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Health points

20Heart.svg × 10

Attack strength

5Heart.svgHeart.svgHalf Heart.svg
1Half Heart.svg per 1.25 sec for 5 sec (Heart.svgHeart.svg)
Easy: 4Heart.svgHeart.svg
Normal: 6Heart.svgHeart.svgHeart.svg
Hard: 9Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg


Height: 1.8 Blocks
Width: 0.6 Blocks


Nether Fortresses, light level of 11 or less

Common drops


Internal ID

JE: 61
BE: 43

Namespaced ID


This page would benefit from the addition of an image.
Please remove this notice once you've added a suitable image to the article. The specific instructions are: Animated blaze for infobox
Marsh Davies Mojang avatar.png

Alchemy addicts and experience farmers are among the few who might have good things to say about the blaze, a ferocious, flaming mob that spawns in the formidable Nether Fortresses. There they patrol, to unknown purpose, aggressively flambéing any and all adventurers who enter their domain.

Marsh Davies[1]

Blazes are fiery hostile mobs found in nether fortresses.


Blazes can spawn naturally in nether fortresses at a light level of 11 or less.

Monster spawners[edit]

Blazes spawn from spawners found in nether fortresses.


Blazes drop:


Although blazes are able to fly, they will stay on the ground or sink down slowly in the air when not attacking. Blazes will not attempt to swim upwards in lava or water. Despite taking damage from water (see "Combat" section below), blazes will make no attempts at their protection if somehow pushed or dropped into water. Blazes' pathfinding does not avoid fire or lava, but does avoid water.

Blazes will target players within 48 blocks. If a blaze is damaged by a player or other mob, it will alert other blazes within 48 blocks to target the attacker. When a blaze has a target, it will begin flying (attempting to remain 0.5–3.5 blocks above the target) and slowly approach the target.

The blaze's normal attack is a trio of fireballs, shot from long range. Blazes will shoot even without line of sight to the target. When using this attack, the blaze will catch fire for 3 seconds, shoot three fireballs over the course of 0.9 second, then extinguish the fire and wait for 5 seconds before attacking again. A blaze shoots its fireballs with roughly the same lack of accuracy as a dispenser; however the blaze's shots maintain the same speed all the way to the target, unlike the dispenser's, which starts slow and accelerates.

Blazes touching their target will instead perform a melee attack that does 6Heart.svgHeart.svgHeart.svg damage on normal difficulty, once per second. This attack is not considered fire damage and will not ignite the target.

Blaze fireball[edit]

Blaze Fireball
Internal ID

JE: 13
BE: 94

Network ID

JE: 64

Namespaced ID


Blazes shoot fireballs at their target. If the fireball hits a block, fire will be placed at that location. If it hits an entity that is not immune to fire and doesn't have the Fire Resistance effect, the entity will take 5Heart.svgHeart.svgHalf Heart.svg of projectile damage regardless of difficulty level. The target will also be set on fire for 5 seconds, which typically does an additional 4Heart.svgHeart.svg fire damage over time. A blaze fireball cannot be deflected by melee attacks or arrows, unlike ghast fireballs. However, it can be blocked by shields, which prevents the player from taking direct damage but not from being set on fire.

Data values[edit]

Blaze fireballs are also entities which have associated entity data.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    •  direction: List of 3 doubles. Should be identical to Motion.
    •  life: Increments each tick when the projectile is not moving; resets to 0 if it moves. Has no effect, though is still saved/read
    •  power: List of 3 doubles that adds to direction every tick. Act as the acceleration.
    •  Item: The item to render as, may be absent.


In addition to normal weapons, blazes are hurt by snowballs, taking 3Heart.svgHalf Heart.svg damage per hit, and by splash water bottles, taking 1Half Heart.svg damage per hit. Like endermen, they are also damaged by water and rain by 1Half Heart.svg every half second. Like most Nether mobs, they are immune to fire and lava.

Data values[edit]

Blazes have entity data associated with them that contain various properties of the mob.


Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
Into FireRelieve a Blaze of its rodPick up a blaze rod from the ground.YesPS3YesWii U, Switch20GSilver
PS4, PSVitaBronze
OverkillDeal nine hearts of damage in a single hitDamage can be dealt to any mob, even those that do not have nine hearts of health overall.YesYesYesYes30GBronze


Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.png Into FireRelieve a Blaze of its rodA Terrible FortressHave a blaze rod in your inventory.minecraft:nether/obtain_blaze_rod
Advancement-plain-raw.png AdventureAdventure, exploration, and combatKill any entity, or be killed by any entity.minecraft:adventure/root
Advancement-plain-raw.png Monster HunterKill any hostile monsterAdventureKill one of these 25 mobs. Other mobs are ignored for this advancement.minecraft:adventure/kill_a_mob
Advancement-plain-raw.png Take AimShoot something with a bow and arrowMonster Hunterminecraft:adventure/shoot_arrow
Advancement-fancy-raw.png Monsters HuntedKill one of every hostile monsterMonster HunterKill each of these 25 mobs. Other mobs may be killed, but are ignored for the advancement.minecraft:adventure/kill_all_mobs



Java Edition
1.0.0Beta 1.9 PrereleaseAdded blazes.
Beta 1.9 Prerelease 4Blazes only dropped items when they aren't on fire (about to attack); this has since been fixed, and they will now have a chance to drop Blaze Rods any time they are killed.
Beta 1.9 Prerelease 5Blazes only drop a blaze rod when killed by the player.
RC1Sounds specific to Blazes added. They make "breath" sounds and make metallic clunks when hurt.
1.4.212w36aDue to the addition of wither skeletons, blazes spawn less often in nether fortresses (chance decreased from 43.5% to 35.7%).
1.814w06aThe blaze's AI has been altered. Blazes will now attempt to attack the player even if there are blocks between them. A blaze will also alert other blazes in a staggering 50 block radius around itself of the player's presence upon being hit, causing all blazes within the wide radius to swarm the player, if they have a clear path. They now have a decreased firing distance: previously, blazes would shoot at the player from about 32 blocks away once angered, but they now shoot from only 16 blocks. When the player moves out of their radius, they will slowly "walk" over to the player, flying over obstructions in the way. When within melee range, the blaze will now actively rush towards the player and attempt to hit them out of melee range, and shoot fireballs once the player is out. They will not attempt to swim in water or lava, instead sinking to the bottom.
1.1116w32aChanged entity ID from Blaze to blaze.
The fireball's entity ID is changed from SmallFireball to small_fireball.
16w35aBlazes are now dealt 1Half Heart.svg damage by splash water bottles.
16w40aTags xTile, yTile, zTile, inTile and inGround were removed from the small fireball entity data.
The life tag is no longer used for anything, but still saved/read.
Pocket Edition Alpha
0.12.1build 1Added blazes.
build 12Blazes are neutral in Creative mode.
Blazes now have sounds.
0.13.0build 1Blazes are now passive in Creative mode.
0.14.0build 1Blaze texture now glows.
Pocket Edition
1.1.0alpha entity ID for the fireball is changed from smallfireball to small_fireball.
?Blazes are now dealt 1Half Heart.svg damage by splash water bottles.
Legacy Console Edition
TU7CU11.00Patch 1Added blazes.
TU8Blazes drop 0–2 glowstone dust when killed.
New Nintendo 3DS Edition
0.1.0Added Blazes.


Issues relating to "Blaze" are maintained on the bug tracker. Report issues there.


  • Blazes are one of the only mobs that can see the player through walls, the other being zombies, spiders, and slimes.
  • When throwing a potion of invisibility on a blaze, the smoke will stay visible.
  • According to Jeb, blazes look the way they do because all mobs in Minecraft are cuboid-shape, so to make them flame-like and magical, he created them as a core surrounded by rotating rods, and he gave them eyes so they had personality.[1]
  • Despite not having visible feet, blazes are still capable of making footstep sounds.[2]


In other media[edit]