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Skeletons have an 8.5% chance of dropping a bow on death when killed by the player. The chance of dropping a bow is increased by 1% per level of looting, allowing up to an 11.5% chance of dropping.
Illusioners have an 8.5% chance of dropping a bow when killed by the player. The chance of dropping a bow is increased by 1% per level of looting, allowing up to an 11.5% chance of dropping.
Bows have a chance of being caught by fishing as part of the treasure category. When caught, the bow may be damaged and contain random enchantments equivalent to a level 30 enchantment from an enchantment table.
||The durability of the two bows is added together, plus an extra 5% durability.|
Bows can be drawn back by using it. In order to use the bow, you must have at least one arrow in your inventory, or be in creative mode. While the bow is being charged or remains fully charged, the player is forced to move at sneaking speed, unless they are riding a horse, minecart or boat at the time, which causes no speed decrease. The arrow shown inside the bow will always look like a regular arrow, regardless of what kind of arrow is actually being fired from the bow.
Charging the bow to its maximum causes it to visually shake as an indicator, and releases an arrow with a white sparkling effect, signifying a critical hit. At minimum charge (3 ticks), the arrow will deal 1 () and barely travel a block. At full charge (1 second), the arrow travels up to 64 blocks upwards, flies with a speed of roughly 53 m/s, and consistently deals 9 () damage, with a 1/5 of chance of dealing 10 (), making it the most powerful weapon in the game. If the arrow hits another player, it will make a high pitched "ding" sound.
Damage caused by the arrow is unaffected by the Strength status effect.
Endermen cannot be shot using an arrow, as the arrow will either disappear as the enderman teleports, or it will become deflected. An arrow shot from a bow enchanted with Flame I can ignite the enderman, however.
Damaged Bow +
|The bow must be undamaged[Java and Legacy Console editions only][until 1.13].
Enchantments on the bow do not affect the resulting dispenser.
- Power increases the damage by 25% times the level of power plus 1, up to a maximum of level V. A power V bow will deal a maximum of 25 ( × 12.5).
- Punch will increase the knock back (+4 blocks per level) applied by the bow, up to a maximum level of II.
- Flame will ignite the arrow, causing it to likewise ignite any entities it hits. If not extinguished, the fire damage will do up to 5 (). Flame will also allow the player to ignite TNT from a distance. There is only 1 level of flame.
- Infinity allows you to fire the bow without consuming any arrows. A single arrow is still required to fire. Fired arrows shot from an infinity enchanted bow cannot be retrieved if they land on the ground. There is only 1 level of infinity. Tipped arrows will be consumed even with Infinity.
- Unbreaking causes a
(100/(Level+1))%chance a shot fired reduces the durability of the bow. Unbreaking has a maximum level of III.
- Mending allows a certain proportion of XP orbs collected to contribute towards repairing the bow, rather than raising the player's experience. It can only be applied using enchanted books and an anvil.
- Mending and Infinity are mutually exclusive.
- Curse of Vanishing[Java and Legacy Console editions only] causes the bow to disappear instead of dropping on the ground when the player dies. However, the Keep Inventory gamerule will overwrite this. It can only be applied using enchanted books and an anvil.
As arrows are affected by gravity, they take an arcing path over distances. One must aim above the target when firing from a distance, or gain higher ground, to effectively make a hit. Arrows will slow down if shot through water
Arrows shot through lava will ignite, similar to the flame enchantment. The arrow will likewise ignite any entities it hits. If not extinguished, the fire damage will do up to 5 (). If you give a wither skeleton a bow, they will also shoot flaming arrows.
The player can choose which type of arrow to fire based on its location in the inventory. Arrows in the off-hand, or the selected hotbar slot if the bow is in the off-hand, are prioritized first. If there are no arrows in the off-hand or selected hotbar slot then the arrow closest to slot 0 is selected.
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|Sniper Duel||Kill a skeleton with an arrow from more than 50 meters||Use a launched arrow to kill a skeleton, wither skeleton, or a stray from 50 or more blocks away, horizontally.||Yes||Yes||Yes||Yes||30G||Silver|
|Dispense With This||Construct a Dispenser.||Yes||Yes||Yes||Yes||20G||Silver|
|Archer||Kill a creeper with arrows.||Yes||Yes||Yes||Wii U, Switch||10G||Bronze|
|Cupid||Kill 2 players in a round of a public Battle mini game using a bow and arrow.||Yes||Yes||No||Wii U, Switch||20G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|Take Aim||Shoot something with a bow and arrow||Monster Hunter||—||
|Sniper duel||Kill a skeleton with an arrow from more than 50 meters[until 1.13]
Kill a skeleton from more than 50 meters away[upcoming 1.13]
|Take Aim||Use a launched arrow (or a trident[upcoming 1.13]) to kill a skeleton from 50 or more blocks away, horizontally.||
|June 14, 2009||Notch discussed how bows and arrows would work in Survival mode: "Bows and arrows can be made out of wood. To use it, select the bow from your inventory and make sure you’ve got some arrows. Click in front of you, and an arrow goes flying using real physics. To actually HIT something, aim above it."|
|0.24_SURVIVAL_TEST||The player did not need a bow to shoot arrows. Instead, Tab ↹ was used to fire arrows. However, arrows still had to be collected to shoot. Launching arrows this way was much slower than the bow that now fires them.|
|0.31 (January 22, 2010)||Development began on the bow and arrow.|
|0.31 (January 30, 2010)||
Added bows. The right mouse button could be held down to fire in rapid succession. Each arrow dealt 4 () for each hit. They would fly in a ballistic trajectory affected by gravity and drag in air or water. They would travel approximately 15 blocks when fired parallel to a flat plane. Arrows also had a maximum range of around 52 blocks when fired at a 38 degree angle on a flat plane.
|Bows often failed to interact with objects, but would instead shoot. This was very inconvenient when trying to open doors, chests etc. This was due to the fact that shooting arrows was an instantaneous action.|
|1.2||Bows are now used to craft dispensers.|
|1.8||July 8, 2011||Notch teased hold-to-charge bows.|
|July 13, 2011||Notch indicated that along with bow charging, he would add an achievement based around shooting a skeleton at 50 meters, eventually to be known as Sniper duel.|
|?||Bow behavior is overhauled; they now need to be charged to fire.|
|1.0.0||RC1||A fully charged arrow now consistently deals 9 () damage, with a rare chance of dealing 10 ().|
|Bows have a durability of 385 uses.|
|Bows do not need arrows for ammo in Creative mode.|
|The bow could be enchanted via console commands, but no enchantment would affect it.|
|1.1||?||Bows can now be legitimately enchanted. Four enchantments were added: Flame, Punch, Power and Infinity.|
|1.2.1||12w06a||Skeletons have a 2.5% chance of dropping a bow. One fifth of the time, this bow will be enchanted with Power I (20%).|
|1.4.6||12w50a||Bows can now be enchanted with Unbreaking using an anvil and an appropriately enchanted book.|
|pre||When a player hits another player from far away with a bow it makes a high pitched "dinging" sound.|
|1.7.2||13w36a||Bows can be obtained as a "treasure" item from fishing.|
|Bows can be enchanted with Unbreaking directly in an enchantment table without the use of an anvil.|
|1.8||14w02a||Fletcher villagers now sell 1 bow for 2–3 emeralds.|
|?||Bow placement when drawing back was slightly changed.|
|1.9||15w31a||The bow in the hotbar now shows an arrow when being drawn.|
|Bows can now shoot an additional 14 types of arrows, selected based on which arrow type is in the off-hand or closest to slot 0.|
|Bows cannot be used in the off-hand.|
|15w37a||The bow can now be used in the off-hand.|
|Bows will prioritize the selected hotbar slot for arrows if the bow is in the off hand.|
|1.10||16w20a||Bows are used by strays and can sometimes be obtained as a rare drop.|
|1.11||16w33a||Bows can now be used to fuel furnaces.|
|1.11.1||16w50a||Infinity and Mending are now mutually exclusive.|
|1.12||17w16a||Illusioners use bows. Sometimes they can be obtained as a rare drop, although unenchanted.|
|Pocket Edition Alpha|
New bow rendering.
|0.11.0||build 1||Bows can be obtained as a "treasure" item from fishing.|
|0.12.1||build 1||Fully charged bows now cause particles.|
|1.0.4||build 1||Bows can be obtained by trading with a fletcher villager.|
|Legacy Console Edition|
|TU5||Bow behavior is overhauled; they now need to be charged to fire.|
|TU31||CU19||1.22||Patch 3||Bows can now be obtained by trading with a fletcher villager|
|TU46||CU36||1.38||Patch 15||Bows can now shoot an additional 14 types of arrows, selected based on which arrow type is in the off-hand or closest to slot 0|
- If a bow is enchanted with a level 1 enchantment, it will always get Power I.
- – "Drawn bow texture does not reflect arrow that will be shot" resolved as "Won't Fix"