {{ID table |displayname=Blue Bed |spritetype=block |nameid=blue_bed |blocktags=beds |itemtags=beds}} {{ID table |displayname=Brown Bed |spritetype=block |nameid=brown_bed |blocktags=beds |itemtags=beds}} {{ID table |displayname=Green Bed |spritetype=block |nameid=green_bed |blocktags=beds |itemtags=beds}} {{ID table |displayname=Red Bed |spritetype=block |nameid=red_bed |blocktags=beds |itemtags=beds}} {{ID table |displayname=Black Bed |spritetype=block |nameid=black_bed |blocktags=beds |itemtags=beds |foot=1}} {{ID table |displayname=Block entity |spritename=beds |spritetype=block |nameid=bed |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Bed |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=Beds |spritetype=block |nameid=bed |id=26 |form=block |itemform=item.bed}} {{ID table |displayname=Item |spritename=bed |spritetype=item |nameid=bed |id=418 |form=item |translationkey=item.bed.black.name,item.bed.red.name,item.bed.green.name,item.bed.brown.name,item.bed.blue.name,item.bed.cyan.name,item.bed.silver.name,item.bed.gray.name,item.bed.pink.name,item.bed.lime.name,item.bed.yellow.name,item.bed.lightBlue.name,item.bed.magenta.name,item.bed.orange.name,item.bed.white.name |foot=1}} {{ID table |notnamespaced=y |displayname=Block entity |spritename=beds |spritetype=block |nameid=Bed |foot=1}} ===Metadata=== {{see also|Data values}} {{IN|be}}, bed items use the following data values: {{/DV}} ===Block states=== {{see also|Block states}} {{/BS}} ===Block data=== A bed has a block entity associated with it that holds additional data about the block. {{el|java}}: {{see also|Block entity format}} {{/BE}} {{el|bedrock}}: : See [[Bedrock Edition level format/Block entity format]]. ==Advancements== {{load advancements|Sweet Dreams}} ==History== ''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]'' {{History|java beta}} {{History||November 26, 2011|link={{tweet|jeb|140410431394160640}}|Originally, [[crying obsidian]] was intended to act as a block to reset spawn points, until beds were introduced.}} {{History||1.3|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds. |The only color for beds is red. |Beds can currently be crafted using any color combination of wool. |Sleeping in an area potentially exposed to monsters can cause [[player]]s to wake up early, with a [[skeleton]] or [[zombie]] spawned next to them. |Trying to sleep in a bed in [[the Nether]] does nothing.}} {{History||1.4|Sleeping in a bed now resets the player's spawn position, though it does not work for most users. The spawn point unintentionally changes only if ''Leave Bed'' is clicked and the function is limited to [[multiplayer]].}} {{History||1.4_01|Beds now act as a respawn point as intended.}} {{History||1.6|snap=Test Build 3|Trying to sleep in a bed in the Nether now causes the bed to [[explosion|explode]].}} {{History||1.7|As blocks now pull textures from the expected places for model application, this has resulted in the bed texture shifting downward in <samp>[[terrain.png]]</samp>. No visual difference has resulted for the actual bed.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 4|Bed explosions in the Nether now light nearby blocks on fire.}} {{History|||snap=Beta 1.9 Prerelease 5|The bottom textures of beds have been changed to the texture of the new [[oak]] planks from [[File:Red Bed JE1 (facing NWU).png|32px]] to [[File:Red Bed JE2 BE1 (facing NWU).png|32px]].}} {{History|||snap=Beta 1.9 Prerelease 6|Beds no longer spawn monsters. Instead, trying to sleep when monsters are around displays a message saying ''You may not rest now, there are monsters nearby''.}} {{History||1.2.4|snap=release|[[Cat]]s while in standing position now purposely go and sit on beds. |[[Spruce]], [[birch]], and [[jungle tree|jungle]] planks can now be used to craft beds.}} {{History||1.5|snap=?|Beds now check their [[biome]] for detonation rather than just their dimension.}} {{History||1.7.2|snap=1.7.1|[[Acacia]] planks and [[dark oak]] planks can now be used to craft beds.}} {{History||1.8|snap=14w29a|Beds now display the cracking animation on top and bottom.}} {{History|||snap=14w33a|Beds now make [[sound]]s when placed, and play logical sounds when stepped on and [[breaking|broken]].<ref>{{bug|MC-66347||Beds make incorrect sounds|Fixed}}</ref>}} {{History||1.9|snap=15w43a|Bed now generates inside [[igloo]]s.}} {{History||1.11|snap=16w32a|The messages "You can only sleep at night", "You may not rest now, there are monsters nearby", and "This bed is occupied" now appear on top of the hotbar, the place that the message "Press <whatever your sneak key is> to dismount" also appears when the player is riding a [[mob]].}} {{History|||snap=16w33a|If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" is now displayed.}} {{History||1.12|snap=17w06a|Neutral [[zombie pigmen]] no longer prevent the player from sleeping in a bed.}} {{History|||snap=March 13, 2017|slink={{tweet|jeb_|841311279784591361}}|[[Jeb]] mentions colored beds for [[Java Edition 1.12|1.12]].}} {{History|||snap=17w15a|[[File:White Bed JE1.png|32px]] [[File:Light Gray Bed JE1.png|32px]] [[File:Gray Bed JE1.png|32px]] [[File:Black Bed JE1.png|32px]] [[File:Brown Bed JE1.png|32px]] [[File:Orange Bed JE1.png|32px]] [[File:Yellow Bed JE1.png|32px]] [[File:Lime Bed JE1.png|32px]] [[File:Green Bed JE1.png|32px]] [[File:Cyan Bed JE1.png|32px]] [[File:Light Blue Bed JE1.png|32px]] [[File:Blue Bed JE1.png|32px]] [[File:Purple Bed JE1.png|32px]] [[File:Magenta Bed JE1.png|32px]] [[File:Pink Bed JE1.png|32px]] [[Dye]]d beds have been added. |The "Bed" has been renamed to "Red Bed". |Beds can now only be crafted using wool of the same color. |[[File:Red Bed JE2.png|32px]] The texture of red beds has been changed. The top of the beds are no longer mirrored. <!--- the numbers appear out of order but it is correct since it orders all beds in the current order in the Java Creative inventory ---> |{{Sprite|pos=1|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=9|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=8|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=16|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=13|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=15|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=2|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=5|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=6|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=14|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=10|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=4|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=12|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=11|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=3|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=7|image=Bed Icons 1.12.png|size=32|sheetsize=512}} Beds now appear 3D in the [[inventory]]. |[[File:Red Bed JE3 (facing NWU).png|32px]] Beds now have 3D legs.<ref>{{bug|MC-11963||bed hind legs not rendered|Fixed}}</ref> |Beds have been made bouncy, though they do not completely reduce all [[fall damage]]. |Beds are now a [[block entity]].}} {{History|||snap=17w17a|[[File:Red Bed JE4 BE2 (facing NWU).png|32px]] The four legs of a bed are now each textured separately, and their [[model]] is different. |[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Red Bed JE3 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br> <!--- the numbers appear out of order but it is correct since it orders all beds in the current order in the Java Creative inventory ---> {{Sprite|pos=17|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=25|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=24|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=32|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=29|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=31|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=18|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=21|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=22|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=30|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=26|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=20|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=28|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=27|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=19|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=23|image=Bed Icons 1.12.png|size=32|sheetsize=512}} The textures of beds have now also been changed.}} {{History||1.13|snap=17w47a|Beds now require solid blocks below them, or they break into an item. Previously, a bed needed to be placed on solid blocks, but the blocks could later be removed.}} {{History|||snap=18w07a|Sleeping in a bed is now important to keep [[phantom]]s from spawning.}} {{History|||snap=18w20a|Players in [[Creative]] mode can now sleep even if monsters are nearby.}} {{History|||snap=18w22a|Beds no longer require supporting blocks below them; they do not break into an [[item (entity)|item]] if said blocks are removed, and can be directly placed on top of non-solid blocks.}} {{History|||snap=pre2|The "You can only sleep at night" message when using a bed has been changed to "You can sleep only at night and during [[thunderstorm]]s."}} {{History||1.14|snap=18w43a|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]]<br>{{InvSprite|White Bed}} {{InvSprite|Light Gray Bed}} {{InvSprite|Gray Bed}} {{InvSprite|Black Bed}} {{InvSprite|Brown Bed}} {{InvSprite|Red Bed}} {{InvSprite|Orange Bed}} {{InvSprite|Yellow Bed}} {{InvSprite|Lime Bed}} {{InvSprite|Green Bed}} {{InvSprite|Cyan Bed}} {{InvSprite|Light Blue Bed}} {{InvSprite|Blue Bed}} {{InvSprite|Purple Bed}} {{InvSprite|Magenta Bed}} {{InvSprite|Pink Bed}} The textures of all beds have been changed. |[[File:Red Bed JE5 (facing NWU).png|32px]] The bottom textures of beds have been changed to new oak planks texture.}} {{History|||snap=18w44a|Cats can now sleep in empty beds or sit on their owner when their owner is sleeping.}} {{History|||snap=18w47a|[[File:Red Bed JE6 BE3 (facing NWU).png|32px]] The bottom textures of beds have been changed to the new oak planks to texture, once again.}} {{History|||snap=18w48a|Beds now generate in the updated [[plains]] [[village]]s.}} {{History|||snap=18w49a|Beds now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}} {{History|||snap=18w50a|Beds now generate in the updated [[desert]] and [[taiga]] villages.}} {{History|||snap=19w08a|All mobs can now sleep in beds using [[command]]s.}} {{History|||snap=19w11a|[[Villager]]s now claim beds and sleep in them during the night. |Shepherd villagers now [[trading|sell]] beds.}} {{History||1.15|snap=19w35a|If a player tries to sleep in a bed that is occupied by a villager, that villager is now kicked out of the bed.}} {{History|||snap=19w36a|Trying to sleep in a bed during the daytime now sets the player's spawn location to that bed.}} {{History|||snap=pre2|Successfully changing a spawn point using a bed now displays a message in [[chat]].}} {{History||1.16|snap=20w06a|Crimson and warped planks can now be used to craft beds.}} {{History|||snap=20w12a|The message "Your home bed was missing or obstructed" has been changed to "You have no home bed or respawn anchor, or it was obstructed" due to the addition of the [[respawn anchor]], used to set the player's spawn in [[the Nether]].}} {{History||1.16.2|snap=20w30a|Beds now prioritize the side of the bed the player or villager entered from and then spaces circling around the foot of the bed up to the head of the bed.}} {{History||1.17|snap=20w51a|Added gamerules for sleeping in multiplayer.}} {{History||1.18|snap=21w44a|Sleeping now only resets the weather cycle if it is currently raining or snowing.<ref>{{bug|MC-63340||Sleeping always resets time until rain|Fixed}}</ref>}} {{History||1.19|snap=22w11a|[[Mangrove]] planks can now be used to craft beds.}} {{History||1.19.3|snap=22w43a|Bed explosions can now be properly [[blocking|blocked]] by [[shield]]s.<ref>{{bug|MC-200006|||Fixed}}</ref>}} {{History||1.20|snap=Pre-release 1|Beds of any color can now be dyed into any other color.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}} {{History||v0.5.0|Beds can now be obtained after activating the [[nether reactor]].}} {{History||v0.9.0|snap=build 1|Beds no longer restore [[health]] in normal difficulty, making [[food]] a more required [[Survival]]-needed resource. |Added smooth lighting to beds.}} {{History||v0.11.0|snap=build 8|The lighting on beds has been improved.}} {{History||v0.12.1|snap=build 1|Tamed [[cat|ocelots]] while standing now purposely go and sit on beds. |Beds are no longer available from the [[nether reactor]].}} {{History||v0.16.0|snap=build 1|Beds now make a [[sound]] when placed, identical to [[block]]s like [[stone]].<ref name="lazilycodedsounds">{{bug|MCPE-10077}} – "Incorrect sounds on beds" resolved as "Fixed".</ref>}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Beds are now generated in [[igloo]]s.}} {{History|||snap=alpha 0.17.0.2|[[File:Leave Bed 1.0.jpg|36px]] The ''Leave Bed'' button now has a new texture.}} {{History|||snap=alpha 1.0.0.0|Sleeping now ends [[weather]].}} {{History||1.1.0|snap=alpha 1.1.0.0|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds. |The "Bed" has been renamed to "Red Bed". |[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed. |A new animation when sleeping has been added to beds. |Beds in [[igloo]]s are now white in [[ice plains]] and brown in [[cold taiga]]s. |Beds now bounce the [[player]] two [[block]]s up, and have 3D legs. |Placement, stepping and breaking [[sound]]s for beds are now correctly wooden.<ref name="lazilycodedsounds"/>}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Beds can now be [[waterlogging|waterlogged]] and require [[Water Breathing]] to sleep in.}} {{History|||snap=beta 1.2.20.1|Colored beds can now be turned into white beds by adding [[bleach]]. This works only if {{el|ee}} features are turned on.}} {{History||1.6.0|snap=beta 1.6.0.1|Sleeping in a bed is now important to keep [[phantom]]s from spawning.}} {{History||1.8.0|snap=beta 1.8.0.8|[[Cat]]s can now sleep in empty beds or sit on their [[player|owner]] when their owner is sleeping.}} {{History||1.10.0|snap=beta 1.10.0.3|Various beds now generate in the new [[village]]s. |[[Villager]]s can now sleep by occupying a bed, which prevent [[player]]s from using it. |[[Igloo]]s now generate with red beds. |Beds are now used to count the number of available houses in [[village]]s. |[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Beds can now be [[trading|bought]] from shepherd [[villager]]s.}} {{History||1.13.0|snap=?|[[Player]]s now succeed in attempting to sleep on villager-occupied beds, kicking the villager off.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}} {{History||xbox=TU12|xbone=CU1|ps=1.00|wiiu= Patch 1|[[Cat]]s in standing position now purposely go and sit on beds, preventing [[player]]s from using them.}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|The sleeping animation while in beds has been changed.}} {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) LCE.png|32px]] [[File:Light Gray Bed (item) LCE.png|32px]] [[File:Gray Bed (item) LCE.png|32px]] [[File:Black Bed (item) LCE.png|32px]] [[File:Brown Bed (item) LCE.png|32px]] [[File:Orange Bed (item) LCE.png|32px]] [[File:Yellow Bed (item) LCE.png|32px]] [[File:Lime Bed (item) LCE.png|32px]] [[File:Green Bed (item) LCE.png|32px]] [[File:Cyan Bed (item) LCE.png|32px]] [[File:Light Blue Bed (item) LCE.png|32px]] [[File:Blue Bed (item) LCE.png|32px]] [[File:Purple Bed (item) LCE.png|32px]] [[File:Magenta Bed (item) LCE.png|32px]] [[File:Pink Bed (item) LCE.png|32px]] Added the other 15 colors of beds. |The "Bed" has been now renamed to "Red Bed". |[[File:Red Bed JE3 BE2.png|32px]] [[File:Red Bed (item) LCE.png|32px]] The textures of red beds has been changed. |Beds are now [[dye]]able and bounce the [[player]] two [[block]]s up, and have a single 3D legs.}} {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|The sleeping animation in beds has been changed again.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Sleeping in a bed is now important to keep [[phantom]]s from spawning. |Beds can now be [[waterlogging|waterlogged]] and require {{EffectLink|Water Breathing}} to sleep in.}} {{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|The sleeping animation for beds has been reverted to how it was before [[Legacy Console Edition version history#ps-1.64|1.64]].}} {{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Various beds now generate in the new [[village]]s. |[[Villager]]s can now sleep by occupying a bed, which prevents [[player]]s from using it. |Beds are now used to count the number of available houses in villages. |Beds can now be [[trading|bought]] from shepherd [[villager]]s.}} {{History|New 3DS}} {{History||0.1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}} {{History||1.9.19|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds. |The "Bed" has been renamed to "Red Bed". |[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed. |Beds now bounce the [[player]] two [[block]]s up and have 3D legs.}} {{History|Education}} {{History||1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}} {{History||1.0.1|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds. |The "Bed" has been renamed to "Red Bed". |[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed. |Beds now bounce the [[player]] two [[block]]s up, and have 3D legs.}} {{History||1.0.27|Colored beds can now be turned into white beds by adding [[bleach]].}} {{History||1.12|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}} {{History|foot}} === Data history === {{History|java}} {{History||1.13|snap=17w47a|The different block states for the <code>bed</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 26, and the item's 355.}} {{History|foot}} === Bed "item"=== {{:Technical blocks/Bed}} ==Issues== {{Issue list}} == Trivia== * The reason beds explode in the Nether and the End is because Notch found it was the easiest solution to dimension-unique respawning.<ref>{{tweet|Notch|1259681657793077250|duh|11 May 2020}}, in response to {{tweet|NoahBandito|1259681319392550912|So you're telling me the "Inteded Game Design" should actually be "Sorry, I was too lazy to code"?|11 May 2020}}</ref> ** Dimension-unique respawning was eventually implemented via the [[respawn anchor]], and gained command support at the same time. Despite this, beds and respawn anchors still explode in invalid dimensions. * If the player quits the game while sleeping, upon return the player wakes up beside the bed. * Using the {{cmd|teleport}} command while another player is sleeping still teleports the sleeping player, but the player wakes immediately.{{only|java}} * If the player places a bed on [[ice]], running over the bed acts like running over ice, similar to slabs. * When placed using the {{cmd|setblock}} command, only one half of a bed is placed, because beds are two blocks long. A single half can be slept in like a whole bed. * Villagers can sleep in the Nether and the End without causing the bed to explode.<ref>{{bug|MC-146515}} Resolved as Works As Intended</ref> * While the block state used to determine the half of a two-block block such as [[door]]s and double-tall [[flower]]s is called ''half'', in the case of beds this is called ''part''. * Players and villagers do not drown or take damage from lava while in a bed, even if the bed is covered in lava. *The red bed was the original default bed color. In [[Java Edition 1.12]] and [[Pocket Edition 1.1.0]] version of the game, the default color was changed to white. == Gallery == === All renders === <gallery> White Bed.png|White Light Gray Bed.png|Light gray Gray Bed.png|Gray Black Bed.png|Black Brown Bed.png|Brown Red Bed.png|Red Orange Bed.png|Orange Yellow Bed.png|Yellow Lime Bed.png|Lime Green Bed.png|Green Cyan Bed.png|Cyan Light Blue Bed.png|Light blue Blue Bed.png|Blue Purple Bed.png|Purple Magenta Bed.png|Magenta Pink Bed.png|Pink </gallery> === Screenshots === <gallery> Multiplayer Sleeping.png|A sleeping player in multiplayer. Missing Bed.png|The message that can be seen after a failed attempt to respawn at the spawn point set by a bed. Nether Bed.png|A crater created by attempting to sleep in the Nether. Ender Bed.png|A crater created by attempting to sleep in the End. 16 color beds.png|All the different color variants. Old Village New Village VillagerSleeping MCEE.png|An unemployed [[villager]] and a [[butcher]] villager goes to sleep, unaware of the zombies outside. Stackedbeds.png|A stack of beds. Mob wakeup.png|Player being awakened by a [[zombie]]. Day Sleeping.png|The message that can be seen when any players attempt to sleep during daytime. Sleeping.png|A player going to sleep in a bed on the first day of a ''Minecraft'' world. CobwebVillage.png|A bed in an abandoned village has its bottom half replaced by wheat crops. </gallery> === In other media === <gallery> File:Rainbow Bed.png|The [[MCE:Rainbow Bed|rainbow bed]], a unique coloration featured in [[Minecraft Earth]]. File:The Sham.jpg|The Sham, a villainous, sentient bed featured in the [[skin pack|Campfire Tales]] skin pack. </gallery> ==References== {{Reflist}} {{Blocks|Utility}} {{Items}} [[Category:Utility blocks]] [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Block entities]] [[cs:Postel]] [[de:Bett]] [[es:Cama]] [[fr:Lit]] [[hu:Ágy]] [[it:Letto]] [[ja:ベッド]] [[ko:침대]] [[nl:Bed]] [[pl:Łóżko]] [[pt:Cama]] [[ru:Кровать]] [[th:เตียง]] [[uk:Ліжко]] [[zh:床]]</li></ul> | build 6 | Cobwebs were added to the Creative inventory. | |||
0.9.0{{Extension DPL}}<ul><li>[[Cookie|Cookie]]<br/>{{Item | title = Cookie | image = Cookie.png | heals = {{hunger|2}} | renewable = Yes | stackable = Yes (64) }} '''Cookies''' are [[food]] items that can be obtained in large quantities, but do not restore hunger or saturation significantly. == Obtaining == === Trading === Journeyman-level farmer [[villager]]s sell 18 cookies for 3 [[emerald]]s as part of their trades. === Crafting === {{Crafting |A2= Wheat |B2= Cocoa Beans |C2= Wheat |Output= Cookie,8 |type= Foodstuff }} === Villager gifts === {{in|java}}, if the [[player]] has the [[Hero of the Village]] effect, a farmer villager may gift them a cookie. == Usage == === Food === To eat a cookie, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4 hunger [[Hunger#Mechanics|saturation]]. === Parrots === Feeding a cookie to a [[parrot]] kills the parrot instantly, and causes it to give off [[Poison]] [[particles]] as it dies due to chocolate being toxic to parrots. {{IN|Bedrock}}, feeding a cookie to a parrot inflicts the parrot with [[Fatal Poison]] for 1,000 seconds. === Composting === Placing a cookie into a [[composter]] has an 85% chance of raising the compost level by 1. Considering the high yield of cookies (8 cookies from 1 cocoa bean and 2 wheats) and the higher chance to successfully compost a cookie (85%), it is more efficient to craft cookies to compost rather than using separate ingredients. For example, 100 wheats and 50 cocoa beans, which in total could yield only 13.92 bone meal on average, could be crafted into 400 cookies to yield 48.57 bone meal on average. == Sounds == {{Sound table/Entity/Food}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Cookie |spritetype=item |nameid=cookie |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Cookie |spritetype=item |nameid=cookie |id=271 |form=item |foot=1}} == History == {{History|java beta}} {{History||1.4|[[File:Cookie JE1 BE1.png|32px]] Added cookies. |Cookies restore {{hp|1}} and are currently the only stackable [[food]], up to 8 cookies per stack.}} {{History||1.8|snap=Pre-release|Cookies can now be stacked to 64. |Cookies now restore {{hunger|1}}.}} {{History|java}} {{History||1.3.1|snap=12w18a|Cocoa beans have become farmable, making cookies [[renewable resource|renewable]] and ''much'' cheaper.}} {{History|||snap=12w19a|Cookies now restore {{hunger|2}} instead of {{hunger|1}}.}} {{History|||snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 8–10 cookies for 1 [[emerald]].}} {{History||1.8|snap=14w02a|Farmer villagers now sell 6 cookies for 1 emerald.}} {{History||1.11|snap=16w33a|Farmer villagers now sell 6–10 cookies for 1 emerald.}} {{History||1.12|snap=17w13a|Cookies can now be used to tame [[parrot]]s.}} {{History|||snap=pre3|Cookies are no longer used to tame [[parrot]]s. Instead, a cookie now instantly kills a parrot.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 357.}} {{History||1.14|snap=18w43a|[[File:Cookie JE2 BE2.png|32px]] The texture of cookies has been changed.}} {{History|||snap=19w03a|Placing a cookie into the new [[composter]] has a 80% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Cookies now have an 85% chance of increasing the compost level in a composter by 1.}} {{History|||snap=19w13a|Farmer villagers now give cookies to players under the [[Hero of the Village]] effect.}} {{History|pocket alpha}} {{History||v0.9.0|snap=build 1|[[File:Cookie JE1 BE1.png|32px]] Added cookies.}} {{History||v0.12.1|snap=build 1|Cookies now restore [[hunger]] instead of [[health]].}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|sell]] 6-10 cookies for 1 [[emerald]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Cookies can now be used to inflict a fatal [[Poison]] [[status effect]] to [[parrot]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Cookie JE2 BE2.png|32px]] The texture of cookies has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Cookies can now be used to fill up [[composter]]s.}} {{History|||snap=beta 1.11.0.4|Farmer [[villager]]s now [[trading|sell]] 18 cookies for 3 [[emerald]]s as part of their third tier [[trading|trades]].}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cookie JE1 BE1.png|32px]] Added cookies.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cookie JE2 BE2.png|32px]] The texture of cookies has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Cookie JE1 BE1.png|32px]] Added cookies.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> File:12w21a CookiePurchase.png|Cookies being obtained by [[trading]] with a farmer [[villager]]. File:Eating Steve.png|[[Steve]] eating a cookie. File:Eating Alex.png|Alex eating a cookie. </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--cookie Taking Inventory: Cookie] – Minecraft.net on August 22, 2019 {{Items}} [[Category:Food]] [[Category:Renewable resources]] [[cs:Sušenka]] [[de:Keks]] [[es:Galleta]] [[fr:Cookie]] [[hu:Csokis süti]] [[ja:クッキー]] [[ko:쿠키]] [[nl:Koekje]] [[pl:Ciastko]] [[pt:Biscoito]] [[ru:Печенье]] [[uk:Печиво]] [[zh:曲奇]]</li><li>[[Bookshelf|Bookshelf]]<br/>{{About|the bookshelf used with an enchanting table|the bookshelf that can hold books|Chiseled Bookshelf}} {{Block |image=Bookshelf.png |transparent=No |light=No |tool=Axe |renewable=Yes |stackable=Yes (64) |flammable=Yes (30) |lavasusceptible=Yes }} '''Bookshelves''' are [[blocks]] that improve [[enchanting|enchantments]] applied with an [[enchanting table]] when placed around one, up to a maximum of fifteen bookshelves, at the expense of [[Enchanting/Levels|level]] requirement. == Obtaining == === Natural generation === Bookshelves can generate in village libraries and sometimes village houses. [[Stronghold]]s may contain up to two libraries, each of which may be single-level or have an upper balcony. These feature some bookshelves arranged in pillars, and more bookshelves arranged in pillars in the walls. Single-level libraries contain 161 bookshelves, while libraries with balconies contain 233. Bookshelves also naturally generate in certain [[woodland mansion]] rooms. === Breaking === Bookshelves can be broken fairly easily by hand, but can be broken faster by using an [[axe]]. In either case, they drop 3 books when broken, allowing the reconstruction of the bookshelf with the addition of six wood planks. When broken by an item that is [[enchanted]] with [[Silk Touch]], a bookshelf drops itself. {{breaking row|horizontal=1|Bookshelf|Axe}} === Crafting === {{Crafting |A1=Any Planks |B1=Any Planks |C1=Any Planks |A2=Book |B2=Book |C2=Book |A3=Any Planks |B3=Any Planks |C3=Any Planks |Output=Bookshelf |type=Building block }} === Trading === Novice-level librarian [[Villager|villagers]] have a 50% chance to sell 1 bookshelf for 9 [[Emerald|emeralds]] as part of their trades.{{only|bedrock}} Novice-level librarian villagers have a {{frac|2|3}} chance to sell 1 bookshelf for 9 emeralds.{{only|java}} == Usage == === Enchanting === {{main|Enchantment mechanics#Bookshelf placement}} If an [[enchanting table]] is placed near a bookshelf, glyph [[particles]] fly from the bookshelf toward the enchanting table. Having bookshelves in the proper position near the table allows the table to apply higher-level enchantments. === Crafting ingredient === {{crafting usage}} === Fuel === Bookshelves can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block. === Villager === Librarian [[villager]]s can interact with bookshelves. === Note Blocks === Bookshelf can be placed under [[note block]]s to produce "bass" sounds. == Sounds == {{Sound table/Block/Wood}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Bookshelf |spritetype=block |nameid=bookshelf |showblocktags=y|blocktags=mineable/axe |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Bookshelf |spritetype=block |nameid=bookshelf |id=47 |foot=1}} == Achievements == {{load achievements|Librarian}} == History == {{History|java classic}} {{History||October 24, 2009|link=https://notch.tumblr.com/post/221308991/the-new-block-types-and-new-graphics-for-the-gold|Bookshelves were teased by [[Notch]].}} {{History||0.26 SURVIVAL TEST|[[File:Bookshelf JE1.png|32px]] Added bookshelves. |Bookshelves are currently impossible to obtain without loading a pre-edited map. |Bookshelves are currently destroyed in [[explosion]]s. |When bookshelves are broken, they currently do not drop anything.}} {{History||0.28|Bookshelves can now be freely placed.}} {{History|java alpha}} {{History||v1.0.11|Bookshelves can now be [[crafting|crafted]] from 3 [[book]]s and 6 [[planks]].}} {{History|java beta}} {{History||1.8|snap=Pre-release|Bookshelves can now be found generated in libraries in [[village]]s, and libraries in [[stronghold]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Bookshelves now drop 3 [[book]]s when broken by a non-[[Silk Touch]] [[item]]. |They are now necessary to [[enchanting|enchant]] with higher levels for better enchanted items. |The number of bookshelves required to reach the maximum enchantment level is 30.}} {{History|||snap=Beta 1.9 Prerelease 5|[[File:Bookshelf JE2 BE1.png|32px]] The top texture of bookshelves have now been updated as a result of the [[planks]] texture update.}} {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft bookshelves.}} {{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3 [[emerald]]s.}} {{History|||snap=12w22a|The number of bookshelves required to reach the maximum enchantment level has been now decreased to 15.}} {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft bookshelves.}} {{History||1.8|snap=14w02a|Librarian villagers now sell 1 bookshelf for 3–4 [[emerald]]s.}} {{History||1.11|snap=16w39a|Bookshelves now generate in [[woodland mansion]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 47.}} {{History||1.14|snap=18w43a|[[File:Bookshelf JE3.png|32px]] The texture of bookshelves has now been changed.}} {{History|||snap=18w47a|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has now been changed, once again.}} {{History|||snap=19w02a|Bookshelves can now be used to craft [[lectern]]s.}} {{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft bookshelves.}} {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft bookshelves.}} {{History|pocket alpha}} {{History||v0.2.1|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.|Bookshelves are currently obtainable only in [[Creative]] mode.}} {{History||v0.3.0|Bookshelves are now obtainable in [[Survival]] mode.}} {{History||v0.9.0|snap=build 1|Bookshelves now naturally spawn in [[stronghold]]s and [[village]]s.}} {{History||v0.12.1|snap=build 1|Bookshelves can now be used to increase [[enchantment table]] levels.|Bookshelves can now be obtained by using a [[tool]] with the [[Silk Touch]] enchantment.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3-4 [[emerald]]s as their second tier trade.}} {{History||1.1.0|snap=alpha 1.1.0.0|Bookshelves now generate in [[woodland mansion]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|Bookshelves can now be used to craft [[lectern]]s.|Bookshelves now get inspected by librarian [[villager]]s.|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, librarian villagers now have a 50% chance to sell a bookshelf for 6 [[emerald]]s as part of their first trade.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves. Whether they actually used this texture is unknown.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.}} {{History|foot}} == Issues == {{Issue list}} == Trivia == * Bookshelves' top and bottom textures by default use the same texture as [[oak planks]]. * It takes 90 planks, 45 [[leather]] and 135 [[paper]] to make 15 bookshelves in order to get a level 30 [[enchantment]]. * A bookshelf is the icon for [[Education Edition]]. == Gallery == <gallery> File:Library in Village.png|Naturally occurring bookshelves in a [[village]]. (Before Village & Pillage). File:Large Stronghold Library.png|Naturally occurring bookshelves in a [[stronghold]]. File:Achievement get! Trading emeralds for bookshelves.png|Bookshelves obtained by [[trading]] with a [[villager]]. File:Enchanting-Table.png|Bookshelves powering an [[enchanting table]]. </gallery> == References == {{Reflist}} == External Links == *[https://www.minecraft.net/en-us/article/block-week-bookshelf Block of the Week: Bookshelf] – Minecraft.net on December 16, 2016 {{Blocks|Building}} [[Category:Manufactured blocks]] [[Category:Natural blocks]] [[Category:Generated structure blocks]] [[Category:Utility blocks]] [[Category:Bedrock Edition]] [[Category:Java Edition]] [[Category:Items]] [[Category:Flammable blocks]] [[cs:Knihovna]] [[de:Bücherregal]] [[es:Librería]] [[fr:Bibliothèque]] [[hu:Könyvespolc]] [[it:Libreria]] [[ja:本棚]] [[ko:책장]] [[nl:Boekenkast]] [[pl:Biblioteczka]] [[pt:Estante de livros]] [[ru:Книжные полки]] [[th:ชั้นหนังสือ]] [[uk:Книжкова полиця]] [[zh:书架]]</li></ul> | build 1 | Cobwebs now spawn naturally in abandoned mineshafts. | |||
Added smooth lighting to cobwebs. | |||||
0.12.1{{Extension DPL}}<ul><li>[[Item Frame|Item Frame]]<br/>{{redirect|Frame}} {{ItemEntity | group = Item Frame | 1-1 = Item Frame.png | 1-2 = Item Frame (item).png | group2 = Glow Item Frame | 2-1 = Glow Item Frame.png | 2-2 = Glow Item Frame (item).png | extratext = [[#Renders|View all renders]] | renewable = Yes | stackable = Yes (64) | drops = {{ItemLink|Item Frame}} (1)<br> or {{ItemLink|Glow Item Frame}} (1)<br>{{EnvSprite|items}} The item it contains. }} An '''item frame''' is an [[entity]]{{only|java|short=y}} or [[block entity]]{{only|bedrock|short=y}} that displays the item or block that is inside it. A '''glow item frame''' keeps itself and the item inside it illuminated, even in the dark. == Obtaining == === Breaking === {{IN|je}}, an empty item frame can be broken simply by punching it. If the item frame contains an item, punching it drops the item, leaving the frame on the wall. Because item frames are [[entities]] {{in|java}}, they can be broken in [[Adventure]] mode. They will also be targeted by commands using the @e selector.{{only|java}} === Natural generation === An item frame containing a pair of [[elytra]] generates in each [[end ship]]. [[File:BoatElytra.png|thumb|An item frame naturally generating in an end ship.]] === Crafting === {{Crafting |head=1 |A1= Stick |B1= Stick |C1= Stick |A2= Stick |B2= Leather |C2= Stick |A3= Stick |B3= Stick |C3= Stick |Output= Item Frame |type= Decoration block }} {{Crafting |foot=1 |Glow Ink Sac |Item Frame |Output= Glow Item Frame |type= Decoration block }} === Trading === Expert-level [[Trading#Cartographer|cartographer]] [[villager]]s have a chance to sell an item frame for 7 [[emerald]]s. == Usage == === Item display === [[File:Item Frame (map filled partial).png|thumb|150px|Item frame with partially filled map]] Item frames can be placed on the sides of [[cactus]] blocks, [[pressure plate]]s, [[fence]]s, [[tree]]s, [[slab]]s, [[cobblestone wall]]s, [[chest]]s, [[door]]s, and all [[solid block]]s. They can also be placed on the top and bottom of these blocks. To place on chests and doors, the player needs to be [[sneaking]]. As item frames are an entity, multiple item frames can occupy the same block, although on different faces. It also allows non-solid blocks to occupy the same space.{{only|java}} Players can place items in the frame by {{control|using}} the item. If a [[map]] is placed in an item frame, it enlarges to show the map in the size of a full block, with the item frame's location displayed as a green pointer on the map, pointing in the direction the item frame is facing. If this is done in the Nether, the green cursor spins around similar to the white cursor (players). If an item in an item frame has been renamed using an [[anvil]], it displays its custom name when the cursor is over the item frame. If the player places a block inside the frame, it is displayed in miniature half in, half out of the block. This can be most notably seen on stairs or slabs. {{control|Pick block}} may be used on item frames by players in creative mode only, the control has no effect for players in Survival or Adventure mode. When the item frame is displaying an item, {{control|pick block}} picks the displayed item instead of the item frame. Item frames can be placed on the lid of a [[shulker box]] that is positioned horizontally, but pop off when the lid is opened.{{only|java}} === Rotation === The displayed item can then be rotated by right-clicking the frame. Items displayed in the item frame can turn 45° diagonally, with a total of 8 possibilities (90° and 4 possibilities if it is a map), and the frame outputs a [[Mechanics/Redstone/Circuit#Power level|redstone signal]] depending on the rotation phase that can be interpreted by a [[redstone comparator]] (note that this rotation value is separate from the clock or compass rotation). As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds.{{only|java}} === Glow item frames === [[File:Item Frames Comparison.png|thumb|260px|Comparison between ordinary item frame and glow item frame in the dark.]] When an item is placed inside a glow item frame, it appears to glow, even though it does not emit any [[light level]]. == Sounds == Item frames and glow item frames share the same sounds. === Generic === {{Edition|Bedrock}}:<!--Item frames are blocks in BE, so they get the generic section.--> {{Sound table/Block/Item frame/BE}} === Unique === {{Edition|Java}}: {{Sound table |rowspan=2 |sound=Item Frame add item1.ogg |sound2=Item Frame add item2.ogg |soumd3=Item Frame add item3.ogg |sound4=Item Frame add item4.ogg |subtitle=Item Frame fills |source=neutral |description=When an item is placed in an item frame |id=entity.item_frame.add_item |translationkey=subtitles.entity.item_frame.add_item |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Glow Item Frame fills |source=neutral |description=When an item is placed in a glow item frame |id=entity.glow_item_frame.add_item |translationkey=subtitles.entity.glow_item_frame.add_item |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Item Frame break1.ogg |sound2=Item Frame break2.ogg |sound3=Item Frame break3.ogg |subtitle=Item Frame breaks<ref group=sound name=breaks>{{bug|MC-194948}}</ref> |source=neutral |description=When an item frame is broken or pops off |id=entity.item_frame.break |translationkey=subtitles.entity.item_frame.break |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Glow Item Frame breaks<ref group=sound name=breaks/> |source=neutral |description=When a glow item frame is broken or pops off |id=entity.glow_item_frame.break |translationkey=subtitles.entity.glow_item_frame.break |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Item Frame place1.ogg |sound2=Item Frame place2.ogg |sound3=Item Frame place3.ogg |sound4=Item Frame place4.ogg |subtitle=Item Frame placed |source=neutral |description=When an item frame is placed |id=entity.item_frame.place |translationkey=subtitles.entity.item_frame.place |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Glow Item Frame placed |source=neutral |description=When a glow item frame is placed |id=entity.glow_item_frame.place |translationkey=subtitles.entity.glow_item_frame.place |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Item Frame remove item1.ogg |sound2=Item Frame remove item2.ogg |sound3=Item Frame remove item3.ogg |sound4=Item Frame remove item4.ogg |subtitle=Item Frame empties |source=neutral |description=When an item is removed from an item frame |id=entity.item_frame.remove_item |translationkey=subtitles.entity.item_frame.remove_item |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Glow Item Frame empties |source=neutral |description=When an item is removed from a glow item frame |id=entity.glow_item_frame.remove_item |translationkey=subtitles.entity.glow_item_frame.remove_item |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Item Frame rotate item1.ogg |sound2=Item Frame rotate item2.ogg |sound3=Item Frame rotate item3.ogg |sound4=Item Frame rotate item4.ogg |subtitle=Item Frame clicks |source=neutral |description=When an item is rotated in an item frame |id=entity.item_frame.rotate_item |translationkey=subtitles.entity.item_frame.rotate_item |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Glow Item Frame clicks |source=neutral |description=When an item is rotated in an item frame |id=entity.glow_item_frame.rotate_item |translationkey=subtitles.entity.glow_item_frame.rotate_item |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Item Frame add item1.ogg |sound2=Item Frame add item2.ogg |soumd3=Item Frame add item3.ogg |sound4=Item Frame add item4.ogg |source=block |description=When an item is placed in an item frame |id=block.itemframe.add_item |volume=1.0 |pitch=1.0}} {{Sound table |sound=Item Frame remove item1.ogg |sound2=Item Frame remove item2.ogg |sound3=Item Frame remove item3.ogg |sound4=Item Frame remove item4.ogg |source=block |description=When an item is removed from an item frame |id=block.itemframe.remove_item |volume=1.0 |pitch=1.0}} {{Sound table |sound=Item Frame rotate item1.ogg |sound2=Item Frame rotate item2.ogg |sound3=Item Frame rotate item3.ogg |sound4=Item Frame rotate item4.ogg |source=block |description=When an item is rotated in an item frame |id=block.itemframe.rotate_item |volume=1.0 |pitch=1.0 |foot=1}} == Achievements == {{load achievements|Map room}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Item Frame |spritetype=item |nameid=item_frame |form=item}} {{ID table |displayname=Glow Item Frame |spritetype=item |nameid=glow_item_frame |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Item Frame |spritetype=entity |nameid=item_frame}} {{ID table |displayname=Glow Item Frame |spritetype=entity |nameid=glow_item_frame |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item Frame |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Item |spritename=item-frame |spritetype=item |nameid=frame |id=513 |form=item}} {{ID table |displayname=Block |spritename=item-frame |spritetype=block |nameid=frame |id=199 |form=block |translationkey=- |itemform=item.frame}} {{ID table |displayname=Item |spritename=glow-item-frame |spritetype=item |nameid=glow_frame |id=623 |form=item}} {{ID table |displayname=Block |spritename=glow-item-frame |spritetype=block |nameid=glow_frame |form=block |id=594 |itemform=item.glow_frame |translationkey=- |foot=1}} {{ID table |notnamespaced=y |displayname=Block entity |spritename=item-frame |spritetype=block |nameid=ItemFrame}} {{ID table |displayname=Block entity |spritename=glow-item-frame |spritetype=block |nameid=GlowItemFrame |foot=1}} === Block states=== {{see also|Block states}} {{/BS}}<br /> ===Item data=== {{el|java}}:{{main|Player.dat format}}<div class="treeview"> *{{nbt|compound|tag}}'''<span data-ve-ignore="true" class="nowrap"> tag</span>''': The item's '''tag''' tag. {{:Player.dat_format/Entity Spawners}}Unlike spawn eggs, cannot change the type of entity created using the <code>id</code> tag. Data that item frames do not normally use (see below) has no effect. </div> ===Entity data=== {{main|Entity format}} {{IN|java}}, item frames have entity data that define various properties of the entity. {{/ED}} ===Block data=== {{IN|bedrock}}, an item frame has a block entity associated with it that holds additional data about the block. See [[Bedrock Edition level format/Block entity format]]. == Video== <div style="text-align:center">{{yt|rJLj95DBb-w}}</div> ==History== {{History|java}} {{History||August 15, 2012|link={{tweet|Dinnerbone|235724805196877824}}|[[File:Item Frame (pre-release).png|32px]] [[Dinnerbone]] showed the first image of item frames.}} {{History||August 15, 2012|link={{tweet|Dinnerbone|235742974271700993}}|[[File:Item Frame (item) (pre-release).png|32px]] Dinnerbone showed item frame in item form.}} {{History||August 15, 2012|link={{tweet|jeb_|235746335368814592}}|[[File:Item Frame (pre-release 2).png|32px]] [[Jeb]] showed the item frames with new model.}} {{History||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[File:Item Frame (item) JE1 BE1.png|32px]] Dinnerbone showed the item frame in item form with new texture.}} {{History||1.4.2|snap=12w34a|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames. |There is currently a bug where attempting to place an item frame in [[multiplayer]] causes an internal server error, as well as other bugs.}} {{History|||snap=12w34b|The multiplayer item frame bug has been fixed.}} {{History|||snap=12w38a|Item frames no longer despawn when the [[player]] moves 20 [[block]]s away.}} {{History||1.7.2|snap=13w36a|Items renamed using an [[anvil]] now display their name when looked at up close.}} {{History|||snap=13w38a|[[Map]]s placed in an item frame now cover the whole block face, allowing seamless tiling of adjacent maps. This makes undiscovered areas of maps invisible.}} {{History|||snap=13w43a|[[File:Item Frame (map) JE1 BE1.png|32px]] Incomplete maps placed in item frames now display the item frame texture underneath.}} {{History||1.8|snap=14w04a|[[Item]]s and [[block]]s displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a [[comparator]] outputs a [[redstone]] signal depending on the rotation phase.}} {{History|||snap=14w10a|Multiple item frames can no longer be placed on the same block face.}} {{History||1.9|snap=15w41a|An item frame now generates in the treasure room of [[end ship]]s, above the [[shulker]] that guards the treasure. It holds [[elytra]].}} {{History|||snap=15w49a|Item frames are no longer destroyed by [[lightning]] bolts.}} {{History|||snap=15w50a|Added [[sound]]s to item frames: <code>entity.itemframe.add_item</code>, <code>entity.itemframe.break</code>, <code>entity.itemframe.place</code>, <code>entity.itemframe.remove_item</code>, and <code>entity.itemframe.rotate_item</code>.}} {{History||1.11|snap=16w32a|The [[entity]] ID of item frames has been changed from <code>ItemFrame</code> to <code>item_frame</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 389.}} {{History|||snap=17w50a|Item frames can now be put on floors and ceilings.}} {{History||1.14|snap=18w43a|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}} {{History|||snap=19w11a|Item frames are now [[trading|sold]] by cartographer [[villager]]s.}} {{History||1.15|snap=19w38a|[[File:Item Frame 19w38a.png|32px]] [[File:Item Frame Map 19w38a.png|32px]] Item frames now appear dark, same as suffocating [[mob]]s.<ref>{{bug|mc-161283|||Fixed}}</ref>}} {{History|||snap=19w39a|Item frames are now colored correctly.}} {{History||1.16|snap=20w10a|The NBT <code>Invisible</code> and <code>Fixed</code> have been added to item frames.}} {{History||1.17|snap=21w03a|[[File:Glow Item Frame JE1 BE3.png|32px]] [[File:Glow Item Frame (map) JE1 BE3.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Added glow item frames.}} {{History|||snap=21w10a|Added new [[subtitles]] for glow item frames.}} {{History||1.18|snap=21w41a|[[File:Item Frame (item) JE3.png|32px]] [[File:Glow Item Frame (item) JE2.png|32px]] The textures of item frames and glow item frames as item have been changed.}} {{History||1.19|snap=22w15a|Item frames now adjusts its hitbox to account for the larger size of a framed [[map]].}} {{History|||snap=Pre-release 3|Reverted the change in 22w15a.}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (map) JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames. |Item frames are considered as a [[block entity]] instead of an [[entity]].<ref>{{tweet|_tomcc|690127591525728257|Let's create some drama: ItemFrames in MCPE will behave like signs and won't be placeable in blocks, and can't put many in the same block.|21 Jan 2016}}</ref>}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|An item frame containing [[elytra]] now generates in [[end city]] ships.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Item frames can now be [[trading|bought]] from cartographer [[villager]]s.}} {{History||1.13.0|snap=beta 1.13.0.9|Item frames can now be placed on the top and bottom of [[block]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, item frames are now offered by expert-level cartographer villager.}} {{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.59|[[File:Item Frame.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Added glow item frames. |Has the default item frame block texture.}} {{History|||snap=beta 1.16.210.60|Temporarily removed glow item frames due to a crash.}} {{History|||snap=beta 1.16.220.50|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Re-added glow item frames.}} {{History|||snap=beta 1.16.220.52|[[File:Glow Item Frame BE2.png|32px]] [[File:Glow Item Frame (map) BE2.png|32px]] Glow Item Frame block texture uses update block texture due to a bug.}} {{History||1.17.0|snap=beta 1.16.230.52|[[File:Item Frame.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] The glow item frame block textures have been reverted back to the previous one.}} {{History|||snap=beta 1.17.0.50|[[File:Glow Item Frame JE1 BE3.png|32px]] [[File:Glow Item Frame (map) JE1 BE3.png|32px]] The textures of glow item frames have been changed to match Java Edition. |Now produces [[redstone]] signals.}} {{History|||snap=beta 1.17.0.52|Maps now glow in glow item frames. |Glow Item Frames are no longer available only through [[Experimental Gameplay]].}} {{History||1.18.10|snap=beta 1.18.10.20|[[File:Item Frame (item) JE3.png|32px]] [[File:Glow Item Frame (item) JE2.png|32px]] The textures of item frames and glow item frames as item have been changed.}} {{History|console}} {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Item Frame LCE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.}} {{History||xbox=TU11|The limit for item frames in a world has been increased. A message is now displayed when the maximum number of item frames are reached.}} {{History||xbox=TU12|[[File:Item Frame JE1 BE1.png|32px]] The entity texture of item frames has been changed.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[Item]]s and [[block]]s displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a [[redstone comparator|comparator]] now outputs a [[redstone]] signal depending on the rotation phase.}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for item frames.}} {{History||xbox=TU56|xbone=CU47|ps=1.55|wiiu=Patch 26|switch=1.0.6|If the [[item]] in the item frame has a name (from an [[anvil]]) it now shows as if there is a name tag on the item frame.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (map) JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.}} {{History|foot}} == Issues== {{issue list}} == Trivia== *The item frame is based upon a suggestion on [[wikipedia:Reddit|Reddit]], like the [[ender chest]] and [[flower pot]].<ref>{{Tweet|dinnerbone|235747041286975488}}</ref> *The item frame is the only entity to reference a block [[model]].{{only|java|short=1}} Because of this, the texture of the frame border is the same as the birch planks texture. *Item frame is the '''only''' placeable item that can interfere with other non-full block entities. *Due to the way layer textures are displayed in Minecraft, maps float on item frames, similar to how icons float on the map itself. == Gallery == === Renders === <gallery> Item Frame.png | Item Frame Item Frame (map).png | Map Item Frame Glow Item Frame.png | Glow Item Frame Glow Item Frame (map).png | Map Glow Item Frame Item Frame with Item.png | With item Item Frame with rotated Item.png | With rotated item Item Frame with Block.png | With block Item Frame with rotated Block.png | With rotated block </gallery> === Screenshots === <gallery> Slab Frame.png|An item frame on the side of a slab. ItemFrameBoxed.png|Four item frames in a one-block space.{{only|java}} Item Frames Woodbase.png|The frame itself uses the texture of birch planks. Item Frame rotation.gif|The rotation of an item in an item frame. Front-back-itemframe.png|The front and back of an item frame are the same. Big skills right there.png|A glow item frame inside a glow item frame. Frame fireplace.png|An image of a fireplace retweeted by Dinnerbone. 11 Framed.png|[[11]] in an item frame. </gallery> === Development images === <gallery> Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots. Item frame2.png|Dinnerbone's first screenshot showing armor and weapons. Item frame3.png|Dinnerbone's second screenshot showing a map, a compass, and two diamond swords. Item frame4.png|Dinnerbone's third screenshot showing a golden sword in all directions, the item frame item itself, and a working clock. Item frame1.png|Jeb's screenshot of the item frame. FlowerPot.png|Snapshot showing plant pots and item frames. Item frame5.png|Snapshot image of an ender pearl in an item frame. SOATPC.png|An image tweeted by Dinnerbone showing how hovering over an item frame containing a renamed item shows a name tag. Pocket Edition Item Frames.jpg|First image of item frames in ''Bedrock Edition''. </gallery> == See also == *{{ItemLink|Painting}} == References == {{Reflist}} {{Blocks|Utility}} {{items}} {{entities}} [[Category:Block entities]] [[Category:Utility blocks]] [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Storage]] [[cs:Rámeček]] [[de:Rahmen]] [[es:Marco]] [[fr:Cadre]] [[hu:Eszköz keret]] [[it:Cornice]] [[ja:額縁]] [[ko:아이템 액자]] [[nl:Voorwerplijst]] [[pl:Ramka na przedmiot]] [[pt:Moldura]] [[ru:Рамка]] [[th:กรอบโชว์สิ่งของ]] [[zh:物品展示框]]</li><li>[[Pumpkin Seeds|Pumpkin Seeds]]<br/>{{Block | image = <gallery> Pumpkin Stem Age 0.png | Age 0 Pumpkin Stem Age 1.png | Age 1 Pumpkin Stem Age 2.png | Age 2 Pumpkin Stem Age 3.png | Age 3 Pumpkin Stem Age 4.png | Age 4 Pumpkin Stem Age 5.png | Age 5 Pumpkin Stem Age 6.png | Age 6 Pumpkin Stem Age 7.png | Age 7 </gallery> |image2 = <gallery> Attached Pumpkin Stem (N).png | North Attached Pumpkin Stem (E).png | East Attached Pumpkin Stem (S).png | South Attached Pumpkin Stem (W).png | West </gallery> | transparent = Yes | light = No | tool = none | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }} '''Pumpkin seeds''' are items obtained from pumpkins that can be used to grow pumpkin stems. '''Pumpkin stems''' are plants grown on [[farmland]] that, over time, grow [[pumpkin]]s on dirt, mud and moss blocks adjacent to them. == Obtaining == === Breaking === When broken, a pumpkin stem drops 0–3 pumpkin seeds. The chance for pumpkin seeds to drop increases with the stem's age. {| class="wikitable" ! rowspan="3" |[[Resource location]] ! rowspan="3" | Source ! colspan="4" | Default |- | colspan="1" rowspan="2" style="text-align:center" | Nothing || colspan="3" style="text-align:center" |{{ItemLink|Pumpkin Seeds|Pumpkin seeds}} |- | style="text-align:center" | 1 || style="text-align:center" | 2 || style="text-align:center" | 3 |- | rowspan="8" |<code>blocks/pumpkin_stem</code> |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 0</code> | style="text-align:center" |81.3%|| style="text-align:center" |17.42%|| style="text-align:center" |1.24%|| style="text-align:center" |0.03% |- |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 1</code> | style="text-align:center" |65.1%|| style="text-align:center" |30.04%|| style="text-align:center" |4.62%|| style="text-align:center" |0.24% |- |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 2</code> | style="text-align:center" |51.2%|| style="text-align:center" |38.4%|| style="text-align:center" |9.6%|| style="text-align:center" |0.8% |- |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 3</code> | style="text-align:center" |39.44%|| style="text-align:center" |43.02%|| style="text-align:center" |15.64%|| style="text-align:center" |1.9% |- |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 4</code> | style="text-align:center" |29.13%|| style="text-align:center" |44.44%|| style="text-align:center" |22.22%|| style="text-align:center" |3.7% |- |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 5</code> | style="text-align:center" |21.6%|| style="text-align:center" |43.2%|| style="text-align:center" |28.8%|| style="text-align:center" |6.4% |- |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 6</code> | style="text-align:center" |15.17%|| style="text-align:center" |39.82%|| style="text-align:center" |34.84%|| style="text-align:center" |10.16% |- |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 7</code> | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17% |- | rowspan="1" |<code>blocks/attached_pumpkin_stem</code> |{{BlockLink|Attached Pumpkin Stem|Attached Pumpkin stem}} | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17% |} === Natural generation === Pumpkin stems generate naturally in stem farm rooms in [[woodland mansion]]s. Pumpkin stems generate in [[taiga]] and [[snowy taiga]]{{only|be|short=1}} [[village]] farms. === Chest loot === {{LootChestItem|pumpkin-seeds}} === Crafting === {{Crafting |Pumpkin |Output= Pumpkin Seeds,4 |type= Material }} === Trading === [[Wandering trader]]s sell pumpkin seeds for 1 [[emerald]]. === Post-generation === Shearing an uncarved pumpkin yields 4 pumpkin seeds. == Usage == === Farming === {{see also|Tutorials/Pumpkin and melon farming}} Pumpkin seeds can be planted only on [[farmland]], as stems. Over time, a stem grows through several stages{{Needs testing}} and, at its final growth stage, will produce [[pumpkin]]s on any adjacent [[dirt]], [[Coarse Dirt|coarse dirt]], [[Rooted Dirt|rooted dirt]], [[Grass Block|grass block]], [[farmland]], [[podzol]], [[mycelium]], [[Moss Block|moss block]], [[mud]] or [[Muddy Mangrove Roots|muddy mangrove roots]]. If a pumpkin is already occupying a spot adjacent to a stem it does not grow more pumpkins until the pumpkin is removed. A single stem can grow an unlimited number of pumpkins. Pumpkin stems need a minimum light level of 10 in the block above the stem to grow and give pumpkins. Pumpkin seeds are affected by [[bone meal]] only with respect to stem growth; bone meal does not help produce the actual pumpkins. === Breeding === Like other seeds, pumpkin seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time. === Taming === Like other seeds, pumpkin seeds can be used to tame [[parrot]]s. === Composting === Placing pumpkin seeds into a [[composter]] has a 30% chance of raising the compost level by 1. == Pumpkin stem == A '''pumpkin stem''' is the block that is planted on [[farmland]] when pumpkin seeds are used on it. It starts underground, and rises up as the plant grows. The stem is colored green when young, and then yellow once fully grown. The stem curves once a pumpkin has grown from it. A fully-grown single stem connects to any [[pumpkin]] in an adjacent square, thus there are 5 possible appearances to a stem. If there are multiple pumpkins it can connect to, it favors the east, then west, north, and south. When the pumpkin is removed, the stem returns to its straight shape. == Sounds == {{Sound table/Block/Hard crop}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Pumpkin Stem |spritetype=block |nameid=pumpkin_stem |blocktags=bee_growables, crops |form=block}} {{ID table |displayname=Attached Pumpkin Stem |spritetype=block |nameid=attached_pumpkin_stem |form=block}} {{ID table |displayname=Pumpkin Seeds |spritetype=item |nameid=pumpkin_seeds |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Pumpkin Stem |spritetype=block |nameid=pumpkin_stem |id=104 |form=block}} {{ID table |displayname=Pumpkin Seeds |spritetype=item |nameid=pumpkin_seeds |id=292 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|A Seedy Place}} == History == {{info needed section|check if stems floated above farmland upon initial implementation}} {{History|java beta}} {{History||1.8|snap=Pre-release|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds. |[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] Added the pumpkin stem, with seven stages of growth. |Pumpkin seeds can be found in the new [[mineshaft]] [[chest]]s. |[[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]] The pumpkin stem has four slightly visually distinct appearances for each facing direction - the bent part of the stem rotates, but the other two planes do not. |[[File:Pumpkin Stem Age 8 JE1.png|32px]] [[File:Pumpkin Stem Age 9 JE1.png|32px]] [[File:Pumpkin Stem Age 10 JE1.png|32px]] [[File:Pumpkin Stem Age 11 JE1.png|32px]] [[File:Pumpkin Stem Age 12 JE1.png|32px]] [[File:Pumpkin Stem Age 13 JE1.png|32px]] [[File:Pumpkin Stem Age 14 JE1.png|32px]] [[File:Pumpkin Stem Age 15 JE1.png|32px]] Pumpkin stem data values from 8 through 15 now show a glitched formation, with a floating stem with an attached stem cross eventually emerging below. |[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Pumpkin stem blocks with data values higher than 7 can attach to adjacent fruits, which results in buggy stem textures with [[vines]] in the mix due to vines being below attached stems in [[terrain.png]].}} {{History|||snap=Pre-release 2 ;)|Pumpkin stems can now be grown faster using [[bone meal]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Pumpkins can now be [[crafting|crafted]] into [[pumpkin seeds]].}} {{History||1.3.1|snap=1.3|The texture of pumpkin stems has been moved one pixel to the left in [[terrain.png]]. |[[File:Pumpkin Stem Age 0 JE2.png|32px]] [[File:Pumpkin Stem Age 1 JE2.png|32px]] [[File:Pumpkin Stem Age 2 JE2.png|32px]] [[File:Pumpkin Stem Age 3 JE2.png|32px]] [[File:Pumpkin Stem Age 4 JE2.png|32px]] [[File:Pumpkin Stem Age 5 JE2.png|32px]] [[File:Pumpkin Stem Age 6 JE2.png|32px]] [[File:Pumpkin Stem Age 7 JE2.png|32px]] Stems now appear slightly different. |[[File:Pumpkin Stem Age 8 JE2.png|32px]] [[File:Pumpkin Stem Age 9 JE2.png|32px]] [[File:Pumpkin Stem Age 10 JE2.png|32px]] [[File:Pumpkin Stem Age 11 JE2.png|32px]] [[File:Pumpkin Stem Age 12 JE2.png|32px]] [[File:Pumpkin Stem Age 13 JE2.png|32px]] [[File:Pumpkin Stem Age 14 JE2.png|32px]] [[File:Pumpkin Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different. |[[File:Attached Pumpkin Stem (N) JE2.png|32px]] [[File:Attached Pumpkin Stem (E) JE2.png|32px]] [[File:Attached Pumpkin Stem (S) JE2.png|32px]] [[File:Attached Pumpkin Stem (W) JE2.png|32px]] Attached pumpkin stems now appear slightly different. |[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different.}} {{History||1.4.2|snap=12w36a|[[Chicken]]s now use [[wheat seeds]], [[melon seeds]] and pumpkin seeds, instead of [[wheat]] to [[breeding|breed]].}} {{History||1.5|snap=13w02a|[[File:Pumpkin Stem Age 0 JE3.png|32px]] [[File:Pumpkin Stem Age 1 JE3.png|32px]] [[File:Pumpkin Stem Age 2 JE3.png|32px]] [[File:Pumpkin Stem Age 3 JE3.png|32px]] [[File:Pumpkin Stem Age 4 JE3.png|32px]] [[File:Pumpkin Stem Age 5 JE3.png|32px]] [[File:Pumpkin Stem Age 6 JE3.png|32px]] Pumpkin stems now use a squished version of their texture for immature stems, depending on age. |[[File:Pumpkin Stem Age 8 JE3.png|32px]] [[File:Pumpkin Stem Age 9 JE3.png|32px]] [[File:Pumpkin Stem Age 10 JE3.png|32px]] [[File:Pumpkin Stem Age 11 JE3.png|32px]] [[File:Pumpkin Stem Age 12 JE3.png|32px]] [[File:Pumpkin Stem Age 13 JE3.png|32px]] [[File:Pumpkin Stem Age 14 JE3.png|32px]] [[File:Pumpkin Stem Age 15 JE3.png|32px]] This also affects pumpkin stems of ages 8-15, which are likewise stretched to accommodate its predicted size. |[[File:Attached Stem Age 8 JE3.png|32px]] [[File:Attached Stem Age 9 JE3.png|32px]] [[File:Attached Stem Age 10 JE3.png|32px]] [[File:Attached Stem Age 11 JE3.png|32px]] [[File:Attached Stem Age 12 JE3.png|32px]] [[File:Attached Stem Age 13 JE3.png|32px]] [[File:Attached Stem Age 14 JE3.png|32px]] [[File:Attached Stem Age 15 JE3.png|32px]] Pumpkin stems of extreme ages, which are attached to adjacent fruits, now show a stretched and tinted stem appearance.}} {{History|||snap=13w03a|[[File:Pumpkin Stem Age 0 JE4.png|32px]] [[File:Pumpkin Stem Age 1 JE4.png|32px]] [[File:Pumpkin Stem Age 2 JE4.png|32px]] [[File:Pumpkin Stem Age 3 JE4.png|32px]] [[File:Pumpkin Stem Age 4 JE4.png|32px]] [[File:Pumpkin Stem Age 5 JE4.png|32px]] [[File:Pumpkin Stem Age 6 JE4.png|32px]] [[File:Pumpkin Stem Age 7 JE4.png|32px]] Pumpkin stems are no longer squished or stretched to account for age.<ref>{{bug|MC-7111}}</ref> |[[File:Pumpkin Stem Age 8 JE4.png|32px]] [[File:Pumpkin Stem Age 9 JE4.png|32px]] [[File:Pumpkin Stem Age 10 JE4.png|32px]] [[File:Pumpkin Stem Age 11 JE4.png|32px]] [[File:Pumpkin Stem Age 12 JE4.png|32px]] [[File:Pumpkin Stem Age 13 JE4.png|32px]] [[File:Pumpkin Stem Age 14 JE4.png|32px]] [[File:Pumpkin Stem Age 15 JE4.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[trapdoor]] texture. |From this version up until 14w08a, overgrown pumpkin stems start to draw from the texture below them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overgrown stems change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}} {{History|||snap=13w09a|[[File:Pumpkin Stem Age 8 JE5.png|32px]] [[File:Pumpkin Stem Age 9 JE5.png|32px]] [[File:Pumpkin Stem Age 10 JE5.png|32px]] [[File:Pumpkin Stem Age 11 JE5.png|32px]] [[File:Pumpkin Stem Age 12 JE5.png|32px]] [[File:Pumpkin Stem Age 13 JE5.png|32px]] [[File:Pumpkin Stem Age 14 JE5.png|32px]] [[File:Pumpkin Stem Age 15 JE5.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[birch wood]] texture.}} {{History||1.6.1|snap=13w24a|Melon and pumpkin stems have now been assigned separate textures. |[[File:Pumpkin Stem Age 8 JE6.png|32px]] [[File:Pumpkin Stem Age 9 JE6.png|32px]] [[File:Pumpkin Stem Age 10 JE6.png|32px]] [[File:Pumpkin Stem Age 11 JE6.png|32px]] [[File:Pumpkin Stem Age 12 JE6.png|32px]] [[File:Pumpkin Stem Age 13 JE6.png|32px]] [[File:Pumpkin Stem Age 14 JE6.png|32px]] [[File:Pumpkin Stem Age 15 JE6.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted curving [[rail]] texture.}} {{History||1.7.2|snap=13w37a|Added the {{cmd|setblock}} command, allowing for invalid pumpkin stem ages to be placed in the world without using external editors. This also allows them to be obtained in earlier versions via backdating.}} {{History|||snap=13w41a|[[File:Pumpkin Stem Age 8 JE7.png|32px]] [[File:Pumpkin Stem Age 9 JE7.png|32px]] [[File:Pumpkin Stem Age 10 JE7.png|32px]] [[File:Pumpkin Stem Age 11 JE7.png|32px]] [[File:Pumpkin Stem Age 12 JE7.png|32px]] [[File:Pumpkin Stem Age 13 JE7.png|32px]] [[File:Pumpkin Stem Age 14 JE7.png|32px]] [[File:Pumpkin Stem Age 15 JE7.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted lit [[furnace]] texture.}} {{History|||snap=13w43a|[[File:Pumpkin Stem Age 8 JE8.png|32px]] [[File:Pumpkin Stem Age 9 JE8.png|32px]] [[File:Pumpkin Stem Age 10 JE8.png|32px]] [[File:Pumpkin Stem Age 11 JE8.png|32px]] [[File:Pumpkin Stem Age 12 JE8.png|32px]] [[File:Pumpkin Stem Age 13 JE8.png|32px]] [[File:Pumpkin Stem Age 14 JE8.png|32px]] [[File:Pumpkin Stem Age 15 JE8.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[pumpkin]] top texture.}} {{History||1.8|snap=14w10a|[[File:Pumpkin Stem Age 8 JE9.png|32px]] [[File:Pumpkin Stem Age 9 JE9.png|32px]] [[File:Pumpkin Stem Age 10 JE9.png|32px]] [[File:Pumpkin Stem Age 11 JE9.png|32px]] Pumpkin stems with data values 8-11 now display a tinted attached stem, with 8 facing west, 9 facing east, 10 facing north and 11 facing south. |Invalid pumpkin stems with data values 12-15 now crash the game.}} {{History|||snap=14w25a|[[File:Pumpkin Stem Age 0 JE5.png|32px]] [[File:Pumpkin Stem Age 1 JE5.png|32px]] [[File:Pumpkin Stem Age 2 JE5.png|32px]] [[File:Pumpkin Stem Age 3 JE5.png|32px]] [[File:Pumpkin Stem Age 4 JE5.png|32px]] [[File:Pumpkin Stem Age 5 JE5.png|32px]] [[File:Pumpkin Stem Age 6 JE5.png|32px]] [[File:Pumpkin Stem Age 7 JE5.png|32px]] Pumpkin stems now render as a single diagonal plane, or, in the case of attached stems, a diagonal and orthogonal plane. |[[File:Attached Pumpkin Stem (N) JE3.png|32px]] [[File:Attached Pumpkin Stem (E) JE3.png|32px]] [[File:Attached Pumpkin Stem (S) JE3.png|32px]] [[File:Attached Pumpkin Stem (W) JE3.png|32px]] The attached pumpkin stem [[model]] now fully rotates to the direction the stem points. Prior to this update, the base of the pumpkin stem would stay the same while the long attaching section would differ, resulting in four possible attached stem appearances. |Invalid overgrown pumpkin stems have now effectively been removed from the game, as attempting to place an out of range stem via {{cmd|setblock}} creates a stem of age 0 and loading a world with existing such stems cause a game crash.}} {{History|||snap=14w26a|[[File:Pumpkin Stem Age 0 JE6.png|32px]] [[File:Pumpkin Stem Age 1 JE6.png|32px]] [[File:Pumpkin Stem Age 2 JE6.png|32px]] [[File:Pumpkin Stem Age 3 JE6.png|32px]] [[File:Pumpkin Stem Age 4 JE6.png|32px]] [[File:Pumpkin Stem Age 5 JE6.png|32px]] [[File:Pumpkin Stem Age 6 JE6.png|32px]] [[File:Pumpkin Stem Age 7 JE6.png|32px]] [[File:Attached Pumpkin Stem (N) JE4.png|32px]] [[File:Attached Pumpkin Stem (E) JE4.png|32px]] [[File:Attached Pumpkin Stem (S) JE4.png|32px]] [[File:Attached Pumpkin Stem (W) JE4.png|32px]] Pumpkin stems now correctly render as crosses again.<ref>{{bug|MC-58136}}</ref>}} {{History|||snap=14w27a|[[File:Attached Stem Age 0 14w27a.png|32px]] [[File:Attached Stem Age 1 14w27a.png|32px]] [[File:Attached Stem Age 2 14w27a.png|32px]] [[File:Attached Stem Age 3 14w27a.png|32px]] [[File:Attached Stem Age 4 14w27a.png|32px]] [[File:Attached Stem Age 5 14w27a.png|32px]] [[File:Attached Stem Age 6 14w27a.png|32px]] Due to a bug, all pumpkin stems now appear attached regardless of age or any actual attachment.<ref>{{bug|MC-60208}}</ref>}} {{History|||snap=14w28a|All pumpkin stems appearing attached regardless of the age of any actual attachment has been fixed. However, pumpkin stems still appear attached to adjacent fruits regardless of age due to a similar bug.<ref>{{bug|MC-61716}}</ref>}} {{History|||snap=14w34d|Pumpkin seeds no longer can be used to breed [[chicken]]s.}} {{History||1.9|snap=15w31a|Chickens can now use pumpkin seeds to [[breeding|breed]] again.}} {{History|||snap=15w44a|Pumpkin seeds have been added to [[dungeon]] [[chest]]s. |The average yield of pumpkin seeds in [[mineshaft]] chests has been decreased.}} {{History|||snap=15w45a|Pumpkin stems must now be fully grown again to attach.}} {{History||1.11|snap=16w39a|Pumpkin seeds are now found in the new [[woodland mansion]] chests. |Pumpkin stems now generate inside [[woodland mansion]]s.}} {{History||1.13|snap=17w47a|The different [[block]] states for the <code>pumpkin_stem</code> ID have been split up into their own IDs. |Pumpkin seeds can now be obtained by [[shear]]ing an uncarved pumpkin. |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 104, and the [[item]]'s 361.}} {{History|||snap=17w48a|Attached pumpkin stems no longer [[drops|drop]] seeds.}} {{History||1.14|snap=18w43a|[[File:Pumpkin Stem Age 0 JE7.png|32px]] [[File:Pumpkin Stem Age 1 JE7.png|32px]] [[File:Pumpkin Stem Age 2 JE7.png|32px]] [[File:Pumpkin Stem Age 3 JE7.png|32px]] [[File:Pumpkin Stem Age 4 JE7.png|32px]] [[File:Pumpkin Stem Age 5 JE7.png|32px]] [[File:Pumpkin Stem Age 6 JE7.png|32px]] [[File:Pumpkin Stem Age 7 JE7.png|32px]] The stem texture has changed. |[[File:Attached Pumpkin Stem (N) JE5.png|32px]] [[File:Attached Pumpkin Stem (E) JE5.png|32px]] [[File:Attached Pumpkin Stem (S) JE5.png|32px]] [[File:Attached Pumpkin Stem (W) JE5.png|32px]] The pumpkin stem texture change also affects the base cross on pumpkin stems.}} {{History|||snap=18w50a|Pumpkin stems now generate in the updated [[taiga]] [[village]] farms. |Pumpkin seeds can now be found in [[chest]]s in taiga village houses.}} {{History|||snap=19w03a|Placing pumpkin seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Pumpkin seeds now have a 30% chance of increasing the compost level in a composter by 1. |Added [[Wandering Trader|wandering trader]]s, which sell pumpkin seeds.}} {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate pumpkin stems.}} {{History|||snap=19w39a|Attached pumpkin stems now [[drops|drop]] seeds again.<ref>{{bug|MC-136360}}</ref>}} {{History|pocket alpha}} {{History||v0.8.0|snap=build 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds. |[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems. |Pumpkin seeds are obtainable from the [[Nether reactor]].}} {{History||v0.12.1|snap=build 1|Pumpkin seeds are no longer available from the Nether reactor.}} {{History||v0.14.0|snap=build 1|Pumpkin seeds can now be found in [[minecart with chest]]s inside [[mineshaft]]s.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Pumpkin stems now generate inside [[woodland mansion]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Pumpkin seeds are now used to tame [[parrot]]s.}} {{History||1.4.0|snap=beta 1.2.13.8|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed. |Pumpkin seeds can now be [[trading|bought]] from [[wandering trader]]s. |A single pumpkin crop now generates in the new [[taiga]] and [[snowy taiga]] [[village]]s.}} {{History||1.11.0|snap=beta 1.11.0.1|A single pumpkin seed can now be used to fill the [[composter]]. |Pumpkin seeds can now be found in [[taiga]] and [[snowy taiga]] [[village]] house [[chest]]s.}} {{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds. |[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}} {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}} {{History|foot}} <gallery> Pumpkin Stem with data value 15.png|The final version of the pumpkin stem with age 15, as seen in-game. Pumpkinstems.png|Pumpkin stems of ages 1 to 15 on a modded version of [[Java Edition 1.7.2|1.7.2]], hence the nearby melon stems using the melon top texture. Stems of 13w02a.png|All 16 stem sizes in [[Java Edition 13w02a|13w02a]], with accompanying data values. </gallery> === Pumpkin stem "item" === {{:Technical blocks/Pumpkin Stem}} == Issues == {{issue list}} == Gallery == <gallery> Stem All Ages.png|All stages of growth. AllSeeds.png|All the [[seeds]] that exist in the game. </gallery> == References == {{reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Plants]] [[Category:Food]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[cs:Dýňová semínka]] [[de:Kürbiskerne]] [[es:Semillas de calabaza]] [[fr:Graines de citrouille]] [[hu:Tökmagok]] [[ja:カボチャの種]] [[ko:호박씨]] [[nl:Pompoenpitten]] [[pl:Nasiona dyni]] [[pt:Sementes de abóbora]] [[ru:Семена тыквы]] [[th:เมล็ดฝักทอง]] [[zh:南瓜种子]]</li></ul> | build 1 | Cobwebs can be now obtained in Survival with the Silk Touch enchantment on shears. | |||
Pocket Edition | |||||
1.0{{Extension DPL}}<ul><li>[[Item Frame|Item Frame]]<br/>{{redirect|Frame}} {{ItemEntity | group = Item Frame | 1-1 = Item Frame.png | 1-2 = Item Frame (item).png | group2 = Glow Item Frame | 2-1 = Glow Item Frame.png | 2-2 = Glow Item Frame (item).png | extratext = [[#Renders|View all renders]] | renewable = Yes | stackable = Yes (64) | drops = {{ItemLink|Item Frame}} (1)<br> or {{ItemLink|Glow Item Frame}} (1)<br>{{EnvSprite|items}} The item it contains. }} An '''item frame''' is an [[entity]]{{only|java|short=y}} or [[block entity]]{{only|bedrock|short=y}} that displays the item or block that is inside it. A '''glow item frame''' keeps itself and the item inside it illuminated, even in the dark. == Obtaining == === Breaking === {{IN|je}}, an empty item frame can be broken simply by punching it. If the item frame contains an item, punching it drops the item, leaving the frame on the wall. Because item frames are [[entities]] {{in|java}}, they can be broken in [[Adventure]] mode. They will also be targeted by commands using the @e selector.{{only|java}} === Natural generation === An item frame containing a pair of [[elytra]] generates in each [[end ship]]. [[File:BoatElytra.png|thumb|An item frame naturally generating in an end ship.]] === Crafting === {{Crafting |head=1 |A1= Stick |B1= Stick |C1= Stick |A2= Stick |B2= Leather |C2= Stick |A3= Stick |B3= Stick |C3= Stick |Output= Item Frame |type= Decoration block }} {{Crafting |foot=1 |Glow Ink Sac |Item Frame |Output= Glow Item Frame |type= Decoration block }} === Trading === Expert-level [[Trading#Cartographer|cartographer]] [[villager]]s have a chance to sell an item frame for 7 [[emerald]]s. == Usage == === Item display === [[File:Item Frame (map filled partial).png|thumb|150px|Item frame with partially filled map]] Item frames can be placed on the sides of [[cactus]] blocks, [[pressure plate]]s, [[fence]]s, [[tree]]s, [[slab]]s, [[cobblestone wall]]s, [[chest]]s, [[door]]s, and all [[solid block]]s. They can also be placed on the top and bottom of these blocks. To place on chests and doors, the player needs to be [[sneaking]]. As item frames are an entity, multiple item frames can occupy the same block, although on different faces. It also allows non-solid blocks to occupy the same space.{{only|java}} Players can place items in the frame by {{control|using}} the item. If a [[map]] is placed in an item frame, it enlarges to show the map in the size of a full block, with the item frame's location displayed as a green pointer on the map, pointing in the direction the item frame is facing. If this is done in the Nether, the green cursor spins around similar to the white cursor (players). If an item in an item frame has been renamed using an [[anvil]], it displays its custom name when the cursor is over the item frame. If the player places a block inside the frame, it is displayed in miniature half in, half out of the block. This can be most notably seen on stairs or slabs. {{control|Pick block}} may be used on item frames by players in creative mode only, the control has no effect for players in Survival or Adventure mode. When the item frame is displaying an item, {{control|pick block}} picks the displayed item instead of the item frame. Item frames can be placed on the lid of a [[shulker box]] that is positioned horizontally, but pop off when the lid is opened.{{only|java}} === Rotation === The displayed item can then be rotated by right-clicking the frame. Items displayed in the item frame can turn 45° diagonally, with a total of 8 possibilities (90° and 4 possibilities if it is a map), and the frame outputs a [[Mechanics/Redstone/Circuit#Power level|redstone signal]] depending on the rotation phase that can be interpreted by a [[redstone comparator]] (note that this rotation value is separate from the clock or compass rotation). As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds.{{only|java}} === Glow item frames === [[File:Item Frames Comparison.png|thumb|260px|Comparison between ordinary item frame and glow item frame in the dark.]] When an item is placed inside a glow item frame, it appears to glow, even though it does not emit any [[light level]]. == Sounds == Item frames and glow item frames share the same sounds. === Generic === {{Edition|Bedrock}}:<!--Item frames are blocks in BE, so they get the generic section.--> {{Sound table/Block/Item frame/BE}} === Unique === {{Edition|Java}}: {{Sound table |rowspan=2 |sound=Item Frame add item1.ogg |sound2=Item Frame add item2.ogg |soumd3=Item Frame add item3.ogg |sound4=Item Frame add item4.ogg |subtitle=Item Frame fills |source=neutral |description=When an item is placed in an item frame |id=entity.item_frame.add_item |translationkey=subtitles.entity.item_frame.add_item |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Glow Item Frame fills |source=neutral |description=When an item is placed in a glow item frame |id=entity.glow_item_frame.add_item |translationkey=subtitles.entity.glow_item_frame.add_item |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Item Frame break1.ogg |sound2=Item Frame break2.ogg |sound3=Item Frame break3.ogg |subtitle=Item Frame breaks<ref group=sound name=breaks>{{bug|MC-194948}}</ref> |source=neutral |description=When an item frame is broken or pops off |id=entity.item_frame.break |translationkey=subtitles.entity.item_frame.break |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Glow Item Frame breaks<ref group=sound name=breaks/> |source=neutral |description=When a glow item frame is broken or pops off |id=entity.glow_item_frame.break |translationkey=subtitles.entity.glow_item_frame.break |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Item Frame place1.ogg |sound2=Item Frame place2.ogg |sound3=Item Frame place3.ogg |sound4=Item Frame place4.ogg |subtitle=Item Frame placed |source=neutral |description=When an item frame is placed |id=entity.item_frame.place |translationkey=subtitles.entity.item_frame.place |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Glow Item Frame placed |source=neutral |description=When a glow item frame is placed |id=entity.glow_item_frame.place |translationkey=subtitles.entity.glow_item_frame.place |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Item Frame remove item1.ogg |sound2=Item Frame remove item2.ogg |sound3=Item Frame remove item3.ogg |sound4=Item Frame remove item4.ogg |subtitle=Item Frame empties |source=neutral |description=When an item is removed from an item frame |id=entity.item_frame.remove_item |translationkey=subtitles.entity.item_frame.remove_item |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Glow Item Frame empties |source=neutral |description=When an item is removed from a glow item frame |id=entity.glow_item_frame.remove_item |translationkey=subtitles.entity.glow_item_frame.remove_item |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Item Frame rotate item1.ogg |sound2=Item Frame rotate item2.ogg |sound3=Item Frame rotate item3.ogg |sound4=Item Frame rotate item4.ogg |subtitle=Item Frame clicks |source=neutral |description=When an item is rotated in an item frame |id=entity.item_frame.rotate_item |translationkey=subtitles.entity.item_frame.rotate_item |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Glow Item Frame clicks |source=neutral |description=When an item is rotated in an item frame |id=entity.glow_item_frame.rotate_item |translationkey=subtitles.entity.glow_item_frame.rotate_item |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Item Frame add item1.ogg |sound2=Item Frame add item2.ogg |soumd3=Item Frame add item3.ogg |sound4=Item Frame add item4.ogg |source=block |description=When an item is placed in an item frame |id=block.itemframe.add_item |volume=1.0 |pitch=1.0}} {{Sound table |sound=Item Frame remove item1.ogg |sound2=Item Frame remove item2.ogg |sound3=Item Frame remove item3.ogg |sound4=Item Frame remove item4.ogg |source=block |description=When an item is removed from an item frame |id=block.itemframe.remove_item |volume=1.0 |pitch=1.0}} {{Sound table |sound=Item Frame rotate item1.ogg |sound2=Item Frame rotate item2.ogg |sound3=Item Frame rotate item3.ogg |sound4=Item Frame rotate item4.ogg |source=block |description=When an item is rotated in an item frame |id=block.itemframe.rotate_item |volume=1.0 |pitch=1.0 |foot=1}} == Achievements == {{load achievements|Map room}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Item Frame |spritetype=item |nameid=item_frame |form=item}} {{ID table |displayname=Glow Item Frame |spritetype=item |nameid=glow_item_frame |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |generatetranslationkeys=y |displayname=Item Frame |spritetype=entity |nameid=item_frame}} {{ID table |displayname=Glow Item Frame |spritetype=entity |nameid=glow_item_frame |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item Frame |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Item |spritename=item-frame |spritetype=item |nameid=frame |id=513 |form=item}} {{ID table |displayname=Block |spritename=item-frame |spritetype=block |nameid=frame |id=199 |form=block |translationkey=- |itemform=item.frame}} {{ID table |displayname=Item |spritename=glow-item-frame |spritetype=item |nameid=glow_frame |id=623 |form=item}} {{ID table |displayname=Block |spritename=glow-item-frame |spritetype=block |nameid=glow_frame |form=block |id=594 |itemform=item.glow_frame |translationkey=- |foot=1}} {{ID table |notnamespaced=y |displayname=Block entity |spritename=item-frame |spritetype=block |nameid=ItemFrame}} {{ID table |displayname=Block entity |spritename=glow-item-frame |spritetype=block |nameid=GlowItemFrame |foot=1}} === Block states=== {{see also|Block states}} {{/BS}}<br /> ===Item data=== {{el|java}}:{{main|Player.dat format}}<div class="treeview"> *{{nbt|compound|tag}}'''<span data-ve-ignore="true" class="nowrap"> tag</span>''': The item's '''tag''' tag. {{:Player.dat_format/Entity Spawners}}Unlike spawn eggs, cannot change the type of entity created using the <code>id</code> tag. Data that item frames do not normally use (see below) has no effect. </div> ===Entity data=== {{main|Entity format}} {{IN|java}}, item frames have entity data that define various properties of the entity. {{/ED}} ===Block data=== {{IN|bedrock}}, an item frame has a block entity associated with it that holds additional data about the block. See [[Bedrock Edition level format/Block entity format]]. == Video== <div style="text-align:center">{{yt|rJLj95DBb-w}}</div> ==History== {{History|java}} {{History||August 15, 2012|link={{tweet|Dinnerbone|235724805196877824}}|[[File:Item Frame (pre-release).png|32px]] [[Dinnerbone]] showed the first image of item frames.}} {{History||August 15, 2012|link={{tweet|Dinnerbone|235742974271700993}}|[[File:Item Frame (item) (pre-release).png|32px]] Dinnerbone showed item frame in item form.}} {{History||August 15, 2012|link={{tweet|jeb_|235746335368814592}}|[[File:Item Frame (pre-release 2).png|32px]] [[Jeb]] showed the item frames with new model.}} {{History||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[File:Item Frame (item) JE1 BE1.png|32px]] Dinnerbone showed the item frame in item form with new texture.}} {{History||1.4.2|snap=12w34a|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames. |There is currently a bug where attempting to place an item frame in [[multiplayer]] causes an internal server error, as well as other bugs.}} {{History|||snap=12w34b|The multiplayer item frame bug has been fixed.}} {{History|||snap=12w38a|Item frames no longer despawn when the [[player]] moves 20 [[block]]s away.}} {{History||1.7.2|snap=13w36a|Items renamed using an [[anvil]] now display their name when looked at up close.}} {{History|||snap=13w38a|[[Map]]s placed in an item frame now cover the whole block face, allowing seamless tiling of adjacent maps. This makes undiscovered areas of maps invisible.}} {{History|||snap=13w43a|[[File:Item Frame (map) JE1 BE1.png|32px]] Incomplete maps placed in item frames now display the item frame texture underneath.}} {{History||1.8|snap=14w04a|[[Item]]s and [[block]]s displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a [[comparator]] outputs a [[redstone]] signal depending on the rotation phase.}} {{History|||snap=14w10a|Multiple item frames can no longer be placed on the same block face.}} {{History||1.9|snap=15w41a|An item frame now generates in the treasure room of [[end ship]]s, above the [[shulker]] that guards the treasure. It holds [[elytra]].}} {{History|||snap=15w49a|Item frames are no longer destroyed by [[lightning]] bolts.}} {{History|||snap=15w50a|Added [[sound]]s to item frames: <code>entity.itemframe.add_item</code>, <code>entity.itemframe.break</code>, <code>entity.itemframe.place</code>, <code>entity.itemframe.remove_item</code>, and <code>entity.itemframe.rotate_item</code>.}} {{History||1.11|snap=16w32a|The [[entity]] ID of item frames has been changed from <code>ItemFrame</code> to <code>item_frame</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 389.}} {{History|||snap=17w50a|Item frames can now be put on floors and ceilings.}} {{History||1.14|snap=18w43a|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}} {{History|||snap=19w11a|Item frames are now [[trading|sold]] by cartographer [[villager]]s.}} {{History||1.15|snap=19w38a|[[File:Item Frame 19w38a.png|32px]] [[File:Item Frame Map 19w38a.png|32px]] Item frames now appear dark, same as suffocating [[mob]]s.<ref>{{bug|mc-161283|||Fixed}}</ref>}} {{History|||snap=19w39a|Item frames are now colored correctly.}} {{History||1.16|snap=20w10a|The NBT <code>Invisible</code> and <code>Fixed</code> have been added to item frames.}} {{History||1.17|snap=21w03a|[[File:Glow Item Frame JE1 BE3.png|32px]] [[File:Glow Item Frame (map) JE1 BE3.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Added glow item frames.}} {{History|||snap=21w10a|Added new [[subtitles]] for glow item frames.}} {{History||1.18|snap=21w41a|[[File:Item Frame (item) JE3.png|32px]] [[File:Glow Item Frame (item) JE2.png|32px]] The textures of item frames and glow item frames as item have been changed.}} {{History||1.19|snap=22w15a|Item frames now adjusts its hitbox to account for the larger size of a framed [[map]].}} {{History|||snap=Pre-release 3|Reverted the change in 22w15a.}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (map) JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames. |Item frames are considered as a [[block entity]] instead of an [[entity]].<ref>{{tweet|_tomcc|690127591525728257|Let's create some drama: ItemFrames in MCPE will behave like signs and won't be placeable in blocks, and can't put many in the same block.|21 Jan 2016}}</ref>}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|An item frame containing [[elytra]] now generates in [[end city]] ships.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Item frames can now be [[trading|bought]] from cartographer [[villager]]s.}} {{History||1.13.0|snap=beta 1.13.0.9|Item frames can now be placed on the top and bottom of [[block]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, item frames are now offered by expert-level cartographer villager.}} {{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.59|[[File:Item Frame.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Added glow item frames. |Has the default item frame block texture.}} {{History|||snap=beta 1.16.210.60|Temporarily removed glow item frames due to a crash.}} {{History|||snap=beta 1.16.220.50|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Re-added glow item frames.}} {{History|||snap=beta 1.16.220.52|[[File:Glow Item Frame BE2.png|32px]] [[File:Glow Item Frame (map) BE2.png|32px]] Glow Item Frame block texture uses update block texture due to a bug.}} {{History||1.17.0|snap=beta 1.16.230.52|[[File:Item Frame.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] The glow item frame block textures have been reverted back to the previous one.}} {{History|||snap=beta 1.17.0.50|[[File:Glow Item Frame JE1 BE3.png|32px]] [[File:Glow Item Frame (map) JE1 BE3.png|32px]] The textures of glow item frames have been changed to match Java Edition. |Now produces [[redstone]] signals.}} {{History|||snap=beta 1.17.0.52|Maps now glow in glow item frames. |Glow Item Frames are no longer available only through [[Experimental Gameplay]].}} {{History||1.18.10|snap=beta 1.18.10.20|[[File:Item Frame (item) JE3.png|32px]] [[File:Glow Item Frame (item) JE2.png|32px]] The textures of item frames and glow item frames as item have been changed.}} {{History|console}} {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Item Frame LCE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.}} {{History||xbox=TU11|The limit for item frames in a world has been increased. A message is now displayed when the maximum number of item frames are reached.}} {{History||xbox=TU12|[[File:Item Frame JE1 BE1.png|32px]] The entity texture of item frames has been changed.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[Item]]s and [[block]]s displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a [[redstone comparator|comparator]] now outputs a [[redstone]] signal depending on the rotation phase.}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for item frames.}} {{History||xbox=TU56|xbone=CU47|ps=1.55|wiiu=Patch 26|switch=1.0.6|If the [[item]] in the item frame has a name (from an [[anvil]]) it now shows as if there is a name tag on the item frame.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (map) JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.}} {{History|foot}} == Issues== {{issue list}} == Trivia== *The item frame is based upon a suggestion on [[wikipedia:Reddit|Reddit]], like the [[ender chest]] and [[flower pot]].<ref>{{Tweet|dinnerbone|235747041286975488}}</ref> *The item frame is the only entity to reference a block [[model]].{{only|java|short=1}} Because of this, the texture of the frame border is the same as the birch planks texture. *Item frame is the '''only''' placeable item that can interfere with other non-full block entities. *Due to the way layer textures are displayed in Minecraft, maps float on item frames, similar to how icons float on the map itself. == Gallery == === Renders === <gallery> Item Frame.png | Item Frame Item Frame (map).png | Map Item Frame Glow Item Frame.png | Glow Item Frame Glow Item Frame (map).png | Map Glow Item Frame Item Frame with Item.png | With item Item Frame with rotated Item.png | With rotated item Item Frame with Block.png | With block Item Frame with rotated Block.png | With rotated block </gallery> === Screenshots === <gallery> Slab Frame.png|An item frame on the side of a slab. ItemFrameBoxed.png|Four item frames in a one-block space.{{only|java}} Item Frames Woodbase.png|The frame itself uses the texture of birch planks. Item Frame rotation.gif|The rotation of an item in an item frame. Front-back-itemframe.png|The front and back of an item frame are the same. Big skills right there.png|A glow item frame inside a glow item frame. Frame fireplace.png|An image of a fireplace retweeted by Dinnerbone. 11 Framed.png|[[11]] in an item frame. </gallery> === Development images === <gallery> Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots. Item frame2.png|Dinnerbone's first screenshot showing armor and weapons. Item frame3.png|Dinnerbone's second screenshot showing a map, a compass, and two diamond swords. Item frame4.png|Dinnerbone's third screenshot showing a golden sword in all directions, the item frame item itself, and a working clock. Item frame1.png|Jeb's screenshot of the item frame. FlowerPot.png|Snapshot showing plant pots and item frames. Item frame5.png|Snapshot image of an ender pearl in an item frame. SOATPC.png|An image tweeted by Dinnerbone showing how hovering over an item frame containing a renamed item shows a name tag. Pocket Edition Item Frames.jpg|First image of item frames in ''Bedrock Edition''. </gallery> == See also == *{{ItemLink|Painting}} == References == {{Reflist}} {{Blocks|Utility}} {{items}} {{entities}} [[Category:Block entities]] [[Category:Utility blocks]] [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Storage]] [[cs:Rámeček]] [[de:Rahmen]] [[es:Marco]] [[fr:Cadre]] [[hu:Eszköz keret]] [[it:Cornice]] [[ja:額縁]] [[ko:아이템 액자]] [[nl:Voorwerplijst]] [[pl:Ramka na przedmiot]] [[pt:Moldura]] [[ru:Рамка]] [[th:กรอบโชว์สิ่งของ]] [[zh:物品展示框]]</li><li>[[Wheat|Wheat]]<br/>{{About||the artifact in ''Minecraft Dungeons''|Minecraft Dungeons:Wonderful Wheat|the seed|Wheat Seeds}} {{Item | image = Wheat.png | renewable = Yes | stackable = Yes (64) }} '''Wheat''' is an [[item]] primarily obtained by harvesting fully-grown [[Wheat Seeds|wheat crops]]. It is used for [[crafting]] as well as to feed certain animals. == Obtaining == === Natural generation === {{LootChestItem|wheat}} === Farming === {{main|Tutorials/Crop farming}} When a fully-grown wheat crop is harvested, it drops 1 wheat and 1 to 4 [[wheat seeds]] ({{frac|2|5|7}} per crop harvested on average). A wheat crop has a total of eight stages (0-7) from the time it is planted until it can be harvested. If a crop is harvested before it is fully grown, it just drops one seed. Wheat needs light to grow; a seed is destroyed if planted without light. Harvesting with a [[Fortune]]-enchanted tool increases the number of seeds dropped but does not increase the yield of wheat. === Crafting === {{Crafting |Hay Bale |Output= Wheat,9 |type= Material }} === Drops === A [[fox]] sometimes spawns holding wheat, which it always drops upon death. Alternatively, the player can drop a [[food]] item, causing the fox to drop the wheat. == Usage == === Food === [[File:New Cattle.png|thumb|Using wheat to lead a cow.]] When wheat is held, it causes nearby [[cow]]s, [[sheep]], [[goat]]s and [[mooshroom]]s to follow the player, until either the player stops holding the wheat or goes too far away from the animal, thus leading them to lose interest. Wheat may be used to [[breed]] cows, sheep, goats, and mooshrooms by first herding two of them together and then {{control|using}} the wheat on them to begin "Love Mode." Wheat can heal a [[horse]] {{hp|1}} health or lower its temper by 3% when attempting to tame it. It can also decrease the time it takes for a foal to grow by 20 seconds. Similarly, wheat can heal a [[llama]] {{hp|2}} health, and it decreases the time it takes a baby llama to grow by 10 seconds. === Crafting ingredient === {{crafting usage}} === Trading === Novice-level farmer [[Villager|villagers]] have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 20 wheat for one [[emerald]]. === Composting === Placing wheat into a [[composter]] has a 65% chance of raising the compost level by 1. A stack of wheat yields an average of 5.94 [[bone meal]]. == Achievements == {{load achievements|Bake Bread;The Lie;Repopulation}} == Advancements == {{load advancements|A Seedy Place}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Wheat |spritetype=item |nameid=wheat |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Wheat |spritetype=item |nameid=wheat |id=334 |form=item |foot=1}} == Video == {{Video note|the narrator demonstrates at 0:56 that walking over wheat can destroy the crop and un-till the land. This is outdated: since version {{Version link|JE 1.1}}, wheat can be destroyed only by a player or mob jumping on it or falling on it.}} <div style="text-align:center">{{yt|JbAURiYQZlA}}</div> == History == {{History|java indev}} {{History||20100206|[[File:Wheat JE1 BE1.png|32px]] Wheat has been added. |Wheat can be used to craft [[bread]].}} {{History||20100223|Bread now requires 3 wheat (1 row of 3) instead of 6 (2 rows of 3) to be crafted.}} {{History|java infdev}} {{History||20100625-2|Wheat can now be found in the new [[dungeon]] [[chest]]s.}} {{History|java beta}} {{History||1.2|Wheat can now be used to craft [[cake]].}} {{History||1.4|Wheat can now be used to craft [[cookie]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Wheat can now be used in [[breeding]].}} {{History||1.3.1|snap=12w21a|Wheat can now be [[trading|sold]] to farmer [[villager]]s, at 18–21 wheat for 1 [[emerald]].}} {{History||1.4.2|snap=12w36a|[[Chicken]]s and [[pig]]s no longer use wheat to [[breeding|breed]].}} {{History||1.6.1|snap=13w16a|[[Horse]]s can now be healed by being fed wheat. |Foals can now have their growth increased by being fed wheat.}} {{History|||snap=13w17a|[[Horse]]s can now have their tempers lowered with wheat.}} {{History|||snap=13w18a|Nine wheat can now be crafted to make a [[hay bale]].}} {{History||1.8|snap=14w02a|Trading has been changed: farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}} {{history||1.9|snap=15w43a|Wheat may now be found in [[igloo]] basement chests.}} {{history|||snap=15w44a|The average yield of wheat in [[dungeon]] chests has been decreased.}} {{History||1.11|snap=16w39a|Wheat can now be found in the new [[woodland mansion]] chests.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 296.}} {{History|||snap=18w09a|Wheat can now generate in the chests of [[underwater ruins]].}} {{History|||snap=18w11a|Wheat can now generate in [[shipwreck]] chests.}} {{History||1.14|snap=18w43a|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}} {{History|||snap=18w47a|Wheat can now generate inside of loot chests on top of [[pillager outpost]]s.}} {{History|||snap=18w49a|Wheat can now generate in chests in [[village]] butcher and shepherd houses.}} {{History|||snap=18w50a|Wheat can now generate in chests in desert [[village]] houses.}} {{History||1.14|snap=19w03a|Placing wheat into the new [[composter]] has a 50% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Wheat now has a 65% chance of increasing the compost level in a composter by 1.}} {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with wheat in their mouths.}} {{History||1.17|snap=21w13a|Wheat can now be used to breed [[goat]]s.}} {{History||1.19|snap=22w11a|Wheat can now be used to craft [[packed mud]].}} {{History||1.20|snap=23w12a|Wheat can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}} {{History|||snap=23w16a|Wheat no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat is now common loot.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat. It is currently unobtainable and serves no purpose.}} {{History||v0.4.0|Wheat is now obtainable via farming and can be used to craft [[bread]].}} {{History||v0.7.0|Wheat can now be used to craft [[cake]].}} {{History||v0.8.0|snap=build 1|Wheat can now be used to breed [[cow]]s and [[sheep]]. |Wheat can now be used to craft [[hay bale]]s.}} {{History||v0.9.0|snap=build 1|Wheat [[crop]]s now naturally spawn in [[village]]s. |Wheat can now be used to craft [[cookie]]s.}} {{History||v0.15.0|snap=build 1|Wheat can now be used to grow, increase tame and heal [[horse]]s, [[donkey]]s and [[mule]]s.}} {{History||v0.16.2|Wheat can now be found in the [[chest]]s inside of large houses in [[ice plains]] and [[cold taiga]] [[village]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Wheat can now be found in [[igloo]] basement chests.}} {{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Wheat can now be found in the new [[woodland mansion]] chests.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Wheat can now be found inside [[shipwreck]] chests.}} {{History|||snap=beta 1.2.20.1|Wheat can now be found inside [[underwater ruins]] chests.}} {{History||1.10.0|snap=beta 1.10.0.3|Wheat can now be found in [[pillager outpost]] chests. |[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Wheat can now be found in [[desert]] [[village]] house chests, village shepherd and butcher house chests. |Wheat can now be used to fill up [[composter]]s.}} {{History|||snap=beta 1.11.0.4|[[Trading]] has changed, farmer [[villager]]s now have a 25% chance to buy 20 wheat for one [[emerald]] as part of their first tier trade.}} {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can drop wheat.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Wheat SDGP.png|Wheat in the [[Super Duper Graphics Pack]]. File:Field of Wheat.jpg|[[Steve]] and [[Kai]] in a field of wheat crops.<ref>https://www.instagram.com/p/CumuJleg6Ij/</ref> </gallery> == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--wheat Taking Inventory: Wheat] – Minecraft.net on April 21, 2022 {{Items}} [[Category:Plants]] [[Category:Food]] [[cs:Pšenice]] [[de:Weizen]] [[es:Trigo]] [[fr:Blé]] [[hu:Búza]] [[it:Grano]] [[ja:小麦]] [[ko:밀]] [[nl:Tarwe]] [[pl:Pszenica]] [[pt:Trigo]] [[ru:Пшеница]] [[th:ข้าวสาลี]] [[uk:Пшениця]] [[zh:小麦]] [[Category:Renewable resources]]</li></ul> | build 1 | Cobwebs now can be found in igloo basements. | |||
1.1{{Extension DPL}}<ul><li>[[Obsidian Boat|Obsidian Boat]]<br/>{{for|other uses|Obsidian (disambiguation)}} {{for|other kinds of boats|Boat (disambiguation)}} {{Joke feature}} {{ItemEntity |title=Obsidian Boat |image=Obsidian Boat.png |image2=Obsidian Boat (item).png |stackable=No |renewable=Yes }} The '''obsidian boat''' was a joke [[boat]] variant released in an April Fools' joke version. == Obtaining == === Crafting === {{crafting |A2 = Obsidian |C2 = Obsidian |A3 = Obsidian |B3 = Obsidian |C3 = Obsidian |Output= Obsidian Boat |ignoreusage=1 }} == Usage == Obsidian boats sank in [[water]] instead of floating. They also sank in lava like other boats but did not get destroyed in it. == Sounds == Obsidian boats used the Friendly Creatures sound category for entity-dependent sound events, although did not have any sounds of their own. == Data values == === ID === {{ID table |shownumericids=y |showforms=y |generatetranslationkeys=java |displayname=Obsidian Boat |spritetype=item |nameid=obsidian_boat |id=432 |form=item |translationkey=item.obsidian_boat.name |foot=1}} {{ID table |shownumericids=y |generatetranslationkeys=java |displayname=Obsidian Boat |spritetype=entity |nameid=boat |id=41 |translationkey=entity.Boat.name |foot=1}} === Entity data === {{/ED}} == History == {{History|java}} {{History||1.10|snap=15w14a|link=Java Edition 15w14a|[[File:Obsidian_Boat_(item).png|32px]] [[File:Obsidian Boat.png|32px]] Added the obsidian boat.}} {{History|foot}} == Issues == Obsidian boat is a joke feature and as such issues relating to them cannot be fixed. {{Items}} {{Entities}} {{Jokes}} [[Category:Joke items]] [[Category:Joke entities]] [[it:Barca di ossidiana]] [[ja:黒曜石のボート]] [[pt:Bote de obsidiana]] [[uk:Обсидіановий човен]] [[zh:15w14a]]</li><li>[[Elytra|Elytra]]<br/>{{Item | image = Elytra.png | rarity = Uncommon | renewable = No | durability = 432 | stackable = No }} '''Elytra''' ({{Audio|ElytraPronunciation.mp3|/ˈɛl ɪ trə/|link2=''ᴇʟ-i-trə''}}<ref>“Elytron.” ''Merriam-Webster.com Dictionary'', Merriam-Webster, https://www.merriam-webster.com/dictionary/elytron. Accessed 22 May. 2022.</ref>)<!--"Elytra" is the plural of "elytron," a single half of a beetle's protective wing covers. Verbs should agree accordingly (e.g. "Elytra allow flight"). https://www.merriam-webster.com/dictionary/elytron--> are rare wings found in [[end ship]]s that are a source of flight in [[Survival]] mode. == Obtaining == === Natural generation === Elytra are found only in [[end city|end cities]] in [[item frame|item frames]] in the treasure room of the [[end ship]]. A [[shulker]] guards the elytra and the ship's two loot chests. === Repairing === Elytra can be enchanted with [[Mending]] so that they get [[Item repair|repaired]] as the player collects [[experience]] orbs while wearing/holding them. Elytra can also be repaired in the player crafting grid, by combining two damaged pairs of elytra together. {{crafting |showname=0 |showdescription=1 |ignoreusage=1 |Damaged Elytra |Damaged Elytra |Output= Elytra |description= The durability of the two pairs is added together, plus an extra 5% durability, but removes any enchantments. |type= Transportation }} Similarly, two damaged elytra pairs can be combined on a [[grindstone]]. {{Grinding |showdescription=1 |ingredients=2x Damaged [[Elytra]] |Damaged Elytra |Damaged Elytra |Elytra |description=The durability of the two pairs is added together, plus an extra 5% durability, but removes any enchantments. }} Elytra can also be repaired at an anvil using [[phantom membrane]]s, which has the advantage that it preserves [[enchantments]] on elytra. Each phantom membrane restores 108 durability points, exactly 25% of the elytra's total durability. {| class="wikitable" data-description="Repairing elytra" ! scope="col" style="width:64px;" | Name ! Ingredients ! [[Anvil]] usage |- ! scope="row" style="text-align: center;" | '''Elytra''' | [[Elytra]] +<br>[[Phantom Membrane]] | style="width: 260px; padding: 1px;" | {{Anvil| title = Elytra|Input1=Damaged Elytra|Input2=Phantom Membrane, 2|Output=Elytra}} |- |} Each repair on the anvil, however, also increases the [[Anvil mechanics|prior work]] penalty for the Elytra, making every subsequent repair increasingly expensive and eventually reaching an upper limit where repairs are no longer allowed because they are "too expensive" (even if the player has many xp levels to spare). However, the prior work penalty can be reset to 0 for an enchanted elytra pair when it is disenchanted on a grindstone. Unenchanted elytra cannot be used on the grindstone alone. == Usage == [[File:Steve in elytra.png|75px]] [[File:Alex in elytra.png|75px]] Elytra are equipped in the [[chestplate]] slot, either by placing the item directly in the slot, by pressing {{ctrl|use item}} while [[hotbar|held in hand]], or by firing a point-blank [[dispenser]] at a target. They are gray in color by default, but they adopt the design of any [[cape]] the player is wearing. They maintain their in-world texture design even when they're [[#Repair|broken]] or [[enchanted]]. === Flying === To fly, the player must press the {{ctrl|jump}} key while falling, and the elytra spread apart like a beetle's elytra. The player can aim their view around to turn or adjust their pitch. Losing altitude increases speed, and gaining altitude decreases speed. [[Firework rocket]]s can be used to increase speed. Additionally, speed is quickly lost from sharp changes in direction. Directly hitting any surface while gliding too fast causes damage to the player and their armor proportional to flight speed (although this may be calculated from another factor). When a player dies in this way, they receive the [[death messages|death message]] "'''<player> experienced kinetic energy'''". The player does not take [[fall damage]] from colliding at a shallow angle or a low enough speed. The critical, damaging angle is about 50° with the collision surface, and the calculation for damage seems to be as if the player had fallen from their maximum potential glide height to the height of the struck surface. A safe and simple cruise with the highest travel distance can be achieved by aiming directly at the horizon while at the glide's altitude limit. The player's speed is slow enough to allow them time to do other things during a long flight, like sort out their inventory. In [[Creative]] mode or when the "mayfly" [[ability]] has been given, the player can alternatively hold the {{ctrl|jump}} key to fly up,{{only|bedrock}} or double press the jump key to move around freely. Flight can be stopped by pressing the [[jump]] key.{{only|bedrock}} ==== Speed and altitude ==== Elytra have a minimum speed of about 7.2 m/s (obtained by gliding at the altitude cap with a strong upward pitch of 30°). If the diver drops to 0 speed, they quickly get accelerated back up to at least this minimum. The diver can increase speed by choosing to descend faster, but afterward, they do not regain nearly as much altitude. In the real world, drag increases with speed, and drag, in turn, slows the aircraft; Minecraft mimics this. To glide from cliff to cliff, a player's best bet is to aim slightly above the horizon. Sharp turns are a fast way to lose speed. Quicker turns cause greater losses, while gentle movements have small effects. Making a hairpin turn can actually be used for making high-speed landings safe as well as for precise landings on small targets like rooftops. The player aims to glide just above the target, then as they're right over it they immediately reverse directions, then they make readjustments as necessary. The lowest rate of altitude loss is about 1.5 m/sec, obtained by gliding at the altitude cap with a slight upward pitch (12° or 15°). To get the best possible glide ratio (and thus the furthest distance out of their altitude), the diver pilot should aim directly at the horizon. This ratio is about 9.47 to 1. [[Slow Falling]] potions greatly decrease the player's vertical (fall) speed, which also greatly decreases their ''horizontal'' speed (clearly, it depends on the vertical fall rate, as one might expect from flight modeling). The net result is that the player flies extremely slowly - but their Elytra still takes durability damage at the usual rate (1 durability per second without Unbreaking, etc.). Due to this combination, Elytra plus Slow Falling is largely a novelty that most players won't use. The [[Feather Falling]] enchantment does not affect Elytra speed and does not reduce fall damage from hitting things with elytra. It is possible to calculate the glide range by dividing the altitude by tan of the glide angle (altitude/tan(glide angle)). For example, if the player glides from an altitude of 64 blocks above ground with a glide angle of 15 degrees, they can glide for 237 blocks (assume that they are on superflat), since floor(64 / tan(15)) is 237. ==== Stalling ==== Trying for too high a pitch reduces the player's lift. At a pitch of 30° above the horizon, the player has the lowest possible airspeed of 7.2 m/sec. Above that, the player might be considered to be in a stall. Increasing the pitch gets closer to a free-fall, and stalled flight at 60° is enough to cause fall damage. Stalling at 90° is a true free-fall. Recovering from a stall is done by readjusting to any safe pitch as quickly as the player likes. This can be just changing to look at the horizon. ==== Powered flight ==== {{fakeImage|{{invSprite|Firework Rocket}}|Firework rockets are used for speed boosts while gliding.}} [[Firework rocket]]s can be used for propulsion during flight by placing it in either hand and {{ctrl|using}}. Using a firework rocket while gliding quickly maximizes the player's speed for a time similar to the rocket's flight duration. If the rocket is equipped with [[firework star]]s, it explodes at the end of its flight, inflicting damage based on the number of stars. It is possible to gain altitude during powered flight. This makes it possible to glide for extreme distances and had been used extensively by [[far lands]]/[[World Border]] challenges. === Durability and Repair === {{fakeImage|{{invSprite|Broken Elytra}}|A broken pair of elytra.}} [[Durability]] decreases by one point each second when gliding. A pair of elytra has 432 durability, allowing 7 minutes and 12 seconds of gliding time without enchantments, providing more than 10,000 blocks of transport distance. It is possible to apply the [[Unbreaking]] enchantment using an [[anvil]] and an [[enchanted book]], which affects the elytra, in the same way it does to [[tool]]s. Unbreaking III increases elytra's flight time to about four seconds per durability point, a total of 28 minutes and 44 seconds. When the durability reaches 1, elytra stop working until they are repaired, adopting a tattered texture in the inventory. The damage ends at durability 1, so they can never fully break. A pair may be repaired by either using the [[Mending]] enchantment, combining two pairs in a [[grindstone]], or combining it in an anvil with [[phantom membrane]]s. In an anvil, each piece of membrane repairs elytra by 108 durability points, requiring 4 pieces to fully repair them. Each repair on the anvil will also increase the [[Anvil mechanics|prior work]] penalty for the Elytra, making every subsequent repair increasingly expensive, with an upper limit where repairs are no longer allowed because they are "too expensive". However, the prior work penalty can be reset to 0 for an enchanted elytra pair when it is disenchanted on a grindstone (by adding nothing to it). Unenchanted elytra cannot be used on the grindstone alone. === Enchantments === Elytra can receive the following [[enchantments]] by combining in an anvil: {| class="wikitable sortable" |- ! Enchantment ! Max Level ![[Enchanting|Method]] |- | [[Unbreaking]] | III |{{Inventory slot|Anvil}} |- | [[Mending]] | I |{{Inventory slot|Anvil}} |- | [[Curse of Vanishing]] | I |{{Inventory slot|Anvil}} |- | [[Curse of Binding]] | I |{{Inventory slot|Anvil}} |} {{notelist|columns=1}} == Sounds == {{edition|java}}: {{Sound table |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |subtitle=Elytra rustles |source=player |description=When a pair of elytra is equipped |id=item.armor.equip_elytra |translationkey=subtitles.item.armor.equip_elytra |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Elytra loop.ogg |subtitle=MC-177084 |source=player |description=While flying with a pair of elytra |id=item.elytra.flying |translationkey=- |volume=0.0-1.0 <ref group=sound>Is a quarter of the player's velocity. If flying for less than 1 second, it is 0.0; otherwise, if flying for less than 2 seconds, it is between 0.0 and a quarter of the player's velocity (scaling up with time until 2 seconds)</ref> |pitch=1.0 <ref group=sound>If the volume is greater than 0.8, 0.8-volume is added to the pitch</ref> |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=dependent |description=When a pair of elytra's durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |source=player |description=When a pair of elytra is equipped |id=armor.equip_leather |volume=1.0 |pitch=1.0}} {{Sound table |sound=Elytra loop.ogg |source=player |description=While flying with a pair of elytra |id=elytra.loop |volume=''Depends'' {{checkthecode}} |pitch=1.0}} {{Sound table |sound=Random break.ogg |source=player |description=When a pair of elytra's durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Elytra |spritetype=item |nameid=elytra |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Elytra |spritetype=item |nameid=elytra |id=564 |form=item |foot=1}} == Achievements == {{Load achievements|Super Sonic}} == Advancements == {{load advancements|Sky's the Limit}} == History == {{History|java}} {{History||1.9|snap=October 5, 2015|slink=https://twitter.com/_tomcc/status/651042141397979136|[[Tommaso Checchi]] tweets that [[Jeb]] is working on a secret feature for Minecraft Java Edition, saying "it's like [[W:c:Mario:Super Mario 64|Mario 64]]."}} {{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651416814791081984|[[Jeb]] tweets a [https://web.archive.org/web/20230820173231/https://gfycat.com/serpentinehighlevelamurminnow-minecraftsuggestions-ethoslab animated GIF] revealing a [[player]] gliding around an [[end city]]. Elytra have a dragon-wing texture.}} {{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651419480187346944|Jeb tweets an [https://web.archive.org/web/20230219045525/https://i.imgur.com/LBgZCyW.png image] of folded wings, which replace the cape the player is wearing.}} {{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651423700777074688|Jeb tweets another [https://web.archive.org/web/20230820083025/https://gfycat.com/leadingindolentgangesdolphin animated GIF] of his character with Mojang-themed elytra, gliding along a [[river]] through a [[taiga]] forest.}} {{History|||snap=15w41a|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra. |Elytra are currently repaired with [[leather]] when using [[anvil]].}} {{History|||snap=15w42a|Elytra now spread slightly when the [[player]] crouches. |The player can now take [[damage]] from gliding into walls, and crashing into a wall now has its own [[Health#Death messages|death message]]. |When flying with elytra, players are only 0.6 blocks tall. They, therefore, can now fit through 1-block gaps while gliding. |The [[player]] can no longer go higher than the starting point of the glide.}} {{History|||snap=15w43a|The player's point of view now shifts while gliding.}} {{History|||snap=16w06a|Elytra now recognize the [[player]]'s [[cape]] and adopt a different elytron design for every official cape (see [[#Gallery|Gallery]]). In addition, Jeb is working on a feature to allow players to change the elytron design like regular player skins.}} {{History|||snap=16w07a|Elytra are now activated by jumping mid-air. The player no longer glides automatically when falling. |The cape option in the [[options|options menu]] now also disables custom elytra textures. |Added the [[game rule]] {{cd|disableElytraMovementCheck}}.}} {{History||1.9.1|snap=pre1|[[Sound]]s while gliding with elytra have been added.}} {{History||1.11|snap=16w32a|Elytra can now be placed on [[armor stand]]s, just like any other [[chestplate]].}} {{History|||snap=16w38a|Elytra are now visible on [[zombie]]s, [[skeleton]]s, and armor stands.}} {{History|||snap=16w41a|Elytra now have their own [[sound]] when equipped.}} {{History||1.11.1|snap=16w50a|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 443.}} {{History|||snap=18w14a|Elytra now require [[phantom membrane]] to be repaired, instead of [[leather]].}} {{History||1.14|snap=18w43a|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of the elytra have been changed.}} {{History||1.15|snap=19w39a|The deployment animation of elytra causes [[player]] blinks when the deployment events has overlapped.}} {{History|||snap=19w42a|The deployment and folding animations of elytra have been improved and become smoother. |Elytra can now start to glide immediately after a jump, not only during falls.}} {{History||1.18|snap=experimental snapshot 7|Elytra no longer use up durability when gliding regularly. Durability is now only consumed when a [[firework rocket]] is used. |Speed boosts from firework rockets are slightly weaker. |Now break when the item reaches 0 durability.}} {{History|||snap=21w37a|The elytra changes in experimental snapshot 7 have been reverted.}} {{History||1.19|snap=Pre-release 1|Equipping elytra through the inventory now plays a sound.<ref>{{bug|MC-94060||Equipping armor/elytra through inventory or dispenser doesn't play sounds|Fixed}}</ref>}} {{History||1.19.4|snap=23w05a|Equipping elytra while held with an item already in the chestplate slot now swaps the two items.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra. In-game, they are known as ''elytra wings''.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}} {{History||1.2.3|snap=beta 1.2.3.3|''Elytra Wings'' have been renamed to ''Elytra''.}} {{History||1.6.0|snap=beta 1.6.0.5|Elytra can now be repaired in an [[anvil]] using [[phantom membrane]], instead of [[leather]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}} {{History|console}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Elytra are now repaired on the [[anvil]] using [[phantom membrane]] instead of [[leather]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}} {{History|new 3ds}} {{History||1.7.10|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * The singular form of elytra is an {{w|elytron}}. * In reality, elytra are not used for flight. They are the tough forewings of beetles and earwigs that cover the wings they actually use for flight. However, like ''Minecraft'' elytra, beetles can use them for gliding. * A flying player has a shorter hitbox than usual: A 0.6 block cube centered on the player's feet. * It is possible to glide while on a [[ladder]], by pressing {{key|shift}} followed by {{key|space}}, causing the player to fall with a speed determined by the player's visual angle. This means that the player can descend fast on a ladder, but if the speed is too fast when hitting the ground, they can take fatal fall damage. Using a [[firework rocket]] can also speed up the player's descent. * {{IN|java}} if the player glides into deep [[water]] with elytra equipped, the animation does not stop, giving it the appearance of a [[swimming]] animation.<ref name="MC-97190">{{bug|MC-97190||While gliding into water or lava, player continues gliding|WAI}}</ref> The animation stops once the player touches the ground. Additionally, [[firework rocket]]s can be used with elytra underwater with a short boost duration. * Elytra do not deactivate when the player flies into [[lava]].<ref name="MC-97190"/> * Elytra can be equipped onto some [[mob]]s using [[command]]s. This has no effect unless the mob has the {{cd|FallFlying}} tag set to {{cd|1b}}. Mobs glide forward, unable to control the movement before landing, at which time they regain their AI. ** Exceptions to this are [[squid]]s as the squid's AI causes it to attempt swimming in midair, making it fall straight down because it conflicts with the elytra mechanics. **Because [[chicken]]s fall slowly, they can move more distance. ** [[Enderman|Endermen]], tamed [[wolf|wolves]] and tamed [[cat]]s that are not sitting cannot teleport until they hit the ground. ** Because mobs do not regain control until they hit the ground, [[vex]]es fall until they die or despawn as they cannot touch the ground. ** Mobs capable of flying, such as [[parrot]]s or vexes can steer in air, though they cannot travel up or down. Dolphins also have this ability. * [[4J Studios]] created an elytron-centered tutorial map for console edition when elytra were first introduced to this platform, this map is themed as "ruins of an ancient civilization of ''[[Minecraft]]'' worshipers" and showcases the new amplified terrain generation. This map can be seen behind the scenes.<ref>{{Mcnet|learning-fly|Learning To Fly}}</ref> On 28 March 2017, 4J Studios added an elytron-themed [[Mini Games]] for console edition called "Glide;" it consists of Time Attack and Score Attack mode.<ref>{{Mcnet|glide-mini-game-consoles-tomorrow|Glide Mini Game on Consoles Tomorrow|March 23, 2017}}</ref><ref>{{Mcnet|mini-game-masters-glide-console|Mini Game Masters Glide onto Console|March 28, 2017}}</ref> * A player who jumps with both elytra and the [[Slow Falling]] effect travels slightly upward, which is a cheap but time-consuming alternative to [[fireworks]] and [[Riptide]]-enchanted [[trident]]s. * On May 5, 2019, [[Mojang]] tweeted '[[The End]] never yields enough adequate resources, sadly,' along with a sad emoji.<ref>{{tweet|Minecraft|1125053038757068802|The End never yields enough adequate resources, sadly. 😔}}</ref> The first letter of each word spells 'T E n y e a r s' (Ten Years). Attached was a picture of [[player|Steve and Alex]] wearing both a [[chestplate]] and elytra. The next day, they tweeted, "Have you noticed something ''suspic10us'' here lately?"<ref>{{tweet|Minecraft|1125415169495064576|Have you noticed something suspic10us here lately?}}</ref> * Mojang has considered the suggestion of combining elytra with a chestplate, but eventually decided against it, stating that elytra taking up armor is an intentional decision of game balancing.<ref> {{cite |url=https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions | title = Part of the tradeoff of having an Elytra is it takes up half your armor. |website=Minecraft Feedback |date=July 12, 2018}} </ref> == Gallery == <gallery> ElytraFlight.gif|The first image of elytra, tweeted by [[Jeb]]. Click to play. FoldedWings.png|Folded elytra, which resembles the [[cape]] the user is wearing. Minecon2015Alternative.png|The minecon 2015 cape elytra. Dinnerbone Elytra.png|[[Dinnerbone]] flying upside down. ElytraEnd.png|Elytra in an [[end ship]]. PlayerElytraBack.png|A [[player]] wearing elytra. PlayerElytraFront.png|A player using elytra. Broken Elytra.png|Elytra with only 1 [[item durability|durability]]. UpcomingElytras.jpg|Elytra designs fitting to the official capes, posted by Jeb on {{w|Reddit}}. FlyBlock.png|A player gliding while blocking with a [[shield]]. Suspic10us.jpg|An image of players using elytra. Steve Gliding with Elytra.png|Steve gliding with elytra. Alex Gliding with Elytra.png|Alex gliding with elytra. Enchanted Elytra (item).gif|A pair of enchanted elytra. </gallery> === Console exclusive === <gallery> Glide Score Cavern 2.png|Screenshot of Glide mini-games. Glide Time Cavern 2.png|Another screenshot of Glide mini-games. GLIDE Official.jpg|''Glide'' launch poster. Elytra Tutorial Map.jpg|Official elytra themed tutorial map. </gallery>(These maps can be found for a price on the Microsoft Store) === Designs when wearing capes === <blockquote>Designs that are not listed here have default elytron texture or don't have any.</blockquote><gallery> File:Mojang employees Elytra.png|Old [[Mojang]] cape File:Mojang employees 2015 Elytra.png|New Mojang cape File:Mojang Studios employees 2021 Elytra.png|Mojang Studios cape File:Crowdin Translator Elytra.png|[[Crowdin]] Translator cape File:DannyBstyle's Elytra.png|dannyBstyle's cape File:JulianClark's Elyrtra.png|JulianClark's cape File:Millionth Customer Elytra.png|Millionth Customer cape File:MINECON 2011 Attendees Elytra.png|[[MINECON 2011]] Attendees cape File:MINECON 2012 Attendees Elytra.png|[[MINECON 2012]] Attendees cape File:MINECON 2013 Attendees Elytra.png|[[MINECON 2013]] Attendees cape File:MINECON 2015 Attendees Elytra.png|[[MINECON 2015]] Attendees cape File:MINECON 2016 Attendees Elytra.png|[[MINECON 2016]] Attendees cape File:MINECON LIVE 2019 Founder's Elytra.png|[[MINECON Live 2019]] Founder's cape File:Mojira Moderator Elytra.png|[[bug tracker|Mojira]] Moderator cape File:MrMessiah's Elytra.png|MrMessiah's cape File:Prismarine Elytra.png|[[Prismarine]] cape File:Realms Mapmaker Elytra.png|[[Realms]] mapmaker's cape File:Cobalt Elytra.png|[[Cobalt (game)|Cobalt]] cape File:Scrolls Elytra.png|[[Scrolls]] cape File:Turtle Elytra.png|[[Turtle]] cape File:PancapeElyR.png|Pancape cape File:MSCapeElyR.png|Migrator cape File:Gr8 Escape's elytra.png|Gr8_Escape's cape File:Valentine Elytra.png|Valentine cape File:Vanilla Cape Elytra JE.png|Vanilla cape{{only|java}} File:Vanilla cape elytra BE.png|Vanilla cape{{only|bedrock}} </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--elytra Taking Inventory: Elytra] – Minecraft.net on December 14, 2019 {{Items}} [[de:Elytren]] [[es:Élitros]] [[fr:Élytres]] [[ja:エリトラ]] [[ko:겉날개]] [[nl:Dekschild]] [[pl:Elytry]] [[pt:Élitros]] [[ru:Элитры]] [[tr:Elitra]] [[zh:鞘翅]] [[Category:Non-renewable resources]]</li></ul> | build 1 | Cobwebs now generate in woodland mansions. | |||
build 3 | Cobweb can now be crafted into 9 string. | ||||
Legacy Console Edition | |||||
TU5 | CU1 | 1.0 | Patch 1 | Added webs. | |
TU57 | CU49 | 1.56 | Patch 27 | Patch 7 | Cobweb can now be crafted into 9 string. |
TU69 | 1.76 | Patch 38 | Renamed to cobwebs. |
Issues
Issues relating to "Cobweb" are maintained on the bug tracker. Report issues there.
Gallery
- Abandoned mineshaft with fences.png
Naturally occurring cobwebs in abandoned mineshafts.
- MansionSpiderRoom.png
Naturally generated cobwebs in a woodland mansion room.