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Blaze
Blaze.png
Health points

20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Attack strength

Fireball: 5 (Heart.svgHeart.svgHalf Heart.svg)
Contact:
Easy: 4 (Heart.svgHeart.svg)
Normal: 6 (Heart.svgHeart.svgHeart.svg)
Hard: 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg)

Size

Height: 1.8 Blocks
Width: 0.6 Blocks

Spawn

Nether Fortresses, light level of 11 or less

Common drops
Experience

10

Sounds Idle Hurt Death
Internal ID

JE: 61
BE: 43

Entity ID

blaze

Marsh Davies Mojang avatar.png Alchemy addicts and experience farmers are among the few who might have good things to say about the blaze, a ferocious, flaming mob that spawns in the formidable Nether Fortresses. There they patrol, to unknown purpose, aggressively flambéing any and all adventurers who enter their domain.
Marsh Davies[1]

Blazes are hostile mobs found in the Nether.

SpawningEdit

Blazes can spawn naturally in nether fortresses at a light level of 11 or less.

Monster spawnersEdit

Blazes spawn from spawners found in nether fortresses.

DropsEdit

Blazes drop:

BehaviorEdit

Although blazes are able to fly, they will stay on the ground or sink down slowly in the air when not attacking. Blazes will not attempt to swim upwards in lava or water, unlike zombie pigmen. Despite taking damage from water (see #Combat), blazes will make no attempts at their protection if somehow pushed or dropped into water. Blazes' pathfinding does not avoid fire, avoids water like other mobs avoid lava, and treats lava like other mobs treat water.

Blazes will target players within 48 blocks. If a blaze is damaged by a player or other mob, it will alert other blazes within 48 blocks to target the attacker. When a blaze has a target, it will begin flying (attempting to remain 0.5–3.5 blocks above the target) and slowly approach the target.

The blaze's normal attack is a trio of fireballs, shot from up to 16 blocks away. Blazes will shoot even without line of sight to the target. When using this attack, the blaze will catch fire for 3 seconds, shoot three fireballs over the course of 0.9 second, then extinguish the fire and wait for 5 seconds before attacking again. A blaze shoots its fireballs with roughly the same lack of accuracy as a dispenser; however the blaze's shots maintain the same speed all the way to the target, unlike the dispenser's which starts slow and accelerates.

Blazes within 2 blocks of their target will instead perform a melee attack that does 6 (   ) damage on normal difficulty, once per second. This attack is not considered fire damage and will not ignite the target.

In Bedrock Edition, Blazes have much lower attack and sight range.

Blaze fireballEdit

Blaze Fireball
Internal ID

JE: 13
BE: 94

Network ID

JE: 64

Entity ID

small_fireball

Blazes shoot fireballs at their target. If the fireball hits a block, fire will be placed at that location. If it hits an entity, the entity will take 5 (   ) of projectile damage regardless of difficulty level, and will be set on fire for 5 seconds, which typically does an additional 4 (  ) fire damage over time. A blaze fireball cannot be deflected. However, it can be blocked by shields.

Data valuesEdit

Blaze fireballs are also entities which have associated entity data. Their entity ID is small_fireball.


  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template

    •  direction: List of 3 doubles. Should be identical to Motion.

    •  life: Increments each tick when the projectile is not moving; resets to 0 if it moves. Has no effect, though is still saved/read

    •  power: List of 3 doubles that acts like direction but without resistance

CombatEdit

In addition to normal weapons, blazes are hurt by snowballs, taking 3 (  ) damage per hit, and by splash water bottles, taking 1 ( ) damage per hit. They are also damaged by water and rain by 1 ( ) every half second. Like most Nether mobs, they are immune to fire and lava.

Data valuesEdit

See also: Chunk format

Blazes have entity data associated with them that contain various properties of the mob. Their entity ID is blaze.

VideoEdit

AchievementsEdit

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo

Into FireRelieve a Blaze of its rodPick up a blaze rod from the ground.YesYesYesYes20GSilver

OverkillDeal nine hearts of damage in a single hitDamage can be dealt to any mob, even those that do not have nine hearts of health overall.YesYesYesYes30GBronze

AdvancementsEdit

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
 
Into FireRelieve a Blaze of its rodA Terrible FortressGet a blaze rod in your inventory.minecraft:nether/obtain_blaze_rod
 
AdventureAdventure, exploration, and combatKill any entity, or be killed by any entity.minecraft:adventure/root
 
Monster HunterKill any hostile monsterAdventureKill one of these 22 mobs. Other mobs are ignored for this advancement.minecraft:adventure/kill_a_mob
 
Take AimShoot something with a bow and arrowMonster HunterFire a bow so that the arrow strikes any entity.minecraft:adventure/shoot_arrow
 
Monsters HuntedKill one of every hostile monsterMonster HunterKill each of these 22 mobs. Other mobs may be killed, but are ignored for the advancement.minecraft:adventure/kill_all_mobs

HistoryEdit

Official release
1.0.0 Beta 1.9-pre1 Added blazes.
Beta 1.9-pre4 Blazes only dropped items when they aren't on fire (about to attack); this has since been fixed, and they will now have a chance to drop Blaze Rods any time they are killed.
Beta 1.9-pre5 Blazes only drop a blaze rod when killed by the player.
1.0.0-RC1 Sounds specific to Blazes added. They make "breath" sounds and make metallic clunks when hurt.
1.4.2 12w36a Due to the addition of wither skeletons, blazes spawn less often in nether fortresses (chance decreased from 43.5% to 35.7%).
1.8 14w06a The blaze's AI has been altered. Blazes will now attempt to attack the player even if there are blocks between them. A blaze will also alert other blazes in a staggering 50 block radius around itself of the player's presence upon being hit, causing all blazes within the wide radius to swarm the player, if they have a clear path. They now have a decreased firing distance: previously, blazes would shoot at the player from about 32 blocks away once angered, but they now shoot from only 16 blocks. When the player moves out of their radius, they will slowly "walk" over to the player, flying over obstructions in the way, but no longer pathfinding around walls and corners.[verify] When within melee range, the blaze will now actively rush towards the player and attempt to hit them out of melee range, and shoot fireballs once the player is out. They will not attempt to swim in water or lava, instead sinking to the bottom.
1.11 16w32a Changed entity ID from Blaze to blaze.
The fireball's entity ID is changed from SmallFireball to small_fireball.
16w35a Blazes are now dealt 1 ( ) damage by splash water bottles.
16w40a Tags xTile, yTile, zTile, inTile and inGround were removed from the small fireball entity data.
The life tag is no longer used for anything, but still saved/read.
Pocket Edition Alpha
0.12.1 build 1 Added blazes.
build 12 Blazes are neutral in Creative mode.
Blazes now have sounds.
0.13.0 build 1 Blazes are now passive in Creative mode.
0.14.0 build 1 Blaze texture now glows.
Pocket Edition
1.1 build 1 The entity ID for the fireball is changed from smallfireball to small_fireball.
Legacy Console Edition
TU7CU11.00Patch 1Added blazes.
TU8Blazes drop 0–2 glowstone dust when killed.

TriviaEdit

  • When throwing a potion of invisibility on a blaze, the smoke will stay visible.
  • Blazes can fight each other if one accidentally hits another with a fireball when not fighting a player.
  • According to Jeb, blazes look the way they do because all mobs in Minecraft are cuboid-shape, so to make them flame-like and magical, he created them as a core surrounded by rotating rods, and he gave them eyes so they had personality.[2]

GalleryEdit

In Other MediaEdit

ReferencesEdit