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Beta 1.8 is the first release of the Adventure Update. It introduced features that focused on fighting, exploration, and adventuring, as well as other aspects.

Additions

General

  • A new achievement: "Kill a skeleton with an arrow at 50 meters".
  • New Creative game mode.
  • New Mojang logo splash screen
  • New particle effects.
    • Performing a critical hit on any mob will cause 'sparks' to fly.
    • Explosion particles are now shockwaves instead of smoke.
    • Tiny stationary bubble particles can be seen when underwater.
    • Fog is now thicker and darker deep underground, and gives off particles. Due to this, the void appears black.

Gameplay

  • New combat mechanics.
    • Hold-to-charge bows.
    • Critical hits.
    • Players can parry with a sword by holding Right Mouse
    • Hostile mobs perform attack animations.
    • Mobs killed by players drop tiny flashing experience orbs that add to your experience bar.
  • New food system.
    • There is now a food meter.
      • Food no longer heals directly but indirectly: if the food meter is above 90%, heals ♥ every 4 seconds.
    • All food (except mushroom stew) are now stackable.
    • Food takes 1.6 seconds to consume, accompanied with an animation.
  • Added sprinting

World Generation

  • Generated structures
  • New, fractal-based biome code; added and removed some biomes while making all of them more vast than before.
    • Rivers flowing through/in between biomes.
    • Ocean biomes, that are deeper and much more vast than before.
    • Mountain biome
    • Swamp
    • Snow in taiga and tundra biomes do not generate for technical reasons. They return in Beta 1.9.
  • New ocean floor; random mix of sand, dirt, and clay.
    • Because of this, clay is much more common.

Blocks & Items

Mobs

Changes

General

  • Changes with debug-view (F3)
    • Mobs are no longer visibly labeled with their entity ID
    • The world's numeric seed is displayed in a field below player position.
    • Changing fog by hotkey now requires debug-view to be open in addition with pressing F.
  • The version tag appears in-game again.
    • The 'Multiplayer join screen' has been improved, mainly with a server list.
  • Main menu/options changes
    • The main menu's background is now an animated scene.
    • The version tag is now displayed on the bottom-left rather than the top-left
    • New sliders for Field of View and Brightness
    • 4 new entries in control list
      • "Attack", "Use Item", and "Pick Block" can now be remapped.
      • Player list in SMP, defaults to Tab ↹.
  • The game's coding now allows for mods to more easily change the (map) height.
  • Players with the OP position on a server can switch back and forth between survival and creative mode.[1]

Gameplay

  • New improved lighting
    • Day/night cycles no longer require chunk updates and is a smooth transition
    • The lighting on a block is given a tint based on the most prominent source of light
      • Reddish from artificial light sources
      • Blue from Moonlight
      • Total darkness keeps the same black tint
      • Sunlight gives the same white tint
    • Artificial light now gives a very subtle 'flicker'.
  • Improved sunrise and sunset.
    • Clouds change color during sunrise and sunset to match the sky color.
    • Horizon, specifically haze changes color more vividly during sunset and sunrise.
  • Cloud height raised to the top of the map, so clouds can no longer phase through blocks.
  • Cloud movement syncs with the game's time.
  • Rain and snow both render faster
  • Armor bar moved to above hearts, due to food bar.
  • Holding the left mouse button with a weapon will now only swing once.
  • Holding the right mouse button to place blocks is slightly slower than before.
  • ⇧ Shift+Clicking the output item in a crafting square will craft all the items at once, and automatically places them in the inventory.

Blocks & Items

Mobs

  • Passive mobs will randomly flee if attacked by the player or other mobs (such as wolves).
  • Zombies drop rotten flesh instead of feathers.
  • The snout on pigs now protrude from their head.
  • Skeletons now hold full-size bows.
  • Player-to-mob damage decreased by half a heart.
  • Arrows that hit a mob visually "stick" into the mob rather than just disappear.
    • Skeleton arrows originate from about their eyes to the bow, instead of above the head.
  • Animals no longer despawn which makes it possible to capture them.

Removed

  • Old Terrain was removed
  • The Far Lands were removed
  • Humans Commands, hacks and codes were all removed, except for its AI but then in a later update the AI was removed.

Fixes

5 bugs fixed

  • The ⇧ Shift+Click crash bug from 1.8pre2 is fixed.
  • Fixed Redstone circuits not working after /time set x glitch is now fixed in SMP.
  • Destroying boats and minecarts now creates particles.
  • Ghast attack sounds are fixed in SMP.
  • The Far Lands had been removed; there is now only void.
  • Fixed cactus and trapdoor items being too big
File:Cactus size.png

The bug where cactus items were too big before Beta 1.8

References

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