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Blaze

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Blaze
Blaze.png
Health points

20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Attack strength

Fireball: 5 (Heart.svgHeart.svgHalf Heart.svg)
Contact:
Easy: 4 (Heart.svgHeart.svg)
Normal: 6 (Heart.svgHeart.svgHeart.svg)
Hard: 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg)

Size

Height: 1.8 Blocks
Width: 0.6 Blocks

Spawn

Nether Fortresses, light level of 11 or less

Common drops
Experience

10

Internal ID

PC: 61
PE: 43

Entity ID

blaze

Marsh Davies Mojang avatar.png Alchemy addicts and experience farmers are among the few who might have good things to say about the blaze, a ferocious, flaming mob that spawns in the formidable Nether Fortresses. There they patrol, to unknown purpose, aggressively flambéing any and all adventurers who enter their domain.
Marsh Davies[1]

Blazes are hostile mobs found in the Nether.

Spawning

Blazes can spawn naturally in nether fortresses at a light level of 11 or less.

Monster spawners

Blazes spawn from spawners found in nether fortresses.

Drops

When killed by a player a blaze may drop one blaze rod. Looting increases the maximum drop by 1 per level. Blazes which are killed by other causes will not drop anything. In the Console Edition, they also drop 0–2 glowstone dust.

They also drop 10 experience when killed by a player.

Behavior

Although blazes are able to fly, they will stay on the ground or sink down slowly in the air when not attacking. Blazes will not attempt to swim upwards in lava or water, unlike zombie pigmen. Despite taking damage from water (see #Combat), blazes will make no attempts at their protection if somehow pushed or dropped into water. Blazes' pathfinding does not avoid fire, avoids water like other mobs avoid lava, and treats lava like other mobs treat water.

Blazes will target players within 48 blocks. If a blaze is damaged by a player or other mob, it will alert other blazes within 48 blocks to target the attacker. When a blaze has a target, it will begin flying (attempting to remain 0.5–3.5 blocks above the target) and slowly approach the target.

The blaze's normal attack is a trio of fireballs, shot from up to 16 blocks away. Blazes will shoot even without line of sight to the target. When using this attack, the blaze will catch fire for 3 seconds, shoot three fireballs over the course of 0.9 second, then extinguish the fire and wait for 5 seconds before attacking again. A blaze shoots its fireballs with roughly the same lack of accuracy as a dispenser; however the blaze's shots maintain the same speed all the way to the target, unlike the dispenser's which starts slow and accelerates.

Blazes within 2 blocks of their target will instead perform a melee attack that does 6 (Heart.svgHeart.svgHeart.svg) damage on normal difficulty, once per second. This attack is not considered fire damage and will not ignite the target.

In Pocket Edition, Blazes have much lower attack and sight range.

Blaze fireball

Blaze Fireball
Magmaballhuge.png
Internal ID

PC: 13
PE: 94

Network ID

PC: 64

Entity ID

small_fireball

Blazes shoot fireballs at their target. If the fireball hits a block, fire will be placed at that location. If it hits an entity, the entity will take 5 (Heart.svgHeart.svgHalf Heart.svg) of projectile damage regardless of difficulty level, and will be set on fire for 5 seconds, which typically does an additional 4 (Heart.svgHeart.svg) fire damage over time. A blaze fireball cannot be deflected.

Data values

Blaze fireballs are also entities which have associated entity data. Their entity ID is small_fireball.


  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template

    •  direction: List of 3 doubles. Should be identical to Motion.

    •  life: Increments each tick when the projectile is not moving; resets to 0 if it moves. Has no effect, though is still saved/read

    •  power: List of 3 doubles that acts like direction but without resistance

Combat

In addition to normal weapons, blazes are hurt by snowballs, taking 3 (Heart.svgHalf Heart.svg) damage per hit, and by splash water bottles, taking 1 (Half Heart.svg) damage per hit. They are also damaged by water and rain by 1 (Half Heart.svg) every half second. Like most Nether mobs, they are immune to fire and lava.

Data values

See also: Chunk format

Blazes have entity data associated with them that contain various properties of the mob. Their entity ID is blaze.

Video

Achievements

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Pocket Nintendo

Into Fire Relieve a Blaze of its rod Pick up a blaze rod from the ground. Yes Yes Yes Yes 20G Silver

Overkill Deal nine hearts of damage in a single hit Damage can be dealt to any mob, even those that do not have nine hearts of health overall. Yes Yes Yes Yes 30G Bronze

Advancements

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.png
Into Fire Relieve a Blaze of its rod A Terrible Fortress Get a blaze rod in your inventory. minecraft:nether/obtain_blaze_rod
Advancement-plain-raw.png
Adventure Adventure, exploration, and combat Kill any entity, or be killed by any entity. minecraft:adventure/root
Advancement-plain-raw.png
Monster Hunter Kill any hostile monster Adventure Kill one of these 22 mobs. Other mobs are ignored for this advancement. minecraft:adventure/kill_a_mob
Advancement-plain-raw.png
Take Aim Shoot something with a bow and arrow Monster Hunter Fire a bow so that the arrow strikes any entity. minecraft:adventure/shoot_arrow
Advancement-fancy-raw.png
Monsters Hunted Kill one of every hostile monster Monster Hunter Kill each of these 22 mobs. Other mobs may be killed, but are ignored for the advancement. minecraft:adventure/kill_all_mobs

History

Official release
1.0.0 Beta 1.9-pre1 Added blazes.
Beta 1.9-pre4 Blazes only dropped items when they aren't on fire (about to attack); this has since been fixed, and they will now have a chance to drop Blaze Rods any time they are killed.
Beta 1.9-pre5 Blazes only drop a blaze rod when killed by the player.
1.0.0-RC1 Sounds specific to Blazes added. They make "breath" sounds and make metallic clunks when hurt.
1.4.2 12w36a Blazes can now spawn anywhere in a nether fortress.
1.8 14w06a The blaze's AI has been altered. Blazes will now attempt to attack the player even if there are blocks between them. A blaze will also alert other blazes in a staggering 50 block radius around itself of the player's presence upon being hit, causing all blazes within the wide radius to swarm the player, if they have a clear path. They now have a decreased firing distance: previously, blazes would shoot at the player from about 32 blocks away once angered, but they now shoot from only 16 blocks. When the player moves out of their radius, they will slowly "walk" over to the player, flying over obstructions in the way, but no longer pathfinding around walls and corners.[verify] When within melee range, the blaze will now actively rush towards the player and attempt to hit them out of melee range, and shoot fireballs once the player is out. They will not attempt to swim in water or lava, instead sinking to the bottom.
1.11 16w32a Changed entity ID from Blaze to blaze.
The fireball's entity ID is changed from SmallFireball to small_fireball.
16w35a Blazes are now dealt 1 (Half Heart.svg) damage by splash water bottles.
16w40a Tags xTile, yTile, zTile, inTile and inGround were removed from the small fireball entity data.
The life tag is no longer used for anything, but still saved/read.
Pocket Edition Alpha
0.12.1 build 1 Added blazes.
build 12 Blazes are neutral in Creative mode.
Blazes now have sounds.
0.13.0 build 1 Blazes are now passive in Creative mode.
0.14.0 build 1 Blaze texture now glows.
Pocket Edition
1.1 build 1 The entity ID for the fireball is changed from smallfireball to small_fireball.
Console Edition
TU7 CU1 1.00 Patch 1 Added blazes.
TU8 Blazes drop 0–2 glowstone dust when killed.

Trivia

  • When throwing a potion of invisibility on a blaze, the smoke will stay visible.
  • Blazes can fight each other if one accidentally hits another with a fireball when not fighting a player.
  • According to Jeb, blazes look the way they do because all mobs in Minecraft are cuboid-shape, so to make them flame-like and magical, he created them as a core surrounded by rotating rods, and he gave them eyes so they had personality.[2]

Gallery

In Other Media

References