- See also: Crop farming
Carrots can be farmed and harvested on farmland. Planted carrots take 8 stages to grow, and go through 4 visually distinct stages. Mature carrot crops drop 1 to 4 carrots (about 2 5⁄7 per crop harvested on average). Bone meal can be used on carrots. Using a tool enchanted with fortune increases the maximum number of carrots dropped by 1 per level.
Villager farmers will break fully grown carrots, and may pick up the carrots as well.
Rabbits will find and eat carrot crops, decreasing its growth stage by 1. The crops when eaten will not drop any carrots.
Rarely, zombies may drop a carrot when killed by the player.
Village farm plots have a 20% chance of being carrots.
- See also: Hunger management
Villagers can pick up carrot items to become willing, which will allow them to breed. Villagers require 12 carrots to become willing.
|Carrot on a Stick||Fishing Rod +
|The fishing rod must not be damaged to craft the carrot on a stick.|
|Golden Carrot||Gold Nugget +
|Rabbit Stew||Cooked Rabbit +
Baked Potato +
Any Mushroom +
|Carrot||ID Name||Numerical ID|
- See also: Data values
|4, 5, 6|
- See also: Block states
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|Husbandry||The world is full of friends and food||—||Eat anything that can be eaten.|
|A Balanced Diet||Eat everything that is edible, even if it's not good for you||A Seedy Place||Eat each of these 35 foods. Other foods, if any, are ignored for the advancement.|
|1.4.2||12w34a||Added carrots. They could only be obtained as a rare drop from zombies.|
|August 28, 2012||Dinnerbone released an image of a saddled pig being controlled with a carrot on a stick. Wheat was considered as a "fuel" along with carrots, but Dinnerbone eventually decided on carrots.|
|12w34a||Carrots are now used to craft golden carrots.|
|12w36a||Carrots can now be found in villages.|
|Carrots are now used to breed pigs.|
|Carrots are now used to craft carrot on a stick.|
|12w37a||Carrots changed to singular carrot, with the tooltip changed to reflect this. Carrot texture also changed, so that the item sprite now only shows 1 carrot.|
|1.5||13w04a||Bone meal only grows carrots by 1 stage instead of fully growing it. You might not see it grow, because some stages look the same.|
|1.8||14w02a||Now restore 3 () points instead of 4 ().|
|Farmer villagers now buy 15–19 carrots for 1 emerald.|
|14w04a||Farmer (profession) villagers now harvest fully grown carrots.|
|Villagers can be made willing using 12 carrots.|
|14w25a||Carrot crop block was removed from the |
|14w27a||Added rabbits, which can be bred and/or tamed using carrots. Rabbits also grief carrot crops.|
|Carrots are now used to craft rabbit stew.|
|14w34a||Rabbits can no longer be tamed.|
|1.9||15w38a||Slightly improved drop chances from average 2 3⁄5 per crop harvested to 2 5⁄7.|
|Pocket Edition Alpha|
|0.8.0||build 2||Carrots can now be obtained by killing Zombies.|
|build 3||Now has a chance to drop when tilling grass blocks.|
|build 4||Are no longer dropped by tilling grass blocks.|
|0.9.0||build 1||Carrot crops now naturally spawn in villages.|
|Carrot now used to breed pigs.|
|0.12.1||build 1||Carrots now restore hunger instead of health.|
|Farmer (profession) Villagers can harvest fully grown carrot crops.|
|Carrot can be used to craft golden carrot.|
|0.13.0||build 1||Carrot can be used to breed rabbits.|
|Carrot can be used to craft rabbit stew.|
|0.15.0||build 1||Carrots are now used to craft carrot on a stick.|
|0.16.2||Carrot can be found in chest inside large house in Ice Plains and Cold Taiga village.|
|Legacy Console Edition|
|TU14||CU1||1.04||Patch 1||Added carrots.|
Issues relating to “Carrot” are maintained on the issue tracker. Report issues there.
Carrots and potatoes found growing naturally in a village.
First image released by Dinnerbone of pigs being controlled with a Carrot on a Stick