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1.4.2, the first release of the Pretty Scary Update, is an update which added a number of new mobs (witches, bats, zombie villagers, wither skeletons), wearable and placeable heads, a new boss (the wither), the command block, the anvil, the beacon, new food (potatoes, carrots and pumpkin pies), carrots on sticks for controlling pigs and new decoration items (such as item frames, flower pots and cobblestone walls).

Additions

Gameplay

Commands
  • /difficulty
    • Changes difficulty
    • /difficulty 0 = peaceful
    • /difficulty 1 = easy
    • /difficulty 2 = normal
    • /difficulty 3 = hard
  • /spawnpoint
    • Changes your own or other players' spawnpoint to where you are standing or to specified coordinates
    • /spawnpoint <player> <x> <y> <z>
  • /w
  • /weather
    • Changes the current weather and optionally set the duration for the new weather
    • /weather [clear | rain | thunder]
  • /gamerule <gamerule> <true/false>
    • Look up and change gamerules regarding command block output
    • /gamerule commandBlockOutput - Whether or not the output of command blocks executing commands should be sent to the chat as if a player had executed them
    • /gamerule doFireTick - Whether fire should spread
    • /gamerule doMobLoot - Whether mobs should drop items
    • /gamerule doMobSpawning - Whether mobs should naturally spawn
    • /gamerule doTileDrops - Whether blocks should have drops (does not work for paintings)
    • /gamerule keepInventory - Whether the player should keep items in their inventory if they die.
    • /gamerule mobGriefing - Whether creepers, endermen withers and villagers should be able to change blocks.
  • /clear
    • Clears a specified player's entire inventory or remove only one block/item from it
Command target selectors
  • Available selectors:
    • @p - Closest player
    • @a - All players
    • @r - Random player
  • Can have arguments specified in [] using the syntax x=0, where x is the argument
  • Available arguments:
    • x,y,z - Coordinates
    • r - Range
    • m - Gamemode
    • l - Minimum experience level
    • lm - Maximum experience level
    • rm - Minimum range
  • Special argument only usable with @a:
    • c - the maximum count of players to return. Numbers below 0 will make it return the last x amount of entries
Sounds
NBT tags
  • Tag for items to have lores
  • Tag for mobs to decide whether they can despawn

World Generation

Witch hut
  • Generates in swamps

Blocks & Items

Command blocks
  • Runs editable commands when triggered by redstone
  • Intended for adventure maps
  • Can only be edited by ops in Creative mode, as long as enable-command-block in server.properties is enabled
  • Only obtainable using /give playername 137
  • Can operate in silent mode where it doesn't display commands in the chat box.
Beacons
  • Intended as an endgame block
  • Continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards (as bright as glowstone)
  • Activated by building a solid pyramid of iron/gold/emerald/diamond blocks underneath and selecting an effect
    • The cheapest configuration requires 9 blocks, while the best configuration requires 164 blocks
  • Has to be directly exposed to skylight to work
  • Building square platforms of increasing size and the same material per layer will activate it and increase range and status effect selection
  • Viable materials are iron, gold, diamond and emerald blocks
  • Changing selected status effects costs 1 emerald, diamond, gold ingot or iron ingot
  • Unlockable effects, with increasing amount of required layers of blocks required:
    • Speed and Haste
    • Resistance and Jump Boost
    • Strength
  • When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen
    • This second status effect is Regeneration or tier II of the previously chosen effect
  • Effects given by the Beacon will have less intrusive particles than others on the screen, such as those of potions
Anvils
  • Used for repairing and combining enchanted items as well as for renaming any item/block for experience levels
  • Tools can also be repaired using one piece of their material
  • Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
  • Conflicting enchantments will be removed and only the first one will be kept
  • Becomes damaged from using and dropping it - Damage persists in inventory and splits up into 3 categories: Anvil, Slightly Damaged Anvil & Very Damaged Anvil
  • Can be placed in 4 orientations, but can't be moved by pistons
  • Experience level cost depends on enchantment levels & rarities, whether the item will be renamed and whether the item has been used with an anvil before - Maximum experience level cost is 39 levels, unless in Creative mode
    • For a more detailed explanation on how enchantments are combined using the anvil, see the Anvil mechanics page
  • Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "Player was squashed by a falling anvil" to appear in chat
  • Certain blocks are destroyed when an anvil falls on them: levers, buttons, torches, redstone torches, redstone repeaters, flower pots, rails & mob heads
Flower Pots
Cobblestone walls
  • Available in cobblestone and moss stone variants
  • Behave like fences - Connect to each other, to other blocks and to fence gates & have a 1.5 blocks high collision box
  • Have a different, higher shape in corners and when blocks are placed on them
Item Frames
  • All items and blocks can be framed
  • Clocks, compasses and maps function - Maps show only one marker, the frame itself
  • Mounted maps show markers on copies of that map
  • Using pick block on it gives the framed item/block
Mob heads
  • Wither skeleton skull has a chance of dropping when a wither skeleton is killed by a player
  • Also exist for creepers, zombies, skeletons and players
  • Can be put on the ground in 16 orientations and hung on walls
  • Can be worn
  • Using external editors or mods player skulls can be assigned to specific players - They then have tooltip "Player's Head"
    • Add the NBT tag "SkullOwner" -> (player name) on the skull items.
Wooden Buttons
Potatoes
  • Can be planted on hydrated soil and drop 1-4 potatoes when fully grown
  • Can be grown instantly using bone meal
  • Can be Smelted to receive a baked potato
  • Rarely drop poisoned potatoes
  • Potatoes give 0.5 hunger points, poisoned potatoes give 1 hunger point and have a chance to poison you, baked potatoes give 3 hunger points
Carrots
  • Can be planted on hydrated soil and drop 2-4 carrots when fully grown
  • Can be grown instantly using bone meal
  • Can be crafted surrounded with 8 gold nuggets to get a golden carrot
  • Carrots restore 4 (🍗🍗) hunger and golden carrots restore 6 (🍗🍗🍗) hunger
Carrot on a stick
  • Used to control pigs
  • When held, it dictates the direction pigs players are riding will head in
  • Nearby pigs flock towards players holding it
  • Slowly loses durability when riding pigs
  • Pigs start slow but end up going about 5 blocks per second
  • Can be used to give the pig a short speed boost - This takes up a chunk of the durability
  • The pigs ‘eat’ the carrot eventually, leaving the player a fishing rod and will require another carrot to continue riding
  • To craft, the carrot must be placed at a diagonal below the fishing rod
Pumpkin pie
  • Restores 4 hunger points
  • The crafting recipe is shapeless: assemble a pumpkin, egg and sugar into the crafting inventory
Nether star
Potion of night vision
Potion of invisibility
  • Effect now hides the nametag and cape
  • Mobs only attack you when you walk into them or attack them
  • Splash potions of invisibility can also make mobs partially invisible, although eyes of some mobs still show
  • Brewed by adding a fermented spider eye to a Potion of Night Vision

Mobs

Wither
  • Three-headed flying player-created boss mob shooting projectiles at mobs that are not undead and players
  • Place 4 pieces of soul sand in a T-shape and place 3 wither skeleton skulls on top to summon it
  • After spawning, it flashes blue, builds up health, grows slightly and is invincible for a few seconds - Then it explodes and starts attacking players and mobs
  • Each head can fire projectiles, so called wither skulls, at different targets - Projectiles explode on impact
  • Shoots two kinds of projectile - a blue one from the little heads, targeting mobs and a dark one from the big head targeting players
  • When hit by projectiles, players get the ‘’Wither II’’ effect, which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black
  • Constantly regenerates health
  • Gains wither armor when taken down to half health, making it immune to arrows
  • Drops a nether star when killed
  • Darkens the sky when spawned in the Overworld
Wither skeletons
  • Carry and rarely drop Stone swords when killed by players
  • Drop bones, coal, and rarely wither skulls
  • Give players Wither effect when hitting them
  • Spawn in nether fortresses
  • Will rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible - Items that are picked up will have a 100% chance of dropping after dying - When killed, they drop what they are holding
  • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
  • Rare tool drops are now damaged
  • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
Witch
  • Looks like an offshoot villager
  • Throws splash potions of poison, slowness, weakness and instant damage at players
  • Holds a potion and wiggles its nose when attacking
  • Has a hat, which sometimes emits particles
  • Drinks potions of instant health and fire resistance to defend themselves in combat
  • Is immune to 80% of splash potions' effects
  • Drops sticks, glowstone, redstone, gunpowder, sugar, spider eyes, glass bottles & water bottles when killed
  • Has a chance to drop the potion it is holding if killed by players
  • Spawn in Witch Huts in swamps
Bats
  • Hang on the ceiling when idle, starts flying when players come near
  • Spawn in low light levels
  • Sleep at day
  • Don't trigger pressure plates or tripwire
All boss mobs
  • Now show their name above health bars

Changes

General

Server list
  • Server IPs can now be hidden individually when editing or adding a server
  • Server version is now displayed left of the connection bars
  • Server ping tooltip now shows if the server and client have mismatching protocol versions
  • Mismatching servers can't be joined
Settings menu
  • Renamed Chat Settings to Multiplayer Settings
  • Added an option for cape-owners to hide their capes in-game
  • Added Fullscreen and VSync toggles
  • Though this is not in the settings menu, you may go into the options.txt in %appdata% and toggle advancedToolTips. This shows you the item IDs of everything and the durability of tools and armor.
  • Worlds can now be re-created from the world selection screen
F3 debug screen
  • The piechart is now shown when using shift+F3 instead of vice versa
  • Added the cardinal direction and the degree value to the f value indicating the direction the player is facing
  • Now shows which chunk and where in that chunk the player is in on X and Z values
  • Pressing P while holding F3 will toggle the auto-pause when the Minecraft window loses focus
  • Pressing H while holding F3 will toggle detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage and map zoom level and scale on the tooltip
Language files
  • Updated language files
Superflat world type
  • Now customizable and made up of layers specified with block id, data value and height
  • Biome can now be changed
  • All generation settings are stored in a preset, which can be shared and re-used
  • Terrain can now be decorated and structures other than villages can spawn
  • Default presets:
    • Classic Flat - 2;7,2x3,2;1;village
    • Tunnelers' Dream - 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
    • Water World - 2;7,5x1,5x3,5x12,90x9;1;biome_1,village
    • Overworld -2;7,59x1,3x3,2;1;stronghold,biome_1,village,decoration,dungeon,lake,mineshaft,lava_lake
    • Snowy Kingdom - 2;7,59x1,3x3,2,78;12;biome_1,village
    • Bottomless Pit - 2;2x4,3x3,2;1;biome_1,village
    • Desert - 2;7,3x1,52x24,8x12;2;stronghold,biome_1,village,decoration,dungeon,mineshaft
    • Redstone Ready -2;7,3x1,52x24;2
  • Preset format with example: 95;35:2;2x20;1;stronghold – 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (35) and can additionally have :2 appended to specify 2 as the data value. Before that, you can put 2x to specify that this layer should be put 2 times. After a semicolon follows the biome id. After another semicolon follow all structures to be generated, including their options.

Gameplay

Multiplayer
  • Spawn protection now is disabled if there's nothing in ops.txt
  • Spawn protection radius can now be changed in the server.properties file
Creative inventory
  • Items can now be cloned by using Pick Block on them - An item stack with the highest amount of items possible in it will be created
  • Items can now be shift-clicked around on the survival inventory screen
Inventory
  • Pressing the 1-9 hotkeys while hovering over an item will exchange that item with the one from the corresponding hotbar slot
  • Status effects now cause the inventory window to be off-center regardless of screen aspect ratio
Commands
  • /xp
    • Can be used to give and take entire experience levels by appending "L" to the number
  • /tp
    • Works with relative coordinates
  • /give
    • Items spawned are picked up almost instantly now
Portals
  • Mobs, items and projectiles now pass through them, preserving momentum
  • Entities will pass through instantly, but at a longer "cooldown"
  • Portals will allow fire burning entities like blazes to leave the Nether and potentially burn things
  • Portals will teleport an entity relative to where it entered
  • Players are now positioned correctly when going through Nether Portals
  • Nether Portals are now instant for players in Creative mode
Adventure mode
  • Blocks can now be mined with the proper tools
  • Blocks can now be placed
Breeding
  • Chickens now use seeds instead of wheat to breed
  • Pigs now use carrots instead of wheat to breed
Village mechanics
  • You can now restore a desolate village or create a completely new village
Experience

World Generation

Extreme Hills biome
  • Silverfish blocks now rarely generate in Extreme Hills biomes
  • On average, nearly one Silverfish block is generated per Extreme Hills chunk
Villages
  • Carrots and potatoes can be found in farms in villages

Blocks & Items

Paintings
  • Added Wither painting
Wood
  • Changed placement: Instead of facing the player, it will face the surface it is placed on
  • Place it on the side of a block to get a sideways log.
  • Place it on the top or bottom of a block to get a topside log.
Stairs
  • Now connect to other stairs to form corner stairs
Spawners
  • Added a few NBT tags to change a few key spawning rules
  • Range can now be changed
  • Maximum amount of spawned entities within spawning range can now be changed
  • Horizontal spawning radius can now be changed
  • Spawned mobs can wear and carry any items and blocks as well as have a custom drop rate of held items
  • Added an NBT tag for mobs to decide whether they can despawn
  • Added an NBT tag for mobs to decide whether they are invincible
Repeaters
  • Can now be locked by powering their sides with another repeater
  • When locked, they show a little bedrock barrier in place of the delay indicator torch and won't change their output signal
Trapdoors
  • Can now be placed on the top half of blocks
  • Placement works similar to that of slabs and stairs
Buttons
  • Now stays active for 0.2 seconds longer
  • New crafting recipe – Only 1 stone block required
Fire
  • Now spreads more aggressively depending on difficulty
Saplings
  • Decreased hitbox size
TNT
  • Is now triggered by flaming arrows
Potions
  • Can now have any available potion effects, level and duration
  • Data are saved using NBT tags, but potions retain their original color
Maps
  • Are now crafted as an Empty Map and will become a real map by right-clicking
  • Start out at their closest zoom level and can be extended by adding more paper
  • Players see other players moving around on the same map
  • Craft an existing map with an empty map to receive an extra copy of the map
  • Removed text overlay
  • Are labelled 'Map #0' and so on
  • Now align to a grid and can be stacked to 64
  • When outside a map's range, the player is displayed as a small circle at the edge
Armor
  • Diamond Armor sleeves now have a notch on the inner side
  • Completely revamped leather armor
    • Can now be dyed in 16,777,216 potential different colors
    • Putting it in a crafting grid with dyes applies all colors
    • Dyed armor's tooltip will display ‘’Dyed’’
    • Right-click dyed armor on cauldrons to wash it and remove some water from the cauldron
    • Changed item and model color and texture
    • Now uses two overlayed textures, one being the color
New textures
Doors, Trapdoors, Levers & Buttons
  • No longer triggerable with the left mouse button

Mobs

Tamed wolves
  • Their collars can now be dyed by using the wolf with dye
Iron golems
All hostile mobs
  • Will now jump down to players as long as they can survive the fall
  • Depending on difficulty, they are willing to take more damage
Villagers
  • Improved villagers to make them more self-aware
  • All villagers of one village can now like and dislike specific players
  • Will like players more for trading with them
  • Will like players less for hurting them or their golems
  • When players are really disliked, iron golems of that village can become aggressive towards those players
  • After a villager dies to natural causes, excluding mobs, while a player is within 16 blocks or if a mob kills a villager, no baby villagers will be produced in the next few minutes
  • Changed and added some trades to counteract emerald farming and improve gameplay
  • Will show particle effects indicating a change of liking towards a player
Pigs
  • Can now accelerate to up to 5 m/s
  • Now drop their saddle when killed
Slimes
  • Now spawn in swamps at night
Sheep
  • Sheep from spawn eggs can now spawn natural colored sheep (white, gray, brown, pink, etc.)
Creepers
  • Will start exploding when they hit the ground, with explosions being more imminent with higher falls
  • Can now have custom explosion radius and fuse timer using edited mob spawners and NBT tags
Zombies
  • Will now rarely spawn with armor of all kinds, sometimes enchanted
  • Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible - Items that are picked up will have a 100% chance of dropping after dying - When killed, they drop what they are holding
  • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
  • Rare tool drops are now damaged
  • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
  • When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet
  • Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
  • Now have a chance, depending on difficulty, to infect villagers after killing them - The villager then gets replaced with a villager zombie on death
    • On Normal difficulty, there is a 50% chance of infection and on Hard difficulty there is a 100% chance of infection
  • Infected baby villagers turn into baby villager zombies
  • Baby zombies are 50% faster, don't age, don't burn up in the sun and can wear armor
  • Right-clicking a zombie villager under the influence of a weakness potion with a golden apple will invert their potion effect, make them wiggle slightly and eventually turn back into a villager
  • Now rarely spawn holding iron swords or iron shovels
  • When holding something in their hands, their arms move upwards when attacking
  • Added baby zombie, which is only spawnable using mods or third-party tools
  • Will now rarely drop carrots and potatoes when killed by players
  • Have a 25% chance of spawning with a pumpkin on their head during Halloween.
Skeletons
  • Will now rarely spawn with armor of all kinds, sometimes enchanted
  • Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible - Items that are picked up will have a 100% chance of dropping after dying
  • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
  • Rare tool drops are now damaged
  • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
  • When wearing helmets, they will not burn up - Instead all damage is applied to the helmet
  • Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
  • Now sometimes, carry enchanted bows - Those items can be dropped when killed by players
  • Have a 25% chance of spawning with a pumpkin on their head during Halloween.
Zombie Pigmen
  • Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible - Items that are picked up will have a 100% chance of dropping after dying - When killed, they drop what they are holding
  • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
  • Rare tool drops are now damaged
  • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
  • Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
  • Now rarely carry enchanted golden swords
  • Dropped Golden Swords now sometimes are damaged
  • Added baby Zombie Pigman, which is only spawnable using mods or third-party tools

Fixes

29 bugs fixed

  • Mobs glitching through wooden floors
  • Mob AI considering cobblestone walls as blocks of normal height
  • Mobs randomly suffocating
  • Mobs falling through blocks
  • Zombies not burning in the sun
  • Mob Spawners spawning mobs too quickly
  • Redstone Repeaters getting stuck in 'on' state
  • A number of minor font issues
  • A bug that allowed any item to be placed in the armor slots
  • Invisible falling sand entities
  • /me command only working for ops
  • /tell not working correctly
  • /say not working correctly
  • Graphical glitch with chests and Ender Chests
  • Partially cured lighting glitches
  • The second layer on skins not being placed correctly when sneaking
  • Blazes not properly spawning in Nether Fortresses
  • Nether portal stuff
  • Pets teleporting around randomly
  • Wet wolves looking way too scary
  • PvP-disabled servers still allowing players to set other players on fire using Fire Aspect enchanted swords
  • Entities in minecarts becoming invisible
  • Stairs, slabs & fences glitching visually sometimes
  • Fixed a severe memory leak in the server
  • Corrected rendering of fences and cobblestone walls
  • You can no longer attempt to connect to an outdated server (only when the version is shown)

From the 1.4.2 development versions

  • 1 – Cracked effect sometimes remains when a zombie is interrupted while attempting to break down a door.
  • 27 – Matrix Fireball
  • 80 – Entites such as villagers and cows fall through blocks and suffocate.
  • 183setWalkSpeed is ignored by the client
  • 230 – Stair Glitches

References

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