Armor Stand

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Armor Stand
Armor Stand.pngArmor Stand Leather.pngArmor Stand Golden.pngArmor Stand Chainmail.pngArmor Stand Iron.pngArmor Stand Diamond.png
Armor Stand BE.pngArmor Stand with Leather Armor BE.pngArmor Stand with Golden Armor BE.pngArmor Stand with Chain Armor BE.pngArmor Stand with Iron Armor BE.pngArmor Stand with Diamond Armor BE.png





JE: Yes (16)
BE: Yes (64)



Internal ID


Network ID


Entity ID


Data value

dec: 416 hex: 1A0 bin: 110100000

Namespaced ID


Armor stands are entities that are able to hold and display wearable items.


An armor stand can be broken by quickly attacking it twice, dropping itself.


Ingredients Crafting recipe
Stick +
Smooth Stone Slab

Natural generation[edit]

Armor stands can be found in taiga village armorer houses, sometimes pre-equipped with armor.‌[Java Edition only]


All different poses of armor stand.

Players can use armor stands to hold armor, mob heads and pumpkins, shields (via dispenser), elytra and commands can be used to give them other items. The stand does not have a GUI, so players interact with it directly. Armor stands are also able to be placed in different orientations, similar to banners or signs. Armor stands are entities, allowing them to be pushed by pistons, moved by flowing water, pulled with fishing rods, and bounced by slime blocks. An armor stand cannot be placed on top of a fence or similar block; it falls through instead.[1]

Using armor on the stand places the armor, if done on a bare spot. Conversely, clicking on armor with a bare hand removes the armor and places it in the highlighted hot-bar slot. It is not possible to take or place items from the armor stand's hands.

Armor, a mob head or a pumpkin can be automatically placed on armor stands with a dispenser.

Armor stands can be customized further to have arms, pose, disobey gravity, dual wield and other things by summoning them using /summon with NBT tags.

In maps heavily using command blocks, armor stands can be used to keep scoreboard objectives that are 'global' to the map, run commands, etc.

In Bedrock and Legacy Console editions, the pose of the armor stand can be changed by sneaking and clicking on the pose button, or by using a redstone signal. There are 13 possible poses. Armor stands can also hold items by clicking on the equip button.


Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full blocks such as enchantment tables, snow layers and slabs.

Any armor on the stand drops when the stand is broken. Armor stands can display enchanted and all forms of dyed armor. The effects of most enchanted armor have no effect when on an armor stand, with three exceptions:

Armor stands are not damaged by cactus, but can be broken by arrows. An armor stand destroyed by an explosion does not drop as an item. An armor stand in water and lava at the same time is not consumed by the lava. In Bedrock Edition, armor stands can be affected by status effects. They can be 'killed' by Harming and Decay splash/lingering potions, lava, fire, and campfires, and they play the player death sound and fall to their side and disappear, yielding no armor stand item. If an armor stand is equipped with an item or armor, that item or armor is considered as "naturally-spawned equipment" with an 8.5% chance of dropping when the armor stand "dies" from the Instant Damage or the Wither status effect. If the dropped item is any form of weapon, tool or armor, it drops in a badly damaged state because the game considers it as "naturally-spawned equipment".[2]

The stand wobbles slightly when being hit by the player.


Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Attenuation distance
Block breaking entity.armor_stand.hit subtitles.block.generic.hit Friendly Creatures 1.0 1.0 ?
Block broken entity.armor_stand.break subtitles.block.generic.break Friendly Creatures 1.0 1.0 ?
Block placed Blocks 1.0 1.0 ?
Something fell entity.armor_stand.fall subtitles.entity.armorstand.fall Friendly Creatures 1.0 1.0 ?

Data values[edit]

Item data[edit]

  •  tag: The item's tag tag.
    •  EntityTag: Stores entity data that is applied to the entity when created.

Entity data[edit]

Armor stands have entity data associated with them that contain various properties of the entity.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    •  ActiveEffects: The list of potion effects on this mob. May not exist.
      • A potion effect
        •  Id: The effect ID.
        •  Amplifier: The potion effect level. 0 is level 1.
        •  Duration: The number of ticks before the effect wears off.
        •  Ambient: 1 or 0 (true/false) - true if this effect is provided by a Beacon and therefore should be less intrusive on screen.
        •  ShowParticles: 1 or 0 (true/false) - true if particles are shown (affected by "Ambient"). false if no particles are shown.
        •  ShowIcon: 1 or 0 (true/false) - true if effect icon is shown. false if no icon is shown.
    •  HandItems: The list of items the stand is holding in its hands. Each compound tag in the list is an Item without the slot tag. Both entries always exist but may be empty compound tags to indicate no item.
      • 0: The item in the stand's main hand.
      • 1: The item in the stand's off hand.
    •  ArmorItems: The list of items the stand is wearing as armor. Each compound tag in the list is an Item without the slot tag. All 4 entries always exist but may be empty compound tags to indicate no item.
      • 0: Boots slot
      • 1: Legs slot
      • 2: Chest slot
      • 3: Head slot
    •  Marker: 1 or 0 (true/false) - if true, ArmorStand's size is set to 0, has a tiny hitbox, and disables interactions with it. May not exist.
    •  Invisible: 1 or 0 (true/false) - if true, ArmorStand is invisible, although items on it still display.
    •  NoBasePlate: 1 or 0 (true/false) - if true, ArmorStand does not display the base beneath it.
    •  FallFlying: When set to 1 for non-player entities, causes the entity to glide as long as they are wearing elytra in the chest slot. Can be used to detect when the player is gliding without using scoreboard statistics.
    •  Pose: Rotation values for the ArmorStand's pose.
      •  Body: Body-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  LeftArm: Left Arm-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  RightArm: Right Arm-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  LeftLeg: Left Leg-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  RightLeg: Right Leg-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  Head: Head-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
    •  ShowArms: 1 or 0 (true/false) - if true, ArmorStand displays full wooden arms. If false, also place and replace interactions with the hand item slot are disabled.
    •  Small: 1 or 0 (true/false) - if true, ArmorStand is much smaller, similar to the size of a baby zombie.
    •  Brain: Things this entity has to keep in mind.
      •  memories: Empty for all but villagers.
    •  DisabledSlots: Bit field allowing disable place/replace/remove of armor elements. For example, the value 2039583 disables placing, removing and replacing of all equipment.
Binary Integer number Result
2^0 1 Disable removing hand items
2^1 2 Disable removing boots item
2^2 4 Disable removing legings item
2^3 8 Disable removing chestplate item
2^4 16 Disable removing helmet item
2^8 256 Disable changing hand items
2^9 512 Disable changing boots item
2^10 1024 Disable changing leggings item
2^11 2048 Disable changing chestplate item
2^12 4096 Disable changing helmet item
2^16 65536 Disable adding hand items
2^17 131072 Disable adding boots item
2^18 262144 Disable adding leggings item
2^19 524288 Disable adding chestplate item
2^20 1048576 Disable adding helmet item



Java Edition
1.8August 5, 2014Searge tweeted a picture of an armor stand. The appearance was changed before release.
August 5, 2014Searge tweeted a picture of the crafting recipe, which was changed before release too.
14w32aArmor Stand Revision 1.png Added armor stands.
14w32bPick-block can now be used on armor stands.
Armor stands can now no longer be crafted using slabs other than stone slabs.
14w32cAdded a NoBasePlate tag for the armor stand.
14w33aBreaking particles have now been added for the armor stand.
1.8.1pre1Added Marker tag for armor stands.
1.915w31aArmor stands can now dual wield.
HandItems and ArmorItems tags added for armor stands, which is intended to replace the Equipment tag.
15w33aThe Equipment tag has now been removed from armor stands.
15w47aThe armor stand now wobbles when hit by the player.
1.1116w32aThe entity ID of the armor stand has now been changed from ArmorStand to armor_stand.
1.1317w47aPrior to The Flattening, this item's numeral ID was 416.
1.1418w43aArmor Stand Revision 2.png The texture of armor stands has now been changed to the new oak planks texture.
18w50aArmor Stand.png The texture of armor stands has now been changed again.
Upcoming Java Edition
1.1519w42aArmor stands can now be placed by dispensers.
Bedrock Edition
1.2.0beta Stand BE Revision 1.png Added armor stands.
1.10.0beta Stand BE.png The texture of armor stands has now been changed.
1.12.0?Armor Stand wear Chicken.pngArmor Stand wear Rabbit.pngArmor Stand wear Salmon.pngArmor Stand wear Pufferfish.pngArmor Stand wear Slime.png When armor stands hold a raw chicken, raw rabbit, raw salmon, pufferfish or a slime block, they now wear these mob counterparts.[3]
Armor Stand with Leather Armor MCPE-44669.png Leather armor no longer shows as being dyed properly when worn by armor stands.
1.13.0beta armor now shows as being dyed properly when worn by armor stands.
beta stands no longer hold certain mobs if they are holding a item related to them.
Armor stands now have a smoother animation when changing poses.
Legacy Console Edition
TU31CU191.22Patch 3Patch 1Armor Stand Revision 1.png Added armor stands.
TU43CU331.36Patch 13Added sounds for armor stands.
TU60CU511.64Patch 30Patch 11Armor Stand BE Revision 1.png Armor stands now have arms and the player can change the pose of the armor stand.
PlayStation 4 Edition
1.90Armor Stand BE.png The texture of armor stands has now been changed.


Issues relating to "Armor Stand" are maintained on the bug tracker. Report issues there.


  • Equipping armor stands with certain blocks and items can cause rendering glitches. According to Searge this is due to transparent rendering on entities not yet being supported.[4][5]



  1. MC-65951 – "Armor stands fall through fences" resolved as "Won't Fix"
  2. MCPE-24341
  3. MCPE-48629
  4. MC-67415 – "Armor Stands with Slime Block rendering entities behind them" resolved as "Won't Fix"
  5. MC-67674 – "Armor Stand wearing a Skull and Holding Stained Glass causes Graphical issues" resolved as "Won't Fix"