https://minecraft.fandom.com/api.php?action=feedcontributions&user=68.146.59.48&feedformat=atomMinecraft Wiki - User contributions [en]2024-03-28T08:42:22ZUser contributionsMediaWiki 1.39.6https://minecraft.fandom.com/wiki/Zombie?diff=1947484Zombie2021-05-26T20:56:46Z<p>68.146.59.48: lol</p>
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<div>{{Entity<br />
|image=Zombie.png;Zombie Targeting.png<br />
|image2=Baby Zombie.png;Baby Zombie Targeting.png<br />
|invimage=Zombie Spawn Egg<br />
|imagesize=x272px<br />
|image2size=x136px<br />
|health={{hp|20}}<br />
|armor={{armor|2}}<br />
|behavior=Hostile<br />
|damage=Easy: {{hp|2.5}}<br>Normal: {{hp|3}}<br>Hard: {{hp|4.5}}<br />
|spawn=See [[#Spawning|Spawning]]<br />
|size='''{{IN|Java}}:'''<br><br />
'''Adult:'''<br>Height: 1.95 Blocks<br>Width: 0.6 Blocks<br><br />
'''Baby:'''<br>Height: 0.975 Blocks<br>Width: 0.3 Blocks<br><br />
'''{{IN|Bedrock}}:'''<br><br />
'''Adult:'''<br>Height: 1.9 Blocks<br>Width: 0.6 Blocks<br><br />
'''Baby:'''<br>Height: 0.95 Blocks<br>Width: 0.3 Blocks<br />
|equipment=<br />
{{drop|Item|Iron Sword}} (occasionally, may be enchanted)<br />
{{drop|Item|Iron Shovel}} (occasionally, may be enchanted)<br />
{{drop|Item|id=chestplate|Armor|text=Armor}} (occasionally, may be enchanted)<br />
{{drop|Block|Carved Pumpkin}} (22.5% chance; Halloween only){{only|java|short=y}}<br />
{{drop|Block|Jack o'Lantern}} (2.5% chance; Halloween only){{only|java|short=y}}<br />
}}<br />
{{about|the regular zombie|other variants and zombie-like mobs}}<br />
<br />
The FitnessGram Pacer test is a multistage aerobic capacity test that progressively gets more difficult as it continues.<br />
<br />
== Spawning ==<br />
=== The ===<br />
In the [[Overworld]], zombies can spawn in groups of 4 on any solid block at a [[light]] level of 7 or less. <br />
<br />
In [[desert]]s, all zombies exposed to the sky have an 80%{{only|java|short=1}}/70%{{only|bedrock|short=1}} chance to be replaced by [[husk]]s. Zombies that are not husks or drowned have a 5% chance to spawn as a [[zombie villager]] while all zombie variants also have a 5% chance to spawn as babies. <br />
<br />
Despite being shorter than 1-block tall, baby zombies require a 2-block tall space to spawn.<br />
<br />
Baby zombies have an additional 5% chance of spawning as a [[chicken jockey]].{{only|java|short=1}}<br />
<br />
A zombie can also spawn from a [[husk]] that drowns in [[water]] but converts to a [[drowned]] if its head remains submerged.<br />
<br />
=== Fitness ===<br />
{{exclusive|Java|section=1}}<br />
{{main|Zombie siege}}<br />
<br />
If a [[player]] is in a [[village]] with at least 10 [[bed]]s and 20 [[villager]]s at midnight, up to 20 zombies may be spawned near the edge of the village in accordance with mob spawning rules. If a [[player]] is in a [[village]] with at least 20 [[bed]]s and 40 [[villager]]s at midnight, up to 40 zombies may be spawned near the edge of the village. If a [[player]] is in a [[village]] with at least 30 [[bed]]s and 60 [[villager]]s at midnight, up to 60 zombies may be spawned near the edge of the village, and so on. It can happen in any [[biome]] except the [[Mushroom Fields]] biome and its variants. Zombies spawned as a part of a siege are always normal zombies; [[zombie villager]]s, [[husk]]s and [[drowned]] never spawn as a part of a siege.<br />
<br />
=== Gram ===<br />
Zombies spawn from [[spawner]]s inside 50% of [[dungeon]]s.<br />
<br />
== Variants ==<br />
=== Pacer ===<br />
{{Dungeons hatnote|type=mob|Baby Zombie}}<br />
[[File:Chicken Jockey.png|thumb|Baby zombie riding a chicken.|80px]]<br />
<br />
==== Behavior ====<br />
Baby zombies make up 5% of zombie spawns. They behave similarly to regular zombies, with the following differences:<br />
* They are much faster than the normal zombies, yet they have the same [[health]].<br />
* The noises they make are higher-pitched than adult zombie [[sound]] effects.<br />
* If a baby zombie is riding a mob that is also rideable by a [[player]], that mob becomes un-rideable by any player.{{only|bedrock|short=1}}<br />
* Baby [[zombie villager]]s turn into baby villagers if cured.<br />
* Worn [[armor]] shrinks to fit their body size.<br />
* They are able to fit through 1×1 [[block]] gaps.<br />
* They give 12 [[experience]] points when killed by the player or a tamed wolf instead of 5.<br />
* Unlike most other baby mobs, they remain babies indefinitely and never become adult zombies.<br />
* They have a decreased hitbox size.<br />
* A baby zombie has a 15% chance to become a jockey when it tries attacking.{{only|bedrock|short=1}}<br />
<br />
A baby zombie riding a chicken is known as a [[chicken jockey]]. There is a chance it could also be wearing armor, have a sword, or have both armor and a sword while riding a [[chicken jockey]]. It can even be a baby [[zombie villager]] riding a [[chicken jockey]].<br />
<br />
{{IN|Bedrock}}, a baby zombie can also ride:<br />
<br />
<br /><br />
{{FakeImage|{{animate|Baby Zombie Riding Zombie.png; Baby Zombie Riding Husk.png; Baby Zombie Riding Zombified Piglin.png; Baby Zombie Riding Pig.png; Baby Zombie Riding Cow.png; Baby Zombie Riding Mooshroom.png; Baby Zombie Riding Sheep.png; Baby Zombie Riding Wolf.png; Baby Zombie Riding Ocelot.png; Baby Zombie Riding Tuxedo Cat.png; Baby Zombie Riding Horse.png; Baby Zombie Riding Panda.png; Baby Zombie Riding Spider.png; Baby Zombie Riding Cave Spider.png|150px}}|Baby zombie riding mobs other than chickens.{{only|bedrock}}|style=max-width: 160px;}}<br />
{{columns-list|colwidth=16em|<br />
* [[Cow]]s<br />
* [[Ocelot]]s and untamed [[cat]]s<br />
* Untamed [[wolves]]<br />
* [[Mooshroom]]s<br />
* Adult [[chicken]]s (the only jockey that is in use {{in|java}})<br />
* [[Pig]]s<br />
* [[Panda]]s<br />
* [[Sheep]]<br />
* [[Horse]]s<br />
* [[Donkey]]s<br />
* [[Mule]]s<br />
* [[Zombie horses]] (unused jockey variant)<br />
* [[Skeleton horse]]s<br />
* Adult zombies<br />
* Adult [[zombie villager]]s<br />
* Adult [[husk]]<br />
* Adult [[zombified piglin]]s (unused)<br />
* [[Spider]]s<br />
* [[Cave spider]]s<br />
}}<br />
<br />
The jockey mobs ridden by the baby zombie adapt the speed of its rider.<br />
<br />
=== Test ===<br />
{{main|Zombie Villager}}<br />
<br />
Zombie villagers have a 5% chance of spawning in place of zombies, and may also spawn from a [[villager]] killed by a zombie. The chances that a villager will turn into a zombie villager when killed by a zombie or zombie variant depends on the difficulty level. {{IN|java}}, zombies spawned from a [[spawner]] are never zombie villagers, although zombie spawners are able to produce them {{in|bedrock}}.<br />
<br />
They can be [[Zombie Villager#Curing|cured back into villagers]] using a weakness [[potion]] and a [[golden apple]].<br />
<br />
=== is ===<br />
{{main|Husk}}<br />
<br />
Husks often spawn in desert [[biome]]s in place of zombies. They attack like regular zombies, but inflict [[Hunger (effect)|hunger]] for several seconds and do not burn in sunlight.<br />
<br />
=== a ===<br />
{{main|Drowned}}<br />
<br />
Drowned spawn in [[river]]s, most parts of [[ocean]]s or when a [[#Becoming_drowned|normal zombie drowns]]. They are able to swim and breathe underwater as well as walk on land. Most drowned use melee attacks, but some spawn with [[trident]]s and throw them when attacking instead.<br />
<br />
{{IN|java}}, zombies that are wearing armor and go underwater continue wearing the armor when converted to a drowned, although tools and weapons are lost. <br />
<br />
''{{IN|bedrock}},'' zombies that convert to drowned drop all worn or held equipment with full durability and preserving existing enchantments.<br />
<br />
=== Multistage ===<br />
Some zombies spawn wearing [[armor]] or holding tools, both of which may be [[enchant]]ed. In addition, zombies may also spawn with the ability to pick up loot that is on the ground. The chances of each of these events occurring are listed below. Zombie villagers can also spawn naturally with armor, [[weapon]]s or [[tool]]s. If a zombie spawns wearing multiple pieces of armor, the armor is never mismatched (i.e. all pieces are made of the same material). Zombies cannot naturally spawn with [[netherite]] armor.<br />
<br />
<div style='float:right'>{{animate|Zombie in leather armor.png;Zombie in chainmail armor.png;Zombie in iron armor.png;Zombie in golden armor.png;Zombie in diamond armor.png;Zombie in netherite armor.png|x180px}}</div><br />
<div style='float:right'>{{animate|zombie iron sword.png;zombie with iron shovel.png|x180px}}</div><br />
<br />
{| class="wikitable" data-description="Chances of zombies wearing or picking up armor, per difficulty"<br />
|+ Chances of zombies wearing or picking up armor, per difficulty<br />
|-<br />
! <br />
! Easy<br />
! Normal<br />
! Hard<br />
|-<br />
| Can Pick Up Loot<br />
| 0%<br />
| 0%-55%<ref group="note" name="localdifficulty"/><br />
| 6.875%-55%<ref group="note" name="localdifficulty"/><br />
|-<br />
| Armor<br />
| 0%<br />
| 0%-15%<ref group="note" name="localdifficulty">Value is based on the [[regional difficulty]].</ref><br />
| 1.875%-15%<ref group="note" name="localdifficulty"/><br />
|-<br />
| Armor Enchantment<ref group="note" name="enchantment"/><br />
| 0%<br />
| 0-50%<ref group="note" name="localdifficulty"/><br />
| 6.25%-50%<ref group="note" name="localdifficulty"/><br />
|-<br />
| Weapon<ref group="note">{{frac|1|3}} chance of an iron sword, {{frac|2|3}} chance of an iron shovel</ref><br />
| 1%<br />
| 1%<br />
| 5%<br />
|-<br />
| Weapon Enchantment{{#tag:ref|Enchantment is the same as on an enchantment table at level 5–22.<ref group="note" name="localdifficulty"/>|group=note|name=enchantment}}<br />
| 0%<br />
| 0%-25%<ref group="note" name="localdifficulty"/><br />
| 3.125%-25%<ref group="note" name="localdifficulty"/><br />
|} <br />
{{Notelist}}<br />
<br />
If a zombie does spawn with armor, the chances of specific armor are as follows:<br />
{| class="wikitable" data-description="Chances of different armor pieces, per difficulty"<br />
|+ Chances of different armor pieces, per difficulty<br />
|-<br />
! Armor<br />
! Easy & Normal<br />
! Hard<br />
|-<br />
| Helmet<br />
| 100%<br />
| 100%<br />
|-<br />
| Helmet & Chestplate<br />
| 75%<br />
| 90%<br />
|-<br />
| Helmet & Chestplate & Leggings<br />
| 56.25%<br />
| 81%<br />
|-<br />
| Full set<br />
| 42.19%<br />
| 72.9%<br />
|}<br />
<br />
The chances of it being of a particular material are:<br />
<br />
{| class="wikitable" data-description="Chances of different armor types"<br />
|+ Chances of different armor types<br />
|-<br />
! Armor Type<br />
! Chance<br />
|-<br />
| Leather<br />
| 37.06%<br />
|-<br />
| Gold<br />
| 48.73%<br />
|-<br />
| Chain<br />
| 12.90%<br />
|-<br />
| Iron<br />
| 1.27%<br />
|-<br />
| Diamond<br />
| 0.04%<br />
|-<br />
|}<br />
<br />
Armor worn by zombies is not damaged from most damage sources, which means it cannot "wear out" the way player armor does. Helmets (not blocks like pumpkins) on zombies can eventually wear away and break if the zombie is exposed to daylight or has an anvil or other falling block dropped on its head. Zombies also have a natural armor rating of {{armor|2}}, giving 1.6 - 8%{{only|java}}/8%{{only|bedrock}} damage reduction from [[Armor#Effects|most sources]]. Zombies can also wear [[Head|mob heads]], although they need to be dropped by the player before the zombie can pick one up and put it on.<br />
<br />
Any zombie that spawns with equipment gives {{xp|1|3}} extra experience points per item when killed.<br />
<br />
== Aerobic ==<br />
<br />
Zombies drop 0–2 {{ItemLink|rotten flesh}} after dying. The maximum drop is increased by 1 per level of [[Looting]], for a maximum of 0-5 with Looting III.<br />
<br />
They can also drop one of the following when killed by a player or tamed [[wolf]]:<br />
* {{ItemLink|Iron Ingot}}<br />
* {{ItemLink|Carrot}}<br />
* {{ItemLink|Potato}} ({{ItemLink|baked potato}} when killed with fire{{Upcoming|je 1.17}})<br />
This drop has a 2.5% chance of occurring, increasing by 1% per level of looting. Individual items have the following chances of dropping:<br />
* {{frac|1|120}} (about 0.83%)<br />
* {{frac|7|600}} (about 1.17%) with Looting I<br />
* {{frac|3|200}} (1.5%) with Looting II<br />
* {{frac|11|600}} (about 1.83%) with Looting III<br />
<br />
A zombie also drops a {{BlockLink|zombie head}} when killed by a [[charged creeper]].<br />
<br />
Any picked-up equipment has a 100% chance of dropping and drops without changing the damage that has accumulated on it.<br />
<br />
=== Capacity ===<br />
* {{BlockLink|Carved Pumpkin}} <ref name=":0" group="note">Zombies, [[zombie villager]]s and [[husk]]s spawn only with [[pumpkin]]s and [[jack o'lantern]]s{{only|java}} in [[Wikipedia:Halloween|Halloween]].</ref><br />
* {{BlockLink|Jack o'Lantern}}{{only|java}}<ref name=":0" group="note" /><br />
* {{ItemLink|Iron Shovel}} (sometimes [[enchanted]])<br />
* {{ItemLink|Iron Sword}} (sometimes [[enchanted]])<br />
* {{ItemLink|Iron Chestplate|Random Armor|link=Armor}} (sometimes [[enchanted]])<br />
{{info needed section|what percentage chance for a zombie yielding an iron shovel}}<br />
Zombies have an 8.5% chance of dropping their naturally-spawned equipment and drop it with a random durability. Each level of [[Looting]] increases the chance by 1 percentage point (11.5% with Looting III).<br />
{{Notelist}}<br />
<br />
=== Test ===<br />
Adult zombies drop {{xp|5}} and an additional {{xp|1|3}} per naturally-spawned equipment if killed by player or tamed [[wolf]]. Baby zombies drop {{xp|12}} and an additional {{xp|1|3}} per naturally-spawned equipment if killed by player or tamed [[wolf]].<br />
<br />
=== Halloween ===<br />
[[File:Zombie with Carved Pumpkin.png|right|thumb|x180px|A zombie wearing a [[carved pumpkin]].]]<br />
[[File:Baby Zombie with Carved Pumpkin.png|right|thumb|x180px|A baby zombie wearing a [[carved pumpkin]].]]<br />
<br />
If a zombie wearing a [[pumpkin]] or [[jack o'lantern]]{{only|java}} is killed using a weapon enchanted with Looting, there is a chance equivalent to the level of Looting used to drop the pumpkin or jack o'lantern, up to a maximum of a 3% chance of a drop.<br />
<br />
== Behavior ==<br />
<br />
=== Attacking the player ===<br />
[[File:ZombieInDoor.png|thumb|Zombies and other hostile mobs can inflict damage through closed doors.]]<br />
<br />
Zombies spawn in groups of 4 and pursue the player on sight from 35 blocks away, as opposed to 16 blocks for other hostile mobs. <br />
<br />
The detection range of zombies is reduced to half of their normal range (17.5 blocks) when the player is wearing a zombie [[mob head]].{{only|java}} <br />
<br />
Zombies periodically make groaning sounds, which can be heard up to 16 blocks away. Zombies attempt to avoid obstacles, including fall [[damage]], [[fire]], [[lava]], [[magma blocks]], [[cactus]] and try to find the shortest path toward the player.<ref>{{ytl|3aDYJZLmtxQ}}</ref> Unlike [[skeleton]]s, zombies do not try to avoid being hit and continue to pursue the player even when being attacked. Zombies can sometimes deal damage through a closed wooden or iron [[door]] and sink in water, facilitating their transformation into [[drowned]].<br />
<br />
=== Burning under daylight ===<br />
At dawn, generally when the [[sun]] is 15 degrees or more above the ground (when the moon can no longer be seen), zombie variants except for husks and zombified piglins burn once exposed to direct sunlight. Burning is suppressed when the zombie is:<br />
* in a sufficiently shaded area: a [[Light#Mobs|sunlight level]] of 11 or less (a 1 block roof overhang provides sufficient protection even if it would have a sunlight level of 14);<br />
* in water;<br />
* wearing head [[armor]] (the helmet absorbs the damage from light but may take several day cycles to wear out completely).<br />
* under the status effect of [[Fire Resistance]].<br />
<br />
[[Glass]] and [[ice]] do not prevent them from burning. You can check light levels using F3 in ''Java Edition''.<br />
<br />
Zombies attempt to seek out shade during the day or enter water sources to protect themselves from burning up, but they leave protective areas to chase an enemy.<br />
<br />
If they attack an [[entity]] while burning, they may set it on fire, with a (30×[[regional difficulty]])% chance, and with a 2×floor ([[regional difficulty]]) second duration. If wearing armor enchanted with [[Thorns]] while burning they may set players attacking them on fire with thorns damage alone.<br />
<br />
=== Undead ===<br />
Zombies are undead mobs, harmed by the status effect [[Instant Health|Healing]], healed by the status effect [[Instant Damage]] and are unaffected by [[Regeneration]] and [[Poison]]. The [[wither]] does not attack Zombies. Zombies are affected by the [[Smite]] enchantment.<br />
<br />
=== Picking up items ===<br />
<br />
Some zombies are capable of automatically picking up dropped items that they come across. [[Jack o'lantern]]s{{only|java}}, [[mob head]]s and [[pumpkin]]s are automatically worn on their heads. Zombies can use [[armor]], [[weapon]]s or [[tool]]s. If a zombie encounters another similar [[item]], it may drop the previous item in favor of the new one, if:<br />
* the new item is armor or a sword and the old item was not (for example, zombies prefer [[sword]]s to [[pickaxe]]s and [[helmet]]s to [[pumpkin]]s),<br />
* both items are armor/swords and the new item is better damage-wise (reduces higher damage for armor, or inflicts more damage for swords),<br />
* both items are armor/swords with the same damage reduction/infliction, the new item has NBT tags while the old does not or the new item is ''more'' [[Item durability|damaged]] than the old item, or<br />
* both items are [[bow]]s and the new item has NBT tags while the old does not.<br />
<br />
Items dropped by mobs in exchange for another cannot be picked up by players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by [[hopper]]s.<br />
<br />
A zombie holding a picked-up [[item]] does not despawn when left alone.<br />
<br />
Zombies have a higher chance of being able to pick up items in hard mode.<br />
<br />
Picked-up items do not cause the zombie to drop more experience when killed, unlike naturally-spawned gear.<br />
<br />
=== Attacking villagers ===<br />
<br />
[[File:Zombie ways.png|thumb|A zombie choosing to break the [[door]] down instead of taking an alternative path.]]<br />
<br />
Zombies target [[villager]]s within 42 blocks, and they can always see [[villager]]s through walls. Once a zombie has targeted a [[villager]], the zombie ignores any other [[villager]]s and the [[player]], until its target is dead or the zombie is attacked.<br />
Zombies have ''chances'' of infecting a villager. The chances are:<br />
* Exactly no chance in [[Peaceful]] since the zombies don't [[spawn]]{{only|je|short=1}}{{verify}}<br />
* 0% chance (0.00 [[wikipedia: probability|probability]]/impossible) in [[Easy]] [[Commands/difficulty|difficulty]]<br />
* 50% chance (0.5 probability/likely) in [[Normal]]<br />
* 100% chance (1 probability/certain) in [[Hard]] or [[Hardcore]]{{only|je}}<br />
<br />
=== Attacking wandering traders ===<br />
<br />
Zombies target [[wandering trader]]s within 35 blocks and can see traders through walls. The zombie focuses solely on the trader unless it's attacked, or if either it or the target is killed or moved out of range, or under the [[invisibility]] status effect.<br />
<br />
=== Breaking doors ===<br />
Up to 10% of zombies (depending on [[regional difficulty]]) in pursuit of a target bang on closed [[wooden door]]s and on Hard (and [[Hardcore]]) difficulty can succeed in breaking them down. Otherwise, the door cracks but does not break.<br />
<br />
=== Attacking [[utility mob]]s ===<br />
<br />
Zombies pursue and attack golems within 42 blocks. Iron golems and snow golems attack zombies without provocation.<br />
<br />
=== Reinforcements ===<br />
<br />
On all difficulty levels, damaged zombie mobs (including husks, drowned and even [[zombified piglins]]) call all other zombies within a 67×67×21 to 111×111×21 area<ref group="n">The inradius is based on the <code>followRange</code> stat: base value is 35, ±5% random spawn bonus, then plus 0–50% random zombie-spawn bonus</ref> centered on the attacked zombie to target the attacking player.<br />
<br />
{{IN|java}}, on Hard difficulty, zombies can spawn additional zombies to "help" when damaged. Each zombie has a "likeliness to call reinforcements" statistic ranging from 0–10%, and "leader" zombies (0–5% depending on [[regional difficulty]]) get a bonus of 50–75 percentage points to the stat. When the zombie is damaged by an entity or is damaged while targeting an entity, up to 50 attempts are made to randomly choose a spawn location (0 or ±7–40 blocks away in all three axes) that is above a block with a solid top surface, has light level 9 or lower, has no players within 7 blocks, and has no colliding entities or blocks at which to spawn the reinforcement. Both the damaged zombie and the new zombie has a 5 percentage point penalty to their "likeliness to call reinforcement" stat, preventing infinite zombies from spawning this way.<br />
<br />
These effects can be negated by killing the zombie in as few hits as possible, by using environmental damage such as cactus or lava, or by avoiding them completely. That is, if the zombified [[mob]] drops experience, it has a chance to spawn reinforcements. Additionally, reinforcements do not spawn at all, even on Hard difficulty, if {{command|/gamerule doMobSpawning}} is set to <code>false</code>.<br />
<br />
Leader zombies are a special type of zombie that spawn with an added 50-75% chance to spawn reinforcements. The chance of a leader zombie spawning increases with clamped regional difficulty, up to a 5% chance of spawning.<br />
<br />
=== Attacking turtles ===<br />
<br />
Zombies attack baby [[turtle]]s and actively seek out and destroy [[turtle egg]]s within 24 blocks horizontally and 3 blocks vertically, by jumping on them until they crack and break.<br />
<br />
=== Becoming drowned ===<br />
[[File:Husk becoming Zombie.gif|thumb|A [[husk]] that suffocates in water converts to a zombie.]]<br />
[[File:Zombie becoming Drowned.gif|thumb|A zombie that suffocates in water converts into a [[drowned]].]]<br />
If a zombie's head is submerged in water for 30 seconds, it begins converting into a [[drowned]]. The zombie shakes, similar to a zombie villager being cured and, after 15 seconds, the zombie becomes drowned. Once this process starts, it cannot be stopped. This time is not affected by the [[Respiration]] enchantment. <br />
<br />
A newly-converted drowned always has full health even if converted from a damaged zombie.<br />
<br />
In ''Bedrock Edition'', an item being held or worn by a zombie when it becomes drowned, whether it was picked up or naturally spawned, has a 100% drop rate, which includes any naturally spawned equipment dropping with full durability.<br />
<br />
Only normal zombies can become drowned; [[zombie villager]]s and [[zombified piglin]]s cannot be converted.<ref>{{bug|MC-127298}}</ref> [[Husk]]s, however, convert into zombies if they drown, and then this zombie converts into a [[drowned]] as does a normal zombie.<br />
<br />
==Sounds==<br />
<br />
{{Sound table<br />
|sound=Zombie idle1.ogg<br />
|sound2=Zombie idle2.ogg<br />
|sound3=Zombie idle3.ogg<br />
|subtitle=Zombie groans<br />
|source=Hostile Creatures<br />
|description=Plays randomly<br />
|id=entity.zombie.ambient<br />
|translationkey=subtitles.entity.zombie.ambient<br />
|distance=16}}<br />
{{Sound table<br />
|sound=Zombie hit wood1.ogg<br />
|sound2=Zombie hit wood2.ogg<br />
|sound3=Zombie hit wood3.ogg<br />
|sound4=Zombie hit wood4.ogg<br />
|subtitle=Door shakes<br />
|source=Hostile Creatures<br />
|description=Plays when breaking a wooden door<br />
|id=entity.zombie.attack_wooden_door<br />
|translationkey=subtitles.entity.zombie.attack_wooden_door<br />
|distance=16}}<br />
{{Sound table<br />
|sound=Zombie hit metal1.ogg<br />
|sound2=Zombie hit metal2.ogg<br />
|sound3=Zombie hit metal3.ogg<br />
|subtitle=Block broken<br />
|source=''None''<br />
|description=Unused sound event<ref group="sound">{{bug|MC-218122}}</ref><br />
|id=entity.zombie.attack_iron_door<br />
|translationkey=subtitles.block.generic.break<br />
|volume=''None''<br />
|pitch=''None''<br />
|distance=''None''}}<br />
{{Sound table<br />
|sound=Zombie breaks door.ogg<br />
|subtitle=Door breaks<br />
|source=Hostile Creatures<br />
|description=Plays when it has fully broken a wooden door<br />
|id=entity.zombie.break_wooden_door<br />
|translationkey=subtitles.entity.zombie.break_wooden_door<br />
|distance=16}}<br />
{{Sound table<br />
|sound=Zombie convert to drowned1.ogg<br />
|sound2=Zombie convert to drowned2.ogg<br />
|sound3=Zombie convert to drowned3.ogg<br />
|subtitle=Zombie converts to Drowned<br />
|source=Hostile Creatures<br />
|description=Plays when converted to a [[drowned]]<br />
|id=entity.zombie.converted_to_drowned<br />
|translationkey=subtitles.entity.zombie.convert_to_drowned<br />
|distance=16}}<br />
{{Sound table<br />
|sound=Zombie death.ogg<br />
|subtitle=Zombie dies<br />
|source=Hostile Creatures<br />
|description=Plays when it dies<br />
|id=entity.zombie.death<br />
|translationkey=subtitles.entity.zombie.death<br />
|distance=16}}<br />
{{Sound table<br />
|sound=Turtle egg jump1.ogg<br />
|sound2=Turtle egg jump2.ogg<br />
|sound3=Turtle egg jump3.ogg<br />
|sound4=Turtle egg jump4.ogg<br />
|subtitle=Turtle Egg stomped<br />
|source=Hostile Creatures<br />
|description=Plays when jumping on turtle eggs<br />
|id=entity.zombie.destroy_egg<br />
|translationkey=subtitles.entity.zombie.destroy_egg<br />
|distance=16}}<br />
{{Sound table<br />
|sound=Zombie hurt1.ogg<br />
|sound2=Zombie hurt2.ogg<br />
|subtitle=Zombie hurts<br />
|source=Hostile Creatures<br />
|description=Plays when damaged<br />
|id=entity.zombie.hurt<br />
|translationkey=subtitles.entity.zombie.hurt<br />
|distance=16}}<br />
{{Sound table<br />
|sound=Zombie infect.ogg<br />
|subtitle=Zombie infects<br />
|source=Hostile Creatures<br />
|description=Plays when infecting a [[villager]]<br />
|id=entity.zombie.infect<br />
|translationkey=subtitles.entity.zombie.infect<br />
|distance=16}}<br />
{{Sound table<br />
|sound=Zombie step1.ogg<br />
|sound2=Zombie step2.ogg<br />
|sound3=Zombie step3.ogg<br />
|sound4=Zombie step4.ogg<br />
|sound5=Zombie step5.ogg<br />
|subtitle=Footsteps<br />
|source=Hostile Creatures<br />
|description=Plays when a zombie walks<br />
|id=entity.zombie.step<br />
|translationkey=subtitles.block.generic.footsteps<br />
|distance=16<br />
|foot=1}}<br />
<br />
== Data values ==<br />
=== ID ===<br />
{{edition|java}}:<br />
{{ID table<br />
|generatetranslationkeys=java<br />
|displayname=Zombie<br />
|spritetype=entity<br />
|nameid=zombie<br />
|foot=1}}<br />
<br />
{{edition|bedrock}}:<br />
{{ID table<br />
|shownumericids=y<br />
|generatetranslationkeys=bedrock<br />
|displayname=Zombie<br />
|spritetype=entity<br />
|nameid=zombie<br />
|id=32<br />
|foot=1}}<br />
<br />
=== Entity data ===<br />
<br />
{{see also|Chunk format}}<br />
Zombie have entity data associated with them that contains various properties.<br />
<br />
{{/ED}}<br />
<br />
== Achievements ==<br />
<br />
{{load achievements|Monster Hunter;Sound the alarm!}}<br />
<br />
== Advancements ==<br />
{{load advancements|Adventure;Monster Hunter;Monsters Hunted}}<br />
<br />
== History ==<br />
{{History|java classic}}<br />
{{History||August 14, 2009|link=https://notch.tumblr.com/post/162878409/status-update-video|[[Notch]] teased zombies.}}<br />
{{History||0.24_SURVIVAL_TEST|[[File:Zombie JE1.png|40px]] Added zombies.<br />
|Zombies are the second [[mob]] to be added to ''Minecraft''.<br />
|Zombies can run as fast as the [[player]]. <br />
|[[File:Zombie full set.png|40px]] [[File:Zombie helmet.png|40px]] [[File:Zombie chestplate.png|40px]] Zombies occasionally appear wearing [[armor]], but this has no protective effect on their [[health]]. <br />
|Zombies have arm swinging animations when they attack.<ref>{{ytl|ubDJT1KamSE|Minecraft Survival development update|Nizzotch|August 24, 2009|t=144s}}</ref><br />
|Killing a zombie rewards 100 points.}}<br />
{{History||0.25 SURVIVAL TEST|Zombies are now more dangerous, respawn, despawn, and fight [[skeleton]]s that shoot them.}}<br />
{{History|java indev}}<br />
{{History||0.31|snap=February 1, 2010, 2|Zombies' [[armor]] has now been removed, as well as their arm swinging attack animations.}}<br />
{{History||(February 14, 2010, 1)|Zombies now catch on [[fire]] when exposed to sunlight.}}<br />
{{History||(February 18, 2010)|The chances of zombies catching on fire in sunlight have been tweaked.<br />
|Zombies now burn only when the sunlight level is greater than 7, and not due to [[torch]]es at night{{verify|There was a code change to check what seems to be the world sunlight level, but I haven't actually verified in game. The game checked whether it was exposed to sunlight, and the entity's current light level, though.}}.}}<br />
{{History||(February 19, 2010)|Zombies now drop 0–2 [[feather]]s upon death. Before [[chicken]]s were added in ''Minecraft'', [[Notch]] confessed<ref>{{tweet|notch|21723172931895296|Lost internets.. The zombies drop feathers because I don't know what they should drop, and chickens weren't around back then!|January 2, 2011}}</ref> that he made zombies drop feathers because he had no idea what they should have dropped when killed.}}<br />
{{History|java beta}}<br />
{{History||1.8|snap=Pre-release|Zombies now drop [[rotten flesh]] instead of [[feather]]s.}}<br />
{{History|java}}<br />
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Zombie Revision 1.png|40px]] All mobs have the bottom texture of the face flipped, resulting in a change in the model.}}<br />
{{History|||snap=Beta 1.9 Prerelease 4|Zombies can now be harmed by [[splash potion]]s of healing, and healed by splash potions of harming. <br />
|Zombies have now become immune to poison and regeneration.}}<br />
{{History||1.2.1|snap=12w03a|The zombies' AI has been improved, giving them a much better sense of direction when pursuing the [[player]], allowing them to navigate obstacles, and even small mazes if constructed, to get to the player. <br />
|Zombies have now been given the ability to 'see' through windows<!--is this all transparent blocks?/-->, the first [[mob]] able to do so intelligently (not counting [[spider]]s, who are able to see through all [[block]]s).}}<br />
{{History|||snap=12w04a|The zombies' AI has been improved again to cope with catching [[fire]] in sunlight. If a zombie is exposed to sunlight and bursts into flames, it searches for a body of [[water]] to douse the flames, or at least a shelter to hide from [[sun]].}}<br />
{{History|||snap=12w06a|Zombies now chase and attack [[villager]]s, attack [[door]]s (breaking them on Hard and [[Hardcore]] [[difficulty|difficulties]]). <br />
|Zombies now sometimes drop [[iron ingot]]s, [[helmet]]s, [[shovel]]s and [[sword]]s as a rare drop. <br />
|Zombies now sometimes attack villagers in preference to the [[player]], and always chose the shortest way to the target, even if there is a [[door]] in the way.}}<br />
{{History|||snap=12w07a|The drop rate of rare drops for zombies have been reduced.}}<br />
{{History||1.4.2|snap=?|[[File:Baby Zombie Revision 1.png|20px]] Added baby zombies.<br />
|Baby zombies cannot spawn naturally and can be spawned only through map editors and NBT editing.}}<br />
{{History|||snap=12w32a|{{animate|Zombie in leather armor.png;Zombie in golden armor.png;Zombie in chainmail armor.png;Zombie in iron armor.png;Zombie in diamond armor.png|40px}} Zombie armor has now been added back into the game, and they can now wear any type of armor. <br />
|[[File:Zombie with iron sword JE1.png|40px]] [[File:Zombie with iron shovel JE1.png|35px]] Zombies can now hold an iron [[sword]] or iron [[shovel]]. <br />
|Zombies now have a chance of dropping these [[item]]s, if they have them. <br />
|Iron [[helmet]]s, [[sword]]s and [[shovel]]s have now been removed as rare drops from zombies.<br />
|Zombies now use their attack animation like they did in [[Survival Test]]. This shows only when a zombie is holding a [[weapon]]. When a zombie holds a weapon the damage it does is equal to the damage the [[player]] would do with the weapon added to the normal [[damage]] of the zombie.<br />
|[[Armor]] worn by zombies now work the same as it does for the player, each piece gives a certain amount of armor points, where each {{armor|1}} gives 4% damage reduction, but the total [[damage]] reduction is limited to 80%.<br />
|5% of zombies now spawn as [[zombie villager]]s.<br />
|[[Villager]]s now become infected when killed by a zombie. <br />
|When a zombie infects a baby villager, it now creates a baby [[zombie villager]], which is faster than a normal zombie and does not age.}}<br />
{{History|||snap=12w34a|Zombies now have two new rare drops – [[carrot]]s and [[potato]]es.}}<br />
{{History|||snap=12w34b|Zombies can now pick up and equip dropped [[item]]s.<ref name=zombieequip>{{tweet|jeb|240381873480687616|"Hey there, I think you dropped this"|August 28, 2012}}</ref><ref>http://www.reddit.com/r/Minecraft/comments/yrjp8/zombies_can_pick_up_items_from_the_ground_in_the/c5y7uma</ref> If killed, the zombie drops the item it is holding.<br />
|Zombies can now survive in sunlight, if they are wearing a [[helmet]] or a [[pumpkin]].<ref>{{tweet|dinner|243645556872855552|Intended.|September 6, 2012}}</ref>}}<br />
{{History|||snap=12w36a|The zombie and [[zombie pigmen]] models and texture layouts have now been changed (no visual change, but breaks [[texture pack]]s).}}<br />
{{History|||snap=12w37a|[[File:Zombie with Carved Pumpkin.png|40px]] [[File:Baby Zombie with Carved Pumpkin.png|20px]] On [[wikipedia:Halloween|Halloween]], zombies and baby zombies can now spawn wearing [[pumpkin]]s or [[jack o'lantern]]s.}}<br />
{{History|||snap=12w38a|Zombies have now been given new [[sound]]s.}}<br />
{{History||1.5|snap=13w03a|Zombies are now able to set the [[player]] on [[fire]], if they are on fire and they attack the player.<br />
|Zombies can now call other zombies from the nearby area (radius dependent on [[difficulty]]) to attack the [[player]], making packs of zombies approach shortly after [[damage|damaging]] the zombie.<br />
|Zombies now cause more [[damage]] when their [[health]] is lower.}}<br />
{{History||1.6.1|snap=13w17a|When [[damage]]d, zombies now have a low chance to spawn more zombies.}}<br />
{{History|||snap=13w21a|Zombie damage increasing with decreasing health has now been removed.}}<br />
{{History|||snap=13w23b|Zombie AI and mechanics have been changed – this has now made them much more horde-like.<br />
|Zombies are now able to detect the [[player]] up to 40 blocks.}}<br />
{{History||1.6.2|snap=pre|Baby zombies now spawn among regular zombies, with the same percentage of spawning as [[zombie villager]]s.}}<br />
{{History||1.7.2|snap=13w36a|Baby zombies now drop loot and [[experience]].}}<br />
{{History||1.7.4|snap=13w49a|[[File:Chicken Jockey Revision 1.png|20px]] Added [[chicken jockey]]s – a rare version of the baby zombie.}}<br />
{{History||1.8|snap=14w11a|Zombies now run away from [[creeper]]s that are about to explode.}}<br />
{{History|||snap=14w30a|Zombies now drop their [[mob head|head]] when killed by a [[charged creeper]].}}<br />
{{History||1.8.1|snap=pre1|Zombies no longer run away from [[creeper]]s that are about to explode.}}<br />
{{History||1.9|snap=15w32a|The detection range of zombies is now halved when the [[player]] is wearing a zombie [[mob head]].}}<br />
{{History|||snap=15w33c|The detection range for players wearing the zombie [[mob head]] has now been adjusted, now 37.5% of the normal range.}}<br />
{{History|||snap=15w34a|Zombies now have an attack animation similar to the one they had in [[Survival Test]], even without [[weapon]]s.}}<br />
{{History|||snap=15w36a|The detection range for [[player]]s wearing the zombie mob head has been changed to 50% of the normal range again.}}<br />
{{History||1.10|snap=pre1|The chance of a zombie setting its target on [[fire]] when burning, and the duration of the effect, now depend on raw regional [[difficulty]].}}<br />
{{History||1.11|snap=16w32a|Entity ID <code>Zombie</code> is now <code>zombie</code>, <code>zombie_villager</code> and <code>husk</code> for those respective mobs.<br />
|Removed the <code>ZombieType, IsVillager</code> tag, added the <code>Profession</code> tag to <code>zombie_villager</code> only, and made <code>ConversionTime</code> apply to <code>zombie_villager</code> only.}}<br />
{{History||1.13|snap=18w07a|Zombies now intentionally stomp on [[turtle egg]]s and attack baby [[turtle]]s.}}<br />
{{History|||snap=18w10d|Baby zombies now burn in the [[sun]].}}<br />
{{History|||snap=18w11a|Zombies now sink underwater.<br />
|[[File:Zombie becoming Drowned.gif|40px]] Zombies now convert into a [[drowned]] instead of dying from [[Damage#Drowning|drowning]].}}<br />
{{History|||snap=18w21b|[[File:Husk becoming Zombie.gif|40px]] [[Husk]]s now convert into zombies when [[Damage#Drowning|drowning]].}}<br />
{{History||1.14|snap=18w43a|[[File:Zombie JE3 BE2.png|35px]] [[File:Baby Zombie.png|20px]] The textures of zombies and baby zombies have now been changed.}}<br />
{{History||1.14|snap=19w05a|Zombies attack the new [[wandering trader]].}}<br />
{{History|java upcoming}}<br />
{{History||1.17|snap=21w13a|Now drop [[baked potatoes]] instead of normal [[potatoes]] if on [[fire]] when killed or killed by a [[fire]] source.}}<br />
<br />
{{History|pocket alpha}}<br />
{{History||v0.2.0|[[File:Zombie Revision 1.png|40px]] Added zombies.}}<br />
{{History||v0.4.0|Zombies can now drop [[feather]]s.}}<br />
{{History||v0.5.0|Zombies now have new animations.}}<br />
{{History||v0.8.0|snap=build 2|Zombies now spawn more frequently.<br />
|Zombies now have rare drops of [[carrot]]s and [[potato]]es.}}<br />
{{History||v0.9.0|snap=build 1|Zombie AI and mechanics have been changed – this now makes them much smarter.}}<br />
{{History||v0.9.4|Zombies now have {{armor|2}} armor points, preventing 8% of [[damage]].}}<br />
{{History||v0.11.0|snap=build 1|[[File:Baby Zombie Revision 1.png|20px]] [[File:Chicken Jockey Revision 1.png|20px]] Added baby zombies and [[chicken jockey]]s.<br />
|Zombies now drop [[rotten flesh]].}}<br />
{{History||v0.12.1|snap=build 1|{{animate|Zombie in leather armor.png;Zombie in golden armor.png;Zombie in chainmail armor.png;Zombie in iron armor.png;Zombie in diamond armor.png|40px}} Zombies can now spawn wearing [[armor]].<br />
|Zombies can now break down [[door]]s.<br />
|Zombies are now able to detect the [[player]] from up to 40 blocks.}}<br />
{{History||v0.14.0|snap=build 1|{{animate|Baby Zombie Riding Zombie.png;<br />
Baby Zombie Riding Zombie Butcher.png;<br />
Baby Zombie Riding Pig.png;<br />
Baby Zombie Riding Cow.png;<br />
Baby Zombie Riding Sheep.png;<br />
Baby Zombie Riding Wolf.png;<br />
Baby Zombie Riding Ocelot.png;<br />
Baby Zombie Riding Horse.png;<br />
Baby Zombie Riding Spider.png|70px}} Baby zombies and baby [[zombie villager]]s have a 15% chance of becoming a [[jockey]]. Before becoming a jockey, upon nearing the [[player]], they check for one of the following to mount prior attacking: adult [[chicken]]s, adult [[ocelot]]s, adult [[wolves]], adult zombies, adult [[zombie villager]], adult [[zombie pigmen]], [[cow]]s, [[pig]]s, [[sheep]], [[cave spider]]s or [[spider]]s.}}<br />
{{History||v0.16.0|snap=?|Adult zombie pigman are no longer ridden by baby zombie variants.}}<br />
{{History|bedrock}}<br />
{{History||1.4.0|snap=beta 1.2.20.1|Baby zombies now burn in daylight.}}<br />
{{History||1.5.0|snap=beta 1.5.0.1|Zombies now sink underwater.<br />
|[[File:Zombie becoming Drowned.gif|40px]] Zombies now convert into a [[drowned]] instead of dying from [[Damage#Drowning|drowning]].<br />
|[[File:Husk becoming Zombie.gif|40px]] [[Husk]]s now convert into zombies when [[Damage#Drowning|drowning]].}}<br />
{{History|||snap=beta 1.5.0.4|Zombies now attack baby [[turtle]]s and stomp on [[turtle egg]]s.}}<br />
{{History||1.8.0|snap=beta 1.8.0.8|[[File:Baby Zombie Riding Tuxedo Cat.png|70px]] [[File:Baby Zombie Riding Panda.png|70px]] Baby zombies can now mount adult stray [[cat]]s and [[panda]]s.}}<br />
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Zombie JE3 BE2.png|35px]] [[File:Baby Zombie.png|20px]] The textures of zombies and baby zombies have now been changed.<br />
|Zombies now attack [[wandering trader]]s.}}<br />
{{History||1.13.0|snap=beta 1.13.0.9|Adult zombie pigmen can now be ridden again by baby zombie variants.}}<br />
{{History||1.16.0|snap=beta 1.16.0.51|Zombies now have the ability to pick up [[item]]s.}}<br />
<br />
{{History|console}}<br />
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Zombie Revision 1.png|40px]] Added zombies.}}<br />
{{History||xbox=TU5|xbone=CU1|ps=1.00|Zombies now drop [[rotten flesh]], instead of [[feather]]s.}}<br />
{{History||xbox=TU12|xbone=CU1|ps=1.00|The zombies' AI has been improved, which gives them a much better sense of direction when pursuing the [[player]], allowing them to navigate obstacles, and even small mazes if constructed, to get to the player. <br />
|Zombies have now been given the ability to 'see' through windows. <br />
|If a zombie is exposed to sunlight and bursts into flames, it now search for a body of [[water]] to douse the flames. <br />
|Zombies now chase and attack [[villager]]s and now attack [[door]]s (breaking them on Hard [[difficulty]]). <br />
|Zombies now attack villagers in preference to the [[player]], and always chose the shortest way to the target, even if there is a door in the way.<br />
|Zombies now sometimes drop [[iron ingot]]s, [[helmet]]s, [[shovel]]s and [[sword]]s as rare drops.}}<br />
{{History||xbox=TU15|xbone=CU1|ps=1.05|Zombies' rare loot drops have been changed to be [[carrot]]s, [[potato]]es or [[iron ingot]]s.}}<br />
{{History||xbox=TU19|xbone=CU7|ps=1.12|Zombies can now pick up [[item]]s. <br />
|{{animate|Zombie in leather armor.png;Zombie in golden armor.png;Zombie in chainmail armor.png;Zombie in iron armor.png;Zombie in diamond armor.png|40px}} Zombie armor has now been added and zombies can now wear any type of armor. <br />
|[[File:Zombie with iron sword JE1.png|40px]] [[File:Zombie with iron shovel JE1.png|35px]] Zombies can now hold an iron [[sword]] or iron [[shovel]].<br />
|[[File:Baby Zombie Revision 1.png|20px]] Added baby zombies.}}<br />
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Baby zombies now drop [[experience]].<br />
|Zombies now drop their [[mob head|skull]] when killed by a [[charged creeper]].}}<br />
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Baby zombies now have a 15% chance of becoming a [[jockey]]. Before becoming a jockey, upon nearing the [[player]], they check for one of the following to mount prior attacking: adult [[chicken]]s, adult [[ocelot]]s, adult [[wolves]], adult zombies, [[cow]]s, [[pig]]s, [[sheep]], [[spider]]s or [[cave spider]]s.}}<br />
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Baby zombies now burn in sunlight.<br />
|Zombies now sink in [[water]].<br />
|[[File:Zombie becoming Drowned.gif|40px]] Zombies now convert into a [[drowned]] instead of dying from [[Damage#Drowning|drowning]].<br />
|[[File:Husk becoming Zombie.gif|40px]] [[Husk]]s now convert into zombies when [[Damage#Drowning|drowning]].}}<br />
{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|Baby zombies can now ride adult stray [[cat]]s and [[panda]]s.}}<br />
{{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Zombies are now hostile toward [[wandering trader]]s.}}<br />
<br />
{{History|New 3DS}}<br />
{{History||0.1.0|[[File:Zombie Revision 1.png|40px]] [[File:Baby Zombie Revision 1.png|20px]] Added zombies and baby zombies.}}<br />
<br />
{{History|Earth}}<br />
{{History||0.2.0|[[File:Zombie.png|40px]] Added zombies.}}<br />
{{History|foot}}<br />
<br />
<gallery><br />
File:Diamond armor zombie kid.png|First image of armed and [[armor]]ed zombies released by [[Dinnerbone]].<br />
File:Zombie wool.png|A zombie holding a piece of white [[wool]].<ref name=zombieequip/><br />
File:Baby Zombie with JackOLantern.png|A baby zombie "wearing" a [[jack o'lantern]] on its head on Halloween. This glitch no longer happens.<br />
</gallery><br />
<br />
== Issues ==<br />
<br />
{{issue list}}<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Cave Zombie.png|A zombie emerging from a dark [[cave]].<br />
File:Player Zombie and Husk.png|[[Player]], zombie and husk size comprasion.<br />
File:Zombie Death.jpg|Dying zombie mob {{in|be}}.<br />
File:Zombie Death.png|Dying zombie mob {{in|je}}.<br />
File:Zombie Siege.png|A zombie horde that spawned outside a [[village]] hammering at a [[door]].<br />
File:Zombie attack animation.png|A zombie wielding an iron [[shovel]] doing its attack animation.<br />
File:Jungle Temple Zombie.png|A zombie spawned in a [[jungle temple]].<br />
File:Zombiehorde.png|A large horde of zombies and an [[iron golem]].<br />
File:Zombie bling.png|Naturally armored zombies.<br />
File:Stealer.png|An armored zombie that picked up a [[stick]] as a melee weapon.<br />
File:Zombiehalloween.png|Zombies wearing pumpkins on [[wikipedia:Halloween|Halloween]].<br />
File:ZombieStevehead.png|A zombie wearing a [[Mob head|player head]].<br />
File:Golden zombie.png|A zombie holding a diamond hoe and full [[gold armor]].<br />
</gallery><br />
<br />
=== In other media ===<br />
<gallery><br />
File:LEGO Minecraft Micro-Mobs 2.jpg|Zombie micromob (middle) from official [[LEGO Minecraft]].<br />
File:LEGO Zombie.png|LEGO Minecraft Zombie minifigure.<br />
File:LEGO Baby Zombie.png|LEGO Minecraft Baby Zombie minifigure.<br />
File:Jesse vs Zombie story mode.jpeg|A zombie as it appears in [[Minecraft: Story Mode]].<br />
File:Zombie getting punched.png|Punched zombie from a minecraft.net insider [https://minecraft.net/en-us/article/how-minecraft "How to Minecraft"].<br />
File:Baby Zombie Plushie.jpg|Official 8.5-inch Baby Zombie Plushie made by [https://www.jinx.com/p/minecraft_85_baby_zombie_plush.html JINX].<br />
File:Zombie SSBU.webp|The zombie's official render from ''[[Super Smash Bros. Ultimate]]''.<br />
</gallery><br />
<br />
== Trivia ==<br />
* Zombies, along with [[skeleton]]s and [[creeper]]s, are the oldest hostile mobs in the game that have not been removed. The oldest ever in the game is the [[human]], which has been removed from the game entirely.<br />
* The Zombie is a playable DLC character in the crossover fighting game ''[[Super Smash Bros. Ultimate]]'' as an alternate costume for Steve.<br />
<br />
== Notes ==<br />
{{notelist|n}}<br />
<br />
== See also ==<br />
* {{EntityLink|Zombie Villager}}<br />
* {{EntityLink|Husk}}<br />
* {{EntityLink|Drowned}}<br />
* {{EntityLink|Zombie Horse}}<br />
* {{EntityLink|Giant}}<br />
* {{EntityLink|Zoglin}}<br />
* {{EntityLink|Zombified Piglin}}<br />
<br />
== References ==<br />
<br />
{{reflist}}<br />
<br />
{{Entities}}<br />
<br />
[[Category:Hostile mobs]]<br />
[[Category:Undead mobs]]<br />
<br />
[[cs:Zombie]]<br />
[[de:Zombie]]<br />
[[el:Ζόμπι]]<br />
[[es:Zombi]]<br />
[[fr:Zombie]]<br />
[[hu:Zombi]]<br />
[[it:Zombi]]<br />
[[ja:ゾンビ]]<br />
[[ko:좀비]]<br />
[[nl:Zombie]]<br />
[[pl:Zombie]]<br />
[[pt:Zumbi]]<br />
[[ru:Зомби]]<br />
[[th:ซอมบี้]]<br />
[[tr:Zombi]]<br />
[[uk:Зомбі]]<br />
[[zh:僵尸]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Tutorials/Blaze_farming?diff=1718211Tutorials/Blaze farming2020-10-04T10:37:13Z<p>68.146.59.48: </p>
<hr />
<div>This tutorial seeks to teach you, the player, how to farm [[blaze]]s, a mob found in [[fortress]]es.<br />
<br />
== Usage ==<br />
There are many uses for a blaze farm. Blazes drop twice as much [[experience]] as normal mobs while only having 20 health points, the same amount as a [[zombie]] or [[skeleton]]. This makes blazes ideal for XP farming. On top of that, [[blaze rod]]s are the only source of [[blaze powder]] which is needed for [[brewing]] and to get to [[the End]]. Blaze rods are also the fourth most efficient [[fuel]] sources; the top three being [[lava bucket]]s, [[blocks of coal]], and [[dried kelp block]]s.<br />
<br />
== Basic Parts ==<br />
Before starting your blaze farm, you will need to find a fortress. Once you've found one, you need to decide where and how you want your blaze farm to be built. You can either make a blaze farm from blaze spawners or from the open fortress. Each place needs its own system to deal with them.<br />
<br />
=== Spawner ===<br />
Building a blaze farm around a spawner is possibly the easiest farm to build. This is because the area around a blaze spawner will only spawn blazes. These farms have the following components:<br />
<br />
# Spawning Space - Blazes can spawn in midair. This area must be enclosed to prevent the blazes from floating up and potentially avoiding the second area. Blazes can spawn within a 9 by 9 flat platform centered on the spawner, and one layer above and below the spawner block.<br />
# Funnel - There must be a system to move the blazes into a small space, where they can be killed. Many times, the funnel is accomplished by the blazes stepping on pressure plates, activating pistons, which push the blazes toward the killing chamber.<br />
# Killing Chamber - Blazes must be killed quickly due to mob cramming, however, several means can be taken to avoid this. Many killing chambers use suffocation damage to get the blazes to half of a heart, so that the player can kill them in one hit, while some fully automatic farms make them a bit more complex, and use wolves to kill the blazes.<br />
<br />
When building a blaze farm using a spawner, it is recommended to light up the area around the spawner temporarily, so that blazes don't spawn while you're building the farm itself. Blazes will spawn around a spawner if there is a light level of 11 or lower (lower half of their body). You can completely stop a blaze spawner from spawning blazes by placing a layer of blocks at the same y coordinates, followed by placing torches on this layer (y coordinate +1).<br />
<br />
When you remove the light sources within the cage, you may need a [[potion of Fire Resistance]] to survive a swarm of blazes.<br />
<br />
=== Open Fortress ===<br />
These are possibly the most difficult to build because the open fortress will also spawn [[wither skeleton]]s, normal [[skeleton]]s, [[zombified piglin]], [[ghast]]s, and [[magma cube]]s. Building an open-fortress design meant solely for blazes is impractical if you have an alternative, but if your nether fortress does not have a blaze spawner, or you accidentally destroyed them, an open fortress farm is your only option. Here are the basic parts:<br />
<br />
# Spawning Space - Blazes can spawn anywhere in the individual nether fortress room structures, or on any nether brick anywhere within the bounds of the entire fortress. Using nether brick as the platform can allow for the farm to have eight or more platforms.<br />
# Collector - Running around aimlessly killing blazes is extremely inefficient. Constructing an automatic system to collect the blazes in one area makes the killing process more efficient. The hardest part of a collector when using the open fortress is collecting only blazes, and not other Nether mobs.<br />
# Killing Chamber - The killing chamber is the same, except the player will have to sort the mobs such that they do not accidentally provoke a zombified piglin, and so that the other mobs are killed faster.<br />
<br />
== Designs ==<br />
There are many different designs for blaze farms. Here are some examples:<br />
<br />
=== EthosLab's Design ===<br />
<br />
In this design, the blazes are pushed by [[piston]]s when they touch the [[pressure plate]]s, which condenses the blazes into the grinder. The grinder, like many other farms, is triggered by a [[button]], which suffocates the blazes until they are down to a half of a heart, allowing for players to kill them in one hit. This design also includes an option to trigger [[lava]] flow on and off, allowing to stop blazes from spawning if desired.<br />
<br />
{{yt|nrtcJ4c_6oQ}}<br />
<br />
=== Mumbo Jumbo's Design ===<br />
<br />
This design is very similar to the previous one. Like EthosLab's design, it uses pistons to push the blazes down into a grinder, which suffocates the blazes until they have only a half of a heart left. However, the [[redstone]] for this design is different, partially because of the addition of [[redstone comparators]] in Minecraft [[Java Edition 1.5]].<br />
<br />
{{yt|5Wx766O4tKQ}}<br />
<br />
=== Generikb's Design ===<br />
<br />
[https://i.redd.it/vfid1xh8dfq11.jpg Schematic]<br />
<br />
This design is different from previous designs. There is no redstone for this design, making it a lot simpler to build. Also, unlike the first 2 designs, the player must move around to kill the blazes, as well as completely kill the blazes, rather than just hit them once. Basically, this design allows the blazes to fall into rows, where the player can safely attack their feet, without taking any damage from the blazes.<br />
<br />
{{yt|kEs6yhczy3U}}<br />
<br />
=== Gnembon's Design ===<br />
This 1.12 design is very resource friendly since it uses the AI wandering process instead of pistons to collect blazes. A follow-up video in the channel further eliminates the redstone-powered grinder by circumventing entity cramming with ladders and killing multiple blazes with a Sweeping Edge sword. (It's still working in 1.14.2).<br />
{{Yt|UwCKkL7dlKU}}<br />
Here's a very quick tutorial that shows how to build the same farm<br />
{{yt|yN-g60C7kCU}}<br />
<br />
=== ImpulseSV's Design ===<br />
<br />
This design was one of the few fully automatic designs for a blaze farm. Because of the fact that it is fully automatic, it requires a lot more redstone than semi-automatic farms, and is therefore more complicated. What happens in this blaze farm is, a player must be in a certain spot, so that the blazes can attack that player. Once the player is attacked, tamed [[wolves]] positioned in a certain spot will kill the blaze.<br />
Due to the update in 1.8, this design no longer works as blaze do not swim upward in lava.<br />
{{yt|TLWud5e0vlM}}<br />
<br />
=== 1.16+ Design ===<br />
<br />
1.16 adds the feature{{only|java}} that lava pushes fire-resistant mobs. This allows for easy spawner farms similar to using water to push mobs in the overworld. This design by Cheesedud6 uses no redstone for the basic collection unit, with the option of having a redstone mob softener.<br />
{{yt|7DBvP2Iqcw4}} <br />
https://www.youtube.com/channel/7DBvP2Iqcw4<br />
<br />
=== Bedrock edition ===<br />
<br />
Based on Mumbo Jumbo's design (above), this design omits the suffocation block but keeps the player within activation distance of the spawner. The Redstone Repeater needs to be placed facing South with a signal delay of 2. The button on the right toggles the lava lighting to pause spawning, and the lever on the left toggles the centering pistons.<br />
<br />
{{layered blueprint|scale=2|name=Blaze farm|default=11|t=Smooth Stone Slab|f=Polished Andesite|d=Dispenser|n=Piston+Side Up|s=Piston+Side Down|w=Piston+Side Left|e=Piston+Side Right|r=Redstone Dust+Dot On|i=Redstone Torch|g=Glass|x=Spawner|p=Redstone Repeater|h=Hopper|l=Lever+Side|b=Stone Button|v=Lava|q=Glowstone<br />
<br />
|----01|<br />
<br />
<br />
<br />
<br />
fff <br />
fff <br />
fff <br />
fqf <br />
fff <br />
<br />
<br />
|----02 (bottom slabs)|<br />
<br />
<br />
<br />
<br />
fff <br />
fhf <br />
ffhff <br />
ftt ttf <br />
ftttttf <br />
ftttttf <br />
fffff <br />
|----03|<br />
<br />
<br />
<br />
<br />
ggg <br />
g g <br />
fg gf <br />
f f <br />
f f <br />
f bfrf<br />
fff ff <br />
|----04|<br />
<br />
<br />
<br />
<br />
ggg <br />
g g <br />
fgggf <br />
f f <br />
fi f <br />
fl f i<br />
rff ff <br />
|----05 (top slabs)|<br />
<br />
<br />
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t <br />
t ggg t <br />
t g g t <br />
tfgggft <br />
f f <br />
ftttttf <br />
pfffff f<br />
f fff <br />
|----06 (top slabs)|<br />
<br />
tttt <br />
rrrr <br />
rfssff t <br />
trf wrt <br />
tre wrt <br />
tre frt <br />
trffnnfr <br />
rrrrrrr <br />
tttt i<br />
|----07 (top slabs)|<br />
tttttt <br />
rrrr <br />
fssssff t<br />
t f wrt<br />
tre wrt<br />
tre wrt<br />
tre wrt<br />
tre f t<br />
t ffnnnnf <br />
rrrr f<br />
tttttt <br />
|----08|<br />
rrrrrr <br />
ssssssf <br />
f wr<br />
re wr<br />
re wr<br />
re wr<br />
re wr<br />
re wr<br />
re f <br />
fnnnnnn i<br />
rrrrrr <br />
|----09|<br />
<br />
fffffffff <br />
f f <br />
f f <br />
f f <br />
f f <br />
f f <br />
f f <br />
f f <br />
ffffffffff<br />
<br />
|----10|<br />
<br />
fgggggggf <br />
g g <br />
g g <br />
g g <br />
g g <br />
g g <br />
g g <br />
g g <br />
fgggggggfi<br />
<br />
|----11|<br />
<br />
fgggggggf <br />
g g <br />
g g <br />
g g <br />
g x g <br />
g g <br />
g g <br />
g g <br />
fgggggggff<br />
<br />
|----12|<br />
<br />
fgggggggf <br />
g g <br />
g g <br />
g g <br />
g f g <br />
g g <br />
g g <br />
g g <br />
fgggggggfi<br />
<br />
|----13|<br />
<br />
fffffffff <br />
f f <br />
f f <br />
f f <br />
f f f <br />
f f <br />
f f <br />
f f <br />
ffffffffff<br />
<br />
|----14|<br />
<br />
<br />
fffffff <br />
fvfffvf <br />
fffffff <br />
fffffffr <br />
fffffffr <br />
fvfffvfr <br />
fffffffr <br />
rr<br />
<br />
|----15|<br />
<br />
<br />
<br />
d d <br />
r r <br />
rrrrrr <br />
r r <br />
d d <br />
<br />
<br />
<br />
}}<br />
<br />
{{tutorials}}<br />
<br />
<br />
[[Category:Modernized tutorial]]<br />
[[zh:教程/烈焰人陷阱]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Tutorials/Blaze_farming?diff=1718209Tutorials/Blaze farming2020-10-04T10:35:23Z<p>68.146.59.48: /* 1.16+ Design */</p>
<hr />
<div>This tutorial seeks to teach you, the player, how to farm [[blaze]]s, a mob found in [[fortress]]es.<br />
<br />
== Usage ==<br />
There are many uses for a blaze farm. Blazes drop twice as much [[experience]] as normal mobs while only having 20 health points, the same amount as a [[zombie]] or [[skeleton]]. This makes blazes ideal for XP farming. On top of that, [[blaze rod]]s are the only source of [[blaze powder]] which is needed for [[brewing]] and to get to [[the End]]. Blaze rods are also the fourth most efficient [[fuel]] sources; the top three being [[lava bucket]]s, [[blocks of coal]], and [[dried kelp block]]s.<br />
<br />
== Basic Parts ==<br />
Before starting your blaze farm, you will need to find a fortress. Once you've found one, you need to decide where and how you want your blaze farm to be built. You can either make a blaze farm from blaze spawners or from the open fortress. Each place needs its own system to deal with them.<br />
<br />
=== Spawner ===<br />
Building a blaze farm around a spawner is possibly the easiest farm to build. This is because the area around a blaze spawner will only spawn blazes. These farms have the following components:<br />
<br />
# Spawning Space - Blazes can spawn in midair. This area must be enclosed to prevent the blazes from floating up and potentially avoiding the second area. Blazes can spawn within a 9 by 9 flat platform centered on the spawner, and one layer above and below the spawner block.<br />
# Funnel - There must be a system to move the blazes into a small space, where they can be killed. Many times, the funnel is accomplished by the blazes stepping on pressure plates, activating pistons, which push the blazes toward the killing chamber.<br />
# Killing Chamber - Blazes must be killed quickly due to mob cramming, however, several means can be taken to avoid this. Many killing chambers use suffocation damage to get the blazes to half of a heart, so that the player can kill them in one hit, while some fully automatic farms make them a bit more complex, and use wolves to kill the blazes.<br />
<br />
When building a blaze farm using a spawner, it is recommended to light up the area around the spawner temporarily, so that blazes don't spawn while you're building the farm itself. Blazes will spawn around a spawner if there is a light level of 11 or lower (lower half of their body). You can completely stop a blaze spawner from spawning blazes by placing a layer of blocks at the same y coordinates, followed by placing torches on this layer (y coordinate +1).<br />
<br />
When you remove the light sources within the cage, you may need a [[potion of Fire Resistance]] to survive a swarm of blazes.<br />
<br />
=== Open Fortress ===<br />
These are possibly the most difficult to build because the open fortress will also spawn [[wither skeleton]]s, normal [[skeleton]]s, [[zombified piglin]], [[ghast]]s, and [[magma cube]]s. Building an open-fortress design meant solely for blazes is impractical if you have an alternative, but if your nether fortress does not have a blaze spawner, or you accidentally destroyed them, an open fortress farm is your only option. Here are the basic parts:<br />
<br />
# Spawning Space - Blazes can spawn anywhere in the individual nether fortress room structures, or on any nether brick anywhere within the bounds of the entire fortress. Using nether brick as the platform can allow for the farm to have eight or more platforms.<br />
# Collector - Running around aimlessly killing blazes is extremely inefficient. Constructing an automatic system to collect the blazes in one area makes the killing process more efficient. The hardest part of a collector when using the open fortress is collecting only blazes, and not other Nether mobs.<br />
# Killing Chamber - The killing chamber is the same, except the player will have to sort the mobs such that they do not accidentally provoke a zombified piglin, and so that the other mobs are killed faster.<br />
<br />
== Designs ==<br />
There are many different designs for blaze farms. Here are some examples:<br />
<br />
=== EthosLab's Design ===<br />
<br />
In this design, the blazes are pushed by [[piston]]s when they touch the [[pressure plate]]s, which condenses the blazes into the grinder. The grinder, like many other farms, is triggered by a [[button]], which suffocates the blazes until they are down to a half of a heart, allowing for players to kill them in one hit. This design also includes an option to trigger [[lava]] flow on and off, allowing to stop blazes from spawning if desired.<br />
<br />
{{yt|nrtcJ4c_6oQ}}<br />
<br />
=== Mumbo Jumbo's Design ===<br />
<br />
This design is very similar to the previous one. Like EthosLab's design, it uses pistons to push the blazes down into a grinder, which suffocates the blazes until they have only a half of a heart left. However, the [[redstone]] for this design is different, partially because of the addition of [[redstone comparators]] in Minecraft [[Java Edition 1.5]].<br />
<br />
{{yt|5Wx766O4tKQ}}<br />
<br />
=== Generikb's Design ===<br />
<br />
[https://i.redd.it/vfid1xh8dfq11.jpg Schematic]<br />
<br />
This design is different from previous designs. There is no redstone for this design, making it a lot simpler to build. Also, unlike the first 2 designs, the player must move around to kill the blazes, as well as completely kill the blazes, rather than just hit them once. Basically, this design allows the blazes to fall into rows, where the player can safely attack their feet, without taking any damage from the blazes.<br />
<br />
{{yt|kEs6yhczy3U}}<br />
<br />
=== Gnembon's Design ===<br />
This 1.12 design is very resource friendly since it uses the AI wandering process instead of pistons to collect blazes. A follow-up video in the channel further eliminates the redstone-powered grinder by circumventing entity cramming with ladders and killing multiple blazes with a Sweeping Edge sword. (It's still working in 1.14.2).<br />
{{Yt|UwCKkL7dlKU}}<br />
Here's a very quick tutorial that shows how to build the same farm<br />
{{yt|yN-g60C7kCU}}<br />
<br />
=== ImpulseSV's Design ===<br />
<br />
This design was one of the few fully automatic designs for a blaze farm. Because of the fact that it is fully automatic, it requires a lot more redstone than semi-automatic farms, and is therefore more complicated. What happens in this blaze farm is, a player must be in a certain spot, so that the blazes can attack that player. Once the player is attacked, tamed [[wolves]] positioned in a certain spot will kill the blaze.<br />
Due to the update in 1.8, this design no longer works as blaze do not swim upward in lava.<br />
{{yt|TLWud5e0vlM}}<br />
<br />
=== 1.16+ Design ===<br />
<br />
1.16 adds the feature{{only|java}} that lava pushes fire-resistant mobs. This allows for easy spawner farms similar to using water to push mobs in the overworld. This design by Cheesedud6 uses no redstone for the basic collection unit, with the option of having a redstone mob softener.<br />
{{yt|7DBvP2Iqcw4}} https://www.youtube.com/7DBvP2Iqcw4<br />
<br />
=== Bedrock edition ===<br />
<br />
Based on Mumbo Jumbo's design (above), this design omits the suffocation block but keeps the player within activation distance of the spawner. The Redstone Repeater needs to be placed facing South with a signal delay of 2. The button on the right toggles the lava lighting to pause spawning, and the lever on the left toggles the centering pistons.<br />
<br />
{{layered blueprint|scale=2|name=Blaze farm|default=11|t=Smooth Stone Slab|f=Polished Andesite|d=Dispenser|n=Piston+Side Up|s=Piston+Side Down|w=Piston+Side Left|e=Piston+Side Right|r=Redstone Dust+Dot On|i=Redstone Torch|g=Glass|x=Spawner|p=Redstone Repeater|h=Hopper|l=Lever+Side|b=Stone Button|v=Lava|q=Glowstone<br />
<br />
|----01|<br />
<br />
<br />
<br />
<br />
fff <br />
fff <br />
fff <br />
fqf <br />
fff <br />
<br />
<br />
|----02 (bottom slabs)|<br />
<br />
<br />
<br />
<br />
fff <br />
fhf <br />
ffhff <br />
ftt ttf <br />
ftttttf <br />
ftttttf <br />
fffff <br />
|----03|<br />
<br />
<br />
<br />
<br />
ggg <br />
g g <br />
fg gf <br />
f f <br />
f f <br />
f bfrf<br />
fff ff <br />
|----04|<br />
<br />
<br />
<br />
<br />
ggg <br />
g g <br />
fgggf <br />
f f <br />
fi f <br />
fl f i<br />
rff ff <br />
|----05 (top slabs)|<br />
<br />
<br />
tttt <br />
t <br />
t ggg t <br />
t g g t <br />
tfgggft <br />
f f <br />
ftttttf <br />
pfffff f<br />
f fff <br />
|----06 (top slabs)|<br />
<br />
tttt <br />
rrrr <br />
rfssff t <br />
trf wrt <br />
tre wrt <br />
tre frt <br />
trffnnfr <br />
rrrrrrr <br />
tttt i<br />
|----07 (top slabs)|<br />
tttttt <br />
rrrr <br />
fssssff t<br />
t f wrt<br />
tre wrt<br />
tre wrt<br />
tre wrt<br />
tre f t<br />
t ffnnnnf <br />
rrrr f<br />
tttttt <br />
|----08|<br />
rrrrrr <br />
ssssssf <br />
f wr<br />
re wr<br />
re wr<br />
re wr<br />
re wr<br />
re wr<br />
re f <br />
fnnnnnn i<br />
rrrrrr <br />
|----09|<br />
<br />
fffffffff <br />
f f <br />
f f <br />
f f <br />
f f <br />
f f <br />
f f <br />
f f <br />
ffffffffff<br />
<br />
|----10|<br />
<br />
fgggggggf <br />
g g <br />
g g <br />
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g g <br />
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g g <br />
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<br />
|----11|<br />
<br />
fgggggggf <br />
g g <br />
g g <br />
g g <br />
g x g <br />
g g <br />
g g <br />
g g <br />
fgggggggff<br />
<br />
|----12|<br />
<br />
fgggggggf <br />
g g <br />
g g <br />
g g <br />
g f g <br />
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g g <br />
g g <br />
fgggggggfi<br />
<br />
|----13|<br />
<br />
fffffffff <br />
f f <br />
f f <br />
f f <br />
f f f <br />
f f <br />
f f <br />
f f <br />
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<br />
|----14|<br />
<br />
<br />
fffffff <br />
fvfffvf <br />
fffffff <br />
fffffffr <br />
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fvfffvfr <br />
fffffffr <br />
rr<br />
<br />
|----15|<br />
<br />
<br />
<br />
d d <br />
r r <br />
rrrrrr <br />
r r <br />
d d <br />
<br />
<br />
<br />
}}<br />
<br />
{{tutorials}}<br />
<br />
<br />
[[Category:Modernized tutorial]]<br />
[[zh:教程/烈焰人陷阱]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Minecraft_Dungeons?diff=1711271Minecraft Dungeons2020-09-29T16:41:25Z<p>68.146.59.48: </p>
<hr />
<div>{{italic title}}<br />
{{about|the action/adventure RPG|the naturally generated structure in ''Minecraft''|Dungeon}}<br />
{{needs update}}<br />
{{Program<br />
|title = Minecraft Dungeons<br />
|image = Minecraft Dungeons.svg<br />
|imagesize = 275px<br />
|author = <br />
* [[File:Mojang Studios logo.svg|20px|link=Mojang Studios]] [[Mojang Studios]]<br />
* [[Jens Bergensten]]<br />
* [[Måns Olson]]<br />
* [[Kristoffer Jelbring]]<br />
* [[Daniel Wustenhoff]]<br />
* [[Johan Aronson]]<br />
* [[Christian Westman]]<br />
* [[Max Herngren]]<br />
* [[David Nisshagen]]<br />
* [[Annica Strand]]<br />
* [[Adrian Toncean]]<br />
* [[Mårten Helander]]<br />
* [[Chris Nordgren]]<br />
* [[Daniel Bjorkeförs]]<br />
* {{w|Xbox Game Studios}}<br />
* [[File:DoubleElevenSquareLogo.png|20px|link=Double Eleven]] [[Double Eleven]]<br />
|platform = {{OS|win|xb1|ps4|switch}}<br />
|programming language = {{W|Unreal Engine}}<ref>{{link|url=https://pcgamesn.com/minecraft-dungeons/unreal-engine|title=Minecraft: Dungeons is made in the Unreal Engine|website=PCGamesN|date=June 11, 2019}}</ref><br>Bedrock Engine<ref>{{ytl|gj5csQJ6Tz8|Ask Mojang Home Edition #3: Extra Levels?!|Minecraft|t=69s}}</ref><br />
|version = '''Windows 7/8/10''': 4745939 <br>'''Windows 10''': {{v|dungeons-win10}}<br>'''Xbox One''': {{v|dungeons-xbone}}<br>'''PlayStation 4''': {{v|dungeons-ps4}}<br>'''Nintendo Switch''': {{v|dungeons-switch}}<br><br />
|date = May 26, 2020<ref name="Website">[https://minecraft.net/dungeons minecraft.net/dungeons] – March 31, 2020</ref><br />
|ratings = <br />
* {{w|Entertainment Software Ratings Board|ESRB}}: E10+<ref>[https://esrb.org/ratings/36507/Minecraft+Dungeons ''Minecraft: Dungeons'' ESRB Rating]</ref><br />
* {{w|Brazilian Advisory Rating System|DEJUS}}: 10<ref>[http://portal.mj.gov.br/ClassificacaoIndicativa/jsps/JogosJustificativaForm.do?download_action=&tbclassificacaojogo_analise=null&tbdocumento_numerodoc=08017.001582/2019-92&numeroProcesso=08017.001582/2019-92 ''Minecraft: Dungeons'' DEJUS Rating]</ref><br />
* {{w|Pan European Game Information|PEGI}}: 7<ref>[https://pegi.info/search-pegi?q=Minecraft+Dungeons&op=Procurar&filter-age%5B%5D=&filter-descriptor%5B%5D=&filter-publisher=&filter-platform%5B%5D=&filter-release-year%5B%5D=&page=1&form_build_id=form-j4Nm72_r1Ypuib3RU-KbqJ1l5_2-lxXxJLJHHuTRyWQ&form_id=pegi_search_form ''Minecraft: Dungeons'' PEGI Rating]</ref><br />
* {{w|Game Rating Board|GRB}}: All<ref>[https://grac.or.kr/Statistics/Popup/Pop_StatisticsDetails.aspx?08a416c9c8a25ee5083fcb0e5bf2dfa5a6c813a6a053e8e5ec12581d53453bb0 Minecraft GRB Rating]</ref><br />
* {{w|Video game rating system#Comparison|RARS}}: 6+<ref>https://microsoft.com/ru-ru/p/-/9p8mk4nc0ljb</ref><br />
* {{w|Australian Classification Board|ACB}}: PG<ref>[https://classification.gov.au/titles/minecraft-dungeons ACB Rating]</ref><br />
* {{w|Unterhaltungssoftware Selbstkontrolle|USK}}: 12<ref>https://microsoft.com/de-de/p/-/9p8mk4nc0ljb</ref><br />
* {{w|Game Software Rating Regulations|GSRR}}: PG12<ref>https://microsoft.com/zh-tw/p/-/9p8mk4nc0ljb</ref><br />
*{{w|International Age Rating Coalition|IARC}}: 7+<ref>https://microsoft.com/pt-tl/p/-/9ph4m6bm9g89</ref><br />
* FPB: 10<ref>https://microsoft.com/en-za/p/-/9p8mk4nc0ljb</ref><br />
|size = ~600.15 MB (Beta)<ref><br />
{{link|url=https://pbs.twimg.com/media/EUckklxWAAAJoFC?format=jpg&name=large|title=User Downloading Minecraft: Dungeouns Beta|website=Twitter|date=April 1, 2020}}</ref><br />
* ~3.40 MB (Launcher)<br />
* 2.66 GB (Windows 7/8/10)<br />
* 2.80 GB (Windows 10)<br />
* 2.55 GB (Xbox One)<br />
* 1.52 GB (PlayStation 4)<br />
* 3.2 GB (Nintendo Switch)<br />
|license = [http://minecraft.net/terms Terms of Use]<br />
|customlinks =<br />
* [https://minecraft.net/dungeons Website]<br />
* '''Websites''':<br />
** [https://minecraft.net/store/minecraft-dungeons-windows Windows]<br />
** [https://minecraft.net/store/minecraft-dungeons-xbox-one Xbox One]<br />
**[https://minecraft.net/store/minecraft-dungeons-playstation-4 PlayStation 4]<br />
** [https://minecraft.net/store/minecraft-dungeons-nintendo-switch Nintendo Switch]<br />
* '''Base Game'''/'''Standard Edition''':<br />
** [https://minecraftdungeons.net Windows 7/8/10]<br />
** [https://microsoft.com/p/-/9P8MK4NC0LJB Windows 10]<br />
** [https://microsoft.com/p/-/9N8NJ74FZTG9 Xbox One]<br />
** [https://store.playstation.com/-/product/UP4433-CUSA18779_00-DUNGEONSPS400000 PlayStation 4]<br />
** [https://nintendo.com/games/detail/minecraft-dungeons-switch Nintendo Switch]<br />
* '''Hero Edition''':<br />
** [https://minecraftdungeons.net Windows 7/8/10]<br />
** [https://microsoft.com/p/-/9P2VR3K66TJX Windows 10]<br />
** [https://microsoft.com/p/-/9PH4M6BM9G89 Xbox One]<br />
** [https://store.playstation.com/-/product/UP4433-CUSA18779_00-DUNGEONSHEROBUND PlayStation 4]<br />
** [https://nintendo.com/games/detail/minecraft-dungeons-switch Nintendo Switch]<br />
}}'''''Minecraft Dungeons''''' is an action-adventure role-playing video game developed by [[Mojang Studios]], [[Xbox Game Studios]], and [[Double Eleven]]. It was released on May 26, 2020, for Windows, Xbox One, Nintendo Switch, and PlayStation 3.<ref name="Website"/> The base edition of the game is available for {{w|United States dollar|US$}}19.99 ({{w|Euro|€}}19.99, {{w|Pound sterling|£}}16.74, {{w|Australian dollar|AU$}}29.95), and the Hero Edition for {{w|United States dollar|US$}}29.99 ({{w|Euro|€}}29.99, {{w|Pound sterling|£}}24.99, {{w|Australian dollar|AU$}}39.95), which includes the [[MCD:Hero Pass|Hero Pass]], which includes the [[MCD:Cape|Hero Cape]], the [[MCD:Baby Chicken|Baby Chicken]] [[MCD:Pets|pet]], the [[MCD:Pake|Pake]] and [[MCD:Wargen|Wargen]] [[MCD:Skin|skins]], and the [[MCD:Jungle Awakens|Jungle Awakens]] and [[MCD:Creeping Winter|Creeping Winter]] DLC packs.<ref name=get-dungeons>[https://minecraft.net/get-dungeons minecraft.net/get-dungeons]</ref> The Windows 10 and Xbox One versions are also available as part of Xbox Game Pass.<br />
<br />
== Gameplay ==<br />
{{main|MCD:Gameplay|title1=Gameplay}}<br />
{{see also|MCD:Exclusive features|title1=Exclusive features}}[[File:DungeonsBanner.jpg|314px|thumb|left|Artwork by Mojang Studios]]The game supports up to four players and features various new weapons, items, and [[MCD:Mob|mobs]], as well as a variety of environments to explore and an overarching quest that sees players face off against a main antagonist, called the [[Minecraft_Dungeons:Arch-Illager|Arch-Illager]]. <br />
<br />
The game has specific quests and [[MCD:Locations|locations]], along with procedurally generated elements.<ref name = "IGNDungeons">[https://au.ign.com/articles/2018/09/29/minecraft-dungeons-announced-for-pc Minecraft: Dungeons announced for PC] - IGN, September 29, 2018</ref> The player is not restricted to one class, and can pick up more armor or weapons and use them. Players do not build or mine because the game is focused on action/adventure. The game takes place both above ground and below. Players can re-play levels they have previously beaten. There is a camp "hub world" that takes place in part of the tutorial level, [[MCD:Squid Coast|Squid Coast]]. Levels are procedurally generated, and Mojang was considering using [[Seed (level generation)|world seeds]].<ref>{{link|url=https://gameinformer.com/preview/2019/05/17/mojang-unearths-a-bit-more-info|title=Minecraft: Dungeons – Mojang unearths a bit more info|website=GameInformer|date=May 17, 2019}}</ref><br />
<br />
Players can choose their avatar from a variety of skins provided, with more to come as paid DLC. Character creator skins and skins purchased in vanilla Minecraft are not available for use in Dungeons.<br />
<br />
=== Character ===<br />
{{See also|MCD:Skin|title1=Skin}}<br />
The [[MCD:Skin|Character]] is the person that the user controls in the game. When creating a character, the user can choose a cosmetic skin that they can use throughout the game (Note that it is also possible to change the skin at any time on the character select screen).<br />
<br />
When creating a character all loot, levels, and progress gained stays only on that character and does not carry over into other characters the user creates.<br />
<br />
===Locations===<br />
{{See also|MCD:Locations|title1=Locations}}<br />
When starting up the game for the first time with a new character, the player begins at [[MCD:Squid Coast|Squid Coast]]. They then progress through the other [[MCD:Locations|locations]], such as the [[MCD:Creeper Woods|Creeper Woods]], until they reach the final level of the game, [[MCD:Obsidian Pinnacle|Obsidian Pinnacle]]. Sometimes a location can generate a room that allows access to a secret location, such as [[MCD:Creepy Crypt|Creepy Crypt]] or [[MCD:Arch Haven|Arch Haven]]. Other levels can be accessed by proceeding through the levels normally, such as [[MCD:Pumpkin Pastures|Pumpkin Pastures]], [[MCD:Redstone Mines|Redstone Mines]], and [[MCD:Cacti Canyon|Cacti Canyon]]. Most of the locations and the main story takes place on the [[MCD:Mainland|main island]]. Some locations are available only through DLC packs, notably [[MCD:Jungle Awakens|Jungle Awakens]] and [[MCD:Creeping Winter|Creeping Winter]].<br />
<br />
===Items===<br />
{{See also|MCD:Item|title1=Item}}<br />
'''Weapons''' are tools and items that can be used to damage entities with either melee or ranged attacks.<br />
<br />
'''Armor''' is used to protect the player from damage and provide health boosts.<br />
<br />
'''Artifacts''' are objects that the player can use to gain a significant power-up, damage foes, or heal allies.<br /><br />
=== Enchantments ===<br />
There are many types of enchantments in ''Minecraft Dungeons''. [[MCD: Enchanting|Enchantments]] come split across three main categories: melee weapons, ranged weapons, and armor. The three classes each feature exclusive [[MCD: Enchanting|Enchantments]], changing how each item performs within its group. To enchant armor, ranged weapons or melee weapons you need [[MCD:Level#Enchantment Points|Enchantment Points]] that can be earned by leveling up. For more info see [[MCD: Enchanting|Enchantments]]. <br />
<br />
=== Enemies ===<br />
Mobs in ''Minecraft Dungeons'' are generally hostile and attempt to destroy the player. The only exceptions are the pig, key golem, sheep, cow, ocelot, panda, rabbit and target dummy, and mobs summoned by players. There is also one neutral mob that will only attack when the player attacks it first, that is the polar bear. <br />
<br />
There are three types of enemies the protagonist fights in the game: [[MCD:Mob|Mob]]s, [[MCD:mini boss|mini boss]]es, and [[MCD:boss|boss]]es.<br />
<br />
Killing these enemies gives the player experience and they often drop emeralds, consumables, and [[MCD:item|items]].<br />
<br />
== Synopsis ==<br />
<br />
''Minecraft Dungeons'' is set in the same universe as ''Minecraft''.<ref name="Website"/> Unlike ''Minecraft'', which is a sandbox, the game features a linear, story-driven campaign, and cutscenes. The opening cutscene tells the story of a homeless Illager named Archie, who was rejected by all those who met. One day, he stumbled upon a powerful artifact known as the "Orb of Dominance," which granted him great powers but also corrupted him. The power-hungry "Arch-Illager" then sought vengeance on all those who wronged him, and soon subjugated the world with his new army, raiding villages, forcing villagers to work as slave labor, and leaving only chaos behind. It's now up to the player to stand up against the Arch-Illager's tyranny and become a hero in order to defeat him and save the world.<ref>{{ytl|mJczpIdONjs&|Minecraft Dungeons: Opening Cinematic|Minecraft|September 29, 2019}}</ref><br />
<br />
The player explores various locations in their quest to stop the Arch-Illager, fighting his army and completing quests in order to pass on to the next level. Ultimately, they face the Arch-Illager in his castle, defeating him and shattering the Orb of Dominance in the process, which frees Archie from its influence. Afterward, they show kindness to Archie, much to his surprise, and together they celebrate that evil has been defeated and the world saved, though the Orb is later shown to be rebuilding itself.<br />
<br />
The [[MCD:Jungle Awakens|Jungle Awakens]] DLC continues with this story, with one of the orb fragments corrupting a jungle island. The player manages to destroy the shard and frees the jungle.<br />
<br />
The [[MCD:Creeping Winter|Creeping Winter]] DLC also continues with the story with another orb fragment corrupting an island, covering it in an eternal winter. The player destroys the shard and rids the island of its winter.<br />
<br />
== Development ==<br />
The game was announced at [[MINECON Earth 2018]].<ref name = "IGNDungeons"/> It appears as a visually enhanced version of the base ''[[Minecraft]]'' game, but has a different gameplay style.<ref>[https://polygon.com/2018/9/29/17916066/minecraft-dungeons-mojang-minecon Mojang announces Minecraft: Dungeons] - Polygon, September 29, 2018</ref> The game is inspired by classic dungeon crawlers.<ref name="Website"/> On September 17, 2019, [[Double Eleven]] announced that they are assisting Mojang Studios and Xbox Game Studios with development, particularly with multiplayer and the console versions.<ref>{{link|url=https://double11.com/2019/09/17/announcement-minecraft-dungeons|website=Double11.com|title=Announcement: Minecraft Dungeons|date=September 17, 2019}}</ref><br />
<br />
''Minecraft Dungeons'' was given an April 2020 release date in November 2019,<ref>{{link|url=https://youtube.com/watch?v=AWNM93KyvOM&t|title=Minecraft Dungeons live demo! Release month! Cows!}}</ref> though this date was delayed to May 26, 2020, due to the outbreak of COVID-19.<ref name=delayed>{{article|minecraft-dungeons-launching-may-26|Minecraft Dungeons launching May 26}}</ref><br />
The closed beta for the game ran from March 25 to April 24, 2020.<ref>{{cite|url=https://help.minecraft.net/hc/en-us/articles/360041345271-Minecraft-Dungeons-FAQ|title=Minecraft Dungeons FAQ|website=Minecraft Help|quote=The closed beta will run from March 25 to April 24 at 11am CEST (2am PDT).}}</ref><ref>{{tweet|MattGartzke|1253811607173394432|A big thanks to everyone who participated in the Minecraft Dungeons closed beta! We'll be closing the feedback and bug categories for now but we'll see you again come May 26th!|24 Apr 2020}}</ref> ''Minecraft Dungeons'', in either the {{w|United States dollar|US$}}19.99 ({{w|Euro|€}}19.99, {{w|Pound sterling|£}}16.74, {{w|Australian dollar|AU$}}29.95) Base Game/Standard Edition or the {{w|United States dollar|US$}}29.99 ({{w|Euro|€}}29.99, {{w|Pound sterling|£}}24.99, {{w|Australian dollar|AU$}}39.95) Hero Edition (includes [[MCD:Hero Pass|Hero Pass]]), is available on Windows, Xbox One, PlayStation 4 and Nintendo Switch.<ref name=get-dungeons/><ref name=delayed/><br />
<br />
== Supported languages ==<br />
<br />
{| class="wikitable" width="60%" data-description="Supported languages"<br />
! Languages<br />
! Interface<br />
! Full Audio<br />
! Subtitles<br />
<br />
|-<br />
! scope="row" | English (United States)<br />
| {{tc|yes}}<br />
| {{tc|yes}}<br />
| {{tc|yes}}<br />
<br />
|-<br />
! scope="row" | English (United Kingdom)<br />
| {{tc|yes}}<br />
| {{tc|yes}}<br />
| {{tc|yes}}<br />
<br />
|-<br />
! scope="row" | French<br />
| {{tc|yes}}<br />
| {{tc|yes}}<br />
| {{tc|yes}}<br />
<br />
|-<br />
! scope="row" | German<br />
| {{tc|yes}}<br />
| {{tc|yes}}<br />
| {{tc|yes}}<br />
<br />
|-<br />
! scope="row" | Japanese<br />
| {{tc|yes}}<br />
| {{tc|yes}}<br />
| {{tc|yes}}<br />
<br />
|-<br />
! scope="row" | Italian<br />
| {{tc|yes}}<br />
| {{tc|no}}<br />
| {{tc|yes}}<br />
<br />
|-<br />
! scope="row" | Korean<br />
| {{tc|yes}}<br />
| {{tc|no}}<br />
| {{tc|yes}}<br />
<br />
|-<br />
! scope="row" | Spanish (Spain)<br />
| {{tc|yes}}<br />
| {{tc|No}}<br />
| {{tc|yes}}<br />
<br />
|-<br />
! scope="row" | Spanish (Mexico)<br />
| {{tc|yes}}<br />
| {{tc|yes}}<br />
| {{tc|yes}}<br />
<br />
|-<br />
! scope="row" | Russian<br />
| {{tc|yes}}<br />
| {{tc|no}}<br />
| {{tc|yes}}<br />
<br />
|-<br />
! scope="row" | Swedish<br />
| {{tc|yes}}<br />
| {{tc|yes}}<br />
| {{tc|yes}}<br />
<br />
|-<br />
! scope="row" | Portuguese (Brazil)<br />
| {{tc|yes}}<br />
| {{tc|yes}}<br />
| {{tc|yes}}<br />
<br />
|-<br />
! scope="row" | Portuguese (Portugal)<br />
| {{tc|yes}}<br />
| {{tc|no}}<br />
| {{tc|yes}}<br />
<br />
|-<br />
! scope="row" | Polish<br />
| {{tc|yes}}<br />
| {{tc|no}}<br />
| {{tc|yes}}<br />
<br />
|-<br />
! scope="row" | Indonesian<br />
| {{tc|yes}}<br />
| {{tc|no}}<br />
| {{tc|yes}}<br />
|}<br />
<br />
== System requirements ==<br />
According to [https://help.minecraft.net/hc/en-us/articles/360038937032-Dungeons-Minimum-Specifications-for-Game-Play this page]:<br />
<br />
{| class="wikitable" width="100%" data-description="Minimum system requirements" style="text-align: center;"<br />
! Component<br />
! Windows<br />
<br />
|-<br />
! scope="row" | OS<br />
| Windows 10 (November 2019 Update or higher), 8 or 7<br />
<br />
|-<br />
! scope="row" | Processor<br />
| Intel Core i5 2.8GHz or equivalent<br />
<br />
|-<br />
! scope="row" | Memory (RAM)<br />
| 8GB or more<br />
<br />
|-<br />
! scope="row" | Hard disk space<br />
| colspan="2" | 6GB available space<br />
<br />
|-<br />
! scope="row" | Graphics Drivers<br />
| colspan="2" | NVIDIA GeForce GTX 660 or AMD Radeon HD 7870 or equivalent DX11 GPU with 2GB or more<br />
<br />
|-<br />
! scope="row" | DirectX Version<br />
| 11 or higher<br />
<br />
|-<br />
! scope="row" | Notes<br />
| Not supported on Windows 10 devices in S mode. Windows 7/8 with the latest updates, 64-bit and some functionality not supported<br />
<br />
|}<br />
<br />
== Media ==<br />
<br />
=== ''Minecraft Dungeons: The Rise of the Arch-Illager'' ===<br />
{{main|Minecraft Dungeons: The Rise of the Arch-Illager}}<br />
<br />
''Minecraft Dungeons: The Rise of the Arch-Illager'' is an novel by American author {{w|Matt Forbeck}}. It was published by Del Rey Books on July 7, 2020.<br />
<br />
== Merchandise ==<br />
<br />
=== Books ===<br />
{{main|MCD:Books|title1=Books}}<br />
<br />
''Minecraft Dungeons'' had its first guide book released on May 26, 2020, called ''Guide to Minecraft Dungeons: A Handbook for Heroes''.<ref>https://amazon.com/Guide-Minecraft-Dungeons-Handbook-Heroes/dp/1984818716</ref> On July 7, 2020, a background story on the origins of the [[MCD:Arch-Illager|Arch-Illager]] called [[MCD:The Rise of the Arch-Illager|''Minecraft Dungeons: The Rise of the Arch-Illager'']] was published.<br />
<br />
==Gallery==<br />
<gallery><br />
File:Minecraft Dungeons Preview I.jpg|A preview of the [[MCD:Desert Temple|Desert Temple]] area in ''Minecraft Dungeons''. This image is also used as the loading screen.<br />
File:Minecraft Dungeons Preview II.jpg|Another preview of ''Minecraft Dungeons''.<br />
File:Redstone Monstrosity.jpeg|The [[MCD:Redstone Monstrosity|Redstone Monstrosity]] as seen in the gameplay reveal trailer.<br />
File:Dungeons Teaser 2.jpg|The [[MCD:Fiery Forge|Fiery Forge]] as seen in the gameplay reveal trailer.<br />
File:Dungeons Teaser 3.jpg|The Desert Temple as seen in the gameplay reveal trailer.<br />
File:Dungeons Teaser 4.jpg|[[MCD:Valorie|Valorie]], in the [[MCD:Creeper Woods|Creeper Woods]] as seen in the gameplay reveal trailer.<br />
File:Dungeons Teaser 5.jpg|Valorie attacking a [[MCD:Skeleton|skeleton]], in the Creeper Woods as seen in the gameplay reveal trailer.<br />
File:Dungeons Teaser 7.jpg|The [[MCD:Great Hammer|Great Hammer]] being equipped on Valorie as seen in the gameplay reveal trailer.<br />
File:Dungeons Teaser 8.jpg|The [[MCD:Corrupted Beacon|Corrupted Beacon]] being equipped on Valorie as seen in the gameplay reveal trailer.<br />
File:Dungeons Teaser 9.jpg|[[MCD:Hal|Hal]] reviving Valorie as seen in the gameplay reveal trailer.<br />
File:Dungeons Teaser 10.jpg|The [[MCD:Key Golem|Key Golem]] as seen in the gameplay reveal trailer.<br />
File:Dungeons Teaser 11.jpg|[[MCD:Soggy Swamp|Soggy Swamp]] as seen in the gameplay reveal trailer.<br />
File:Dungeons Teaser 12.jpg|[[MCD:Pumpkin Pastures|Pumpkin Pastures]] as seen in the gameplay reveal trailer.<br />
File:Arch-Illager.png|The [[MCD:Arch-Illager|Arch-Illager]].<br />
File:IllagerOrb.png|Archie grabbing the [[MCD:Orb of Dominance|Orb Of Dominance]]<br />
File:Orb of Dominance.png|The Orb of Dominance<br />
File:Minecraft Dungeons Full Map.png|The map of the [[MCD:Mainland|Overworld]] where many of the levels are located.<br />
File:JungleAwakensIsland.png|The [[MCD:Jungle Awakens|Jungle Awakens]] DLC map.<br />
File:CreepingWinterIsland.png|The [[MCD:Creeping Winter|Creeping Winter]] DLC map.<br />
</gallery><br />
<br />
== References ==<br />
{{reflist}}<br />
<br />
{{Minecraft Dungeons}}<br />
{{Minecraft}}<br />
<br />
[[Category:Games]]<br />
<br />
[[de:Minecraft Dungeons]]<br />
[[fr:Minecraft Dungeons]]<br />
[[ja:Minecraft Dungeons]]<br />
[[ko:Minecraft Dungeons]]<br />
[[pl:Minecraft Dungeons]]<br />
[[pt:Minecraft Dungeons]]<br />
[[ru:Minecraft Dungeons]]<br />
[[th:Minecraft Dungeons]]<br />
[[tr:Minecraft Dungeons]]<br />
[[uk:Minecraft Dungeons]]<br />
[[zh:Minecraft Dungeons]]<br />
{{DEFAULTSORT:Minecraft Dungeons Wiki}}</div>68.146.59.48https://minecraft.fandom.com/wiki/Shulker?diff=1695921Shulker2020-09-19T09:04:38Z<p>68.146.59.48: </p>
<hr />
<div>{{about|the mob|the block|Shulker Box|the item|Shulker Shell}}<br />
{{Entity<br />
|title=Shulker<br />
|image=Shulker.png;White Shulker.png;Light Gray Shulker.png;Gray Shulker.png;Black Shulker.png;Brown Shulker.png;Red Shulker.png;Orange Shulker.png;Yellow Shulker.png;Lime Shulker.png;Green Shulker.png;Cyan Shulker.png;Light Blue Shulker.png;Blue Shulker.png;Purple Shulker.png;Magenta Shulker.png;Pink Shulker.png<br />
|image2=Shulker Box.png;White Shulker Box.png;Light Gray Shulker Box.png;Gray Shulker Box.png;Black Shulker Box.png;Brown Shulker Box.png;Red Shulker Box.png;Orange Shulker Box.png;Yellow Shulker Box.png;Lime Shulker Box.png;Green Shulker Box.png;Cyan Shulker Box.png;Light Blue Shulker Box.png;Blue Shulker Box.png;Purple Shulker Box.png;Magenta Shulker Box.png;Pink Shulker Box.png<br />
|invimage=Shulker Spawn Egg<br />
|health={{hp|30}}<br />
|damage={{hp|4}} + [[Levitation]] [[status effect]] for 10 seconds<br />
|armor={{armor|20}} when closed, {{armor|0}} when opened<br />
|behavior=Hostile<br>Passive (Peaceful difficulty)<br />
|size='''Closed:'''<br>Height: 1 Block<br>Width: 1 Block<br><br />
'''Peeking:'''<br>Height: 1.2 Blocks<br>Width: 1 Block<br><br />
'''Open:'''<br>Height: 2 Blocks<br>Width: 1 Block<br />
|spawn= [[End city]]<br />
}}<br />
'''Shulkers''' are box-shaped [[hostile mob]]s found in [[end cities]]. They hide in their shell to blend in with surrounding [[purpur block]]s and guard the city's various treasures.<br />
<br />
== Spawning ==<br />
<br />
Shulkers spawn during the generation of [[end cities]], which are located on the outer islands of the [[End]]. They usually spawn on the walls of the city and on end ships. They do not despawn naturally, even in Peaceful difficulty, and once killed, they do not respawn unless [[spawner]]s are used.<br />
<br />
== Drops ==<br />
{{IN|bedrock}}, shulkers drop 0-1 [[shulker shell]]s. The maximum can be increased by 1 per level of [[Looting]], which is 0-4 shells with Looting III.<br />
<br />
{{IN|java}}, shulkers have a 50% chance of dropping a [[shulker shell]] when killed. This is increased by 6.25% per level of [[Looting]], for a maximum of 68.75% with Looting III.<br />
<br />
Shulkers also drop {{xp|5}} when killed by a player or a tamed wolf.<br />
<br />
== Behavior == <br />
[[File:Shulker shooting.gif|right]]<br />
The shell of the mob looks similar to a [[purpur block]], blending in relatively easily to its surroundings. Inside the shell of the mob is a small yellow head with two eyes. Shulkers are uncolored by default when using [[spawn egg]]s, while white is the default when using {{cmd|summon}} or [[spawner]]s. Spawning shulkers with other colors can be done using the {{cmd|summon}} command, as detailed [[#Data values|below]].<br />
<br />
Shulkers generally remain stationary, attached to an adjacent solid block. However, if the block the shulker occupies becomes something other than air or the shulker finds itself not adjacent to any solid block, or the shell cannot open, it attempts to teleport (5 attempts per tick) to an air block within a 17×17×17 cuboid centered on the shulker that is adjacent to a solid block. If it finds no solid blocks to teleport onto (like when in the Void) it does not move.<br />
<br />
When a shulker is spawned next to another shulker, one of them teleports away. Shulkers avoid teleporting adjacent to another shulker.<br />
<br />
Shulkers occasionally open their shell for 1–3 seconds to peer outside. When a target comes within about 16 blocks, it opens fully and shoots guided projectiles that follow the player, moving only along the X, Y, or Z axes and leaving trails of white particles. The projectiles can be destroyed by attacking them or blocked with a shield. If the projectile hits an entity, it does {{hp|4}} of damage and inflicts the [[Levitation]] [[status effect]] for 10 seconds. (Levitation has no effect underwater, or while riding the mobs.) The shulker continues firing every 1–5.5 seconds while the target remains in range. If the shulker's target dies with projectiles still in flight, they fall to the ground.<br />
<br />
When its shell is closed, a shulker has {{armor|20}} armor points and deflects [[arrow]]s. When the shell opens, it loses this natural armor and takes damage as normal. When at less than half health, a shulker has a 25% chance of teleporting (as described above) after taking damage. When a shulker is attacked, other shulkers in the area target the attacker as well.<br />
<br />
Shulkers don't take burning damage from lava or fire, but they drown in lava. They take damage and teleport when touched by water.<br />
<br />
In Peaceful difficulty, shulkers exist within the world, but do not attack, like [[vindicator]]s and [[evoker]]s.<br />
<br />
Shulkers are treated differently than true blocks. For example, mobs are unable to pathfind around<ref>{{bug|MC-94831}}</ref> or jump over them,<ref>{{bug|MC-94115}}</ref> and falling on them from a height does not produce particles.<ref>{{bug|MC-129795}}</ref> Their [[spawn egg]] also does not destroy blocks such as [[grass]].<ref>{{bug|MC-130571}}</ref><br />
<br />
Shulkers can be hooked by a [[fishing rod]]. However, they cannot be reeled.<br />
<br />
{{IN|bedrock}}, they apply Levitation II instead of I.<br />
<br />
=== Shulker bullet ===<br />
<br />
{{Entity<br />
|title=Shulker bullet<br />
|image=Shulker Bullet.png<br />
|imagesize=125px<br />
|size=Height: 0.3125 Blocks<br>Width: 0.3125 Blocks<br />
|networkid='''[[JE]]''': 67<br />
}}<br />
<br />
A '''shulker bullet''' is a guided projectile that is shot from '''shulkers''', and they follow the targeted entity along the X, Y, or Z axis and leave trails of white particles. A shulker bullet that hits a mob or player deals damage and affects them with [[levitation]] for ten seconds.<br />
<br />
The shulker's projectiles also have entity data that control its movement.<br />
<br />
The bullet can be destroyed by hitting it with any item, shooting it with an [[arrow]], or blocking it with a [[shield]]. It explodes upon contact with a block. The explosion does not destroy any blocks and does not damage nearby mobs or players.<br />
<br />
=== Dyeing ===<br />
<br />
{{IN|bedrock}}, shulkers can be [[dye]]d in a similar fashion to [[sheep]]. {{ctrl|Using|use}} a dye on a shulker gives it the color of the dye.<br />
<br />
== Transportation ==<br />
<br />
[[File:shulkerinboat.png|thumb|A Shulker is transported overland in the End by boat. Pistons raise the boat uphill.]]<br />
<br />
Shulkers can be moved by [[boat]]s or [[minecart]]s; pushing a boat/cart into a shulker causes it to sing thank u, next. In a boat, the shulker retains the orientation it had before it was put in the boat. For example, if a shulker is attached to the ceiling: it is possible to build a platform adjacent to the shulker and slide a boat under it, at which point the shulker moves into the boat but appears upside-down. A boat's sides block some of a shulkers projectiles (more if it is upside-down).<br />
<br />
A shulker pushed through the exit portal gets transported to the origin in the Overworld. Since shulkers teleport when not adjacent to a solid block they must be pushed down the central pillar of the exit portal with a [[piston]].<br />
<br />
==Sounds==<br />
{{Sound table<br />
|sound=Shulker idle1.ogg<br />
|sound2=Shulker idle2.ogg<br />
|sound3=Shulker idle3.ogg<br />
|sound4=Shulker idle4.ogg<br />
|sound5=Shulker idle5.ogg<br />
|sound6=Shulker idle6.ogg<br />
|sound7=Shulker idle7.ogg<br />
|subtitle=Shulker lurks<br />
|id=entity.shulker.ambient<br />
|translationkey=subtitles.entity.shulker.ambient<br />
|distance=16}}<br />
{{Sound table<br />
|sound=Shulker close1.ogg<br />
|sound2=Shulker close2.ogg<br />
|sound3=Shulker close3.ogg<br />
|sound4=Shulker close4.ogg<br />
|sound5=Shulker close5.ogg<br />
|subtitle=Shulker closes<br />
|id=entity.shulker.close<br />
|translationkey=subtitles.entity.shulker.close<br />
|distance=16}}<br />
{{Sound table<br />
|sound=Shulker death1.ogg<br />
|sound2=Shulker death2.ogg<br />
|sound3=Shulker death3.ogg<br />
|sound4=Shulker death4.ogg<br />
|subtitle=Shulker dies<br />
|id=entity.shulker.death<br />
|translationkey=subtitles.entity.shulker.death<br />
|distance=16}}<br />
{{Sound table<br />
|sound=Shulker hurt1.ogg<br />
|sound2=Shulker hurt2.ogg<br />
|sound3=Shulker hurt3.ogg<br />
|sound4=Shulker hurt4.ogg<br />
|subtitle=Shulker hurts<br />
|id=entity.shulker.hurt<br />
|translationkey=subtitles.entity.shulker.hurt<br />
|distance=16}}<br />
{{Sound table<br />
|sound=Shulker open1.ogg<br />
|sound2=Shulker open2.ogg<br />
|sound3=Shulker open3.ogg<br />
|sound4=Shulker open4.ogg<br />
|sound5=Shulker open5.ogg<br />
|subtitle=Shulker opens<br />
|id=entity.shulker.open<br />
|translationkey=subtitles.entity.shulker.open<br />
|distance=16}}<br />
{{Sound table<br />
|sound=Shulker shoot1.ogg<br />
|sound2=Shulker shoot2.ogg<br />
|sound3=Shulker shoot3.ogg<br />
|sound4=Shulker shoot4.ogg<br />
|subtitle=Shulker shoots<br />
|id=entity.shulker.shoot<br />
|translationkey=subtitles.entity.shulker.shoot<br />
|distance=16}}<br />
{{Sound table<br />
|sound=Teleport1.ogg<br />
|sound2=Teleport2.ogg<br />
|subtitle=Shulker teleports<br />
|id=entity.shulker.teleport<br />
|translationkey=subtitles.entity.shulker.teleport<br />
|distance=16}}<br />
{{Sound table<br />
|sound=Shulker hurt close1.ogg<br />
|sound2=Shulker hurt close2.ogg<br />
|sound3=Shulker hurt close3.ogg<br />
|sound4=Shulker hurt close4.ogg<br />
|sound5=Shulker hurt close5.ogg<br />
|subtitle=Shulker hurts<br />
|id=entity.shulker.hurt_closed<br />
|translationkey=subtitles.entity.shulker.hurt<br />
|distance=16}}<br />
{{Sound table<br />
|sound=Shulker bullet hit1.ogg<br />
|sound2=Shulker bullet hit2.ogg<br />
|sound3=Shulker bullet hit3.ogg<br />
|sound4=Shulker bullet hit4.ogg<br />
|subtitle=Shulker bullet explodes<br />
|id=entity.shulker_bullet.hit<br />
|translationkey=subtitles.entity.shulker_bullet.hit<br />
|distance=16}}<br />
{{Sound table<br />
|sound=Shulker bullet hit1.ogg<br />
|sound2=Shulker bullet hit2.ogg<br />
|sound3=Shulker bullet hit3.ogg<br />
|sound4=Shulker bullet hit4.ogg<br />
|subtitle=Shulker bullet breaks<br />
|id=entity.shulker_bullet.hurt<br />
|translationkey=subtitles.entity.shulker_bullet.hurt<br />
|distance=16<br />
|foot=1}}<br />
<br />
== Data values ==<br />
=== ID ===<br />
{{edition|java}}:<br />
{{ID table<br />
|generatetranslationkeys=java<br />
|displayname=Shulker<br />
|spritetype=entity<br />
|nameid=shulker}}<br />
{{ID table<br />
|displayname=Shulker Bullet<br />
|spritetype=entity<br />
|nameid=shulker_bullet<br />
|foot=1}}<br />
<br />
{{edition|bedrock}}:<br />
{{ID table<br />
|shownumericids=y<br />
|generatetranslationkeys=bedrock<br />
|displayname=Shulker<br />
|spritetype=entity<br />
|nameid=shulker<br />
|id=54}}<br />
{{ID table<br />
|displayname=Shulker Bullet<br />
|spritetype=entity<br />
|nameid=shulker_bullet<br />
|id=76<br />
|foot=1}}<br />
<br />
=== Entity data ===<br />
<br />
{{see also|Chunk format}}<br />
Shulkers have entity data associated with them that contains various properties.<br />
<br />
{{/ED}}<br />
<br />
Shulker bullets have entity data associated with them that contains various properties.<br />
{{/ED1}}<br />
<br />
== Achievements ==<br />
<br />
{{Load achievements|Great View From Up Here}}<br />
<br />
== Advancements ==<br />
{{load advancements|How did we get here;Adventure;Monster Hunter;Monsters Hunted;Great View From Up Here}}<br />
<br />
== History ==<br />
{{History|java}}<br />
{{History||1.9|snap=15w31a|[[File:Shulker.png|30px]] Added shulkers.}}<br />
{{History|||snap=15w32b|Shulkers no longer teleport by themselves if <code>NoAI</code> is set to 1.<br />
|Shulkers can now be teleported using {{cmd|tp}} or {{cmd|spreadplayers}}.}}<br />
{{History|||snap=15w40a|Shulkers no longer target [[player]]s or attack in the Peaceful [[difficulty]].<br />
|Shulker bullets now despawn in Peaceful.}}<br />
{{History|||snap=15w45a|Added [[sound]]s for shulkers being [[damage]]d.}}<br />
{{History|||snap=15w47a|Shulkers now drop [[experience]].}}<br />
{{History|||snap=15w47b|Added ambient, aggravated and death [[sound]]s for shulkers, and added sounds for their bullets dealing and taking [[damage]].}}<br />
{{History||1.11|snap=16w32a|The [[entity]] ID of shulkers has been changed from <code>Shulker</code> to <code>shulker</code>.<br />
|The bullet's entity ID is changed from <code>ShulkerBullet</code> to <code>shulker_bullet</code>.}}<br />
{{History|||snap=16w39a|Shulkers now drop [[shulker shell]]s.<br />
|[[File:White Shulker JE1 BE1.png|30px]] [[File:Orange Shulker JE1 BE1.png|30px]] [[File:Magenta Shulker JE1 BE1.png|30px]] [[File:Light Blue Shulker JE1 BE1.png|30px]] [[File:Yellow Shulker JE1 BE1.png|30px]] [[File:Lime Shulker JE1 BE1.png|30px]] [[File:Pink Shulker JE1 BE1.png|30px]] [[File:Gray Shulker JE1 BE1.png|30px]] [[File:Light Gray Shulker JE1 BE1.png|30px]] [[File:Cyan Shulker JE1 BE1.png|30px]] [[File:Blue Shulker JE1 BE1.png|30px]] [[File:Brown Shulker JE1 BE1.png|30px]] [[File:Green Shulker JE1 BE1.png|30px]] [[File:Red Shulker JE1 BE1.png|30px]] [[File:Black Shulker JE1 BE1.png|30px]] The color of a shulker can now be changed through [[commands]] using a new byte tag <code>Color</code>.}}<br />
{{History|||snap=16w39c|Shulkers can now be spawned on the sides and bottoms of blocks through the usage of [[spawn egg]]s.}}<br />
{{History||1.12|snap=17w16a|[[File:White Shulker.png|30px]] [[File:Orange Shulker.png|30px]] [[File:Magenta Shulker.png|30px]] [[File:Light Blue Shulker.png|30px]] [[File:Yellow Shulker.png|30px]] [[File:Lime Shulker.png|30px]] [[File:Pink Shulker.png|30px]] [[File:Gray Shulker.png|30px]] [[File:Light Gray Shulker.png|30px]] [[File:Cyan Shulker.png|30px]] [[File:Purple Shulker.png|30px]] [[File:Blue Shulker.png|30px]] [[File:Brown Shulker.png|30px]] [[File:Green Shulker.png|30px]] [[File:Red Shulker.png|30px]] [[File:Black Shulker.png|30px]] Shulkers have been retextured, none of them are now like [[purpur block]]s.}}<br />
{{History|||snap=17w17a|[[File:Shulker.png|30px]] The purple shulker's color has been reverted to the previous color.}}<br />
{{History||1.13|snap=18w10b|[[File:Shulker.png|30px]] Added a default shulker.<br />
|[[File:Purple Shulker.png|30px]] The purple shulker texture has been changed to the one used in [[Java Edition 17w16a|17w16a]].}}<br />
<br />
{{History|pocket}}<br />
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:White Shulker JE1 BE1.png|30px]] [[File:Orange Shulker JE1 BE1.png|30px]] [[File:Magenta Shulker JE1 BE1.png|30px]] [[File:Light Blue Shulker JE1 BE1.png|30px]] [[File:Yellow Shulker JE1 BE1.png|30px]] [[File:Lime Shulker JE1 BE1.png|30px]] [[File:Pink Shulker JE1 BE1.png|30px]] [[File:Gray Shulker JE1 BE1.png|30px]] [[File:Light Gray Shulker JE1 BE1.png|30px]] [[File:Cyan Shulker JE1 BE1.png|30px]] [[File:Purple Shulker JE1 BE1.png|30px]] [[File:Blue Shulker JE1 BE1.png|30px]] [[File:Brown Shulker JE1 BE1.png|30px]] [[File:Green Shulker JE1 BE1.png|30px]] [[File:Red Shulker JE1 BE1.png|30px]] [[File:Black Shulker JE1 BE1.png|30px]] Added shulkers.<br />
|Shulkers can now be [[dye]]d in [[Creative mode]] by long-tapping any dye on a shulker, or through an interact button.}}<br />
{{History|||snap=alpha 1.0.0.1|Shulkers now drop [[shulker shell]]s.}}<br />
{{History||1.0.4|snap=alpha 1.0.4.0|The shulker's [[model]]s can now be edited using [[add-on]]s.}}<br />
{{History||1.1.0|snap=alpha 1.1.0.9|[[File:White Shulker.png|30px]] [[File:Orange Shulker.png|30px]] [[File:Magenta Shulker.png|30px]] [[File:Light Blue Shulker.png|30px]] [[File:Yellow Shulker.png|30px]] [[File:Lime Shulker.png|30px]] [[File:Pink Shulker.png|30px]] [[File:Gray Shulker.png|30px]] [[File:Light Gray Shulker.png|30px]] [[File:Cyan Shulker.png|30px]] [[File:Purple Shulker.png|30px]] [[File:Blue Shulker.png|30px]] [[File:Brown Shulker.png|30px]] [[File:Green Shulker.png|30px]] [[File:Red Shulker.png|30px]] [[File:Black Shulker.png|30px]] The textures' shulkers have been changed.}}<br />
{{History|||snap=?|[[File:Shulker.png|30px]] The purple shulker's color has been reverted to the previous color.}}<br />
<br />
{{History|console}}<br />
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Shulker.png|30px]] Added shulkers and [[spawn egg]]s for the shulkers.}}<br />
<br />
{{History|new 3ds}}<br />
{{History||1.7.10|[[File:Shulker.png|30px]] Added shulkers.}}<br />
{{History|foot}}<br />
<br />
== Issues ==<br />
<br />
{{issue list}}<br />
<br />
== Trivia ==<br />
<br />
* Originally, shulkers were going to camouflage with a nearby block (shulkers next to purpur would look like purpur, and shulkers next to end stone would look like end stone). However, Jeb decided this was too difficult to code, so instead, shulkers were just purple mobs that would open and shoot.<ref>{{ytl|eYw3U8C_P40|t=5m42s}}</ref><br />
* The word "shulker" is a portmanteau of "shell lurker".<ref>{{ytl|h3vjmzCV8PY|t=12m01s}}</ref><br />
* All shulker named '[[Nathan Adams|Dinnerbone]]' or '[[Erik Broes|Grumm]]', the mob flips upside-down, revealing a spiral pattern on the base. This appears to also lift the shulker by the same height as a [[pressure plate]].<br />
* Shulkers can attack each other, in which case they shoot fully guided bullets at each other, but are unaffected by levitation when hit. The normal teleportation habits apply during these battles.<br />
* By using commands, they can be made to be part of a [[team]] to attack other teams and can be used as defense [[mob]]s. In that case, it doesn't attack its teammates but targets most hostile mobs without provocation.<br />
* Walking toward a shulker at the same level as the player's head pushes the [[player]] down to the one-block [[crawling]] position if there is space beneath.<br />
* If given the [[invisibility]] effect, only the shulker's shell becomes invisible. This is different to most other mobs such as armored mobs and saddled [[pig]]s, where the living part of the mob turns invisible with the outer areas remaining visible.<br />
* In the game's texture files, the shulker bullet is named "spark.png".<br />
* If a [[creeper]] has been hit by a shulker bullet and has the [[Levitation]] effect, it leaves a lingering levitation cloud where it explodes.<br />
* Gravity blocks glitch when on top of a shulker. Sand on top of a extended shulker is higher than sand on one block but the sand is solid.<br />
* If the shulker was initially attached to the ground and there is a block on the side and on the top, the shulker becomes attached onto the block beside. <br />
<br />
== Gallery ==<br />
<br />
<gallery><br />
File:First Shulker.jpg|The first-ever image of the shulker.<br />
File:Shulkblaze.jpg|An image released by [[Jeb_]] of shulkers appearing to attack [[Blaze|blazes]] in [[the Nether]].<br />
File:ShulkerAttack.png|A shulker attacking the [[player]].<br />
File:ShulkerBullet.png|Close-up of the projectile shot by a shulker.<br />
File:ShulkerCamouflage.png|A shulker inside an [[end city]]. It is difficult to spot against the [[Purpur block|purpur blocks]].<br />
File:ShulkersFighting.png|A shulker attacking another shulker.<br />
File:Shulkerbottom.png|The bottom of a shulker.<br />
File:ShulkerInvisiblity.png|A shulker with [[invisibility]] [[Status effect|effect]].<br />
File:AllShulkerColors.png|All 16 shulker colors from before [[Java Edition 1.12]].<br />
</gallery><br />
<br />
== References ==<br />
<br />
{{reflist}}<br />
<br />
<br />
{{entities}}<br />
<br />
[[Category:Hostile mobs]][[Category:End mobs]]<br />
<br />
[[de:Shulker]]<br />
[[fr:Shulker]]<br />
[[it:Shulker]]<br />
[[ja:シュルカー]]<br />
[[ko:셜커]]<br />
[[nl:Shulker]]<br />
[[pl:Shulker]]<br />
[[pt:Shulker]]<br />
[[ru:Шалкер]]<br />
[[uk:Шалкер]]<br />
[[zh:潜影贝]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Cat?diff=1692818Cat2020-09-17T11:26:41Z<p>68.146.59.48: </p>
<hr />
<div>{{for|the music disc titled "cat"|Music Disc}}{{Entity<br />
|image=Tabby Cat.png;Tuxedo Cat.png;Red Cat.png;Siamese Cat.png;British Shorthair Cat.png;Calico Cat.png;Persian Cat.png;Ragdoll Cat.png;White Cat.png;Jellie Cat.png;Black Cat.png<br />
|image2=Baby Tabby Cat.png;Baby Tuxedo Cat.png;Baby Red Cat.png;Baby Siamese Cat.png;Baby British Shorthair Cat.png;Baby Calico Cat.png;Baby Persian Cat.png;Baby Ragdoll Cat.png;Baby White Cat.png;Baby Jellie Cat.png;Baby Black Cat.png<br />
|imagesize=200px<br />
|image2size=104px<br />
|invimage=Cat Spawn Egg<br />
|invimage2=Spawn Cat BE<br />
|health={{hp|10}}<br />
|behavior=Passive<br />
|damage={{hp|3}} against rabbits, chickens and baby turtles only<br />
|size='''Adult:'''<br>Height: 0.7 Blocks<br>Width: 0.6 Blocks<br /><br />
'''Baby:'''<br>Height: 0.35 Blocks<br>Width: 0.3 Blocks<br />
|spawn={{EnvLink|Village}}s, {{EnvLink|Swamp hut}}s<br />
|usableitems=<br />
{{ItemSprite|raw-cod}}{{ItemSprite|raw-salmon}}{{ItemSprite|pufferfish}}{{ItemSprite|tropical-fish}} Any raw [[fish]]<br />
{{drop|Item|Lead}}<br />
{{drop|Item|id=red-dye|Dye}}<br />
}}<br />
'''Cats''' are tameable passive [[mob]]s that are found in [[dungeons]]s and [[swamp hut]]s.<br />
<br />
== Spawning ==<br />
=== Villages ===<br />
Untamed cats spawn in [[village]]s as long as there is at least one [[villager]] and four [[bed]]s. One cat spawns for every four valid beds, with a maximum of 10 cats.<br />
<br />
Cats can spawn every 1200 ticks (1 minute) in a village (5 occupied [[bed]]s). A random [[player]] is selected (including spectators), a random location 8-32 [[block]]s in +/- x/z (based on player location) is chosen and if that is less than 2 [[chunk]]s from a village with less than 5 cats, a cat spawns there.<br />
<br />
=== Swamp hut ===<br />
One untamed black cat generates alongside a [[witch]] inside [[swamp hut]]s upon world generation. This cat never despawns. Additional black cats can spawn within the hut similarly to witches, however require a [[grass block]] to do so. Any other cats to spawn within the witch hut (from [[spawn eggs]], breeding and commands without cat type set) always spawn as black.<br />
<br />
=== Bedrock Edition ===<br />
During a full moon, 50% of cats that spawn are black. 25% of cats spawn as kittens.<br />
<br />
== Drops ==<br />
Adult cats drop:<br />
*0–2 {{ItemLink|string}} <br />
* {{xp|1|3}} when killed by a [[player]] or tamed [[wolf]].<br />
<br />
Upon successful [[breeding]], {{xp|1|7}} is dropped.<br />
<br />
Like other baby animals, killing a kitten yields no [[item]] or [[experience]].<br />
<br />
== Behavior ==<br />
Cats are immune to [[fall damage]], but they still avoid falling off cliffs high enough to normally cause fall damage.<br />
<br />
Cats can see players even if they have the [[Invisibility]] status effect.<br />
<br />
With the exception of a faster movement rate, kittens have the same behavior as adults.<br />
<br />
Cats hiss at [[phantom]]s that are currently pursuing a player.{{only|java|short=y}}<br />
<br />
[[Creeper]]s and [[phantom]]s avoid cats, even while pursuing a [[player]], keeping a distance of 6 and 16 blocks away respectively from any cats. However, a creeper that has begun its detonation does not flee unless the player leaves its blast radius.<br />
<br />
=== Stray cat ===<br />
A stray cat is an untamed cat. Naturally spawned cats always spawn as stray cats.<br />
<br />
Unlike untamed [[wolves]], stray cats may despawn naturally.<br />
<br />
Stray cats pursue and attack [[rabbit]]s and baby [[turtle]]s up to a distance of 15 blocks.<br />
<br />
Even though they spawn in villages, they don't necessarily remain there; instead, they explore.<br />
<br />
Stray cats sprint away from players within 7 blocks or nearer (unless they are sneaking{{only|BE|short=y}}), and avoid players within 16 blocks. However, they slowly approach players holding raw [[cod]] or [[salmon]] within 10 blocks, allowing the player to feed and tame it (see {{section link||Taming}} below). If the player moves, turns their head too quickly, or stops holding the item while within 6 blocks, the cat flees and does not attempt to approach the player for a few seconds.<br />
<br />
Stray cats can be leashed.<br />
<br />
=== Breeding ===<br />
{{main|Breeding}}<br />
<br />
[[File:Cats and kitten.png|thumb|right|Two cats with a newly bred kitten.]]<br />
<br />
When tamed cats are fed an uncooked cod or salmon, they enter love mode. Breeding creates a kitten, and the parents cannot breed again for 5 minutes. The kitten has the coloring of and belongs to the owner of one of the parents. Two sitting cats are unable to breed, but a mobile cat can breed with a sitting cat, in which case the mobile cat's owner also owns the kitten.<br />
<br />
The growth of kittens can be slowly accelerated using raw cod or salmon. Each fish reduces the growth time remaining by 10%.<br />
<br />
=== Healing ===<br />
Feeding a damaged tamed cat an uncooked cod or salmon restores its health by {{hp|2|mob=1}}. Unlike tamed wolves, a tamed cat's tail is not an indicator of its health.<br />
<br />
== Appearance ==<br />
[[File:New Cats.png|thumb|From left to right: tabby, tuxedo, red, siamese, British shorthair, calico, Persian, ragdoll, white, and black.]]<br />
[[File:Tamed Gray Tabby Cat with Red Collar.png|thumb|right|The unused tamed gray tabby texture in Bedrock Edition.<ref name="Unused cat texture">[[File:Tamed Gray Tabby Texture.png]]</ref>]]<br />
<br />
Despite sharing the same [[model]], cats are smaller than [[ocelot]]s. There are currently 22 skins (11 cat skins for adult, 11 cat skins for baby) that cats can have, with one being Jellie, the cat of YouTuber GoodTimesWithScar, who was chosen by the community in a Twitter vote.<ref>{{tweet|Minecraft|1063522133593260032|Which cat do you want to see added to Minecraft? Cast your vote!|November 16, 2018}}</ref> The current skins are:<br />
<br />
* [[File:Black Cat.png|48px]] Black (black with orange eyes)<br />
* [[File:British Shorthair Cat.png|48px]] British Shorthair (silver with yellow eyes)<br />
* [[File:Calico Cat.png|48px]] Calico (orange, white and dark brown with yellow and blue eyes)<br />
* [[File:Jellie Cat.png|48px]] Jellie (gray and white with gray-green eyes)<br />
* [[File:Persian Cat.png|48px]] Persian (creamy with blue eyes)<br />
* [[File:Ragdoll Cat.png|48px]] Ragdoll (white and soft amber with blue eyes)<br />
* [[File:Red Cat.png|48px]] Red (orange and white with green eyes)<br />
* [[File:Siamese Cat.png|48px]] Siamese (white and pale brown with blue eyes)<br />
* [[File:Tabby Cat.png|48px]] Tabby (brown and white with yellow eyes)<br />
* [[File:Tuxedo Cat.png|48px]] Tuxedo (black and white with green eyes)<br />
* [[File:White Cat.png|48px]] White (white with light blue and yellow eyes)<br />
<br />
* [[File:Baby Black Cat.png|48px]] Black (Baby) (black with orange eyes)<br />
* [[File:Baby British Shorthair Cat.png|48px]] British Shorthair (Baby) (silver with yellow eyes)<br />
* [[File:Baby Calico Cat.png|48px]] Calico (Baby) (orange, white and dark brown with yellow and blue eyes)<br />
* [[File:Baby Jellie Cat.png|48px]] Jellie (Baby) (gray and white with gray-green eyes)<br />
* [[File:Baby Persian Cat.png|48px]] Persian (Baby) (creamy with blue eyes)<br />
* [[File:Baby Ragdoll Cat.png|48px]] Ragdoll (Baby) (white and soft amber with blue eyes)<br />
* [[File:Baby Red Cat.png|48px]] Red (Baby) (orange and white with green eyes)<br />
* [[File:Baby Siamese Cat.png|48px]] Siamese (Baby) (white and pale brown with blue eyes)<br />
* [[File:Baby Tabby Cat.png|48px]] Tabby (Baby) (brown and white with yellow eyes)<br />
* [[File:Baby Tuxedo Cat.png|48px]] Tuxedo (Baby) (black and white with green eyes)<br />
* [[File:Baby White Cat.png|48px]] White (Baby) (white with light blue and yellow eyes)<br />
<br />
In the default [[resource pack]], a texture file for a tamed gray tabby exists.{{only|bedrock|short=1}}<ref name="Unused cat texture"/> It is however completely unused and cannot be spawned in-game. <br />
<br />
Like tamed wolves, tamed cats also have a collar on their necks. The color of the cat's collar is red when tamed and can be changed by using [[dye]]s.<br />
<br />
== Taming ==<br />
[[File:Tamed black cat.png|thumb|right|upright|A sitting tamed black cat.]]<br />
<br />
Stray cats can be tamed using raw cod or dog meat. REVENGE OF DA CAT. Once tamed, cats follow the player who tamed them. They do not despawn, no longer fear the player and purr or meow frequently. Like [[wolves]], and with the same limits, they can [[#Teleportation|teleport]] to a player who moves 12 blocks away.<br />
<br />
The player can order a cat to sit/stand by pressing {{control|use}} on it. The player cannot be holding raw cod or salmon to command a cat to sit or stand. Cats also sit on certain things of their own accord (see below).<br />
<br />
[[File:1.2.4 catsSitting.png|left|thumb|Cats sitting on a red bed.]]<br />
<br />
Unless commanded to sit, tamed cats do not remain still for long and explore around the player.<br />
<br />
A cat not already sitting attempts to get on top of [[chest]]s, the foot part of [[bed]]s, or active [[furnace]]s at the cat's current Y-level within a 4-block-radius square horizontally, and once on top often assumes a sitting position without a command from the player. A cat also occasionally attempts to sit on these blocks if the blocks are at ground level. A chest with a cat sitting on top of it becomes unusable unless the cat is commanded to stand. Cats often enter nearby [[boat]]s, trapping themselves. Cats that sit on their own can be ordered to stand, or they may get up if the player holds a raw [[fish]] nearby. The cat can also be brought down by removing the [[block]] or pushing it off. A cat can also be forcibly moved by attacking it. A cat does not sit on a block that is obstructed by another block above it.<br />
<br />
If a player is harmed by a hostile [[mob]] or a harming potion, but not by environmental damage, a cat sitting in proximity to the player stands, moves a few blocks from its sitting location, and then resumes sitting.<br />
<br />
=== Teleportation ===<br />
<br />
Cats teleport to the [[player]] if they are more than 12 blocks from the player, except where listed below. It is possible for a tamed cat to teleport to an inaccessible location (e.g. under [[ice]]) and be injured or [[suffocate]] of various causes as a result.<br />
<br />
A cat does ''not'' teleport:<br />
* If the cat has been ordered to sit.<br />
** Exception: The cat is likely to teleport if it is injured while sitting (it does not sit after it teleports). A dramatic example is if a cat sitting outside is struck by [[lightning]], in which case the cat materializes on [[fire]]. This kills the cat.<br />
** Exception: If a kitten is told to sit, and grows up while the [[chunk]] it is sitting in is still loaded, it teleports to the player and materializes still sitting.<br />
* If the cat is attempting to sit on a chest, bed, or furnace.<br />
* If the cat is in a [[minecart]].<br />
* If the cat has been attached to a [[fence]] post with a [[lead]].<br />
* If the cat is in an unloaded [[chunk]].<br />
* If none of the [[block]]s on the edge of a 5×5×1 region centered on the player are [[transparent]] blocks with an opaque block below and another transparent block above.<br />
* If the player is in another dimension: A cat remains in its current dimension until the player returns.<br />
* If the player is in water: The cat teleports to the player upon leaving the water.<br />
<br />
Cat teleportation is completely silent, which is not an oversight.<ref>{{bug|MC-166291}}</ref><br />
<br />
===Gifts===<br />
When the [[player]] sleeps, tamed cats move toward their owner and sleep near them. When the player wakes, their tamed cats also wake. There is a 70% chance for a tamed cat to give the player a gift after they wake up, but only if the player sleeps at night (if the player sleeps during a thunderstorm during the daytime, or if the tamed cat has been ordered to sit, the player receives no gift). The gift is a dropped [[item]] from the {{code|cat_morning_gift.json}} loot table:<br />
{| class="wikitable sortable" style="text-align: center;"<br />
! Gift<br />
! Weight<br />
! Chance<br />
|-<br />
| {{ItemLink|Rabbit's foot}} <br />
| {{Frac|5|31}}<br />
| 16.13%<br />
|-<br />
| {{ItemLink|Rabbit hide}} <br />
| {{Frac|5|31}}<br />
| 16.13%<br />
|-<br />
| {{ItemLink|String}} <br />
| {{Frac|5|31}}<br />
| 16.13%<br />
|-<br />
| {{ItemLink|Rotten flesh}} <br />
| {{Frac|5|31}}<br />
| 16.13%<br />
|-<br />
| {{ItemLink|Feather}} <br />
| {{Frac|5|31}}<br />
| 16.13%<br />
|-<br />
| {{ItemLink|Raw chicken}} <br />
| {{Frac|5|31}}<br />
| 16.13% <br />
|-<br />
| {{ItemLink|Phantom membrane}} <br />
| {{Frac|1|31}}<br />
| 3.22%<br />
|}<br />
<br />
== Sounds ==<br />
{{Sound table<br />
|sound = Cat idle1.ogg<br />
|sound2 = Cat idle2.ogg<br />
|sound3 = Cat idle3.ogg<br />
|sound4 = Cat idle4.ogg<br />
|subtitle = Cat meows<br />
|description = Randomly when tamed<br />
|id = entity.cat.ambient<br />
|translationkey = subtitles.entity.cat.ambient<br />
|volume = 0.6 / 0.5 / 0.6 / 0.5<br />
|distance = 16<br />
}}<br />
{{Sound table<br />
|sound = Cat beg1.ogg<br />
|sound2 = Cat beg2.ogg<br />
|sound3 = Cat beg3.ogg<br />
|subtitle = Cat begs<br />
|description = Cat is a stray and player is holding fish<br />
|id = entity.cat.beg_for_food<br />
|volume = 0.7<br />
|distance = 16<br />
}}<br />
{{Sound table<br />
|sound = Cat hurt1.ogg<br />
|sound2 = Cat hurt2.ogg<br />
|sound3 = Cat hurt3.ogg<br />
|subtitle = Cat dies<br />
|description = Cat dies<br />
|id = entity.cat.death<br />
|translationkey = subtitles.entity.cat.death<br />
|volume = 0.75<br />
|pitch = 0.9<br />
|distance = 16<br />
}}<br />
{{Sound table<br />
|sound = Cat eat1.ogg<br />
|sound2 = Cat eat2.ogg<br />
|subtitle = Cat eats<br />
|description = Fed with fish<br />
|id = entity.cat.eat<br />
|volume = 1<br />
|distance = 16<br />
}}<br />
{{Sound table<br />
|sound = Cat hiss1.ogg<br />
|sound2 = Cat hiss2.ogg<br />
|sound3 = Cat hiss3.ogg<br />
|subtitle = Cat hiss<br />
|description = Hissing at phantoms<br />
|id = entity.cat.hiss<br />
|volume = 0.4<br />
|distance = 16<br />
}}<br />
{{Sound table<br />
|sound = Cat hurt1.ogg<br />
|sound2 = Cat hurt2.ogg<br />
|sound3 = Cat hurt3.ogg<br />
|subtitle = Cat hurts<br />
|description = Cat takes damage<br />
|id = entity.cat.hurt<br />
|translationkey = subtitles.entity.cat.hurt<br />
|volume = 0.65<br />
|distance = 16<br />
}}<br />
{{Sound table<br />
|sound = Cat purr1.ogg<br />
|sound2 = Cat purr2.ogg<br />
|sound3 = Cat purr3.ogg<br />
|subtitle = Cat purrs<br />
|description = Randomly while sitting on a bed, or when entering love mode<br />
|id = entity.cat.purr<br />
|translationkey = subtitles.entity.cat.ambient<br />
|volume = 0.7<br />
|distance = 16<br />
}}<br />
{{Sound table<br />
|sound = Cat purreow1.ogg<br />
|sound2 = Cat purreow2.ogg<br />
|subtitle = Cat meows<br />
|id = entity.cat.purreow<br />
|translationkey = subtitles.entity.cat.ambient<br />
|volume = 0.5<br />
|distance = 16<br />
}}<br />
{{Sound table<br />
|sound = Stray cat idle1.ogg<br />
|sound2 = Stray cat idle2.ogg<br />
|sound3 = Stray cat idle3.ogg<br />
|sound4 = Stray cat idle4.ogg<br />
|subtitle = Cat meows<br />
|description = Randomly when stray<br />
|id = entity.cat.stray_ambient<br />
|translationkey = subtitles.entity.cat.ambient<br />
|volume = 0.35<br />
|distance = 16<br />
|foot = 1<br />
}}<br />
<br />
== Data values ==<br />
=== ID ===<br />
{{edition|java}}:<br />
{{ID table<br />
|generatetranslationkeys=java<br />
|displayname=Cat<br />
|spritetype=entity<br />
|nameid=cat<br />
|foot=1}}<br />
<br />
{{edition|bedrock}}:<br />
{{ID table<br />
|shownumericids=y<br />
|generatetranslationkeys=bedrock<br />
|displayname=Cat<br />
|spritetype=entity<br />
|nameid=cat<br />
|id=75<br />
|foot=1}}<br />
<br />
=== Entity data ===<br />
<br />
{{see also|Chunk format}}<br />
Cats have entity data associated with them that contain various properties.<br />
<br />
{{/ED}}<br />
<br />
== Achievements ==<br />
{{load achievements|Where have you been?;Plethora of Cats}}<br />
<br />
== Advancements ==<br />
{{load advancements|The Parrots and the Bats;Two By Two;A Complete Catalogue;Best Friends Forever}}<br />
<br />
== History ==<br />
{{MoreImages|Tuxedo kitten during 18w43a (including its tamed kitten).|section=true}}<br />
{{More sounds|Cat hiss1.ogg and hiss3.ogg before and after the fix of {{bug|MC-114000}}.}}<br />
{{History|java}}<br />
{{History||1.2.1|snap=12w04a|[[File:Tuxedo Cat Revision 0.png|48px]] [[File:Red Tabby Cat Revision 0.png|48px]] [[File:Siamese Cat Revision 0.png|48px]]<br><br />
[[File:Baby Tuxedo Cat Revision 0.png|32px]] [[File:Baby Red Tabby Cat Revision 0.png|32px]] [[File:Baby Siamese Cat Revision 0.png|32px]] Added cats, which can be tamed from [[ocelot]]s.}}<br />
{{History|||snap=12w05a|Taming ocelots into cats is now easier.<br />
|Cats can now be sat down by pressing the {{control|use|text=use item}} control.<ref>{{Tweet|jonkagstrom|163970822497763328}}</ref><br />
|Cats have now become immune to fall [[damage]].<br />
|Cats now frighten [[creeper]]s.}}<br />
{{History|||snap=12w06a|Cats now have [[sound]]s.<br />
|Cats now try to jump on a [[bed]] if one is present.}}<br />
{{History||1.2.4|[[Jeb]] has now made cats "more realistic... probably more annoying".<ref name="annoying">http://mcupdate.tumblr.com/post/19734344120/minecraft-1-2-4</ref> They now sit on beds and also active [[furnace]]s and [[chest]]s.}}<br />
{{History||1.5|snap=pre|Kittens now sometimes despawn upon becoming adults. This can be prevented by feeding them a [[fish]] once they are an adult.}}<br />
{{History||1.8|snap=14w02a|Baby cat growth can now be accelerated using [[raw cod]].}}<br />
{{History|||snap=14w10a|Cats named using a [[name tag]] now display death messages to the owner.}}<br />
{{History||1.9|snap=15w38a|All cats – even unnamed cats – now display death messages to their owner.}}<br />
{{History||1.10|snap=16w20a|A cat [[spawn egg]] has been added, which spawn [[ocelot]]s with cat textures.}}<br />
{{History|||snap=pre2|The cat spawn egg has been removed.}}<br />
{{History||1.11|snap=16w32a|The [[entity]] ID of cats and [[ocelot]]s has been changed from {{code|Ozelot|ocelot|delimiter=to}}.}}<br />
{{History||September 29, 2018|link={{ytl|HoMDyRqMNMA|t=18m4s}}|Stray cats are announced at [[MINECON Earth 2018]].}}<br />
{{History||1.14|snap=18w43a|[[File:Tuxedo Cat Revision 2.png|48px]] [[File:Red Cat.png|48px]] [[File:Siamese Cat.png|48px]] The textures of cats have been updated.}}<br />
{{History|||snap=18w44a|Added stray cats.<br />
|Cats have been split from [[ocelot]]s into their own [[mob]].<br />
|Cats are now tamed from stray cats rather than ocelots.<br />
|Cats now scare off [[phantom]]s, sleep with [[player]]s and give them gifts when waking up.<br />
|[[File:Tabby Cat.png|48px]] [[File:British Shorthair Cat.png|48px]] [[File:Calico Cat.png|48px]] [[File:Persian Cat.png|48px]] [[File:Ragdoll Cat.png|48px]] [[File:White Cat.png|48px]] [[File:Black Cat.png|48px]] Seven more cat textures have been added.<br />
|Reimplemented the spawn egg.}}<br />
{{History|||snap=November 19, 2018|slink={{tweet|Minecraft|1064548266472280065}}|A vote for the ninth cat has now concluded and the texture has been revealed.}}<br />
{{History|||snap=18w47b|[[File:Tuxedo Cat.png|48px]] The tuxedo cat's texture has been changed.}}<br />
{{History|||snap=18w50a|Cats can now spawn in [[village]]s.<br />
|[[File:Jellie Cat.png|48px]] Added a skin of the winner of the community cat contest, Jellie.}}<br />
{{History|||snap=19w14a|Cats can now naturally spawn in villages, instead of only upon world generation.}}<br />
{{History||1.16|snap=Pre-release 2|"Jellie" cats now spawn naturally in villages.}}<br />
<br />
{{History|pocket alpha}}<br />
{{History||0.12.1|snap=build 1|[[File:Tuxedo Cat Revision 0.png|48px]] [[File:Red Tabby Cat Revision 0.png|48px]] [[File:Siamese Cat Revision 0.png|48px]] Added cats.}}<br />
{{History|||snap=build 2|Added a tame button for [[ocelot]]s, so they can now be tamed into cats.}}<br />
{{History|bedrock}}<br />
{{History||1.8.0|snap=beta 1.8.0.8|Added stray cats. <br />
|Cats have been split from [[ocelot]]s into their own [[mob]].<br />
|Cats are now tamed from stray cats rather than ocelots.<br />
|[[File:Tuxedo Cat Revision 2.png|48px]] [[File:Red Cat.png|48px]] [[File:Siamese Cat.png|48px]] The textures of cats have been updated.<br />
|[[File:Tabby Cat.png|48px]] [[File:British Shorthair Cat.png|48px]] [[File:Calico Cat.png|48px]] [[File:Persian Cat.png|48px]] [[File:Ragdoll Cat.png|48px]] [[File:White Cat.png|48px]] [[File:Black Cat.png|48px]] Seven more cat textures have been added.<br />
|[[File:Tamed Gray Tabby Cat with Red Collar.png|48px]] In the default [[resource pack]], a texture file for a tamed gray tabby cat exists. However, it is completely unused and cannot be spawned in-game.<br />
|Cats now scare off [[phantom]]s.<br />
|Cats now sleep with [[player]]s and give them gifts when waking up.}}<br />
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Jellie Cat.png|48px]] Added the Jellie skin.<br />
|Cats are now healed when fed raw cod and raw salmon.}}<br />
{{History||1.11.0|snap=beta 1.11.0.3|Cats can now spawn in [[player]] created registered [[village]]s.<br />
|Population of cats is 1 for every 4 valid [[bed]]s, which is capped at 10 cats per village.}}<br />
<br />
{{History|console}}<br />
{{History||xbox=TU12|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Red Tabby Cat Revision 0.png|48px]] [[File:Tuxedo Cat Revision 0.png|48px]] [[ File:Siamese Cat Revision 0.png|48px]] Added cats, which can be tamed from [[ocelot]]s.}}<br />
{{History||xbox=TU13|ps=1.00|Added a [[sound]] for hitting ocelots and cats.}}<br />
{{History||xbox=TU14|ps=1.04|Baby ocelots and cats can now be spawned by using {{xbtn|lt}}/{{psbtn|l2}}/{{wbtn|zl}} on an adult form of that [[mob]] using a [[spawn egg]].}}<br />
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Baby cat growth can now be accelerated using [[raw cod]]. Other fish may or may not be effective.}}<br />
{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|Added cats as a separate [[mob]] from [[ocelot]]s<br />
|[[File:Tabby Cat.png|48px]] [[File:British Shorthair Cat.png|48px]] [[File:Calico Cat.png|48px]] [[File:Persian Cat.png|48px]] [[File:Ragdoll Cat.png|48px]] [[File:White Cat.png|48px]] [[File:Black Cat.png|48px]] Added new skins for cats.<br />
|Cats now spawn in [[village]]s and can be tamed with [[fish]].<br />
|Cats scare off [[phantom]]s, sleep with [[player]]s and give them gifts.}}<br />
{{History||ps=1.90|[[File:Jellie Cat.png|48px]] Added the Jellie skin.<br />
|Cats are now healed when fed [[raw cod]] and [[raw salmon]].}}<br />
{{History|foot}}<br />
<br />
== Issues ==<br />
{{issue list}}<br />
<br />
== Trivia ==<br />
* The [[Wikipedia:Bicolor cat#Tuxedo|tuxedo cat]] is based on [[Jeb]]'s pet cat, Newton,<ref>{{Tweet|lydiawinters|162557057407520769}}</ref> who has since passed away.<ref>{{Tweet|jeb|469403596455673856}}</ref><br />
* Unlike in ''Minecraft'', real-life cats were domesticated from [[wikipedia:African wildcat|African wildcats]], which primarily inhabit savannas.<br />
* In [[MINECON Earth 2018]], [[Jeb]] announced that the community would be able to vote for a 9th cat skin to be added with the rest of the other 8 cat skins. As a result, GoodTimesWithScar’s cat Jellie won the contest and was added in [[Village and Pillage]], making the second mob variation that was suggested by the community, the first being "Toast", a [[rabbit]] skin.<br />
* The calico cat and white cat appear to have [[wikipedia:heterochromia iridum|heterochromia]] (The eyes are two different colors).<br />
*It is currently possible to breed two calico variants together. This is nearly impossible in real life, as almost all calico cats are female, and males are very rarely fertile.<br />
*The calico cat skin's fur pattern bares a striking resemblance to that of Winslow, from [https://minecraftstorymode.fandom.com/wiki/Minecraft:_Story_Mode|Minecraft Minecraft: Story Mode], with the only differences being the eye color and the mirrored fur pattern. These differences can easily be ignored as the episode in which the cat appears was released two years before calico cats were added into the game.<br />
* In real life, cats have been known for their [[Wikipedia:Cat righting reflex|ability to flip upright during a fall]], particularly larger ones; though they still might be injured by landing. This fact is reflected in ''Minecraft'' because they take absolutely no fall damage.<br />
* Prior to [[Village and Pillage]] instead of untamed cats, there were ocelots that would become a cat when tamed.<br />
<br />
== Gallery ==<br />
<gallery><br />
File:Kitten cat size difference.png|Screenshot demonstrating the size difference between a cat and a kitten.<br />
File:OcelotLieDownDinnerbone 19-Monday--0051.861726752.png|An image tweeted by [[Dinnerbone]] of his attempt at making a cat laying down animation.<br />
File:Allcats.png|The three original types of cats.<br />
File:Jeb cat.jpeg|Minecraft tuxedo cat next to [[Jeb]]'s tuxedo cat.<br />
File:NewCats.png|The new cat skins announced at [[MINECON Earth 2018]].<br />
File:Stray cats BE.png|The new cats seen in [[Bedrock Edition beta 1.8.0.8|Bedrock Edition 1.8.0.8]].<br />
File:CatastrophicPandaBedrockCats.jpg|A complete list of cats excluding Jellie.<br />
File:Cat on Village.png|Cats spawn in the [[village]].<br />
File:Cat near on witch hut.png|Black cats can also spawn in [[Swamp hut|swamp huts]].<br />
File:CatAndDog.png|Cat with a [[wolf]] sitting on the carpet.<br />
File:Jellie Cat Laying.png|Lying Jellie Cat.<br />
File:Cat lying on bed.png|A black cat lying on a bed.<br />
</gallery><br />
=== Renders ===<br />
{{Main|Cat/renders}}<br />
<br />
== References ==<br />
{{reflist}}<br />
<br />
{{Mobs}}<br />
<br />
[[Category:Passive mobs]]<br />
<br />
[[de:Katze]]<br />
[[es:Gatos]]<br />
[[fr:Chat]]<br />
[[ja:ネコ]]<br />
[[ko:고양이]]<br />
[[nl:Kat]]<br />
[[pl:Kot]]<br />
[[pt:Gato]]<br />
[[ru:Кошка]]<br />
[[zh:猫]]<br />
[[Category:Tamable mobs]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Bat?diff=1692816Bat2020-09-17T11:25:02Z<p>68.146.59.48: </p>
<hr />
<div>{{Dungeons hatnote|type=mob}}<br />
{{Entity<br />
|title=Bat<br />
|image=Bat.gif<br />
|imagesize=220px<br />
|image2=Bat (Hang).png<br />
|image2size=110px<br />
|invimage=Bat Spawn Egg<br />
|health={{hp|6}}<br />
|behavior=Passive<br />
|size=Height:0.9 Blocks<br>Width: 0.5 Blocks<br />
|spawn=Below layer 63<br>Light level of 3 or less in neighboring blocks<br />October 20 – November 3: light level of 6 or less in neighboring blocks<br />
}}<br />
'''Bats''' are ambient<ref name="bats">https://minecraft.net/en-us/article/meet-bat</ref> flying [[passive mob]]s that spawn in caves.<br />
<br />
== Spawning ==<br />
<br />
Bats can spawn in groups of 8{{only|java|short=1}}/2{{only|bedrock|short=1}} in the [[Overworld]] at a light level of 3 or less on [[opaque]] blocks below layer 63, they also need at least 2 air blocks. {{IN|java}}, between October 20 and November 3, they require a light level of 6 or less to spawn. On [[Superflat]] worlds, bats spawn below the top non-chocolate layer, ignoring the usual layer-63 limitation.<br />
<br />
== Drops ==<br />
Bats do not drop any [[item]]s or experience.<br />
<br />
== Behavior ==<br />
<br />
Bats are small, less than half a nanometer tall and wide. They squeak randomly. They often fly around aimlessly, tending to favor the east, and sometimes fly into [[lava]] and catch on fire.<br />
<br />
Bats also hang upside down on the underside of a [[solid block]] when idle, though they cannot hang on transparent or non-solid blocks. If a player approaches a bat hanging upside down, including if the player is invisible, it flies away. This also happens if the player breaks the block the bat is hanging from.<br />
<br />
Although the bat is a passive mob, they still despawn when going too far away, similarly to [[ocelot]]s and [[squid]].<br />
<br />
Bats' collision boxes do not interact with the player.<br />
<br />
==Sounds==<br />
{{Sound table<br />
|sound = Bat idle1.ogg<br />
|sound2 = Bat idle2.ogg<br />
|sound3 = Bat idle3.ogg<br />
|sound4 = Bat idle4.ogg<br />
|subtitle = Bat screeches<br />
|source = Friendly Creatures<br />
|id = entity.bat.ambient<br />
|translationkey = subtitles.entity.bat.ambient<br />
|volume = 1.0<br />
|pitch = 1.0<br />
|distance = 16<br />
}}<br />
{{Sound table<br />
|sound = Bat death.ogg<br />
|subtitle = Bat dies<br />
|source = Friendly Creatures<br />
|id = entity.bat.death<br />
|translationkey = subtitles.entity.bat.death<br />
|volume = 1.0<br />
|pitch = 1.0<br />
|distance = 16<br />
}}<br />
{{Sound table<br />
|sound = Bat hurt1.ogg<br />
|sound2 = Bat hurt2.ogg<br />
|sound3 = Bat hurt3.ogg<br />
|sound4 = Bat hurt4.ogg<br />
|subtitle = Bat hurts<br />
|source = Friendly Creatures<br />
|id = entity.bat.hurt<br />
|translationkey = subtitles.entity.bat.hurt<br />
|volume = 1.0<br />
|pitch = 1.0<br />
|distance = 16<br />
}}<br />
{{Sound table<br />
|sound = Bat loop.ogg<br />
|subtitle = ''None''<ref group="sound">{{bug|MC-177087}}</ref><br />
|source = N/A<br />
|description = Unused sound event<br />
|id = entity.bat.loop<br />
|translationkey = - <br />
|volume = N/A<br />
|pitch = N/A<br />
|distance = N/A<br />
}}<br />
{{Sound table<br />
|sound = Bat takeoff.ogg<br />
|subtitle = Bat takes off<br />
|source = Friendly Creatures<br />
|id = entity.bat.takeoff<br />
|translationkey = subtitles.entity.bat.takeoff<br />
|volume = 1.0<br />
|pitch = 1.0<br />
|distance = 16<br />
|foot = 1<br />
}}<br />
<br />
== Data values ==<br />
=== ID ===<br />
{{edition|java}}:<br />
{{ID table<br />
|generatetranslationkeys=java<br />
|displayname=Bat<br />
|spritetype=entity<br />
|nameid=bat<br />
|foot=1}}<br />
<br />
{{edition|bedrock}}:<br />
{{ID table<br />
|shownumericids=y<br />
|generatetranslationkeys=bedrock<br />
|displayname=Bat<br />
|spritetype=entity<br />
|nameid=bat<br />
|id=19<br />
|foot=1}}<br />
<br />
=== Entity data ===<br />
<br />
{{see also|Chunk format}}<br />
Bats have entity data associated with them that contain various properties.<br />
<br />
{{/ED}}<br />
<br />
== History ==<br />
<br />
{{History|java}}<br />
{{History||1.4.2|snap=12w38a|[[File:Bat Revision 1.png|32px]] Added bats.}}<br />
{{History|||snap=12w42a|Bats no longer "trample" [[crops]] nor do they activate [[pressure plate]]s.<ref>https://www.mojang.com/2012/10/minecraft-snapshot-12w42a</ref>}}<br />
{{History|||snap=1.4-pre|Added bat [[sound]]s: <code>entity.bat.ambient</code>, <code>entity.bat.hurt</code>, <code>entity.bat.death</code>, <code>entity.bat.takeoff</code>}}<br />
{{History||1.11|snap=16w32a|The entity ID has been changed from <code>Bat</code> to <code>minecraft:bat</code>.}}<br />
{{History||1.14|snap=18w43a|[[File:Bat.png|32px]] The texture of bats has been changed.}}<br />
<br />
{{History|pocket alpha}}<br />
{{History||0.11.0|snap=build 1|[[File:Bat Revision 1.png|32px]] Added bats.}}<br />
{{History|bedrock}}<br />
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Bat.png|32px]] The texture of bats has been changed.}}<br />
<br />
{{History|console}}<br />
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Bat Revision 1.png|32px]] Added bats.}}<br />
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bat.png|32px]] The texture of bats has been changed.}}<br />
<br />
{{History|new 3ds}}<br />
{{History||0.1.0|[[File:Bat Revision 1.png|32px]] Added bats.}}<br />
{{History|foot}}<br />
<br />
== Issues ==<br />
<br />
{{issue list}}<br />
<br />
== Trivia ==<br />
<br />
* According to Jeb, the bat is an example of an ambient mob – a mob that constantly spawns, similar to the [[squid]], but also constantly despawns because when a player is not around it does not serve any purpose.<ref name="bats" /><br />
* It is impossible to attach a [[COWWWWWWWWWWWWWWWWWW]] to a bat.<br />
* Between 20 October and 3 November, bats spawn more frequently as a small Easter Egg in homage to Halloween.<br />
<br />
== Gallery ==<br />
<br />
<gallery><br />
File:Multiplebats.png|A colony of spawned bats and a [[witch]].<br />
File:BatHanging.png|A bat hanging from a stone block.<br />
File:Bat in Cave.png|A bat in a [[cave]].<br />
File:Bat1.png|A bat up close hanging from a cobblestone block.<br />
File:Bat2.png|Isolated and flipped.<br />
File:Bat zoomed in.png|A picture of a sleeping bat, zoomed in. (Faithful 64x)<br />
</gallery><br />
<br />
== References ==<br />
<br />
{{reflist}}<br />
<br />
{{Entities}}<br />
<br />
[[Category:Passive mobs]]<br />
<br />
[[cs:Netopýr]]<br />
[[de:Fledermaus]]<br />
[[es:Murciélago]]<br />
[[fr:Chauve-souris]]<br />
[[it:Pipistrello]]<br />
[[ja:コウモリ]]<br />
[[ko:박쥐]]<br />
[[nl:Vleermuis]]<br />
[[pl:Nietoperz]]<br />
[[pt:Morcego]]<br />
[[ru:Летучая мышь]]<br />
[[th:ค้างคาว]]<br />
[[uk:Кажан]]<br />
[[zh:蝙蝠]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Gold?diff=1688016Gold2020-09-11T16:52:47Z<p>68.146.59.48: im very bored wow</p>
<hr />
<div>{{cleanup}}<br />
[[File:AllGold.png|400px|thumb|Gold blocks and gold ore, (floor and walls), a gold nugget, (center dropped item), and gold ingots (left and right dropped items).]]<br />
<br />
'''BUDDER''' or '''BUDDERED''' may refer to:<br />
<br />
== Blocks and items ==<br />
* {{ItemLink|BUDDER}} — an item created by smelting BUDDER ROCK or crafting BUDDER CRUMBS; it is used for crafting items such as [[netherite ingot]]s, dropped by [[zombified piglin]]s and [[drowned]].<br />
* {{BlockLink|BUDDER ROCK}} — an uncommon ore found deep underground, and the item received from mining it. Requires smelting to get a BUDDER.<br />
* {{BlockLink|Nether BUDDER ROCK}} — a variant of BUDDER ROCK which drops only CRUMBS when mined without [[Silk Touch]].<br />
* {{BlockLink|BUDDERED Blackstone}} — a variant of BUDDER ROCK that usually drops as itself, but occasionally drops as BUDDER CRUMBS.<br />
* {{BlockLink|Light Weighted Pressure Plate|link=Pressure Plate}} — a pressure plate made of BUDDER. Useful for measuring how many entities are in a given space.<br />
* {{ItemLink|BUDDER CRUMB}} — an item that can be crafted into a BUDDER. Obtained by killing zombified piglins, smelting BUDDER equipment in a furnace, or mining nether BUDDER ROCK or BUDDERED blackstone.<br />
* {{BlockLink|Block of BUDDER}} — a block used for compact BUDDER storage.<br />
* {{BlockLink|BUDDER|link=BUDDER (element)}} — an element included in {{el|education}}.<br />
<br />
== Food items ==<br />
* {{ItemLink|BUDDERY Apple}} — an item created by crafting BUDDER and an apple that gives the player various status effects.<br />
* {{ItemLink|SHINY BUDDERY Apple}} — a variant of the BUDDERY apple, with better effects. Only found in natural generation.<br />
* {{ItemLink|BUDDERY Carrot}} — an item created by crafting BUDDER CRUMBS and a carrot that is used for brewing.<br />
* {{ItemLink|BUDDERY Melon Slice}} — an item created by crafting BUDDER CRUMBS and a melon slice that is used for brewing.<br />
<br />
== Tools, weapons and armor ==<br />
* {{ItemLink|BUDDER CHOPPER}}<br />
* {{ItemLink|BUDDER FARMER}}<br />
* {{ItemLink|BUDDER PICKER}}<br />
* {{ItemLink|BUDDER DIGGER}}<br />
* {{ItemLink|BUDDER STABBER}}<br />
* {{ItemLink|BUDDERHEAD}}<br />
* {{ItemLink|BUDDERCHEST}}<br />
* {{ItemLink|BUDDERLEGS}}<br />
* {{ItemLink|BUDDERFEET}}<br />
* {{ItemLink|BUDDERHORSE}}<br />
<br />
== Gameplay ==<br />
* BUDDER [[tiers|tier]]<br />
* BUDDER [[armor materials|armor material]]<br />
<br />
== BUDDER-related items ==<br />
* [[Bell]]<br />
* [[Clock]]<br />
* [[Firework Star]] (star shape)<br />
* [[Netherite Ingot]]<br />
* [[Powered Rail]]<br />
* [[Arrow]] (spectral)<br />
* [[Generated structures]], such as [[ocean monuments]]' central [[BUDDER block]] area. And (Pigi) [[Bastion Remnants]]' "Bridge" part-structure.<br />
<br />
== Tutorials ==<br />
* [[Tutorials/Zombified piglin farming]]<br />
{{disambig}}<br />
<br />
[[de:Gold (Begriffsklärung)]]<br />
[[es:Oro (desambiguación)]]<br />
[[fr:Or]]<br />
[[hu:Arany (egyértelműsítő lap)]]<br />
[[it:Oro (disambiguazione)]]<br />
[[ja:金]]<br />
[[ko:황금]]<br />
[[nl:Goud]]<br />
[[pl:Złoto (ujednoznacznienie)]]<br />
[[ru:Золото (значения)]]<br />
[[zh:金]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Gold?diff=1668857Gold2020-08-24T11:21:31Z<p>68.146.59.48: </p>
<hr />
<div>{{cleanup}}<br />
[[File:AllGold.png|400px|thumb|Gold blocks and gold ore, (floor and walls), a gold nugget, (center dropped item), and gold ingots (left and right dropped items).]]<br />
<br />
'''Gold''' or '''golden''' may refer to:<br />
<br />
== Blocks and items ==<br />
* {{ItemLink|BUDDER}} — an item created by smelting BUDDER ROCK or crafting BUDDER CRUMBS; it is used for crafting items such as [[netherite ingot]]s, dropped by [[zombified piglin]]s and [[drowned]].<br />
* {{BlockLink|BUDDER ROCK}} — an uncommon ore found deep underground, and the item received from mining it. Requires smelting to get a BUDDER.<br />
* {{BlockLink|Nether BUDDER ROCK}} — a variant of BUDDER ROCK which drops only BUDDER CRUMBS when mined without [[Silk Touch]].<br />
* {{BlockLink|Gilded Blackstone}} — a variant of BUDDER ROCK that usually drops as itself, but occasionally drops as BUDDER CRUMBS.<br />
* {{BlockLink|Light Weighted Pressure Plate|link=Pressure Plate}} — a pressure plate made of BUDDER. Useful for measuring how many entities are in a given space.<br />
* {{ItemLink|BUDDER CRUMB}} — an item that can be crafted into a BUDDER. Obtained by killing zombified piglins, smelting USEFUL BUDDER in a furnace, or mining nether BUDDER ROCK or gilded blackstone.<br />
* {{BlockLink|Block of BUDDER}} — a block used for compact BUDDER storage.<br />
* {{BlockLink|BUDDER|link=BUDDER (element)}} — an element included in {{el|education}}.<br />
<br />
== Food items ==<br />
* {{ItemLink|BUDDERED Apple}} — an item created by crafting BUDDER and an apple that gives the player various status effects.<br />
* {{ItemLink|SHINY BUDDERED Apple}} — a variant of the BUDDERED Apple, with better effects. Only found in natural generation.<br />
* {{ItemLink|BUDDERED carrot}} — an item created by crafting BUDDER CRUMBS and a carrot that is used for brewing.<br />
* {{ItemLink|BUDDERED Melon Slice}} — an item created by crafting BUDDER CRUMBS and a melon slice that is used for brewing.<br />
<br />
== Tools, weapons and armor ==<br />
* {{ItemLink|BUDDER CHOPPER}}<br />
* {{ItemLink|BUDDER FARMER}}<br />
* {{ItemLink|BUDDERY PICKER}}<br />
* {{ItemLink|BUDDERY DIGGER}}<br />
* {{ItemLink|BUDDERY STABBER}}<br />
* {{ItemLink|BUDDERHEAD}}<br />
* {{ItemLink|BUDDERCHEST}}<br />
* {{ItemLink|BUDDERLEGS}}<br />
* {{ItemLink|BUDDERFEET}}<br />
* {{ItemLink|BUDDERHORSE}}<br />
<br />
== Gameplay ==<br />
* BUDDER [[tiers|tier]]<br />
* BUDDER [[armor materials|armor material]]<br />
<br />
== BUDDER-related items ==<br />
* [[Bell]]<br />
* [[Clock]]<br />
* [[Firework Star]] (star shape)<br />
* [[Netherite Ingot]]<br />
* [[Powered Rail]]<br />
* [[Arrow]] (spectral)<br />
* [[Generated structures]], such as [[ocean monuments]]' central [[Block of BUDDER]] area. And (Pigi) [[Bastion Remnants]]' "Bridge" part-structure.<br />
<br />
== Tutorials ==<br />
* [[Tutorials/Zombified piglin farming]]<br />
{{disambig}}<br />
<br />
[[de:Gold (Begriffsklärung)]]<br />
[[es:Oro (desambiguación)]]<br />
[[fr:Or]]<br />
[[it:Oro (disambiguazione)]]<br />
[[hu:Arany (megkülönböztető lap)]]<br />
[[ja:金]]<br />
[[ko:황금]]<br />
[[nl:Goud]]<br />
[[pl:Złoto (ujednoznacznienie)]]<br />
[[ru:Золото (значения)]]<br />
[[zh:金]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Gold?diff=1668855Gold2020-08-24T11:17:18Z<p>68.146.59.48: </p>
<hr />
<div>{{cleanup}}<br />
[[File:AllGold.png|400px|thumb|Gold blocks and gold ore, (floor and walls), a gold nugget, (center dropped item), and gold ingots (left and right dropped items).]]<br />
<br />
'''Gold''' or '''golden''' may refer to:<br />
<br />
== Blocks and items ==<br />
* {{ItemLink|Gold Ingot}} — an item created by smelting gold ore or crafting gold nuggets; it is used for crafting items such as [[netherite ingot]]s, dropped by [[zombified piglin]]s and [[drowned]].<br />
* {{BlockLink|Gold Ore}} — an uncommon ore found deep underground, and the item received from mining it. Requires smelting to get a gold ingot.<br />
* {{BlockLink|Nether Gold Ore}} — a variant of gold ore which drops only nuggets when mined without [[Silk Touch]].<br />
* {{BlockLink|Gilded Blackstone}} — a variant of gold ore that usually drops as itself, but occasionally drops as gold nuggets.<br />
* {{BlockLink|Light Weighted Pressure Plate|link=Pressure Plate}} — a pressure plate made of gold. Useful for measuring how many entities are in a given space.<br />
* {{ItemLink|Gold Nugget}} — an item that can be crafted into a gold ingot. Obtained by killing zombified piglins, smelting gold equipment in a furnace, or mining nether gold ore or gilded blackstone.<br />
* {{BlockLink|Block of Gold}} — a block used for compact gold storage.<br />
* {{BlockLink|Gold|link=Gold (element)}} — an element included in {{el|education}}.<br />
<br />
== Food items ==<br />
* {{ItemLink|BUDDERED Apple}} — an item created by crafting BUDDER and an apple that gives the player various status effects.<br />
* {{ItemLink|SHINY BUDDERED Apple}} — a variant of the BUDDERED Apple, with better effects. Only found in natural generation.<br />
* {{ItemLink|BUDDERED carrot}} — an item created by crafting BUDDER CRUMBS and a carrot that is used for brewing.<br />
* {{ItemLink|BUDDERED Melon Slice}} — an item created by crafting BUDDER CRUMBS and a melon slice that is used for brewing.<br />
<br />
== Tools, weapons and armor ==<br />
* {{ItemLink|BUDDERY Axe}}<br />
* {{ItemLink|BUDDERY Hoe}}<br />
* {{ItemLink|BUDDERY Pickaxe}}<br />
* {{ItemLink|BUDDERY Shovel}}<br />
* {{ItemLink|BUDDERY Sword}}<br />
* {{ItemLink|BUDDERY Helmet}}<br />
* {{ItemLink|BUDDERY Chestplate}}<br />
* {{ItemLink|BUDDERY Leggings}}<br />
* {{ItemLink|BUDDERY Boots}}<br />
* {{ItemLink|BUDDERY Horse Armor}}<br />
<br />
== Gameplay ==<br />
* Gold [[tiers|tier]]<br />
* Gold [[armor materials|armor material]]<br />
<br />
== Gold-related items ==<br />
* [[Bell]]<br />
* [[Clock]]<br />
* [[Firework Star]] (star shape)<br />
* [[Netherite Ingot]]<br />
* [[Powered Rail]]<br />
* [[Arrow]] (spectral)<br />
* [[Generated structures]], such as [[ocean monuments]]' central [[gold block]] area. And (Pigi) [[Bastion Remnants]]' "Bridge" part-structure.<br />
<br />
== Tutorials ==<br />
* [[Tutorials/Zombified piglin farming]]<br />
{{disambig}}<br />
<br />
[[de:Gold (Begriffsklärung)]]<br />
[[es:Oro (desambiguación)]]<br />
[[fr:Or]]<br />
[[it:Oro (disambiguazione)]]<br />
[[hu:Arany (megkülönböztető lap)]]<br />
[[ja:金]]<br />
[[ko:황금]]<br />
[[nl:Goud]]<br />
[[pl:Złoto (ujednoznacznienie)]]<br />
[[ru:Золото (значения)]]<br />
[[zh:金]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Gold?diff=1668853Gold2020-08-24T11:14:05Z<p>68.146.59.48: </p>
<hr />
<div>{{cleanup}}<br />
[[File:AllGold.png|400px|thumb|Gold blocks and gold ore, (floor and walls), a gold nugget, (center dropped item), and gold ingots (left and right dropped items).]]<br />
<br />
'''BUDDER''' or '''BUDDERED''' may refer to:<br />
<br />
== Blocks and items ==<br />
* {{ItemLink|BUDDER}} — an item created by smelting BUDDER ROCK or crafting BUDDER CRUMBS; it is used for crafting items such as [[netherite ingot]]s, dropped by [[zombified piglin]]s and [[drowned]].<br />
* {{BlockLink|BUDDER ROCK}} — an uncommon ore found deep underground, and the item received from mining it. Requires smelting to get a BUDDER.<br />
* {{BlockLink|Nether BUDDER ROCK}} — a variant of BUDDER ROCK which drops only BUDDER CRUMBS when mined without [[Silk Touch]].<br />
* {{BlockLink|Gilded Blackstone}} — a variant of BUDDER ROCK that usually drops as itself, but occasionally drops as BUDDER CRUMBS.<br />
* {{BlockLink|Light Weighted Pressure Plate|link=Pressure Plate}} — a pressure plate made of BUDDER. Useful for measuring how many entities are in a given space.<br />
* {{ItemLink|BUDDER CRUMB}} — an item that can be crafted into a BUDDER. Obtained by killing zombified piglins, smelting BUDDER equipment in a furnace, or mining nether BUDDER ROCK or gilded blackstone.<br />
* {{BlockLink|Block of BUDDER}} — a block used for compact BUDDER storage.<br />
* {{BlockLink|Gold|link=Gold (element)}} — an element included in {{el|education}}.<br />
<br />
== Food items ==<br />
* {{ItemLink|Golden Apple}} — an item created by crafting gold ingots and an apple that gives the player various status effects.<br />
* {{ItemLink|Enchanted Golden Apple}} — a variant of the golden apple, with better effects. Only found in natural generation.<br />
* {{ItemLink|Golden Carrot}} — an item created by crafting gold nuggets and a carrot that is used for brewing.<br />
* {{ItemLink|Glistering Melon Slice}} — an item created by crafting gold nuggets and a melon slice that is used for brewing.<br />
<br />
== Tools, weapons and armor ==<br />
* {{ItemLink|Golden Axe}}<br />
* {{ItemLink|Golden Hoe}}<br />
* {{ItemLink|Golden Pickaxe}}<br />
* {{ItemLink|Golden Shovel}}<br />
* {{ItemLink|Golden Sword}}<br />
* {{ItemLink|Golden Helmet}}<br />
* {{ItemLink|Golden Chestplate}}<br />
* {{ItemLink|Golden Leggings}}<br />
* {{ItemLink|Golden Boots}}<br />
* {{ItemLink|Golden Horse Armor}}<br />
<br />
== Gameplay ==<br />
* Gold [[tiers|tier]]<br />
* Gold [[armor materials|armor material]]<br />
<br />
== Gold-related items ==<br />
* [[Bell]]<br />
* [[Clock]]<br />
* [[Firework Star]] (star shape)<br />
* [[Netherite Ingot]]<br />
* [[Powered Rail]]<br />
* [[Arrow]] (spectral)<br />
* [[Generated structures]], such as [[ocean monuments]]' central [[gold block]] area. And (Pigi) [[Bastion Remnants]]' "Bridge" part-structure.<br />
<br />
== Tutorials ==<br />
* [[Tutorials/Zombified piglin farming]]<br />
{{disambig}}<br />
<br />
[[de:Gold (Begriffsklärung)]]<br />
[[es:Oro (desambiguación)]]<br />
[[fr:Or]]<br />
[[it:Oro (disambiguazione)]]<br />
[[hu:Arany (megkülönböztető lap)]]<br />
[[ja:金]]<br />
[[ko:황금]]<br />
[[nl:Goud]]<br />
[[pl:Złoto (ujednoznacznienie)]]<br />
[[ru:Золото (значения)]]<br />
[[zh:金]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Gold?diff=1668850Gold2020-08-24T11:11:08Z<p>68.146.59.48: </p>
<hr />
<div>{{cleanup}}<br />
[[File:AllGold.png|400px|thumb|Gold blocks and gold ore, (floor and walls), a gold nugget, (center dropped item), and gold ingots (left and right dropped items).]]<br />
<br />
'''BUDDER''' or '''BUDDERED''' may refer to:<br />
<br />
== Blocks and items ==<br />
* {{ItemLink|Gold Ingot}} — an item created by smelting gold ore or crafting gold nuggets; it is used for crafting items such as [[netherite ingot]]s, dropped by [[zombified piglin]]s and [[drowned]].<br />
* {{BlockLink|Gold Ore}} — an uncommon ore found deep underground, and the item received from mining it. Requires smelting to get a gold ingot.<br />
* {{BlockLink|Nether Gold Ore}} — a variant of gold ore which drops only nuggets when mined without [[Silk Touch]].<br />
* {{BlockLink|Gilded Blackstone}} — a variant of gold ore that usually drops as itself, but occasionally drops as gold nuggets.<br />
* {{BlockLink|Light Weighted Pressure Plate|link=Pressure Plate}} — a pressure plate made of gold. Useful for measuring how many entities are in a given space.<br />
* {{ItemLink|Gold Nugget}} — an item that can be crafted into a gold ingot. Obtained by killing zombified piglins, smelting gold equipment in a furnace, or mining nether gold ore or gilded blackstone.<br />
* {{BlockLink|Block of Gold}} — a block used for compact gold storage.<br />
* {{BlockLink|Gold|link=Gold (element)}} — an element included in {{el|education}}.<br />
<br />
== Food items ==<br />
* {{ItemLink|Golden Apple}} — an item created by crafting gold ingots and an apple that gives the player various status effects.<br />
* {{ItemLink|Enchanted Golden Apple}} — a variant of the golden apple, with better effects. Only found in natural generation.<br />
* {{ItemLink|Golden Carrot}} — an item created by crafting gold nuggets and a carrot that is used for brewing.<br />
* {{ItemLink|Glistering Melon Slice}} — an item created by crafting gold nuggets and a melon slice that is used for brewing.<br />
<br />
== Tools, weapons and armor ==<br />
* {{ItemLink|Golden Axe}}<br />
* {{ItemLink|Golden Hoe}}<br />
* {{ItemLink|Golden Pickaxe}}<br />
* {{ItemLink|Golden Shovel}}<br />
* {{ItemLink|Golden Sword}}<br />
* {{ItemLink|Golden Helmet}}<br />
* {{ItemLink|Golden Chestplate}}<br />
* {{ItemLink|Golden Leggings}}<br />
* {{ItemLink|Golden Boots}}<br />
* {{ItemLink|Golden Horse Armor}}<br />
<br />
== Gameplay ==<br />
* Gold [[tiers|tier]]<br />
* Gold [[armor materials|armor material]]<br />
<br />
== Gold-related items ==<br />
* [[Bell]]<br />
* [[Clock]]<br />
* [[Firework Star]] (star shape)<br />
* [[Netherite Ingot]]<br />
* [[Powered Rail]]<br />
* [[Arrow]] (spectral)<br />
* [[Generated structures]], such as [[ocean monuments]]' central [[gold block]] area. And (Pigi) [[Bastion Remnants]]' "Bridge" part-structure.<br />
<br />
== Tutorials ==<br />
* [[Tutorials/Zombified piglin farming]]<br />
{{disambig}}<br />
<br />
[[de:Gold (Begriffsklärung)]]<br />
[[es:Oro (desambiguación)]]<br />
[[fr:Or]]<br />
[[it:Oro (disambiguazione)]]<br />
[[hu:Arany (megkülönböztető lap)]]<br />
[[ja:金]]<br />
[[ko:황금]]<br />
[[nl:Goud]]<br />
[[pl:Złoto (ujednoznacznienie)]]<br />
[[ru:Золото (значения)]]<br />
[[zh:金]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Talk:Tutorials/Architectural_terms?diff=1668833Talk:Tutorials/Architectural terms2020-08-24T10:14:58Z<p>68.146.59.48: /* Shall we merge with Tutorials/Game_terms? */</p>
<hr />
<div>== Shall we merge with [[Tutorials/Game_terms]]? ==<br />
<br />
Shall we move this table over to the page [[Tutorials/Game_terms]] and of course keeping this as a separate table, while making this page a redirect? --[[User:LightningSh0ck|LightningSh0ck]] ([[User talk:LightningSh0ck|talk]]) 22:38, 7 January 2018 (UTC)<br />
<br />
<br />
I {{c|disagree}}. This is a list of valid, real-life architectural terms, used for building. [[Tutorials/Game_terms]] is mostly a list of informal Minecraft slang.--[[Special:Contributions/68.146.59.48|68.146.59.48]] 10:14, 24 August 2020 (UTC)</div>68.146.59.48https://minecraft.fandom.com/wiki/Tutorials/Things_to_do_when_bored?diff=1668819Tutorials/Things to do when bored2020-08-24T09:35:47Z<p>68.146.59.48: Cleaned up a little and made less personal</p>
<hr />
<div>{{cleanup||There are mistakes with the translation from the original tutorial on the Chinese Minecraft Wiki, so you can help by fixing them.}}<br />
<br />
While ''[[Minecraft]]'' is a huge game with endless possibilities, there will always be a time where a player may believe they've done everything or built everything possible in the game. Here is a list of ideas for players who are bored and may be looking for something fun to do in the game, although most players will have already done many of these.<br />
<br />
== Make your own map ==<br />
There are various types of maps that can be made in ''Minecraft'', including challenge maps, parkour maps, and survival maps, and there are endless ways to build these. Some ideas would include using [[command block]]s or [[redstone circuit]]s to make a decryption or puzzle map, or using blocks to make a parkour or island map.<br />
<br />
== Play [[hardcore]] mode ==<br />
Most players have played normal [[Survival]] mode, but [[Hardcore]] is a much more difficult variant of it. When in [[Hardcore]] mode, the player is not only restricted to [[Hard]] difficulty, meaning that mobs deal greater damage, the player can starve to death, and multiple other game features are much more challenging, but also, if the player dies, they can only return to the world in [[Spectator]] mode, meaning they can never interact with that world again (unless [[cheat]]s are used).<br />
<br />
== Play [[Ultra Hardcore]] mode ==<br />
Similar to [[hardcore]] mode, this game mode only gives the player one life. However, this game mode also removes the ability to naturally regenerate health, meaning that golden apples and potions/beacons have to be used to regenerate health. This is a game mode even harder than regular [[Hardcore]], which only the best players will be able to complete.<br />
<br />
== Try Unmanned [[mining]] ==<br />
<br />
Install a computer [[mod]] (ComputerCraft [[mod]]), create "[[mining]] turtles" or "advanced" [[mining]] turtles, use the built-in [[mining]] program (tunnel length). Turtles need [[fuel]], if it can't move, fill in the [[inventory]] with [[coal]] or other kinds of [[fuel]], type in "refill all" to supplement the [[fuel]]. This will make you more secure because they're diamond [[pickaxe]]s with infinite [[item durability|durability]], can instantly dig, and are not afraid of [[lava]] or monsters. However, it can't be equipped with an [[enchanted]] pickaxe.<br />
<br />
== Join a server ==<br />
<br />
Although some servers require online registration, others can be joined at any time without any prerequisites. There are numerous activities that can be done in servers, such as showing your work to others (buildings, skills, etc.), viewing other people's work, and making friends with the players in the server.<br />
<br />
== [[Easter_eggs#April_Fools|April Fools]] versions ==<br />
<br />
[[2.0]], [[15w14a]], [[1.RV-Pre1]], [[3D Shareware v1.34]] and [[20w14∞]] are ''Minecraft'' versions which were created solely for April Fools' Day, containing multiple jokes unique to these versions. Features in 2.0 include silverfish made from redstone (called "redstone bugs" in-game), the pink friendly [[wither]], extinguished [[torches]], and "Etho Slabs," which are essentially [[slabs]] of [[TNT]]. In 15w14a, the player is unable to directly attack [[entities]], obsidian boats will sink and drown the player, and like in 2.0, the pink wither is present. Features present in 3D shareware include [[barrel]]s with overpowered items, cheat codes and various 90s gaming references. 20w14∞ is a version with over two billion dimensions, including several Easter egg dimensions. These April Fools versions can create a fun and interesting experience for players.<br />
<br />
== Summon mobs with commands ==<br />
<br />
The [[command]] {{cmd|summon}} can be used to spawn unique and interesting mob types. Examples of what a player could create with the command may be an upside-down [[spider jockey]] on top of a [[skeleton]] or an [[enderman]] with [[bedrock]] in its hand and a [[minecart]] on its head. Other useful commands used to place or modify blocks automatically are {{cmd|setblock}} and {{cmd|fill}}. The player could use these to create a giant wall or building without having to manually place everything.<br />
<br />
== Build a roller coaster ==<br />
<br />
[[Rail]]s and [[minecart]]s can be combined with blocks to create roller coasters. These can have drops, sharp turns, and scenery. Although they are usually built in the [[Overworld]], they can also be built in the [[Nether]], or a portal could even be used to make a roller coaster that travels through both dimensions interchangeably. See [[Tutorials/Building a rollercoaster]] for more info.<br />
<br />
== Creating redstone circuits ==<br />
<br />
[[Redstone circuit]]s will open up new areas of Minecraft that are both complex and creative. Almost anything can be made from automatic mob traps to machines that can play music or tell you the time.<br />
<br />
== Upload videos ==<br />
<br />
With software (such as [[wikipedia:Open Broadcaster Software|OBS]]) that allows you to record your screen, videos can be made of ''Minecraft'' gameplay. Some common categories of Minecraft videos are Survival Let's Plays, playing custom maps, and building tutorials. These videos can be put up on any website that allows for video uploading; [[wikipedia:YouTube|YouTube]] is the most common of these, but there are alternatives available.<br />
<br />
== Build a statue ==<br />
{{main|Tutorials/Pixel art}}<br />
<br />
Build a giant statue of anything, whether it is in-game or real life, using ''Minecraft'' blocks. Examples include an [[ender dragon]], a real-life piano, or the player's in-game skin. If playing in multiplayer, it is recommended to not build with something flammable, to prevent your structure from being torched by griefers.<br />
<br />
== Dot art ==<br />
<br />
Similar to statues, dot art uses dyed wool or other textures to create spectacular 2D mosaics! Find a low resolution image and assign a material to each pixel. The image can then be recreated in Minecraft<br />
<br />
== Use/create a resource pack ==<br />
<br />
Changing the [[resource pack]] won't provide new blocks or items, but it will give Minecraft a fresh look that can be exciting when the first world is created, so you can pick one on the Web and have a look at Minecraft with a new eye.<br />
You can also make your very own resource pack and replace some textures, sounds, subtitles, etc. with yours!<br />
<br />
== Make mods ==<br />
<br />
Sometimes it's difficult to make a mod (for some people or some types of mod), but you can make the game the way you want it to be, such as a new dimension, some new blocks and mobs. If you can't program, you can also try to use some visual tools (e.g. Mcreator).<br />
<br />
== Build something from the real world ==<br />
<br />
Why not build some real world buildings in Minecraft? Choose some buildings in the real world (example: your home, your school, McDonald's) and build them to the best of your ability. Once created, send the world of these buildings or pictures to your friends. Good luck!<br />
<br />
== Play "Spleef" ==<br />
<br />
[[Spleef]] is an interesting game that can be played on some Minecraft servers. This game is played on top of a lava pool, which has a platform above the lava pool, usually made of [[snow block|snow]], because [[snow block|snow]] is destroyed very quickly and cannot be rearranged. Players take the shovel and use them to destroy blocks under other players' feet so they can fall into the lava or defend themselves. Some servers use [[TNT]] instead of [[snow block]], and the player holds the flint in his hand and ignites at the [[TNT]] that under other player's feet.<br />
<br />
== Play with [[TNT]] ==<br />
<br />
Dig down to [[bedrock]] and build a tower of TNT all the way up, with layers of solid blocks in between(due to TNT becoming an entity when lit). Dig a quick hole down the side for access purposes, then light it all the way up! You can blow up a [[village]] and harass the villagers. Note: make sure you're not on other's servers, these actions may be considered griefing.<br />
<br />
== Defeat mobs ==<br />
<br />
Circle one area, summon 100 [[creeper]]s, and defeat all the creepers without letting them explode. This will take some time to kill all of them. These will help you in [[multiplayer]], and you can find people who have [[creative mode]], who can use [[spawn egg]]s to summon mobs that you want.<br />
<br />
== Play a custom map ==<br />
<br />
Custom maps can be fun, and many have a creative storyline, challenging battles, and beautiful buildings. Map time can range from 15 minutes to 100 hours! For those who like to take risks, there are plenty of adventure maps for you to manipulate heroes and fight with countless mobs, and for those who like to take on intellectual challenges, there are plenty of maze maps for you to challenge.<br />
<br />
== Dig a quarry ==<br />
<br />
The quarry is a big project, but the rewards are huge. You just dig a big hole up to the bedrock and put a chest under it.<br />
In hardcore mode, the quarry is a very big push to help you survive.<br />
<br />
== Attack a [[village]] ==<br />
<br />
If you live not far from a [[village]], why not try to attack it? Blow up the houses, lock up the [[villager]]s and take over the whole [[village]]. If you play singleplayer, though, watch out for the [[iron golem]]s.<br />
<br />
== Build an army ==<br />
<br />
If you're in a server and there's a lot of people there, why not start a war? Build up your own army, feed your warriors, give them arms and armor, and rush to destroy enemys' bases, while defending your own.<br />
<br />
== Abuse some [[mob]]s ==<br />
This is best done in the [[superflat]] map creative mode. [[Fence]] an area, summon a bunch of mobs (don't summon mobs that can fly or are not [[damage]]d by falls) with spawn eggs, equip a [[fishing rod]] and fly as high as you want, but don't fly more than 34 blocks off the ground, and then start fishing for these mobs. If the fishing rod hooks a mob, "release" it and make it fly. You could also organize a race with your friends to see who is the best.<br />
<br />
You could dig a hole in the ground and pour [[lava]] into it and build a tower out of spider webs. Summon a bunch of mobs from the top of the tower (don't summon mobs that can fly, unhurt by falls and spiders) and watch them fall into the lava!<br />
<br />
You could also build a small ring rail with powered rails, put in some minecarts and load them with mobs, and get them moving at high speed. Finally, place the block one block high from the rail.<br />
You could also dig a hole at least 3 blocks deep (1x1), summon a bunch of [[mob]]s in the hole with a [[spawn egg]], and then put [[sand]] or [[gravel]] in the hole, watch them suffocate to death!<br />
<br />
You could also build a completely enclosed room (with a roof that is closed and dark), fill it with [[villager]]s, then put [[zombie]]s in and watch them get killed.<br />
<br />
It wouldn't be so nice though...<br />
<br />
== Nether village ==<br />
<br />
It's easy in [[superflat]] creative mode. It's time-consuming but it's also fun. You can make a [[village]] look like The Nether! If you want to build a [[village]] that looks like it's in The Nether, you need [[nether brick]], [[nether brick stairs]] and [[fence]]s, [[glowstone]], [[netherrack]], [[soul sand]], a bucket of [[lava]], [[wood|crimson or warped hyphae]], and [[nether wart]]s.<br />
<br />
'''Step 1''': Manufacturing farm: use [[soul sand]] to replace [[farmland]], [[lava]] to replace [[water]], [[netherwart]]s to replace crops such as [[wheat]], and [[nether brick]]s to replace [[wood]].<br />
<br />
'''Step 2''': Build nether buildings: [[nether brick]]s or nether [[wood|crimson hyphae]]/[[wood|warped hyphae]] to replace overworld [[wood]], [[stairs|nether brick stairs]] to replace ordinary stairs, use [[nether brick fence]]s instead of [[glass]], the soul sand to replace [[wood]] and [[cobblestone]], the ground of indoor use [[nether brick]]s. You can also use [[door|crimson door]]s instead of regular wooden doors. <br />
<br />
'''Step 3''': Build a [[nether brick]] church: A [[village]] church, with the same structure. Don't forget to use [[nether brick]] to replace [[cobblestone]].<br />
<br />
'''Step 4''': Streetlights: Destroy all street lights in the [[village]] and replace them with [[fence|nether brick fences]] and [[glowstone]].<br />
<br />
'''Step 5''': Lava wells: As above. Use [[Soul sand]] to replace [[cobblestone]], [[lava]] to replace [[water]].<br />
<br />
'''Step 6''': L - shaped house: The structure is the same, but the roof should be replaced by [[nether brick]]s and nether brick stairs.<br />
<br />
'''Step 7''': Blacksmith: The structure is also the same, but [[chest]]s should fill with [[nether bricks]] and items that nether mobs drop.<br />
<br />
'''Step 8''': Build a large [[netherrack]] cube wrapped around the [[village]] and add [[lava]], [[fire]], and add [[caves]], to make it look really like in the nether!<br />
<br />
== Change the rules ==<br />
Try changing some of the rules! Here are some examples :<br>"'Level system'":<br> Rookie (Beginning Level): You can't use tools or crafting. <br>New player (Levels 1-4): You can use only wooden and gold tools, only wood, planks, cobblestone, and dirt. You can't wear armor at the same time. <br>Introduction: level 5-8: You can only use wooden and gold tools. Only wood, planks, cobblestone, flower, dirt, coal and gold can be used. <br>Citizen (Levels 9-12): You can use stone tools or redstone.<br>Knight (Levels 12-15): You can do anything a citizen can do, and use iron tools, and wear iron armor and gold armor. <br>Technician (Levels 16-19): You can do anything a knight can do, and you can create with diamonds and use diamond tools and armor. <br>Mage (Level 20+): You can do what any technician can and create with anything.<br />
<br />
== Nomadic mode ==<br />
1. You can't build any complete home, here's a list of criteria for a home:<br />
* In any case, a "house" is defined as long as there are three walls and a door.<br />
2. You can't feed animals <br>3. You can't cook food, but you can smelt ore.<br>4. You can't build or use any bed. For a better game experience, take a look at [[Tutorials/Nomadic experience]].<br />
<br />
== Go and do something else! ==<br />
Minecraft isn't the only game you can play in your life. Why not do something else, or go outside and get some fresh air? <br> You could also try a similar game. <br> Wonder where the inspiration for Minecraft comes from? Play Infiniminer, Dwarf Fortress, or Dungeon Keeper! Haha just kidding, Minecraft is life.<br />
<br />
== Make an OP sword! ==<br />
<br />
'''Note:''' It only works on {{el|je}}.<br />
<br />
With commands, the player can obtain a diamond [[sword]] enchanted with an enchantment level 32767. Try it on and go kill some [[boss mobs]].<br />
<br />
Command for OP sword:<br />
{{cmd|long=1|give @s diamond_sword<nowiki>{display:{Name:"\"OP sword!\""},Enchantments:[{id:sharpness,lvl:32767},{id:knockback,lvl:10},{id:fire_aspect,lvl:32767},{id:looting,lvl:10},{id:sweeping,lvl:32767},{id:mending,lvl:32767}]}</nowiki>}}<br />
<br />
== Try more [[mods]] ==<br />
Try another mod! For example, some large ones need to be developed to the ultimate goal for a very long time mods:<br />
# Industrialcraft<br />
# Thermal Expansion<br />
# Buildcraft<br />
# Forestry<br />
# Railcraft<br />
# MineFactory Reloaded<br />
# RotaryCraft<br />
# Applied Energistics<br />
# Tinkers' Construct<br />
# Thaumcraft<br />
# Twilight Forest<br />
# Galaxycraft<br />
# Redstone Power/Redstone Program<br />
# Burst Of Light<br />
# [[Mods/The Aether|The Aether]]<br />
# Hyperpolygenic Biomes<br />
# Quark<br />
# The Betweenlands<br />
<br />
Or some lightweight, gaming little [[mod]]s, for example:<br />
# Redstone++<br />
# [[Mods/MrCrayfishFurniture|MrCrayfishFurniture]]<br />
# More food<br />
# More weapons<br />
# Zeppelin<br />
# GentleBreeze<br />
# FoodCraft<br />
# Warden's Weapon<br />
# Lucky Block<br />
# Custom NPC<br />
# Cubic Chunks<br />
If you think the original Minecraft and the above mod are too easy, you can choose the difficult [[mods]], for example:<br />
# Advent of Ascension<br />
# GregTech 6<br />
# TerraFirmaCraft<br />
# Better Than Wolves<br />
# Minecraft Is Too Easy<br />
# Zombie Awareness<br />
# Better Dungeons<br />
# OreSpawn<br />
# My Little Pony: Mythical Creatures<br />
# Epic Siege Returns<br />
<br />
There are many [[mods]] of Minecraft. Try it out slowly. See [https://www.curseforge.com/minecraft/ Curse Forge] and [http://www.minecraftforum.net Minecraft Forums] for details.<br />
<br />
== [[Flying]] [[Slow Falling]] [[Mobs]] ==<br />
''Note: This only works properly on Bedrock Edition.''<br />
<br />
Did you know that you can make [[mobs]] [[fly]] by repeatedly punching them while they have [[slow falling]] and [[regeneration]]? Probably not! Here is how! <br><br />
'''Step 1''': Type in the [[command]] {{cmd|summon minecraft:pig ~ ~ ~}}. This will summon a pig. <br><br />
'''Step 2''': Type in the command {{cmd|effect @e<nowiki>[type=minecraft:pig]</nowiki> slowness 500 100}}. This will prevent the pig from moving. <br><br />
'''Step 3''': Type in the command {{cmd|effect @e<nowiki>[type=minecraft:pig]</nowiki> slow_falling 500 3}}. This will prevent the pig from falling at a normal speed and will instead fall slowly. <br><br />
'''Step 4''': Type in the command {{cmd|effect @e<nowiki>[type=minecraft:pig]</nowiki> regeneration 500 100}}. This will make the pig regenerate almost instantly after every punch. <br><br />
'''Step 5''': Type in the command {{cmd|effect @s speed 500 2}}. The speed will make you reach the pig. If you don't type in the command, then you wouldn't reach the pig to punch it anymore and it would likely touch the ground before you would even hit it. <br><br />
'''Step 6''': Begin punching the pig with an empty fist. Once you've started punching, don't stop. After a few hits, you will notice that the pig is in mid-air while you keep punching it to constantly be in that state, looking like it's flying. How long can you keep hitting until the pig touches the ground?<br />
<br />
{{Tutorials}}<br />
<br />
[[fr:Tutoriels/Choses à faire lorsque vous vous ennuyez]]<br />
[[ru:Занятия для скучающих]]<br />
[[uk:Заняття для нудьгуючих]]<br />
[[zh:教程/无聊的时候做什么]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Talk:Tutorials/Advancement_guide?diff=1668389Talk:Tutorials/Advancement guide2020-08-23T16:39:03Z<p>68.146.59.48: /* "Monster Hunter" and "Monsters Hunted" 1.15.2 */</p>
<hr />
<div>== Please get rid of the white table ==<br />
Please separate crafting grid and text on page because is impossible to edit. --[[User:Redcreator37|Redcreator37]] ([[User talk:Redcreator37|talk]]) 17:53, 2 June 2017 (UTC)<br />
<br />
:It looks like an issue with the visual editor. Try to use the wikitext editor - click on ''Edit source'' instead of ''Edit''. --[[User:Hubry|Hubry]] ([[User talk:Hubry|talk]]) 17:59, 2 June 2017 (UTC)<br />
<br />
== Goals ==<br />
<br />
The ingame description of an advancement is often slightly different than the actual requirement. I noticed that in this tutorial both are used to describe what to do ("Stone age" describes the actual requirement, while "Acquire hardware" more describes the ingame description). Do we want to be slightly more consistent with this? --[[User:PepijnMC|Pepijn]] ([[User talk:PepijnMC|talk]]) 19:09, 2 June 2017 (UTC)<br />
<br />
:On a related note, what is the consensus on alternative paths that don't follow the regular progression in a Minecraft world? The first advancement for example can also be completed by collecting a crafting table from a village library, a witch hut or an igloo. --[[User:PepijnMC|Pepijn]] ([[User talk:PepijnMC|talk]]) 11:47, 3 June 2017 (UTC)<br />
<br />
:: My opinion is use the actual requirement, alternative paths are an option after everything else is done [[Special:Contributions/74.105.140.90|74.105.140.90]] 00:16, 5 June 2017 (UTC)<br />
<br />
== Unlock ==<br />
<br />
This guide describes advancements unlocking other advancements even though every advancement can be gained without having any other advancement. I would prefer a change in wording. --[[User:PepijnMC|Pepijn]] ([[User talk:PepijnMC|talk]]) 19:10, 2 June 2017 (UTC)<br />
<br />
== Shapes ==<br />
<br />
they're all normal, make the goals and challenges right [[Special:Contributions/74.105.140.90|74.105.140.90]] 00:17, 5 June 2017 (UTC)<br />
<br />
:In ''Minecraft'', some [[advancements]] have different backgrounds with different shapes. See [[Advancements#Interface]] for more information. <font face="'Open Sans',sans-serif">&ndash;&nbsp;'''[[User:Dentedharp90041|Dentedharp90041]]'''<sup>[[User talk:Dentedharp90041|t]][[Special:Contributions/Dentedharp90041|c]][[Special:EmailUser/Dentedharp90041|e]]</sup></font> 13:29, 4 September 2017 (UTC)<br />
<br />
== "How Did We Get Here?" in 1.13.2 ==<br />
<br />
Depending on the wiki page you visit, "How Did We Get Here?" might require Conduit's Power, Dolphin's grace, both, or neither. Can we confirm what's true and fix the pages? I'll try to find out which effects you need. ~ [[User:Zarlemm|Zarlemm]] ([[User talk:Zarlemm|talk]]) 17:51, 24 October 2018 (UTC)<br />
<br />
Added. Requires Slow Falling as well. [[Special:Contributions/123.199.122.62|123.199.122.62]] 08:06, 25 October 2018 (UTC)<br />
<br />
== "A Furious Cocktail" ==<br />
<br />
Added Slow Falling. I tried the achievement with the 11 previously stated potions and I did not get the advancement. I noticed Slow Falling was missing from the list and tried it in game. I got the advancement after adding Slow Falling. I was playing in Java Edition on a Mac. --[[User:Voadex|Voadex]] ([[User talk:Voadex|talk]]) 16:35, 27 December 2018 (UTC)<br />
<br />
== Missing advancements ==<br />
<br />
"Ol' Betsy", "Who's the Pillager Now?", "Two Birds, One Arrow", "Arbalistic", "Voluntary Exile" and "Hero of the Village" are missing from the page. Can someone add them?--[[Special:Contributions/87.202.191.52|87.202.191.52]] 13:16, 16 July 2019 (UTC)<br />
<br />
== Free the End Requirements ==<br />
<br />
Stating that the requirement of "Free the End" is simply to kill the dragon is too vague. Does it mean the player has to deliver the killing attack, or simply to be in the End when the dragon dies? Or would the player have to hit the dragon, but not necessarily deliver the final blow? This needs to be answered for clarification, as players on servers may be looking to all get the advancement without resummoning the dragon. [[Special:Contributions/64.114.197.174|64.114.197.174]] 16:58, 13 November 2019 (UTC)<br />
<br />
== Video ==<br />
<br />
I tried putting this video on the page,<br />
{{yt|2ALOXEv9IZM}}<br />
and it got removed within 2 minutes. Why?<br />
[[User:Redostoneofficial|Redostoneofficial]] ([[User talk:Redostoneofficial|talk]]) 21:53, 9 January 2020 (UTC)<br />
<br />
== "Monster Hunter" and "Monsters Hunted" 1.15.2 ==<br />
<br />
Enderdragon, wither, elder guardian, illusioner and endermite are also not counted.<br />
<br />
<br />
<br />
As of 1.16 elder guardians, vexes, hoglins, piglins, zoglins, the wither, endermites, and the ender dragon will now complete Monster Hunter and are required for Monsters Hunted. Also why is there no signature anywhere? Who are you? lol--[[Special:Contributions/68.146.59.48|68.146.59.48]] 16:38, 23 August 2020 (UTC)<br />
<br />
== Bullseye ==<br />
<br />
The wiki says:<br />
"To acknowledge where the arrow lands and how close you were, you can place 15 redstone lamps on top of the target. That way, when the arrow hits, you can know how much of a redstone signal you outputted (the strongest being 15)."<br />
This doesn't work. Only the redstone lamp right on top of the target will light up. [[Special:Contributions/179.156.48.103|179.156.48.103]] 18:37, 16 August 2020 (UTC)</div>68.146.59.48https://minecraft.fandom.com/wiki/Talk:Tutorials/Advancement_guide?diff=1668388Talk:Tutorials/Advancement guide2020-08-23T16:38:29Z<p>68.146.59.48: /* "Monster Hunter" and "Monsters Hunted" 1.15.2 */</p>
<hr />
<div>== Please get rid of the white table ==<br />
Please separate crafting grid and text on page because is impossible to edit. --[[User:Redcreator37|Redcreator37]] ([[User talk:Redcreator37|talk]]) 17:53, 2 June 2017 (UTC)<br />
<br />
:It looks like an issue with the visual editor. Try to use the wikitext editor - click on ''Edit source'' instead of ''Edit''. --[[User:Hubry|Hubry]] ([[User talk:Hubry|talk]]) 17:59, 2 June 2017 (UTC)<br />
<br />
== Goals ==<br />
<br />
The ingame description of an advancement is often slightly different than the actual requirement. I noticed that in this tutorial both are used to describe what to do ("Stone age" describes the actual requirement, while "Acquire hardware" more describes the ingame description). Do we want to be slightly more consistent with this? --[[User:PepijnMC|Pepijn]] ([[User talk:PepijnMC|talk]]) 19:09, 2 June 2017 (UTC)<br />
<br />
:On a related note, what is the consensus on alternative paths that don't follow the regular progression in a Minecraft world? The first advancement for example can also be completed by collecting a crafting table from a village library, a witch hut or an igloo. --[[User:PepijnMC|Pepijn]] ([[User talk:PepijnMC|talk]]) 11:47, 3 June 2017 (UTC)<br />
<br />
:: My opinion is use the actual requirement, alternative paths are an option after everything else is done [[Special:Contributions/74.105.140.90|74.105.140.90]] 00:16, 5 June 2017 (UTC)<br />
<br />
== Unlock ==<br />
<br />
This guide describes advancements unlocking other advancements even though every advancement can be gained without having any other advancement. I would prefer a change in wording. --[[User:PepijnMC|Pepijn]] ([[User talk:PepijnMC|talk]]) 19:10, 2 June 2017 (UTC)<br />
<br />
== Shapes ==<br />
<br />
they're all normal, make the goals and challenges right [[Special:Contributions/74.105.140.90|74.105.140.90]] 00:17, 5 June 2017 (UTC)<br />
<br />
:In ''Minecraft'', some [[advancements]] have different backgrounds with different shapes. See [[Advancements#Interface]] for more information. <font face="'Open Sans',sans-serif">&ndash;&nbsp;'''[[User:Dentedharp90041|Dentedharp90041]]'''<sup>[[User talk:Dentedharp90041|t]][[Special:Contributions/Dentedharp90041|c]][[Special:EmailUser/Dentedharp90041|e]]</sup></font> 13:29, 4 September 2017 (UTC)<br />
<br />
== "How Did We Get Here?" in 1.13.2 ==<br />
<br />
Depending on the wiki page you visit, "How Did We Get Here?" might require Conduit's Power, Dolphin's grace, both, or neither. Can we confirm what's true and fix the pages? I'll try to find out which effects you need. ~ [[User:Zarlemm|Zarlemm]] ([[User talk:Zarlemm|talk]]) 17:51, 24 October 2018 (UTC)<br />
<br />
Added. Requires Slow Falling as well. [[Special:Contributions/123.199.122.62|123.199.122.62]] 08:06, 25 October 2018 (UTC)<br />
<br />
== "A Furious Cocktail" ==<br />
<br />
Added Slow Falling. I tried the achievement with the 11 previously stated potions and I did not get the advancement. I noticed Slow Falling was missing from the list and tried it in game. I got the advancement after adding Slow Falling. I was playing in Java Edition on a Mac. --[[User:Voadex|Voadex]] ([[User talk:Voadex|talk]]) 16:35, 27 December 2018 (UTC)<br />
<br />
== Missing advancements ==<br />
<br />
"Ol' Betsy", "Who's the Pillager Now?", "Two Birds, One Arrow", "Arbalistic", "Voluntary Exile" and "Hero of the Village" are missing from the page. Can someone add them?--[[Special:Contributions/87.202.191.52|87.202.191.52]] 13:16, 16 July 2019 (UTC)<br />
<br />
== Free the End Requirements ==<br />
<br />
Stating that the requirement of "Free the End" is simply to kill the dragon is too vague. Does it mean the player has to deliver the killing attack, or simply to be in the End when the dragon dies? Or would the player have to hit the dragon, but not necessarily deliver the final blow? This needs to be answered for clarification, as players on servers may be looking to all get the advancement without resummoning the dragon. [[Special:Contributions/64.114.197.174|64.114.197.174]] 16:58, 13 November 2019 (UTC)<br />
<br />
== Video ==<br />
<br />
I tried putting this video on the page,<br />
{{yt|2ALOXEv9IZM}}<br />
and it got removed within 2 minutes. Why?<br />
[[User:Redostoneofficial|Redostoneofficial]] ([[User talk:Redostoneofficial|talk]]) 21:53, 9 January 2020 (UTC)<br />
<br />
== "Monster Hunter" and "Monsters Hunted" 1.15.2 ==<br />
<br />
Enderdragon, wither, elder guardian, illusioner and endermite are also not counted.<br />
<br />
<br />
<br />
As of 1.16 elder guardians, vexes, hoglins, piglins, zoglins, the wither, endermites, and the ender dragon will now complete Monster Hunter and are required for Monsters Hunted.--[[Special:Contributions/68.146.59.48|68.146.59.48]] 16:38, 23 August 2020 (UTC)<br />
<br />
== Bullseye ==<br />
<br />
The wiki says:<br />
"To acknowledge where the arrow lands and how close you were, you can place 15 redstone lamps on top of the target. That way, when the arrow hits, you can know how much of a redstone signal you outputted (the strongest being 15)."<br />
This doesn't work. Only the redstone lamp right on top of the target will light up. [[Special:Contributions/179.156.48.103|179.156.48.103]] 18:37, 16 August 2020 (UTC)</div>68.146.59.48https://minecraft.fandom.com/wiki/Talk:Tutorials/Best_biomes_for_homes?diff=1668283Talk:Tutorials/Best biomes for homes2020-08-23T12:27:37Z<p>68.146.59.48: /* Opinionated */</p>
<hr />
<div>== Opinionated ==<br />
Awfully opinionated. IF this page exists, it should be more a guide on choosing what biomes to live in, not a list of the best/worse biomes.<br />
<br />
: Yeah, and early vs. late game has different considerations And there's not much actual info. Proposing deletion...<br />
:: {{c|Agree}} -[[User:MentalMouse42|MentalMouse42]] ([[User talk:MentalMouse42|talk]]) 22:12, 13 December 2013 (UTC)<br />
::: {{c|agree}} [[User:SamurottX|SamurottX]] ([[User talk:SamurottX|talk]]) 18:53, 15 December 2013 (UTC)<br />
:::: I agree. This is quite a terrible page, but I think we should keep it. Many players may need to decide whether or not they want to stay in a certain biome. We also should probably consider the early vs late game differences as said before and replace all the "I's with something less opinion-based. We need it to be more like an encyclopedia, because right now it's like a list of stuff made from a selfish individual [[User:Willingham yAAOz|Willingham yAAOz]] ([[User talk:Willingham yAAOz|talk]]) 02:14, 30 December 2013 (UTC)<br />
:::: Anyone want to help me clean this up? What we could is make a list of biomes and list the resources, some pros and some cons (keeping late vs. early differences in mind) and add pictures and maybe a short history. Minecraft is a sandbox game, so there shouldn't be anyone saying that "this is the worst" or "don't live here". Plus, it's away to adapt to a certain biome. And I'm sure whoever DIDN'T follow this guide would be more experienced in living under certain conditions than the ones who did. Massive clean-up needed.[[User:Willingham yAAOz|Willingham yAAOz]] ([[User talk:Willingham yAAOz|talk]]) 02:19, 30 December 2013 (UTC)<br />
:::: Ok. I know this is like seven years old but why are you being so harsh? He might have never written on a wiki before. Just because he states opinions doesn't mean he's selfish. (I don't have an account and don't know how signing works.)--[[Special:Contributions/68.146.59.48|68.146.59.48]] 12:27, 23 August 2020 (UTC)<br />
<br />
Just going to throw this out here and come up with a format that we could use to massively clean up this page... We could do it like this:<br />
<br />
For example, say the Plains<br />
<br />
Plains<br />
<br />
Resources: Wood, Seeds, Flowers, Grass<br />
<br />
Exclusive Resources: None<br />
<br />
Pros: Lots of flat space, NPC Villages, Horses<br />
<br />
Cons: Easy to get sniped by a Skeleton<br />
<br />
The Plains is a good biome for the... etc.<br />
<br />
Really, it shouldn't say good or bad unless it says why it is (unless it's extremely obvious). For example, one person could say the ocean is bad just because there's no land or, anything really. But the Ocean is an exceptional place for Squid Farming and a bunch of other things. And this page says "I think the Jungle is the worst biome ever". Really, the jungle supplies heaps of wood and vines, and are home to the cute ocelots and the rare cocoa beans. Not to mention the occasional Jungle Temple.<br />
<br />
Anyone can just throw out whatever they want the format to be, or just comment on the format I had here[[User:Willingham yAAOz|Willingham yAAOz]] ([[User talk:Willingham yAAOz|talk]]) 02:53, 30 December 2013 (UTC)<br />
<br />
i think this page should be fact based. it should also include every biome [[User:Selene011|‡Selene011‡]] ([[User talk:Selene011|talk]]) 18:28, 26 July 2015 (UTC)<br />
<br />
:This is a tutorial, you cannot make tutorials fact based as they are one persons idea of how to do something. It is especially true since this article is titled "best biomes", not "advantages of certain biomes". If you want a fact based list of biomes, try [[biome]]s. <span class=nowrap>–'''[[User:KnightMiner|<span style=color:#B44>KnightMiner</span>]]''' <sup>[[User talk:KnightMiner|t]]</sup>/<sub>[[Special:Contributions/KnightMiner|c]]</sub> 20:41, 26 July 2015 (UTC)</span><br />
<br />
== Igloos ==<br />
<br />
Should we add that fact that you can live in an igloo in the Cold Taiga? All you need to do is add a door, cure the zombie in the cellar (which you're given the ingredients to do if there even is a basement) and you're set.<br />
<br />
Would it really make it any more useful, though?<br />
<br />
--[[User:Htth|Htth]] ([[User talk:Htth|talk]]) 23:35, 1 March 2016 (UTC)<br />
<br />
== Lots of bad english here... ==<br />
<br />
Some sections look like they were written by a 11-year-old from Ethiopia. That's all [[Special:Contributions/80.220.208.253|80.220.208.253]] 22:45, 22 February 2019 (UTC)<br />
<br />
== Why not a table ? ==<br />
<br />
Hello everyone,<br />
reading this page for the first time, this page seems to me awful to read.<br />
<br />
Maybe we can transform this page into a table, with :<br />
<br />
name | image | pros | cons | useful resources | tips ?<br />
<br />
Or would it be bigger than it should be ? What do you think ? --[[User:Sagessylu|Sagessylu]] ([[User talk:Sagessylu|talk]]) 15:14, 10 February 2020 (UTC)</div>68.146.59.48https://minecraft.fandom.com/wiki/Village/Structure/Blueprints/Plains_stable_2_blueprint?diff=1664847Village/Structure/Blueprints/Plains stable 2 blueprint2020-08-19T10:26:56Z<p>68.146.59.48: Changed a wrong number</p>
<hr />
<div>[[File:Plains Stable 2.png|thumb|Stable 2 (Plains)]]<br />
The oak slabs in Layer 4 are all upper slabs, while the ones in Layer 5 are lower.<br />
<br />
==== Materials ====<br />
{| class="wikitable sortable mw-collapsible"<br />
|-<br />
!Name !!Layer 0 !!Layer 1 !!Layer 2 !!Layer 3 !!Layer 4 !!Layer 5 !!Total<br />
|-<br />
| {{BlockSprite|white-terracotta|link=Terracotta|text=White Terracotta}} || - || 16 || 14 || 17 || 6 || - || 53 <br />
|- <br />
| {{BlockSprite|hay-bale|link=Hay Bale|text=Hay Bale}} || - || 4 || 1 || - || - || - || 5 <br />
|-<br />
| {{BlockSprite|oak-log|link=Logs|text=Oak Log}} || - || 11 || 8 || 11 || - || - || 30 <br />
|-<br />
| {{BlockSprite|oak-slab|link=Slab|text=Oak Slab}} || - || - || - || - || 3 || 2 || 5<br />
|-<br />
| {{BlockSprite|oak-planks|link=Planks|text=Oak Planks}} || - || - || - || - || 12 || 13 || 25 <br />
|-<br />
| {{BlockSprite|oak-stairs|link=Stairs|text=Oak Stairs}} || - || - || - || 28 || 32 || 26 || 87 <br />
|-<br />
| {{BlockSprite|oak-door|link=Door|text=Oak Door}} || - || 1 || - || - || - || - || 1<br />
|-<br />
| {{BlockSprite|water|link=Water|text=Water}} || - || 3 || - || - || - || - || 3 <br />
|-<br />
| {{BlockSprite|glass-pane|link=Glass Pane|text=Glass Pane}} || - || - || 2 || - || - || - || 2 <br />
|-<br />
| {{BlockSprite|oak-fence|link=Fence|text=Oak Fence}} || - || 13 || 2 || 2 || - || - || 17 <br />
|-<br />
| {{BlockSprite|torch|link=Torch|text=Torch}} || - || - || - || 3 || - || - || 3 <br />
|-<br />
| {{BlockSprite|grass-block|link=Grass Block|text=Grass Block}} || 64 || - || - || - || - || - || 64 <br />
|-<br />
| {{BlockSprite|grass-path|link=Grass Path|text=Grass Path}} || 1 || - || - || - || - || - || 1 <br />
|-<br />
| {{BlockSprite|dirt|link=Dirt|text=Dirt}} || 31 || - || - || - || - || - || 31 <br />
|}<br />
<br />
==== Blueprint ====<br />
{{layered blueprint<br />
|name=Stable 2 stable-2<br />
|default=Layer 1<br />
|w=White Terracotta<br />
|o=Oak Log+top<br />
|d=Dirt<br />
|g=Grass Block+top<br />
|p=Grass Path+top<br />
|P=Oak Planks<br />
|s=Oak Slab<br />
|h=Hay Bale+top<br />
|H=Hay Bale-rot90<br />
|W=Water+top<br />
|O=Oak Log<br />
|f=Oak Fence<br />
|i=Oak Door+bottom<br />
|I=Oak Door+top<br />
|a=Glass Pane<br />
|A=Glass Pane-rot90<br />
|t=Torch<br />
|r=Torch-rot90<br />
|R=Torch-rot270<br />
|v=Oak Stairs<br />
|x=Oak Stairs-rot90<br />
|y=Oak Stairs-rot180<br />
|z=Oak Stairs-rot270<br />
|----Layer 0|<br />
<br />
gggggddddddddddd <br />
gggggggdddgggdgd <br />
gggggggggggggdgd <br />
ggggggdggggggdgd <br />
gggggdddddgddddd <br />
ggggggggggpggggg <br />
|----Layer 1|<br />
<br />
fffffowwowwwowwo <br />
f hhH OWw <br />
f OWw <br />
f h OWw <br />
fffffowwowiwowwo <br />
<br />
|----Layer 2|<br />
<br />
f owwowAwowwo <br />
h w <br />
a <br />
w <br />
f owwowIwowwo <br />
<br />
|----Layer 3|<br />
yyyyyz xyyyyy<br />
f vowwowwwowwov<br />
O w <br />
ROr w <br />
O t w <br />
f yowwowwwowwoy<br />
vvvvvz xvvvvv<br />
|----Layer 4|<br />
yyy <br />
yyyyyyyPPPyyyyy<br />
PPPw wv<br />
sssw w <br />
PPPw wy<br />
vvvvvvvPPPvvvvv<br />
vvv <br />
|----Layer 5|<br />
<br />
<br />
yyyyyyyyyyyyy<br />
ssPPPPPPPPPPPPP<br />
vvvvvvvvvvvvv<br />
<br />
<br />
}}</div>68.146.59.48https://minecraft.fandom.com/wiki/Tutorials/Best_biomes_for_homes?diff=1663399Tutorials/Best biomes for homes2020-08-17T14:42:30Z<p>68.146.59.48: /* Mushroom Fields */</p>
<hr />
<div>One of the most important things to think about when building a shelter, is where it is built. Here you'll learn about the biomes to build your base in and the pros and cons. The biomes are listed from easiest to hardest to settle in for a new player, based on the desirable/undesirable characteristics mentioned below. Please note that this page is currently under construction.<br />
<br />
This guide will judge each biome based on it's own merits, i.e. it's ability to provide necessary resources preferrably without needing to travel elsewhere. For biomes from the Nether or End, this includes assuming the player will not be travelling to the Overworld for supplies, if possible.<br />
<br />
= Desirability =<br />
All biomes have certain characteristics about themselves, which can enhance or dampen the building experience.<br />
<br />
== Desirable ==<br />
* '''Flat''' — Easy to build on, easy to roam around and easy to fight and/or evade [[monster]]s due to the even terrain. <br />
<br />
* '''Has a consistent [[food]] source''' — Provides a reliable source of food whether this is in the form of animals or [[crops]].<br />
<br />
* '''Has [[tree]]s''' — Provides an easy and renewable source of [[wood]].<br />
<br />
* '''Has particular [[generated structures]]''' — [[Villager]]s can be [[Trading|traded]] with, and provide farms for the player to use early on. However, they also attract [[illager]]s and [[zombie]]s, both of which will attack the village in [[raid]]s and [[zombie siege]]s. This, in turn, can endanger the player, but also the villagers, which may even get wiped out in these attacks. Other generated structures can be looted for their resources and even converted into homes, although each structure will come with its own dangers.<br />
<br />
* '''Scenic''' — Some biomes are particularly spectacular, whether it is due to personal preference or unique environmental generation that creates memorable areas.<br />
<br />
== Undesirable ==<br />
* '''Crowded''' — This can make biomes difficult to move around in smoothly, as well as requiring the player to landscape the environment if they intend to build. Biomes that contain an excessively large amount of trees can shelter [[monster]]s during the daytime and allow them to resume spawning under the cover of vegetation. Because of this, players can potentially get ambushed by groups of monsters at a time. Biomes that contain a lot of hills and mountains can cause similar ambush situations.<br />
<br />
* '''Flooded''' — Due to the player's dampened speed in water, it can be difficult to navigate at speeds that you'd get on more land-based biomes. This, in turn, means that escaping dangerous situations and monsters will be harder. It is also difficult to build large farms or structures. Mobs that die in sunlight can survive if they are within the water. [[Skeleton]]s can shoot the player in the safety of bodies of water while [[zombie]]s may sink and become [[drowned]].<br />
<br />
* '''No/Few Animals''' — Some biomes do not spawn animals when generated. Others lack grass, so animals cannot spawn over time.<br />
<br />
* '''Scarce Wood''' — Some biomes contain few or no [[tree]]s, forcing the player to resort to alternative methods of obtaining wood.<br />
<br />
* '''Unsteady footing''' — [[Mountains]] and [[jungle]]s offer a greater chance of falling to one's death and may make it more difficult to build farms or homes on the surface. Hostile mobs can attack the player suddenly and can collect in valleys. [[Lava]] flows will be more hazardous due to the terrain, causing it to flow unpredictably.<br />
<br />
* '''Lack of food''' - In some biomes like desert, icy biome or small island in the middle of the ocean, it is hard to find food and set up a constant food source.<br />
<br />
=Overworld=<br />
The Overworld is the main dimension in Minecraft and the one the player will spawn into on world creation. It is by far the easiest of the dimensions, being the one designed for survival far more than the others. Food has many different sources, and the mobs in these biomes are relatively easier than other biomes. The player will have an abundance of biomes to choose from, each offering a different pro/con dichotomy for the player to consider.<br />
<br />
==Plains==<br />
The plains is a good biome for a player's first house. The lack of obstruction makes it fairly quick to walk or sprint around. The flat ground makes it easy to create a large house, and [[village]]s are common. [[Horse]]s spawn here, allowing for even faster transportation. There is a lot of tall grass, making it easy to collect seeds and start a wheat farm. This biome has many gullies and short hills. Wood is scarce, but forests are likely nearby.<br />
<br />
===Pros===<br />
* Flat landscape for easy building and traveling.<br />
* Plentiful [[tall grass]] for initial seed farms.<br />
* The presence of animals offers much-needed meat and resources like [[leather]] and [[wool]]. Compared to other "green biomes" like the forest, the spawn rate of passive mobs is not increased, but the lack of obstruction makes them easier to find and offers more spawning areas that are usually covered with trees.<br />
* Villages that offer great trades, potential chest loot, and maybe a good shelter.<br />
** Plains villages are also the only villages that can generate large houses, which have 4 beds.<br />
* [[Horse]]s and [[Donkey]]s spawn exclusively here or in the savanna. Horses offer great mobility and combat advantage, while donkeys can be used for extra storage. {{IN|bedrock}} this is the only biome where donkeys can spawn.<br />
* The sunflower plains offer sunflowers.<br />
* The abundant tall grass can sometimes hide you from monsters (or surprise them), even when you're on the move.<br />
* Both [[water]] and [[lava]] lakes spawn here, often easily identified due to the flat landscape, and can provide plentiful resources for various advanced tasks.<br />
* Fewer trees mean the undead have little protection from sunlight.<br />
* Cornflowers generate here, used for blue dye.<br />
* Bees and bee nests can spawn. This allows for [[Tutorials/Honey farming|honey farming]] which brings farming of [[honey bottle]]s, [[honeycomb]], [[honey block]]s and [[beehive]]s.<br />
*If you are on a multiplayer server and at your base, it is hard to be snuck up upon due to the lack of cover.<br />
*Plains villages have large amounts of hay bales, which can be made into several stacks of bread.<br />
<br />
===Cons===<br />
* Trees are a bit uncommon, although the plains biome often has forests nearby.<br />
* There are many open caves which can disrupt the flat landscape, and mobs such as [[zombie]]s can come out of the caves to attack you.<br />
* When in combat you will often find yourself swinging your sword at the Tall grass rather than at your opponent.<br />
* [[Skeleton]]s and [[witch]]es can more easily shoot you down due to the lack of obstruction, and you can be found and attacked easily on servers.<br />
* Tall grass can clutter your inventory with seeds, and can be annoying to clear out when building a large structure.<br />
* Players and animals can accidentally fall into lava lakes and die within seconds.<br />
* [[Pillager outpost]]s can generate in the biome, and although it has loot chests, it spawns [[pillager]]s infinitely around the structure and can easily kill unarmed players. But if the player construct a raid farm, they will have up to 1500(in Bedrock Edition) or 2000 (Java Edition) emerald/AFK hour. Combine with the nearby villages that have villagers, the player can obtain a massive quantities of items, even enchanted diamond tools via trading.<br />
* There are often many water holes scattered throughout the plains.<br />
*On servers, a base here will be very easy to see.<br />
<br />
===Useful Resources===<br />
[[Sunflower]]s, [[seeds]], [[lava]], [[horse]]s, [[donkey]]s, [[village]]s, [[hay bale]]s (from villages), [[cornflower]]s, [[Villager]], [[pillager outpost]]s, and [[bee]]s are useful resources found in plains biomes.<br />
<br />
===Tips===<br />
* Consider building your first or permanent house here, with resources you've acquired from other biomes.<br />
* It is highly recommended to not kill the villagers or leave them vulnerable to zombies by breaking their houses for wood. Eventually, [[Tutorials/Iron golem farming|iron golem farms]] or fully automatic [[Tutorials/Crop farming|wheat farms]] will all become possible through villagers, not to mention they offer renewable enchanted diamond equipment.<br />
* Clearing out tall grass can be quickly done by dumping water on the ground to wash it away.<br />
* Build a more hidden house when on servers.<br />
* A raid farm is highly requested, as it can produce an enormous amount of emerald for you to trade with the villagers around. You can get tons of iron and exp (smelting and grinding (enchanted) iron tools as loot), potions, emerald, etc. With the emerald you got is possible to trade a full set of diamond armor and tools and build a full beacon and still have 500-1000 emerald left in just 1 AFK hour.<br />
<br />
=== Multiplayer ===<br />
On multiplayer, the Plains biome has both some heavy pros and some heavy cons. It is very easy to build defences due to the flat terrain, and it is hard to be sneak attacked when at your base. However, the base (if at surface level) is easy to see. This means that enemy players/scouts could find a way in. If you settle in a plains biome, it is recommended that you make some tall walls to keep enemies away. Alternatively, you could build above or below a pillager outpost, and the pillagers would act as a natural defence. Before settling in a plains biome for a long time, you will want to have gathered a substantial amount of wood from the nearest trees so that you don't have to go back and forth between your base and a forest.<br />
<br />
== Forest ==<br />
The forest has a lot of trees, making it great for getting wood, but it also means that building a house here involves cutting down a couple of trees. Also, this can be a dangerous biome at night for beginners. There are many trees, allowing for mobs to hide from the player, and minimizing combat space, which is especially dangerous for creepers. Also, the forest provides shade, allowing skeletons and zombies to survive in the daytime.<br />
<br />
===Pros===<br />
* Lots of wood, which is a resource both new and experienced players require, able to craft nearly every item or an item to unlock another item in the game.<br />
* High frequency of hills makes for good scenery.<br />
* Though normal houses may be hard to build, a treehouse is always a good solution.<br />
* The density and low height of treetops can provide a useful alternative mode of travel, especially at night, since spiders cannot climb past the leaves and other harmful mobs cannot find many ways to follow you - especially since they cannot jump over small gaps between trees. Just don't fall down!<br />
* Has a small chance of being a "flower forest", and in that case, the biome will be filled with exclusive flowers that are great for decorating. Also, rabbits and bees can spawn.<br />
* Is hidden and harder for players to find or attack you on servers.<br />
* Wolves can spawn.<br />
* Sometimes have a plain nearby.<br />
<br />
===Cons===<br />
* Somewhat inconvenient to build in unless an area is cleared.<br />
* Trees obstruct visibility.<br />
* It is difficult to recognize any one section of the forest, which can be bad if you get lost.<br />
* Hostile mobs are surprisingly prevalent here depending on how dense the forest is. Skeletons can shoot you from around-the-corner, [[creeper]]s can sneak up from you from behind trees, and undead mobs have plenty of shade to shelter in during the day.<br />
* Hard to run through due to the high amount of trees blocking your path. Also, horse riding here is near impossible. In a game mode where you must respect your health as much as possible, this will be very dangerous, as suffocation in the trees is likely and hard to avoid without carefully traveling at speeds lower than simply sprinting without the horse.<br />
* Fire and [[lightning]] strikes are a major issue here as they can potentially start huge forest fires.<br />
<br />
===Useful Resources===<br />
[[Log|Wood]], [[sapling]]s, [[flower]]s, [[wolf|wolves]] are useful resources found in forest biomes.<br />
<br />
===Tips===<br />
* Consider making this your resource base.<br />
* Be wary of fires. It's far worse here than in every other biome except for the Nether (and maybe the jungle).<br />
* Sometimes getting on top of trees helps. Your visibility of the forest will increase and you will be able to travel faster. It also acts as a temporary shelter during the night if you are desperate; if you break the blocks you used to get up, usually, mobs cannot reach you.<br />
* Never let your guard down! As already stated, a dense enough forest can allow hostile mobs to spawn even in daytime, which can give the player a nasty surprise if they are not careful.<br />
* Make watchtowers and beacon (if possible) in your resource base, clear out all trees and light up the area around them. This help you to locate the resource base easier, stop hostile mobs from spawning and stop the unwanted forest fire.<br />
<br />
=== Multiplayer ===<br />
On Multiplayer, the forest is a very good place to build a base. There is an abundance of wood and animals, as well as cover so that your base stays semi-hidden. However, building defences is very difficult in a forest, because the nearby trees will need to be cleared out. If you wanted to, you could burn some of the trees down, but make sure it doesn't get out of hand or you won't have a forest left! If FireTick is off, however, this will not work. However, never leave trees close to the perimeter of your base. It will be very easy for enmies to climb the trees and get over the wall. If FireTick is off on the server, building a base out of wood might be a good idea, because of its abundance. However, it does not have as much blast resistance as stone.<br />
<br />
==Savanna==<br />
The savanna biome has a similar appearance to the grassland, but it doesn't rain here(except in shattered variants{{only|bedrock|short=1}}), and it contains plateaus for a greater range of building. Abundant trees are never quite as thick as anywhere else, with less vegetation than a swamp to obscure vision. There can be many high mountains, which can be beneficial and problematic. The diversity of views possible offer flat, semi terraced, and sheer vistas.<br />
<br />
===Pros===<br />
* Trees are rather abundant. <br />
* Horses can spawn, except in shattered variants.<br />
* Villages can generate here.<br />
** Villages here generate melons, also lots of farms.<br />
** Also, village butchers can have chests that have loot.<br />
* This is the only biome where acacia trees spawn naturally.<br />
* Llamas can spawn.<br />
* Shattered savanna and shattered savanna plateau can have spectacular scenery. There is also quite a bit of exposed [[coal ore]] and stone. Also {{in|bedrock}} rain can occur in shattered biomes.<br />
<br />
===Cons===<br />
* Lack of water makes farms slightly harder to make, except in shattered savanna.<br />
* Grass is very thick in this biome, can hide spiders, can camouflage creepers and is very hard to get rid of without a bucket.<br />
* Pillager Outposts can generate here.<br />
* Terrain in shattered savanna can be dangerous, especially near a cliff as the player can take fatal fall damage and monsters can spawn in the darkness under the cliffs.<br />
<br />
===Useful Resources===<br />
Acacia and oak [[tree]]s, [[horse]]s, [[llama]]s for storage, [[melon]]s and [[hay bale]]s can be found in savanna [[village]]s, double [[tall grass]] for seeds, all other passive mobs, [[pillager outpost]]s are useful resources found in the savanna biome.<br />
<br />
===Tips===<br />
* Water can be found underground, in village or in lakes. Find them, make an infinite water source near your base.<br />
* You can set up your main base here, since is has lots of resources like wood, stone, and still very flat.<br />
* Acacia wood is unique to this biome, and acacia is awesome for building.<br />
<br />
=== Multiplayer ===<br />
Savannas are the one of the best places to build bases. They have less trees than a forest, but more than plains. Plateaus are great as vantage points where you can see the surrounding land, and animals and coal spawn here. The only downside to savannas is that once you have gathered the resources, its just a hotter variant of the plains biome. For this reason, its very important to make a tree farm if the savanna is quite small, so that you can keep producing wood sustainably. Shattered savannas are great for both camoflauge and height, but building defences can be very challenging due to the height variation.<br />
<br />
== Taiga ==<br />
The taiga is the cold version of the forest. In taiga biomes, only the spruce tree can be found. This is useful for spruce-based building.<br />
<br />
===Pros===<br />
*[[Wolf|Wolves]] spawn here and can be tamed.<br />
*[[Rabbit]]s can spawn here.<br />
*[[Village]]s can generate here.<br />
**Village fletchers have chests that can be looted.<br />
**Pumpkins generate abundantly in taiga villages.<br />
* Only spruce trees are available, giving taigas a less obstructed view of the sky than forests.<br />
* Berry bushes generate here.<br />
*[[Fox]]es spawn here, and trusted foxes can defend the player.<br />
<br />
===Cons===<br />
* Although rabbits, sheep, and foxes can spawn here, they can be killed by wolves, additionally chicken and rabbit also targeted by foxes.<br />
* Hostile mobs can hide under trees.<br />
* [[Pillager outpost]]s can generate here.<br />
* Just like its snowy counterpart, it can house several hostile mobs in the shade of its trees. <br />
*Spruce trees require slightly more effort to remove due to their varying heights.<br />
<br />
===Useful Resources===<br />
[[Wolf|Wolves]], [[village]]s, [[fern]]s, [[log|wood]], [[rabbit]]s, [[pumpkin]]s from village, [[sweet berry bush]]es, [[fox]]es, [[pillager outpost]]s are useful resources found in taiga biomes.<br />
<br />
=== Multiplayer ===<br />
The taiga is a wonderful all-round biome. The trees provide cover but are not as dense as forests or dark forests, and berries provide a source of food. Villages here generate a lot of pumpkins, and wolves spawn in this biome too. pillager outposts provide a challenge or can be used as a natural defence for a skybase or underground base. Foxes can also be tamed, which only adds to the benefits of the biome. This biome is not particularly special or "cool", but is a good all-rounder, and is one of the best choices for a beginner to multiplayer.<br />
<br />
==Giant Tree Taiga==<br />
The giant tree taiga is a variant of the regular taiga which spawns with huge trees. These trees have a few leaves, but yield lots of wood. The ground here is made up of [[coarse dirt]] and dead bushes can be found, giving it a more "dead" feel. There are many ferns and double ferns that may otherwise be rare, as well as [[podzol]], which is a good alternative to [[mycelium]] (since mushrooms can be placed on it in the daytime). Mossy cobblestone spawns naturally here, making it unnecessary to use up [[shears]] to cut [[vines]], if using mossy cobblestone for building. Like other taiga biomes, wolves can spawn in this biome.{{only|java|short=y}} Foxes can also spawn.<br />
<br />
===Pros===<br />
* Comes with [[podzol]], one of the only places to find it.<br />
* Comes with abundant [[mossy cobblestone]] which can be useful for aesthetic buildings.<br />
* Wolves can be found and tamed here.<br />
* Foxes can be found here.<br />
* Coarse dirt can be found here (although it can also be crafted).<br />
* Plenty of wood to go around, more than the forest but harder to harvest. It is best to gather the first 5 meters (vertically) of a tree on your first day, then you can start getting more later on.<br />
* Plenty of mushrooms.<br />
<br />
===Cons===<br />
* Trees have relatively few leaves (hence [[sapling]]s) and can be hard to harvest due to their height and lack of foliage to stand on, except in the giant spruce taiga.<br />
* Other than offering the rare podzol, coarse dirt or moss stone blocks, there is not much that this biome offers in terms of progressing through the game.<br />
* Can house several hostile mobs in the shade of its trees.<br />
<br />
===Useful Resources===<br />
[[Podzol]], [[mossy cobblestone]], [[fern]]s, [[log|wood]], [[wolf]], [[rabbit]]s{{only|java|short=1}}, [[fox]]es are useful resources found in giant tree taiga biomes.<br />
<br />
===Tips===<br />
* The trees give off spruce wood. Since it's possible you may have started out somewhere with oak trees, keep in mind your inventory might become cluttered if you collect different types of wood and their plank variants.<br />
* To cut down these trees, cut into it in a spiral pattern, making a thin spiral staircase all the way to the top. Then, destroy the stairs as you walk back down the tree.<br />
<br />
=== Multiplayer ===<br />
In multiplayer, this biome is not as good as a regular taiga due to the lack of horizontal cover. However, it provides almost as much wood as a jungle biome and offers a good opportunity for tree bases. There are also mushrooms, which can be used in mushroom soup, which is an important part of pre-1.9 PvP. <br />
<br />
==Swamp==<br />
The swamp biome offers flat space (admittedly much of it is flooded), plenty of trees, water, and clay. [[Swamp hut]]s appear here, and [[slime]]s spawn on the surface. [[Mushroom]]s and [[huge mushroom]]s{{only|bedrock}} are fairly common, allowing for early [[mushroom stew]]. [[Lily pad]]s are common and useful. Fossils spawn 15-24 blocks underground, great for bone meal supply. Blue orchids are exclusive to swamps. The water also interferes with the spread of fire.<br />
<br />
===Pros===<br />
* Flat surfaces.<br />
* Slimes, which will drop [[slimeball]]s upon death. Slimeballs are used to craft [[sticky piston]]s and [[slime block]]s, making this biome useful for redstone-knowledgeable players.<br />
* [[Flower|Blue orchids]] spawn only in this biome, besides woodland mansions.<br />
* Swamp huts will spawn [[witch]]es continuously. This allows for witch farming, which brings farming of [[redstone]], [[sugar]], [[gunpowder]], [[glowstone]], [[glass bottle]] and pre-brewed [[potion]]s.<br />
** Cauldrons may contain potions or splash potion{{only|bedrock}}.<br />
** Alternatively, one can also claim ownership of the witch hut and use it as their own shelter by lighting up the interior<br />
* Fire does not spread far in this biome, due to flooded terrain and trees being spaced out enough.<br />
* A lot of ponds, lakes, and oceans overlapping means it is a good place for fishing.<br />
* [[Fossil]]s have a 1/64 chance per chunk to spawn underground and can be a good source of [[bone meal]].<br />
* Provides good hiding spot on servers.<br />
* Huge mushrooms generate here{{only|bedrock}}.<br />
* Zombie villagers spawn here wearing unique clothes which can be cured into swamp villagers.<br />
<br />
===Cons===<br />
* Extremely flooded. It is very hard to attempt to build anything here without reforming the landscape, building a stilt house may be a solution.<br />
* Depending on your equipment and skill level, the extra slimes may be overwhelming.<br />
* Witches can become a problem due to how prevalent they are.<br />
* If you are bringing any tamed cats, dogs (or wolves), and parrots and/or any other animal through the region on [[lead]]s, they may become stuck under a lily pad and drown.<br />
* Water is discolored and not as appealing as water elsewhere.<br />
** Zombies may end up underwater and become stuck like mentioned before, turning them into drowned. This makes nights in this biome noticeably more dangerous.<br />
<br />
===Useful Resources===<br />
[[Clay]], [[wood]], [[sugar cane]]s, [[vines]], [[mushroom]]s, [[slimeball]]s, [[lily pad]]s, [[blue orchid]]s, [[witch]]es, [[fossil]]s and [[trident]]s are useful resources found in swamp biomes.<br />
<br />
===Tips===<br />
* Consider building bridges out of lily pads or other blocks.<br />
* The [[Depth Strider]] enchantment is helpful for traveling in water, beware of drowned as vision underwater is reduced in this biome.<br />
* A boat can easily harvest lily pads, can be troublesome if drowned approach and mount boats then attack behind you.<br />
<br />
=== Multiplayer ===<br />
Swamps are good enough by themselves in a multiplayer setting, but are outclassed by taigas and savannas. They provide trees and food (mushrooms), but also boast many dangers on top of enemy players (slimes and witches). However, bases in swamps are hard to attack without boats and/or lily pads. Aside from this, it is easy to farm in swamps due to fossils being a good source of bone meal, and water being plentiful. Clay (and bricks) are not good materials to make a bse out of - they are very conspicuous. However, if you are into redstone traps, the swamp will be both a blessing and a curse. Water can ruin redstone contraptions, but slimeballs are in high supply here.<br />
<br />
==Snowy Taiga==<br />
The snowy taiga is a snowy, cold biome. It is a place with lots of snow and trees. [[Wolf|Wolves]] will spawn here, which can aid the player when tamed. Snow falls instead of rain, and water will eventually turn to ice if exposed to the sun, which disallows sugar cane or infinite water sources that are outdoors unless near a light source. Snow on top of your shelter can be annoying, and the tall spruce trees may be too tall to be harvested easily, and if having fewer leaves, they may drop fewer [[sapling]]s.<br />
<br />
===Pros===<br />
* Plenty of wood in the tall trees.<br />
* Ice farms and snow farms can be built here and, unlike the mountains, do not need to be above y=95.<br />
* [[Wolf|Wolves]] and [[Fox]]es can be found here and tamed.<br />
* [[Igloo]]s spawn here.<br />
* Berry bushes rarely generate here.<br />
* [[Village]]s can be generated here.<br />
** Buildings using the same architecture as taiga villages, but are covered in snow, which can be hard to see from distance other than smoke particles from a campfire.<br />
* Pillager outposts can generate here, which is awesome for raid farms.<br />
<br />
===Cons===<br />
* The snowy taiga is inconvenient to farm in because irrigation water freezes into ice if not protected from freezing by [[light]] sources like torches.<br />
* It snows a lot and that is uncontrollable, and can leave annoying snow patches on your structures.<br />
** Additionally, snow can stack on buildings{{only|bedrock}}.<br />
* It is rather hard to find sheep here as wolves will kill them.<br />
* Be careful when living in the snowy taiga, as the last thing you want is to have a pack of wolves attacking you!<br />
* It is commonly a safe haven for undead mobs during the day, they could hide under spruce trees and end up surprising you, especially [[skeleton]]s.<br />
* Pillager outposts can generate here.<br />
<br />
===Useful Resources===<br />
[[Snow]], [[ice]], [[log|wood]], [[fern]]s, [[igloo]]s, [[wolf|wolves]], [[sweet berries]], [[village]]s{{only|bedrock}}, [[pumpkin]]s from villages, [[pillager outpost]]s and [[fox]]es are useful resources found in snowy taiga biomes.<br />
<br />
===Tips===<br />
* It is advised not to build something here unless you don't mind having everything covered in snow.<br />
* Do not attack wolves, as they will group up like [[zombie pigmen]] and possibly kill you; also, there is little point in killing wolves, as they don't drop anything except experience upon death.<br />
* Tame a lot of wolves. They offer you excellant protection. You can kill undead for bones and rotten flesh for your wolves. Wolves also lure skeleton away.<br />
* To completely chop the tall trees, try to [[Tutorials/Pillar jumping|pillar jump]].<br />
* Many light sources will melt snow and ice which can be used to keep the player's structures somewhat cleaner.<br />
** This can also be used in snowy taiga village farms, as lack of light source causing these farms to be always frozen, which can uproot any crops on it.<br />
* You can come to this biome to gather snow for the snow farm.<br />
<br />
=== Multiplayer ===<br />
This is a good place to live in multiplayer. Snowballs can actually be used to break armor in PvP (at least in pre-1.9), and both wood and food can be found here. Igloos make decent bases, and the villagers in their basement offer trades. Consider curing the zombie villager to get better trades. However, you could just take the golden apple for yourself. Wolves are good companions found here, and pillager outposts can generate too.<br />
<br />
==Jungle==<br />
Although the jungle may not be the best place to start for new players, it can provide lots of [[log|wood]], as giant [[jungle trees]] are the biggest [[tree]]s in the game. Also, if you can avoid the traps, the [[jungle pyramid]] has loads of good loot to take. One of the problems with the jungle is that thick bundles of leaves generate on the ground, making it hard to navigate. The trees in a jungle can have horizontal branches, on which mobs can spawn, so be careful of these.<br />
<br />
===Pros===<br />
* Loads of wood. <br />
* [[Jungle pyramid]]s have loot in them (they can serve as houses, too). Just be careful of the [[dispenser]]s that shoot arrows.<br />
* [[Ocelot]]s spawn naturally. This will scare away creepers, which may be hard to notice due to their green texture and dense amount of foliage.<br />
* Lush beautiful grass<br />
* [[Melon]]s and [[cocoa beans]] generate naturally in huge quantity.<br />
* The large jungle trees can be made into treehouses, which are easy to protect.<br />
* Optimal choice for houses on servers.<br />
* [[Parrot]]s spawn naturally, it can imitate the sound of nearby mobs, useful for detecting hostile mobs.<br />
* [[Bamboo]] naturally generate here, great for crafting scaffolding and sticks.<br />
* [[Panda]]s can be found here.<br />
* Zombie villagers spawn here wearing unique clothes which can be cured into jungle villagers.<br />
<br />
===Cons===<br />
* Limited space for building due to the thick tree foliage.<br />
* It's easy to fall out of a tree, which may be lethal due to the size.<br />
* Extremely thick vegetation makes it very difficult to navigate.<br />
* May be more laggy than other [[biome]]s.<br />
* Cannot obtain pufferfish or tropical fish when fishing.{{only|bedrock}}<br />
<br />
===Useful Resources===<br />
[[log|Jungle wood]], [[vines]], [[melon]]s, loot from [[jungle pyramid]]s, [[cocoa beans]], [[parrot]]s, [[ocelot]]s, [[bamboo]], [[panda]]s{{only|bedrock}} are useful resources found in jungles.<br />
<br />
===Tips===<br />
* Jungle provide unique jungle woods, so you should have a resource base here.<br />
* Build your base on top of trees. If this is build right, you will have a beautiful jungle village as your base.<br />
* Walk and live on top of trees for clearer vision.<br />
<br />
=== Multiplayer ===<br />
Jungles are a very interesting biome to live in. First off, the chances of enemies finding your base is miniscule, particularly if it is concealed. Second, a lot of wood can be harvested, and melons provide a source of food. Jungle pyramids can be used as ready-made bases. However, there are several downsides. It is very difficult to construct defences, and you may have to clear out a large area - which will take a lot of time. As well as this, jungles are often large and hard to navigate, so you might need to write down the co-ordinates of your base. Treebases can be accessed by vines, and can be hidden easily.<br />
<br />
==Bamboo Jungle==<br />
Bamboo jungles share many similarities with regular jungles, except massive amounts of dense bamboo shoots and only giant jungle trees can be found. <br />
<br />
===Pros===<br />
* Loads of bamboo. <br />
* [[Jungle pyramid]]s have loot in them (they can serve as houses, too). Just be careful of the [[dispenser]]s that shoot arrows.<br />
* [[Ocelot]]s spawn naturally. This will scare away creepers, which may be hard to notice due to their green texture and dense amount of foliage.<br />
* Lush beautiful grass<br />
* Pandas spawn here, which is more common than in regular jungles{{only|bedrock}}<br />
** {{IN|java}}, the bamboo jungle is the only place where pandas can be found.<br />
* The large jungle trees can be made into treehouses, which are easy to protect.<br />
* One of the biomes where podzol can be found.<br />
* [[Parrot]]s spawn naturally and can imitate the sound of nearby mobs, useful for detecting hostile mobs.<br />
* Zombie villagers spawn here wearing unique clothes which can be cured into jungle villagers.<br />
* Melon patches can be found, though not as abundant in the regular jungle.<br />
<br />
===Cons===<br />
* Limited space for building due to the massive amount of bamboo.<br />
* Extremely thick vegetation makes it very difficult to navigate.<br />
* Cannot obtain pufferfish or tropical fish when fishing.{{only|bedrock}}<br />
*Lacks jungle pyramids.{{only|BE}}<br />
* A large amount of bamboo can lead to a frozen computer.<br />
<br />
===Useful Resources===<br />
[[Log|Jungle wood]], [[vines]], [[podzol]], loot from [[jungle pyramid]]s, [[parrot]]s, [[ocelot]]s, [[bamboo]], [[panda]]s, [[melon]]s are useful resources found in bamboo jungles.<br />
<br />
=== Multiplayer ===<br />
Bamboo jungles are not recommended for many reasons. One, they have far less wood than normal jungles. Two, they can be very laggy unless you have a very good device. And three, they are both difficult to navigate and to build defences in. Even the bamboo itself has little practical use other than scaffolding and a poor fuel source.<br />
<br />
==Snowy Tundra==<br />
This [[biome]] is made up of large expanses of flat, [[snow]]-covered grass. These contain scattered [[tree]]s in about the same density as plains biomes, although spruce trees generate instead of oak. There is also a sub-biome consisting of mountains which, while tall, are not as tall as the ones in the mountain biome. This biome can be beautiful, but the cold can make finding a reliable food source difficult.<br />
<br />
===Pros===<br />
* Plenty of snow and ice.<br />
* The snowy landscape can be very appealing, especially when near to its mountain sub-biome or other snowy [[biome]]s.<br />
* [[Igloo]]s, uncommon generated structures, contain the basic necessities for a starting player: A bed, crafting table, and furnace. Furthermore, an igloo has a 50% chance of containing a basement (Check under the [[carpet]]!), which can contain rare treasures for a starting player like a [[brewing stand]] and a weakness potion, as well as having a loot chest with basic loot and one [[golden apple]], and cauldron. The player will also find two [[villager]]s, one being a [[zombie villager]], locked in cages. Using the clues lying around, the player can learn how to cure a zombie villager.<br />
* Snowy villages can generate here.<br />
** Village shepherd houses generate chest which can be looted.<br />
** Snowy villages are the only place where sheep, cows and pigs spawn in this biome.<br />
** Some snowy village houses are made out of packed ice and blue ice.<br />
* {{IN|bedrock}}, skeletons and strays are the only monsters that can spawn in this biome, so the underground may be safe to explore as zombies can only spawn during sieges or from spawners. Spawners still spawn monsters though.<br />
* Rabbits can spawn here.<br />
<br />
===Cons===<br />
* The cold temperature is not directly threatening, but any water in this biome will freeze without a nearby heat source. Thus, farming can be difficult without putting in extra effort to keep the water heated.<br />
** Village farm can be used as an alternative, so the player doesn't need to build a farm.<br />
* Cow, pig, and sheep only spawn as part of village generation.<br />
* [[Polar bear]]s spawn fairly frequently; These neutral mobs will attack when approached if there is a cub (Otherwise will only attack when hit). They are generally best avoided unless the player needs their drop, fish.<br />
* When it snows, snow layers will be created on any flat, solid blocks. It can be a nuisance, but heat sources will melt the layers.<br />
* Top snow can stack during snowfall.{{only|bedrock}}<br />
* During the night, [[stray]]s spawn on the surface.<br />
* Pillager outposts can generate.<br />
<br />
===Useful Resources===<br />
[[Snow]], [[ice]], [[igloo]]s (which is if it had good loot such as [[golden apple]]s), snowy [[village]]s, [[pillager outpost]]s, [[raw salmon]] and [[raw cod]] from [[polar bear]]s, [[rabbit]]s and [[log|wood]] from trees are useful resources found in snowy tundra biomes.<br />
<br />
===Tips===<br />
* If the player is finding themselves low on wood, a snowy taiga biome may be nearby.<br />
<br />
==Mountains==<br />
The mountains biome is perhaps one of the most spectacular biomes, with arches and stone cliffs, but also one of the most difficult to get around. In mountains biomes, it is better to build bases ''in'' the mountains, instead of ''on'' them. Large surface caves, floating mountains, and overhangs are often found. Snow falls above y-level 95, allowing for snow farms and ice farms in this biome.<br />
<br />
===Pros===<br />
* The scenery of the mountains biome is something to be desired.<br />
* Structure can be very beautiful if build right.<br />
* [[Emerald ore]] is scattered underground, providing a helpful start for [[trading]] with the [[wandering trader]] if the player cannot find a village. There is also quite a bit of exposed [[coal ore]] and stone.<br />
* One of the better biomes to farm ice and snow. The farm must be built over y=95, but most mountains reach far beyond that height.<br />
* Exposed stone makes it easier for beginning players to obtain it, in turn making it easier to upgrade both gear and building materials.<br />
** The exposed stone walls also make it easier to find early-game ores.<br />
* Find [[lava]] without having to go down deep into a cavern, as lava will commonly spawn on the surface and allow you to build whatever you need with it (cobblestone generator, [[nether portal]], Mob farming, etc.).<br />
* Some trees, which are handy for starters, although they are few and far between.<br />
* It is very easy to find and harvest [[coal]], which means you will never have to use the few trees you find for charcoal.<br />
* Later on, you can make a hidden base using simple [[redstone]] here.<br />
* [[Llama]]s can spawn here, useful for storage pack.<br />
* [[Zombie villager]]s spawn here wearing unique clothes which can be cured into taiga villagers.<br />
* You have a high vantage point, Useful on servers and [[PvP]]<br />
<br />
===Cons===<br />
* Heights. Falling can kill you depending on the height. The vibrant environment of the mountains makes it hard to find an existing landmark to know where your inventory's contents are. The terrain is not easy to explore to get to your items very quickly, and getting there will take a lot of [[hunger]] and food.<br />
* The hilly terrain often provides very little flat ground, making it hard to build structures.<br />
* Hard to find [[sugar cane]] due to the lack of apparent open lakes.<br />
* There are relatively few [[tree]]s, which can pose problems for beginning players, except if the player in wooded mountains.<br />
* [[Infested stone]] (releasing [[silverfish]]) are also scattered underground, which can be dangerous for the unprepared.<br />
* You will have to dig farther to reach ores that generate below layer 16.<br />
* While [[ore]]s can spawn in the cliffs, it can be quite challenging to reach them because they are so high up.<br />
* Gravelly variants have surface almost completely made out of gravel, almost no trees at all, and slightly dangerous unsupported gravel may fall down.<br />
<br />
===Useful Resources===<br />
[[Cobblestone]], [[snow]], [[ice]], [[stone]], [[emerald ore]], [[coal ore]], [[llama]]s, [[gravel]], [[flint]], [[log|spruce wood]] are useful resources found in mountains biomes.<br />
<br />
===Tips===<br />
* {{IN|bedrock}}, you can avoid infested stone by seeing how long it takes to mine the supposed [[stone]] block. If it takes unusually long or takes the same time to mine regardless of what tool you use, it is an infested stone. You can also mine them with a [[Silk Touch]] [[pickaxe]] if you have one, because if they're mined with a Silk Touch pickaxe, they don't spawn silverfish. Consult the [[infested block]] page for more information.<br />
* If you get a critical hit, you may be able to kill a silverfish in one hit (so you don't awaken others) with an iron or diamond [[sword]].<br />
* To obtain more wood, gathering [[sapling]]s or building your house near its wooded variant (like wooded mountains) is advised.<br />
* Watch out for steep cliffs, falling is one of the leading causes of death in this biome. Boots enchanted with [[Feather Falling]] are strongly advised.<br />
* A snow golem-based snow farm is much better than a weather-based one in both simplicity, efficiency and cost. You should gather enough snow for a golem-based farm.<br />
<br />
==Stone Shore==<br />
The stone shore biome often occurs where a [[mountains]] biome meets the ocean. Therefore, stone shores have many of the advantages and disadvantages of both ocean and mountains biomes. Stone shore, despite its beach biome variant, it very different from a standard beach biome. It contains many high hills and steep cliffs, and, true to its name, it is completely made of stone.<br />
<br />
===Pros===<br />
* In stone shore biomes, you can often see both mountains and ocean, which makes great scenery.<br />
* Stone shores are completely made up of stone, making it great if you need to go stone mining but don't want to go underground<br />
* As stone shores often occur near mountains and oceans, this means that both [[emerald]]s and [[ocean monument]]s are available nearby.<br />
* Unlike in mountain biomes, water is easy to obtain in stone shores, as they are directly next to oceans.<br />
* Similar to mountains, stone shores contain a lot of coal and at some height will snow.<br />
* Buried Treasure can generate at high elevations here, so you don't need to dig below sea level.{{only|bedrock}}<br />
<br />
===Cons===<br />
* No passive mobs can spawn in this [[biome]], meaning that you have to go to another biome to get [[porkchop]]s, [[beef]], [[chicken]], [[raw mutton]], or [[rabbit]].<br />
* Like in mountain [[biome]]s, the heights of stone shores make it difficult to navigate, and provides little level ground for houses.<br />
* There are no [[tree]]s at all in a stone shore [[biome]], although some dirt patch may generate, this biome never generates any trees.<br />
<br />
===Useful resources===<br />
[[Water]], [[snow]], [[ice]], [[buried treasure]], [[stone]], [[coal ore]] are useful resources found in stone shores.<br />
<br />
==Dark Forest==<br />
This is the only place that [[dark oak tree]]s naturally spawn. These thick trees allow players to chop a single tree down for more than half a stack of wood, plus saplings and the occasional apple. Also, dark forests will occasionally spawn [[woodland mansion]]s. However, in addition to all of the problems with living in a regular forest, the area underneath the trees is often dark enough for monsters to spawn, making this [[biome]] rather dangerous, especially for beginners.<br />
<br />
===Pros===<br />
* Lots of wood. <br />
* Huge mushrooms are naturally spawned near the trees.<br />
* The canopy of the forest is safe. Mobs do not spawn on the leaf blocks. This can also be used to travel over the forest quickly as there are little to no obstructions.<br />
* [[Woodland mansion]]s can spawn here, which can provide shelter but are very rare and difficult to find. The [[player]] will also need to light and clear the mansion of hostile mobs. The mansion can be turned into a base once cleared and looted and is generally easy to find after doing so because of how large and easy to notice a mansion is from far away, and your explorer map may be fully explored.<br />
<br />
===Cons===<br />
* Can be difficult to navigate. <br />
* Leaves block out most of the sky, allowing undead mobs to be active throughout the day. It is usually dark enough on the forest floor to spawn even ''more'' monsters.<br />
* Trees may hinder construction.<br />
* Woodland Mansions provide an instant and very gorgeous-looking shelter, although the original owners are not exactly hospitable homeowners.<br />
** Consult the [[Tutorials/Defeating a woodland mansion]] article for more information about clearing out the mansion<br />
<br />
=== Useful Resources ===<br />
[[Log|Dark oak wood]], [[mushroom]]s, [[totem of undying]] (found when you kill a [[evoker]] found in a [[woodland mansion]] and raids) are useful resources found in dark forests.<br />
<br />
==Badlands==<br />
The Canyon hold a lot of [[terracotta]]. While only a select few variants have some useful trees to start out with, you'll want to come back here to enjoy the scenery. When not enjoying the scenery which allows many structures that look here and nowhere else, you can mine out the terracotta for other projects. Like the desert or mushroom fields, it's best to start out somewhere else and return here when you have gathered some basic materials. You can also find above ground [[mineshaft]]s in this biome.<br />
<br />
===Pros===<br />
* Good source of [[gold]].<br />
* Mineshafts are easier to find.<br />
* Plenty of [[cactus]].<br />
* Scenery is great for building here in the natural plateau.<br />
* Surface-level [[mineshaft]]s generate, which can be a source of dark oak planks as well as a good place to find gold and loot.<br />
* Terracotta can be mined out here for future projects.<br />
* The only place where [[red sand]] can be found, which is useful for [[red sandstone]], [[glass]] or [[TNT]].<br />
* You can easily get [[stick]]s by breaking the dead bushes without the need to craft them, a good strategy since this biome almost lacks of [[tree]]s.<br />
<br />
===Cons===<br />
* Not much surface-level or near-surface-level stone.<br />
* It is rather hard to find wood here, and while the badlands can have oak trees, relying on the chances of spawning there is not efficient as it only generates in wooded badlands plateau variants.<br />
* Lack of passive mobs and therefore meats and their other products cannot be obtained.<br />
** {{IN|bedrock}}, eroded badlands can spawn cows, chickens, pigs and sheep, so it's better to live in these badlands variants.<br />
<br />
===Useful Resources===<br />
[[Terracotta]], [[dead bush]]es, [[red sand]], [[red sandstone]]{{only|java}}, [[cactus]], [[gold]], [[log|oak wood]] from trees in wooded badlands are useful resources found in <br />
Canyon biomes.<br />
<br />
===Tips===<br />
* Make sure to collect the saplings from the trees in the Canyon biome! You want to make sure you will never run out of trees or their saplings.<br />
* Use a mineshaft to get down somewhere you can get stone and ore, even chest loot from minecart there.<br />
Make sure to have another biome close by to get as much food as you can.<br />
* Set up a resource base here for the massive amount of gold. This biome will provide you gold enough for a lifetime.<br />
* Terracotta is also abundant. Use your resource base for collecting them. Terracotta are awesome in building, and glazed variants are brilliant for decoration.<br />
<br />
==Desert==<br />
Many players prefer to not live in deserts, as they lack grass, wood, and many other vital resources - however, once a player has basic materials, living in a desert can be beneficial. [[Sand]] can be obtained in large quantities, and [[cactus]] is rare in other biomes. Almost no water generates here<!-- water can generate in caves-->, which poses a problem if spawned deep within these [[biome]]s. Also, no passive mobs spawn here other than rabbits. No trees spawn here, either. Though not the best biome for the beginner, it is still a nice biome to live in after you've got your initial house set up somewhere else (see [[Tutorials/Survival in an infinite desert]] for tips on how to survive in a desert).<br />
<br />
===Pros===<br />
* Good scene, and is an awesome place for large build (or any kind of build).<br />
* [[Desert pyramid]]s spawn here (which contains good loot inside the treasure chests).<br />
* Desert villages spawn here.<br />
** Village temple can have chests, which can be looted.<br />
** Desert villages are the only place where pig, sheep, and cow can be found in this biome.<br />
* Generally flat terrain, except hills variants.<br />
* Rain does not obscure your vision from potential dangers like mobs. It also means no thunderstorms causing any trouble.<br />
* Lots of [[cactus]] and [[dead bush]]es.<br />
* Lots of [[sand]] means you can get lots of [[sandstone]], [[TNT]] and [[glass]]. Sand and sandstone are quite rare in other biomes.<br />
* The bright sand can make it easier to see in the dark, and the mobs that come with it.<br />
* Undead mobs will have a harder time trying to find shade during the day with the lack of foliage.<br />
* [[Rabbit]]s spawn here, which offer food when the desert doesn't spawn animals.<br />
* Fossils spawn underground in this biome like the swampland biome, which can be a good source of [[bone meal]].<br />
<br />
===Cons===<br />
* Little water (except in desert lakes, a variant of the desert) which causes difficulty in many water-related activities, especially farming. However, villages and desert wells can be good sources of desert water.<br />
* Lack of rain also means you can't boost the time of fishing, and you can't hydrate crops if the desert is lacking any water sources.<br />
* No grass.<br />
* No trees or reliable way to naturally get wood.<br />
* Sand can suffocate you if it falls on you while mining near the surface.<br />
* Like the plains, you can get shot down by skeletons due to the lack of foliage shielding its shots.<br />
* [[Husk]]s, a variant of zombies, makes up 80%{{only|java|shoet=1}}/70%{{only|bedrock|short=1}} of zombies found there. They give the [[Hunger]] effect when they hit. Also, husks will not burn in daylight, and can, therefore, be dangerous for players who have trouble during mob fights, or to villagers in desert villages.<br />
* Pillager outposts can generate here, which supply a large amount of dark oak log and birch planks in the desert.<br />
<br />
===Useful Resources===<br />
[[Sand]], [[cactus]], [[dead bush]]es, [[stick]]s, [[sandstone]], [[sugar cane]], [[melon seeds]] from melon stems from desert village farms, [[rabbit]]s, [[village]]s, wood from [[pillager outpost]]s are useful resources found in desert biomes.<br />
<br />
===Tips===<br />
* Spawning in a desert is a rough time. For newer players, it is recommended to wander to another biome as staying here means accepting a great challenge when it comes to survival.<br />
* Coming to the desert to mass-collect the sand in bulk is great if you need glass or sandstone.<br />
* If you find a desert and expect to need sand in the future, set up a base somewhere more habitable and come back later.<br />
<br />
==Ice Spikes==<br />
Ice spikes is a very interesting biome with its random giant spires of packed ice, which have a very pleasant appearance, but also, like the badlands, lacks resources. This biome is also good for building homes that are more for show than for function. The taller ice spikes can be made into a tower with some work, although, inside, it will be little more than a spiral staircase with a room on top. The smaller ones can also be hollowed out and used to make an igloo. If you decide to live in an ice spikes biome, try to find one that is near a snowy taiga biome, so that you can harvest wood more easily.<br />
<br />
===Pros===<br />
* This is one of the places where you can naturally find [[packed ice]] besides the frozen ocean and snowy villages.<br />
* Very beautiful and unique scene.<br />
* Great source of ice and snow. <br />
* The ice spikes in this biome are very nice to look at. <br />
* The packed ice can be used as spawn areas for mob grinders, or to craft blue ice.<br />
* A good place for ice-related builds.<br />
<br />
===Cons===<br />
* No wood naturally spawns in the ice spike biome. This is a horrible place for a beginner to build a house because there is no wood, meaning the only way you can successfully live in the biome is if there is a biome with wood nearby that you can harvest wood from. <br />
* The ice spike biome is extremely difficult to farm in. Because the biome is so cold, water will freeze unless protected. This means that you will have to go through extra work to build your farm inside your house or underground. Because of this, no natural sunlight would be there to boost the crop's growth, meaning that you would have to go through extra trouble to provide illumination.<br />
* Biomes that are hot or medium/lush are usually not found near ice spikes, which means that it's harder to gather resources if living in an ice spikes biome.<br />
* There are practically no passive mobs in this biome (aside from occasional [[rabbit]]s or [[polar bear]]s), which, coupled with the total lack of plants, as if things weren't bad enough, makes it ever so harder to obtain food.<br />
* Strays can spawn here.<br />
<br />
===Useful Resources===<br />
[[Packed ice]], [[ice]], [[snow]], [[polar bear]]s, [[rabbit]]s are useful resources found in ice spikes biomes.<br />
<br />
==Mushroom Fields==<br />
Despite this biome being far down on the list, it is actually one of the easiest biomes to live in. However, Mushroom fields are very rare and are rarely connected to the "mainland" in any way. The most common reason for players to look for a mushroom fields biome, is the fact that no monsters naturally spawn here, although [[spawner]]s will still spawn mobs. It is completely safe for new players, and still great for experienced players. The one mob that does spawn there, [[mooshroom]]s, can be "milked" with a [[bowl]] to get mushroom stew or with a bucket to get [[milk]], allowing for an infinite food source as long as the player has a bowl. The [[mycelium]] is useful for growing mushrooms, and with the exception of the swamp{{only|bedrock}} and dark forest biomes, this is the only biome containing giant mushrooms. Normal monster spawning cannot happen at all, meaning that [[gunpowder]] is unobtainable but the drops of [[zombie]]s, [[spider]]s, and [[skeleton]]s are available from [[spawner]]s, additionally mineshafts still generate and can spawn cave spiders. Trees also don't spawn here, meaning that wood is unavailable unless you find a shipwreck on the mushroom field shore. Make sure to bring [[sapling]]s with you if you decide to build your house on a mushroom island, if you don't have saplings, wandering traders can still spawn in this biome and may sell saplings, make sure to have emeralds to buy it<!-- you can get emeralds from shipwrecks or mineshaft chests-->.<br />
<br />
===Pros===<br />
* Mycelium, on which you can plant mushrooms independently of the light level, like [[podzol]]. Contrary to podzol, though, the mycelium will spread like grass, making it easier to obtain in large quantities.<br />
* Red Mooshrooms spawn here, and give a reliable infinite food source, as long as you have bowls in stock.<br />
** {{IN|java|bedrock}}, when mooshrooms breed, they have a small chance to spawn as brown mooshrooms, which if milked after being fed by flowers will give you [[Suspicious Stew]] that can inflict you with status effects depending on the flower used. Red mooshrooms also transform into brown mooshrooms when struck by lightning and vice versa.<br />
* Small and large mushrooms, both types(red and brown), spawn here, allowing for more mushroom collecting and using the [[mushroom block]] as a building material (if you have a [[Silk Touch]] [[shovel]]). <br />
* No hostile mobs spawn within this biome, which means an overall safer experience.<br />
<br />
===Cons===<br />
* Aside from mooshrooms, no other passive mobs spawn which makes obtaining food harder. Although, just milking the mooshroom will make far enough food.<br />
* No natural light-based mob spawning means creating a mob farm without a spawner is impossible or without transporting animals and breeding them. This means the only ways to obtain drops such as [[bone]]s (which speed up crop growth), [[string]] (to craft [[bow]]s), or [[arrow]]s (for use in bows) is to build out over the ocean. <br />
** Alternatively as long you have a composter, you can convert mushroom into bone meal.<br />
** Make sure to have loads of emeralds as [[wandering trader]] trades are very useful in these biomes.<br />
* No [[log|wood]]. No wood means no first set of tools or [[crafting table]] or anything crafted with [[cobblestone]] or wood. No wood also means no [[bowl]]s, and that negates the effect of [[mushroom stew]].<br />
** The only wood source is from [[shipwreck]]s which can generate on land in mushroom field shore, though rare.<br />
* Rarely connected to any other land, and if you spawned here for the first time, you will have a very hard time going to the mainland due to your hunger going down from swimming. You can't make a [[boat]] either, because wood is not available in mushroom fields. Unless you somehow swim to the mainland, the biome connected to other biome that not ocean (very rare) or you find a shipwreck, wood is inaccessable.<br />
* If you spawn here, you must swim back (or go back) to the mainland (sometimes can be thousands of block away), find a shipwreck, or go to the middle of the sea to fight patrols to get emerald to buy saplings in order to get wood. If the mainland is too far away, you should consider create another world.<br />
* The whole island is covered in [[mycelium]], which make it's not a good place for big builds.<br />
<br />
===Useful Resources===<br />
[[Mycelium]], [[mushroom]]s, [[mushroom stew]], [[milk]], [[suspicious stew]], planks from [[shipwreck]]s, loot from dungeon, mineshaft chest and [[buried treasure]] in mushroom field shore are useful resources found in mushroom fields biomes.<br />
<br />
===Tips===<br />
* Like the desert, come back here after venturing to the mainland so you can have wood to start your gameplay with.<br />
* You can get dirt blocks to build a bridge to the mainland.<br />
* If you find one of these biomes when in a boat, use the extra space to take a mooshroom with you back to your base.<br />
* Make sure to sleep regularly in this biome, as if you forget to sleep for 3 days you will be attacked by a group of phantoms when leaving this biome (even if you just leave for one block).<br />
<br />
==Ocean / Deep Ocean==<br />
As of Update Aquatic, oceans have been reworked to be much more appealing for players to live in. Oceans spawn in temperature variants, such as warm, lukewarm, normal (basic ocean biome), cold, and frozen. Each one of these (except warm oceans) also have a "deep" variant, allowing for larger underwater structures. All ocean types can contain underwater ruins and shipwrecks, and all deep variants can contain ocean monuments.<br />
<br />
===Pros===<br />
* All variants except for warm oceans contain [[kelp]], which can be used as an underwater "crop" for food.<br />
* While warm oceans lack kelp, they are the only variant to generate [[coral]] reefs and [[sea pickle]]s, which are a spectacle.<br />
* What variant you're in depends on what type of underwater mobs spawn. Warmer variants spawn [[tropical fish]] which come in thousands of color combinations, as well as [[dolphin]]s and [[pufferfish]]; Cold (but not frozen variants) will also spawn dolphins as well as [[cod]] and [[salmon]]; squids spawn in normal and frozen variants.<br />
* Dolphins, when fed fish, will lead the player to a nearby underwater structure chest, likely a shipwreck or underwater ruin. They also provide the player with a [[Dolphin's Grace|dolphin's grace]] effect{{only|java}} or instant swimming boost{{only|bedrock}} that increases their swimming speed when swimming alongside them.<br />
* [[Turtle]]s actually only spawn on beaches, but you will generally find them swimming around in the adjacent ocean. They will often head back to their home beach to lay eggs, which can be collected with silk touch or observed until they hatch to harvest [[scute]] from baby turtles.<br />
* Both underwater ruins and shipwrecks can contain valuable loot such as crops, books, paper, iron bars and nuggets, gold, and even diamonds and emeralds. However, their most valuable loot is the buried treasure map, which leads to a buried chest in a nearby beach biome. These chests contain more valuable minerals, as well as one [[heart of the sea]], which is the main component to the [[conduit]].<br />
* Drowned, while difficult, can sometimes drop nautilus shells (used for making conduits), or [[trident]]s, a weapon that can be used as a sword or thrown. It can also be enhanced with unique enchantments like Channeling, which calls down a lighting strike; riptide, which pulls the player along with the trident as it is thrown; or loyalty, which causes the trident to return to the player once thrown.<br />
* Abundant supply of [[ink sac]]s. <br />
* [[Ocean monument]]s are found in deep oceans. This is the only source of resources like [[sponge]]s, also one of place where [[sea lantern]]s and [[prismarine]] can be found, and can be used to create guardian farms.<br />
* A good, deep source of water for fishing in.<br />
* Fish can be caught with water buckets, allowing for the player to move them to their desired location.<br />
* In factions or anarchy servers, this is the best biome so set up a base. You can build an impenetratable base under the bottom of the ocean or in the monument while nobody know.<br />
<br />
===Cons===<br />
* The biggest problem with underwater activity is, of course, the lack of oxygen. The player will need to find a method for prolonged underwater living that best suits their needs, be it water breathing potions, air pockets using non-waterloggedable{{only|java}} blocks, [[bubble column]]s, [[turtle shell]] helmets with or without [[respiration]] / other helmets with respiration, or the [[conduit]] structure.<br />
* If the player wants to build above water, islands are sparse, usually small, and low on resources. Building anything with wood, such as a ship, is difficult due to the lack of trees, although shipwrecks can be dismantled for a good amount of wood.<br />
* Transport in/on oceans can be difficult for early players. A boat or boots with the [[Frost Walker]] [[enchantment]] are recommended for above water, while underwater, the player can activate the sprint button to begin swimming, and/or can use boots with the [[Depth Strider]] enchantment.<br />
* [[Guardian]]s can be found in [[ocean monument]]s, which may be deadly to unprepared players.<br />
* While no mainland/underground mobs will spawn underwater, [[drowned]], a swimming zombie variant, spawn fairly frequently anywhere underwater and in ocean ruins{{only|java}}. They can occasionally wield tridents, which makes them very dangerous as they can damage the player from a distance.<br />
* Nearby ocean monuments may cause one of the elder guardians to attack you with mining fatigue, preventing you from progressing due to this making early-game resources like coal taking too long to be mined out.<br />
<br />
===Useful Resources===<br />
[[Water]], [[dolphin]]s, [[cod]], [[salmon]], [[kelp]], [[sea grass]], [[coral]], [[sea pickle]]s, [[trident]]s, [[buried treasure explorer map|treasure map]], [[prismarine shard]]s, [[prismarine crystal]]s, [[gold]], [[sponge]]s, [[wet sponge]]s, [[ink sac]]s and [[magma block]]s are useful resources found in oceans and deep oceans.<br />
<br />
===Tips===<br />
* Unless the player explicitly wants to live underwater, building on a nearby beach may be a better idea if the player is having trouble dealing with air loss or lack of resources.<br />
* While drowned are the only outright hostile mobs, pufferfish can inflict poison damage if you get too close, and dolphins will become hostile if attacked like wolves.<br />
* Build a conduit will solve all the problems of underwater living. A beacon will massively boost the player.<br />
<br />
==Frozen Ocean/Deep Frozen Ocean==<br />
Frozen ocean is an ocean with a surface completely freeze, including deep variants{{only|bedrock}}. Some resources are different enough than in other ocean biomes.<br />
<br />
===Pros===<br />
* Frozen oceans have icebergs on the surface, composed of ice, packed ice, [[blue ice]], and snow. Blue ice won't melt regardless of biome and is the most slippery version of ice.<br />
** Medium-sized iceberg (one without water pool or tunnel) can also be used as a starter house in the early game, by digging a hole in it and live inside it.<br />
* On some occasions, a structure such as ocean ruins and shipwreck may generate inside an iceberg, which makes these structures easier to reach without diving underwater.<br />
* Player don't need to worry about being attacked by drowned(especially one armed with trident) since surface on the frozen ocean is ice.<br />
<br />
===Cons===<br />
* Strays can spawn at night in the frozen ocean and deep frozen ocean, while polar bears spawn during day, which can be dangerous.<br />
* Underwater, these oceans are completely barren with neither kelp nor seagrass.<br />
* While being saved from drowned, unlike other oceans, frozen oceans also spawn regular hostile mobs, such as creepers, zombies, spiders, and witches (skeletons spawn in fewer rate<!--as they are mostly replaced by strays-->). So strays are not the only hostile mobs found in here.<br />
* {{IN|bedrock}}, due to the surface in deep frozen ocean completely freezing, ocean monuments are less noticeable until the player gets [[mining fatigue]], especially if the player travels on ice, even when the monument under feet due to surface landscape.<br />
* No dolphins spawn in the frozen ocean biome, which means if ruins or shipwrecks generate underwater, the player should find it manually or by fed dolphin from another ocean biome.<br />
<br />
===Useful Resources===<br />
[[Water]], [[salmon]], [[blue ice]], [[trident]], [[buried treasure explorer map|treasure map]], [[prismarine shard]]s, [[prismarine crystal]]s, [[gold]], [[sponge]], [[wet sponge]], [[ink sac]]s, [[magma block]], [[cod]]{{only|bedrock}}<br />
<br />
==Beach==<br />
When it comes to how to live on a beach, it really comes down to how to survive in their adjacent biomes. Beaches themselves are small biomes of barren sand/gravel except for sugar cane, turtle nests, and buried treasure, if you manage to stumble on some when terraforming. Beaches are mainly appealing for players who want to be able to see the ocean or have an above water base for ocean operations.<br />
<br />
===Pros===<br />
* As mentioned above, beaches are good for players who want to see the ocean, but live on land, or have an above ground base when not exploring the ocean.<br />
* If you live near a turtle nest, turtles will lay eggs, which hatch into babies that drop scute, who grow into an adult and repeat the process. Turtles will remember their nest location meaning that the same area will be the center of turtle activity permanently. Note that the player may need to set up protection for them, as undead mobs will attempt to crush turtle eggs or kill the baby turtles.<br />
* You could stumble upon a buried treasure chest without a map, but it is very unlikely. Additionally, a beach dweller would find little use for a conduit.<br />
* Sugar cane grows adjacent to water, so a beach makes a great natural farm.<br />
* A good amount of sand, or gravel if you live next to a cold biome.<br />
* Sometimes, shipwreck generate on beach.<br />
<br />
===Cons===<br />
* Hostile mobs are generally no worse here than any other flat, barren biome, but a turtle nest may attract unwanted attention.<br />
* Other cons mainly consist of the cons of your neighboring biomes.<br />
<br />
===Useful Resources===<br />
[[Turtle egg]]s, [[scute]]s, [[heart of the sea]], [[sugar cane]], [[sand]], [[gravel]] and [[shipwreck]]s are useful resources found here.<br />
<br />
=Nether=<br />
With the 1.16 Nether Update, the Nether has become a more hospitable place to permanently live in than it was previously, but it is still a dangerous and difficult place to live in. Food is absent in some biomes and hard to come by in others. <br />
<br />
In order to set the player's spawn in this dimension, a [[Respawn Anchor]] can be crafted with [[crying obsidian]] (obtained from Piglin bartering) and [[glowstone]] blocks. More glowstone blocks are required to fuel the anchor, with each death taking away one charge, and one glowstone block. <br />
<br />
Blackstone, a stone equivalent that generates in patched within netherrack or basalt, can be used to make stone tools and furnaces. It also has its own set of decorative blocks, such as stairs, slabs, etc.<br />
<br />
A rare ore, [[Ancient Debris]], generates hidden within the terrain (not exposed to air). This ore, when smelted into [[Netherite Scrap]] and combined with gold ingots, can be turned into [[Netherite Ingot]]s. If the player can obtain a [[Smithing Table]], they can use these ingots to upgrade any diamond gear to the most powerful toolset tier available.<br />
<br />
Three notable structures generate in the Nether, those being [[Nether Fortress]]es, [[Bastion Remnant]]s, and [[Ruined Portal]]s. Nether Fortresses offer useful loot such as nether warts and blaze rods for brewing, saddles for Striders, iron/gold ingots, obsidian, and diamonds. Wither Skeletons can drop their skulls, which can be used in conjuncion with soul sand/soil to summon the [[Wither]]. Bastion Remnants offer an abundance of blackstone, chains, and gold blocks, as well as a variety of gold and (rarely) netherite related items. The pigstep [[music disc]] can also be obtained here. Ruined Portals are incomplete nether portals often accompanied by crying obsidian, a gold block or two, and likely a chest containing some gold and a flint and steel to ignite the portal, if the player has enough obsidian to restore it. <br />
<br />
===Useful Resources===<br />
The following items, blocks, and entities can be found throughout the Nether in all or most biomes: [[Netherrack]], [[Blackstone]], [[Nether Quartz Ore]], [[Nether Gold Ore]], [[Glowstone]], [[Soul Sand]], [[Lava]] (for smelting), [[Mushroom]]s, [[Nether Fortress]] loot, [[Bastion Remnant]] loot, [[Ruined Portal]] loot, [[Ghast Tear]]s, [[Gunpowder]], [[Magma Cream]], [[Enderpearl]]s, [[Rotten Flesh]], [[Strider]]s<br />
<br />
==Warped Forest==<br />
The easiest of the new biomes introduced to settle down in is the Warped Forest. This is a fairly crowded forest of blue warped fungi trees, which provide a blue-tinted wood that can be used in place of Overworld wood types to make a crafting station, sticks, tools, etc. Endermen are the only hostile mob to spawn in this biome, and combat can be avoided if players are careful to not look near their eyes.<br />
<br />
===Pros===<br />
* It is the least hostile Nether biome.<br />
* Wood can be obtained from blue warped fungi trees, a necessary material for long term survival.<br />
* Nether Fortresses cannot generate in a Warped Forest biome (although they can generate into one if a neighboring biome generates the fortress), meaning blazes, wither skeletons, and normal skeletons will likely not be encountered.<br />
* As wtih all Nether biomes, Striders spawn in the lava lakes in this biome. For the player's safety, this is the best biome to house them in.<br />
* The [[Warped Fungi]] found in this biome can be used to ward off [[Hoglins]] in the Crimson Forest.<br />
* [[Twisting Vines]] are a flora that grows upward-similarly to kelp-that can be climbed like a ladder. Unlike ladders, they do not require a support block to be placed (aside from the block the bottom vine is placed on), meaning they are excellent for scaling cliffs or reaching higher levels of the Nether.<br />
* Thanks to the increased spawning of Endermen in this biome compared to the rest of the Nether, this biome makes a efficient place to gather enderpearls.<br />
<br />
===Cons===<br />
* Due to Enderman and Striders being the only mobs to spawn here, food cannot be obtained from killing mobs. No crops can be obtained here either, meaning the only option for food is for players to venture to another biome to forage/hunt.<br />
* [[Bastion]]s can generate in this biome, meaning Piglins may be a threat if the forest the player settles in happens to have one. <br />
<br />
===Useful Resources===<br />
[[Warped Stem]], [[Warped Fungi]], [[Twisting Vines]], [[Enderpearl]]s<br />
<br />
==Crimson Forest==<br />
The Crimson Forest is a red counterpart to the Warped Forest, with more dangerous mobs inhabiting it. While this makes surviving mobs harder than in the Warped Forest, the Crimson Forest offers food option that the Warped Forest cannot. It is up to the player to decide which of the two biomes is more desirable. [[Piglin]]s inhabit this biome, meaning the player will need to equip at least one piece of gold armor to prevent them from attacking on sight. Piglins also become angered whenever opening a chest or mining Nether gold ore within their line of sight, so the player may want to enclose their chests in a windowless room to prevent Piglin attacks.<br />
<br />
===Pros===<br />
* Wood can be obtained from red crimson fungi trees, a necessary material for long term survival.<br />
* If the player has gold armor to wear and gold ingots to spare, Piglins can be bartered with for many useful items. See [[Bartering]] for more information on what items can be obtained.<br />
* [[Hoglin]]s, while dangerous hostile mobs, are a renewable source of pork if farmed. They can be bred with [[Crimson Fungi]], although the player must take care to build a safe farm area for themselves.<br />
* The [[weeping vines]] in this biome are the Crimson Forest equivalent of the Warped Forest's twisting vines. Unlike the twisting vines, weeping vines grow downward from the underside of a block, instead of upward. This makes them more suited for creating a safe way down a cliff or ceiling, if used carefully.<br />
* <br />
<br />
===Cons===<br />
* As stated previously, Piglins and Hoglins are potential threats, especially Hoglins who cannot be pacified with gold like Piglins. However, they can be warded off with Warped Fungi. If the player does not have gold to pacify Piglins, they can similarly be warded off with [[soul fire]] related items.<br />
* Bastion Remnants and Nether Fortresses can generate in this biome, potentially making the forest much more dangerous.<br />
* Mining gold ore or opening a chest near Piglins will cause them to become hostile towards the player, whether or not they are wearing gold armor or have soul related items nearby.<br />
<br />
===Useful Resources===<br />
[[Crimson Stem]], [[Crimson Fungi]], [[Weeping Vines]], [[Hoglins]], [[Bartering]] loot <br />
<br />
==Basalt Deltas==<br />
Basalt Deltas are a unique biome in the Nether, as netherrack rarely generates within it (aside from structures). Instead, [[basalt]] and [[blackstone]] make up most of the terrain. Small lava pools are dotted around the biome, and [[Magma Cube]]s spawn much more commonly here than elsewhere, with the rare Ghast being the only other naturally spawning mob.<br />
<br />
===Pros===<br />
* Blackstone, a necessary block for making furnaces and stone tools, is in abundance here.<br />
* Basalt makes for a unique building block.<br />
* An abundance of magma cubes means plenty of [[magma cream]] to be gathered, which can be used in brewing to make fire resistance potions. Considering the fire and lava immunity this potion gives, it can be very worthwhile to brew these potions considering the Nether's general terrain.<br />
* Ores generate at double the rate here than in any other biome, and they can be easy to spot due to using a netherrack based texture contrasting against the basalt/blackstone.<br />
<br />
===Cons===<br />
* The frequent lava pools are a constant threat, and the jagged terrain can make them hard to spot beyond ridges or in small holes.<br />
* There is no food to be found in this biome. The player will need to bring food from another biome.<br />
* Magma cubes, while slow, are a dangerous mob due to their large hitbox to deal damage with when they leap onto the player, as well as their ability to split into smaller and weaker, but numerous, duplicates upon death.<br />
<br />
===Useful Resources===<br />
[[Basalt]], [[Blackstone]], [[Magma Cream]]<br />
<br />
==Nether Wastes==<br />
The Nether Wastes is a biome that matches the pre-1.16 Nether generation, meaning it is a barren netherrack cavern with little to offer in terms of survival.<br />
<br />
===Pros===<br />
* If the player has gold armor to wear and gold ingots to trade, the Nether Wastes is a safer alternative for Piglin bartering than the Crimson Forest, as Hoglins are absent from this biome.<br />
* It ties with the soul sand valley as the biome with the most open skyline, and this biome is much safer than the soul sand valley.<br />
* The previous point also allows for plenty of space for the player to built.<br />
<br />
===Cons===<br />
* There is no food to be found in this biome, aside from what can be obtained from Piglin bartering. The player may need to bring food from another biome.<br />
* Piglins and Ghasts can cause trouble for players who are unprepared. Zombified Piglins also spawn here commonly, although they are neutral and will only attack if they are attacked by the player.<br />
<br />
===Useful Resources===<br />
[[Bartering]] Loot<br />
<br />
==Soulsand Valley==<br />
Soulsand Valleys are by far the most trying biome to live in amongst the Nether biomes. The biome is coated in a floor of soul sand, making traversing slow. Skeletons and Ghasts spawn frequently here, which when combined with the slowing nature of soul sand, can be very dangerous to the player. Soul fire is present in this biome, and occurs whenever soul sand or soil is set on fire. It deals double the damage of normal fire, but using soul sand/soil in certain crafting recipies can allow the player to craft soul fire variants of useful blocks, such as [[soul torch]]es and [[soul campfire]]s.<br />
<br />
===Pros===<br />
* Nether fossil structures generate frequently here, allowing for the harvesting of a large quantity of bone blocks for building or bone/bonemeal related purposed.<br />
* Soul sand and soul soil are abundant, meaning it is a good place to gather them for nether wart farming or soul fire related blocks.<br />
* Basalt also generates in this biome in stelagtite formations.<br />
<br />
===Cons===<br />
* Skeletons and Ghasts spawn here in droves. This combined with soul sand to slow the player down, it can be very dangeous to live in this biome.<br />
* There is no food to be found in this biome. The player will need to bring food from another biome.<br />
<br />
===Useful Resources===<br />
[[Bone Block]]s, [[Soul Sand]], [[Soul Soil]], [[Basalt]], [[Bone]]s, [[Arrow]]s, [[Ghast Tear]]s, [[Gunpowder]]<br />
<br />
=The End=<br />
This dimension would not be advisable for beginner players, but for players who want an advanced challenge, the End could serve as a home after the final boss is defeated. The End dimension is made up of two different areas: The Center Island where the final boss is fought; And the Outer Islands that begin generating 1000 blocks from the center. The Center Island is a somewhat small landmass that is made up of end stone, obsidian and bedrock. The outer islands feature many endstone islands, chorus plants, and valuable end cities. Should the player chose to live solely in this biome without important items from the Overworld (as if they had spawned into the world for the first time), the Center Island is uninhabitable on its own merits; it offers no food or resources to collect. The Outer Islands must be reached in order to obtain necessary resources. Note that the player will need to kill the final boss before the challenge begins, as it will likely kill an item-less player in a few seconds.<br />
<br />
==Central Island==<br />
This is the location the player will first encounter when entering the End, and is the location of the [[Ender Dragon]] boss. For long-term survival, the Ender Dragon will have to be defeated, as the boss will destroy any blocks other than end stone, obsidian or indestructible blocks like bedrock.<br />
<br />
===Pros===<br />
* Plenty of [[ender pearl]]s. Ender pearls could be easily farmed.<br />
* The island is a large, flat, open space, meaning there is plenty of room for building. Although, the obsidian pillars would be a nightmare to remove if desired, as their size and the mining time of obsidian would make the project very tedious.<br />
* The sole portal back to the Overworld is located here, as well as all the portals to the outer islands created by killing Ender Dragons.<br />
* This is also the place where the player will consistently spawn within the End from the Overworld, so making the area safe is recommended.<br />
<br />
===Cons===<br />
* There is no food to be found on the center island. Chorus fruits only generate on the outer islands. The player will have to bring food from another biome/dimension.<br />
* If the [[Ender Dragon]] were to be re-summoned, it would likely cause severe damage to any structures the player had built.<br />
<br />
===Useful Resources===<br />
[[Endstone]], [[Obsidian]], [[Exit Portal]], [[End Gateway]] Portals, [[Dragon Egg]], [[Enderpearl]]s<br />
<br />
==Outer Islands==<br />
The outer islands of the End are more sustainable than the central island, but they are still a harrowing challenge. The biome consists of large Endstone islands that are usually separated by gaps dozens of blocks wide. Enderpearls or bridges can be used to cross these gaps, but be wary of angering Endermen, as they can teleport onto the bridge and easily knock the player off. <br />
<br />
===Pros===<br />
* Plenty of [[ender pearl]]s. Ender pearls could be easily farmed.<br />
* Plenty of chorus plants can be collected, which, while serving as a sufficient food source, will randomly teleport the player when eaten.<br />
* An [[End City]] can provide some of the tools the player had been lacking, including enchanted iron/diamond tools and armor. The most valuable loot is the [[elytra]], found on the flying ships in an end city. This item can make traversing the vast chasms between islands much easier. Also, the cities can be renovated or deconstructed for their unique building blocks, some of the only ones the player can obtain.<br />
* Given that both chests and shulker shells can be obtained in End Cities, the player can create shulker boxes for mobile storage needs.<br />
<br />
===Cons===<br />
* Living in this biome without items from the overworld is brutal.<br />
* To get to the outer islands, the player must either bridge to them, use a [[Tutorials/Flying technologies|flying machine]], or kill the [[ender dragon]] and get into the [[end gateway]], either by using an [[ender pearl]] or placing [[water bucket|water]] and [[swimming]] into the gateway.<br />
* Once the outer islands are reached, the player will need to head to an end city for tools. These structures are quite dangerous due to the [[shulker]] mobs scattered about. Given that the only thing the player will be armed with at this point is ender pearls and chorus fruit, the challenge comes with making it to the chests at the top of the towers/the end ship without being able to efficiently kill shulkers. While the towers are designed so that all areas can be reached by foot, albeit requiring parkour while under attack from shulkers, with the exception of the ship, the shulker bullets will prove difficult to avoid. A few ideas include using the shulker's bullets to your advantage to levitate upward, although it requires the consumption of chorus fruit to keep your health up, which may teleport you back down a few blocks. You could use the chorus fruit as well, in hopes that it progressively teleports you upward. The best strategy is likely using ender pearls, although you will need many, which requires a lot of bare-handed enderman farming. <br />
* Crossing to other islands can be achieved by either: throwing ender pearls or making bridges of chorus plant blocks. Once the player loots an end city, they could build block bridges or use elytra.<br />
* Endermen are everywhere and deadly to an unarmed player, so keep your head down and avoid eye contact. <br />
* The player will likely be using a lot of ender pearls, which can occasionally spawn [[endermite]]s. While weak, they attract enderman which can teleport or walk in front of the players vision.<br />
<br />
===Useful Resources===<br />
[[Endstone]], [[Purpur]], [[Shulker Shell]]s, [[Shulker Box]]es, [[Enderpearl]]s, [[End City]] Loot, [[Elytra]], [[Chorus Fruit]], [[Chorus Flower]], [[Ender Chest]]s<br />
<br />
=Other=<br />
While not technically biomes, these areas offer different base building experiences than any biome and may be desirable to some players. <br />
<br />
==Sky==<br />
Building high above the surface can be challenging, as there is a constant danger of falling, and the player will need to set up farms to sustain themselves without taking trips to the surface. However, building a skybase can allow the player lots of creative freedom without any land to get in their way.<br />
* The vast areas between islands in the End is similar to living in the Sky in the Overworld, with the added Con of it naturally being very dark at all times and Endermen spawning frequently.<br />
<br />
====Pros====<br />
* At this height, the player will not have much difficulty lighting up their sky base, the only place where hostile mobs could spawn and attack. [[Phantom]]s are the sole exception, spawning in the air regardless of light level, but they can be avoided by sleeping frequently.<br />
* Depending on your render distance and height, you may be able to see the surface which provides a nice aerial view.<br />
* With no land obstructions, the player can exercise complete creative freedom, and have plenty of space for any structure.<br />
* A sky base is perfect for factions or anarchy servers. With only mild protection, it could be impenertratable.<br />
<br />
====Cons====<br />
* There are absolutely no natural resources in the sky (with the exception of snow fall creating snow layers in some biome's skies, and rain fall filling [[cauldron]]s with water in some other's). The player will need to make cargo trips from the surface during building their sky base to bring up necessary resources and farmables.<br />
* Constant danger of falling off if not careful, likely at a height that will kill the player.<br />
* Unless the player intents to live on their sky base 100%, a way of getting up and down to the surface is necessary, such as a very long ladder.<br />
<br />
==Underground==<br />
As an opposite to the sky, the underground may require the player to spend lots of time mining out space for structures. Any room or cave near the players base will need to be lit up sufficiently to prevent mob spawning, however, a wandering trader along with two [[trader llama]]s can also spawn underground. However, the player would be living right next to a vast amount of resources such as iron, diamond, and more. While likely less desirable than living on the surface, living in the underground can provide a unique survival experience.<br />
<br />
===Pros===<br />
* Immediate access to the underground's vast mining resources<br />
* Plenty of stone, dirt, ores, etc.<br />
* A cave, especially one that is big and/or opens up at the surface, can be transformed into an improvised home. <br />
* The player may find structures like Strongholds or Abandoned Mine Shafts suitable to easily change into a home.<br />
* Due to their trades, Wandering traders that spawn underground can serve as underground shops for useful resources that would otherwise require the player to go to the surface.<br />
* Perfect for a secret base/room.<br />
<br />
===Cons===<br />
* Many hazards such as hostile mobs in the dark, lava lakes, loose gravel that can create cave-ins, dungeons and other structures.<br />
* Lots of mining may need to be done to clear out an area for a desired structure.<br />
* Many resources needed for ongoing survival such as wood and foods will require the player either first bring them from the surface, or find a structure such as mineshafts or strongholds that provides such things, wandering trader may also solve the problem as long as the player has a large quantity of emeralds.<br />
<br />
===Useful Resources===<br />
[[Stone]], [[dirt]], [[gravel]], [[andesite]], [[diorite]], [[granite]], [[iron]], [[gold]], [[redstone]], [[lapis lazuli]], [[diamond]]s, [[emerald]]s, [[obsidian]], [[dungeon]]/[[abandoned mineshaft]]/[[stronghold]] Loot and mob farming opportunities are useful resources found here.<br />
<br />
== Video ==<br />
<div style="text-align:center">{{yt|Hl0_eZ159Mo}}</div><br />
<br />
{{Tutorials}}<br />
[[pl:Poradniki/Najlepszy biom na dom]]<br />
[[zh:教程/最佳居住生物群系]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Tutorials/Transportation_methods?diff=1614970Tutorials/Transportation methods2020-06-21T23:20:20Z<p>68.146.59.48: /* Llamas */</p>
<hr />
<div>{{wip}}<br />
Transporting items, mobs, and yourself long distances is an important but tiresome task. Thankfully, there are many ways to make the trips easier and faster.<br />
<br />
== Player Transport ==<br />
Walking or running everywhere are viable options, but you may want a faster or smoother option, possibly with added storage benefits. Below are options for transporting player(s) in order of the effort required to construct them.<br />
<br />
=== Horses ===<br />
[[Horse]]s can be found in plains and savanna biomes, and can be tamed by mounting them until they produce heart particles. A saddle is required in order to control the horse, and they can be equipped with tiered horse armor (Both saddles and horse armor are found in various generated structures). Horses have variable colors and stats, with running speed, jump height, and health all being randomized for each wild horse. A horse that spawns with high stats in all categories makes a very useful, tough mount for traversing rough terrain. <br />
<br />
Donkeys uncommonly spawn under the same conditions as horses, with the unique ability to be equipped with chests instead of horse armor. This allows for early game, 15-slot mobile storage. However, donkeys spawn with less desirable maximum stats than horses. Fortunately, donkeys and horses can be bred to produce mules, which share the chest ability of donkeys with stats more resembling horses. <br />
<br />
=== Llamas ===<br />
[[Llamas]], which spawn in Mountains and Savannahs, are notable for their ability to form a convoy if a llama is being [[lead]] by the player. However, since llamas cannot be controlled when mounted by any means, they serve better as item transportation in singleplayer (As they can be equipped with chests, with the amount they can carry being a randomly generated stat). However, if the player is playing with other users, they could ride on the llamas while one player leads.<br />
<br />
=== Elytra ===<br />
[[Elytra]]s are late-game items found in the End which can be equipped in the chest piece slot. While falling, the player can double-tap the jump button to activate the elytra, allowing the player to gradually glide long distances. This by itself is a powerful transportation method, but the player can enhance their flying with the use of firework rockets to propel themselves in any direction, allowing for extended flight time. However, the player must take note of the elytra's durability, which gradually decreases while flying (The Unbreaking enchantment can be added to slow this effect, and Mending can be added to exchange gathered XP for durability). Phantom membranes can be used to repair elytra in an anvil if necessary. Having a sustainable amount of firework rockets is also fairly expensive if the player does not have a mob farm to easily produce gunpowder. There is also the possibility of the player dying of fall damage if the elytra's durability runs out, or from smacking into a surface at high speeds.<br />
{{yt|2FsexWucrDc}}<br />
<br />
=== Minecarts ===<br />
[[Minecart]]s allow the player to be transported along rails with no input from the player, with the downside of having to create rail systems to any desired destinations. It can also be quite expensive to create longer rail lines, especially if powered rails are being used. See tutorials for minecart-related redstone contraptions to automate launching, create minecart dispensers, and more.<br />
<br />
=== Boats & Ice Roads ===<br />
Surprisingly, one of the fastest transportation methods in the game involves a boat on solid ground. When boats are on any variant of ice blocks, they can be controlled as easily as if they were in water, and will travel at immense speeds thanks to the slippery nature of the ice. The speed of the boat can also be adjusted depending on which variant of ice is used; Normal ice is the slowest, with packed ice being in the middle, and blue ice being the fastest option. However, this is possibly the most resource and time demanding method in the game, as the player will need huge amounts of ice, blocks to keep the boat on track, and other materials if the player chooses to decorate the track.<br />
<br />
== Item Transport ==<br />
Transporting items is essential for players who have advanced to the point of having more items than they know what to do with, whether it is for moving items around your base autonomously or moving items across vast distances.<br />
<br />
* Long Range Options<br />
These options are better for moving items across long distances, such as from one home to another.<br />
<br />
=== Donkeys/Mules/Llamas ===<br />
As mentioned above, these mobs work well as player/item transport combos. They usually have small inventory spaces, as they are early game options. With leads, many of these mobs can be moved at once,<br />
although it can be frustrating with the fragility of leads and rough terrain.<br />
<br />
=== Ender Chests ===<br />
[[Ender chest]]s are a variant of chests obtained with 8 obsidian and an ender eye, with the unique ability to share its inventory with all ender chests across the world (Specific to each player). Can be uses as a "bank vault" of sorts where all of your most important items are kept, as its contents are completely safe from being stolen. Alternatively, it can be used to deposit items from one location and have those items be immediately accessible from any distance in another ender chest. Furthermore, if a silk touch pick is kept on hand, the ender chest can be picked up freely (Otherwise, 8 obsidian minus the ender eye is dropped), allowing for a makeshift extra inventory to carry around. <br />
<br />
=== Shulker Boxes ===<br />
End game items that can be crafted from 2 shulker shells and a chest, these boxes allow for the most efficient storage in the game. The size of a single chest, each box retains its contents when broken, allowing for a backpack of sorts. While shulker boxes cannot be placed inside other shulker boxes, just a few shulker boxes in a player's inventory can allow for a small storage room's worth of items to be in the player's hands at any given moment. They can additionally be dyed and named to create catalogs of what items they contain.<br />
<br />
Note that shulker boxes can be put inside ender chests, meaning by combining the carry-on ender chest's inventory space with the player's inventory (excluding the hotbar) to fill with shulker boxes, the player would have a total of 1458 inventory spaces for carrying items.<br />
<br />
* Short Range Systems<br />
These methods of item transport are best used in transporting items around small areas, such as transporting item drops from a mob farm into adjacent chests.<br />
<br />
=== Water Channels ===<br />
By using water source blocks, players can create an item transporting channel that serves as an early game transport system. Combined with soul sand bubble columns, which lift items to higher levels, and magma bubble columns, which pull items down, water channels are very efficient transport system. They can additionally be outfitted with ice tracks to make the items move even faster, although this adds to the cost of the system.<br />
<br />
=== Hoppers ===<br />
Hoppers are essentially item pipes that move items within them into the container it is pointing to. This can include other hoppers, allowing for hopper chains that can transport items quickly. The hoppers can also be lead into chests, barrels, dispensers, and more to funnel items into storage rooms or to fuel redstone contraptions. This is a more pricey, slower, and less versatile system than water channels, with the prime downside being their inability to transport items upward (Only to the side or downwards). Therefore, hoppers are better used sparingly, only to take items from one container to another or from a water channel into a container.<br />
<br />
== Mob Transport ==<br />
The most popular method of mob transportation is getting the mob into a minecart and bringing him along with rails. This is very efficient because of how cheap and reliableit is. A lot of players tend to use powered rails to give the minecarts momentum, but furnace minecarts are much cheaper and does an excellent job of pushing the minecarts with high levels of momentum for quite a long period of time, while only costing a single piece of coal and a furnace on a minecart. Another method of mob transportation is by boat. Boats are only recommended if you are crossing large bodies of water, or are close to where you are trying to transport them. The main disadvantage of using boats is that they can't travel up without a piston, so it's a tedious task to move up hills.<br />
[[zh:教程/运输方法]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Biome?diff=1614930Biome2020-06-21T21:11:41Z<p>68.146.59.48: /* Trivia */</p>
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<div>[[File:Jungle River.png|thumb|A river going through a jungle.]]<br />
[[File:River through Mesa.png|thumb|A river running through a badlands plateaus or “Mesa” biome, with a savanna biome in the bottom right.]]<br />
[[File:Coral reef at night.png|thumb|A warm ocean biome with a coral reef visible.]]<br />
{{q|In case you don’t know what a "biome" is, it's a climate zone used in the game to set what kind of surface the ground has (sand? grass?), whether it should rain or snow, what trees grow there, and sometimes also what kind of animals that are allowed to spawn there. |[[Jens Bergensten]]<ref name="mojang">https://www.mojang.com/2013/08/minecraft-world-generator-update</ref>||Jens Bergensten Mojang avatar.png}}<br />
<br />
'''Biomes''' are regions in a world with varying geographical features, [[Plants|flora]], [[height]]s, temperatures, humidity ratings, and sky and foliage colors. Biomes separate every generated world into different environments, such as forests, jungles, deserts, and taigas.<br />
[[File:BasaltDeltas.png|alt=|thumb|A Basalt Delta, found in the Nether]]<br />
<br />
== Temperature ==<br />
<br />
[[File:Water shade.png|thumb|right|The temperature influences the shades of green for the grass, and of blue for the water.]]<br />
Biomes have a temperature value that determines if it snows, rains, or does not have either. The required values are less than 0.15 for snow, 0.15 &ndash; 0.95 for rain, or at least 1 for neither. These values can be used to determine the heights that snow generates in different biomes. The temperature also drops 0.0016 ({{frac|1|625}}) per meter above the default sea level (Y=64), but does not change below sea level. For example, [[mountains]] generate snow at Y=95, due to their highland climate, as their temperature value is 0.2. The temperature affects only the transition from rain to snowfall. Dry biomes do not transition to rainy ones under any circumstance. For example, [[savanna]]s do not experience rain or snow due to their heat.<br />
<br />
Biomes are split into 5 categories based on their temperature: snow-covered, cold, temperate/lush, dry/warm, and neutral. They are almost always separated to prevent biomes with huge temperature differences being placed side-by-side (such as a snowy taiga next to a desert), and to allow biomes with similar temperatures to be placed next to each other more often (such as forests and swamps).<br />
<br />
== Generations ==<br />
<br />
While biomes are split into 5 categories, generation of biomes between 1.7 and the current version differs somewhat from the biome categories described below. In general, land biomes generate in 3 different clusters. Cold, dry, and green biomes. Green biomes are often larger and continuous. Cold and dry biomes generate in smaller clusters, but can still extend a thousand or more blocks. Cold biomes include the snow-covered Snowy Tundra and Snowy Taiga. Dry biomes consist of Savannah, Plains, and Desert. Green biomes consist of Swamp, Plains, Dark Forest, Birch Forest, Forest, Taiga, and Mountains. Plains biomes are somewhat unusual in that they generate in both green and dry biome clusters.<br />
<br />
However, in the source code, green biomes are further subdivided into temperate green biomes and lush green biomes. Temperate green biomes include Mountains, Taiga, Forest, and Plains. Lush green biomes include Birch Forest, Dark Forest, Forest, Plains, Swamp, and Mountains. The only way to differentiate these two climates is areas of Taiga versus areas of Birch Forest, Dark Forest, and Swamps. Forest, Mountains, and Plains generate in both of these climates so the normal end player might not notice that green biomes are actually two different climate zones.<br />
<br />
In snowy climates, Snowy Tundra are weighed 3 times more versus Snowy Taiga, meaning Snowy Taiga is much rarer than Snowy Tundra in snowy climates. In dry climates, Deserts are weighed 3 times, Savanna 2 times, and Plains only once, meaning in dry climates, Deserts are more likely than Savannas, but Plains are rarer than Savannas, within dry climates.<br />
<br />
Plains biomes can overwrite Swamps if Swamps border snowy areas or Deserts. Jungle Edges overwrite Swamps if Jungles border Swamps. If Snowy Tundra borders Deserts, a Wooded Mountains biome overrides the Snowy Tundra. These are generated in the biome edge stage of biome generation.<br />
<br />
Taigas that surround Giant Tree Taigas are generated in the Biome-Edge layer stage, however Jungle Edges and Deserts that surround Jungles and Badlands are generated in the stage where shores and beaches are generated. As such, the latter two biome edges cannot generate modified biome variants, but modified biomes can take over any biome edges within the biome edge generation. <br />
<br />
Snowy, Temperate Green, Lush Green, and dry biome clusters, as well as Mushroom Fields, Jungles, Giant Tree Taigas, Oceans and Deep Oceans, are generated and pre-determined in the biome climate stage of biome generation. The biome clusters then generate their respective biomes.<br />
<br />
Four land biomes are rarer, Mushroom Fields generate in Ocean biomes, Badlands in dry biomes, and Jungle and Giant Tree Taiga generate in green biomes. However, Giant Tree Taiga, Jungles, and Badlands tend to be expansive due to the rarity, and as such their variants are even rarer. These three land biomes may occasionally generate standalone separate from their parent biome clusters. In addition, an "edge" biome surrounds these three biomes. Jungle Edges separate Jungles from most other land biomes aside from regular Forest or Taiga (if bordering a Swamp the Jungle edge extends up to 3 chunks), and Desert separates Badlands from the rest of the land biomes except with Modified Badlands. Taiga and its variants surround Giant Tree Taiga in all cases except for Snowy Taiga. <br />
<br />
The generation of Mushroom Fields uses Mushroom Fields Shore as its "technical" river biome and beach biome, but if a Deep Ocean touches a Mushroom Field biome then the Mushroom Field Shore biome doesn't generate.<br />
<br />
The generation of Hill biomes and Modified biomes is done together when pasted onto the main biome types. The dense Dark Forest uses Plains as its Hill biome, forming glades. Plains generate groves of Forest, Forest Hills, or Flower Forest. Ocean biomes may have spots of Deep Ocean biomes within it, while Deep Ocean biomes generate sparse islands with Mushroom Fields, Plains or Forest. Note Mushroom Fields locations are pre-determined in the biome climate stage of biome generation. In the case of Modified Hills, if a biome type doesn't have a Modified Hills biome, such as warm ocean, Swampland, etc., only the regular biome type generates. Since 1.13, Modified biomes conform to an entire biome or can border a river<!-- mutated biomes can also border river in bedrock-->.<br />
<br />
In the Badlands, the Badlands Plateau is the actual main biome generated with the regular badlands as the Hills biome, however, the non-plateaued badlands biome generates on the edges of all types of plateaued badlands.<br />
<br />
Rivers and beaches simply overwrite the land biome entirely.<br />
<br />
The temperature of Ocean biomes is done completely separately from the land biome generation, meaning it is possible for a frozen ocean to generate next to a badlands biome. This was done in order to not have to change land biome generation in its entirety.<br />
<br />
{{IN|java}}, the possible shapes of biomes can use only the first 24 bits of the 64-bit world seed, and biome shapes within a world seed can repeat beginning around {{exp|2|29}} blocks from 0,0. Biomes are sampled in 4 by 4 block segments, as such, the biome generation algorithm overflows at {{exp|2|33}} blocks, biomes can repeat every {{exp|2|34}} blocks. Scaling the biome size down causes beaches and edge biomes to disappear as biomes are sampled in 4 by 4 block segments.<br />
<br />
With {{edition|bedrock}} using 32-bit seeds and a different world generation algorithm, there are few similarities between it and the 64-bit world generation. The positions of Mutated biomes, oceans (and islands), rare biomes (Jungles, Badlands, Mushroom Fields, Giant Tree Taiga), as well as specific biomes in cold, temperate green, or dry biome clusters, bear some geographical relationship with the equivalent positive value seed of the 64-bit generation. The biome shapes deviate significantly. The specific generation of lush green biomes is completely different on Bedrock.<br />
<br />
== Biome types ==<br />
[[File:Sky temperature.png|thumb|Depending on the climate zone, the sky has a different blue color: warm, temperate, cold, or snowy.]]<br />
{{IN|java}}, currently, there are 67 [[Overworld]] biomes, 1 [[Nether]] biome (5 Nether biomes with [[Java Edition 1.16]]), 5 [[End]] biomes, and 2 unused biomes, with a total of 75 different biomes (79 different biomes in [[Java Edition 1.16]]). {{IN|bedrock}}, however, there are 66 Overworld biomes, 1 Nether biome (5 Nether biomes with [[Bedrock Edition 1.16.0]]), 1 End biome, and 3 unused biomes, with a total of 71 (74 with [[Bedrock Edition 1.16.0]]). Biomes can be distinguished by the grass, and leaf colors (water color also differ between biomes in the biome, along with the types of blocks present (e.g. types of trees or other plants like cacti, sand coverage in deserts)). Biomes are pseudo-randomly generated using the map [[Seed (level generation)|seed]].<br />
<br />
Biomes are separated into 6 temperature classes. The snowy ones have their temperature listed in <span style='color:purple'>purple</span>, cold in <span style='color:green'>green</span>, temperate/lush in <span style='color:orange'>orange</span>, dry/warm in <span style='color:red'>red</span>, and the end in <span style='color:blue'>blue</span>. <!--- Suggestion to swap the blue with the purple. ---> The biomes of either neutral or unknown temperature have no temperature class. Temperatures are given at sea level.<br />
<br />
=== Snowy biomes ===<br />
<br />
In these biomes, it always snows instead of rains, no matter the height; all sources of water exposed to the sky are frozen over. The foliage and grass is <span style='color:SeaGreen'>aqua</span>, and the water is <span style='color:purple'>purple</span>.<br />
<br />
{| class="wikitable collapsible" data-description="Snowy biomes"<br />
! width=10%|Biome Name and ID<br />
! width=15%|Features<br />
! Description<br />
! Screenshot<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|snowy-tundra}}<br>'''[[Snowy Tundra]]'''<br>12<br />
{{anchor|Ice Plains|Snowy Tundra}}<br />
| Temperature: <span style='color:purple'>0.0</span><br />
<br />
[[Snow]],<br />
[[Snowfall]],<br />
[[Tree#Oak tree|Oak Trees]]{{only|java}},<br />
[[Ice]],<br />
[[Tree#Spruce tree|Spruce Trees]],<br />
[[Igloo]]s,<br />
[[Stray]]s,<br />
White and some Black & White [[Rabbit]]s,<br />
[[Polar Bear]]s,<br />
Occasional [[Tall Grass]],<br />
[[Village]]s,<br />
[[Pillager outpost]]s<br />
| An expansive, flat biome with a huge amount of snow layers. Sugar cane generates in this biome, but can become uprooted when chunks load as the water sources freeze to ice. There are few natural oak{{only|java}} and spruce [[tree]]s in this biome. No animal mobs other than [[rabbit]]s and [[polar bear]]s are able to spawn, however, it is one of the few biomes where [[stray]]s appear. In ''Bedrock'', this biome doesn't spawn monsters other than strays and skeletons, but [[spawner]]s can still spawn monsters. Due to the biome's size and scarcity of wood and animals, initial survival becomes difficult in comparison to other biomes. This is one of only two biomes where igloos naturally generate. Villages and pillager outposts may also generate here.<br><br />
|[[File:Snowy Tundra.png|thumb|Snowy Tundra]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|ice-spikes}}<br>'''[[Ice Spikes]]'''<br>140<br />
{{Anchor|Ice Plains Spikes|Ice Spikes}}<br />
| Temperature: <span style='color:purple'>0.0</span><br />
<br />
[[Packed Ice]],<br />
[[Ice]],<br />
[[Snow]],<br />
[[Snowfall]],<br />
[[Snow Block]]s,<br />
[[Stray]]s,<br />
White and some Black & White [[Rabbit]]s,<br />
[[Polar Bear]]s,<br />
[[Terrain features#Ice Spike|Ice Spike]]s<br />
| A rare variation of the ''Snowy Tundra'' biome that features large spikes and glaciers of [[packed ice]]. Usually, the spikes are 10 to 20 blocks tall, but some long, thin spikes can reach over 50 blocks in height. Glaciers replace lakes and are called Ice Patches in ''code''. Almost all grass blocks in this biome are replaced with blocks of [[snow]] but occasional grass blocks can be found in hollows and under overhangs. Tall grass is rare. Like the regular snowy tundra, no animal mobs other than [[rabbit]]s and [[polar bear]]s are able to spawn and [[stray]]s appear at night.<br><br />
|[[File:Ice Spikes.png|thumb|Ice Spikes]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|snowy-taiga}}<br>'''[[Snowy Taiga]]'''<br>30<br />
{{anchor|Cold Taiga|Snowy Taiga}}<br />
| Temperature: <span style='color:purple'>-0.5</span><br />
<br />
[[Snow]],<br />
[[Snowfall]],<br />
[[Ice]],<br />
[[Tree#Spruce tree|Spruce Trees]],<br />
[[Flower]]s,<br />
[[Wolves]],<br />
White and some Black & White [[Rabbit]]s,<br />
[[Fox]]es,<br />
[[Igloo]]s,<br />
[[Village]]s{{only|bedrock}},<br />
[[Pillager outpost]]s,<br />
[[Sweet berry bush]]es<br />
| Much like the regular Taiga, the Snowy Taiga has large expanses of spruce trees, ferns, and their taller variants, generate here commonly, although tall grass can still be found. It is one of the few places where wolves and foxes spawn naturally. One may also find an igloo nestled between the trees from a more or less flat terrain, making it one of only two biomes where igloos naturally generate. Villages{{only|bedrock|short=y}} and outposts{{only|bedrock|short=y}} may also generate here. Villages use the same architecture as taiga villages but the villagers wear snowy biome outfits. <br><br />
|[[File:Snowy Taiga.png|thumb|Snowy Taiga]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|snowy-taiga-mountains}}<br>'''[[Snowy Taiga Mountains]]'''<br>158<br />
{{anchor|Cold Taiga M|Snowy Taiga Mountains}}<br />
| Temperature: <span style='color:purple'>-0.5</span><br />
<br />
[[Tree#Spruce tree|Spruce Tree]]s,<br />
[[Snow]],<br />
[[Snowfall]],<br />
[[Fern]]s,<br />
[[Wolves]],<br />
[[Sweet berry bush]]es, <br />
[[Fox]]es,<br />
White and some Black & White [[Rabbit]]s<br />
| The Snowy Taiga Mountains are not nearly as flat as their regular counterpart. Compared to the regular Taiga Mountains, the mountains found in this biome are much steeper and more erratic. These large height differences make navigating the snowy taiga mountains biome quite dangerous. Also unlike their normal variant, igloos, villages and outposts do not generate here.<br><br />
|[[File:Snowy Taiga Mountains.png|thumb|Snowy Taiga Mountains]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|frozen-river}}<br>'''[[Frozen River]]'''<br>11<br />
{{anchor|Frozen River}}<br />
| Temperature: <span style='color:purple'>0.0</span><br />
<br />
[[Ice]],<br />
[[Water]],<br />
[[Sand]],<br />
[[Clay]],<br />
[[Seagrass]],<br />
[[Rabbit]],<br />
[[Polar Bear]],<br />
[[Salmon]],<br />
[[Drowned]],<br />
[[Stray]]<br />
| A river with a layer of ice covering its surface. It generates only when a River biome enters or meets a Snowy Tundra. [[Salmon]] spawn underwater while rabbits and polar bears spawn on ice. At night, Drowned can spawn below the ice with Strays on the surface. No other monsters can spawn here, even underground, except in a spawner.<br><br />
|[[File:Frozen River.png|thumb|Frozen River]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|snowy-beach}}<br>'''[[Snowy Beach]]'''<br>26<br />
{{anchor|Cold Beach|Snowy Beach}}<br />
| Temperature: <span style='color:purple'>0.05</span><br />
<br />
[[Sand]],<br />
[[Snow]],<br />
[[Snowfall]], [[Ice]],<br />
[[Buried Treasure]],<br />
[[Shipwreck]], [[rabbit]]<br />
| Like a regular beach, one can find plenty of sand in this biome and buried treasure can be found. However, sand is covered in a layer of snow. Snowy beaches are often found when a snowy biome borders an ocean biome. No passive mobs other than rabbits spawn in this biome.<br><br />
|[[File:Snowy Beach.png|thumb|Snowy Beach]]<br />
<br />
|}<br />
<br />
=== Cold biomes ===<br />
<br />
In these biomes, it begins to snow above y=90 in mountains and stone shore, above y=120 in taiga and giant spruce taiga, and above y=150 in giant tree taiga. Otherwise, it rains. Foliage is <span style='color:SeaGreen'>aqua</span> as in snowy biomes, with the water being <span style='color:indigo'>indigo</span>.<br />
{| class="wikitable collapsible" data-description="Cold biomes"<br />
! width=10%|Biome Name and ID<br />
! width=15%|Features<br />
! Description<br />
! Screenshot<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|mountains}}<br>'''[[Mountains]]'''<br>3<br />
{{anchor|Extreme Hills|Mountains}}<br />
| Temperature: <span style='color:green'>0.2</span><br />
<br />
[[Tree#Oak tree|Oak Trees]]{{only|java|short=1}},<br />
[[Tree#Spruce tree|Spruce Trees]]{{only|Java|short=1}}, <br />
[[Gravel]],<br />
[[Flower]]s,<br />
[[Emerald Ore]],<br />
[[Infested Stone]],<br />
[[Llama]]s<br />
| A highland biome with some mountaintops reaching y=130, with a few scattered oak and spruce trees. Cliffs, peaks, valleys, waterfalls, overhangs, floating islands, caverns, and many other [[Terrain features|structures]] exist here, offering outstanding views. This is one of the few biomes where [[llama]]s spawn naturally. Snowfall also occurs above certain heights, thus creating snow layers on the top of the mountains. Falling is a significant risk, as there are many steep ledges large enough to cause severe fall damage or even death. Mountains are the only biomes where [[emerald ore]] and [[silverfish]] can be found naturally.<br><br />
|[[File:Mountains.png|thumb|Mountains]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|gravelly-mountains}}<br>'''[[Gravelly Mountains]]'''<br>131<br />
{{Anchor|Extreme Hills M|Gravelly Mountains}}<br />
| Temperature: <span style='color:green'>0.2</span><br />
<br />
[[Tree#Spruce tree|Spruce Trees]]{{only|java|short=1}},<br />
[[Tree#Oak tree|Oak Trees]]{{only|java|short=1}},<br />
[[Gravel]],<br />
[[Llama]],<br />
[[Emerald ore]],<br />
[[Infested stone]],<br />
[[Snow]]<br />
| The mountains in this biome are slightly higher than in their regular counterpart{{only|java|short=1}}, many of which reach into the clouds and are covered by snow peaks. The terrain is mainly composed of gravel, with small patches of grass here and there. Due to the low amount of grass, the population of spruce and oak trees in this biome is sparse. When generating alongside an Ocean Biome, it can generate cold or normal beaches.<br><br />
|[[File:Gravelly Mountains.png|thumb|Gravelly Mountains.]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|wooded-mountains}}<br>'''[[Wooded Mountains]]'''<br>34<br />
{{Anchor|Extreme Hills+|Wooded Mountains}}<br />
| Temperature: <span style='color:green'>0.2</span><br />
<br />
[[Stone]],<br />
[[Dirt]],<br />
[[Llama]],<br />
[[Emerald ore]],<br />
[[Infested stone]],<br />
[[Tree#Spruce tree|Spruce Trees]],<br />
[[Tree#Oak tree|Oak Trees]]<br />
| This biome, usually found in the middle of regular mountains biome, generates much taller mountains, most of which are covered by snow. The slopes are quite steep, which makes scaling these mountains difficult and dangerous. The peaks feature much more grass and spruce trees than the Gravelly Mountains, usually forming a small forest at the top.<br><br />
|[[File:Wooded Mountains.png|thumb|Wooded Mountains]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|modified-gravelly-mountains}}<br>'''[[Gravelly Mountains+]]'''<br>162<br />
{{Anchor|Extreme Hills+ M|Gravelly Mountains+}}<br />
| Temperature: <span style='color:green'>0.2</span><br />
<br />
[[Tree#Spruce tree|Spruce Trees]],<br />
[[Tree#Oak tree|Oak Trees]],<br />
[[Gravel]],<br />
[[Llama]],<br />
[[Emerald ore]],<br />
[[Infested stone]],<br />
[[Grass]]<br />
| This variant of the Wooded Mountains biome removes its signature spruce tree covered peaks in favor of terrain covered mostly by gravel and stone, similar to the Gravely Mountains biome. Larger, deeper valleys are carved into the relatively barren landscape - only a few isolated trees can be found here. Just like the Gravelly Mountains Biome, when generating alongside an ocean biome, beaches generate.<br><br />
|[[File:Gravelly Mountains Plus.png|thumb|Gravelly Mountains+]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|taiga}}<br>'''[[Taiga]]'''<br>5<br />
{{Anchor|Taiga}}<br />
| Temperature: <span style='color:green'>.25</span><br />
<br />
[[Tree#Spruce tree|Spruce Trees]],<br />
[[Flower]]s,<br />
[[Fern]],<br />
[[Wolves]],<br />
Brown, salt & pepper and black [[rabbit]]s,<br />
[[Village]]s,<br />
[[Pillager outpost]]s,<br />
[[Fox]]es,<br />
[[Sweet berry bush]]es,<br />
| A predominantly flat biome covered by a forest of spruce trees. Ferns, large ferns and berry bushes grow commonly on the forest floor. You find packs of wolves here, along with small groups of foxes or rabbits. Villages may generate in this biome; the houses in these villages are built of spruce wood. Pillager outposts may also generate here.<br />
|[[File:Taiga.png|thumb|Taiga]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|taiga-mountains}}<br>'''[[Taiga Mountains]]'''<br>133<br />
{{Anchor|Taiga M|Taiga Mountains}}<br />
| Temperature: <span style='color:green'>0.25</span><br />
<br />
[[Tree#Spruce tree|Spruce Trees]],<br />
[[Flower]]s,<br />
[[Fern]]s,<br />
[[Sheep]],<br />
Brown, salt & pepper and black [[rabbit]]s,<br />
[[Sweet berry bush]]es,<br />
[[Fox]]es<br />
| The Taiga Mountains biome also features large spruce forests, but these forests are overlayed onto mountainous terrain. Unlike Taiga Hills, these mountains tend to be larger and more difficult to climb. Perhaps owing to the rough nature of this biome, no villages nor outposts can be found here.<br><br />
|[[File:Taiga Mountains.png|thumb|Taiga Mountains]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|giant-tree-taiga}}<br>'''[[Giant Tree Taiga]]'''<br>32<br />
{{Anchor|Mega Taiga|Giant Tree Taiga}}<br />
| Temperature: <span style='color:green'>0.3</span><br />
<br />
[[Tree#Spruce tree|Spruce Trees]],<br />
[[Podzol]],<br />
[[Fern]]s,<br />
[[Wolves]]{{only|java|short=1}}{{upcoming|bedrock 1.16.0}},<br />
Brown, salt & pepper and black [[rabbit]]s{{only|java|short=yes}},<br />
[[Fox]]es,<br />
[[Mossy Cobblestone]],<br />
[[Mushroom]]s,<br />
[[Dirt]], [[Coarse Dirt]],<br />
[[Dead Bush]]<br />
| The Giant Tree Taiga is a rare cold biome composed of spruce trees, much like the standard Taiga biome. However, some trees are 2×2 thick and quite tall, akin to large jungle trees. Mossy cobblestone boulders appear frequently, brown mushrooms are common, and [[podzol]] can be found on the forest floor. There are also patches of [[coarse dirt]] that do not grow grass, with some [[dead bush]]es. [[Wolves]] and foxes may also spawn here, as they do in normal Taiga biomes. Rabbits may also spawn here in ''Java Edition''.<br><br />
|[[File:Giant Tree Taiga.png|thumb|Giant Tree Taiga]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|giant-spruce-taiga}}<br>'''[[Giant Spruce Taiga]]'''<br>160<br />
{{Anchor|Mega Spruce Taiga|Giant Spruce Taiga}}<br />
| Temperature: <span style='color:green'>0.25</span><br />
<br />
[[Tree#Spruce tree|Spruce Trees]],<br />
[[Podzol]],<br />
[[Fern]]s,<br />
[[Grass]],<br />
[[Fox]]es,<br />
[[Wolf]]{{only|java|short=1}}{{upcoming|bedrock 1.16.0}},<br />
[[Mossy Cobblestone]],<br />
[[Mushroom]]s,<br />
[[Dirt]]<br />
| The terrain in this rare biome is almost exactly the same as in its regular counterpart. However, the most striking feature of this biome is its giant spruce trees, which are essentially a scaled-up version of regular spruce trees. One can easily differentiate this from a normal Giant Tree Taiga by observing how the leaves almost completely cover the tree trunks, whereas, in normal Giant Tree Taigas, leaves tend to cover only the top.<br><br />
|[[File:Giant Spruce Taiga.png|thumb|Giant Spruce Taiga]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|stone-shore}}<br>'''[[Stone Shore]]'''<br>25<br />
{{Anchor|Stone Beach|Cliff|Stone Shore}}<br />
| Temperature: <span style='color:green'>0.2</span><br />
<br />
[[Stone]],<br />
[[Gravel]],<br />
[[Water]],<br />
[[Buried Treasure]]<br />
| True to its name, this stone-covered biome often appears where mountain biomes meet the ocean. Depending on the height of the nearby land, Stone Shores may generate as medium slopes or huge cliffs, its tops tall enough to be covered by snow. No passive mobs spawn here. Buried treasure can generate here.<br><br />
|[[File:Stone Shore.png|thumb|Stone Shore]]<br />
<br />
|}<br />
<br />
=== Temperate/Lush biomes ===<br />
<br />
In these verdant biomes, it begins snowing over the 256 block height limit, snow does not generate naturally. Otherwise, it rains. The foliage and grass is a vibrant <span style='color:ForestGreen'>light green</span>, except for swamps and dark forests, which have dark green grass. Rivers and birch forests are also exempt from this, as they have a dull aqua hue. The water is <span style='color:blue'>blue</span> in this biome.<br />
<br />
{| class="wikitable collapsible" data-description="Medium/lush biomes"<br />
! width=10%|Biome Name and ID<br />
! width=15%|Features<br />
! Description<br />
! Screenshot<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|plains}}<br>'''[[Plains]]'''<br>1<br />
{{anchor|Plains}}<br />
| Temperature: <span style='color:orange'>0.8</span><br />
<br />
[[Tall Grass]],<br />
[[Grass Block|Grass]],<br />
[[Flower]]s,<br />
[[Village]]s,<br />
[[Horse]]s, [[Donkey]]s,<br />
[[Pillager outpost]]s,<br />
[[Tree|Oak Trees]],<br />
[[Bee Nest]]<br />
| A flat and grassy biome with rolling hills and few oak trees. Lakes, small underwater caves and villages are common. Cave openings, lava lakes and waterfalls are easily identifiable due to the flat unobstructed terrain. Farm mobs are easily found in Plains biomes; this biome and its variants are also one of the only biomes where horses spawn naturally. Pillager outposts may also be generated.<br />
|[[File:Plains.png|thumb|Plains]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|sunflower-plains}}<br>'''[[Sunflower Plains]]'''<br>129<br />
{{Anchor|Sunflower Plains}}<br />
| Temperature: <span style='color:orange'>0.8</span><br />
<br />
[[Grass]],<br />
[[Sunflower]]s,<br />
[[Flower]]s,<br />
[[Donkey]]s,<br />
[[Village]]s{{only|bedrock|short=1}},<br />
[[Pillager Outpost]]s{{only|bedrock|short=1}},<br />
[[Horse]]s,<br />
[[Tree|Oak Trees]],<br />
[[Bee Nest]]<br />
| Found within normal plains, this biome is the only place where sunflowers naturally generate, hence the name. They grow in abundance, making yellow dye a widely available resource.<br />
|[[File:Sunflower Plains.png|thumb|Sunflower Plains]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|forest}}<br>'''[[Forest]]'''<br>4<br />
{{anchor|Forest}}<br />
| Temperature: <span style='color:orange'>0.7</span><br />
<br />
[[Tree|Oak and Birch Trees]],<br />
[[Flower]]s,<br />
[[Wolves]]{{only|java|short=yes}}{{upcoming|bedrock 1.16.0}},<br />
[[Bee nest]]s{{only|java|short=1}}{{upcoming|bedrock 1.16.0}}<br />
[[Mushroom]]s<br />
| A small and common biome, with a lot of oak and birch trees, occasional hills and a fair amount of tall grass, mushrooms and flowers. This is one of the most preferred biomes to start out in, due to the abundance of wood. Like in taigas, wolves are found.<br />
|[[File:Forest.png|thumb|Forest]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|flower-forest}}<br>'''[[Flower Forest]]'''<br>132<br />
{{Anchor|Flower Forest}}<br />
| Temperature: <span style='color:orange'>0.7</span><br />
<br />
[[Flower]]s,<br />
[[Tree]]s,<br />
Brown, salt & pepper and black [[rabbit]]s,<br />
[[Bee Nest]]<br />
| This Forest variant has fewer trees, but more than makes up for it - it is almost overflowing with nearly every type of flower and tall plant in the game, [[Flower#Flower biomes|several of which]] grow only in this biome. Therefore, this biome is optimal for harvesting and farming dyes. Wolves do not spawn in the flower forest, although rabbits spawn occasionally.<br />
|[[File:Flower Forest.png|thumb|Flower Forest]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|birch-forest}}<br>'''[[Birch Forest]]'''<br>27<br />
{{Anchor|Birch Forest}}<br />
| Temperature: <span style='color:orange'>0.6</span><br />
<br />
[[Birch Tree]]s, <br />
[[Flower]]s,<br />
[[Bee nest]]s{{only|java|short=1}}{{upcoming|bedrock 1.16.0}}<br />
| A forest where the grass is aqua and only birch trees generate. Unlike in the regular Forest, no wolves spawn.<br />
|[[File:Birch Forest.png|thumb|Birch Forest]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|tall-birch-forest}}<br>'''[[Tall Birch Forest]]'''<br>155<br />
{{Anchor|Birch Forest M|Tall Birch Forest}}<br />
| Temperature: <span style='color:orange'>0.7</span><br />
<br />
Tall [[Birch Tree]]s, <br />
[[Flower]]s<br />
[[Bee nest]]s{{only|java|short=1}}{{upcoming|bedrock 1.16.0}}<br />
| Birch trees grow much taller than usual in this uncommon variant of the Birch Forest biome. Whereas normal birch trees grow up to 7 blocks tall, these trees usually are 11 blocks in height. This makes deforestation a much more difficult task, although it provides the player with far more resources. Additionally, the terrain in this biome is much rougher and more erratic than birch forest hills.<br />
|[[File:Tall Birch Forest.png|thumb|Tall Birch Forest]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|dark-forest}}<br>'''[[Dark Forest]]'''<br>29<br />
{{Anchor|Roofed Forest|Dark Forest}}<br />
| Temperature: <span style='color:orange'>0.7</span><br />
<br />
[[Dark Oak]] trees, <br />
[[Huge Mushroom]]s,<br />
[[Mushroom]]s,<br />
[[Rose Bush]]es,<br />
[[Woodland Mansion]]s<br />
| This biome is composed of dark oak trees, a mostly closed roof of leaves, and occasional large mushrooms. Trees in this forest are so packed together, that it's dark enough for hostile mobs to spawn, even during the day. On rare occasions, a woodland mansion may spawn, making the Dark Forest the only biome in which the [[woodland mansion]]s can be found.<br />
|[[File:Dark Forest.png|thumb|Dark Forest]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|dark-forest-hills}}<br>'''[[Dark Forest Hills]]'''<br>157<br />
{{Anchor|Roofed Forest M|Dark Forest Hills}}<br />
| Temperature: <span style='color:orange'>0.7</span><br />
<br />
[[Dark oak tree|Dark Oak Trees]], <br />
[[Huge Mushroom]]s,<br />
[[Woodland Mansion]]s<br />
| A variant of the Dark Forest where large hills dominate the canopy. While increased light in the forest means slightly fewer mobs, the steep cliffs lining this biome still make it dangerous to navigate on foot.<br />
|[[File:Dark Forest Hills.png|thumb|Dark Forest Hills]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|swamp}}<br>'''[[Swamp]]'''<br>6<br />
{{anchor|Swampland|Swamp}}<br />
| Temperature: <span style='color:orange'>0.8</span><br />
<br />
[[Swamp Hut]]s, <br />
[[Tree#Oak tree|Oak Trees]],<br />
[[Grass]],<br />
[[Vines]],<br />
[[Lily Pad]]s,<br />
[[Clay (block)|Clay]],<br />
[[Mushroom]]s,<br />
[[Slime]]s,<br />
[[Huge Mushroom]]s{{only|bedrock}},<br />
[[Fossil]]s,<br />
[[Seagrass]]<br />
| A biome characterized by a mix of flat areas around sea level and shallow pools of green water with floating lily pads. Clay, sand, and dirt are commonly found at the bottom of these pools. Trees are covered with vines and can be found growing out from the water. Mushrooms and sugar canes are abundant. Swamp Huts with a black [[cat]] and a [[witch]] generate exclusively in swamps. Slimes also spawn naturally at night, most commonly on full moons. Some zombies may end up underwater, which can transform them into drowned, making this an especially dangerous biome at night. Temperature varies within the biome, causing foliage and grass colors to vary.<br />
<br />
{{IN|bedrock}}, huge mushrooms also spawn in this biome. Visibility is also lower when the player is underwater.<br />
|[[File:Swamp.png|thumb|Swamp]][[File:Swamp BE.jpg|thumb|Swamp in ''Bedrock Edition'']]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|swamp-hills}}<br>'''[[Swamp Hills]]'''<br>134<br />
{{anchor|Swampland M|Swamp Hills}}<br />
| Temperature: <span style='color:orange'>0.8</span><br />
<br />
[[Tree#Oak tree|Oak Trees]],<br />
[[Vines]],<br />
[[Lilypad]]s,<br />
[[Huge Mushroom]]s{{only|bedrock|short=1}},<br />
[[Water]],<br />
[[Swamp hut]]s{{only|bedrock|short=1}}, <br />
[[Fossil]]s<br />
| This rare biome has areas where small hills rise in slopes of varying degrees, surrounded by flatter marshes. Beaches generate when this biome borders an ocean biome. {{IN|java}}, [[Swamp hut]]s do not generate in this biome, unlike the normal Swamp.<!-- tested in 1.8.2-pre6 in Superflat with 1-block-deep water on dirt; Witch Huts did generate in normal Swampland, but in Bedrock Edition, it also generates in swamp hills (tested in v1.13.0 )--><br />
|[[File:Swamp Hills.png|thumb|Swamp Hills]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|jungle}}<br>'''[[Jungle]]'''<br>21<br />
{{anchor|Jungle}}<br />
| Temperature: <span style='color:orange'>0.95</span><br />
<br />
[[Tree#Jungle tree|Jungle Trees]],<br />
[[Tree#Oak tree|Oak Trees]],<br />
[[Jungle Pyramid]]s,<br />
[[Fern]]s,<br />
[[Melon]]s,<br />
[[Flower]]s,<br />
[[Vines]],<br />
[[Cocoa|Cocoa Pods]],<br />
[[Ocelot]]s,<br />
[[Parrot]]s,<br />
[[Bamboo]]<br />
[[Panda]]s{{only|bedrock|short=yes}}<br />
| A dense and uncommon temperated biome. It features ferns and large jungle trees that can reach up to 31 blocks tall with 2×2 thick trunks. Oak trees are also common. The landscape is lush green and quite hilly, with many small lakes often nestled into deep valleys, sometimes above sea level. Leaves cover much of the forest floor—these "bush trees" have single-blocks of jungle wood for trunks, surrounded by oak or jungle leaves. When inside a jungle, the sky becomes noticeably lighter as in dry biomes. Vines are found alongside most blocks and may cover the surface of caves. Ocelots, pyramids, melons, cocoa, pandas and parrots exclusively generate in this biome. Melons generate in patches, similar to pumpkins, but are common.<br />
|[[File:Jungle.png|thumb|Jungle]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|modified-jungle}}<br>'''[[Modified Jungle]]'''<br>149<br />
{{anchor|Jungle M|Modified Jungle}}<br />
| Temperature: <span style='color:orange'>0.95</span><br />
<br />
[[Tree#Jungle tree|Jungle Trees]],<br />
[[Tree#Oak tree|Oak Trees]],<br />
[[Fern]]s,<br />
[[Melon]]s,<br />
[[Flower]]s,<br />
[[Vines]],<br />
[[Cocoa|Cocoa Pods]],<br />
[[Ocelot]]s,<br />
[[Parrot]]s,<br />
[[Bamboo]]<br />
[[Panda]]s{{only|bedrock|short=yes}}<br />
| Much more mountainous version of the normal Jungle, with foliage so thick that the ground is barely visible. This biome is demanding of a player's survival resources. One may confuse this with the Jungle Hills, but the hills in the Modified Jungle biome tends to be sharper and more erratic. Due to the combined height of the terrain and of the tall jungle trees, trees in this jungle frequently reach above the clouds. Extremely dense foliage and treacherous terrain make this biome difficult and dangerous to navigate, especially at night.<br />
|[[File:Modified Jungle.png|thumb|Modified Jungle]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|jungle-edge}}<br>'''[[Jungle Edge]]'''<br>23<br />
{{anchor|Jungle Edge}}<br />
| Temperature: <span style='color:orange'>0.95</span><br />
<br />
[[Tree#Jungle tree|Jungle Trees]],<br />
[[Tree#Oak tree|Oak Trees]],<br />
[[Fern]]s,<br />
[[Melon]]s,<br />
[[Flower]]s,<br />
[[Vines]],<br />
[[Cocoa|Cocoa Pods]],<br />
[[Ocelot]]s,<br />
[[Parrot]]s,<br />
[[Bamboo]]<br />
[[Panda]]s{{only|bedrock|short=yes}}<br />
| This biome represents a smooth transition between jungles and other biomes. In stark contrast to the wild and overgrown vegetation of the jungle biomes, the jungle edge consists of a few small and isolated jungle trees, with patches of melons here and there. The terrain is relatively flat, with some small rises in elevation. All mobs that spawn in the Jungle, including parrots, ocelots, and pandas{{only|bedrock}}, also spawn in the Jungle Edge.<!-- Tested using a customized world containing only the jungle edge biome. --><br />
|[[File:Jungle Edge.png|thumb|Jungle Edge]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|modified-jungle-edge}}<br>'''[[Modified Jungle Edge]]'''<br>151<br />
{{anchor|Jungle Edge M|Modified Jungle Edge}}<br />
| Temperature: <span style='color:orange'>0.95</span><br />
<br />
[[Tree#Jungle tree|Jungle Trees]],<br />
[[Tree#Oak tree|Oak Trees]],<br />
[[Fern]]s,<br />
[[Melon]]s,<br />
[[Flower]]s,<br />
[[Vines]],<br />
[[Cocoa|Cocoa Pods]],<br />
[[Ocelot]]s,<br />
[[Parrot]]s,<br />
[[Bamboo]]s<br />
[[Panda]]s{{only|bedrock|short=yes}}<br />
| The terrain in this biome is a slightly more hilly and rugged version of the normal Jungle Edge, though some large and flat sections of it are often hard to distinguish from its standard variant. Modified Jungle Edge is the rarest biome in the game and usually generates only when Modified Jungle biomes meet Swamp Hills biomes. The result is a two-layer transition zone that includes a Modified Jungle Edge along the side of the Modified Jungle, and a thin border of normal Jungle Edge on the side of the Swamp Hills. Since Modified Jungles and Swamp Hills are both already rare biomes, in addition to the fact that Modified Jungles are less likely to spawn on the outside edges of jungle biome groups, the Modified Jungle Edge biome is extremely rare. The strict conditions that are needed for its generation also make it a small biome when it does occur, usually no longer than 150 blocks on its long side and less than that for width.<br />
|[[File:Modified Jungle Edge.png|thumb|Modified Jungle Edge]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|bamboo-jungle}}<br>'''[[Bamboo Jungle]]'''<br>168<br />
{{anchor|Bamboo Jungle|Bamboo Jungle}}<br />
| Temperature: <span style='color:orange'>0.95</span><br />
<br />
[[Tree#Jungle tree|Jungle Trees]],<br />
[[Tree#Oak tree|Oak Trees]],<br />
[[Podzol]]s,<br />
[[Vines]],<br />
[[Ocelot]]s,<br />
[[Jungle Pyramid]]s{{only|java}},<br />
[[Melon]]s,<br />
[[Parrot]]s,<br />
[[Bamboo]]s,<br />
[[Panda]]s<br />
| The terrain in this biome is covered by grass with some patches of podzol. Unlike the normal Jungle, bushes still generate but do not cover the floor. Additionally, only large jungle trees can generate here along with large or balloon oak trees. The density of trees in this biome is much less compared to jungle edge, but massive amounts of bamboo shoots generate covering this biome. Jungle exclusive mobs such as ocelots and parrots can spawn in here. Panda exclusively spawn in this biome{{only|java}} or have a much higher spawn rate than in regular jungle.{{only|bedrock}} Jungle pyramids can also generate.{{only|java}}<br />
|[[File:Bamboo Jungle.png|thumb|Bamboo Jungle]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|river}}<br>'''[[River]]'''<br>7<br />
{{anchor|River}}<br />
| Temperature: <span style='color:orange'>0.5</span><br />
<br />
[[Water]],<br />
[[Sand]],<br />
[[Clay]],<br />
[[Sugar Cane]],<br />
[[Seagrass]],<br />
[[Salmon]],<br />
[[Squid]],<br />
[[Drowned]]<br />
| A biome that consists of water blocks that form an elongated, curving shape similar to a real river. Unlike real rivers, however, they have no current. Rivers cut through terrain or separate the main biomes. They attempt to join up with Ocean biomes, but sometimes loop around to the same area of ocean. Rarely, they can have no connection to an ocean, instead of forming a loop. The grass have a dull aqua tone, much like the ocean, and trace amounts of oak trees tend to generate there as well. Rivers are also a reliable source of [[Clay (block)|clay]]. These biomes are good for [[fishing]], but drowned can spawn at night. Mobs other than salmon, squid and drowned cannot spawn in this biome, even underground, except in a spawner.<!-- tested in bedrock with river biome scale set to 99999999 --><br />
|[[File:River.png|thumb|River]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|beach}}<br>'''[[Beach]]'''<br>16<br />
{{anchor|Beach}}<br />
| Temperature: <span style='color:orange'>0.8</span><br />
<br />
[[Sand]],<br />
[[Gravel]],<br />
[[Water]],<br />
[[Sugar Cane]],<br />
[[Turtle]]s,<br />
[[Buried Treasure]],<br />
[[Shipwreck]]<br />
| Generated where oceans meet other biomes, beaches are primarily composed of sand. Beaches penetrate the landscape, removing the original blocks and placing in sand blocks. These are also useful for fishing. Passive mobs other than [[turtle]]s do not spawn on beaches. For the history of beaches, see the [[Beach]] page.<br />
|[[File:Beach.png|thumb|Beach]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|mushroom-fields}}<br>'''[[Mushroom Fields]]'''<br>14<br />
{{anchor|Mushroom Island|Mushroom Fields}}<br />
| Temperature: <span style='color:orange'>0.9</span><br />
<br />
[[Mushroom]]s,<br />
[[Huge Mushroom]]s,<br />
[[Mycelium]],<br />
[[Mooshroom]]s,<br />
No Hostile Mobs<br />
| This rare biome consists of a mixture of flat landscape and steep hills and has mycelium instead of grass as its surface. However, any grass placed appears in a bright green color, even brighter than in the Jungle. Mushroom fields are most often adjacent to an ocean and are usually found isolated from other biomes, and they are typically a few hundred blocks wide. It is one of the only biomes where huge mushrooms can generate naturally, and where mushrooms can grow in full sunlight.<br />
<br />
No mobs other than [[mooshroom]]s spawn naturally in this biome, including the usual night-time hostile mobs. This also applies to caves, mineshafts, and other dark structures, meaning exploring underground is safe. However, [[mob spawner]]s still spawn mobs, [[wandering trader]]s along with their [[trader llama|llama]]s can spawn, raids can still spawn [[illager]]s, the player can still breed animals and spawn mobs using [[spawn egg]]s, and insomnia still attracts [[phantom]]<nowiki/>s.<br />
|[[File:Mushroom Fields.png|thumb|Mushroom Fields]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|mushroom-field-shore}}<br>'''[[Mushroom Field Shore]]'''<br>15<br />
{{anchor|Mushroom Island Shore|Mushroom Field Shore}}<br />
| Temperature: <span style='color:orange'>0.9</span><br />
<br />
[[Mushroom]]s,<br />
[[Huge Mushroom]]s,<br />
[[Mycelium]],<br />
[[Mooshroom]]s,<br />
[[Buried Treasure]],<br />
[[Shipwreck]],<br />
No Hostile Mobs<br />
| Mushroom Field Shores represent the transition between mushroom fields and the ocean, forming long strips between the biomes as a "beach", hence the name. However, it does not generate if the ocean biome is a Deep Ocean. This biome also generates when a river meets a Mushroom Fields biome, similar to what Frozen Rivers do in Snowy Tundras. The terrain of this biome is much more flat and shallow than the main Mushroom Fields biome, though it contains many of the same features, such as a mycelium surface layer, huge mushrooms, and lack of hostile mobs, but shipwrecks and buried treasure can generate here.<br />
|[[File:Mushroom Field Shore.png|thumb|Mushroom Field Shore]]<br />
<br />
|}<br />
<br />
=== The End biomes ===<br />
[[The End]] is considered a different dimension. The water is <span style='color:magenta'>lilac</span>.<sup>[''[[Bedrock Edition]] only'']</sup><br />
<br />
{| class="wikitable collapsible" data-description="The End biomes"<br />
! width=10%|Biome Name and ID<br />
! width=15%|Features<br />
! Description<br />
! Screenshot<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|the-end}}<br>'''[[The End]]'''<br>9<br />
{{anchor|The End|End|The End}}<br />
| Temperature: <span style="color:blue">0.5</span><br />
<br />
[[End Stone]],<br />
[[Endermen]],<br />
[[Obsidian]],<br />
[[End Crystal]]s,<br />
[[Ender Dragon]], [[End gateway portal]], [[The Void|Void]]<br />
|<br />
This biome is used to generate the circle of radius 1000 centered at the 0,0 coordinates in [[the End]]. The End central island is generated at the center of this circle, and it's surrounded by a complete vacuum all the way to the edge of the biome. Most of the End features are exclusive to that island, including the [[ender dragon]], the obsidian pillars, the [[End Crystal]]s, the 5x5 spawn platform, the exit portal and the 20 central [[End gateway portal|End gateways]]. Large amounts of [[endermen]] spawn in this biome. It does not rain or snow in this biome unlike the other low-temperature biomes. The outer islands in the End can be accessed using the [[End gateway portal]] after the ender dragon has been defeated. If the biome is used for a superflat world, the sky appears nearly black and an ender dragon spawns at the 0,0 coordinates in the Overworld. Only endermen spawn at night.<br />
|[[File:The End.png|thumb|The End]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|small-end-islands}}<br>'''[[Small End Islands]]'''<br>40<br />
{{anchor|Small End Islands}}<br />
|Temperature: <span style="color:blue">0.5</span><br />
<br />
[[End stone]],<br />
[[Endermen]],<br />
[[End gateway portal]]s, [[The Void|Void]]<br />
|{{only|java}}<br />Generates as part of the outer islands of the End. This biome represents the empty expanse between the larger islands, populated only by the smaller, circular islands.<br />
|[[File:Small End Islands.png|thumb|Small End Islands]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|end-midlands}}<br>'''[[End Midlands]]'''<br>41<br />
{{anchor|End Midlands}}<br />
|Temperature: <span style="color:blue">0.5</span><br />
<br />
[[End stone]],<br />
[[Endermen]],<br />
[[End gateway portal]]s,<br />
[[End city|End Cities]], [[Shulker]]s<br />
|{{only|java}}<br />Generates as part of the outer islands of the End. This biome represents the gradual slope from the hilltops of each island down to the cliffs around the edge. [[End city|End cities]] generate here, but chorus trees do not.<br />
|[[File:End Midlands.png|thumb|End Midlands]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|end-highlands}}<br>'''[[End Highlands]]'''<br>42<br />
{{anchor|End Highlands}}<br />
| Temperature: <span style="color:blue">0.5</span><br />
<br />
[[End Stone]],<br />
[[Endermen]],<br />
[[Chorus Plant]]s,<br />
[[End City|End Cities]],<br />
[[Shulker]]s,<br />
[[End gateway portal]]s<br />
|{{only|java}}<br />Generates as part of the outer islands of the End. This biome represents the hilltops of each island, and is the only biome in the End where both [[chorus tree]]s and [[End city|end cities]] generate.<br />
|[[File:End Highlands.png|thumb|End Highlands]]<br />
<br />
|-<br />
| style="text-align:center;" |{{BiomeSprite|end-barrens}}<br>'''[[End Barrens]]'''<br>43<br />
{{anchor|End Barrens}}<br />
|Temperature: <span style="color:blue">0.5</span><br />
<br />
[[End stone]],<br />
[[Endermen]],<br />
[[End gateway portal]]s<br />
|{{only|java}}<br />Generates as part of the outer islands of the End. This biome represents the outer rims of each island, with steep cliffs below the edge. Neither end cities nor chorus trees generate in this biome.<br />
|[[File:End Barrens.png|thumb|End Barrens]]<br />
<br />
|}<br />
<br />
=== Dry/Warm biomes ===<br />
<br />
In these biomes, it neither rains nor snows at all, but the sky still turns overcast during inclement weather. The foliage and grass is an <span style='color:olive'>olive</span> tone, except badlands biomes, which have <span style='color:brown'>brown</span> grass. The water is <span style='color:blue'>light blue</span><!--water color differ per biome{{only|bedrock}}-->. As in jungle biomes, the sky becomes lighter. Additionally, a [[snow golem]] spawned or brought into one of these biomes melts unless it has the [[Fire Resistance]] effect.<br />
<br />
{| class="wikitable collapsible" data-description="Dry/warm biomes"<br />
! width=10%|Biome Name and ID<br />
! width=15%|Features<br />
! Description<br />
! Screenshot<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|desert}}<br>'''[[Desert]]'''<br>2<br />
{{anchor|Desert}}<br />
| Temperature: <span style='color:red'>2.0</span><br />
<br />
[[Sand]],<br />
[[Cacti]],<br />
[[Dead Bush]]es,<br />
[[Sandstone]],<br />
[[Sugar Cane]],<br />
[[Desert well]]s,<br />
[[Desert Temple|Desert Pyramid]]s,<br />
Desert [[Village]]s,<br />
[[Pillager Outpost]]s,<br />
Gold [[Rabbit]]s,<br />
[[Fossil]]s,<br />
[[Husk]]<br />
| A barren and inhospitable biome consisting mostly of sand dunes, dead bushes, and cacti. Sandstone, and sometimes fossils, are found underneath the sand. The only passive mobs to spawn naturally in deserts are gold/creamy rabbits, their coloring well-camouflaged against the sand. At night, husks usually spawn in the place of normal zombies; the lack of visual obstruction makes hostile mobs highly visible. Sugar cane can be found if the desert is next to an ocean or river biome. Desert villages, desert wells, and desert pyramids are found exclusively in this biome. Pillager outposts can also generate here. This biome sometimes appears as a thin edge around badlands biomes.<br><br />
|[[File:Desert.png|thumb|Desert]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|desert-lakes}}<br>'''[[Desert Lakes]]'''<br>130<br />
{{anchor|Desert M|Desert Lakes}}<br />
| Temperature: <span style='color:red'>2.0</span><br />
<br />
[[Sand]],<br />
[[Cacti]],<br />
[[Water]],<br />
[[Sugar Cane]]s,<br />
Gold [[Rabbit]]s,<br />
[[Desert well]],<br />
[[Fossil]]s,<br />
[[Husk]]<br />
| In this biome, unlike the normal Desert, patches of water can be found, and the terrain is slightly more rough. Although desert wells can be found, desert pyramids, villages, and outposts do not generate in this biome.<br><br />
|[[File:Desert Lakes.png|thumb|Desert Lakes]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|savanna}}<br>'''[[Savanna]]'''<br>35<br />
{{Anchor|Savanna}}<br />
| Temperature: <span style='color:red'>1.2</span><br />
<br />
[[Tree#Acacia tree|Acacia Trees]],<br />
[[Tall Grass]],<br />
Savanna [[Village]]s,<br />
[[Horse]]s,<br />
[[Cow]]s,<br />
[[Pillager Outpost]]s,<br />
[[Sheep]],<br />
[[Llama]]s<br />
| A relatively flat and dry biome with a dull-brown grass color and acacia trees scattered around the biome, though oak trees may generate now and then. Tall grass covers the landscape. [[Village]]s can generate in this biome, constructed of acacia wood, with some colored terracotta. [[Pillager outpost]]s can also generate here. Both [[horse]]s and [[llama]]s naturally spawn here.<br><br />
|[[File:Savanna.png|thumb|Savanna]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|shattered-savanna}}<br>'''[[Shattered Savanna]]'''<br>163<br />
{{Anchor|Savanna M|Shattered Savanna}}<br />
| Temperature: <span style='color:red'>1.1</span><br />
<br />
[[Tree#Acacia tree|Acacia Trees]],<br />
[[Tree#Oak tree|Oak Trees]],<br />
[[Coarse Dirt]],<br />
[[Tall Grass]],<br />
[[Llama]]<br />
| Unlike the flat and calm terrain of the savanna biome, the chaotic terrain of this uncommon variant is covered in gigantic mountains covered in coarse dirt and some patch of stone. The mountains in the shattered savanna biome are extremely steep, jutting out at 90-degree angles, making it almost impossible to climb. Deep Ocean-like lakes also generate here. On top of that, they dwarf the mountains biome in height - they can rise far above the clouds, and even to the world height limit, without using the [[Amplified]] world type.{{only|java}} Massive waterfalls and lavafalls are quite common here. The unforgiving terrain means villages and outposts do not generate in this biome. Surprisingly, llamas can spawn here. <br />
|[[File:Shattered Savanna.png|thumb|Shattered Savanna]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|badlands}}<br>'''[[Badlands]]'''<br>37<br />
{{Anchor|Clay Mountains|Clay Canyon|Mesa|Badlands}}<br />
| Temperature: <span style='color:red'>2.0</span><br />
<br />
[[Dead Bush]]es,<br />
[[Terracotta]],<br />
6 colors of Terracotta,<br />
[[Red Sand]],<br />
[[Cacti]],<br />
[[Red Sandstone]]{{only|java|short=1}},<br />
Above ground [[mineshaft]]s,<br />
[[Gold ore]]<br />
| A rare biome where large mounds of terracotta and stained terracotta generate. [[Red sand]] also generates here instead of regular sand, with occasional [[cacti]] and [[dead bush]]es, and this biome is usually bordered by a desert biome. No passive mobs spawn in this biome, even if all other spawning conditions are met. Mineshafts generate at a higher altitude than normal - occasionally a player may come across a mineshaft jutting out of the Badlands. Gold ore also occurs more frequently, because ore veins generate within badlands at a higher Y-level than the usual 32. The composition of this biome is useful when other sources of terracotta and gold are scarce. However, finding badlands biomes can be difficult due to their rarity. On the other hand, it offers great variety; six variations of this biome are available to explore.<br />
<br />
<br><br />
|[[File:Badlands.png|thumb|Badlands]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|eroded-badlands}}<br>'''[[Eroded Badlands]]'''<br>165<br />
{{Anchor|Mesa (Bryce)|Mesa Bryce|Eroded Badlands}}<br />
| Temperature: <span style='color:red'>2.0</span><br />
<br />
[[Red Sand]],<br />
[[Cacti]],<br />
[[Red Sandstone]]{{only|java|short=1}},<br />
[[Dead Bush]]es,<br />
[[Terracotta]]<br />
6 colors of Terracotta,<br />
Above ground [[mineshaft]],<br />
[[Gold ore]]<br />
| This rare biome generates unique terrain features that are similar to the [[Wikipedia:Hoodoo (geology)|structures in Utah's Bryce Canyon]]. Tall and narrow spires of colorful terracotta rise out of the floor of the canyon, which like all other badlands variants, is covered in red sand. Deserts do not generate alongside this biome.<br><br />
|[[File:Eroded Badlands.png|thumb|Eroded Badlands]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|wooded-badlands-plateau}}<br>'''[[Wooded Badlands Plateau]]'''<br>38<br />
{{anchor|Mesa Plateau F|Wooded Badlands Plateau}}<br />
| Temperature: <span style='color:red'>2.0</span><br />
<br />
[[Tree#Oak tree|Oak trees]],<br />
[[Dead Bush]]es,<br />
[[Dirt]],<br />
[[Terracotta]],<br />
6 colors of Terracotta<br />
| <!-- This biome generate standalone, but look like badlands plateau(not generate on top of normal badlands plateau) -->One might not notice the difference between the normal badlands plateau and this variation, if it weren't for the layer of coarse dirt and the small forests of oak trees that generate atop these plateaus. The color of the grass and leaves is a dull green-brown hue, giving it a dried and dead appearance. These trees are a rare source of wood when living in the otherwise barren and lifeless badlands.<br><br />
|[[File:Wooded Badlands Plateau.png|thumb|Wooded Badlands Plateau]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|modified-wooded-badlands-plateau}}<br>'''[[Modified Wooded Badlands Plateau]]'''<br>166<br />
{{anchor|Mesa Plateau F M|Modified Wooded Badlands Plateau}}<br />
| Temperature: <span style='color:red'>2.0</span><br />
<br />
[[Tree#Oak tree|Oak tree]]s,<br />
[[Dead Bush]]es,<br />
[[Dirt]],<br />
[[Terracotta]],<br />
6 colors of Terracotta<br />
| This biome features grass and oak trees on top of plateaus, much like its counterpart. However, the plateaus that generate here are generally smaller, allowing far less foliage to generate. The terrain is more erratic, and can be compared to that of the similar Modified Badlands Plateau biome, having an old and eroded appearance. Deserts do not generate alongside this biome.<br><br />
|[[File:Modified Wooded Badlands Plateau.png|thumb|Modified Wooded Badlands Plateau]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|savanna-plateau}} {{BiomeSprite|badlands-plateau}}<br>'''Plateau(s)'''<br>36, 39<br />
{{anchor|Plateau|Mesa Plateau|Savanna Plateau|Badlands Plateau}}<br />
| Temperature: <br><br />
Badlands Plateau : <span style='color:red'>2.0</span><br><br />
Savanna Plateau : <span style='color:red'>1.0</span><br />
<br />
| Savanna plateau biomes are similar to the Hills biomes, but generate only within Savanna, while badlands plateau generate as actual biomes<!-- standalone, with regular badlands as its hills biome--> in Badlands biomes, and are flattened at the top, much like real-life plateaus. They come to rest at an elevation of about 20 to 30 blocks above sea level. One may discover the entrance to a mineshaft within the tall slopes of a Badlands Plateau.<br><br />
|[[File:Badlands Plateau.png|thumb|Badlands Plateau]][[File:Savanna Plateau.png|thumb|Savanna Plateau]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|modified-badlands-plateau}} {{BiomeSprite|shattered-savanna-plateau}}<br>'''Modified Plateau(s)'''<br />
164, 167<br />
{{anchor|Plateau M|Mesa Plateau M|Savanna Plateau M|Shattered Savanna Plateau|Modified Badlands Plateau}}<br />
| Temperature: <br><br />
Modified Badlands Plateau : <span style="color:red">2.0</span><br><br />
Shattered Savanna Plateau : <span style="color:red">1.0</span><br />
<br />
| Two rare variants of the plateau biomes, which are variants themselves. However, neither of these biomes closely resemble their counterparts.<br />
<br />
Compared to the average Badlands Plateau, the Modified Badlands Plateau features more variable terrain and smaller plateaus, as if a larger plateau was weathered down over time.<br />
<br />
The terrain of the Shattered Savanna Plateau biome is much less tame than its normal counterpart. It features incredibly large and steep mountains that jut out of the terrain, similar to the Shattered Savanna biome, albeit slightly smaller and gentler in comparison. Rain can occur in shattered savanna plateau.{{only|bedrock|short=1}}<br><br />
|[[File:Modified Badlands Plateau.png|thumb|Modified Badlands Plateau]] [[File:Shattered Savanna Plateau.png|thumb|Shattered Savanna Plateau]]<br />
|}<br />
<br />
=== Nether biomes ===<br />
<br />
Like [[the End]], [[the Nether]] is a different dimension. All biomes in this dimension are dry and it is not possible to place [[water]] in these dimensions, though [[ice]] can still be placed.<br />
<br />
{| class="wikitable collapsible" data-description="Nether biomes"<br />
! width=10%|Biome Name and ID<br />
! width=15%|Features<br />
! Description<br />
! Screenshot<br />
<br />
|-<br />
| rowspan="3" style="text-align:center;" | {{BiomeSprite|nether}}<br>'''[[Nether#Biomes|Nether Wastes]]'''<br>{{Upcoming|java 1.16|bedrock 1.16.0}}<br>'''Nether'''<br>8<br />
{{anchor|Nether|The Nether|Hell}}<br />
|Temperature: <span style='color:red'>2.0</span><br />
<br />
[[Netherrack]], [[Glowstone]], [[Soul Sand]], [[Nether Quartz Ore]], [[Ghast]]s, [[Blaze]]s, [[Zombie Pigmen]], [[Nether Fortress]]es, [[Wither Skeleton]]s, [[Lava]], [[Magma cube]]s, [[Gravel]], [[Magma Block]]s, [[Bastion Remnant]]s{{upcoming}}, [[Ruined Portal]]s{{upcoming}}<br />
| rowspan="3" |<br />
This is the biome used to generate the Nether. Within this biome spawn mobs such as [[ghast]]s, packs of [[zombie pigman|zombie pigmen]] and the occasional [[magma cube]]s and [[endermen]]. Certain structures, such as [[Nether quartz ore]] & [[glowstone]] veins, and [[Nether fortress]]es generate only in the Nether. Water [[lake]]s (and other Overworld structures) can still generate if the Nether is used in a superflat preset. Beds explode when used in this biome.<br />
| rowspan="3" |[[File:Nether.png|thumb|Nether Wastes, formerly called "Nether"]]<br />
|-<br />
|Temperature: <span style='color:red'>2.0</span><br />
<br />
[[Netherrack]], [[Glowstone]], [[Soul Sand]], [[Stone]], [[Water]], [[Lava]], [[Gravel]], [[Nether fortress]]es (when generated through Buffet mode)<br />
|-<br />
|Temperature: <span style='color:red'>2.0</span><br />
<br />
[[Stone]], [[Lava]], [[Water]], [[Bedrock]], [[Zombie Pigman]], [[Ghast]], [[Magma Cube]] (when generated in overworld){{only|bedrock}}<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|soul-sand-valley}}<br>'''[[Soul Sand Valley]]'''<br>{{Upcoming|java 1.16|bedrock 1.16.0}}<br>170<br />
|Temperature: <span style="color:red">2.0</span><br />
<br />
[[Soul Sand]], [[Soul Soil]], [[Fire|Soul Fire]], [[Netherrack]], [[Basalt]] in [[Basalt pillar]]s, [[Bone Block]]s in [[Nether fossil]]s, [[Ghast]], [[Skeleton]], [[Enderman|Endermen]], [[Bastion Remnant]]s, [[Ruined Portal]]s<br />
|The soul sand valley is a large grotto that is extensive and cuts through the Nether's usual terrain. Notable features of the biome are exposed [[nether fossil]]s in various shapes and sizes, large amounts of [[lava]], blue fog, large spires made of [[basalt]], [[Fire|soul fire]], and the occasional [[Nether fortress]] or [[Bastion Remnant|Bastion remnant]]. The biome itself consists of [[Soul Sand|soul sand]], basalt and [[Soul Soil|soul soil]].<br />
This biome is extremely dangerous to traverse due to the combination of [[ghast]]s and [[skeleton]]s spawning here and [[soul sand]] slowing down the player's movement speed, making it easy for a player to get overwhelmed by projectile attacks. In addition, ghasts fireballs impacting soul sand or soul soil can create soul fire, which is more harmful than regular fire if players get caught in it. It is recommended to avoid this biome unless players have sufficient equipment/strategies to navigate the terrain. The [[Soul Speed]] enchantment is especially helpful for traveling through this biome.<br />
<br />
|[[File:Soul Sand Valley.jpeg|thumb|Soul Sand Valley]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|crimson-forest}}<br>'''[[Crimson Forest]]'''<br>{{Upcoming|java 1.16|bedrock 1.16.0}}<br>171<br />
|Temperature: <span style="color:red">2.0</span><br />
<br />
[[Nylium|Crimson Nylium]], [[Fungi|Crimson Fungi]], [[Fungi|Warped Fungi]], [[Crimson Roots]], [[Glowstone]], [[Weeping Vines]], [[Huge fungi|Huge Crimson Fungi]], [[Nether Wart Block]]s, [[Shroomlight]], [[Hoglin]]s, [[Piglin]]s, [[Zombified Piglin]]s, [[Bastion Remnant]]s, [[Ruined Portal]]s<br />
| The Crimson Forest is a “red” crimson-themed biome, with warped and crimson fungi as well as huge crimson fungi scattered around the environment. <br />
<br />
There are huge fungi structures that contain weeping vines hanging off them and may also have a few blocks of shroomlight. The floor of the biome is covered in crimson nylium, with crimson roots growing. Occasional patches of netherrack and red nether wart blocks are found scattered throughout the biome. In the ceiling, apart from glowstone clusters, there are sparse nether wart block stalactites with vines growing.<br />
<br />
[[Piglin]]s, [[Zombie Pigman|zombified piglins]] and [[hoglin]]s naturally spawn in this biome. As long as players equip at least one piece of [[Gold Armor|gold armor]], piglins should not cause any trouble. Hoglins can also be repelled by staying close to [[Fungus|warped fungi]]. However, without these countermeasures, this biome can be fairly hostile to navigate. Nevertheless, the abundance of hoglins in this biome makes it a great source of food in the Nether, and the high population of piglins makes this biome an ideal location to [[Bartering|barter]] with them.<br />
|[[File:Crimson Forest.png|thumb|Crimson Forest]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|warped-forest}}<br>'''[[Warped Forest]]'''<br>{{Upcoming|java 1.16|bedrock 1.16.0}}<br>172<br />
|Temperature: <span style="color:red">2.0</span><br />
<br />
[[Nylium|Warped Nylium]], [[Fungus|Crimson Fungi]], [[Fungus|Warped Fungi]], [[Warped Roots]], [[Nether Sprouts]], [[Huge fungi|Huge Warped Fungi]], [[Warped Wart Block]]s, [[Shroomlight]], [[Enderman]], [[Bastion Remnant]]s, [[Ruined Portal]]s<br />
| The warped forest is a dense, “blue” warped-themed biome, with warped and crimson fungi as well as huge warped fungi scattered around.<br />
<br />
The huge fungi structures may have a few blocks of shroomlight scattered around them. The floor of the biome is covered in warped nylium, with warped roots and nether sprouts growing. Occasional patches of raw netherrack and warped wart blocks can be found scattered throughout the biome.<br />
<br />
Apart from [[Strider|Striders]], [[Endermen]] are the only mobs that spawn in this biome, making the warped forest an ideal location to collect [[ender pearl]]s to access [[the End]]. This biome is also a relatively safe place to reside in the Nether, due to the fact that no hostile mobs spawn here. However, do note that other hostile mobs can still spawn from [[Bastion Remnant|Bastion remnants]] that generate here, as well as from [[Nether Fortress|Nether fortresses]] that have cut into a warped forest after generating in another biome.<br />
|[[File:Warped Forest.png|thumb|Warped Forest]]<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|basalt-deltas}}<br>'''[[Basalt Deltas]]'''<br>{{Upcoming|java 1.16|bedrock 1.16.0}}<br>173<br />
|Temperature: <span style="color:red">2.0</span><br />
<br />
[[Basalt]], [[Blackstone]], [[Netherrack]], [[Lava]], [[Magma Cube]]s, [[Strider]]s, [[Ghast]]s, [[Ruined Portal]]s<br />
|A gray biome, the basalt deltas are said to be the remnant of ancient volcanic eruptions.<br />
The ground consists of [[basalt]] and [[blackstone]] blocks, with small patches of [[netherrack]] and pools of [[lava]]. The shape of the terrain is chaotic and uneven, making it somewhat difficult to traverse and build on. Unlike the other biomes in the Nether, [[Bastion Remnant|Bastion remnants]] do not generate in basalt deltas. When this biome borders a lava ocean, clusters of basalt form near the coast. <br />
<br />
Magma cubes have a high spawn rate in this biome, making the Basalt Deltas the best place to [[Tutorials/Magma cube farming|farm Magma Cream]]. This biome also contains a much higher abundance of blackstone compared to other Nether biomes.<br />
|[[File:BasaltDeltas.png|thumb|Basalt Deltas]]<br />
|<br />
|}<br />
<br />
=== Ocean biomes ===<br />
<br />
Oceans are large, open biomes made entirely of water going up to y=63, with underwater relief on the sea floor, such as small mountains and plains, usually including gravel. Oceans typically extend under 3,000 blocks in any direction; around 60% of the Overworld's surface is covered in ocean. Small islands with infrequent vegetation can be found in oceans. Passive mobs sometimes can spawn on these islands, as hostiles can. [[Squid]] spawn frequently in the water. Underwater cave entrances can be found frequently at the bottom of the ocean.<br />
<br />
{| class="wikitable collapsible" data-description="Neutral and other biomes"<br />
! width=10%|Biome Name and ID<br />
! width=15%|Features<br />
! Description<br />
! Screenshot<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|Warm Ocean}}<br>'''[[Warm Ocean]]'''<br>44<br />
{{anchor|Warm Ocean}}<br />
|Temperature: <span style='color:red'>0.5</span><br />
<br />
[[Dolphin]]s<br>[[Pufferfish]], [[Squid]], [[Tropical fish]], Warm [[underwater ruins]], [[Coral reef]], [[Coral Block]]s, [[Coral]]s, [[Coral Fan]]s, [[Sand]], [[Sea Pickle]]s, [[Seagrass]], [[shipwreck]]s, [[Andesite]]{{only|bedrock|short=1}}, [[Granite]]{{only|bedrock|short=1}}, [[Diorite]]{{only|bedrock|short=1}}, [[Dead Coral Fan]]s{{only|bedrock|short=1}}, [[Coral Block|Dead Coral Blocks]]{{only|bedrock|short=1}}, [[Magma Block]]s<br />
|A variant of the Ocean biome, with light blue water at the surface. Like the Lukewarm Ocean, it has a floor made of sand, and like all oceans, it is populated with seagrass. Unlike other ocean biomes, Warm Oceans allow for the generation of coral reefs and sea pickles, but not kelp.<br />
|[[File:Warm Ocean.png|thumb|Warm Ocean]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|Lukewarm Ocean}}<br>'''[[Lukewarm Ocean]]'''<br>45<br />
{{anchor|Lukewarm Ocean}}<br />
|Temperature: <span style='color:orange'>0.5</span><br />
<br />
[[Dolphin]]s, [[Pufferfish]]{{only|java|short=1}}, [[Tropical fish]]es{{only|java|short=1}}, [[Squid]], [[Salmon]]{{only|bedrock|short=1}} [[Cod]], warm [[underwater ruins]], [[Sand]], [[Dirt]], [[Clay]], [[Drowned]], [[Kelp]], [[Seagrass]], [[Shipwreck]]s, [[Magma block]]s<br />
|A variant of the Ocean biome, with light teal water at the surface. Its floor is made of sand with the occasional dirt or clay, and it contains kelp and seagrass. Unlike the Warm Ocean biome, cod and salmon{{only|bedrock|short=1}} can spawn here.<br />
|[[File:Lukewarm Ocean.png|thumb|Lukewarm Ocean]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|Deep Lukewarm Ocean}}<br>'''[[Deep Lukewarm Ocean]]'''<br>48<br />
{{anchor|Lukewarm Deep Ocean|Deep Lukewarm Ocean}}<br />
|Temperature: <span style='color:orange'>0.5</span><br />
<br />
[[Dolphin]]s, [[Pufferfish]]{{only|java|short=1}}, [[Tropical fish]]es{{only|java|short=1}}, [[Salmon]]{{only|bedrock|short=1}} [[Cod]], warm [[underwater ruins]], [[Sand]], [[Dirt]], [[Clay]], [[Drowned]], [[Squid]],<br />
[[Kelp]], [[Seagrass]], [[Ocean monument]]s, [[Guardian]]s, [[Elder guardian]]s, [[shipwreck]]s, [[Magma Block]]s<br />
|Similar to the Lukewarm Ocean biome, but twice as deep. Because they are a Deep Ocean variant, they can generate ocean monuments, resulting in the spawning of guardians, elder guardians, [[prismarine]], and [[sponge]]s.<br />
|[[File:Deep Lukewarm Ocean.png|thumb|Deep Lukewarm Ocean]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|ocean}}<br>'''[[Ocean]]'''<br>0<br />
{{anchor|Ocean}}<br />
| Temperature: <span style='color:orange'>0.5</span><br />
<br />
[[Water]],<br />
[[Gravel]],<br />
[[Squid]],<br />
[[Sand]],<br />
[[Seagrass]],<br />
[[Kelp]],<br />
[[Shipwreck]],<br />
Cold [[Underwater ruins]],<br />
[[Cod]], <br />
[[Salmon]]{{only|bedrock|short=1}},<br />
[[Drowned]],<br />
[[Magma block]]<br />
| The basic Ocean biome. Like its colder variants, its floor is made up of gravel. Sea grass, kelp, cod and salmon{{only|bedrock}} can spawn here.<br><br />
|[[File:Ocean.png|thumb|Ocean]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|deep-ocean}}<br>'''[[Deep Ocean]]'''<br>24<br />
{{Anchor|Deep Ocean}}<br />
| Temperature: <span style='color:orange'>0.5</span><br />
<br />
[[Water]],<br />
[[Gravel]],<br />
[[Clay]],<br />
[[Squid]],<br />
[[Guardian]]s,<br />
[[Elder Guardian]]s,<br />
[[Ocean monument]]s,<br />
[[Shipwreck]],<br />
Cold [[underwater ruins]],<br />
[[Kelp]],<br />
[[Seagrass]],<br />
[[Cod]],<br />
[[Salmon]],<br />
[[Drowned]],<br />
[[Magma Block]]<br />
<br />
| A variant of the Ocean biome. In Deep Ocean biomes, the ocean can exceed 30 blocks in depth, making it twice as deep as the normal ocean. The ground is mainly covered with [[gravel]]. [[Ocean monument]]s generate in deep oceans, meaning [[guardian]] and [[elder guardian]] can spawn here. Underwater ravines often generate here, with the top layer of lava being replaced by magma blocks that create bubble columns.<br><br />
|[[File:Deep Ocean.png|thumb|Deep Ocean]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|Cold Ocean}}<br>'''[[Cold Ocean]]'''<br>46<br />
{{anchor|Cold Ocean}}<br />
|Temperature: <span style='color:green'>0.5</span><br />
<br />
[[Dolphin]]s, [[Cod]], [[Salmon]], Cold [[underwater ruins]], [[Gravel]], [[Kelp]], [[Seagrass]], [[Dirt]], [[Sand]], [[shipwreck]], [[magma block]]s, [[squid]], [[Drowned]]<br />
|A variant of the Ocean biome, with dark indigo water at the surface. Like regular Oceans and Frozen Oceans, its floor is made up of gravel, though you can find some patches of dirt. Salmon are able to spawn in Cold Ocean biomes.<br />
|[[File:Cold Ocean.png|thumb|Cold Ocean]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|Deep Cold Ocean}}<br>'''[[Deep Cold Ocean]]'''<br>49<br />
{{anchor|Cold Deep Ocean|Deep Cold Ocean}}<br />
|Temperature: <span style='color:green>0.5</span><br />
<br />
[[Dolphin]]s, [[Cod]], [[Salmon]], Cold [[underwater ruins]], [[Gravel]], [[Kelp]], [[Seagrass]], [[Dirt]], [[Sand]], [[Ocean monument]]s, [[Guardian]]s, [[Elder guardian]]s, [[shipwreck]]s, [[Drowned]], [[Squid]]<br />
|Similar to the Cold Ocean biome, but twice as deep. Like other Deep Oceans, ocean monuments are able to generate here, which contain guardians, elder guardians, [[prismarine]], and [[sponge]]s.<br />
|[[File:Deep Cold Ocean.png|thumb|Deep Cold Ocean]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|frozen-ocean}}<br>'''[[Frozen Ocean]]'''<br>10<br />
{{anchor|Frozen Ocean|Ice Ocean}}<br />
| Temperature: <span style='color:purple'>0.0</span><br />
<br />
[[Ice]], [[Packed Ice]], [[Blue Ice]], <br />
[[Water]],<br />
[[Gravel]],<br />
[[Clay]],<br />
[[Squid]],<br />
[[Sand]],<br />
[[Cod]]{{only|bedrock|short=1}},<br />
[[Drowned]],<br />
[[Salmon]],<br />
[[Iceberg]],<br />
[[Shipwreck]],<br />
Cold [[underwater ruins]],<br />
[[Stray]],<br />
[[Polar Bear]],<br />
[[Rabbit]]<br />
<br />
| A variant of the Ocean biome with dark purple water at the surface. Like the Cold Ocean, it has a gravel seabed and squid swimming about. However, the water's surface is frequently broken up by patches of ice and large icebergs, consisting of packed ice and, occasionally, blue ice. Strays and polar bears can spawn here, but dolphins do not.<br><br />
|[[File:Frozen Ocean.png|thumb|Frozen Ocean]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|Deep Frozen Ocean}}<br>'''[[Deep Frozen Ocean]]'''<br>50<br />
{{anchor|Frozen Deep Ocean|Deep Frozen Ocean}}<br />
|Temperature: <span style='color:purple'>0.5</span><br />
<br />
[[Salmon]], Cold [[underwater ruins]], [[Gravel]], [[Ice]]{{only|bedrock|short=1}}, [[Packed Ice]], [[Blue Ice]], [[Ocean monument]]s, [[Guardian]]s, [[Elder guardian]]s, [[iceberg]], [[shipwreck]], [[Polar Bear]], [[Stray]], [[rabbit]], [[cod]]{{only|bedrock|short=1}}, [[drowned]], [[squid]]<br />
|Like the Frozen Ocean biome, the only fish that can spawn here are salmon and cod{{only|bedrock|short=1}}, and the floor is made up of gravel. The Frozen Deep Ocean biome also contains ocean monuments and a deeper floor than normal Oceans, like other Deep Oceans. Unlike its shallow counterpart, the surface of the water is not frozen{{only|java|short=1}}. Frequent floating icebergs with blue ice generate here. Polar bears, rabbits, and strays can also spawn here, but dolphins do not.<br />
<br />
|[[File:Deep Frozen Ocean.png|thumb|Deep Frozen Ocean]]<br />
|}<br />
<br />
=== Neutral biomes ===<br />
<br />
{| class="wikitable collapsible" data-description="Neutral and other biomes"<br />
! width=10%|Biome Name and ID<br />
! width=15%|Features<br />
! Description<br />
! Screenshot<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|the-void}}<br>'''[[The Void]]'''{{only|java}}<br>127<br />
{{anchor|Void|The Void}}<br />
| Temperature: 0.5<br />
<br />
[[Stone]],<br />
[[Cobblestone]],<br />
[[Void]]<br />
<br />
| Can be accessed only through [[Buffet]] world selection or The Void [[Superflat#Presets|superflat preset]]. In a Buffet world, the landscape consists only of stone, as well as water and bedrock depending on the generator type. In The Void superflat preset, the world is empty except for a single structure: a 33&times;33 stone platform with a single block of cobblestone in the center. No mobs (passive or hostile) can spawn without [[spawn egg]]s, [[spawner]]s, or [[commands]].<br />
|[[File:Stone platform.png|thumb|The Void]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|wooded-hills}} {{BiomeSprite|taiga-hills}} {{BiomeSprite|snowy-taiga-hills}} {{BiomeSprite|jungle-hills}} {{BiomeSprite|desert-hills}} {{BiomeSprite|birch-forest-hills}} {{BiomeSprite|tall-birch-hills}} {{BiomeSprite|giant-tree-taiga-hills}} {{BiomeSprite|giant-spruce-taiga-hills}} {{BiomeSprite|snowy-mountains}}<br>'''Hills'''<br>13, 17, 18, 19, 22, 28, 31, 33, 156, 161<br />
{{anchor|Hills}}<br />
| Temperature: Same as their respective base biomes.<br />
<br />
| Hills are generated within certain biomes (including some of their variants) and are referred in the F3 menu with Hills or Mountains added to their name.<br />
<br />
This includes: Wooded Hills, Taiga Hills, Snowy Taiga Hills, Jungle Hills, Desert Hills, Birch Forest Hills, Tall Birch Hills, Giant Tree Taiga Hills, Giant Spruce Taiga Hills, and Snowy Mountains.<br />
<br />
Most hills are gentle rolling slopes on which the usual biome terrain generates, with some sharper cliffs here and there. Snowy Mountains are usually taller, with height comparable to mountains biomes, and have a lower chance of spawning passive mobs during world generation than other biomes (7% versus 10%).<br />
<br />
Giant Spruce Taiga Hills are a special case. {{in|java}}, the game code sets the values <code>setBaseHeight</code> and <code>setHeightVariation</code> to define a "hilly" biome, but uses the same values as for its non-hill variant (Giant Spruce Taiga), meaning there is absolutely no terrain difference between the two biomes. {{IN|bedrock}}, this biome generates as a hillier version of the Giant Spruce Taiga, but uses the same trees as the Giant Tree Taiga Hills (with leaves only at the top), resulting in the only difference between these biomes being non-terrain aspects like water color and temperature.<br><br />
| rowspan="2" | [[File:Giant Tree Taiga Hills.png|thumb|upright|Giant Tree Taiga Hills]] [[File:Desert Hills.png|thumb|upright|Desert Hills]]<br>[[File:Jungle Hills.png|thumb|upright|Jungle Hills]] [[File:Snowy Mountains.png|thumb|upright|Snowy Mountains]]<br />
|}<br />
<br />
=== Unused biomes ===<br />
{{main|Unused features}}<br />
<br />
These biomes don't generate in default worlds.<br />
<br />
{| class="wikitable collapsible" data-description="Unused biomes"<br />
! width=10%|Biome Name and ID<br />
! width=15%|Features<br />
! Description<br />
! Screenshot<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|mountain-edge}}<br>'''[[Mountain Edge]]'''<br>20<br />
{{anchor|Extreme Hills Edge|Mountain Edge}}<br />
| Temperature: <span style='color:green'>0.2</span><br />
<br />
[[Grass Block|Grass]],<br />
[[Dirt]],<br />
[[Stone]],<br />
[[Llama]]s,<br />
[[Emerald ore]],<br />
[[Infested stone]],<br />
[[Spruce tree]]s,<br />
[[Oak tree]]s,<br />
[[Snow]]<br />
<br />
| Similar to the jungle edge biome, the Mountain Edge used to generate exclusively at the edge of Mountain biomes in order to smooth the transition between biomes. This biome has lots of trees, similar to wooded mountains. While the terrain is lower and gentler in nature, some areas may reach high enough to be covered by snow. This biome doesn't generate naturally from [[Java Edition 1.7.2]] onward.<br />
|[[File:Mountain Edge.png|thumb|Mountain Edge]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|Deep Warm Ocean}}<br>'''[[Deep Warm Ocean]]'''<br>47<br />
{{anchor|Warm Deep Ocean|Deep Warm Ocean}}<br />
|Temperature: <span style='color:red'>0.5</span><br />
<br />
[[Dolphin]]s, [[Pufferfish]], [[Tropical fish]]es, Warm [[underwater ruins]], [[Sand]], [[Seagrass]], [[Ocean monument]]s, [[Guardian]]s, [[Elder guardian]]s, [[shipwreck]]s<br />
|Similar to the Warm Ocean biome, but without coral reefs nor sea pickles, and twice as deep. Because they are a deep ocean variant, they can generate ocean monuments, resulting in the spawning of guardians, elder guardians, [[prismarine]], and [[sponge]]s. This biome has never naturally generated.<br />
|[[File:Deep Warm Ocean.png|thumb|Deep Warm Ocean]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|Legacy Frozen Ocean}}<br>'''[[Ocean#Variants:Legacy Frozen Ocean|Legacy Frozen Ocean]]'''{{only|bedrock}}<br>-116<br />
{{anchor|Legacy Frozen Ocean|Legacy Frozen Ocean}}<br />
|Temperature: <span style='color:purple'>0.0</span><br />
<br />
[[Polar Bear]]s, [[Salmon]], [[Cod]], [[Stray]]s, Cold [[underwater ruins]], [[Gravel]], [[Seagrass]], [[kelp]], [[Rabbit|Snowy Rabbit]]s, [[Ice]], [[shipwreck]]s<br />
|Similar to the Frozen Ocean biome, but without icebergs. Because they are a Frozen Ocean variant, they can spawn polar bears and strays, but not dolphins. Unlike the regular frozen ocean, Polar bear, drowned, squid, salmon, cod, Rabbits, skeletons and strays are the only mobs that spawn here<!-- no other passive/hostile mobs can spawn -->, kelp also generates here. This biome doesn't generate naturally from [[Pocket Edition Alpha 0.9.0]] onward.<!-- when [[Bedrock Edition 1.4.0]] introduce new frozen ocean, this biome is not removed nor replace by new frozen ocean. However the id name changed from <code>frozen_ocean</code> to <code>legacy_frozen_ocean</code> --><br />
|[[File:Legacy Frozen Ocean.png|thumb|Legacy Frozen Ocean]]<br />
<br />
|}<br />
<br />
=== Removed biomes ===<br />
{{main|Biome/Before Beta 1.8|Removed features}}<br />
<br />
These biomes no longer generate in current versions of the game.<br />
<br />
{| class="wikitable collapsible" data-description="Snowy biomes"<br />
! width=10%|Biome Name and ID<br />
! width=15%|Features<br />
! Description<br />
! Screenshot<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|tundra}}<br>'''[[Tundra]]'''<br><br />
{{anchor|Tundra}}<br />
| Temperature: <50%<br />
<br />
[[Snow]],<br />
[[Grass Block]],<br />
[[Ice]]<br />
| Snowy, barren terrain with few trees. The occasional trees do exist, although rarely. Ice can be found over water. Snow is common weather in tundras. It generates when the temperature is below 50% and the rainfall is less than 20%.<br><br />
|[[File:Tundra.jpg|thumb|Tundra]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|rain-forest}}<br>'''[[Rain Forest]]'''<br><br />
{{Anchor|Rain Forest}}<br />
| Temperature: >97%<br />
<br />
[[Grass Block]],<br />
[[Grass]],<br />
[[Oak tree]]s,<br />
[[Birch tree]]s<br />
| Rainforests are wet biomes with many trees, which have a 1 in 3 chance of being big, instead of 1 in 10 like all other biomes. They generate only oak trees and have a large amount of tall grass and ferns. A biome is classified as a rainforest if the temperature is greater than 97% and the rainfall is more than 90%. This could be the biome with some of the most cliffs and hills because the world generator reduces height variation at lower rainfalls.<br><br />
|[[File:Rainforest.jpg|thumb|Rainforest]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|seasonal-forest}}<br>'''[[Seasonal Forest]]'''<br><br />
{{anchor|Seasonal Forest}}<br />
| Temperature: >97%<br />
<br />
[[Grass Block]],<br />
[[Grass]],<br />
[[Oak tree]]s<br />
| Seasonal Forests spawn with a temperature of 97% or greater, and a rainfall value between 45% and 90%. They are commonly found between forest and rain forests, and near plains biomes. They are identical to forests, except they have fewer trees and are capable of spawning only oak trees. They have a little bit of tall grass.<br><br />
|[[File:SeasonalForest.jpg|thumb|Seasonal Forest]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|ice-desert}}<br>'''[[Ice Desert]]'''<br><br />
{{anchor|Ice Desert}}<br />
| Temperature: 0.0<br />
<br />
[[Sand]],<br />
[[Snow]],<br />
[[Ice]]s<br />
| An unused biome before Beta 1.8 that was in the code but never implemented into the temperature/rainfall table and thus did not actually generate. It was a biome of sand with snow on top of it and had snowfall and ice.<br><br />
|[[File:Ice desert.png|thumb|Ice Desert]]<br />
<br />
|-<br />
| style="text-align:center;" | {{BiomeSprite|shrubland}}<br>'''[[Shrubland]]'''<br><br />
{{anchor|Shrubland}}<br />
| Temperature: >50%, <97%<br />
<br />
[[Grass Block]],<br />
[[Oak tree]]s,<br />
[[Birch tree]]s<br />
| A biome with few trees and no tall grass. It is identical to the savanna biome. It is one of the smallest biomes in the game and spawns only if the temperature is between 50% and 97%, and the rainfall value is below 35% and therefore too little to generate a forest.<br><br />
|[[File:Shrubland.jpg|thumb|Shrubland]]<br />
<br />
|}<br />
<br />
== Biome IDs ==<br />
<br />
{{/ID}}<br />
<br />
{{-}}<br />
<br />
== Biome colors ==<br />
{{rewrite|section=1|Grass color does not change with height, the formula uses the plain values for temperature and downfall defined in each biome's .java file. Also rewrite to use MC variable names.}}<br />
[[File:Biomes.png|thumb|left|upright|Biome colors template for [[Java Edition 1.7.2]] and above.]]<br />
[[File:grasscolor.png|thumb|upright|grass.png]]<br />
[[File:foliagecolor.png|thumb|upright|foliage.png]]<br />
[[File:Swamp foliage.png|thumb|upright|swamp_foliage.png in bedrock resource. All surface filled with 0x6A7039.]]<br />
<br />
The temperature and rainfall values of a biome are used when determining the colors of a small selection of blocks: [[grass]], [[grass block]]s, some [[leaves]], [[vines]], [[sugar cane]], and other features such as [[water]] and the sky. Blocks such as [[mossy cobblestone]], [[mossy stone bricks]] and the stems of [[flower]]s are not affected by biome coloration.<ref>{{bug|MC-128784}} – "Stems of flowers and moss on mossy cobblestone/stone bricks unaffected by biome coloring" as "Invalid"</ref><br />
<br />
A biome's rainfall value is typically a value from 0.0 to 1.0, and - [[#Temperature|as stated above]] - a biome's temperature starts at a given value at sea level (e.g. 2.0 for Desert or -0.5 for Snowy Taiga) and decreases by 0.00166667 for each meter above sea level.<br />
<br />
Biome grass and foliage colors are selected from two 256&times;256 colormap images: grass.png and foliage.png. Both colormaps, shown to the right, can be found in <code>assets\minecraft\textures\colormap</code>. The grass.png colormap sets the colors for the [[grass block]] top and sides (along with other types of grass, such as tall grass, ferns, double tall grass, etc.). Meanwhile, the foliage.png colormap sets the colors for tree leaves (with the exception of spruce and birch).<br />
<br />
Biome colormaps use a triangular gradient by default. However, only the colors in the lower-left half of the image are used, even though the upper-right side of foliage.png is colored. Furthermore, as shown in the template image to the left, a select few pixels are considered when the colormap is read by the game, and are determined by the code below.<br />
<br />
The adjusted temperature and adjusted rainfall values (recognized as AdjTemp and AdjRainfall in the code, respectively) are used when determining the biome color to select from the colormap. Treating the bottom-right corner of the colormap as <code>Temperature = 0.0</code> and <code>Rainfall = 0.0</code>, the adjusted temperature increases to 1.0 along the X-axis, and the adjusted rainfall increases to 1.0 along the Y-axis. The values used to retrieve the colors are computed as follows:<br />
<br />
AdjTemp = clamp( Temperature, 0.0, 1.0 )<br />
AdjRainfall = clamp( Rainfall, 0.0, 1.0 ) * AdjTemp<br />
<br />
"clamp" limits the range of the temperature and rainfall to 0.0-1.0. The clamped rainfall value is then multiplied by the 0.0-1.0 adjusted temperature value, bringing its value to be inside the lower left triangle. Some biomes' ranges are shown in the template above; the multiplication makes all the line segments point toward the lower right corner.<br />
<br />
At borders between or among biomes, the colors of the block and its eight neighbors are computed and the average is used for the final block color.<br />
<br />
The exact temperature and rainfall values for biomes can be found in various projects, e.g. [https://github.com/erich666/Mineways/blob/master/Win/biomes.cpp this biome code]. <!-- In Bedrock Edition, all Dark Forest variants, Tall Birch biome variants, and Shattered Savanna M variants, as of the current update, use the regular Forest biome color instead of the Java edition's biome color for that biome, it may or may not be a bug --><br />
<br />
=== Hard-coded colors ===<br />
<br />
Certain biome colors are hard-coded, which means they are locked into the ''Minecraft'' code and are not retrievable from any texture file. Thus, they cannot be modified without the use of [[Mods|external tools]], such as MCPatcher/OptiFine, that support the use of custom colormaps.<br />
<br />
==== Swamp color ====<br />
<br />
Swamp temperature, which starts at 0.8, is not affected by [[altitude]]. Rather, a [https://en.wikipedia.org/wiki/Perlin_noise Perlin noise function] is used to gradually vary the temperature of the swamp. When this temperature goes below -0.1, a lush green color is used (<span style='color:#4C763C'>0x4C763C</span>) otherwise it is set to a sickly brown (<span style='color:#6A7039'>0x6A7039</span>). In addition, the color of the water in swamps is always multiplied by a faint green tinge (<span style='color:#E0FFAE; background-color:gray'>0xE0FFAE</span>).<br />
<br />
==== Dark forest color ====<br />
<br />
The dark forest biomes' grass color is retrieved normally, then averaged with a dark green color (<span style='color:#28340A'>0x28340A</span>) to produce the final color.<br />
<br />
==== Badlands color ====<br />
<br />
[[File:Skies.jpg|thumb|right|upright|The color of the sky in two different biomes.]]<br />
<br />
All badlands biomes' grass and foliage have hard-coded colors, which are two tan colors (<span style='color:#90814D'>0x90814D</span> and <span style='color:#9E814D'>0x9E814D</span> respectively). These are not modifiable by grass.png and foliage.png, and are unaffected by temperature.<br />
<br />
==== Other colors ====<br />
<br />
Several other biome colors are set into the game and currently require external tools in order to be changed. This includes blocks such as birch and spruce leaves and water (which have a hard-coded overlay set onto them), and other features such as the sky and fog.{{more info|what are the values of the sky color per biome, and what is the fog color per biome? check both java and bedrock}}<br />
<br />
== Achievements ==<br />
<br />
{{load achievements|Adventuring Time;Sail the 7 Seas}}<br />
<br />
== Advancements ==<br />
{{load advancements|Hot Tourist Destinations;Adventuring Time}}<br />
<br />
== History ==<br />
{{See also|Biome/Before Beta 1.8}}<br />
[[File:Biomes Example.png|thumb|right|upright|An old image of biomes work-in-progress. "''To the right of the player is a taiga, to the left is either a forest, or woods, I can’t remember. In the distance is probably tundra.''" – Notch]]<br />
[[File:NotchBiomeGraph.png|thumb|right|upright|The biomes graph from Notch, prior to Java Edition Beta 1.8. Notice the chicken scratch handwriting, as Notch was working quick to try to get the biomes update out.]]<br />
[[File:BiomesGraph.png|thumb|right|upright|The old biomes graph with linear axes.]]<br />
<br />
{{History|alpha}}<br />
{{History||v1.0.4|Added [[Winter Mode]]. Maps now have a snowy or grassy theme randomly determined when creating the world.}}<br />
{{History||v1.2.0|snap=preview|Added true biomes; they were rain forest, seasonal forest, forest, shrubland, taiga, tundra, savanna, plains, swampland, desert, and frozen desert.<br />
|World saves remained unchanged, other than a change in the hue of the grass. If the player moves into ungenerated chunks, the new biomes would generate.}}<br />
{{History|beta}}<br />
{{History||1.6|Added the Sky Dimension with its own biome. It could be viewed only through the use of modifications.}}<br />
{{History||1.8|snap=August 18, 2011|slink={{tweet|notch|104187327949176833}}|Notch tweeted a screenshot of a revamped river biome.}}<br />
{{History|||snap=September 2, 2011|slink={{tweet|notch|109713550209060864}}|Notch teases a screenshot of the new desert biome.}}<br />
{{History|||snap=September 3, 2011|slink={{tweet|notch|110053393850040320}}|Notch teases a screenshot of the new swamp biome.}}<br />
{{History|||snap=pre1|Biomes got an overhaul, removing some biomes, such as the tundra and the taiga, and others replaced with nine fractal-based biomes that were a mix of the previous biomes and new biomes. [[/Before Beta 1.8|See here for more details]].}}<br />
{{History|java}}<br />
{{History||1.0.0|snap=September 14, 2011|slink={{tweet|notch|113986669312622592}}|[[Notch]] mentions "snow biomes".}}<br />
{{History|||snap=September 15, 2011|slink={{tweet|notch|114323919279886336}}|Notch teases a screenshot of snow biomes.}}<br />
{{History|||snap=Beta 1.9 Prerelease|Re-added tundra (as ice plains) and added mushroom islands.}}<br />
{{History||1.1|snap=11w48a|Re-added snow in taigas.}}<br />
{{History|||snap=12w01a|Added hills and beaches.<br />
|Smoothed color transitions between biomes – swampland grass, foliage and water smoothly transition into other biomes.}}<br />
{{History||1.2.1|snap=January 18, 2012|slink={{tweet|jeb_|159616418575421440}}|[[Jens Bergensten]] tweeted a teaser screenshot of a new jungle biome.}}<br />
{{History|||snap=January 19, 2012|slink={{tweet|jeb_|159940561418199041}}|He tweeted another jungle screenshot, showcasing the bright green foliage.}}<br />
{{History|||snap=12w03a|Added jungle biome.}}<br />
{{history|||snap=12w07a|The [[Anvil file format]] was introduced and it allows for biomes to be stored in the world data. In contrast, the [[Region file format]] relies on the [[Seed (level generation)|seed]] to dynamically calculate biome placement. This would cause biome placement in older worlds to change when the biome generation code was changed. With the current Anvil format, the biome data is stored along with the rest of the world data, meaning it does not change after the world is generated and can be edited by third-party map-editing tools. Furthermore, "edge" biomes allow for biomes to continue to extend beyond the edge chunks of an old world. This allows for smooth transitions in world generation after the generation code changes in an update.}}<br />
{{History||1.3.1|snap=?|Hills in forests and deserts are taller.<br />
|Some sections of ice plains biomes were replaced with taiga biomes.}}<br />
{{History||1.6.1|snap=13w17a|Water lakes no longer generate in deserts.}}<br />
{{History||1.7.2|snap=August 2, 2013|slink={{tweet|jeb_|363298862301470720}}|Jens tweeted the first image of the mesa biome. He jokingly referred to them as "disco mountains."}}<br />
{{History|||snap=August 7, 2013|slink={{tweet|jeb_|365099357625778177}}|Jens tweeted the first image of a mega taiga, unofficially dubbed the ''Redwood Forest''. The name was changed following 1.7's release.}}<br />
{{History|||snap=August 9, 2013|slink={{tweet|jeb_|365794828153389056}}|Jens tweeted the first image of a stone beach, which was then referred to as a "cliff" biome.}}<br />
{{History|||snap=13w36a|Mesa, mega taiga, roofed forest, birch forest, savanna, extreme hills+, deep ocean and snowless taiga biomes were added as well as variations for many of the biomes. Biomes were also separated by temperature, and snowing was added to extreme hills.<br />
|Biomes avoid getting placed next to a biome that is too different from itself, temperature-wise.<br />
|The frozen ocean and extreme hills edge biomes no longer generate naturally.<br />
|Biome-hopping achievement "Adventuring Time" added, but it was broken until 1.8 making the goal of getting all achievements impossible in 1.7.}}<br />
{{History|||snap=13w38b|Marsh-like areas no longer generate in swamp biomes.}}<br />
{{History|||snap=13w39a|Red sand now generates in mesa biomes and their variants.}}<br />
{{History|||snap=13w43a|Savannas and roofed forest biomes now generate with new logs and leaves.}}<br />
{{History||1.8|snap=14w17a|The End's biome name is now "The End" instead of "Sky".<br />
|Adventuring Time is now available without commands. Before, the 38 biomes had to be visited without visiting any other biomes, which made the achievement unavailable because the End has to be visited for its prerequisite, The End?. The "no other biomes" restriction is now lifted.<br />
|Visiting the frozen ocean and extreme hills edge biomes, which no longer generate since 13w36a, is no longer required for Adventuring Time.}}<br />
{{History|||snap=14w26a|Marsh-like areas generate again in swamp biomes.}}<br />
{{History|||snap=14w32a|Red sandstone now generates below red sand in mesa biomes and their variants.}}<br />
{{History||1.9|snap=15w37a|Added new biome "The Void", which is used in Superflat preset "The Void".}}<br />
{{History|||snap=16w02a|A lot of M type biomes no longer generate due to MC-95612.}}<br />
{{History|||snap=16w03a|M biomes generate again, with the exception of birch forest M (which messes with a lot of other things), see MC-98995.}}<br />
{{History||1.10|snap=16w20a|Plains and sunflower plains now have some trees (5% of chunks). {{frac|1|3}} large oaks, {{frac|2|3}} normal oaks.<br />
|Ice plains, ice plains spikes and ice mountains don't spawn passive mobs other than [[rabbit]]s and the new [[polar bear]]s anymore.<br />
|In mesa biomes, terracotta no longer generates more than 15 blocks deep, if the mesa is more than 15 blocks above sea level. In addition to the normal 2 veins of gold ore below Y{{=}}32, now attempts to generate 20 veins at elevations between 32 and 79. Also can generate dark oak abandoned mineshafts above ground.}}<br />
{{History||1.11|snap=16w43a|Birch forest M biomes generate once again.}}<br />
{{History||1.13|snap=18w06a|The outer islands of the End biome are now divided up into four separate biomes: The End - Floating Islands, The End - Medium island, The End - High island, and The End - Barren island.<br />
|Slightly tweaked the placements of all modified biomes.}}<br />
{{History|||snap=18w08a|Added ocean variants, including warm ocean, lukewarm ocean, cold ocean, warm deep ocean, deep lukewarm ocean, deep cold ocean, and deep frozen ocean.<br />
|Frozen ocean now generates naturally, for the first time since 13w36a.}}<br />
{{History|||snap=18w08b|Deep warm ocean biome no longer generate.}}<br />
{{History|||snap=18w16a|Biome names are now translatable.<br />
|Cleaned up several biome names, mainly by adding missing spaces and changing "Biome M" for "Mutated Biome".}}<br />
{{History|||snap=18w19a|Names of several biomes are changed. The exact name changes are listed [[18w19a#General 2|here]].}}<br />
{{History|||snap=pre5|Changed several biome IDs, mostly to comply with their names, listed [[1.13-pre5#Changes|here]].}}<br />
{{History||1.14|snap=18w43a|Added [[bamboo jungle]]s.}}<br />
{{History||1.15|snap=19w36a|Biome information now stores Y-coordinates, allowing biomes to be changed based on height. However, this is not yet implemented.}}<br />
{{History|upcoming java}}<br />
{{History||1.16|snap=20w06a|Implemented vertical biomes in the Nether.<br />
|Added [[soul sand valley]]s, [[crimson forest]]s, and [[warped forest]]s.<br />
|"Nether" biome has been renamed to "Nether Wastes".<br />
|Added the {{cmd|locatebiome}} command that shows the coordinates of the nearest biomes.}}<br />
{{History|||snap=20w15a|Added the [[Basalt Deltas]].}}<br />
{{History|||snap=20w16a|Increased the amount of lava lakes in basalt deltas.}}<br />
{{History|||snap=20w19a|Tweaked biome distribution in the [[Nether]].}}<br />
<br />
{{History|pocket alpha}}<br />
{{History||0.1.0|Added biomes, these 5 biomes include: [[Legacy Frozen Ocean]], [[Snowy Taiga]], Plains, Forest and Desert, from Java Edition Alpha V1.2.0.}}<br />
{{History||0.1.3|[[Cactus|Cacti]] now generate in deserts.}}<br />
{{History||0.9.0|snap=build 1|All biomes as of PC version 1.7.2 have been types of new biomes. These include: Jungles, mesa, roofed forests, savannas, extreme hills, mushroom islands, flower forest, mega taiga, mega spruce taiga, swampland, and deep ocean.<br />
|Frozen Ocean is no longer generated.}}<br />
{{History||0.9.5|Added bryce mesa, extreme hills +, and jungle M.}}<br />
{{History||0.10.0|snap=build 1|Mesa biomes have gold at every elevation and can generate [[abandoned mineshaft|mine shafts]] on the surface.<br />
|Water in swamps is tinted dark gray.<br />
|[[giant mushroom|Huge mushrooms]] generate in swamps.}}<br />
{{History||0.11.0|snap= build 1|Added birch forest M, birch forest hills M, extreme hills M, and extreme hills+ M.}}<br />
{{History|||snap=build 8|Changed the default biome.}}<br />
{{History|||snap=build 10|Increased the amount of gravel on extreme hills M biome.}}<br />
{{History||0.12.1|snap=build 1|Added [[the Nether]] biome.}}<br />
{{History|||snap=build 10|Leaves coloring shaders are now used only when the color for a biome actually changes.}}<br />
{{History||0.16.0|snap=?|The biomes can now be viewed on [[map]]s based on the [[Grass Block|grass]] color.}}<br />
{{History|pocket}}<br />
{{History||1.0.0|snap=?|Added [[End]] biome.}}<br />
{{History|bedrock}}<br />
{{History||1.2.0|snap=?|Added [[snow]] covers to extreme hills.}}<br />
{{History||1.4.0|snap=beta 1.2.14.2|Added Warm Ocean, Lukewarm Ocean, Cold Ocean, and their deep variant, including new frozen ocean and frozen deep ocean.<br />
|Old Frozen Ocean id changed to <code>legacy_frozen_ocean</code> to avoid conflict with new frozen ocean names.}}<br />
{{History||1.9.0|snap=beta 1.9.0.0|Added Bamboo Jungle and Bamboo Jungle Hills biome.}}<br />
{{History|upcoming bedrock}}<br />
{{History||1.16.0|snap=beta 1.16.0.51|Added [[soul sand valley]]s, [[crimson forest]]s, and [[warped forest]]s.}}<br />
{{History||1.16.0|snap=beta 1.16.0.57|Added [[basalt deltas]].}}<br />
{{History|console}}<br />
{{History||xbox=TU1|Added true biomes; they were rain forest, seasonal forest, forest, shrubland, taiga, tundra, savanna, plains, swampland, desert.}}<br />
{{History||xbox=TU5|xbone=CU1|ps=1.00|wiiu=Patch 1|Added swampland, ice plains, extreme hills and ocean biomes.<br />
|Removed rain forest, seasonal forest, savanna, shrubland and taiga.}}<br />
{{History||xbox=TU7|xbone=CU1|ps=1.00|Re-added tundra (as ice plains) and added Mushroom Islands.}}<br />
{{History||xbox=TU9|xbone=CU1|ps=1.00|Re-added beaches and snow in taigas, added hills.<br />
|Smoothed color transitions between biomes – swampland grass, foliage and water smoothly transition into other biomes.}}<br />
{{History||xbox=TU12|xbone=CU1|ps=1.00|Added jungle biome.}}<br />
{{History||xbox=TU14|xbone=CU1|ps=1.04|Hills in forests and deserts are taller.}}<br />
{{History||xbox=TU19|xbone=CU7|ps=1.12|Water lakes no longer generate in deserts.}}<br />
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Added mesa, mega taiga, roofed forest, birch forest, forest, savanna, extreme hills+, deep ocean, snowless taiga and 20 technical biomes.<br />
|Changed generation of marsh-like areas in swamp and extreme hills biomes.}}<br />
{{History|foot}}<br />
<br />
== Issues ==<br />
<br />
{{issue list}}<br />
<br />
== Trivia ==<br />
<br />
* The term ''biome'' is analogous to its scientific usage: in real life, a biome is climatically and geographically defined by distinctive communities of plants, animals and soil organisms supported by similar climatic conditions. They are often referred to as ecosystems.<ref>"[[Wikipedia:Biome|Biome]]" on Wikipedia</ref><ref>"[http://dictionary.com/browse/biome biome]" on Dictionary.com</ref><br />
* The only fictional biomes are those found in the Nether and The End, as well as the mooshroom fields, since giant mushrooms do not exist. All the others are entirely or almost entirely based on real-life counterparts. <br />
* It is possible for biomes to be a single block in size.<ref>{{bug|MC-69731}} – "Random 1 block biome generating?" resolved as "Won't Fix"</ref><br />
<br />
== Gallery ==<br />
<br />
<gallery><br />
NotchRiver.jpg|[[Notch]] took this screenshot while testing a revamped [[river]] biome.<br />
RedwoodBiome.jpg|The first image of a giant tree taiga, as tweeted by [[Jeb]].<br />
RedwoodBiome Enhanced.jpg|The same image, brightened.<br />
Ridgebiome.jpg|This is the first picture provided of the [[badlands]] biome (then called mesa).<br />
CliffBiome.jpg|The first image of a stone [[beach]] (then called cliff) biome, provided by Jeb.<br />
Jungle teaser screen.png|Jeb's first image of the [[jungle]] biome.<br />
JebJungle.jpg|Jeb's second jungle teaser screenshot.<br />
Mesa Plateau F M updated.png|A rare badlands variant called ''Modified Wooded Badlands Plateau''.<br />
Flower Forest Overview.png|An above view of a [[flower forest]] biome.<br />
Roofed forest.png|A dark forest bordering onto a [[lake]].<br />
RoofedForestMountains.jpg|A [[dark forest]] biome . The stone variants [[granite]], [[diorite]] and [[andesite]] can also be seen in the cliff.<br />
snowy taiga.png|A large snowy [[taiga]] biome, with a beach off to the side.<br />
MushroomBiome.png|A mountainous [[mushroom island]].<br />
ExtremeHillsM.png|A variant of [[mountains]], where large swaths of [[gravel]] generate.<br />
Old Frozen Ocean.png|A frozen [[ocean]] biome, with fog obscuring the distance.<br />
Minecraft River.png|A large river separating a [[desert]] and a [[forest]].<br />
Sand in mesa biome.png|A badlands biome as seen from the ground.<br />
Mesa.png|A badlands biome with a small lake nearby. A wooded variant can be seen in the upper corner.<br />
Miscoloured-Jungle.png|A small area of a jungle with desert biome coloring data.<br />
Mine craft light.png|A desert with a jungle right beside it.<br />
Big Island.png|A relatively large island.<br />
OceanSwamp.jpg| A [[swamp]] generated in the middle of an ocean, causing miscolored [[water]] and [[lily pad]]s without any actual swampland.<br />
Mushroom Biome on the mainland.png|A rare occurrence of a mushroom fields biome touching the mainland.<br />
Not Mushroom Island.png|A section of a mushroom island that is a different biome.<br />
Seed 35267400 ice spikes.png|A rare biome transition of a colder biome touching a warmer biome (e.g. badlands and ice spikes).<br />
MesaJungle.jpg|A badlands and jungle biome generated together. Note the exposed mineshaft in the lower right.<br />
BiomesExample.png|A [[river]] runs through a flower forest, a [[sunflower plains]], a jungle and a jungle edge biome.<br />
DoubleRiver.png|A river that splits off into two rivers.<br />
ExtremeHillsComparison.png|Two mountains variants. On the left is a normal mountains biome. On the right is wooded mountains.<br />
Deforested.png|Jungle terrain without any trees. A modified jungle can be seen to the left.<br />
MegaTaigaVsMegaSpruce.png|Comparison of giant tree taiga and giant spruce taiga biomes. Note how the giant spruce [[tree]]s are much thicker.<br />
Mesa Cave.png|A [[cave]] in a badlands biome.<br />
River in 1.13.png|A river biome in [[Java Edition 1.13]], with visible [[seagrass]] in it.<br />
Odd roofed forest.png|A dark forest that is cut off by [[water]].<br />
Roofed swamp.png|A swamp and dark forest connecting.<br />
</gallery><br />
<br />
=== Sunrises and Sunsets ===<br />
<br />
<gallery><br />
Jungle at dawn.png|A picture of a [[jungle]] taken at dawn.<br />
JungleSunset.png|A jungle sunset.<br />
Redwood Sunset.png|The sun setting in a giant tree [[taiga]].<br />
DesertView.png|A [[desert]] sunrise.<br />
</gallery><br />
<br />
== References ==<br />
<br />
{{reflist}}<br />
<br />
== See also ==<br />
<br />
* [[Overworld]]<br />
* [[Structures]]<br />
* [[Terrain Features]]<br />
* [[Weather]]<br />
* [[Large Biomes]]<br />
* [[Amplified]]<br />
<br />
{{Biomes}}<br />
{{Environment}}<br />
<br />
[[Category:Biomes|!Biome]]<br />
<br />
[[cs:Biom]]<br />
[[de:Biom]]<br />
[[es:Bioma]]<br />
[[fr:Biome]]<br />
[[hu:Biom]]<br />
[[it:Bioma]]<br />
[[ja:バイオーム]]<br />
[[ko:생물 군계]]<br />
[[nl:Klimaat]]<br />
[[pl:Biom]]<br />
[[pt:Bioma]]<br />
[[ru:Биом]]<br />
[[th:ไบโอม]]<br />
[[uk:Біом]]<br />
[[zh:生物群系]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Tutorials/Nether_survival?diff=1614334Tutorials/Nether survival2020-06-20T17:59:29Z<p>68.146.59.48: </p>
<hr />
<div>{{Needs update|The upcoming [[Nether Update]] introduces new biomes and mechanics to the Nether.}}<br />
<br />
This tutorial will give you many useful survival tips when going to the Nether.<br />
<br />
== Introduction ==<br />
The [[nether]] can be a dangerous hellscape for ill-prepared players. It is filled with a host of exclusive mobs not found in the [[overworld]]: [[ghast]]s, [[magma cube]]s, [[hoglin]]s, [[piglin]]s, and the neutral [[zombified piglin]], but fortunately one passive mob, the [[strider]], The terrain is much harsher to navigate than in the overworld, with one false step potentially plunging you into an ocean of [[lava]]. It is also where [[nether fortress]]es can be found, housing other threats such as [[blaze]]s and [[wither skeleton]]s. This guide is intended to help you increase your chances of survival in the nether, opening up a lot of gameplay such as [[brewing]], [[Tutorials/Nether hub|nether hubs]], the [[wither]] boss, and even [[Tutorials/Zombie pigman farming|lucrative mob farms]].<br />
<br />
== Making a nether portal ==<br />
<br />
[[File:NDportal.gif|thumb|frame|200px|"No diamond" portal making.]]<br />
<br />
To make a nether portal, the player will need 10 [[obsidian]] blocks (the corners do not have to be obsidian), plus [[flint and steel]]. Although quite expensive, a [[fire charge]] can also be used as a one-use portal lighter. However, the player will need to go to the Nether to get the material to make a fire charge.<br />
<br />
Place the obsidian to make a hollow upright rectangle, with the inside measures being two wide by three high (each at least, more are possible as well) and one block thick. Use something other than obsidian for the corners unless you have an abundant supply of obsidian. Once the player has made the frame of the portal, they can use the flint-and-steel to light one of the bottom pieces of obsidian. The inside of the frame should light up with an eerie purple glow, meaning that the portal is now active and ready for use.<br />
<br />
=== Using lava and water ===<br />
<br />
If the player does not have any obsidian, but has buckets and available lava (a small lake or many flows), it is possible to "cast" a portal in place. Note that this process will '''not''' work if the player is already in the Nether - as if this is the case, the player will have plenty of lava, but no water. The only way to place water in the Nether is by putting it in a cauldron, using [[commands]], placing a pure water block (accessible with cheats) or custom structures.<br />
# The player will need at least 10 [[lava]] source blocks (carried in buckets), and a bucket of [[water]]. The lava will not be needed all at once, but having at least 2 lava buckets at a time will speed up this task.<br />
# Build a mold out of dirt for the bottom: a trench 1 wide and 2 or 4 long.<br />
# Fill each block of the trench from a lava bucket, then place the water on a mold block to flood the lava and turn it into obsidian (if it turns into stone or cobblestone instead, then the player may have misplaced a source block. One can fix this problem by mining out the stone or cobblestone and trying again).<br />
# Extend your frame upwards and repeat the process to mold the next layers: three levels of two separated pits for the portal sides, then another trench for the top.<br />
# Dig away the dirt frame, and light the new portal!<br />
# If for some reason the player needs to come back, keep the portal housed in a lit building, but ''do not use beds'' because beds blow up in the Nether when the player tries to sleep in them.<br />
<br />
== Preparing for the Nether ==<br />
<br />
[[File:Nether Prep Inventory.png|thumb|frame|200px|A well prepared [[inventory]]]]<br />
<br />
Being well-equipped is essential for survival in the nether. Lacking a certain item in an unfortunate circumstance can lead to death. However, be sure not to bring any items that have little or no use for your objective, so as to reduce the number of items you will lose should you die.<br />
<br />
===Tools===<br />
<br />
One of the most important tools in the nether, especially in a nether fortress, is your weapon. A melee weapon of iron or better is almost essential. A bow or crossbow, along with 32-64 arrows, is enough to dispose of any enemy. While melee weapons will do you well in close quarters combat, you should consider bringing a crossbow or a bow in addition to your melee weapon, as ghasts can be troublesome without them. However, ghasts can still be dealt with even without a bow and arrow; punching their fireball to deflect it back to them can be an acceptable way to deal with them if bringing a ranged weapon is not an option.<br />
<br />
Armor is also very important. Even if you are not planning on doing much fighting, armor reduces the amount of damage you take from being submerged in lava, making it a potential life-saver should you accidentally fall in lava. A full set of iron armor should be enough to boost your chance of survival. You should only consider bringing diamond armor if you are confident enough in your ability to survive, or else you may die and lose it. Shields can be very useful for fighting the skeletons present in nether fortresses.<br />
<br />
An iron pickaxe or two (or a single diamond pickaxe) can be very useful, as you can use it to clear a path, or to gather some blocks if you have run out. It can also be used to carve a staircase into the side of a nether fortress to gain access to it.<br />
<br />
Enchantments offer huge advantages for surviving in the nether, if you have access to an enchanting table with bookshelves. For your weaponry, you should consider damage-boosting enchantments on your weapons (e.g. [[Sharpness]] and [[Power]]). Be aware that all mobs in the nether (except for regular skeletons found in nether fortresses) are immune to fire damage, so enchantments like [[Fire Aspect]] should not be considered. For your armor, a combination of both [[Protection]] and [[Fire Protection]] will be very useful - although enchantments such as [[Aqua Affinity]] offer little to no use in the nether. Enchanting your boots with [[Feather Falling]] can save your life, and allow you to drop down onto low terrain safely. Enchanting your pickaxe with [[Efficiency]] is not too useful, since most of the blocks you will be using it on is netherrack, which already mines quickly with even an un-enchanted iron pickaxe. The only pickaxe enchantment with a real advantage in the nether is [[Unbreaking]], as it can save you bringing multiple pickaxes.<br />
<br />
It may be prudent to bring along a flint and steel. Even if you opt not to bring extra obsidian for an emergency exit portal, a flint and steel can still be useful, as there is a chance a ghast can smash the portal, potentially trapping you in the nether if you do not have a flint and steel to relight it.<br />
<br />
Ensure your tools have enough durability to last long enough for you to achieve your goal.<br />
<br />
===Blocks===<br />
<br />
In general, blocks are very handy to bring along with you in the nether. They can allow you to [[Tutorials/Pillar jumping|pillar jump]] to reach high places, block off mobs from reaching you, and allow you to bridge across to different masses of land over the lava oceans. Two or three stacks of cheap, non-flammable blocks (e.g. cobblestone) should be enough for a normal trip in the nether. Blocks that are affected by gravity (e.g. [[sand]] or [[gravel]]) can be useful to get down from a high place; for example, from the top of a nether nether fortress bridge. The nether's terrain is tough to navigate, so bringing these blocks can prove highly useful. A pickaxe can be useful in the event you run out of blocks, as it can be used to mine some of the abundant netherrack.<br />
<br />
Bringing 10-14 obsidian is a good idea too, in the event you get lost and lose your portal home. Bear in mind that you will also need your flint and steel to light this emergency portal.<br />
<br />
===General supplies===<br />
<br />
Food is as important in the nether as it is anywhere else in the game. If you run out of food, you lose your ability to sprint, and, more importantly, regenerate health. Running out of it can be fatal. Think about how long you are planning to be in the nether, and how much fighting you might do, and bring an appropriate amount of food for it. Keep in mind that different foods provide different amounts of saturation, which is the most important thing for healing. The more saturation a food has, the more health you will regenerate from eating it. Steak and porkchops are among the best foods for early gameplay, with bread being an acceptable alternative.<br />
<br />
[[Suspicious stew]] is a niche, often overlooked, food item. It is also relatively cheap, requiring only a bowl, a [[red mushroom]], a [[brown mushroom]] and a flower of your choice. Suspicious stew crafted from [[flower|oxeye daisies]] provides 7 seconds of [[Regeneration]], which can save your life if you are low on health with enemies nearby, or if you have been afflicted with [[Wither (status effect)|Wither]] from a fight with a wither skeleton. Suspicious stew crafted from [[flower|dandelion]]s or [[flower|blue orchid]]s provides much more saturation than regular foods, which can also be used to heal a lot of health in a very short amount of time. However, it is worth noting that stew cannot be stacked, so bringing a lot of it will quickly fill up your inventory. Consider bringing around half a stack of "regular" food, in addition to a handful of suspicious stew crafted with the aforementioned ingredients. Use the regular food for maintaining your hunger, and the stew as a method of quickly regenerating health in dangerous situations.<br />
<br />
If you have already explored the nether and gotten some [[blaze rod]]s, and can thus brew [[potion]]s, you should do so. [[Fire Resistance]] potions are extra valuable in the nether, as falling into lava is always a possibility. Splash potions of [[Healing]] can also save your life if you find yourself low on health in combat, like the suspicious stew (mentioned above).<br />
<br />
A few stacks of [[torch]]es can provide a means of leaving a trail, allowing you to find your portal again if you lose it. (Although, in this case, the use of coordinates is often a more practical solution.) Remember that compasses do not work in the nether, so do not bring one intending to use it to find a home after your adventure. Torches are also useful for marking which parts of a nether fortress you have already visited, so less time is wasted exploring areas of the nether fortress you have already exhausted.<br />
<br />
A small handful of empty [[bucket]]s can be useful for removing lava in awkward places. They can also save your life if you run into one of the many single blocks of lava while <br />
digging through the netherrack.<br />
<br />
[[Ender pearl]]s can be extremely useful should you fall into lava. They are also useful for crossing lava pits, or reaching otherwise hard-to-access areas. However, you should consider that ender pearls are relatively hard to get, and you may want to save them for activating the [[end portal]] later (if you have not already done so).<br />
<br />
== Enter The Nether ==<br />
<br />
When the player first enters the Nether, they may be struck by the amazing structure of it. Don't get too caught up in the scenery, though, as the Nether is a dangerous place. For the player's first visit, the main threats will be falling, [[fire]], getting lost, [[hoglin]]s and [[ghast]]s. The falling and fire can be handled in the usual ways, but the most urgent threat will most likely be [[ghast]]s and then [[Hoglin]]s on account of the fact that the other hazards don't move or shoot at the player. That said, don't be careless; sudden drops and holes can be hard to spot in the confusing netherrack landscape. The player may want to use a [[resource pack]] to replace the eye-hurting default texture for netherrack. Fire is more dangerous when there's no water to put yourself out with! The player may meet some [[magma cube]]s, but those are straightforward to kill. Do not mess with the [[zombified piglin]]s just yet!<br />
<br />
When you first arrive at the Nether, stay in the portal until the chunks around you load so that you can see what the immediate surrounding area looks like. Often, a nether portal will generate right next to a giant lake of lava or a very high drop-off. If this is the case, then walking out of the nether portal upon arrival will likely result in the player's death.<br />
<br />
=== Lag ===<br />
<br />
With a slower computer, the player may encounter a massive lag spike upon entering the Nether. The workaround involves doing the following: after the player steps out of the portal, turn on the {{key|F3}} [[Debug screen|debug info]], then {{key|Esc}} to pause the game. Note the "Chunks Updated" line—even while paused, the game is continuing to load chunks and update them. It is wise to also note down the coordinates of the portal. The player can then wait for the chunk updates drop to zero, meaning the game has finished loading the region around them. Then the player can resume play. This trick is also useful when the player increases their render distance to scan for nether fortresses, as well as when the player decreases the render distance.<br />
<br />
=== Protecting your Portal ===<br />
<br />
Even though hunting, exploring, and mining may sound fun, it is unwise to start doing this as soon as the player steps into the Nether for the first time. The player's first order of business is to build a cobblestone shelter around their portal. [[Brick]], [[stone]], and other blast-resistant blocks will all suffice, but [[cobblestone]] is cheapest in the Overworld. Take the quickest possible look around, just enough to see what kind of ground the player is building on, then start placing down cobblestone for your shelter. Unfortunately, a first portal has a disproportionate chance of coming out next to an abyss, lava lake, or netherrack wall and even if it spawns in the open, there may be multiple ghasts in view.<br />
* If the situation is clearly impossible, abandon the original portal, find someplace safer, and build a return portal! Lava flooding the portal or multiple ghasts waiting for you can force this. You also need to get the coordinates of your portal, the same as described for "Lag" above. <br />
* Firstly, if your portal spawned on soul sand, you have the immediate need for a floor that doesn't hobble you! Depending how much stone you brought, you may need to scant the walls, filling in with wooden fences which at least block mob vision.<br />
* Otherwise, you should start with the walls, throwing up enough stone to block ghast fireballs. <br />
** The player may find themselves under fire from ghasts immediately upon entering the Nether. Don't panic, just concentrate on building a wall between the player and the ghast, bouncing fireballs back to prevent too much damage. After you finish the fight or at least get a bit of shelter, relight the portal as needed, and then extend the wall around the portal.<br />
* If you are next to a sudden drop or lava, start with the wall protecting you from that.<br />
* If you are next to a netherrack wall, you can build an initial shelter against it, but expect to put cobblestone there too -- hopefully at a later visit, but if ghast fireballs get in, some of that wall may go away (not to mention being on fire).<br />
* If by ill chance the player wound up with a portal floating over lava, attach the bottom layer to the outside of the ledge blocks, and do just enough to shelter the player while they're starting a bridge to land where the player can make a return portal. <br />
* You will need at least two stacks of cobblestone for the walls and ceiling, and the floor and other trimmings may well cost another stack. Since the player will be right next to their portal, feel free to go back to the Overworld for more cobblestone as needed.<br />
* If your portal gets blown out, don't panic, that's why you brought flint-and-steel, and even obsidian for an escape portal.<br />
* If the player's initial portal spawn in a Nether fortress, it may seem awesome, but a Nether Fortress is not a safe place for a portal, especially if it came out on a walkway or otherwise in the open. The player should find a more suitable spot outside the nether fortress to build a return portal. If the player feels obliged to leave the portal in the fortress, or cannot find a better place to put it, then the player can fortify an empty room, place a door or fence gate to control entry, and leave an [[iron golem]] in the room to deal with any spawns (make sure the golem does not accidentally wander into the portal).<br />
Your shelter needs to be at least 5 blocks high, but the portal itself can be part of the roof. While it's tempting to do the same with a wall, it's probably safer to be able to walk around the portal on both sides. Use [[iron bars]] for windows. Make sure to leave enough space for a [[crafting table]] and a [[chest]] or two. The chests are important if the player does not want to lose too many of your items whenever you happen to die. Don't forget the door, either - wood will do until you figure out where an outside button or lever could be placed where it will not be vulnerable to fireballs. Note that if the player is building against a netherrack wall, you will need a cobblestone back wall in front of that. If you want to dig there later, you can always put a door in. Once the player got the walls and ceiling up, likewise cover or replace the floor with cobblestone, extending it to under the walls. The walls should extend a block below floor level, and a little further under the doors. The shelter will also need a few blocks of cobblestone floor outside the doors, in case a [[ghast]] shoots the player while they're entering or leaving. You should end up with a space completely enclosed by cobblestone, iron, and perhaps a bit of obsidian.<br />
<br />
Later on, you can start to make nice houses and bigger bases in the Nether, but for now, a cobble shelter with the portal, a chest, and a crafting table is sufficient. The only necessities are iron armor, a pickaxe, sword, and shovel (all iron), food, bow and arrows, cobblestone for making quick shelters, dirt or gravel for pillar-jumping or stopping lava, and your trusty flint and steel. The rest of the items or extra supplies can be stored in the chests. If the player is going any distance, bring enough obsidian to make an emergency portal.)<br />
<br />
To prevent mobs from spawning in the player's Nether home/base, one can use transparent items or half-blocks as the floor. However, be warned that mobs can spawn on the nether portal itself. Now that your nether portal is safe, the player can start doing what they came to the Nether for!<br />
<br />
==== Special cases ====<br />
<br />
* If the player's portal emerges floating over a lava lake, the portal will generate a few extra blocks of ledge at the bottom, but it is still recommended to build that out into a platform, then continue building a path to safety. Upon reaching a safer location, the player can build a shelter there, and a new return portal within it. Deactivate the old portal before the player starts using the new one so that the portal in the Overworld will link to the new one.<br />
* If you face an impossible situation and die without being able to deactivate the old portal or make a new one, you may need to go back and fix things the hard way.<br />
** Hopefully, you got the coordinates of the nether side of the portal. If your portal was in mid-air, against a cliff, or in some other awkward situation, it is likely that the coordinates that your original portal "should" have gone to was blocked by lava and/or large masses of netherrack. Multiply the coordinates of the Nether portal by 8 to see where its "natural" matching location in the Overworld is, and compare that to the actual coordinates of your original portal in the Overworld. If they're dramatically different, the space between probably represents the hazard that blocked you.<br />
*** To get a portal to a new place in the Nether, you need to travel at least 1000 blocks from the matching location of where the portal ''actually came out'', and make your new portal there. The next question is, which direction? If you go back towards and past your original portal, your new portal will probably come out on the other side of the hazard that blocked the original portal, and you need to get back there to decommission that. So, you're better off going away from your original portal, and 1000-plus blocks past where the Nether portal you got would have matched. With luck, that will get you to a better location in the Nether. Aside from replacing your old equipment, this jaunt will require much the same preparation as the first, including cobblestone and obsidian.<br />
*** Once you're back in the Nether at a safer location: First, see if you can do a quick run to retrieve any surviving items, shuttling them back to your new portal if needed (If that looks dangerous or everything's gone into the lava, just forget that and start anew). Build a shelter for your new portal, go back to restock on cobblestone and then go back to where the old portal was. If the location turns out to be salvageable, you may be able to just build a shelter and continue, otherwise:<br />
*** If the old portal hasn't been broken by ghasts, decommission it by mining a block. Now, scout out a Nether location which will come out someplace more reasonable, as close as possible to your base. You may even be able to ''make'' a better location, by building a platform over lava or tunneling into a netherrack mass to get within 16 blocks of your base portal's "natural" coordinates. Now, you can build your new shelter first, then put your return portal inside.<br />
<br />
==== If the portal gets blasted ====<br />
<br />
The player's first resource should be their [[flint and steel]]. If for some reason the player does not have one, relighting the [[obsidian]] portal frame becomes much more difficult. If the portal was exposed enough to get hit by a [[Fireball|ghast fireball]], the player could persuade a [[ghast]] to hit it with another [[fireball]] by getting into the line-of-sight long enough to shoot the [[fireball]]. If the player dodges the [[fireball]] quickly enough and it hits the [[obsidian]] of the portal, the portal will be re-lit.<br />
<br />
[[File:Lava and Wood.png|alt=Placing wood behind the portal frame and a lava stream coming down on the other will relight the portal when any wood catches on fire.|thumb|Using wood and lava to light a portal.]]<br />
<br />
Another possible method is to take any flammable block and place it on one side of the block. By getting [[lava]] close to the flammable blocks, the [[lava]] can eventually light the wood, thus lighting the portal frame. Having the [[lava]] right on the opposite side of the frame of the flammable block is the fastest method. Also, the higher the [[difficulty]], the faster the blocks will catch on fire, so this method is more difficult in [[Difficulty|Easy]] or [[Difficulty|Peaceful]] difficulties. If the player also lacks a [[bucket]], one can channel [[lava]] past the portal, or even build a trail of flammable blocks (planks are cheap, but wooden [[slab]]s are cheaper) to the nearest fire. That last method will be especially tricky, as [[fire]] doesn't always catch. If this happens, try making it wider than one block.<br />
<br />
A new set of [[flint and steel]] can be acquired. Looking in [[nether fortress]]es, there is a chance of finding a flint and steel in a [[chest]]. Also, [[gravel]] occurs naturally in [[the Nether]], so a player can collect [[flint]] from there. Iron nuggets can be then created by smelting down iron horse armor, armor, and tools that the player has. This process requires having a furnace and fuel source (such as a bucket of lava).<br />
<br />
Another option is to create a [[fire charge]]. This is trickier as it requires [[gunpowder]], [[coal]], and [[blaze powder]], so the player may have to kill a [[ghast]], [[wither skeleton]] and [[blaze]] to collect all three of these items. [[Fire charge]]s work just like [[flint and steel]], except each use uses up one item.<br />
<br />
As a last resort, if the player has (or can make) a [[chest]] or two (they appear in nether fortresses, so you might be able to locate one), the player can stuff all their equipment into the [[chest]]s (not forgetting [[armor]]), and then commit suicide. However, you will lose your xp levels if you do this. Assuming the player is not playing on [[hardcore]], they will [[respawn]] in [[the Overworld]], and can re-equip themselves at leisure (this time, not forgetting the [[flint and steel]]) before going back through the portal to collect their items. Note that this is more difficult on a [[multiplayer]] server because another [[player]] can come by and steal your items.<br />
<br />
=== Fending off Ghasts ===<br />
<br />
[[Ghast]]s are one of the hardest mobs to fight in ''[[Minecraft]]'', mainly because of their floating ability and their long-ranged fireball, which does considerable damage to both players and the landscape. (One direct hit can kill an unarmored player.) That said, they do have several weaknesses: <br />
* They do not actually chase the player (nor flee), even after being attacked. They just move randomly around the landscape, firing at any player who comes into the line of sight (and range).<br />
* Also, ghasts have 10 points of health (two fully charged shots with an unenchanted bow), so sniping them is not too difficult. A heavily-enchanted bow and a critical hit can one-shot them. <br />
* The fireballs are fairly easy to dodge, but they also tear up the landscape, not to mention setting it afire. However, the player can also bounce a fireball away by hitting it (fist, weapon, tool, anything will do) as comes near. The fireball will usually go in the direction of the player's gaze. If the player manages to hit the ghast with its own fireball, it will be killed, and the player will get the "Return to Sender" [[achievement]]. Be forewarned that this takes practice, so don't expect to use this method as the sole defense against ghasts. The player can also deflect the fireball by hitting it with an arrow, a snowball or even an [[egg]]. <br />
* The classic defense is to build a mini-shelter out of cobblestone, 3 blocks high with a ladder to let the player poke their head (and bow) over the top, and preferably a 3&times;3 roof two squares above that for protection. Note that if the ghast can't see you, they won't fire. <br />
* If a ghast does come into reach the player can also hit them with a sword. This can happen when they spawn in a cave, or just randomly fly into one, or happen to fly close to the ground. Besides this being a rare opportunity, you may also need to dodge or bounce fireballs at close range. <br />
* If there is more than one ghast attacking the player, the best option is to run and/or hide. If the player sprints, fireballs will not hit the player. If they can get out of sight from all but one, they can then focus on shooting down that one.<br />
<br />
=== Resources found in the Nether ===<br />
<br />
*[[Netherrack]], [[soul sand]], [[gravel]], [[lava]], [[magma block]], [[glowstone]], [[nether quartz ore]], [[soul soil]], [[blackstone]], [[nether gold ore]], [[basalt]], [[crimson stem]], [[warped stem]], are all freely available. Note that while the player can pillar-jump to mine a high glowstone formation, a little exploration will find the player more accessible veins of the stuff (look for places with [[low ceilings).<br />
*[[Fungus|Crimson and warped fungus]] are found in [[crimson forest]]s and [[warped forest]]s<br />
*[[Mushroom|Red and brown mushrooms]] are likewise found scattered about.<br />
*[[Ghast]]s sometimes drop [[ghast tear]]s and/or [[gunpowder]].<br />
*[[Magma cube]]s can drop [[magma cream]].<br />
* [[Zombie pigman|Zombie pigmen]] sometimes drop [[rotten flesh]] and [[gold nugget]]s. They can drop [[golden sword]]s and [[gold ingot]]s. However, attacking these is unwise until the player is prepared to handle a lot of them.<br />
* The player can also mine [[nether quartz]], used for advanced [[redstone]] components, and decorative purposes as well.<br />
* [[Obsidian]] can be farmed with Nether portals. View the [[Nether Portal|nether portal page]] for more details (the diamond pickaxes needed to mine these can rarely be traded for emeralds by some villagers, making them renewable).<br />
<br />
Once the player finds a [[nether fortress]], they can obtain several other resources:<br />
* [[Nether bricks]], [[fence|nether brick fence]]s, and [[stairs|nether brick stairs]]. These are ghast-resistant building materials. They can also be crafted from smelted netherrack, but that takes some time and effort. The nether fortress is ''made'' of nether brick, including those massive support pillars and all the decorative fencing.<br />
* [[Nether wart]], which the player can grow on [[soul sand]]. The player can also grow it back in the [[Overworld]], provided they brought back some soul sand.<br />
* [[Blaze]]s drop [[blaze rod]]s, and are the only source of them.<br />
* [[Wither skeleton]]s occasionally drop their skulls, which can eventually be used to spawn the [[wither]]. They also provide coal, and bones (bone meal for plants).<br />
<br />
== Exploring The Nether ==<br />
<br />
When exploring the Nether, there are a few things to remember:<br />
* Hostile mobs are common, and can spawn anywhere there is space. Luckily, what are perhaps the two most dangerous Nether mobs - ghasts and blazes - have special spawning needs. [[Ghast]]s require a 4*4*4 space to spawn, free of transparent blocks and slabs. [[Blaze]]s spawn only in nether fortresses, and only below light level 12. [[Zombie pigman|Zombie pigmen]] are common as well—while they start out neutral, they can easily get in the player's way so that they accidentally attack them.<br />
* Be generous about laying down [[cobblestone]] paths and putting up ghast shelters preemptively. If you need more cobblestone, go back to the overworld and get more.<br />
** You can actually use the netherrack you mined to make nether bricks, smelt it with lava which is very plentiful. This WILL take time, but nether bricks are as good building material as cobblestone, and it's plentiful. You could actually make an automatic smelting facility to cook your netherrack.<br />
* If you die in the Nether, you will respawn back in the [[Overworld]] (beds in the Nether explode when you try to sleep in them). As long as you stay in the Overworld, '''Nether time is frozen'''. In particular, you can take all the time you want to re-equip yourself and plan; when you do go back, if you can get from the portal to your death site within 5 minutes, you may well be able to retrieve anything not lost to [[fire]], [[lava]], [[explosion]]s and (your own) [[cacti]]. '''If you're playing in multiplayer, this may not apply''' - if there are ''other'' players nearby in the Nether, they can keep the chunk loaded and the clock running. Also, they might save and/or steal your items!<br />
* Navigation is tough. Where the in-game methods below fail, the [[debug screen]] may be helpful, as it provides your coordinates and direction.<br />
** [[Compass]]es and [[clock]]s will spin wildly, (although the [[day/night cycle]] continues while in the Nether), and [[map]]s made in the overworld don't work either.<br />
** You can activate a blank [[map]] ''in'' the Nether, and use a crafting table to zoom it out a bit. However, such a map will only show the [[bedrock]] "roof", and the direction indicator spins randomly, so it's not nearly as useful as an overworld map. On the other hand, it does give some idea of where you've explored, and the marker ''is'' in the correct ''location'' on the map. While maps are no longer centered exactly at their creation, you can put framed clones of the map on your portals, and those green markers will also be in the correct locations.<br />
** When exploring, try to keep going in one direction until you reach an impassable obstacle (wall, cliff, lava lake), and leave a trail of markers along the path from your base, so you can easily find your way back. Dirt and torches are recognizable, but [[jack o'lantern]]s let you point the ''direction'' to your base (all the above are vulnerable to ghast fireballs, but unlike torches, Jack o'lanterns will remain if the netherrack supporting them is blown away.) Cobblestone arches (as well as any paths you've made) also work well as they resist Ghast fireballs, are easily distinguishable from surrounding Netherrack, and can be positioned so that passing through them orients you to the direction you came.<br />
** Tunneling through Netherrack: Making a 1×2 tunnel is a sure way to get killed by lava. Instead dig a 2-wide tunnel with the floor of the left side one block lower than the right, or vice-versa. This makes a trench for the lava, and if you're standing on the high ground, the lava will miss you. Staircases are trickier: When digging down, lava will appear below or in front of you and can be bucketed or blocked off. However, be wary in case you dig down into a void! When digging up, dig 2-wide, and regularly put 2-long areas with a one-block pit in front of the next step. This gives you someplace to dodge flowing lava, and the pits will capture the flow. Also, watch out for lava "drips" when mining upward. Ladders or signs can also help block lava until you have a chance to do something about it. <br />
** And again, the [[debug screen]] provides your coordinates and facing—this is also helpful for choosing where to place a new gate back to the overworld.<br />
* This cannot be restated enough: be sure to build a base. This way, if you accidentally attack a mob of zombie pigman or have a ghast on your trail, you won't run back to your base only to realize that it consists of an exposed Nether Portal and nothing else. Again, as ghast fireballs can blow large holes in Netherrack walls, you should construct your base out of [[cobblestone]], [[stone]], or, for a decorative look, [[stone bricks]]. Not only do these blocks have the necessary [[blast resistance]] to withstand a ghast fireball, they also are not found naturally in the Nether. This makes it much easier to identify your base from a distance.<br />
<br />
== Nether Fortresses ==<br />
<br />
One of your main objectives in the Nether will be to locate a [[nether fortress]]. To see all the features of the Nether fortresses visually, try this video {{ytl|aAzc37DR_F4|here}}. Basically, their straight walkways and tall pillars are unmistakable, but may be dimmed by distance. Be sure to look carefully into the abyss beyond the edges of the areas you explore; if you're not using Far [[Frames per second#Render Distance|render distance]] already, you can occasionally switch to it so as to see farther. If you do not see any, remember that nether fortresses occur in strips running north and south. If you travel east or west, you should only have to travel a couple hundred blocks.<br />
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Even after spotting one, you may well need to find a way to get to it, or even build a bridge to it. (Suggestion: three-wide cobblestone, with two-high [[iron bars]] or nether brick fences for railings, and a roof. Those ghasts get really annoying when you're out on a bridge… you might even put in a couple of turrets for sniping at them, too.)<br />
<br />
Once you do find one, it is a good idea to make sure you have the necessary supplies to gather its many resources. So, head back to your base, or even back to the Overworld, and get, at a minimum, a [[stone pickaxe]], an [[iron sword]] and lots and lots of food. An enchanted [[golden apple]] will be very handy when it's time to take on a blaze spawner, but you may want to stash that nearby and go back for it when you actually find the spawner.<br />
Lots of iron bars, cobblestone walls, and/or nether brick fences will be handy too: safety railings on the walkways are really nice when a ghast starts taking potshots at you, and blocking off unused areas and broken bridges will cut down on fights.<br />
<br />
There are a few things that are of the utmost importance when exploring a nether fortress:<br />
* Explore the nether fortress thoroughly. You might not find much, but every once in a while, there will be a [[nether wart]] plantation or a blaze spawner. These are your key prizes, as the ''only'' place you can find these is in the nether fortress. Details on nether wart farms can be found on the [[Tutorials/Nether Wart farming|nether wart farming]] page.<br />
* [[Wither skeleton]]s are scary, but slow and they can't go through a 2-block high passage.<br />
* When exploring a nether fortress, always place torches to your right - that way when you want to get out you just make sure that the torches are on your left. Jack o'lanterns make this even simpler — always face them toward the exit (or where you need to go to ''reach'' said exit).<br />
* If you come across a [[nether wart]] plantation, collect as many (if not all) of them as you can, then replant the plot (you'll have plenty leftover). Then go back to your base and create a [[nether wart]] farm by planting it on [[soul sand]]. Nether wart doesn't care about light or water and grows in the Overworld and The End, so you can take the farm back to your overworld base. Note that you don't ''use'' all that much, so four to six blocks of soul sand will support a brewery and then some.<br />
* You may well want to build a portal leading back to the overworld from the nether fortress. Having an Overworld base handy will provide all the supplies you need.<br />
* When you find a blaze spawner, you have a choice: turn it off, or farm it. There will usually be at least two blaze spawners per nether fortress, and if several nether fortresses have joined together there may be more. So, don't assume the first one you find is your only option, but you will need to fight blazes at least once "the hard way" (enchanted golden apple notwithstanding). That first fight may be fairly tough, but together with the nether wart, it will give you the means to make [[potion]]s, including potions of fire resistance. ''Those'' will make return engagements much easier.<br />
<br />
===How to navigate through a Nether Fortress===<br />
<br />
The way to navigate through a Nether Fortress needs torches. When you finish a part of the Nether Fortress, put a torch at the entrance of the room. That will help you explore the Nether Fortress easily. Or you could block off the entrance with a certain block (like cobble).<br />
<br />
=== Closing a blaze spawner ===<br />
<br />
While a blaze spawner can be destroyed as usual with a pickaxe, you probably shouldn't do that unless you're absolutely sure you'll never, ever, want to hunt there. Blazes can spawn up to light level 11, up to 4 blocks away from the spawner (and a block above or below it), so simply placing torches on the spawner won't stop them from spawning—you'll need to plaster the area with a mix of jack-o-lanterns (or glowstone).<br />
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This lighting pattern should suffice to squelch a Blaze spawner: (Top view, all on the same level.)<br />
{{BlockGrid|n=nether bricks|j=pumpkin+top|s=spawner|jnnjnnj|nnnnnnn|nnnnnnn|jnnsnnj|nnnnnnn|nnnnnnn|jnnjnnj}}<br />
<br />
=== Farming a blaze spawner ===<br />
<br />
There are many hints for fighting [[blaze]]s on their page. Here are some useful ideas:<br />
* For your first fight, kill blazes that are not in the spawner room. There will not be nearly as many blazes, so they will be easier to fight when you don't have a [[potion]] of fire resistance.<br />
* If you haven't brought out the enchanted armor, now's the time. Fire Protection and Protection are both helpful.<br />
* An iron golem may be helpful, especially once you've got the spawner contained. One big disadvantage is the golem's huge knockback, which can throw Blazes and their drops out of reach. The golem's distractability is also an issue &mdash; between spawnings, they're liable to wander off after zombie pigman and wither skeletons. The pigman won't mob you or the golem for the golem's attacks, but the repeated fights will wear down the golem. (A splash potion of regeneration can help with that.)<br />
* A creative option is to mine under their platform to make a bolthole with a narrow opening up to their platform, perhaps 1&times;3. As they descend into the hole to reach you, you'll be able to get in several hits before they can respond. Nether fortress stairways (the narrow sort, not like the one leading to the Blazes) can provide a similar bolthole.<br />
* A [[fishing rod]] can be useful for pulling blazes into melee range so their drops aren't lost.<br />
* Create a "ceiling" above the spawner-this will keep blazes from flying out of reach & making it easier to obtain their rods<br />
* It takes 7 snowballs to kill a Blaze. Water can't be used in the Nether, as it will just fizz & vanish. You can try making a Snow Golem, but they'll quickly "melt" due to the Nether heat. (Again, splash potions of fire resistance can help.)<br />
* With fire resistance assured, you may want to seal yourself in the spawner room, so that wither skeletons, magma cubes, or other Blazes can't ambush you from behind.<br />
<br />
=== Living In a Nether Fortress===<br />
<br />
If you've mastered the Nether, you can go in and start making a nether fortress more habitable. If you can have control of a Nether fortress on a multiplayer server, you can control who enters the area, and also control who gets [[blaze rod]]s (as blazes only spawn in Nether fortresses). With the addition of [[nether quartz]], the one who controls a fort can also control who gets nether quartz from the area.<br />
<br />
First, you should repair any bridges, as this can prevent falling deaths in the nether, though it gives mobs more access to the nether fortress. <br />
In many places, lava may be leaking in, so it is advisable to close off the area.<br />
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Almost all forts have a single roofed, large building, which you can use as the main building, where you can store all the necessities. You should put doors on the building, to prevent destructive mobs from entering. <br />
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DO NOT make a bed, beds explode in the nether and the end if you sleep on them, though all crafting benches are needed, and an [[ender chest]] might be useful (if one leaves the Nether in a hurry, they can get their items via another chest). <br />
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You should disable [[blaze]] spawners, so you can use them for mob grinding purposes later on, but also prevent blazes from overrunning the nether fortress, as they are extremely hazardous.<br />
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Some parts of a nether fortress have been filled in with [[netherrack]] and it can be a pain to dig it out. TNT is useful, though this risks damaging the fort, creating more hassle for the user. <br />
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[[Nether Wart]] plantations are in most nether fortresses, with many warts in one plantation. For more about Nether Wart, see [[Tutorials/Nether Wart Farming]]. <br />
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If one finds a nearby fort that is not attached to the first one, [[nether bricks]] can be looted to repair the nether fortress if in survival. <br />
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Killing the various mobs that spawn there is tricky. Blazes, [[zombie pigmen]], and [[ghast]]s pose a threat, though [[wither skeleton]]s are a minor annoyance. Mobs spawn at a faster rate in a Nether Fortress, and trying to kill all the zombie pigmen is impractical, so it is best to just leave them alone, as a large pack of pigmen could knock you off into the lava ocean.<br />
<br />
If imported farming does not work, you should use the naturally growing [[mushroom]]s to make soup, so you have a bit to eat, though it is preferable to make better food, such as [[bread]], with imported dirt and wheat seeds. This, however, may prove difficult, due to the inability to hydrate farmland in the Nether.<br />
<br />
== The Hazards ==<br />
<br />
=== Lava ===<br />
<br />
[[Lava]] is ''common'' in the Nether, in huge lakes (a sea of lava is near the bottom) rivers, and falling from the ceiling. You must be very careful around lava as [[water bucket]]s will '''not''' work in the Nether, and ice will disappear instead of melting into water. Also, lava spreads much faster and farther in the Nether than in the Overworld (7 blocks instead of 3). Two good ways of crossing lava are to make a [[potion]] of Fire Resistance or eat an enchanted golden apple; while this effect is active, you will be able to swim through lava without taking damage. Fire Protection on your armor can at least reduce the damage from a brief contact.<br />
<br />
If you can find and reach a lava flow's source block, you can bucket it just like in the Overworld. Unfortunately, in the Nether, much of the lava is pouring down from great heights. Normally, use cobblestone, or iron bars to contain lava or direct it away from you (if you use flimsy blocks like dirt or netherrack, a ghast fireball can undo your work in a moment!) As always, if you mine upwards, then watch for dripping red (if you have particles turned on). The drip itself will not damage you, but if you mine a dripping block, lava ''will'' come down. If you wish to get rid of lava flowing from the ceiling (in your way, or immediate hazard), you will have to block jump up to the source (or simply aim at the ceiling), and cover the hole with any non-flammable block (if it's flowing straight down from a flat ceiling, you may need an extra block next to the flow to place the dam). One must be extremely careful about the placement of the block, however—if misplaced, the block can just spread the lava wider.<br />
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=== Zombie Pigman === {{until|1.16}}<br />
<br />
''See [[Zombie Pigman]]''<br />
<br />
Zombie pigmen are very common in the Nether and roam in packs of 4-10. They are neutral mobs, meaning that they won't attack unless you attack them. However, if you attack one zombie pigman in a group, like wolves, the whole group (and any others in a wide range) will swarm you, which will easily kill any unprepared player. When a Zombie Pigman is attacked, all others in a wide range (33 to 55 blocks horizontally and 10 blocks vertically) of the victim will become hostile and will give chase if you are within 40 blocks of them. This can be avoided if you kill the pigman in one blow, but that's easier said than done. Do this by using an enchanted diamond sword and a critical hit. Note that they can only ''see'' you in a 40-block radius — any pigman between those distances will be turned hostile, but will not move toward you (instead of wandering as normal) until you come into sight. This can be a nasty gotcha: When you defend yourself, any pigman within a ''new'' 33 to 55 block range will be enraged. As of version 1.8, zombie pigmen will now forgive you over time, if you leave them alone for 20 to 39.95 seconds, though if you are still within their 40 block pursuit radius, they will continue to attack.<br />
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It is usually better to leave these creatures alone, but if you want [[gold nugget]]s, or to increase your level (killing many zombie pigman will give you a lot of experience), you can attack the pigman in various, safe ways. Also, if you have to fight zombie pigman, make sure there isn't much (or even better, no) lava or fire surrounding you. You will probably have to move around a lot to fight all of them at once, and distractions will only make it worse (also, you may need to collect your stuff after getting killed).<br />
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NOTE, Zombie pigmen wield and carry [[golden sword]]s, but they usually only drop [[rotten flesh]] and gold nuggets, and rarely, [[gold ingot]]s and their swords). Their swords can sometimes be enchanted, with the level of the enchantment varying depending on the difficulty.<br />
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# '''Build a killing ground'''- Near a large group, fence/wall off a controlled area, and set up gates, one-way doors, and suchlike so that you can limit them to approaching one or two at a time, and block them off altogether when needed. Don't forget an escape route! Note that this can be much more difficult as of 1.8 as they now have path-finding AI.<br />
# '''Bow and arrows'''- Using a [[bow]], you can pick off zombie pigman one at a time at a safe distance.<br />
# '''Separation'''- Isolate the pigman and kill them, but make sure they are far away from any other pigman, or else they will attack you. Time-consuming, but safer than the bow-method. This is no longer as effective as of 1.8 since their anger radius has been vastly increased, though if you stay away long enough they will forgive you.<br />
#* '''Nether Portal''' -- Mobs can travel through portals. So, if you can push or lead them into a portal, you can follow and deal with one or two at a time in the Overworld.<br />
# '''Diamond sword, diamond (or iron) armor, and full hunger bar'''- If you have a diamond sword (preferably enchanted with something like Knockback, which will help for fighting groups), a full set of diamond or iron armor, and you are regenerating, you may be able to beat the whole group. NOTE, this is not recommended as, if you die, you could lose a diamond sword and a full set of armor. It helps if you staged the fight somewhere away from lava and close to your spawn portal.<br />
# '''Healing splash potions''' - Saw a large group of pigman? Feel lucky? Throw some potions in the crowd! One splash potion can heal you for {{hp|6}} HP, and also damage the Zombie Pigman by the same amount. So you need 3 potions to reduce them to {{hp|2}} HP, or 4 potions to kill them.<br />
# '''Cacti'''- It is possible to create a cacti fence in the nether by placing some sand and cacti blocks. You can then bump into zombie pigman to push them into the cacti until they die and drop items. If you are careful not to actually attack them (no clicking!), the nearby pigman will stay neutral.<br />
# '''Iron Golems'''- When an iron golem attacks a pigman, that pigman will not strike back. Also, they kill the pigman in 2-3 hits and usually aren't hurt at all. This tactic works better if you have a lead. If your Overworld portal is in a village, then you can very easily drag golems into the Nether when need be.<br />
# Or, just build a two-block high tower to stand on, and the pigmen won't be able to reach you. NOTE: Don't do this near ghasts, they will blow you off your tower.<br />
<br />
=== Ghasts ===<br />
<br />
''See [[Ghast]]''<br />
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As mentioned earlier, Ghasts shoot deadly fireballs at you when you're in their sight of 100 blocks, so stay alert for incoming fire any time you're in the open, or exposed to open space. Their noises can give some warning, but their sound travels even farther than their fireballs, so this isn't a reliable warning. Cobblestone will resist the fireballs, which is why you should bring a lot. <br />
<br />
However, Ghasts can give you trouble with zombie pigmen are around! If you bounce back one of their fireballs, the fireball will now count as ''your'' attack, and if a zombie pigman so much as gets touched by the blast, it will be provoked (along with all its buddies in and out of sight). <br />
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Pro tip: when the fireball is within the player's reach, aim at the Ghast and punch. As long as the fireball is in your FOV you can hit the ghast. NOTE: If surrounded by multiple ghasts, constantly hitting attack while aiming at a Ghast will throw all fireballs in that direction, regardless of which direction they are coming from (they still need to be within reach). Do be careful, however, with bouncing fireballs back at Ghasts on the ground, as the explosion from the fireball can not only damage the vicinity, but provoke zombie pigmen as above.<br />
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Remember that unlike [[Shulker|shulker bullets]], ghast fireballs do not follow the player. If you are in a difficult situation, just run to a safe place. You will always outrun the impact area.<br />
<br />
=== Blazes ===<br />
<br />
''See [[Blaze]]''<br />
<br />
Although they cannot be found in the "general" Nether, blazes can spawn in nether fortresses, both naturally and through spawners. For the first run, it is strongly recommended to find an [[Golden Apple|enchanted golden apple]]. As of Minecraft 1.9, these can no longer be crafted but can be found in chests in various locations: [[dungeon]]s, [[desert temple]]s, [[abandoned mineshaft]]s, and [[woodland mansion]]s. Failing that, loading your armor up with Fire Protection and Protection enchantments can help; maximum protection comes with 10 levels total of Fire Protection, with each two levels of regular Protection counting as one of Fire Protection.<br />
<br />
After that first run, your first two blaze rods (and some nether wart) will let you brew potions of fire resistance; use the first one to make a [[brewing stand]], then craft the second into [[blaze powder]]. The first piece of blaze powder will fuel the brewing, the second can make magma cream if you haven't picked any up yet (with a bit of redstone your potions will last even longer). At this point, you can run away and come back with potions of Fire Resistance. This will make you completely immune to their fireballs, and if you keep a block or so distance, you can avoid their melee attack.<br />
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Once you've gotten more comfortable with the blazes, you can build one of the spawners into a farm, by casing over the spawner area with Nether Brick Fence, and digging a hole underneath for the blazes to slowly descend into.<br />
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=== Magma Cubes ===<br />
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''See [[Magma Cube]]'' <br />
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Magma cubes are cube-like mobs that spawn in the Nether, generally near lava (hence the name magma cube). They look like burnt slimes with yellow eyes, and seem to have springs under them (they jump fairly high and the "springing" is visible). Their properties are much like slimes, as killing a large one results in 4 medium-sized ones, once killed yield 4 small ones. The large and medium Magma cubes have a chance of dropping [[magma cream]] and experience when killed. You can prevent magma cubes from spawning in your base by making the floor out of transparent blocks.<br />
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=== Wither Skeletons ===<br />
<br />
''See [[Wither skeleton]]'' <br />
<br />
Wither skeletons are tall, darkened skeletons, wielding stone swords. They can inflict the wither effect briefly with a hit. They walk when idle, but will sprint towards a player when they see one. However, they can't pass through a two-block-high space, which makes them somewhat easy to deal with. They drop bones, coal, and occasionally a their stone sword. They also have a very small chance to drop a wither skeleton skull. These types of skeletons are only found in nether fortresses.<br />
<br />
== Brewing ==<br />
<br />
''See [[Brewing]]''<br />
<br />
Many resources in the Nether are essential for brewing [[potion]]s:<br />
* [[Blaze rod]]s, from killing [[blaze]]s, are needed to make a [[brewing stand]], where all potions are brewed. They are also required for making an [[eye of ender]] (making the rod into powder), which can locate an End portal.<br />
* [[Nether wart]] can be found in nether fortresses and is used to brew the awkward potion, the base for most potions. <br />
* Blaze rods can also be crafted into [[blaze powder]], for strength potions, and fuel for the brewing stand.<br />
* [[Magma cream]] is dropped from killed [[magma cube]]s, and can also be crafted from blaze powder and [[slimeball]]s. It can be used to brew fire resistance potions.<br />
* [[Gold nugget]]s, dropped by zombie pigmen'','' can be used to make glistering melons, for healing potions, and golden carrots, which are the best food in Minecraft and can also be used to brew night vision and invisibility potions.<br />
* [[Ghast tear]]s drop from killed [[ghast]]s, and are used to brew regeneration potions. <br />
* [[Glowstone dust]] is mined in the nether, and used to increase potion potency (''e.g.'', from poison to poison II).<br />
* [[Gunpowder]] used for creating splash potions.<br />
<br />
== Settlement ==<br />
<br />
Turns out it wasn't enough for you to explore the Nether. You've decided it looks like a nice place to live (or if you're in a multiplayer world, perhaps you seek strategic control of the rapid-travel capability). So, what do you need to survive here?<br />
<br />
You can start by importing some dirt to grow plants. You can even use a hoe to till it into [[farmland]], but there's a catch: With no water available, you need to till the ground, then plant your seed ''immediately'', before the farmland reverts to dirt. Likewise when harvesting wheat, replant immediately and keep the hoe on your hotbar. This will work for all the farmland crops: [[wheat]], [[melon]]s, [[pumpkin]]s, [[carrot]]s and [[potato]]es and [[beetroot]]. Melons would be the most reliable as after the stem is fully grown, hydration does not affect the rate at which melons grow. [[Wither skeleton]]s can provide bones for [[bone meal]] to speed this process. [[Cocoa plant]]s are farmable on jungle logs as usual, so that gives you cookies too. You can also farm sweet berries. While you're at it, you can layout a few blocks of [[soul sand]] for a [[nether wart]] farm.<br />
<br />
It is also possible to build an 8 by 8 platform, plant [[mushroom]]s on two opposite edges, and then use bone meal. This can provide you with a steady source of Mushroom Stew, and you can put torches or saplings in the other corners.<br />
<br />
Once you've gotten used to nether dangers, you can invade and repair a nether fortress, as it provides many Nether commodities, such as blazes and nether wart. However, falling is a real danger, as there is always a lava ocean below you. If you're in survival, and you've found multiple nether fortresses (not connected but nearby) you can loot nether bricks to repair your favorite nether fortress. You can smelt netherrack into individual nether bricks, then craft your own walls, stairs, and fences.<br />
<br />
You'll want wood for tools and torches (and perhaps to smelt into charcoal), so make a tree farm as well. Wood will also provide charcoal for torches and smelting. Oak trees will also provide the occasional apple for [[Golden Apple|golding]], but that's not really a food supply.<br />
<br />
Another catch: Trees need space to grow - and ghasts need space to spawn. Happily (and contrary to popular belief), ghasts do spawn on blocks, and they need a 5×5 space free of transparent blocks and slabs. You can scatter slabs, glass and glowstone around the floor of your tree farm. You can plant saplings with glowstone adjacent, and slabs on top of the diagonal blocks. You can do this in rows for max efficiency. If you're low on glowstone, jack o'lanterns and torches will do. You also need at least 4 blocks of air above the sapling. Using this method of tree farming, you can have a large enclosure for mass wood farming without ghasts! If not too densely lit, your tree farm will also serve for bone-meal assisted [[huge mushroom]]s, which is useful for soup. The most basic way to safely farm trees is to have a 5×5×7 room with a floor made out of glowstone or glass (if you are using glass, make sure to put torches next to the sapling) and have 1 dirt in the middle of the floor.<br />
<br />
[[Chicken]]s can also be farmed in the Nether (by bringing in eggs), but likewise, take space, and warrant anti-ghast measures. There is gravel around for flint, so with the chickens for feathers, you can make arrows (if you have sticks).<br />
<br />
Cows, pigs and sheep can be brought through the portal, which can provide you with wool, leather, and a variety of meats. Sheep will require special measures: You'll need to get a [[grass block]] with a Silk touch tool and use that to start grass on a well-lit dirt floor, so they can regrow their wool. You can also just breed the sheep until you have a lot, and then shear some of them and kill the sheared ones. However, the sheep will not re-grow their wool.<br />
<br />
Some things can't be produced in the Nether, and need to be brought in from the Overworld: There are no ores, besides [[nether quartz]], so no diamond or emerald (you can make a furnace and smelt wood into [[charcoal]], kill wither skeletons for coal. You can also gather gold nuggets from zombie pigmen, and iron nuggets from [[bartering]] with piglins). There is no cobblestone to be found -- [[nether bricks]] may be acceptable for building, but you can't make tools out of it. You can use your wood to make wooden tools, use gold from zombie pigmen to make golden tools, but neither of them are good. Paper and sugar need sugarcane, which can't grow without water. You cannot get string for bows or fishing rods, either. The same applies to some ingredients for brewing: Besides sugar, there's no spider eyes, nor redstone. Gold can be obtained from zombie pigman, but mining it in the Overworld is an easier alternative until the player builds a [[gold farm]]. And of course, water for brewing must be brought in from the Overworld and stocked in buckets and cauldrons.<br />
<br />
== Tips ==<br />
<br />
* A player can crouch when near lava as a safeguard to avoid falling in.<br />
* Mobs such as the [[ghast]] can surprise the player, so the player should be watchful of their environment, especially when in bad positions, such as bridging a gap.<br />
* A zombie pigman farm can be created by walling the player off, then killing the pigmen through a small hole.<br />
* Killing magma cubes can help the player collect magma cream, which is used for brewing potion of fire resistance, an extremely useful potion in the nether.<br />
* Avoid getting lost in the Nether's low visibility by placing markers, such as torches or jack o'lanterns.<br />
* The player should be careful on gravel, as gravel can generate with no supporting blocks, making it fall when it receives an update.<br />
* Glass and string block a ghast's vision, allowing the player to see ghast filled areas without being shot at. This is useful for bases in the Nether.<br />
* Bringing 10 obsidian, a flint and steel (or fire charge), and compass will allow the player to return to the Overworld if they become lost. The compass adds an easy way in the overworld to find the player's spawn.<br />
* Bring a pumpkin or a jack o'lantern. They can help you find your direction, as the stem on the top of the pumpkin will always face Northwest even in the Nether, no matter what direction the Pumpkin itself is facing.<br />
* As long as there are no ghasts or blazes present, traversing the Nether by mining along the edge of a wall is fast, safe, and efficient, unlike tunneling through said wall, which requires a fast reaction time and/or the constant digging of pits for lava to drain to.<br />
* Wear a golden helmet (possibly enchanted) when transversing through the nether to avoid [[piglin]] attacks.<br />
* Bring some [[Fungus|warped fungi]] as a defense towards [[hoglin]]s.<br />
<br />
{{Tutorials}}<br />
<br />
[[ru:Выживание в Нижнем мире]]<br />
[[zh:教程/下界生存]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Tutorials/Nether_survival?diff=1614321Tutorials/Nether survival2020-06-20T17:20:22Z<p>68.146.59.48: /* Enter The Nether */</p>
<hr />
<div>{{Needs update|The upcoming [[Nether Update]] introduces new biomes and mechanics to the Nether.}}<br />
<br />
This tutorial will give you many useful survival tips when going to the Nether.<br />
<br />
== Introduction ==<br />
The [[nether]] can be a dangerous hellscape for ill-prepared players. It is filled with a host of exclusive mobs not found in the [[overworld]]: [[ghast]]s, [[magma cube]]s, [[hoglin]]s, [[piglin]]s, and the neutral [[zombified piglin]], but fortunately one passive mob, the [[strider]], The terrain is much harsher to navigate than in the overworld, with one false step potentially plunging you into an ocean of [[lava]]. It is also where [[nether fortress]]es can be found, housing other threats such as [[blaze]]s and [[wither skeleton]]s. This guide is intended to help you increase your chances of survival in the nether, opening up a lot of gameplay such as [[brewing]], [[Tutorials/Nether hub|nether hubs]], the [[wither]] boss, and even [[Tutorials/Zombie pigman farming|lucrative mob farms]].<br />
<br />
== Making a nether portal ==<br />
<br />
[[File:NDportal.gif|thumb|frame|200px|"No diamond" portal making.]]<br />
<br />
To make a nether portal, the player will need 10 [[obsidian]] blocks (the corners do not have to be obsidian), plus [[flint and steel]]. Although quite expensive, a [[fire charge]] can also be used as a one-use portal lighter. However, the player will need to go to the Nether to get the material to make a fire charge.<br />
<br />
Place the obsidian to make a hollow upright rectangle, with the inside measures being two wide by three high (each at least, more are possible as well) and one block thick. Use something other than obsidian for the corners unless you have an abundant supply of obsidian. Once the player has made the frame of the portal, they can use the flint-and-steel to light one of the bottom pieces of obsidian. The inside of the frame should light up with an eerie purple glow, meaning that the portal is now active and ready for use.<br />
<br />
=== Using lava and water ===<br />
<br />
If the player does not have any obsidian, but has buckets and available lava (a small lake or many flows), it is possible to "cast" a portal in place. Note that this process will '''not''' work if the player is already in the Nether - as if this is the case, the player will have plenty of lava, but no water. The only way to place water in the Nether is by putting it in a cauldron, using [[commands]], placing a pure water block (accessible with cheats) or custom structures.<br />
# The player will need at least 10 [[lava]] source blocks (carried in buckets), and a bucket of [[water]]. The lava will not be needed all at once, but having at least 2 lava buckets at a time will speed up this task.<br />
# Build a mold out of dirt for the bottom: a trench 1 wide and 2 or 4 long.<br />
# Fill each block of the trench from a lava bucket, then place the water on a mold block to flood the lava and turn it into obsidian (if it turns into stone or cobblestone instead, then the player may have misplaced a source block. One can fix this problem by mining out the stone or cobblestone and trying again).<br />
# Extend your frame upwards and repeat the process to mold the next layers: three levels of two separated pits for the portal sides, then another trench for the top.<br />
# Dig away the dirt frame, and light the new portal!<br />
# If for some reason the player needs to come back, keep the portal housed in a lit building, but ''do not use beds'' because beds blow up in the Nether when the player tries to sleep in them.<br />
<br />
== Preparing for the Nether ==<br />
<br />
[[File:Nether Prep Inventory.png|thumb|frame|200px|A well prepared [[inventory]]]]<br />
<br />
Being well-equipped is essential for survival in the nether. Lacking a certain item in an unfortunate circumstance can lead to death. However, be sure not to bring any items that have little or no use for your objective, so as to reduce the number of items you will lose should you die.<br />
<br />
===Tools===<br />
<br />
One of the most important tools in the nether, especially in a nether fortress, is your weapon. A melee weapon of iron or better is almost essential. A bow or crossbow, along with 32-64 arrows, is enough to dispose of any enemy. While melee weapons will do you well in close quarters combat, you should consider bringing a crossbow or a bow in addition to your melee weapon, as ghasts can be troublesome without them. However, ghasts can still be dealt with even without a bow and arrow; punching their fireball to deflect it back to them can be an acceptable way to deal with them if bringing a ranged weapon is not an option.<br />
<br />
Armor is also very important. Even if you are not planning on doing much fighting, armor reduces the amount of damage you take from being submerged in lava, making it a potential life-saver should you accidentally fall in lava. A full set of iron armor should be enough to boost your chance of survival. You should only consider bringing diamond armor if you are confident enough in your ability to survive, or else you may die and lose it. Shields can be very useful for fighting the skeletons present in nether fortresses.<br />
<br />
An iron pickaxe or two (or a single diamond pickaxe) can be very useful, as you can use it to clear a path, or to gather some blocks if you have run out. It can also be used to carve a staircase into the side of a nether fortress to gain access to it.<br />
<br />
Enchantments offer huge advantages for surviving in the nether, if you have access to an enchanting table with bookshelves. For your weaponry, you should consider damage-boosting enchantments on your weapons (e.g. [[Sharpness]] and [[Power]]). Be aware that all mobs in the nether (except for regular skeletons found in nether fortresses) are immune to fire damage, so enchantments like [[Fire Aspect]] should not be considered. For your armor, a combination of both [[Protection]] and [[Fire Protection]] will be very useful - although enchantments such as [[Aqua Affinity]] offer little to no use in the nether. Enchanting your boots with [[Feather Falling]] can save your life, and allow you to drop down onto low terrain safely. Enchanting your pickaxe with [[Efficiency]] is not too useful, since most of the blocks you will be using it on is netherrack, which already mines quickly with even an un-enchanted iron pickaxe. The only pickaxe enchantment with a real advantage in the nether is [[Unbreaking]], as it can save you bringing multiple pickaxes.<br />
<br />
It may be prudent to bring along a flint and steel. Even if you opt not to bring extra obsidian for an emergency exit portal, a flint and steel can still be useful, as there is a chance a ghast can smash the portal, potentially trapping you in the nether if you do not have a flint and steel to relight it.<br />
<br />
Ensure your tools have enough durability to last long enough for you to achieve your goal.<br />
<br />
===Blocks===<br />
<br />
In general, blocks are very handy to bring along with you in the nether. They can allow you to [[Tutorials/Pillar jumping|pillar jump]] to reach high places, block off mobs from reaching you, and allow you to bridge across to different masses of land over the lava oceans. Two or three stacks of cheap, non-flammable blocks (e.g. cobblestone) should be enough for a normal trip in the nether. Blocks that are affected by gravity (e.g. [[sand]] or [[gravel]]) can be useful to get down from a high place; for example, from the top of a nether nether fortress bridge. The nether's terrain is tough to navigate, so bringing these blocks can prove highly useful. A pickaxe can be useful in the event you run out of blocks, as it can be used to mine some of the abundant netherrack.<br />
<br />
Bringing 10-14 obsidian is a good idea too, in the event you get lost and lose your portal home. Bear in mind that you will also need your flint and steel to light this emergency portal.<br />
<br />
===General supplies===<br />
<br />
Food is as important in the nether as it is anywhere else in the game. If you run out of food, you lose your ability to sprint, and, more importantly, regenerate health. Running out of it can be fatal. Think about how long you are planning to be in the nether, and how much fighting you might do, and bring an appropriate amount of food for it. Keep in mind that different foods provide different amounts of saturation, which is the most important thing for healing. The more saturation a food has, the more health you will regenerate from eating it. Steak and porkchops are among the best foods for early gameplay, with bread being an acceptable alternative.<br />
<br />
[[Suspicious stew]] is a niche, often overlooked, food item. It is also relatively cheap, requiring only a bowl, a [[red mushroom]], a [[brown mushroom]] and a flower of your choice. Suspicious stew crafted from [[flower|oxeye daisies]] provides 7 seconds of [[Regeneration]], which can save your life if you are low on health with enemies nearby, or if you have been afflicted with [[Wither (status effect)|Wither]] from a fight with a wither skeleton. Suspicious stew crafted from [[flower|dandelion]]s or [[flower|blue orchid]]s provides much more saturation than regular foods, which can also be used to heal a lot of health in a very short amount of time. However, it is worth noting that stew cannot be stacked, so bringing a lot of it will quickly fill up your inventory. Consider bringing around half a stack of "regular" food, in addition to a handful of suspicious stew crafted with the aforementioned ingredients. Use the regular food for maintaining your hunger, and the stew as a method of quickly regenerating health in dangerous situations.<br />
<br />
If you have already explored the nether and gotten some [[blaze rod]]s, and can thus brew [[potion]]s, you should do so. [[Fire Resistance]] potions are extra valuable in the nether, as falling into lava is always a possibility. Splash potions of [[Healing]] can also save your life if you find yourself low on health in combat, like the suspicious stew (mentioned above).<br />
<br />
A few stacks of [[torch]]es can provide a means of leaving a trail, allowing you to find your portal again if you lose it. (Although, in this case, the use of coordinates is often a more practical solution.) Remember that compasses do not work in the nether, so do not bring one intending to use it to find a home after your adventure. Torches are also useful for marking which parts of a nether fortress you have already visited, so less time is wasted exploring areas of the nether fortress you have already exhausted.<br />
<br />
A small handful of empty [[bucket]]s can be useful for removing lava in awkward places. They can also save your life if you run into one of the many single blocks of lava while <br />
digging through the netherrack.<br />
<br />
[[Ender pearl]]s can be extremely useful should you fall into lava. They are also useful for crossing lava pits, or reaching otherwise hard-to-access areas. However, you should consider that ender pearls are relatively hard to get, and you may want to save them for activating the [[end portal]] later (if you have not already done so).<br />
<br />
== Enter The Nether ==<br />
<br />
When the player first enters the Nether, they may be struck by the amazing structure of it. Don't get too caught up in the scenery, though, as the Nether is a dangerous place. For the player's first visit, the main threats will be falling, [[fire]], getting lost, [[hoglin]]s and [[ghast]]s. The falling and fire can be handled in the usual ways, but the most urgent threat will most likely be [[ghast]]s and then [[Hoglin]]s on account of the fact that the other hazards don't move or shoot at the player. That said, don't be careless; sudden drops and holes can be hard to spot in the confusing netherrack landscape. The player may want to use a [[resource pack]] to replace the eye-hurting default texture for netherrack. Fire is more dangerous when there's no water to put yourself out with! The player may meet some [[magma cube]]s, but those are straightforward to kill. Do not mess with the [[zombified piglin]]s just yet!<br />
<br />
When you first arrive at the Nether, stay in the portal until the chunks around you load so that you can see what the immediate surrounding area looks like. Often, a nether portal will generate right next to a giant lake of lava or a very high drop-off. If this is the case, then walking out of the nether portal upon arrival will likely result in the player's death.<br />
<br />
=== Lag ===<br />
<br />
With a slower computer, the player may encounter a massive lag spike upon entering the Nether. The workaround involves doing the following: after the player steps out of the portal, turn on the {{key|F3}} [[Debug screen|debug info]], then {{key|Esc}} to pause the game. Note the "Chunks Updated" line—even while paused, the game is continuing to load chunks and update them. It is wise to also note down the coordinates of the portal. The player can then wait for the chunk updates drop to zero, meaning the game has finished loading the region around them. Then the player can resume play. This trick is also useful when the player increases their render distance to scan for nether fortresses, as well as when the player decreases the render distance.<br />
<br />
=== Protecting your Portal ===<br />
<br />
Even though hunting, exploring, and mining may sound fun, it is unwise to start doing this as soon as the player steps into the Nether for the first time. The player's first order of business is to build a cobblestone shelter around their portal. [[Brick]], [[stone]], and other blast-resistant blocks will all suffice, but [[cobblestone]] is cheapest in the Overworld. Take the quickest possible look around, just enough to see what kind of ground the player is building on, then start placing down cobblestone for your shelter. Unfortunately, a first portal has a disproportionate chance of coming out next to an abyss, lava lake, or netherrack wall and even if it spawns in the open, there may be multiple ghasts in view.<br />
* If the situation is clearly impossible, abandon the original portal, find someplace safer, and build a return portal! Lava flooding the portal or multiple ghasts waiting for you can force this. You also need to get the coordinates of your portal, the same as described for "Lag" above. <br />
* Firstly, if your portal spawned on soul sand, you have the immediate need for a floor that doesn't hobble you! Depending how much stone you brought, you may need to scant the walls, filling in with wooden fences which at least block mob vision.<br />
* Otherwise, you should start with the walls, throwing up enough stone to block ghast fireballs. <br />
** The player may find themselves under fire from ghasts immediately upon entering the Nether. Don't panic, just concentrate on building a wall between the player and the ghast, bouncing fireballs back to prevent too much damage. After you finish the fight or at least get a bit of shelter, relight the portal as needed, and then extend the wall around the portal.<br />
* If you are next to a sudden drop or lava, start with the wall protecting you from that.<br />
* If you are next to a netherrack wall, you can build an initial shelter against it, but expect to put cobblestone there too -- hopefully at a later visit, but if ghast fireballs get in, some of that wall may go away (not to mention being on fire).<br />
* If by ill chance the player wound up with a portal floating over lava, attach the bottom layer to the outside of the ledge blocks, and do just enough to shelter the player while they're starting a bridge to land where the player can make a return portal. <br />
* You will need at least two stacks of cobblestone for the walls and ceiling, and the floor and other trimmings may well cost another stack. Since the player will be right next to their portal, feel free to go back to the Overworld for more cobblestone as needed.<br />
* If your portal gets blown out, don't panic, that's why you brought flint-and-steel, and even obsidian for an escape portal.<br />
* If the player's initial portal spawn in a Nether fortress, it may seem awesome, but a Nether Fortress is not a safe place for a portal, especially if it came out on a walkway or otherwise in the open. The player should find a more suitable spot outside the nether fortress to build a return portal. If the player feels obliged to leave the portal in the fortress, or cannot find a better place to put it, then the player can fortify an empty room, place a door or fence gate to control entry, and leave an [[iron golem]] in the room to deal with any spawns (make sure the golem does not accidentally wander into the portal).<br />
Your shelter needs to be at least 5 blocks high, but the portal itself can be part of the roof. While it's tempting to do the same with a wall, it's probably safer to be able to walk around the portal on both sides. Use [[iron bars]] for windows. Make sure to leave enough space for a [[crafting table]] and a [[chest]] or two. The chests are important if the player does not want to lose too many of your items whenever you happen to die. Don't forget the door, either - wood will do until you figure out where an outside button or lever could be placed where it will not be vulnerable to fireballs. Note that if the player is building against a netherrack wall, you will need a cobblestone back wall in front of that. If you want to dig there later, you can always put a door in. Once the player got the walls and ceiling up, likewise cover or replace the floor with cobblestone, extending it to under the walls. The walls should extend a block below floor level, and a little further under the doors. The shelter will also need a few blocks of cobblestone floor outside the doors, in case a [[ghast]] shoots the player while they're entering or leaving. You should end up with a space completely enclosed by cobblestone, iron, and perhaps a bit of obsidian.<br />
<br />
Later on, you can start to make nice houses and bigger bases in the Nether, but for now, a cobble shelter with the portal, a chest, and a crafting table is sufficient. The only necessities are iron armor, a pickaxe, sword, and shovel (all iron), food, bow and arrows, cobblestone for making quick shelters, dirt or gravel for pillar-jumping or stopping lava, and your trusty flint and steel. The rest of the items or extra supplies can be stored in the chests. If the player is going any distance, bring enough obsidian to make an emergency portal.)<br />
<br />
To prevent mobs from spawning in the player's Nether home/base, one can use transparent items or half-blocks as the floor. However, be warned that mobs can spawn on the nether portal itself. Now that your nether portal is safe, the player can start doing what they came to the Nether for!<br />
<br />
==== Special cases ====<br />
<br />
* If the player's portal emerges floating over a lava lake, the portal will generate a few extra blocks of ledge at the bottom, but it is still recommended to build that out into a platform, then continue building a path to safety. Upon reaching a safer location, the player can build a shelter there, and a new return portal within it. Deactivate the old portal before the player starts using the new one so that the portal in the Overworld will link to the new one.<br />
* If you face an impossible situation and die without being able to deactivate the old portal or make a new one, you may need to go back and fix things the hard way.<br />
** Hopefully, you got the coordinates of the nether side of the portal. If your portal was in mid-air, against a cliff, or in some other awkward situation, it is likely that the coordinates that your original portal "should" have gone to was blocked by lava and/or large masses of netherrack. Multiply the coordinates of the Nether portal by 8 to see where its "natural" matching location in the Overworld is, and compare that to the actual coordinates of your original portal in the Overworld. If they're dramatically different, the space between probably represents the hazard that blocked you.<br />
*** To get a portal to a new place in the Nether, you need to travel at least 1000 blocks from the matching location of where the portal ''actually came out'', and make your new portal there. The next question is, which direction? If you go back towards and past your original portal, your new portal will probably come out on the other side of the hazard that blocked the original portal, and you need to get back there to decommission that. So, you're better off going away from your original portal, and 1000-plus blocks past where the Nether portal you got would have matched. With luck, that will get you to a better location in the Nether. Aside from replacing your old equipment, this jaunt will require much the same preparation as the first, including cobblestone and obsidian.<br />
*** Once you're back in the Nether at a safer location: First, see if you can do a quick run to retrieve any surviving items, shuttling them back to your new portal if needed (If that looks dangerous or everything's gone into the lava, just forget that and start anew). Build a shelter for your new portal, go back to restock on cobblestone and then go back to where the old portal was. If the location turns out to be salvageable, you may be able to just build a shelter and continue, otherwise:<br />
*** If the old portal hasn't been broken by ghasts, decommission it by mining a block. Now, scout out a Nether location which will come out someplace more reasonable, as close as possible to your base. You may even be able to ''make'' a better location, by building a platform over lava or tunneling into a netherrack mass to get within 16 blocks of your base portal's "natural" coordinates. Now, you can build your new shelter first, then put your return portal inside.<br />
<br />
==== If the portal gets blasted ====<br />
<br />
The player's first resource should be their [[flint and steel]]. If for some reason the player does not have one, relighting the [[obsidian]] portal frame becomes much more difficult. If the portal was exposed enough to get hit by a [[Fireball|ghast fireball]], the player could persuade a [[ghast]] to hit it with another [[fireball]] by getting into the line-of-sight long enough to shoot the [[fireball]]. If the player dodges the [[fireball]] quickly enough and it hits the [[obsidian]] of the portal, the portal will be re-lit.<br />
<br />
[[File:Lava and Wood.png|alt=Placing wood behind the portal frame and a lava stream coming down on the other will relight the portal when any wood catches on fire.|thumb|Using wood and lava to light a portal.]]<br />
<br />
Another possible method is to take any flammable block and place it on one side of the block. By getting [[lava]] close to the flammable blocks, the [[lava]] can eventually light the wood, thus lighting the portal frame. Having the [[lava]] right on the opposite side of the frame of the flammable block is the fastest method. Also, the higher the [[difficulty]], the faster the blocks will catch on fire, so this method is more difficult in [[Difficulty|Easy]] or [[Difficulty|Peaceful]] difficulties. If the player also lacks a [[bucket]], one can channel [[lava]] past the portal, or even build a trail of flammable blocks (planks are cheap, but wooden [[slab]]s are cheaper) to the nearest fire. That last method will be especially tricky, as [[fire]] doesn't always catch. If this happens, try making it wider than one block.<br />
<br />
A new set of [[flint and steel]] can be acquired. Looking in [[nether fortress]]es, there is a chance of finding a flint and steel in a [[chest]]. Also, [[gravel]] occurs naturally in [[the Nether]], so a player can collect [[flint]] from there. Iron nuggets can be then created by smelting down iron horse armor, armor, and tools that the player has. This process requires having a furnace and fuel source (such as a bucket of lava).<br />
<br />
Another option is to create a [[fire charge]]. This is trickier as it requires [[gunpowder]], [[coal]], and [[blaze powder]], so the player may have to kill a [[ghast]], [[wither skeleton]] and [[blaze]] to collect all three of these items. [[Fire charge]]s work just like [[flint and steel]], except each use uses up one item.<br />
<br />
As a last resort, if the player has (or can make) a [[chest]] or two (they appear in nether fortresses, so you might be able to locate one), the player can stuff all their equipment into the [[chest]]s (not forgetting [[armor]]), and then commit suicide. However, you will lose your xp levels if you do this. Assuming the player is not playing on [[hardcore]], they will [[respawn]] in [[the Overworld]], and can re-equip themselves at leisure (this time, not forgetting the [[flint and steel]]) before going back through the portal to collect their items. Note that this is more difficult on a [[multiplayer]] server because another [[player]] can come by and steal your items.<br />
<br />
=== Fending off Ghasts ===<br />
<br />
[[Ghast]]s are one of the hardest mobs to fight in ''[[Minecraft]]'', mainly because of their floating ability and their long-ranged fireball, which does considerable damage to both players and the landscape. (One direct hit can kill an unarmored player.) That said, they do have several weaknesses: <br />
* They do not actually chase the player (nor flee), even after being attacked. They just move randomly around the landscape, firing at any player who comes into the line of sight (and range).<br />
* Also, ghasts have 10 points of health (two fully charged shots with an unenchanted bow), so sniping them is not too difficult. A heavily-enchanted bow and a critical hit can one-shot them. <br />
* The fireballs are fairly easy to dodge, but they also tear up the landscape, not to mention setting it afire. However, the player can also bounce a fireball away by hitting it (fist, weapon, tool, anything will do) as comes near. The fireball will usually go in the direction of the player's gaze. If the player manages to hit the ghast with its own fireball, it will be killed, and the player will get the "Return to Sender" [[achievement]]. Be forewarned that this takes practice, so don't expect to use this method as the sole defense against ghasts. The player can also deflect the fireball by hitting it with an arrow, a snowball or even an [[egg]]. <br />
* The classic defense is to build a mini-shelter out of cobblestone, 3 blocks high with a ladder to let the player poke their head (and bow) over the top, and preferably a 3&times;3 roof two squares above that for protection. Note that if the ghast can't see you, they won't fire. <br />
* If a ghast does come into reach the player can also hit them with a sword. This can happen when they spawn in a cave, or just randomly fly into one, or happen to fly close to the ground. Besides this being a rare opportunity, you may also need to dodge or bounce fireballs at close range. <br />
* If there is more than one ghast attacking the player, the best option is to run and/or hide. If the player sprints, fireballs will not hit the player. If they can get out of sight from all but one, they can then focus on shooting down that one.<br />
<br />
=== Resources found in the Nether ===<br />
<br />
*[[Netherrack]], [[soul sand]], [[gravel]], [[lava]], [[magma block]], [[glowstone]], [[nether quartz ore]], [[soul soil]], [[blackstone]], [[nether gold ore]], [[basalt]], [[crimson stem]], [[warped stem]], are all freely available. Note that while the player can pillar-jump to mine a high glowstone formation, a little exploration will find the player more accessible veins of the stuff (look for places with [[low ceilings).<br />
*[[Fungus|Crimson and warped fungus]] are found in [[crimson forest]]s and [[warped forest]]s<br />
*[[Mushroom|Red and brown mushrooms]] are likewise found scattered about.<br />
*[[Ghast]]s sometimes drop [[ghast tear]]s and/or [[gunpowder]].<br />
*[[Magma cube]]s can drop [[magma cream]].<br />
* [[Zombie pigman|Zombie pigmen]] sometimes drop [[rotten flesh]] and [[gold nugget]]s. They can drop [[golden sword]]s and [[gold ingot]]s. However, attacking these is unwise until the player is prepared to handle a lot of them.<br />
* The player can also mine [[nether quartz]], used for advanced [[redstone]] components, and decorative purposes as well.<br />
* [[Obsidian]] can be farmed with Nether portals. View the [[Nether Portal|nether portal page]] for more details (the diamond pickaxes needed to mine these can rarely be traded for emeralds by some villagers, making them renewable).<br />
<br />
Once the player finds a [[nether fortress]], they can obtain several other resources:<br />
* [[Nether bricks]], [[fence|nether brick fence]]s, and [[stairs|nether brick stairs]]. These are ghast-resistant building materials. They can also be crafted from smelted netherrack, but that takes some time and effort. The nether fortress is ''made'' of nether brick, including those massive support pillars and all the decorative fencing.<br />
* [[Nether wart]], which the player can grow on [[soul sand]]. The player can also grow it back in the [[Overworld]], provided they brought back some soul sand.<br />
* [[Blaze]]s drop [[blaze rod]]s, and are the only source of them.<br />
* [[Wither skeleton]]s occasionally drop their skulls, which can eventually be used to spawn the [[wither]]. They also provide coal, and bones (bone meal for plants).<br />
<br />
== Exploring The Nether ==<br />
<br />
When exploring the Nether, there are a few things to remember:<br />
* Hostile mobs are common, and can spawn anywhere there is space. Luckily, what are perhaps the two most dangerous Nether mobs - ghasts and blazes - have special spawning needs. [[Ghast]]s require a 4*4*4 space to spawn, free of transparent blocks and slabs. [[Blaze]]s spawn only in nether fortresses, and only below light level 12. [[Zombie pigman|Zombie pigmen]] are common as well—while they start out neutral, they can easily get in the player's way so that they accidentally attack them.<br />
* Be generous about laying down [[cobblestone]] paths and putting up ghast shelters preemptively. If you need more cobblestone, go back to the overworld and get more.<br />
** You can actually use the netherrack you mined to make nether bricks, smelt it with lava which is very plentiful. This WILL take time, but nether bricks are as good building material as cobblestone, and it's plentiful. You could actually make an automatic smelting facility to cook your netherrack.<br />
* If you die in the Nether, you will respawn back in the [[Overworld]] (beds in the Nether explode when you try to sleep in them). As long as you stay in the Overworld, '''Nether time is frozen'''. In particular, you can take all the time you want to re-equip yourself and plan; when you do go back, if you can get from the portal to your death site within 5 minutes, you may well be able to retrieve anything not lost to [[fire]], [[lava]], [[explosion]]s and (your own) [[cacti]]. '''If you're playing in multiplayer, this may not apply''' - if there are ''other'' players nearby in the Nether, they can keep the chunk loaded and the clock running. Also, they might save and/or steal your items!<br />
* Navigation is tough. Where the in-game methods below fail, the [[debug screen]] may be helpful, as it provides your coordinates and direction.<br />
** [[Compass]]es and [[clock]]s will spin wildly, (although the [[day/night cycle]] continues while in the Nether), and [[map]]s made in the overworld don't work either.<br />
** You can activate a blank [[map]] ''in'' the Nether, and use a crafting table to zoom it out a bit. However, such a map will only show the [[bedrock]] "roof", and the direction indicator spins randomly, so it's not nearly as useful as an overworld map. On the other hand, it does give some idea of where you've explored, and the marker ''is'' in the correct ''location'' on the map. While maps are no longer centered exactly at their creation, you can put framed clones of the map on your portals, and those green markers will also be in the correct locations.<br />
** When exploring, try to keep going in one direction until you reach an impassable obstacle (wall, cliff, lava lake), and leave a trail of markers along the path from your base, so you can easily find your way back. Dirt and torches are recognizable, but [[jack o'lantern]]s let you point the ''direction'' to your base (all the above are vulnerable to ghast fireballs, but unlike torches, Jack o'lanterns will remain if the netherrack supporting them is blown away.) Cobblestone arches (as well as any paths you've made) also work well as they resist Ghast fireballs, are easily distinguishable from surrounding Netherrack, and can be positioned so that passing through them orients you to the direction you came.<br />
** Tunneling through Netherrack: Making a 1×2 tunnel is a sure way to get killed by lava. Instead dig a 2-wide tunnel with the floor of the left side one block lower than the right, or vice-versa. This makes a trench for the lava, and if you're standing on the high ground, the lava will miss you. Staircases are trickier: When digging down, lava will appear below or in front of you and can be bucketed or blocked off. However, be wary in case you dig down into a void! When digging up, dig 2-wide, and regularly put 2-long areas with a one-block pit in front of the next step. This gives you someplace to dodge flowing lava, and the pits will capture the flow. Also, watch out for lava "drips" when mining upward. Ladders or signs can also help block lava until you have a chance to do something about it. <br />
** And again, the [[debug screen]] provides your coordinates and facing—this is also helpful for choosing where to place a new gate back to the overworld.<br />
* This cannot be restated enough: be sure to build a base. This way, if you accidentally attack a mob of zombie pigman or have a ghast on your trail, you won't run back to your base only to realize that it consists of an exposed Nether Portal and nothing else. Again, as ghast fireballs can blow large holes in Netherrack walls, you should construct your base out of [[cobblestone]], [[stone]], or, for a decorative look, [[stone bricks]]. Not only do these blocks have the necessary [[blast resistance]] to withstand a ghast fireball, they also are not found naturally in the Nether. This makes it much easier to identify your base from a distance.<br />
<br />
== Nether Fortresses ==<br />
<br />
One of your main objectives in the Nether will be to locate a [[nether fortress]]. To see all the features of the Nether fortresses visually, try this video {{ytl|aAzc37DR_F4|here}}. Basically, their straight walkways and tall pillars are unmistakable, but may be dimmed by distance. Be sure to look carefully into the abyss beyond the edges of the areas you explore; if you're not using Far [[Frames per second#Render Distance|render distance]] already, you can occasionally switch to it so as to see farther. If you do not see any, remember that nether fortresses occur in strips running north and south. If you travel east or west, you should only have to travel a couple hundred blocks.<br />
<br />
Even after spotting one, you may well need to find a way to get to it, or even build a bridge to it. (Suggestion: three-wide cobblestone, with two-high [[iron bars]] or nether brick fences for railings, and a roof. Those ghasts get really annoying when you're out on a bridge… you might even put in a couple of turrets for sniping at them, too.)<br />
<br />
Once you do find one, it is a good idea to make sure you have the necessary supplies to gather its many resources. So, head back to your base, or even back to the Overworld, and get, at a minimum, a [[stone pickaxe]], an [[iron sword]] and lots and lots of food. An enchanted [[golden apple]] will be very handy when it's time to take on a blaze spawner, but you may want to stash that nearby and go back for it when you actually find the spawner.<br />
Lots of iron bars, cobblestone walls, and/or nether brick fences will be handy too: safety railings on the walkways are really nice when a ghast starts taking potshots at you, and blocking off unused areas and broken bridges will cut down on fights.<br />
<br />
There are a few things that are of the utmost importance when exploring a nether fortress:<br />
* Explore the nether fortress thoroughly. You might not find much, but every once in a while, there will be a [[nether wart]] plantation or a blaze spawner. These are your key prizes, as the ''only'' place you can find these is in the nether fortress. Details on nether wart farms can be found on the [[Tutorials/Nether Wart farming|nether wart farming]] page.<br />
* [[Wither skeleton]]s are scary, but slow and they can't go through a 2-block high passage.<br />
* When exploring a nether fortress, always place torches to your right - that way when you want to get out you just make sure that the torches are on your left. Jack o'lanterns make this even simpler — always face them toward the exit (or where you need to go to ''reach'' said exit).<br />
* If you come across a [[nether wart]] plantation, collect as many (if not all) of them as you can, then replant the plot (you'll have plenty leftover). Then go back to your base and create a [[nether wart]] farm by planting it on [[soul sand]]. Nether wart doesn't care about light or water and grows in the Overworld and The End, so you can take the farm back to your overworld base. Note that you don't ''use'' all that much, so four to six blocks of soul sand will support a brewery and then some.<br />
* You may well want to build a portal leading back to the overworld from the nether fortress. Having an Overworld base handy will provide all the supplies you need.<br />
* When you find a blaze spawner, you have a choice: turn it off, or farm it. There will usually be at least two blaze spawners per nether fortress, and if several nether fortresses have joined together there may be more. So, don't assume the first one you find is your only option, but you will need to fight blazes at least once "the hard way" (enchanted golden apple notwithstanding). That first fight may be fairly tough, but together with the nether wart, it will give you the means to make [[potion]]s, including potions of fire resistance. ''Those'' will make return engagements much easier.<br />
<br />
===How to navigate through a Nether Fortress===<br />
<br />
The way to navigate through a Nether Fortress needs torches. When you finish a part of the Nether Fortress, put a torch at the entrance of the room. That will help you explore the Nether Fortress easily. Or you could block off the entrance with a certain block (like cobble).<br />
<br />
=== Closing a blaze spawner ===<br />
<br />
While a blaze spawner can be destroyed as usual with a pickaxe, you probably shouldn't do that unless you're absolutely sure you'll never, ever, want to hunt there. Blazes can spawn up to light level 11, up to 4 blocks away from the spawner (and a block above or below it), so simply placing torches on the spawner won't stop them from spawning—you'll need to plaster the area with a mix of jack-o-lanterns (or glowstone).<br />
<br />
This lighting pattern should suffice to squelch a Blaze spawner: (Top view, all on the same level.)<br />
{{BlockGrid|n=nether bricks|j=pumpkin+top|s=spawner|jnnjnnj|nnnnnnn|nnnnnnn|jnnsnnj|nnnnnnn|nnnnnnn|jnnjnnj}}<br />
<br />
=== Farming a blaze spawner ===<br />
<br />
There are many hints for fighting [[blaze]]s on their page. Here are some useful ideas:<br />
* For your first fight, kill blazes that are not in the spawner room. There will not be nearly as many blazes, so they will be easier to fight when you don't have a [[potion]] of fire resistance.<br />
* If you haven't brought out the enchanted armor, now's the time. Fire Protection and Protection are both helpful.<br />
* An iron golem may be helpful, especially once you've got the spawner contained. One big disadvantage is the golem's huge knockback, which can throw Blazes and their drops out of reach. The golem's distractability is also an issue &mdash; between spawnings, they're liable to wander off after zombie pigman and wither skeletons. The pigman won't mob you or the golem for the golem's attacks, but the repeated fights will wear down the golem. (A splash potion of regeneration can help with that.)<br />
* A creative option is to mine under their platform to make a bolthole with a narrow opening up to their platform, perhaps 1&times;3. As they descend into the hole to reach you, you'll be able to get in several hits before they can respond. Nether fortress stairways (the narrow sort, not like the one leading to the Blazes) can provide a similar bolthole.<br />
* A [[fishing rod]] can be useful for pulling blazes into melee range so their drops aren't lost.<br />
* Create a "ceiling" above the spawner-this will keep blazes from flying out of reach & making it easier to obtain their rods<br />
* It takes 7 snowballs to kill a Blaze. Water can't be used in the Nether, as it will just fizz & vanish. You can try making a Snow Golem, but they'll quickly "melt" due to the Nether heat. (Again, splash potions of fire resistance can help.)<br />
* With fire resistance assured, you may want to seal yourself in the spawner room, so that wither skeletons, magma cubes, or other Blazes can't ambush you from behind.<br />
<br />
=== Living In a Nether Fortress===<br />
<br />
If you've mastered the Nether, you can go in and start making a nether fortress more habitable. If you can have control of a Nether fortress on a multiplayer server, you can control who enters the area, and also control who gets [[blaze rod]]s (as blazes only spawn in Nether fortresses). With the addition of [[nether quartz]], the one who controls a fort can also control who gets nether quartz from the area.<br />
<br />
First, you should repair any bridges, as this can prevent falling deaths in the nether, though it gives mobs more access to the nether fortress. <br />
In many places, lava may be leaking in, so it is advisable to close off the area.<br />
<br />
Almost all forts have a single roofed, large building, which you can use as the main building, where you can store all the necessities. You should put doors on the building, to prevent destructive mobs from entering. <br />
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DO NOT make a bed, beds explode in the nether and the end if you sleep on them, though all crafting benches are needed, and an [[ender chest]] might be useful (if one leaves the Nether in a hurry, they can get their items via another chest). <br />
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You should disable [[blaze]] spawners, so you can use them for mob grinding purposes later on, but also prevent blazes from overrunning the nether fortress, as they are extremely hazardous.<br />
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Some parts of a nether fortress have been filled in with [[netherrack]] and it can be a pain to dig it out. TNT is useful, though this risks damaging the fort, creating more hassle for the user. <br />
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[[Nether Wart]] plantations are in most nether fortresses, with many warts in one plantation. For more about Nether Wart, see [[Tutorials/Nether Wart Farming]]. <br />
<br />
If one finds a nearby fort that is not attached to the first one, [[nether bricks]] can be looted to repair the nether fortress if in survival. <br />
<br />
Killing the various mobs that spawn there is tricky. Blazes, [[zombie pigmen]], and [[ghast]]s pose a threat, though [[wither skeleton]]s are a minor annoyance. Mobs spawn at a faster rate in a Nether Fortress, and trying to kill all the zombie pigmen is impractical, so it is best to just leave them alone, as a large pack of pigmen could knock you off into the lava ocean.<br />
<br />
If imported farming does not work, you should use the naturally growing [[mushroom]]s to make soup, so you have a bit to eat, though it is preferable to make better food, such as [[bread]], with imported dirt and wheat seeds. This, however, may prove difficult, due to the inability to hydrate farmland in the Nether.<br />
<br />
== The Hazards ==<br />
<br />
=== Lava ===<br />
<br />
[[Lava]] is ''common'' in the Nether, in huge lakes (a sea of lava is near the bottom) rivers, and falling from the ceiling. You must be very careful around lava as [[water bucket]]s will '''not''' work in the Nether, and ice will disappear instead of melting into water. Also, lava spreads much faster and farther in the Nether than in the Overworld (7 blocks instead of 3). Two good ways of crossing lava are to make a [[potion]] of Fire Resistance or eat an enchanted golden apple; while this effect is active, you will be able to swim through lava without taking damage. Fire Protection on your armor can at least reduce the damage from a brief contact.<br />
<br />
If you can find and reach a lava flow's source block, you can bucket it just like in the Overworld. Unfortunately, in the Nether, much of the lava is pouring down from great heights. Normally, use cobblestone, or iron bars to contain lava or direct it away from you (if you use flimsy blocks like dirt or netherrack, a ghast fireball can undo your work in a moment!) As always, if you mine upwards, then watch for dripping red (if you have particles turned on). The drip itself will not damage you, but if you mine a dripping block, lava ''will'' come down. If you wish to get rid of lava flowing from the ceiling (in your way, or immediate hazard), you will have to block jump up to the source (or simply aim at the ceiling), and cover the hole with any non-flammable block (if it's flowing straight down from a flat ceiling, you may need an extra block next to the flow to place the dam). One must be extremely careful about the placement of the block, however—if misplaced, the block can just spread the lava wider.<br />
<br />
=== Zombie Pigman === {{until|1.16}}<br />
<br />
''See [[Zombie Pigman]]''<br />
<br />
Zombie pigmen are very common in the Nether and roam in packs of 4-10. They are neutral mobs, meaning that they won't attack unless you attack them. However, if you attack one zombie pigman in a group, like wolves, the whole group (and any others in a wide range) will swarm you, which will easily kill any unprepared player. When a Zombie Pigman is attacked, all others in a wide range (33 to 55 blocks horizontally and 10 blocks vertically) of the victim will become hostile and will give chase if you are within 40 blocks of them. This can be avoided if you kill the pigman in one blow, but that's easier said than done. Do this by using an enchanted diamond sword and a critical hit. Note that they can only ''see'' you in a 40-block radius — any pigman between those distances will be turned hostile, but will not move toward you (instead of wandering as normal) until you come into sight. This can be a nasty gotcha: When you defend yourself, any pigman within a ''new'' 33 to 55 block range will be enraged. As of version 1.8, zombie pigmen will now forgive you over time, if you leave them alone for 20 to 39.95 seconds, though if you are still within their 40 block pursuit radius, they will continue to attack.<br />
<br />
It is usually better to leave these creatures alone, but if you want [[gold nugget]]s, or to increase your level (killing many zombie pigman will give you a lot of experience), you can attack the pigman in various, safe ways. Also, if you have to fight zombie pigman, make sure there isn't much (or even better, no) lava or fire surrounding you. You will probably have to move around a lot to fight all of them at once, and distractions will only make it worse (also, you may need to collect your stuff after getting killed).<br />
<br />
NOTE, Zombie pigmen wield and carry [[golden sword]]s, but they usually only drop [[rotten flesh]] and gold nuggets, and rarely, [[gold ingot]]s and their swords). Their swords can sometimes be enchanted, with the level of the enchantment varying depending on the difficulty.<br />
<br />
# '''Build a killing ground'''- Near a large group, fence/wall off a controlled area, and set up gates, one-way doors, and suchlike so that you can limit them to approaching one or two at a time, and block them off altogether when needed. Don't forget an escape route! Note that this can be much more difficult as of 1.8 as they now have path-finding AI.<br />
# '''Bow and arrows'''- Using a [[bow]], you can pick off zombie pigman one at a time at a safe distance.<br />
# '''Separation'''- Isolate the pigman and kill them, but make sure they are far away from any other pigman, or else they will attack you. Time-consuming, but safer than the bow-method. This is no longer as effective as of 1.8 since their anger radius has been vastly increased, though if you stay away long enough they will forgive you.<br />
#* '''Nether Portal''' -- Mobs can travel through portals. So, if you can push or lead them into a portal, you can follow and deal with one or two at a time in the Overworld.<br />
# '''Diamond sword, diamond (or iron) armor, and full hunger bar'''- If you have a diamond sword (preferably enchanted with something like Knockback, which will help for fighting groups), a full set of diamond or iron armor, and you are regenerating, you may be able to beat the whole group. NOTE, this is not recommended as, if you die, you could lose a diamond sword and a full set of armor. It helps if you staged the fight somewhere away from lava and close to your spawn portal.<br />
# '''Healing splash potions''' - Saw a large group of pigman? Feel lucky? Throw some potions in the crowd! One splash potion can heal you for {{hp|6}} HP, and also damage the Zombie Pigman by the same amount. So you need 3 potions to reduce them to {{hp|2}} HP, or 4 potions to kill them.<br />
# '''Cacti'''- It is possible to create a cacti fence in the nether by placing some sand and cacti blocks. You can then bump into zombie pigman to push them into the cacti until they die and drop items. If you are careful not to actually attack them (no clicking!), the nearby pigman will stay neutral.<br />
# '''Iron Golems'''- When an iron golem attacks a pigman, that pigman will not strike back. Also, they kill the pigman in 2-3 hits and usually aren't hurt at all. This tactic works better if you have a lead. If your Overworld portal is in a village, then you can very easily drag golems into the Nether when need be.<br />
# Or, just build a two-block high tower to stand on, and the pigmen won't be able to reach you. NOTE: Don't do this near ghasts, they will blow you off your tower.<br />
<br />
=== Ghasts ===<br />
<br />
''See [[Ghast]]''<br />
<br />
As mentioned earlier, Ghasts shoot deadly fireballs at you when you're in their sight of 100 blocks, so stay alert for incoming fire any time you're in the open, or exposed to open space. Their noises can give some warning, but their sound travels even farther than their fireballs, so this isn't a reliable warning. Cobblestone will resist the fireballs, which is why you should bring a lot. <br />
<br />
However, Ghasts can give you trouble with zombie pigmen are around! If you bounce back one of their fireballs, the fireball will now count as ''your'' attack, and if a zombie pigman so much as gets touched by the blast, it will be provoked (along with all its buddies in and out of sight). <br />
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Pro tip: when the fireball is within the player's reach, aim at the Ghast and punch. As long as the fireball is in your FOV you can hit the ghast. NOTE: If surrounded by multiple ghasts, constantly hitting attack while aiming at a Ghast will throw all fireballs in that direction, regardless of which direction they are coming from (they still need to be within reach). Do be careful, however, with bouncing fireballs back at Ghasts on the ground, as the explosion from the fireball can not only damage the vicinity, but provoke zombie pigmen as above.<br />
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Remember that unlike [[Shulker|shulker bullets]], ghast fireballs do not follow the player. If you are in a difficult situation, just run to a safe place. You will always outrun the impact area.<br />
<br />
=== Blazes ===<br />
<br />
''See [[Blaze]]''<br />
<br />
Although they cannot be found in the "general" Nether, blazes can spawn in nether fortresses, both naturally and through spawners. For the first run, it is strongly recommended to find an [[Golden Apple|enchanted golden apple]]. As of Minecraft 1.9, these can no longer be crafted but can be found in chests in various locations: [[dungeon]]s, [[desert temple]]s, [[abandoned mineshaft]]s, and [[woodland mansion]]s. Failing that, loading your armor up with Fire Protection and Protection enchantments can help; maximum protection comes with 10 levels total of Fire Protection, with each two levels of regular Protection counting as one of Fire Protection.<br />
<br />
After that first run, your first two blaze rods (and some nether wart) will let you brew potions of fire resistance; use the first one to make a [[brewing stand]], then craft the second into [[blaze powder]]. The first piece of blaze powder will fuel the brewing, the second can make magma cream if you haven't picked any up yet (with a bit of redstone your potions will last even longer). At this point, you can run away and come back with potions of Fire Resistance. This will make you completely immune to their fireballs, and if you keep a block or so distance, you can avoid their melee attack.<br />
<br />
Once you've gotten more comfortable with the blazes, you can build one of the spawners into a farm, by casing over the spawner area with Nether Brick Fence, and digging a hole underneath for the blazes to slowly descend into.<br />
<br />
=== Magma Cubes ===<br />
<br />
''See [[Magma Cube]]'' <br />
<br />
Magma cubes are cube-like mobs that spawn in the Nether, generally near lava (hence the name magma cube). They look like burnt slimes with yellow eyes, and seem to have springs under them (they jump fairly high and the "springing" is visible). Their properties are much like slimes, as killing a large one results in 4 medium-sized ones, once killed yield 4 small ones. The large and medium Magma cubes have a chance of dropping [[magma cream]] and experience when killed. You can prevent magma cubes from spawning in your base by making the floor out of transparent blocks.<br />
<br />
=== Wither Skeletons ===<br />
<br />
''See [[Wither skeleton]]'' <br />
<br />
Wither skeletons are tall, darkened skeletons, wielding stone swords. They can inflict the wither effect briefly with a hit. They walk when idle, but will sprint towards a player when they see one. However, they can't pass through a two-block-high space, which makes them somewhat easy to deal with. They drop bones, coal, and occasionally a their stone sword. They also have a very small chance to drop a wither skeleton skull. These types of skeletons are only found in nether fortresses.<br />
<br />
== Brewing ==<br />
<br />
''See [[Brewing]]''<br />
<br />
Many resources in the Nether are essential for brewing [[potion]]s:<br />
* [[Blaze rod]]s, from killing [[blaze]]s, are needed to make a [[brewing stand]], where all potions are brewed. They are also required for making an [[eye of ender]] (making the rod into powder), which can locate an End portal.<br />
* [[Nether wart]] can be found in nether fortresses and is used to brew the awkward potion, the base for most potions. <br />
* Blaze rods can also be crafted into [[blaze powder]], for strength potions, and fuel for the brewing stand.<br />
* [[Magma cream]] is dropped from killed [[magma cube]]s, and can also be crafted from blaze powder and [[slimeball]]s. It can be used to brew fire resistance potions.<br />
* [[Gold nugget]]s, dropped by zombie pigmen'','' can be used to make glistering melons, for healing potions, and golden carrots, for night vision and invisibility potions.<br />
* [[Ghast tear]]s drop from killed [[ghast]]s, and are used to brew regeneration potions. <br />
* [[Glowstone dust]] is mined in the nether, and used to increase potion potency (''e.g.'', from poison to poison II).<br />
* [[Gunpowder]] used for creating splash potions.<br />
<br />
== Settlement ==<br />
<br />
Turns out it wasn't enough for you to explore the Nether. You've decided it looks like a nice place to live (or if you're in a multiplayer world, perhaps you seek strategic control of the rapid-travel capability). So, what do you need to survive here?<br />
<br />
You can start by importing some dirt to grow plants. You can even use a hoe to till it into [[farmland]], but there's a catch: With no water available, you need to till the ground, then plant your seed ''immediately'', before the farmland reverts to dirt. Likewise when harvesting wheat, replant immediately and keep the hoe on your hotbar. This will work for all the farmland crops: [[wheat]], [[melon]]s, [[pumpkin]]s, [[carrot]]s and [[potato]]es and [[beetroot]]. Melons would be the most reliable as after the stem is fully grown, hydration does not affect the rate at which melons grow. [[Wither skeleton]]s can provide bones for [[bone meal]] to speed this process. [[Cocoa plant]]s are farmable on jungle logs as usual, so that gives you cookies too. You can also farm sweet berries. While you're at it, you can layout a few blocks of [[soul sand]] for a [[nether wart]] farm.<br />
<br />
It is also possible to build an 8 by 8 platform, plant [[mushroom]]s on two opposite edges, and then use bone meal. This can provide you with a steady source of Mushroom Stew, and you can put torches or saplings in the other corners.<br />
<br />
Once you've gotten used to nether dangers, you can invade and repair a nether fortress, as it provides many Nether commodities, such as blazes and nether wart. However, falling is a real danger, as there is always a lava ocean below you. If you're in survival, and you've found multiple nether fortresses (not connected but nearby) you can loot nether bricks to repair your favorite nether fortress. You can smelt netherrack into individual nether bricks, then craft your own walls, stairs, and fences.<br />
<br />
You'll want wood for tools and torches (and perhaps to smelt into charcoal), so make a tree farm as well. Wood will also provide charcoal for torches and smelting. Oak trees will also provide the occasional apple for [[Golden Apple|golding]], but that's not really a food supply.<br />
<br />
Another catch: Trees need space to grow - and ghasts need space to spawn. Happily (and contrary to popular belief), ghasts do spawn on blocks, and they need a 5×5 space free of transparent blocks and slabs. You can scatter slabs, glass and glowstone around the floor of your tree farm. You can plant saplings with glowstone adjacent, and slabs on top of the diagonal blocks. You can do this in rows for max efficiency. If you're low on glowstone, jack o'lanterns and torches will do. You also need at least 4 blocks of air above the sapling. Using this method of tree farming, you can have a large enclosure for mass wood farming without ghasts! If not too densely lit, your tree farm will also serve for bone-meal assisted [[huge mushroom]]s, which is useful for soup. The most basic way to safely farm trees is to have a 5×5×7 room with a floor made out of glowstone or glass (if you are using glass, make sure to put torches next to the sapling) and have 1 dirt in the middle of the floor.<br />
<br />
[[Chicken]]s can also be farmed in the Nether (by bringing in eggs), but likewise, take space, and warrant anti-ghast measures. There is gravel around for flint, so with the chickens for feathers, you can make arrows (if you have sticks).<br />
<br />
Cows, pigs and sheep can be brought through the portal, which can provide you with wool, leather, and a variety of meats. Sheep will require special measures: You'll need to get a [[grass block]] with a Silk touch tool and use that to start grass on a well-lit dirt floor, so they can regrow their wool. You can also just breed the sheep until you have a lot, and then shear some of them and kill the sheared ones. However, the sheep will not re-grow their wool.<br />
<br />
Some things can't be produced in the Nether, and need to be brought in from the Overworld: There are no ores, besides [[nether quartz]], so no diamond or emerald (you can make a furnace and smelt wood into [[charcoal]], kill wither skeletons for coal. You can also gather gold nuggets from zombie pigmen, and iron nuggets from [[bartering]] with piglins). There is no cobblestone to be found -- [[nether bricks]] may be acceptable for building, but you can't make tools out of it. You can use your wood to make wooden tools, use gold from zombie pigmen to make golden tools, but neither of them are good. Paper and sugar need sugarcane, which can't grow without water. You cannot get string for bows or fishing rods, either. The same applies to some ingredients for brewing: Besides sugar, there's no spider eyes, nor redstone. Gold can be obtained from zombie pigman, but mining it in the Overworld is an easier alternative until the player builds a [[gold farm]]. And of course, water for brewing must be brought in from the Overworld and stocked in buckets and cauldrons.<br />
<br />
== Tips ==<br />
<br />
* A player can crouch when near lava as a safeguard to avoid falling in.<br />
* Mobs such as the [[ghast]] can surprise the player, so the player should be watchful of their environment, especially when in bad positions, such as bridging a gap.<br />
* A zombie pigman farm can be created by walling the player off, then killing the pigmen through a small hole.<br />
* Killing magma cubes can help the player collect magma cream, which is used for brewing potion of fire resistance, an extremely useful potion in the nether.<br />
* Avoid getting lost in the Nether's low visibility by placing markers, such as torches or jack o'lanterns.<br />
* The player should be careful on gravel, as gravel can generate with no supporting blocks, making it fall when it receives an update.<br />
* Glass and string block a ghast's vision, allowing the player to see ghast filled areas without being shot at. This is useful for bases in the Nether.<br />
* Bringing 10 obsidian, a flint and steel (or fire charge), and compass will allow the player to return to the Overworld if they become lost. The compass adds an easy way in the overworld to find the player's spawn.<br />
* Bring a pumpkin or a jack o'lantern. They can help you find your direction, as the stem on the top of the pumpkin will always face Northwest even in the Nether, no matter what direction the Pumpkin itself is facing.<br />
* As long as there are no ghasts or blazes present, traversing the Nether by mining along the edge of a wall is fast, safe, and efficient, unlike tunneling through said wall, which requires a fast reaction time and/or the constant digging of pits for lava to drain to.<br />
* Wear a golden helmet (possibly enchanted) when transversing through the nether to avoid [[piglin]] attacks.<br />
* Bring some [[Fungus|warped fungi]] as a defense towards [[hoglin]]s.<br />
<br />
{{Tutorials}}<br />
<br />
[[ru:Выживание в Нижнем мире]]<br />
[[zh:教程/下界生存]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Tutorials/Nether_survival?diff=1614313Tutorials/Nether survival2020-06-20T17:10:41Z<p>68.146.59.48: /* Introduction */</p>
<hr />
<div>{{Needs update|The upcoming [[Nether Update]] introduces new biomes and mechanics to the Nether.}}<br />
<br />
This tutorial will give you many useful survival tips when going to the Nether.<br />
<br />
== Introduction ==<br />
The [[nether]] can be a dangerous hellscape for ill-prepared players. It is filled with a host of exclusive mobs not found in the [[overworld]]: [[ghast]]s, [[magma cube]]s, [[hoglin]]s, [[piglin]]s, and the neutral [[zombified piglin]], but fortunately one passive mob, the [[strider]], The terrain is much harsher to navigate than in the overworld, with one false step potentially plunging you into an ocean of [[lava]]. It is also where [[nether fortress]]es can be found, housing other threats such as [[blaze]]s and [[wither skeleton]]s. This guide is intended to help you increase your chances of survival in the nether, opening up a lot of gameplay such as [[brewing]], [[Tutorials/Nether hub|nether hubs]], the [[wither]] boss, and even [[Tutorials/Zombie pigman farming|lucrative mob farms]].<br />
<br />
== Making a nether portal ==<br />
<br />
[[File:NDportal.gif|thumb|frame|200px|"No diamond" portal making.]]<br />
<br />
To make a nether portal, the player will need 10 [[obsidian]] blocks (the corners do not have to be obsidian), plus [[flint and steel]]. Although quite expensive, a [[fire charge]] can also be used as a one-use portal lighter. However, the player will need to go to the Nether to get the material to make a fire charge.<br />
<br />
Place the obsidian to make a hollow upright rectangle, with the inside measures being two wide by three high (each at least, more are possible as well) and one block thick. Use something other than obsidian for the corners unless you have an abundant supply of obsidian. Once the player has made the frame of the portal, they can use the flint-and-steel to light one of the bottom pieces of obsidian. The inside of the frame should light up with an eerie purple glow, meaning that the portal is now active and ready for use.<br />
<br />
=== Using lava and water ===<br />
<br />
If the player does not have any obsidian, but has buckets and available lava (a small lake or many flows), it is possible to "cast" a portal in place. Note that this process will '''not''' work if the player is already in the Nether - as if this is the case, the player will have plenty of lava, but no water. The only way to place water in the Nether is by putting it in a cauldron, using [[commands]], placing a pure water block (accessible with cheats) or custom structures.<br />
# The player will need at least 10 [[lava]] source blocks (carried in buckets), and a bucket of [[water]]. The lava will not be needed all at once, but having at least 2 lava buckets at a time will speed up this task.<br />
# Build a mold out of dirt for the bottom: a trench 1 wide and 2 or 4 long.<br />
# Fill each block of the trench from a lava bucket, then place the water on a mold block to flood the lava and turn it into obsidian (if it turns into stone or cobblestone instead, then the player may have misplaced a source block. One can fix this problem by mining out the stone or cobblestone and trying again).<br />
# Extend your frame upwards and repeat the process to mold the next layers: three levels of two separated pits for the portal sides, then another trench for the top.<br />
# Dig away the dirt frame, and light the new portal!<br />
# If for some reason the player needs to come back, keep the portal housed in a lit building, but ''do not use beds'' because beds blow up in the Nether when the player tries to sleep in them.<br />
<br />
== Preparing for the Nether ==<br />
<br />
[[File:Nether Prep Inventory.png|thumb|frame|200px|A well prepared [[inventory]]]]<br />
<br />
Being well-equipped is essential for survival in the nether. Lacking a certain item in an unfortunate circumstance can lead to death. However, be sure not to bring any items that have little or no use for your objective, so as to reduce the number of items you will lose should you die.<br />
<br />
===Tools===<br />
<br />
One of the most important tools in the nether, especially in a nether fortress, is your weapon. A melee weapon of iron or better is almost essential. A bow or crossbow, along with 32-64 arrows, is enough to dispose of any enemy. While melee weapons will do you well in close quarters combat, you should consider bringing a crossbow or a bow in addition to your melee weapon, as ghasts can be troublesome without them. However, ghasts can still be dealt with even without a bow and arrow; punching their fireball to deflect it back to them can be an acceptable way to deal with them if bringing a ranged weapon is not an option.<br />
<br />
Armor is also very important. Even if you are not planning on doing much fighting, armor reduces the amount of damage you take from being submerged in lava, making it a potential life-saver should you accidentally fall in lava. A full set of iron armor should be enough to boost your chance of survival. You should only consider bringing diamond armor if you are confident enough in your ability to survive, or else you may die and lose it. Shields can be very useful for fighting the skeletons present in nether fortresses.<br />
<br />
An iron pickaxe or two (or a single diamond pickaxe) can be very useful, as you can use it to clear a path, or to gather some blocks if you have run out. It can also be used to carve a staircase into the side of a nether fortress to gain access to it.<br />
<br />
Enchantments offer huge advantages for surviving in the nether, if you have access to an enchanting table with bookshelves. For your weaponry, you should consider damage-boosting enchantments on your weapons (e.g. [[Sharpness]] and [[Power]]). Be aware that all mobs in the nether (except for regular skeletons found in nether fortresses) are immune to fire damage, so enchantments like [[Fire Aspect]] should not be considered. For your armor, a combination of both [[Protection]] and [[Fire Protection]] will be very useful - although enchantments such as [[Aqua Affinity]] offer little to no use in the nether. Enchanting your boots with [[Feather Falling]] can save your life, and allow you to drop down onto low terrain safely. Enchanting your pickaxe with [[Efficiency]] is not too useful, since most of the blocks you will be using it on is netherrack, which already mines quickly with even an un-enchanted iron pickaxe. The only pickaxe enchantment with a real advantage in the nether is [[Unbreaking]], as it can save you bringing multiple pickaxes.<br />
<br />
It may be prudent to bring along a flint and steel. Even if you opt not to bring extra obsidian for an emergency exit portal, a flint and steel can still be useful, as there is a chance a ghast can smash the portal, potentially trapping you in the nether if you do not have a flint and steel to relight it.<br />
<br />
Ensure your tools have enough durability to last long enough for you to achieve your goal.<br />
<br />
===Blocks===<br />
<br />
In general, blocks are very handy to bring along with you in the nether. They can allow you to [[Tutorials/Pillar jumping|pillar jump]] to reach high places, block off mobs from reaching you, and allow you to bridge across to different masses of land over the lava oceans. Two or three stacks of cheap, non-flammable blocks (e.g. cobblestone) should be enough for a normal trip in the nether. Blocks that are affected by gravity (e.g. [[sand]] or [[gravel]]) can be useful to get down from a high place; for example, from the top of a nether nether fortress bridge. The nether's terrain is tough to navigate, so bringing these blocks can prove highly useful. A pickaxe can be useful in the event you run out of blocks, as it can be used to mine some of the abundant netherrack.<br />
<br />
Bringing 10-14 obsidian is a good idea too, in the event you get lost and lose your portal home. Bear in mind that you will also need your flint and steel to light this emergency portal.<br />
<br />
===General supplies===<br />
<br />
Food is as important in the nether as it is anywhere else in the game. If you run out of food, you lose your ability to sprint, and, more importantly, regenerate health. Running out of it can be fatal. Think about how long you are planning to be in the nether, and how much fighting you might do, and bring an appropriate amount of food for it. Keep in mind that different foods provide different amounts of saturation, which is the most important thing for healing. The more saturation a food has, the more health you will regenerate from eating it. Steak and porkchops are among the best foods for early gameplay, with bread being an acceptable alternative.<br />
<br />
[[Suspicious stew]] is a niche, often overlooked, food item. It is also relatively cheap, requiring only a bowl, a [[red mushroom]], a [[brown mushroom]] and a flower of your choice. Suspicious stew crafted from [[flower|oxeye daisies]] provides 7 seconds of [[Regeneration]], which can save your life if you are low on health with enemies nearby, or if you have been afflicted with [[Wither (status effect)|Wither]] from a fight with a wither skeleton. Suspicious stew crafted from [[flower|dandelion]]s or [[flower|blue orchid]]s provides much more saturation than regular foods, which can also be used to heal a lot of health in a very short amount of time. However, it is worth noting that stew cannot be stacked, so bringing a lot of it will quickly fill up your inventory. Consider bringing around half a stack of "regular" food, in addition to a handful of suspicious stew crafted with the aforementioned ingredients. Use the regular food for maintaining your hunger, and the stew as a method of quickly regenerating health in dangerous situations.<br />
<br />
If you have already explored the nether and gotten some [[blaze rod]]s, and can thus brew [[potion]]s, you should do so. [[Fire Resistance]] potions are extra valuable in the nether, as falling into lava is always a possibility. Splash potions of [[Healing]] can also save your life if you find yourself low on health in combat, like the suspicious stew (mentioned above).<br />
<br />
A few stacks of [[torch]]es can provide a means of leaving a trail, allowing you to find your portal again if you lose it. (Although, in this case, the use of coordinates is often a more practical solution.) Remember that compasses do not work in the nether, so do not bring one intending to use it to find a home after your adventure. Torches are also useful for marking which parts of a nether fortress you have already visited, so less time is wasted exploring areas of the nether fortress you have already exhausted.<br />
<br />
A small handful of empty [[bucket]]s can be useful for removing lava in awkward places. They can also save your life if you run into one of the many single blocks of lava while <br />
digging through the netherrack.<br />
<br />
[[Ender pearl]]s can be extremely useful should you fall into lava. They are also useful for crossing lava pits, or reaching otherwise hard-to-access areas. However, you should consider that ender pearls are relatively hard to get, and you may want to save them for activating the [[end portal]] later (if you have not already done so).<br />
<br />
== Enter The Nether ==<br />
<br />
When the player first enters the Nether, they may be struck by the amazing structure of it. Don't get too caught up in the scenery, though, as the Nether is a dangerous place. For the player's first visit, the main threats will be falling, [[fire]], getting lost, [[hoglin]]s and [[ghast]]s. The falling and fire can be handled in the usual ways, but the most urgent threat will most likely be [[ghast]]s, on account of the fact that the other hazards don't move or shoot at the player. That said, don't be careless; sudden drops and holes can be hard to spot in the confusing netherrack landscape. The player may want to use a [[resource pack]] to replace the eye-hurting default texture for netherrack. Fire is more dangerous when there's no water to put yourself out with! The player may meet some [[magma cube]]s, but those are straightforward to kill. Do not mess with the [[zombified piglin]]s just yet!<br />
<br />
When you first arrive at the Nether, stay in the portal until the chunks around you load so that you can see what the immediate surrounding area looks like. Often, a nether portal will generate right next to a giant lake of lava or a very high drop-off. If this is the case, then walking out of the nether portal upon arrival will likely result in the player's death.<br />
<br />
=== Lag ===<br />
<br />
With a slower computer, the player may encounter a massive lag spike upon entering the Nether. The workaround involves doing the following: after the player steps out of the portal, turn on the {{key|F3}} [[Debug screen|debug info]], then {{key|Esc}} to pause the game. Note the "Chunks Updated" line—even while paused, the game is continuing to load chunks and update them. It is wise to also note down the coordinates of the portal. The player can then wait for the chunk updates drop to zero, meaning the game has finished loading the region around them. Then the player can resume play. This trick is also useful when the player increases their render distance to scan for nether fortresses, as well as when the player decreases the render distance.<br />
<br />
=== Protecting your Portal ===<br />
<br />
Even though hunting, exploring, and mining may sound fun, it is unwise to start doing this as soon as the player steps into the Nether for the first time. The player's first order of business is to build a cobblestone shelter around their portal. [[Brick]], [[stone]], and other blast-resistant blocks will all suffice, but [[cobblestone]] is cheapest in the Overworld. Take the quickest possible look around, just enough to see what kind of ground the player is building on, then start placing down cobblestone for your shelter. Unfortunately, a first portal has a disproportionate chance of coming out next to an abyss, lava lake, or netherrack wall and even if it spawns in the open, there may be multiple ghasts in view.<br />
* If the situation is clearly impossible, abandon the original portal, find someplace safer, and build a return portal! Lava flooding the portal or multiple ghasts waiting for you can force this. You also need to get the coordinates of your portal, the same as described for "Lag" above. <br />
* Firstly, if your portal spawned on soul sand, you have the immediate need for a floor that doesn't hobble you! Depending how much stone you brought, you may need to scant the walls, filling in with wooden fences which at least block mob vision.<br />
* Otherwise, you should start with the walls, throwing up enough stone to block ghast fireballs. <br />
** The player may find themselves under fire from ghasts immediately upon entering the Nether. Don't panic, just concentrate on building a wall between the player and the ghast, bouncing fireballs back to prevent too much damage. After you finish the fight or at least get a bit of shelter, relight the portal as needed, and then extend the wall around the portal.<br />
* If you are next to a sudden drop or lava, start with the wall protecting you from that.<br />
* If you are next to a netherrack wall, you can build an initial shelter against it, but expect to put cobblestone there too -- hopefully at a later visit, but if ghast fireballs get in, some of that wall may go away (not to mention being on fire).<br />
* If by ill chance the player wound up with a portal floating over lava, attach the bottom layer to the outside of the ledge blocks, and do just enough to shelter the player while they're starting a bridge to land where the player can make a return portal. <br />
* You will need at least two stacks of cobblestone for the walls and ceiling, and the floor and other trimmings may well cost another stack. Since the player will be right next to their portal, feel free to go back to the Overworld for more cobblestone as needed.<br />
* If your portal gets blown out, don't panic, that's why you brought flint-and-steel, and even obsidian for an escape portal.<br />
* If the player's initial portal spawn in a Nether fortress, it may seem awesome, but a Nether Fortress is not a safe place for a portal, especially if it came out on a walkway or otherwise in the open. The player should find a more suitable spot outside the nether fortress to build a return portal. If the player feels obliged to leave the portal in the fortress, or cannot find a better place to put it, then the player can fortify an empty room, place a door or fence gate to control entry, and leave an [[iron golem]] in the room to deal with any spawns (make sure the golem does not accidentally wander into the portal).<br />
Your shelter needs to be at least 5 blocks high, but the portal itself can be part of the roof. While it's tempting to do the same with a wall, it's probably safer to be able to walk around the portal on both sides. Use [[iron bars]] for windows. Make sure to leave enough space for a [[crafting table]] and a [[chest]] or two. The chests are important if the player does not want to lose too many of your items whenever you happen to die. Don't forget the door, either - wood will do until you figure out where an outside button or lever could be placed where it will not be vulnerable to fireballs. Note that if the player is building against a netherrack wall, you will need a cobblestone back wall in front of that. If you want to dig there later, you can always put a door in. Once the player got the walls and ceiling up, likewise cover or replace the floor with cobblestone, extending it to under the walls. The walls should extend a block below floor level, and a little further under the doors. The shelter will also need a few blocks of cobblestone floor outside the doors, in case a [[ghast]] shoots the player while they're entering or leaving. You should end up with a space completely enclosed by cobblestone, iron, and perhaps a bit of obsidian.<br />
<br />
Later on, you can start to make nice houses and bigger bases in the Nether, but for now, a cobble shelter with the portal, a chest, and a crafting table is sufficient. The only necessities are iron armor, a pickaxe, sword, and shovel (all iron), food, bow and arrows, cobblestone for making quick shelters, dirt or gravel for pillar-jumping or stopping lava, and your trusty flint and steel. The rest of the items or extra supplies can be stored in the chests. If the player is going any distance, bring enough obsidian to make an emergency portal.)<br />
<br />
To prevent mobs from spawning in the player's Nether home/base, one can use transparent items or half-blocks as the floor. However, be warned that mobs can spawn on the nether portal itself. Now that your nether portal is safe, the player can start doing what they came to the Nether for!<br />
<br />
==== Special cases ====<br />
<br />
* If the player's portal emerges floating over a lava lake, the portal will generate a few extra blocks of ledge at the bottom, but it is still recommended to build that out into a platform, then continue building a path to safety. Upon reaching a safer location, the player can build a shelter there, and a new return portal within it. Deactivate the old portal before the player starts using the new one so that the portal in the Overworld will link to the new one.<br />
* If you face an impossible situation and die without being able to deactivate the old portal or make a new one, you may need to go back and fix things the hard way.<br />
** Hopefully, you got the coordinates of the nether side of the portal. If your portal was in mid-air, against a cliff, or in some other awkward situation, it is likely that the coordinates that your original portal "should" have gone to was blocked by lava and/or large masses of netherrack. Multiply the coordinates of the Nether portal by 8 to see where its "natural" matching location in the Overworld is, and compare that to the actual coordinates of your original portal in the Overworld. If they're dramatically different, the space between probably represents the hazard that blocked you.<br />
*** To get a portal to a new place in the Nether, you need to travel at least 1000 blocks from the matching location of where the portal ''actually came out'', and make your new portal there. The next question is, which direction? If you go back towards and past your original portal, your new portal will probably come out on the other side of the hazard that blocked the original portal, and you need to get back there to decommission that. So, you're better off going away from your original portal, and 1000-plus blocks past where the Nether portal you got would have matched. With luck, that will get you to a better location in the Nether. Aside from replacing your old equipment, this jaunt will require much the same preparation as the first, including cobblestone and obsidian.<br />
*** Once you're back in the Nether at a safer location: First, see if you can do a quick run to retrieve any surviving items, shuttling them back to your new portal if needed (If that looks dangerous or everything's gone into the lava, just forget that and start anew). Build a shelter for your new portal, go back to restock on cobblestone and then go back to where the old portal was. If the location turns out to be salvageable, you may be able to just build a shelter and continue, otherwise:<br />
*** If the old portal hasn't been broken by ghasts, decommission it by mining a block. Now, scout out a Nether location which will come out someplace more reasonable, as close as possible to your base. You may even be able to ''make'' a better location, by building a platform over lava or tunneling into a netherrack mass to get within 16 blocks of your base portal's "natural" coordinates. Now, you can build your new shelter first, then put your return portal inside.<br />
<br />
==== If the portal gets blasted ====<br />
<br />
The player's first resource should be their [[flint and steel]]. If for some reason the player does not have one, relighting the [[obsidian]] portal frame becomes much more difficult. If the portal was exposed enough to get hit by a [[Fireball|ghast fireball]], the player could persuade a [[ghast]] to hit it with another [[fireball]] by getting into the line-of-sight long enough to shoot the [[fireball]]. If the player dodges the [[fireball]] quickly enough and it hits the [[obsidian]] of the portal, the portal will be re-lit.<br />
<br />
[[File:Lava and Wood.png|alt=Placing wood behind the portal frame and a lava stream coming down on the other will relight the portal when any wood catches on fire.|thumb|Using wood and lava to light a portal.]]<br />
<br />
Another possible method is to take any flammable block and place it on one side of the block. By getting [[lava]] close to the flammable blocks, the [[lava]] can eventually light the wood, thus lighting the portal frame. Having the [[lava]] right on the opposite side of the frame of the flammable block is the fastest method. Also, the higher the [[difficulty]], the faster the blocks will catch on fire, so this method is more difficult in [[Difficulty|Easy]] or [[Difficulty|Peaceful]] difficulties. If the player also lacks a [[bucket]], one can channel [[lava]] past the portal, or even build a trail of flammable blocks (planks are cheap, but wooden [[slab]]s are cheaper) to the nearest fire. That last method will be especially tricky, as [[fire]] doesn't always catch. If this happens, try making it wider than one block.<br />
<br />
A new set of [[flint and steel]] can be acquired. Looking in [[nether fortress]]es, there is a chance of finding a flint and steel in a [[chest]]. Also, [[gravel]] occurs naturally in [[the Nether]], so a player can collect [[flint]] from there. Iron nuggets can be then created by smelting down iron horse armor, armor, and tools that the player has. This process requires having a furnace and fuel source (such as a bucket of lava).<br />
<br />
Another option is to create a [[fire charge]]. This is trickier as it requires [[gunpowder]], [[coal]], and [[blaze powder]], so the player may have to kill a [[ghast]], [[wither skeleton]] and [[blaze]] to collect all three of these items. [[Fire charge]]s work just like [[flint and steel]], except each use uses up one item.<br />
<br />
As a last resort, if the player has (or can make) a [[chest]] or two (they appear in nether fortresses, so you might be able to locate one), the player can stuff all their equipment into the [[chest]]s (not forgetting [[armor]]), and then commit suicide. However, you will lose your xp levels if you do this. Assuming the player is not playing on [[hardcore]], they will [[respawn]] in [[the Overworld]], and can re-equip themselves at leisure (this time, not forgetting the [[flint and steel]]) before going back through the portal to collect their items. Note that this is more difficult on a [[multiplayer]] server because another [[player]] can come by and steal your items.<br />
<br />
=== Fending off Ghasts ===<br />
<br />
[[Ghast]]s are one of the hardest mobs to fight in ''[[Minecraft]]'', mainly because of their floating ability and their long-ranged fireball, which does considerable damage to both players and the landscape. (One direct hit can kill an unarmored player.) That said, they do have several weaknesses: <br />
* They do not actually chase the player (nor flee), even after being attacked. They just move randomly around the landscape, firing at any player who comes into the line of sight (and range).<br />
* Also, ghasts have 10 points of health (two fully charged shots with an unenchanted bow), so sniping them is not too difficult. A heavily-enchanted bow and a critical hit can one-shot them. <br />
* The fireballs are fairly easy to dodge, but they also tear up the landscape, not to mention setting it afire. However, the player can also bounce a fireball away by hitting it (fist, weapon, tool, anything will do) as comes near. The fireball will usually go in the direction of the player's gaze. If the player manages to hit the ghast with its own fireball, it will be killed, and the player will get the "Return to Sender" [[achievement]]. Be forewarned that this takes practice, so don't expect to use this method as the sole defense against ghasts. The player can also deflect the fireball by hitting it with an arrow, a snowball or even an [[egg]]. <br />
* The classic defense is to build a mini-shelter out of cobblestone, 3 blocks high with a ladder to let the player poke their head (and bow) over the top, and preferably a 3&times;3 roof two squares above that for protection. Note that if the ghast can't see you, they won't fire. <br />
* If a ghast does come into reach the player can also hit them with a sword. This can happen when they spawn in a cave, or just randomly fly into one, or happen to fly close to the ground. Besides this being a rare opportunity, you may also need to dodge or bounce fireballs at close range. <br />
* If there is more than one ghast attacking the player, the best option is to run and/or hide. If the player sprints, fireballs will not hit the player. If they can get out of sight from all but one, they can then focus on shooting down that one.<br />
<br />
=== Resources found in the Nether ===<br />
<br />
*[[Netherrack]], [[soul sand]], [[gravel]], [[lava]], [[magma block]], [[glowstone]], [[nether quartz ore]], [[soul soil]], [[blackstone]], [[nether gold ore]], [[basalt]], [[crimson stem]], [[warped stem]], are all freely available. Note that while the player can pillar-jump to mine a high glowstone formation, a little exploration will find the player more accessible veins of the stuff (look for places with [[low ceilings).<br />
*[[Fungus|Crimson and warped fungus]] are found in [[crimson forest]]s and [[warped forest]]s<br />
*[[Mushroom|Red and brown mushrooms]] are likewise found scattered about.<br />
*[[Ghast]]s sometimes drop [[ghast tear]]s and/or [[gunpowder]].<br />
*[[Magma cube]]s can drop [[magma cream]].<br />
* [[Zombie pigman|Zombie pigmen]] sometimes drop [[rotten flesh]] and [[gold nugget]]s. They can drop [[golden sword]]s and [[gold ingot]]s. However, attacking these is unwise until the player is prepared to handle a lot of them.<br />
* The player can also mine [[nether quartz]], used for advanced [[redstone]] components, and decorative purposes as well.<br />
* [[Obsidian]] can be farmed with Nether portals. View the [[Nether Portal|nether portal page]] for more details (the diamond pickaxes needed to mine these can rarely be traded for emeralds by some villagers, making them renewable).<br />
<br />
Once the player finds a [[nether fortress]], they can obtain several other resources:<br />
* [[Nether bricks]], [[fence|nether brick fence]]s, and [[stairs|nether brick stairs]]. These are ghast-resistant building materials. They can also be crafted from smelted netherrack, but that takes some time and effort. The nether fortress is ''made'' of nether brick, including those massive support pillars and all the decorative fencing.<br />
* [[Nether wart]], which the player can grow on [[soul sand]]. The player can also grow it back in the [[Overworld]], provided they brought back some soul sand.<br />
* [[Blaze]]s drop [[blaze rod]]s, and are the only source of them.<br />
* [[Wither skeleton]]s occasionally drop their skulls, which can eventually be used to spawn the [[wither]]. They also provide coal, and bones (bone meal for plants).<br />
<br />
== Exploring The Nether ==<br />
<br />
When exploring the Nether, there are a few things to remember:<br />
* Hostile mobs are common, and can spawn anywhere there is space. Luckily, what are perhaps the two most dangerous Nether mobs - ghasts and blazes - have special spawning needs. [[Ghast]]s require a 4*4*4 space to spawn, free of transparent blocks and slabs. [[Blaze]]s spawn only in nether fortresses, and only below light level 12. [[Zombie pigman|Zombie pigmen]] are common as well—while they start out neutral, they can easily get in the player's way so that they accidentally attack them.<br />
* Be generous about laying down [[cobblestone]] paths and putting up ghast shelters preemptively. If you need more cobblestone, go back to the overworld and get more.<br />
** You can actually use the netherrack you mined to make nether bricks, smelt it with lava which is very plentiful. This WILL take time, but nether bricks are as good building material as cobblestone, and it's plentiful. You could actually make an automatic smelting facility to cook your netherrack.<br />
* If you die in the Nether, you will respawn back in the [[Overworld]] (beds in the Nether explode when you try to sleep in them). As long as you stay in the Overworld, '''Nether time is frozen'''. In particular, you can take all the time you want to re-equip yourself and plan; when you do go back, if you can get from the portal to your death site within 5 minutes, you may well be able to retrieve anything not lost to [[fire]], [[lava]], [[explosion]]s and (your own) [[cacti]]. '''If you're playing in multiplayer, this may not apply''' - if there are ''other'' players nearby in the Nether, they can keep the chunk loaded and the clock running. Also, they might save and/or steal your items!<br />
* Navigation is tough. Where the in-game methods below fail, the [[debug screen]] may be helpful, as it provides your coordinates and direction.<br />
** [[Compass]]es and [[clock]]s will spin wildly, (although the [[day/night cycle]] continues while in the Nether), and [[map]]s made in the overworld don't work either.<br />
** You can activate a blank [[map]] ''in'' the Nether, and use a crafting table to zoom it out a bit. However, such a map will only show the [[bedrock]] "roof", and the direction indicator spins randomly, so it's not nearly as useful as an overworld map. On the other hand, it does give some idea of where you've explored, and the marker ''is'' in the correct ''location'' on the map. While maps are no longer centered exactly at their creation, you can put framed clones of the map on your portals, and those green markers will also be in the correct locations.<br />
** When exploring, try to keep going in one direction until you reach an impassable obstacle (wall, cliff, lava lake), and leave a trail of markers along the path from your base, so you can easily find your way back. Dirt and torches are recognizable, but [[jack o'lantern]]s let you point the ''direction'' to your base (all the above are vulnerable to ghast fireballs, but unlike torches, Jack o'lanterns will remain if the netherrack supporting them is blown away.) Cobblestone arches (as well as any paths you've made) also work well as they resist Ghast fireballs, are easily distinguishable from surrounding Netherrack, and can be positioned so that passing through them orients you to the direction you came.<br />
** Tunneling through Netherrack: Making a 1×2 tunnel is a sure way to get killed by lava. Instead dig a 2-wide tunnel with the floor of the left side one block lower than the right, or vice-versa. This makes a trench for the lava, and if you're standing on the high ground, the lava will miss you. Staircases are trickier: When digging down, lava will appear below or in front of you and can be bucketed or blocked off. However, be wary in case you dig down into a void! When digging up, dig 2-wide, and regularly put 2-long areas with a one-block pit in front of the next step. This gives you someplace to dodge flowing lava, and the pits will capture the flow. Also, watch out for lava "drips" when mining upward. Ladders or signs can also help block lava until you have a chance to do something about it. <br />
** And again, the [[debug screen]] provides your coordinates and facing—this is also helpful for choosing where to place a new gate back to the overworld.<br />
* This cannot be restated enough: be sure to build a base. This way, if you accidentally attack a mob of zombie pigman or have a ghast on your trail, you won't run back to your base only to realize that it consists of an exposed Nether Portal and nothing else. Again, as ghast fireballs can blow large holes in Netherrack walls, you should construct your base out of [[cobblestone]], [[stone]], or, for a decorative look, [[stone bricks]]. Not only do these blocks have the necessary [[blast resistance]] to withstand a ghast fireball, they also are not found naturally in the Nether. This makes it much easier to identify your base from a distance.<br />
<br />
== Nether Fortresses ==<br />
<br />
One of your main objectives in the Nether will be to locate a [[nether fortress]]. To see all the features of the Nether fortresses visually, try this video {{ytl|aAzc37DR_F4|here}}. Basically, their straight walkways and tall pillars are unmistakable, but may be dimmed by distance. Be sure to look carefully into the abyss beyond the edges of the areas you explore; if you're not using Far [[Frames per second#Render Distance|render distance]] already, you can occasionally switch to it so as to see farther. If you do not see any, remember that nether fortresses occur in strips running north and south. If you travel east or west, you should only have to travel a couple hundred blocks.<br />
<br />
Even after spotting one, you may well need to find a way to get to it, or even build a bridge to it. (Suggestion: three-wide cobblestone, with two-high [[iron bars]] or nether brick fences for railings, and a roof. Those ghasts get really annoying when you're out on a bridge… you might even put in a couple of turrets for sniping at them, too.)<br />
<br />
Once you do find one, it is a good idea to make sure you have the necessary supplies to gather its many resources. So, head back to your base, or even back to the Overworld, and get, at a minimum, a [[stone pickaxe]], an [[iron sword]] and lots and lots of food. An enchanted [[golden apple]] will be very handy when it's time to take on a blaze spawner, but you may want to stash that nearby and go back for it when you actually find the spawner.<br />
Lots of iron bars, cobblestone walls, and/or nether brick fences will be handy too: safety railings on the walkways are really nice when a ghast starts taking potshots at you, and blocking off unused areas and broken bridges will cut down on fights.<br />
<br />
There are a few things that are of the utmost importance when exploring a nether fortress:<br />
* Explore the nether fortress thoroughly. You might not find much, but every once in a while, there will be a [[nether wart]] plantation or a blaze spawner. These are your key prizes, as the ''only'' place you can find these is in the nether fortress. Details on nether wart farms can be found on the [[Tutorials/Nether Wart farming|nether wart farming]] page.<br />
* [[Wither skeleton]]s are scary, but slow and they can't go through a 2-block high passage.<br />
* When exploring a nether fortress, always place torches to your right - that way when you want to get out you just make sure that the torches are on your left. Jack o'lanterns make this even simpler — always face them toward the exit (or where you need to go to ''reach'' said exit).<br />
* If you come across a [[nether wart]] plantation, collect as many (if not all) of them as you can, then replant the plot (you'll have plenty leftover). Then go back to your base and create a [[nether wart]] farm by planting it on [[soul sand]]. Nether wart doesn't care about light or water and grows in the Overworld and The End, so you can take the farm back to your overworld base. Note that you don't ''use'' all that much, so four to six blocks of soul sand will support a brewery and then some.<br />
* You may well want to build a portal leading back to the overworld from the nether fortress. Having an Overworld base handy will provide all the supplies you need.<br />
* When you find a blaze spawner, you have a choice: turn it off, or farm it. There will usually be at least two blaze spawners per nether fortress, and if several nether fortresses have joined together there may be more. So, don't assume the first one you find is your only option, but you will need to fight blazes at least once "the hard way" (enchanted golden apple notwithstanding). That first fight may be fairly tough, but together with the nether wart, it will give you the means to make [[potion]]s, including potions of fire resistance. ''Those'' will make return engagements much easier.<br />
<br />
===How to navigate through a Nether Fortress===<br />
<br />
The way to navigate through a Nether Fortress needs torches. When you finish a part of the Nether Fortress, put a torch at the entrance of the room. That will help you explore the Nether Fortress easily. Or you could block off the entrance with a certain block (like cobble).<br />
<br />
=== Closing a blaze spawner ===<br />
<br />
While a blaze spawner can be destroyed as usual with a pickaxe, you probably shouldn't do that unless you're absolutely sure you'll never, ever, want to hunt there. Blazes can spawn up to light level 11, up to 4 blocks away from the spawner (and a block above or below it), so simply placing torches on the spawner won't stop them from spawning—you'll need to plaster the area with a mix of jack-o-lanterns (or glowstone).<br />
<br />
This lighting pattern should suffice to squelch a Blaze spawner: (Top view, all on the same level.)<br />
{{BlockGrid|n=nether bricks|j=pumpkin+top|s=spawner|jnnjnnj|nnnnnnn|nnnnnnn|jnnsnnj|nnnnnnn|nnnnnnn|jnnjnnj}}<br />
<br />
=== Farming a blaze spawner ===<br />
<br />
There are many hints for fighting [[blaze]]s on their page. Here are some useful ideas:<br />
* For your first fight, kill blazes that are not in the spawner room. There will not be nearly as many blazes, so they will be easier to fight when you don't have a [[potion]] of fire resistance.<br />
* If you haven't brought out the enchanted armor, now's the time. Fire Protection and Protection are both helpful.<br />
* An iron golem may be helpful, especially once you've got the spawner contained. One big disadvantage is the golem's huge knockback, which can throw Blazes and their drops out of reach. The golem's distractability is also an issue &mdash; between spawnings, they're liable to wander off after zombie pigman and wither skeletons. The pigman won't mob you or the golem for the golem's attacks, but the repeated fights will wear down the golem. (A splash potion of regeneration can help with that.)<br />
* A creative option is to mine under their platform to make a bolthole with a narrow opening up to their platform, perhaps 1&times;3. As they descend into the hole to reach you, you'll be able to get in several hits before they can respond. Nether fortress stairways (the narrow sort, not like the one leading to the Blazes) can provide a similar bolthole.<br />
* A [[fishing rod]] can be useful for pulling blazes into melee range so their drops aren't lost.<br />
* Create a "ceiling" above the spawner-this will keep blazes from flying out of reach & making it easier to obtain their rods<br />
* It takes 7 snowballs to kill a Blaze. Water can't be used in the Nether, as it will just fizz & vanish. You can try making a Snow Golem, but they'll quickly "melt" due to the Nether heat. (Again, splash potions of fire resistance can help.)<br />
* With fire resistance assured, you may want to seal yourself in the spawner room, so that wither skeletons, magma cubes, or other Blazes can't ambush you from behind.<br />
<br />
=== Living In a Nether Fortress===<br />
<br />
If you've mastered the Nether, you can go in and start making a nether fortress more habitable. If you can have control of a Nether fortress on a multiplayer server, you can control who enters the area, and also control who gets [[blaze rod]]s (as blazes only spawn in Nether fortresses). With the addition of [[nether quartz]], the one who controls a fort can also control who gets nether quartz from the area.<br />
<br />
First, you should repair any bridges, as this can prevent falling deaths in the nether, though it gives mobs more access to the nether fortress. <br />
In many places, lava may be leaking in, so it is advisable to close off the area.<br />
<br />
Almost all forts have a single roofed, large building, which you can use as the main building, where you can store all the necessities. You should put doors on the building, to prevent destructive mobs from entering. <br />
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DO NOT make a bed, beds explode in the nether and the end if you sleep on them, though all crafting benches are needed, and an [[ender chest]] might be useful (if one leaves the Nether in a hurry, they can get their items via another chest). <br />
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You should disable [[blaze]] spawners, so you can use them for mob grinding purposes later on, but also prevent blazes from overrunning the nether fortress, as they are extremely hazardous.<br />
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Some parts of a nether fortress have been filled in with [[netherrack]] and it can be a pain to dig it out. TNT is useful, though this risks damaging the fort, creating more hassle for the user. <br />
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[[Nether Wart]] plantations are in most nether fortresses, with many warts in one plantation. For more about Nether Wart, see [[Tutorials/Nether Wart Farming]]. <br />
<br />
If one finds a nearby fort that is not attached to the first one, [[nether bricks]] can be looted to repair the nether fortress if in survival. <br />
<br />
Killing the various mobs that spawn there is tricky. Blazes, [[zombie pigmen]], and [[ghast]]s pose a threat, though [[wither skeleton]]s are a minor annoyance. Mobs spawn at a faster rate in a Nether Fortress, and trying to kill all the zombie pigmen is impractical, so it is best to just leave them alone, as a large pack of pigmen could knock you off into the lava ocean.<br />
<br />
If imported farming does not work, you should use the naturally growing [[mushroom]]s to make soup, so you have a bit to eat, though it is preferable to make better food, such as [[bread]], with imported dirt and wheat seeds. This, however, may prove difficult, due to the inability to hydrate farmland in the Nether.<br />
<br />
== The Hazards ==<br />
<br />
=== Lava ===<br />
<br />
[[Lava]] is ''common'' in the Nether, in huge lakes (a sea of lava is near the bottom) rivers, and falling from the ceiling. You must be very careful around lava as [[water bucket]]s will '''not''' work in the Nether, and ice will disappear instead of melting into water. Also, lava spreads much faster and farther in the Nether than in the Overworld (7 blocks instead of 3). Two good ways of crossing lava are to make a [[potion]] of Fire Resistance or eat an enchanted golden apple; while this effect is active, you will be able to swim through lava without taking damage. Fire Protection on your armor can at least reduce the damage from a brief contact.<br />
<br />
If you can find and reach a lava flow's source block, you can bucket it just like in the Overworld. Unfortunately, in the Nether, much of the lava is pouring down from great heights. Normally, use cobblestone, or iron bars to contain lava or direct it away from you (if you use flimsy blocks like dirt or netherrack, a ghast fireball can undo your work in a moment!) As always, if you mine upwards, then watch for dripping red (if you have particles turned on). The drip itself will not damage you, but if you mine a dripping block, lava ''will'' come down. If you wish to get rid of lava flowing from the ceiling (in your way, or immediate hazard), you will have to block jump up to the source (or simply aim at the ceiling), and cover the hole with any non-flammable block (if it's flowing straight down from a flat ceiling, you may need an extra block next to the flow to place the dam). One must be extremely careful about the placement of the block, however—if misplaced, the block can just spread the lava wider.<br />
<br />
=== Zombie Pigman === {{until|1.16}}<br />
<br />
''See [[Zombie Pigman]]''<br />
<br />
Zombie pigmen are very common in the Nether and roam in packs of 4-10. They are neutral mobs, meaning that they won't attack unless you attack them. However, if you attack one zombie pigman in a group, like wolves, the whole group (and any others in a wide range) will swarm you, which will easily kill any unprepared player. When a Zombie Pigman is attacked, all others in a wide range (33 to 55 blocks horizontally and 10 blocks vertically) of the victim will become hostile and will give chase if you are within 40 blocks of them. This can be avoided if you kill the pigman in one blow, but that's easier said than done. Do this by using an enchanted diamond sword and a critical hit. Note that they can only ''see'' you in a 40-block radius — any pigman between those distances will be turned hostile, but will not move toward you (instead of wandering as normal) until you come into sight. This can be a nasty gotcha: When you defend yourself, any pigman within a ''new'' 33 to 55 block range will be enraged. As of version 1.8, zombie pigmen will now forgive you over time, if you leave them alone for 20 to 39.95 seconds, though if you are still within their 40 block pursuit radius, they will continue to attack.<br />
<br />
It is usually better to leave these creatures alone, but if you want [[gold nugget]]s, or to increase your level (killing many zombie pigman will give you a lot of experience), you can attack the pigman in various, safe ways. Also, if you have to fight zombie pigman, make sure there isn't much (or even better, no) lava or fire surrounding you. You will probably have to move around a lot to fight all of them at once, and distractions will only make it worse (also, you may need to collect your stuff after getting killed).<br />
<br />
NOTE, Zombie pigmen wield and carry [[golden sword]]s, but they usually only drop [[rotten flesh]] and gold nuggets, and rarely, [[gold ingot]]s and their swords). Their swords can sometimes be enchanted, with the level of the enchantment varying depending on the difficulty.<br />
<br />
# '''Build a killing ground'''- Near a large group, fence/wall off a controlled area, and set up gates, one-way doors, and suchlike so that you can limit them to approaching one or two at a time, and block them off altogether when needed. Don't forget an escape route! Note that this can be much more difficult as of 1.8 as they now have path-finding AI.<br />
# '''Bow and arrows'''- Using a [[bow]], you can pick off zombie pigman one at a time at a safe distance.<br />
# '''Separation'''- Isolate the pigman and kill them, but make sure they are far away from any other pigman, or else they will attack you. Time-consuming, but safer than the bow-method. This is no longer as effective as of 1.8 since their anger radius has been vastly increased, though if you stay away long enough they will forgive you.<br />
#* '''Nether Portal''' -- Mobs can travel through portals. So, if you can push or lead them into a portal, you can follow and deal with one or two at a time in the Overworld.<br />
# '''Diamond sword, diamond (or iron) armor, and full hunger bar'''- If you have a diamond sword (preferably enchanted with something like Knockback, which will help for fighting groups), a full set of diamond or iron armor, and you are regenerating, you may be able to beat the whole group. NOTE, this is not recommended as, if you die, you could lose a diamond sword and a full set of armor. It helps if you staged the fight somewhere away from lava and close to your spawn portal.<br />
# '''Healing splash potions''' - Saw a large group of pigman? Feel lucky? Throw some potions in the crowd! One splash potion can heal you for {{hp|6}} HP, and also damage the Zombie Pigman by the same amount. So you need 3 potions to reduce them to {{hp|2}} HP, or 4 potions to kill them.<br />
# '''Cacti'''- It is possible to create a cacti fence in the nether by placing some sand and cacti blocks. You can then bump into zombie pigman to push them into the cacti until they die and drop items. If you are careful not to actually attack them (no clicking!), the nearby pigman will stay neutral.<br />
# '''Iron Golems'''- When an iron golem attacks a pigman, that pigman will not strike back. Also, they kill the pigman in 2-3 hits and usually aren't hurt at all. This tactic works better if you have a lead. If your Overworld portal is in a village, then you can very easily drag golems into the Nether when need be.<br />
# Or, just build a two-block high tower to stand on, and the pigmen won't be able to reach you. NOTE: Don't do this near ghasts, they will blow you off your tower.<br />
<br />
=== Ghasts ===<br />
<br />
''See [[Ghast]]''<br />
<br />
As mentioned earlier, Ghasts shoot deadly fireballs at you when you're in their sight of 100 blocks, so stay alert for incoming fire any time you're in the open, or exposed to open space. Their noises can give some warning, but their sound travels even farther than their fireballs, so this isn't a reliable warning. Cobblestone will resist the fireballs, which is why you should bring a lot. <br />
<br />
However, Ghasts can give you trouble with zombie pigmen are around! If you bounce back one of their fireballs, the fireball will now count as ''your'' attack, and if a zombie pigman so much as gets touched by the blast, it will be provoked (along with all its buddies in and out of sight). <br />
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Pro tip: when the fireball is within the player's reach, aim at the Ghast and punch. As long as the fireball is in your FOV you can hit the ghast. NOTE: If surrounded by multiple ghasts, constantly hitting attack while aiming at a Ghast will throw all fireballs in that direction, regardless of which direction they are coming from (they still need to be within reach). Do be careful, however, with bouncing fireballs back at Ghasts on the ground, as the explosion from the fireball can not only damage the vicinity, but provoke zombie pigmen as above.<br />
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Remember that unlike [[Shulker|shulker bullets]], ghast fireballs do not follow the player. If you are in a difficult situation, just run to a safe place. You will always outrun the impact area.<br />
<br />
=== Blazes ===<br />
<br />
''See [[Blaze]]''<br />
<br />
Although they cannot be found in the "general" Nether, blazes can spawn in nether fortresses, both naturally and through spawners. For the first run, it is strongly recommended to find an [[Golden Apple|enchanted golden apple]]. As of Minecraft 1.9, these can no longer be crafted but can be found in chests in various locations: [[dungeon]]s, [[desert temple]]s, [[abandoned mineshaft]]s, and [[woodland mansion]]s. Failing that, loading your armor up with Fire Protection and Protection enchantments can help; maximum protection comes with 10 levels total of Fire Protection, with each two levels of regular Protection counting as one of Fire Protection.<br />
<br />
After that first run, your first two blaze rods (and some nether wart) will let you brew potions of fire resistance; use the first one to make a [[brewing stand]], then craft the second into [[blaze powder]]. The first piece of blaze powder will fuel the brewing, the second can make magma cream if you haven't picked any up yet (with a bit of redstone your potions will last even longer). At this point, you can run away and come back with potions of Fire Resistance. This will make you completely immune to their fireballs, and if you keep a block or so distance, you can avoid their melee attack.<br />
<br />
Once you've gotten more comfortable with the blazes, you can build one of the spawners into a farm, by casing over the spawner area with Nether Brick Fence, and digging a hole underneath for the blazes to slowly descend into.<br />
<br />
=== Magma Cubes ===<br />
<br />
''See [[Magma Cube]]'' <br />
<br />
Magma cubes are cube-like mobs that spawn in the Nether, generally near lava (hence the name magma cube). They look like burnt slimes with yellow eyes, and seem to have springs under them (they jump fairly high and the "springing" is visible). Their properties are much like slimes, as killing a large one results in 4 medium-sized ones, once killed yield 4 small ones. The large and medium Magma cubes have a chance of dropping [[magma cream]] and experience when killed. You can prevent magma cubes from spawning in your base by making the floor out of transparent blocks.<br />
<br />
=== Wither Skeletons ===<br />
<br />
''See [[Wither skeleton]]'' <br />
<br />
Wither skeletons are tall, darkened skeletons, wielding stone swords. They can inflict the wither effect briefly with a hit. They walk when idle, but will sprint towards a player when they see one. However, they can't pass through a two-block-high space, which makes them somewhat easy to deal with. They drop bones, coal, and occasionally a their stone sword. They also have a very small chance to drop a wither skeleton skull. These types of skeletons are only found in nether fortresses.<br />
<br />
== Brewing ==<br />
<br />
''See [[Brewing]]''<br />
<br />
Many resources in the Nether are essential for brewing [[potion]]s:<br />
* [[Blaze rod]]s, from killing [[blaze]]s, are needed to make a [[brewing stand]], where all potions are brewed. They are also required for making an [[eye of ender]] (making the rod into powder), which can locate an End portal.<br />
* [[Nether wart]] can be found in nether fortresses and is used to brew the awkward potion, the base for most potions. <br />
* Blaze rods can also be crafted into [[blaze powder]], for strength potions, and fuel for the brewing stand.<br />
* [[Magma cream]] is dropped from killed [[magma cube]]s, and can also be crafted from blaze powder and [[slimeball]]s. It can be used to brew fire resistance potions.<br />
* [[Gold nugget]]s, dropped by zombie pigmen'','' can be used to make glistering melons, for healing potions, and golden carrots, for night vision and invisibility potions.<br />
* [[Ghast tear]]s drop from killed [[ghast]]s, and are used to brew regeneration potions. <br />
* [[Glowstone dust]] is mined in the nether, and used to increase potion potency (''e.g.'', from poison to poison II).<br />
* [[Gunpowder]] used for creating splash potions.<br />
<br />
== Settlement ==<br />
<br />
Turns out it wasn't enough for you to explore the Nether. You've decided it looks like a nice place to live (or if you're in a multiplayer world, perhaps you seek strategic control of the rapid-travel capability). So, what do you need to survive here?<br />
<br />
You can start by importing some dirt to grow plants. You can even use a hoe to till it into [[farmland]], but there's a catch: With no water available, you need to till the ground, then plant your seed ''immediately'', before the farmland reverts to dirt. Likewise when harvesting wheat, replant immediately and keep the hoe on your hotbar. This will work for all the farmland crops: [[wheat]], [[melon]]s, [[pumpkin]]s, [[carrot]]s and [[potato]]es and [[beetroot]]. Melons would be the most reliable as after the stem is fully grown, hydration does not affect the rate at which melons grow. [[Wither skeleton]]s can provide bones for [[bone meal]] to speed this process. [[Cocoa plant]]s are farmable on jungle logs as usual, so that gives you cookies too. You can also farm sweet berries. While you're at it, you can layout a few blocks of [[soul sand]] for a [[nether wart]] farm.<br />
<br />
It is also possible to build an 8 by 8 platform, plant [[mushroom]]s on two opposite edges, and then use bone meal. This can provide you with a steady source of Mushroom Stew, and you can put torches or saplings in the other corners.<br />
<br />
Once you've gotten used to nether dangers, you can invade and repair a nether fortress, as it provides many Nether commodities, such as blazes and nether wart. However, falling is a real danger, as there is always a lava ocean below you. If you're in survival, and you've found multiple nether fortresses (not connected but nearby) you can loot nether bricks to repair your favorite nether fortress. You can smelt netherrack into individual nether bricks, then craft your own walls, stairs, and fences.<br />
<br />
You'll want wood for tools and torches (and perhaps to smelt into charcoal), so make a tree farm as well. Wood will also provide charcoal for torches and smelting. Oak trees will also provide the occasional apple for [[Golden Apple|golding]], but that's not really a food supply.<br />
<br />
Another catch: Trees need space to grow - and ghasts need space to spawn. Happily (and contrary to popular belief), ghasts do spawn on blocks, and they need a 5×5 space free of transparent blocks and slabs. You can scatter slabs, glass and glowstone around the floor of your tree farm. You can plant saplings with glowstone adjacent, and slabs on top of the diagonal blocks. You can do this in rows for max efficiency. If you're low on glowstone, jack o'lanterns and torches will do. You also need at least 4 blocks of air above the sapling. Using this method of tree farming, you can have a large enclosure for mass wood farming without ghasts! If not too densely lit, your tree farm will also serve for bone-meal assisted [[huge mushroom]]s, which is useful for soup. The most basic way to safely farm trees is to have a 5×5×7 room with a floor made out of glowstone or glass (if you are using glass, make sure to put torches next to the sapling) and have 1 dirt in the middle of the floor.<br />
<br />
[[Chicken]]s can also be farmed in the Nether (by bringing in eggs), but likewise, take space, and warrant anti-ghast measures. There is gravel around for flint, so with the chickens for feathers, you can make arrows (if you have sticks).<br />
<br />
Cows, pigs and sheep can be brought through the portal, which can provide you with wool, leather, and a variety of meats. Sheep will require special measures: You'll need to get a [[grass block]] with a Silk touch tool and use that to start grass on a well-lit dirt floor, so they can regrow their wool. You can also just breed the sheep until you have a lot, and then shear some of them and kill the sheared ones. However, the sheep will not re-grow their wool.<br />
<br />
Some things can't be produced in the Nether, and need to be brought in from the Overworld: There are no ores, besides [[nether quartz]], so no diamond or emerald (you can make a furnace and smelt wood into [[charcoal]], kill wither skeletons for coal. You can also gather gold nuggets from zombie pigmen, and iron nuggets from [[bartering]] with piglins). There is no cobblestone to be found -- [[nether bricks]] may be acceptable for building, but you can't make tools out of it. You can use your wood to make wooden tools, use gold from zombie pigmen to make golden tools, but neither of them are good. Paper and sugar need sugarcane, which can't grow without water. You cannot get string for bows or fishing rods, either. The same applies to some ingredients for brewing: Besides sugar, there's no spider eyes, nor redstone. Gold can be obtained from zombie pigman, but mining it in the Overworld is an easier alternative until the player builds a [[gold farm]]. And of course, water for brewing must be brought in from the Overworld and stocked in buckets and cauldrons.<br />
<br />
== Tips ==<br />
<br />
* A player can crouch when near lava as a safeguard to avoid falling in.<br />
* Mobs such as the [[ghast]] can surprise the player, so the player should be watchful of their environment, especially when in bad positions, such as bridging a gap.<br />
* A zombie pigman farm can be created by walling the player off, then killing the pigmen through a small hole.<br />
* Killing magma cubes can help the player collect magma cream, which is used for brewing potion of fire resistance, an extremely useful potion in the nether.<br />
* Avoid getting lost in the Nether's low visibility by placing markers, such as torches or jack o'lanterns.<br />
* The player should be careful on gravel, as gravel can generate with no supporting blocks, making it fall when it receives an update.<br />
* Glass and string block a ghast's vision, allowing the player to see ghast filled areas without being shot at. This is useful for bases in the Nether.<br />
* Bringing 10 obsidian, a flint and steel (or fire charge), and compass will allow the player to return to the Overworld if they become lost. The compass adds an easy way in the overworld to find the player's spawn.<br />
* Bring a pumpkin or a jack o'lantern. They can help you find your direction, as the stem on the top of the pumpkin will always face Northwest even in the Nether, no matter what direction the Pumpkin itself is facing.<br />
* As long as there are no ghasts or blazes present, traversing the Nether by mining along the edge of a wall is fast, safe, and efficient, unlike tunneling through said wall, which requires a fast reaction time and/or the constant digging of pits for lava to drain to.<br />
* Wear a golden helmet (possibly enchanted) when transversing through the nether to avoid [[piglin]] attacks.<br />
* Bring some [[Fungus|warped fungi]] as a defense towards [[hoglin]]s.<br />
<br />
{{Tutorials}}<br />
<br />
[[ru:Выживание в Нижнем мире]]<br />
[[zh:教程/下界生存]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Tutorials/Nether_survival?diff=1592257Tutorials/Nether survival2020-05-26T15:47:57Z<p>68.146.59.48: </p>
<hr />
<div><!--{{Needs update|The upcoming [[Nether Update]] introduces new biomes and mechanics to the Nether.}}-->This article is outdated since the 1.16 [[Nether Update]] adds [[Log|stems]] which are a source of [[planks]], [[Blackstone]] which is a substitute of [[stone]], [[Respawn Anchor]]s which set your spawn point in the Nether, and the [[Lodestone]] which directs you to where it was placed with its respective [[Compass|Lodestone Compass]].<br />
<br />
<br />
This tutorial will give you many useful survival tips when going to the Nether.<br />
<br />
== Introduction ==<br />
The [[nether]] can be a dangerous hellscape for ill-prepared players. It is filled with a host of exclusive enemies not found in the [[overworld]]: [[ghast]]s, [[magma cube]]s, and the neutral [[zombie pigmen]]. The terrain is much harsher to navigate than in the overworld, with one false step potentially plunging you into an ocean of [[lava]]. It is also where [[nether fortress]]es can be found, housing other threats such as [[blaze]]s and [[wither skeleton]]s. This guide is intended to help you increase your chances of survival in the nether, opening up a lot of gameplay such as [[brewing]], [[Tutorials/Nether hub|nether hubs]], the [[wither]] boss, and even [[Tutorials/Zombie pigman farming|lucrative mob farms]].<br />
<br />
== Making a nether portal ==<br />
<br />
[[File:NDportal.gif|thumb|frame|200px|"No diamond" portal making.]]<br />
<br />
To make a nether portal, the player will need 10 [[obsidian]] blocks (the corners do not have to be obsidian), plus [[flint and steel]]. Although quite expensive, a [[fire charge]] can also be used as a one-use portal lighter. However, the player will need to go to the Nether to get the material to make a fire charge.<br />
<br />
Place the obsidian to make a hollow upright rectangle, with the inside measures being two wide by three high (each at least, more are possible as well) and one block thick. Use something other than obsidian for the corners unless you have an abundant supply of obsidian. Once the player has made the frame of the portal, they can use the flint-and-steel to light one of the bottom pieces of obsidian. The inside of the frame should light up with an eerie purple glow, meaning that the portal is now active and ready for use.<br />
<br />
=== Using lava and water ===<br />
<br />
If the player does not have any obsidian, but has buckets and available lava (a small lake or many flows), it is possible to "cast" a portal in place. Note that this process will '''not''' work if the player is already in the Nether - as if this is the case, the player will have plenty of lava, but no water. The only way to place water in the Nether is by putting it in a cauldron, using [[commands]], placing a pure water block (accessible with cheats) or custom structures.<br />
# The player will need at least 10 [[lava]] source blocks (carried in buckets), and a bucket of [[water]]. The lava will not be needed all at once, but having at least 2 lava buckets at a time will speed up this task.<br />
# Build a mold out of dirt for the bottom: a trench 1 wide and 2 or 4 long.<br />
# Fill each block of the trench from a lava bucket, then place the water on a mold block to flood the lava and turn it into obsidian (if it turns into stone or cobblestone instead, then the player may have misplaced a source block. One can fix this problem by mining out the stone or cobblestone and trying again).<br />
# Extend your frame upwards and repeat the process to mold the next layers: three levels of two separated pits for the portal sides, then another trench for the top.<br />
# Dig away the dirt frame, and light the new portal!<br />
# If for some reason the player needs to come back, keep the portal housed in a lit building, but ''do not use beds'' because beds blow up in the Nether when the player tries to sleep in them.<br />
<br />
== Preparing for the Nether ==<br />
<br />
[[File:Nether Prep Inventory.png|thumb|frame|200px|A well prepared [[inventory]]]]<br />
<br />
Being well-equipped is essential for survival in the nether. Lacking a certain item in an unfortunate circumstance can lead to death. However, be sure not to bring any items that have little or no use for your objective, so as to reduce the number of items you will lose should you die.<br />
<br />
===Tools===<br />
<br />
One of the most important tools in the nether, especially in a nether fortress, is your weapon. A melee weapon of iron or better is almost essential. A bow or crossbow, along with 32-64 arrows, is enough to dispose of any enemy. While melee weapons will do you well in close quarters combat, you should consider bringing a crossbow or a bow in addition to your melee weapon, as ghasts can be troublesome without them. However, ghasts can still be dealt with even without a bow and arrow; punching their fireball to deflect it back to them can be an acceptable way to deal with them if bringing a ranged weapon is not an option.<br />
<br />
Armor is also very important. Even if you are not planning on doing much fighting, armor reduces the amount of damage you take from being submerged in lava, making it a potential life-saver should you accidentally fall in lava. A full set of iron armor should be enough to boost your chance of survival. You should only consider bringing diamond armor if you are confident enough in your ability to survive, or else you may die and lose it. Shields can be very useful for fighting the skeletons present in nether fortresses.<br />
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An iron pickaxe or two (or a single diamond pickaxe) can be very useful, as you can use it to clear a path, or to gather some blocks if you have run out. It can also be used to carve a staircase into the side of a nether fortress to gain access to it.<br />
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Enchantments offer huge advantages for surviving in the nether, if you have access to an enchanting table with bookshelves. For your weaponry, you should consider damage-boosting enchantments on your weapons (e.g. [[Sharpness]] and [[Power]]). Be aware that all mobs in the nether (except for regular skeletons found in nether fortresses) are immune to fire damage, so enchantments like [[Fire Aspect]] should not be considered. For your armor, a combination of both [[Protection]] and [[Fire Protection]] will be very useful - although enchantments such as [[Aqua Affinity]] offer little to no use in the nether. Enchanting your boots with [[Feather Falling]] can save your life, and allow you to drop down onto low terrain safely. Enchanting your pickaxe with [[Efficiency]] is not too useful, since most of the blocks you will be using it on is netherrack, which already mines quickly with even an un-enchanted iron pickaxe. The only pickaxe enchantment with a real advantage in the nether is [[Unbreaking]], as it can save you bringing multiple pickaxes.<br />
<br />
It may be prudent to bring along a flint and steel. Even if you opt not to bring extra obsidian for an emergency exit portal, a flint and steel can still be useful, as there is a chance a ghast can smash the portal, potentially trapping you in the nether if you do not have a flint and steel to relight it.<br />
<br />
Ensure your tools have enough durability to last long enough for you to achieve your goal.<br />
<br />
===Blocks===<br />
<br />
In general, blocks are very handy to bring along with you in the nether. They can allow you to [[Tutorials/Pillar jumping|pillar jump]] to reach high places, block off mobs from reaching you, and allow you to bridge across to different masses of land over the lava oceans. Two or three stacks of cheap, non-flammable blocks (e.g. cobblestone) should be enough for a normal trip in the nether. Blocks that are affected by gravity (e.g. [[sand]] or [[gravel]]) can be useful to get down from a high place; for example, from the top of a nether nether fortress bridge. The nether's terrain is tough to navigate, so bringing these blocks can prove highly useful. A pickaxe can be useful in the event you run out of blocks, as it can be used to mine some of the abundant netherrack.<br />
<br />
Bringing 10-14 obsidian is a good idea too, in the event you get lost and lose your portal home. Bear in mind that you will also need your flint and steel to light this emergency portal.<br />
<br />
===General supplies===<br />
<br />
Food is as important in the nether as it is anywhere else in the game. If you run out of food, you lose your ability to sprint, and, more importantly, regenerate health. Running out of it can be fatal. Think about how long you are planning to be in the nether, and how much fighting you might do, and bring an appropriate amount of food for it. Keep in mind that different foods provide different amounts of saturation, which is the most important thing for healing. The more saturation a food has, the more health you will regenerate from eating it. Steak and porkchops are among the best foods for early gameplay, with bread being an acceptable alternative.<br />
<br />
[[Suspicious stew]] is a niche, often overlooked, food item. It is also relatively cheap, requiring only a bowl, a [[red mushroom]], a [[brown mushroom]] and a flower of your choice. Suspicious stew crafted from [[flower|oxeye daisies]] provides 7 seconds of [[Regeneration]], which can save your life if you are low on health with enemies nearby, or if you have been afflicted with [[Wither (status effect)|Wither]] from a fight with a wither skeleton. Suspicious stew crafted from [[flower|dandelion]]s or [[flower|blue orchid]]s provides much more saturation than regular foods, which can also be used to heal a lot of health in a very short amount of time. However, it is worth noting that stew cannot be stacked, so bringing a lot of it will quickly fill up your inventory. Consider bringing around half a stack of "regular" food, in addition to a handful of suspicious stew crafted with the aforementioned ingredients. Use the regular food for maintaining your hunger, and the stew as a method of quickly regenerating health in dangerous situations.<br />
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If you have already explored the nether and gotten some [[blaze rod]]s, and can thus brew [[potion]]s, you should do so. [[Fire Resistance]] potions are extra valuable in the nether, as falling into lava is always a possibility. Splash potions of [[Healing]] can also save your life if you find yourself low on health in combat, like the suspicious stew (mentioned above).<br />
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A few stacks of [[torch]]es can provide a means of leaving a trail, allowing you to find your portal again if you lose it. (Although, in this case, the use of coordinates is often a more practical solution.) Remember that compasses do not work in the nether, so do not bring one intending to use it to find a home after your adventure. Torches are also useful for marking which parts of a nether fortress you have already visited, so less time is wasted exploring areas of the nether fortress you have already exhausted.<br />
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A small handful of empty [[bucket]]s can be useful for removing lava in awkward places. They can also save your life if you run into one of the many single blocks of lava while <br />
digging through the netherrack.<br />
<br />
[[Ender pearl]]s can be extremely useful should you fall into lava. They are also useful for crossing lava pits, or reaching otherwise hard-to-access areas. However, you should consider that ender pearls are relatively hard to get, and you may want to save them for activating the [[end portal]] later (if you have not already done so).<br />
<br />
== Enter The Nether ==<br />
<br />
When the player first enters the Nether, they may be struck by the amazing structure of it. Don't get too caught up in the scenery, though, as the Nether is a dangerous place. For the player's first visit, the main threats will be falling, [[fire]], getting lost, and [[ghast]]s. The falling and fire can be handled in the usual ways, but the most urgent threat will most likely be [[ghast]]s, on account of the fact that the other hazards don't move or shoot at the player. That said, don't be careless; sudden drops and holes can be hard to spot in the confusing netherrack landscape. The player may want to use a [[resource pack]] to replace the eye-hurting default texture for netherrack. Fire is more dangerous when there's no water to put yourself out with! The player may meet some [[magma cube]]s, but those are straightforward to kill. Do not mess with the [[zombie pigmen]] just yet!<br />
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When you first arrive at the Nether, stay in the portal until the chunks around you load so that you can see what the immediate surrounding area looks like. Often, a nether portal will generate right next to a giant lake of lava or a very high drop-off. If this is the case, then walking out of the nether portal upon arrival will likely result in the player's death.<br />
<br />
=== Lag ===<br />
<br />
With a slower computer, the player may encounter a massive lag spike upon entering the Nether. The workaround involves doing the following: after the player steps out of the portal, turn on the {{key|F3}} [[Debug screen|debug info]], then {{key|Esc}} to pause the game. Note the "Chunks Updated" line—even while paused, the game is continuing to load chunks and update them. It is wise to also note down the coordinates of the portal. The player can then wait for the chunk updates drop to zero, meaning the game has finished loading the region around them. Then the player can resume play. This trick is also useful when the player increases their render distance to scan for nether fortresses, as well as when the player decreases the render distance.<br />
<br />
=== Protecting your Portal ===<br />
<br />
Even though hunting, exploring, and mining may sound fun, it is unwise to start doing this as soon as the player steps into the Nether for the first time. The player's first order of business is to build a cobblestone shelter around their portal. [[Brick]], [[stone]], and other blast-resistant blocks will all suffice, but [[cobblestone]] is cheapest in the Overworld. Take the quickest possible look around, just enough to see what kind of ground the player is building on, then start placing down cobblestone for your shelter. Unfortunately, a first portal has a disproportionate chance of coming out next to an abyss, lava lake, or netherrack wall and even if it spawns in the open, there may be multiple ghasts in view.<br />
* If the situation is clearly impossible, abandon the original portal, find someplace safer, and build a return portal! Lava flooding the portal or multiple ghasts waiting for you can force this. You also need to get the coordinates of your portal, the same as described for "Lag" above. <br />
* Firstly, if your portal spawned on soul sand, you have the immediate need for a floor that doesn't hobble you! Depending how much stone you brought, you may need to scant the walls, filling in with wooden fences which at least block mob vision.<br />
* Otherwise, you should start with the walls, throwing up enough stone to block ghast fireballs. <br />
** The player may find themselves under fire from ghasts immediately upon entering the Nether. Don't panic, just concentrate on building a wall between the player and the ghast, bouncing fireballs back to prevent too much damage. After you finish the fight or at least get a bit of shelter, relight the portal as needed, and then extend the wall around the portal.<br />
* If you are next to a sudden drop or lava, start with the wall protecting you from that.<br />
* If you are next to a netherrack wall, you can build an initial shelter against it, but expect to put cobblestone there too -- hopefully at a later visit, but if ghast fireballs get in, some of that wall may go away (not to mention being on fire).<br />
* If by ill chance the player wound up with a portal floating over lava, attach the bottom layer to the outside of the ledge blocks, and do just enough to shelter the player while they're starting a bridge to land where the player can make a return portal. <br />
* You will need at least two stacks of cobblestone for the walls and ceiling, and the floor and other trimmings may well cost another stack. Since the player will be right next to their portal, feel free to go back to the Overworld for more cobblestone as needed.<br />
* If your portal gets blown out, don't panic, that's why you brought flint-and-steel, and even obsidian for an escape portal.<br />
* If the player's initial portal spawn in a Nether fortress, it may seem awesome, but a Nether Fortress is not a safe place for a portal, especially if it came out on a walkway or otherwise in the open. The player should find a more suitable spot outside the nether fortress to build a return portal. If the player feels obliged to leave the portal in the fortress, or cannot find a better place to put it, then the player can fortify an empty room, place a door or fence gate to control entry, and leave an [[iron golem]] in the room to deal with any spawns (make sure the golem does not accidentally wander into the portal).<br />
Your shelter needs to be at least 5 blocks high, but the portal itself can be part of the roof. While it's tempting to do the same with a wall, it's probably safer to be able to walk around the portal on both sides. Use [[iron bars]] for windows. Make sure to leave enough space for a [[crafting table]] and a [[chest]] or two. The chests are important if the player does not want to lose too many of your items whenever you happen to die. Don't forget the door, either - wood will do until you figure out where an outside button or lever could be placed where it will not be vulnerable to fireballs. Note that if the player is building against a netherrack wall, you will need a cobblestone back wall in front of that. If you want to dig there later, you can always put a door in. Once the player got the walls and ceiling up, likewise cover or replace the floor with cobblestone, extending it to under the walls. The walls should extend a block below floor level, and a little further under the doors. The shelter will also need a few blocks of cobblestone floor outside the doors, in case a [[ghast]] shoots the player while they're entering or leaving. You should end up with a space completely enclosed by cobblestone, iron, and perhaps a bit of obsidian.<br />
<br />
Later on, you can start to make nice houses and bigger bases in the Nether, but for now, a cobble shelter with the portal, a chest, and a crafting table is sufficient. The only necessities are iron armor, a pickaxe, sword, and shovel (all iron), food, bow and arrows, cobblestone for making quick shelters, dirt or gravel for pillar-jumping or stopping lava, and your trusty flint and steel. The rest of the items or extra supplies can be stored in the chests. If the player is going any distance, bring enough obsidian to make an emergency portal.)<br />
<br />
To prevent mobs from spawning in the player's Nether home/base, one can use transparent items or half-blocks as the floor. However, be warned that mobs can spawn on the nether portal itself. Now that your nether portal is safe, the player can start doing what they came to the Nether for!<br />
<br />
==== Special cases ====<br />
<br />
* If the player's portal emerges floating over a lava lake, the portal will generate a few extra blocks of ledge at the bottom, but it is still recommended to build that out into a platform, then continue building a path to safety. Upon reaching a safer location, the player can build a shelter there, and a new return portal within it. Deactivate the old portal before the player starts using the new one so that the portal in the Overworld will link to the new one.<br />
* If you face an impossible situation and die without being able to deactivate the old portal or make a new one, you may need to go back and fix things the hard way.<br />
** Hopefully, you got the coordinates of the nether side of the portal. If your portal was in mid-air, against a cliff, or in some other awkward situation, it is likely that the coordinates that your original portal "should" have gone to was blocked by lava and/or large masses of netherrack. Multiply the coordinates of the Nether portal by 8 to see where its "natural" matching location in the Overworld is, and compare that to the actual coordinates of your original portal in the Overworld. If they're dramatically different, the space between probably represents the hazard that blocked you.<br />
*** To get a portal to a new place in the Nether, you need to travel at least 1000 blocks from the matching location of where the portal ''actually came out'', and make your new portal there. The next question is, which direction? If you go back towards and past your original portal, your new portal will probably come out on the other side of the hazard that blocked the original portal, and you need to get back there to decommission that. So, you're better off going away from your original portal, and 1000-plus blocks past where the Nether portal you got would have matched. With luck, that will get you to a better location in the Nether. Aside from replacing your old equipment, this jaunt will require much the same preparation as the first, including cobblestone and obsidian.<br />
*** Once you're back in the Nether at a safer location: First, see if you can do a quick run to retrieve any surviving items, shuttling them back to your new portal if needed (If that looks dangerous or everything's gone into the lava, just forget that and start anew). Build a shelter for your new portal, go back to restock on cobblestone and then go back to where the old portal was. If the location turns out to be salvageable, you may be able to just build a shelter and continue, otherwise:<br />
*** If the old portal hasn't been broken by ghasts, decommission it by mining a block. Now, scout out a Nether location which will come out someplace more reasonable, as close as possible to your base. You may even be able to ''make'' a better location, by building a platform over lava or tunneling into a netherrack mass to get within 16 blocks of your base portal's "natural" coordinates. Now, you can build your new shelter first, then put your return portal inside.<br />
<br />
==== If the portal gets blasted ====<br />
<br />
The player's first resource should be their [[flint and steel]]. If for some reason the player does not have one, relighting the [[obsidian]] portal frame becomes much more difficult. If the portal was exposed enough to get hit by a [[Fireball|ghast fireball]], the player could persuade a [[ghast]] to hit it with another [[fireball]] by getting into the line-of-sight long enough to shoot the [[fireball]]. If the player dodges the [[fireball]] quickly enough and it hits the [[obsidian]] of the portal, the portal will be re-lit.<br />
<br />
[[File:Lava and Wood.png|alt=Placing wood behind the portal frame and a lava stream coming down on the other will relight the portal when any wood catches on fire.|thumb|Using wood and lava to light a portal.]]<br />
<br />
Another possible method is to take any flammable block and place it on one side of the block. By getting [[lava]] close to the flammable blocks, the [[lava]] can eventually light the wood, thus lighting the portal frame. Having the [[lava]] right on the opposite side of the frame of the flammable block is the fastest method. Also, the higher the [[difficulty]], the faster the blocks will catch on fire, so this method is more difficult in [[Difficulty|Easy]] or [[Difficulty|Peaceful]] difficulties. If the player also lacks a [[bucket]], one can channel [[lava]] past the portal, or even build a trail of flammable blocks (planks are cheap, but wooden [[slab]]s are cheaper) to the nearest fire. That last method will be especially tricky, as [[fire]] doesn't always catch. If this happens, try making it wider than one block.<br />
<br />
A new set of [[flint and steel]] can be acquired. Looking in [[nether fortress]]es, there is a chance of finding a flint and steel in a [[chest]]. Also, [[gravel]] occurs naturally in [[the Nether]], so a player can collect [[flint]] from there. Iron nuggets can be then created by smelting down iron horse armor, armor, and tools that the player has. This process requires having a furnace and fuel source (such as a bucket of lava).<br />
<br />
Another option is to create a [[fire charge]]. This is trickier as it requires [[gunpowder]], [[coal]], and [[blaze powder]], so the player may have to kill a [[ghast]], [[wither skeleton]] and [[blaze]] to collect all three of these items. [[Fire charge]]s work just like [[flint and steel]], except each use uses up one item.<br />
<br />
As a last resort, if the player has (or can make) a [[chest]] or two (they appear in nether fortresses, so you might be able to locate one), the player can stuff all their equipment into the [[chest]]s (not forgetting [[armor]]), and then commit suicide. However, you will lose your xp levels if you do this. Assuming the player is not playing on [[hardcore]], they will [[respawn]] in [[the Overworld]], and can re-equip themselves at leisure (this time, not forgetting the [[flint and steel]]) before going back through the portal to collect their items. Note that this is more difficult on a [[multiplayer]] server because another [[player]] can come by and steal your items.<br />
<br />
=== Fending off Ghasts ===<br />
<br />
[[Ghast]]s are one of the hardest mobs to fight in ''[[Minecraft]]'', mainly because of their floating ability and their long-ranged fireball, which does considerable damage to both players and the landscape. (One direct hit can kill an unarmored player.) That said, they do have several weaknesses: <br />
* They do not actually chase the player (nor flee), even after being attacked. They just move randomly around the landscape, firing at any player who comes into the line of sight (and range).<br />
* Also, ghasts have 10 points of health (two fully charged shots with an unenchanted bow), so sniping them is not too difficult. A heavily-enchanted bow and a critical hit can one-shot them. <br />
* The fireballs are fairly easy to dodge, but they also tear up the landscape, not to mention setting it afire. However, the player can also bounce a fireball away by hitting it (fist, weapon, tool, anything will do) as comes near. The fireball will usually go in the direction of the player's gaze. If the player manages to hit the ghast with its own fireball, it will be killed, and the player will get the "Return to Sender" [[achievement]]. Be forewarned that this takes practice, so don't expect to use this method as the sole defense against ghasts. The player can also deflect the fireball by hitting it with an arrow, a snowball or even an [[egg]]. <br />
* The classic defense is to build a mini-shelter out of cobblestone, 3 blocks high with a ladder to let the player poke their head (and bow) over the top, and preferably a 3&times;3 roof two squares above that for protection. Note that if the ghast can't see you, they won't fire. <br />
* If a ghast does come into reach the player can also hit them with a sword. This can happen when they spawn in a cave, or just randomly fly into one, or happen to fly close to the ground. Besides this being a rare opportunity, you may also need to dodge or bounce fireballs at close range. <br />
* If there is more than one ghast attacking the player, the best option is to run and/or hide. If the player sprints, fireballs will not hit the player. If they can get out of sight from all but one, they can then focus on shooting down that one.<br />
<br />
=== Resources found in the Nether ===<br />
<br />
*[[Netherrack]], [[soul sand]], [[gravel]], [[lava]], [[magma block]], [[glowstone]] and [[nether quartz ore]] are all freely available. Note that while the player can pillar-jump to mine a high glowstone formation, a little exploration will find the player more accessible veins of the stuff (look for places with low ceilings).<br />
*[[Mushroom|Red and brown mushrooms]] are likewise found scattered about.<br />
*[[Ghast]]s sometimes drop [[ghast tear]]s and/or [[gunpowder]].<br />
*[[Magma cube]]s can drop [[magma cream]].<br />
* [[Zombie pigman|Zombie pigmen]] sometimes drop [[rotten flesh]] and [[gold nugget]]s. They can drop [[golden sword]]s and [[gold ingot]]s. However, attacking these is unwise until the player is prepared to handle a lot of them.<br />
* The player can also mine [[nether quartz]], used for advanced [[redstone]] components, and decorative purposes as well.<br />
* [[Obsidian]] can be farmed with Nether portals. View the [[Nether Portal|nether portal page]] for more details (the diamond pickaxes needed to mine these can rarely be traded for emeralds by some villagers, making them renewable).<br />
<br />
Once the player finds a [[nether fortress]], they can obtain several other resources:<br />
* [[Nether bricks]], [[fence|nether brick fence]]s, and [[stairs|nether brick stairs]]. These are ghast-resistant building materials. They can also be crafted from smelted netherrack, but that takes some time and effort. The nether fortress is ''made'' of nether brick, including those massive support pillars and all the decorative fencing.<br />
* [[Nether wart]], which the player can grow on [[soul sand]]. The player can also grow it back in the [[Overworld]], provided they brought back some soul sand.<br />
* [[Blaze]]s drop [[blaze rod]]s, and are the only source of them.<br />
* [[Wither skeleton]]s occasionally drop their skulls, which can eventually be used to spawn the [[wither]]. They also provide coal, and bones (bone meal for plants).<br />
<br />
== Exploring The Nether ==<br />
<br />
When exploring the Nether, there are a few things to remember:<br />
* Hostile mobs are common, and can spawn anywhere there is space. Luckily, what are perhaps the two most dangerous Nether mobs - ghasts and blazes - have special spawning needs. [[Ghast]]s require a 4*4*4 space to spawn, free of transparent blocks and slabs. [[Blaze]]s spawn only in nether fortresses, and only below light level 12. [[Zombie pigman|Zombie pigmen]] are common as well—while they start out neutral, they can easily get in the player's way so that they accidentally attack them.<br />
* Be generous about laying down [[cobblestone]] paths and putting up ghast shelters preemptively. If you need more cobblestone, go back to the overworld and get more.<br />
** You can actually use the netherrack you mined to make nether bricks, smelt it with lava which is very plentiful. This WILL take time, but nether bricks are as good building material as cobblestone, and it's plentiful. You could actually make an automatic smelting facility to cook your netherrack.<br />
* If you die in the Nether, you will respawn back in the [[Overworld]] (beds in the Nether explode when you try to sleep in them). As long as you stay in the Overworld, '''Nether time is frozen'''. In particular, you can take all the time you want to re-equip yourself and plan; when you do go back, if you can get from the portal to your death site within 5 minutes, you may well be able to retrieve anything not lost to [[fire]], [[lava]], [[explosion]]s and (your own) [[cacti]]. '''If you're playing in multiplayer, this may not apply''' - if there are ''other'' players nearby in the Nether, they can keep the chunk loaded and the clock running. Also, they might save and/or steal your items!<br />
* Navigation is tough. Where the in-game methods below fail, the [[debug screen]] may be helpful, as it provides your coordinates and direction.<br />
** [[Compass]]es and [[clock]]s will spin wildly, (although the [[day/night cycle]] continues while in the Nether), and [[map]]s made in the overworld don't work either.<br />
** You can activate a blank [[map]] ''in'' the Nether, and use a crafting table to zoom it out a bit. However, such a map will only show the [[bedrock]] "roof", and the direction indicator spins randomly, so it's not nearly as useful as an overworld map. On the other hand, it does give some idea of where you've explored, and the marker ''is'' in the correct ''location'' on the map. While maps are no longer centered exactly at their creation, you can put framed clones of the map on your portals, and those green markers will also be in the correct locations.<br />
** When exploring, try to keep going in one direction until you reach an impassable obstacle (wall, cliff, lava lake), and leave a trail of markers along the path from your base, so you can easily find your way back. Dirt and torches are recognizable, but [[jack o'lantern]]s let you point the ''direction'' to your base (all the above are vulnerable to ghast fireballs, but unlike torches, Jack o'lanterns will remain if the netherrack supporting them is blown away.) Cobblestone arches (as well as any paths you've made) also work well as they resist Ghast fireballs, are easily distinguishable from surrounding Netherrack, and can be positioned so that passing through them orients you to the direction you came.<br />
** Tunneling through Netherrack: Making a 1×2 tunnel is a sure way to get killed by lava. Instead dig a 2-wide tunnel with the floor of the left side one block lower than the right, or vice-versa. This makes a trench for the lava, and if you're standing on the high ground, the lava will miss you. Staircases are trickier: When digging down, lava will appear below or in front of you and can be bucketed or blocked off. However, be wary in case you dig down into a void! When digging up, dig 2-wide, and regularly put 2-long areas with a one-block pit in front of the next step. This gives you someplace to dodge flowing lava, and the pits will capture the flow. Also, watch out for lava "drips" when mining upward. Ladders or signs can also help block lava until you have a chance to do something about it. <br />
** And again, the [[debug screen]] provides your coordinates and facing—this is also helpful for choosing where to place a new gate back to the overworld.<br />
* This cannot be restated enough: be sure to build a base. This way, if you accidentally attack a mob of zombie pigman or have a ghast on your trail, you won't run back to your base only to realize that it consists of an exposed Nether Portal and nothing else. Again, as ghast fireballs can blow large holes in Netherrack walls, you should construct your base out of [[cobblestone]], [[stone]], or, for a decorative look, [[stone bricks]]. Not only do these blocks have the necessary [[blast resistance]] to withstand a ghast fireball, they also are not found naturally in the Nether. This makes it much easier to identify your base from a distance.<br />
<br />
== Nether Fortresses ==<br />
<br />
One of your main objectives in the Nether will be to locate a [[nether fortress]]. To see all the features of the Nether fortresses visually, try this video {{ytl|aAzc37DR_F4|here}}. Basically, their straight walkways and tall pillars are unmistakable, but may be dimmed by distance. Be sure to look carefully into the abyss beyond the edges of the areas you explore; if you're not using Far [[Frames per second#Render Distance|render distance]] already, you can occasionally switch to it so as to see farther. If you do not see any, remember that nether fortresses occur in strips running north and south. If you travel east or west, you should only have to travel a couple hundred blocks.<br />
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Even after spotting one, you may well need to find a way to get to it, or even build a bridge to it. (Suggestion: three-wide cobblestone, with two-high [[iron bars]] or nether brick fences for railings, and a roof. Those ghasts get really annoying when you're out on a bridge… you might even put in a couple of turrets for sniping at them, too.)<br />
<br />
Once you do find one, it is a good idea to make sure you have the necessary supplies to gather its many resources. So, head back to your base, or even back to the Overworld, and get, at a minimum, a [[stone pickaxe]], an [[iron sword]] and lots and lots of food. An enchanted [[golden apple]] will be very handy when it's time to take on a blaze spawner, but you may want to stash that nearby and go back for it when you actually find the spawner.<br />
Lots of iron bars, cobblestone walls, and/or nether brick fences will be handy too: safety railings on the walkways are really nice when a ghast starts taking potshots at you, and blocking off unused areas and broken bridges will cut down on fights.<br />
<br />
There are a few things that are of the utmost importance when exploring a nether fortress:<br />
* Explore the nether fortress thoroughly. You might not find much, but every once in a while, there will be a [[nether wart]] plantation or a blaze spawner. These are your key prizes, as the ''only'' place you can find these is in the nether fortress. Details on nether wart farms can be found on the [[Tutorials/Nether Wart farming|nether wart farming]] page.<br />
* [[Wither skeleton]]s are scary, but slow and they can't go through a 2-block high passage.<br />
* When exploring a nether fortress, always place torches to your right - that way when you want to get out you just make sure that the torches are on your left. Jack o'lanterns make this even simpler — always face them toward the exit (or where you need to go to ''reach'' said exit).<br />
* If you come across a [[nether wart]] plantation, collect as many (if not all) of them as you can, then replant the plot (you'll have plenty leftover). Then go back to your base and create a [[nether wart]] farm by planting it on [[soul sand]]. Nether wart doesn't care about light or water and grows in the Overworld and The End, so you can take the farm back to your overworld base. Note that you don't ''use'' all that much, so four to six blocks of soul sand will support a brewery and then some.<br />
* You may well want to build a portal leading back to the overworld from the nether fortress. Having an Overworld base handy will provide all the supplies you need.<br />
* When you find a blaze spawner, you have a choice: turn it off, or farm it. There will usually be at least two blaze spawners per nether fortress, and if several nether fortresses have joined together there may be more. So, don't assume the first one you find is your only option, but you will need to fight blazes at least once "the hard way" (enchanted golden apple notwithstanding). That first fight may be fairly tough, but together with the nether wart, it will give you the means to make [[potion]]s, including potions of fire resistance. ''Those'' will make return engagements much easier.<br />
<br />
===How to navigate through a Nether Fortress===<br />
<br />
The way to navigate through a Nether Fortress needs torches. When you finish a part of the Nether Fortress, put a torch at the entrance of the room. That will help you explore the Nether Fortress easily. Or you could block off the entrance with a certain block (like cobble).<br />
<br />
=== Closing a blaze spawner ===<br />
<br />
While a blaze spawner can be destroyed as usual with a pickaxe, you probably shouldn't do that unless you're absolutely sure you'll never, ever, want to hunt there. Blazes can spawn up to light level 11, up to 4 blocks away from the spawner (and a block above or below it), so simply placing torches on the spawner won't stop them from spawning—you'll need to plaster the area with a mix of jack-o-lanterns (or glowstone).<br />
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This lighting pattern should suffice to squelch a Blaze spawner: (Top view, all on the same level.)<br />
{{BlockGrid|n=nether bricks|j=pumpkin+top|s=spawner|jnnjnnj|nnnnnnn|nnnnnnn|jnnsnnj|nnnnnnn|nnnnnnn|jnnjnnj}}<br />
<br />
=== Farming a blaze spawner ===<br />
<br />
There are many hints for fighting [[blaze]]s on their page. Here are some useful ideas:<br />
* For your first fight, kill blazes that are not in the spawner room. There will not be nearly as many blazes, so they will be easier to fight when you don't have a [[potion]] of fire resistance.<br />
* If you haven't brought out the enchanted armor, now's the time. Fire Protection and Protection are both helpful.<br />
* An iron golem may be helpful, especially once you've got the spawner contained. One big disadvantage is the golem's huge knockback, which can throw Blazes and their drops out of reach. The golem's distractability is also an issue &mdash; between spawnings, they're liable to wander off after zombie pigman and wither skeletons. The pigman won't mob you or the golem for the golem's attacks, but the repeated fights will wear down the golem. (A splash potion of regeneration can help with that.)<br />
* A creative option is to mine under their platform to make a bolthole with a narrow opening up to their platform, perhaps 1&times;3. As they descend into the hole to reach you, you'll be able to get in several hits before they can respond. Nether fortress stairways (the narrow sort, not like the one leading to the Blazes) can provide a similar bolthole.<br />
* A [[fishing rod]] can be useful for pulling blazes into melee range so their drops aren't lost.<br />
* Create a "ceiling" above the spawner-this will keep blazes from flying out of reach & making it easier to obtain their rods<br />
* It takes 7 snowballs to kill a Blaze. Water can't be used in the Nether, as it will just fizz & vanish. You can try making a Snow Golem, but they'll quickly "melt" due to the Nether heat. (Again, splash potions of fire resistance can help.)<br />
* With fire resistance assured, you may want to seal yourself in the spawner room, so that wither skeletons, magma cubes, or other Blazes can't ambush you from behind.<br />
<br />
=== Living In a Nether Fortress===<br />
<br />
If you've mastered the Nether, you can go in and start making a nether fortress more habitable. If you can have control of a Nether fortress on a multiplayer server, you can control who enters the area, and also control who gets [[blaze rod]]s (as blazes only spawn in Nether fortresses). With the addition of [[nether quartz]], the one who controls a fort can also control who gets nether quartz from the area.<br />
<br />
First, you should repair any bridges, as this can prevent falling deaths in the nether, though it gives mobs more access to the nether fortress. <br />
In many places, lava may be leaking in, so it is advisable to close off the area.<br />
<br />
Almost all forts have a single roofed, large building, which you can use as the main building, where you can store all the necessities. You should put doors on the building, to prevent destructive mobs from entering. <br />
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DO NOT make a bed, beds explode in the nether and the end if you sleep on them, though all crafting benches are needed, and an [[ender chest]] might be useful (if one leaves the Nether in a hurry, they can get their items via another chest). <br />
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You should disable [[blaze]] spawners, so you can use them for mob grinding purposes later on, but also prevent blazes from overrunning the nether fortress, as they are extremely hazardous.<br />
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Some parts of a nether fortress have been filled in with [[netherrack]] and it can be a pain to dig it out. TNT is useful, though this risks damaging the fort, creating more hassle for the user. <br />
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[[Nether Wart]] plantations are in most nether fortresses, with many warts in one plantation. For more about Nether Wart, see [[Tutorials/Nether Wart Farming]]. <br />
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If one finds a nearby fort that is not attached to the first one, [[nether bricks]] can be looted to repair the nether fortress if in survival. <br />
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Killing the various mobs that spawn there is tricky. Blazes, [[zombie pigmen]], and [[ghast]]s pose a threat, though [[wither skeleton]]s are a minor annoyance. Mobs spawn at a faster rate in a Nether Fortress, and trying to kill all the zombie pigmen is impractical, so it is best to just leave them alone, as a large pack of pigmen could knock you off into the lava ocean.<br />
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If imported farming does not work, you should use the naturally growing [[mushroom]]s to make soup, so you have a bit to eat, though it is preferable to make better food, such as [[bread]], with imported dirt and wheat seeds. This, however, may prove difficult, due to the inability to hydrate farmland in the Nether.<br />
<br />
== The Hazards ==<br />
<br />
=== Lava ===<br />
<br />
[[Lava]] is ''common'' in the Nether, in huge lakes (a sea of lava is near the bottom) rivers, and falling from the ceiling. You must be very careful around lava as [[water bucket]]s will '''not''' work in the Nether, and ice will disappear instead of melting into water. Also, lava spreads much faster and farther in the Nether than in the Overworld (7 blocks instead of 3). Two good ways of crossing lava are to make a [[potion]] of Fire Resistance or eat an enchanted golden apple; while this effect is active, you will be able to swim through lava without taking damage. Fire Protection on your armor can at least reduce the damage from a brief contact.<br />
<br />
If you can find and reach a lava flow's source block, you can bucket it just like in the Overworld. Unfortunately, in the Nether, much of the lava is pouring down from great heights. Normally, use cobblestone, or iron bars to contain lava or direct it away from you (if you use flimsy blocks like dirt or netherrack, a ghast fireball can undo your work in a moment!) As always, if you mine upwards, then watch for dripping red (if you have particles turned on). The drip itself will not damage you, but if you mine a dripping block, lava ''will'' come down. If you wish to get rid of lava flowing from the ceiling (in your way, or immediate hazard), you will have to block jump up to the source (or simply aim at the ceiling), and cover the hole with any non-flammable block (if it's flowing straight down from a flat ceiling, you may need an extra block next to the flow to place the dam). One must be extremely careful about the placement of the block, however—if misplaced, the block can just spread the lava wider.<br />
<br />
=== Zombie Pigman ===<br />
<br />
''See [[Zombie Pigman]]''<br />
<br />
Zombie pigmen are very common in the Nether and roam in packs of 4-10. They are neutral mobs, meaning that they won't attack unless you attack them. However, if you attack one zombie pigman in a group, like wolves, the whole group (and any others in a wide range) will swarm you, which will easily kill any unprepared player. When a Zombie Pigman is attacked, all others in a wide range (33 to 55 blocks horizontally and 10 blocks vertically) of the victim will become hostile and will give chase if you are within 40 blocks of them. This can be avoided if you kill the pigman in one blow, but that's easier said than done. Do this by using an enchanted diamond sword and a critical hit. Note that they can only ''see'' you in a 40-block radius — any pigman between those distances will be turned hostile, but will not move toward you (instead of wandering as normal) until you come into sight. This can be a nasty gotcha: When you defend yourself, any pigman within a ''new'' 33 to 55 block range will be enraged. As of version 1.8, zombie pigmen will now forgive you over time, if you leave them alone for 20 to 39.95 seconds, though if you are still within their 40 block pursuit radius, they will continue to attack.<br />
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It is usually better to leave these creatures alone, but if you want [[gold nugget]]s, or to increase your level (killing many zombie pigman will give you a lot of experience), you can attack the pigman in various, safe ways. Also, if you have to fight zombie pigman, make sure there isn't much (or even better, no) lava or fire surrounding you. You will probably have to move around a lot to fight all of them at once, and distractions will only make it worse (also, you may need to collect your stuff after getting killed).<br />
<br />
NOTE, Zombie pigmen wield and carry [[golden sword]]s, but they usually only drop [[rotten flesh]] and gold nuggets, and rarely, [[gold ingot]]s and their swords). Their swords can sometimes be enchanted, with the level of the enchantment varying depending on the difficulty.<br />
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# '''Build a killing ground'''- Near a large group, fence/wall off a controlled area, and set up gates, one-way doors, and suchlike so that you can limit them to approaching one or two at a time, and block them off altogether when needed. Don't forget an escape route! Note that this can be much more difficult as of 1.8 as they now have path-finding AI.<br />
# '''Bow and arrows'''- Using a [[bow]], you can pick off zombie pigman one at a time at a safe distance.<br />
# '''Separation'''- Isolate the pigman and kill them, but make sure they are far away from any other pigman, or else they will attack you. Time-consuming, but safer than the bow-method. This is no longer as effective as of 1.8 since their anger radius has been vastly increased, though if you stay away long enough they will forgive you.<br />
#* '''Nether Portal''' -- Mobs can travel through portals. So, if you can push or lead them into a portal, you can follow and deal with one or two at a time in the Overworld.<br />
# '''Diamond sword, diamond (or iron) armor, and full hunger bar'''- If you have a diamond sword (preferably enchanted with something like Knockback, which will help for fighting groups), a full set of diamond or iron armor, and you are regenerating, you may be able to beat the whole group. NOTE, this is not recommended as, if you die, you could lose a diamond sword and a full set of armor. It helps if you staged the fight somewhere away from lava and close to your spawn portal.<br />
# '''Healing splash potions''' - Saw a large group of pigman? Feel lucky? Throw some potions in the crowd! One splash potion can heal you for {{hp|6}} HP, and also damage the Zombie Pigman by the same amount. So you need 3 potions to reduce them to {{hp|2}} HP, or 4 potions to kill them.<br />
# '''Cacti'''- It is possible to create a cacti fence in the nether by placing some sand and cacti blocks. You can then bump into zombie pigman to push them into the cacti until they die and drop items. If you are careful not to actually attack them (no clicking!), the nearby pigman will stay neutral.<br />
# '''Iron Golems'''- When an iron golem attacks a pigman, that pigman will not strike back. Also, they kill the pigman in 2-3 hits and usually aren't hurt at all. This tactic works better if you have a lead. If your Overworld portal is in a village, then you can very easily drag golems into the Nether when need be.<br />
# Or, just build a two-block high tower to stand on, and the pigmen won't be able to reach you. NOTE: Don't do this near ghasts, they will blow you off your tower.<br />
<br />
=== Ghasts ===<br />
<br />
''See [[Ghast]]''<br />
<br />
As mentioned earlier, Ghasts shoot deadly fireballs at you when you're in their sight of 100 blocks, so stay alert for incoming fire any time you're in the open, or exposed to open space. Their noises can give some warning, but their sound travels even farther than their fireballs, so this isn't a reliable warning. Cobblestone will resist the fireballs, which is why you should bring a lot. <br />
<br />
However, Ghasts can give you trouble with zombie pigmen are around! If you bounce back one of their fireballs, the fireball will now count as ''your'' attack, and if a zombie pigman so much as gets touched by the blast, it will be provoked (along with all its buddies in and out of sight). <br />
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Pro tip: when the fireball is within the player's reach, aim at the Ghast and punch. As long as the fireball is in your FOV you can hit the ghast. NOTE: If surrounded by multiple ghasts, constantly hitting attack whilst aiming at a Ghast will throw all fireballs in that direction, regardless of which direction they are coming from (they still need to be within reach). Do be careful, however, with bouncing fireballs back at Ghasts on the ground, as the explosion from the fireball can not only damage the vicinity, but provoke zombie pigmen as above.<br />
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Remember that unlike [[Shulker|shulker bullets]], ghast fireballs do not follow the player. If you are in a difficult situation, just run to a safe place. You will always outrun the impact area.<br />
<br />
=== Blazes ===<br />
<br />
''See [[Blaze]]''<br />
<br />
Although they cannot be found in the "general" Nether, blazes can spawn in nether fortresses, both naturally and through spawners. For the first run, it is strongly recommended to find an [[Golden Apple|enchanted golden apple]]. As of Minecraft 1.9, these can no longer be crafted but can be found in chests in various locations: [[dungeon]]s, [[desert temple]]s, [[abandoned mineshaft]]s, and [[woodland mansion]]s. Failing that, loading your armor up with Fire Protection and Protection enchantments can help; maximum protection comes with 10 levels total of Fire Protection, with each two levels of regular Protection counting as one of Fire Protection.<br />
<br />
After that first run, your first two blaze rods (and some nether wart) will let you brew potions of fire resistance; use the first one to make a [[brewing stand]], then craft the second into [[blaze powder]]. The first piece of blaze powder will fuel the brewing, the second can make magma cream if you haven't picked any up yet (with a bit of redstone your potions will last even longer). At this point, you can run away and come back with potions of Fire Resistance. This will make you completely immune to their fireballs, and if you keep a block or so distance, you can avoid their melee attack.<br />
<br />
Once you've gotten more comfortable with the blazes, you can build one of the spawners into a farm, by casing over the spawner area with Nether Brick Fence, and digging a hole underneath for the blazes to slowly descend into.<br />
<br />
=== Magma Cubes ===<br />
<br />
''See [[Magma Cube]]'' <br />
<br />
Magma cubes are cube-like mobs that spawn in the Nether, generally near lava (hence the name magma cube). They look like burnt slimes with yellow eyes, and seem to have springs under them (they jump fairly high and the "springing" is visible). Their properties are much like slimes, as killing a large one results in 4 medium-sized ones, once killed yield 4 small ones. The large and medium Magma cubes have a chance of dropping [[magma cream]] and experience when killed. You can prevent magma cubes from spawning in your base by making the floor out of transparent blocks.<br />
<br />
=== Wither Skeletons ===<br />
<br />
''See [[Wither skeleton]]'' <br />
<br />
Wither skeletons are tall, darkened skeletons, wielding stone swords. They can inflict the wither effect briefly with a hit. They walk when idle, but will sprint towards a player when they see one. However, they can't pass through a two-block-high space, which makes them somewhat easy to deal with. They drop bones, coal, and occasionally a their stone sword. They also have a very small chance to drop a wither skeleton skull. These types of skeletons are only found in nether fortresses.<br />
<br />
== Brewing ==<br />
<br />
''See [[Brewing]]''<br />
<br />
Many resources in the Nether are essential for brewing [[potion]]s:<br />
* [[Blaze rod]]s, from killing [[blaze]]s, are needed to make a [[brewing stand]], where all potions are brewed. They are also required for making an [[eye of ender]] (making the rod into powder), which can locate an End portal.<br />
* [[Nether wart]] can be found in nether fortresses and is used to brew the awkward potion, the base for most potions. <br />
* Blaze rods can also be crafted into [[blaze powder]], for strength potions, and fuel for the brewing stand.<br />
* [[Magma cream]] is dropped from killed [[magma cube]]s, and can also be crafted from blaze powder and [[slimeball]]s. It can be used to brew fire resistance potions.<br />
* [[Gold nugget]]s, dropped by zombie pigmen'','' can be used to make glistering melons, for healing potions, and golden carrots, for night vision and invisibility potions.<br />
* [[Ghast tear]]s drop from killed [[ghast]]s, and are used to brew regeneration potions. <br />
* [[Glowstone dust]] is mined in the nether, and used to increase potion potency (''e.g.'', from poison to poison II).<br />
* [[Gunpowder]] used for creating splash potions.<br />
<br />
== Settlement ==<br />
<br />
Turns out it wasn't enough for you to explore the Nether. You've decided it looks like a nice place to live (or if you're in a multiplayer world, perhaps you seek strategic control of the rapid-travel capability). So, what do you need to survive here?<br />
<br />
You can start by importing some dirt to grow plants. You can even use a hoe to till it into [[farmland]], but there's a catch: With no water available, you need to till the ground, then plant your seed ''immediately'', before the farmland reverts to dirt. Likewise when harvesting wheat, replant immediately and keep the hoe on your hotbar. This will work for all the farmland crops: [[wheat]], [[melon]]s, [[pumpkin]]s, [[carrot]]s and [[potato]]es and [[beetroot]]. Melons would be the most reliable as after the stem is fully grown, hydration does not affect the rate at which melons grow. [[Wither skeleton]]s can provide bones for [[bone meal]] to speed this process. [[Cocoa plant]]s are farmable on jungle logs as usual, so that gives you cookies too. You can also farm sweet berries. While you're at it, you can layout a few blocks of [[soul sand]] for a [[nether wart]] farm.<br />
<br />
It is also possible to build an 8 by 8 platform, plant [[mushroom]]s on two opposite edges, and then use bone meal. This can provide you with a steady source of Mushroom Stew, and you can put torches or saplings in the other corners.<br />
<br />
Once you've gotten used to nether dangers, you can invade and repair a nether fortress, as it provides many Nether commodities, such as blazes and nether wart. However, falling is a real danger, as there is always a lava ocean below you. If you're in survival, and you've found multiple nether fortresses (not connected but nearby) you can loot nether bricks to repair your favorite nether fortress. You can smelt netherrack into individual nether bricks, then craft your own walls, stairs, and fences.<br />
<br />
You'll want wood for tools and torches (and perhaps to smelt into charcoal), so make a tree farm as well. Wood will also provide charcoal for torches and smelting. Oak trees will also provide the occasional apple for [[Golden Apple|golding]], but that's not really a food supply.<br />
<br />
Another catch: Trees need space to grow - and ghasts need space to spawn. Happily (and contrary to popular belief), ghasts do spawn on blocks, and they need a 5×5 space free of transparent blocks and slabs. You can scatter slabs, glass and glowstone around the floor of your tree farm. You can plant saplings with glowstone adjacent, and slabs on top of the diagonal blocks. You can do this in rows for max efficiency. If you're low on glowstone, jack o'lanterns and torches will do. You also need at least 4 blocks of air above the sapling. Using this method of tree farming, you can have a large enclosure for mass wood farming without ghasts! If not too densely lit, your tree farm will also serve for bone-meal assisted [[huge mushroom]]s, which is useful for soup. The most basic way to safely farm trees is to have a 5×5×7 room with a floor made out of glowstone or glass (if you are using glass, make sure to put torches next to the sapling) and have 1 dirt in the middle of the floor.<br />
<br />
[[Chicken]]s can also be farmed in the Nether (by bringing in eggs), but likewise, take space, and warrant anti-ghast measures. There is gravel around for flint, so with the chickens for feathers, you can make arrows (if you have sticks).<br />
<br />
Cows, pigs and sheep can be brought through the portal, which can provide you with wool, leather, and a variety of meats. Sheep will require special measures: You'll need to get a [[grass block]] with a Silk touch tool and use that to start grass on a well-lit dirt floor, so they can regrow their wool. You can also just breed the sheep until you have a lot, and then shear some of them and kill the sheared ones. However, the sheep will not re-grow their wool.<br />
<br />
Some things can't be produced in the Nether, and need to be brought in from the Overworld: There are no ores, besides [[nether quartz]], so no diamond or emerald (you can make a furnace and smelt wood into [[charcoal]], kill wither skeletons for coal. You can also gather gold nuggets from zombie pigmen, and iron nuggets from [[bartering]] with piglins). There is no cobblestone to be found -- [[nether bricks]] may be acceptable for building, but you can't make tools out of it. You can use your wood to make wooden tools, use gold from zombie pigmen to make golden tools, but neither of them are good. Paper and sugar need sugarcane, which can't grow without water. You cannot get string for bows or fishing rods, either. The same applies to some ingredients for brewing: Besides sugar, there's no spider eyes, nor redstone. Gold can be obtained from zombie pigman, but mining it in the Overworld is an easier alternative until the player builds a [[gold farm]]. And of course, water for brewing must be brought in from the Overworld and stocked in buckets and cauldrons.<br />
<br />
== Tips ==<br />
<br />
* A player can crouch when near lava as a safeguard to avoid falling in.<br />
* Mobs such as the [[ghast]] can surprise the player, so the player should be watchful of their environment, especially when in bad positions, such as bridging a gap.<br />
* A zombie pigman farm can be created by walling the player off, then killing the pigmen through a small hole.<br />
* Killing magma cubes can help the player collect magma cream, which is used for brewing potion of fire resistance, an extremely useful potion in the nether.<br />
* Avoid getting lost in the Nether's low visibility by placing markers, such as torches or jack o'lanterns.<br />
* The player should be careful on gravel, as gravel can generate with no supporting blocks, making it fall when it receives an update.<br />
* Glass and string block a ghast's vision, allowing the player to see ghast filled areas without being shot at. This is useful for bases in the Nether.<br />
* Bringing 10 obsidian, a flint and steel (or fire charge), and compass will allow the player to return to the Overworld if they become lost. The compass adds an easy way in the overworld to find the player's spawn.<br />
* Bring a pumpkin or a jack o'lantern. They can help you find your direction, as the stem on the top of the pumpkin will always face Northwest even in the Nether, no matter what direction the Pumpkin itself is facing.<br />
* As long as there are no ghasts or blazes present, traversing the Nether by mining along the edge of a wall is fast, safe, and efficient, unlike tunneling through said wall, which requires a fast reaction time and/or the constant digging of pits for lava to drain to.<br />
* Wear a golden helmet (possibly enchanted) when transversing through the nether to avoid [[piglin]] attacks.<br />
* Bring some [[Fungus|warped fungi]] as a defense towards [[hoglin]]s.<br />
<br />
{{Tutorials}}<br />
<br />
[[ru:Выживание в Нижнем мире]]<br />
[[zh:教程/下界生存]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Tutorials/Things_to_do_when_bored?diff=1582012Tutorials/Things to do when bored2020-05-14T17:02:44Z<p>68.146.59.48: /* Play with TNT */</p>
<hr />
<div>{{cleanup||There are mistakes with the translation from the original tutorial on the Chinese Minecraft Wiki, so you can help by fixing them.}}<br />
<br />
While ''[[Minecraft]]'' is a huge game with endless possibilities, there will always be a time where a player may believe they've done everything or built everything possible in the game. Here is a list of ideas for players who are bored and may be looking for something fun to do in the game, although most players will have already done many of these.<br />
<br />
== Make your own map ==<br />
There are various types of maps that can be made in ''Minecraft'', including challenge maps, parkour maps, or survival maps, and there are endless ways to build these. Some ideas would include using [[command block]]s or [[redstone circuit]]s to make a decryption or puzzle map, or using blocks to make a parkour or island map.<br />
<br />
== Play hardcore mode ==<br />
Most players have played normal [[Survival]] mode, but [[Hardcore]] is a much more difficult variant of it. When in Hardcore mode, the player is not only restricted to [[Hard]] difficulty, meaning that mobs deal greater damage, the player can starve to death, and multiple other game features are much more challenging, but also, if the player dies, they can only return to the world in [[Spectator]] mode, meaning they can never interact with that world again.<br />
<br />
== [[Cheat]] in hardcore mode ==<br />
<br />
When you experience how hardcore mode is, why not change the rules? Open to LAN and set [[cheat]] to "open", which will allow you to perform [[commands]]. You can then perform various activities in the world that you could not normally, such as using [[bedrock]] to make a house, creating [[redstone circuits]] with [[command blocks]], and even switching to [[creative mode]]. If you suddenly want to start again, you don't have to exit the archive.{{verify|What does this mean?}} Use {{cmd|kill @s}}, choose "spectate world".<br />
<br />
== Try Unmanned [[mining]] ==<br />
<br />
Install a computer [[mod]] (ComputerCraft [[mod]]), create "[[mining]] turtles" or "advanced" [[mining]] turtles, use the built-in [[mining]] program (tunnel length). Turtles need [[fuel]], if it can't move, fill in the [[inventory]] with [[coal]] or other kinds of [[fuel]], type in "refill all" to supplement the [[fuel]]. This will make you more secure because they're diamond [[pickaxe]]s with infinite [[item durability|durability]], can instantly dig, not afraid of [[lava]] or monsters. However, it can't be equipped with an [[enchanted]] pickaxe.<br />
<br />
== Join a server ==<br />
<br />
Although some servers require online registration, others can be joined at any time without any prerequisites. There are numerous activities that can be done in servers, such as showing your work to others (buildings, skills, etc.), viewing other people's work, and making friends with the players in the server.<br />
<br />
== April Fools versions ==<br />
<br />
[[2.0]], [[15w14a]], [[1.RV-Pre1]], [[3D Shareware v1.34]] and [[20w14infinite]] are ''Minecraft'' versions which were created solely for April Fools' Day, containing multiple jokes unique to these versions. Features in 2.0 include silverfish made from redstone (called "redstone bugs" in-game), the pink friendly [[wither]], dying [[torches]], and "Etho Slabs," which are essentially [[slabs]] of [[TNT]]. In 15w14a, the player is unable to directly attack [[entities]], obsidian boats will sink and drown the player, and like in 2.0, the pink wither is present. Features present in 3D shareware include Flamming [[Barrel]]s with overpowered items, cheat codes and various 90s gaming references. These April Fools versions can create a fun and interesting experience for players.<br />
<br />
== Summon mobs with commands ==<br />
<br />
The [[command]] {{cmd|summon}} can be used to spawn unique and interesting mob types. Examples of what a player could create with the command may be an upside-down [[spider jockey]] on top of a [[skeleton]] or an [[enderman]] with [[bedrock]] in its hand and a [[minecart]] on its head. Other useful commands used to place or modify blocks automatically are {{cmd|setblock}} and {{cmd|fill}}. The player could use these to create a giant wall or building without having to manually place everything.<br />
<br />
== Build a roller coaster ==<br />
<br />
[[Rail]]s and [[minecart]]s can be combined with blocks to create roller coasters. These can have drops, sharp turns, and scenery. Although they are usually built in the [[Overworld]], you could also build them in the [[Nether]], or even use a portal to make a roller coaster that travels through both dimensions interchangeably. See [[Tutorials/Building a rollercoaster]] for more info.<br />
<br />
== Creating redstone circuits ==<br />
<br />
[[Redstone circuit]]s will open up new areas of Minecraft that are both complex and creative. Build anything from automatic mob traps to machines that can play music or tell you the time.<br />
<br />
== Upload videos ==<br />
<br />
Download (or buy) software (such as [[wikipedia:Open Broadcaster Software|OBS]]) that allows you to record your screen, and record any situation of you playing ''Minecraft''. Some common categories of Minecraft videos are Survival Let's Plays, playing custom maps, and building tutorials. Upload these videos on any website that allows for video uploading for others to view; [[wikipedia:YouTube|YouTube]] is the most common of these, but there are alternatives available.<br />
<br />
== Build a statue ==<br />
{{main|Tutorials/Pixel art}}<br />
<br />
Build a giant statue of anything, whether it is in-game or real life, using ''Minecraft'' blocks. Examples include an [[ender dragon]], a real-life piano, or your in-game skin. If playing in multiplayer, it is recommended to not build with something flammable, to prevent your structure from being torched by griefers.<br />
<br />
== Dot art ==<br />
<br />
Similar to statues, the dot art uses dyed wool or other textures to create spectacular 2D statues! Find a low resolution image and assign the material to each pixel. Finally, get to work!<br />
<br />
== Use a resource pack ==<br />
<br />
Well, changing your [[resource pack]] won't give you new blocks or items, but it will gives Minecraft a fresh look that will get you excited when you load up the first world, so why not pick one?<br />
<br />
== Edit textures ==<br />
<br />
Have you ever wanted to create a [[resource pack]] yourself? Are you simply artistic? Create your own resources pack! Use the default textures or existing textures you like, or start from scratch.<br />
<br />
== Make mods ==<br />
<br />
Sometimes it's difficult to make a mod (for some people or some types of mod), but you can make the game the way you want it to be, such as a new dimension, some new blocks and mobs. If you can't program, you can also try to use some visual tools (e.g. Mcreator).<br />
<br />
== Build something from the real world ==<br />
<br />
Why not build some real world buildings in Minecraft? Choose some buildings in the real world (example: your home, your school, McDonald's) and build them to the best of your ability. Once created, send the world of these buildings or pictures to your friends. Good luck!<br />
<br />
== Play "Spleef" ==<br />
<br />
[[Spleef]] is an interesting game that can be played on some Minecraft servers. This game is played on top of a lava pool, which has a platform above the lava pool, usually made of [[snow block|snow]], because [[snow block|snow]] is destroyed very quickly and cannot be rearranged. Players take the shovel and use them to destroy blocks under other players' feet so they can fall into the lava or defend themselves. Of course, some servers use [[TNT]] instead of [[snow block]], and the player holds the flint in his hand and ignites at the [[TNT]] that under other player's feet.<br />
<br />
== Play with [[TNT]] ==<br />
<br />
Nothing beats trying to build a big house or even a castle! Dig down to [[bedrock]] and build a tower of TNT all the way up, with layers of solid blocks in between. Dig a quick hole down the side for access purposes, then light it all the way up! You can blow up a [[village]] and harass the villagers. Note: make sure you're not on other's servers, these actions may be considered griefing.<br />
<br />
== Defeat mobs ==<br />
<br />
Circle one area, summon 100 [[creeper]]s, and defeat all the creepers without letting them explode. This will take some time to kill all of them. These will help you in [[multiplayer]], and you can find people who have [[creative mode]], who can use [[spawn egg]]s to summon mobs that you want.<br />
<br />
== Play a custom map ==<br />
<br />
Custom maps can be fun, and many have a creative storyline, challenging battles, and beautiful buildings. Map time can range from 15 minutes to 100 hours! For those who like to take risks, there are plenty of adventure maps for you to manipulate heroes and fight with countless mobs, and for those who like to take on intellectual challenges, there are plenty of maze maps for you to challenge.<br />
<br />
== Dig a quarry ==<br />
<br />
The quarry is a big project, but the rewards are huge. You just dig a big hole up to the bedrock and put a chest under it.<br />
In hardcore mode, the quarry is a very big push to help you survive.<br />
<br />
== Find a [[stronghold]] ==<br />
<br />
Craft an ender eye, throw it and follow it until it lands. However, it is important to know that the ender eye has a chance of being damaged after throwing it, so it is recommended to craft more than one.<br />
<br />
== Attack the village ==<br />
<br />
If you live not far from the village, why not try to attack them? Blow up the houses, lock up the villagers and take over the whole village, but if you play singleplayer, be careful of the [[iron golem]]s.<br />
<br />
== Build an army ==<br />
<br />
If you're in the server and there's a lot of people here, why not start a war? Build up your own army, feed your warriors, give them arms and armor, and rush to destroy the enemy's villages, as well as themselves.<br />
<br />
== Abuse some mobs ==<br />
It is best done in the superflat map creative mode. Fence an area, summon a bunch of mobs (don't summon mobs that can fly or are not [[damage]]d by falls) with the spawn eggs, equip a fishing rod to fly as high as you want, don't fly more than 34 blocks off the ground, and then start fishing for these mobs. If the fishing rod hooks a mob, "release" it and make it fly. You could also organize a race with your friends to see who is the best.<br />
<br />
You could dig a hole in the ground and pour lava into it and build a tower out of spider webs. Summon a bunch of mobs from the top of the tower (don't summon mobs that can fly, unhurt by falls and spiders) and watch them fall into the lava!<br />
<br />
You could also build a small ring rail with powered rails, put in some minecarts and load them with mobs, and get them moving at high speed. Finally, place the block one block high from the rail.<br />
You could also dig a hole at least 3 blocks deep (1x1), summon a bunch of mobs in the hole with a spawn egg, and then put [[sand]] or [[gravel]] in the hole, watch them suffocate to death!<br />
<br />
You could also build a completely enclosed room (with a roof that is closed and dark), fill it with villagers, then put zombies in and watch them get killed.<br />
<br />
== Nether village ==<br />
<br />
It's easy in the superflat creative mode. It's time-consuming but it's also fun. You can make the [[village]] look like The Nether! If you want to build a [[village]] in The Nether, you need: [[nether brick]], [[nether brick stairs]] and fencing, [[glowstone]], [[netherrack]], [[soul sand]], a bucket of [[lava]] and [[nether wart]]s.<br />
<br />
'''Step 1''': Manufacturing farm: use [[soul sand]] to replace [[farmland]], [[lava]] to replace [[water]], [[netherwart]]s to replace crops such as [[wheat]], and [[nether brick]]s to replace [[wood]].<br />
<br />
'''Step 2''': Build nether buildings: [[nether brick]]s to replace [[wood]], [[stairs|nether brick stairs]] to replace ordinary stairs, use [[nether brick fence]]s instead of [[glass]], the soul sand to replace [[wood]] and [[cobblestone]], the ground of indoor use [[nether brick]]s, but there are no nether brick doors.<br />
<br />
'''Step 3''': Build [[nether brick]] church: A church with normal [[village]] church structure is the same. Don't forget to use [[nether brick]] to replace [[cobblestone]].<br />
<br />
'''Step 4''': Streetlights: Destroy all street lights in the [[village]] and replace them with [[fence|nether brick fences]] and [[glowstone]].<br />
<br />
'''Step 5''': Lava wells: As above. Use [[Soul sand]] to replace [[cobblestone]], [[lava]] to replace [[water]].<br />
<br />
'''Step 6''': L - shaped house: The structure is the same, but the roof should be replaced by [[nether brick]]s and nether brick stairs.<br />
<br />
'''Step 7''': Blacksmith: The structure is also the same, but [[chest]]s should fill with [[nether bricks]] and items that nether mobs drop.<br />
<br />
'''Step 8''': Build a large [[netherrack]] cube wrapped around the [[village]] and add [[lava]], [[fire]], and add [[caves]], to make it look really like in the nether!<br />
<br />
== Change the rules ==<br />
Try changing some of the rules! Here are some examples :<br>"'Level system'":<br> Rookie (Beginning Level): You can't use tools or crafting. <br>New player (Levels 1-4): You can use only wooden and gold tools, only wood, planks, cobblestone, and dirt. You can't wear armor at the same time. <br>Introduction: level 5-8: You can only use wooden and gold tools. Only wood, planks, cobblestone, flower, dirt, coal and gold can be used. <br>Citizen (Levels 9-12): You can use stone tools or redstone.<br>Knight (Levels 12-15): You can do anything a citizen can do, and use iron tools, and wear iron armor and gold armor. <br>Technician (Levels 16-19): You can do anything a knight can do, and you can create with diamonds and use diamond tools and armor. <br>Mage (Level 20+): You can do what any technician can and create with anything.<br />
<br />
== Nomadic mode ==<br />
1. You can't build any complete home, here's a list of criteria for a home:<br />
* In any case, a "house" is defined as long as there are three walls and a door.<br />
2. You can't feed animals <br>3. You can't cook food, but you can smelt ore.<br>4. You can't build or use any bed. For a better game experience, take a look at [[Tutorials/Nomadic experience]].<br />
<br />
== Go and do something else! ==<br />
Minecraft isn't the only game you can play in your life. Why not do something else, or go outside and get some fresh air? <br> or could you try a similar game? <br> Wonder where the inspiration for Minecraft comes from? Play Infiniminer, Dwarf Fortress, Dungeon Keeper! Haha just kidding, Minecraft is life.<br />
<br />
== Make an OP sword! ==<br />
<br />
'''Note:''' It only works on {{el|je}}.<br />
<br />
With commands, the player can obtain a diamond [[sword]] enchanted with an enchantment level 32767. Try it on and go kill some [[boss mobs]].<br />
<br />
Command for OP sword:<br />
{{cmd|long=1|give @s diamond_sword<nowiki>{display:{Name:"\"OP sword!\""},Enchantments:[{id:sharpness,lvl:32767},{id:knockback,lvl:10},{id:fire_aspect,lvl:32767},{id:looting,lvl:10},{id:sweeping,lvl:32767},{id:mending,lvl:32767}]}</nowiki>}}<br />
<br />
== Try more [[mods]] ==<br />
Try another mod! For example, some large ones need to be developed to the ultimate goal for a very long time mods:<br />
# Industrialcraft<br />
# Thermal Expansion<br />
# Buildcraft<br />
# Forestry<br />
# Railcraft<br />
# MineFactory Reloaded<br />
# RotaryCraft<br />
# Applied Energistics<br />
# Tinkers' Construct<br />
# Thaumcraft<br />
# Twilight Forest<br />
# Galaxycraft<br />
# Redstone Power/Redstone Program<br />
# Burst Of Light<br />
# [[Mods/The Aether|The Aether]]<br />
# Hyperpolygenic Biomes<br />
# Quark<br />
# The Betweenlands<br />
<br />
Or some lightweight, gaming little [[mod]]s, for example:<br />
# Redstone++<br />
# [[Mods/MrCrayfishFurniture|MrCrayfishFurniture]]<br />
# More food<br />
# More weapons<br />
# Zeppelin<br />
# GentleBreeze<br />
# FoodCraft<br />
# Warden's Weapon<br />
# Lucky Block<br />
# Custom NPC<br />
# Cubic Chunks<br />
If you think the original Minecraft and the above mod are too easy, you can choose the difficult [[mods]], for example:<br />
# Advent of Ascension<br />
# GregTech 6<br />
# TerraFirmaCraft<br />
# Better Than Wolves<br />
# Minecraft Is Too Easy<br />
# Zombie Awareness<br />
# Better Dungeons<br />
# OreSpawn<br />
# My Little Pony: Mythical Creatures<br />
# Epic Siege Returns<br />
<br />
There are many [[mods]] of Minecraft. Try it out slowly. See [https://www.curseforge.com/minecraft/ Curse Forge] and [http://www.minecraftforum.net Minecraft Forums] for details.<br />
<br />
== [[Flying]] [[Slow Falling]] [[Mobs]] ==<br />
''Note: This only works properly on Bedrock Edition.''<br />
<br />
Did you know that you can make [[mobs]] [[fly]] by repeatedly punching them while they have [[slow falling]] and [[regeneration]]? Probably not! Here is how! <br><br />
'''Step 1''': Type in the [[command]] {{cmd|summon minecraft:pig ~ ~ ~}}. This will summon a pig. <br><br />
'''Step 2''': Type in the command {{cmd|effect @e<nowiki>[type=minecraft:pig]</nowiki> slowness 500 100}}. This will prevent the pig from moving. <br><br />
'''Step 3''': Type in the command {{cmd|effect @e<nowiki>[type=minecraft:pig]</nowiki> slow_falling 500 3}}. This will prevent the pig from falling at a normal speed and will instead fall slowly. <br><br />
'''Step 4''': Type in the command {{cmd|effect @e<nowiki>[type=minecraft:pig]</nowiki> regeneration 500 100}}. This will make the pig regenerate almost instantly after every punch. <br><br />
'''Step 5''': Type in the command {{cmd|effect @s speed 500 2}}. The speed will make you reach the pig. If you don't type in the command, then you wouldn't reach the pig to punch it anymore and it would likely touch the ground before you would even hit it. <br><br />
'''Step 6''': Begin punching the pig with an empty fist. Once you've started punching, don't stop. After a few hits, you will notice that the pig is in mid-air while you keep punching it to constantly be in that state, looking like it's flying. How long can you keep hitting until the pig touches the ground?<br />
<br />
{{Tutorials}}<br />
<br />
[[fr:Tutoriels/Choses à faire lorsque vous vous ennuyez]]<br />
[[ru:Занятия для скучающих]]<br />
[[uk:Заняття для нудьгуючих]]<br />
[[zh:教程/无聊的时候做什么]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Tutorials/Things_to_do_when_bored?diff=1582008Tutorials/Things to do when bored2020-05-14T17:00:04Z<p>68.146.59.48: /* Build a statue */</p>
<hr />
<div>{{cleanup||There are mistakes with the translation from the original tutorial on the Chinese Minecraft Wiki, so you can help by fixing them.}}<br />
<br />
While ''[[Minecraft]]'' is a huge game with endless possibilities, there will always be a time where a player may believe they've done everything or built everything possible in the game. Here is a list of ideas for players who are bored and may be looking for something fun to do in the game, although most players will have already done many of these.<br />
<br />
== Make your own map ==<br />
There are various types of maps that can be made in ''Minecraft'', including challenge maps, parkour maps, or survival maps, and there are endless ways to build these. Some ideas would include using [[command block]]s or [[redstone circuit]]s to make a decryption or puzzle map, or using blocks to make a parkour or island map.<br />
<br />
== Play hardcore mode ==<br />
Most players have played normal [[Survival]] mode, but [[Hardcore]] is a much more difficult variant of it. When in Hardcore mode, the player is not only restricted to [[Hard]] difficulty, meaning that mobs deal greater damage, the player can starve to death, and multiple other game features are much more challenging, but also, if the player dies, they can only return to the world in [[Spectator]] mode, meaning they can never interact with that world again.<br />
<br />
== [[Cheat]] in hardcore mode ==<br />
<br />
When you experience how hardcore mode is, why not change the rules? Open to LAN and set [[cheat]] to "open", which will allow you to perform [[commands]]. You can then perform various activities in the world that you could not normally, such as using [[bedrock]] to make a house, creating [[redstone circuits]] with [[command blocks]], and even switching to [[creative mode]]. If you suddenly want to start again, you don't have to exit the archive.{{verify|What does this mean?}} Use {{cmd|kill @s}}, choose "spectate world".<br />
<br />
== Try Unmanned [[mining]] ==<br />
<br />
Install a computer [[mod]] (ComputerCraft [[mod]]), create "[[mining]] turtles" or "advanced" [[mining]] turtles, use the built-in [[mining]] program (tunnel length). Turtles need [[fuel]], if it can't move, fill in the [[inventory]] with [[coal]] or other kinds of [[fuel]], type in "refill all" to supplement the [[fuel]]. This will make you more secure because they're diamond [[pickaxe]]s with infinite [[item durability|durability]], can instantly dig, not afraid of [[lava]] or monsters. However, it can't be equipped with an [[enchanted]] pickaxe.<br />
<br />
== Join a server ==<br />
<br />
Although some servers require online registration, others can be joined at any time without any prerequisites. There are numerous activities that can be done in servers, such as showing your work to others (buildings, skills, etc.), viewing other people's work, and making friends with the players in the server.<br />
<br />
== April Fools versions ==<br />
<br />
[[2.0]], [[15w14a]], [[1.RV-Pre1]], [[3D Shareware v1.34]] and [[20w14infinite]] are ''Minecraft'' versions which were created solely for April Fools' Day, containing multiple jokes unique to these versions. Features in 2.0 include silverfish made from redstone (called "redstone bugs" in-game), the pink friendly [[wither]], dying [[torches]], and "Etho Slabs," which are essentially [[slabs]] of [[TNT]]. In 15w14a, the player is unable to directly attack [[entities]], obsidian boats will sink and drown the player, and like in 2.0, the pink wither is present. Features present in 3D shareware include Flamming [[Barrel]]s with overpowered items, cheat codes and various 90s gaming references. These April Fools versions can create a fun and interesting experience for players.<br />
<br />
== Summon mobs with commands ==<br />
<br />
The [[command]] {{cmd|summon}} can be used to spawn unique and interesting mob types. Examples of what a player could create with the command may be an upside-down [[spider jockey]] on top of a [[skeleton]] or an [[enderman]] with [[bedrock]] in its hand and a [[minecart]] on its head. Other useful commands used to place or modify blocks automatically are {{cmd|setblock}} and {{cmd|fill}}. The player could use these to create a giant wall or building without having to manually place everything.<br />
<br />
== Build a roller coaster ==<br />
<br />
[[Rail]]s and [[minecart]]s can be combined with blocks to create roller coasters. These can have drops, sharp turns, and scenery. Although they are usually built in the [[Overworld]], you could also build them in the [[Nether]], or even use a portal to make a roller coaster that travels through both dimensions interchangeably. See [[Tutorials/Building a rollercoaster]] for more info.<br />
<br />
== Creating redstone circuits ==<br />
<br />
[[Redstone circuit]]s will open up new areas of Minecraft that are both complex and creative. Build anything from automatic mob traps to machines that can play music or tell you the time.<br />
<br />
== Upload videos ==<br />
<br />
Download (or buy) software (such as [[wikipedia:Open Broadcaster Software|OBS]]) that allows you to record your screen, and record any situation of you playing ''Minecraft''. Some common categories of Minecraft videos are Survival Let's Plays, playing custom maps, and building tutorials. Upload these videos on any website that allows for video uploading for others to view; [[wikipedia:YouTube|YouTube]] is the most common of these, but there are alternatives available.<br />
<br />
== Build a statue ==<br />
{{main|Tutorials/Pixel art}}<br />
<br />
Build a giant statue of anything, whether it is in-game or real life, using ''Minecraft'' blocks. Examples include an [[ender dragon]], a real-life piano, or your in-game skin. If playing in multiplayer, it is recommended to not build with something flammable, to prevent your structure from being torched by griefers.<br />
<br />
== Dot art ==<br />
<br />
Similar to statues, the dot art uses dyed wool or other textures to create spectacular 2D statues! Find a low resolution image and assign the material to each pixel. Finally, get to work!<br />
<br />
== Use a resource pack ==<br />
<br />
Well, changing your [[resource pack]] won't give you new blocks or items, but it will gives Minecraft a fresh look that will get you excited when you load up the first world, so why not pick one?<br />
<br />
== Edit textures ==<br />
<br />
Have you ever wanted to create a [[resource pack]] yourself? Are you simply artistic? Create your own resources pack! Use the default textures or existing textures you like, or start from scratch.<br />
<br />
== Make mods ==<br />
<br />
Sometimes it's difficult to make a mod (for some people or some types of mod), but you can make the game the way you want it to be, such as a new dimension, some new blocks and mobs. If you can't program, you can also try to use some visual tools (e.g. Mcreator).<br />
<br />
== Build something from the real world ==<br />
<br />
Why not build some real world buildings in Minecraft? Choose some buildings in the real world (example: your home, your school, McDonald's) and build them to the best of your ability. Once created, send the world of these buildings or pictures to your friends. Good luck!<br />
<br />
== Play "Spleef" ==<br />
<br />
[[Spleef]] is an interesting game that can be played on some Minecraft servers. This game is played on top of a lava pool, which has a platform above the lava pool, usually made of [[snow block|snow]], because [[snow block|snow]] is destroyed very quickly and cannot be rearranged. Players take the shovel and use them to destroy blocks under other players' feet so they can fall into the lava or defend themselves. Of course, some servers use [[TNT]] instead of [[snow block]], and the player holds the flint in his hand and ignites at the [[TNT]] that under other player's feet.<br />
<br />
== Play with [[TNT]] ==<br />
<br />
Nothing beats trying to build a big house or even a castle! Dig down to [[void]] and immediately put some [[TNT]] on your way down, repeating it - then igniting up. You can blow up the [[village]] and harass the villagers. Note: make sure you're not on other's server, and these actions may be considered griefing.<br />
<br />
== Defeat mobs ==<br />
<br />
Circle one area, summon 100 [[creeper]]s, and defeat all the creepers without letting them explode. This will take some time to kill all of them. These will help you in [[multiplayer]], and you can find people who have [[creative mode]], who can use [[spawn egg]]s to summon mobs that you want.<br />
<br />
== Play a custom map ==<br />
<br />
Custom maps can be fun, and many have a creative storyline, challenging battles, and beautiful buildings. Map time can range from 15 minutes to 100 hours! For those who like to take risks, there are plenty of adventure maps for you to manipulate heroes and fight with countless mobs, and for those who like to take on intellectual challenges, there are plenty of maze maps for you to challenge.<br />
<br />
== Dig a quarry ==<br />
<br />
The quarry is a big project, but the rewards are huge. You just dig a big hole up to the bedrock and put a chest under it.<br />
In hardcore mode, the quarry is a very big push to help you survive.<br />
<br />
== Find a [[stronghold]] ==<br />
<br />
Craft an ender eye, throw it and follow it until it lands. However, it is important to know that the ender eye has a chance of being damaged after throwing it, so it is recommended to craft more than one.<br />
<br />
== Attack the village ==<br />
<br />
If you live not far from the village, why not try to attack them? Blow up the houses, lock up the villagers and take over the whole village, but if you play singleplayer, be careful of the [[iron golem]]s.<br />
<br />
== Build an army ==<br />
<br />
If you're in the server and there's a lot of people here, why not start a war? Build up your own army, feed your warriors, give them arms and armor, and rush to destroy the enemy's villages, as well as themselves.<br />
<br />
== Abuse some mobs ==<br />
It is best done in the superflat map creative mode. Fence an area, summon a bunch of mobs (don't summon mobs that can fly or are not [[damage]]d by falls) with the spawn eggs, equip a fishing rod to fly as high as you want, don't fly more than 34 blocks off the ground, and then start fishing for these mobs. If the fishing rod hooks a mob, "release" it and make it fly. You could also organize a race with your friends to see who is the best.<br />
<br />
You could dig a hole in the ground and pour lava into it and build a tower out of spider webs. Summon a bunch of mobs from the top of the tower (don't summon mobs that can fly, unhurt by falls and spiders) and watch them fall into the lava!<br />
<br />
You could also build a small ring rail with powered rails, put in some minecarts and load them with mobs, and get them moving at high speed. Finally, place the block one block high from the rail.<br />
You could also dig a hole at least 3 blocks deep (1x1), summon a bunch of mobs in the hole with a spawn egg, and then put [[sand]] or [[gravel]] in the hole, watch them suffocate to death!<br />
<br />
You could also build a completely enclosed room (with a roof that is closed and dark), fill it with villagers, then put zombies in and watch them get killed.<br />
<br />
== Nether village ==<br />
<br />
It's easy in the superflat creative mode. It's time-consuming but it's also fun. You can make the [[village]] look like The Nether! If you want to build a [[village]] in The Nether, you need: [[nether brick]], [[nether brick stairs]] and fencing, [[glowstone]], [[netherrack]], [[soul sand]], a bucket of [[lava]] and [[nether wart]]s.<br />
<br />
'''Step 1''': Manufacturing farm: use [[soul sand]] to replace [[farmland]], [[lava]] to replace [[water]], [[netherwart]]s to replace crops such as [[wheat]], and [[nether brick]]s to replace [[wood]].<br />
<br />
'''Step 2''': Build nether buildings: [[nether brick]]s to replace [[wood]], [[stairs|nether brick stairs]] to replace ordinary stairs, use [[nether brick fence]]s instead of [[glass]], the soul sand to replace [[wood]] and [[cobblestone]], the ground of indoor use [[nether brick]]s, but there are no nether brick doors.<br />
<br />
'''Step 3''': Build [[nether brick]] church: A church with normal [[village]] church structure is the same. Don't forget to use [[nether brick]] to replace [[cobblestone]].<br />
<br />
'''Step 4''': Streetlights: Destroy all street lights in the [[village]] and replace them with [[fence|nether brick fences]] and [[glowstone]].<br />
<br />
'''Step 5''': Lava wells: As above. Use [[Soul sand]] to replace [[cobblestone]], [[lava]] to replace [[water]].<br />
<br />
'''Step 6''': L - shaped house: The structure is the same, but the roof should be replaced by [[nether brick]]s and nether brick stairs.<br />
<br />
'''Step 7''': Blacksmith: The structure is also the same, but [[chest]]s should fill with [[nether bricks]] and items that nether mobs drop.<br />
<br />
'''Step 8''': Build a large [[netherrack]] cube wrapped around the [[village]] and add [[lava]], [[fire]], and add [[caves]], to make it look really like in the nether!<br />
<br />
== Change the rules ==<br />
Try changing some of the rules! Here are some examples :<br>"'Level system'":<br> Rookie (Beginning Level): You can't use tools or crafting. <br>New player (Levels 1-4): You can use only wooden and gold tools, only wood, planks, cobblestone, and dirt. You can't wear armor at the same time. <br>Introduction: level 5-8: You can only use wooden and gold tools. Only wood, planks, cobblestone, flower, dirt, coal and gold can be used. <br>Citizen (Levels 9-12): You can use stone tools or redstone.<br>Knight (Levels 12-15): You can do anything a citizen can do, and use iron tools, and wear iron armor and gold armor. <br>Technician (Levels 16-19): You can do anything a knight can do, and you can create with diamonds and use diamond tools and armor. <br>Mage (Level 20+): You can do what any technician can and create with anything.<br />
<br />
== Nomadic mode ==<br />
1. You can't build any complete home, here's a list of criteria for a home:<br />
* In any case, a "house" is defined as long as there are three walls and a door.<br />
2. You can't feed animals <br>3. You can't cook food, but you can smelt ore.<br>4. You can't build or use any bed. For a better game experience, take a look at [[Tutorials/Nomadic experience]].<br />
<br />
== Go and do something else! ==<br />
Minecraft isn't the only game you can play in your life. Why not do something else, or go outside and get some fresh air? <br> or could you try a similar game? <br> Wonder where the inspiration for Minecraft comes from? Play Infiniminer, Dwarf Fortress, Dungeon Keeper! Haha just kidding, Minecraft is life.<br />
<br />
== Make an OP sword! ==<br />
<br />
'''Note:''' It only works on {{el|je}}.<br />
<br />
With commands, the player can obtain a diamond [[sword]] enchanted with an enchantment level 32767. Try it on and go kill some [[boss mobs]].<br />
<br />
Command for OP sword:<br />
{{cmd|long=1|give @s diamond_sword<nowiki>{display:{Name:"\"OP sword!\""},Enchantments:[{id:sharpness,lvl:32767},{id:knockback,lvl:10},{id:fire_aspect,lvl:32767},{id:looting,lvl:10},{id:sweeping,lvl:32767},{id:mending,lvl:32767}]}</nowiki>}}<br />
<br />
== Try more [[mods]] ==<br />
Try another mod! For example, some large ones need to be developed to the ultimate goal for a very long time mods:<br />
# Industrialcraft<br />
# Thermal Expansion<br />
# Buildcraft<br />
# Forestry<br />
# Railcraft<br />
# MineFactory Reloaded<br />
# RotaryCraft<br />
# Applied Energistics<br />
# Tinkers' Construct<br />
# Thaumcraft<br />
# Twilight Forest<br />
# Galaxycraft<br />
# Redstone Power/Redstone Program<br />
# Burst Of Light<br />
# [[Mods/The Aether|The Aether]]<br />
# Hyperpolygenic Biomes<br />
# Quark<br />
# The Betweenlands<br />
<br />
Or some lightweight, gaming little [[mod]]s, for example:<br />
# Redstone++<br />
# [[Mods/MrCrayfishFurniture|MrCrayfishFurniture]]<br />
# More food<br />
# More weapons<br />
# Zeppelin<br />
# GentleBreeze<br />
# FoodCraft<br />
# Warden's Weapon<br />
# Lucky Block<br />
# Custom NPC<br />
# Cubic Chunks<br />
If you think the original Minecraft and the above mod are too easy, you can choose the difficult [[mods]], for example:<br />
# Advent of Ascension<br />
# GregTech 6<br />
# TerraFirmaCraft<br />
# Better Than Wolves<br />
# Minecraft Is Too Easy<br />
# Zombie Awareness<br />
# Better Dungeons<br />
# OreSpawn<br />
# My Little Pony: Mythical Creatures<br />
# Epic Siege Returns<br />
<br />
There are many [[mods]] of Minecraft. Try it out slowly. See [https://www.curseforge.com/minecraft/ Curse Forge] and [http://www.minecraftforum.net Minecraft Forums] for details.<br />
<br />
== [[Flying]] [[Slow Falling]] [[Mobs]] ==<br />
''Note: This only works properly on Bedrock Edition.''<br />
<br />
Did you know that you can make [[mobs]] [[fly]] by repeatedly punching them while they have [[slow falling]] and [[regeneration]]? Probably not! Here is how! <br><br />
'''Step 1''': Type in the [[command]] {{cmd|summon minecraft:pig ~ ~ ~}}. This will summon a pig. <br><br />
'''Step 2''': Type in the command {{cmd|effect @e<nowiki>[type=minecraft:pig]</nowiki> slowness 500 100}}. This will prevent the pig from moving. <br><br />
'''Step 3''': Type in the command {{cmd|effect @e<nowiki>[type=minecraft:pig]</nowiki> slow_falling 500 3}}. This will prevent the pig from falling at a normal speed and will instead fall slowly. <br><br />
'''Step 4''': Type in the command {{cmd|effect @e<nowiki>[type=minecraft:pig]</nowiki> regeneration 500 100}}. This will make the pig regenerate almost instantly after every punch. <br><br />
'''Step 5''': Type in the command {{cmd|effect @s speed 500 2}}. The speed will make you reach the pig. If you don't type in the command, then you wouldn't reach the pig to punch it anymore and it would likely touch the ground before you would even hit it. <br><br />
'''Step 6''': Begin punching the pig with an empty fist. Once you've started punching, don't stop. After a few hits, you will notice that the pig is in mid-air while you keep punching it to constantly be in that state, looking like it's flying. How long can you keep hitting until the pig touches the ground?<br />
<br />
{{Tutorials}}<br />
<br />
[[fr:Tutoriels/Choses à faire lorsque vous vous ennuyez]]<br />
[[ru:Занятия для скучающих]]<br />
[[uk:Заняття для нудьгуючих]]<br />
[[zh:教程/无聊的时候做什么]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Tutorials/Things_to_do_when_bored?diff=1582007Tutorials/Things to do when bored2020-05-14T16:58:54Z<p>68.146.59.48: /* Summon mobs with commands */</p>
<hr />
<div>{{cleanup||There are mistakes with the translation from the original tutorial on the Chinese Minecraft Wiki, so you can help by fixing them.}}<br />
<br />
While ''[[Minecraft]]'' is a huge game with endless possibilities, there will always be a time where a player may believe they've done everything or built everything possible in the game. Here is a list of ideas for players who are bored and may be looking for something fun to do in the game, although most players will have already done many of these.<br />
<br />
== Make your own map ==<br />
There are various types of maps that can be made in ''Minecraft'', including challenge maps, parkour maps, or survival maps, and there are endless ways to build these. Some ideas would include using [[command block]]s or [[redstone circuit]]s to make a decryption or puzzle map, or using blocks to make a parkour or island map.<br />
<br />
== Play hardcore mode ==<br />
Most players have played normal [[Survival]] mode, but [[Hardcore]] is a much more difficult variant of it. When in Hardcore mode, the player is not only restricted to [[Hard]] difficulty, meaning that mobs deal greater damage, the player can starve to death, and multiple other game features are much more challenging, but also, if the player dies, they can only return to the world in [[Spectator]] mode, meaning they can never interact with that world again.<br />
<br />
== [[Cheat]] in hardcore mode ==<br />
<br />
When you experience how hardcore mode is, why not change the rules? Open to LAN and set [[cheat]] to "open", which will allow you to perform [[commands]]. You can then perform various activities in the world that you could not normally, such as using [[bedrock]] to make a house, creating [[redstone circuits]] with [[command blocks]], and even switching to [[creative mode]]. If you suddenly want to start again, you don't have to exit the archive.{{verify|What does this mean?}} Use {{cmd|kill @s}}, choose "spectate world".<br />
<br />
== Try Unmanned [[mining]] ==<br />
<br />
Install a computer [[mod]] (ComputerCraft [[mod]]), create "[[mining]] turtles" or "advanced" [[mining]] turtles, use the built-in [[mining]] program (tunnel length). Turtles need [[fuel]], if it can't move, fill in the [[inventory]] with [[coal]] or other kinds of [[fuel]], type in "refill all" to supplement the [[fuel]]. This will make you more secure because they're diamond [[pickaxe]]s with infinite [[item durability|durability]], can instantly dig, not afraid of [[lava]] or monsters. However, it can't be equipped with an [[enchanted]] pickaxe.<br />
<br />
== Join a server ==<br />
<br />
Although some servers require online registration, others can be joined at any time without any prerequisites. There are numerous activities that can be done in servers, such as showing your work to others (buildings, skills, etc.), viewing other people's work, and making friends with the players in the server.<br />
<br />
== April Fools versions ==<br />
<br />
[[2.0]], [[15w14a]], [[1.RV-Pre1]], [[3D Shareware v1.34]] and [[20w14infinite]] are ''Minecraft'' versions which were created solely for April Fools' Day, containing multiple jokes unique to these versions. Features in 2.0 include silverfish made from redstone (called "redstone bugs" in-game), the pink friendly [[wither]], dying [[torches]], and "Etho Slabs," which are essentially [[slabs]] of [[TNT]]. In 15w14a, the player is unable to directly attack [[entities]], obsidian boats will sink and drown the player, and like in 2.0, the pink wither is present. Features present in 3D shareware include Flamming [[Barrel]]s with overpowered items, cheat codes and various 90s gaming references. These April Fools versions can create a fun and interesting experience for players.<br />
<br />
== Summon mobs with commands ==<br />
<br />
The [[command]] {{cmd|summon}} can be used to spawn unique and interesting mob types. Examples of what a player could create with the command may be an upside-down [[spider jockey]] on top of a [[skeleton]] or an [[enderman]] with [[bedrock]] in its hand and a [[minecart]] on its head. Other useful commands used to place or modify blocks automatically are {{cmd|setblock}} and {{cmd|fill}}. The player could use these to create a giant wall or building without having to manually place everything.<br />
<br />
== Build a roller coaster ==<br />
<br />
[[Rail]]s and [[minecart]]s can be combined with blocks to create roller coasters. These can have drops, sharp turns, and scenery. Although they are usually built in the [[Overworld]], you could also build them in the [[Nether]], or even use a portal to make a roller coaster that travels through both dimensions interchangeably. See [[Tutorials/Building a rollercoaster]] for more info.<br />
<br />
== Creating redstone circuits ==<br />
<br />
[[Redstone circuit]]s will open up new areas of Minecraft that are both complex and creative. Build anything from automatic mob traps to machines that can play music or tell you the time.<br />
<br />
== Upload videos ==<br />
<br />
Download (or buy) software (such as [[wikipedia:Open Broadcaster Software|OBS]]) that allows you to record your screen, and record any situation of you playing ''Minecraft''. Some common categories of Minecraft videos are Survival Let's Plays, playing custom maps, and building tutorials. Upload these videos on any website that allows for video uploading for others to view; [[wikipedia:YouTube|YouTube]] is the most common of these, but there are alternatives available.<br />
<br />
== Build a statue ==<br />
{{main|Tutorials/Pixel art}}<br />
<br />
Build a giant statue of anything, whether it is in-game or real life, using ''Minecraft'' blocks. Examples include an [[ender dragon]], a real-life piano, or your in-game skin. If playing in multiplayer, it is recommended to not build with something flammable, to prevent your structure from being burned by other players.<br />
<br />
== Dot art ==<br />
<br />
Similar to statues, the dot art uses dyed wool or other textures to create spectacular 2D statues! Find a low resolution image and assign the material to each pixel. Finally, get to work!<br />
<br />
== Use a resource pack ==<br />
<br />
Well, changing your [[resource pack]] won't give you new blocks or items, but it will gives Minecraft a fresh look that will get you excited when you load up the first world, so why not pick one?<br />
<br />
== Edit textures ==<br />
<br />
Have you ever wanted to create a [[resource pack]] yourself? Are you simply artistic? Create your own resources pack! Use the default textures or existing textures you like, or start from scratch.<br />
<br />
== Make mods ==<br />
<br />
Sometimes it's difficult to make a mod (for some people or some types of mod), but you can make the game the way you want it to be, such as a new dimension, some new blocks and mobs. If you can't program, you can also try to use some visual tools (e.g. Mcreator).<br />
<br />
== Build something from the real world ==<br />
<br />
Why not build some real world buildings in Minecraft? Choose some buildings in the real world (example: your home, your school, McDonald's) and build them to the best of your ability. Once created, send the world of these buildings or pictures to your friends. Good luck!<br />
<br />
== Play "Spleef" ==<br />
<br />
[[Spleef]] is an interesting game that can be played on some Minecraft servers. This game is played on top of a lava pool, which has a platform above the lava pool, usually made of [[snow block|snow]], because [[snow block|snow]] is destroyed very quickly and cannot be rearranged. Players take the shovel and use them to destroy blocks under other players' feet so they can fall into the lava or defend themselves. Of course, some servers use [[TNT]] instead of [[snow block]], and the player holds the flint in his hand and ignites at the [[TNT]] that under other player's feet.<br />
<br />
== Play with [[TNT]] ==<br />
<br />
Nothing beats trying to build a big house or even a castle! Dig down to [[void]] and immediately put some [[TNT]] on your way down, repeating it - then igniting up. You can blow up the [[village]] and harass the villagers. Note: make sure you're not on other's server, and these actions may be considered griefing.<br />
<br />
== Defeat mobs ==<br />
<br />
Circle one area, summon 100 [[creeper]]s, and defeat all the creepers without letting them explode. This will take some time to kill all of them. These will help you in [[multiplayer]], and you can find people who have [[creative mode]], who can use [[spawn egg]]s to summon mobs that you want.<br />
<br />
== Play a custom map ==<br />
<br />
Custom maps can be fun, and many have a creative storyline, challenging battles, and beautiful buildings. Map time can range from 15 minutes to 100 hours! For those who like to take risks, there are plenty of adventure maps for you to manipulate heroes and fight with countless mobs, and for those who like to take on intellectual challenges, there are plenty of maze maps for you to challenge.<br />
<br />
== Dig a quarry ==<br />
<br />
The quarry is a big project, but the rewards are huge. You just dig a big hole up to the bedrock and put a chest under it.<br />
In hardcore mode, the quarry is a very big push to help you survive.<br />
<br />
== Find a [[stronghold]] ==<br />
<br />
Craft an ender eye, throw it and follow it until it lands. However, it is important to know that the ender eye has a chance of being damaged after throwing it, so it is recommended to craft more than one.<br />
<br />
== Attack the village ==<br />
<br />
If you live not far from the village, why not try to attack them? Blow up the houses, lock up the villagers and take over the whole village, but if you play singleplayer, be careful of the [[iron golem]]s.<br />
<br />
== Build an army ==<br />
<br />
If you're in the server and there's a lot of people here, why not start a war? Build up your own army, feed your warriors, give them arms and armor, and rush to destroy the enemy's villages, as well as themselves.<br />
<br />
== Abuse some mobs ==<br />
It is best done in the superflat map creative mode. Fence an area, summon a bunch of mobs (don't summon mobs that can fly or are not [[damage]]d by falls) with the spawn eggs, equip a fishing rod to fly as high as you want, don't fly more than 34 blocks off the ground, and then start fishing for these mobs. If the fishing rod hooks a mob, "release" it and make it fly. You could also organize a race with your friends to see who is the best.<br />
<br />
You could dig a hole in the ground and pour lava into it and build a tower out of spider webs. Summon a bunch of mobs from the top of the tower (don't summon mobs that can fly, unhurt by falls and spiders) and watch them fall into the lava!<br />
<br />
You could also build a small ring rail with powered rails, put in some minecarts and load them with mobs, and get them moving at high speed. Finally, place the block one block high from the rail.<br />
You could also dig a hole at least 3 blocks deep (1x1), summon a bunch of mobs in the hole with a spawn egg, and then put [[sand]] or [[gravel]] in the hole, watch them suffocate to death!<br />
<br />
You could also build a completely enclosed room (with a roof that is closed and dark), fill it with villagers, then put zombies in and watch them get killed.<br />
<br />
== Nether village ==<br />
<br />
It's easy in the superflat creative mode. It's time-consuming but it's also fun. You can make the [[village]] look like The Nether! If you want to build a [[village]] in The Nether, you need: [[nether brick]], [[nether brick stairs]] and fencing, [[glowstone]], [[netherrack]], [[soul sand]], a bucket of [[lava]] and [[nether wart]]s.<br />
<br />
'''Step 1''': Manufacturing farm: use [[soul sand]] to replace [[farmland]], [[lava]] to replace [[water]], [[netherwart]]s to replace crops such as [[wheat]], and [[nether brick]]s to replace [[wood]].<br />
<br />
'''Step 2''': Build nether buildings: [[nether brick]]s to replace [[wood]], [[stairs|nether brick stairs]] to replace ordinary stairs, use [[nether brick fence]]s instead of [[glass]], the soul sand to replace [[wood]] and [[cobblestone]], the ground of indoor use [[nether brick]]s, but there are no nether brick doors.<br />
<br />
'''Step 3''': Build [[nether brick]] church: A church with normal [[village]] church structure is the same. Don't forget to use [[nether brick]] to replace [[cobblestone]].<br />
<br />
'''Step 4''': Streetlights: Destroy all street lights in the [[village]] and replace them with [[fence|nether brick fences]] and [[glowstone]].<br />
<br />
'''Step 5''': Lava wells: As above. Use [[Soul sand]] to replace [[cobblestone]], [[lava]] to replace [[water]].<br />
<br />
'''Step 6''': L - shaped house: The structure is the same, but the roof should be replaced by [[nether brick]]s and nether brick stairs.<br />
<br />
'''Step 7''': Blacksmith: The structure is also the same, but [[chest]]s should fill with [[nether bricks]] and items that nether mobs drop.<br />
<br />
'''Step 8''': Build a large [[netherrack]] cube wrapped around the [[village]] and add [[lava]], [[fire]], and add [[caves]], to make it look really like in the nether!<br />
<br />
== Change the rules ==<br />
Try changing some of the rules! Here are some examples :<br>"'Level system'":<br> Rookie (Beginning Level): You can't use tools or crafting. <br>New player (Levels 1-4): You can use only wooden and gold tools, only wood, planks, cobblestone, and dirt. You can't wear armor at the same time. <br>Introduction: level 5-8: You can only use wooden and gold tools. Only wood, planks, cobblestone, flower, dirt, coal and gold can be used. <br>Citizen (Levels 9-12): You can use stone tools or redstone.<br>Knight (Levels 12-15): You can do anything a citizen can do, and use iron tools, and wear iron armor and gold armor. <br>Technician (Levels 16-19): You can do anything a knight can do, and you can create with diamonds and use diamond tools and armor. <br>Mage (Level 20+): You can do what any technician can and create with anything.<br />
<br />
== Nomadic mode ==<br />
1. You can't build any complete home, here's a list of criteria for a home:<br />
* In any case, a "house" is defined as long as there are three walls and a door.<br />
2. You can't feed animals <br>3. You can't cook food, but you can smelt ore.<br>4. You can't build or use any bed. For a better game experience, take a look at [[Tutorials/Nomadic experience]].<br />
<br />
== Go and do something else! ==<br />
Minecraft isn't the only game you can play in your life. Why not do something else, or go outside and get some fresh air? <br> or could you try a similar game? <br> Wonder where the inspiration for Minecraft comes from? Play Infiniminer, Dwarf Fortress, Dungeon Keeper! Haha just kidding, Minecraft is life.<br />
<br />
== Make an OP sword! ==<br />
<br />
'''Note:''' It only works on {{el|je}}.<br />
<br />
With commands, the player can obtain a diamond [[sword]] enchanted with an enchantment level 32767. Try it on and go kill some [[boss mobs]].<br />
<br />
Command for OP sword:<br />
{{cmd|long=1|give @s diamond_sword<nowiki>{display:{Name:"\"OP sword!\""},Enchantments:[{id:sharpness,lvl:32767},{id:knockback,lvl:10},{id:fire_aspect,lvl:32767},{id:looting,lvl:10},{id:sweeping,lvl:32767},{id:mending,lvl:32767}]}</nowiki>}}<br />
<br />
== Try more [[mods]] ==<br />
Try another mod! For example, some large ones need to be developed to the ultimate goal for a very long time mods:<br />
# Industrialcraft<br />
# Thermal Expansion<br />
# Buildcraft<br />
# Forestry<br />
# Railcraft<br />
# MineFactory Reloaded<br />
# RotaryCraft<br />
# Applied Energistics<br />
# Tinkers' Construct<br />
# Thaumcraft<br />
# Twilight Forest<br />
# Galaxycraft<br />
# Redstone Power/Redstone Program<br />
# Burst Of Light<br />
# [[Mods/The Aether|The Aether]]<br />
# Hyperpolygenic Biomes<br />
# Quark<br />
# The Betweenlands<br />
<br />
Or some lightweight, gaming little [[mod]]s, for example:<br />
# Redstone++<br />
# [[Mods/MrCrayfishFurniture|MrCrayfishFurniture]]<br />
# More food<br />
# More weapons<br />
# Zeppelin<br />
# GentleBreeze<br />
# FoodCraft<br />
# Warden's Weapon<br />
# Lucky Block<br />
# Custom NPC<br />
# Cubic Chunks<br />
If you think the original Minecraft and the above mod are too easy, you can choose the difficult [[mods]], for example:<br />
# Advent of Ascension<br />
# GregTech 6<br />
# TerraFirmaCraft<br />
# Better Than Wolves<br />
# Minecraft Is Too Easy<br />
# Zombie Awareness<br />
# Better Dungeons<br />
# OreSpawn<br />
# My Little Pony: Mythical Creatures<br />
# Epic Siege Returns<br />
<br />
There are many [[mods]] of Minecraft. Try it out slowly. See [https://www.curseforge.com/minecraft/ Curse Forge] and [http://www.minecraftforum.net Minecraft Forums] for details.<br />
<br />
== [[Flying]] [[Slow Falling]] [[Mobs]] ==<br />
''Note: This only works properly on Bedrock Edition.''<br />
<br />
Did you know that you can make [[mobs]] [[fly]] by repeatedly punching them while they have [[slow falling]] and [[regeneration]]? Probably not! Here is how! <br><br />
'''Step 1''': Type in the [[command]] {{cmd|summon minecraft:pig ~ ~ ~}}. This will summon a pig. <br><br />
'''Step 2''': Type in the command {{cmd|effect @e<nowiki>[type=minecraft:pig]</nowiki> slowness 500 100}}. This will prevent the pig from moving. <br><br />
'''Step 3''': Type in the command {{cmd|effect @e<nowiki>[type=minecraft:pig]</nowiki> slow_falling 500 3}}. This will prevent the pig from falling at a normal speed and will instead fall slowly. <br><br />
'''Step 4''': Type in the command {{cmd|effect @e<nowiki>[type=minecraft:pig]</nowiki> regeneration 500 100}}. This will make the pig regenerate almost instantly after every punch. <br><br />
'''Step 5''': Type in the command {{cmd|effect @s speed 500 2}}. The speed will make you reach the pig. If you don't type in the command, then you wouldn't reach the pig to punch it anymore and it would likely touch the ground before you would even hit it. <br><br />
'''Step 6''': Begin punching the pig with an empty fist. Once you've started punching, don't stop. After a few hits, you will notice that the pig is in mid-air while you keep punching it to constantly be in that state, looking like it's flying. How long can you keep hitting until the pig touches the ground?<br />
<br />
{{Tutorials}}<br />
<br />
[[fr:Tutoriels/Choses à faire lorsque vous vous ennuyez]]<br />
[[ru:Занятия для скучающих]]<br />
[[uk:Заняття для нудьгуючих]]<br />
[[zh:教程/无聊的时候做什么]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Tutorials/Things_to_do_when_bored?diff=1582005Tutorials/Things to do when bored2020-05-14T16:56:52Z<p>68.146.59.48: /* Play hardcore mode */</p>
<hr />
<div>{{cleanup||There are mistakes with the translation from the original tutorial on the Chinese Minecraft Wiki, so you can help by fixing them.}}<br />
<br />
While ''[[Minecraft]]'' is a huge game with endless possibilities, there will always be a time where a player may believe they've done everything or built everything possible in the game. Here is a list of ideas for players who are bored and may be looking for something fun to do in the game, although most players will have already done many of these.<br />
<br />
== Make your own map ==<br />
There are various types of maps that can be made in ''Minecraft'', including challenge maps, parkour maps, or survival maps, and there are endless ways to build these. Some ideas would include using [[command block]]s or [[redstone circuit]]s to make a decryption or puzzle map, or using blocks to make a parkour or island map.<br />
<br />
== Play hardcore mode ==<br />
Most players have played normal [[Survival]] mode, but [[Hardcore]] is a much more difficult variant of it. When in Hardcore mode, the player is not only restricted to [[Hard]] difficulty, meaning that mobs deal greater damage, the player can starve to death, and multiple other game features are much more challenging, but also, if the player dies, they can only return to the world in [[Spectator]] mode, meaning they can never interact with that world again.<br />
<br />
== [[Cheat]] in hardcore mode ==<br />
<br />
When you experience how hardcore mode is, why not change the rules? Open to LAN and set [[cheat]] to "open", which will allow you to perform [[commands]]. You can then perform various activities in the world that you could not normally, such as using [[bedrock]] to make a house, creating [[redstone circuits]] with [[command blocks]], and even switching to [[creative mode]]. If you suddenly want to start again, you don't have to exit the archive.{{verify|What does this mean?}} Use {{cmd|kill @s}}, choose "spectate world".<br />
<br />
== Try Unmanned [[mining]] ==<br />
<br />
Install a computer [[mod]] (ComputerCraft [[mod]]), create "[[mining]] turtles" or "advanced" [[mining]] turtles, use the built-in [[mining]] program (tunnel length). Turtles need [[fuel]], if it can't move, fill in the [[inventory]] with [[coal]] or other kinds of [[fuel]], type in "refill all" to supplement the [[fuel]]. This will make you more secure because they're diamond [[pickaxe]]s with infinite [[item durability|durability]], can instantly dig, not afraid of [[lava]] or monsters. However, it can't be equipped with an [[enchanted]] pickaxe.<br />
<br />
== Join a server ==<br />
<br />
Although some servers require online registration, others can be joined at any time without any prerequisites. There are numerous activities that can be done in servers, such as showing your work to others (buildings, skills, etc.), viewing other people's work, and making friends with the players in the server.<br />
<br />
== April Fools versions ==<br />
<br />
[[2.0]], [[15w14a]], [[1.RV-Pre1]], [[3D Shareware v1.34]] and [[20w14infinite]] are ''Minecraft'' versions which were created solely for April Fools' Day, containing multiple jokes unique to these versions. Features in 2.0 include silverfish made from redstone (called "redstone bugs" in-game), the pink friendly [[wither]], dying [[torches]], and "Etho Slabs," which are essentially [[slabs]] of [[TNT]]. In 15w14a, the player is unable to directly attack [[entities]], obsidian boats will sink and drown the player, and like in 2.0, the pink wither is present. Features present in 3D shareware include Flamming [[Barrel]]s with overpowered items, cheat codes and various 90s gaming references. These April Fools versions can create a fun and interesting experience for players.<br />
<br />
== Summon mobs with commands ==<br />
<br />
The [[command]] {{cmd|summon}} can be used to spawn unique and interesting mob types. Examples of what a player could create with the command may be an upside-down [[spider jockey]] on top of a [[skeleton]] or an [[enderman]] with [[bedrock]] in its hand and a [[minecart]] on its head. A similar command that is instead used to place or modify blocks automatically is {{cmd|setblock}}. The player could use this to create a giant wall or building without having to manually place everything.<br />
<br />
== Build a roller coaster ==<br />
<br />
[[Rail]]s and [[minecart]]s can be combined with blocks to create roller coasters. These can have drops, sharp turns, and scenery. Although they are usually built in the [[Overworld]], you could also build them in the [[Nether]], or even use a portal to make a roller coaster that travels through both dimensions interchangeably. See [[Tutorials/Building a rollercoaster]] for more info.<br />
<br />
== Creating redstone circuits ==<br />
<br />
[[Redstone circuit]]s will open up new areas of Minecraft that are both complex and creative. Build anything from automatic mob traps to machines that can play music or tell you the time.<br />
<br />
== Upload videos ==<br />
<br />
Download (or buy) software (such as [[wikipedia:Open Broadcaster Software|OBS]]) that allows you to record your screen, and record any situation of you playing ''Minecraft''. Some common categories of Minecraft videos are Survival Let's Plays, playing custom maps, and building tutorials. Upload these videos on any website that allows for video uploading for others to view; [[wikipedia:YouTube|YouTube]] is the most common of these, but there are alternatives available.<br />
<br />
== Build a statue ==<br />
{{main|Tutorials/Pixel art}}<br />
<br />
Build a giant statue of anything, whether it is in-game or real life, using ''Minecraft'' blocks. Examples include an [[ender dragon]], a real-life piano, or your in-game skin. If playing in multiplayer, it is recommended to not build with something flammable, to prevent your structure from being burned by other players.<br />
<br />
== Dot art ==<br />
<br />
Similar to statues, the dot art uses dyed wool or other textures to create spectacular 2D statues! Find a low resolution image and assign the material to each pixel. Finally, get to work!<br />
<br />
== Use a resource pack ==<br />
<br />
Well, changing your [[resource pack]] won't give you new blocks or items, but it will gives Minecraft a fresh look that will get you excited when you load up the first world, so why not pick one?<br />
<br />
== Edit textures ==<br />
<br />
Have you ever wanted to create a [[resource pack]] yourself? Are you simply artistic? Create your own resources pack! Use the default textures or existing textures you like, or start from scratch.<br />
<br />
== Make mods ==<br />
<br />
Sometimes it's difficult to make a mod (for some people or some types of mod), but you can make the game the way you want it to be, such as a new dimension, some new blocks and mobs. If you can't program, you can also try to use some visual tools (e.g. Mcreator).<br />
<br />
== Build something from the real world ==<br />
<br />
Why not build some real world buildings in Minecraft? Choose some buildings in the real world (example: your home, your school, McDonald's) and build them to the best of your ability. Once created, send the world of these buildings or pictures to your friends. Good luck!<br />
<br />
== Play "Spleef" ==<br />
<br />
[[Spleef]] is an interesting game that can be played on some Minecraft servers. This game is played on top of a lava pool, which has a platform above the lava pool, usually made of [[snow block|snow]], because [[snow block|snow]] is destroyed very quickly and cannot be rearranged. Players take the shovel and use them to destroy blocks under other players' feet so they can fall into the lava or defend themselves. Of course, some servers use [[TNT]] instead of [[snow block]], and the player holds the flint in his hand and ignites at the [[TNT]] that under other player's feet.<br />
<br />
== Play with [[TNT]] ==<br />
<br />
Nothing beats trying to build a big house or even a castle! Dig down to [[void]] and immediately put some [[TNT]] on your way down, repeating it - then igniting up. You can blow up the [[village]] and harass the villagers. Note: make sure you're not on other's server, and these actions may be considered griefing.<br />
<br />
== Defeat mobs ==<br />
<br />
Circle one area, summon 100 [[creeper]]s, and defeat all the creepers without letting them explode. This will take some time to kill all of them. These will help you in [[multiplayer]], and you can find people who have [[creative mode]], who can use [[spawn egg]]s to summon mobs that you want.<br />
<br />
== Play a custom map ==<br />
<br />
Custom maps can be fun, and many have a creative storyline, challenging battles, and beautiful buildings. Map time can range from 15 minutes to 100 hours! For those who like to take risks, there are plenty of adventure maps for you to manipulate heroes and fight with countless mobs, and for those who like to take on intellectual challenges, there are plenty of maze maps for you to challenge.<br />
<br />
== Dig a quarry ==<br />
<br />
The quarry is a big project, but the rewards are huge. You just dig a big hole up to the bedrock and put a chest under it.<br />
In hardcore mode, the quarry is a very big push to help you survive.<br />
<br />
== Find a [[stronghold]] ==<br />
<br />
Craft an ender eye, throw it and follow it until it lands. However, it is important to know that the ender eye has a chance of being damaged after throwing it, so it is recommended to craft more than one.<br />
<br />
== Attack the village ==<br />
<br />
If you live not far from the village, why not try to attack them? Blow up the houses, lock up the villagers and take over the whole village, but if you play singleplayer, be careful of the [[iron golem]]s.<br />
<br />
== Build an army ==<br />
<br />
If you're in the server and there's a lot of people here, why not start a war? Build up your own army, feed your warriors, give them arms and armor, and rush to destroy the enemy's villages, as well as themselves.<br />
<br />
== Abuse some mobs ==<br />
It is best done in the superflat map creative mode. Fence an area, summon a bunch of mobs (don't summon mobs that can fly or are not [[damage]]d by falls) with the spawn eggs, equip a fishing rod to fly as high as you want, don't fly more than 34 blocks off the ground, and then start fishing for these mobs. If the fishing rod hooks a mob, "release" it and make it fly. You could also organize a race with your friends to see who is the best.<br />
<br />
You could dig a hole in the ground and pour lava into it and build a tower out of spider webs. Summon a bunch of mobs from the top of the tower (don't summon mobs that can fly, unhurt by falls and spiders) and watch them fall into the lava!<br />
<br />
You could also build a small ring rail with powered rails, put in some minecarts and load them with mobs, and get them moving at high speed. Finally, place the block one block high from the rail.<br />
You could also dig a hole at least 3 blocks deep (1x1), summon a bunch of mobs in the hole with a spawn egg, and then put [[sand]] or [[gravel]] in the hole, watch them suffocate to death!<br />
<br />
You could also build a completely enclosed room (with a roof that is closed and dark), fill it with villagers, then put zombies in and watch them get killed.<br />
<br />
== Nether village ==<br />
<br />
It's easy in the superflat creative mode. It's time-consuming but it's also fun. You can make the [[village]] look like The Nether! If you want to build a [[village]] in The Nether, you need: [[nether brick]], [[nether brick stairs]] and fencing, [[glowstone]], [[netherrack]], [[soul sand]], a bucket of [[lava]] and [[nether wart]]s.<br />
<br />
'''Step 1''': Manufacturing farm: use [[soul sand]] to replace [[farmland]], [[lava]] to replace [[water]], [[netherwart]]s to replace crops such as [[wheat]], and [[nether brick]]s to replace [[wood]].<br />
<br />
'''Step 2''': Build nether buildings: [[nether brick]]s to replace [[wood]], [[stairs|nether brick stairs]] to replace ordinary stairs, use [[nether brick fence]]s instead of [[glass]], the soul sand to replace [[wood]] and [[cobblestone]], the ground of indoor use [[nether brick]]s, but there are no nether brick doors.<br />
<br />
'''Step 3''': Build [[nether brick]] church: A church with normal [[village]] church structure is the same. Don't forget to use [[nether brick]] to replace [[cobblestone]].<br />
<br />
'''Step 4''': Streetlights: Destroy all street lights in the [[village]] and replace them with [[fence|nether brick fences]] and [[glowstone]].<br />
<br />
'''Step 5''': Lava wells: As above. Use [[Soul sand]] to replace [[cobblestone]], [[lava]] to replace [[water]].<br />
<br />
'''Step 6''': L - shaped house: The structure is the same, but the roof should be replaced by [[nether brick]]s and nether brick stairs.<br />
<br />
'''Step 7''': Blacksmith: The structure is also the same, but [[chest]]s should fill with [[nether bricks]] and items that nether mobs drop.<br />
<br />
'''Step 8''': Build a large [[netherrack]] cube wrapped around the [[village]] and add [[lava]], [[fire]], and add [[caves]], to make it look really like in the nether!<br />
<br />
== Change the rules ==<br />
Try changing some of the rules! Here are some examples :<br>"'Level system'":<br> Rookie (Beginning Level): You can't use tools or crafting. <br>New player (Levels 1-4): You can use only wooden and gold tools, only wood, planks, cobblestone, and dirt. You can't wear armor at the same time. <br>Introduction: level 5-8: You can only use wooden and gold tools. Only wood, planks, cobblestone, flower, dirt, coal and gold can be used. <br>Citizen (Levels 9-12): You can use stone tools or redstone.<br>Knight (Levels 12-15): You can do anything a citizen can do, and use iron tools, and wear iron armor and gold armor. <br>Technician (Levels 16-19): You can do anything a knight can do, and you can create with diamonds and use diamond tools and armor. <br>Mage (Level 20+): You can do what any technician can and create with anything.<br />
<br />
== Nomadic mode ==<br />
1. You can't build any complete home, here's a list of criteria for a home:<br />
* In any case, a "house" is defined as long as there are three walls and a door.<br />
2. You can't feed animals <br>3. You can't cook food, but you can smelt ore.<br>4. You can't build or use any bed. For a better game experience, take a look at [[Tutorials/Nomadic experience]].<br />
<br />
== Go and do something else! ==<br />
Minecraft isn't the only game you can play in your life. Why not do something else, or go outside and get some fresh air? <br> or could you try a similar game? <br> Wonder where the inspiration for Minecraft comes from? Play Infiniminer, Dwarf Fortress, Dungeon Keeper! Haha just kidding, Minecraft is life.<br />
<br />
== Make an OP sword! ==<br />
<br />
'''Note:''' It only works on {{el|je}}.<br />
<br />
With commands, the player can obtain a diamond [[sword]] enchanted with an enchantment level 32767. Try it on and go kill some [[boss mobs]].<br />
<br />
Command for OP sword:<br />
{{cmd|long=1|give @s diamond_sword<nowiki>{display:{Name:"\"OP sword!\""},Enchantments:[{id:sharpness,lvl:32767},{id:knockback,lvl:10},{id:fire_aspect,lvl:32767},{id:looting,lvl:10},{id:sweeping,lvl:32767},{id:mending,lvl:32767}]}</nowiki>}}<br />
<br />
== Try more [[mods]] ==<br />
Try another mod! For example, some large ones need to be developed to the ultimate goal for a very long time mods:<br />
# Industrialcraft<br />
# Thermal Expansion<br />
# Buildcraft<br />
# Forestry<br />
# Railcraft<br />
# MineFactory Reloaded<br />
# RotaryCraft<br />
# Applied Energistics<br />
# Tinkers' Construct<br />
# Thaumcraft<br />
# Twilight Forest<br />
# Galaxycraft<br />
# Redstone Power/Redstone Program<br />
# Burst Of Light<br />
# [[Mods/The Aether|The Aether]]<br />
# Hyperpolygenic Biomes<br />
# Quark<br />
# The Betweenlands<br />
<br />
Or some lightweight, gaming little [[mod]]s, for example:<br />
# Redstone++<br />
# [[Mods/MrCrayfishFurniture|MrCrayfishFurniture]]<br />
# More food<br />
# More weapons<br />
# Zeppelin<br />
# GentleBreeze<br />
# FoodCraft<br />
# Warden's Weapon<br />
# Lucky Block<br />
# Custom NPC<br />
# Cubic Chunks<br />
If you think the original Minecraft and the above mod are too easy, you can choose the difficult [[mods]], for example:<br />
# Advent of Ascension<br />
# GregTech 6<br />
# TerraFirmaCraft<br />
# Better Than Wolves<br />
# Minecraft Is Too Easy<br />
# Zombie Awareness<br />
# Better Dungeons<br />
# OreSpawn<br />
# My Little Pony: Mythical Creatures<br />
# Epic Siege Returns<br />
<br />
There are many [[mods]] of Minecraft. Try it out slowly. See [https://www.curseforge.com/minecraft/ Curse Forge] and [http://www.minecraftforum.net Minecraft Forums] for details.<br />
<br />
== [[Flying]] [[Slow Falling]] [[Mobs]] ==<br />
''Note: This only works properly on Bedrock Edition.''<br />
<br />
Did you know that you can make [[mobs]] [[fly]] by repeatedly punching them while they have [[slow falling]] and [[regeneration]]? Probably not! Here is how! <br><br />
'''Step 1''': Type in the [[command]] {{cmd|summon minecraft:pig ~ ~ ~}}. This will summon a pig. <br><br />
'''Step 2''': Type in the command {{cmd|effect @e<nowiki>[type=minecraft:pig]</nowiki> slowness 500 100}}. This will prevent the pig from moving. <br><br />
'''Step 3''': Type in the command {{cmd|effect @e<nowiki>[type=minecraft:pig]</nowiki> slow_falling 500 3}}. This will prevent the pig from falling at a normal speed and will instead fall slowly. <br><br />
'''Step 4''': Type in the command {{cmd|effect @e<nowiki>[type=minecraft:pig]</nowiki> regeneration 500 100}}. This will make the pig regenerate almost instantly after every punch. <br><br />
'''Step 5''': Type in the command {{cmd|effect @s speed 500 2}}. The speed will make you reach the pig. If you don't type in the command, then you wouldn't reach the pig to punch it anymore and it would likely touch the ground before you would even hit it. <br><br />
'''Step 6''': Begin punching the pig with an empty fist. Once you've started punching, don't stop. After a few hits, you will notice that the pig is in mid-air while you keep punching it to constantly be in that state, looking like it's flying. How long can you keep hitting until the pig touches the ground?<br />
<br />
{{Tutorials}}<br />
<br />
[[fr:Tutoriels/Choses à faire lorsque vous vous ennuyez]]<br />
[[ru:Занятия для скучающих]]<br />
[[uk:Заняття для нудьгуючих]]<br />
[[zh:教程/无聊的时候做什么]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Tutorials/Things_to_do_when_bored?diff=1582004Tutorials/Things to do when bored2020-05-14T16:55:41Z<p>68.146.59.48: /* Make your own map */</p>
<hr />
<div>{{cleanup||There are mistakes with the translation from the original tutorial on the Chinese Minecraft Wiki, so you can help by fixing them.}}<br />
<br />
While ''[[Minecraft]]'' is a huge game with endless possibilities, there will always be a time where a player may believe they've done everything or built everything possible in the game. Here is a list of ideas for players who are bored and may be looking for something fun to do in the game, although most players will have already done many of these.<br />
<br />
== Make your own map ==<br />
There are various types of maps that can be made in ''Minecraft'', including challenge maps, parkour maps, or survival maps, and there are endless ways to build these. Some ideas would include using [[command block]]s or [[redstone circuit]]s to make a decryption or puzzle map, or using blocks to make a parkour or island map.<br />
<br />
== Play hardcore mode ==<br />
Most players have played normal [[Survival]] mode, but [[Hardcore]] is a much more difficult variant of it. When in Hardcore mode, the player is not only restricted to [[Hard]] difficulty, meaning that mobs deal greater damage, the player can starve to death, and multiple other game features are much more challenging, but also, if the player dies, they do not respawn; i.e., they cannot return to the map unless in [[Spectator]] mode.<br />
<br />
== [[Cheat]] in hardcore mode ==<br />
<br />
When you experience how hardcore mode is, why not change the rules? Open to LAN and set [[cheat]] to "open", which will allow you to perform [[commands]]. You can then perform various activities in the world that you could not normally, such as using [[bedrock]] to make a house, creating [[redstone circuits]] with [[command blocks]], and even switching to [[creative mode]]. If you suddenly want to start again, you don't have to exit the archive.{{verify|What does this mean?}} Use {{cmd|kill @s}}, choose "spectate world".<br />
<br />
== Try Unmanned [[mining]] ==<br />
<br />
Install a computer [[mod]] (ComputerCraft [[mod]]), create "[[mining]] turtles" or "advanced" [[mining]] turtles, use the built-in [[mining]] program (tunnel length). Turtles need [[fuel]], if it can't move, fill in the [[inventory]] with [[coal]] or other kinds of [[fuel]], type in "refill all" to supplement the [[fuel]]. This will make you more secure because they're diamond [[pickaxe]]s with infinite [[item durability|durability]], can instantly dig, not afraid of [[lava]] or monsters. However, it can't be equipped with an [[enchanted]] pickaxe.<br />
<br />
== Join a server ==<br />
<br />
Although some servers require online registration, others can be joined at any time without any prerequisites. There are numerous activities that can be done in servers, such as showing your work to others (buildings, skills, etc.), viewing other people's work, and making friends with the players in the server.<br />
<br />
== April Fools versions ==<br />
<br />
[[2.0]], [[15w14a]], [[1.RV-Pre1]], [[3D Shareware v1.34]] and [[20w14infinite]] are ''Minecraft'' versions which were created solely for April Fools' Day, containing multiple jokes unique to these versions. Features in 2.0 include silverfish made from redstone (called "redstone bugs" in-game), the pink friendly [[wither]], dying [[torches]], and "Etho Slabs," which are essentially [[slabs]] of [[TNT]]. In 15w14a, the player is unable to directly attack [[entities]], obsidian boats will sink and drown the player, and like in 2.0, the pink wither is present. Features present in 3D shareware include Flamming [[Barrel]]s with overpowered items, cheat codes and various 90s gaming references. These April Fools versions can create a fun and interesting experience for players.<br />
<br />
== Summon mobs with commands ==<br />
<br />
The [[command]] {{cmd|summon}} can be used to spawn unique and interesting mob types. Examples of what a player could create with the command may be an upside-down [[spider jockey]] on top of a [[skeleton]] or an [[enderman]] with [[bedrock]] in its hand and a [[minecart]] on its head. A similar command that is instead used to place or modify blocks automatically is {{cmd|setblock}}. The player could use this to create a giant wall or building without having to manually place everything.<br />
<br />
== Build a roller coaster ==<br />
<br />
[[Rail]]s and [[minecart]]s can be combined with blocks to create roller coasters. These can have drops, sharp turns, and scenery. Although they are usually built in the [[Overworld]], you could also build them in the [[Nether]], or even use a portal to make a roller coaster that travels through both dimensions interchangeably. See [[Tutorials/Building a rollercoaster]] for more info.<br />
<br />
== Creating redstone circuits ==<br />
<br />
[[Redstone circuit]]s will open up new areas of Minecraft that are both complex and creative. Build anything from automatic mob traps to machines that can play music or tell you the time.<br />
<br />
== Upload videos ==<br />
<br />
Download (or buy) software (such as [[wikipedia:Open Broadcaster Software|OBS]]) that allows you to record your screen, and record any situation of you playing ''Minecraft''. Some common categories of Minecraft videos are Survival Let's Plays, playing custom maps, and building tutorials. Upload these videos on any website that allows for video uploading for others to view; [[wikipedia:YouTube|YouTube]] is the most common of these, but there are alternatives available.<br />
<br />
== Build a statue ==<br />
{{main|Tutorials/Pixel art}}<br />
<br />
Build a giant statue of anything, whether it is in-game or real life, using ''Minecraft'' blocks. Examples include an [[ender dragon]], a real-life piano, or your in-game skin. If playing in multiplayer, it is recommended to not build with something flammable, to prevent your structure from being burned by other players.<br />
<br />
== Dot art ==<br />
<br />
Similar to statues, the dot art uses dyed wool or other textures to create spectacular 2D statues! Find a low resolution image and assign the material to each pixel. Finally, get to work!<br />
<br />
== Use a resource pack ==<br />
<br />
Well, changing your [[resource pack]] won't give you new blocks or items, but it will gives Minecraft a fresh look that will get you excited when you load up the first world, so why not pick one?<br />
<br />
== Edit textures ==<br />
<br />
Have you ever wanted to create a [[resource pack]] yourself? Are you simply artistic? Create your own resources pack! Use the default textures or existing textures you like, or start from scratch.<br />
<br />
== Make mods ==<br />
<br />
Sometimes it's difficult to make a mod (for some people or some types of mod), but you can make the game the way you want it to be, such as a new dimension, some new blocks and mobs. If you can't program, you can also try to use some visual tools (e.g. Mcreator).<br />
<br />
== Build something from the real world ==<br />
<br />
Why not build some real world buildings in Minecraft? Choose some buildings in the real world (example: your home, your school, McDonald's) and build them to the best of your ability. Once created, send the world of these buildings or pictures to your friends. Good luck!<br />
<br />
== Play "Spleef" ==<br />
<br />
[[Spleef]] is an interesting game that can be played on some Minecraft servers. This game is played on top of a lava pool, which has a platform above the lava pool, usually made of [[snow block|snow]], because [[snow block|snow]] is destroyed very quickly and cannot be rearranged. Players take the shovel and use them to destroy blocks under other players' feet so they can fall into the lava or defend themselves. Of course, some servers use [[TNT]] instead of [[snow block]], and the player holds the flint in his hand and ignites at the [[TNT]] that under other player's feet.<br />
<br />
== Play with [[TNT]] ==<br />
<br />
Nothing beats trying to build a big house or even a castle! Dig down to [[void]] and immediately put some [[TNT]] on your way down, repeating it - then igniting up. You can blow up the [[village]] and harass the villagers. Note: make sure you're not on other's server, and these actions may be considered griefing.<br />
<br />
== Defeat mobs ==<br />
<br />
Circle one area, summon 100 [[creeper]]s, and defeat all the creepers without letting them explode. This will take some time to kill all of them. These will help you in [[multiplayer]], and you can find people who have [[creative mode]], who can use [[spawn egg]]s to summon mobs that you want.<br />
<br />
== Play a custom map ==<br />
<br />
Custom maps can be fun, and many have a creative storyline, challenging battles, and beautiful buildings. Map time can range from 15 minutes to 100 hours! For those who like to take risks, there are plenty of adventure maps for you to manipulate heroes and fight with countless mobs, and for those who like to take on intellectual challenges, there are plenty of maze maps for you to challenge.<br />
<br />
== Dig a quarry ==<br />
<br />
The quarry is a big project, but the rewards are huge. You just dig a big hole up to the bedrock and put a chest under it.<br />
In hardcore mode, the quarry is a very big push to help you survive.<br />
<br />
== Find a [[stronghold]] ==<br />
<br />
Craft an ender eye, throw it and follow it until it lands. However, it is important to know that the ender eye has a chance of being damaged after throwing it, so it is recommended to craft more than one.<br />
<br />
== Attack the village ==<br />
<br />
If you live not far from the village, why not try to attack them? Blow up the houses, lock up the villagers and take over the whole village, but if you play singleplayer, be careful of the [[iron golem]]s.<br />
<br />
== Build an army ==<br />
<br />
If you're in the server and there's a lot of people here, why not start a war? Build up your own army, feed your warriors, give them arms and armor, and rush to destroy the enemy's villages, as well as themselves.<br />
<br />
== Abuse some mobs ==<br />
It is best done in the superflat map creative mode. Fence an area, summon a bunch of mobs (don't summon mobs that can fly or are not [[damage]]d by falls) with the spawn eggs, equip a fishing rod to fly as high as you want, don't fly more than 34 blocks off the ground, and then start fishing for these mobs. If the fishing rod hooks a mob, "release" it and make it fly. You could also organize a race with your friends to see who is the best.<br />
<br />
You could dig a hole in the ground and pour lava into it and build a tower out of spider webs. Summon a bunch of mobs from the top of the tower (don't summon mobs that can fly, unhurt by falls and spiders) and watch them fall into the lava!<br />
<br />
You could also build a small ring rail with powered rails, put in some minecarts and load them with mobs, and get them moving at high speed. Finally, place the block one block high from the rail.<br />
You could also dig a hole at least 3 blocks deep (1x1), summon a bunch of mobs in the hole with a spawn egg, and then put [[sand]] or [[gravel]] in the hole, watch them suffocate to death!<br />
<br />
You could also build a completely enclosed room (with a roof that is closed and dark), fill it with villagers, then put zombies in and watch them get killed.<br />
<br />
== Nether village ==<br />
<br />
It's easy in the superflat creative mode. It's time-consuming but it's also fun. You can make the [[village]] look like The Nether! If you want to build a [[village]] in The Nether, you need: [[nether brick]], [[nether brick stairs]] and fencing, [[glowstone]], [[netherrack]], [[soul sand]], a bucket of [[lava]] and [[nether wart]]s.<br />
<br />
'''Step 1''': Manufacturing farm: use [[soul sand]] to replace [[farmland]], [[lava]] to replace [[water]], [[netherwart]]s to replace crops such as [[wheat]], and [[nether brick]]s to replace [[wood]].<br />
<br />
'''Step 2''': Build nether buildings: [[nether brick]]s to replace [[wood]], [[stairs|nether brick stairs]] to replace ordinary stairs, use [[nether brick fence]]s instead of [[glass]], the soul sand to replace [[wood]] and [[cobblestone]], the ground of indoor use [[nether brick]]s, but there are no nether brick doors.<br />
<br />
'''Step 3''': Build [[nether brick]] church: A church with normal [[village]] church structure is the same. Don't forget to use [[nether brick]] to replace [[cobblestone]].<br />
<br />
'''Step 4''': Streetlights: Destroy all street lights in the [[village]] and replace them with [[fence|nether brick fences]] and [[glowstone]].<br />
<br />
'''Step 5''': Lava wells: As above. Use [[Soul sand]] to replace [[cobblestone]], [[lava]] to replace [[water]].<br />
<br />
'''Step 6''': L - shaped house: The structure is the same, but the roof should be replaced by [[nether brick]]s and nether brick stairs.<br />
<br />
'''Step 7''': Blacksmith: The structure is also the same, but [[chest]]s should fill with [[nether bricks]] and items that nether mobs drop.<br />
<br />
'''Step 8''': Build a large [[netherrack]] cube wrapped around the [[village]] and add [[lava]], [[fire]], and add [[caves]], to make it look really like in the nether!<br />
<br />
== Change the rules ==<br />
Try changing some of the rules! Here are some examples :<br>"'Level system'":<br> Rookie (Beginning Level): You can't use tools or crafting. <br>New player (Levels 1-4): You can use only wooden and gold tools, only wood, planks, cobblestone, and dirt. You can't wear armor at the same time. <br>Introduction: level 5-8: You can only use wooden and gold tools. Only wood, planks, cobblestone, flower, dirt, coal and gold can be used. <br>Citizen (Levels 9-12): You can use stone tools or redstone.<br>Knight (Levels 12-15): You can do anything a citizen can do, and use iron tools, and wear iron armor and gold armor. <br>Technician (Levels 16-19): You can do anything a knight can do, and you can create with diamonds and use diamond tools and armor. <br>Mage (Level 20+): You can do what any technician can and create with anything.<br />
<br />
== Nomadic mode ==<br />
1. You can't build any complete home, here's a list of criteria for a home:<br />
* In any case, a "house" is defined as long as there are three walls and a door.<br />
2. You can't feed animals <br>3. You can't cook food, but you can smelt ore.<br>4. You can't build or use any bed. For a better game experience, take a look at [[Tutorials/Nomadic experience]].<br />
<br />
== Go and do something else! ==<br />
Minecraft isn't the only game you can play in your life. Why not do something else, or go outside and get some fresh air? <br> or could you try a similar game? <br> Wonder where the inspiration for Minecraft comes from? Play Infiniminer, Dwarf Fortress, Dungeon Keeper! Haha just kidding, Minecraft is life.<br />
<br />
== Make an OP sword! ==<br />
<br />
'''Note:''' It only works on {{el|je}}.<br />
<br />
With commands, the player can obtain a diamond [[sword]] enchanted with an enchantment level 32767. Try it on and go kill some [[boss mobs]].<br />
<br />
Command for OP sword:<br />
{{cmd|long=1|give @s diamond_sword<nowiki>{display:{Name:"\"OP sword!\""},Enchantments:[{id:sharpness,lvl:32767},{id:knockback,lvl:10},{id:fire_aspect,lvl:32767},{id:looting,lvl:10},{id:sweeping,lvl:32767},{id:mending,lvl:32767}]}</nowiki>}}<br />
<br />
== Try more [[mods]] ==<br />
Try another mod! For example, some large ones need to be developed to the ultimate goal for a very long time mods:<br />
# Industrialcraft<br />
# Thermal Expansion<br />
# Buildcraft<br />
# Forestry<br />
# Railcraft<br />
# MineFactory Reloaded<br />
# RotaryCraft<br />
# Applied Energistics<br />
# Tinkers' Construct<br />
# Thaumcraft<br />
# Twilight Forest<br />
# Galaxycraft<br />
# Redstone Power/Redstone Program<br />
# Burst Of Light<br />
# [[Mods/The Aether|The Aether]]<br />
# Hyperpolygenic Biomes<br />
# Quark<br />
# The Betweenlands<br />
<br />
Or some lightweight, gaming little [[mod]]s, for example:<br />
# Redstone++<br />
# [[Mods/MrCrayfishFurniture|MrCrayfishFurniture]]<br />
# More food<br />
# More weapons<br />
# Zeppelin<br />
# GentleBreeze<br />
# FoodCraft<br />
# Warden's Weapon<br />
# Lucky Block<br />
# Custom NPC<br />
# Cubic Chunks<br />
If you think the original Minecraft and the above mod are too easy, you can choose the difficult [[mods]], for example:<br />
# Advent of Ascension<br />
# GregTech 6<br />
# TerraFirmaCraft<br />
# Better Than Wolves<br />
# Minecraft Is Too Easy<br />
# Zombie Awareness<br />
# Better Dungeons<br />
# OreSpawn<br />
# My Little Pony: Mythical Creatures<br />
# Epic Siege Returns<br />
<br />
There are many [[mods]] of Minecraft. Try it out slowly. See [https://www.curseforge.com/minecraft/ Curse Forge] and [http://www.minecraftforum.net Minecraft Forums] for details.<br />
<br />
== [[Flying]] [[Slow Falling]] [[Mobs]] ==<br />
''Note: This only works properly on Bedrock Edition.''<br />
<br />
Did you know that you can make [[mobs]] [[fly]] by repeatedly punching them while they have [[slow falling]] and [[regeneration]]? Probably not! Here is how! <br><br />
'''Step 1''': Type in the [[command]] {{cmd|summon minecraft:pig ~ ~ ~}}. This will summon a pig. <br><br />
'''Step 2''': Type in the command {{cmd|effect @e<nowiki>[type=minecraft:pig]</nowiki> slowness 500 100}}. This will prevent the pig from moving. <br><br />
'''Step 3''': Type in the command {{cmd|effect @e<nowiki>[type=minecraft:pig]</nowiki> slow_falling 500 3}}. This will prevent the pig from falling at a normal speed and will instead fall slowly. <br><br />
'''Step 4''': Type in the command {{cmd|effect @e<nowiki>[type=minecraft:pig]</nowiki> regeneration 500 100}}. This will make the pig regenerate almost instantly after every punch. <br><br />
'''Step 5''': Type in the command {{cmd|effect @s speed 500 2}}. The speed will make you reach the pig. If you don't type in the command, then you wouldn't reach the pig to punch it anymore and it would likely touch the ground before you would even hit it. <br><br />
'''Step 6''': Begin punching the pig with an empty fist. Once you've started punching, don't stop. After a few hits, you will notice that the pig is in mid-air while you keep punching it to constantly be in that state, looking like it's flying. How long can you keep hitting until the pig touches the ground?<br />
<br />
{{Tutorials}}<br />
<br />
[[fr:Tutoriels/Choses à faire lorsque vous vous ennuyez]]<br />
[[ru:Занятия для скучающих]]<br />
[[uk:Заняття для нудьгуючих]]<br />
[[zh:教程/无聊的时候做什么]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Tutorials/Things_to_do_when_bored?diff=1582003Tutorials/Things to do when bored2020-05-14T16:55:29Z<p>68.146.59.48: /* Make your own map */</p>
<hr />
<div>{{cleanup||There are mistakes with the translation from the original tutorial on the Chinese Minecraft Wiki, so you can help by fixing them.}}<br />
<br />
While ''[[Minecraft]]'' is a huge game with endless possibilities, there will always be a time where a player may believe they've done everything or built everything possible in the game. Here is a list of ideas for players who are bored and may be looking for something fun to do in the game, although most players will have already done many of these.<br />
<br />
== Make your own map ==<br />
There are various types of maps that can be made in ''Minecraft'', including challenge maps, parkour maps, or survival maps, and there are endless ways to build these. Some ideas would include using [[command block]]s or [[redstone circuit]]s to make a decryption or puzzle map, or using blocks to make a parkour or island maps.<br />
<br />
== Play hardcore mode ==<br />
Most players have played normal [[Survival]] mode, but [[Hardcore]] is a much more difficult variant of it. When in Hardcore mode, the player is not only restricted to [[Hard]] difficulty, meaning that mobs deal greater damage, the player can starve to death, and multiple other game features are much more challenging, but also, if the player dies, they do not respawn; i.e., they cannot return to the map unless in [[Spectator]] mode.<br />
<br />
== [[Cheat]] in hardcore mode ==<br />
<br />
When you experience how hardcore mode is, why not change the rules? Open to LAN and set [[cheat]] to "open", which will allow you to perform [[commands]]. You can then perform various activities in the world that you could not normally, such as using [[bedrock]] to make a house, creating [[redstone circuits]] with [[command blocks]], and even switching to [[creative mode]]. If you suddenly want to start again, you don't have to exit the archive.{{verify|What does this mean?}} Use {{cmd|kill @s}}, choose "spectate world".<br />
<br />
== Try Unmanned [[mining]] ==<br />
<br />
Install a computer [[mod]] (ComputerCraft [[mod]]), create "[[mining]] turtles" or "advanced" [[mining]] turtles, use the built-in [[mining]] program (tunnel length). Turtles need [[fuel]], if it can't move, fill in the [[inventory]] with [[coal]] or other kinds of [[fuel]], type in "refill all" to supplement the [[fuel]]. This will make you more secure because they're diamond [[pickaxe]]s with infinite [[item durability|durability]], can instantly dig, not afraid of [[lava]] or monsters. However, it can't be equipped with an [[enchanted]] pickaxe.<br />
<br />
== Join a server ==<br />
<br />
Although some servers require online registration, others can be joined at any time without any prerequisites. There are numerous activities that can be done in servers, such as showing your work to others (buildings, skills, etc.), viewing other people's work, and making friends with the players in the server.<br />
<br />
== April Fools versions ==<br />
<br />
[[2.0]], [[15w14a]], [[1.RV-Pre1]], [[3D Shareware v1.34]] and [[20w14infinite]] are ''Minecraft'' versions which were created solely for April Fools' Day, containing multiple jokes unique to these versions. Features in 2.0 include silverfish made from redstone (called "redstone bugs" in-game), the pink friendly [[wither]], dying [[torches]], and "Etho Slabs," which are essentially [[slabs]] of [[TNT]]. In 15w14a, the player is unable to directly attack [[entities]], obsidian boats will sink and drown the player, and like in 2.0, the pink wither is present. Features present in 3D shareware include Flamming [[Barrel]]s with overpowered items, cheat codes and various 90s gaming references. These April Fools versions can create a fun and interesting experience for players.<br />
<br />
== Summon mobs with commands ==<br />
<br />
The [[command]] {{cmd|summon}} can be used to spawn unique and interesting mob types. Examples of what a player could create with the command may be an upside-down [[spider jockey]] on top of a [[skeleton]] or an [[enderman]] with [[bedrock]] in its hand and a [[minecart]] on its head. A similar command that is instead used to place or modify blocks automatically is {{cmd|setblock}}. The player could use this to create a giant wall or building without having to manually place everything.<br />
<br />
== Build a roller coaster ==<br />
<br />
[[Rail]]s and [[minecart]]s can be combined with blocks to create roller coasters. These can have drops, sharp turns, and scenery. Although they are usually built in the [[Overworld]], you could also build them in the [[Nether]], or even use a portal to make a roller coaster that travels through both dimensions interchangeably. See [[Tutorials/Building a rollercoaster]] for more info.<br />
<br />
== Creating redstone circuits ==<br />
<br />
[[Redstone circuit]]s will open up new areas of Minecraft that are both complex and creative. Build anything from automatic mob traps to machines that can play music or tell you the time.<br />
<br />
== Upload videos ==<br />
<br />
Download (or buy) software (such as [[wikipedia:Open Broadcaster Software|OBS]]) that allows you to record your screen, and record any situation of you playing ''Minecraft''. Some common categories of Minecraft videos are Survival Let's Plays, playing custom maps, and building tutorials. Upload these videos on any website that allows for video uploading for others to view; [[wikipedia:YouTube|YouTube]] is the most common of these, but there are alternatives available.<br />
<br />
== Build a statue ==<br />
{{main|Tutorials/Pixel art}}<br />
<br />
Build a giant statue of anything, whether it is in-game or real life, using ''Minecraft'' blocks. Examples include an [[ender dragon]], a real-life piano, or your in-game skin. If playing in multiplayer, it is recommended to not build with something flammable, to prevent your structure from being burned by other players.<br />
<br />
== Dot art ==<br />
<br />
Similar to statues, the dot art uses dyed wool or other textures to create spectacular 2D statues! Find a low resolution image and assign the material to each pixel. Finally, get to work!<br />
<br />
== Use a resource pack ==<br />
<br />
Well, changing your [[resource pack]] won't give you new blocks or items, but it will gives Minecraft a fresh look that will get you excited when you load up the first world, so why not pick one?<br />
<br />
== Edit textures ==<br />
<br />
Have you ever wanted to create a [[resource pack]] yourself? Are you simply artistic? Create your own resources pack! Use the default textures or existing textures you like, or start from scratch.<br />
<br />
== Make mods ==<br />
<br />
Sometimes it's difficult to make a mod (for some people or some types of mod), but you can make the game the way you want it to be, such as a new dimension, some new blocks and mobs. If you can't program, you can also try to use some visual tools (e.g. Mcreator).<br />
<br />
== Build something from the real world ==<br />
<br />
Why not build some real world buildings in Minecraft? Choose some buildings in the real world (example: your home, your school, McDonald's) and build them to the best of your ability. Once created, send the world of these buildings or pictures to your friends. Good luck!<br />
<br />
== Play "Spleef" ==<br />
<br />
[[Spleef]] is an interesting game that can be played on some Minecraft servers. This game is played on top of a lava pool, which has a platform above the lava pool, usually made of [[snow block|snow]], because [[snow block|snow]] is destroyed very quickly and cannot be rearranged. Players take the shovel and use them to destroy blocks under other players' feet so they can fall into the lava or defend themselves. Of course, some servers use [[TNT]] instead of [[snow block]], and the player holds the flint in his hand and ignites at the [[TNT]] that under other player's feet.<br />
<br />
== Play with [[TNT]] ==<br />
<br />
Nothing beats trying to build a big house or even a castle! Dig down to [[void]] and immediately put some [[TNT]] on your way down, repeating it - then igniting up. You can blow up the [[village]] and harass the villagers. Note: make sure you're not on other's server, and these actions may be considered griefing.<br />
<br />
== Defeat mobs ==<br />
<br />
Circle one area, summon 100 [[creeper]]s, and defeat all the creepers without letting them explode. This will take some time to kill all of them. These will help you in [[multiplayer]], and you can find people who have [[creative mode]], who can use [[spawn egg]]s to summon mobs that you want.<br />
<br />
== Play a custom map ==<br />
<br />
Custom maps can be fun, and many have a creative storyline, challenging battles, and beautiful buildings. Map time can range from 15 minutes to 100 hours! For those who like to take risks, there are plenty of adventure maps for you to manipulate heroes and fight with countless mobs, and for those who like to take on intellectual challenges, there are plenty of maze maps for you to challenge.<br />
<br />
== Dig a quarry ==<br />
<br />
The quarry is a big project, but the rewards are huge. You just dig a big hole up to the bedrock and put a chest under it.<br />
In hardcore mode, the quarry is a very big push to help you survive.<br />
<br />
== Find a [[stronghold]] ==<br />
<br />
Craft an ender eye, throw it and follow it until it lands. However, it is important to know that the ender eye has a chance of being damaged after throwing it, so it is recommended to craft more than one.<br />
<br />
== Attack the village ==<br />
<br />
If you live not far from the village, why not try to attack them? Blow up the houses, lock up the villagers and take over the whole village, but if you play singleplayer, be careful of the [[iron golem]]s.<br />
<br />
== Build an army ==<br />
<br />
If you're in the server and there's a lot of people here, why not start a war? Build up your own army, feed your warriors, give them arms and armor, and rush to destroy the enemy's villages, as well as themselves.<br />
<br />
== Abuse some mobs ==<br />
It is best done in the superflat map creative mode. Fence an area, summon a bunch of mobs (don't summon mobs that can fly or are not [[damage]]d by falls) with the spawn eggs, equip a fishing rod to fly as high as you want, don't fly more than 34 blocks off the ground, and then start fishing for these mobs. If the fishing rod hooks a mob, "release" it and make it fly. You could also organize a race with your friends to see who is the best.<br />
<br />
You could dig a hole in the ground and pour lava into it and build a tower out of spider webs. Summon a bunch of mobs from the top of the tower (don't summon mobs that can fly, unhurt by falls and spiders) and watch them fall into the lava!<br />
<br />
You could also build a small ring rail with powered rails, put in some minecarts and load them with mobs, and get them moving at high speed. Finally, place the block one block high from the rail.<br />
You could also dig a hole at least 3 blocks deep (1x1), summon a bunch of mobs in the hole with a spawn egg, and then put [[sand]] or [[gravel]] in the hole, watch them suffocate to death!<br />
<br />
You could also build a completely enclosed room (with a roof that is closed and dark), fill it with villagers, then put zombies in and watch them get killed.<br />
<br />
== Nether village ==<br />
<br />
It's easy in the superflat creative mode. It's time-consuming but it's also fun. You can make the [[village]] look like The Nether! If you want to build a [[village]] in The Nether, you need: [[nether brick]], [[nether brick stairs]] and fencing, [[glowstone]], [[netherrack]], [[soul sand]], a bucket of [[lava]] and [[nether wart]]s.<br />
<br />
'''Step 1''': Manufacturing farm: use [[soul sand]] to replace [[farmland]], [[lava]] to replace [[water]], [[netherwart]]s to replace crops such as [[wheat]], and [[nether brick]]s to replace [[wood]].<br />
<br />
'''Step 2''': Build nether buildings: [[nether brick]]s to replace [[wood]], [[stairs|nether brick stairs]] to replace ordinary stairs, use [[nether brick fence]]s instead of [[glass]], the soul sand to replace [[wood]] and [[cobblestone]], the ground of indoor use [[nether brick]]s, but there are no nether brick doors.<br />
<br />
'''Step 3''': Build [[nether brick]] church: A church with normal [[village]] church structure is the same. Don't forget to use [[nether brick]] to replace [[cobblestone]].<br />
<br />
'''Step 4''': Streetlights: Destroy all street lights in the [[village]] and replace them with [[fence|nether brick fences]] and [[glowstone]].<br />
<br />
'''Step 5''': Lava wells: As above. Use [[Soul sand]] to replace [[cobblestone]], [[lava]] to replace [[water]].<br />
<br />
'''Step 6''': L - shaped house: The structure is the same, but the roof should be replaced by [[nether brick]]s and nether brick stairs.<br />
<br />
'''Step 7''': Blacksmith: The structure is also the same, but [[chest]]s should fill with [[nether bricks]] and items that nether mobs drop.<br />
<br />
'''Step 8''': Build a large [[netherrack]] cube wrapped around the [[village]] and add [[lava]], [[fire]], and add [[caves]], to make it look really like in the nether!<br />
<br />
== Change the rules ==<br />
Try changing some of the rules! Here are some examples :<br>"'Level system'":<br> Rookie (Beginning Level): You can't use tools or crafting. <br>New player (Levels 1-4): You can use only wooden and gold tools, only wood, planks, cobblestone, and dirt. You can't wear armor at the same time. <br>Introduction: level 5-8: You can only use wooden and gold tools. Only wood, planks, cobblestone, flower, dirt, coal and gold can be used. <br>Citizen (Levels 9-12): You can use stone tools or redstone.<br>Knight (Levels 12-15): You can do anything a citizen can do, and use iron tools, and wear iron armor and gold armor. <br>Technician (Levels 16-19): You can do anything a knight can do, and you can create with diamonds and use diamond tools and armor. <br>Mage (Level 20+): You can do what any technician can and create with anything.<br />
<br />
== Nomadic mode ==<br />
1. You can't build any complete home, here's a list of criteria for a home:<br />
* In any case, a "house" is defined as long as there are three walls and a door.<br />
2. You can't feed animals <br>3. You can't cook food, but you can smelt ore.<br>4. You can't build or use any bed. For a better game experience, take a look at [[Tutorials/Nomadic experience]].<br />
<br />
== Go and do something else! ==<br />
Minecraft isn't the only game you can play in your life. Why not do something else, or go outside and get some fresh air? <br> or could you try a similar game? <br> Wonder where the inspiration for Minecraft comes from? Play Infiniminer, Dwarf Fortress, Dungeon Keeper! Haha just kidding, Minecraft is life.<br />
<br />
== Make an OP sword! ==<br />
<br />
'''Note:''' It only works on {{el|je}}.<br />
<br />
With commands, the player can obtain a diamond [[sword]] enchanted with an enchantment level 32767. Try it on and go kill some [[boss mobs]].<br />
<br />
Command for OP sword:<br />
{{cmd|long=1|give @s diamond_sword<nowiki>{display:{Name:"\"OP sword!\""},Enchantments:[{id:sharpness,lvl:32767},{id:knockback,lvl:10},{id:fire_aspect,lvl:32767},{id:looting,lvl:10},{id:sweeping,lvl:32767},{id:mending,lvl:32767}]}</nowiki>}}<br />
<br />
== Try more [[mods]] ==<br />
Try another mod! For example, some large ones need to be developed to the ultimate goal for a very long time mods:<br />
# Industrialcraft<br />
# Thermal Expansion<br />
# Buildcraft<br />
# Forestry<br />
# Railcraft<br />
# MineFactory Reloaded<br />
# RotaryCraft<br />
# Applied Energistics<br />
# Tinkers' Construct<br />
# Thaumcraft<br />
# Twilight Forest<br />
# Galaxycraft<br />
# Redstone Power/Redstone Program<br />
# Burst Of Light<br />
# [[Mods/The Aether|The Aether]]<br />
# Hyperpolygenic Biomes<br />
# Quark<br />
# The Betweenlands<br />
<br />
Or some lightweight, gaming little [[mod]]s, for example:<br />
# Redstone++<br />
# [[Mods/MrCrayfishFurniture|MrCrayfishFurniture]]<br />
# More food<br />
# More weapons<br />
# Zeppelin<br />
# GentleBreeze<br />
# FoodCraft<br />
# Warden's Weapon<br />
# Lucky Block<br />
# Custom NPC<br />
# Cubic Chunks<br />
If you think the original Minecraft and the above mod are too easy, you can choose the difficult [[mods]], for example:<br />
# Advent of Ascension<br />
# GregTech 6<br />
# TerraFirmaCraft<br />
# Better Than Wolves<br />
# Minecraft Is Too Easy<br />
# Zombie Awareness<br />
# Better Dungeons<br />
# OreSpawn<br />
# My Little Pony: Mythical Creatures<br />
# Epic Siege Returns<br />
<br />
There are many [[mods]] of Minecraft. Try it out slowly. See [https://www.curseforge.com/minecraft/ Curse Forge] and [http://www.minecraftforum.net Minecraft Forums] for details.<br />
<br />
== [[Flying]] [[Slow Falling]] [[Mobs]] ==<br />
''Note: This only works properly on Bedrock Edition.''<br />
<br />
Did you know that you can make [[mobs]] [[fly]] by repeatedly punching them while they have [[slow falling]] and [[regeneration]]? Probably not! Here is how! <br><br />
'''Step 1''': Type in the [[command]] {{cmd|summon minecraft:pig ~ ~ ~}}. This will summon a pig. <br><br />
'''Step 2''': Type in the command {{cmd|effect @e<nowiki>[type=minecraft:pig]</nowiki> slowness 500 100}}. This will prevent the pig from moving. <br><br />
'''Step 3''': Type in the command {{cmd|effect @e<nowiki>[type=minecraft:pig]</nowiki> slow_falling 500 3}}. This will prevent the pig from falling at a normal speed and will instead fall slowly. <br><br />
'''Step 4''': Type in the command {{cmd|effect @e<nowiki>[type=minecraft:pig]</nowiki> regeneration 500 100}}. This will make the pig regenerate almost instantly after every punch. <br><br />
'''Step 5''': Type in the command {{cmd|effect @s speed 500 2}}. The speed will make you reach the pig. If you don't type in the command, then you wouldn't reach the pig to punch it anymore and it would likely touch the ground before you would even hit it. <br><br />
'''Step 6''': Begin punching the pig with an empty fist. Once you've started punching, don't stop. After a few hits, you will notice that the pig is in mid-air while you keep punching it to constantly be in that state, looking like it's flying. How long can you keep hitting until the pig touches the ground?<br />
<br />
{{Tutorials}}<br />
<br />
[[fr:Tutoriels/Choses à faire lorsque vous vous ennuyez]]<br />
[[ru:Занятия для скучающих]]<br />
[[uk:Заняття для нудьгуючих]]<br />
[[zh:教程/无聊的时候做什么]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Tutorials/Defeating_a_Nether_fortress?diff=1581999Tutorials/Defeating a Nether fortress2020-05-14T16:51:22Z<p>68.146.59.48: /* Reasons for defeating a nether fortress */</p>
<hr />
<div>{{stub}}<br />
[[File:OutsideStructure.png|thumb|right|300px|A nether fortress.]]<br />
[[Nether fortress]]es are dangerous for unprepared players, as they have many dangers, including [[blaze]]s, [[wither skeleton]]s, and many rooms that are easy to get lost in.<br />
<br />
== Reasons for defeating a nether fortress==<br />
<br />
There are several benefits of defeating a nether fortress:<br />
* To get [[blaze rod]]s, essential for [[brewing]] and crafting several interesting things, including [[Eyes of Ender]].<br />
* To set up a [[Tutorials/Blaze farming|blaze farm]] or/and a [[Tutorials/Wither skeleton farming|wither skeleton farm]].<br />
* To get [[wither skeleton skull]]s to summon the [[wither]] or for decoration.<br />
*To gather [[Nether Wart]], also essential for brewing.<br />
<br />
== Item loadout ==<br />
<br />
* {{ItemSprite|Iron sword|link=Sword}} At least an [[Sword|iron sword]].<br />
* {{ItemSprite|Bow|link=Bow}} A [[bow]].<br />
* {{ItemSprite|arrow|link=Arrow}} At least a stack of [[arrow]]s.<br />
* {{ItemSprite|Iron chestplate|link=Armor}} At least a full set of [[armor|iron armor]].<br />
* {{ItemSprite|Diamond pickaxe|link=Pickaxe}} A [[pickaxe|diamond pickaxe]].<br />
* {{ItemSprite|Golden apple|link=Golden Apple}} At least 1 [[golden apple]].<br />
* {{ItemSprite|steak|link=Food}} Highly nutritious [[food]], such as [[cooked porkchop]] or [[steak]].<br />
* {{BlockSprite|cobblestone|link=Cobblestone}} At least two stacks of [[cobblestone]].<br />
* {{BlockSprite|Torch|link=Torch}} At least a stack of [[torch]]es<br />
* {{BlockSprite|Crafting Table|link=Crafting Table}} A [[crafting table]], {{BlockSprite|Chest|link=Chest}} a [[chest]] and {{BlockSprite|Furnace|link=Furnace}} a [[furnace]] to set up a nether base<br />
* {{ItemSprite|Crossbow|link=Crossbow}} A [[crossbow]] (optional).<br />
<br />
{{Tutorials}}</div>68.146.59.48https://minecraft.fandom.com/wiki/Tutorials/Achievement_guide?diff=1581990Tutorials/Achievement guide2020-05-14T16:46:17Z<p>68.146.59.48: /* Total Beelocation */</p>
<hr />
<div>{{exclusive|bedrock}}<br />
{{TOC|right}}<br />
{{stub|Add Time for Stew, Bee our Guest, Total Beelocation and Sticky Situation guides.}}<br />
{{Cleanup}}<br />
<br />
This guide is intended to show players how to obtain all of the achievements in ''[[Minecraft]]''. For a more detailed list of each achievement, see the [[achievements]] page. For a tutorial on the Java Edition's set of [[advancements]], see the page [[Tutorials/Advancement guide]].<br />
<br />
== All Achievements ==<br />
There are 107 achievements in {{el|be|switch}}, 93 achievements in {{el|xbox360|wii}}, 87 achievements in [[Xbox One Edition]], 123 trophies in [[PlayStation 4 Edition]], 94 trophies in {{el|ps3|vita}}, and 59 achievements in [[New Nintendo 3DS Edition]]. In total, there are 123 achievements/trophies.<br />
{| class="wikitable"<br />
|+Number of Achievements Per Version<br />
!Version<br />
!Number of Achievements/Trophies<br />
|-<br />
|{{el|be}}<br />
| rowspan="2" |107 achievements<br />
|-<br />
|[[Nintendo Switch Edition]]<br />
|-<br />
|[[Xbox 360 Edition]]<br />
| rowspan="2" |93 achievements<br />
|-<br />
|[[Wii U Edition]]<br />
|-<br />
|[[Xbox One Edition]]<br />
|87 achievements{{verify|console=1|How many achievements are in the Wii U Edition?}}<br />
|-<br />
|[[PlayStation 4 Edition]]<br />
|123 trophies<br />
|-<br />
|[[PlayStation 3 Edition]]<br />
| rowspan="2" |94 trophies<br />
|-<br />
|[[PlayStation Vita Edition]]<br />
|-<br />
|[[New Nintendo 3DS Edition]]<br />
|59 achievements{{verify|console=1|How many achievements are in the New Nintendo 3DS Edition?}}<br />
|}<br />
The [[Nintendo Switch Edition]], [[Xbox 360 Edition]], [[Wii U Edition]], [[Xbox One Edition]], [[PlayStation 4 Edition]], [[PlayStation 3 Edition]], [[PlayStation Vita Edition]], and the [[New Nintendo 3DS Edition]], are all discontinued.<br />
<br />
=== Taking Inventory ===<br />
{{AchievementSprite|taking-inventory|scale=0.5}}<br />
'''Goal: Open your [[inventory]].'''<br />
<br />
This one is pretty straightforward.<br />
* For keyboard: '''Press {{key|E}}'''<br />
* For controller:<br />
** '''Press {{xbtn|Y}}''' on the Xbox 360 & Xbox One<br />
** '''Press {{psbtn|tr}}''' on the PlayStation 3 & PlayStation 4<br />
** '''Press {{wbtn|x}}''' on the Wii U & Nintendo Switch<br />
* For touch: '''Tap •••'''<br />
A fairly big screen should pop up. This is the inventory and crafting menu.<br />
<br />
<!-- this maintains the extra whitespace --><br />
<br />
=== Getting Wood ===<br />
{{AchievementSprite|getting-wood|scale=0.5}}<br />
'''Goal: Pick up a [[log|wood]] block.'''<br />
<br />
This one is easy as well. Just hold down the left-click on a wood block until it breaks, then collect the dropped block by walking over it.<br />
<br />
Wood blocks are found on [[tree]]s, which are very easy to find (as long as you didn't start out in an [[ocean]] or [[desert]] biome). Just look around.<br />
<br />
Log can also be found in [[swamp hut]]s, [[village]]s, [[pillager outpost]]s, and [[woodland mansion]]s<br />
<br />
Alternatively, you can simply pick up any wood log lying on the ground.<br />
<br />
<!-- this maintains the extra whitespace --><br />
<br />
=== Benchmaking ===<br />
{{AchievementSprite|benchmaking|scale=0.5}}<br />
'''Goal: Construct a [[crafting table]].'''<br />
<br />
Use the wood block you just got from the tree and open your inventory. You will see a grid near the top-right corner, place your wood block in any of those grids.<br />
<br />
Then click on the wood planks that appear to obtain them.<br />
<br />
At last, put one of the four wood planks you got into each container of your grid (a 2x2 square of wood planks). You can right-click to place a single plank into the grid, instead of all four.<br />
<br />
Alternatively, you can open recipe book and just click the crafting table and get it from output slot.<br />
<br />
<!-- this maintains the extra whitespace --><br />
<br />
=== Time to Farm! ===<br />
{{AchievementSprite|time-to-farm|scale=0.5}}<br />
'''Goal: Construct a wooden [[hoe]].'''<br />
<br />
Place the crafting table you just made on the ground, and right-click with your mouse on it, to use it. If you changed the use item/place block key to something else, use that instead.<br />
<br />
Then make some sticks, note that this can also be done in your inventory crafting grid:<br />
{|class="wikitable" data-description="Crafting sticks"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wood Planks]]<br />
|{{Crafting Table<br />
|A1=Any Planks;;;;;;;;;;;;|B1=;;;;;;Any Planks;;;;;;|C1=;;;;;;;;;;;;Any Planks<br />
|A2=Any Planks;;;;;;;;;;;;|B2=;;;;;;Any Planks;;;;;;|C2=;;;;;;;;;;;;Any Planks<br />
|Output=Stick, 4<br />
}}<br />
|}<br />
Now arrange your sticks and some planks in the crafting table to make a hoe:<br />
{|class="wikitable" data-description="Crafting a hoe"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wood Planks]] + [[Stick]]s<br />
|{{Crafting Table<br />
|A1=Any Planks;;;;;;|B1=Any Planks|C1=;;;;;;Any Planks<br />
|B2=Stick<br />
|B3=Stick<br />
|Output=Wooden Hoe<br />
}}<br />
|}<br />
<br />
<br />
<!-- this maintains the extra whitespace --><br />
=== Bake Bread ===<br />
{{AchievementSprite|bake-bread|scale=0.5}}<br />
'''Goal: Make [[bread]].'''<br />
<br />
Break several blocks of [[tall grass]] until you gain three [[seed]]s. You can do this with one seed but it will take longer.<br />
<br />
Then right-click with your hoe on three [[dirt]], [[podzol]], or [[grass block]]s to create [[farmland]], preferably near [[water]], so the seeds get hydrated, and grow faster.<br />
<br />
Next, hold the seeds, and right-click on all the farmland blocks. Wait for 1-3 in-game days for the seeds to grow into [[wheat]]. Alternately, using [[bone meal]] on the seeds will cause it to grow into wheat faster.<br />
<br />
After that, break the wheat.<br />
<br />
Arrange the wheat like so to craft bread:<br />
{|class="wikitable" data-description="Crafting bread"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wheat]]<br />
|{{Crafting Table<br />
|A1=;;Wheat|B1=;;Wheat|C1=;;Wheat<br />
|A2=;Wheat;|B2=;Wheat;|C2=;Wheat;<br />
|A3=Wheat;;|B3=Wheat;;|C3=Wheat;;<br />
|Output=Bread<br />
}}<br />
|}<br />
<br />
<br />
<!-- this maintains the extra whitespace --><br />
=== The Lie! ===<br />
{{AchievementSprite|the-lie|scale=0.5}}<br />
'''Goal: Make [[cake]].'''<br />
<br />
This achievement is a reference to the video game ''Portal'' which spawned the meme phrase "The Cake Is A Lie".<br />
<br />
Collect the following:<br />
*One [[Egg]].(can be obtained from chicken)<br />
*Three [[Milk]] buckets.(milking cow using bucket)<br />
*Two [[Sugar]].(from sugar cane)<br />
*Three [[Wheat]].<br />
<br />
If you don't have a bucket, you can also craft it using iron<br />
{|class="wikitable" data-description="Crafting bucket"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]]<br />
|{{Crafting Table<br />
|A2=Iron Ingot|C2=Iron Ingot<br />
|B3=Iron Ingot<br />
|Output=Bucket<br />
}}<br />
|}<br />
<br />
Click on the items to see how to obtain them.<br />
<br />
Arrange the ingredients like so to craft cake:<br />
{|class="wikitable" data-description="Crafting cake"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Egg]] + [[Wheat]] + [[Sugar]] + [[Milk]]<br />
|{{Crafting Table<br />
|A1=Milk|B1=Milk|C1=Milk<br />
|A2=Sugar|B2=Egg|C2=Sugar<br />
|A3=Wheat|B3=Wheat|C3=Wheat<br />
|Output=Cake<br />
}}<br />
|}<br />
<br />
<br />
<!-- this maintains the extra whitespace --><br />
<br />
=== Time to Strike! ===<br />
{{AchievementSprite|time-to-strike|scale=0.5}}<br />
'''Goal: Construct a [[wooden sword]].'''<br />
<br />
Make sure that you have one stick, and two wooden planks in your inventory. Better materials for the blade work for this achievement too.<br />
<br />
Arrange the ingredients like so to craft a wooden sword:<br />
{|class="wikitable" data-description="Crafting a wooden sword"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wood Planks]] + [[Stick]]s<br />
|{{Crafting Table<br />
|A1=|B1=Any Planks|C1=<br />
|A2=|B2=Any Planks|C2=<br />
|A3=|B3=Stick|C3=<br />
|Output=Wooden Sword<br />
}}<br />
|}<br />
<br />
<br />
<!-- this maintains the extra whitespace --><br />
=== Cow Tipper ===<br />
{{AchievementSprite|cow-tipper|scale=0.5}}<br />
'''Goal: Pick up [[leather]].'''<br />
<br />
Find a [[cow]], [[mooshroom]], [[horse]], [[donkey]] or a [[llama]]. Cows can appear at any place with [[grass]] and enough light, unless it is an ocean [[biome]]. Horses and Donkey can only spawn in a [[plains]] and [[savanna]] biome. Red mooshroom only spawn in [[mushroom fields]] biome. Llamas only spawn in [[mountains]] and savanna biomes. You may have to wander a bit to find one, so make sure you'll be able to find your way back.<br />
<br />
Then when you find one, stand next to it and left-click to hit it. You will need to hit it a lot to kill it. They can drop one or two [[leather]] (cows along with [[raw beef]]). If you did not get any, try the same with another cow, mooshroom, horse, donkey, or llama.<br />
<br />
Another way to obtain the achievement is to find and kill some [[rabbit]]s until you have at least four [[rabbit hide]]s. Then craft a leather and throw it on the ground. When you pick it up, you'll get the achievement.<br />
<br />
Another way is by fishing leather if you have luck.<br />
<br />
<!-- this maintains the extra whitespace --><br />
<br />
=== Repopulation ===<br />
{{AchievementSprite|repopulation|scale=0.5}}<br />
'''Goal: Breed two cows with each-other.'''<br />
<br />
Use wheat on two [[cows]] or two [[mooshroom]]s to make them breed.<br />
<br />
<!-- this maintains the extra whitespace --><br />
<br />
=== When Pigs Fly ===<br />
{{AchievementSprite|when-pigs-fly|scale=0.5}}<br />
'''Goal: Take a lot of fall damage when [[Saddle|riding]] on a [[pig]].'''<br />
<br />
Get a [[saddle]] and a [[carrot on a stick]].<br />
<br />
Use the saddle on a [[pig]], which should be near a cliff. The easiest way to get it to jump off a cliff is to hold a carrot on a stick in your hand, and walk, like you normally would, in the direction of the cliff until you and the pig falls.<br />
<br />
Alternatively, you can put the pig on a piston, trapdoor, fence gate, or any kind of opening mechanism. Then ride the pig up there and open the mechanism so you and the pig will take fall damage.<br />
<br />
<!-- this maintains the extra whitespace --><br />
<br />
=== Monster Hunter ===<br />
{{AchievementSprite|monster-hunter|scale=0.5}}<br />
'''Goal: Kill a hostile [[mob]] (monster).'''<br />
<br />
Find a hostile [[mob]]. In the [[Overworld]], they can only spawn in darkness, so you should wait until night, or find a dark area like a cave. In [[the Nether]], most can spawn in bright areas. In [[the End]] [[endermen]] can only spawn in darkness. You can also find a spawner in a [[dungeon]], [[mineshaft]], [[stronghold]], [[nether fortress]], or [[woodland mansion]] and wait for a monster to spawn. [[Silverfish]] can be hidden in stone blocks in mountains biomes, and will spawn when the stone is broken.<br />
<br />
Then hit it until it dies. With a [[sword]] or some [[tools]] this goes faster.<br />
<br />
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<br />
=== Sniper Duel ===<br />
{{AchievementSprite|sniper-duel|scale=0.5}}<br />
'''Goal: Kill a [[skeleton]] by shooting it from a distance of at least 50 blocks.'''<br />
<br />
Find a large flat area on the surface. Dig a trench one and a half blocks deep, two blocks wide and several blocks long. Line the trench with light. Just over 50 meters away from the lip of the trench, make a tower 15 blocks high. When night comes, wait for a skeleton to fall into the trench or lure it in. Then from your tower, aim just above the skeleton, about halfway between it and the horizon, and fire from full charge until it dies. With a [[flame]] [[enchantment]] you can see where your arrows landed better and can adjust your aim easier, but the skeleton might die of the fire, not giving the achievement.<br />
<br />
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<br />
=== Time to Mine! ===<br />
{{AchievementSprite|time-to-mine|scale=0.5}}<br />
'''Goal: Construct a [[Wooden Pickaxe]].'''<br />
<br />
Make sure that you have 3 wood planks and 2 [[stick]]s in your inventory.<br />
<br />
Arrange the ingredients like so to craft a wooden pickaxe:<br />
{|class="wikitable" data-description="Crafting a wooden pickaxe"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wood Planks]] + [[Sticks]]<br />
|{{Crafting Table<br />
|A1=Any Planks|B1=Any Planks|C1=Any Planks<br />
|B2=Stick<br />
|B3=Stick<br />
|Output=Wooden Pickaxe<br />
}}<br />
|}<br />
<br />
<br />
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=== Getting an Upgrade ===<br />
{{AchievementSprite|getting-an-upgrade|scale=0.5}}<br />
'''Goal: Construct a [[cobblestone]], or better, [[pickaxe]] from sticks and cobblestone, or other better ingredients.'''<br />
<br />
Use your new wooden pickaxe to mine some [[stone]], which in return you will receive [[cobblestone]]. Make sure that you have two sticks in your inventory.<br />
{|class="wikitable" data-description="Crafting a stone pickaxe"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Cobblestone]] + [[Sticks]]<br />
|{{Crafting Table<br />
|A1=Cobblestone|B1=Cobblestone|C1=Cobblestone<br />
|B2=Stick<br />
|B3=Stick<br />
|Output=Stone Pickaxe<br />
}}<br />
|}<br />
<br />
<br />
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=== Overpowered ===<br />
{{AchievementSprite|overpowered|scale=0.5}}<br />
'''Goal: Eat an [[Notch Apple|Enchanted Apple]].'''<br />
<br />
Find a [[desert temple]], [[dungeon]], [[mineshaft]], or [[woodland mansion]] and find one in a chest.<br />
<br />
<br />
<br />
<br />
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<br />
=== Hot Topic ===<br />
{{AchievementSprite|hot-topic|scale=0.5}}<br />
'''Goal: Construct a [[furnace]].'''<br />
<br />
Mine 8 blocks of [[cobblestone]] and open your crafting table.<br />
Arrange the cobblestone like so to craft a furnace:<br />
{|class="wikitable" data-description="Crafting a furnace"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
! [[Cobblestone]]<br />
|{{Crafting Table<br />
|A1=Cobblestone|B1=Cobblestone|C1=Cobblestone<br />
|A2=Cobblestone|C2=Cobblestone<br />
|A3=Cobblestone|B3=Cobblestone|C3=Cobblestone<br />
|Output=Furnace<br />
}}<br />
|}<br />
<br />
<br />
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=== Delicious Fish ===<br />
{{AchievementSprite|delicious-fish|scale=0.5}}<br />
'''Goal: Obtain the item that gets created after cooking [[fish]].'''<br />
<br />
Craft a [[fishing rod]] to catch a cod or salmon,<br />
<br />
Then right-click so the "bait" lands into the water, and wait till a lot of water bubble particles come closer to the rod and right-click again when you hear a splash sound. The fish will fly towards you and probably will be picked up by you too.<br />
<br />
Alternative way to get raw fish is by killing [[guardian]], [[elder guardian]], [[polar bear]], [[cod]], [[salmon]], and [[dolphin]]<br />
<br />
At last put the cod or salmon you got in the [[furnace]] with [[fuel]] like so:<br />
{{smelting|Raw Cod; Raw Salmon|Cooked Cod; Cooked Salmon}}<br />
<br />
<br />
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<br />
=== Acquire Hardware ===<br />
{{AchievementSprite|acquire-hardware|scale=0.5}}<br />
'''Goal: Pick up an [[iron ingot]].'''<br />
<br />
Mine [[iron ore]] with a stone pickaxe, and put it in the furnace like so:<br />
{{smelting|Iron Ore|Iron Ingot}}<br />
<br />
<br />
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=== On a Rail ===<br />
{{AchievementSprite|on-a-rail|scale=0.5}}<br />
'''Goal: Travel 500 blocks with a [[minecart]] from where you started.'''<br />
<br />
It will take at least 192 [[iron ingot]]s as well as 32 [[stick]]s to craft enough [[rails]] (32 * 16). Alternatively, you can find and break them in [[mineshaft]]s or [[woodland mansion]].<br />
Then, build a continuous track so that a [[minecart]] can travel the full distance.<br />
Afterwards, place a [[minecart]] on the start of the track, then travel from the start to the end without leaving the [[minecart]].<br />
The achievement does not allow you to repeatedly loop the same section of the track.<br />
<br />
You will most likely need [[powered rail]]s to get this achievement. These will take additional resources.<br />
You can also make a gradual decline from a great height to use gravity instead of powered rails.<br />
<br />
<br />
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<br />
=== DIAMONDS! ===<br />
{{AchievementSprite|Diamonds|scale=0.5}}<br />
'''Goal: Pick up a [[diamond]].'''<br />
<br />
Search below [[Level|layer]] 16 for [[diamond ore]] (layer 5-12 is also good, layer 11 is the best; press F3 to see your coordinates) and destroy it using your [[iron pickaxe]]. [[Creeper]] or [[TNT]] explosions have a chance of dropping the diamond as well. Shaft mines are extremely useful for this achievement.<br />
<br />
Arrange the ingredients like so to craft an iron pickaxe:<br />
{|class="wikitable" data-description="Crafting an iron pickaxe"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]] + [[Sticks]]<br />
|{{Crafting Table<br />
|A1=Iron Ingot|B1=Iron Ingot|C1=Iron Ingot<br />
|B2=Stick<br />
|B3=Stick<br />
|Output=Iron Pickaxe<br />
}}<br />
|}<br />
<br />
<br />
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=== Diamonds to you! ===<br />
{{AchievementSprite|diamonds-to-you|scale=0.5}}<br />
'''Goal: Throw a diamond at another player or mob that can pick it up.'''<br />
<br />
Drop/throw a [[diamond]] using Q or the key that you use, at another player or mob that can pick it up, such as a [[zombie]].<br />
<br />
Note: Mobs won't pick up items on easy difficulty, or if mob griefing is false.<br />
<br />
<br />
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<br />
=== Enchanter ===<br />
{{AchievementSprite|Enchanter|scale=0.5}}<br />
'''Goal: Craft an [[Enchantment Table]]'''<br />
<br />
Make a diamond [[pickaxe]] so you can mine at least four [[obsidian]]:<br />
{|class="wikitable" data-description="Crafting a diamond pickaxe"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Diamond]]s + [[Sticks]]<br />
|{{Crafting Table<br />
|A1=Diamond|B1=Diamond|C1=Diamond<br />
|B2=Stick<br />
|B3=Stick<br />
|Output=Diamond Pickaxe<br />
}}<br />
|}<br />
Then get three [[paper]] and one [[leather]], the paper being made from [[sugar cane]]s like so:<br />
{|class="wikitable" data-description="Crafting paper"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Sugar Cane]]<br />
|{{Crafting Table<br />
|A1=;;Sugar Cane|B1=;;Sugar Cane|C1=;;Sugar Cane<br />
|A2=;Sugar Cane;|B2=;Sugar Cane;|C2=;Sugar Cane;<br />
|A3=Sugar Cane;;|B3=Sugar Cane;;|C3=Sugar Cane;;<br />
|Output=Paper, 3<br />
}}<br />
|}<br />
Then craft a [[book]] like so:<br />
{|class="wikitable" data-description="Crafting a book"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Leather]] + [[Paper]]<br />
|{{Crafting Table<br />
|shapeless=1<br />
|A2=Paper|B2=Paper<br />
|A3=Leather|B3=Paper<br />
|Output=Book<br />
}}<br />
|}<br />
Arrange the ingredients like so to craft an enchantment table:<br />
{|class="wikitable" data-description="Crafting an enchantment table"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Book]] + [[Diamond]] + [[Obsidian]]<br />
|{{Crafting Table<br />
|B1=Book<br />
|A2=Diamond|B2=Obsidian|C2=Diamond<br />
|A3=Obsidian|B3=Obsidian|C3=Obsidian<br />
|Output=Enchantment Table<br />
}}<br />
|}<br />
<br />
<br />
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=== Librarian ===<br />
{{AchievementSprite|librarian|scale=0.5}}<br />
'''Goal: Construct a [[bookshelf]].'''<br />
<br />
Make sure you have six [[wood planks]] and 3 [[book]]s in your inventory,<br />
<br />
Arrange the ingredients like so to craft a bookshelf:<br />
{| class="wikitable" data-description="Crafting a bookshelf"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wood Planks]] + [[Book]]<br />
|{{Crafting Table<br />
|A1=Any Planks|B1=Any Planks|C1=Any Planks<br />
|A2=Book|B2=Book|C2=Book<br />
|A3=Any Planks|B3=Any Planks|C3=Any Planks<br />
|Output=Bookshelf<br />
}}<br />
|}<br />
To achieve the maximum potential from the enchantment table, place 15 bookshelves 1 block away from the enchantment table (in a box shape), like this:<br />
{{BlockGrid<br />
|e=enchantment table+top|b=bookshelf<br />
|bbbbb<br />
|b b<br />
|b e b<br />
|b b<br />
|bb bb<br />
}}<br />
Although not required, this is the most efficient method to acquire the highest enchantment possible. Any additional bookshelves around the enchantment table beyond 15 will not increase the maximum level beyond 30 and will only serve aesthetic purposes.<br />
<br />
<br />
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=== Overkill ===<br />
{{AchievementSprite|overkill|scale=0.5}}<br />
'''Goal: Deal 9 hearts of [[damage]] in one hit.'''<br />
<br />
[[Enchant]] a [[sword]] with [[Bane of Arthropods]], [[Smite]], or [[Sharpness]] with a level high enough to deal together with the [[Sword#Crafting|sword's base damage]] at least ''nine full'' hearts of [[damage]] (or 18 [[Health|Hit Points]]) in one hit to a [[mob]]/[[player]]. Alternatively, enchant [[trident]] with [[Impaling]]. Dealing [[critical hit]]s greatly helps for this achievement. Potions of strength will count as increased damage so strength will make this achievement easier.<br />
<br />
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<br />
=== Into The Nether ===<br />
{{AchievementSprite|into-the-nether|scale=0.5}}<br />
'''Goal: Create a Nether Portal'''<br />
<br />
Collect at least 10 [[obsidian]] with a diamond [[pickaxe]] and build a [[nether portal]]. If you cannot get obsidian in item form, create a mold and pour [[water]] next to [[lava]] source blocks. Light the nether portal with [[flint and steel]].<br />
<br />
Place your obsidian blocks like so, upright. The cobblestone can be replaced with obsidian, or any other block (including air).<br />
{{BlockGrid<br />
|c=cobblestone|b=obsidian<br />
|cbbc<br />
|b b<br />
|b b<br />
|b b<br />
|cbbc<br />
}}<br />
You can make nether portals up to 23x23, but it is not recommended as it requires a lot of obsidian.<br />
<br />
<!-- this outdated achievement aren't in Bedrock<br />
<br />
=== We Need To Go Deeper ===<br />
{{Achievement|Obsidian}}<br />
'''Goal: Enter through a [[nether portal]].'''<br />
<br />
Collect at least 10 [[obsidian]] with a diamond [[pickaxe]] and build a [[nether portal]]. If you cannot get obsidian in item form, create a mold and pour [[water]] next to [[lava]] source blocks. Open the nether portal with [[flint and steel]], and then step inside the purple portal blocks.<br />
<br />
Place your obsidian blocks like so, upright. The cobblestone can be replaced with obsidian, or any other block (including air).<br />
{{BlockGrid<br />
|c=cobblestone|b=obsidian<br />
|cbbc<br />
|b b<br />
|b b<br />
|b b<br />
|cbbc<br />
}}<br />
You can make nether portals up to 23x23, but it is not recommended as it requires a lot of obsidian. --><br />
<br />
<br />
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=== Return to Sender ===<br />
{{AchievementSprite|return-to-sender|scale=0.5}}<br />
'''Goal: Kill a [[ghast]] with a [[Ghast#Ghast Fireball|fireball]].'''<br />
<br />
Aim at the [[ghast]] then punch the fireball when it is close enough to you to deflect it. If you can perfectly aim, a shot [[arrow]] or [[fishing rod]] bobber may hit the fireball and deflect it or you can hit it back with a sword when you are hitting it you have to time it right and to hit it back with a sword you use the use button with a sword in your hand.<br />
<br />
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<br />
=== Into Fire ===<br />
{{AchievementSprite|into-fire|scale=0.5}}<br />
'''Goal: Pick up a [[blaze rod]].'''<br />
<br />
Kill a [[blaze]] and collect its dropped [[blaze rod]]. An easy way to do this is to find a nether fortress, then find a blaze [[spawner]]. Armed with over 7 [[snowball]]s, attack the blaze from range. Upon the blaze's death, collect the rod.<br />
<br />
<br />
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=== Local Brewery ===<br />
{{AchievementSprite|local-brewery|scale=0.5}}<br />
'''Goal: Pick up a [[Potion]] from one of the 3 lower [[Brewing Stand]]'s slots.'''<br />
<br />
Get a [[water bottle]], Place it in one of the 3 lower [[brewing stand]]'s slots, then put [[blaze powder]] in fuel slot, Then put a potion ingredient in it, and wait until it is done brewing.<br />
<br />
If you don't have glass bottle, you can craft it using glass.<br />
To create glass, smelt sand<br />
{{smelting|Sand|Glass}}<br />
Then craft empty bottle<br />
{|class="wikitable" data-description="Crafting a brewing stand"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Glass]]<br />
|{{Crafting Table<br />
|A2=Glass|B3=Glass|C2=Glass<br />
|Output=Glass Bottle, 3<br />
}}<br />
|}<br />
Then fill the glass bottle with water, to turn it into water bottle<br />
<br />
Arrange the ingredients like so to craft a [[Brewing Stand]]:<br />
{|class="wikitable" data-description="Crafting a brewing stand"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Blaze Rod]] + [[Cobblestone]]<br />
|{{Crafting Table<br />
|B2=Blaze Rod<br />
|A3=Cobblestone|B3=Cobblestone|C3=Cobblestone<br />
|Output=Brewing Stand<br />
}}<br />
|}<br />
<br />
<br />
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=== The End? ===<br />
{{AchievementSprite|the-end?|scale=0.5}}<br />
'''Goal: Enter an [[end portal]].'''<br />
<br />
Throw ender eyes and follow them to locate a [[stronghold]].<br />
<br />
Then find the [[stronghold]]'s portal room.<br />
<br />
After that activate the portal by using an [[eye of ender]] in every empty [[end portal]] edge block slot, then jump into the portal.<br />
<br />
Arrange the ingredients like so to craft an eye of ender:<br />
{|class="wikitable" data-description="Crafting an eye of ender"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Ender Pearl]] + [[Blaze Powder]]<br />
|{{Crafting Table<br />
|shapeless= 1<br />
|B1=Ender Pearl<br />
|B2=Blaze Powder<br />
|Output=Eye of Ender<br />
}}<br />
|}<br />
<br />
<br />
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=== Adventuring Time ===<br />
{{AchievementSprite|adventuring-time|scale=0.5}}<br />
'''Goal: Set foot in 17 biomes.'''<br />
<br />
Travel and step into 17 biomes in the game.<br />
<br />
NOTE: This achievement is almost unobtainable in old worlds.<br />
<br />
=== The End. ===<br />
{{AchievementSprite|the-end|scale=0.5}}<br />
'''Goal: Enter the [[Exit Portal]] after killing the [[ender dragon]].'''<br />
<br />
Here is how to slay it.<br />
*Destroy the [[End crystal]]s using projectiles (like [[snowball]]s, [[egg]]s, [[bow]] or [[crossbow]] with [[arrow]]s, etc.)<br />
*After they are destroyed, hit the Ender dragon using projectiles (like bow with arrows, etc.). An enchanted [[bow]] would probably be the best option.<br />
*When you kill the ender dragon, you will gain 60-78 levels of [[experience]] and a return portal will generate. Get the experience, and (optionally) the [[dragon egg]]. Then, enjoy the [[End Poem|credits]]. (You can press Esc to skip the credits.)<br />
<br />
<br />
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=== The Beginning? ===<br />
{{AchievementSprite|the-beginning?|scale=0.5}}<br />
'''Goal: Spawn the [[wither]].'''<br />
<br />
Here are some tips for how to spawn it.<br />
*[[Soul sand]] is not that difficult to acquire. It can be found in the nether in large quantities. Just watch out for [[ghast]]s and other hostile mobs that spawn in the nether.<br />
<br />
Wither Skulls on the other hand are difficult to obtain. Here are the best tips available.<br />
*To increase spawn rates, break down the walls to have more floor space<br />
*Remove any [[blaze]]s and their [[spawner]]s, (unless you are skilled in making experience farms using them.)<br />
*Wear diamond armor and bring a fire resistance potion (for blazes and accidental lava deaths).<br />
*It is also helpful to have a diamond sword with the [[looting]] enchantment.<br />
*Bring lots of patience. You'll need it since wither skulls are a rare drop and you need three.<br />
*Be careful of the wither skeleton's attacks. They give you the wither effect, which is poisonous and extremely deadly. It may be a good idea to bring milk.<br />
*Snowballs are also a terrific way to defeat blazes.<br />
*Every 15 blocks or so, put a bar so the walkway is only two blocks high. Wither skeletons cannot walk under anything that is less than three blocks tall.<br />
<br />
Once you have three wither skeleton skulls and four soul sand, build the wither as follows:<br />
{{BlockGrid<br />
|s=soul sand|w=wither skeleton skull<br />
|www<br />
|sss<br />
| s<br />
}}<br />
<br />
<br />
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=== The Beginning. ===<br />
{{AchievementSprite|the-beginning|scale=0.5}}<br />
'''Goal: Kill the [[wither]].'''<br />
<br />
This is the easiest way to defeat the [[wither]], however, some would say it takes the fun out of killing the Wither. It's your game, so play it how you want to play. but this is the most efficient way.<br />
#Go to the nether.<br />
#Dig up until you reach the top bedrock.<br />
#Look for a 3 by 3 area of bedrock with the center block so it has nothing behind it.<br />
#Exactly Three blocks down, place a piston. Next to it place a lever.<br />
#Spawn the wither on the piston and pull the lever before it blows up. Run out of the blast radius.<br />
#Once the wither blows up, it will be stuck in the bedrock ceiling and can't do any more damage. At this point hit it with whatever you like. It's kind of inefficient to do it with fists, but you could do it with anything, be careful when it reach half health, wither will explode and spawn 3-4 wither skeletons around it, and can start using dash attack. A diamond sword with smite enchantment is quickest.<br />
#Once the wither is dead, pick up the Nether Star.<br />
<br />
<br />
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=== Beaconator ===<br />
{{AchievementSprite|beaconator|scale=0.5}}<br />
'''Goal: Create a full beacon.'''<br />
<br />
Craft a beacon:<br />
{|class="wikitable" data-description="Crafting a Beacon"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Glass]] + [[Nether Star]] + [[Obsidian]]<br />
|{{Crafting Table<br />
|A1=Glass|B1=Glass|C1=Glass<br />
|A2=Glass|B2=Nether Star|C2=Glass<br />
|A3=Obsidian|B3=Obsidian|C3=Obsidian<br />
|Output=Beacon<br />
}}<br />
|}<br />
This is the second most tedious achievement because you will need 164 blocks of gem/metal, or 1,476 gem/metal ingots. (Around 23 stacks)<br />
*Once you have all of your iron ingots, gold ingots, diamonds, or emeralds, make 164 blocks of gem/metal. Then make a square layer of 81 blocks, then a layer of 49, then 25 and then 9. In the middle of the last layer of the pyramid, place a beacon. Make sure there are no opaque blocks above it, as an opaque block above it will deactivate the beacon. Feed it an iron ingot, gold ingot, diamond, or emerald and choose your primary power and secondary power.<!-- this maintains the extra whitespace --><br />
<br />
=== MOAR Tools ===<br />
{{AchievementSprite|moar-tools|scale=0.5}}<br />
'''Goal: Construct one of each type of tool.'''<br />
<br />
This achievement is fairly simple. Collect 4 logs and then turn them all into planks. Use 4 of the planks to craft 8 sticks. Lastly, use the remaining planks and sticks to craft a wooden pickaxe, axe, shovel, and hoe. You should have 3 planks left over.<br />
<br />
Crafting wooden axe and shovel<br />
{|class="wikitable" data-description="Crafting wooden axe"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Planks]] + [[Stick]]<br />
|{{Crafting Table<br />
|A1=Any Planks|B1=Any Planks|<br />
|A2=Any Planks|B2=Stick<br />
|B3=Stick|<br />
|Output=Wooden Axe<br />
}}<br />
|}<br />
{|class="wikitable" data-description="Crafting wooden shovel"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Planks]] + [[Stick]]<br />
|{{Crafting Table<br />
|B1=Any Planks|<br />
|B2=Stick<br />
|B3=Stick|<br />
|Output=Wooden Shovel<br />
}}<br />
|}<br />
<br />
Note: You can also use other materials such as stone, gold, iron, or diamonds to get the achievement.<!-- this maintains the extra whitespace --><br />
<br />
=== Dispense With This ===<br />
{{AchievementSprite|dispense-with-this|scale=0.5}}<br />
'''Goal: Craft a dispenser.'''<br />
<br />
This achievement has several steps:<br />
# Mine 1 log. Craft this log into planks, and then those planks into sticks. You will only need 3 out of the 4 sticks.<br />
# Kill some spiders. Spiders only spawn in light levels lower than 8 (i.e. in unlit caves, at night, etc.). Make sure to collect 3 pieces of string from the spiders you kill.<br />
# Mine 7 pieces of stone to collect cobblestone. Then, mine some redstone ore (redstone ore generates only below y-level 16).<br />
# Use your collected sticks and string to craft a bow.<br />
# Lastly, use the bow, cobblestone, and redstone to craft a dispenser, like so:<br />
{|class="wikitable" data-description="Crafting a dispenser"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Cobblestone]] + [[Bow]] + [[Redstone Dust]]<br />
|{{Crafting Table<br />
|A1=Cobblestone|B1=Cobblestone|C1=Cobblestone<br />
|A2=Cobblestone|C2=Cobblestone<br />
|A3=Cobblestone|B3=Redstone|C3=Cobblestone<br />
|Output=Dispenser<br />
|B2=Bow}}<br />
|}<br />
<br />
=== Leader of the Pack ===<br />
{{AchievementSprite|leader-of-the-pack|scale=0.5}}<br />
'''Goal: Tame a total of five wolves.'''<br />
<br />
Make sure you have at least 2 stacks of bones and nearby [[taiga]] or [[snowy taiga]] biomes.<br />
<br />
=== Pork Chop ===<br />
{{AchievementSprite|pork-chop|scale=0.5}}<br />
'''Goal: Eat a piece of porkchop.'''<br />
<br />
You are going to need some raw porkchop to earn this achievement, so kill a pig until you get at least one pork chop. You also need a furnace. Mine 8 cobblestone and craft a furnace on your work bench. Use some fuel to power the furnace and put the pork in the top spot.<br />
{{smelting|Raw Porkchop|Cooked Porkchop}}<br />
After eating the cooked porkchop, the achievement is awarded to you!<br />
<br />
=== Awarded All Trophies ===<br />
{{AchievementSprite|awarded-all-trophies|scale=0.5}}<br />
'''Goal: Obtain All trophies.'''<br />
<br />
Automatically obtained when all other trophies have been obtained<br />
<br />
=== Passing the Time ===<br />
{{AchievementSprite|passing-the-time|scale=0.5}}<br />
'''Goal: Play for 100 days.'''<br />
<br />
Play for 100 Minecraft days, which is equivalent to 33 hours in real time.<br />
<br />
=== The Haggler ===<br />
{{AchievementSprite|the-haggler|scale=0.5}}<br />
'''Goal: Acquire or spend 30 [[Emerald]]s by trading.'''<br />
<br />
Find a [[village]], if you see a farm and farmer villager, see what their trades, you can sell wheat, potato, carrot, or beetroot depend on what farmer offer. So you need extra farm if village farm doesn't match what farmer villager offer. You can easily get a tons of emerald using this method, up to 12 per day for each farmer villager<!-- 6 times per trade, and twice resupply-->.<br />
<br />
=== Pot Planter ===<br />
{{AchievementSprite|pot-planter|scale=0.5}}<br />
'''Goal: Craft a [[Flower Pot]]'''<br />
<br />
# Mine 1 clay block.<br />
# smelt 3 clayballs into brick in furnace<br />
{{smelting|Clay (ball)|Brick}}<br />
# Craft a flower pot<br />
{|class="wikitable" data-description="Crafting a flower pot"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Brick]]<br />
|{{Crafting Table<br />
|A2=Brick|C2=Brick|B3=Brick<br />
|Output=Flower Pot<br />
}}<br />
|}<br />
<br />
=== It's a Sign! ===<br />
{{AchievementSprite|its-a-sign|scale=0.5}}<br />
'''Goal: Place a [[sign]]'''<br />
<br />
You need a stick and 6 planks then craft a sign, then finally place it.<br />
{|class="wikitable" data-description="Crafting a sign"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Planks]] + [[Sticks]]<br />
|{{Crafting Table<br />
|A1=Matching Planks|B1=Matching Planks|C1=Matching Planks<br />
|A2=Matching Planks|B2=Matching Planks|C2=Matching Planks<br />
|B3=Stick<br />
|Output=Oak Sign, 3;Spruce Sign, 3;Birch Sign, 3;Jungle Sign, 3;Acacia Sign, 3;Dark Oak Sign, 3<br />
}}<br />
|}<br />
<br />
=== Iron Belly ===<br />
{{AchievementSprite|iron-belly|scale=0.5}}<br />
'''Goal: Eat [[Rotten Flesh]] while Starving'''<br />
<br />
You need to deplete your hunger bar to zero(empty), then eat rotten flesh. Hunger bar can also be depleted by sprinting while jumping at only 2 blocks high, eating [[pufferfish (item)|pufferfish]] also can deplete hunger much faster but is potentially too risky. Rotten flesh can be found in chests in some [[generated structure]]s, by killing zombies and their variants, or by fishing.<br />
<br />
=== Have a Shearful Day ===<br />
{{AchievementSprite|have-a-shearful-day|scale=0.5}}<br />
'''Goal: Shear a Sheep.'''<br />
<br />
Press use while holding shears on [[sheep]], you need to craft shears before it:<br />
{|class="wikitable" data-description="Crafting a shears"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]]<br />
|{{Crafting Table<br />
|C1=Iron Ingot|B2=Iron Ingot<br />
|Output=Shears<br />
}}<br />
|}<br />
<br />
=== Rainbow Collection ===<br />
{{AchievementSprite|rainbow-collection|scale=0.5}}<br />
'''Goal: Collect all 16 [[wool]] color.'''<br />
<br />
You can collect different dye and dyeing wool or dyeing sheep then shear it, another way is buying colored wool from shepherd villager or finding in [[woodland mansion]].<br />
<br />
=== Stayin' Frosty ===<br />
{{AchievementSprite|stayin-frosty|scale=0.5}}<br />
'''Goal: Swim in lava while having the [[Fire Resistance]] effect.'''<br />
<br />
First, you need to have the [[Fire Resistance]] effect, such as from potion of fire resistance.<br />
To brew the potion, you need brewing stand fueled with blaze powder, a water bottle, and nether wart + magma cream. If you can't find magma cube, craft one from [[slime ball]] and blaze powder.<br />
{|class="wikitable" data-description="Crafting a magma cream"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Slimeball]] + [[Blaze Powder]]<br />
|{{Crafting Table<br />
|B2=Slimeball|B1=Blaze Powder<br />
|Output=Magma Cream<br />
}}<br />
|}<br />
Then brew it:<br />
{|class="wikitable" data-description="Brewing awkward potion"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Water Bottle]] + [[Nether Wart]]<br />
|{{Brewing Stand<br />
|Input= Nether Wart<br />
|Output2= Water Bottle<br />
}}<br />
|}<br />
Add magma cream to awkward potion<br />
{|class="wikitable" data-description="Brewing potion of fire resistance"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Awkward Potion]] + [[Magma Cream]]<br />
|{{Brewing Stand<br />
|Input= Magma Cream<br />
|Output2= Awkward Potion<br />
}}<br />
|}<br />
<br />
Another way to gain fire resistance such as buy arrow of fire resistance from master-level fletcher villager then aim at the sky and shot it using bow, eating an enchanted golden apple or using totem of undying also give player fire resistance. After effect granted, jump into lava.<br />
<br />
=== Chestful of Cobblestone ===<br />
{{AchievementSprite|chestful-of-cobblestone|scale=0.5}}<br />
'''Goal: Mine 1,728 [[Cobblestone]] and place it in a chest.'''<br />
<br />
Mine 1728 cobblestone or 27 stacks of cobblestone and place it in a chest. Cobblestone can be obtained anywhere as terrain foundation is filled with stone. If you don't want to dig underground you can cut hills or mountains, or just create cobblestone generator.<br />
<br />
=== Renewable Energy ===<br />
{{AchievementSprite|renewable-energy|scale=0.5}}<br />
'''Goal: Smelt wood logs using charcoal to make charcoal.'''<br />
<br />
First you need a furnace. Place logs in input slot, then power furnace with fuel, after logs turn into charcoal, use that as fuel to make more charcoal.<br />
{{smelting|Any Log; Any Wood; Any Stripped Log; Any Stripped Wood|Charcoal|fuel=Charcoal}}<br />
<br />
=== Music to my Ears ===<br />
{{AchievementSprite|music-to-my-ears|scale=0.5}}<br />
'''Goal: Play a music disc in a Jukebox.'''<br />
<br />
You need to craft and place down jukebox first, using 8 planks and a diamond.<br />
{|class="wikitable" data-description="Crafting a jukebox"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Planks]] + [[Diamond]]<br />
|{{Crafting Table<br />
|A1=Any Planks|B1=Any Planks|C1=Any Planks<br />
|A2=Any Planks|B2=Diamond|C2=Any Planks<br />
|A3=Any Planks|B3=Any Planks|C3=Any Planks<br />
|Output=Jukebox<br />
}}<br />
|}<br />
Then, you need a [[music disc]]. Cat and 13 can be found in [[dungeon]] and [[woodland mansion]], while mellohi and wait can be found in [[buried treasure]], other music disc can be obtained by [[skeleton]] or [[stray]] killing [[creeper]].<br />
<br />
=== Body Guard ===<br />
{{AchievementSprite|body-guard|scale=0.5}}<br />
'''Goal: Create an [[Iron Golem]].'''<br />
<br />
You need 36 iron ingots and a pumpkin, carved pumpkin, or jack-o'lantern. Craft 4 block of iron<br />
{|class="wikitable" data-description="Crafting a block of iron"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]]<br />
|{{Crafting Table<br />
|A1=Iron Ingot|B1=Iron Ingot|C1=Iron Ingot<br />
|A2=Iron Ingot|B2=Iron Ingot|C2=Iron Ingot<br />
|A3=Iron Ingot|B3=Iron Ingot|C3=Iron Ingot<br />
|Output=Block of Iron<br />
}}<br />
|}<br />
then place it like this<br />
{{BlockGrid|scale=2|p=Carved Pumpkin|i=Block of Iron| p |iii| i }}<br />
<br />
=== Iron Man ===<br />
{{AchievementSprite|iron-man|scale=0.5}}<br />
'''Goal: Wear a full set of Iron Armor.'''<br />
<br />
You need 24 iron ingots to craft full set of iron armor<br />
{|class="wikitable" data-description="Crafting iron armor"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]]<br />
|{{Crafting Table<br />
|A1=Iron Ingot|B1=Iron Ingot|C1=Iron Ingot<br />
|A2=Iron Ingot|C2=Iron Ingot<br />
|Output=Iron Helmet<br />
}}<br />
|-<br />
![[Iron Ingot]]<br />
|{{Crafting Table<br />
|A1=Iron Ingot|C1=Iron Ingot<br />
|A2=Iron Ingot|B2=Iron Ingot|C2=Iron Ingot<br />
|A3=Iron Ingot|B3=Iron Ingot|C3=Iron Ingot<br />
|Output=Iron Chestplate<br />
}}<br />
|-<br />
![[Iron Ingot]]<br />
|{{Crafting Table<br />
|A1=Iron Ingot|B1=Iron Ingot|C1=Iron Ingot<br />
|A2=Iron Ingot|C2=Iron Ingot<br />
|A3=Iron Ingot|C3=Iron Ingot<br />
|Output=Iron Leggings<br />
}}<br />
|-<br />
![[Iron Ingot]]<br />
|{{Crafting Table<br />
|A2=Iron Ingot|C2=Iron Ingot<br />
|A3=Iron Ingot|C3=Iron Ingot<br />
|Output=Iron Boots<br />
}}<br />
|}<br />
Iron Armor can also be obtained from village weaponsmith, village armorer, stronghold altar, and end city chest or bought from armorer villager, or dropped by vindicator or pillager spawn in raids.<br />
<br />
=== Zombie Doctor ===<br />
{{AchievementSprite|zombie-doctor|scale=0.5}}<br />
'''Goal: Cure a [[Zombie Villager]]'''<br />
<br />
Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie villager and pressing the use key with a golden apple in your hand)<br />
<br />
Splash potion of weakness can be brewed in brewing stand using water bottle by adding fermented spider eye<br />
{|class="wikitable" data-description="Brewing Potion of Weakness"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Water Bottle]] + [[Fermented Spider Eye]]<br />
|{{Brewing Stand<br />
|Input= Fermented Spider Eye<br />
|Output2= Water Bottle<br />
}}<br />
|}<br />
then add gunpowder<br />
{|class="wikitable" data-description="Brewing Splash Potion of Weakness"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Potion of Weakness]] + [[Gunpowder]]<br />
|{{Brewing Stand<br />
|Input= Gunpowder<br />
|Output2= Potion of Weakness<br />
}}<br />
|}<br />
<br />
Golden apple can be crafted using 8 gold ingots and an apple<br />
{|class="wikitable" data-description="Crafting a golden apple"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Gold Ingot]] + [[Apple]]<br />
|{{Crafting Table<br />
|A1=Gold Ingot|B1=Gold Ingot|C1=Gold Ingot<br />
|A2=Gold Ingot|B2=Apple|C2=Gold Ingot<br />
|A3=Gold Ingot|B3=Gold Ingot|C3=Gold Ingot<br />
|Output=Golden Apple<br />
}}<br />
|}<br />
<br />
Golden apple can also be found in [[dungeon]], [[woodland mansion]], [[mineshaft]], [[ruins]], [[desert pyramid]], [[igloo]] and [[stronghold]] chest<br />
<br />
You can also find a zombie villager in igloo basement, with splash potion of weakness already in brewing stand and golden apple in the chest. Zombie villager is in iron bars cell so curing it will take less times.<br />
<br />
=== Lion Tamer ===<br />
{{AchievementSprite|lion-tamer|scale=0.5}}<br />
'''Goal: Gain the Trust of an [[Ocelot]].'''<br />
<br />
Feed an ocelot with [[raw cod]] or [[raw salmon]]. Ocelot can only spawn in [[jungle]] biome and variants. Once gained trust, ocelot no longer flee from you and you get this achievement.<br />
<br />
=== Archer ===<br />
{{AchievementSprite|archer|scale=0.5}}<br />
'''Goal: Kill a [[Creeper]] with Arrows.'''<br />
<br />
This achievement is easy to obtain once you have a bow and several arrows. Just shoot creeper at distance using a bow until it dies.<br />
<br />
=== Tie Dye Outfit ===<br />
{{AchievementSprite|tie-dye-outfit|scale=0.5}}<br />
'''Goal: Dye all 4 type of Leather Armor.'''<br />
<br />
You need a full set of leather armor, consisting of leather cap, leather tunic, leather pants, and leather boots. Then it requires a cauldron, water, and dyes.<br />
To craft a cauldron you need 7 iron ingots<br />
{|class="wikitable" data-description="Crafting a cauldron"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]]<br />
|{{Crafting Table<br />
|A1=Iron Ingot|B3=Iron Ingot|C1=Iron Ingot<br />
|A2=Iron Ingot|C2=Iron Ingot<br />
|A3=Iron Ingot|C3=Iron Ingot<br />
|Output=Cauldron<br />
}}<br />
|}<br />
You can fill cauldron using water bucket, rain, or glass bottle.<br />
For dye, you can obtain it from flowers, cactus, lapis lazuli, cocoa bean, bone meal, ink sac, or by combining multiple dyes.<br />
Then dye water by adding it to the cauldron.<br />
Lastly, press use at cauldron filled with dyed water while holding leather armor.<br />
<br />
=== Trampoline ===<br />
{{AchievementSprite|trampoline|scale=0.5}}<br />
'''Goal: Bounce 30 Blocks Upward off a [[Slime Block]].'''<br />
<br />
First craft a slime block using 9 [[slimeball]], slimeball can be obtained from trading with the wandering trader or from sneezing [[panda]] or by killing [[slime]].<br />
{|class="wikitable" data-description="Crafting a slime block"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Slimeball]]<br />
|{{Crafting Table<br />
|A1=Slimeball|B1=Slimeball|C1=Slimeball<br />
|A2=Slimeball|B2=Slimeball|C2=Slimeball<br />
|A3=Slimeball|B3=Slimeball|C3=Slimeball<br />
|Output=Slime Block<br />
}}<br />
|}<br />
A simple way to achieve this achievement is place 9 slime block in 3x3 block wide (5x5 are recommended), then use several stack of block such as dirt, cobblestone, planks, etc. to make tall pillar by jump-placing block till reach heigh limit than drop yourself to fall into slime block. If you built at the top of mountains biomes, you will reach height limit faster, but bounce height also decrease.<br />
<br />
=== Camouflage ===<br />
{{AchievementSprite|camouflage|scale=0.5}}<br />
'''Goal: Kill a Mob While Wearing the same Type of [[Mob Head]].'''<br />
<br />
This achievement requires a mob head to obtain. Wither skeleton skull is the easiest to obtain as it doesn't require charged creeper to kill it. Wear the skull and kill another wither skeleton, and you will get this achievement.<br />
<br />
=== Map Room ===<br />
{{AchievementSprite|map-room|scale=0.5}}<br />
'''Goal: Place 9 Fully Explored, Adjacent [[Map]]s Into 9 Item Frames In a 3x3 Square.'''<br />
<br />
First you need to place 9 [[item frame]]s in 3x3 square. Item frame can be crafted using sticks and leather:<br />
{|class="wikitable" data-description="Crafting an item frame"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Stick]] + [[Leather]]<br />
|{{Crafting Table<br />
|A1=Stick|B1=Stick|C1=Stick<br />
|A2=Stick|B2=Leather|C2=Stick<br />
|A3=Stick|B3=Stick|C3=Stick<br />
|Output=Item Frame<br />
}}<br />
|}<br />
Then for maps, the map actually doesn't need a pointer, so [[compass]] are not required, and the cheapest way to create empty map without wasting so many paper is using [[cartography table]] which can be crafted using paper and planks:<br />
{|class="wikitable" data-description="Crafting a cartography table"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wood Planks]] + [[Paper]]<br />
|{{Crafting Table<br />
|A1=Paper|B1=Paper<br />
|A2=Any Planks|B2=Any Planks<br />
|A3=Any Planks|B3=Any Planks<br />
|Output=Cartography Table<br />
}}<br />
|}<br />
Then use the cartography table to create an empty map. Just place paper on one of the input slots and you will get an empty map in the output slot. So you only need 11 paper (2 to craft a cartography table, and 9 for 9 empty maps)<br />
After you create 9 empty maps, you can create a map by pressing use, and since scale level is 0 it is easy to explore. Once all 9 maps completely explored, place it in each empty map you arranged in 3x3 block.<br />
<br />
=== Freight Station ===<br />
{{AchievementSprite|freight-station|scale=0.5}}<br />
'''Goal: Use a Hopper to Transport an Item From a [[minecart with chest|Chest Minecart]] to a Chest.'''<br />
<br />
You need to craft a chest, a [[hopper]], and minecart with chest.<br />
Crafting chest:<br />
{|class="wikitable" data-description="Crafting a chest"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wood Planks]]<br />
|{{Crafting Table<br />
|A1=Any Planks|B1=Any Planks|C1=Any Planks<br />
|A2=Any Planks|C2=Any Planks<br />
|A3=Any Planks|B3=Any Planks|C3=Any Planks<br />
|Output=Chest<br />
}}<br />
|}<br />
Chest can also be found in most [[generated structure]]s.<br />
<br />
Crafting hopper:<br />
{|class="wikitable" data-description="Crafting a hopper"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]] + [[Chest]]<br />
|{{Crafting Table<br />
|A1=Iron Ingot|C1=Iron Ingot<br />
|A2=Iron Ingot|B2=Chest|C2=Iron Ingot<br />
|B3=Iron Ingot<br />
|Output=Hopper<br />
}}<br />
|}<br />
Crafting minecart with chest:<br />
{|class="wikitable" data-description="Crafting a minecart with chest"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Minecart]] + [[Chest]]<br />
|{{Crafting Table<br />
|B1=Chest<br />
|B2=Minecart<br />
|Output=Minecart with Chest<br />
}}<br />
|}<br />
Minecart with chest can also be found in [[mineshaft]].<br />
<br />
Crafting rail<br />
{|class="wikitable" data-description="Crafting a rail"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]] + [[Sticks]]<br />
|{{Crafting Table<br />
|A1=Iron Ingot|C1=Iron Ingot<br />
|A2=Iron Ingot|B2=Stick|C2=Iron Ingot<br />
|A3=Iron Ingot|C3=Iron Ingot<br />
|Output=Rail, 16<br />
}}<br />
|}<br />
Rails can also be found inside minecarts with chest in [[mineshaft]], only one required.<br />
<br />
Place a chest, connect a hopper to the chest, place a rail on top of hopper, place a minecart with chest on a rail, and put the item in the minecart with chest.<br />
<br />
=== Smelt Everything! ===<br />
{{AchievementSprite|smelt-everything|scale=0.5}}<br />
'''Goal: Connect Three Chests To A Single Furnace Using Three Hoppers.'''<br />
<br />
Create an automatic smelter using a single furnace, 3 hoppers, and 3 chest, like this:<br />
{{Schematic<br />
||ch-$|-<br />
|ch-$|ho-$d|-<br />
|ho-$e|Fu-$s|-<br />
|ch-$|ho-$w|-<br />
}}<br />
<br />
=== Taste of Your Own Medicine ===<br />
{{AchievementSprite|taste-of-your-own-medicine|scale=0.5}}<br />
'''Goal: Poison a [[Witch]] with a Splash Potion.'''<br />
<br />
Throw a splash potion of poison at a witch (by facing the witch and pressing the use key).<br />
To brew splash potion of poison<br />
{|class="wikitable" data-description="Brewing Potion of Poison"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Awkward Potion]] + [[Spider Eye]]<br />
|{{Brewing Stand<br />
|Input= Spider Eye<br />
|Output2= Awkward Potion<br />
}}<br />
|}<br />
then add gunpowder<br />
{|class="wikitable" data-description="Brewing Splash Potion of Poison"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Potion of Poison]] + [[Gunpowder]]<br />
|{{Brewing Stand<br />
|Input= Gunpowder<br />
|Output2= Potion of Poison<br />
}}<br />
|}<br />
<br />
=== Inception ===<br />
{{AchievementSprite|inception|scale=0.5}}<br />
'''Goal: Push a [[Piston]] with a piston, then pull the original piston with that piston.'''<br />
<br />
This require a piston and [[sticky piston]], some redstone dust and a [[lever]]<br />
{|class="wikitable" data-description="Crafting Piston"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]] + [[Planks]] + [[Redstone Dust]] + [[Cobblestone]]<br />
|{{Crafting Table<br />
|A1=Any Planks|B1=Any Planks|C1=Any Planks<br />
|A2=Cobblestone|B2=Iron Ingot|C2=Cobblestone<br />
|A3=Cobblestone|B3=Redstone Dust|C3=Cobblestone<br />
|Output=Piston<br />
}}<br />
|}<br />
For sticky piston:<br />
{|class="wikitable" data-description="Crafting Sticky Piston"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Piston]] + [[Slimeball]]<br />
|{{Crafting Table<br />
|B2=Slimeball|B3=Piston<br />
|Output=Sticky Piston<br />
}}<br />
|}<br />
To craft a lever:<br />
{|class="wikitable" data-description="Crafting Lever"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Cobblestone]] + [[Stick]]<br />
|{{Crafting Table<br />
|B2=Stick|B3=Cobblestone<br />
|Output=Lever<br />
}}<br />
|}<br />
Connect redstone to lever, piston, and sticky piston, then active it<br />
<br />
=== Saddle Up ===<br />
{{AchievementSprite|saddle-up|scale=0.5}}<br />
'''Goal: Tame a [[Horse]].'''<br />
<br />
You can tame adult horses using an empty hand to mount the horse repeatedly; when it no longer bucks the player and shows hearts, it is tamed.<br />
<br />
=== Artificial Selection ===<br />
{{AchievementSprite|artificial-selection|scale=0.5}}<br />
'''Goal: Breed a mule from a horse and a donkey.'''<br />
<br />
You can breed horse and donkey using [[golden apple]] or [[golden carrot]], but golden carrots are recommended, since its cheaper (As it only requires gold nuggets, instead of gold ingots)<br />
{|class="wikitable" data-description="Crafting golden carrot"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Gold Nugget]]s+[[Carrot]]<br />
|{{Crafting Table<br />
|A1=Gold Nugget|B1=Gold Nugget|C1=Gold Nugget<br />
|A2=Gold Nugget|B2=Carrot|C2=Gold Nugget<br />
|A3=Gold Nugget|B3=Gold Nugget|C3=Gold Nugget<br />
|Output=Golden Carrot<br />
}}<br />
|}<br />
You can also buy 3 golden carrots from a master-level farmer for 3 [[emerald]]s.<br />
<br />
=== The Student... ===<br />
{{AchievementSprite|the-student|scale=0.5}}<br />
'''Goal: Win a public Battle mini game.'''<br />
<br />
<br />
<br />
=== ...has become the master ===<br />
{{AchievementSprite|has-become-the-master|scale=0.5}}<br />
'''Goal: Win 3 public Battle games in a row.'''<br />
<br />
<br />
<br />
=== 'Tis but a scratch ===<br />
{{AchievementSprite|tis-but-a-scratch|scale=0.5}}<br />
'''Goal: Take 100 damage in a round of a public Battle mini game.'''<br />
<br />
<br />
<br />
=== Cupid ===<br />
{{AchievementSprite|cupid|scale=0.5}}<br />
'''Goal: Kill 2 players in a round of a public Battle mini game using a bow and arrow.'''<br />
<br />
<br />
<br />
=== Hunger Pain ===<br />
{{AchievementSprite|hunger-pain|scale=0.5}}<br />
'''Goal: Kill a player while you are starving in a Battle mini game.'''<br />
<br />
<br />
<br />
=== Mine! ===<br />
{{AchievementSprite|mine|scale=0.5}}<br />
'''Goal: Open every chest in a Battle mini game arena in one round'''<br />
<br />
<br />
<br />
=== Free Diver ===<br />
{{AchievementSprite|free-diver|scale=0.5}}<br />
'''Goal: Stay underwater for 2 minutes.'''<br />
<br />
Drink a [[potion of water breathing]], then jump into water. Or use whirlpool bubble columns from a magma blocks to breath underwater for 2 minutes. Magma blocks can be usually found in underwater trenches, underwater cavern at lava layer, and at [[underwater ruins]].<br />
To brew potions of water breathing, you need pufferfish, find the potion in [[buried treasure]], or killing a witch while it is drinking the potion. You can get pufferfish by fishing outside [[jungle]] biomes or killing [[pufferfish]] which can only spawn in [[warm ocean]].<br />
{|class="wikitable" data-description="Brewing Potion of Water Breathing"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Awkward Potion]] + [[Pufferfish (item)|Pufferfish]]<br />
|{{Brewing Stand<br />
|Input= Pufferfish<br />
|Output2= Awkward Potion<br />
}}<br />
|}<br />
then add redstone to extend the duration:<br />
{|class="wikitable" data-description="Brewing Potion of Water Breathing(extended)"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Potion of Water Breathing]] + [[Redstone Dust]]<br />
|{{Brewing Stand<br />
|Input= Redstone Dust<br />
|Output2= Potion of Water Breathing<br />
}}<br />
|}<br />
<br />
=== Rabbit Season ===<br />
{{AchievementSprite|rabbit-season|scale=0.5}}<br />
'''Goal: Cook and eat rabbit meat.'''<br />
<br />
You are going to need some raw rabbit to earn this achievement, so kill [[rabbit]]s until you get at least one raw rabbit. Then cook it in a furnace, [[smoker]], or [[campfire]]. When cooking with a campfire, you do not require fuel, so after a short time the food will cook itself. <br />
Crafting Smoker:<br />
{|class="wikitable" data-description="Crafting smoker"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Furnace]] + Any [[Log]] 'or' Any [[Stripped Log]] 'or' Any [[Wood]] 'o'' Any [[Stripped Wood]]<br />
|{{Crafting Table<br />
|B1=Any Log;Any Stripped Log;Any Wood;Any Stripped Wood|<br />
|A2=Any Log;Any Stripped Log;Any Wood;Any Stripped Wood|B2=Furnace|C2=Any Log;Any Stripped Log;Any Wood;Any Stripped Wood<br />
|B3=Any Log;Any Stripped Log;Any Wood;Any Stripped Wood|<br />
|Output=Smoker<br />
}}<br />
|}<br />
{{smelting|Raw Rabbit|Cooked Rabbit}}<br />
After eating the cooked rabbit, the achievement is awarded to you!<br />
<br />
=== The Deep End ===<br />
{{AchievementSprite|the-deep-end|scale=0.5}}<br />
'''Goal: Defeat an [[Elder Guardian]].'''<br />
<br />
3 elder guardians always spawns in each [[monument]], which generate only in [[deep ocean]] biome variants. Its better for you to wear a [[turtle shell]] with [[Respiration]] III and [[boots|diamond boots]] with [[Depth Strider]] III. Having potion of water breathing can also help you stay underwater for longer time, or you can also use [[soul sand]] to create upward bubble columns, which can give you oxygen plus push entity upward. Its recommended to kill elder guardians using [[trident]] enchanted with [[Impaling]] V. Strength potion II may also help defeat elder guardian easier.<br />
To brew a [[Potion of Strength]]<br />
{|class="wikitable" data-description="Brewing Potion of Strength"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Awkward Potion]] + [[Blaze Powder]]<br />
|{{Brewing Stand<br />
|Input= Blaze Powder<br />
|Output2= Awkward Potion<br />
}}<br />
|}<br />
Upgrade it using [[glowstone dust]]<br />
{|class="wikitable" data-description="Brewing Potion of Strength II"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Potion of Strength]] + [[Glowstone Dust]]<br />
|{{Brewing Stand<br />
|Input= Glowstone Dust<br />
|Output2= Potion of Strength<br />
}}<br />
|}<br />
<br />
=== Dry Spell ===<br />
{{AchievementSprite|dry-spell|scale=0.5}}<br />
'''Goal: Dry a sponge in a furnace.'''<br />
<br />
Smelt a wet [[sponge]] in a furnace. Wet Sponges can be obtained in the sponge rooms of an Ocean Monument (Not all have a sponge room), or as a drop from an Elder Guardian.<br />
{{smelting|Wet Sponge|Sponge}}<br />
<br />
=== Super Fuel ===<br />
{{AchievementSprite|super-fuel|scale=0.5}}<br />
'''Goal: Power a furnace with lava'''<br />
<br />
Smelt anything in furnace, smoker, or [[blast furnace]] using [[lava bucket]] as fuel. Put lava bucket in fuel slot. When the bucket is empty, you get the achievement.<br />
<br />
=== You Need a Mint ===<br />
{{AchievementSprite|you-need-a-mint|scale=0.5}}<br />
'''Goal: Collect [[Dragon's Breath]] in a [[Glass Bottle]].'''<br />
<br />
During the fight with the ender dragon, press use while holding a glass bottle when the ender dragon uses its breath attack or shooting dragon fireball.<br />
<br />
=== Beam Me Up ===<br />
{{AchievementSprite|beam-me-up|scale=0.5}}<br />
'''Goal: Teleport over 100 Blocks by throwing an [[Ender Pearl]].'''<br />
<br />
First, you need an ender pearl, then throw it. Make sure there are no obstacles in front, so you won't teleport there. You can also go to the top of mountains biome and throw an ender pearl to other biomes, make sure to face straight and little a bit looking up, not looking down. You can also get this achievement when you teleport from top of [[obsidian pillar]] to [[end fountain]].<br />
<br />
=== The End... Again... ===<br />
{{AchievementSprite|the-end-again|scale=0.5}}<br />
'''Goal: Respawn the [[Ender Dragon]].'''<br />
<br />
After you defeat an ender dragon, you can respawn ender dragon by placing 4 [[end crystal]] at [[end fountain]].<br />
To craft end crystal.<br />
{|class="wikitable" data-description="Crafting end crystal"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Glass]] + [[Eye of Ender]] + [[Ghast Tear]]<br />
|{{Crafting Table<br />
|A1=Glass|B1=Glass|C1=Glass<br />
|A2=Glass|B2=Eye of Ender|C2=Glass<br />
|A3=Glass|B3=Ghast Tear|C3=Glass<br />
|Output=End Crystal<br />
}}<br />
|}<br />
<br />
=== Great View From Up Here ===<br />
{{AchievementSprite|great-view-from-up-here|scale=0.5}}<br />
'''Goal: Levitate up 50 blocks from the attacks of a [[Shulker]].'''<br />
<br />
First you need to enter an [[end gateway]], using water to swim through one block gap or by throwing ender pearl.<br />
<br />
Once you teleported to outer islands, you need to find [[end city]], where [[shulker]] can be found.<br />
<br />
When shulkers shoot shulker bullets, move toward bullet and let it hurt you, then you start to levitate, but you need to take damage of some bullet as a single bullet won't levitate high enough, and make sure there is no block above you. Because you will take some damage from the bullet, it's recommended to wear armor with [[Projectile Protection]] IV on all armor pieces. As you will fall down when the effect ends, your boots should be enchanted with [[Feather Falling]] IV, or drink [[Potion of slow falling]] so it completely negates all fall damage. To Brew Potion of slow falling, you need phantom membrane dropped by [[phantom]] which can only spawn after the player has not slept for at least 3 days.<br />
{|class="wikitable" data-description="Brewing Potion of slow falling"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Awkward Potion]] + [[Phantom Membrane]]<br />
|{{Brewing Stand<br />
|Input= Phantom Membrane<br />
|Output2= Awkward Potion<br />
}}<br />
|}<br />
Extends it using [[redstone dust]]<br />
{|class="wikitable" data-description="Brewing Potion of Slow Falling(Extended)"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Potion of Slow Falling]] + [[Redstone Dust]]<br />
|{{Brewing Stand<br />
|Input= Redstone Dust<br />
|Output2= Potion of Slow Falling<br />
}}<br />
|}<br />
<br />
=== Super Sonic ===<br />
{{AchievementSprite|super-sonic|scale=0.5}}<br />
'''Goal: Fly with the [[Elytra]] through a 1 by 1 gap while moving faster than 40 m/s '''<br />
<br />
First, you need to find elytra in an end city. End cities have a chance of generating end ships, which is where elytra can be found. It is on item frame guarded by a shulker. Use an ender pearl to teleport there or utilize a shulker bullet.<br />
<br />
Once you have elytra, wear it in the chestplate slot. You can glide now by press jump while falling.<br />
<br />
To make your flying speed higher, you need [[fireworks]]. Recommended to craft using 3 gunpowder, so it will boost longer<br />
{|class="wikitable" data-description="Crafting end crystal"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Paper]] + [[Gunpowder]]<br />
|{{Crafting Table<br />
|A1=Paper|B1=Gunpowder<br />
|A2=Gunpowder|B2=Gunpowder<br />
|Output=Firework Rocket, 3<br />
}}<br />
|}<br />
<br />
Try to fly through one by one block gap at high speed with the boost of a firework rocket, such as fly through end gateway.<br />
<br />
=== Back from the Dead ===<br />
{{AchievementSprite|back-from-the-dead|scale=0.5}}<br />
'''Goal: Win 3 rounds in a row after one of the opponents has won 2 rounds.'''<br />
<br />
<br />
<br />
=== S-no Throw ===<br />
{{AchievementSprite|sno-throw|scale=0.5}}<br />
'''Goal: Win a single round of Snowball Tumble without throwing any Snowballs.'''<br />
<br />
<br />
<br />
=== Snow Storm ===<br />
{{AchievementSprite|snow-storm|scale=0.5}}<br />
'''Goal: Hit a single Player with 25 Snowballs in a single public round.'''<br />
<br />
<br />
<br />
=== Hotshot ===<br />
{{AchievementSprite|hotshot|scale=0.5}}<br />
'''Goal: Hit a Player with a Snowball while falling into the Lava.'''<br />
<br />
<br />
<br />
=== Snowplough ===<br />
{{AchievementSprite|snowplough|scale=0.5}}<br />
'''Goal: Push three Players into Lava using Snowballs in a single public round.'''<br />
<br />
<br />
<br />
=== Overlord ===<br />
{{AchievementSprite|overlord|scale=0.5}}<br />
'''Goal: Stay on the top layer while winning a round in a Snowball Tumble Mini Game.'''<br />
<br />
<br />
<br />
=== Underdog ===<br />
{{AchievementSprite|underdog|scale=0.5}}<br />
'''Goal: Win a Tumble game whilst on the lowest layer in a Snowball Tumble Mini Game.'''<br />
<br />
<br />
<br />
=== Treasure Hunter ===<br />
{{AchievementSprite|treasure-hunter|scale=0.5}}<br />
'''Goal: Visit the [[Woodland Mansion]] or [[Monument]] while that [[Explorer Map]] is in hotbar.'''<br />
<br />
First, you need to sell some [[paper]] and buy some [[empty map]]s from a novice-level cartographer [[villager]], when the cartographer reach apprentice-level, buy a lot [[item frame]]s and sell several [[glass pane]]s. When cartographers reach journeyman-level, it's important to see what their offer. If the cartographer sells woodland explorer map or ocean explorer map, buy it which costs 12 [[emerald]]s and a [[compass]]. If the offer is an empty locator map, that means you must trade with another cartographer.<br />
To craft glass panes<br />
{|class="wikitable" data-description="Crafting glass panes"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Glass]]<br />
|{{Crafting Table<br />
|A1=Glass|B1=Glass|C1=Glass<br />
|A2=Glass|B2=Glass|C2=Glass<br />
|Output=Glass Pane, 16<br />
}}<br />
|}<br />
To craft compass<br />
{|class="wikitable" data-description="Crafting compass"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]] + [[Redstone Dust]]<br />
|{{Crafting Table<br />
|B1=Iron Ingot<br />
|A2=Iron Ingot|B2=Redstone Dust|C2=Iron Ingot<br />
|B3=Iron Ingot<br />
|Output=Compass<br />
}}<br />
|}<br />
After you bought the map, go to destination structure, while carrying that explorer map.<br />
<br />
=== Organizational Wizard ===<br />
{{AchievementSprite|organizational-wizard|scale=0.5}}<br />
'''Goal: Rename a [[Shulker Box]].'''<br />
<br />
First, you must have a shulker box, which is crafted using a chest and 2 shulker shells, which are dropped from shulkers that spawn in end cities.<br />
{|class="wikitable" data-description="Crafting shulker box"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Shulker Shell]] + [[Chest]]<br />
|{{Crafting Table<br />
|B1=Shulker Shell<br />
|B2=Chest<br />
|B3=Shulker Shell<br />
|Output=Shulker Box<br />
}}<br />
|}<br />
Then to rename it, you need an [[anvil]]<br />
{|class="wikitable" data-description="Crafting anvil"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]] + [[Block of Iron]]<br />
|{{Crafting Table<br />
|A1=Block of Iron|B1=Block of Iron|C1=Block of Iron<br />
|B2=Iron Ingot<br />
|A3=Iron Ingot|B3=Iron Ingot|C3=Iron Ingot<br />
|Output=Anvil<br />
}}<br />
|}<br />
Use anvil and put a shulker box in left most slot, its name should appear. Renaming it cost 1 experience level.<br />
<br />
=== Feeling Ill ===<br />
{{AchievementSprite|feeling-ill|scale=0.5}}<br />
'''Goal: Defeat an [[Evoker]]'''<br />
<br />
Kill an evoker. Evokers can only spawn in [[woodland mansions]] or during [[raids]]. In woodland mansions, evokers can only spawn at second and third floor, while during raids they start to spawn at wave 5. The easiest way to find evoker is via raids as the player doesn't need to travel far away, but requires [[Bad Omen]] before entering a village. Make sure to set the difficulty on normal or hard, as easy difficulty only consists of 3 waves of raids and there are no evokers during Wave 3.<br />
<br />
Beware of the evoker fang and [[vexes]], recommended to attack using a ranged weapon such as [[bow]] or [[crossbow]].<br />
<br />
=== Cheating Death ===<br />
{{AchievementSprite|cheating-death|scale=0.5}}<br />
'''Goal: Have the [[Totem of Undying]] in your hand when you [[die]]. '''<br />
<br />
You can get a totem of undying by killing an evoker, then placing the totem in your mainhand or offhand. Lastly, you need to die while holding totem.<br />
<br />
=== Let it Go! ===<br />
{{AchievementSprite|let-it-go|scale=0.5}}<br />
'''Goal: Using the [[Frost Walker]] [[Boots]], walk on at least one block on [[Frosted Ice]] on a [[Deep Ocean]] biome variants.'''<br />
<br />
Frost walker is treasure enchantment, so you can found it from chest in structure, [[fishing]], trading with librarian villager, or killing raiding illager in raids.<br />
<br />
If you cannot find deep ocean biomes, buy an ocean explorer map from a cartographer, as [[monument]]s will only generate in deep ocean biomes variants. If the deep ocean is [[deep frozen ocean|frozen deep ocean]], the surface will be completely frozen, and you need to break some ice and walk on water, or go inside [[iceberg]], since water only freezes when directly spotted to sunlight, while water in iceberg tunnels doesn't freeze. Once you transform water into frosted ice and walk at least one block, you get the achievement.<br />
<br />
=== So I Got That Going for Me ===<br />
{{AchievementSprite|so-i-got-that-going-for-me|scale=0.5}}<br />
'''Goal: Lead a Caravan containing at least 5 [[Llama]]s.'''<br />
<br />
An easy way to obtain this achievement is by killing the [[wandering trader]], so you will get 2 [[lead]] with 2 tamed trader llama, leash one and another trader llama will form a caravan, for more llama you can wait for another wandering trader or go to [[mountains]] or [[savanna]] biomes, you can also breed regular llamas as baby llamas are also counted towards caravans (the trader llama cannot breed). The llamas don't need to be tamed.<br />
If you cannot find lead, you can craft it using string and a slimeball.<br />
{|class="wikitable" data-description="Crafting lead"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[String]] + [[Slimeball]]<br />
|{{Crafting Table<br />
|A1=String|B1=String<br />
|A2=String|B2=Slimeball<br />
|C3=String<br />
|Output=Lead, 2<br />
}}<br />
|}<br />
<br />
=== Change of Sheets ===<br />
{{AchievementSprite|change-of-sheets|scale=0.5}}<br />
'''Goal: Dye your [[Bed]] a different color.'''<br />
<br />
Change your bed color by re-dyeing the bed using dye.<br />
<br />
To craft a bed<br />
{|class="wikitable" data-description="Crafting bed"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
!Any [[Planks]] + Matching [[Wool]]<br />
|{{Crafting Table<br />
|A1=Matching Wool|B1=Matching Wool|C1=Matching Wool<br />
|A2=Any Planks|B2=Any Planks|C2=Any Planks<br />
|Output=Matching Bed<br />
}}<br />
|}<br />
To re-dye a bed<br />
{|class="wikitable" data-description="Crafting recolored bed"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
!Any [[Bed]] + Any [[Dye]]<br />
|{{Crafting Table<br />
|A2=Any Bed|B2=Matching Dye<br />
|Output=Matching Bed<br />
}}<br />
|}<br />
<br />
=== Echolocation ===<br />
{{AchievementSprite|echolocation|scale=0.5}}<br />
'''Goal: Feed a [[Dolphin]] [[Raw Cod]] and have it lure you to treasure.'''<br />
<br />
Feed a dolphin with raw cod, then follow it to the treasure, if dolphin stops moving, but no structure is located, feed it again until it leads you to [[ruins]] or a [[shipwreck]].<br />
<br />
Dolphins can spawn on any ocean except frozen ocean and deep frozen ocean.<br />
<br />
=== Atlantis? ===<br />
{{AchievementSprite|atlantis?|scale=0.5}}<br />
'''Goal: Find an [[ruins|Ocean Ruins]].'''<br />
<br />
As long you live in ocean, this achievement is easy to achieve. If you don't live in ocean, you need to find one. Create a map using a cartography table, so it only costs one paper instead of nine. Then, add a pointer by adding a compass to an empty map. After an empty locator is created, use the map and zoom in from scale level 1:1 to 1:8, which requires 3 papers if zoomed in using a cartography table. As you fill the map, you having a high chance to find ocean ruins, since its commonly generate in the ocean, but rarely on lands. This method is very effective for frozen ocean biomes and deep variants since dolphins don't spawn here. Keep your eyes peeled, ocean ruins are made of a block, which resembles the ocean floor, in regular ocean, cold ocean, frozen ocean, and their deep variants ruins primarily made out of stone brick as the ocean floor is gravel, while in warm, lukewarm, and their deep variants primarily made out of sandstone as the ocean floor is sand.<br />
<br />
=== Sail the 7 Seas ===<br />
{{AchievementSprite|sail-the-7-seas|scale=0.5}}<br />
'''Goal: Visit 9 [[Ocean]] biomes.'''<br />
<br />
There are 11 ocean biomes variants, but 2 of them which are {{biomeLink|Deep Warm Ocean}} and {{biomeLink|Legacy Frozen Ocean|link=Ocean#Legacy Frozen Ocean}} are unused, so only 9 of ocean biomes which is;<br />
* {{BiomeLink|Warm Ocean}}<br />
* {{BiomeLink|Ocean|Regular Ocean}}<br />
* {{BiomeLink|Lukewarm Ocean}}<br />
* {{BiomeLink|Cold Ocean}}<br />
* {{BiomeLink|Frozen Ocean}}<br />
* {{BiomeLink|Deep Ocean|Regular Deep Ocean}}<br />
* {{BiomeLink|Deep Lukewarm Ocean}}<br />
* {{BiomeLink|Deep Cold Ocean}}<br />
* {{BiomeLink|Deep Frozen Ocean}}<br />
You can travel using boat or swimming. If you prefer swimming, boots enchanted with [[Depth Strider]] may help you move faster on water, plus dolphin can also give you swimming speed boost to you.<br />
<br />
=== Castaway ===<br />
{{AchievementSprite|castaway|scale=0.5}}<br />
'''Goal: Eat nothing but [[Dried Kelp]] for three in-game days.'''<br />
<br />
Eat dried kelp once; in the following three in-game days, eat nothing but dried kelp.<br />
To obtain dried kelp, you need to find kelp, which can be found abundantly in ocean biomes variants except in warm ocean, frozen ocean, and deep frozen ocean. After you get kelp, cook it in furnace, smoker, or campfire.<br />
To craft a campfire<br />
{|class="wikitable" data-description="Crafting conduit"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Stick]] + [[Coal]] or [[Charcoal]] + [[Log]] or [[Stripped Log]] or [[Wood]] or [[Stripped Wood]]<br />
|{{Crafting Table<br />
|B1=Stick<br />
|A2=Stick|B2=Coal;Charcoal|C2=Stick<br />
|A3=Any Log;Any Wood;Any Stripped Log;Any Stripped Wood|B3=Any Log;Any Wood;Any Stripped Log;Any Stripped Wood|C3=Any Log;Any Wood;Any Stripped Log;Any Stripped Wood<br />
|Output=Campfire<br />
}}<br />
|}<br />
{{smelting|Kelp|Dried Kelp}}<br />
<br />
=== Ahoy! ===<br />
{{AchievementSprite|ahoy|scale=0.5}}<br />
'''Goal: Find a [[Shipwreck]].'''<br />
<br />
This achievement is a bit harder than finding ruins as shipwrecks are rarer than ocean ruins. On rare occasions, you may find shipwrecks on land. Shipwrecks will be easily visible as they are made out of planks, which easy to spot. Also, undamaged shipwrecks are more noticeable, especially in warm oceans, due to coral reefs making them easy to distinguish.<br />
<br />
=== I'm a Marine Biologist ===<br />
{{AchievementSprite|im-a-marine-biologist|scale=0.5}}<br />
'''Goal: Catch [[Cod]], [[Salmon]], [[Pufferfish]] or [[Tropical Fish]] using [[Bucket|Empty Bucket]] or [[Water Bucket]].'''<br />
<br />
Hold an empty bucket or water bucket, then press use on a cod, salmon, pufferfish, or tropical fish.<br />
Cod can only spawn in lukewarm, normal, and cold ocean (along with their deep variants). Pufferfish and tropical fish spawn only in warm oceans. Salmon spawn in cold, frozen ocean (along with their deep variants), river and frozen river. So, salmon are the easiest to encounter, since rivers are easier to find than oceans.<br />
<br />
=== Do a Barrel Roll! ===<br />
{{AchievementSprite|do-a-barrel-roll|scale=0.5}}<br />
'''Goal: Use [[Riptide]] [[Trident]] to launch yourself any distance with it.'''<br />
<br />
To obtain a trident, you must kill some drowned. You can find them in the ocean and rivers or you can convert zombies into drowned. Drowned can even drop tridents, even when they don't spawn holding a trident.<br />
<br />
After you have a trident, enchant it with riptide. Since it can only be launched during rain or when on water, you can go to one block water then facing to the sky and throw the trident.<br />
<br />
=== Me Gold! ===<br />
{{AchievementSprite|me-gold|scale=0.5}}<br />
'''Goal: Open a [[Buried treasure|Buried Treasure Chest]].'''<br />
<br />
To find buried treasure, first, you need to find treasure maps, this map can be found in [[shipwreck]]s and underwater ruins. Note: Shipwreck map room chests always contain a treasure map.<br />
Treasure maps usually lead you to [[beach]]es, [[snowy beach]]es, [[stone shore]]s or even [[mushroom field shore]]s. If it generates in a stone shore, the buried treasure will usually generate higher than sea level. Buried treasure are marked with an 'X' on the map. Use your pickaxe to break stone and shovel to dig sand. Lastly, open the treasure chest.<br />
<br />
=== Moskstraumen ===<br />
{{AchievementSprite|moskstraumen|scale=0.5}}<br />
'''Goal: Construct a [[Conduit]].'''<br />
<br />
Use prismarine, prismarine bricks, dark prismarine or sea lanterns to make a conduit frame. Conduits can only active if the 3x3x3 area around it is filled with water.<br />
<br />
Prismarine, dark prismarine, sea lanterns and prismarine bricks can be found in [[ocean monument]]s. Prismarine and sea lanterns can also be found in cold underwater ruins.<br />
You can also craft it from ingredients dropped by [[guardian]]s.<br />
{|class="wikitable" data-description="Crafting various prismarine"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Prismarine Shard]]<br />
|{{Crafting Table<br />
|A1=Prismarine Shard|B1=Prismarine Shard<br />
|A2=Prismarine Shard|B2=Prismarine Shard<br />
|Output=Prismarine<br />
}}<br />
|-<br />
![[Prismarine Shard]]<br />
|{{Crafting Table<br />
|A1=Prismarine Shard|B1=Prismarine Shard|C1=Prismarine Shard<br />
|A2=Prismarine Shard|B2=Prismarine Shard|C2=Prismarine Shard<br />
|A3=Prismarine Shard|B3=Prismarine Shard|C3=Prismarine Shard<br />
|Output=Prismarine Bricks<br />
}}<br />
|-<br />
![[Prismarine Shard]] + [[Black Dye]]<br />
|{{Crafting Table<br />
|A1=Prismarine Shard|B1=Prismarine Shard|C1=Prismarine Shard<br />
|A2=Prismarine Shard|B2=Black Dye|C2=Prismarine Shard<br />
|A3=Prismarine Shard|B3=Prismarine Shard|C3=Prismarine Shard<br />
|Output=Dark Prismarine<br />
}}<br />
|-<br />
![[Prismarine Shard]] + [[Ink Sac]]<br />
|{{Crafting Table<br />
|A1=Prismarine Shard|B1=Prismarine Shard|C1=Prismarine Shard<br />
|A2=Prismarine Shard|B2=Ink Sac|C2=Prismarine Shard<br />
|A3=Prismarine Shard|B3=Prismarine Shard|C3=Prismarine Shard<br />
|Output=Dark Prismarine<br />
}}<br />
|-<br />
![[Prismarine Shard]] + [[Prismarine Crystal]]<br />
|{{Crafting Table<br />
|A1=Prismarine Shard|B1=Prismarine Crystals|C1=Prismarine Shard<br />
|A2=Prismarine Crystals|B2=Prismarine Crystals|C2=Prismarine Crystals<br />
|A3=Prismarine Shard|B3=Prismarine Crystals|C3=Prismarine Shard<br />
|Output=Sea Lantern<br />
}}<br />
|}<br />
Then, you need to find a [[nautilus shell]], which is dropped by [[drowned]] that is holding it, bought from [[wandering trader]]s or as fishing junk.<br />
Buried treasure always contains one [[heart of the sea]].<br />
<br />
Craft a conduit<br />
{|class="wikitable" data-description="Crafting conduit"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Nautilus Shell]] + [[Heart of the Sea]]<br />
|{{Crafting Table<br />
|A1=Nautilus Shell|B1=Nautilus Shell|C1=Nautilus Shell<br />
|A2=Nautilus Shell|B2=Heart of the Sea|C2=Nautilus Shell<br />
|A3=Nautilus Shell|B3=Nautilus Shell|C3=Nautilus Shell<br />
|Output=Conduit<br />
}}<br />
|}<br />
<br />
=== Sleep with the Fishes ===<br />
{{AchievementSprite|sleep-with-the-fishes|scale=0.5}}<br />
'''Goal: Spend 20 minutes underwater without any air. '''<br />
<br />
Brew 3 potions of Water Breathing (Extended). Drink a potion and stay underwater without losing oxygen. Each potion lasts for 8 minutes so you have an extra 4 minutes of water breathing. While you're underwater, you can explore underwater caverns, the sea floor, fight [[drowned]], find structures such shipwrecks, ruins or monuments, or build underwater to spend the 20 minutes.<br />
<br />
[[Conduit Power]] also grants you underwater breathing indefinitely as long you are underwater near an active conduit.<br />
<br />
=== Alternative Fuel ===<br />
{{AchievementSprite|alternative-fuel|scale=0.5}}<br />
'''Goal: Power a furnace with a [[Dried Kelp Block|Kelp Block]].'''<br />
<br />
First you need to get 9 dried kelp, then craft it into a block, lastly use it as fuel in furnace.<br />
{|class="wikitable" data-description="Crafting dried kelp block"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Dried Kelp]]<br />
|{{Crafting Table<br />
|A1=Dried Kelp|B1=Dried Kelp|C1=Dried Kelp<br />
|A2=Dried Kelp|B2=Dried Kelp|C2=Dried Kelp<br />
|A3=Dried Kelp|B3=Dried Kelp|C3=Dried Kelp<br />
|Output=Dried Kelp Block<br />
}}<br />
|}<br />
<br />
<br />
<br />
=== One Pickle, Two Pickle, Sea Pickle, Four ===<br />
{{AchievementSprite|one-pickle-two-pickle-sea-pickle-four|scale=0.5}}<br />
'''Goal: Place four [[Sea Pickle]]s in a group '''<br />
<br />
Find sea pickles in a warm ocean. Alternatively, if you cannot find a warm ocean, go to desert villages and find small houses that have 2 sea pickles as mugs. Then, place 4 sea pickles in a single block.<br />
<br />
<br />
<br />
=== Top of the World ===<br />
{{AchievementSprite|top-of-the-world|scale=0.5}}<br />
'''Goal: Place Scaffolding to the world limit. '''<br />
<br />
First, you need some string and bamboo. Bamboo can be found in large quantities at [[bamboo jungle]] biomes. Bamboo can also be found in jungle temple chests and appear rarely in regular [[jungle]]s. It can also be caught as fishing junk in jungle biomes. Alternatively, if you cannot find jungle biomes, you can get bamboo from [[shipwreck]] supply chests.<br />
{|class="wikitable" data-description="Crafting scaffolding"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Bamboo]]<br />
|{{Crafting Table<br />
|A1=Bamboo|B1=String|C1=Bamboo<br />
|A2=Bamboo|C2=Bamboo<br />
|A3=Bamboo|C3=Bamboo<br />
|Output=Scaffolding, 6<br />
}}<br />
|}<br />
Then go to a mountain biome or pillar jump to Y 255 then place one scaffolding on top of the pillar to save materials or Place scaffolding until you reach the maximum world building height limit.<br />
<br />
=== Where Have You Been? ===<br />
{{AchievementSprite|where-have-you-been?|scale=0.5}}<br />
'''Goal: Pickup gift from tamed [[Cat]]'''<br />
<br />
First, travel to a [[village]], which you will find stray cats there. Then, tame a cat using raw cod or raw salmon. Wait until a stray cat approaches you. Once tamed, you can see they have a cat collar. Now, sleep in a bed at night. When you sleep, the tamed cat will sleep with you and give you a gift in the morning. Pick up the gift and you get the achievement.<br />
<br />
=== Zoologist ===<br />
{{AchievementSprite|zoologist|scale=0.5}}<br />
'''Goal: Breed [[Panda]]s'''<br />
<br />
Pandas spawn in any jungle biomes, but are rarer in regular jungles. However, they are not rare in bamboo jungles. Find two pandas then make sure there is at least 8 bamboo nearby, or you can plant the bamboo manually. Once the requirement is met, use the bamboo to breed the pandas.<br />
<br />
=== Fruit on the Loom ===<br />
{{AchievementSprite|fruit-on-the-loom|scale=0.5}}<br />
'''Goal: Use Enchanted Apple on [[Banner]].'''<br />
<br />
Find an enchanted apple, add paper to it in a crafting table to craft the thing banner pattern. Then, apply the pattern using a loom by combining the banner and dye.<br />
{|class="wikitable" data-description="Crafting thing banner pattern"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Paper]] + [[Enchanted Apple]]<br />
|{{Crafting Table<br />
|A2=Paper|B2=Enchanted Golden Apple<br />
|Output=Banner Pattern Thing<br />
}}<br />
|}<br />
{|class="wikitable" data-description="Crafting loom"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Planks]] + [[String]]<br />
|{{Crafting Table<br />
|B2=Any Planks|A1=String<br />
|A2=Any Planks|B1=String<br />
|Output=Loom<br />
}}<br />
|}<br />
{|class="wikitable" data-description="applying thing pattern"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Dye]] + [[Banner Pattern Thing]] + [[Banner]]<br />
|{{Loom<br />
|Banner = Any Banner<br />
|Dye = Any Dye<br />
|Pattern = Banner Pattern Thing<br />
|Sprite = Thing<br />
|Output = Red Thing Banner<br />
}}<br />
|}<br />
<br />
=== Plethora of Cats ===<br />
{{AchievementSprite|plethora-of-cats|scale=0.5}}<br />
'''Goal: Have 20 Tamed Cats'''<br />
<br />
Cats spawn for every 4 beds in a village and the cat population is capped at 10 per village, so you need to travel to several villages to get 20 cats. Villages can be found in:<br />
* {{BiomeLink|Plains}}<br />
* {{BiomeLink|Savanna}}<br />
* {{BiomeLink|Taiga}}<br />
* {{BiomeLink|Desert}}<br />
* {{BiomeLink|Snowy Tundra}}<br />
* {{BiomeLink|Snowy Taiga}}<br />
<br />
=== Buy Low, Sell High ===<br />
{{AchievementSprite|buy-low-sell-high|scale=0.5}}<br />
'''Goal: [[Trade]] for the Best Possible Price.'''<br />
<br />
One way to achieve this is to get the [[Hero of the village]] and from trading with villagers.<br />
<br />
=== Disenchanted ===<br />
{{AchievementSprite|disenchanted|scale=0.5}}<br />
'''Goal: Use a [[Grindstone]] to get [[Experience]] from an Enchanted Item.'''<br />
<br />
Grindstones can be found in village weaponsmith buildings, or you can craft one.<br />
<br />
First you need stone, you can obtain it by mining using [[Silk Touch]] or smelting cobblestone.<br />
{{smelting|Cobblestone|Stone}}<br />
You can craft stone slab in crafting table<br />
{|class="wikitable" data-description="Crafting stone slab"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Stone]]<br />
|{{Crafting Table<br />
|A2=Stone|B2=Stone|C2=Stone<br />
|Output=Stone Slab, 6<br />
}}<br />
|}<br />
Or in stonecutter<br />
To craft a stonecutter.<br />
{|class="wikitable" data-description="Crafting stonecutter"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Stone]] + [[Iron Ingot]]<br />
|{{Crafting Table<br />
|B1=Iron Ingot<br />
|A2=Stone|B2=Stone|C2=Stone<br />
|Output=Stonecutter<br />
}}<br />
|}<br />
Stonecutting slab<br />
{|class="wikitable" data-description="stonecutting slab"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Stone]]<br />
|{{Stonecutter<br />
|Input= Stone<br />
|Output= Stone Slab,2<br />
}}<br />
|}<br />
Then, craft a grindstone.<br />
{|class="wikitable" data-description="Crafting grindstone"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Stone Slab]] + [[Planks]] + [[Stick]]<br />
|{{Crafting Table<br />
|A1=Stick|B1=Stone Slab|C1=Stick<br />
|A2=Any Planks|C2=Any Planks<br />
|Output=Grindstone<br />
}}<br />
|}<br />
Lastly, place the grindstone and disenchant your enchanted item using the grindstone by placing the enchanted item in the input slot and take out the output.<br />
<br />
<br />
<br />
=== I've got a bad feeling about this ===<br />
{{AchievementSprite|ive-got-a-bad-feeling-about-this|scale=0.5}}<br />
'''Goal: Kill a [[raid captain|Pillager Captain]].'''<br />
<br />
There are 2 ways to find pillager captains, from [[pillager patrol]]s or from [[pillager outpost]]s. Pillager outposts can be found in biomes where villages can generate. Pillager captains can be easily distinguished between other [[pillager]]s as this pillager will be wearing a [[ominous banner]] on their head. Kill this mob and you will get achievement, plus the [[Bad Omen]] effect.<br />
<br />
=== We're being attacked! ===<br />
{{AchievementSprite|were-being-attacked|scale=0.5}}<br />
'''Goal: Walk in a [[Village]] with the [[Bad Omen]] effect applied.'''<br />
<br />
You can trigger a pillager raid after you get the Bad Omen effect, which obtained after you kill a raid captain. Just enter a village boundary (at least 1 villager with 1 claimed bed) and a raid will start.<br />
<br />
<br />
=== Sound the Alarm! ===<br />
{{AchievementSprite|sound-the-alarm|scale=0.5}}<br />
'''Goal: Ring the [[Bell]] With a Hostile Enemy in the Village.'''<br />
<br />
Bells can be found in a village meeting point. They can be rung using redstone, projectile, or by pressing use on them. If you create your own village, bells are sold by armorer, toolsmith and weaponsmith villagers for 36 emeralds.<br />
<br />
=== Kill the Beast! ===<br />
{{AchievementSprite|kill-the-beast|scale=0.5}}<br />
'''Goal: Defeat a [[Ravager]].'''<br />
<br />
Ravagers spawn during the 3 waves in raids. These mobs have {{hp|100}} and have high melee damage. It's recommended to defeat these mobs from a distance as blocking with a shield can stun ravagers and cause them to roar, knockbacking and dealing damage to nearby mobs except for other illagers. Since this mob can only use a melee attack, so build a 3 block pillar and shoot the ravager using a [[bow]] or [[crossbow]] until it dies.<br />
<br />
=== Master Trader ===<br />
{{AchievementSprite|master-trader|scale=0.5}}<br />
'''Goal: Obtain 1,000 [[Emerald]]s from trading with [[Villager]]s.'''<br />
<br />
This achievement can be easier with [[Hero of the Village]] effect, as it gives a trading discount, which lowers the price of items needed to trade with emeralds, so you require a fewer amount of items to exchange with emeralds.<br />
<br />
As long you have huge crop farms, the best trade is crop trades from farmers as it can give you a huge amount of emeralds. Make sure to transform every villager in the village into farmer by placing as many [[composter]] as many villagers in villages, so they can restock their trades.<br />
To craft a composter<br />
{|class="wikitable" data-description="Crafting composter"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wood Slab]]<br />
|{{Crafting Table<br />
|A3=Any wood Slab|B3=Any wood Slab|C3=Any wood Slab<br />
|A2=Any wood Slab|C2=Any wood Slab<br />
|A1=Any wood Slab|C1=Any wood Slab<br />
|Output=Composter<br />
}}<br />
|}<br />
You can sell [[wheat]], [[beetroot]]s, [[potato]]es, [[carrot]]s, [[pumpkin]]s, [[melon slice]]s and [[egg]]s to farmer villagers. Trade with villagers until you get 1000 emeralds or 15 stack of emerald + 40 emeralds.<br />
<br />
If you craft it into [[block of emerald]], it's equal to 111 blocks of emeralds with one extra emerald or a full stack of a block of emeralds + 47 blocks of emeralds and one emerald left.<br />
<br />
=== Time for Stew ===<br />
{{AchievementSprite|time-for-stew|scale=0.5}}<br />
'''Goal: Give Someone a [[Suspicious Stew]].'''<br />
<br />
To complete this achievement, you must throw a suspicious stew at another player and have them pick it up. Having a fox pick it up does not work.<br />
<br />
=== Bee our guest ===<br />
{{AchievementSprite|bee-our-guest|scale=0.5}}<br />
'''Goal: Use a [[Campfire]] to collect [[Honey Bottle|Honey]] from a [[Beehive]] using a [[Glass bottle|Bottle]] without aggravating the [[bee]]s.'''<br />
<br />
First, you need to have a [[Bee Nest]] or [[Beehive]] you want to collect a [[Honey Bottle]] from. It only gives you the achievement if you collect a honey bottle and not [[Honeycomb]]. Next you need to place a [[Campfire]] under the beehive. Note that if you try to harvest any kind of honey from a beehive without placing a campfire underneath it, the [[Bees]] will get angry. They will come out and sting you, which will hurt you, inflict you with [[Poison]] and kill the bees in about a minute. You will not get the achievement. Try to place the campfire a few blocks below the hive, otherwise the bees may injure themselves coming out. Remember that campfires will break and only give you [[Charcoal]] if you try to pick them up without [[Silk Touch]]. After you have "smoked" the hive like this, use a [[Glass Bottle]] on the hive to collect a honey bottle. You should then get the achievement.<br />
<br />
=== Total Beelocation ===<br />
{{AchievementSprite|total-beelocation|scale=0.5}}<br />
'''Goal: Move and place a [[Bee Nest]], with 3 [[bee]]s inside, using [[Silk Touch]].'''<br />
<br />
First, you need to make sure you have a tool enchanted with Silk Touch. Any tool with the enchantment will work. If you try to collect a bee nest without Silk Touch, then it will break, disappear, and any bees inside and close by will get angry and attack you. Then you need to make sure three bees are inside the hive. If there aren't enough, you can breed bees with any kind of [[Flower]]. Once three bees are inside, mine the nest with your Silk Touch tool. You should then get the achievement and can move the nest wherever you like.<br />
<br />
=== Sticky Situation ===<br />
{{AchievementSprite|sticky-situation|scale=0.5}}<br />
'''Goal: Slide down a [[honey block]] to slow your fall.'''<br />
<br />
<br />
<br />
{{Tutorials}}<br />
[[Category:Modernized tutorial]]<br />
<br />
[[de:Anleitungen/Achievements]]<br />
[[fr:Tutoriels/Trophées]]<br />
[[pl:Poradniki/Jak zdobyć wszystkie osiągnięcia]]<br />
[[ru:Гайд по достижениям]]<br />
[[zh:教程/成就指南]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Tutorials/Achievement_guide?diff=1581984Tutorials/Achievement guide2020-05-14T16:42:07Z<p>68.146.59.48: /* Bee our guest */</p>
<hr />
<div>{{exclusive|bedrock}}<br />
{{TOC|right}}<br />
{{stub|Add Time for Stew, Bee our Guest, Total Beelocation and Sticky Situation guides.}}<br />
{{Cleanup}}<br />
<br />
This guide is intended to show players how to obtain all of the achievements in ''[[Minecraft]]''. For a more detailed list of each achievement, see the [[achievements]] page. For a tutorial on the Java Edition's set of [[advancements]], see the page [[Tutorials/Advancement guide]].<br />
<br />
== All Achievements ==<br />
There are 107 achievements in {{el|be|switch}}, 93 achievements in {{el|xbox360|wii}}, 87 achievements in [[Xbox One Edition]], 123 trophies in [[PlayStation 4 Edition]], 94 trophies in {{el|ps3|vita}}, and 59 achievements in [[New Nintendo 3DS Edition]]. In total, there are 123 achievements/trophies.<br />
{| class="wikitable"<br />
|+Number of Achievements Per Version<br />
!Version<br />
!Number of Achievements/Trophies<br />
|-<br />
|{{el|be}}<br />
| rowspan="2" |107 achievements<br />
|-<br />
|[[Nintendo Switch Edition]]<br />
|-<br />
|[[Xbox 360 Edition]]<br />
| rowspan="2" |93 achievements<br />
|-<br />
|[[Wii U Edition]]<br />
|-<br />
|[[Xbox One Edition]]<br />
|87 achievements{{verify|console=1|How many achievements are in the Wii U Edition?}}<br />
|-<br />
|[[PlayStation 4 Edition]]<br />
|123 trophies<br />
|-<br />
|[[PlayStation 3 Edition]]<br />
| rowspan="2" |94 trophies<br />
|-<br />
|[[PlayStation Vita Edition]]<br />
|-<br />
|[[New Nintendo 3DS Edition]]<br />
|59 achievements{{verify|console=1|How many achievements are in the New Nintendo 3DS Edition?}}<br />
|}<br />
The [[Nintendo Switch Edition]], [[Xbox 360 Edition]], [[Wii U Edition]], [[Xbox One Edition]], [[PlayStation 4 Edition]], [[PlayStation 3 Edition]], [[PlayStation Vita Edition]], and the [[New Nintendo 3DS Edition]], are all discontinued.<br />
<br />
=== Taking Inventory ===<br />
{{AchievementSprite|taking-inventory|scale=0.5}}<br />
'''Goal: Open your [[inventory]].'''<br />
<br />
This one is pretty straightforward.<br />
* For keyboard: '''Press {{key|E}}'''<br />
* For controller:<br />
** '''Press {{xbtn|Y}}''' on the Xbox 360 & Xbox One<br />
** '''Press {{psbtn|tr}}''' on the PlayStation 3 & PlayStation 4<br />
** '''Press {{wbtn|x}}''' on the Wii U & Nintendo Switch<br />
* For touch: '''Tap •••'''<br />
A fairly big screen should pop up. This is the inventory and crafting menu.<br />
<br />
<!-- this maintains the extra whitespace --><br />
<br />
=== Getting Wood ===<br />
{{AchievementSprite|getting-wood|scale=0.5}}<br />
'''Goal: Pick up a [[log|wood]] block.'''<br />
<br />
This one is easy as well. Just hold down the left-click on a wood block until it breaks, then collect the dropped block by walking over it.<br />
<br />
Wood blocks are found on [[tree]]s, which are very easy to find (as long as you didn't start out in an [[ocean]] or [[desert]] biome). Just look around.<br />
<br />
Log can also be found in [[swamp hut]]s, [[village]]s, [[pillager outpost]]s, and [[woodland mansion]]s<br />
<br />
Alternatively, you can simply pick up any wood log lying on the ground.<br />
<br />
<!-- this maintains the extra whitespace --><br />
<br />
=== Benchmaking ===<br />
{{AchievementSprite|benchmaking|scale=0.5}}<br />
'''Goal: Construct a [[crafting table]].'''<br />
<br />
Use the wood block you just got from the tree and open your inventory. You will see a grid near the top-right corner, place your wood block in any of those grids.<br />
<br />
Then click on the wood planks that appear to obtain them.<br />
<br />
At last, put one of the four wood planks you got into each container of your grid (a 2x2 square of wood planks). You can right-click to place a single plank into the grid, instead of all four.<br />
<br />
Alternatively, you can open recipe book and just click the crafting table and get it from output slot.<br />
<br />
<!-- this maintains the extra whitespace --><br />
<br />
=== Time to Farm! ===<br />
{{AchievementSprite|time-to-farm|scale=0.5}}<br />
'''Goal: Construct a wooden [[hoe]].'''<br />
<br />
Place the crafting table you just made on the ground, and right-click with your mouse on it, to use it. If you changed the use item/place block key to something else, use that instead.<br />
<br />
Then make some sticks, note that this can also be done in your inventory crafting grid:<br />
{|class="wikitable" data-description="Crafting sticks"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wood Planks]]<br />
|{{Crafting Table<br />
|A1=Any Planks;;;;;;;;;;;;|B1=;;;;;;Any Planks;;;;;;|C1=;;;;;;;;;;;;Any Planks<br />
|A2=Any Planks;;;;;;;;;;;;|B2=;;;;;;Any Planks;;;;;;|C2=;;;;;;;;;;;;Any Planks<br />
|Output=Stick, 4<br />
}}<br />
|}<br />
Now arrange your sticks and some planks in the crafting table to make a hoe:<br />
{|class="wikitable" data-description="Crafting a hoe"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wood Planks]] + [[Stick]]s<br />
|{{Crafting Table<br />
|A1=Any Planks;;;;;;|B1=Any Planks|C1=;;;;;;Any Planks<br />
|B2=Stick<br />
|B3=Stick<br />
|Output=Wooden Hoe<br />
}}<br />
|}<br />
<br />
<br />
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=== Bake Bread ===<br />
{{AchievementSprite|bake-bread|scale=0.5}}<br />
'''Goal: Make [[bread]].'''<br />
<br />
Break several blocks of [[tall grass]] until you gain three [[seed]]s. You can do this with one seed but it will take longer.<br />
<br />
Then right-click with your hoe on three [[dirt]], [[podzol]], or [[grass block]]s to create [[farmland]], preferably near [[water]], so the seeds get hydrated, and grow faster.<br />
<br />
Next, hold the seeds, and right-click on all the farmland blocks. Wait for 1-3 in-game days for the seeds to grow into [[wheat]]. Alternately, using [[bone meal]] on the seeds will cause it to grow into wheat faster.<br />
<br />
After that, break the wheat.<br />
<br />
Arrange the wheat like so to craft bread:<br />
{|class="wikitable" data-description="Crafting bread"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wheat]]<br />
|{{Crafting Table<br />
|A1=;;Wheat|B1=;;Wheat|C1=;;Wheat<br />
|A2=;Wheat;|B2=;Wheat;|C2=;Wheat;<br />
|A3=Wheat;;|B3=Wheat;;|C3=Wheat;;<br />
|Output=Bread<br />
}}<br />
|}<br />
<br />
<br />
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=== The Lie! ===<br />
{{AchievementSprite|the-lie|scale=0.5}}<br />
'''Goal: Make [[cake]].'''<br />
<br />
This achievement is a reference to the video game ''Portal'' which spawned the meme phrase "The Cake Is A Lie".<br />
<br />
Collect the following:<br />
*One [[Egg]].(can be obtained from chicken)<br />
*Three [[Milk]] buckets.(milking cow using bucket)<br />
*Two [[Sugar]].(from sugar cane)<br />
*Three [[Wheat]].<br />
<br />
If you don't have a bucket, you can also craft it using iron<br />
{|class="wikitable" data-description="Crafting bucket"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]]<br />
|{{Crafting Table<br />
|A2=Iron Ingot|C2=Iron Ingot<br />
|B3=Iron Ingot<br />
|Output=Bucket<br />
}}<br />
|}<br />
<br />
Click on the items to see how to obtain them.<br />
<br />
Arrange the ingredients like so to craft cake:<br />
{|class="wikitable" data-description="Crafting cake"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Egg]] + [[Wheat]] + [[Sugar]] + [[Milk]]<br />
|{{Crafting Table<br />
|A1=Milk|B1=Milk|C1=Milk<br />
|A2=Sugar|B2=Egg|C2=Sugar<br />
|A3=Wheat|B3=Wheat|C3=Wheat<br />
|Output=Cake<br />
}}<br />
|}<br />
<br />
<br />
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<br />
=== Time to Strike! ===<br />
{{AchievementSprite|time-to-strike|scale=0.5}}<br />
'''Goal: Construct a [[wooden sword]].'''<br />
<br />
Make sure that you have one stick, and two wooden planks in your inventory. Better materials for the blade work for this achievement too.<br />
<br />
Arrange the ingredients like so to craft a wooden sword:<br />
{|class="wikitable" data-description="Crafting a wooden sword"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wood Planks]] + [[Stick]]s<br />
|{{Crafting Table<br />
|A1=|B1=Any Planks|C1=<br />
|A2=|B2=Any Planks|C2=<br />
|A3=|B3=Stick|C3=<br />
|Output=Wooden Sword<br />
}}<br />
|}<br />
<br />
<br />
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=== Cow Tipper ===<br />
{{AchievementSprite|cow-tipper|scale=0.5}}<br />
'''Goal: Pick up [[leather]].'''<br />
<br />
Find a [[cow]], [[mooshroom]], [[horse]], [[donkey]] or a [[llama]]. Cows can appear at any place with [[grass]] and enough light, unless it is an ocean [[biome]]. Horses and Donkey can only spawn in a [[plains]] and [[savanna]] biome. Red mooshroom only spawn in [[mushroom fields]] biome. Llamas only spawn in [[mountains]] and savanna biomes. You may have to wander a bit to find one, so make sure you'll be able to find your way back.<br />
<br />
Then when you find one, stand next to it and left-click to hit it. You will need to hit it a lot to kill it. They can drop one or two [[leather]] (cows along with [[raw beef]]). If you did not get any, try the same with another cow, mooshroom, horse, donkey, or llama.<br />
<br />
Another way to obtain the achievement is to find and kill some [[rabbit]]s until you have at least four [[rabbit hide]]s. Then craft a leather and throw it on the ground. When you pick it up, you'll get the achievement.<br />
<br />
Another way is by fishing leather if you have luck.<br />
<br />
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<br />
=== Repopulation ===<br />
{{AchievementSprite|repopulation|scale=0.5}}<br />
'''Goal: Breed two cows with each-other.'''<br />
<br />
Use wheat on two [[cows]] or two [[mooshroom]]s to make them breed.<br />
<br />
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<br />
=== When Pigs Fly ===<br />
{{AchievementSprite|when-pigs-fly|scale=0.5}}<br />
'''Goal: Take a lot of fall damage when [[Saddle|riding]] on a [[pig]].'''<br />
<br />
Get a [[saddle]] and a [[carrot on a stick]].<br />
<br />
Use the saddle on a [[pig]], which should be near a cliff. The easiest way to get it to jump off a cliff is to hold a carrot on a stick in your hand, and walk, like you normally would, in the direction of the cliff until you and the pig falls.<br />
<br />
Alternatively, you can put the pig on a piston, trapdoor, fence gate, or any kind of opening mechanism. Then ride the pig up there and open the mechanism so you and the pig will take fall damage.<br />
<br />
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<br />
=== Monster Hunter ===<br />
{{AchievementSprite|monster-hunter|scale=0.5}}<br />
'''Goal: Kill a hostile [[mob]] (monster).'''<br />
<br />
Find a hostile [[mob]]. In the [[Overworld]], they can only spawn in darkness, so you should wait until night, or find a dark area like a cave. In [[the Nether]], most can spawn in bright areas. In [[the End]] [[endermen]] can only spawn in darkness. You can also find a spawner in a [[dungeon]], [[mineshaft]], [[stronghold]], [[nether fortress]], or [[woodland mansion]] and wait for a monster to spawn. [[Silverfish]] can be hidden in stone blocks in mountains biomes, and will spawn when the stone is broken.<br />
<br />
Then hit it until it dies. With a [[sword]] or some [[tools]] this goes faster.<br />
<br />
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<br />
=== Sniper Duel ===<br />
{{AchievementSprite|sniper-duel|scale=0.5}}<br />
'''Goal: Kill a [[skeleton]] by shooting it from a distance of at least 50 blocks.'''<br />
<br />
Find a large flat area on the surface. Dig a trench one and a half blocks deep, two blocks wide and several blocks long. Line the trench with light. Just over 50 meters away from the lip of the trench, make a tower 15 blocks high. When night comes, wait for a skeleton to fall into the trench or lure it in. Then from your tower, aim just above the skeleton, about halfway between it and the horizon, and fire from full charge until it dies. With a [[flame]] [[enchantment]] you can see where your arrows landed better and can adjust your aim easier, but the skeleton might die of the fire, not giving the achievement.<br />
<br />
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<br />
=== Time to Mine! ===<br />
{{AchievementSprite|time-to-mine|scale=0.5}}<br />
'''Goal: Construct a [[Wooden Pickaxe]].'''<br />
<br />
Make sure that you have 3 wood planks and 2 [[stick]]s in your inventory.<br />
<br />
Arrange the ingredients like so to craft a wooden pickaxe:<br />
{|class="wikitable" data-description="Crafting a wooden pickaxe"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wood Planks]] + [[Sticks]]<br />
|{{Crafting Table<br />
|A1=Any Planks|B1=Any Planks|C1=Any Planks<br />
|B2=Stick<br />
|B3=Stick<br />
|Output=Wooden Pickaxe<br />
}}<br />
|}<br />
<br />
<br />
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=== Getting an Upgrade ===<br />
{{AchievementSprite|getting-an-upgrade|scale=0.5}}<br />
'''Goal: Construct a [[cobblestone]], or better, [[pickaxe]] from sticks and cobblestone, or other better ingredients.'''<br />
<br />
Use your new wooden pickaxe to mine some [[stone]], which in return you will receive [[cobblestone]]. Make sure that you have two sticks in your inventory.<br />
{|class="wikitable" data-description="Crafting a stone pickaxe"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Cobblestone]] + [[Sticks]]<br />
|{{Crafting Table<br />
|A1=Cobblestone|B1=Cobblestone|C1=Cobblestone<br />
|B2=Stick<br />
|B3=Stick<br />
|Output=Stone Pickaxe<br />
}}<br />
|}<br />
<br />
<br />
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=== Overpowered ===<br />
{{AchievementSprite|overpowered|scale=0.5}}<br />
'''Goal: Eat an [[Notch Apple|Enchanted Apple]].'''<br />
<br />
Find a [[desert temple]], [[dungeon]], [[mineshaft]], or [[woodland mansion]] and find one in a chest.<br />
<br />
<br />
<br />
<br />
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<br />
=== Hot Topic ===<br />
{{AchievementSprite|hot-topic|scale=0.5}}<br />
'''Goal: Construct a [[furnace]].'''<br />
<br />
Mine 8 blocks of [[cobblestone]] and open your crafting table.<br />
Arrange the cobblestone like so to craft a furnace:<br />
{|class="wikitable" data-description="Crafting a furnace"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
! [[Cobblestone]]<br />
|{{Crafting Table<br />
|A1=Cobblestone|B1=Cobblestone|C1=Cobblestone<br />
|A2=Cobblestone|C2=Cobblestone<br />
|A3=Cobblestone|B3=Cobblestone|C3=Cobblestone<br />
|Output=Furnace<br />
}}<br />
|}<br />
<br />
<br />
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=== Delicious Fish ===<br />
{{AchievementSprite|delicious-fish|scale=0.5}}<br />
'''Goal: Obtain the item that gets created after cooking [[fish]].'''<br />
<br />
Craft a [[fishing rod]] to catch a cod or salmon,<br />
<br />
Then right-click so the "bait" lands into the water, and wait till a lot of water bubble particles come closer to the rod and right-click again when you hear a splash sound. The fish will fly towards you and probably will be picked up by you too.<br />
<br />
Alternative way to get raw fish is by killing [[guardian]], [[elder guardian]], [[polar bear]], [[cod]], [[salmon]], and [[dolphin]]<br />
<br />
At last put the cod or salmon you got in the [[furnace]] with [[fuel]] like so:<br />
{{smelting|Raw Cod; Raw Salmon|Cooked Cod; Cooked Salmon}}<br />
<br />
<br />
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<br />
=== Acquire Hardware ===<br />
{{AchievementSprite|acquire-hardware|scale=0.5}}<br />
'''Goal: Pick up an [[iron ingot]].'''<br />
<br />
Mine [[iron ore]] with a stone pickaxe, and put it in the furnace like so:<br />
{{smelting|Iron Ore|Iron Ingot}}<br />
<br />
<br />
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=== On a Rail ===<br />
{{AchievementSprite|on-a-rail|scale=0.5}}<br />
'''Goal: Travel 500 blocks with a [[minecart]] from where you started.'''<br />
<br />
It will take at least 192 [[iron ingot]]s as well as 32 [[stick]]s to craft enough [[rails]] (32 * 16). Alternatively, you can find and break them in [[mineshaft]]s or [[woodland mansion]].<br />
Then, build a continuous track so that a [[minecart]] can travel the full distance.<br />
Afterwards, place a [[minecart]] on the start of the track, then travel from the start to the end without leaving the [[minecart]].<br />
The achievement does not allow you to repeatedly loop the same section of the track.<br />
<br />
You will most likely need [[powered rail]]s to get this achievement. These will take additional resources.<br />
You can also make a gradual decline from a great height to use gravity instead of powered rails.<br />
<br />
<br />
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<br />
=== DIAMONDS! ===<br />
{{AchievementSprite|Diamonds|scale=0.5}}<br />
'''Goal: Pick up a [[diamond]].'''<br />
<br />
Search below [[Level|layer]] 16 for [[diamond ore]] (layer 5-12 is also good, layer 11 is the best; press F3 to see your coordinates) and destroy it using your [[iron pickaxe]]. [[Creeper]] or [[TNT]] explosions have a chance of dropping the diamond as well. Shaft mines are extremely useful for this achievement.<br />
<br />
Arrange the ingredients like so to craft an iron pickaxe:<br />
{|class="wikitable" data-description="Crafting an iron pickaxe"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]] + [[Sticks]]<br />
|{{Crafting Table<br />
|A1=Iron Ingot|B1=Iron Ingot|C1=Iron Ingot<br />
|B2=Stick<br />
|B3=Stick<br />
|Output=Iron Pickaxe<br />
}}<br />
|}<br />
<br />
<br />
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=== Diamonds to you! ===<br />
{{AchievementSprite|diamonds-to-you|scale=0.5}}<br />
'''Goal: Throw a diamond at another player or mob that can pick it up.'''<br />
<br />
Drop/throw a [[diamond]] using Q or the key that you use, at another player or mob that can pick it up, such as a [[zombie]].<br />
<br />
Note: Mobs won't pick up items on easy difficulty, or if mob griefing is false.<br />
<br />
<br />
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<br />
=== Enchanter ===<br />
{{AchievementSprite|Enchanter|scale=0.5}}<br />
'''Goal: Craft an [[Enchantment Table]]'''<br />
<br />
Make a diamond [[pickaxe]] so you can mine at least four [[obsidian]]:<br />
{|class="wikitable" data-description="Crafting a diamond pickaxe"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Diamond]]s + [[Sticks]]<br />
|{{Crafting Table<br />
|A1=Diamond|B1=Diamond|C1=Diamond<br />
|B2=Stick<br />
|B3=Stick<br />
|Output=Diamond Pickaxe<br />
}}<br />
|}<br />
Then get three [[paper]] and one [[leather]], the paper being made from [[sugar cane]]s like so:<br />
{|class="wikitable" data-description="Crafting paper"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Sugar Cane]]<br />
|{{Crafting Table<br />
|A1=;;Sugar Cane|B1=;;Sugar Cane|C1=;;Sugar Cane<br />
|A2=;Sugar Cane;|B2=;Sugar Cane;|C2=;Sugar Cane;<br />
|A3=Sugar Cane;;|B3=Sugar Cane;;|C3=Sugar Cane;;<br />
|Output=Paper, 3<br />
}}<br />
|}<br />
Then craft a [[book]] like so:<br />
{|class="wikitable" data-description="Crafting a book"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Leather]] + [[Paper]]<br />
|{{Crafting Table<br />
|shapeless=1<br />
|A2=Paper|B2=Paper<br />
|A3=Leather|B3=Paper<br />
|Output=Book<br />
}}<br />
|}<br />
Arrange the ingredients like so to craft an enchantment table:<br />
{|class="wikitable" data-description="Crafting an enchantment table"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Book]] + [[Diamond]] + [[Obsidian]]<br />
|{{Crafting Table<br />
|B1=Book<br />
|A2=Diamond|B2=Obsidian|C2=Diamond<br />
|A3=Obsidian|B3=Obsidian|C3=Obsidian<br />
|Output=Enchantment Table<br />
}}<br />
|}<br />
<br />
<br />
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=== Librarian ===<br />
{{AchievementSprite|librarian|scale=0.5}}<br />
'''Goal: Construct a [[bookshelf]].'''<br />
<br />
Make sure you have six [[wood planks]] and 3 [[book]]s in your inventory,<br />
<br />
Arrange the ingredients like so to craft a bookshelf:<br />
{| class="wikitable" data-description="Crafting a bookshelf"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wood Planks]] + [[Book]]<br />
|{{Crafting Table<br />
|A1=Any Planks|B1=Any Planks|C1=Any Planks<br />
|A2=Book|B2=Book|C2=Book<br />
|A3=Any Planks|B3=Any Planks|C3=Any Planks<br />
|Output=Bookshelf<br />
}}<br />
|}<br />
To achieve the maximum potential from the enchantment table, place 15 bookshelves 1 block away from the enchantment table (in a box shape), like this:<br />
{{BlockGrid<br />
|e=enchantment table+top|b=bookshelf<br />
|bbbbb<br />
|b b<br />
|b e b<br />
|b b<br />
|bb bb<br />
}}<br />
Although not required, this is the most efficient method to acquire the highest enchantment possible. Any additional bookshelves around the enchantment table beyond 15 will not increase the maximum level beyond 30 and will only serve aesthetic purposes.<br />
<br />
<br />
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=== Overkill ===<br />
{{AchievementSprite|overkill|scale=0.5}}<br />
'''Goal: Deal 9 hearts of [[damage]] in one hit.'''<br />
<br />
[[Enchant]] a [[sword]] with [[Bane of Arthropods]], [[Smite]], or [[Sharpness]] with a level high enough to deal together with the [[Sword#Crafting|sword's base damage]] at least ''nine full'' hearts of [[damage]] (or 18 [[Health|Hit Points]]) in one hit to a [[mob]]/[[player]]. Alternatively, enchant [[trident]] with [[Impaling]]. Dealing [[critical hit]]s greatly helps for this achievement. Potions of strength will count as increased damage so strength will make this achievement easier.<br />
<br />
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<br />
=== Into The Nether ===<br />
{{AchievementSprite|into-the-nether|scale=0.5}}<br />
'''Goal: Create a Nether Portal'''<br />
<br />
Collect at least 10 [[obsidian]] with a diamond [[pickaxe]] and build a [[nether portal]]. If you cannot get obsidian in item form, create a mold and pour [[water]] next to [[lava]] source blocks. Light the nether portal with [[flint and steel]].<br />
<br />
Place your obsidian blocks like so, upright. The cobblestone can be replaced with obsidian, or any other block (including air).<br />
{{BlockGrid<br />
|c=cobblestone|b=obsidian<br />
|cbbc<br />
|b b<br />
|b b<br />
|b b<br />
|cbbc<br />
}}<br />
You can make nether portals up to 23x23, but it is not recommended as it requires a lot of obsidian.<br />
<br />
<!-- this outdated achievement aren't in Bedrock<br />
<br />
=== We Need To Go Deeper ===<br />
{{Achievement|Obsidian}}<br />
'''Goal: Enter through a [[nether portal]].'''<br />
<br />
Collect at least 10 [[obsidian]] with a diamond [[pickaxe]] and build a [[nether portal]]. If you cannot get obsidian in item form, create a mold and pour [[water]] next to [[lava]] source blocks. Open the nether portal with [[flint and steel]], and then step inside the purple portal blocks.<br />
<br />
Place your obsidian blocks like so, upright. The cobblestone can be replaced with obsidian, or any other block (including air).<br />
{{BlockGrid<br />
|c=cobblestone|b=obsidian<br />
|cbbc<br />
|b b<br />
|b b<br />
|b b<br />
|cbbc<br />
}}<br />
You can make nether portals up to 23x23, but it is not recommended as it requires a lot of obsidian. --><br />
<br />
<br />
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=== Return to Sender ===<br />
{{AchievementSprite|return-to-sender|scale=0.5}}<br />
'''Goal: Kill a [[ghast]] with a [[Ghast#Ghast Fireball|fireball]].'''<br />
<br />
Aim at the [[ghast]] then punch the fireball when it is close enough to you to deflect it. If you can perfectly aim, a shot [[arrow]] or [[fishing rod]] bobber may hit the fireball and deflect it or you can hit it back with a sword when you are hitting it you have to time it right and to hit it back with a sword you use the use button with a sword in your hand.<br />
<br />
<br />
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<br />
=== Into Fire ===<br />
{{AchievementSprite|into-fire|scale=0.5}}<br />
'''Goal: Pick up a [[blaze rod]].'''<br />
<br />
Kill a [[blaze]] and collect its dropped [[blaze rod]]. An easy way to do this is to find a nether fortress, then find a blaze [[spawner]]. Armed with over 7 [[snowball]]s, attack the blaze from range. Upon the blaze's death, collect the rod.<br />
<br />
<br />
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=== Local Brewery ===<br />
{{AchievementSprite|local-brewery|scale=0.5}}<br />
'''Goal: Pick up a [[Potion]] from one of the 3 lower [[Brewing Stand]]'s slots.'''<br />
<br />
Get a [[water bottle]], Place it in one of the 3 lower [[brewing stand]]'s slots, then put [[blaze powder]] in fuel slot, Then put a potion ingredient in it, and wait until it is done brewing.<br />
<br />
If you don't have glass bottle, you can craft it using glass.<br />
To create glass, smelt sand<br />
{{smelting|Sand|Glass}}<br />
Then craft empty bottle<br />
{|class="wikitable" data-description="Crafting a brewing stand"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Glass]]<br />
|{{Crafting Table<br />
|A2=Glass|B3=Glass|C2=Glass<br />
|Output=Glass Bottle, 3<br />
}}<br />
|}<br />
Then fill the glass bottle with water, to turn it into water bottle<br />
<br />
Arrange the ingredients like so to craft a [[Brewing Stand]]:<br />
{|class="wikitable" data-description="Crafting a brewing stand"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Blaze Rod]] + [[Cobblestone]]<br />
|{{Crafting Table<br />
|B2=Blaze Rod<br />
|A3=Cobblestone|B3=Cobblestone|C3=Cobblestone<br />
|Output=Brewing Stand<br />
}}<br />
|}<br />
<br />
<br />
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=== The End? ===<br />
{{AchievementSprite|the-end?|scale=0.5}}<br />
'''Goal: Enter an [[end portal]].'''<br />
<br />
Throw ender eyes and follow them to locate a [[stronghold]].<br />
<br />
Then find the [[stronghold]]'s portal room.<br />
<br />
After that activate the portal by using an [[eye of ender]] in every empty [[end portal]] edge block slot, then jump into the portal.<br />
<br />
Arrange the ingredients like so to craft an eye of ender:<br />
{|class="wikitable" data-description="Crafting an eye of ender"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Ender Pearl]] + [[Blaze Powder]]<br />
|{{Crafting Table<br />
|shapeless= 1<br />
|B1=Ender Pearl<br />
|B2=Blaze Powder<br />
|Output=Eye of Ender<br />
}}<br />
|}<br />
<br />
<br />
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=== Adventuring Time ===<br />
{{AchievementSprite|adventuring-time|scale=0.5}}<br />
'''Goal: Set foot in 17 biomes.'''<br />
<br />
Travel and step into 17 biomes in the game.<br />
<br />
NOTE: This achievement is almost unobtainable in old worlds.<br />
<br />
=== The End. ===<br />
{{AchievementSprite|the-end|scale=0.5}}<br />
'''Goal: Enter the [[Exit Portal]] after killing the [[ender dragon]].'''<br />
<br />
Here is how to slay it.<br />
*Destroy the [[End crystal]]s using projectiles (like [[snowball]]s, [[egg]]s, [[bow]] or [[crossbow]] with [[arrow]]s, etc.)<br />
*After they are destroyed, hit the Ender dragon using projectiles (like bow with arrows, etc.). An enchanted [[bow]] would probably be the best option.<br />
*When you kill the ender dragon, you will gain 60-78 levels of [[experience]] and a return portal will generate. Get the experience, and (optionally) the [[dragon egg]]. Then, enjoy the [[End Poem|credits]]. (You can press Esc to skip the credits.)<br />
<br />
<br />
<!-- this maintains the extra whitespace --><br />
=== The Beginning? ===<br />
{{AchievementSprite|the-beginning?|scale=0.5}}<br />
'''Goal: Spawn the [[wither]].'''<br />
<br />
Here are some tips for how to spawn it.<br />
*[[Soul sand]] is not that difficult to acquire. It can be found in the nether in large quantities. Just watch out for [[ghast]]s and other hostile mobs that spawn in the nether.<br />
<br />
Wither Skulls on the other hand are difficult to obtain. Here are the best tips available.<br />
*To increase spawn rates, break down the walls to have more floor space<br />
*Remove any [[blaze]]s and their [[spawner]]s, (unless you are skilled in making experience farms using them.)<br />
*Wear diamond armor and bring a fire resistance potion (for blazes and accidental lava deaths).<br />
*It is also helpful to have a diamond sword with the [[looting]] enchantment.<br />
*Bring lots of patience. You'll need it since wither skulls are a rare drop and you need three.<br />
*Be careful of the wither skeleton's attacks. They give you the wither effect, which is poisonous and extremely deadly. It may be a good idea to bring milk.<br />
*Snowballs are also a terrific way to defeat blazes.<br />
*Every 15 blocks or so, put a bar so the walkway is only two blocks high. Wither skeletons cannot walk under anything that is less than three blocks tall.<br />
<br />
Once you have three wither skeleton skulls and four soul sand, build the wither as follows:<br />
{{BlockGrid<br />
|s=soul sand|w=wither skeleton skull<br />
|www<br />
|sss<br />
| s<br />
}}<br />
<br />
<br />
<!-- this maintains the extra whitespace --><br />
=== The Beginning. ===<br />
{{AchievementSprite|the-beginning|scale=0.5}}<br />
'''Goal: Kill the [[wither]].'''<br />
<br />
This is the easiest way to defeat the [[wither]], however, some would say it takes the fun out of killing the Wither. It's your game, so play it how you want to play. but this is the most efficient way.<br />
#Go to the nether.<br />
#Dig up until you reach the top bedrock.<br />
#Look for a 3 by 3 area of bedrock with the center block so it has nothing behind it.<br />
#Exactly Three blocks down, place a piston. Next to it place a lever.<br />
#Spawn the wither on the piston and pull the lever before it blows up. Run out of the blast radius.<br />
#Once the wither blows up, it will be stuck in the bedrock ceiling and can't do any more damage. At this point hit it with whatever you like. It's kind of inefficient to do it with fists, but you could do it with anything, be careful when it reach half health, wither will explode and spawn 3-4 wither skeletons around it, and can start using dash attack. A diamond sword with smite enchantment is quickest.<br />
#Once the wither is dead, pick up the Nether Star.<br />
<br />
<br />
<!-- this maintains the extra whitespace --><br />
=== Beaconator ===<br />
{{AchievementSprite|beaconator|scale=0.5}}<br />
'''Goal: Create a full beacon.'''<br />
<br />
Craft a beacon:<br />
{|class="wikitable" data-description="Crafting a Beacon"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Glass]] + [[Nether Star]] + [[Obsidian]]<br />
|{{Crafting Table<br />
|A1=Glass|B1=Glass|C1=Glass<br />
|A2=Glass|B2=Nether Star|C2=Glass<br />
|A3=Obsidian|B3=Obsidian|C3=Obsidian<br />
|Output=Beacon<br />
}}<br />
|}<br />
This is the second most tedious achievement because you will need 164 blocks of gem/metal, or 1,476 gem/metal ingots. (Around 23 stacks)<br />
*Once you have all of your iron ingots, gold ingots, diamonds, or emeralds, make 164 blocks of gem/metal. Then make a square layer of 81 blocks, then a layer of 49, then 25 and then 9. In the middle of the last layer of the pyramid, place a beacon. Make sure there are no opaque blocks above it, as an opaque block above it will deactivate the beacon. Feed it an iron ingot, gold ingot, diamond, or emerald and choose your primary power and secondary power.<!-- this maintains the extra whitespace --><br />
<br />
=== MOAR Tools ===<br />
{{AchievementSprite|moar-tools|scale=0.5}}<br />
'''Goal: Construct one of each type of tool.'''<br />
<br />
This achievement is fairly simple. Collect 4 logs and then turn them all into planks. Use 4 of the planks to craft 8 sticks. Lastly, use the remaining planks and sticks to craft a wooden pickaxe, axe, shovel, and hoe. You should have 3 planks left over.<br />
<br />
Crafting wooden axe and shovel<br />
{|class="wikitable" data-description="Crafting wooden axe"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Planks]] + [[Stick]]<br />
|{{Crafting Table<br />
|A1=Any Planks|B1=Any Planks|<br />
|A2=Any Planks|B2=Stick<br />
|B3=Stick|<br />
|Output=Wooden Axe<br />
}}<br />
|}<br />
{|class="wikitable" data-description="Crafting wooden shovel"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Planks]] + [[Stick]]<br />
|{{Crafting Table<br />
|B1=Any Planks|<br />
|B2=Stick<br />
|B3=Stick|<br />
|Output=Wooden Shovel<br />
}}<br />
|}<br />
<br />
Note: You can also use other materials such as stone, gold, iron, or diamonds to get the achievement.<!-- this maintains the extra whitespace --><br />
<br />
=== Dispense With This ===<br />
{{AchievementSprite|dispense-with-this|scale=0.5}}<br />
'''Goal: Craft a dispenser.'''<br />
<br />
This achievement has several steps:<br />
# Mine 1 log. Craft this log into planks, and then those planks into sticks. You will only need 3 out of the 4 sticks.<br />
# Kill some spiders. Spiders only spawn in light levels lower than 8 (i.e. in unlit caves, at night, etc.). Make sure to collect 3 pieces of string from the spiders you kill.<br />
# Mine 7 pieces of stone to collect cobblestone. Then, mine some redstone ore (redstone ore generates only below y-level 16).<br />
# Use your collected sticks and string to craft a bow.<br />
# Lastly, use the bow, cobblestone, and redstone to craft a dispenser, like so:<br />
{|class="wikitable" data-description="Crafting a dispenser"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Cobblestone]] + [[Bow]] + [[Redstone Dust]]<br />
|{{Crafting Table<br />
|A1=Cobblestone|B1=Cobblestone|C1=Cobblestone<br />
|A2=Cobblestone|C2=Cobblestone<br />
|A3=Cobblestone|B3=Redstone|C3=Cobblestone<br />
|Output=Dispenser<br />
|B2=Bow}}<br />
|}<br />
<br />
=== Leader of the Pack ===<br />
{{AchievementSprite|leader-of-the-pack|scale=0.5}}<br />
'''Goal: Tame a total of five wolves.'''<br />
<br />
Make sure you have at least 2 stacks of bones and nearby [[taiga]] or [[snowy taiga]] biomes.<br />
<br />
=== Pork Chop ===<br />
{{AchievementSprite|pork-chop|scale=0.5}}<br />
'''Goal: Eat a piece of porkchop.'''<br />
<br />
You are going to need some raw porkchop to earn this achievement, so kill a pig until you get at least one pork chop. You also need a furnace. Mine 8 cobblestone and craft a furnace on your work bench. Use some fuel to power the furnace and put the pork in the top spot.<br />
{{smelting|Raw Porkchop|Cooked Porkchop}}<br />
After eating the cooked porkchop, the achievement is awarded to you!<br />
<br />
=== Awarded All Trophies ===<br />
{{AchievementSprite|awarded-all-trophies|scale=0.5}}<br />
'''Goal: Obtain All trophies.'''<br />
<br />
Automatically obtained when all other trophies have been obtained<br />
<br />
=== Passing the Time ===<br />
{{AchievementSprite|passing-the-time|scale=0.5}}<br />
'''Goal: Play for 100 days.'''<br />
<br />
Play for 100 Minecraft days, which is equivalent to 33 hours in real time.<br />
<br />
=== The Haggler ===<br />
{{AchievementSprite|the-haggler|scale=0.5}}<br />
'''Goal: Acquire or spend 30 [[Emerald]]s by trading.'''<br />
<br />
Find a [[village]], if you see a farm and farmer villager, see what their trades, you can sell wheat, potato, carrot, or beetroot depend on what farmer offer. So you need extra farm if village farm doesn't match what farmer villager offer. You can easily get a tons of emerald using this method, up to 12 per day for each farmer villager<!-- 6 times per trade, and twice resupply-->.<br />
<br />
=== Pot Planter ===<br />
{{AchievementSprite|pot-planter|scale=0.5}}<br />
'''Goal: Craft a [[Flower Pot]]'''<br />
<br />
# Mine 1 clay block.<br />
# smelt 3 clayballs into brick in furnace<br />
{{smelting|Clay (ball)|Brick}}<br />
# Craft a flower pot<br />
{|class="wikitable" data-description="Crafting a flower pot"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Brick]]<br />
|{{Crafting Table<br />
|A2=Brick|C2=Brick|B3=Brick<br />
|Output=Flower Pot<br />
}}<br />
|}<br />
<br />
=== It's a Sign! ===<br />
{{AchievementSprite|its-a-sign|scale=0.5}}<br />
'''Goal: Place a [[sign]]'''<br />
<br />
You need a stick and 6 planks then craft a sign, then finally place it.<br />
{|class="wikitable" data-description="Crafting a sign"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Planks]] + [[Sticks]]<br />
|{{Crafting Table<br />
|A1=Matching Planks|B1=Matching Planks|C1=Matching Planks<br />
|A2=Matching Planks|B2=Matching Planks|C2=Matching Planks<br />
|B3=Stick<br />
|Output=Oak Sign, 3;Spruce Sign, 3;Birch Sign, 3;Jungle Sign, 3;Acacia Sign, 3;Dark Oak Sign, 3<br />
}}<br />
|}<br />
<br />
=== Iron Belly ===<br />
{{AchievementSprite|iron-belly|scale=0.5}}<br />
'''Goal: Eat [[Rotten Flesh]] while Starving'''<br />
<br />
You need to deplete your hunger bar to zero(empty), then eat rotten flesh. Hunger bar can also be depleted by sprinting while jumping at only 2 blocks high, eating [[pufferfish (item)|pufferfish]] also can deplete hunger much faster but is potentially too risky. Rotten flesh can be found in chests in some [[generated structure]]s, by killing zombies and their variants, or by fishing.<br />
<br />
=== Have a Shearful Day ===<br />
{{AchievementSprite|have-a-shearful-day|scale=0.5}}<br />
'''Goal: Shear a Sheep.'''<br />
<br />
Press use while holding shears on [[sheep]], you need to craft shears before it:<br />
{|class="wikitable" data-description="Crafting a shears"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]]<br />
|{{Crafting Table<br />
|C1=Iron Ingot|B2=Iron Ingot<br />
|Output=Shears<br />
}}<br />
|}<br />
<br />
=== Rainbow Collection ===<br />
{{AchievementSprite|rainbow-collection|scale=0.5}}<br />
'''Goal: Collect all 16 [[wool]] color.'''<br />
<br />
You can collect different dye and dyeing wool or dyeing sheep then shear it, another way is buying colored wool from shepherd villager or finding in [[woodland mansion]].<br />
<br />
=== Stayin' Frosty ===<br />
{{AchievementSprite|stayin-frosty|scale=0.5}}<br />
'''Goal: Swim in lava while having the [[Fire Resistance]] effect.'''<br />
<br />
First, you need to have the [[Fire Resistance]] effect, such as from potion of fire resistance.<br />
To brew the potion, you need brewing stand fueled with blaze powder, a water bottle, and nether wart + magma cream. If you can't find magma cube, craft one from [[slime ball]] and blaze powder.<br />
{|class="wikitable" data-description="Crafting a magma cream"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Slimeball]] + [[Blaze Powder]]<br />
|{{Crafting Table<br />
|B2=Slimeball|B1=Blaze Powder<br />
|Output=Magma Cream<br />
}}<br />
|}<br />
Then brew it:<br />
{|class="wikitable" data-description="Brewing awkward potion"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Water Bottle]] + [[Nether Wart]]<br />
|{{Brewing Stand<br />
|Input= Nether Wart<br />
|Output2= Water Bottle<br />
}}<br />
|}<br />
Add magma cream to awkward potion<br />
{|class="wikitable" data-description="Brewing potion of fire resistance"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Awkward Potion]] + [[Magma Cream]]<br />
|{{Brewing Stand<br />
|Input= Magma Cream<br />
|Output2= Awkward Potion<br />
}}<br />
|}<br />
<br />
Another way to gain fire resistance such as buy arrow of fire resistance from master-level fletcher villager then aim at the sky and shot it using bow, eating an enchanted golden apple or using totem of undying also give player fire resistance. After effect granted, jump into lava.<br />
<br />
=== Chestful of Cobblestone ===<br />
{{AchievementSprite|chestful-of-cobblestone|scale=0.5}}<br />
'''Goal: Mine 1,728 [[Cobblestone]] and place it in a chest.'''<br />
<br />
Mine 1728 cobblestone or 27 stacks of cobblestone and place it in a chest. Cobblestone can be obtained anywhere as terrain foundation is filled with stone. If you don't want to dig underground you can cut hills or mountains, or just create cobblestone generator.<br />
<br />
=== Renewable Energy ===<br />
{{AchievementSprite|renewable-energy|scale=0.5}}<br />
'''Goal: Smelt wood logs using charcoal to make charcoal.'''<br />
<br />
First you need a furnace. Place logs in input slot, then power furnace with fuel, after logs turn into charcoal, use that as fuel to make more charcoal.<br />
{{smelting|Any Log; Any Wood; Any Stripped Log; Any Stripped Wood|Charcoal|fuel=Charcoal}}<br />
<br />
=== Music to my Ears ===<br />
{{AchievementSprite|music-to-my-ears|scale=0.5}}<br />
'''Goal: Play a music disc in a Jukebox.'''<br />
<br />
You need to craft and place down jukebox first, using 8 planks and a diamond.<br />
{|class="wikitable" data-description="Crafting a jukebox"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Planks]] + [[Diamond]]<br />
|{{Crafting Table<br />
|A1=Any Planks|B1=Any Planks|C1=Any Planks<br />
|A2=Any Planks|B2=Diamond|C2=Any Planks<br />
|A3=Any Planks|B3=Any Planks|C3=Any Planks<br />
|Output=Jukebox<br />
}}<br />
|}<br />
Then, you need a [[music disc]]. Cat and 13 can be found in [[dungeon]] and [[woodland mansion]], while mellohi and wait can be found in [[buried treasure]], other music disc can be obtained by [[skeleton]] or [[stray]] killing [[creeper]].<br />
<br />
=== Body Guard ===<br />
{{AchievementSprite|body-guard|scale=0.5}}<br />
'''Goal: Create an [[Iron Golem]].'''<br />
<br />
You need 36 iron ingots and a pumpkin, carved pumpkin, or jack-o'lantern. Craft 4 block of iron<br />
{|class="wikitable" data-description="Crafting a block of iron"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]]<br />
|{{Crafting Table<br />
|A1=Iron Ingot|B1=Iron Ingot|C1=Iron Ingot<br />
|A2=Iron Ingot|B2=Iron Ingot|C2=Iron Ingot<br />
|A3=Iron Ingot|B3=Iron Ingot|C3=Iron Ingot<br />
|Output=Block of Iron<br />
}}<br />
|}<br />
then place it like this<br />
{{BlockGrid|scale=2|p=Carved Pumpkin|i=Block of Iron| p |iii| i }}<br />
<br />
=== Iron Man ===<br />
{{AchievementSprite|iron-man|scale=0.5}}<br />
'''Goal: Wear a full set of Iron Armor.'''<br />
<br />
You need 24 iron ingots to craft full set of iron armor<br />
{|class="wikitable" data-description="Crafting iron armor"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]]<br />
|{{Crafting Table<br />
|A1=Iron Ingot|B1=Iron Ingot|C1=Iron Ingot<br />
|A2=Iron Ingot|C2=Iron Ingot<br />
|Output=Iron Helmet<br />
}}<br />
|-<br />
![[Iron Ingot]]<br />
|{{Crafting Table<br />
|A1=Iron Ingot|C1=Iron Ingot<br />
|A2=Iron Ingot|B2=Iron Ingot|C2=Iron Ingot<br />
|A3=Iron Ingot|B3=Iron Ingot|C3=Iron Ingot<br />
|Output=Iron Chestplate<br />
}}<br />
|-<br />
![[Iron Ingot]]<br />
|{{Crafting Table<br />
|A1=Iron Ingot|B1=Iron Ingot|C1=Iron Ingot<br />
|A2=Iron Ingot|C2=Iron Ingot<br />
|A3=Iron Ingot|C3=Iron Ingot<br />
|Output=Iron Leggings<br />
}}<br />
|-<br />
![[Iron Ingot]]<br />
|{{Crafting Table<br />
|A2=Iron Ingot|C2=Iron Ingot<br />
|A3=Iron Ingot|C3=Iron Ingot<br />
|Output=Iron Boots<br />
}}<br />
|}<br />
Iron Armor can also be obtained from village weaponsmith, village armorer, stronghold altar, and end city chest or bought from armorer villager, or dropped by vindicator or pillager spawn in raids.<br />
<br />
=== Zombie Doctor ===<br />
{{AchievementSprite|zombie-doctor|scale=0.5}}<br />
'''Goal: Cure a [[Zombie Villager]]'''<br />
<br />
Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie villager and pressing the use key with a golden apple in your hand)<br />
<br />
Splash potion of weakness can be brewed in brewing stand using water bottle by adding fermented spider eye<br />
{|class="wikitable" data-description="Brewing Potion of Weakness"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Water Bottle]] + [[Fermented Spider Eye]]<br />
|{{Brewing Stand<br />
|Input= Fermented Spider Eye<br />
|Output2= Water Bottle<br />
}}<br />
|}<br />
then add gunpowder<br />
{|class="wikitable" data-description="Brewing Splash Potion of Weakness"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Potion of Weakness]] + [[Gunpowder]]<br />
|{{Brewing Stand<br />
|Input= Gunpowder<br />
|Output2= Potion of Weakness<br />
}}<br />
|}<br />
<br />
Golden apple can be crafted using 8 gold ingots and an apple<br />
{|class="wikitable" data-description="Crafting a golden apple"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Gold Ingot]] + [[Apple]]<br />
|{{Crafting Table<br />
|A1=Gold Ingot|B1=Gold Ingot|C1=Gold Ingot<br />
|A2=Gold Ingot|B2=Apple|C2=Gold Ingot<br />
|A3=Gold Ingot|B3=Gold Ingot|C3=Gold Ingot<br />
|Output=Golden Apple<br />
}}<br />
|}<br />
<br />
Golden apple can also be found in [[dungeon]], [[woodland mansion]], [[mineshaft]], [[ruins]], [[desert pyramid]], [[igloo]] and [[stronghold]] chest<br />
<br />
You can also find a zombie villager in igloo basement, with splash potion of weakness already in brewing stand and golden apple in the chest. Zombie villager is in iron bars cell so curing it will take less times.<br />
<br />
=== Lion Tamer ===<br />
{{AchievementSprite|lion-tamer|scale=0.5}}<br />
'''Goal: Gain the Trust of an [[Ocelot]].'''<br />
<br />
Feed an ocelot with [[raw cod]] or [[raw salmon]]. Ocelot can only spawn in [[jungle]] biome and variants. Once gained trust, ocelot no longer flee from you and you get this achievement.<br />
<br />
=== Archer ===<br />
{{AchievementSprite|archer|scale=0.5}}<br />
'''Goal: Kill a [[Creeper]] with Arrows.'''<br />
<br />
This achievement is easy to obtain once you have a bow and several arrows. Just shoot creeper at distance using a bow until it dies.<br />
<br />
=== Tie Dye Outfit ===<br />
{{AchievementSprite|tie-dye-outfit|scale=0.5}}<br />
'''Goal: Dye all 4 type of Leather Armor.'''<br />
<br />
You need a full set of leather armor, consisting of leather cap, leather tunic, leather pants, and leather boots. Then it requires a cauldron, water, and dyes.<br />
To craft a cauldron you need 7 iron ingots<br />
{|class="wikitable" data-description="Crafting a cauldron"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]]<br />
|{{Crafting Table<br />
|A1=Iron Ingot|B3=Iron Ingot|C1=Iron Ingot<br />
|A2=Iron Ingot|C2=Iron Ingot<br />
|A3=Iron Ingot|C3=Iron Ingot<br />
|Output=Cauldron<br />
}}<br />
|}<br />
You can fill cauldron using water bucket, rain, or glass bottle.<br />
For dye, you can obtain it from flowers, cactus, lapis lazuli, cocoa bean, bone meal, ink sac, or by combining multiple dyes.<br />
Then dye water by adding it to the cauldron.<br />
Lastly, press use at cauldron filled with dyed water while holding leather armor.<br />
<br />
=== Trampoline ===<br />
{{AchievementSprite|trampoline|scale=0.5}}<br />
'''Goal: Bounce 30 Blocks Upward off a [[Slime Block]].'''<br />
<br />
First craft a slime block using 9 [[slimeball]], slimeball can be obtained from trading with the wandering trader or from sneezing [[panda]] or by killing [[slime]].<br />
{|class="wikitable" data-description="Crafting a slime block"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Slimeball]]<br />
|{{Crafting Table<br />
|A1=Slimeball|B1=Slimeball|C1=Slimeball<br />
|A2=Slimeball|B2=Slimeball|C2=Slimeball<br />
|A3=Slimeball|B3=Slimeball|C3=Slimeball<br />
|Output=Slime Block<br />
}}<br />
|}<br />
A simple way to achieve this achievement is place 9 slime block in 3x3 block wide (5x5 are recommended), then use several stack of block such as dirt, cobblestone, planks, etc. to make tall pillar by jump-placing block till reach heigh limit than drop yourself to fall into slime block. If you built at the top of mountains biomes, you will reach height limit faster, but bounce height also decrease.<br />
<br />
=== Camouflage ===<br />
{{AchievementSprite|camouflage|scale=0.5}}<br />
'''Goal: Kill a Mob While Wearing the same Type of [[Mob Head]].'''<br />
<br />
This achievement requires a mob head to obtain. Wither skeleton skull is the easiest to obtain as it doesn't require charged creeper to kill it. Wear the skull and kill another wither skeleton, and you will get this achievement.<br />
<br />
=== Map Room ===<br />
{{AchievementSprite|map-room|scale=0.5}}<br />
'''Goal: Place 9 Fully Explored, Adjacent [[Map]]s Into 9 Item Frames In a 3x3 Square.'''<br />
<br />
First you need to place 9 [[item frame]]s in 3x3 square. Item frame can be crafted using sticks and leather:<br />
{|class="wikitable" data-description="Crafting an item frame"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Stick]] + [[Leather]]<br />
|{{Crafting Table<br />
|A1=Stick|B1=Stick|C1=Stick<br />
|A2=Stick|B2=Leather|C2=Stick<br />
|A3=Stick|B3=Stick|C3=Stick<br />
|Output=Item Frame<br />
}}<br />
|}<br />
Then for maps, the map actually doesn't need a pointer, so [[compass]] are not required, and the cheapest way to create empty map without wasting so many paper is using [[cartography table]] which can be crafted using paper and planks:<br />
{|class="wikitable" data-description="Crafting a cartography table"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wood Planks]] + [[Paper]]<br />
|{{Crafting Table<br />
|A1=Paper|B1=Paper<br />
|A2=Any Planks|B2=Any Planks<br />
|A3=Any Planks|B3=Any Planks<br />
|Output=Cartography Table<br />
}}<br />
|}<br />
Then use the cartography table to create an empty map. Just place paper on one of the input slots and you will get an empty map in the output slot. So you only need 11 paper (2 to craft a cartography table, and 9 for 9 empty maps)<br />
After you create 9 empty maps, you can create a map by pressing use, and since scale level is 0 it is easy to explore. Once all 9 maps completely explored, place it in each empty map you arranged in 3x3 block.<br />
<br />
=== Freight Station ===<br />
{{AchievementSprite|freight-station|scale=0.5}}<br />
'''Goal: Use a Hopper to Transport an Item From a [[minecart with chest|Chest Minecart]] to a Chest.'''<br />
<br />
You need to craft a chest, a [[hopper]], and minecart with chest.<br />
Crafting chest:<br />
{|class="wikitable" data-description="Crafting a chest"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wood Planks]]<br />
|{{Crafting Table<br />
|A1=Any Planks|B1=Any Planks|C1=Any Planks<br />
|A2=Any Planks|C2=Any Planks<br />
|A3=Any Planks|B3=Any Planks|C3=Any Planks<br />
|Output=Chest<br />
}}<br />
|}<br />
Chest can also be found in most [[generated structure]]s.<br />
<br />
Crafting hopper:<br />
{|class="wikitable" data-description="Crafting a hopper"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]] + [[Chest]]<br />
|{{Crafting Table<br />
|A1=Iron Ingot|C1=Iron Ingot<br />
|A2=Iron Ingot|B2=Chest|C2=Iron Ingot<br />
|B3=Iron Ingot<br />
|Output=Hopper<br />
}}<br />
|}<br />
Crafting minecart with chest:<br />
{|class="wikitable" data-description="Crafting a minecart with chest"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Minecart]] + [[Chest]]<br />
|{{Crafting Table<br />
|B1=Chest<br />
|B2=Minecart<br />
|Output=Minecart with Chest<br />
}}<br />
|}<br />
Minecart with chest can also be found in [[mineshaft]].<br />
<br />
Crafting rail<br />
{|class="wikitable" data-description="Crafting a rail"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]] + [[Sticks]]<br />
|{{Crafting Table<br />
|A1=Iron Ingot|C1=Iron Ingot<br />
|A2=Iron Ingot|B2=Stick|C2=Iron Ingot<br />
|A3=Iron Ingot|C3=Iron Ingot<br />
|Output=Rail, 16<br />
}}<br />
|}<br />
Rails can also be found inside minecarts with chest in [[mineshaft]], only one required.<br />
<br />
Place a chest, connect a hopper to the chest, place a rail on top of hopper, place a minecart with chest on a rail, and put the item in the minecart with chest.<br />
<br />
=== Smelt Everything! ===<br />
{{AchievementSprite|smelt-everything|scale=0.5}}<br />
'''Goal: Connect Three Chests To A Single Furnace Using Three Hoppers.'''<br />
<br />
Create an automatic smelter using a single furnace, 3 hoppers, and 3 chest, like this:<br />
{{Schematic<br />
||ch-$|-<br />
|ch-$|ho-$d|-<br />
|ho-$e|Fu-$s|-<br />
|ch-$|ho-$w|-<br />
}}<br />
<br />
=== Taste of Your Own Medicine ===<br />
{{AchievementSprite|taste-of-your-own-medicine|scale=0.5}}<br />
'''Goal: Poison a [[Witch]] with a Splash Potion.'''<br />
<br />
Throw a splash potion of poison at a witch (by facing the witch and pressing the use key).<br />
To brew splash potion of poison<br />
{|class="wikitable" data-description="Brewing Potion of Poison"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Awkward Potion]] + [[Spider Eye]]<br />
|{{Brewing Stand<br />
|Input= Spider Eye<br />
|Output2= Awkward Potion<br />
}}<br />
|}<br />
then add gunpowder<br />
{|class="wikitable" data-description="Brewing Splash Potion of Poison"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Potion of Poison]] + [[Gunpowder]]<br />
|{{Brewing Stand<br />
|Input= Gunpowder<br />
|Output2= Potion of Poison<br />
}}<br />
|}<br />
<br />
=== Inception ===<br />
{{AchievementSprite|inception|scale=0.5}}<br />
'''Goal: Push a [[Piston]] with a piston, then pull the original piston with that piston.'''<br />
<br />
This require a piston and [[sticky piston]], some redstone dust and a [[lever]]<br />
{|class="wikitable" data-description="Crafting Piston"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]] + [[Planks]] + [[Redstone Dust]] + [[Cobblestone]]<br />
|{{Crafting Table<br />
|A1=Any Planks|B1=Any Planks|C1=Any Planks<br />
|A2=Cobblestone|B2=Iron Ingot|C2=Cobblestone<br />
|A3=Cobblestone|B3=Redstone Dust|C3=Cobblestone<br />
|Output=Piston<br />
}}<br />
|}<br />
For sticky piston:<br />
{|class="wikitable" data-description="Crafting Sticky Piston"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Piston]] + [[Slimeball]]<br />
|{{Crafting Table<br />
|B2=Slimeball|B3=Piston<br />
|Output=Sticky Piston<br />
}}<br />
|}<br />
To craft a lever:<br />
{|class="wikitable" data-description="Crafting Lever"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Cobblestone]] + [[Stick]]<br />
|{{Crafting Table<br />
|B2=Stick|B3=Cobblestone<br />
|Output=Lever<br />
}}<br />
|}<br />
Connect redstone to lever, piston, and sticky piston, then active it<br />
<br />
=== Saddle Up ===<br />
{{AchievementSprite|saddle-up|scale=0.5}}<br />
'''Goal: Tame a [[Horse]].'''<br />
<br />
You can tame adult horses using an empty hand to mount the horse repeatedly; when it no longer bucks the player and shows hearts, it is tamed.<br />
<br />
=== Artificial Selection ===<br />
{{AchievementSprite|artificial-selection|scale=0.5}}<br />
'''Goal: Breed a mule from a horse and a donkey.'''<br />
<br />
You can breed horse and donkey using [[golden apple]] or [[golden carrot]], but golden carrots are recommended, since its cheaper (As it only requires gold nuggets, instead of gold ingots)<br />
{|class="wikitable" data-description="Crafting golden carrot"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Gold Nugget]]s+[[Carrot]]<br />
|{{Crafting Table<br />
|A1=Gold Nugget|B1=Gold Nugget|C1=Gold Nugget<br />
|A2=Gold Nugget|B2=Carrot|C2=Gold Nugget<br />
|A3=Gold Nugget|B3=Gold Nugget|C3=Gold Nugget<br />
|Output=Golden Carrot<br />
}}<br />
|}<br />
You can also buy 3 golden carrots from a master-level farmer for 3 [[emerald]]s.<br />
<br />
=== The Student... ===<br />
{{AchievementSprite|the-student|scale=0.5}}<br />
'''Goal: Win a public Battle mini game.'''<br />
<br />
<br />
<br />
=== ...has become the master ===<br />
{{AchievementSprite|has-become-the-master|scale=0.5}}<br />
'''Goal: Win 3 public Battle games in a row.'''<br />
<br />
<br />
<br />
=== 'Tis but a scratch ===<br />
{{AchievementSprite|tis-but-a-scratch|scale=0.5}}<br />
'''Goal: Take 100 damage in a round of a public Battle mini game.'''<br />
<br />
<br />
<br />
=== Cupid ===<br />
{{AchievementSprite|cupid|scale=0.5}}<br />
'''Goal: Kill 2 players in a round of a public Battle mini game using a bow and arrow.'''<br />
<br />
<br />
<br />
=== Hunger Pain ===<br />
{{AchievementSprite|hunger-pain|scale=0.5}}<br />
'''Goal: Kill a player while you are starving in a Battle mini game.'''<br />
<br />
<br />
<br />
=== Mine! ===<br />
{{AchievementSprite|mine|scale=0.5}}<br />
'''Goal: Open every chest in a Battle mini game arena in one round'''<br />
<br />
<br />
<br />
=== Free Diver ===<br />
{{AchievementSprite|free-diver|scale=0.5}}<br />
'''Goal: Stay underwater for 2 minutes.'''<br />
<br />
Drink a [[potion of water breathing]], then jump into water. Or use whirlpool bubble columns from a magma blocks to breath underwater for 2 minutes. Magma blocks can be usually found in underwater trenches, underwater cavern at lava layer, and at [[underwater ruins]].<br />
To brew potions of water breathing, you need pufferfish, find the potion in [[buried treasure]], or killing a witch while it is drinking the potion. You can get pufferfish by fishing outside [[jungle]] biomes or killing [[pufferfish]] which can only spawn in [[warm ocean]].<br />
{|class="wikitable" data-description="Brewing Potion of Water Breathing"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Awkward Potion]] + [[Pufferfish (item)|Pufferfish]]<br />
|{{Brewing Stand<br />
|Input= Pufferfish<br />
|Output2= Awkward Potion<br />
}}<br />
|}<br />
then add redstone to extend the duration:<br />
{|class="wikitable" data-description="Brewing Potion of Water Breathing(extended)"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Potion of Water Breathing]] + [[Redstone Dust]]<br />
|{{Brewing Stand<br />
|Input= Redstone Dust<br />
|Output2= Potion of Water Breathing<br />
}}<br />
|}<br />
<br />
=== Rabbit Season ===<br />
{{AchievementSprite|rabbit-season|scale=0.5}}<br />
'''Goal: Cook and eat rabbit meat.'''<br />
<br />
You are going to need some raw rabbit to earn this achievement, so kill [[rabbit]]s until you get at least one raw rabbit. Then cook it in a furnace, [[smoker]], or [[campfire]]. When cooking with a campfire, you do not require fuel, so after a short time the food will cook itself. <br />
Crafting Smoker:<br />
{|class="wikitable" data-description="Crafting smoker"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Furnace]] + Any [[Log]] 'or' Any [[Stripped Log]] 'or' Any [[Wood]] 'o'' Any [[Stripped Wood]]<br />
|{{Crafting Table<br />
|B1=Any Log;Any Stripped Log;Any Wood;Any Stripped Wood|<br />
|A2=Any Log;Any Stripped Log;Any Wood;Any Stripped Wood|B2=Furnace|C2=Any Log;Any Stripped Log;Any Wood;Any Stripped Wood<br />
|B3=Any Log;Any Stripped Log;Any Wood;Any Stripped Wood|<br />
|Output=Smoker<br />
}}<br />
|}<br />
{{smelting|Raw Rabbit|Cooked Rabbit}}<br />
After eating the cooked rabbit, the achievement is awarded to you!<br />
<br />
=== The Deep End ===<br />
{{AchievementSprite|the-deep-end|scale=0.5}}<br />
'''Goal: Defeat an [[Elder Guardian]].'''<br />
<br />
3 elder guardians always spawns in each [[monument]], which generate only in [[deep ocean]] biome variants. Its better for you to wear a [[turtle shell]] with [[Respiration]] III and [[boots|diamond boots]] with [[Depth Strider]] III. Having potion of water breathing can also help you stay underwater for longer time, or you can also use [[soul sand]] to create upward bubble columns, which can give you oxygen plus push entity upward. Its recommended to kill elder guardians using [[trident]] enchanted with [[Impaling]] V. Strength potion II may also help defeat elder guardian easier.<br />
To brew a [[Potion of Strength]]<br />
{|class="wikitable" data-description="Brewing Potion of Strength"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Awkward Potion]] + [[Blaze Powder]]<br />
|{{Brewing Stand<br />
|Input= Blaze Powder<br />
|Output2= Awkward Potion<br />
}}<br />
|}<br />
Upgrade it using [[glowstone dust]]<br />
{|class="wikitable" data-description="Brewing Potion of Strength II"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Potion of Strength]] + [[Glowstone Dust]]<br />
|{{Brewing Stand<br />
|Input= Glowstone Dust<br />
|Output2= Potion of Strength<br />
}}<br />
|}<br />
<br />
=== Dry Spell ===<br />
{{AchievementSprite|dry-spell|scale=0.5}}<br />
'''Goal: Dry a sponge in a furnace.'''<br />
<br />
Smelt a wet [[sponge]] in a furnace. Wet Sponges can be obtained in the sponge rooms of an Ocean Monument (Not all have a sponge room), or as a drop from an Elder Guardian.<br />
{{smelting|Wet Sponge|Sponge}}<br />
<br />
=== Super Fuel ===<br />
{{AchievementSprite|super-fuel|scale=0.5}}<br />
'''Goal: Power a furnace with lava'''<br />
<br />
Smelt anything in furnace, smoker, or [[blast furnace]] using [[lava bucket]] as fuel. Put lava bucket in fuel slot. When the bucket is empty, you get the achievement.<br />
<br />
=== You Need a Mint ===<br />
{{AchievementSprite|you-need-a-mint|scale=0.5}}<br />
'''Goal: Collect [[Dragon's Breath]] in a [[Glass Bottle]].'''<br />
<br />
During the fight with the ender dragon, press use while holding a glass bottle when the ender dragon uses its breath attack or shooting dragon fireball.<br />
<br />
=== Beam Me Up ===<br />
{{AchievementSprite|beam-me-up|scale=0.5}}<br />
'''Goal: Teleport over 100 Blocks by throwing an [[Ender Pearl]].'''<br />
<br />
First, you need an ender pearl, then throw it. Make sure there are no obstacles in front, so you won't teleport there. You can also go to the top of mountains biome and throw an ender pearl to other biomes, make sure to face straight and little a bit looking up, not looking down. You can also get this achievement when you teleport from top of [[obsidian pillar]] to [[end fountain]].<br />
<br />
=== The End... Again... ===<br />
{{AchievementSprite|the-end-again|scale=0.5}}<br />
'''Goal: Respawn the [[Ender Dragon]].'''<br />
<br />
After you defeat an ender dragon, you can respawn ender dragon by placing 4 [[end crystal]] at [[end fountain]].<br />
To craft end crystal.<br />
{|class="wikitable" data-description="Crafting end crystal"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Glass]] + [[Eye of Ender]] + [[Ghast Tear]]<br />
|{{Crafting Table<br />
|A1=Glass|B1=Glass|C1=Glass<br />
|A2=Glass|B2=Eye of Ender|C2=Glass<br />
|A3=Glass|B3=Ghast Tear|C3=Glass<br />
|Output=End Crystal<br />
}}<br />
|}<br />
<br />
=== Great View From Up Here ===<br />
{{AchievementSprite|great-view-from-up-here|scale=0.5}}<br />
'''Goal: Levitate up 50 blocks from the attacks of a [[Shulker]].'''<br />
<br />
First you need to enter an [[end gateway]], using water to swim through one block gap or by throwing ender pearl.<br />
<br />
Once you teleported to outer islands, you need to find [[end city]], where [[shulker]] can be found.<br />
<br />
When shulkers shoot shulker bullets, move toward bullet and let it hurt you, then you start to levitate, but you need to take damage of some bullet as a single bullet won't levitate high enough, and make sure there is no block above you. Because you will take some damage from the bullet, it's recommended to wear armor with [[Projectile Protection]] IV on all armor pieces. As you will fall down when the effect ends, your boots should be enchanted with [[Feather Falling]] IV, or drink [[Potion of slow falling]] so it completely negates all fall damage. To Brew Potion of slow falling, you need phantom membrane dropped by [[phantom]] which can only spawn after the player has not slept for at least 3 days.<br />
{|class="wikitable" data-description="Brewing Potion of slow falling"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Awkward Potion]] + [[Phantom Membrane]]<br />
|{{Brewing Stand<br />
|Input= Phantom Membrane<br />
|Output2= Awkward Potion<br />
}}<br />
|}<br />
Extends it using [[redstone dust]]<br />
{|class="wikitable" data-description="Brewing Potion of Slow Falling(Extended)"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Potion of Slow Falling]] + [[Redstone Dust]]<br />
|{{Brewing Stand<br />
|Input= Redstone Dust<br />
|Output2= Potion of Slow Falling<br />
}}<br />
|}<br />
<br />
=== Super Sonic ===<br />
{{AchievementSprite|super-sonic|scale=0.5}}<br />
'''Goal: Fly with the [[Elytra]] through a 1 by 1 gap while moving faster than 40 m/s '''<br />
<br />
First, you need to find elytra in an end city. End cities have a chance of generating end ships, which is where elytra can be found. It is on item frame guarded by a shulker. Use an ender pearl to teleport there or utilize a shulker bullet.<br />
<br />
Once you have elytra, wear it in the chestplate slot. You can glide now by press jump while falling.<br />
<br />
To make your flying speed higher, you need [[fireworks]]. Recommended to craft using 3 gunpowder, so it will boost longer<br />
{|class="wikitable" data-description="Crafting end crystal"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Paper]] + [[Gunpowder]]<br />
|{{Crafting Table<br />
|A1=Paper|B1=Gunpowder<br />
|A2=Gunpowder|B2=Gunpowder<br />
|Output=Firework Rocket, 3<br />
}}<br />
|}<br />
<br />
Try to fly through one by one block gap at high speed with the boost of a firework rocket, such as fly through end gateway.<br />
<br />
=== Back from the Dead ===<br />
{{AchievementSprite|back-from-the-dead|scale=0.5}}<br />
'''Goal: Win 3 rounds in a row after one of the opponents has won 2 rounds.'''<br />
<br />
<br />
<br />
=== S-no Throw ===<br />
{{AchievementSprite|sno-throw|scale=0.5}}<br />
'''Goal: Win a single round of Snowball Tumble without throwing any Snowballs.'''<br />
<br />
<br />
<br />
=== Snow Storm ===<br />
{{AchievementSprite|snow-storm|scale=0.5}}<br />
'''Goal: Hit a single Player with 25 Snowballs in a single public round.'''<br />
<br />
<br />
<br />
=== Hotshot ===<br />
{{AchievementSprite|hotshot|scale=0.5}}<br />
'''Goal: Hit a Player with a Snowball while falling into the Lava.'''<br />
<br />
<br />
<br />
=== Snowplough ===<br />
{{AchievementSprite|snowplough|scale=0.5}}<br />
'''Goal: Push three Players into Lava using Snowballs in a single public round.'''<br />
<br />
<br />
<br />
=== Overlord ===<br />
{{AchievementSprite|overlord|scale=0.5}}<br />
'''Goal: Stay on the top layer while winning a round in a Snowball Tumble Mini Game.'''<br />
<br />
<br />
<br />
=== Underdog ===<br />
{{AchievementSprite|underdog|scale=0.5}}<br />
'''Goal: Win a Tumble game whilst on the lowest layer in a Snowball Tumble Mini Game.'''<br />
<br />
<br />
<br />
=== Treasure Hunter ===<br />
{{AchievementSprite|treasure-hunter|scale=0.5}}<br />
'''Goal: Visit the [[Woodland Mansion]] or [[Monument]] while that [[Explorer Map]] is in hotbar.'''<br />
<br />
First, you need to sell some [[paper]] and buy some [[empty map]]s from a novice-level cartographer [[villager]], when the cartographer reach apprentice-level, buy a lot [[item frame]]s and sell several [[glass pane]]s. When cartographers reach journeyman-level, it's important to see what their offer. If the cartographer sells woodland explorer map or ocean explorer map, buy it which costs 12 [[emerald]]s and a [[compass]]. If the offer is an empty locator map, that means you must trade with another cartographer.<br />
To craft glass panes<br />
{|class="wikitable" data-description="Crafting glass panes"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Glass]]<br />
|{{Crafting Table<br />
|A1=Glass|B1=Glass|C1=Glass<br />
|A2=Glass|B2=Glass|C2=Glass<br />
|Output=Glass Pane, 16<br />
}}<br />
|}<br />
To craft compass<br />
{|class="wikitable" data-description="Crafting compass"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]] + [[Redstone Dust]]<br />
|{{Crafting Table<br />
|B1=Iron Ingot<br />
|A2=Iron Ingot|B2=Redstone Dust|C2=Iron Ingot<br />
|B3=Iron Ingot<br />
|Output=Compass<br />
}}<br />
|}<br />
After you bought the map, go to destination structure, while carrying that explorer map.<br />
<br />
=== Organizational Wizard ===<br />
{{AchievementSprite|organizational-wizard|scale=0.5}}<br />
'''Goal: Rename a [[Shulker Box]].'''<br />
<br />
First, you must have a shulker box, which is crafted using a chest and 2 shulker shells, which are dropped from shulkers that spawn in end cities.<br />
{|class="wikitable" data-description="Crafting shulker box"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Shulker Shell]] + [[Chest]]<br />
|{{Crafting Table<br />
|B1=Shulker Shell<br />
|B2=Chest<br />
|B3=Shulker Shell<br />
|Output=Shulker Box<br />
}}<br />
|}<br />
Then to rename it, you need an [[anvil]]<br />
{|class="wikitable" data-description="Crafting anvil"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]] + [[Block of Iron]]<br />
|{{Crafting Table<br />
|A1=Block of Iron|B1=Block of Iron|C1=Block of Iron<br />
|B2=Iron Ingot<br />
|A3=Iron Ingot|B3=Iron Ingot|C3=Iron Ingot<br />
|Output=Anvil<br />
}}<br />
|}<br />
Use anvil and put a shulker box in left most slot, its name should appear. Renaming it cost 1 experience level.<br />
<br />
=== Feeling Ill ===<br />
{{AchievementSprite|feeling-ill|scale=0.5}}<br />
'''Goal: Defeat an [[Evoker]]'''<br />
<br />
Kill an evoker. Evokers can only spawn in [[woodland mansions]] or during [[raids]]. In woodland mansions, evokers can only spawn at second and third floor, while during raids they start to spawn at wave 5. The easiest way to find evoker is via raids as the player doesn't need to travel far away, but requires [[Bad Omen]] before entering a village. Make sure to set the difficulty on normal or hard, as easy difficulty only consists of 3 waves of raids and there are no evokers during Wave 3.<br />
<br />
Beware of the evoker fang and [[vexes]], recommended to attack using a ranged weapon such as [[bow]] or [[crossbow]].<br />
<br />
=== Cheating Death ===<br />
{{AchievementSprite|cheating-death|scale=0.5}}<br />
'''Goal: Have the [[Totem of Undying]] in your hand when you [[die]]. '''<br />
<br />
You can get a totem of undying by killing an evoker, then placing the totem in your mainhand or offhand. Lastly, you need to die while holding totem.<br />
<br />
=== Let it Go! ===<br />
{{AchievementSprite|let-it-go|scale=0.5}}<br />
'''Goal: Using the [[Frost Walker]] [[Boots]], walk on at least one block on [[Frosted Ice]] on a [[Deep Ocean]] biome variants.'''<br />
<br />
Frost walker is treasure enchantment, so you can found it from chest in structure, [[fishing]], trading with librarian villager, or killing raiding illager in raids.<br />
<br />
If you cannot find deep ocean biomes, buy an ocean explorer map from a cartographer, as [[monument]]s will only generate in deep ocean biomes variants. If the deep ocean is [[deep frozen ocean|frozen deep ocean]], the surface will be completely frozen, and you need to break some ice and walk on water, or go inside [[iceberg]], since water only freezes when directly spotted to sunlight, while water in iceberg tunnels doesn't freeze. Once you transform water into frosted ice and walk at least one block, you get the achievement.<br />
<br />
=== So I Got That Going for Me ===<br />
{{AchievementSprite|so-i-got-that-going-for-me|scale=0.5}}<br />
'''Goal: Lead a Caravan containing at least 5 [[Llama]]s.'''<br />
<br />
An easy way to obtain this achievement is by killing the [[wandering trader]], so you will get 2 [[lead]] with 2 tamed trader llama, leash one and another trader llama will form a caravan, for more llama you can wait for another wandering trader or go to [[mountains]] or [[savanna]] biomes, you can also breed regular llamas as baby llamas are also counted towards caravans (the trader llama cannot breed). The llamas don't need to be tamed.<br />
If you cannot find lead, you can craft it using string and a slimeball.<br />
{|class="wikitable" data-description="Crafting lead"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[String]] + [[Slimeball]]<br />
|{{Crafting Table<br />
|A1=String|B1=String<br />
|A2=String|B2=Slimeball<br />
|C3=String<br />
|Output=Lead, 2<br />
}}<br />
|}<br />
<br />
=== Change of Sheets ===<br />
{{AchievementSprite|change-of-sheets|scale=0.5}}<br />
'''Goal: Dye your [[Bed]] a different color.'''<br />
<br />
Change your bed color by re-dyeing the bed using dye.<br />
<br />
To craft a bed<br />
{|class="wikitable" data-description="Crafting bed"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
!Any [[Planks]] + Matching [[Wool]]<br />
|{{Crafting Table<br />
|A1=Matching Wool|B1=Matching Wool|C1=Matching Wool<br />
|A2=Any Planks|B2=Any Planks|C2=Any Planks<br />
|Output=Matching Bed<br />
}}<br />
|}<br />
To re-dye a bed<br />
{|class="wikitable" data-description="Crafting recolored bed"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
!Any [[Bed]] + Any [[Dye]]<br />
|{{Crafting Table<br />
|A2=Any Bed|B2=Matching Dye<br />
|Output=Matching Bed<br />
}}<br />
|}<br />
<br />
=== Echolocation ===<br />
{{AchievementSprite|echolocation|scale=0.5}}<br />
'''Goal: Feed a [[Dolphin]] [[Raw Cod]] and have it lure you to treasure.'''<br />
<br />
Feed a dolphin with raw cod, then follow it to the treasure, if dolphin stops moving, but no structure is located, feed it again until it leads you to [[ruins]] or a [[shipwreck]].<br />
<br />
Dolphins can spawn on any ocean except frozen ocean and deep frozen ocean.<br />
<br />
=== Atlantis? ===<br />
{{AchievementSprite|atlantis?|scale=0.5}}<br />
'''Goal: Find an [[ruins|Ocean Ruins]].'''<br />
<br />
As long you live in ocean, this achievement is easy to achieve. If you don't live in ocean, you need to find one. Create a map using a cartography table, so it only costs one paper instead of nine. Then, add a pointer by adding a compass to an empty map. After an empty locator is created, use the map and zoom in from scale level 1:1 to 1:8, which requires 3 papers if zoomed in using a cartography table. As you fill the map, you having a high chance to find ocean ruins, since its commonly generate in the ocean, but rarely on lands. This method is very effective for frozen ocean biomes and deep variants since dolphins don't spawn here. Keep your eyes peeled, ocean ruins are made of a block, which resembles the ocean floor, in regular ocean, cold ocean, frozen ocean, and their deep variants ruins primarily made out of stone brick as the ocean floor is gravel, while in warm, lukewarm, and their deep variants primarily made out of sandstone as the ocean floor is sand.<br />
<br />
=== Sail the 7 Seas ===<br />
{{AchievementSprite|sail-the-7-seas|scale=0.5}}<br />
'''Goal: Visit 9 [[Ocean]] biomes.'''<br />
<br />
There are 11 ocean biomes variants, but 2 of them which are {{biomeLink|Deep Warm Ocean}} and {{biomeLink|Legacy Frozen Ocean|link=Ocean#Legacy Frozen Ocean}} are unused, so only 9 of ocean biomes which is;<br />
* {{BiomeLink|Warm Ocean}}<br />
* {{BiomeLink|Ocean|Regular Ocean}}<br />
* {{BiomeLink|Lukewarm Ocean}}<br />
* {{BiomeLink|Cold Ocean}}<br />
* {{BiomeLink|Frozen Ocean}}<br />
* {{BiomeLink|Deep Ocean|Regular Deep Ocean}}<br />
* {{BiomeLink|Deep Lukewarm Ocean}}<br />
* {{BiomeLink|Deep Cold Ocean}}<br />
* {{BiomeLink|Deep Frozen Ocean}}<br />
You can travel using boat or swimming. If you prefer swimming, boots enchanted with [[Depth Strider]] may help you move faster on water, plus dolphin can also give you swimming speed boost to you.<br />
<br />
=== Castaway ===<br />
{{AchievementSprite|castaway|scale=0.5}}<br />
'''Goal: Eat nothing but [[Dried Kelp]] for three in-game days.'''<br />
<br />
Eat dried kelp once; in the following three in-game days, eat nothing but dried kelp.<br />
To obtain dried kelp, you need to find kelp, which can be found abundantly in ocean biomes variants except in warm ocean, frozen ocean, and deep frozen ocean. After you get kelp, cook it in furnace, smoker, or campfire.<br />
To craft a campfire<br />
{|class="wikitable" data-description="Crafting conduit"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Stick]] + [[Coal]] or [[Charcoal]] + [[Log]] or [[Stripped Log]] or [[Wood]] or [[Stripped Wood]]<br />
|{{Crafting Table<br />
|B1=Stick<br />
|A2=Stick|B2=Coal;Charcoal|C2=Stick<br />
|A3=Any Log;Any Wood;Any Stripped Log;Any Stripped Wood|B3=Any Log;Any Wood;Any Stripped Log;Any Stripped Wood|C3=Any Log;Any Wood;Any Stripped Log;Any Stripped Wood<br />
|Output=Campfire<br />
}}<br />
|}<br />
{{smelting|Kelp|Dried Kelp}}<br />
<br />
=== Ahoy! ===<br />
{{AchievementSprite|ahoy|scale=0.5}}<br />
'''Goal: Find a [[Shipwreck]].'''<br />
<br />
This achievement is a bit harder than finding ruins as shipwrecks are rarer than ocean ruins. On rare occasions, you may find shipwrecks on land. Shipwrecks will be easily visible as they are made out of planks, which easy to spot. Also, undamaged shipwrecks are more noticeable, especially in warm oceans, due to coral reefs making them easy to distinguish.<br />
<br />
=== I'm a Marine Biologist ===<br />
{{AchievementSprite|im-a-marine-biologist|scale=0.5}}<br />
'''Goal: Catch [[Cod]], [[Salmon]], [[Pufferfish]] or [[Tropical Fish]] using [[Bucket|Empty Bucket]] or [[Water Bucket]].'''<br />
<br />
Hold an empty bucket or water bucket, then press use on a cod, salmon, pufferfish, or tropical fish.<br />
Cod can only spawn in lukewarm, normal, and cold ocean (along with their deep variants). Pufferfish and tropical fish spawn only in warm oceans. Salmon spawn in cold, frozen ocean (along with their deep variants), river and frozen river. So, salmon are the easiest to encounter, since rivers are easier to find than oceans.<br />
<br />
=== Do a Barrel Roll! ===<br />
{{AchievementSprite|do-a-barrel-roll|scale=0.5}}<br />
'''Goal: Use [[Riptide]] [[Trident]] to launch yourself any distance with it.'''<br />
<br />
To obtain a trident, you must kill some drowned. You can find them in the ocean and rivers or you can convert zombies into drowned. Drowned can even drop tridents, even when they don't spawn holding a trident.<br />
<br />
After you have a trident, enchant it with riptide. Since it can only be launched during rain or when on water, you can go to one block water then facing to the sky and throw the trident.<br />
<br />
=== Me Gold! ===<br />
{{AchievementSprite|me-gold|scale=0.5}}<br />
'''Goal: Open a [[Buried treasure|Buried Treasure Chest]].'''<br />
<br />
To find buried treasure, first, you need to find treasure maps, this map can be found in [[shipwreck]]s and underwater ruins. Note: Shipwreck map room chests always contain a treasure map.<br />
Treasure maps usually lead you to [[beach]]es, [[snowy beach]]es, [[stone shore]]s or even [[mushroom field shore]]s. If it generates in a stone shore, the buried treasure will usually generate higher than sea level. Buried treasure are marked with an 'X' on the map. Use your pickaxe to break stone and shovel to dig sand. Lastly, open the treasure chest.<br />
<br />
=== Moskstraumen ===<br />
{{AchievementSprite|moskstraumen|scale=0.5}}<br />
'''Goal: Construct a [[Conduit]].'''<br />
<br />
Use prismarine, prismarine bricks, dark prismarine or sea lanterns to make a conduit frame. Conduits can only active if the 3x3x3 area around it is filled with water.<br />
<br />
Prismarine, dark prismarine, sea lanterns and prismarine bricks can be found in [[ocean monument]]s. Prismarine and sea lanterns can also be found in cold underwater ruins.<br />
You can also craft it from ingredients dropped by [[guardian]]s.<br />
{|class="wikitable" data-description="Crafting various prismarine"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Prismarine Shard]]<br />
|{{Crafting Table<br />
|A1=Prismarine Shard|B1=Prismarine Shard<br />
|A2=Prismarine Shard|B2=Prismarine Shard<br />
|Output=Prismarine<br />
}}<br />
|-<br />
![[Prismarine Shard]]<br />
|{{Crafting Table<br />
|A1=Prismarine Shard|B1=Prismarine Shard|C1=Prismarine Shard<br />
|A2=Prismarine Shard|B2=Prismarine Shard|C2=Prismarine Shard<br />
|A3=Prismarine Shard|B3=Prismarine Shard|C3=Prismarine Shard<br />
|Output=Prismarine Bricks<br />
}}<br />
|-<br />
![[Prismarine Shard]] + [[Black Dye]]<br />
|{{Crafting Table<br />
|A1=Prismarine Shard|B1=Prismarine Shard|C1=Prismarine Shard<br />
|A2=Prismarine Shard|B2=Black Dye|C2=Prismarine Shard<br />
|A3=Prismarine Shard|B3=Prismarine Shard|C3=Prismarine Shard<br />
|Output=Dark Prismarine<br />
}}<br />
|-<br />
![[Prismarine Shard]] + [[Ink Sac]]<br />
|{{Crafting Table<br />
|A1=Prismarine Shard|B1=Prismarine Shard|C1=Prismarine Shard<br />
|A2=Prismarine Shard|B2=Ink Sac|C2=Prismarine Shard<br />
|A3=Prismarine Shard|B3=Prismarine Shard|C3=Prismarine Shard<br />
|Output=Dark Prismarine<br />
}}<br />
|-<br />
![[Prismarine Shard]] + [[Prismarine Crystal]]<br />
|{{Crafting Table<br />
|A1=Prismarine Shard|B1=Prismarine Crystals|C1=Prismarine Shard<br />
|A2=Prismarine Crystals|B2=Prismarine Crystals|C2=Prismarine Crystals<br />
|A3=Prismarine Shard|B3=Prismarine Crystals|C3=Prismarine Shard<br />
|Output=Sea Lantern<br />
}}<br />
|}<br />
Then, you need to find a [[nautilus shell]], which is dropped by [[drowned]] that is holding it, bought from [[wandering trader]]s or as fishing junk.<br />
Buried treasure always contains one [[heart of the sea]].<br />
<br />
Craft a conduit<br />
{|class="wikitable" data-description="Crafting conduit"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Nautilus Shell]] + [[Heart of the Sea]]<br />
|{{Crafting Table<br />
|A1=Nautilus Shell|B1=Nautilus Shell|C1=Nautilus Shell<br />
|A2=Nautilus Shell|B2=Heart of the Sea|C2=Nautilus Shell<br />
|A3=Nautilus Shell|B3=Nautilus Shell|C3=Nautilus Shell<br />
|Output=Conduit<br />
}}<br />
|}<br />
<br />
=== Sleep with the Fishes ===<br />
{{AchievementSprite|sleep-with-the-fishes|scale=0.5}}<br />
'''Goal: Spend 20 minutes underwater without any air. '''<br />
<br />
Brew 3 potions of Water Breathing (Extended). Drink a potion and stay underwater without losing oxygen. Each potion lasts for 8 minutes so you have an extra 4 minutes of water breathing. While you're underwater, you can explore underwater caverns, the sea floor, fight [[drowned]], find structures such shipwrecks, ruins or monuments, or build underwater to spend the 20 minutes.<br />
<br />
[[Conduit Power]] also grants you underwater breathing indefinitely as long you are underwater near an active conduit.<br />
<br />
=== Alternative Fuel ===<br />
{{AchievementSprite|alternative-fuel|scale=0.5}}<br />
'''Goal: Power a furnace with a [[Dried Kelp Block|Kelp Block]].'''<br />
<br />
First you need to get 9 dried kelp, then craft it into a block, lastly use it as fuel in furnace.<br />
{|class="wikitable" data-description="Crafting dried kelp block"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Dried Kelp]]<br />
|{{Crafting Table<br />
|A1=Dried Kelp|B1=Dried Kelp|C1=Dried Kelp<br />
|A2=Dried Kelp|B2=Dried Kelp|C2=Dried Kelp<br />
|A3=Dried Kelp|B3=Dried Kelp|C3=Dried Kelp<br />
|Output=Dried Kelp Block<br />
}}<br />
|}<br />
<br />
<br />
<br />
=== One Pickle, Two Pickle, Sea Pickle, Four ===<br />
{{AchievementSprite|one-pickle-two-pickle-sea-pickle-four|scale=0.5}}<br />
'''Goal: Place four [[Sea Pickle]]s in a group '''<br />
<br />
Find sea pickles in a warm ocean. Alternatively, if you cannot find a warm ocean, go to desert villages and find small houses that have 2 sea pickles as mugs. Then, place 4 sea pickles in a single block.<br />
<br />
<br />
<br />
=== Top of the World ===<br />
{{AchievementSprite|top-of-the-world|scale=0.5}}<br />
'''Goal: Place Scaffolding to the world limit. '''<br />
<br />
First, you need some string and bamboo. Bamboo can be found in large quantities at [[bamboo jungle]] biomes. Bamboo can also be found in jungle temple chests and appear rarely in regular [[jungle]]s. It can also be caught as fishing junk in jungle biomes. Alternatively, if you cannot find jungle biomes, you can get bamboo from [[shipwreck]] supply chests.<br />
{|class="wikitable" data-description="Crafting scaffolding"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Bamboo]]<br />
|{{Crafting Table<br />
|A1=Bamboo|B1=String|C1=Bamboo<br />
|A2=Bamboo|C2=Bamboo<br />
|A3=Bamboo|C3=Bamboo<br />
|Output=Scaffolding, 6<br />
}}<br />
|}<br />
Then go to a mountain biome or pillar jump to Y 255 then place one scaffolding on top of the pillar to save materials or Place scaffolding until you reach the maximum world building height limit.<br />
<br />
=== Where Have You Been? ===<br />
{{AchievementSprite|where-have-you-been?|scale=0.5}}<br />
'''Goal: Pickup gift from tamed [[Cat]]'''<br />
<br />
First, travel to a [[village]], which you will find stray cats there. Then, tame a cat using raw cod or raw salmon. Wait until a stray cat approaches you. Once tamed, you can see they have a cat collar. Now, sleep in a bed at night. When you sleep, the tamed cat will sleep with you and give you a gift in the morning. Pick up the gift and you get the achievement.<br />
<br />
=== Zoologist ===<br />
{{AchievementSprite|zoologist|scale=0.5}}<br />
'''Goal: Breed [[Panda]]s'''<br />
<br />
Pandas spawn in any jungle biomes, but are rarer in regular jungles. However, they are not rare in bamboo jungles. Find two pandas then make sure there is at least 8 bamboo nearby, or you can plant the bamboo manually. Once the requirement is met, use the bamboo to breed the pandas.<br />
<br />
=== Fruit on the Loom ===<br />
{{AchievementSprite|fruit-on-the-loom|scale=0.5}}<br />
'''Goal: Use Enchanted Apple on [[Banner]].'''<br />
<br />
Find an enchanted apple, add paper to it in a crafting table to craft the thing banner pattern. Then, apply the pattern using a loom by combining the banner and dye.<br />
{|class="wikitable" data-description="Crafting thing banner pattern"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Paper]] + [[Enchanted Apple]]<br />
|{{Crafting Table<br />
|A2=Paper|B2=Enchanted Golden Apple<br />
|Output=Banner Pattern Thing<br />
}}<br />
|}<br />
{|class="wikitable" data-description="Crafting loom"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Planks]] + [[String]]<br />
|{{Crafting Table<br />
|B2=Any Planks|A1=String<br />
|A2=Any Planks|B1=String<br />
|Output=Loom<br />
}}<br />
|}<br />
{|class="wikitable" data-description="applying thing pattern"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Dye]] + [[Banner Pattern Thing]] + [[Banner]]<br />
|{{Loom<br />
|Banner = Any Banner<br />
|Dye = Any Dye<br />
|Pattern = Banner Pattern Thing<br />
|Sprite = Thing<br />
|Output = Red Thing Banner<br />
}}<br />
|}<br />
<br />
=== Plethora of Cats ===<br />
{{AchievementSprite|plethora-of-cats|scale=0.5}}<br />
'''Goal: Have 20 Tamed Cats'''<br />
<br />
Cats spawn for every 4 beds in a village and the cat population is capped at 10 per village, so you need to travel to several villages to get 20 cats. Villages can be found in:<br />
* {{BiomeLink|Plains}}<br />
* {{BiomeLink|Savanna}}<br />
* {{BiomeLink|Taiga}}<br />
* {{BiomeLink|Desert}}<br />
* {{BiomeLink|Snowy Tundra}}<br />
* {{BiomeLink|Snowy Taiga}}<br />
<br />
=== Buy Low, Sell High ===<br />
{{AchievementSprite|buy-low-sell-high|scale=0.5}}<br />
'''Goal: [[Trade]] for the Best Possible Price.'''<br />
<br />
One way to achieve this is to get the [[Hero of the village]] and from trading with villagers.<br />
<br />
=== Disenchanted ===<br />
{{AchievementSprite|disenchanted|scale=0.5}}<br />
'''Goal: Use a [[Grindstone]] to get [[Experience]] from an Enchanted Item.'''<br />
<br />
Grindstones can be found in village weaponsmith buildings, or you can craft one.<br />
<br />
First you need stone, you can obtain it by mining using [[Silk Touch]] or smelting cobblestone.<br />
{{smelting|Cobblestone|Stone}}<br />
You can craft stone slab in crafting table<br />
{|class="wikitable" data-description="Crafting stone slab"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Stone]]<br />
|{{Crafting Table<br />
|A2=Stone|B2=Stone|C2=Stone<br />
|Output=Stone Slab, 6<br />
}}<br />
|}<br />
Or in stonecutter<br />
To craft a stonecutter.<br />
{|class="wikitable" data-description="Crafting stonecutter"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Stone]] + [[Iron Ingot]]<br />
|{{Crafting Table<br />
|B1=Iron Ingot<br />
|A2=Stone|B2=Stone|C2=Stone<br />
|Output=Stonecutter<br />
}}<br />
|}<br />
Stonecutting slab<br />
{|class="wikitable" data-description="stonecutting slab"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Stone]]<br />
|{{Stonecutter<br />
|Input= Stone<br />
|Output= Stone Slab,2<br />
}}<br />
|}<br />
Then, craft a grindstone.<br />
{|class="wikitable" data-description="Crafting grindstone"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Stone Slab]] + [[Planks]] + [[Stick]]<br />
|{{Crafting Table<br />
|A1=Stick|B1=Stone Slab|C1=Stick<br />
|A2=Any Planks|C2=Any Planks<br />
|Output=Grindstone<br />
}}<br />
|}<br />
Lastly, place the grindstone and disenchant your enchanted item using the grindstone by placing the enchanted item in the input slot and take out the output.<br />
<br />
<br />
<br />
=== I've got a bad feeling about this ===<br />
{{AchievementSprite|ive-got-a-bad-feeling-about-this|scale=0.5}}<br />
'''Goal: Kill a [[raid captain|Pillager Captain]].'''<br />
<br />
There are 2 ways to find pillager captains, from [[pillager patrol]]s or from [[pillager outpost]]s. Pillager outposts can be found in biomes where villages can generate. Pillager captains can be easily distinguished between other [[pillager]]s as this pillager will be wearing a [[ominous banner]] on their head. Kill this mob and you will get achievement, plus the [[Bad Omen]] effect.<br />
<br />
=== We're being attacked! ===<br />
{{AchievementSprite|were-being-attacked|scale=0.5}}<br />
'''Goal: Walk in a [[Village]] with the [[Bad Omen]] effect applied.'''<br />
<br />
You can trigger a pillager raid after you get the Bad Omen effect, which obtained after you kill a raid captain. Just enter a village boundary (at least 1 villager with 1 claimed bed) and a raid will start.<br />
<br />
<br />
=== Sound the Alarm! ===<br />
{{AchievementSprite|sound-the-alarm|scale=0.5}}<br />
'''Goal: Ring the [[Bell]] With a Hostile Enemy in the Village.'''<br />
<br />
Bells can be found in a village meeting point. They can be rung using redstone, projectile, or by pressing use on them. If you create your own village, bells are sold by armorer, toolsmith and weaponsmith villagers for 36 emeralds.<br />
<br />
=== Kill the Beast! ===<br />
{{AchievementSprite|kill-the-beast|scale=0.5}}<br />
'''Goal: Defeat a [[Ravager]].'''<br />
<br />
Ravagers spawn during the 3 waves in raids. These mobs have {{hp|100}} and have high melee damage. It's recommended to defeat these mobs from a distance as blocking with a shield can stun ravagers and cause them to roar, knockbacking and dealing damage to nearby mobs except for other illagers. Since this mob can only use a melee attack, so build a 3 block pillar and shoot the ravager using a [[bow]] or [[crossbow]] until it dies.<br />
<br />
=== Master Trader ===<br />
{{AchievementSprite|master-trader|scale=0.5}}<br />
'''Goal: Obtain 1,000 [[Emerald]]s from trading with [[Villager]]s.'''<br />
<br />
This achievement can be easier with [[Hero of the Village]] effect, as it gives a trading discount, which lowers the price of items needed to trade with emeralds, so you require a fewer amount of items to exchange with emeralds.<br />
<br />
As long you have huge crop farms, the best trade is crop trades from farmers as it can give you a huge amount of emeralds. Make sure to transform every villager in the village into farmer by placing as many [[composter]] as many villagers in villages, so they can restock their trades.<br />
To craft a composter<br />
{|class="wikitable" data-description="Crafting composter"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wood Slab]]<br />
|{{Crafting Table<br />
|A3=Any wood Slab|B3=Any wood Slab|C3=Any wood Slab<br />
|A2=Any wood Slab|C2=Any wood Slab<br />
|A1=Any wood Slab|C1=Any wood Slab<br />
|Output=Composter<br />
}}<br />
|}<br />
You can sell [[wheat]], [[beetroot]]s, [[potato]]es, [[carrot]]s, [[pumpkin]]s, [[melon slice]]s and [[egg]]s to farmer villagers. Trade with villagers until you get 1000 emeralds or 15 stack of emerald + 40 emeralds.<br />
<br />
If you craft it into [[block of emerald]], it's equal to 111 blocks of emeralds with one extra emerald or a full stack of a block of emeralds + 47 blocks of emeralds and one emerald left.<br />
<br />
=== Time for Stew ===<br />
{{AchievementSprite|time-for-stew|scale=0.5}}<br />
'''Goal: Give Someone a [[Suspicious Stew]].'''<br />
<br />
To complete this achievement, you must throw a suspicious stew at another player and have them pick it up. Having a fox pick it up does not work.<br />
<br />
=== Bee our guest ===<br />
{{AchievementSprite|bee-our-guest|scale=0.5}}<br />
'''Goal: Use a [[Campfire]] to collect [[Honey Bottle|Honey]] from a [[Beehive]] using a [[Glass bottle|Bottle]] without aggravating the [[bee]]s.'''<br />
<br />
First, you need to have a [[Bee Nest]] or [[Beehive]] you want to collect a [[Honey Bottle]] from. It only gives you the achievement if you collect a honey bottle and not [[Honeycomb]]. Next you need to place a [[Campfire]] under the beehive. Note that if you try to harvest any kind of honey from a beehive without placing a campfire underneath it, the [[Bees]] will get angry. They will come out and sting you, which will hurt you, inflict you with [[Poison]] and kill the bees in about a minute. You will not get the achievement. Try to place the campfire a few blocks below the hive, otherwise the bees may injure themselves coming out. Remember that campfires will break and only give you [[Charcoal]] if you try to pick them up without [[Silk Touch]]. After you have "smoked" the hive like this, use a [[Glass Bottle]] on the hive to collect a honey bottle. You should then get the achievement.<br />
<br />
=== Total Beelocation ===<br />
{{AchievementSprite|total-beelocation|scale=0.5}}<br />
'''Goal: Move and place a [[Bee Nest]], with 3 [[bee]]s inside, using [[Silk Touch]].'''<br />
<br />
<br />
<br />
=== Sticky Situation ===<br />
{{AchievementSprite|sticky-situation|scale=0.5}}<br />
'''Goal: Slide down a [[honey block]] to slow your fall.'''<br />
<br />
<br />
<br />
{{Tutorials}}<br />
[[Category:Modernized tutorial]]<br />
<br />
[[de:Anleitungen/Achievements]]<br />
[[fr:Tutoriels/Trophées]]<br />
[[pl:Poradniki/Jak zdobyć wszystkie osiągnięcia]]<br />
[[ru:Гайд по достижениям]]<br />
[[zh:教程/成就指南]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Tutorials/Achievement_guide?diff=1581980Tutorials/Achievement guide2020-05-14T16:35:33Z<p>68.146.59.48: /* Bee our guest */</p>
<hr />
<div>{{exclusive|bedrock}}<br />
{{TOC|right}}<br />
{{stub|Add Time for Stew, Bee our Guest, Total Beelocation and Sticky Situation guides.}}<br />
{{Cleanup}}<br />
<br />
This guide is intended to show players how to obtain all of the achievements in ''[[Minecraft]]''. For a more detailed list of each achievement, see the [[achievements]] page. For a tutorial on the Java Edition's set of [[advancements]], see the page [[Tutorials/Advancement guide]].<br />
<br />
== All Achievements ==<br />
There are 107 achievements in {{el|be|switch}}, 93 achievements in {{el|xbox360|wii}}, 87 achievements in [[Xbox One Edition]], 123 trophies in [[PlayStation 4 Edition]], 94 trophies in {{el|ps3|vita}}, and 59 achievements in [[New Nintendo 3DS Edition]]. In total, there are 123 achievements/trophies.<br />
{| class="wikitable"<br />
|+Number of Achievements Per Version<br />
!Version<br />
!Number of Achievements/Trophies<br />
|-<br />
|{{el|be}}<br />
| rowspan="2" |107 achievements<br />
|-<br />
|[[Nintendo Switch Edition]]<br />
|-<br />
|[[Xbox 360 Edition]]<br />
| rowspan="2" |93 achievements<br />
|-<br />
|[[Wii U Edition]]<br />
|-<br />
|[[Xbox One Edition]]<br />
|87 achievements{{verify|console=1|How many achievements are in the Wii U Edition?}}<br />
|-<br />
|[[PlayStation 4 Edition]]<br />
|123 trophies<br />
|-<br />
|[[PlayStation 3 Edition]]<br />
| rowspan="2" |94 trophies<br />
|-<br />
|[[PlayStation Vita Edition]]<br />
|-<br />
|[[New Nintendo 3DS Edition]]<br />
|59 achievements{{verify|console=1|How many achievements are in the New Nintendo 3DS Edition?}}<br />
|}<br />
The [[Nintendo Switch Edition]], [[Xbox 360 Edition]], [[Wii U Edition]], [[Xbox One Edition]], [[PlayStation 4 Edition]], [[PlayStation 3 Edition]], [[PlayStation Vita Edition]], and the [[New Nintendo 3DS Edition]], are all discontinued.<br />
<br />
=== Taking Inventory ===<br />
{{AchievementSprite|taking-inventory|scale=0.5}}<br />
'''Goal: Open your [[inventory]].'''<br />
<br />
This one is pretty straightforward.<br />
* For keyboard: '''Press {{key|E}}'''<br />
* For controller:<br />
** '''Press {{xbtn|Y}}''' on the Xbox 360 & Xbox One<br />
** '''Press {{psbtn|tr}}''' on the PlayStation 3 & PlayStation 4<br />
** '''Press {{wbtn|x}}''' on the Wii U & Nintendo Switch<br />
* For touch: '''Tap •••'''<br />
A fairly big screen should pop up. This is the inventory and crafting menu.<br />
<br />
<!-- this maintains the extra whitespace --><br />
<br />
=== Getting Wood ===<br />
{{AchievementSprite|getting-wood|scale=0.5}}<br />
'''Goal: Pick up a [[log|wood]] block.'''<br />
<br />
This one is easy as well. Just hold down the left-click on a wood block until it breaks, then collect the dropped block by walking over it.<br />
<br />
Wood blocks are found on [[tree]]s, which are very easy to find (as long as you didn't start out in an [[ocean]] or [[desert]] biome). Just look around.<br />
<br />
Log can also be found in [[swamp hut]]s, [[village]]s, [[pillager outpost]]s, and [[woodland mansion]]s<br />
<br />
Alternatively, you can simply pick up any wood log lying on the ground.<br />
<br />
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<br />
=== Benchmaking ===<br />
{{AchievementSprite|benchmaking|scale=0.5}}<br />
'''Goal: Construct a [[crafting table]].'''<br />
<br />
Use the wood block you just got from the tree and open your inventory. You will see a grid near the top-right corner, place your wood block in any of those grids.<br />
<br />
Then click on the wood planks that appear to obtain them.<br />
<br />
At last, put one of the four wood planks you got into each container of your grid (a 2x2 square of wood planks). You can right-click to place a single plank into the grid, instead of all four.<br />
<br />
Alternatively, you can open recipe book and just click the crafting table and get it from output slot.<br />
<br />
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<br />
=== Time to Farm! ===<br />
{{AchievementSprite|time-to-farm|scale=0.5}}<br />
'''Goal: Construct a wooden [[hoe]].'''<br />
<br />
Place the crafting table you just made on the ground, and right-click with your mouse on it, to use it. If you changed the use item/place block key to something else, use that instead.<br />
<br />
Then make some sticks, note that this can also be done in your inventory crafting grid:<br />
{|class="wikitable" data-description="Crafting sticks"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wood Planks]]<br />
|{{Crafting Table<br />
|A1=Any Planks;;;;;;;;;;;;|B1=;;;;;;Any Planks;;;;;;|C1=;;;;;;;;;;;;Any Planks<br />
|A2=Any Planks;;;;;;;;;;;;|B2=;;;;;;Any Planks;;;;;;|C2=;;;;;;;;;;;;Any Planks<br />
|Output=Stick, 4<br />
}}<br />
|}<br />
Now arrange your sticks and some planks in the crafting table to make a hoe:<br />
{|class="wikitable" data-description="Crafting a hoe"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wood Planks]] + [[Stick]]s<br />
|{{Crafting Table<br />
|A1=Any Planks;;;;;;|B1=Any Planks|C1=;;;;;;Any Planks<br />
|B2=Stick<br />
|B3=Stick<br />
|Output=Wooden Hoe<br />
}}<br />
|}<br />
<br />
<br />
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=== Bake Bread ===<br />
{{AchievementSprite|bake-bread|scale=0.5}}<br />
'''Goal: Make [[bread]].'''<br />
<br />
Break several blocks of [[tall grass]] until you gain three [[seed]]s. You can do this with one seed but it will take longer.<br />
<br />
Then right-click with your hoe on three [[dirt]], [[podzol]], or [[grass block]]s to create [[farmland]], preferably near [[water]], so the seeds get hydrated, and grow faster.<br />
<br />
Next, hold the seeds, and right-click on all the farmland blocks. Wait for 1-3 in-game days for the seeds to grow into [[wheat]]. Alternately, using [[bone meal]] on the seeds will cause it to grow into wheat faster.<br />
<br />
After that, break the wheat.<br />
<br />
Arrange the wheat like so to craft bread:<br />
{|class="wikitable" data-description="Crafting bread"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wheat]]<br />
|{{Crafting Table<br />
|A1=;;Wheat|B1=;;Wheat|C1=;;Wheat<br />
|A2=;Wheat;|B2=;Wheat;|C2=;Wheat;<br />
|A3=Wheat;;|B3=Wheat;;|C3=Wheat;;<br />
|Output=Bread<br />
}}<br />
|}<br />
<br />
<br />
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=== The Lie! ===<br />
{{AchievementSprite|the-lie|scale=0.5}}<br />
'''Goal: Make [[cake]].'''<br />
<br />
This achievement is a reference to the video game ''Portal'' which spawned the meme phrase "The Cake Is A Lie".<br />
<br />
Collect the following:<br />
*One [[Egg]].(can be obtained from chicken)<br />
*Three [[Milk]] buckets.(milking cow using bucket)<br />
*Two [[Sugar]].(from sugar cane)<br />
*Three [[Wheat]].<br />
<br />
If you don't have a bucket, you can also craft it using iron<br />
{|class="wikitable" data-description="Crafting bucket"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]]<br />
|{{Crafting Table<br />
|A2=Iron Ingot|C2=Iron Ingot<br />
|B3=Iron Ingot<br />
|Output=Bucket<br />
}}<br />
|}<br />
<br />
Click on the items to see how to obtain them.<br />
<br />
Arrange the ingredients like so to craft cake:<br />
{|class="wikitable" data-description="Crafting cake"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Egg]] + [[Wheat]] + [[Sugar]] + [[Milk]]<br />
|{{Crafting Table<br />
|A1=Milk|B1=Milk|C1=Milk<br />
|A2=Sugar|B2=Egg|C2=Sugar<br />
|A3=Wheat|B3=Wheat|C3=Wheat<br />
|Output=Cake<br />
}}<br />
|}<br />
<br />
<br />
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<br />
=== Time to Strike! ===<br />
{{AchievementSprite|time-to-strike|scale=0.5}}<br />
'''Goal: Construct a [[wooden sword]].'''<br />
<br />
Make sure that you have one stick, and two wooden planks in your inventory. Better materials for the blade work for this achievement too.<br />
<br />
Arrange the ingredients like so to craft a wooden sword:<br />
{|class="wikitable" data-description="Crafting a wooden sword"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wood Planks]] + [[Stick]]s<br />
|{{Crafting Table<br />
|A1=|B1=Any Planks|C1=<br />
|A2=|B2=Any Planks|C2=<br />
|A3=|B3=Stick|C3=<br />
|Output=Wooden Sword<br />
}}<br />
|}<br />
<br />
<br />
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=== Cow Tipper ===<br />
{{AchievementSprite|cow-tipper|scale=0.5}}<br />
'''Goal: Pick up [[leather]].'''<br />
<br />
Find a [[cow]], [[mooshroom]], [[horse]], [[donkey]] or a [[llama]]. Cows can appear at any place with [[grass]] and enough light, unless it is an ocean [[biome]]. Horses and Donkey can only spawn in a [[plains]] and [[savanna]] biome. Red mooshroom only spawn in [[mushroom fields]] biome. Llamas only spawn in [[mountains]] and savanna biomes. You may have to wander a bit to find one, so make sure you'll be able to find your way back.<br />
<br />
Then when you find one, stand next to it and left-click to hit it. You will need to hit it a lot to kill it. They can drop one or two [[leather]] (cows along with [[raw beef]]). If you did not get any, try the same with another cow, mooshroom, horse, donkey, or llama.<br />
<br />
Another way to obtain the achievement is to find and kill some [[rabbit]]s until you have at least four [[rabbit hide]]s. Then craft a leather and throw it on the ground. When you pick it up, you'll get the achievement.<br />
<br />
Another way is by fishing leather if you have luck.<br />
<br />
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<br />
=== Repopulation ===<br />
{{AchievementSprite|repopulation|scale=0.5}}<br />
'''Goal: Breed two cows with each-other.'''<br />
<br />
Use wheat on two [[cows]] or two [[mooshroom]]s to make them breed.<br />
<br />
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<br />
=== When Pigs Fly ===<br />
{{AchievementSprite|when-pigs-fly|scale=0.5}}<br />
'''Goal: Take a lot of fall damage when [[Saddle|riding]] on a [[pig]].'''<br />
<br />
Get a [[saddle]] and a [[carrot on a stick]].<br />
<br />
Use the saddle on a [[pig]], which should be near a cliff. The easiest way to get it to jump off a cliff is to hold a carrot on a stick in your hand, and walk, like you normally would, in the direction of the cliff until you and the pig falls.<br />
<br />
Alternatively, you can put the pig on a piston, trapdoor, fence gate, or any kind of opening mechanism. Then ride the pig up there and open the mechanism so you and the pig will take fall damage.<br />
<br />
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<br />
=== Monster Hunter ===<br />
{{AchievementSprite|monster-hunter|scale=0.5}}<br />
'''Goal: Kill a hostile [[mob]] (monster).'''<br />
<br />
Find a hostile [[mob]]. In the [[Overworld]], they can only spawn in darkness, so you should wait until night, or find a dark area like a cave. In [[the Nether]], most can spawn in bright areas. In [[the End]] [[endermen]] can only spawn in darkness. You can also find a spawner in a [[dungeon]], [[mineshaft]], [[stronghold]], [[nether fortress]], or [[woodland mansion]] and wait for a monster to spawn. [[Silverfish]] can be hidden in stone blocks in mountains biomes, and will spawn when the stone is broken.<br />
<br />
Then hit it until it dies. With a [[sword]] or some [[tools]] this goes faster.<br />
<br />
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<br />
=== Sniper Duel ===<br />
{{AchievementSprite|sniper-duel|scale=0.5}}<br />
'''Goal: Kill a [[skeleton]] by shooting it from a distance of at least 50 blocks.'''<br />
<br />
Find a large flat area on the surface. Dig a trench one and a half blocks deep, two blocks wide and several blocks long. Line the trench with light. Just over 50 meters away from the lip of the trench, make a tower 15 blocks high. When night comes, wait for a skeleton to fall into the trench or lure it in. Then from your tower, aim just above the skeleton, about halfway between it and the horizon, and fire from full charge until it dies. With a [[flame]] [[enchantment]] you can see where your arrows landed better and can adjust your aim easier, but the skeleton might die of the fire, not giving the achievement.<br />
<br />
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<br />
=== Time to Mine! ===<br />
{{AchievementSprite|time-to-mine|scale=0.5}}<br />
'''Goal: Construct a [[Wooden Pickaxe]].'''<br />
<br />
Make sure that you have 3 wood planks and 2 [[stick]]s in your inventory.<br />
<br />
Arrange the ingredients like so to craft a wooden pickaxe:<br />
{|class="wikitable" data-description="Crafting a wooden pickaxe"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wood Planks]] + [[Sticks]]<br />
|{{Crafting Table<br />
|A1=Any Planks|B1=Any Planks|C1=Any Planks<br />
|B2=Stick<br />
|B3=Stick<br />
|Output=Wooden Pickaxe<br />
}}<br />
|}<br />
<br />
<br />
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=== Getting an Upgrade ===<br />
{{AchievementSprite|getting-an-upgrade|scale=0.5}}<br />
'''Goal: Construct a [[cobblestone]], or better, [[pickaxe]] from sticks and cobblestone, or other better ingredients.'''<br />
<br />
Use your new wooden pickaxe to mine some [[stone]], which in return you will receive [[cobblestone]]. Make sure that you have two sticks in your inventory.<br />
{|class="wikitable" data-description="Crafting a stone pickaxe"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Cobblestone]] + [[Sticks]]<br />
|{{Crafting Table<br />
|A1=Cobblestone|B1=Cobblestone|C1=Cobblestone<br />
|B2=Stick<br />
|B3=Stick<br />
|Output=Stone Pickaxe<br />
}}<br />
|}<br />
<br />
<br />
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=== Overpowered ===<br />
{{AchievementSprite|overpowered|scale=0.5}}<br />
'''Goal: Eat an [[Notch Apple|Enchanted Apple]].'''<br />
<br />
Find a [[desert temple]], [[dungeon]], [[mineshaft]], or [[woodland mansion]] and find one in a chest.<br />
<br />
<br />
<br />
<br />
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<br />
=== Hot Topic ===<br />
{{AchievementSprite|hot-topic|scale=0.5}}<br />
'''Goal: Construct a [[furnace]].'''<br />
<br />
Mine 8 blocks of [[cobblestone]] and open your crafting table.<br />
Arrange the cobblestone like so to craft a furnace:<br />
{|class="wikitable" data-description="Crafting a furnace"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
! [[Cobblestone]]<br />
|{{Crafting Table<br />
|A1=Cobblestone|B1=Cobblestone|C1=Cobblestone<br />
|A2=Cobblestone|C2=Cobblestone<br />
|A3=Cobblestone|B3=Cobblestone|C3=Cobblestone<br />
|Output=Furnace<br />
}}<br />
|}<br />
<br />
<br />
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=== Delicious Fish ===<br />
{{AchievementSprite|delicious-fish|scale=0.5}}<br />
'''Goal: Obtain the item that gets created after cooking [[fish]].'''<br />
<br />
Craft a [[fishing rod]] to catch a cod or salmon,<br />
<br />
Then right-click so the "bait" lands into the water, and wait till a lot of water bubble particles come closer to the rod and right-click again when you hear a splash sound. The fish will fly towards you and probably will be picked up by you too.<br />
<br />
Alternative way to get raw fish is by killing [[guardian]], [[elder guardian]], [[polar bear]], [[cod]], [[salmon]], and [[dolphin]]<br />
<br />
At last put the cod or salmon you got in the [[furnace]] with [[fuel]] like so:<br />
{{smelting|Raw Cod; Raw Salmon|Cooked Cod; Cooked Salmon}}<br />
<br />
<br />
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<br />
=== Acquire Hardware ===<br />
{{AchievementSprite|acquire-hardware|scale=0.5}}<br />
'''Goal: Pick up an [[iron ingot]].'''<br />
<br />
Mine [[iron ore]] with a stone pickaxe, and put it in the furnace like so:<br />
{{smelting|Iron Ore|Iron Ingot}}<br />
<br />
<br />
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=== On a Rail ===<br />
{{AchievementSprite|on-a-rail|scale=0.5}}<br />
'''Goal: Travel 500 blocks with a [[minecart]] from where you started.'''<br />
<br />
It will take at least 192 [[iron ingot]]s as well as 32 [[stick]]s to craft enough [[rails]] (32 * 16). Alternatively, you can find and break them in [[mineshaft]]s or [[woodland mansion]].<br />
Then, build a continuous track so that a [[minecart]] can travel the full distance.<br />
Afterwards, place a [[minecart]] on the start of the track, then travel from the start to the end without leaving the [[minecart]].<br />
The achievement does not allow you to repeatedly loop the same section of the track.<br />
<br />
You will most likely need [[powered rail]]s to get this achievement. These will take additional resources.<br />
You can also make a gradual decline from a great height to use gravity instead of powered rails.<br />
<br />
<br />
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<br />
=== DIAMONDS! ===<br />
{{AchievementSprite|Diamonds|scale=0.5}}<br />
'''Goal: Pick up a [[diamond]].'''<br />
<br />
Search below [[Level|layer]] 16 for [[diamond ore]] (layer 5-12 is also good, layer 11 is the best; press F3 to see your coordinates) and destroy it using your [[iron pickaxe]]. [[Creeper]] or [[TNT]] explosions have a chance of dropping the diamond as well. Shaft mines are extremely useful for this achievement.<br />
<br />
Arrange the ingredients like so to craft an iron pickaxe:<br />
{|class="wikitable" data-description="Crafting an iron pickaxe"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]] + [[Sticks]]<br />
|{{Crafting Table<br />
|A1=Iron Ingot|B1=Iron Ingot|C1=Iron Ingot<br />
|B2=Stick<br />
|B3=Stick<br />
|Output=Iron Pickaxe<br />
}}<br />
|}<br />
<br />
<br />
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=== Diamonds to you! ===<br />
{{AchievementSprite|diamonds-to-you|scale=0.5}}<br />
'''Goal: Throw a diamond at another player or mob that can pick it up.'''<br />
<br />
Drop/throw a [[diamond]] using Q or the key that you use, at another player or mob that can pick it up, such as a [[zombie]].<br />
<br />
Note: Mobs won't pick up items on easy difficulty, or if mob griefing is false.<br />
<br />
<br />
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<br />
=== Enchanter ===<br />
{{AchievementSprite|Enchanter|scale=0.5}}<br />
'''Goal: Craft an [[Enchantment Table]]'''<br />
<br />
Make a diamond [[pickaxe]] so you can mine at least four [[obsidian]]:<br />
{|class="wikitable" data-description="Crafting a diamond pickaxe"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Diamond]]s + [[Sticks]]<br />
|{{Crafting Table<br />
|A1=Diamond|B1=Diamond|C1=Diamond<br />
|B2=Stick<br />
|B3=Stick<br />
|Output=Diamond Pickaxe<br />
}}<br />
|}<br />
Then get three [[paper]] and one [[leather]], the paper being made from [[sugar cane]]s like so:<br />
{|class="wikitable" data-description="Crafting paper"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Sugar Cane]]<br />
|{{Crafting Table<br />
|A1=;;Sugar Cane|B1=;;Sugar Cane|C1=;;Sugar Cane<br />
|A2=;Sugar Cane;|B2=;Sugar Cane;|C2=;Sugar Cane;<br />
|A3=Sugar Cane;;|B3=Sugar Cane;;|C3=Sugar Cane;;<br />
|Output=Paper, 3<br />
}}<br />
|}<br />
Then craft a [[book]] like so:<br />
{|class="wikitable" data-description="Crafting a book"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Leather]] + [[Paper]]<br />
|{{Crafting Table<br />
|shapeless=1<br />
|A2=Paper|B2=Paper<br />
|A3=Leather|B3=Paper<br />
|Output=Book<br />
}}<br />
|}<br />
Arrange the ingredients like so to craft an enchantment table:<br />
{|class="wikitable" data-description="Crafting an enchantment table"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Book]] + [[Diamond]] + [[Obsidian]]<br />
|{{Crafting Table<br />
|B1=Book<br />
|A2=Diamond|B2=Obsidian|C2=Diamond<br />
|A3=Obsidian|B3=Obsidian|C3=Obsidian<br />
|Output=Enchantment Table<br />
}}<br />
|}<br />
<br />
<br />
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=== Librarian ===<br />
{{AchievementSprite|librarian|scale=0.5}}<br />
'''Goal: Construct a [[bookshelf]].'''<br />
<br />
Make sure you have six [[wood planks]] and 3 [[book]]s in your inventory,<br />
<br />
Arrange the ingredients like so to craft a bookshelf:<br />
{| class="wikitable" data-description="Crafting a bookshelf"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wood Planks]] + [[Book]]<br />
|{{Crafting Table<br />
|A1=Any Planks|B1=Any Planks|C1=Any Planks<br />
|A2=Book|B2=Book|C2=Book<br />
|A3=Any Planks|B3=Any Planks|C3=Any Planks<br />
|Output=Bookshelf<br />
}}<br />
|}<br />
To achieve the maximum potential from the enchantment table, place 15 bookshelves 1 block away from the enchantment table (in a box shape), like this:<br />
{{BlockGrid<br />
|e=enchantment table+top|b=bookshelf<br />
|bbbbb<br />
|b b<br />
|b e b<br />
|b b<br />
|bb bb<br />
}}<br />
Although not required, this is the most efficient method to acquire the highest enchantment possible. Any additional bookshelves around the enchantment table beyond 15 will not increase the maximum level beyond 30 and will only serve aesthetic purposes.<br />
<br />
<br />
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=== Overkill ===<br />
{{AchievementSprite|overkill|scale=0.5}}<br />
'''Goal: Deal 9 hearts of [[damage]] in one hit.'''<br />
<br />
[[Enchant]] a [[sword]] with [[Bane of Arthropods]], [[Smite]], or [[Sharpness]] with a level high enough to deal together with the [[Sword#Crafting|sword's base damage]] at least ''nine full'' hearts of [[damage]] (or 18 [[Health|Hit Points]]) in one hit to a [[mob]]/[[player]]. Alternatively, enchant [[trident]] with [[Impaling]]. Dealing [[critical hit]]s greatly helps for this achievement. Potions of strength will count as increased damage so strength will make this achievement easier.<br />
<br />
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<br />
=== Into The Nether ===<br />
{{AchievementSprite|into-the-nether|scale=0.5}}<br />
'''Goal: Create a Nether Portal'''<br />
<br />
Collect at least 10 [[obsidian]] with a diamond [[pickaxe]] and build a [[nether portal]]. If you cannot get obsidian in item form, create a mold and pour [[water]] next to [[lava]] source blocks. Light the nether portal with [[flint and steel]].<br />
<br />
Place your obsidian blocks like so, upright. The cobblestone can be replaced with obsidian, or any other block (including air).<br />
{{BlockGrid<br />
|c=cobblestone|b=obsidian<br />
|cbbc<br />
|b b<br />
|b b<br />
|b b<br />
|cbbc<br />
}}<br />
You can make nether portals up to 23x23, but it is not recommended as it requires a lot of obsidian.<br />
<br />
<!-- this outdated achievement aren't in Bedrock<br />
<br />
=== We Need To Go Deeper ===<br />
{{Achievement|Obsidian}}<br />
'''Goal: Enter through a [[nether portal]].'''<br />
<br />
Collect at least 10 [[obsidian]] with a diamond [[pickaxe]] and build a [[nether portal]]. If you cannot get obsidian in item form, create a mold and pour [[water]] next to [[lava]] source blocks. Open the nether portal with [[flint and steel]], and then step inside the purple portal blocks.<br />
<br />
Place your obsidian blocks like so, upright. The cobblestone can be replaced with obsidian, or any other block (including air).<br />
{{BlockGrid<br />
|c=cobblestone|b=obsidian<br />
|cbbc<br />
|b b<br />
|b b<br />
|b b<br />
|cbbc<br />
}}<br />
You can make nether portals up to 23x23, but it is not recommended as it requires a lot of obsidian. --><br />
<br />
<br />
<!-- this maintains the extra whitespace --><br />
=== Return to Sender ===<br />
{{AchievementSprite|return-to-sender|scale=0.5}}<br />
'''Goal: Kill a [[ghast]] with a [[Ghast#Ghast Fireball|fireball]].'''<br />
<br />
Aim at the [[ghast]] then punch the fireball when it is close enough to you to deflect it. If you can perfectly aim, a shot [[arrow]] or [[fishing rod]] bobber may hit the fireball and deflect it or you can hit it back with a sword when you are hitting it you have to time it right and to hit it back with a sword you use the use button with a sword in your hand.<br />
<br />
<br />
<!-- this maintains the extra whitespace --><br />
<br />
=== Into Fire ===<br />
{{AchievementSprite|into-fire|scale=0.5}}<br />
'''Goal: Pick up a [[blaze rod]].'''<br />
<br />
Kill a [[blaze]] and collect its dropped [[blaze rod]]. An easy way to do this is to find a nether fortress, then find a blaze [[spawner]]. Armed with over 7 [[snowball]]s, attack the blaze from range. Upon the blaze's death, collect the rod.<br />
<br />
<br />
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=== Local Brewery ===<br />
{{AchievementSprite|local-brewery|scale=0.5}}<br />
'''Goal: Pick up a [[Potion]] from one of the 3 lower [[Brewing Stand]]'s slots.'''<br />
<br />
Get a [[water bottle]], Place it in one of the 3 lower [[brewing stand]]'s slots, then put [[blaze powder]] in fuel slot, Then put a potion ingredient in it, and wait until it is done brewing.<br />
<br />
If you don't have glass bottle, you can craft it using glass.<br />
To create glass, smelt sand<br />
{{smelting|Sand|Glass}}<br />
Then craft empty bottle<br />
{|class="wikitable" data-description="Crafting a brewing stand"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Glass]]<br />
|{{Crafting Table<br />
|A2=Glass|B3=Glass|C2=Glass<br />
|Output=Glass Bottle, 3<br />
}}<br />
|}<br />
Then fill the glass bottle with water, to turn it into water bottle<br />
<br />
Arrange the ingredients like so to craft a [[Brewing Stand]]:<br />
{|class="wikitable" data-description="Crafting a brewing stand"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Blaze Rod]] + [[Cobblestone]]<br />
|{{Crafting Table<br />
|B2=Blaze Rod<br />
|A3=Cobblestone|B3=Cobblestone|C3=Cobblestone<br />
|Output=Brewing Stand<br />
}}<br />
|}<br />
<br />
<br />
<!-- this maintains the extra whitespace --><br />
=== The End? ===<br />
{{AchievementSprite|the-end?|scale=0.5}}<br />
'''Goal: Enter an [[end portal]].'''<br />
<br />
Throw ender eyes and follow them to locate a [[stronghold]].<br />
<br />
Then find the [[stronghold]]'s portal room.<br />
<br />
After that activate the portal by using an [[eye of ender]] in every empty [[end portal]] edge block slot, then jump into the portal.<br />
<br />
Arrange the ingredients like so to craft an eye of ender:<br />
{|class="wikitable" data-description="Crafting an eye of ender"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Ender Pearl]] + [[Blaze Powder]]<br />
|{{Crafting Table<br />
|shapeless= 1<br />
|B1=Ender Pearl<br />
|B2=Blaze Powder<br />
|Output=Eye of Ender<br />
}}<br />
|}<br />
<br />
<br />
<!-- this maintains the extra whitespace --><br />
=== Adventuring Time ===<br />
{{AchievementSprite|adventuring-time|scale=0.5}}<br />
'''Goal: Set foot in 17 biomes.'''<br />
<br />
Travel and step into 17 biomes in the game.<br />
<br />
NOTE: This achievement is almost unobtainable in old worlds.<br />
<br />
=== The End. ===<br />
{{AchievementSprite|the-end|scale=0.5}}<br />
'''Goal: Enter the [[Exit Portal]] after killing the [[ender dragon]].'''<br />
<br />
Here is how to slay it.<br />
*Destroy the [[End crystal]]s using projectiles (like [[snowball]]s, [[egg]]s, [[bow]] or [[crossbow]] with [[arrow]]s, etc.)<br />
*After they are destroyed, hit the Ender dragon using projectiles (like bow with arrows, etc.). An enchanted [[bow]] would probably be the best option.<br />
*When you kill the ender dragon, you will gain 60-78 levels of [[experience]] and a return portal will generate. Get the experience, and (optionally) the [[dragon egg]]. Then, enjoy the [[End Poem|credits]]. (You can press Esc to skip the credits.)<br />
<br />
<br />
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=== The Beginning? ===<br />
{{AchievementSprite|the-beginning?|scale=0.5}}<br />
'''Goal: Spawn the [[wither]].'''<br />
<br />
Here are some tips for how to spawn it.<br />
*[[Soul sand]] is not that difficult to acquire. It can be found in the nether in large quantities. Just watch out for [[ghast]]s and other hostile mobs that spawn in the nether.<br />
<br />
Wither Skulls on the other hand are difficult to obtain. Here are the best tips available.<br />
*To increase spawn rates, break down the walls to have more floor space<br />
*Remove any [[blaze]]s and their [[spawner]]s, (unless you are skilled in making experience farms using them.)<br />
*Wear diamond armor and bring a fire resistance potion (for blazes and accidental lava deaths).<br />
*It is also helpful to have a diamond sword with the [[looting]] enchantment.<br />
*Bring lots of patience. You'll need it since wither skulls are a rare drop and you need three.<br />
*Be careful of the wither skeleton's attacks. They give you the wither effect, which is poisonous and extremely deadly. It may be a good idea to bring milk.<br />
*Snowballs are also a terrific way to defeat blazes.<br />
*Every 15 blocks or so, put a bar so the walkway is only two blocks high. Wither skeletons cannot walk under anything that is less than three blocks tall.<br />
<br />
Once you have three wither skeleton skulls and four soul sand, build the wither as follows:<br />
{{BlockGrid<br />
|s=soul sand|w=wither skeleton skull<br />
|www<br />
|sss<br />
| s<br />
}}<br />
<br />
<br />
<!-- this maintains the extra whitespace --><br />
=== The Beginning. ===<br />
{{AchievementSprite|the-beginning|scale=0.5}}<br />
'''Goal: Kill the [[wither]].'''<br />
<br />
This is the easiest way to defeat the [[wither]], however, some would say it takes the fun out of killing the Wither. It's your game, so play it how you want to play. but this is the most efficient way.<br />
#Go to the nether.<br />
#Dig up until you reach the top bedrock.<br />
#Look for a 3 by 3 area of bedrock with the center block so it has nothing behind it.<br />
#Exactly Three blocks down, place a piston. Next to it place a lever.<br />
#Spawn the wither on the piston and pull the lever before it blows up. Run out of the blast radius.<br />
#Once the wither blows up, it will be stuck in the bedrock ceiling and can't do any more damage. At this point hit it with whatever you like. It's kind of inefficient to do it with fists, but you could do it with anything, be careful when it reach half health, wither will explode and spawn 3-4 wither skeletons around it, and can start using dash attack. A diamond sword with smite enchantment is quickest.<br />
#Once the wither is dead, pick up the Nether Star.<br />
<br />
<br />
<!-- this maintains the extra whitespace --><br />
=== Beaconator ===<br />
{{AchievementSprite|beaconator|scale=0.5}}<br />
'''Goal: Create a full beacon.'''<br />
<br />
Craft a beacon:<br />
{|class="wikitable" data-description="Crafting a Beacon"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Glass]] + [[Nether Star]] + [[Obsidian]]<br />
|{{Crafting Table<br />
|A1=Glass|B1=Glass|C1=Glass<br />
|A2=Glass|B2=Nether Star|C2=Glass<br />
|A3=Obsidian|B3=Obsidian|C3=Obsidian<br />
|Output=Beacon<br />
}}<br />
|}<br />
This is the second most tedious achievement because you will need 164 blocks of gem/metal, or 1,476 gem/metal ingots. (Around 23 stacks)<br />
*Once you have all of your iron ingots, gold ingots, diamonds, or emeralds, make 164 blocks of gem/metal. Then make a square layer of 81 blocks, then a layer of 49, then 25 and then 9. In the middle of the last layer of the pyramid, place a beacon. Make sure there are no opaque blocks above it, as an opaque block above it will deactivate the beacon. Feed it an iron ingot, gold ingot, diamond, or emerald and choose your primary power and secondary power.<!-- this maintains the extra whitespace --><br />
<br />
=== MOAR Tools ===<br />
{{AchievementSprite|moar-tools|scale=0.5}}<br />
'''Goal: Construct one of each type of tool.'''<br />
<br />
This achievement is fairly simple. Collect 4 logs and then turn them all into planks. Use 4 of the planks to craft 8 sticks. Lastly, use the remaining planks and sticks to craft a wooden pickaxe, axe, shovel, and hoe. You should have 3 planks left over.<br />
<br />
Crafting wooden axe and shovel<br />
{|class="wikitable" data-description="Crafting wooden axe"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Planks]] + [[Stick]]<br />
|{{Crafting Table<br />
|A1=Any Planks|B1=Any Planks|<br />
|A2=Any Planks|B2=Stick<br />
|B3=Stick|<br />
|Output=Wooden Axe<br />
}}<br />
|}<br />
{|class="wikitable" data-description="Crafting wooden shovel"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Planks]] + [[Stick]]<br />
|{{Crafting Table<br />
|B1=Any Planks|<br />
|B2=Stick<br />
|B3=Stick|<br />
|Output=Wooden Shovel<br />
}}<br />
|}<br />
<br />
Note: You can also use other materials such as stone, gold, iron, or diamonds to get the achievement.<!-- this maintains the extra whitespace --><br />
<br />
=== Dispense With This ===<br />
{{AchievementSprite|dispense-with-this|scale=0.5}}<br />
'''Goal: Craft a dispenser.'''<br />
<br />
This achievement has several steps:<br />
# Mine 1 log. Craft this log into planks, and then those planks into sticks. You will only need 3 out of the 4 sticks.<br />
# Kill some spiders. Spiders only spawn in light levels lower than 8 (i.e. in unlit caves, at night, etc.). Make sure to collect 3 pieces of string from the spiders you kill.<br />
# Mine 7 pieces of stone to collect cobblestone. Then, mine some redstone ore (redstone ore generates only below y-level 16).<br />
# Use your collected sticks and string to craft a bow.<br />
# Lastly, use the bow, cobblestone, and redstone to craft a dispenser, like so:<br />
{|class="wikitable" data-description="Crafting a dispenser"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Cobblestone]] + [[Bow]] + [[Redstone Dust]]<br />
|{{Crafting Table<br />
|A1=Cobblestone|B1=Cobblestone|C1=Cobblestone<br />
|A2=Cobblestone|C2=Cobblestone<br />
|A3=Cobblestone|B3=Redstone|C3=Cobblestone<br />
|Output=Dispenser<br />
|B2=Bow}}<br />
|}<br />
<br />
=== Leader of the Pack ===<br />
{{AchievementSprite|leader-of-the-pack|scale=0.5}}<br />
'''Goal: Tame a total of five wolves.'''<br />
<br />
Make sure you have at least 2 stacks of bones and nearby [[taiga]] or [[snowy taiga]] biomes.<br />
<br />
=== Pork Chop ===<br />
{{AchievementSprite|pork-chop|scale=0.5}}<br />
'''Goal: Eat a piece of porkchop.'''<br />
<br />
You are going to need some raw porkchop to earn this achievement, so kill a pig until you get at least one pork chop. You also need a furnace. Mine 8 cobblestone and craft a furnace on your work bench. Use some fuel to power the furnace and put the pork in the top spot.<br />
{{smelting|Raw Porkchop|Cooked Porkchop}}<br />
After eating the cooked porkchop, the achievement is awarded to you!<br />
<br />
=== Awarded All Trophies ===<br />
{{AchievementSprite|awarded-all-trophies|scale=0.5}}<br />
'''Goal: Obtain All trophies.'''<br />
<br />
Automatically obtained when all other trophies have been obtained<br />
<br />
=== Passing the Time ===<br />
{{AchievementSprite|passing-the-time|scale=0.5}}<br />
'''Goal: Play for 100 days.'''<br />
<br />
Play for 100 Minecraft days, which is equivalent to 33 hours in real time.<br />
<br />
=== The Haggler ===<br />
{{AchievementSprite|the-haggler|scale=0.5}}<br />
'''Goal: Acquire or spend 30 [[Emerald]]s by trading.'''<br />
<br />
Find a [[village]], if you see a farm and farmer villager, see what their trades, you can sell wheat, potato, carrot, or beetroot depend on what farmer offer. So you need extra farm if village farm doesn't match what farmer villager offer. You can easily get a tons of emerald using this method, up to 12 per day for each farmer villager<!-- 6 times per trade, and twice resupply-->.<br />
<br />
=== Pot Planter ===<br />
{{AchievementSprite|pot-planter|scale=0.5}}<br />
'''Goal: Craft a [[Flower Pot]]'''<br />
<br />
# Mine 1 clay block.<br />
# smelt 3 clayballs into brick in furnace<br />
{{smelting|Clay (ball)|Brick}}<br />
# Craft a flower pot<br />
{|class="wikitable" data-description="Crafting a flower pot"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Brick]]<br />
|{{Crafting Table<br />
|A2=Brick|C2=Brick|B3=Brick<br />
|Output=Flower Pot<br />
}}<br />
|}<br />
<br />
=== It's a Sign! ===<br />
{{AchievementSprite|its-a-sign|scale=0.5}}<br />
'''Goal: Place a [[sign]]'''<br />
<br />
You need a stick and 6 planks then craft a sign, then finally place it.<br />
{|class="wikitable" data-description="Crafting a sign"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Planks]] + [[Sticks]]<br />
|{{Crafting Table<br />
|A1=Matching Planks|B1=Matching Planks|C1=Matching Planks<br />
|A2=Matching Planks|B2=Matching Planks|C2=Matching Planks<br />
|B3=Stick<br />
|Output=Oak Sign, 3;Spruce Sign, 3;Birch Sign, 3;Jungle Sign, 3;Acacia Sign, 3;Dark Oak Sign, 3<br />
}}<br />
|}<br />
<br />
=== Iron Belly ===<br />
{{AchievementSprite|iron-belly|scale=0.5}}<br />
'''Goal: Eat [[Rotten Flesh]] while Starving'''<br />
<br />
You need to deplete your hunger bar to zero(empty), then eat rotten flesh. Hunger bar can also be depleted by sprinting while jumping at only 2 blocks high, eating [[pufferfish (item)|pufferfish]] also can deplete hunger much faster but is potentially too risky. Rotten flesh can be found in chests in some [[generated structure]]s, by killing zombies and their variants, or by fishing.<br />
<br />
=== Have a Shearful Day ===<br />
{{AchievementSprite|have-a-shearful-day|scale=0.5}}<br />
'''Goal: Shear a Sheep.'''<br />
<br />
Press use while holding shears on [[sheep]], you need to craft shears before it:<br />
{|class="wikitable" data-description="Crafting a shears"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]]<br />
|{{Crafting Table<br />
|C1=Iron Ingot|B2=Iron Ingot<br />
|Output=Shears<br />
}}<br />
|}<br />
<br />
=== Rainbow Collection ===<br />
{{AchievementSprite|rainbow-collection|scale=0.5}}<br />
'''Goal: Collect all 16 [[wool]] color.'''<br />
<br />
You can collect different dye and dyeing wool or dyeing sheep then shear it, another way is buying colored wool from shepherd villager or finding in [[woodland mansion]].<br />
<br />
=== Stayin' Frosty ===<br />
{{AchievementSprite|stayin-frosty|scale=0.5}}<br />
'''Goal: Swim in lava while having the [[Fire Resistance]] effect.'''<br />
<br />
First, you need to have the [[Fire Resistance]] effect, such as from potion of fire resistance.<br />
To brew the potion, you need brewing stand fueled with blaze powder, a water bottle, and nether wart + magma cream. If you can't find magma cube, craft one from [[slime ball]] and blaze powder.<br />
{|class="wikitable" data-description="Crafting a magma cream"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Slimeball]] + [[Blaze Powder]]<br />
|{{Crafting Table<br />
|B2=Slimeball|B1=Blaze Powder<br />
|Output=Magma Cream<br />
}}<br />
|}<br />
Then brew it:<br />
{|class="wikitable" data-description="Brewing awkward potion"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Water Bottle]] + [[Nether Wart]]<br />
|{{Brewing Stand<br />
|Input= Nether Wart<br />
|Output2= Water Bottle<br />
}}<br />
|}<br />
Add magma cream to awkward potion<br />
{|class="wikitable" data-description="Brewing potion of fire resistance"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Awkward Potion]] + [[Magma Cream]]<br />
|{{Brewing Stand<br />
|Input= Magma Cream<br />
|Output2= Awkward Potion<br />
}}<br />
|}<br />
<br />
Another way to gain fire resistance such as buy arrow of fire resistance from master-level fletcher villager then aim at the sky and shot it using bow, eating an enchanted golden apple or using totem of undying also give player fire resistance. After effect granted, jump into lava.<br />
<br />
=== Chestful of Cobblestone ===<br />
{{AchievementSprite|chestful-of-cobblestone|scale=0.5}}<br />
'''Goal: Mine 1,728 [[Cobblestone]] and place it in a chest.'''<br />
<br />
Mine 1728 cobblestone or 27 stacks of cobblestone and place it in a chest. Cobblestone can be obtained anywhere as terrain foundation is filled with stone. If you don't want to dig underground you can cut hills or mountains, or just create cobblestone generator.<br />
<br />
=== Renewable Energy ===<br />
{{AchievementSprite|renewable-energy|scale=0.5}}<br />
'''Goal: Smelt wood logs using charcoal to make charcoal.'''<br />
<br />
First you need a furnace. Place logs in input slot, then power furnace with fuel, after logs turn into charcoal, use that as fuel to make more charcoal.<br />
{{smelting|Any Log; Any Wood; Any Stripped Log; Any Stripped Wood|Charcoal|fuel=Charcoal}}<br />
<br />
=== Music to my Ears ===<br />
{{AchievementSprite|music-to-my-ears|scale=0.5}}<br />
'''Goal: Play a music disc in a Jukebox.'''<br />
<br />
You need to craft and place down jukebox first, using 8 planks and a diamond.<br />
{|class="wikitable" data-description="Crafting a jukebox"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Planks]] + [[Diamond]]<br />
|{{Crafting Table<br />
|A1=Any Planks|B1=Any Planks|C1=Any Planks<br />
|A2=Any Planks|B2=Diamond|C2=Any Planks<br />
|A3=Any Planks|B3=Any Planks|C3=Any Planks<br />
|Output=Jukebox<br />
}}<br />
|}<br />
Then, you need a [[music disc]]. Cat and 13 can be found in [[dungeon]] and [[woodland mansion]], while mellohi and wait can be found in [[buried treasure]], other music disc can be obtained by [[skeleton]] or [[stray]] killing [[creeper]].<br />
<br />
=== Body Guard ===<br />
{{AchievementSprite|body-guard|scale=0.5}}<br />
'''Goal: Create an [[Iron Golem]].'''<br />
<br />
You need 36 iron ingots and a pumpkin, carved pumpkin, or jack-o'lantern. Craft 4 block of iron<br />
{|class="wikitable" data-description="Crafting a block of iron"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]]<br />
|{{Crafting Table<br />
|A1=Iron Ingot|B1=Iron Ingot|C1=Iron Ingot<br />
|A2=Iron Ingot|B2=Iron Ingot|C2=Iron Ingot<br />
|A3=Iron Ingot|B3=Iron Ingot|C3=Iron Ingot<br />
|Output=Block of Iron<br />
}}<br />
|}<br />
then place it like this<br />
{{BlockGrid|scale=2|p=Carved Pumpkin|i=Block of Iron| p |iii| i }}<br />
<br />
=== Iron Man ===<br />
{{AchievementSprite|iron-man|scale=0.5}}<br />
'''Goal: Wear a full set of Iron Armor.'''<br />
<br />
You need 24 iron ingots to craft full set of iron armor<br />
{|class="wikitable" data-description="Crafting iron armor"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]]<br />
|{{Crafting Table<br />
|A1=Iron Ingot|B1=Iron Ingot|C1=Iron Ingot<br />
|A2=Iron Ingot|C2=Iron Ingot<br />
|Output=Iron Helmet<br />
}}<br />
|-<br />
![[Iron Ingot]]<br />
|{{Crafting Table<br />
|A1=Iron Ingot|C1=Iron Ingot<br />
|A2=Iron Ingot|B2=Iron Ingot|C2=Iron Ingot<br />
|A3=Iron Ingot|B3=Iron Ingot|C3=Iron Ingot<br />
|Output=Iron Chestplate<br />
}}<br />
|-<br />
![[Iron Ingot]]<br />
|{{Crafting Table<br />
|A1=Iron Ingot|B1=Iron Ingot|C1=Iron Ingot<br />
|A2=Iron Ingot|C2=Iron Ingot<br />
|A3=Iron Ingot|C3=Iron Ingot<br />
|Output=Iron Leggings<br />
}}<br />
|-<br />
![[Iron Ingot]]<br />
|{{Crafting Table<br />
|A2=Iron Ingot|C2=Iron Ingot<br />
|A3=Iron Ingot|C3=Iron Ingot<br />
|Output=Iron Boots<br />
}}<br />
|}<br />
Iron Armor can also be obtained from village weaponsmith, village armorer, stronghold altar, and end city chest or bought from armorer villager, or dropped by vindicator or pillager spawn in raids.<br />
<br />
=== Zombie Doctor ===<br />
{{AchievementSprite|zombie-doctor|scale=0.5}}<br />
'''Goal: Cure a [[Zombie Villager]]'''<br />
<br />
Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie villager and pressing the use key with a golden apple in your hand)<br />
<br />
Splash potion of weakness can be brewed in brewing stand using water bottle by adding fermented spider eye<br />
{|class="wikitable" data-description="Brewing Potion of Weakness"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Water Bottle]] + [[Fermented Spider Eye]]<br />
|{{Brewing Stand<br />
|Input= Fermented Spider Eye<br />
|Output2= Water Bottle<br />
}}<br />
|}<br />
then add gunpowder<br />
{|class="wikitable" data-description="Brewing Splash Potion of Weakness"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Potion of Weakness]] + [[Gunpowder]]<br />
|{{Brewing Stand<br />
|Input= Gunpowder<br />
|Output2= Potion of Weakness<br />
}}<br />
|}<br />
<br />
Golden apple can be crafted using 8 gold ingots and an apple<br />
{|class="wikitable" data-description="Crafting a golden apple"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Gold Ingot]] + [[Apple]]<br />
|{{Crafting Table<br />
|A1=Gold Ingot|B1=Gold Ingot|C1=Gold Ingot<br />
|A2=Gold Ingot|B2=Apple|C2=Gold Ingot<br />
|A3=Gold Ingot|B3=Gold Ingot|C3=Gold Ingot<br />
|Output=Golden Apple<br />
}}<br />
|}<br />
<br />
Golden apple can also be found in [[dungeon]], [[woodland mansion]], [[mineshaft]], [[ruins]], [[desert pyramid]], [[igloo]] and [[stronghold]] chest<br />
<br />
You can also find a zombie villager in igloo basement, with splash potion of weakness already in brewing stand and golden apple in the chest. Zombie villager is in iron bars cell so curing it will take less times.<br />
<br />
=== Lion Tamer ===<br />
{{AchievementSprite|lion-tamer|scale=0.5}}<br />
'''Goal: Gain the Trust of an [[Ocelot]].'''<br />
<br />
Feed an ocelot with [[raw cod]] or [[raw salmon]]. Ocelot can only spawn in [[jungle]] biome and variants. Once gained trust, ocelot no longer flee from you and you get this achievement.<br />
<br />
=== Archer ===<br />
{{AchievementSprite|archer|scale=0.5}}<br />
'''Goal: Kill a [[Creeper]] with Arrows.'''<br />
<br />
This achievement is easy to obtain once you have a bow and several arrows. Just shoot creeper at distance using a bow until it dies.<br />
<br />
=== Tie Dye Outfit ===<br />
{{AchievementSprite|tie-dye-outfit|scale=0.5}}<br />
'''Goal: Dye all 4 type of Leather Armor.'''<br />
<br />
You need a full set of leather armor, consisting of leather cap, leather tunic, leather pants, and leather boots. Then it requires a cauldron, water, and dyes.<br />
To craft a cauldron you need 7 iron ingots<br />
{|class="wikitable" data-description="Crafting a cauldron"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]]<br />
|{{Crafting Table<br />
|A1=Iron Ingot|B3=Iron Ingot|C1=Iron Ingot<br />
|A2=Iron Ingot|C2=Iron Ingot<br />
|A3=Iron Ingot|C3=Iron Ingot<br />
|Output=Cauldron<br />
}}<br />
|}<br />
You can fill cauldron using water bucket, rain, or glass bottle.<br />
For dye, you can obtain it from flowers, cactus, lapis lazuli, cocoa bean, bone meal, ink sac, or by combining multiple dyes.<br />
Then dye water by adding it to the cauldron.<br />
Lastly, press use at cauldron filled with dyed water while holding leather armor.<br />
<br />
=== Trampoline ===<br />
{{AchievementSprite|trampoline|scale=0.5}}<br />
'''Goal: Bounce 30 Blocks Upward off a [[Slime Block]].'''<br />
<br />
First craft a slime block using 9 [[slimeball]], slimeball can be obtained from trading with the wandering trader or from sneezing [[panda]] or by killing [[slime]].<br />
{|class="wikitable" data-description="Crafting a slime block"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Slimeball]]<br />
|{{Crafting Table<br />
|A1=Slimeball|B1=Slimeball|C1=Slimeball<br />
|A2=Slimeball|B2=Slimeball|C2=Slimeball<br />
|A3=Slimeball|B3=Slimeball|C3=Slimeball<br />
|Output=Slime Block<br />
}}<br />
|}<br />
A simple way to achieve this achievement is place 9 slime block in 3x3 block wide (5x5 are recommended), then use several stack of block such as dirt, cobblestone, planks, etc. to make tall pillar by jump-placing block till reach heigh limit than drop yourself to fall into slime block. If you built at the top of mountains biomes, you will reach height limit faster, but bounce height also decrease.<br />
<br />
=== Camouflage ===<br />
{{AchievementSprite|camouflage|scale=0.5}}<br />
'''Goal: Kill a Mob While Wearing the same Type of [[Mob Head]].'''<br />
<br />
This achievement requires a mob head to obtain. Wither skeleton skull is the easiest to obtain as it doesn't require charged creeper to kill it. Wear the skull and kill another wither skeleton, and you will get this achievement.<br />
<br />
=== Map Room ===<br />
{{AchievementSprite|map-room|scale=0.5}}<br />
'''Goal: Place 9 Fully Explored, Adjacent [[Map]]s Into 9 Item Frames In a 3x3 Square.'''<br />
<br />
First you need to place 9 [[item frame]]s in 3x3 square. Item frame can be crafted using sticks and leather:<br />
{|class="wikitable" data-description="Crafting an item frame"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Stick]] + [[Leather]]<br />
|{{Crafting Table<br />
|A1=Stick|B1=Stick|C1=Stick<br />
|A2=Stick|B2=Leather|C2=Stick<br />
|A3=Stick|B3=Stick|C3=Stick<br />
|Output=Item Frame<br />
}}<br />
|}<br />
Then for maps, the map actually doesn't need a pointer, so [[compass]] are not required, and the cheapest way to create empty map without wasting so many paper is using [[cartography table]] which can be crafted using paper and planks:<br />
{|class="wikitable" data-description="Crafting a cartography table"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wood Planks]] + [[Paper]]<br />
|{{Crafting Table<br />
|A1=Paper|B1=Paper<br />
|A2=Any Planks|B2=Any Planks<br />
|A3=Any Planks|B3=Any Planks<br />
|Output=Cartography Table<br />
}}<br />
|}<br />
Then use the cartography table to create an empty map. Just place paper on one of the input slots and you will get an empty map in the output slot. So you only need 11 paper (2 to craft a cartography table, and 9 for 9 empty maps)<br />
After you create 9 empty maps, you can create a map by pressing use, and since scale level is 0 it is easy to explore. Once all 9 maps completely explored, place it in each empty map you arranged in 3x3 block.<br />
<br />
=== Freight Station ===<br />
{{AchievementSprite|freight-station|scale=0.5}}<br />
'''Goal: Use a Hopper to Transport an Item From a [[minecart with chest|Chest Minecart]] to a Chest.'''<br />
<br />
You need to craft a chest, a [[hopper]], and minecart with chest.<br />
Crafting chest:<br />
{|class="wikitable" data-description="Crafting a chest"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wood Planks]]<br />
|{{Crafting Table<br />
|A1=Any Planks|B1=Any Planks|C1=Any Planks<br />
|A2=Any Planks|C2=Any Planks<br />
|A3=Any Planks|B3=Any Planks|C3=Any Planks<br />
|Output=Chest<br />
}}<br />
|}<br />
Chest can also be found in most [[generated structure]]s.<br />
<br />
Crafting hopper:<br />
{|class="wikitable" data-description="Crafting a hopper"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]] + [[Chest]]<br />
|{{Crafting Table<br />
|A1=Iron Ingot|C1=Iron Ingot<br />
|A2=Iron Ingot|B2=Chest|C2=Iron Ingot<br />
|B3=Iron Ingot<br />
|Output=Hopper<br />
}}<br />
|}<br />
Crafting minecart with chest:<br />
{|class="wikitable" data-description="Crafting a minecart with chest"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Minecart]] + [[Chest]]<br />
|{{Crafting Table<br />
|B1=Chest<br />
|B2=Minecart<br />
|Output=Minecart with Chest<br />
}}<br />
|}<br />
Minecart with chest can also be found in [[mineshaft]].<br />
<br />
Crafting rail<br />
{|class="wikitable" data-description="Crafting a rail"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]] + [[Sticks]]<br />
|{{Crafting Table<br />
|A1=Iron Ingot|C1=Iron Ingot<br />
|A2=Iron Ingot|B2=Stick|C2=Iron Ingot<br />
|A3=Iron Ingot|C3=Iron Ingot<br />
|Output=Rail, 16<br />
}}<br />
|}<br />
Rails can also be found inside minecarts with chest in [[mineshaft]], only one required.<br />
<br />
Place a chest, connect a hopper to the chest, place a rail on top of hopper, place a minecart with chest on a rail, and put the item in the minecart with chest.<br />
<br />
=== Smelt Everything! ===<br />
{{AchievementSprite|smelt-everything|scale=0.5}}<br />
'''Goal: Connect Three Chests To A Single Furnace Using Three Hoppers.'''<br />
<br />
Create an automatic smelter using a single furnace, 3 hoppers, and 3 chest, like this:<br />
{{Schematic<br />
||ch-$|-<br />
|ch-$|ho-$d|-<br />
|ho-$e|Fu-$s|-<br />
|ch-$|ho-$w|-<br />
}}<br />
<br />
=== Taste of Your Own Medicine ===<br />
{{AchievementSprite|taste-of-your-own-medicine|scale=0.5}}<br />
'''Goal: Poison a [[Witch]] with a Splash Potion.'''<br />
<br />
Throw a splash potion of poison at a witch (by facing the witch and pressing the use key).<br />
To brew splash potion of poison<br />
{|class="wikitable" data-description="Brewing Potion of Poison"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Awkward Potion]] + [[Spider Eye]]<br />
|{{Brewing Stand<br />
|Input= Spider Eye<br />
|Output2= Awkward Potion<br />
}}<br />
|}<br />
then add gunpowder<br />
{|class="wikitable" data-description="Brewing Splash Potion of Poison"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Potion of Poison]] + [[Gunpowder]]<br />
|{{Brewing Stand<br />
|Input= Gunpowder<br />
|Output2= Potion of Poison<br />
}}<br />
|}<br />
<br />
=== Inception ===<br />
{{AchievementSprite|inception|scale=0.5}}<br />
'''Goal: Push a [[Piston]] with a piston, then pull the original piston with that piston.'''<br />
<br />
This require a piston and [[sticky piston]], some redstone dust and a [[lever]]<br />
{|class="wikitable" data-description="Crafting Piston"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]] + [[Planks]] + [[Redstone Dust]] + [[Cobblestone]]<br />
|{{Crafting Table<br />
|A1=Any Planks|B1=Any Planks|C1=Any Planks<br />
|A2=Cobblestone|B2=Iron Ingot|C2=Cobblestone<br />
|A3=Cobblestone|B3=Redstone Dust|C3=Cobblestone<br />
|Output=Piston<br />
}}<br />
|}<br />
For sticky piston:<br />
{|class="wikitable" data-description="Crafting Sticky Piston"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Piston]] + [[Slimeball]]<br />
|{{Crafting Table<br />
|B2=Slimeball|B3=Piston<br />
|Output=Sticky Piston<br />
}}<br />
|}<br />
To craft a lever:<br />
{|class="wikitable" data-description="Crafting Lever"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Cobblestone]] + [[Stick]]<br />
|{{Crafting Table<br />
|B2=Stick|B3=Cobblestone<br />
|Output=Lever<br />
}}<br />
|}<br />
Connect redstone to lever, piston, and sticky piston, then active it<br />
<br />
=== Saddle Up ===<br />
{{AchievementSprite|saddle-up|scale=0.5}}<br />
'''Goal: Tame a [[Horse]].'''<br />
<br />
You can tame adult horses using an empty hand to mount the horse repeatedly; when it no longer bucks the player and shows hearts, it is tamed.<br />
<br />
=== Artificial Selection ===<br />
{{AchievementSprite|artificial-selection|scale=0.5}}<br />
'''Goal: Breed a mule from a horse and a donkey.'''<br />
<br />
You can breed horse and donkey using [[golden apple]] or [[golden carrot]], but golden carrots are recommended, since its cheaper (As it only requires gold nuggets, instead of gold ingots)<br />
{|class="wikitable" data-description="Crafting golden carrot"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Gold Nugget]]s+[[Carrot]]<br />
|{{Crafting Table<br />
|A1=Gold Nugget|B1=Gold Nugget|C1=Gold Nugget<br />
|A2=Gold Nugget|B2=Carrot|C2=Gold Nugget<br />
|A3=Gold Nugget|B3=Gold Nugget|C3=Gold Nugget<br />
|Output=Golden Carrot<br />
}}<br />
|}<br />
You can also buy 3 golden carrots from a master-level farmer for 3 [[emerald]]s.<br />
<br />
=== The Student... ===<br />
{{AchievementSprite|the-student|scale=0.5}}<br />
'''Goal: Win a public Battle mini game.'''<br />
<br />
<br />
<br />
=== ...has become the master ===<br />
{{AchievementSprite|has-become-the-master|scale=0.5}}<br />
'''Goal: Win 3 public Battle games in a row.'''<br />
<br />
<br />
<br />
=== 'Tis but a scratch ===<br />
{{AchievementSprite|tis-but-a-scratch|scale=0.5}}<br />
'''Goal: Take 100 damage in a round of a public Battle mini game.'''<br />
<br />
<br />
<br />
=== Cupid ===<br />
{{AchievementSprite|cupid|scale=0.5}}<br />
'''Goal: Kill 2 players in a round of a public Battle mini game using a bow and arrow.'''<br />
<br />
<br />
<br />
=== Hunger Pain ===<br />
{{AchievementSprite|hunger-pain|scale=0.5}}<br />
'''Goal: Kill a player while you are starving in a Battle mini game.'''<br />
<br />
<br />
<br />
=== Mine! ===<br />
{{AchievementSprite|mine|scale=0.5}}<br />
'''Goal: Open every chest in a Battle mini game arena in one round'''<br />
<br />
<br />
<br />
=== Free Diver ===<br />
{{AchievementSprite|free-diver|scale=0.5}}<br />
'''Goal: Stay underwater for 2 minutes.'''<br />
<br />
Drink a [[potion of water breathing]], then jump into water. Or use whirlpool bubble columns from a magma blocks to breath underwater for 2 minutes. Magma blocks can be usually found in underwater trenches, underwater cavern at lava layer, and at [[underwater ruins]].<br />
To brew potions of water breathing, you need pufferfish, find the potion in [[buried treasure]], or killing a witch while it is drinking the potion. You can get pufferfish by fishing outside [[jungle]] biomes or killing [[pufferfish]] which can only spawn in [[warm ocean]].<br />
{|class="wikitable" data-description="Brewing Potion of Water Breathing"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Awkward Potion]] + [[Pufferfish (item)|Pufferfish]]<br />
|{{Brewing Stand<br />
|Input= Pufferfish<br />
|Output2= Awkward Potion<br />
}}<br />
|}<br />
then add redstone to extend the duration:<br />
{|class="wikitable" data-description="Brewing Potion of Water Breathing(extended)"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Potion of Water Breathing]] + [[Redstone Dust]]<br />
|{{Brewing Stand<br />
|Input= Redstone Dust<br />
|Output2= Potion of Water Breathing<br />
}}<br />
|}<br />
<br />
=== Rabbit Season ===<br />
{{AchievementSprite|rabbit-season|scale=0.5}}<br />
'''Goal: Cook and eat rabbit meat.'''<br />
<br />
You are going to need some raw rabbit to earn this achievement, so kill [[rabbit]]s until you get at least one raw rabbit. Then cook it in a furnace, [[smoker]], or [[campfire]]. When cooking with a campfire, you do not require fuel, so after a short time the food will cook itself. <br />
Crafting Smoker:<br />
{|class="wikitable" data-description="Crafting smoker"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Furnace]] + Any [[Log]] 'or' Any [[Stripped Log]] 'or' Any [[Wood]] 'o'' Any [[Stripped Wood]]<br />
|{{Crafting Table<br />
|B1=Any Log;Any Stripped Log;Any Wood;Any Stripped Wood|<br />
|A2=Any Log;Any Stripped Log;Any Wood;Any Stripped Wood|B2=Furnace|C2=Any Log;Any Stripped Log;Any Wood;Any Stripped Wood<br />
|B3=Any Log;Any Stripped Log;Any Wood;Any Stripped Wood|<br />
|Output=Smoker<br />
}}<br />
|}<br />
{{smelting|Raw Rabbit|Cooked Rabbit}}<br />
After eating the cooked rabbit, the achievement is awarded to you!<br />
<br />
=== The Deep End ===<br />
{{AchievementSprite|the-deep-end|scale=0.5}}<br />
'''Goal: Defeat an [[Elder Guardian]].'''<br />
<br />
3 elder guardians always spawns in each [[monument]], which generate only in [[deep ocean]] biome variants. Its better for you to wear a [[turtle shell]] with [[Respiration]] III and [[boots|diamond boots]] with [[Depth Strider]] III. Having potion of water breathing can also help you stay underwater for longer time, or you can also use [[soul sand]] to create upward bubble columns, which can give you oxygen plus push entity upward. Its recommended to kill elder guardians using [[trident]] enchanted with [[Impaling]] V. Strength potion II may also help defeat elder guardian easier.<br />
To brew a [[Potion of Strength]]<br />
{|class="wikitable" data-description="Brewing Potion of Strength"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Awkward Potion]] + [[Blaze Powder]]<br />
|{{Brewing Stand<br />
|Input= Blaze Powder<br />
|Output2= Awkward Potion<br />
}}<br />
|}<br />
Upgrade it using [[glowstone dust]]<br />
{|class="wikitable" data-description="Brewing Potion of Strength II"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Potion of Strength]] + [[Glowstone Dust]]<br />
|{{Brewing Stand<br />
|Input= Glowstone Dust<br />
|Output2= Potion of Strength<br />
}}<br />
|}<br />
<br />
=== Dry Spell ===<br />
{{AchievementSprite|dry-spell|scale=0.5}}<br />
'''Goal: Dry a sponge in a furnace.'''<br />
<br />
Smelt a wet [[sponge]] in a furnace. Wet Sponges can be obtained in the sponge rooms of an Ocean Monument (Not all have a sponge room), or as a drop from an Elder Guardian.<br />
{{smelting|Wet Sponge|Sponge}}<br />
<br />
=== Super Fuel ===<br />
{{AchievementSprite|super-fuel|scale=0.5}}<br />
'''Goal: Power a furnace with lava'''<br />
<br />
Smelt anything in furnace, smoker, or [[blast furnace]] using [[lava bucket]] as fuel. Put lava bucket in fuel slot. When the bucket is empty, you get the achievement.<br />
<br />
=== You Need a Mint ===<br />
{{AchievementSprite|you-need-a-mint|scale=0.5}}<br />
'''Goal: Collect [[Dragon's Breath]] in a [[Glass Bottle]].'''<br />
<br />
During the fight with the ender dragon, press use while holding a glass bottle when the ender dragon uses its breath attack or shooting dragon fireball.<br />
<br />
=== Beam Me Up ===<br />
{{AchievementSprite|beam-me-up|scale=0.5}}<br />
'''Goal: Teleport over 100 Blocks by throwing an [[Ender Pearl]].'''<br />
<br />
First, you need an ender pearl, then throw it. Make sure there are no obstacles in front, so you won't teleport there. You can also go to the top of mountains biome and throw an ender pearl to other biomes, make sure to face straight and little a bit looking up, not looking down. You can also get this achievement when you teleport from top of [[obsidian pillar]] to [[end fountain]].<br />
<br />
=== The End... Again... ===<br />
{{AchievementSprite|the-end-again|scale=0.5}}<br />
'''Goal: Respawn the [[Ender Dragon]].'''<br />
<br />
After you defeat an ender dragon, you can respawn ender dragon by placing 4 [[end crystal]] at [[end fountain]].<br />
To craft end crystal.<br />
{|class="wikitable" data-description="Crafting end crystal"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Glass]] + [[Eye of Ender]] + [[Ghast Tear]]<br />
|{{Crafting Table<br />
|A1=Glass|B1=Glass|C1=Glass<br />
|A2=Glass|B2=Eye of Ender|C2=Glass<br />
|A3=Glass|B3=Ghast Tear|C3=Glass<br />
|Output=End Crystal<br />
}}<br />
|}<br />
<br />
=== Great View From Up Here ===<br />
{{AchievementSprite|great-view-from-up-here|scale=0.5}}<br />
'''Goal: Levitate up 50 blocks from the attacks of a [[Shulker]].'''<br />
<br />
First you need to enter an [[end gateway]], using water to swim through one block gap or by throwing ender pearl.<br />
<br />
Once you teleported to outer islands, you need to find [[end city]], where [[shulker]] can be found.<br />
<br />
When shulkers shoot shulker bullets, move toward bullet and let it hurt you, then you start to levitate, but you need to take damage of some bullet as a single bullet won't levitate high enough, and make sure there is no block above you. Because you will take some damage from the bullet, it's recommended to wear armor with [[Projectile Protection]] IV on all armor pieces. As you will fall down when the effect ends, your boots should be enchanted with [[Feather Falling]] IV, or drink [[Potion of slow falling]] so it completely negates all fall damage. To Brew Potion of slow falling, you need phantom membrane dropped by [[phantom]] which can only spawn after the player has not slept for at least 3 days.<br />
{|class="wikitable" data-description="Brewing Potion of slow falling"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Awkward Potion]] + [[Phantom Membrane]]<br />
|{{Brewing Stand<br />
|Input= Phantom Membrane<br />
|Output2= Awkward Potion<br />
}}<br />
|}<br />
Extends it using [[redstone dust]]<br />
{|class="wikitable" data-description="Brewing Potion of Slow Falling(Extended)"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Potion of Slow Falling]] + [[Redstone Dust]]<br />
|{{Brewing Stand<br />
|Input= Redstone Dust<br />
|Output2= Potion of Slow Falling<br />
}}<br />
|}<br />
<br />
=== Super Sonic ===<br />
{{AchievementSprite|super-sonic|scale=0.5}}<br />
'''Goal: Fly with the [[Elytra]] through a 1 by 1 gap while moving faster than 40 m/s '''<br />
<br />
First, you need to find elytra in an end city. End cities have a chance of generating end ships, which is where elytra can be found. It is on item frame guarded by a shulker. Use an ender pearl to teleport there or utilize a shulker bullet.<br />
<br />
Once you have elytra, wear it in the chestplate slot. You can glide now by press jump while falling.<br />
<br />
To make your flying speed higher, you need [[fireworks]]. Recommended to craft using 3 gunpowder, so it will boost longer<br />
{|class="wikitable" data-description="Crafting end crystal"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Paper]] + [[Gunpowder]]<br />
|{{Crafting Table<br />
|A1=Paper|B1=Gunpowder<br />
|A2=Gunpowder|B2=Gunpowder<br />
|Output=Firework Rocket, 3<br />
}}<br />
|}<br />
<br />
Try to fly through one by one block gap at high speed with the boost of a firework rocket, such as fly through end gateway.<br />
<br />
=== Back from the Dead ===<br />
{{AchievementSprite|back-from-the-dead|scale=0.5}}<br />
'''Goal: Win 3 rounds in a row after one of the opponents has won 2 rounds.'''<br />
<br />
<br />
<br />
=== S-no Throw ===<br />
{{AchievementSprite|sno-throw|scale=0.5}}<br />
'''Goal: Win a single round of Snowball Tumble without throwing any Snowballs.'''<br />
<br />
<br />
<br />
=== Snow Storm ===<br />
{{AchievementSprite|snow-storm|scale=0.5}}<br />
'''Goal: Hit a single Player with 25 Snowballs in a single public round.'''<br />
<br />
<br />
<br />
=== Hotshot ===<br />
{{AchievementSprite|hotshot|scale=0.5}}<br />
'''Goal: Hit a Player with a Snowball while falling into the Lava.'''<br />
<br />
<br />
<br />
=== Snowplough ===<br />
{{AchievementSprite|snowplough|scale=0.5}}<br />
'''Goal: Push three Players into Lava using Snowballs in a single public round.'''<br />
<br />
<br />
<br />
=== Overlord ===<br />
{{AchievementSprite|overlord|scale=0.5}}<br />
'''Goal: Stay on the top layer while winning a round in a Snowball Tumble Mini Game.'''<br />
<br />
<br />
<br />
=== Underdog ===<br />
{{AchievementSprite|underdog|scale=0.5}}<br />
'''Goal: Win a Tumble game whilst on the lowest layer in a Snowball Tumble Mini Game.'''<br />
<br />
<br />
<br />
=== Treasure Hunter ===<br />
{{AchievementSprite|treasure-hunter|scale=0.5}}<br />
'''Goal: Visit the [[Woodland Mansion]] or [[Monument]] while that [[Explorer Map]] is in hotbar.'''<br />
<br />
First, you need to sell some [[paper]] and buy some [[empty map]]s from a novice-level cartographer [[villager]], when the cartographer reach apprentice-level, buy a lot [[item frame]]s and sell several [[glass pane]]s. When cartographers reach journeyman-level, it's important to see what their offer. If the cartographer sells woodland explorer map or ocean explorer map, buy it which costs 12 [[emerald]]s and a [[compass]]. If the offer is an empty locator map, that means you must trade with another cartographer.<br />
To craft glass panes<br />
{|class="wikitable" data-description="Crafting glass panes"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Glass]]<br />
|{{Crafting Table<br />
|A1=Glass|B1=Glass|C1=Glass<br />
|A2=Glass|B2=Glass|C2=Glass<br />
|Output=Glass Pane, 16<br />
}}<br />
|}<br />
To craft compass<br />
{|class="wikitable" data-description="Crafting compass"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]] + [[Redstone Dust]]<br />
|{{Crafting Table<br />
|B1=Iron Ingot<br />
|A2=Iron Ingot|B2=Redstone Dust|C2=Iron Ingot<br />
|B3=Iron Ingot<br />
|Output=Compass<br />
}}<br />
|}<br />
After you bought the map, go to destination structure, while carrying that explorer map.<br />
<br />
=== Organizational Wizard ===<br />
{{AchievementSprite|organizational-wizard|scale=0.5}}<br />
'''Goal: Rename a [[Shulker Box]].'''<br />
<br />
First, you must have a shulker box, which is crafted using a chest and 2 shulker shells, which are dropped from shulkers that spawn in end cities.<br />
{|class="wikitable" data-description="Crafting shulker box"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Shulker Shell]] + [[Chest]]<br />
|{{Crafting Table<br />
|B1=Shulker Shell<br />
|B2=Chest<br />
|B3=Shulker Shell<br />
|Output=Shulker Box<br />
}}<br />
|}<br />
Then to rename it, you need an [[anvil]]<br />
{|class="wikitable" data-description="Crafting anvil"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]] + [[Block of Iron]]<br />
|{{Crafting Table<br />
|A1=Block of Iron|B1=Block of Iron|C1=Block of Iron<br />
|B2=Iron Ingot<br />
|A3=Iron Ingot|B3=Iron Ingot|C3=Iron Ingot<br />
|Output=Anvil<br />
}}<br />
|}<br />
Use anvil and put a shulker box in left most slot, its name should appear. Renaming it cost 1 experience level.<br />
<br />
=== Feeling Ill ===<br />
{{AchievementSprite|feeling-ill|scale=0.5}}<br />
'''Goal: Defeat an [[Evoker]]'''<br />
<br />
Kill an evoker. Evokers can only spawn in [[woodland mansions]] or during [[raids]]. In woodland mansions, evokers can only spawn at second and third floor, while during raids they start to spawn at wave 5. The easiest way to find evoker is via raids as the player doesn't need to travel far away, but requires [[Bad Omen]] before entering a village. Make sure to set the difficulty on normal or hard, as easy difficulty only consists of 3 waves of raids and there are no evokers during Wave 3.<br />
<br />
Beware of the evoker fang and [[vexes]], recommended to attack using a ranged weapon such as [[bow]] or [[crossbow]].<br />
<br />
=== Cheating Death ===<br />
{{AchievementSprite|cheating-death|scale=0.5}}<br />
'''Goal: Have the [[Totem of Undying]] in your hand when you [[die]]. '''<br />
<br />
You can get a totem of undying by killing an evoker, then placing the totem in your mainhand or offhand. Lastly, you need to die while holding totem.<br />
<br />
=== Let it Go! ===<br />
{{AchievementSprite|let-it-go|scale=0.5}}<br />
'''Goal: Using the [[Frost Walker]] [[Boots]], walk on at least one block on [[Frosted Ice]] on a [[Deep Ocean]] biome variants.'''<br />
<br />
Frost walker is treasure enchantment, so you can found it from chest in structure, [[fishing]], trading with librarian villager, or killing raiding illager in raids.<br />
<br />
If you cannot find deep ocean biomes, buy an ocean explorer map from a cartographer, as [[monument]]s will only generate in deep ocean biomes variants. If the deep ocean is [[deep frozen ocean|frozen deep ocean]], the surface will be completely frozen, and you need to break some ice and walk on water, or go inside [[iceberg]], since water only freezes when directly spotted to sunlight, while water in iceberg tunnels doesn't freeze. Once you transform water into frosted ice and walk at least one block, you get the achievement.<br />
<br />
=== So I Got That Going for Me ===<br />
{{AchievementSprite|so-i-got-that-going-for-me|scale=0.5}}<br />
'''Goal: Lead a Caravan containing at least 5 [[Llama]]s.'''<br />
<br />
An easy way to obtain this achievement is by killing the [[wandering trader]], so you will get 2 [[lead]] with 2 tamed trader llama, leash one and another trader llama will form a caravan, for more llama you can wait for another wandering trader or go to [[mountains]] or [[savanna]] biomes, you can also breed regular llamas as baby llamas are also counted towards caravans (the trader llama cannot breed). The llamas don't need to be tamed.<br />
If you cannot find lead, you can craft it using string and a slimeball.<br />
{|class="wikitable" data-description="Crafting lead"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[String]] + [[Slimeball]]<br />
|{{Crafting Table<br />
|A1=String|B1=String<br />
|A2=String|B2=Slimeball<br />
|C3=String<br />
|Output=Lead, 2<br />
}}<br />
|}<br />
<br />
=== Change of Sheets ===<br />
{{AchievementSprite|change-of-sheets|scale=0.5}}<br />
'''Goal: Dye your [[Bed]] a different color.'''<br />
<br />
Change your bed color by re-dyeing the bed using dye.<br />
<br />
To craft a bed<br />
{|class="wikitable" data-description="Crafting bed"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
!Any [[Planks]] + Matching [[Wool]]<br />
|{{Crafting Table<br />
|A1=Matching Wool|B1=Matching Wool|C1=Matching Wool<br />
|A2=Any Planks|B2=Any Planks|C2=Any Planks<br />
|Output=Matching Bed<br />
}}<br />
|}<br />
To re-dye a bed<br />
{|class="wikitable" data-description="Crafting recolored bed"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
!Any [[Bed]] + Any [[Dye]]<br />
|{{Crafting Table<br />
|A2=Any Bed|B2=Matching Dye<br />
|Output=Matching Bed<br />
}}<br />
|}<br />
<br />
=== Echolocation ===<br />
{{AchievementSprite|echolocation|scale=0.5}}<br />
'''Goal: Feed a [[Dolphin]] [[Raw Cod]] and have it lure you to treasure.'''<br />
<br />
Feed a dolphin with raw cod, then follow it to the treasure, if dolphin stops moving, but no structure is located, feed it again until it leads you to [[ruins]] or a [[shipwreck]].<br />
<br />
Dolphins can spawn on any ocean except frozen ocean and deep frozen ocean.<br />
<br />
=== Atlantis? ===<br />
{{AchievementSprite|atlantis?|scale=0.5}}<br />
'''Goal: Find an [[ruins|Ocean Ruins]].'''<br />
<br />
As long you live in ocean, this achievement is easy to achieve. If you don't live in ocean, you need to find one. Create a map using a cartography table, so it only costs one paper instead of nine. Then, add a pointer by adding a compass to an empty map. After an empty locator is created, use the map and zoom in from scale level 1:1 to 1:8, which requires 3 papers if zoomed in using a cartography table. As you fill the map, you having a high chance to find ocean ruins, since its commonly generate in the ocean, but rarely on lands. This method is very effective for frozen ocean biomes and deep variants since dolphins don't spawn here. Keep your eyes peeled, ocean ruins are made of a block, which resembles the ocean floor, in regular ocean, cold ocean, frozen ocean, and their deep variants ruins primarily made out of stone brick as the ocean floor is gravel, while in warm, lukewarm, and their deep variants primarily made out of sandstone as the ocean floor is sand.<br />
<br />
=== Sail the 7 Seas ===<br />
{{AchievementSprite|sail-the-7-seas|scale=0.5}}<br />
'''Goal: Visit 9 [[Ocean]] biomes.'''<br />
<br />
There are 11 ocean biomes variants, but 2 of them which are {{biomeLink|Deep Warm Ocean}} and {{biomeLink|Legacy Frozen Ocean|link=Ocean#Legacy Frozen Ocean}} are unused, so only 9 of ocean biomes which is;<br />
* {{BiomeLink|Warm Ocean}}<br />
* {{BiomeLink|Ocean|Regular Ocean}}<br />
* {{BiomeLink|Lukewarm Ocean}}<br />
* {{BiomeLink|Cold Ocean}}<br />
* {{BiomeLink|Frozen Ocean}}<br />
* {{BiomeLink|Deep Ocean|Regular Deep Ocean}}<br />
* {{BiomeLink|Deep Lukewarm Ocean}}<br />
* {{BiomeLink|Deep Cold Ocean}}<br />
* {{BiomeLink|Deep Frozen Ocean}}<br />
You can travel using boat or swimming. If you prefer swimming, boots enchanted with [[Depth Strider]] may help you move faster on water, plus dolphin can also give you swimming speed boost to you.<br />
<br />
=== Castaway ===<br />
{{AchievementSprite|castaway|scale=0.5}}<br />
'''Goal: Eat nothing but [[Dried Kelp]] for three in-game days.'''<br />
<br />
Eat dried kelp once; in the following three in-game days, eat nothing but dried kelp.<br />
To obtain dried kelp, you need to find kelp, which can be found abundantly in ocean biomes variants except in warm ocean, frozen ocean, and deep frozen ocean. After you get kelp, cook it in furnace, smoker, or campfire.<br />
To craft a campfire<br />
{|class="wikitable" data-description="Crafting conduit"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Stick]] + [[Coal]] or [[Charcoal]] + [[Log]] or [[Stripped Log]] or [[Wood]] or [[Stripped Wood]]<br />
|{{Crafting Table<br />
|B1=Stick<br />
|A2=Stick|B2=Coal;Charcoal|C2=Stick<br />
|A3=Any Log;Any Wood;Any Stripped Log;Any Stripped Wood|B3=Any Log;Any Wood;Any Stripped Log;Any Stripped Wood|C3=Any Log;Any Wood;Any Stripped Log;Any Stripped Wood<br />
|Output=Campfire<br />
}}<br />
|}<br />
{{smelting|Kelp|Dried Kelp}}<br />
<br />
=== Ahoy! ===<br />
{{AchievementSprite|ahoy|scale=0.5}}<br />
'''Goal: Find a [[Shipwreck]].'''<br />
<br />
This achievement is a bit harder than finding ruins as shipwrecks are rarer than ocean ruins. On rare occasions, you may find shipwrecks on land. Shipwrecks will be easily visible as they are made out of planks, which easy to spot. Also, undamaged shipwrecks are more noticeable, especially in warm oceans, due to coral reefs making them easy to distinguish.<br />
<br />
=== I'm a Marine Biologist ===<br />
{{AchievementSprite|im-a-marine-biologist|scale=0.5}}<br />
'''Goal: Catch [[Cod]], [[Salmon]], [[Pufferfish]] or [[Tropical Fish]] using [[Bucket|Empty Bucket]] or [[Water Bucket]].'''<br />
<br />
Hold an empty bucket or water bucket, then press use on a cod, salmon, pufferfish, or tropical fish.<br />
Cod can only spawn in lukewarm, normal, and cold ocean (along with their deep variants). Pufferfish and tropical fish spawn only in warm oceans. Salmon spawn in cold, frozen ocean (along with their deep variants), river and frozen river. So, salmon are the easiest to encounter, since rivers are easier to find than oceans.<br />
<br />
=== Do a Barrel Roll! ===<br />
{{AchievementSprite|do-a-barrel-roll|scale=0.5}}<br />
'''Goal: Use [[Riptide]] [[Trident]] to launch yourself any distance with it.'''<br />
<br />
To obtain a trident, you must kill some drowned. You can find them in the ocean and rivers or you can convert zombies into drowned. Drowned can even drop tridents, even when they don't spawn holding a trident.<br />
<br />
After you have a trident, enchant it with riptide. Since it can only be launched during rain or when on water, you can go to one block water then facing to the sky and throw the trident.<br />
<br />
=== Me Gold! ===<br />
{{AchievementSprite|me-gold|scale=0.5}}<br />
'''Goal: Open a [[Buried treasure|Buried Treasure Chest]].'''<br />
<br />
To find buried treasure, first, you need to find treasure maps, this map can be found in [[shipwreck]]s and underwater ruins. Note: Shipwreck map room chests always contain a treasure map.<br />
Treasure maps usually lead you to [[beach]]es, [[snowy beach]]es, [[stone shore]]s or even [[mushroom field shore]]s. If it generates in a stone shore, the buried treasure will usually generate higher than sea level. Buried treasure are marked with an 'X' on the map. Use your pickaxe to break stone and shovel to dig sand. Lastly, open the treasure chest.<br />
<br />
=== Moskstraumen ===<br />
{{AchievementSprite|moskstraumen|scale=0.5}}<br />
'''Goal: Construct a [[Conduit]].'''<br />
<br />
Use prismarine, prismarine bricks, dark prismarine or sea lanterns to make a conduit frame. Conduits can only active if the 3x3x3 area around it is filled with water.<br />
<br />
Prismarine, dark prismarine, sea lanterns and prismarine bricks can be found in [[ocean monument]]s. Prismarine and sea lanterns can also be found in cold underwater ruins.<br />
You can also craft it from ingredients dropped by [[guardian]]s.<br />
{|class="wikitable" data-description="Crafting various prismarine"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Prismarine Shard]]<br />
|{{Crafting Table<br />
|A1=Prismarine Shard|B1=Prismarine Shard<br />
|A2=Prismarine Shard|B2=Prismarine Shard<br />
|Output=Prismarine<br />
}}<br />
|-<br />
![[Prismarine Shard]]<br />
|{{Crafting Table<br />
|A1=Prismarine Shard|B1=Prismarine Shard|C1=Prismarine Shard<br />
|A2=Prismarine Shard|B2=Prismarine Shard|C2=Prismarine Shard<br />
|A3=Prismarine Shard|B3=Prismarine Shard|C3=Prismarine Shard<br />
|Output=Prismarine Bricks<br />
}}<br />
|-<br />
![[Prismarine Shard]] + [[Black Dye]]<br />
|{{Crafting Table<br />
|A1=Prismarine Shard|B1=Prismarine Shard|C1=Prismarine Shard<br />
|A2=Prismarine Shard|B2=Black Dye|C2=Prismarine Shard<br />
|A3=Prismarine Shard|B3=Prismarine Shard|C3=Prismarine Shard<br />
|Output=Dark Prismarine<br />
}}<br />
|-<br />
![[Prismarine Shard]] + [[Ink Sac]]<br />
|{{Crafting Table<br />
|A1=Prismarine Shard|B1=Prismarine Shard|C1=Prismarine Shard<br />
|A2=Prismarine Shard|B2=Ink Sac|C2=Prismarine Shard<br />
|A3=Prismarine Shard|B3=Prismarine Shard|C3=Prismarine Shard<br />
|Output=Dark Prismarine<br />
}}<br />
|-<br />
![[Prismarine Shard]] + [[Prismarine Crystal]]<br />
|{{Crafting Table<br />
|A1=Prismarine Shard|B1=Prismarine Crystals|C1=Prismarine Shard<br />
|A2=Prismarine Crystals|B2=Prismarine Crystals|C2=Prismarine Crystals<br />
|A3=Prismarine Shard|B3=Prismarine Crystals|C3=Prismarine Shard<br />
|Output=Sea Lantern<br />
}}<br />
|}<br />
Then, you need to find a [[nautilus shell]], which is dropped by [[drowned]] that is holding it, bought from [[wandering trader]]s or as fishing junk.<br />
Buried treasure always contains one [[heart of the sea]].<br />
<br />
Craft a conduit<br />
{|class="wikitable" data-description="Crafting conduit"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Nautilus Shell]] + [[Heart of the Sea]]<br />
|{{Crafting Table<br />
|A1=Nautilus Shell|B1=Nautilus Shell|C1=Nautilus Shell<br />
|A2=Nautilus Shell|B2=Heart of the Sea|C2=Nautilus Shell<br />
|A3=Nautilus Shell|B3=Nautilus Shell|C3=Nautilus Shell<br />
|Output=Conduit<br />
}}<br />
|}<br />
<br />
=== Sleep with the Fishes ===<br />
{{AchievementSprite|sleep-with-the-fishes|scale=0.5}}<br />
'''Goal: Spend 20 minutes underwater without any air. '''<br />
<br />
Brew 3 potions of Water Breathing (Extended). Drink a potion and stay underwater without losing oxygen. Each potion lasts for 8 minutes so you have an extra 4 minutes of water breathing. While you're underwater, you can explore underwater caverns, the sea floor, fight [[drowned]], find structures such shipwrecks, ruins or monuments, or build underwater to spend the 20 minutes.<br />
<br />
[[Conduit Power]] also grants you underwater breathing indefinitely as long you are underwater near an active conduit.<br />
<br />
=== Alternative Fuel ===<br />
{{AchievementSprite|alternative-fuel|scale=0.5}}<br />
'''Goal: Power a furnace with a [[Dried Kelp Block|Kelp Block]].'''<br />
<br />
First you need to get 9 dried kelp, then craft it into a block, lastly use it as fuel in furnace.<br />
{|class="wikitable" data-description="Crafting dried kelp block"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Dried Kelp]]<br />
|{{Crafting Table<br />
|A1=Dried Kelp|B1=Dried Kelp|C1=Dried Kelp<br />
|A2=Dried Kelp|B2=Dried Kelp|C2=Dried Kelp<br />
|A3=Dried Kelp|B3=Dried Kelp|C3=Dried Kelp<br />
|Output=Dried Kelp Block<br />
}}<br />
|}<br />
<br />
<br />
<br />
=== One Pickle, Two Pickle, Sea Pickle, Four ===<br />
{{AchievementSprite|one-pickle-two-pickle-sea-pickle-four|scale=0.5}}<br />
'''Goal: Place four [[Sea Pickle]]s in a group '''<br />
<br />
Find sea pickles in a warm ocean. Alternatively, if you cannot find a warm ocean, go to desert villages and find small houses that have 2 sea pickles as mugs. Then, place 4 sea pickles in a single block.<br />
<br />
<br />
<br />
=== Top of the World ===<br />
{{AchievementSprite|top-of-the-world|scale=0.5}}<br />
'''Goal: Place Scaffolding to the world limit. '''<br />
<br />
First, you need some string and bamboo. Bamboo can be found in large quantities at [[bamboo jungle]] biomes. Bamboo can also be found in jungle temple chests and appear rarely in regular [[jungle]]s. It can also be caught as fishing junk in jungle biomes. Alternatively, if you cannot find jungle biomes, you can get bamboo from [[shipwreck]] supply chests.<br />
{|class="wikitable" data-description="Crafting scaffolding"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Bamboo]]<br />
|{{Crafting Table<br />
|A1=Bamboo|B1=String|C1=Bamboo<br />
|A2=Bamboo|C2=Bamboo<br />
|A3=Bamboo|C3=Bamboo<br />
|Output=Scaffolding, 6<br />
}}<br />
|}<br />
Then go to a mountain biome or pillar jump to Y 255 then place one scaffolding on top of the pillar to save materials or Place scaffolding until you reach the maximum world building height limit.<br />
<br />
=== Where Have You Been? ===<br />
{{AchievementSprite|where-have-you-been?|scale=0.5}}<br />
'''Goal: Pickup gift from tamed [[Cat]]'''<br />
<br />
First, travel to a [[village]], which you will find stray cats there. Then, tame a cat using raw cod or raw salmon. Wait until a stray cat approaches you. Once tamed, you can see they have a cat collar. Now, sleep in a bed at night. When you sleep, the tamed cat will sleep with you and give you a gift in the morning. Pick up the gift and you get the achievement.<br />
<br />
=== Zoologist ===<br />
{{AchievementSprite|zoologist|scale=0.5}}<br />
'''Goal: Breed [[Panda]]s'''<br />
<br />
Pandas spawn in any jungle biomes, but are rarer in regular jungles. However, they are not rare in bamboo jungles. Find two pandas then make sure there is at least 8 bamboo nearby, or you can plant the bamboo manually. Once the requirement is met, use the bamboo to breed the pandas.<br />
<br />
=== Fruit on the Loom ===<br />
{{AchievementSprite|fruit-on-the-loom|scale=0.5}}<br />
'''Goal: Use Enchanted Apple on [[Banner]].'''<br />
<br />
Find an enchanted apple, add paper to it in a crafting table to craft the thing banner pattern. Then, apply the pattern using a loom by combining the banner and dye.<br />
{|class="wikitable" data-description="Crafting thing banner pattern"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Paper]] + [[Enchanted Apple]]<br />
|{{Crafting Table<br />
|A2=Paper|B2=Enchanted Golden Apple<br />
|Output=Banner Pattern Thing<br />
}}<br />
|}<br />
{|class="wikitable" data-description="Crafting loom"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Planks]] + [[String]]<br />
|{{Crafting Table<br />
|B2=Any Planks|A1=String<br />
|A2=Any Planks|B1=String<br />
|Output=Loom<br />
}}<br />
|}<br />
{|class="wikitable" data-description="applying thing pattern"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Dye]] + [[Banner Pattern Thing]] + [[Banner]]<br />
|{{Loom<br />
|Banner = Any Banner<br />
|Dye = Any Dye<br />
|Pattern = Banner Pattern Thing<br />
|Sprite = Thing<br />
|Output = Red Thing Banner<br />
}}<br />
|}<br />
<br />
=== Plethora of Cats ===<br />
{{AchievementSprite|plethora-of-cats|scale=0.5}}<br />
'''Goal: Have 20 Tamed Cats'''<br />
<br />
Cats spawn for every 4 beds in a village and the cat population is capped at 10 per village, so you need to travel to several villages to get 20 cats. Villages can be found in:<br />
* {{BiomeLink|Plains}}<br />
* {{BiomeLink|Savanna}}<br />
* {{BiomeLink|Taiga}}<br />
* {{BiomeLink|Desert}}<br />
* {{BiomeLink|Snowy Tundra}}<br />
* {{BiomeLink|Snowy Taiga}}<br />
<br />
=== Buy Low, Sell High ===<br />
{{AchievementSprite|buy-low-sell-high|scale=0.5}}<br />
'''Goal: [[Trade]] for the Best Possible Price.'''<br />
<br />
One way to achieve this is to get the [[Hero of the village]] and from trading with villagers.<br />
<br />
=== Disenchanted ===<br />
{{AchievementSprite|disenchanted|scale=0.5}}<br />
'''Goal: Use a [[Grindstone]] to get [[Experience]] from an Enchanted Item.'''<br />
<br />
Grindstones can be found in village weaponsmith buildings, or you can craft one.<br />
<br />
First you need stone, you can obtain it by mining using [[Silk Touch]] or smelting cobblestone.<br />
{{smelting|Cobblestone|Stone}}<br />
You can craft stone slab in crafting table<br />
{|class="wikitable" data-description="Crafting stone slab"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Stone]]<br />
|{{Crafting Table<br />
|A2=Stone|B2=Stone|C2=Stone<br />
|Output=Stone Slab, 6<br />
}}<br />
|}<br />
Or in stonecutter<br />
To craft a stonecutter.<br />
{|class="wikitable" data-description="Crafting stonecutter"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Stone]] + [[Iron Ingot]]<br />
|{{Crafting Table<br />
|B1=Iron Ingot<br />
|A2=Stone|B2=Stone|C2=Stone<br />
|Output=Stonecutter<br />
}}<br />
|}<br />
Stonecutting slab<br />
{|class="wikitable" data-description="stonecutting slab"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Stone]]<br />
|{{Stonecutter<br />
|Input= Stone<br />
|Output= Stone Slab,2<br />
}}<br />
|}<br />
Then, craft a grindstone.<br />
{|class="wikitable" data-description="Crafting grindstone"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Stone Slab]] + [[Planks]] + [[Stick]]<br />
|{{Crafting Table<br />
|A1=Stick|B1=Stone Slab|C1=Stick<br />
|A2=Any Planks|C2=Any Planks<br />
|Output=Grindstone<br />
}}<br />
|}<br />
Lastly, place the grindstone and disenchant your enchanted item using the grindstone by placing the enchanted item in the input slot and take out the output.<br />
<br />
<br />
<br />
=== I've got a bad feeling about this ===<br />
{{AchievementSprite|ive-got-a-bad-feeling-about-this|scale=0.5}}<br />
'''Goal: Kill a [[raid captain|Pillager Captain]].'''<br />
<br />
There are 2 ways to find pillager captains, from [[pillager patrol]]s or from [[pillager outpost]]s. Pillager outposts can be found in biomes where villages can generate. Pillager captains can be easily distinguished between other [[pillager]]s as this pillager will be wearing a [[ominous banner]] on their head. Kill this mob and you will get achievement, plus the [[Bad Omen]] effect.<br />
<br />
=== We're being attacked! ===<br />
{{AchievementSprite|were-being-attacked|scale=0.5}}<br />
'''Goal: Walk in a [[Village]] with the [[Bad Omen]] effect applied.'''<br />
<br />
You can trigger a pillager raid after you get the Bad Omen effect, which obtained after you kill a raid captain. Just enter a village boundary (at least 1 villager with 1 claimed bed) and a raid will start.<br />
<br />
<br />
=== Sound the Alarm! ===<br />
{{AchievementSprite|sound-the-alarm|scale=0.5}}<br />
'''Goal: Ring the [[Bell]] With a Hostile Enemy in the Village.'''<br />
<br />
Bells can be found in a village meeting point. They can be rung using redstone, projectile, or by pressing use on them. If you create your own village, bells are sold by armorer, toolsmith and weaponsmith villagers for 36 emeralds.<br />
<br />
=== Kill the Beast! ===<br />
{{AchievementSprite|kill-the-beast|scale=0.5}}<br />
'''Goal: Defeat a [[Ravager]].'''<br />
<br />
Ravagers spawn during the 3 waves in raids. These mobs have {{hp|100}} and have high melee damage. It's recommended to defeat these mobs from a distance as blocking with a shield can stun ravagers and cause them to roar, knockbacking and dealing damage to nearby mobs except for other illagers. Since this mob can only use a melee attack, so build a 3 block pillar and shoot the ravager using a [[bow]] or [[crossbow]] until it dies.<br />
<br />
=== Master Trader ===<br />
{{AchievementSprite|master-trader|scale=0.5}}<br />
'''Goal: Obtain 1,000 [[Emerald]]s from trading with [[Villager]]s.'''<br />
<br />
This achievement can be easier with [[Hero of the Village]] effect, as it gives a trading discount, which lowers the price of items needed to trade with emeralds, so you require a fewer amount of items to exchange with emeralds.<br />
<br />
As long you have huge crop farms, the best trade is crop trades from farmers as it can give you a huge amount of emeralds. Make sure to transform every villager in the village into farmer by placing as many [[composter]] as many villagers in villages, so they can restock their trades.<br />
To craft a composter<br />
{|class="wikitable" data-description="Crafting composter"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wood Slab]]<br />
|{{Crafting Table<br />
|A3=Any wood Slab|B3=Any wood Slab|C3=Any wood Slab<br />
|A2=Any wood Slab|C2=Any wood Slab<br />
|A1=Any wood Slab|C1=Any wood Slab<br />
|Output=Composter<br />
}}<br />
|}<br />
You can sell [[wheat]], [[beetroot]]s, [[potato]]es, [[carrot]]s, [[pumpkin]]s, [[melon slice]]s and [[egg]]s to farmer villagers. Trade with villagers until you get 1000 emeralds or 15 stack of emerald + 40 emeralds.<br />
<br />
If you craft it into [[block of emerald]], it's equal to 111 blocks of emeralds with one extra emerald or a full stack of a block of emeralds + 47 blocks of emeralds and one emerald left.<br />
<br />
=== Time for Stew ===<br />
{{AchievementSprite|time-for-stew|scale=0.5}}<br />
'''Goal: Give Someone a [[Suspicious Stew]].'''<br />
<br />
To complete this achievement, you must throw a suspicious stew at another player and have them pick it up. Having a fox pick it up does not work.<br />
<br />
=== Bee our guest ===<br />
{{AchievementSprite|bee-our-guest|scale=0.5}}<br />
'''Goal: Use a [[Campfire]] to collect [[Honey Bottle|Honey]] from a [[Beehive]] using a [[Glass bottle|Bottle]] without aggravating the [[bee]]s.'''<br />
<br />
First, you need to have a [[Bee Nest]] or [[Beehive]] you want to collect a [[Honey Bottle]] from. It only gives you the achievement if you collect a honey bottle and not [[Honeycomb]]. Next you need to place a [[Campfire]] under the beehive. Note that if you try to harvest any kind of honey from a beehive without placing a campfire underneath it, the bees will get angry. They will come out and sting you, which will hurt and you will not get the achievment<br />
.<br />
<br />
=== Total Beelocation ===<br />
{{AchievementSprite|total-beelocation|scale=0.5}}<br />
'''Goal: Move and place a [[Bee Nest]], with 3 [[bee]]s inside, using [[Silk Touch]].'''<br />
<br />
<br />
<br />
=== Sticky Situation ===<br />
{{AchievementSprite|sticky-situation|scale=0.5}}<br />
'''Goal: Slide down a [[honey block]] to slow your fall.'''<br />
<br />
<br />
<br />
{{Tutorials}}<br />
[[Category:Modernized tutorial]]<br />
<br />
[[de:Anleitungen/Achievements]]<br />
[[fr:Tutoriels/Trophées]]<br />
[[pl:Poradniki/Jak zdobyć wszystkie osiągnięcia]]<br />
[[ru:Гайд по достижениям]]<br />
[[zh:教程/成就指南]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Tutorials/Achievement_guide?diff=1581975Tutorials/Achievement guide2020-05-14T16:32:54Z<p>68.146.59.48: /* Bee our guest */</p>
<hr />
<div>{{exclusive|bedrock}}<br />
{{TOC|right}}<br />
{{stub|Add Time for Stew, Bee our Guest, Total Beelocation and Sticky Situation guides.}}<br />
{{Cleanup}}<br />
<br />
This guide is intended to show players how to obtain all of the achievements in ''[[Minecraft]]''. For a more detailed list of each achievement, see the [[achievements]] page. For a tutorial on the Java Edition's set of [[advancements]], see the page [[Tutorials/Advancement guide]].<br />
<br />
== All Achievements ==<br />
There are 107 achievements in {{el|be|switch}}, 93 achievements in {{el|xbox360|wii}}, 87 achievements in [[Xbox One Edition]], 123 trophies in [[PlayStation 4 Edition]], 94 trophies in {{el|ps3|vita}}, and 59 achievements in [[New Nintendo 3DS Edition]]. In total, there are 123 achievements/trophies.<br />
{| class="wikitable"<br />
|+Number of Achievements Per Version<br />
!Version<br />
!Number of Achievements/Trophies<br />
|-<br />
|{{el|be}}<br />
| rowspan="2" |107 achievements<br />
|-<br />
|[[Nintendo Switch Edition]]<br />
|-<br />
|[[Xbox 360 Edition]]<br />
| rowspan="2" |93 achievements<br />
|-<br />
|[[Wii U Edition]]<br />
|-<br />
|[[Xbox One Edition]]<br />
|87 achievements{{verify|console=1|How many achievements are in the Wii U Edition?}}<br />
|-<br />
|[[PlayStation 4 Edition]]<br />
|123 trophies<br />
|-<br />
|[[PlayStation 3 Edition]]<br />
| rowspan="2" |94 trophies<br />
|-<br />
|[[PlayStation Vita Edition]]<br />
|-<br />
|[[New Nintendo 3DS Edition]]<br />
|59 achievements{{verify|console=1|How many achievements are in the New Nintendo 3DS Edition?}}<br />
|}<br />
The [[Nintendo Switch Edition]], [[Xbox 360 Edition]], [[Wii U Edition]], [[Xbox One Edition]], [[PlayStation 4 Edition]], [[PlayStation 3 Edition]], [[PlayStation Vita Edition]], and the [[New Nintendo 3DS Edition]], are all discontinued.<br />
<br />
=== Taking Inventory ===<br />
{{AchievementSprite|taking-inventory|scale=0.5}}<br />
'''Goal: Open your [[inventory]].'''<br />
<br />
This one is pretty straightforward.<br />
* For keyboard: '''Press {{key|E}}'''<br />
* For controller:<br />
** '''Press {{xbtn|Y}}''' on the Xbox 360 & Xbox One<br />
** '''Press {{psbtn|tr}}''' on the PlayStation 3 & PlayStation 4<br />
** '''Press {{wbtn|x}}''' on the Wii U & Nintendo Switch<br />
* For touch: '''Tap •••'''<br />
A fairly big screen should pop up. This is the inventory and crafting menu.<br />
<br />
<!-- this maintains the extra whitespace --><br />
<br />
=== Getting Wood ===<br />
{{AchievementSprite|getting-wood|scale=0.5}}<br />
'''Goal: Pick up a [[log|wood]] block.'''<br />
<br />
This one is easy as well. Just hold down the left-click on a wood block until it breaks, then collect the dropped block by walking over it.<br />
<br />
Wood blocks are found on [[tree]]s, which are very easy to find (as long as you didn't start out in an [[ocean]] or [[desert]] biome). Just look around.<br />
<br />
Log can also be found in [[swamp hut]]s, [[village]]s, [[pillager outpost]]s, and [[woodland mansion]]s<br />
<br />
Alternatively, you can simply pick up any wood log lying on the ground.<br />
<br />
<!-- this maintains the extra whitespace --><br />
<br />
=== Benchmaking ===<br />
{{AchievementSprite|benchmaking|scale=0.5}}<br />
'''Goal: Construct a [[crafting table]].'''<br />
<br />
Use the wood block you just got from the tree and open your inventory. You will see a grid near the top-right corner, place your wood block in any of those grids.<br />
<br />
Then click on the wood planks that appear to obtain them.<br />
<br />
At last, put one of the four wood planks you got into each container of your grid (a 2x2 square of wood planks). You can right-click to place a single plank into the grid, instead of all four.<br />
<br />
Alternatively, you can open recipe book and just click the crafting table and get it from output slot.<br />
<br />
<!-- this maintains the extra whitespace --><br />
<br />
=== Time to Farm! ===<br />
{{AchievementSprite|time-to-farm|scale=0.5}}<br />
'''Goal: Construct a wooden [[hoe]].'''<br />
<br />
Place the crafting table you just made on the ground, and right-click with your mouse on it, to use it. If you changed the use item/place block key to something else, use that instead.<br />
<br />
Then make some sticks, note that this can also be done in your inventory crafting grid:<br />
{|class="wikitable" data-description="Crafting sticks"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wood Planks]]<br />
|{{Crafting Table<br />
|A1=Any Planks;;;;;;;;;;;;|B1=;;;;;;Any Planks;;;;;;|C1=;;;;;;;;;;;;Any Planks<br />
|A2=Any Planks;;;;;;;;;;;;|B2=;;;;;;Any Planks;;;;;;|C2=;;;;;;;;;;;;Any Planks<br />
|Output=Stick, 4<br />
}}<br />
|}<br />
Now arrange your sticks and some planks in the crafting table to make a hoe:<br />
{|class="wikitable" data-description="Crafting a hoe"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wood Planks]] + [[Stick]]s<br />
|{{Crafting Table<br />
|A1=Any Planks;;;;;;|B1=Any Planks|C1=;;;;;;Any Planks<br />
|B2=Stick<br />
|B3=Stick<br />
|Output=Wooden Hoe<br />
}}<br />
|}<br />
<br />
<br />
<!-- this maintains the extra whitespace --><br />
=== Bake Bread ===<br />
{{AchievementSprite|bake-bread|scale=0.5}}<br />
'''Goal: Make [[bread]].'''<br />
<br />
Break several blocks of [[tall grass]] until you gain three [[seed]]s. You can do this with one seed but it will take longer.<br />
<br />
Then right-click with your hoe on three [[dirt]], [[podzol]], or [[grass block]]s to create [[farmland]], preferably near [[water]], so the seeds get hydrated, and grow faster.<br />
<br />
Next, hold the seeds, and right-click on all the farmland blocks. Wait for 1-3 in-game days for the seeds to grow into [[wheat]]. Alternately, using [[bone meal]] on the seeds will cause it to grow into wheat faster.<br />
<br />
After that, break the wheat.<br />
<br />
Arrange the wheat like so to craft bread:<br />
{|class="wikitable" data-description="Crafting bread"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wheat]]<br />
|{{Crafting Table<br />
|A1=;;Wheat|B1=;;Wheat|C1=;;Wheat<br />
|A2=;Wheat;|B2=;Wheat;|C2=;Wheat;<br />
|A3=Wheat;;|B3=Wheat;;|C3=Wheat;;<br />
|Output=Bread<br />
}}<br />
|}<br />
<br />
<br />
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=== The Lie! ===<br />
{{AchievementSprite|the-lie|scale=0.5}}<br />
'''Goal: Make [[cake]].'''<br />
<br />
This achievement is a reference to the video game ''Portal'' which spawned the meme phrase "The Cake Is A Lie".<br />
<br />
Collect the following:<br />
*One [[Egg]].(can be obtained from chicken)<br />
*Three [[Milk]] buckets.(milking cow using bucket)<br />
*Two [[Sugar]].(from sugar cane)<br />
*Three [[Wheat]].<br />
<br />
If you don't have a bucket, you can also craft it using iron<br />
{|class="wikitable" data-description="Crafting bucket"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]]<br />
|{{Crafting Table<br />
|A2=Iron Ingot|C2=Iron Ingot<br />
|B3=Iron Ingot<br />
|Output=Bucket<br />
}}<br />
|}<br />
<br />
Click on the items to see how to obtain them.<br />
<br />
Arrange the ingredients like so to craft cake:<br />
{|class="wikitable" data-description="Crafting cake"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Egg]] + [[Wheat]] + [[Sugar]] + [[Milk]]<br />
|{{Crafting Table<br />
|A1=Milk|B1=Milk|C1=Milk<br />
|A2=Sugar|B2=Egg|C2=Sugar<br />
|A3=Wheat|B3=Wheat|C3=Wheat<br />
|Output=Cake<br />
}}<br />
|}<br />
<br />
<br />
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<br />
=== Time to Strike! ===<br />
{{AchievementSprite|time-to-strike|scale=0.5}}<br />
'''Goal: Construct a [[wooden sword]].'''<br />
<br />
Make sure that you have one stick, and two wooden planks in your inventory. Better materials for the blade work for this achievement too.<br />
<br />
Arrange the ingredients like so to craft a wooden sword:<br />
{|class="wikitable" data-description="Crafting a wooden sword"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wood Planks]] + [[Stick]]s<br />
|{{Crafting Table<br />
|A1=|B1=Any Planks|C1=<br />
|A2=|B2=Any Planks|C2=<br />
|A3=|B3=Stick|C3=<br />
|Output=Wooden Sword<br />
}}<br />
|}<br />
<br />
<br />
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=== Cow Tipper ===<br />
{{AchievementSprite|cow-tipper|scale=0.5}}<br />
'''Goal: Pick up [[leather]].'''<br />
<br />
Find a [[cow]], [[mooshroom]], [[horse]], [[donkey]] or a [[llama]]. Cows can appear at any place with [[grass]] and enough light, unless it is an ocean [[biome]]. Horses and Donkey can only spawn in a [[plains]] and [[savanna]] biome. Red mooshroom only spawn in [[mushroom fields]] biome. Llamas only spawn in [[mountains]] and savanna biomes. You may have to wander a bit to find one, so make sure you'll be able to find your way back.<br />
<br />
Then when you find one, stand next to it and left-click to hit it. You will need to hit it a lot to kill it. They can drop one or two [[leather]] (cows along with [[raw beef]]). If you did not get any, try the same with another cow, mooshroom, horse, donkey, or llama.<br />
<br />
Another way to obtain the achievement is to find and kill some [[rabbit]]s until you have at least four [[rabbit hide]]s. Then craft a leather and throw it on the ground. When you pick it up, you'll get the achievement.<br />
<br />
Another way is by fishing leather if you have luck.<br />
<br />
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<br />
=== Repopulation ===<br />
{{AchievementSprite|repopulation|scale=0.5}}<br />
'''Goal: Breed two cows with each-other.'''<br />
<br />
Use wheat on two [[cows]] or two [[mooshroom]]s to make them breed.<br />
<br />
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<br />
=== When Pigs Fly ===<br />
{{AchievementSprite|when-pigs-fly|scale=0.5}}<br />
'''Goal: Take a lot of fall damage when [[Saddle|riding]] on a [[pig]].'''<br />
<br />
Get a [[saddle]] and a [[carrot on a stick]].<br />
<br />
Use the saddle on a [[pig]], which should be near a cliff. The easiest way to get it to jump off a cliff is to hold a carrot on a stick in your hand, and walk, like you normally would, in the direction of the cliff until you and the pig falls.<br />
<br />
Alternatively, you can put the pig on a piston, trapdoor, fence gate, or any kind of opening mechanism. Then ride the pig up there and open the mechanism so you and the pig will take fall damage.<br />
<br />
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<br />
=== Monster Hunter ===<br />
{{AchievementSprite|monster-hunter|scale=0.5}}<br />
'''Goal: Kill a hostile [[mob]] (monster).'''<br />
<br />
Find a hostile [[mob]]. In the [[Overworld]], they can only spawn in darkness, so you should wait until night, or find a dark area like a cave. In [[the Nether]], most can spawn in bright areas. In [[the End]] [[endermen]] can only spawn in darkness. You can also find a spawner in a [[dungeon]], [[mineshaft]], [[stronghold]], [[nether fortress]], or [[woodland mansion]] and wait for a monster to spawn. [[Silverfish]] can be hidden in stone blocks in mountains biomes, and will spawn when the stone is broken.<br />
<br />
Then hit it until it dies. With a [[sword]] or some [[tools]] this goes faster.<br />
<br />
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<br />
=== Sniper Duel ===<br />
{{AchievementSprite|sniper-duel|scale=0.5}}<br />
'''Goal: Kill a [[skeleton]] by shooting it from a distance of at least 50 blocks.'''<br />
<br />
Find a large flat area on the surface. Dig a trench one and a half blocks deep, two blocks wide and several blocks long. Line the trench with light. Just over 50 meters away from the lip of the trench, make a tower 15 blocks high. When night comes, wait for a skeleton to fall into the trench or lure it in. Then from your tower, aim just above the skeleton, about halfway between it and the horizon, and fire from full charge until it dies. With a [[flame]] [[enchantment]] you can see where your arrows landed better and can adjust your aim easier, but the skeleton might die of the fire, not giving the achievement.<br />
<br />
<!-- this maintains the extra whitespace --><br />
<br />
=== Time to Mine! ===<br />
{{AchievementSprite|time-to-mine|scale=0.5}}<br />
'''Goal: Construct a [[Wooden Pickaxe]].'''<br />
<br />
Make sure that you have 3 wood planks and 2 [[stick]]s in your inventory.<br />
<br />
Arrange the ingredients like so to craft a wooden pickaxe:<br />
{|class="wikitable" data-description="Crafting a wooden pickaxe"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wood Planks]] + [[Sticks]]<br />
|{{Crafting Table<br />
|A1=Any Planks|B1=Any Planks|C1=Any Planks<br />
|B2=Stick<br />
|B3=Stick<br />
|Output=Wooden Pickaxe<br />
}}<br />
|}<br />
<br />
<br />
<!-- this maintains the extra whitespace --><br />
=== Getting an Upgrade ===<br />
{{AchievementSprite|getting-an-upgrade|scale=0.5}}<br />
'''Goal: Construct a [[cobblestone]], or better, [[pickaxe]] from sticks and cobblestone, or other better ingredients.'''<br />
<br />
Use your new wooden pickaxe to mine some [[stone]], which in return you will receive [[cobblestone]]. Make sure that you have two sticks in your inventory.<br />
{|class="wikitable" data-description="Crafting a stone pickaxe"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Cobblestone]] + [[Sticks]]<br />
|{{Crafting Table<br />
|A1=Cobblestone|B1=Cobblestone|C1=Cobblestone<br />
|B2=Stick<br />
|B3=Stick<br />
|Output=Stone Pickaxe<br />
}}<br />
|}<br />
<br />
<br />
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=== Overpowered ===<br />
{{AchievementSprite|overpowered|scale=0.5}}<br />
'''Goal: Eat an [[Notch Apple|Enchanted Apple]].'''<br />
<br />
Find a [[desert temple]], [[dungeon]], [[mineshaft]], or [[woodland mansion]] and find one in a chest.<br />
<br />
<br />
<br />
<br />
<!-- this maintains the extra whitespace --><br />
<br />
=== Hot Topic ===<br />
{{AchievementSprite|hot-topic|scale=0.5}}<br />
'''Goal: Construct a [[furnace]].'''<br />
<br />
Mine 8 blocks of [[cobblestone]] and open your crafting table.<br />
Arrange the cobblestone like so to craft a furnace:<br />
{|class="wikitable" data-description="Crafting a furnace"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
! [[Cobblestone]]<br />
|{{Crafting Table<br />
|A1=Cobblestone|B1=Cobblestone|C1=Cobblestone<br />
|A2=Cobblestone|C2=Cobblestone<br />
|A3=Cobblestone|B3=Cobblestone|C3=Cobblestone<br />
|Output=Furnace<br />
}}<br />
|}<br />
<br />
<br />
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=== Delicious Fish ===<br />
{{AchievementSprite|delicious-fish|scale=0.5}}<br />
'''Goal: Obtain the item that gets created after cooking [[fish]].'''<br />
<br />
Craft a [[fishing rod]] to catch a cod or salmon,<br />
<br />
Then right-click so the "bait" lands into the water, and wait till a lot of water bubble particles come closer to the rod and right-click again when you hear a splash sound. The fish will fly towards you and probably will be picked up by you too.<br />
<br />
Alternative way to get raw fish is by killing [[guardian]], [[elder guardian]], [[polar bear]], [[cod]], [[salmon]], and [[dolphin]]<br />
<br />
At last put the cod or salmon you got in the [[furnace]] with [[fuel]] like so:<br />
{{smelting|Raw Cod; Raw Salmon|Cooked Cod; Cooked Salmon}}<br />
<br />
<br />
<!-- this maintains the extra whitespace --><br />
<br />
=== Acquire Hardware ===<br />
{{AchievementSprite|acquire-hardware|scale=0.5}}<br />
'''Goal: Pick up an [[iron ingot]].'''<br />
<br />
Mine [[iron ore]] with a stone pickaxe, and put it in the furnace like so:<br />
{{smelting|Iron Ore|Iron Ingot}}<br />
<br />
<br />
<!-- this maintains the extra whitespace --><br />
=== On a Rail ===<br />
{{AchievementSprite|on-a-rail|scale=0.5}}<br />
'''Goal: Travel 500 blocks with a [[minecart]] from where you started.'''<br />
<br />
It will take at least 192 [[iron ingot]]s as well as 32 [[stick]]s to craft enough [[rails]] (32 * 16). Alternatively, you can find and break them in [[mineshaft]]s or [[woodland mansion]].<br />
Then, build a continuous track so that a [[minecart]] can travel the full distance.<br />
Afterwards, place a [[minecart]] on the start of the track, then travel from the start to the end without leaving the [[minecart]].<br />
The achievement does not allow you to repeatedly loop the same section of the track.<br />
<br />
You will most likely need [[powered rail]]s to get this achievement. These will take additional resources.<br />
You can also make a gradual decline from a great height to use gravity instead of powered rails.<br />
<br />
<br />
<!-- this maintains the extra whitespace --><br />
<br />
=== DIAMONDS! ===<br />
{{AchievementSprite|Diamonds|scale=0.5}}<br />
'''Goal: Pick up a [[diamond]].'''<br />
<br />
Search below [[Level|layer]] 16 for [[diamond ore]] (layer 5-12 is also good, layer 11 is the best; press F3 to see your coordinates) and destroy it using your [[iron pickaxe]]. [[Creeper]] or [[TNT]] explosions have a chance of dropping the diamond as well. Shaft mines are extremely useful for this achievement.<br />
<br />
Arrange the ingredients like so to craft an iron pickaxe:<br />
{|class="wikitable" data-description="Crafting an iron pickaxe"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]] + [[Sticks]]<br />
|{{Crafting Table<br />
|A1=Iron Ingot|B1=Iron Ingot|C1=Iron Ingot<br />
|B2=Stick<br />
|B3=Stick<br />
|Output=Iron Pickaxe<br />
}}<br />
|}<br />
<br />
<br />
<!-- this maintains the extra whitespace --><br />
=== Diamonds to you! ===<br />
{{AchievementSprite|diamonds-to-you|scale=0.5}}<br />
'''Goal: Throw a diamond at another player or mob that can pick it up.'''<br />
<br />
Drop/throw a [[diamond]] using Q or the key that you use, at another player or mob that can pick it up, such as a [[zombie]].<br />
<br />
Note: Mobs won't pick up items on easy difficulty, or if mob griefing is false.<br />
<br />
<br />
<!-- this maintains the extra whitespace --><br />
<br />
=== Enchanter ===<br />
{{AchievementSprite|Enchanter|scale=0.5}}<br />
'''Goal: Craft an [[Enchantment Table]]'''<br />
<br />
Make a diamond [[pickaxe]] so you can mine at least four [[obsidian]]:<br />
{|class="wikitable" data-description="Crafting a diamond pickaxe"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Diamond]]s + [[Sticks]]<br />
|{{Crafting Table<br />
|A1=Diamond|B1=Diamond|C1=Diamond<br />
|B2=Stick<br />
|B3=Stick<br />
|Output=Diamond Pickaxe<br />
}}<br />
|}<br />
Then get three [[paper]] and one [[leather]], the paper being made from [[sugar cane]]s like so:<br />
{|class="wikitable" data-description="Crafting paper"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Sugar Cane]]<br />
|{{Crafting Table<br />
|A1=;;Sugar Cane|B1=;;Sugar Cane|C1=;;Sugar Cane<br />
|A2=;Sugar Cane;|B2=;Sugar Cane;|C2=;Sugar Cane;<br />
|A3=Sugar Cane;;|B3=Sugar Cane;;|C3=Sugar Cane;;<br />
|Output=Paper, 3<br />
}}<br />
|}<br />
Then craft a [[book]] like so:<br />
{|class="wikitable" data-description="Crafting a book"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Leather]] + [[Paper]]<br />
|{{Crafting Table<br />
|shapeless=1<br />
|A2=Paper|B2=Paper<br />
|A3=Leather|B3=Paper<br />
|Output=Book<br />
}}<br />
|}<br />
Arrange the ingredients like so to craft an enchantment table:<br />
{|class="wikitable" data-description="Crafting an enchantment table"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Book]] + [[Diamond]] + [[Obsidian]]<br />
|{{Crafting Table<br />
|B1=Book<br />
|A2=Diamond|B2=Obsidian|C2=Diamond<br />
|A3=Obsidian|B3=Obsidian|C3=Obsidian<br />
|Output=Enchantment Table<br />
}}<br />
|}<br />
<br />
<br />
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=== Librarian ===<br />
{{AchievementSprite|librarian|scale=0.5}}<br />
'''Goal: Construct a [[bookshelf]].'''<br />
<br />
Make sure you have six [[wood planks]] and 3 [[book]]s in your inventory,<br />
<br />
Arrange the ingredients like so to craft a bookshelf:<br />
{| class="wikitable" data-description="Crafting a bookshelf"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wood Planks]] + [[Book]]<br />
|{{Crafting Table<br />
|A1=Any Planks|B1=Any Planks|C1=Any Planks<br />
|A2=Book|B2=Book|C2=Book<br />
|A3=Any Planks|B3=Any Planks|C3=Any Planks<br />
|Output=Bookshelf<br />
}}<br />
|}<br />
To achieve the maximum potential from the enchantment table, place 15 bookshelves 1 block away from the enchantment table (in a box shape), like this:<br />
{{BlockGrid<br />
|e=enchantment table+top|b=bookshelf<br />
|bbbbb<br />
|b b<br />
|b e b<br />
|b b<br />
|bb bb<br />
}}<br />
Although not required, this is the most efficient method to acquire the highest enchantment possible. Any additional bookshelves around the enchantment table beyond 15 will not increase the maximum level beyond 30 and will only serve aesthetic purposes.<br />
<br />
<br />
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=== Overkill ===<br />
{{AchievementSprite|overkill|scale=0.5}}<br />
'''Goal: Deal 9 hearts of [[damage]] in one hit.'''<br />
<br />
[[Enchant]] a [[sword]] with [[Bane of Arthropods]], [[Smite]], or [[Sharpness]] with a level high enough to deal together with the [[Sword#Crafting|sword's base damage]] at least ''nine full'' hearts of [[damage]] (or 18 [[Health|Hit Points]]) in one hit to a [[mob]]/[[player]]. Alternatively, enchant [[trident]] with [[Impaling]]. Dealing [[critical hit]]s greatly helps for this achievement. Potions of strength will count as increased damage so strength will make this achievement easier.<br />
<br />
<!-- this maintains the extra whitespace --><br />
<br />
=== Into The Nether ===<br />
{{AchievementSprite|into-the-nether|scale=0.5}}<br />
'''Goal: Create a Nether Portal'''<br />
<br />
Collect at least 10 [[obsidian]] with a diamond [[pickaxe]] and build a [[nether portal]]. If you cannot get obsidian in item form, create a mold and pour [[water]] next to [[lava]] source blocks. Light the nether portal with [[flint and steel]].<br />
<br />
Place your obsidian blocks like so, upright. The cobblestone can be replaced with obsidian, or any other block (including air).<br />
{{BlockGrid<br />
|c=cobblestone|b=obsidian<br />
|cbbc<br />
|b b<br />
|b b<br />
|b b<br />
|cbbc<br />
}}<br />
You can make nether portals up to 23x23, but it is not recommended as it requires a lot of obsidian.<br />
<br />
<!-- this outdated achievement aren't in Bedrock<br />
<br />
=== We Need To Go Deeper ===<br />
{{Achievement|Obsidian}}<br />
'''Goal: Enter through a [[nether portal]].'''<br />
<br />
Collect at least 10 [[obsidian]] with a diamond [[pickaxe]] and build a [[nether portal]]. If you cannot get obsidian in item form, create a mold and pour [[water]] next to [[lava]] source blocks. Open the nether portal with [[flint and steel]], and then step inside the purple portal blocks.<br />
<br />
Place your obsidian blocks like so, upright. The cobblestone can be replaced with obsidian, or any other block (including air).<br />
{{BlockGrid<br />
|c=cobblestone|b=obsidian<br />
|cbbc<br />
|b b<br />
|b b<br />
|b b<br />
|cbbc<br />
}}<br />
You can make nether portals up to 23x23, but it is not recommended as it requires a lot of obsidian. --><br />
<br />
<br />
<!-- this maintains the extra whitespace --><br />
=== Return to Sender ===<br />
{{AchievementSprite|return-to-sender|scale=0.5}}<br />
'''Goal: Kill a [[ghast]] with a [[Ghast#Ghast Fireball|fireball]].'''<br />
<br />
Aim at the [[ghast]] then punch the fireball when it is close enough to you to deflect it. If you can perfectly aim, a shot [[arrow]] or [[fishing rod]] bobber may hit the fireball and deflect it or you can hit it back with a sword when you are hitting it you have to time it right and to hit it back with a sword you use the use button with a sword in your hand.<br />
<br />
<br />
<!-- this maintains the extra whitespace --><br />
<br />
=== Into Fire ===<br />
{{AchievementSprite|into-fire|scale=0.5}}<br />
'''Goal: Pick up a [[blaze rod]].'''<br />
<br />
Kill a [[blaze]] and collect its dropped [[blaze rod]]. An easy way to do this is to find a nether fortress, then find a blaze [[spawner]]. Armed with over 7 [[snowball]]s, attack the blaze from range. Upon the blaze's death, collect the rod.<br />
<br />
<br />
<!-- this maintains the extra whitespace --><br />
=== Local Brewery ===<br />
{{AchievementSprite|local-brewery|scale=0.5}}<br />
'''Goal: Pick up a [[Potion]] from one of the 3 lower [[Brewing Stand]]'s slots.'''<br />
<br />
Get a [[water bottle]], Place it in one of the 3 lower [[brewing stand]]'s slots, then put [[blaze powder]] in fuel slot, Then put a potion ingredient in it, and wait until it is done brewing.<br />
<br />
If you don't have glass bottle, you can craft it using glass.<br />
To create glass, smelt sand<br />
{{smelting|Sand|Glass}}<br />
Then craft empty bottle<br />
{|class="wikitable" data-description="Crafting a brewing stand"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Glass]]<br />
|{{Crafting Table<br />
|A2=Glass|B3=Glass|C2=Glass<br />
|Output=Glass Bottle, 3<br />
}}<br />
|}<br />
Then fill the glass bottle with water, to turn it into water bottle<br />
<br />
Arrange the ingredients like so to craft a [[Brewing Stand]]:<br />
{|class="wikitable" data-description="Crafting a brewing stand"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Blaze Rod]] + [[Cobblestone]]<br />
|{{Crafting Table<br />
|B2=Blaze Rod<br />
|A3=Cobblestone|B3=Cobblestone|C3=Cobblestone<br />
|Output=Brewing Stand<br />
}}<br />
|}<br />
<br />
<br />
<!-- this maintains the extra whitespace --><br />
=== The End? ===<br />
{{AchievementSprite|the-end?|scale=0.5}}<br />
'''Goal: Enter an [[end portal]].'''<br />
<br />
Throw ender eyes and follow them to locate a [[stronghold]].<br />
<br />
Then find the [[stronghold]]'s portal room.<br />
<br />
After that activate the portal by using an [[eye of ender]] in every empty [[end portal]] edge block slot, then jump into the portal.<br />
<br />
Arrange the ingredients like so to craft an eye of ender:<br />
{|class="wikitable" data-description="Crafting an eye of ender"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Ender Pearl]] + [[Blaze Powder]]<br />
|{{Crafting Table<br />
|shapeless= 1<br />
|B1=Ender Pearl<br />
|B2=Blaze Powder<br />
|Output=Eye of Ender<br />
}}<br />
|}<br />
<br />
<br />
<!-- this maintains the extra whitespace --><br />
=== Adventuring Time ===<br />
{{AchievementSprite|adventuring-time|scale=0.5}}<br />
'''Goal: Set foot in 17 biomes.'''<br />
<br />
Travel and step into 17 biomes in the game.<br />
<br />
NOTE: This achievement is almost unobtainable in old worlds.<br />
<br />
=== The End. ===<br />
{{AchievementSprite|the-end|scale=0.5}}<br />
'''Goal: Enter the [[Exit Portal]] after killing the [[ender dragon]].'''<br />
<br />
Here is how to slay it.<br />
*Destroy the [[End crystal]]s using projectiles (like [[snowball]]s, [[egg]]s, [[bow]] or [[crossbow]] with [[arrow]]s, etc.)<br />
*After they are destroyed, hit the Ender dragon using projectiles (like bow with arrows, etc.). An enchanted [[bow]] would probably be the best option.<br />
*When you kill the ender dragon, you will gain 60-78 levels of [[experience]] and a return portal will generate. Get the experience, and (optionally) the [[dragon egg]]. Then, enjoy the [[End Poem|credits]]. (You can press Esc to skip the credits.)<br />
<br />
<br />
<!-- this maintains the extra whitespace --><br />
=== The Beginning? ===<br />
{{AchievementSprite|the-beginning?|scale=0.5}}<br />
'''Goal: Spawn the [[wither]].'''<br />
<br />
Here are some tips for how to spawn it.<br />
*[[Soul sand]] is not that difficult to acquire. It can be found in the nether in large quantities. Just watch out for [[ghast]]s and other hostile mobs that spawn in the nether.<br />
<br />
Wither Skulls on the other hand are difficult to obtain. Here are the best tips available.<br />
*To increase spawn rates, break down the walls to have more floor space<br />
*Remove any [[blaze]]s and their [[spawner]]s, (unless you are skilled in making experience farms using them.)<br />
*Wear diamond armor and bring a fire resistance potion (for blazes and accidental lava deaths).<br />
*It is also helpful to have a diamond sword with the [[looting]] enchantment.<br />
*Bring lots of patience. You'll need it since wither skulls are a rare drop and you need three.<br />
*Be careful of the wither skeleton's attacks. They give you the wither effect, which is poisonous and extremely deadly. It may be a good idea to bring milk.<br />
*Snowballs are also a terrific way to defeat blazes.<br />
*Every 15 blocks or so, put a bar so the walkway is only two blocks high. Wither skeletons cannot walk under anything that is less than three blocks tall.<br />
<br />
Once you have three wither skeleton skulls and four soul sand, build the wither as follows:<br />
{{BlockGrid<br />
|s=soul sand|w=wither skeleton skull<br />
|www<br />
|sss<br />
| s<br />
}}<br />
<br />
<br />
<!-- this maintains the extra whitespace --><br />
=== The Beginning. ===<br />
{{AchievementSprite|the-beginning|scale=0.5}}<br />
'''Goal: Kill the [[wither]].'''<br />
<br />
This is the easiest way to defeat the [[wither]], however, some would say it takes the fun out of killing the Wither. It's your game, so play it how you want to play. but this is the most efficient way.<br />
#Go to the nether.<br />
#Dig up until you reach the top bedrock.<br />
#Look for a 3 by 3 area of bedrock with the center block so it has nothing behind it.<br />
#Exactly Three blocks down, place a piston. Next to it place a lever.<br />
#Spawn the wither on the piston and pull the lever before it blows up. Run out of the blast radius.<br />
#Once the wither blows up, it will be stuck in the bedrock ceiling and can't do any more damage. At this point hit it with whatever you like. It's kind of inefficient to do it with fists, but you could do it with anything, be careful when it reach half health, wither will explode and spawn 3-4 wither skeletons around it, and can start using dash attack. A diamond sword with smite enchantment is quickest.<br />
#Once the wither is dead, pick up the Nether Star.<br />
<br />
<br />
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=== Beaconator ===<br />
{{AchievementSprite|beaconator|scale=0.5}}<br />
'''Goal: Create a full beacon.'''<br />
<br />
Craft a beacon:<br />
{|class="wikitable" data-description="Crafting a Beacon"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Glass]] + [[Nether Star]] + [[Obsidian]]<br />
|{{Crafting Table<br />
|A1=Glass|B1=Glass|C1=Glass<br />
|A2=Glass|B2=Nether Star|C2=Glass<br />
|A3=Obsidian|B3=Obsidian|C3=Obsidian<br />
|Output=Beacon<br />
}}<br />
|}<br />
This is the second most tedious achievement because you will need 164 blocks of gem/metal, or 1,476 gem/metal ingots. (Around 23 stacks)<br />
*Once you have all of your iron ingots, gold ingots, diamonds, or emeralds, make 164 blocks of gem/metal. Then make a square layer of 81 blocks, then a layer of 49, then 25 and then 9. In the middle of the last layer of the pyramid, place a beacon. Make sure there are no opaque blocks above it, as an opaque block above it will deactivate the beacon. Feed it an iron ingot, gold ingot, diamond, or emerald and choose your primary power and secondary power.<!-- this maintains the extra whitespace --><br />
<br />
=== MOAR Tools ===<br />
{{AchievementSprite|moar-tools|scale=0.5}}<br />
'''Goal: Construct one of each type of tool.'''<br />
<br />
This achievement is fairly simple. Collect 4 logs and then turn them all into planks. Use 4 of the planks to craft 8 sticks. Lastly, use the remaining planks and sticks to craft a wooden pickaxe, axe, shovel, and hoe. You should have 3 planks left over.<br />
<br />
Crafting wooden axe and shovel<br />
{|class="wikitable" data-description="Crafting wooden axe"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Planks]] + [[Stick]]<br />
|{{Crafting Table<br />
|A1=Any Planks|B1=Any Planks|<br />
|A2=Any Planks|B2=Stick<br />
|B3=Stick|<br />
|Output=Wooden Axe<br />
}}<br />
|}<br />
{|class="wikitable" data-description="Crafting wooden shovel"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Planks]] + [[Stick]]<br />
|{{Crafting Table<br />
|B1=Any Planks|<br />
|B2=Stick<br />
|B3=Stick|<br />
|Output=Wooden Shovel<br />
}}<br />
|}<br />
<br />
Note: You can also use other materials such as stone, gold, iron, or diamonds to get the achievement.<!-- this maintains the extra whitespace --><br />
<br />
=== Dispense With This ===<br />
{{AchievementSprite|dispense-with-this|scale=0.5}}<br />
'''Goal: Craft a dispenser.'''<br />
<br />
This achievement has several steps:<br />
# Mine 1 log. Craft this log into planks, and then those planks into sticks. You will only need 3 out of the 4 sticks.<br />
# Kill some spiders. Spiders only spawn in light levels lower than 8 (i.e. in unlit caves, at night, etc.). Make sure to collect 3 pieces of string from the spiders you kill.<br />
# Mine 7 pieces of stone to collect cobblestone. Then, mine some redstone ore (redstone ore generates only below y-level 16).<br />
# Use your collected sticks and string to craft a bow.<br />
# Lastly, use the bow, cobblestone, and redstone to craft a dispenser, like so:<br />
{|class="wikitable" data-description="Crafting a dispenser"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Cobblestone]] + [[Bow]] + [[Redstone Dust]]<br />
|{{Crafting Table<br />
|A1=Cobblestone|B1=Cobblestone|C1=Cobblestone<br />
|A2=Cobblestone|C2=Cobblestone<br />
|A3=Cobblestone|B3=Redstone|C3=Cobblestone<br />
|Output=Dispenser<br />
|B2=Bow}}<br />
|}<br />
<br />
=== Leader of the Pack ===<br />
{{AchievementSprite|leader-of-the-pack|scale=0.5}}<br />
'''Goal: Tame a total of five wolves.'''<br />
<br />
Make sure you have at least 2 stacks of bones and nearby [[taiga]] or [[snowy taiga]] biomes.<br />
<br />
=== Pork Chop ===<br />
{{AchievementSprite|pork-chop|scale=0.5}}<br />
'''Goal: Eat a piece of porkchop.'''<br />
<br />
You are going to need some raw porkchop to earn this achievement, so kill a pig until you get at least one pork chop. You also need a furnace. Mine 8 cobblestone and craft a furnace on your work bench. Use some fuel to power the furnace and put the pork in the top spot.<br />
{{smelting|Raw Porkchop|Cooked Porkchop}}<br />
After eating the cooked porkchop, the achievement is awarded to you!<br />
<br />
=== Awarded All Trophies ===<br />
{{AchievementSprite|awarded-all-trophies|scale=0.5}}<br />
'''Goal: Obtain All trophies.'''<br />
<br />
Automatically obtained when all other trophies have been obtained<br />
<br />
=== Passing the Time ===<br />
{{AchievementSprite|passing-the-time|scale=0.5}}<br />
'''Goal: Play for 100 days.'''<br />
<br />
Play for 100 Minecraft days, which is equivalent to 33 hours in real time.<br />
<br />
=== The Haggler ===<br />
{{AchievementSprite|the-haggler|scale=0.5}}<br />
'''Goal: Acquire or spend 30 [[Emerald]]s by trading.'''<br />
<br />
Find a [[village]], if you see a farm and farmer villager, see what their trades, you can sell wheat, potato, carrot, or beetroot depend on what farmer offer. So you need extra farm if village farm doesn't match what farmer villager offer. You can easily get a tons of emerald using this method, up to 12 per day for each farmer villager<!-- 6 times per trade, and twice resupply-->.<br />
<br />
=== Pot Planter ===<br />
{{AchievementSprite|pot-planter|scale=0.5}}<br />
'''Goal: Craft a [[Flower Pot]]'''<br />
<br />
# Mine 1 clay block.<br />
# smelt 3 clayballs into brick in furnace<br />
{{smelting|Clay (ball)|Brick}}<br />
# Craft a flower pot<br />
{|class="wikitable" data-description="Crafting a flower pot"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Brick]]<br />
|{{Crafting Table<br />
|A2=Brick|C2=Brick|B3=Brick<br />
|Output=Flower Pot<br />
}}<br />
|}<br />
<br />
=== It's a Sign! ===<br />
{{AchievementSprite|its-a-sign|scale=0.5}}<br />
'''Goal: Place a [[sign]]'''<br />
<br />
You need a stick and 6 planks then craft a sign, then finally place it.<br />
{|class="wikitable" data-description="Crafting a sign"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Planks]] + [[Sticks]]<br />
|{{Crafting Table<br />
|A1=Matching Planks|B1=Matching Planks|C1=Matching Planks<br />
|A2=Matching Planks|B2=Matching Planks|C2=Matching Planks<br />
|B3=Stick<br />
|Output=Oak Sign, 3;Spruce Sign, 3;Birch Sign, 3;Jungle Sign, 3;Acacia Sign, 3;Dark Oak Sign, 3<br />
}}<br />
|}<br />
<br />
=== Iron Belly ===<br />
{{AchievementSprite|iron-belly|scale=0.5}}<br />
'''Goal: Eat [[Rotten Flesh]] while Starving'''<br />
<br />
You need to deplete your hunger bar to zero(empty), then eat rotten flesh. Hunger bar can also be depleted by sprinting while jumping at only 2 blocks high, eating [[pufferfish (item)|pufferfish]] also can deplete hunger much faster but is potentially too risky. Rotten flesh can be found in chests in some [[generated structure]]s, by killing zombies and their variants, or by fishing.<br />
<br />
=== Have a Shearful Day ===<br />
{{AchievementSprite|have-a-shearful-day|scale=0.5}}<br />
'''Goal: Shear a Sheep.'''<br />
<br />
Press use while holding shears on [[sheep]], you need to craft shears before it:<br />
{|class="wikitable" data-description="Crafting a shears"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]]<br />
|{{Crafting Table<br />
|C1=Iron Ingot|B2=Iron Ingot<br />
|Output=Shears<br />
}}<br />
|}<br />
<br />
=== Rainbow Collection ===<br />
{{AchievementSprite|rainbow-collection|scale=0.5}}<br />
'''Goal: Collect all 16 [[wool]] color.'''<br />
<br />
You can collect different dye and dyeing wool or dyeing sheep then shear it, another way is buying colored wool from shepherd villager or finding in [[woodland mansion]].<br />
<br />
=== Stayin' Frosty ===<br />
{{AchievementSprite|stayin-frosty|scale=0.5}}<br />
'''Goal: Swim in lava while having the [[Fire Resistance]] effect.'''<br />
<br />
First, you need to have the [[Fire Resistance]] effect, such as from potion of fire resistance.<br />
To brew the potion, you need brewing stand fueled with blaze powder, a water bottle, and nether wart + magma cream. If you can't find magma cube, craft one from [[slime ball]] and blaze powder.<br />
{|class="wikitable" data-description="Crafting a magma cream"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Slimeball]] + [[Blaze Powder]]<br />
|{{Crafting Table<br />
|B2=Slimeball|B1=Blaze Powder<br />
|Output=Magma Cream<br />
}}<br />
|}<br />
Then brew it:<br />
{|class="wikitable" data-description="Brewing awkward potion"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Water Bottle]] + [[Nether Wart]]<br />
|{{Brewing Stand<br />
|Input= Nether Wart<br />
|Output2= Water Bottle<br />
}}<br />
|}<br />
Add magma cream to awkward potion<br />
{|class="wikitable" data-description="Brewing potion of fire resistance"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Awkward Potion]] + [[Magma Cream]]<br />
|{{Brewing Stand<br />
|Input= Magma Cream<br />
|Output2= Awkward Potion<br />
}}<br />
|}<br />
<br />
Another way to gain fire resistance such as buy arrow of fire resistance from master-level fletcher villager then aim at the sky and shot it using bow, eating an enchanted golden apple or using totem of undying also give player fire resistance. After effect granted, jump into lava.<br />
<br />
=== Chestful of Cobblestone ===<br />
{{AchievementSprite|chestful-of-cobblestone|scale=0.5}}<br />
'''Goal: Mine 1,728 [[Cobblestone]] and place it in a chest.'''<br />
<br />
Mine 1728 cobblestone or 27 stacks of cobblestone and place it in a chest. Cobblestone can be obtained anywhere as terrain foundation is filled with stone. If you don't want to dig underground you can cut hills or mountains, or just create cobblestone generator.<br />
<br />
=== Renewable Energy ===<br />
{{AchievementSprite|renewable-energy|scale=0.5}}<br />
'''Goal: Smelt wood logs using charcoal to make charcoal.'''<br />
<br />
First you need a furnace. Place logs in input slot, then power furnace with fuel, after logs turn into charcoal, use that as fuel to make more charcoal.<br />
{{smelting|Any Log; Any Wood; Any Stripped Log; Any Stripped Wood|Charcoal|fuel=Charcoal}}<br />
<br />
=== Music to my Ears ===<br />
{{AchievementSprite|music-to-my-ears|scale=0.5}}<br />
'''Goal: Play a music disc in a Jukebox.'''<br />
<br />
You need to craft and place down jukebox first, using 8 planks and a diamond.<br />
{|class="wikitable" data-description="Crafting a jukebox"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Planks]] + [[Diamond]]<br />
|{{Crafting Table<br />
|A1=Any Planks|B1=Any Planks|C1=Any Planks<br />
|A2=Any Planks|B2=Diamond|C2=Any Planks<br />
|A3=Any Planks|B3=Any Planks|C3=Any Planks<br />
|Output=Jukebox<br />
}}<br />
|}<br />
Then, you need a [[music disc]]. Cat and 13 can be found in [[dungeon]] and [[woodland mansion]], while mellohi and wait can be found in [[buried treasure]], other music disc can be obtained by [[skeleton]] or [[stray]] killing [[creeper]].<br />
<br />
=== Body Guard ===<br />
{{AchievementSprite|body-guard|scale=0.5}}<br />
'''Goal: Create an [[Iron Golem]].'''<br />
<br />
You need 36 iron ingots and a pumpkin, carved pumpkin, or jack-o'lantern. Craft 4 block of iron<br />
{|class="wikitable" data-description="Crafting a block of iron"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]]<br />
|{{Crafting Table<br />
|A1=Iron Ingot|B1=Iron Ingot|C1=Iron Ingot<br />
|A2=Iron Ingot|B2=Iron Ingot|C2=Iron Ingot<br />
|A3=Iron Ingot|B3=Iron Ingot|C3=Iron Ingot<br />
|Output=Block of Iron<br />
}}<br />
|}<br />
then place it like this<br />
{{BlockGrid|scale=2|p=Carved Pumpkin|i=Block of Iron| p |iii| i }}<br />
<br />
=== Iron Man ===<br />
{{AchievementSprite|iron-man|scale=0.5}}<br />
'''Goal: Wear a full set of Iron Armor.'''<br />
<br />
You need 24 iron ingots to craft full set of iron armor<br />
{|class="wikitable" data-description="Crafting iron armor"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]]<br />
|{{Crafting Table<br />
|A1=Iron Ingot|B1=Iron Ingot|C1=Iron Ingot<br />
|A2=Iron Ingot|C2=Iron Ingot<br />
|Output=Iron Helmet<br />
}}<br />
|-<br />
![[Iron Ingot]]<br />
|{{Crafting Table<br />
|A1=Iron Ingot|C1=Iron Ingot<br />
|A2=Iron Ingot|B2=Iron Ingot|C2=Iron Ingot<br />
|A3=Iron Ingot|B3=Iron Ingot|C3=Iron Ingot<br />
|Output=Iron Chestplate<br />
}}<br />
|-<br />
![[Iron Ingot]]<br />
|{{Crafting Table<br />
|A1=Iron Ingot|B1=Iron Ingot|C1=Iron Ingot<br />
|A2=Iron Ingot|C2=Iron Ingot<br />
|A3=Iron Ingot|C3=Iron Ingot<br />
|Output=Iron Leggings<br />
}}<br />
|-<br />
![[Iron Ingot]]<br />
|{{Crafting Table<br />
|A2=Iron Ingot|C2=Iron Ingot<br />
|A3=Iron Ingot|C3=Iron Ingot<br />
|Output=Iron Boots<br />
}}<br />
|}<br />
Iron Armor can also be obtained from village weaponsmith, village armorer, stronghold altar, and end city chest or bought from armorer villager, or dropped by vindicator or pillager spawn in raids.<br />
<br />
=== Zombie Doctor ===<br />
{{AchievementSprite|zombie-doctor|scale=0.5}}<br />
'''Goal: Cure a [[Zombie Villager]]'''<br />
<br />
Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie villager and pressing the use key with a golden apple in your hand)<br />
<br />
Splash potion of weakness can be brewed in brewing stand using water bottle by adding fermented spider eye<br />
{|class="wikitable" data-description="Brewing Potion of Weakness"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Water Bottle]] + [[Fermented Spider Eye]]<br />
|{{Brewing Stand<br />
|Input= Fermented Spider Eye<br />
|Output2= Water Bottle<br />
}}<br />
|}<br />
then add gunpowder<br />
{|class="wikitable" data-description="Brewing Splash Potion of Weakness"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Potion of Weakness]] + [[Gunpowder]]<br />
|{{Brewing Stand<br />
|Input= Gunpowder<br />
|Output2= Potion of Weakness<br />
}}<br />
|}<br />
<br />
Golden apple can be crafted using 8 gold ingots and an apple<br />
{|class="wikitable" data-description="Crafting a golden apple"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Gold Ingot]] + [[Apple]]<br />
|{{Crafting Table<br />
|A1=Gold Ingot|B1=Gold Ingot|C1=Gold Ingot<br />
|A2=Gold Ingot|B2=Apple|C2=Gold Ingot<br />
|A3=Gold Ingot|B3=Gold Ingot|C3=Gold Ingot<br />
|Output=Golden Apple<br />
}}<br />
|}<br />
<br />
Golden apple can also be found in [[dungeon]], [[woodland mansion]], [[mineshaft]], [[ruins]], [[desert pyramid]], [[igloo]] and [[stronghold]] chest<br />
<br />
You can also find a zombie villager in igloo basement, with splash potion of weakness already in brewing stand and golden apple in the chest. Zombie villager is in iron bars cell so curing it will take less times.<br />
<br />
=== Lion Tamer ===<br />
{{AchievementSprite|lion-tamer|scale=0.5}}<br />
'''Goal: Gain the Trust of an [[Ocelot]].'''<br />
<br />
Feed an ocelot with [[raw cod]] or [[raw salmon]]. Ocelot can only spawn in [[jungle]] biome and variants. Once gained trust, ocelot no longer flee from you and you get this achievement.<br />
<br />
=== Archer ===<br />
{{AchievementSprite|archer|scale=0.5}}<br />
'''Goal: Kill a [[Creeper]] with Arrows.'''<br />
<br />
This achievement is easy to obtain once you have a bow and several arrows. Just shoot creeper at distance using a bow until it dies.<br />
<br />
=== Tie Dye Outfit ===<br />
{{AchievementSprite|tie-dye-outfit|scale=0.5}}<br />
'''Goal: Dye all 4 type of Leather Armor.'''<br />
<br />
You need a full set of leather armor, consisting of leather cap, leather tunic, leather pants, and leather boots. Then it requires a cauldron, water, and dyes.<br />
To craft a cauldron you need 7 iron ingots<br />
{|class="wikitable" data-description="Crafting a cauldron"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]]<br />
|{{Crafting Table<br />
|A1=Iron Ingot|B3=Iron Ingot|C1=Iron Ingot<br />
|A2=Iron Ingot|C2=Iron Ingot<br />
|A3=Iron Ingot|C3=Iron Ingot<br />
|Output=Cauldron<br />
}}<br />
|}<br />
You can fill cauldron using water bucket, rain, or glass bottle.<br />
For dye, you can obtain it from flowers, cactus, lapis lazuli, cocoa bean, bone meal, ink sac, or by combining multiple dyes.<br />
Then dye water by adding it to the cauldron.<br />
Lastly, press use at cauldron filled with dyed water while holding leather armor.<br />
<br />
=== Trampoline ===<br />
{{AchievementSprite|trampoline|scale=0.5}}<br />
'''Goal: Bounce 30 Blocks Upward off a [[Slime Block]].'''<br />
<br />
First craft a slime block using 9 [[slimeball]], slimeball can be obtained from trading with the wandering trader or from sneezing [[panda]] or by killing [[slime]].<br />
{|class="wikitable" data-description="Crafting a slime block"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Slimeball]]<br />
|{{Crafting Table<br />
|A1=Slimeball|B1=Slimeball|C1=Slimeball<br />
|A2=Slimeball|B2=Slimeball|C2=Slimeball<br />
|A3=Slimeball|B3=Slimeball|C3=Slimeball<br />
|Output=Slime Block<br />
}}<br />
|}<br />
A simple way to achieve this achievement is place 9 slime block in 3x3 block wide (5x5 are recommended), then use several stack of block such as dirt, cobblestone, planks, etc. to make tall pillar by jump-placing block till reach heigh limit than drop yourself to fall into slime block. If you built at the top of mountains biomes, you will reach height limit faster, but bounce height also decrease.<br />
<br />
=== Camouflage ===<br />
{{AchievementSprite|camouflage|scale=0.5}}<br />
'''Goal: Kill a Mob While Wearing the same Type of [[Mob Head]].'''<br />
<br />
This achievement requires a mob head to obtain. Wither skeleton skull is the easiest to obtain as it doesn't require charged creeper to kill it. Wear the skull and kill another wither skeleton, and you will get this achievement.<br />
<br />
=== Map Room ===<br />
{{AchievementSprite|map-room|scale=0.5}}<br />
'''Goal: Place 9 Fully Explored, Adjacent [[Map]]s Into 9 Item Frames In a 3x3 Square.'''<br />
<br />
First you need to place 9 [[item frame]]s in 3x3 square. Item frame can be crafted using sticks and leather:<br />
{|class="wikitable" data-description="Crafting an item frame"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Stick]] + [[Leather]]<br />
|{{Crafting Table<br />
|A1=Stick|B1=Stick|C1=Stick<br />
|A2=Stick|B2=Leather|C2=Stick<br />
|A3=Stick|B3=Stick|C3=Stick<br />
|Output=Item Frame<br />
}}<br />
|}<br />
Then for maps, the map actually doesn't need a pointer, so [[compass]] are not required, and the cheapest way to create empty map without wasting so many paper is using [[cartography table]] which can be crafted using paper and planks:<br />
{|class="wikitable" data-description="Crafting a cartography table"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wood Planks]] + [[Paper]]<br />
|{{Crafting Table<br />
|A1=Paper|B1=Paper<br />
|A2=Any Planks|B2=Any Planks<br />
|A3=Any Planks|B3=Any Planks<br />
|Output=Cartography Table<br />
}}<br />
|}<br />
Then use the cartography table to create an empty map. Just place paper on one of the input slots and you will get an empty map in the output slot. So you only need 11 paper (2 to craft a cartography table, and 9 for 9 empty maps)<br />
After you create 9 empty maps, you can create a map by pressing use, and since scale level is 0 it is easy to explore. Once all 9 maps completely explored, place it in each empty map you arranged in 3x3 block.<br />
<br />
=== Freight Station ===<br />
{{AchievementSprite|freight-station|scale=0.5}}<br />
'''Goal: Use a Hopper to Transport an Item From a [[minecart with chest|Chest Minecart]] to a Chest.'''<br />
<br />
You need to craft a chest, a [[hopper]], and minecart with chest.<br />
Crafting chest:<br />
{|class="wikitable" data-description="Crafting a chest"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wood Planks]]<br />
|{{Crafting Table<br />
|A1=Any Planks|B1=Any Planks|C1=Any Planks<br />
|A2=Any Planks|C2=Any Planks<br />
|A3=Any Planks|B3=Any Planks|C3=Any Planks<br />
|Output=Chest<br />
}}<br />
|}<br />
Chest can also be found in most [[generated structure]]s.<br />
<br />
Crafting hopper:<br />
{|class="wikitable" data-description="Crafting a hopper"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]] + [[Chest]]<br />
|{{Crafting Table<br />
|A1=Iron Ingot|C1=Iron Ingot<br />
|A2=Iron Ingot|B2=Chest|C2=Iron Ingot<br />
|B3=Iron Ingot<br />
|Output=Hopper<br />
}}<br />
|}<br />
Crafting minecart with chest:<br />
{|class="wikitable" data-description="Crafting a minecart with chest"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Minecart]] + [[Chest]]<br />
|{{Crafting Table<br />
|B1=Chest<br />
|B2=Minecart<br />
|Output=Minecart with Chest<br />
}}<br />
|}<br />
Minecart with chest can also be found in [[mineshaft]].<br />
<br />
Crafting rail<br />
{|class="wikitable" data-description="Crafting a rail"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]] + [[Sticks]]<br />
|{{Crafting Table<br />
|A1=Iron Ingot|C1=Iron Ingot<br />
|A2=Iron Ingot|B2=Stick|C2=Iron Ingot<br />
|A3=Iron Ingot|C3=Iron Ingot<br />
|Output=Rail, 16<br />
}}<br />
|}<br />
Rails can also be found inside minecarts with chest in [[mineshaft]], only one required.<br />
<br />
Place a chest, connect a hopper to the chest, place a rail on top of hopper, place a minecart with chest on a rail, and put the item in the minecart with chest.<br />
<br />
=== Smelt Everything! ===<br />
{{AchievementSprite|smelt-everything|scale=0.5}}<br />
'''Goal: Connect Three Chests To A Single Furnace Using Three Hoppers.'''<br />
<br />
Create an automatic smelter using a single furnace, 3 hoppers, and 3 chest, like this:<br />
{{Schematic<br />
||ch-$|-<br />
|ch-$|ho-$d|-<br />
|ho-$e|Fu-$s|-<br />
|ch-$|ho-$w|-<br />
}}<br />
<br />
=== Taste of Your Own Medicine ===<br />
{{AchievementSprite|taste-of-your-own-medicine|scale=0.5}}<br />
'''Goal: Poison a [[Witch]] with a Splash Potion.'''<br />
<br />
Throw a splash potion of poison at a witch (by facing the witch and pressing the use key).<br />
To brew splash potion of poison<br />
{|class="wikitable" data-description="Brewing Potion of Poison"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Awkward Potion]] + [[Spider Eye]]<br />
|{{Brewing Stand<br />
|Input= Spider Eye<br />
|Output2= Awkward Potion<br />
}}<br />
|}<br />
then add gunpowder<br />
{|class="wikitable" data-description="Brewing Splash Potion of Poison"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Potion of Poison]] + [[Gunpowder]]<br />
|{{Brewing Stand<br />
|Input= Gunpowder<br />
|Output2= Potion of Poison<br />
}}<br />
|}<br />
<br />
=== Inception ===<br />
{{AchievementSprite|inception|scale=0.5}}<br />
'''Goal: Push a [[Piston]] with a piston, then pull the original piston with that piston.'''<br />
<br />
This require a piston and [[sticky piston]], some redstone dust and a [[lever]]<br />
{|class="wikitable" data-description="Crafting Piston"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]] + [[Planks]] + [[Redstone Dust]] + [[Cobblestone]]<br />
|{{Crafting Table<br />
|A1=Any Planks|B1=Any Planks|C1=Any Planks<br />
|A2=Cobblestone|B2=Iron Ingot|C2=Cobblestone<br />
|A3=Cobblestone|B3=Redstone Dust|C3=Cobblestone<br />
|Output=Piston<br />
}}<br />
|}<br />
For sticky piston:<br />
{|class="wikitable" data-description="Crafting Sticky Piston"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Piston]] + [[Slimeball]]<br />
|{{Crafting Table<br />
|B2=Slimeball|B3=Piston<br />
|Output=Sticky Piston<br />
}}<br />
|}<br />
To craft a lever:<br />
{|class="wikitable" data-description="Crafting Lever"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Cobblestone]] + [[Stick]]<br />
|{{Crafting Table<br />
|B2=Stick|B3=Cobblestone<br />
|Output=Lever<br />
}}<br />
|}<br />
Connect redstone to lever, piston, and sticky piston, then active it<br />
<br />
=== Saddle Up ===<br />
{{AchievementSprite|saddle-up|scale=0.5}}<br />
'''Goal: Tame a [[Horse]].'''<br />
<br />
You can tame adult horses using an empty hand to mount the horse repeatedly; when it no longer bucks the player and shows hearts, it is tamed.<br />
<br />
=== Artificial Selection ===<br />
{{AchievementSprite|artificial-selection|scale=0.5}}<br />
'''Goal: Breed a mule from a horse and a donkey.'''<br />
<br />
You can breed horse and donkey using [[golden apple]] or [[golden carrot]], but golden carrots are recommended, since its cheaper (As it only requires gold nuggets, instead of gold ingots)<br />
{|class="wikitable" data-description="Crafting golden carrot"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Gold Nugget]]s+[[Carrot]]<br />
|{{Crafting Table<br />
|A1=Gold Nugget|B1=Gold Nugget|C1=Gold Nugget<br />
|A2=Gold Nugget|B2=Carrot|C2=Gold Nugget<br />
|A3=Gold Nugget|B3=Gold Nugget|C3=Gold Nugget<br />
|Output=Golden Carrot<br />
}}<br />
|}<br />
You can also buy 3 golden carrots from a master-level farmer for 3 [[emerald]]s.<br />
<br />
=== The Student... ===<br />
{{AchievementSprite|the-student|scale=0.5}}<br />
'''Goal: Win a public Battle mini game.'''<br />
<br />
<br />
<br />
=== ...has become the master ===<br />
{{AchievementSprite|has-become-the-master|scale=0.5}}<br />
'''Goal: Win 3 public Battle games in a row.'''<br />
<br />
<br />
<br />
=== 'Tis but a scratch ===<br />
{{AchievementSprite|tis-but-a-scratch|scale=0.5}}<br />
'''Goal: Take 100 damage in a round of a public Battle mini game.'''<br />
<br />
<br />
<br />
=== Cupid ===<br />
{{AchievementSprite|cupid|scale=0.5}}<br />
'''Goal: Kill 2 players in a round of a public Battle mini game using a bow and arrow.'''<br />
<br />
<br />
<br />
=== Hunger Pain ===<br />
{{AchievementSprite|hunger-pain|scale=0.5}}<br />
'''Goal: Kill a player while you are starving in a Battle mini game.'''<br />
<br />
<br />
<br />
=== Mine! ===<br />
{{AchievementSprite|mine|scale=0.5}}<br />
'''Goal: Open every chest in a Battle mini game arena in one round'''<br />
<br />
<br />
<br />
=== Free Diver ===<br />
{{AchievementSprite|free-diver|scale=0.5}}<br />
'''Goal: Stay underwater for 2 minutes.'''<br />
<br />
Drink a [[potion of water breathing]], then jump into water. Or use whirlpool bubble columns from a magma blocks to breath underwater for 2 minutes. Magma blocks can be usually found in underwater trenches, underwater cavern at lava layer, and at [[underwater ruins]].<br />
To brew potions of water breathing, you need pufferfish, find the potion in [[buried treasure]], or killing a witch while it is drinking the potion. You can get pufferfish by fishing outside [[jungle]] biomes or killing [[pufferfish]] which can only spawn in [[warm ocean]].<br />
{|class="wikitable" data-description="Brewing Potion of Water Breathing"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Awkward Potion]] + [[Pufferfish (item)|Pufferfish]]<br />
|{{Brewing Stand<br />
|Input= Pufferfish<br />
|Output2= Awkward Potion<br />
}}<br />
|}<br />
then add redstone to extend the duration:<br />
{|class="wikitable" data-description="Brewing Potion of Water Breathing(extended)"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Potion of Water Breathing]] + [[Redstone Dust]]<br />
|{{Brewing Stand<br />
|Input= Redstone Dust<br />
|Output2= Potion of Water Breathing<br />
}}<br />
|}<br />
<br />
=== Rabbit Season ===<br />
{{AchievementSprite|rabbit-season|scale=0.5}}<br />
'''Goal: Cook and eat rabbit meat.'''<br />
<br />
You are going to need some raw rabbit to earn this achievement, so kill [[rabbit]]s until you get at least one raw rabbit. Then cook it in a furnace, [[smoker]], or [[campfire]]. When cooking with a campfire, you do not require fuel, so after a short time the food will cook itself. <br />
Crafting Smoker:<br />
{|class="wikitable" data-description="Crafting smoker"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Furnace]] + Any [[Log]] 'or' Any [[Stripped Log]] 'or' Any [[Wood]] 'o'' Any [[Stripped Wood]]<br />
|{{Crafting Table<br />
|B1=Any Log;Any Stripped Log;Any Wood;Any Stripped Wood|<br />
|A2=Any Log;Any Stripped Log;Any Wood;Any Stripped Wood|B2=Furnace|C2=Any Log;Any Stripped Log;Any Wood;Any Stripped Wood<br />
|B3=Any Log;Any Stripped Log;Any Wood;Any Stripped Wood|<br />
|Output=Smoker<br />
}}<br />
|}<br />
{{smelting|Raw Rabbit|Cooked Rabbit}}<br />
After eating the cooked rabbit, the achievement is awarded to you!<br />
<br />
=== The Deep End ===<br />
{{AchievementSprite|the-deep-end|scale=0.5}}<br />
'''Goal: Defeat an [[Elder Guardian]].'''<br />
<br />
3 elder guardians always spawns in each [[monument]], which generate only in [[deep ocean]] biome variants. Its better for you to wear a [[turtle shell]] with [[Respiration]] III and [[boots|diamond boots]] with [[Depth Strider]] III. Having potion of water breathing can also help you stay underwater for longer time, or you can also use [[soul sand]] to create upward bubble columns, which can give you oxygen plus push entity upward. Its recommended to kill elder guardians using [[trident]] enchanted with [[Impaling]] V. Strength potion II may also help defeat elder guardian easier.<br />
To brew a [[Potion of Strength]]<br />
{|class="wikitable" data-description="Brewing Potion of Strength"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Awkward Potion]] + [[Blaze Powder]]<br />
|{{Brewing Stand<br />
|Input= Blaze Powder<br />
|Output2= Awkward Potion<br />
}}<br />
|}<br />
Upgrade it using [[glowstone dust]]<br />
{|class="wikitable" data-description="Brewing Potion of Strength II"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Potion of Strength]] + [[Glowstone Dust]]<br />
|{{Brewing Stand<br />
|Input= Glowstone Dust<br />
|Output2= Potion of Strength<br />
}}<br />
|}<br />
<br />
=== Dry Spell ===<br />
{{AchievementSprite|dry-spell|scale=0.5}}<br />
'''Goal: Dry a sponge in a furnace.'''<br />
<br />
Smelt a wet [[sponge]] in a furnace. Wet Sponges can be obtained in the sponge rooms of an Ocean Monument (Not all have a sponge room), or as a drop from an Elder Guardian.<br />
{{smelting|Wet Sponge|Sponge}}<br />
<br />
=== Super Fuel ===<br />
{{AchievementSprite|super-fuel|scale=0.5}}<br />
'''Goal: Power a furnace with lava'''<br />
<br />
Smelt anything in furnace, smoker, or [[blast furnace]] using [[lava bucket]] as fuel. Put lava bucket in fuel slot. When the bucket is empty, you get the achievement.<br />
<br />
=== You Need a Mint ===<br />
{{AchievementSprite|you-need-a-mint|scale=0.5}}<br />
'''Goal: Collect [[Dragon's Breath]] in a [[Glass Bottle]].'''<br />
<br />
During the fight with the ender dragon, press use while holding a glass bottle when the ender dragon uses its breath attack or shooting dragon fireball.<br />
<br />
=== Beam Me Up ===<br />
{{AchievementSprite|beam-me-up|scale=0.5}}<br />
'''Goal: Teleport over 100 Blocks by throwing an [[Ender Pearl]].'''<br />
<br />
First, you need an ender pearl, then throw it. Make sure there are no obstacles in front, so you won't teleport there. You can also go to the top of mountains biome and throw an ender pearl to other biomes, make sure to face straight and little a bit looking up, not looking down. You can also get this achievement when you teleport from top of [[obsidian pillar]] to [[end fountain]].<br />
<br />
=== The End... Again... ===<br />
{{AchievementSprite|the-end-again|scale=0.5}}<br />
'''Goal: Respawn the [[Ender Dragon]].'''<br />
<br />
After you defeat an ender dragon, you can respawn ender dragon by placing 4 [[end crystal]] at [[end fountain]].<br />
To craft end crystal.<br />
{|class="wikitable" data-description="Crafting end crystal"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Glass]] + [[Eye of Ender]] + [[Ghast Tear]]<br />
|{{Crafting Table<br />
|A1=Glass|B1=Glass|C1=Glass<br />
|A2=Glass|B2=Eye of Ender|C2=Glass<br />
|A3=Glass|B3=Ghast Tear|C3=Glass<br />
|Output=End Crystal<br />
}}<br />
|}<br />
<br />
=== Great View From Up Here ===<br />
{{AchievementSprite|great-view-from-up-here|scale=0.5}}<br />
'''Goal: Levitate up 50 blocks from the attacks of a [[Shulker]].'''<br />
<br />
First you need to enter an [[end gateway]], using water to swim through one block gap or by throwing ender pearl.<br />
<br />
Once you teleported to outer islands, you need to find [[end city]], where [[shulker]] can be found.<br />
<br />
When shulkers shoot shulker bullets, move toward bullet and let it hurt you, then you start to levitate, but you need to take damage of some bullet as a single bullet won't levitate high enough, and make sure there is no block above you. Because you will take some damage from the bullet, it's recommended to wear armor with [[Projectile Protection]] IV on all armor pieces. As you will fall down when the effect ends, your boots should be enchanted with [[Feather Falling]] IV, or drink [[Potion of slow falling]] so it completely negates all fall damage. To Brew Potion of slow falling, you need phantom membrane dropped by [[phantom]] which can only spawn after the player has not slept for at least 3 days.<br />
{|class="wikitable" data-description="Brewing Potion of slow falling"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Awkward Potion]] + [[Phantom Membrane]]<br />
|{{Brewing Stand<br />
|Input= Phantom Membrane<br />
|Output2= Awkward Potion<br />
}}<br />
|}<br />
Extends it using [[redstone dust]]<br />
{|class="wikitable" data-description="Brewing Potion of Slow Falling(Extended)"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Potion of Slow Falling]] + [[Redstone Dust]]<br />
|{{Brewing Stand<br />
|Input= Redstone Dust<br />
|Output2= Potion of Slow Falling<br />
}}<br />
|}<br />
<br />
=== Super Sonic ===<br />
{{AchievementSprite|super-sonic|scale=0.5}}<br />
'''Goal: Fly with the [[Elytra]] through a 1 by 1 gap while moving faster than 40 m/s '''<br />
<br />
First, you need to find elytra in an end city. End cities have a chance of generating end ships, which is where elytra can be found. It is on item frame guarded by a shulker. Use an ender pearl to teleport there or utilize a shulker bullet.<br />
<br />
Once you have elytra, wear it in the chestplate slot. You can glide now by press jump while falling.<br />
<br />
To make your flying speed higher, you need [[fireworks]]. Recommended to craft using 3 gunpowder, so it will boost longer<br />
{|class="wikitable" data-description="Crafting end crystal"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Paper]] + [[Gunpowder]]<br />
|{{Crafting Table<br />
|A1=Paper|B1=Gunpowder<br />
|A2=Gunpowder|B2=Gunpowder<br />
|Output=Firework Rocket, 3<br />
}}<br />
|}<br />
<br />
Try to fly through one by one block gap at high speed with the boost of a firework rocket, such as fly through end gateway.<br />
<br />
=== Back from the Dead ===<br />
{{AchievementSprite|back-from-the-dead|scale=0.5}}<br />
'''Goal: Win 3 rounds in a row after one of the opponents has won 2 rounds.'''<br />
<br />
<br />
<br />
=== S-no Throw ===<br />
{{AchievementSprite|sno-throw|scale=0.5}}<br />
'''Goal: Win a single round of Snowball Tumble without throwing any Snowballs.'''<br />
<br />
<br />
<br />
=== Snow Storm ===<br />
{{AchievementSprite|snow-storm|scale=0.5}}<br />
'''Goal: Hit a single Player with 25 Snowballs in a single public round.'''<br />
<br />
<br />
<br />
=== Hotshot ===<br />
{{AchievementSprite|hotshot|scale=0.5}}<br />
'''Goal: Hit a Player with a Snowball while falling into the Lava.'''<br />
<br />
<br />
<br />
=== Snowplough ===<br />
{{AchievementSprite|snowplough|scale=0.5}}<br />
'''Goal: Push three Players into Lava using Snowballs in a single public round.'''<br />
<br />
<br />
<br />
=== Overlord ===<br />
{{AchievementSprite|overlord|scale=0.5}}<br />
'''Goal: Stay on the top layer while winning a round in a Snowball Tumble Mini Game.'''<br />
<br />
<br />
<br />
=== Underdog ===<br />
{{AchievementSprite|underdog|scale=0.5}}<br />
'''Goal: Win a Tumble game whilst on the lowest layer in a Snowball Tumble Mini Game.'''<br />
<br />
<br />
<br />
=== Treasure Hunter ===<br />
{{AchievementSprite|treasure-hunter|scale=0.5}}<br />
'''Goal: Visit the [[Woodland Mansion]] or [[Monument]] while that [[Explorer Map]] is in hotbar.'''<br />
<br />
First, you need to sell some [[paper]] and buy some [[empty map]]s from a novice-level cartographer [[villager]], when the cartographer reach apprentice-level, buy a lot [[item frame]]s and sell several [[glass pane]]s. When cartographers reach journeyman-level, it's important to see what their offer. If the cartographer sells woodland explorer map or ocean explorer map, buy it which costs 12 [[emerald]]s and a [[compass]]. If the offer is an empty locator map, that means you must trade with another cartographer.<br />
To craft glass panes<br />
{|class="wikitable" data-description="Crafting glass panes"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Glass]]<br />
|{{Crafting Table<br />
|A1=Glass|B1=Glass|C1=Glass<br />
|A2=Glass|B2=Glass|C2=Glass<br />
|Output=Glass Pane, 16<br />
}}<br />
|}<br />
To craft compass<br />
{|class="wikitable" data-description="Crafting compass"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]] + [[Redstone Dust]]<br />
|{{Crafting Table<br />
|B1=Iron Ingot<br />
|A2=Iron Ingot|B2=Redstone Dust|C2=Iron Ingot<br />
|B3=Iron Ingot<br />
|Output=Compass<br />
}}<br />
|}<br />
After you bought the map, go to destination structure, while carrying that explorer map.<br />
<br />
=== Organizational Wizard ===<br />
{{AchievementSprite|organizational-wizard|scale=0.5}}<br />
'''Goal: Rename a [[Shulker Box]].'''<br />
<br />
First, you must have a shulker box, which is crafted using a chest and 2 shulker shells, which are dropped from shulkers that spawn in end cities.<br />
{|class="wikitable" data-description="Crafting shulker box"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Shulker Shell]] + [[Chest]]<br />
|{{Crafting Table<br />
|B1=Shulker Shell<br />
|B2=Chest<br />
|B3=Shulker Shell<br />
|Output=Shulker Box<br />
}}<br />
|}<br />
Then to rename it, you need an [[anvil]]<br />
{|class="wikitable" data-description="Crafting anvil"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Iron Ingot]] + [[Block of Iron]]<br />
|{{Crafting Table<br />
|A1=Block of Iron|B1=Block of Iron|C1=Block of Iron<br />
|B2=Iron Ingot<br />
|A3=Iron Ingot|B3=Iron Ingot|C3=Iron Ingot<br />
|Output=Anvil<br />
}}<br />
|}<br />
Use anvil and put a shulker box in left most slot, its name should appear. Renaming it cost 1 experience level.<br />
<br />
=== Feeling Ill ===<br />
{{AchievementSprite|feeling-ill|scale=0.5}}<br />
'''Goal: Defeat an [[Evoker]]'''<br />
<br />
Kill an evoker. Evokers can only spawn in [[woodland mansions]] or during [[raids]]. In woodland mansions, evokers can only spawn at second and third floor, while during raids they start to spawn at wave 5. The easiest way to find evoker is via raids as the player doesn't need to travel far away, but requires [[Bad Omen]] before entering a village. Make sure to set the difficulty on normal or hard, as easy difficulty only consists of 3 waves of raids and there are no evokers during Wave 3.<br />
<br />
Beware of the evoker fang and [[vexes]], recommended to attack using a ranged weapon such as [[bow]] or [[crossbow]].<br />
<br />
=== Cheating Death ===<br />
{{AchievementSprite|cheating-death|scale=0.5}}<br />
'''Goal: Have the [[Totem of Undying]] in your hand when you [[die]]. '''<br />
<br />
You can get a totem of undying by killing an evoker, then placing the totem in your mainhand or offhand. Lastly, you need to die while holding totem.<br />
<br />
=== Let it Go! ===<br />
{{AchievementSprite|let-it-go|scale=0.5}}<br />
'''Goal: Using the [[Frost Walker]] [[Boots]], walk on at least one block on [[Frosted Ice]] on a [[Deep Ocean]] biome variants.'''<br />
<br />
Frost walker is treasure enchantment, so you can found it from chest in structure, [[fishing]], trading with librarian villager, or killing raiding illager in raids.<br />
<br />
If you cannot find deep ocean biomes, buy an ocean explorer map from a cartographer, as [[monument]]s will only generate in deep ocean biomes variants. If the deep ocean is [[deep frozen ocean|frozen deep ocean]], the surface will be completely frozen, and you need to break some ice and walk on water, or go inside [[iceberg]], since water only freezes when directly spotted to sunlight, while water in iceberg tunnels doesn't freeze. Once you transform water into frosted ice and walk at least one block, you get the achievement.<br />
<br />
=== So I Got That Going for Me ===<br />
{{AchievementSprite|so-i-got-that-going-for-me|scale=0.5}}<br />
'''Goal: Lead a Caravan containing at least 5 [[Llama]]s.'''<br />
<br />
An easy way to obtain this achievement is by killing the [[wandering trader]], so you will get 2 [[lead]] with 2 tamed trader llama, leash one and another trader llama will form a caravan, for more llama you can wait for another wandering trader or go to [[mountains]] or [[savanna]] biomes, you can also breed regular llamas as baby llamas are also counted towards caravans (the trader llama cannot breed). The llamas don't need to be tamed.<br />
If you cannot find lead, you can craft it using string and a slimeball.<br />
{|class="wikitable" data-description="Crafting lead"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[String]] + [[Slimeball]]<br />
|{{Crafting Table<br />
|A1=String|B1=String<br />
|A2=String|B2=Slimeball<br />
|C3=String<br />
|Output=Lead, 2<br />
}}<br />
|}<br />
<br />
=== Change of Sheets ===<br />
{{AchievementSprite|change-of-sheets|scale=0.5}}<br />
'''Goal: Dye your [[Bed]] a different color.'''<br />
<br />
Change your bed color by re-dyeing the bed using dye.<br />
<br />
To craft a bed<br />
{|class="wikitable" data-description="Crafting bed"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
!Any [[Planks]] + Matching [[Wool]]<br />
|{{Crafting Table<br />
|A1=Matching Wool|B1=Matching Wool|C1=Matching Wool<br />
|A2=Any Planks|B2=Any Planks|C2=Any Planks<br />
|Output=Matching Bed<br />
}}<br />
|}<br />
To re-dye a bed<br />
{|class="wikitable" data-description="Crafting recolored bed"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
!Any [[Bed]] + Any [[Dye]]<br />
|{{Crafting Table<br />
|A2=Any Bed|B2=Matching Dye<br />
|Output=Matching Bed<br />
}}<br />
|}<br />
<br />
=== Echolocation ===<br />
{{AchievementSprite|echolocation|scale=0.5}}<br />
'''Goal: Feed a [[Dolphin]] [[Raw Cod]] and have it lure you to treasure.'''<br />
<br />
Feed a dolphin with raw cod, then follow it to the treasure, if dolphin stops moving, but no structure is located, feed it again until it leads you to [[ruins]] or a [[shipwreck]].<br />
<br />
Dolphins can spawn on any ocean except frozen ocean and deep frozen ocean.<br />
<br />
=== Atlantis? ===<br />
{{AchievementSprite|atlantis?|scale=0.5}}<br />
'''Goal: Find an [[ruins|Ocean Ruins]].'''<br />
<br />
As long you live in ocean, this achievement is easy to achieve. If you don't live in ocean, you need to find one. Create a map using a cartography table, so it only costs one paper instead of nine. Then, add a pointer by adding a compass to an empty map. After an empty locator is created, use the map and zoom in from scale level 1:1 to 1:8, which requires 3 papers if zoomed in using a cartography table. As you fill the map, you having a high chance to find ocean ruins, since its commonly generate in the ocean, but rarely on lands. This method is very effective for frozen ocean biomes and deep variants since dolphins don't spawn here. Keep your eyes peeled, ocean ruins are made of a block, which resembles the ocean floor, in regular ocean, cold ocean, frozen ocean, and their deep variants ruins primarily made out of stone brick as the ocean floor is gravel, while in warm, lukewarm, and their deep variants primarily made out of sandstone as the ocean floor is sand.<br />
<br />
=== Sail the 7 Seas ===<br />
{{AchievementSprite|sail-the-7-seas|scale=0.5}}<br />
'''Goal: Visit 9 [[Ocean]] biomes.'''<br />
<br />
There are 11 ocean biomes variants, but 2 of them which are {{biomeLink|Deep Warm Ocean}} and {{biomeLink|Legacy Frozen Ocean|link=Ocean#Legacy Frozen Ocean}} are unused, so only 9 of ocean biomes which is;<br />
* {{BiomeLink|Warm Ocean}}<br />
* {{BiomeLink|Ocean|Regular Ocean}}<br />
* {{BiomeLink|Lukewarm Ocean}}<br />
* {{BiomeLink|Cold Ocean}}<br />
* {{BiomeLink|Frozen Ocean}}<br />
* {{BiomeLink|Deep Ocean|Regular Deep Ocean}}<br />
* {{BiomeLink|Deep Lukewarm Ocean}}<br />
* {{BiomeLink|Deep Cold Ocean}}<br />
* {{BiomeLink|Deep Frozen Ocean}}<br />
You can travel using boat or swimming. If you prefer swimming, boots enchanted with [[Depth Strider]] may help you move faster on water, plus dolphin can also give you swimming speed boost to you.<br />
<br />
=== Castaway ===<br />
{{AchievementSprite|castaway|scale=0.5}}<br />
'''Goal: Eat nothing but [[Dried Kelp]] for three in-game days.'''<br />
<br />
Eat dried kelp once; in the following three in-game days, eat nothing but dried kelp.<br />
To obtain dried kelp, you need to find kelp, which can be found abundantly in ocean biomes variants except in warm ocean, frozen ocean, and deep frozen ocean. After you get kelp, cook it in furnace, smoker, or campfire.<br />
To craft a campfire<br />
{|class="wikitable" data-description="Crafting conduit"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Stick]] + [[Coal]] or [[Charcoal]] + [[Log]] or [[Stripped Log]] or [[Wood]] or [[Stripped Wood]]<br />
|{{Crafting Table<br />
|B1=Stick<br />
|A2=Stick|B2=Coal;Charcoal|C2=Stick<br />
|A3=Any Log;Any Wood;Any Stripped Log;Any Stripped Wood|B3=Any Log;Any Wood;Any Stripped Log;Any Stripped Wood|C3=Any Log;Any Wood;Any Stripped Log;Any Stripped Wood<br />
|Output=Campfire<br />
}}<br />
|}<br />
{{smelting|Kelp|Dried Kelp}}<br />
<br />
=== Ahoy! ===<br />
{{AchievementSprite|ahoy|scale=0.5}}<br />
'''Goal: Find a [[Shipwreck]].'''<br />
<br />
This achievement is a bit harder than finding ruins as shipwrecks are rarer than ocean ruins. On rare occasions, you may find shipwrecks on land. Shipwrecks will be easily visible as they are made out of planks, which easy to spot. Also, undamaged shipwrecks are more noticeable, especially in warm oceans, due to coral reefs making them easy to distinguish.<br />
<br />
=== I'm a Marine Biologist ===<br />
{{AchievementSprite|im-a-marine-biologist|scale=0.5}}<br />
'''Goal: Catch [[Cod]], [[Salmon]], [[Pufferfish]] or [[Tropical Fish]] using [[Bucket|Empty Bucket]] or [[Water Bucket]].'''<br />
<br />
Hold an empty bucket or water bucket, then press use on a cod, salmon, pufferfish, or tropical fish.<br />
Cod can only spawn in lukewarm, normal, and cold ocean (along with their deep variants). Pufferfish and tropical fish spawn only in warm oceans. Salmon spawn in cold, frozen ocean (along with their deep variants), river and frozen river. So, salmon are the easiest to encounter, since rivers are easier to find than oceans.<br />
<br />
=== Do a Barrel Roll! ===<br />
{{AchievementSprite|do-a-barrel-roll|scale=0.5}}<br />
'''Goal: Use [[Riptide]] [[Trident]] to launch yourself any distance with it.'''<br />
<br />
To obtain a trident, you must kill some drowned. You can find them in the ocean and rivers or you can convert zombies into drowned. Drowned can even drop tridents, even when they don't spawn holding a trident.<br />
<br />
After you have a trident, enchant it with riptide. Since it can only be launched during rain or when on water, you can go to one block water then facing to the sky and throw the trident.<br />
<br />
=== Me Gold! ===<br />
{{AchievementSprite|me-gold|scale=0.5}}<br />
'''Goal: Open a [[Buried treasure|Buried Treasure Chest]].'''<br />
<br />
To find buried treasure, first, you need to find treasure maps, this map can be found in [[shipwreck]]s and underwater ruins. Note: Shipwreck map room chests always contain a treasure map.<br />
Treasure maps usually lead you to [[beach]]es, [[snowy beach]]es, [[stone shore]]s or even [[mushroom field shore]]s. If it generates in a stone shore, the buried treasure will usually generate higher than sea level. Buried treasure are marked with an 'X' on the map. Use your pickaxe to break stone and shovel to dig sand. Lastly, open the treasure chest.<br />
<br />
=== Moskstraumen ===<br />
{{AchievementSprite|moskstraumen|scale=0.5}}<br />
'''Goal: Construct a [[Conduit]].'''<br />
<br />
Use prismarine, prismarine bricks, dark prismarine or sea lanterns to make a conduit frame. Conduits can only active if the 3x3x3 area around it is filled with water.<br />
<br />
Prismarine, dark prismarine, sea lanterns and prismarine bricks can be found in [[ocean monument]]s. Prismarine and sea lanterns can also be found in cold underwater ruins.<br />
You can also craft it from ingredients dropped by [[guardian]]s.<br />
{|class="wikitable" data-description="Crafting various prismarine"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Prismarine Shard]]<br />
|{{Crafting Table<br />
|A1=Prismarine Shard|B1=Prismarine Shard<br />
|A2=Prismarine Shard|B2=Prismarine Shard<br />
|Output=Prismarine<br />
}}<br />
|-<br />
![[Prismarine Shard]]<br />
|{{Crafting Table<br />
|A1=Prismarine Shard|B1=Prismarine Shard|C1=Prismarine Shard<br />
|A2=Prismarine Shard|B2=Prismarine Shard|C2=Prismarine Shard<br />
|A3=Prismarine Shard|B3=Prismarine Shard|C3=Prismarine Shard<br />
|Output=Prismarine Bricks<br />
}}<br />
|-<br />
![[Prismarine Shard]] + [[Black Dye]]<br />
|{{Crafting Table<br />
|A1=Prismarine Shard|B1=Prismarine Shard|C1=Prismarine Shard<br />
|A2=Prismarine Shard|B2=Black Dye|C2=Prismarine Shard<br />
|A3=Prismarine Shard|B3=Prismarine Shard|C3=Prismarine Shard<br />
|Output=Dark Prismarine<br />
}}<br />
|-<br />
![[Prismarine Shard]] + [[Ink Sac]]<br />
|{{Crafting Table<br />
|A1=Prismarine Shard|B1=Prismarine Shard|C1=Prismarine Shard<br />
|A2=Prismarine Shard|B2=Ink Sac|C2=Prismarine Shard<br />
|A3=Prismarine Shard|B3=Prismarine Shard|C3=Prismarine Shard<br />
|Output=Dark Prismarine<br />
}}<br />
|-<br />
![[Prismarine Shard]] + [[Prismarine Crystal]]<br />
|{{Crafting Table<br />
|A1=Prismarine Shard|B1=Prismarine Crystals|C1=Prismarine Shard<br />
|A2=Prismarine Crystals|B2=Prismarine Crystals|C2=Prismarine Crystals<br />
|A3=Prismarine Shard|B3=Prismarine Crystals|C3=Prismarine Shard<br />
|Output=Sea Lantern<br />
}}<br />
|}<br />
Then, you need to find a [[nautilus shell]], which is dropped by [[drowned]] that is holding it, bought from [[wandering trader]]s or as fishing junk.<br />
Buried treasure always contains one [[heart of the sea]].<br />
<br />
Craft a conduit<br />
{|class="wikitable" data-description="Crafting conduit"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Nautilus Shell]] + [[Heart of the Sea]]<br />
|{{Crafting Table<br />
|A1=Nautilus Shell|B1=Nautilus Shell|C1=Nautilus Shell<br />
|A2=Nautilus Shell|B2=Heart of the Sea|C2=Nautilus Shell<br />
|A3=Nautilus Shell|B3=Nautilus Shell|C3=Nautilus Shell<br />
|Output=Conduit<br />
}}<br />
|}<br />
<br />
=== Sleep with the Fishes ===<br />
{{AchievementSprite|sleep-with-the-fishes|scale=0.5}}<br />
'''Goal: Spend 20 minutes underwater without any air. '''<br />
<br />
Brew 3 potions of Water Breathing (Extended). Drink a potion and stay underwater without losing oxygen. Each potion lasts for 8 minutes so you have an extra 4 minutes of water breathing. While you're underwater, you can explore underwater caverns, the sea floor, fight [[drowned]], find structures such shipwrecks, ruins or monuments, or build underwater to spend the 20 minutes.<br />
<br />
[[Conduit Power]] also grants you underwater breathing indefinitely as long you are underwater near an active conduit.<br />
<br />
=== Alternative Fuel ===<br />
{{AchievementSprite|alternative-fuel|scale=0.5}}<br />
'''Goal: Power a furnace with a [[Dried Kelp Block|Kelp Block]].'''<br />
<br />
First you need to get 9 dried kelp, then craft it into a block, lastly use it as fuel in furnace.<br />
{|class="wikitable" data-description="Crafting dried kelp block"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Dried Kelp]]<br />
|{{Crafting Table<br />
|A1=Dried Kelp|B1=Dried Kelp|C1=Dried Kelp<br />
|A2=Dried Kelp|B2=Dried Kelp|C2=Dried Kelp<br />
|A3=Dried Kelp|B3=Dried Kelp|C3=Dried Kelp<br />
|Output=Dried Kelp Block<br />
}}<br />
|}<br />
<br />
<br />
<br />
=== One Pickle, Two Pickle, Sea Pickle, Four ===<br />
{{AchievementSprite|one-pickle-two-pickle-sea-pickle-four|scale=0.5}}<br />
'''Goal: Place four [[Sea Pickle]]s in a group '''<br />
<br />
Find sea pickles in a warm ocean. Alternatively, if you cannot find a warm ocean, go to desert villages and find small houses that have 2 sea pickles as mugs. Then, place 4 sea pickles in a single block.<br />
<br />
<br />
<br />
=== Top of the World ===<br />
{{AchievementSprite|top-of-the-world|scale=0.5}}<br />
'''Goal: Place Scaffolding to the world limit. '''<br />
<br />
First, you need some string and bamboo. Bamboo can be found in large quantities at [[bamboo jungle]] biomes. Bamboo can also be found in jungle temple chests and appear rarely in regular [[jungle]]s. It can also be caught as fishing junk in jungle biomes. Alternatively, if you cannot find jungle biomes, you can get bamboo from [[shipwreck]] supply chests.<br />
{|class="wikitable" data-description="Crafting scaffolding"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Bamboo]]<br />
|{{Crafting Table<br />
|A1=Bamboo|B1=String|C1=Bamboo<br />
|A2=Bamboo|C2=Bamboo<br />
|A3=Bamboo|C3=Bamboo<br />
|Output=Scaffolding, 6<br />
}}<br />
|}<br />
Then go to a mountain biome or pillar jump to Y 255 then place one scaffolding on top of the pillar to save materials or Place scaffolding until you reach the maximum world building height limit.<br />
<br />
=== Where Have You Been? ===<br />
{{AchievementSprite|where-have-you-been?|scale=0.5}}<br />
'''Goal: Pickup gift from tamed [[Cat]]'''<br />
<br />
First, travel to a [[village]], which you will find stray cats there. Then, tame a cat using raw cod or raw salmon. Wait until a stray cat approaches you. Once tamed, you can see they have a cat collar. Now, sleep in a bed at night. When you sleep, the tamed cat will sleep with you and give you a gift in the morning. Pick up the gift and you get the achievement.<br />
<br />
=== Zoologist ===<br />
{{AchievementSprite|zoologist|scale=0.5}}<br />
'''Goal: Breed [[Panda]]s'''<br />
<br />
Pandas spawn in any jungle biomes, but are rarer in regular jungles. However, they are not rare in bamboo jungles. Find two pandas then make sure there is at least 8 bamboo nearby, or you can plant the bamboo manually. Once the requirement is met, use the bamboo to breed the pandas.<br />
<br />
=== Fruit on the Loom ===<br />
{{AchievementSprite|fruit-on-the-loom|scale=0.5}}<br />
'''Goal: Use Enchanted Apple on [[Banner]].'''<br />
<br />
Find an enchanted apple, add paper to it in a crafting table to craft the thing banner pattern. Then, apply the pattern using a loom by combining the banner and dye.<br />
{|class="wikitable" data-description="Crafting thing banner pattern"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Paper]] + [[Enchanted Apple]]<br />
|{{Crafting Table<br />
|A2=Paper|B2=Enchanted Golden Apple<br />
|Output=Banner Pattern Thing<br />
}}<br />
|}<br />
{|class="wikitable" data-description="Crafting loom"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Planks]] + [[String]]<br />
|{{Crafting Table<br />
|B2=Any Planks|A1=String<br />
|A2=Any Planks|B1=String<br />
|Output=Loom<br />
}}<br />
|}<br />
{|class="wikitable" data-description="applying thing pattern"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Dye]] + [[Banner Pattern Thing]] + [[Banner]]<br />
|{{Loom<br />
|Banner = Any Banner<br />
|Dye = Any Dye<br />
|Pattern = Banner Pattern Thing<br />
|Sprite = Thing<br />
|Output = Red Thing Banner<br />
}}<br />
|}<br />
<br />
=== Plethora of Cats ===<br />
{{AchievementSprite|plethora-of-cats|scale=0.5}}<br />
'''Goal: Have 20 Tamed Cats'''<br />
<br />
Cats spawn for every 4 beds in a village and the cat population is capped at 10 per village, so you need to travel to several villages to get 20 cats. Villages can be found in:<br />
* {{BiomeLink|Plains}}<br />
* {{BiomeLink|Savanna}}<br />
* {{BiomeLink|Taiga}}<br />
* {{BiomeLink|Desert}}<br />
* {{BiomeLink|Snowy Tundra}}<br />
* {{BiomeLink|Snowy Taiga}}<br />
<br />
=== Buy Low, Sell High ===<br />
{{AchievementSprite|buy-low-sell-high|scale=0.5}}<br />
'''Goal: [[Trade]] for the Best Possible Price.'''<br />
<br />
One way to achieve this is to get the [[Hero of the village]] and from trading with villagers.<br />
<br />
=== Disenchanted ===<br />
{{AchievementSprite|disenchanted|scale=0.5}}<br />
'''Goal: Use a [[Grindstone]] to get [[Experience]] from an Enchanted Item.'''<br />
<br />
Grindstones can be found in village weaponsmith buildings, or you can craft one.<br />
<br />
First you need stone, you can obtain it by mining using [[Silk Touch]] or smelting cobblestone.<br />
{{smelting|Cobblestone|Stone}}<br />
You can craft stone slab in crafting table<br />
{|class="wikitable" data-description="Crafting stone slab"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Stone]]<br />
|{{Crafting Table<br />
|A2=Stone|B2=Stone|C2=Stone<br />
|Output=Stone Slab, 6<br />
}}<br />
|}<br />
Or in stonecutter<br />
To craft a stonecutter.<br />
{|class="wikitable" data-description="Crafting stonecutter"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Stone]] + [[Iron Ingot]]<br />
|{{Crafting Table<br />
|B1=Iron Ingot<br />
|A2=Stone|B2=Stone|C2=Stone<br />
|Output=Stonecutter<br />
}}<br />
|}<br />
Stonecutting slab<br />
{|class="wikitable" data-description="stonecutting slab"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Stone]]<br />
|{{Stonecutter<br />
|Input= Stone<br />
|Output= Stone Slab,2<br />
}}<br />
|}<br />
Then, craft a grindstone.<br />
{|class="wikitable" data-description="Crafting grindstone"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Stone Slab]] + [[Planks]] + [[Stick]]<br />
|{{Crafting Table<br />
|A1=Stick|B1=Stone Slab|C1=Stick<br />
|A2=Any Planks|C2=Any Planks<br />
|Output=Grindstone<br />
}}<br />
|}<br />
Lastly, place the grindstone and disenchant your enchanted item using the grindstone by placing the enchanted item in the input slot and take out the output.<br />
<br />
<br />
<br />
=== I've got a bad feeling about this ===<br />
{{AchievementSprite|ive-got-a-bad-feeling-about-this|scale=0.5}}<br />
'''Goal: Kill a [[raid captain|Pillager Captain]].'''<br />
<br />
There are 2 ways to find pillager captains, from [[pillager patrol]]s or from [[pillager outpost]]s. Pillager outposts can be found in biomes where villages can generate. Pillager captains can be easily distinguished between other [[pillager]]s as this pillager will be wearing a [[ominous banner]] on their head. Kill this mob and you will get achievement, plus the [[Bad Omen]] effect.<br />
<br />
=== We're being attacked! ===<br />
{{AchievementSprite|were-being-attacked|scale=0.5}}<br />
'''Goal: Walk in a [[Village]] with the [[Bad Omen]] effect applied.'''<br />
<br />
You can trigger a pillager raid after you get the Bad Omen effect, which obtained after you kill a raid captain. Just enter a village boundary (at least 1 villager with 1 claimed bed) and a raid will start.<br />
<br />
<br />
=== Sound the Alarm! ===<br />
{{AchievementSprite|sound-the-alarm|scale=0.5}}<br />
'''Goal: Ring the [[Bell]] With a Hostile Enemy in the Village.'''<br />
<br />
Bells can be found in a village meeting point. They can be rung using redstone, projectile, or by pressing use on them. If you create your own village, bells are sold by armorer, toolsmith and weaponsmith villagers for 36 emeralds.<br />
<br />
=== Kill the Beast! ===<br />
{{AchievementSprite|kill-the-beast|scale=0.5}}<br />
'''Goal: Defeat a [[Ravager]].'''<br />
<br />
Ravagers spawn during the 3 waves in raids. These mobs have {{hp|100}} and have high melee damage. It's recommended to defeat these mobs from a distance as blocking with a shield can stun ravagers and cause them to roar, knockbacking and dealing damage to nearby mobs except for other illagers. Since this mob can only use a melee attack, so build a 3 block pillar and shoot the ravager using a [[bow]] or [[crossbow]] until it dies.<br />
<br />
=== Master Trader ===<br />
{{AchievementSprite|master-trader|scale=0.5}}<br />
'''Goal: Obtain 1,000 [[Emerald]]s from trading with [[Villager]]s.'''<br />
<br />
This achievement can be easier with [[Hero of the Village]] effect, as it gives a trading discount, which lowers the price of items needed to trade with emeralds, so you require a fewer amount of items to exchange with emeralds.<br />
<br />
As long you have huge crop farms, the best trade is crop trades from farmers as it can give you a huge amount of emeralds. Make sure to transform every villager in the village into farmer by placing as many [[composter]] as many villagers in villages, so they can restock their trades.<br />
To craft a composter<br />
{|class="wikitable" data-description="Crafting composter"<br />
!Ingredients<br />
!Input » Output<br />
|-<br />
![[Wood Slab]]<br />
|{{Crafting Table<br />
|A3=Any wood Slab|B3=Any wood Slab|C3=Any wood Slab<br />
|A2=Any wood Slab|C2=Any wood Slab<br />
|A1=Any wood Slab|C1=Any wood Slab<br />
|Output=Composter<br />
}}<br />
|}<br />
You can sell [[wheat]], [[beetroot]]s, [[potato]]es, [[carrot]]s, [[pumpkin]]s, [[melon slice]]s and [[egg]]s to farmer villagers. Trade with villagers until you get 1000 emeralds or 15 stack of emerald + 40 emeralds.<br />
<br />
If you craft it into [[block of emerald]], it's equal to 111 blocks of emeralds with one extra emerald or a full stack of a block of emeralds + 47 blocks of emeralds and one emerald left.<br />
<br />
=== Time for Stew ===<br />
{{AchievementSprite|time-for-stew|scale=0.5}}<br />
'''Goal: Give Someone a [[Suspicious Stew]].'''<br />
<br />
To complete this achievement, you must throw a suspicious stew at another player and have them pick it up. Having a fox pick it up does not work.<br />
<br />
=== Bee our guest ===<br />
{{AchievementSprite|bee-our-guest|scale=0.5}}<br />
'''Goal: Use a [[Campfire]] to collect [[Honey Bottle|Honey]] from a [[Beehive]] using a [[Glass bottle|Bottle]] without aggravating the [[bee]]s.'''<br />
<br />
First, you need to have a [[Bee Nest]] or [[Beehive]] you want to collect a [[Honey Bottle]] from. Note that it only gives you the achievement if you collect a [[Honey Bottle]] and not [[Honeycomb]].<br />
<br />
=== Total Beelocation ===<br />
{{AchievementSprite|total-beelocation|scale=0.5}}<br />
'''Goal: Move and place a [[Bee Nest]], with 3 [[bee]]s inside, using [[Silk Touch]].'''<br />
<br />
<br />
<br />
=== Sticky Situation ===<br />
{{AchievementSprite|sticky-situation|scale=0.5}}<br />
'''Goal: Slide down a [[honey block]] to slow your fall.'''<br />
<br />
<br />
<br />
{{Tutorials}}<br />
[[Category:Modernized tutorial]]<br />
<br />
[[de:Anleitungen/Achievements]]<br />
[[fr:Tutoriels/Trophées]]<br />
[[pl:Poradniki/Jak zdobyć wszystkie osiągnięcia]]<br />
[[ru:Гайд по достижениям]]<br />
[[zh:教程/成就指南]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Tutorials/Shelter_types?diff=1581965Tutorials/Shelter types2020-05-14T16:24:15Z<p>68.146.59.48: /* Mushroom house */</p>
<hr />
<div>{{cleanup}}<br />
Building a shelter is one of the most important parts of playing [[Survival]] mode in ''Minecraft''. This tutorial assumes the player is not in [[Creative]] or [[Spectator]] mode, or on [[Peaceful]] difficulty.<br />
<br />
<!--<br />
This page is in constant addition. Feel free to add a shelter, under this syntax:<br />
==== ''Shelter Name'' ====<br />
<br />
'''Materials'''<br />
<br />
* Bulleted list, all materials required. Do not include materials that will be acquired while making the shelter (i.e. dirt while digging).<br />
<br />
This is a list of many types of shelters. It includes shelters that are used in almost every game to those that have only been used once or twice. <br />
<br />
'''Description'''<br />
<br />
A brief paragraph describing the shelter. List its advantages and disadvantages.<br />
<br />
'''Location'''<br />
<br />
Where the shelter can be built. Be as specific as possible.<br />
<br />
'''Construction'''<br />
<br />
A paragraph giving step-by-step instructions on how to build the shelter.<br />
<br />
NOTE: At some point, all construction paragraphs may be changed to numbered lists.<br />
<br />
'''Extras'''<br />
<br />
* Bulleted list of things worth adding to the shelter.<br />
* Don't, however, list things that go in any shelter (i.e. a crafting table).<br />
<br />
<gallery><br />
<br />
IMPORTANT: Only post pictures without the GUI. Hit F1 to hide it.<br />
<br />
This gallery includes pictures of before, during, and after construction. The larger this is, the better.<br />
<br />
File:Name|Caption<br />
</gallery><br />
--><br />
== Organization ==<br />
<br />
These shelters are organized by how long it would take to build them. Obviously, these can vary, depending on how detailed you make them. Material collection time counts too!<br />
<br />
'''Nomadic''': The easiest type of shelter to build. These are generally the type you would build if you cannot find anything else, if you are nomadic or in an emergency. They are very fragile, and you shouldn't spend too many nights in them. Time: About 2-3 minutes.<br />
<br />
'''Easy''': These structures are a little bigger and more advanced than Nomadic shelters. They offer some basic degree of protection. Time: 1 day (20 minutes).<br />
<br />
'''Medium''': These are freestanding structures, capable of sustaining the player for extended periods. They offer a decent amount of protection. Time: 3 days (1 hour).<br />
<br />
'''Hard''': These structures are often very large and complicated in design and, as a result, can be very time-consuming to make. However, they offer anywhere from a good degree to a great deal of protection. Time: 3–24 days (35 minutes-5 hours).<br />
<br />
'''Extreme''': This category of structures are renowned for being among the most complex and advanced constructions that a survival mode player can afford and take a '''''very''''' long time to build and can, therefore, be considered late-game buildings. The protection offered by these building complexes is second to none. Time: 25–100 days (5 hours-20 hours).<br />
<br />
'''Super Extreme''': This very special range of shelters take an ''extremely'' long time to build, but offer perfect protection. They are often made using blocks that are either hard to obtain or downright impossible to acquire, such as bedrock, and can require a lot of resources (note that you cannot legitimately obtain bedrock in survival mode and that it doesn't protect you anymore from mobs than, say, obsidian. However, it is completely unbreakable by players not in creative mode and hostile mobs). Time: 100+ days (20+ hours).<br />
<br />
'''Innovative''': These structure focus more on feats of engineering rather than practicality and therefore offer relatively little protection relative to how challenging they are to build and many of them can even be dangerous to live in. They are, however, a sight worth looking at. Time: varies.<br />
<br />
'''Add-ons''': While not full structures themselves, they are worth mentioning since they can be used to augment existing shelters.<br />
<br />
== Shelters ==<br />
Grass hide is a shelter that you would disguise as a hill. Used by hunter type players mostly also used by 3rd class pros.<br />
=== Video ===<br />
<br />
<div style="text-align:center"><br />
<span style="display:inline-block">{{yt|ZWNxydxEJrg}}</span><br />
<span style="display:inline-block">{{yt|hM8J1rldLSg}}</span><br />
</div><br />
<br />
== Nomadic ==<br />
<br />
==== ''General tips'' ====<br />
"Nomadic Shelters" are usually very crude, primitive and simple in design relative to other more advanced shelter types, often being the bare minimum of what qualifies as a shelter. They are, however, very cheap and easy to build and can be constructed and set up almost anywhere, making them suitable shelters for use during the first, second and third days of ''Minecraft'', for nomadic players or as an emergency fall-back solution in dire situations.<br />
<br />
''Advantages''<br />
<br />
* Usually a portable shelter by design<br />
* Easy to dismantle and rebuild<br />
* Materials can be easily obtained and carried around<br />
<br />
''Disadvantages''<br />
<br />
* Offers very limited protection and is extremely vulnerable to [[creeper]] attacks<br />
* Many designs do not allow the player to easily tell when it is safe to go outside<br />
* Usually vulnerable to spider attacks<br />
<br />
Tips<br />
<br />
* Always have proper lighting<br />
* Build basic fortifications (fences, walls, etc.) if necessary or desired<br />
* Have a door and windows, if resources allow that<br />
* Just because a Nomadic shelter is crude, primitive and simple in design doesn't mean it cannot serve as the base and foundation for a more advanced shelter if the player, for example, decides to end their nomadic travel, settle down and adopt a more sedentary lifestyle.<br />
<br />
<br />
==== ''Emergency shelter'' ====<br />
<br />
'''Materials'''<br />
<br />
* None<br />
<br />
'''Description'''<br />
<br />
The simplest, yet the fastest possible shelter can be made by digging 3 blocks straight down and then capping off the hole with a block of the player's choosing, like [[dirt]] for instance. This requires only a few seconds. While digging straight down like this is never recommended, it is highly unlikely to run into a cave when digging only 3 blocks from the surface. It is relatively safe to expand the shelter from thereon. This type of shelter can be done also when your base is already established, but you are caught by the night while far away from your base. This method is safer than it seems; zombies, skeletons, creepers, endermen and spiders cannot get in. A problem is getting out however; it is a possibility for the player to dig out of the base straight into hostile mobs such as creepers. One way to fix this is to build a little hut above it. This is not permanent; it is advised to seek a more sophisticated shelter after a few nights. Diagram below: To avoid mob spawning when sleeping through the night is impossible due to a lack of wool, one can light up their base using torches.<br />
{{Grid/Inventory Table<br />
|B1= Coal; Charcoal<br />
|B2= Stick<br />
|Output= Torch,4<br />
}}<br />
<br><br />
{{layered blueprint|name=ES|default=Layer 1<br />
|D=Doors|B=Dirt<br />
|----Layer 1|<br />
BBB<br />
B D<br />
BBB<br />
}}<br />
or you can expand it like this:<br />
<br />
{{layered blueprint|name=ESE|default=Layer 1<br />
|D=Doors|B=Dirt<br />
|----Layer 1|<br />
BBBB<br />
B D<br />
B D<br />
BBBB<br />
}}<br />
<br />
'''Location'''<br />
<br />
On the ground level in a place with dirt.<br />
<br />
'''Extras'''<br />
<br />
* Torches<br />
* Bed<br />
* Ladders (For getting out)<br />
<br />
==== ''Boat Shelter'' ====<br />
Note: This shelter type will only work properly in Ocean biomes.<br />
<br />
'''Materials'''<br />
<br />
* 5 wooden planks of the same type<br />
* A crafting table<br />
<br />
{{Grid/Crafting Table<br />
|A1= |B1= |C1= <br />
|A2= Oak Wood Planks |B2= |C2=Oak Wood Planks <br />
|A3= Oak Wood Planks |B3= Oak Wood Planks |C3= Oak Wood Planks<br />
|Output= Oak Boat<br />
}}<br />
<br />
'''Description'''<br />
<br><br />
Since most hostile mobs cannot spawn in liquid, it is possible to use a boat to survive your first night (note that drowned can spawn in water). If you are stuck on a small island out in the middle of an ocean with very few (if any) resources around, a boat could be your salvation if you can find enough wood for it and for the crafting table required in its creation. In order for this shelter to work properly, you should stay at least 42 blocks away from the beaches at night to prevent any hostile mobs from spotting you. If you need quick food, craft a fishing pole.<br />
<br />
{{Grid/Crafting Table<br />
|A1= |B1= |C1= Stick <br />
|A2= |B2= Stick |C2= String<br />
|A3= Stick |B3= |C3= String<br />
|Output= Fishing Rod<br />
}}<br />
<br />
'''Operation time:'''<br />
It should preferably not be used longer than 1-3 Minecraft days (unless you like being nomadic).<br />
<br />
'''Advantages'''<br />
<br />
* Easy to craft, requires only 9 wooden planks at minimum.<br />
* Mobile, can easily be moved from one place to another.<br />
* Since you are in water, you will be always safe from endermen (and other hostile mobs will have a hard time reaching you).<br />
* You can use a bow to snipe hostile mobs from the water with little to no chance of retaliation, then collect their drops at dawn.<br />
* Food can be obtained through fishing.<br />
* If you have to cross an ocean, you could spend the night doing that instead just going to sleep in a [[bed]].<br />
<br />
'''Disadvantages'''<br />
<br />
* Works only in oceans.<br />
* Offers evasion, but no protection.<br />
* You will eventually be forced to make your way to the mainland to resupply on resources.<br />
* You cannot use crafting tables, furnaces, chests or anything similar without finding solid ground.<br />
* [[Fishing]] is not a reliable source of food in the long run.<br />
* Requires you to disembark from the boat and to proceed on foot if you have to cross the solid ground.<br />
* If a [[skeleton]] destroys the boat (which is likely to happen if you get too close), you will have to quickly replace it to avoid drowning.<br />
<br />
==== ''Cocooning'' ====<br />
<br />
'''Description'''<br><br />
Like how a caterpillar surrounds itself with a cocoon in order to undergo metamorphosis, this shelter involves simply surrounding yourself with a certain material to shelter yourself from the dark. <br />
<br />
'''Materials'''<br><br />
<br />
* At its smallest, just 9-13 blocks of a chosen material<br />
* The recommended build size requires 25 blocks<br />
<br />
'''Structure''': (A seen from the ground upwards)<br />
<br />
''Budget Model''<br />
<br />
{{layered blueprint|name=Budget Model|default=Layer 1<br />
|D=Doors|B=Dirt<br />
|----Layer 1|<br />
B<br />
B D<br />
B<br />
|----Layer 2|<br />
B<br />
B D<br />
B<br />
|----Layer 3|<br />
B<br />
BBB<br />
B<br />
}}<br />
<br />
''Normal Model''<br />
<br />
{{layered blueprint|name=Normal Model|default=Layer 1<br />
|D=Doors|B=Dirt<br />
|----Layer 1|<br />
BBB<br />
B D<br />
BBB<br />
|----Layer 2|<br />
BBB<br />
B D<br />
BBB<br />
|----Layer 3|<br />
BBB<br />
BBB<br />
BBB<br />
}}<br />
Note that the door here is to denote the "entrance" (that is, the blocks you break in order to get into and out of the cocoon.<br />
<br />
'''Location'''<br><br />
Anywhere<br />
<br />
'''Extras'''<br />
<br />
* Torches<br />
* A door<br />
* Windows (can be made with fences)<br />
* Basic fortifications (like fences and walls etc.)<br />
<br />
==== ''Crater Home'' ====<br />
<br />
'''Materials'''<br />
<br />
* Creeper (if no basin already exists)<br />
* Alternatively, TNT<br />
<br />
'''Description'''<br />
<br />
Use a creeper-made (or TNT-caused) crater or stone basin as a temporary (or permanent, if you want) home. Very easy to make, not recommended for a long-term stay, however, unless expanded and upgraded.<br />
<br />
'''Location'''<br />
<br />
Anywhere with a crater/basin.<br />
<br />
'''Construction'''<br />
<br />
'''Either...'''<br />
<br />
(Example 1)<br />
Jump into the crater, and begin digging a 2 block high hole in the side (you may dig down 1-2 blocks if the crater is not deep enough) for the opening. Then go in and hollow out a small room inside of that. You may like to dig down a few more rooms, but it is not recommended if you have no lighting. Cover the opening with blocks (dirt or cobblestone works wonders). <br />
<br />
'''or...'''<br />
<br />
(Example 2)<br />
If the crater/basin is small enough and you have enough blocks to allow it, cover the whole crater/basin with a roof made out of dirt, cobblestone, etc., but leave a small entry hole, jump into the crater/basin and block off the hole, then light up the interior. This gives you a slightly more spacious home, but it requires you to have enough blocks to build a roof to cover the whole crater/basin.<br />
<br />
'''Extras'''<br />
<br />
* Bed<br />
* Torches<br />
* A ladder to get out (example 2 only)<br />
<br />
==== ''Tree'' ====<br />
<br />
'''Materials'''<br />
<br />
Glass, wood logs, leaves, stairs, wood planks, <br />
<br />
'''Description'''<br />
<br />
Inside a normal tree. It's a very simple shelter and only works in emergencies, since it doesn't have much expansion possibilities in a short time.<br />
<br />
'''Location'''<br />
<br />
Anywhere with a tree. Or just a sapling and bone meal and enough space.<br />
<br />
'''Construction'''<br />
<br />
Break the tree trunk and then use the wood logs to pillar jump up quickly until you are completely covered by leaves. Then put the 2 remaining blocks on opposite sides to avoid leaf decay and done, you got a practically perfect shelter that blends with the environment! You can get on top of the tree removing the logs and pillar jumping all the way up.<br />
<br />
'''Extras'''<br />
<br />
* More logs to avoid leaf decay.<br />
* A torch.<br />
* A crafting table, a furnace and a chest.<br />
* The tree shelter can be converted into a treehouse.<br />
* If you want more space, use a 2x2 grid of saplings to create a large Tree (does not work with all tree species)<br />
<br />
==== ''Cliff-side Cave'' ====<br />
<br />
'''Materials'''<br />
<br />
* A pickaxe<br />
* (Optional) A shovel.<br />
* (Optional) A sword, just in case you happen to run into an unexpected cave with mobs in it.<br />
<br />
<br />
'''Description'''<br />
<br />
A cliff-side cave is probably the most popular shelter for the first night. It takes only a few seconds to make, and once inside, the creator is safe to expand it. It also offers good protection against most [[mob]]s (excluding [[creeper]]s - they can blow up your rock walls). Since it's a structure inside the ground, building material will be gained instead of lost when expanding it.<br />
<br />
'''Location'''<br />
<br />
The most common location for this shelter is wherever you mined your first [[cobblestone]] or [[coal]], simply expand the hole you made to make it livable and, WHAM! you got yourself a cliff-side shelter.<br />
The best part of this shelter is that you can build it anywhere there's a cliff. Make sure there's a solid wall (preferably straight up). Mining down does not usually make a good shelter. A cliff by a large body of water is preferred as hostile mobs cannot spawn in the water. Also, try to find a place with coal for torches.<br />
<br />
'''Construction'''<br />
Extremely simple. Mine a 1×1×2 hole in the wall, then enter the hole and close it off. From there, you may start mining deeper.<br />
<br />
'''Extras'''<br />
<br />
* [[Torch]]es<br />
* Mine extension<br />
* Link to an above-ground base<br />
* Plenty of rations and tools in case you drop into another tunnel and find yourself trapped.<br />
<br />
<br />
<gallery><br />
Vertical Hill.png|Where to build a cliffside cave.<br />
WhereNotobuild.png|Where not to build a cliffside cave.<br />
2x2x1Wall.png|A 2×2×1 hole in the wall.<br />
3x3x3Room.png|A finished cliff-side cave.<br />
</gallery><br />
<br />
==== ''Village housing'' ====<br />
<br />
'''Materials:'''<br><br />
<br />
* At least around 6 torches<br />
* A bed<br />
<br />
'''Description:'''<br />
<br />
Claim a village house for yourself and convert it into a home.<br />
<br />
'''Location:'''<br />
<br />
A Village<br />
<br />
'''Construction:'''<br />
<br />
The first part is the hardest: first, find a [[village]]. <br />
Once you find a village, pick a house that you find suitable and claim it as your home, customize and upgrade at your leisure. <br />
<br />
If you're just trying to spend the night in the village, the plains temple, taiga temple, or one of desert small house (tower house) is usually the best choice, because the door keeps you safe (except that [[zombie]]s may spawn inside during [[siege]]s, or break down the door in hard mode) and because the building has a tower, you can be safe from a surprise [[creeper]] attack in the morning. Just before exiting the building, double-check that there is no creeper nearby from the top of the tower. Then go outside and do your things.<br />
<br />
One major downside is that if the player is within the village during night, this is very likely going to attract the attention of zombies which can easily lead to the whole villager population being wiped out over time, due to several different factors. Also, if a player has the [[bad omen]] effect, then a [[raid]] can occur in the village and most likely will kill the villagers with the village, due some [[illager]]s being able to break or even open doors. <!-- vex can clip through walls --><br />
<br />
If you want to protect the villagers, but do not have enough materials to build a wall around the village and light up the whole area, simply do the following:<br />
<br />
* Collect as many materials as you can: You need torches and dirt.<br />
* Thoroughly light up the interior of all houses that have doors on them to prevent hostile mob spawning<br />
* Wait until all the villagers have gone indoors, then barricade the doors with a 1-2 block tall stack of dirt in front of the door.<br />
** The villagers will not be able to come out (and get into trouble) and zombies will not be able to get in (and kill the villagers)<br />
*** This is for the villagers' own safety, their AI is woefully ill-equipped to deal with the dangers of the outside world.<br />
<br />
'''Extras:'''<br />
<br />
* Build a second Floor (which some of the houses already come with)<br />
* Add furniture (which some of the buildings come with)<br />
* Occupy the whole village! The buildings that have a chance of being generated in the village include the Library, which includes bookshelves (which you can later mine using the [[Silk Touch]] enchantment), other building which also have bookshelves; one of snowy tundra medium house(house made of wood) and one of taiga medium house(medium house without furnace). Some small house also has a crafting table. There's also the Weaponsmith shop, which comes with furnaces; 2 furnace for plains, desert and one of savanna weaponsmith(weaponsmith with smooth stone), but there is no furnace in taiga and snowy taiga weaponsmith, however, one of taiga medium house has single furnace, also furnace can be found in many houses if you are in snowy tundra village. A small pool of lava can be found in plains, desert, snowy taiga, and savanna village weaponsmith (taiga and snowy taiga village has no lava), and many building have a chest of goodies. The plains temple (which looks like a classic church) is a two-story building, and you can use the tower and roof to look over the entire village, alternatively one of desert village small house, which looks like a tower can also be used if you are in desert village, due it being the tallest building in village, consist of staircase with 4 windows hole (1 window hole each floor).<br />
* Light up and build a wall around the village to ensure that you (and the inhabitants) will be safe while going from house to house.<br />
* No need to put a crafting table or furnace in your house! If there is a building with crafting table and building with furnace, the aforementioned blocks can be retrieved from there, just build a house with a bed (beds in villages are claimed by villagers, so you need to make one for yourself) and a chest (some buildings have chests or [[barrel]]s, which can be used as storage). Some building also have [[smoker]]s, [[blast furnace]]s, or [[campfire]]s (within taiga and snowy taiga villages). When you get an enchantment table, place more bookshelves in the library, then place the enchantment table.<br />
<br />
'''Images'''<br />
<gallery><br />
Church House.png|A example of a house in a plains temple.<br />
</gallery><br />
<br />
==== ''Desert Temple'' ====<br />
<br />
'''Materials'''<br />
<br />
* At least 15 torches<br />
* 5 doors<br />
* A trapdoor<br />
* Ladders<br />
<br />
'''Description'''<br />
<br />
[[Desert Temple]]s are not only good shelters, but also contain very worthwhile loot such as emeralds, diamonds, gold, iron, and bones, but do look out for the secret chamber with a pressure plate and the 3×3 grid of TNT!<br />
<br />
'''Location'''<br />
<br />
Desert Temple, found exclusively in [[desert]] biomes.<br />
<br />
'''Construction'''<br />
<br />
* Find a Desert Temple. They usually spawn in deserts and can sometimes even be found near NPC Villages.<br />
* (MUST be done first). Get some torches, a pickaxe, and some ladders and dig straight down 2 blocks outside the blue stained clay in the centre, be careful not to activate the pressure plate .<br />
* Destroy the pressure plate and take the loot from the chest and the TNT under the sandstone.<br />
* Use ladders to get back up. You can use the underground chest room later as a room or expand from using the 1x1x2 spaces where the chests were, as doorways.<br />
* Light up the entire structure using torches<br />
* Add a door at the front, the 2 hallways to the 2 towers on either side and to the 2 doorways near the top of the pyramid.<br />
* Add a ladder for easy access to the second floor above the stained clay.<br />
* Add a trapdoor onto the hole above the blue stained clay.<br />
* Add any necessary items such as chests, beds, workbenches, and furnaces.<br />
<br />
'''Extras'''<br />
<br />
* Add some fences around the walkways on the pyramid roof to keep any hostile mobs at bay.<br />
* Build walls around the entire temple and light up the exterior to fortify it further<br />
* Expand the lower chamber to accommodate farms, mines, an enchanting room, a smelting and/or anvil room, or whatever else you wish.<br />
<br />
==== ''Pillar (and platform)'' ====<br />
<br />
'''Materials'''<br />
<br />
* Lots of dirt or any other kind of non-physical block<br />
* Few torches<br />
<br />
'''Description'''<br />
<br />
A pillar of blocks, occupying a 1×1 space with (optionally) a small platform at the top to improve safety. Great when you have lots of one type of non-entity block. Only use a block that is affected by gravity, e.g. sand, gravel; if you want to remove the pillar later on. Remember, do not build a short pillar. We are talking about a cloud-level pillar here. <br />
<br />
'''Location'''<br />
<br />
Anywhere, but preferably a forest biome.<br />
<br />
'''Construction'''<br />
<br />
First, equip your block. Then, point at the ground, hold your right mouse button and jump. Repeat until you are at cloud level or any other level that Skeleton arrows cannot reach you. After that, in order to minimize the risk of falling off, build a platform at the top of the pillar and light it up. It's all up to you on what you want to do with the shelter after that. For the Nomadic player, just stay up there until the sun rises. Dismantle the platform (if present) and mine the pillar blocks below you, until you reach ground level. <br />
<br />
REMEMBER: If you are planning on building a real shelter up there, do '''not''' build above layer 250.<br />
<br />
==== ''Watchtower'' ====<br />
<br />
'''Materials'''<br />
<br />
* About 40 blocks of your choice for the central pillar<br />
* About 25 blocks for the rim<br />
* Fences to add guardrails (can be ignored if you are careful)<br />
* A ladder to get up and down the tower<br />
* A door and a trapdoor to ease with entry<br />
* A few torches.<br />
<br />
'''Description'''<br />
<br />
An expanded version of the above pillar and platform, this shelter is now a proper tower, allowing it to be shorter in height without losing protective capability.<br />
<br />
A good shelter should not only protect you from any type of hostile mobs during the night, but also prevent a surprise Creeper ambush in the morning. This shelter type achieves this without the need for sophisticated materials such as glass or doors and can be set up pretty quickly.<br />
<br />
The design is essentially a tower with a rim for night-time protection, but with some gaps between the tower and rim to see what is going on below in the morning, and have a slash at any assembled hostiles before leaving the shelter.<br />
<br />
'''Location'''<br />
<br />
This shelter is best suited for wide-open terrain or hilltops.<br />
<br />
'''Construction'''<br />
<br />
* Build a simple 3×3×6 solid tower.<br />
* Once you get to the top of the tower, build out a 5x5 rim on it and add fences to the edges.<br />
* Add torches to light up the rim.<br />
* Dig a 1×1×6 shaft inside the center of the tower.<br />
* Add [[ladder]]s and a [[trapdoor]] to the shaft and add a [[door]] to the entrance. Wait for dawn inside the shaft, behind locked (trap)doors.<br />
<br />
<br />
'''Structure''': (A seen from the ground upwards)<br />
<br />
{{layered blueprint|name=Watchtower|default=Layer 1<br />
|D=Doors|B=Dirt|T=Trapdoors<br />
|----Layer 1|<br />
<br />
BBB<br />
B D<br />
BBB<br />
|----Layer 2|<br />
<br />
BBB<br />
B D<br />
BBB<br />
|----Layer 3 and upwards|<br />
<br />
BBB<br />
B B<br />
BBB<br />
|----Rim|<br />
BBBBB<br />
BBBBB<br />
BBTBB<br />
BBBBB<br />
BBBBB<br />
}}<br />
<br />
====''Open-Air''====<br />
<br />
Not what you think.<br />
<br />
'''Materials'''<br />
<br />
* Dirt<br />
<br />
'''Description'''<br />
<br />
Sure, it might not stop invading spiders, (''To stop invading spiders'': Get some extra blocks to go around the top level of your walls. Spiders may climb, but not upside down!), but at least it works for the first night! The Open-Air is basically walls surrounding you. No roof. This can easily transition into a permanent house. Feel free to add a roof after you build the walls, but it won't be an Open-Air any more at that point.<br />
<br />
'''Location'''<br />
<br />
Flat, open ground. <br />
<br />
'''Construction'''<br />
<br />
First, gather your dirt and basic necessities. Place your dirt in a (preferably, size is up to you) 5x5 area. Once you've built a 1-layer 'wall', build until you have a 3-layer wall. By this time, it should be sunset. Again, the time will vary, depending on the number of layers on your wall. After you have built your wall, jump down to your 'shelter'. Done! Note that spiders will be able to climb over the walls and enter your shelter, but adding a rim will prevent them from invading your home. Enjoy your night. <br />
Don't fill the area! An optional way to do this is to instead dig a pit and dig out the blocks around where the wall is. This way you're gaining materials instead of using them.<br />
<br />
'''Extras'''<br />
<br />
* Torches<br />
* Add a roof (doing so will turn your Open-Air into a proper house, in which you're free on expanding)<br />
* Improved wall (stone, for example.)<br />
* Windows (which are highly recommended to be built, only if you want to add a roof)<br />
<br />
==== ''Mushroom house'' ====<br />
<br />
'''Materials'''<br />
<br />
* A mushroom (Either kind works)<br />
* Some bone meal<br />
<br />
'''Description'''<br />
<br />
Using a red huge mushroom, you can quickly make a tent to spend the night in. When you dismantle the shelter later by mining the mushroom blocks you can get more mushrooms that you can use to make more mushroom houses later, or some [[mushroom stew]] to eat.<br />
<br />
'''Location'''<br />
<br />
Pretty much anywhere flat. Or use a mushroom found in a swamp {{only|bedrock}} or dark forest biome and skip planting.<br />
<br />
'''Construction'''<br />
<br />
For a red mushroom tent, make sure there is plenty of flat space around, dig a 1-block deep hole in the ground, plant the mushroom in it, and use bonemeal on it. Be sure to stand only one block away so you will not be suffocated when it grows. Then, put a torch on the stem, and wait until morning, then, dig yourself out. If you do not dig a hole for the mushroom, there is a chance that the mushroom may leave a 1-block high gap that spiders can fit through, or sometimes even a 2-block high gap, just fill it in with dirt.<br />
<br />
For a brown mushroom tower, just plant the mushroom and fertilize it. No need to dig the hole. Then, pillar jump to the top with dirt or sand, or to make it spider proof, place ladders up the stem and a hatch to stop monsters.<br />
<br />
If you grow multiple mushrooms on top of each other, you can create a tower - see below.<br />
<br />
====''Mushroom tower''====<br />
<br />
<gallery><br />
Image:Expandedmushroomtower.png|A mushroom tower waystation with cobblestone extensions<br />
</gallery><br />
<br />
'''Description'''<br />
<br />
For extra security and visibility, why not make your mushroom into a tower? Stacking both red and brown giant mushrooms can make a great instant landmark/safe haven while traveling (especially in forests or mountainous areas) by growing 3-5 giant mushrooms on top of each other.<br />
<br />
'''Materials'''<br />
<br />
* 3-5 Mushrooms<br />
* Bonemeal<br />
* Torches<br />
* Dirt<br />
* Lots of ladders<br />
<br />
'''Location'''<br />
<br />
A space with nothing above it for 12-15 squares, or the mushroom won't grow.<br />
<br />
'''Construction'''<br />
<br />
When it's dark enough, plant a mushroom in a space with nothing above it, use bonemeal to enlarge, put a ladder on the stem, punch one hole at the top of the ladder. Put a square of dirt directly above the stem and repeat earlier steps two to three times. Since nearly any type of block or useful item can be placed on top of a mushroom safely, a brown mushroom can be easily used as a waystation, with torches to prevent enemy spawning and to aid in visibility, beds to sleep in as well as chests and crafting table/furnaces. The extremely fast process can be used to escape enemies at sundown. Red mushrooms are best used as a very visible landmark, but can be expanded using dirt or cobblestone to use as a waystation as well. <br />
<br />
'''Pros and cons'''<br />
<br />
* Pro: If you like having tall structures or skyscrapers this can be used for it to be more resource friendly.<br />
* Pro: If you use brown mushrooms it will always be in a flat circle.<br />
* Pro: You can you easily top your tower off with a sphere if you use a red mushroom on top.<br />
* Pro: Safe from skeleton archers. (Watch out for creepers hanging around the base of the mushroom.)<br />
* Con: Quite fragile (mushroom blocks have low blast resistance and hardness)<br />
* Con: Requires [[bone meal]] and mushrooms which can be a bit hard to obtain.<br />
* Con: Not Enderman proof as they can teleport up to your shelter and may "steal" your walls/floor. (add a roof above the top mushroom to prevent the first problem)<br />
<br />
'''Extras'''<br />
<br />
* Bed<br />
* Crafting Table<br />
* Chest<br />
* Furnace, especially if built by a mine as a landmark/waystation<br />
* Torches<br />
* Trapdoor<br />
* More mooshrooms<br />
<br />
==== ''Tree Home'' ====<br />
<br />
No, not a Tree House. A proper Tree Home.<br />
<br />
'''Materials'''<br />
<br />
* A tree <br />
** or a sapling and bonemeal (for larger trees, use 4 saplings in a 2x2 grid)<br />
* Building blocks for the walls, like Wooden planks<br />
* Torches for lighting<br />
<br />
'''Description'''<br />
<br />
Very similar to a Mushroom Shelter, only using an Oak or Birch tree instead. Find any regular tree (or grow one by planting a sapling and using bonemeal on it, for larger trees, use 4 saplings in a 2x2 grid), and surround the area around the tree so that the leaves become a roof. Then, mine the log in the center to make space and gain some wood, but leave at LEAST 1 log in the tree to keep the leaves alive. This also has the advantage of telling you the time of day on the "Fancy" graphics option and getting you some wood for the first day. Here's how:<br />
<br />
{{layered blueprint|name=TreeHomeB|default=Before<br />
|W=Oak Log+top|L=Oak Leaves|B=Dirt<br />
|----Before|<br />
<br />
LLLLL <br />
LLLLL <br />
LLWLL <br />
LLLLL <br />
LLLLL <br />
<br />
|----After|<br />
BBBBB <br />
BLLLLLB<br />
BLLLLLB<br />
BLLWLLB<br />
BLLLLLB<br />
BLLLLLB<br />
BBBBB <br />
}}<br />
<br />
'''Location'''<br />
<br />
Preferably a Forest Biome.<br />
<br />
==== ''Emergency Treehouse'' ====<br />
<br />
'''Materials'''<br />
<br />
* About 5 dirt or sand.<br />
<br />
'''Description'''<br />
<br />
Find a [[tree]] (the bigger the better, but more costly) and pillar jump up on it. This is a great nomadic shelter, as it takes seconds to build and has a nice view of the outdoors and you can shoot monsters down from it. The biggest drawback is the inability to mine, so a cliff-side cave or cave shelter may be preferable.<br />
<br />
'''Location'''<br />
<br />
A [[jungle]] [[biome]], in a tree. They are very tall, make some ladders and make your way to the top.<br />
<br />
==== ''Compact'' ====<br />
'''Materials'''<br />
<br />
* A handful to About a stack and a half (80-96) of planks (or dirt, but planks are better).<br />
<br />
'''Description'''<br />
<br />
Stand where you are right now, and make sure the 5x5 space around you isn't occupied. Right after you check, imagine you are an [[Enchanting Table|enchantment table]], and place the dirt blocks/planks as if they were [[Bookshelf|bookshelves]]. Repeat this until you have some walls that are 4 blocks high and you used up exactly 60 blocks of material. With your remaining material, build the ceiling. This method gives you a 3x3x3 space- that means you have plenty of space to do a lot, and not big enough for [[ghast]]s to spawn in [[the Nether]].<br />
<br />
'''Location'''<br />
<br />
Anywhere, but not suitable for rough biomes, such as [[badlands]] (mesa) and [[extreme hills]]. Preferably [[plains]] or a [[desert]].<br />
<br />
== Easy ==<br />
<br />
==== ''Micro Mansion'' ====<br />
'''Materials'''<br />
<br />
* ~40 [[Wood Planks]]<br />
* Some [[Wooden Slabs]]<br />
* Bed<br />
* Double Chest<br />
* Glowstone or Torches<br />
* 2 [[Wooden Stairs]]<br />
* [[Glass]]<br />
* [[Wooden Door]] or [[Iron Door]]<br />
* [[Furnace]]<br />
* [[Crafting Table]]<br />
<br />
'''Description'''<br />
<br />
The tiniest, yet most useful house.<br />
<br />
'''Location'''<br />
<br />
This "Micro Mansion" can be built anywhere, provided you have a minimum of 5x5 blocks of space.<br />
<br />
'''Construction'''<br />
<br />
* Step 1: Build a 4x4 perimeter with 2 blocks of height using the [[wood planks]].<br />
* Step 2: Use the wooden slabs to make the roof.<br />
* Step 3: Place the door of your choice.<br />
* Step 4: Place the double [[chest]] in any wall, place the wooden [[stairs]] above it.<br />
* Step 5: Place your [[bed]] opposite of the double chest.<br />
* Step 6: Use 1 [[glowstone]] in the wall anywhere.<br />
* Step 7: Make a window near the door using your [[glass]].<br />
* Step 8: Place your [[crafting table]] and [[furnace]] together, opposite of where the door is.<br />
<br />
'''Extras'''<br />
<br />
Coming Soon<br />
==== ''Treehouse'' ====<br />
<br />
'''Materials'''<br />
<br />
* ~80 [[wood planks]]<br />
<br />
<br />
'''Description'''<br />
<br />
Treehouses provide a high base. They are useful especially against [[creeper]]s, because most are too high for creeper [[explosion]]s to reach. They are often used with a [[bow]] and [[arrow]]s, because they are excellent sniping spots. Another advantage to treehouses is that they are a great lookout point. They give you a good view of the map, helping you find the place for your next shelter. Also, if you are thinking of making a treehouse as your permanent home, you could expand it by linking it to other trees, giving the player an extremely large and good lookout view. <br />
<br />
<br />
'''Location'''<br />
<br />
The best tree for this is the Jungle tree. This method of shelter does not only help you stay away from mobs at night- It's a great look-out position, especially if the Jungle borders a Desert or a Plains biome. You can even, after a while, bridge gaps from other trees to make a whole network of treehouses! An added bonus also comes with the location- an almost endless supply of [[wood]]!<br />
<br />
<br />
'''Construction'''<br />
<br />
The first thing you will build when constructing a treehouse is the [[stair]]case. Without a staircase, you cannot reach the treehouse. The amount of stairs you build will vary depending on the height of the tree you are building in. Make these stairs and place them. Remember to place wooden planks under the stairs to support them. (Not only does this make them easier to build, it also makes the staircase look better.)<br />
<br />
* Vines act like ladders (without a hitbox).<br />
<br />
Now, you should have a staircase that leads to the top of the tree. Climb this staircase and lay down a 4x5 base of wooden planks. One common practice is to remove a layer of leaves and then, build the base. This maintains the same level as you would have had without a base. <br />
<br />
Next, build a layer of outer walls. These should only cover the border. To be economical, you could skip the corners, as they are not necessary. Build two more layers on each of these. <br />
<br />
Now, you will construct a roof. You don't need to add another border level; this was compensated for in the last step. Instead, fill in the top border with wooden planks. This roof should block out most of the light - look in the "Extras" section for ways to counter this.<br />
<br />
<br />
'''Alternate No-Stairs Method'''<br />
<br />
A more effective and easy method to construct a pathway for access to the treehouse would be to use ladders placed on the trunk of the tree to reach the entrance of the treehouse instead of stairs to access the treehouse which makes it less likely for mobs to climb onto the treehouse and also the benefit of using this method is that it uses fewer materials. It is strongly recommended that you use a trapdoor at the very top of the ladders to prevent mobs from gaining access to the treehouse via the ladders.<br />
<br />
'''Alternate roofless method'''<br />
<br />
This method is best in high trees. Simply the same as before, but only build walls one high and then, place fences on top. It is useful when fighting mobs like creepers.<br />
<br />
If you connect with other trees in a jungle you can make a large circular disk platform around each, allowing large, roofless, and safe "rooms". This method is only safe when you have plenty of torches.<br />
<br />
'''Extras'''<br />
<br />
* Staircase to the top<br />
* Window<br />
* Treehouse link - Multiple treehouses linked together. Best if treehouse is built in a forest.<br />
<br />
<gallery><br />
TreehouseTrees.png|A good place to build a treehouse.<br />
Staircase.png|What your finished staircase should look like.<br />
Treehouse.png|A finished treehouse.<br />
TreehouseInside.png|The interior of a treehouse.<br />
</gallery><br />
<br />
==== ''Igloo'' ====<br />
[[File:Igloo Screenshot.png|right|thumb|An example of an igloo.]]<br />
<br />
'''Materials'''<br />
<br />
* A lot of [[snow]]. (If you have a pumpkin, you could make a snow farm!)<br />
* A [[shovel]].<br />
* Optionally some [[Ice]] for the windows.<br />
<br />
<br />
'''Description'''<br />
<br />
Not the strongest tower, but can be done if you live in a snowy [[biome]].<br />
<br />
'''Location'''<br />
<br />
Any snow [[biome]]<br />
<br />
'''Construction'''<br />
<br />
First, get some [[snow]], you'll need a lot. Use a [[shovel]] to get [[snowball]]s by breaking the snow. After you have collected enough, place them in a 2×2 square in the [[crafting]] grid. Get the [[snow]] blocks. Build your shelter with that.<br />
<br />
During construction, it might start snowing. Note that snow can fall on [[snow]]s, causing a snow layer to form on top.<br />
<br />
These snow shelters often look great in snow biomes.<br />
<br />
In 1.9 Igloos will generate naturally.<br />
<br />
'''Extras'''<br />
<br />
* Windows made of [[ice]]<br />
* A well of liquid water.<br />
* A fireplace. (Snow '''blocks''' do not melt, but ice and snow layers do)<br />
* A wooden door. (Use birch to keep it looking like an igloo)<br />
* A snow farm!<br />
<br />
==== ''Portable House'' ====<br />
<br />
'''Materials'''<br />
<br />
* Wood, Cobble or Stone; any basic material except dirt. Preferably Cobble.<br />
* Ladders<br />
* Wooden/Iron Door<br />
* Trapdoor<br />
<br />
'''Description'''<br />
<br />
Don't want to spend 5 minutes in a hole? Build this mobile fortress that takes 5 minutes to build and 5 minutes to destroy!<br />
<br />
'''Location'''<br />
<br />
A 6×6 or 9×9 flat space<br />
<br />
'''Construction'''<br />
<br />
First, build a 1×1 tower 6 blocks up on all the corners. Next, connect each corner together. Now, build the wall and dig a 1×2 hole for the door do ''not'' use windows. Now, fill in the roof, but leave a 2×2 space at a wall for the trapdoors and ladders. Place the ladders under the hole and then, on the roof of the house make some battlements. Now, place the trapdoor and you're done! You now have a mobile fortress that's safe from [[creeper]]s and if a [[spider]] gets in, you can run down the hatch!<br />
<br />
'''Extras'''<br />
<br />
* Mine<br />
* Utilities<br />
* Extra story<br />
* Defense Turrets<br />
* Trapdoor traps<br />
<br />
==== ''Camouflage House'' ====<br />
<br />
'''Materials'''<br />
<br />
* A stack or two of dirt<br />
* Wood Planks or stone for the inside wall (optional)<br />
<br />
'''Description'''<br />
<br />
A house made out of dirt that blends in with the environment. There are two main versions of this, a house of leaves in a jungle atop a tree, or a base on top of a hill that looks just like the rest of the landscape.<br />
<br />
'''Location'''<br />
<br />
A forest, plains, or jungle [[biome]].<br />
<br />
'''Construction'''<br />
<br />
Use the dirt to blend in with the environment. Make sure to adjust to elevations. The grass will grow on your roof, so it looks even cooler. For maximum security, conceal your door behind a 1×1×2 stack of dirt and don't add any windows. If you're really ambitious, make a piston door with dirt and sticky pistons. Hide the lever behind a block of dirt. This is perfect in multiplayer as it hides your shelter from griefers and thieves.<br />
<br />
'''Extras'''<br />
<br />
* Bed, torches, crafting table<br />
* Underground shelter underneath the dirt.<br />
* Tunnel to other camo shelters!<br />
* Piston door made out of dirt and sticky pistons.<br />
* Hidden chest full of valuables.<br />
* Flowers, tallgrass and trees for a hint of realism.<br />
* [[Stone brick]] inside, protects against griefers with x-ray mods.<br />
<br />
==== ''House'' ====<br />
<br />
The expansion to the Open-Air, in detail.<br />
<br />
'''Materials'''<br />
<br />
* See Open-Air, in the Nomadic section, for walls, but made of something preferably stronger like cobblestone. For the roof, any non-entity (if made out of glass, will be better than windows for lighting).<br />
* Torches<br />
* Sand (for windows)<br />
<br />
'''Description'''<br />
<br />
You've played the game with the walls, now, play it with the roof! A basic house.<br />
<br />
'''Location'''<br />
<br />
Flat, open ground.<br />
<br />
'''Construction'''<br />
<br />
First, build a wall, just like the Nomadic Open-Air. After that, close the roof, add windows (smelt the sand with your furnace), and you're set for expansion! If you like, dig your floor and replace it with any block you like.<br />
<br />
'''Extras'''<br />
<br />
* Mine<br />
* Upper Levels<br />
* Lower Levels<br />
* Traps<br />
* A door<br />
* Corners made out of wood<br />
* Roof made out of stairs<br />
* Chimney<br />
* Carpet<br />
<br />
==== ''Cave Home'' ====<br />
<br />
'''Materials'''<br />
<br />
* Fair amount of construction-type blocks ([[cobblestone]], [[wood planks]], and [[dirt]] all work fine).<br />
* Ample supply of [[torch]]es.<br />
<br />
'''Description'''<br />
<br />
A house constructed using a surface cave as its base structure. It can be dangerous due to its initially dark state, but allows for easy expansion. Being a cave, it will contain a mine already within itself.<br />
<br />
'''Location'''<br />
<br />
This type of house can be built in any surface cave one finds. It is a bonus if you find one with [[coal]] already in it, as you have your supply of torches supplied by your house. A cave with multiple surface entrances can be used, but may prove more difficult to secure.<br />
<br />
'''Construction'''<br />
<br />
Once you have found a suitable cave, the first step is to seal off the entrances. Use any building material to create a complete seal to keep out night monsters. A wooden door may be added if you have enough wood and time. Otherwise, just seal the entrance off completely(make sure to use torches first, or you may find yourself in the dark) leaving no gaps.<br />
<br />
If you proceed deeper into your cave, and monsters are found, it would be wise to seal off the rear end of your cave as well. That is unless you are able to deal with the monsters.<br />
<br />
After this, you can hollow out the cave to your liking.<br />
<br />
'''Extras'''<br />
<br />
* Explore the entirety of your house/cave, and extract the riches hiding in your basement.<br />
* Add more rooms by hollowing out more of the cave. All you need is a pickaxe!<br />
<br />
==== ''Outpost'' ====<br />
<br />
'''Materials'''<br />
<br />
* Fences (for legs)<br />
* [[Wood]] or [[cobblestone]] as a building material<br />
* [[Glass]] blocks or panes (optional)<br />
* A couple of slabs - same material as the building material<br />
* [[Ladder]]s and a [[trapdoor]]<br />
<br />
'''Description'''<br />
<br />
A nice house to build. Looks nice when built-in water and lava, if possible. Can also be used as guardhouses/lookout posts.<br />
<br />
'''Location'''<br />
<br />
In a lake (of water OR lava) or simply on the land (high ground is recommended, using as lookout).<br />
<br />
'''Construction'''<br />
<br />
Once you have found a suitable place to build, start building the fences up from the bottom of the lake on the corners of a 7x7 square, 3 blocks or higher above the ground. Now, start building the actual structure on the 'legs'. This should create a 5x5 interior. Then, Dig a hole in the floor wherever you like and extend a pillar of blocks downward. On those, place ladders and place a trapdoor at the top. Then, do whatever you want with the inside. Don't forget to add some light!<br />
<br />
'''Extras'''<br />
<br />
* Expand to a bigger square<br />
* Add another floor<br />
* Start a farm underneath<br />
<br />
==== ''Water House'' ====<br />
<br />
'''materials'''<br />
<br />
* [[Door]]<br />
* [[Pickaxe]]<br />
* [[Torch]]<br />
<br />
'''Description'''<br />
<br />
A house underwater, where no hostile mobs can get to it. Except for possibly ocean guardians, if you are near an [[Ocean Monument]]... (make sure to not make it so deep that you drown on your way back up!)<br />
<br />
'''Location'''<br />
<br />
In an ocean, river, or deepish lake, preferably not near an Ocean Monument.<br />
<br />
'''Construction'''<br />
<br />
Go in the water and go about 5 blocks down. Then, mine into the side of the body of water and make a room (you can expand on it later) then, place a door down at the entrance, making an airlock. Then, place a torch down inside. expand on it any way you want to.<br />
<br />
'''Extras'''<br />
<br />
You can use signs in place of the door.<br />
You could use [[glowstone]], [[sea lantern]]s, or some other light-emitting block in place of the torches in case your house floods.<br />
<br />
== Medium ==<br />
<br />
==== ''Cobblestone spruce'' ====<br />
<br />
'''Materials'''<br />
<br />
1 [[Sapling|Spruce sapling]], [[bonemeal]], 1 [[Lava|lava bucket]], 1 [[Water|water bucket]], 1 [[door]], 1 Fireproof block.<br />
<br />
'''Description'''<br />
You don't use many items to build this shelter, and this shelter is fireproof.<br />
<br />
'''Location'''<br />
Anywhere where is a small amount of trees nearby and the surface under leaves of the spruce tree is on one layer.<br />
<br />
'''Construction'''<br />
Place Spruce sapling (Optional: Use Bonemeal to grow it faster). Place block on top of the spruce tree. Next, place lava on top of that block. Wait for lava to go to surface (you can wait longer than that, as well). Place water on block that you placed in point two. Wait to water change all lava to cobblestone. Take water. Mine 2x1 hole on the wall. Place door in it. Ta-da! shelter finished using 5 items.<br />
<br />
====''Freestanding''====<br />
<br />
'''Materials'''<br />
<br />
64-256 [[wood planks]], [[cobblestone]], [[stone]]<br />
<br />
'''Description'''<br />
<br />
These Freestanding shelters are not usually the first shelter that the player builds, because it usually consumes the time fast. These shelters provide good protection against [[mobs]].<br />
<br />
'''Location'''<br />
<br />
You can build these type of shelters anywhere where there is flat ground. You can also clear out a flat area, but this will consume more time and leave you vulnerable in the night if you don't have your house built in time.<br />
<br />
'''Construction'''<br />
<br />
The size of the shelter is decided by you, the player. The foundation can be any size you want, but a bigger building will take more time to complete and, hey, the sun doesn't stay in the sky forever! First, make the foundation of the building as wide as you want. Then, you can make a wooden floor, or you can just keep the ground as your floor. Jump and place a block underneath you to make the shelter taller. When your shelter is complete, you can make access to the rooftop, if you like. Making a door is very important because without one, the aggressive [[mobs]] can come inside your house and will kill you. Also, make sure your shelter is well lit to avoid mobs spawning inside - the bigger your house is, however, the more torches you will need.<br />
<br />
<br />
[[File:Bandicam 2019-06-29 21-47-19-379.jpg|thumb|An example of a player's base that contains a watchtower.]]<br />
<br />
'''Extras'''<br />
<br />
* Watchtower (used for sniping and looking for resources)<br />
* Windows<br />
* Greenhouse (See [[Farming]])<br />
* Skylight (extra light and mobs can't spawn on it. Also looks really cool!)<br />
<br />
==== ''Freestanding Protective+'' ====<br />
<br />
'''Materials'''<br />
<br />
Basically the same as freestanding and many [[obsidian]]<br />
<br />
'''Description'''<br />
<br />
Same as freestanding, but more protective and can be used as a decoy for [[griefer]]s. This still retains the classic beauty of freestanding shelter. ''If'' you want to make this as your ''permanent'' shelter, consider adding some defense around the house.<br />
<br />
'''''Pros'''''<br />
<br />
* Still retains the classic beauty of freestanding shelter.<br />
* More protection.<br />
* Can be used to teach a lesson to [[griefer]]s.<br />
<br />
'''''Cons'''''<br />
<br />
* Bulkier than normal freestanding shelter.<br />
* Difficult to get the [[obsidian]].<br />
<br />
'''Location'''<br />
<br />
An open field or places that can easily attract griefers (for griefers decoy)<br />
<br />
'''Construction'''<br />
<br />
For the basics, it's the same as the freestanding. For additional protection, place the obsidian as the base wall. Then, cover the outer part with wooden planks or dirt (for attracting griefers to burn it or exploding it). For the inner part, you can either use planks or any other blocks. Don't forget to cover the exposed obsidian as it could alert griefers of your trap or reduce the beauty of your house.<br />
<br />
'''Extras'''<br />
<br />
* Furniture.<br />
* An anti-griefing [[Tutorials/Trap|trap]].<br />
* Secret storage room or safe-room (must NOT be inside or near the house).<br />
* Redstone trap to teach griefers a lesson.<br />
<br />
==== ''Two-Story House'' ====<br />
<br />
'''Materials'''<br />
<br />
About 6 stacks of [[wood]] and 28 [[cobblestone]]<br />
And plenty of torches. <br />
<br />
'''Description'''<br />
<br />
Just a two-story house that has a deck. It provides protection, and the bed is going to be on the second floor. It is very basic.<br />
<br />
'''Location''' <br />
<br />
A flat area.<br />
<br />
'''Construction'''<br />
<br />
Make a 6×6 foundation and fill it with wooden planks. Then, make a simple frame for the first floor with wooden planks and cobblestone on the edges of the walls. Add 2×2 holes in the center of each wall for the windows, but leave the front open with a 2×2 hole for the 2 doors. Do the same thing that you did for the first floor, but put a single door on the left side of the front of the house on the second floor. Then, add a 6×3 deck off of the front of the second floor. Add a railing and supports to the deck using fence blocks. Now, make a staircase to the second floor to the right of the door if you're looking at the doors from the inside. Adding torches is obviously recommended. If you want a bigger house, it is highly recommended to build a 7×7. Just follow the steps giving to you earlier.<br />
<br />
'''Extras'''<br />
<br />
* A basement.<br />
* A fireplace inside with iron bars around it.<br />
* Redstone lamps<br />
<br />
==== ''Hollowed-Out Mountain'' ====<br />
<br />
'''Materials'''<br />
<br />
* Pickaxes<br />
* Shovel (for any dirt/gravel you come across)<br />
* At least 16 torches<br />
<br />
'''Description'''<br />
<br />
The title says it all: a mountain, preferably not too big, hollowed out and converted into a shelter! Good protection, as watchtowers and a moat, can easily be added after making a basic shelter within the mountain.<br />
<br />
'''Location'''<br />
<br />
A small, freestanding mountain, not part of a large mountain range, preferably 25-40 blocks tall. A good advantage is that as you build, you are gaining material, and not losing. Time: 1–2 days.<br />
<br />
'''Construction'''<br />
<br />
Find a mountain that matches the description above. Bring along a pickaxe or two, depending on its size. Hollow out the entire mountain, add a staircase/ladders and some floors, and you are ready to begin customizing!<br />
<br />
'''Extras'''<br />
<br />
* Wooden bridge connection to other nearby mountains<br />
* Greenhouse<br />
* Trapdoor drawbridge<br />
* Armory<br />
* Watchtowers<br />
* A castle on top to get rid of all the cobblestone from hollowing out the inside of the mountain<br />
<br />
==== ''Floating'' ====<br />
<br />
'''Materials'''<br />
<br />
* Plenty (at least 200) of cobble, planks, or other general building material<br />
* At minimum, 1 door<br />
* Other material needed for house additions<br />
<br />
'''Description'''<br />
<br />
A house that floats in mid-air! Protects greatly, as mobs can't get in and spiders have nothing to climb on. However, it can take a bit longer to start building than freestanding structures, about 1–3 days.<br />
<br />
'''Location'''<br />
<br />
A cliff face, preferably over water, is the best place to build the structure. Any large hill is a good starting point (this option is assumed for the construction section). With more work, however, it can be built anywhere, using a staircase or water elevator for access.<br />
<br />
'''Construction'''<br />
<br />
# Choose an elevation. The recommended height is over 10 blocks.<br />
# Build a 1-block wide bridge out about 5 blocks from the hill, beginning the count from the furthest horizontal point on the hill within 3 blocks in any direction.<br />
# If you want a house below the level of your bridge (a basement, perhaps), make a pillar from the ground up to the desired lowest elevation. Build around it to the desired foundation size. Remove the pillar when the construction of the foundation is completed.<br />
# From this base, build, as usual, making sure to place a door at the level of the bridge, with an empty space above it so you can jump to and from the door. Don't forget you are still vulnerable to roof spawning if precautions aren't taken!<br />
# Make a one or two block gap between the bridge and the door. This is the system that so secures the structure. Mobs coming to you will simply fall below if they attempt to reach you when the door is closed. It is unlikely that they would jump the pit, but it is still a possibility. If you want mobs to fall into a pit, place a sign on the block you would jump from to your door on the side facing towards the door and they will think it is another block and walk onto it.<br />
<br />
<blockquote><br />
{{BlockGrid|<br />
|c=cobblestone|.=air|D=Oak Door+top|d=Oak Door+bottom<br />
|......D..<br />
|......d..<br />
|ccccc.ccc<br />
}}<br />
</blockquote><br />
<br />
* Continue building. One great thing about this type of shelter is that you aren't nearly as hemmed in by hills or other terrains! Generally, you can build in any direction for a great distance. The only concern is that you must build the new foundations, and therefore must use a few more materials.<br />
<br />
'''Notes'''<br />
<br />
You may have some trouble getting into your house. One thing to make sure of is the door. Since the hinge area is solid even when open, you should jump to the door from the side opposite the hinge. Simply widen the bridge at the end to do so more easily.<br />
The area under the pit should ideally have some sort of fall-breaker in case misjudgment of the jump occurs. Once you are confident you can jump it consistently, you can build a mob trap for anything that approaches. Make sure that you can escape it if you DO fall, however.<br />
<br />
'''Extras:'''<br />
<br />
These will be the same as a normal house- except anything to do with the underground. Just build that sort of structure on the area opposite the bridge/stairs.<br />
Even grass can be brought up with a stair of dirt. Do not use a full stair with lower support, as to prevent intrusion while you wait for the spread. You can also add nether portals for easy transport up and down. If you do, make sure to block it off or hide it so griefers and ghasts can't get to it.<br />
<br />
{| class="wikitable" data-description="Stair technique"<br />
! Do:!!Do not:<br />
|-<br />
| {{BlockGrid<br />
|.=air|c=cobblestone<br />
|c<br />
|cc<br />
|.cc<br />
|..cc<br />
}}<br />
| {{BlockGrid<br />
|.=air|c=cobblestone<br />
|c<br />
|cc<br />
|ccc<br />
|cccc<br />
}}<br />
|}<br />
<br />
Also, when playing multiplayer, cover the outside of the floor with white wool or possibly quartz. People that will look up at it will think that's it's a cloud! And you don't have to worry about griefers! Another way to conceal a sky base is to make it out of chests and trapped chests and place blocks temporarily because chestlike blocks don't render far away from players<br />
<br />
==== ''Bunker'' ====<br />
<br />
'''Materials'''<br />
<br />
* 6-8 stacks of [[cobblestone]] or [[stone]], depending on size<br />
* [[Torch]]es<br />
* [[Iron door]]s<br />
* [[Glass]]<br />
<br />
'''Description'''<br />
<br />
This is a relatively simple shelter to build, although requires a fair amount of gathering and smelting to obtain all the required materials.<br />
<br />
'''Location'''<br />
<br />
It can be built on any wide open flat space.<br />
<br />
'''Construction'''<br />
<br />
The bunker is a single-story shelter made entirely of stone, with the walls always being at least two blocks thick. Size is down to the player's preference, although a 12×12 outer wall perimeter will provide ample space inside for a bed, workbench and multiple chests and furnaces. Ideally, an iron door should be placed on at least two sides of the building, in case a creeper remains to lurk outside one door in the morning. Stone buttons or levers can be used to control the doors both inside and out. With the walls being at least two blocks thick, the player can safely sleep in a bed at night without having to worry about being awoken by hostile mobs. Windows should be added on all sides so the player can be certain that the outside of the shelter is clear before venturing out in the morning.<br />
<br />
====''Underground Bunker''====<br />
<br />
'''Description'''<br />
<br />
A place to hide out and undetectable from above ground mobs and players. Perfect if you need cobble and you gain materials not lose them.<br />
<br />
'''Construction''' <br />
<br />
Dig down 12-16 blocks dig out a room. Make an iron door at the entrance or you could build a house above that and make a piston entrance. Anyway, you're free to expand and decorate.<br />
<br />
==== ''Bunker#2'' ====<br />
<br />
'''Materials'''<br />
<br />
* 8-10 stacks of [[stone brick]] or [[stone slab]], depending on location (far or close to a stronghold)<!-- Although, obsidian would be nice --><br />
* [[Torch]]es<br />
* [[Iron Door]]s<br />
* [[Glass]]<br />
<br />
'''Description'''<br />
<br />
This is a harder shelter to build, mainly because it requires lots of stone or exploring.<br />
<br />
'''Location'''<br />
<br />
It can be built on any wide open flat space.<br />
<br />
'''Construction'''<br />
<br />
The bunker#2 is a single-story shelter made entirely of stone, with the walls always being at least three blocks thick. Size is down to the player's preference, although a 12×12 outer wall perimeter will provide ample space inside for a bed, workbench and multiple chests and furnaces. Ideally, an iron door should be placed on at least two sides of the building, in case a creeper remains to lurk outside one door in the morning. Stone buttons or levers can be used to control the doors both inside and out. With the walls being at least two blocks thick, the player can safely sleep in a bed at night without having to worry about being awoken by hostile mobs. Windows should be added on all sides so the player can be certain that the outside of the shelter is clear before venturing out in the morning. This is especially effective against armies of players, as iron doors and stone bricks are much harder to break, plus, there's the added benefit of having silverfish coming out and attacking the attackers every now and again.<br />
<br />
A good idea would be to put guards on a bunch of these outside your PvP base, with TNT in the tunnels if someone breaks through.<br />
<br />
====''Underground Base''====<br />
<br />
'''Description'''<br />
It's a good idea to make you one of these when you spawn because it can protect you from mobs, but you might have to make two stone pickaxes and shovels.<br />
<br />
'''Location'''<br />
Underground or in cliffs that are not hollow.<br />
<br />
'''Construction'''<br />
<br />
Find a cliff that meets the above specifications. Dig a 1×2 tunnel 4 blocks deep. Then, make a 7×7 3-block high space here. Put up the door and some torches, and voila! Your cave is pretty much complete. Put all of your basic Minecraft home items on the floor next to the walls. You may also want to replace the ugly dirt and stone in the walls and ceiling with some more aesthetic blocks, like wood or (for a more dungeon-like feel) stone bricks.<br />
<br />
'''Notes'''<br />
<br />
Your cave's main weakness is that has only one exit. You may want to dig a 1×2 "emergency exit" out of your base, so that you can sneak out if there are creepers patrolling your main one. It's also preferable to mark the base so that it can be seen from far away.<br />
<br />
'''Extras'''<br />
<br />
* A "balcony" protruding from higher up the side of the cliff, which you can use to snipe mobs.<br />
* Rooms, rooms, rooms. Make branches coming out of your main room leading to smaller (or bigger)rooms, like a bedroom, smelting room, storage room, etc.<br />
<br />
==== ''Circular Village'' ====<br />
<br />
This kind of shelter/village is very good on a multiplayer PvP server as it can be defended with a minimum of 3 people with little hassle if you can't defend it, then, you wouldn't be able to defend anything else short of a castle.<br />
<br />
The one big drawback of this kind of dwelling is that it is highly visible, although it would be possible to create this in an underground cavern.<br />
<br />
'''Materials'''<br />
<br />
* Lots of cobblestone/or some kind of reasonably hard to break block, if possible use obsidian.<br />
<br />
In singleplayer, it is possible to make this out of wood for aesthetic purposes.<br />
<br />
'''Description'''<br />
<br />
* A circular radiating dwelling designed for defensibility combined with eye-pleasing open areas<br />
<br />
'''Location'''<br />
<br />
* Anywhere flat, including large manmade caves and the Nether<br />
<br />
'''Construction'''<br />
<br />
* On your first night, build a small house.<br />
<br />
This is the center of your village, around it you will construct your other buildings<br />
<br />
* Next up, you need to create 3 buildings around your center one, this may take quite some time.<br />
<br />
There should be 2 L shaped ones and one straight one so that there are three entrances leading to your central building, like so:<br />
<br />
{{BlockGrid|name=CircularVillage<br />
|D=Dirt<br />
|<br />
| DDDD DDDD<br />
| D D<br />
| D DDD D<br />
| D DDD D<br />
| <br />
| DDDDDDDDD<br />
}}<br />
<br />
* There should be no doors facing outwards so that the only ways into or out of the village are through the gaps in the buildings, or through the buildings themselves.<br />
* The gaps are easier to defend if they are only one block wide. Now, all you have to do on a PVP faction server is to recruit 2 more people, and when you get attacked, stick one person at each gap.<br />
* As your faction grows you may wish to build a further group of encircling buildings, but remember to only ever have as many gaps as you have people and, when the outer circle falls, fall back to the middle.<br />
<br />
'''Notes'''<br />
<br />
* Always remember that those gaps aren't impervious, and you're sure going to receive company with that size of the village.<br />
* An obvious thing to do with this design would be to cut out 2 gaps and just make a C (or O with a [[door]] or hole) shaped building all around the outside, you can do this to obvious defensive benefit, feel free.<br />
<br />
'''Extras'''<br />
<br />
* A panic room (never put this in the center, put it where they'll least expect it).<br />
* Farms (there are two good places to put farms, the first is around the outer edge of your village, in the same style as the buildings, this adds to beauty, and the second is to place them in the gaps between the central house and the others meaning you're less likely to have them griefed or stolen, as players have to get past your cordon first).<br />
* Bonfire!<br />
* On singleplayer, you can redesign your central building into an eating area with a bonfire and ovens, but this is purely aesthetic and will have no use in multiplayer whatsoever, and make sure you don't put any flammable block near the fire.<br />
<br />
====''Fort''====<br />
<br />
A walled base is capable of housing multiple players. It is built mostly for defensive values. It basically consists of a wall with buildings attached to it.<br />
<br />
'''Materials'''<br />
<br />
128 to 1000 material of your choice.<br />
<br />
'''Description'''<br />
<br />
A square of the wall with buildings attached to the inside of it. Towers can be put on the corners. My designs usually have an open yard near the entrance with no buildings nearby. <br />
<br />
'''Construction'''<br />
<br />
To start off build a square or rectangle area of bricks (base). Then, build walls around the edge (leaving room for an exit/entrance). The next step is to plan your shape and build internal buildings, like towers, a bedroom, storeroom, etc. Lastly, put roof decks on each building by giving. Then, a flat roof with ladders from inside the building. Give easy access to the walls which should probably be three bricks high, so that it's a safe fall and still spider proof.<br />
<br />
'''Notes'''<br />
<br />
* Holes can be built into the bottom blocks of the wall, to enable wolf and fox (and chicken) access. Unfortunately, [[Zombie#Baby zombies|baby zombies]] and [[cave spider]]s can get in too.<br />
* This is a fort, not a farm. You can add farms if you want, though.<br />
* If you make your wall spider proof, make sure that you have a lip every second brick to prevent mobs from sneaking up on you/ ambushing you as you leave. Not leaving gaps does have the advantage of making skeletons walk under it, rendering them unable to shoot you from the towers (though they will probably ambush you later).<br />
<br />
'''Extras'''<br />
<br />
* Add escape tunnels just in case that zombie siege happens.<br />
* With the use of the Zeppelin mod, you can move your base (though, this renders escape tunnels obsolete). Make a control tower.<br />
* A mine<br />
* Farms (doesn't have to be in the fortress)<br />
* Snow golem turrets (keep in mind that this won't hurt mobs)<br />
* Dog-holes (mentioned in "notes")<br />
* Dispenser Turrets (put a dispenser in walls with arrows and put a pressure plate hooked up to it)<br />
<br />
==== ''Glass/Cobble House'' ====<br />
<br />
A nice looking house that stops all mobs and is somewhat easy to build.<br />
<br />
'''Materials'''<br />
<br />
* 128 blocks of cobblestone<br />
* 64 Glass or glass panes<br />
* 32 wood<br />
<br />
'''Construction'''<br />
<br />
Make an outline of your building that is one block high out of cobble. Then, make studs with the cobble and the glass/glass panes like this: cobblestone, glass, cobblestone. Then, top it off with another layer of cobble. Once that is done, use the wood to make a roof and you are set. You can use the roof however you like, but make sure to prevent spiders from entering.<br />
<br />
'''Notes'''<br />
<br />
* This design is very good looking and will repel any mobs.<br />
* To add more layers, simply repeat the process.<br />
<br />
==== ''[[Villager]] House'' ====<br />
<br />
A very standard type of home with many different types.<br />
<br />
'''Materials'''<br />
<br />
* Cobblestone<br />
* Wooden Planks<br />
* Logs<br />
* Wooden Pressure Plates<br />
* Wooden Stairs<br />
* Cobblestone Stairs<br />
* Stone Slabs<br />
* Lava<br />
* Iron Bars<br />
* Glass Panes<br />
* Bookshelves<br />
<br />
'''Description'''<br />
<br />
These homes depend on what you plan to build. How long they take to build will depend on what you plan to build. These are aesthetically pleasing homes, and don't require too many materials to construct them, depending on what you want of course.<br />
<br />
'''Construction'''<br />
<br />
See [[Village/Structure/Blueprints|village blueprints]] for construction details.<br />
<br />
'''Notes'''<br />
<br />
* These are very intricate, but can be completed within one day provided you have the required materials.<br />
* If you are in a desert or other area and cannot acquire the regular materials, you can use materials in place of those; e.g. use Spruce logs and planks instead of oak logs and planks or etc.<br />
<br />
====''Tower House''====<br />
<br />
'''Description'''<br />
<br />
This is a tower that has several floors and isn't that hard to build, but takes a while to make and requires a good deal of materials.<br />
<br />
'''Materials'''<br />
<br />
* Several stacks of wood<br />
* A good deal of cobblestone to improve the house's integrity<br />
* Lots of ladders/stairs<br />
<br />
'''Construction'''<br />
<br />
Build a one-block layer of cobblestone or other good flooring material. Make it as big as you want, but smaller is better because it means you won't have to make each floor as big. Next, make four three-high pillars of cobblestone on the corners. Make more pillars if you are paranoid of creepers, but the cobblestone should help absorb the blast in case of creeper attack. Fill in the walls with your wood. If you really don't want any creepers or have too much cobblestone, use that instead. Fill in the top with wood for a ceiling—two blocks high is nice, use slabs if you really want efficiency. Add windows. Use glass panes or iron bars. Repeat this until you reach your desired height.<br />
<br />
'''Notes'''<br />
<br />
Sneak while you build this! Falling is fatal from the 7<sup>th</sup> floor or above. The original author died while building the seventh floor.<br />
<br />
Jungle trees are quite helpful. You can get nine or ten floors from two trees.<br />
<br />
Make a quarry near this, especially if you are using several cobblestone pillars/cobblestone walls. Make it in the basement if you have a small area to build.<br />
<br />
Try to keep the size down. 8x8 is a nice size.<br />
<br />
'''Add-ons'''<br />
<br />
* A quarry in the basement<br />
* Sniper towers/deck<br />
* A farm (make nearby or in basement, luring pigs up three floors is hard!)<br />
* A wall or moat for the really paranoid people<br />
* Wall-mounted cannons<br />
<br />
==== Treehouse 2.0 ====<br />
<br />
'''Description'''<br />
<br />
Like the treehouse, but better for surviving in.<br />
<br />
'''Materials'''<br />
<br />
* Several stacks of wood planks<br />
* One or more axes<br />
* Torches<br />
* 1–2 hours<br />
* Trapdoors<br />
<br />
'''Construction'''<br />
<br />
First, find a tree. A jungle tree works fine, but it looks better if made in a large oak tree. Then, use wood planks to make a staircase winding around the outside of the tree, so you can jump up blocks all the way up. When you are 4 blocks beneath the top, hollow out an area. If you are doing it on a jungle tree, this step is not necessary. Then, build out as much as you want, replacing the walls, floor, and roof with wood planks. Keep the space open for you to come up the staircase. Keep windows open, and add trapdoors where you enter from the staircase. Add a workbench, furnaces, torches, and a bed to complete your new home.<br />
<br />
'''Notes'''<br />
<br />
This can be expanded upon. Simply build bridges to other trees and repeat this process. This is a good structure for avoiding monsters, but the trapdoors are necessary to keep mobs out.<br />
<br />
'''Add - Ons'''<br />
<br />
* More rooms<br />
* A greenhouse<br />
* Rope bridges<br />
<br />
==== ''Cottage'' ====<br />
<br />
'''Description'''<br />
<br />
A medium-sized cottage.<br />
<br />
'''Materials'''<br />
<br />
* 238 Oak Wood Planks (4 stacks (precisely 3.71875 stacks))<br />
* 30 Oak Tree<br />
* 5 Chests<br />
* 30 Glass<br />
* 2 Beds<br />
* 4 Iron Blocks<br />
* 1 Crafting Table<br />
* 156 Stone Bricks (2 and a half stacks (precisely 2.4375 stacks))<br />
* 2 Doors<br />
* 1 Glowstone<br />
* 1 Chiseled Stone Bricks<br />
* 2 Double Stone Slab<br />
* 1 Fence<br />
<br />
'''Construction'''<br />
<br />
{{layered blueprint|name=Cottage|default=Layer 3<br />
|A=Oak Planks|B=Crafting Table|C=Block of Iron|D=Chest|E=Chiseled Stone Bricks|F=Furnace|G=Double Smooth Stone Slab|L=Oak Log|M=Stone Bricks|N=Glowstone|O=Glass|P=White Carpet|I=Oak Fence|J=Red Bed+Top Foot|Q=Red Bed+Top Head|K=Oak Door+Bottom|T=Oak Door+Top|R=Chest+Left|S=Chest+Right|r=Chest+Left-rot270|s=Chest+Right-rot270<br />
|----Layer 1|<br />
AAAAAAAAAAAAAAAA<br />
AAAAAAAAAAAAAAAA<br />
AAAAAAAAAAAAAAAA<br />
AAAAAAAAAAAAAAAA<br />
AAAAAAAAAAAAAAAA<br />
AAAAAAAAAAAAAAAA<br />
AAAAAAAAAAAAAAAA<br />
AAAAAAAAAAAAAAAA<br />
|----Layer 2|<br />
AAAAAAAAAAAAAAAA<br />
A BCCDEACFRS GGA<br />
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Ar JQ PK<br />
A A PK<br />
A A A<br />
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|----Layer 3|<br />
MMMMMMMMMMMMMMMA<br />
M N AC A<br />
M A <br />
M T <br />
M A T<br />
M A A<br />
M A A<br />
MMMMMMMAMMMMMMMA<br />
|----Layer 4 - 5|<br />
MMMMMMMMMMMMMMMA<br />
M A A<br />
M A<br />
M A<br />
M A A<br />
M A A<br />
M A A<br />
MMMMMMMAMMMMMMMA<br />
|----Layer 6|<br />
MMMMMMMAAAAAAAAA<br />
MOOOOOMAAAAAAAAA<br />
MOOOOOMAAAAAAAAA<br />
MOOOOOMAAAAAAAAA<br />
MOOOOOMAAAAAAAAA<br />
MOOOOOMAAAAAAAAA<br />
MOOOOOMAAAAAAAAA<br />
MMMMMMMAAAAAAAAA<br />
}}<br />
<br />
'''Extras'''<br />
<br />
* More rooms<br />
<br />
==== ''Military House (Blueprint 1)(Incompleted)'' ====<br />
<br />
'''Description'''<br />
<br />
This house is from the map "The Abandoned Military Camp" from Flans website.<br />
<br />
'''Materials'''<br />
Not adding until construction finished<br />
<br />
'''Construction'''<br />
<br />
First Layer<br><br />
<br />
{{layered blueprint|name=Military House|default=Layer 3<br />
|b=Black Wool|i=Iron Bars|w=Oak Log+Top|p=Oak Planks|s=Oak Stairs|c=Crafting Table|C=Cauldron|d=Oak Door+Bottom|D=Oak Door+Top|B=Bookshelf|g=Glass Pane|a=Saplings|f=Furnace<br />
|----Layer 1|<br />
<br />
bbbbbbbbbb <br />
bbbbbbbbbb <br />
bbbbbbbbbb <br />
bbbbbbbbbb <br />
bbbbbbbbbb <br />
bbbbbbbbbb <br />
bbbbbbbbbb <br />
<br />
|----Layer 2|<br />
i i i i <br />
iwppwppwppwi<br />
p s Bpp <br />
p s Bp <br />
pccw p <br />
p p <br />
pCpp p <br />
iwppwddwppwi<br />
i i i i <br />
|----Layer 3|<br />
i i i i <br />
iwppwggwggwi<br />
pps ag <br />
pps g <br />
pffw p <br />
p g <br />
pa g <br />
iggpwDDwggwi<br />
i i i i <br />
}}<br />
<br />
==Hard==<br />
These homes are very complex and some may combine other shelters with large add-ons, making them different shelters like the ones below. <!-- Feel free to rename.--><br />
<br />
<br />
====''Underground Shelter''====<br />
<br />
'''Description'''<br />
<br />
These shelters are built entirely underground, usually at a depth of 15-25 blocks under the surface.<br />
<br />
'''Tools'''<br />
<br />
* One or more pickaxes (preferably stone) and some shovels.<br />
<br />
'''Advantages of Underground Homes'''<br />
<br />
Building an Underground Home has several advantages, especially on [[multiplayer]].<br />
<br />
* Underground homes with no visible entrances are hard to find on multiplayer, without knowing the exact coordinates of the place to remove the stone or dirt blocking the entrance to your home. This is useful for preventing players from stealing your items on multiplayer servers.<br />
* Underground bases do not require much building materials or tools—just a pickaxe and a shovel.<br />
* While building an underground base, you are likely to come across iron and coal ores, caves, and maybe even dungeons.<br />
* Underground base owners don't often have to worry about [[creeper]]s or [[endermen]] on the surface.<br />
* Building a mine from an underground home doesn't take nearly as much digging as it would if you were building one from the surface; you may not even need a mine, as you collect minerals while digging out the rooms of a base.<br />
* Simple underground bases are very easy to build, and making them more complex isn't hard at all. You'll never have to move because of your home being too small or simple.<br />
* While building an underground base, you don't have to worry about monsters pouring in through openings in your unfinished base, unless you are right over a cavern.<br />
* Underground farming is easier. No animals will come, no fences are needed.<br />
* Since there are no animals spawning in caves, making a minecart rollercoaster is much easier than on land (because the animals may get stuck in the minecart or they might get in the way unless you have it in the air.)<br />
* Due to the time and effort of mining, you will undoubtedly get a large mountain of cobblestone as you dig, potentially being able to turn it into other structures on the surface.<br />
* You could decide to section off part of a [[cavern]] which would considerably reduce mining time!<br />
* When it becomes night time, you can mine and the monsters won't affect you.<br />
<br />
'''Disadvantages of Underground Homes'''<br />
<br />
* When building a mine from an underground base, you will be constantly attacked by aggressive mobs, unless you're frequently placing torches or are on peaceful mode.<br />
* Accidentally hitting a lava lake while building an underground base can wreak havoc upon you. This would not be a problem in a freestanding home.<br />
* Many griefers target underground homes, especially as they are padded with weak materials. This will leave you susceptible to primed TNT explosions when you enter or exit your house.<br />
* Building an underground home is harder work than a freestanding home, as the player must remove blocks stopping its path to make more rooms.<br />
* You must go above ground to find loot from passive mobs (unless you decide to add a [[Tutorials/Mob farming|mob farm]] to your home).<br />
* Depending on how complex the house is, it's entirely possible to get lost and need the assistance of an emergency exit.<br />
* Some people have Hacked Clients, they could turn on X-Ray and find your house, however, this is less likely than somebody raiding a surface home.<br />
<br />
'''Necessary Materials'''<br />
<br />
* [[Torch]]es<br />
* [[Ladder]]s<br />
<br />
'''Location'''<br />
<br />
The entrances to this shelter can be anywhere, but in multiplayer, care should be taken to avoid making your location obvious to griefers or thieves. The top of a mountain, the middle of a desert, or even inside another, well-defended shelter are great locations to place the entrance.<br />
<br />
'''Construction'''<br />
<br />
Dig a 2×1 tunnel downwards, placing ladders on the walls every block, and Torches in small alcoves to the side. Once a suitable depth has been reached (20 blocks are recommended, but anything below 10 is acceptable. If you dig below level 16, the shelter will work as your mine.), hollow out a chamber. The size of this room is a matter of preference, but a 5×5×2 space is ideal. Light this area with torches, and your rudimentary shelter is complete. Add-ons can be expansions to the original chamber or separate "rooms" of their own. Separate some of the rooms with doors so if a monster does get in, you can hide in another room where you can figure out how to deal with the mobs.<br />
<br />
This type of shelter can also be easily converted from the player's first shelter, provided it was built in the ground or in the side of a hill or mountain. The player can expand on this shelter, adding extra rooms and increasing the size of the rooms. Extra rooms can include a main hall, kitchen, bedroom and mine.<br />
<br />
'''Extras'''<br />
<br />
* An escape tunnel - Absolutely necessary, as mobs inside your house will spell doom otherwise.<br />
* Connection to mine<br />
* At the base of the ladder, make a pool of water 2 deep so you can just jump down without harm instead of having to go down the ladder.<br />
* Subway/railway station<br />
* Farms (Make sure to have plenty of torches)<br />
* Glass, ice or leaves as roofing to allow sunlight and know the time of day without a clock. Also, it lets you know if mobs await you.<br />
<br />
====''Island Stronghold''====<br />
<br />
'''Description'''<br />
<br />
A large wall and ceiling over an island for lots of protection against mobs, similar to an Irish crannog.<br />
<br />
'''Necessary Materials'''<br />
<br />
About 100-2000 blocks of any building materials depending on the size of your island.<br />
<br />
'''Location'''<br />
<br />
On a small-medium island.<br />
<br />
'''Construction'''<br />
<br />
Find a decent size island and get lots of stone. Then, you build a 6-9 block wall with your stone. After you've done this, place torches everywhere over your walls and floor and get rid of them afterward if you need to build. Next, you add your roof and you can live hostile free!<br />
<br />
'''Extras'''<br />
<br />
* A small tunnel leading to a secondary base.<br />
* A mine.<br />
* Obsidian shelter in case that Creeper one day gets you.<br />
* Extra rooms<br />
* A walled-off passage to the mainland<br />
<br />
==== ''Underwater Shelter'' ====<br />
<br />
'''Description''' <br />
<br />
An underwater base for total protection from [[creeper]]s and other mobs, along with looking good. <br />
<br />
'''Necessary Materials'''<br />
<br />
Any block; preferably [[glass]].<br />
<br />
Some form of light, [[glowstone]], etc. [[Torch]]es cannot be placed on the sides of glass, so be wary when utilizing glass for the walls.<br />
<br />
'''Location'''<br />
<br />
In a deep lake or in the ocean. Be careful to not build near [[ocean monuments]] so that [[guardians]] will not spawn.<br />
<br />
'''Construction'''<br />
<br />
Start by filling the space where you are going to build your house, then dig out the inside. Next, start removing the wall and replacing it with the block of your choice. Then, add your ceiling and replace the water on the top. For added ease build your house underwater out of wood then cover it with any ''non''-flammable material. Now, dig one block under your house and burn it which will remove all the water. You now have a "creeper proof" house (unless it blows up the water without being in it, although this has only been proved with [[TNT]]). Make sure the surrounding area is lit up to prevent [[drowned]] from spawning.<br />
<br />
'''Extras'''<br />
<br />
* An underground base below this base.<br />
<br />
* Glass walls and roofs, as the strength of the blocks doesn't matter.<br />
<br />
==== ''Freestanding - Hard'' ====<br />
<br />
'''Description'''<br />
<br />
The freestanding shelter, just bigger and harder to build and also with extra floors.<br />
<br />
'''Necessary Materials'''<br />
<br />
* Preferred building material (wooden planks, cobble. About 256-2048 blocks)<br />
* Logs<br />
* Glass panes and blocks<br />
* Fences for patio and/or balcony<br />
* Stairs<br />
* Ladders (to get up or down your floors)<br />
* Doors<br />
* Trapdoors<br />
<br />
'''Location'''<br />
<br />
A large, flat area, with room for expansions, underground or to the side.<br />
<br />
'''Construction'''<br />
<br />
The size of the shelter is up to the player, however, the bigger your house is the more room you will have for expansion. <br />
<br />
1. Build the foundation of your house one block higher than the ground, so you can make a patio and as an added bonus you don't have to clear out the ground to make a floor.<br />
<br />
2. Next, build your walls 5 blocks high so the ceiling isn't too low, and the windows don't look weird. The house will also feel bigger that way.<br />
<br />
3. Make the ceiling. This means the inside of the house is currently 4 blocks high.<br />
<br />
4. Make any rooms you want (crafting room, brewery, bedroom, etc.).<br />
<br />
5. If you don't want a second floor, you're done! If you do want a second floor, continue on. Punch 1x1 hole in your ceiling. Pillar jump up on to your second floor, but as you keep going up and down you will have to destroy your pillar, so ladders are recommended here. For the second floor, repeat step 2, 3 and 4. If wanted, you can make glass skylights for both the roof and the floor of the 2nd level.<br />
<br />
6. If you don't want an underground floor, you're done! If you do want an underground floor, continue on. Dig down 5 blocks from your floor. Next, hollow out the area you want to use. Dirt and stone don't really make great décor, so wooden planks are the preferred building material. Hollow out the wall and replace it with the planks. You can make entrances to all your expansions here. You may use ladders or stairs to get down to your underground floor.<br />
<br />
7. If you don't want a balcony, you're done! If you do want a balcony, continue on. Go outside your house. Pillar jump to wherever you want to place your balcony. Use cobble or wooden planks. Extend your balcony about 3-5 blocks out. Add a fence and you're done! A nice extra is to put wooden steps and a sign by each side, so it looks like a chair.<br />
<br />
'''Extras'''<br />
<br />
* Greenhouse made out of glass (consider adding a chest or two for keeping your seeds and tools and a crafting table to make quick bread).<br />
<br />
* Universal underground stopping point for all expansions (passageway to the guard tower, entrance to quarry or mine, iron door to emergency bunker, etc.)<br />
<br />
* Craft Room - a room full of crafting tables and furnaces for quick crafting and smelting. Add a chest to store valuable ores and ingots.<br />
<br />
* Emergency bunker - Creeper invading your house? Make an underground shelter made out of obsidian or 3 layers of cobble and an iron door. A bed is a must. A chest full of food, weapons and tools is needed. A workbench and a furnace are useful as well.<br />
<br />
* Indoor fishing pond - Useful source of food if a greenhouse has not been created.<br />
<br />
* Storeroom. A room full of chests to keep less valuable materials (dirt, cobble)<br />
<br />
* Guard Tower - Make a tall tower (5×4) and about 30 blocks high to survey the land. Add a chest full of arrows and a bow to 'snipe' some mobs.<br />
<br />
* Escape passage - This is a must! You can also add this to your bunker.<br />
<br />
* Emergency kit - Need to leave quickly? Found a group of zombies in your basement? A chest full of weapons, food, crafting table, furnace and tools is helpful if invaded by an army of monsters.<br />
<br />
* Tree farm. Although time-consuming, an indoor tree farm is very, very, very useful. Note that the room will have to be very tall as trees are big. The room will have to be well-lit. Consider adding a chest full of axes and saplings.<br />
<br />
* Skylight. Extra light and looks cool. Why not even make your roof out of glass? No mobs can spawn on it!<br />
<br />
* Tunnel to another base - This is very helpful, if you need to go to another safehouse to collect more resources.<br />
<br />
==== ''Ravine Shelter'' ====<br />
<br />
'''Description'''<br />
A shelter situated in a ravine. Rooms may either overhang on the side or occupy the entire ravine. These are easier to build if the opening is close to (if not breaking) the surface, and more difficult if deep underground. Sometimes a ravine may spawn above another ravine, so you can use the lower as your shelter, and upper as your farm(s). <br />
<br />
'''Necessary Materials'''<br />
<br />
* [[Torch]]es<br />
* [[Ladder]]s<br />
* [[Cobblestone]]<br />
* [[Water]]<br />
<br />
'''Location'''<br />
<br />
In a Ravine<br />
<br />
'''Construction'''<br />
If there is lava on the bottom, freeze it with water. Any water/lava from the sides should be plugged. Make the floor flat, and then light up the ravine with as many torches as you can. Start the walls, and put in the items you want in the rooms (bedroom, craft room, furnace room, storeroom, minecart room). Rooms should be 3 - 4 blocks high (or if you're building a staircase, whichever suits the staircase best), and once all rooms are at the preferred height, build the next floor. Repeat until the house has as many rooms as you need.<br />
<br />
You may want to seal off caves, but you don't have to smooth the walls. Farms can be easily built on the floor, too. A glass floor would also look interesting.<br />
<br />
'''Extras'''<br />
<br />
* Surface additions<br />
* Branch Mine<br />
* Tunnel<br />
* Obsidian Generator<br />
* Cobblestone Generator<br />
* Hidden Cannons (among walls)<br />
* Infinite Water and Lava Sources<br />
<br />
====''Castle''====<br />
<br />
'''Description'''<br />
<br />
A castle capable of keeping out an army of monsters<br />
<br />
'''Necessary Materials'''<br />
<br />
About 1000 blocks of your desired block.<br />
<br />
'''Location'''<br />
<br />
A large flat plains, a man-made flat area, or the world type Super-Flat. If needed use map editors, unless playing survival (legit)<br />
<br />
'''Construction'''<br />
<br />
Take the cobblestone and make a 3 block wide, 1 block long, and 1 block high base. Continue across until the length stretches all across your flat area. Then, clear out a 6 block long section for a primary entrance. Make the walls about 20 blocks high and make ladders or stairs leading up. Add an overhang to the walls to keep out spiders. Make shelters and useless buildings inside the walls. This should take about 3-7 nights, depending on size.<br />
<br />
'''Extras'''<br />
<br />
* Catacombs<br />
* Castle Forge<br />
* Castle Home<br />
* Bed<br />
* Treasury<br />
* Castle Mine<br />
* Cannons to obliterate enemy siege weapons<br />
* Hidden layer of obsidian inside the walls and towers to resist cannon fire<br />
* Blocks on the outer layer of wall, covering every other slot as a reinforcement from spiders, every five blocks change the material to something else.<br />
* Huge castle basement.<br />
* Dungeons for prisoners that you're at war with. You'll need to be an admin to stop them using {{escaped link|commands/spawn|spawn}} or {{cmd|kill}} to get out with {{cmd|spawnpoint}} command blocks (in fact, to make it a working escape-proof dungeon, you'll need so many command blocks you might as well make it the server jail while you're at it).<br />
* Castle well<br />
* Farms<br />
* Execution block, something that kills you via fall, suffocation or other methods of destruction, to use on people (or [[villager]]s) you don't like.<br />
<br />
====''Stronghold''====<br />
<br />
'''Description'''<br />
<br />
A castle built using a village with enough add-ons to become its own mass shelter. It can house many players and animals.<br />
<br />
'''Necessary Materials'''<br />
<br />
* Lots of cobblestone (1000–10,000)<br />
* Water/Lava<br />
<br />
'''Location'''<br />
<br />
Any area with an NPC Village. The village will be a part of your home; keep that in mind.<br />
<br />
'''Construction'''<br />
<br />
Surround the village with cobblestone. Be sure to add gatehouses so you can enter and leave your stronghold. Optionally, leave room for some more structures in the village. <br />
When surrounding the village, create a two-layer wall of cobblestone. Make the inner layer one block smaller than the outer layer. This will allow you to snipe mobs outside the castle. <br />
<br />
'''Extras'''<br />
<br />
* Granary to Store Food<br />
* Quarry for Materials<br />
* Armory for Weapons<br />
* Extensions on NPC Blacksmith for Mass Smelting<br />
* Modify the NPC Houses with extra furniture, beds, etc.<br />
* Pistons to hold Water/Lava and release it when necessary<br />
* Farms (Melons, Wheat, Pumpkins, optionally, potatoes and carrots)<br />
<br />
==== ''Circle Shelter'' ====<br />
<br />
'''Description'''<br />
<br />
A normal, circle shelter.<br />
<br />
'''Necessary Materials'''<br />
<br />
* 3-6 stacks of building material, such as [[wood planks]], [[stone]], [[obsidian]], etc.<br />
* 2 Doors<br />
<br />
'''Location'''<br />
<br />
A flat area that is over 15×15.<br />
<br />
'''Construction'''<br />
<br />
The same process as a freestanding shelter, but with the walls formed in a circle instead of a square.<br />
<br />
'''Extras'''<br />
<br />
* 3 Floors<br />
* Floor<br />
* Kitchen<br />
* Bedroom<br />
* Attic<br />
* Chimney<br />
* Mine<br />
<br />
==== ''Nether Shelter'' ====<br />
<br />
'''Description'''<br />
<br />
A shelter in the Nether.<br />
<br />
'''Necessary Materials'''<br />
<br />
Lots of [[cobblestone]]/[[obsidian]].<br />
<br />
'''Location'''<br />
<br />
Nether, preferably next to your portal.<br />
<br />
'''Safe construction'''<br />
<br />
It is recommended to build a small shelter before you start any of your construction areas before starting to build your home, to ensure you won't get visited by "unexpected guests". If you build in the open, you can`t do this, but if you can you should.<br />
<br />
'''Nether shelter types'''<br />
<br />
:: '''1 - Cave home'''<br />
<br />
Safest, because you build it safely away from [[ghast]]s and you are surrounded by walls. Making a Nether [[cave]] home can prove much easier than building a similar home in the [[Overworld]] because you won't be attacked by [[mobs]]. The only mobs you will meet are [[zombie pigmen]] which will not attack without reason. You should still be careful around them, though.<br />
<br />
:: '''2 - Free-standing'''<br />
<br />
Difficult, as you are going to be attacked by [[ghast]]s. Your walls must be made of [[cobblestone]] or any other block with a [[blast resistance]] of 4.2 or higher. Be prepared to fight at any time, except in peaceful mode.<br />
<br />
:: '''3 - Fortress Home'''<br />
<br />
This one is fairly easy - just find a [[Nether fortress]]. Be careful, as fortresses will be hard to traverse. Be sure to '''clearly''' mark your designated "home" area, or spread your furniture around the entire building. [[Ghast]]s may or may not be a problem, depending on the location. [[Zombie pigmen]] won't be an issue unless you attack them first. [[Magma cube]]s and [[blaze]]s will likely not be too much of a threat.<br />
<br />
''' Windows '''<br />
<br />
A [[ghast]] cannot see you through glass. Thus, you can build windows in [[the Nether]] as long as you stay inside it is safe, to protect your self and your windows, you might want to use [[piston]]s to put some [[cobblestone]] in front of the window, which can be relocated by pressing a button. Allowing yourself to be inside the home safely and have a good view of [[the Nether]]. And when you go exploring you "close" the window, for in case you get hunted by a [[ghast]].<br />
<br />
'''Extras'''<br />
<br />
* [[Tree]] farm (you'll have to use [[bone meal]] since water cannot be placed in the nether)<br />
* [[Mushroom]] farm<br />
<br />
== Extreme ==<br />
These shelters offer the most amount of protection. Generally, very large and made out of obsidian combined with many add-ons.<br />
<br />
<br />
==== ''Bunker Alpha'' ====<br />
<br />
'''Description'''<br />
<br />
This is a ''very'' large bunker. It should have rooms for almost anything, and have enough space for many large building projects. It is dug almost down to bedrock so, if you build in the right area, there should be no danger of digging to the surface.<br />
<br />
'''Necessary Materials'''<br />
<br />
Lots of pickaxes, supplies for building traps (such as [[redstone]], [[piston]]s, and [[tripwire]]), and [[torch]]es.<br />
<br />
'''Location'''<br />
<br />
Anywhere that you can dig down easily from. It takes a long time to build, so you should have a pre-existing base.<br />
<br />
'''Construction'''<br />
First, dig a very long hallway, with stairs going down 6-10 blocks every 30 blocks or so. Make the hallway big enough, so that lots of people can be in it at one time comfortably. Then, dig rooms off to the sides. If you did this correctly, there should be enough space for a couple of hundred rooms. Make rooms dedicated to various things, like an armory or forge. This base can hold lots of people and is hidden well, so feel free to build it in multiplayer.<br />
<br />
'''Extras'''<br />
<br />
* Traps along the hallway to kill intruders.<br />
* Farms for almost everything.<br />
<br />
==== ''Ultimate Siege Fort'' ====<br />
<br />
'''Description''' <br />
<br />
This is basically a castle, only much, much bigger. Its walls are lined with obsidian so you don't have to worry about creepers.<br />
<br />
'''Necessary Materials'''<br />
<br />
''A lot'' of [[cobblestone]] (About 100,000 to 1,000,000 blocks. So don't try to build this unless you have enough for a lifetime.)<br />
<br />
About ⅓ as much [[obsidian]] to line the walls.<br />
<br />
'''Location'''<br />
<br />
Somewhere very flat (It is recommended to practice this shelter on super-flat on creative mode.) <br />
<br />
'''Construction'''<br />
<br />
To start it should take up an area of at least a 5x5 chunks. Make walls, they should be at least 7 blocks tall and 3 blocks thick, mine out the middle layer and replace it with obsidian and break the top layer (to prevent unwanted tunneling extend the obsidian layer about 15 blocks into the ground). Next, make the towers, they should be 50 to 250 blocks tall, They should be hollow, but don't forget to line the walls with obsidian. Then, make the roof. Remember it should be about 2/5 wider than the circumference of the tower. Add the spikes. If you've done it right then the towers should look like those of one of the castles you would see on TV. That's just about it, you now have your very own ultimate siege fort. You can personalize it in any way you like. Don't forget to light it with [[torch]]es or [[glowstone]]. <br />
<br />
'''Extras'''<br />
<br />
* [[TNT]] cannons on the towers. (IMPORTANT!): If you want this feature only make the towers about 20 blocks tall to avoid the fuse range limit.<br />
<br />
* A [[Lava]] moat<br />
<br />
* A draw bridge (if you decide to make a lava moat)<br />
<br />
* [[Snow golem]]s on the walls as guards. If you are good at trapping hostile mobs and only want to stop players from coming in, you could use [[skeleton]]s instead! Note: Unless nametagged, skeletons will despawn after 5 minutes, or after you move a certain distance away.<br />
<br />
* As an alternative to the above, if you're on an [[multiplayer]] server, you can have real players guard your ultimate siege fort.<br />
** You could pay real players by granting them weapons, and protection if needed.<br />
<br />
==== ''Obsidian base'' ====<br />
<br />
'''Description'''<br />
<br />
A large house made out of obsidian.<br />
<br />
'''Necessary materials''' <br />
<br />
* About 1,000,000 obsidian (don't do this if you don't have enough).<br />
* 5000 buckets of lava<br />
<br />
'''Location'''<br />
<br />
Forest or jungle biome so the burning trees will increase the defense. Although, rather obviously, this might also be a bad thing, if you have enough materials for this thing, you should be able to survive.<br />
<br />
'''Construction'''<br />
<br />
Build a large skyscraper about 700×700 blocks wide. Use the leftovers for the walls. Add lava at the walls to kill mobs and to set the trees on fire. Add towers the same as the ones in the ultimate siege fort and add lava to the walls.<br />
<br />
'''Extras'''<br />
<br />
* A moat of pistons.<br />
* Extra trees.<br />
<br />
'''Pros'''<br />
<br />
* Creepers cannot blow up the walls EVER.<br />
* Extreme protection.<br />
<br />
'''Cons'''<br />
<br />
* Very hard to build.<br />
* It will take more than 50 days to build<br />
* It requires lots of obsidian to build.<br />
<br />
== Super Extreme ==<br />
These shelters provide nearly perfect protection. These structures are very massive, and have large amounts of add-ons, not recommended for any players who are not willing to spend many days constructing these.<br />
<br />
==== ''The Obsidian City'' ====<br />
<br />
The second hardest and most protective shelter in ''Minecraft''.<br />
<br />
'''Description'''<br />
<br />
A city under one gigantic obsidian shelter.<br />
<br />
'''Necessary Materials'''<br />
<br />
* 10,000,000 blocks of obsidian<br />
* 100,000 blocks of stone/cobblestone<br />
* 25,000 blocks of wooden planks (oak or spruce)<br />
* 5,000 fences/nether brick fence<br />
* Some redstone (dust, torches, pistons, etc.)<br />
<br />
'''Location'''<br />
<br />
If you are able to clear all that land, then build it in a Forest or Tundra biome. Of course, these are only recommendations.<br />
<br />
'''Construction'''<br />
<br />
Mark out a plot of land at least 65×65 chunks. It does not necessarily have to be square. (The one the author built was a dome) Then, raise the walls with obsidian at least 30 blocks. Then, add a roof of obsidian. Now, you can add 5 more layers of obsidian. Once you have got that done, install a 5 block high piston-operated door made of obsidian at least 2 blocks thick. Line the inside of the giant obsidian shell with stone and wood. You can build lots of things inside there! Finally, add an obsidian 'fence' about 2 blocks thick around the gigantic structure and put actual fences on top. Make the gate piston operated. Just build whatever you like in there!<br />
<br />
'''Extras'''<br />
<br />
* A Mansion inside the structure!<br />
* Lava/Water Moat<br />
* Secret Entrance<br />
* Dispenser Turrets<br />
* TNT Cannons<br />
* Garden outside the structure, enclosed by the obsidian fence. Adds some happiness to the bleak surroundings.<br />
* Horse Path<br />
<br />
'''Pros and Cons'''<br />
<br />
''Pros''<br />
<br />
* Extreme levels of protection<br />
* Looks good if designed properly<br />
* If you live in this, you literally have ''zero'' fear of the outside world.<br />
* You have lots of space to build inside and what's more, they are protected by 7+ layers of obsidian.<br />
<br />
''Cons''<br />
<br />
* Extremely hard to build<br />
* Takes a VERY long time to build<br />
* VERY easily spotted. However, this can also be a good thing as you can make it back to the base easily.<br />
<br />
==== ''World City'' ====<br />
'''Description'''<br />
<br />
Make your own world into one big city. It should only be attempted by pro pros and map makers. <br />
<br />
'''Necessary materials'''<br />
<br />
A maniac amount of blocks of your choice<br />
<br />
Villagers<br />
<br />
A world with no mobs<br />
<br />
A couple of real-life months<br />
<br />
'''Extras'''<br />
<br />
Your choice<br />
<br />
==== ''Sky city'' ====<br />
'''Description'''<br />
<br />
A giant island with a city on top.<br />
<br />
'''Materials'''<br />
<br />
* Any 100 blocks<br />
* Over 7 stacks of [[iron]] blocks<br />
* Over 5 stacks of [[wood planks]]<br />
* Over 4 stacks of [[gold]] blocks<br />
* Over 3 stacks of [[quartz]]<br />
* Interior stuff ([[beds]], [[crafting table]]s, [[furnaces]] & [[coal]], etc.)<br />
* Light sources ([[sea lanterns]], [[glowstone]] or [[torches]])<br />
* Miscellaneous ([[chests]], [[anvils]], [[paintings]], etc.)<br />
* [[Food]]<br />
* Maybe a [[slow falling]] [[potion]] or a [[water bucket]], just in case you have to go down<br />
* Some [[dirt]] and [[water]], a [[hoe]] and some *ANY* seeds<br />
<br />
'''Construction'''<br />
<br />
With your 100 blocks, build up straight a pillar and go up. When you reach the 100 block mark, build a gigantic circular platform, using about half of your iron blocks. Build skyscrapers and houses with the iron and gold blocks, maybe a palace for you to rest, inns, shacks and huts with planks- and some defense. Now, decorate the houses and the palace, light up the entire city, build a garden and a farm, and enjoy your brand-new, cool-looking sky city.<br />
<br />
'''Extras'''<br />
<br />
* Storage rooms?<br />
* Spider-proof walls?<br />
* Villagers?<br />
* Meeting place?<br />
* Party room?<br />
* A wool "cloud" to "support" your city?<br />
<br />
'''Pros'''<br />
<br />
* Looks very good.<br />
* You can get a nice view of the world below you.<br />
* It would be hard for griefers to find your city<br />
<br />
'''Cons'''<br />
<br />
* You have to make a complicated system if you want to transport animals other than chickens.<br />
* Going down might be easy, but going up is very hard. There is also a risk of falling if you don't wall off the city.<br />
* Costs a WHOLE LOT of blocks.<br />
<br />
==Impossible==<br />
<br />
These structures take a '''''notoriously''''' long time to build and may be impossible on survival mode. However, they offer the perfect protection.<br />
<br />
==== ''Bedrock Cube'' ====<br />
<br />
'''Description'''<br />
<br />
A gigantic cube of bedrock that can act as a shield for an inner base. Slits in it can accommodate TNT cannons.<br />
<br />
Note: You cannot obtain bedrock in Survival without commands. Even if you managed to break bedrock using glitches, the bedrock won't drop as an item.<br />
<br />
'''Necessary materials'''<br />
<br />
* Creative mode<br />
* Bedrock<br />
* TNT<br />
* Luxury blocks (diamond, emerald, gold, lapis, etc.)<br />
* A lot of time<br />
<br />
'''Construction'''<br />
<br />
Build a wall 100 blocks high and down to the bedrock layer. Make the base outline of a square and fill in all gaps with bedrock. Leave slits for TNT cannons. Then, turn the ground below the place where you are going to build the base into a crater and fill with lava before sealing it off. Then, build a column up and form a platform. Then, it's up to you.<br />
<br />
'''Extras'''<br />
<br />
* TNT cannons<br />
* Fireball cannons<br />
* Arrow cannons<br />
* Lava trenches<br />
* Air bombers<br />
* Graveyard<br />
* Prison<br />
* Anything you want!<br />
<br />
== Innovative Dwellings ==<br />
<br />
These types of dwellings are mostly to impress other players, or are amazingly dangerous to live in.<br />
<br />
'''Description'''<br />
<br />
This type of shelter can vary in location and security. For example, an innovative dwelling could be located within a double dungeon (with the spawners still there), built into the bottom of an overhang, or above a lava lake! Innovative dwellings are usually much more difficult to live in and build; however, they work with the map and are great for impressing other players.<br />
<br />
'''Location'''<br />
<br />
The location of this type of shelter can vary drastically, depending on the map, and on the player's preference. <br />
<br />
===Types===<br />
<br />
====''Jungle Treehouse''====<br />
<br />
This type of house is hard to make, but almost no mobs can get you. First, find a jungle and either pillar up a giant tree or use [[ladder]]s/[[vines]] (recommended.) Once on top of the tree, just make a house. It's an awesome idea to make bridges to other giant trees, to use either as a great lookout point or as extra rooms for your base inside the leaves of the tree. If you're feeling ambitious and have a lot of time, make a huge treetop village and invite your friends! You can keep adding more and more... the possibilities are endless!<br />
<br />
====''Dungeons''====<br />
<br />
Dungeon dwellings require very little setup on the part of the player. They are not very big, and there is also the risk of spawned enemies as well as caverns nearby. Many are located deep underground, so they can be relatively difficult to locate and navigate to. Leaving the spawner in for decoration can serve as the player's death sentence.<br />
However, advantages of this type of home are little setup, free mob drops (if one decides to set up as a mob trap instead), and in mutliplayer, difficulty by other players attempting to locate the home.<br />
<br />
====''Overhang Bases''====<br />
<br />
There are 3 types of overhang base. The first is built into the underside of overhangs of mountains. Unfortunately, suitable overhangs and ones located in scenic or easy-to-defend places can be difficult to find. Building is another problem, as you would either have to pillar upwards to excavate the home or enter from the top and use water to build on the underside of the overhang. [[Sand]] or [[gravel]] is recommended, as removing pillars made out of these materials is much easier and can be done directly from the ground. The third is to find a wall (a ravine, maybe?) and make there your base as an overhang.<br />
<br />
As difficult as this setup may be, one can use this type of base as a stealthy reconnaissance outpost, by dropping lava, arrows or even TNT on unsuspecting players or just for viewing epic scenery.<br />
<br />
The second is built by making walls that go from the ground to the top of the overhang. You can put in many floors and have tons of stuff. You can also connect it to a hollowed-out mountain for even more space.<br />
<br />
====''Future/Modern Water Homes''====<br />
<br />
This is regular on creative, but is actually one of the BEST homes in survival. It looks nice and can be a dome if you are skilled it contains a lot of decoration and space. This is a modular home as well so can expand well.<br />
<br />
You must make sure to use the base of the dome or cylinder as a walling material and this must be 4-6 blocks high as your lower floor remember to try to sink it into the ground and maybe connect it to a cave for a tunnel/mine. Then, make a walkway with a small hole in the middle to have as a second-floor viewing the water wonders. You can add pistons to part of the lower floor where it's above the ground to exit and do fighting in the water or underwater mining. It also creates lots of clay for you to use and is virtually fully mob-proof as mobs swim so will not be able to attack you and water protects from creepers.<br />
<br />
Time to make: Medium dome 2–5 days, large dome 4–7 days, supersized dome 2 weeks, Corridors (40 blocks long) 2–3 days.<br />
<br />
====''Lava Forts''====<br />
<br />
These are arguably one of the most difficult bases to build, not only because above ground lakes tend to burn wooden homes down, needing a lot of lava as well as the fact that returning home with a stash of diamonds could quite possibly be riskier than hugging a creeper on Hard difficulty. As the player must use non-flammable materials, such as cobblestone, players may not like how the home would look. <br />
On the other hand, the lava can protect against all types of mobs, allow animal spawns and is relatively easy to spot from a distance during the night-time from a high perch.<br />
<br />
====''IceStone Tower''====<br />
<br />
This structure makes an interesting-looking tower, but requires a few resources. First, make a sculpture out of ice (the design is your choice) that is about 3×5×9 blocks. Next, encase it in a structure made from non-flammable materials, with a 1-block gap between the ice and the structure, like this:<br />
<br />
{{layered blueprint|name=IceStone Tower|default=Example layer<br />
|s=stone|i=ice<br />
|----Example layer|<br />
sssssss<br />
s s<br />
s iii s<br />
s iii s<br />
s s<br />
sssssss<br />
}}<br />
<br />
Make sure to keep the top open. After the structure is complete, pour lava into the top. After the hissing noises have stopped entirely (3–5 minutes), use a bucket to get rid of the lava, tear down the structure, drain the extra water, and decorate your new house! Glass windows and doors recommended. Try to get inside without breaking any blocks, only ladders.<br />
<br />
====''Mountain Bases''====<br />
<br />
These bases are some of the toughest to build because they are basically on top of a mountain. You're probably thinking, "That's easy to build", but it isn't, because it requires a mountain range or at least two mountains. The idea is you link the two mountains together with 10 block wide bridge, and rooms inside the bridge. That's only the start, to make a proper base you could add floating island around the base and make it better to look at. It's one of the toughest because it requires a lot of stone. It is suggested that you get 200 saplings and plant them around your base as well as in it. When all this is done it will look amazing and easy to protect from mobs because they fall off the edge of the mountain and plummet to their death, but it will take time to build, it takes a lot longer to build than a lava fort, but there is an easy way. If you clear the top of the mountain and make it flat, it will be easier and you can just build a simple house. Of course, this isn't as safe.<br />
<br />
==== ''Subterranean [[Stronghold]]'' ====<br />
<br />
This type of base is very hard to conquer. One first has to find a [[stronghold]] in their world (a difficult task as it is), light up the entire structure, patch any holes made by caves, and then make a safe entrance from the surface. You can also use a cave entrance, but this makes it harder to find when coming home after a long day of exploring. You also must be wary of [[silverfish]], and be careful not to break any walls. However, once you do conquer the entire Stronghold, nothing can get to you. The main thing to be wary of are creepers waiting outside your exit, wanting to kill you as you foolishly walk up and out.<br />
<br />
'''Extras'''<br />
<br />
* Windows by your exit are very good to have, to stop the above-mentioned creeper attacks.<br />
* Mushroom, wheat, sugar cane, melon, or pumpkin farms for food and miscellaneous items.<br />
* Escape tunnels are must-haves, to get away from anything that could spawn in that dark corner you missed lighting up.<br />
* You can also add a tree farm. This will take quite some time, but you will not really need to go above ground a lot.<br />
<br />
==== ''Obsidian Fortress'' ====<br />
<br />
This will be a home where you shall never fear external damage. A griefer will never block the entrance with obsidian because the whole house is made of it. Best of all, it will be hidden with 2-4 layers of dirt and stone to cover it. This home will require huge amounts of time, space, materials, and hard work, but in the end, you will have everything you'll have ever wanted.<br />
<br />
* <nowiki>#x#x# is length, width, and height.</nowiki><br />
<br />
The layout is quite symmetrical except for the entrance. You should find a big hill or mountain to place the entrance. The actual entrance will a 2×1×2 square of stone that will open when the two sideways sticky pistons on either side revert to their normal position. The doors should open on both sides, but the outside switch will be in a 6×1×6 hollow space surrounded by dirt that you will dig through. You then build a 6×25×6 hallway entirely out of obsidian. It should be lit by a torch once every other block on both sides. This will lead to the grand entrance. At the end of the hallway, build an 8×1×8 rim on the blocks in front of where the hallway ended. This will create a big lip around the hallway. Continue building these rims until you finish the 14×1×14 rim. You then pick a corner of the 14×1×14 rim and build another identical rim including the corner of the original 14×1×14 rim. You then build the smaller interior rims just like you did with the first hallway. You'll be going backwards though, so instead of going 8×1×8,10×1×10, etc., you'll be going 12×1×12,10×1×10, etc. until you finish the 6×1×6 rim. Repeat for other two passage entrances until the result is a big square with symmetrical entrances on each side. Put a roof on the big square that is horizontal, not something that sticks out.<br />
<br />
* The result of all 6×(#)×6 walls is a 4×(#)×4 space.<br />
<br />
For the remaining entrances, build a 6×2×1 floor one block lower than the original floor. Make sure it lines up with the inner 6×1×6 rim. This will be the first of 25 "steps". The ceiling will also be one block lower than the top layer of the rim as well. The ceiling copies the floor, just 6 blocks higher. Make sure walls match the rim as well. Once the 25 steps are finished, repeat at other passageways.<br />
<br />
After finishing the stairways, decide what each one leads to. In the main chamber, find the center and make a 4×4×1 square. Make a hole to bedrock with TNT and build whatever you want down there. If safe way down there is not built, please put signs warning yourself and others to not jump in the hole.<br />
<br />
'''Add-ons'''<br />
<br />
* Living Quarters (preferably tunnel opposite the main entrance)<br />
* Subway Station<br />
* Farm<br />
<br />
'''Projects Under Fortress'''<br />
<br />
* Prison<br />
* Village<br />
* City<br />
* Research Laboratory<br />
* Lake<br />
* Tunnel to Ocean<br />
<br />
'''Materials'''<br />
<br />
* At least 1,500 blocks of obsidian<br />
* At least 200 blocks of TNT<br />
* 4,000-6,000 blocks of dirt and stone<br />
* Any needed to keep you alive!<br />
<br />
==== ''Self-building house'' ====<br />
<br />
This is a house that will build itself perpetually. It will rebuild itself after creeper attacks if the redstone circuits and pistons aren't destroyed. It's a good idea to make the entrance come from underground because doors are hard to keep permanent.<br />
<br />
Use an auto cobblestone generator (those above-ground ones that are piston-powered). Next, make a floating structure for your ceiling (the outermost block must be obsidian so you have an obsidian rim). Next, put upwards pistons on the ground under the obsidian rim. The cobblestone generator should push cobblestone onto the pistons. At the corners, you can either put a piston facing the next side, or another generator. On the area surrounding the wall, you will need a perpetual redstone circuit going to each piston. If the repeaters have the right delay, they should build your house.<br />
<br />
==== ''Skyscraper'' ====<br />
<br />
Building up has a number of significant advantages: A skyscraper house can be seen from a long way away, provided it is tall enough. Of course, this can be a mixed blessing in multiplayer, the bad side being griefers can also see it easily. In singleplayer mode, it can serve as a spacious establishment. Besides countless rooms for storage, [[cobblestone]] generation (of course, if you do build something this big, you should have a lot of cobblestone), smelting, and such, it allows you to stack up farms in a small area, so that all of them will be within chunk update range any time you're home. You can also use the roof, perhaps as a garden, or tree farm (a sufficiently large building can have the tree farm ''inside''). You can also dig a quarry underneath your skyscraper to replenish [[iron]], [[coal]], etc.<br />
<br />
It is important to ensure some practicalities are taken care of. For example, one must ensure the skyscraper's [[Tutorials/Elevators|elevator]] allows the player easily move between floors without taking up too much time - otherwise it is probably best to just spread your base out horizontally. To do this, it is advised that you either install a water elevator, using soul sand and magma blocks to speed the player's assent and dissent, or a fast-acting piston elevator. Make sure a mechanism to stop the player at a floor of their choice is installed.<br />
<br />
==== ''Miniature Great Wall of China'' ====<br />
<br />
Even more pointless than a skyscraper, but in multiplayer, it will be ridiculously hard for griefers to destroy it whole, and also ridiculously hard to recover after griefer or creeper attacks. Like in real life and for safety, build it in the mountains biome. First, make a 6×6 tower, then continue on the wall. Every 200 blocks, another tower must be built. You can even use the same technique used in the self-building/rebuilding house to make it even harder to fully destroy! Build until it covers nearly the entire biome if you wish!<br />
<br />
==== ''Huge Cruise Ship'' ====<br />
<br />
Resources needed:<br />
<br />
* About 10-200 thousand blocks of iron.<br />
* Luxury blocks.<br />
* A massive ocean biome (perhaps water world preset).<br />
* Patience. It can take up to 100+ days to build.<br />
<br />
* Description:<br />
* The massive cruise ship is a time-consuming build, and you may use real ships to work off of also. Start with the hull, placing iron and then a ''highly recommended step'' is to hollow the hull! Then, start on the lower decks. Then, you will want to set up the upper floors, suites, restaurants, buffet, and any other touches you want. Also, consider adding obsidian between two iron layers for safety. In the staterooms, consider televisions, tables or beds, too!<br />
<br />
'''Extras:'''<br />
<br />
* A pool<br />
* A spa, and shopping centers - they can be very profitable too.<br />
* A pier, which is also a great addition to a city.<br />
<br />
== Add-ons ==<br />
<br />
==== ''Forts / Walls'' ====<br />
<br />
These are often just normal on-ground homes with walls around them.<br />
<br />
'''Description'''<br />
<br />
These shelters offer far higher protection, and if there are no dark places on the walls or inside, then, you can roam freely at night without fear of mobs (as long as you are inside the walls), offer a place to attack from, and allows you to build at night.<br />
<br />
'''Location'''<br />
<br />
Large flat area<br />
<br />
'''Materials'''<br />
<br />
* A normal freestanding home.<br />
* As many blocks as you need ([[cobblestone]] is suggested) to at least build a 4 block high wall around your home (preferably higher) and a lip on the edge (optional, but recommended).<br />
<br />
'''Construction'''<br />
<br />
First pick a perimeter for the wall so you will have space to build in later on, then build a 1 block high wall there. After that, keep making it higher and higher until you have the desired height. Then, you will build a lip that is at least 1 block over on the top of the wall to prevent [[spider]]s and [[spider jockey]]s from climbing over.<br />
<br />
'''Extras'''<br />
<br />
* Towers can be included on the sides to make it look better and give a better point to attack from.<br />
* A larger lip can be used to give a better point to attack from.<br />
* Windows can be added to allow you to see outside.<br />
* A ditch can be added to trap [[mobs]], kill mobs with [[lava]], or transport them to a lava pit (with improved mob AI, this is most likely impossible for the fact that mobs won't just walk into lava).<br />
* Walls can be made thicker to resist explosions (not needed if the wall is made of [[obsidian]] or [[bedrock]]).<br />
* By building by the sea, part of the wall may not be needed.<br />
<br />
==== ''Ports/Harbors'' ====<br />
<br />
These are quite obvious additions if you are by the sea, and can be quite useful if you happen to have many bases and mines offshore.<br />
Watch this video for an example:<br />
{{CollapsedVideo|Y0bCbnxaoBE|Lighthouse and Waterways}}<br />
<br />
'''Description'''<br />
<br />
These are built next to water, by a natural sea or possibly a man-made channel, and allow the usage of boats to travel in and out of your base.<br />
<br />
'''Location'''<br />
<br />
Virtually anywhere there is water, most usefully if next to a sea.<br />
<br />
'''Materials'''<br />
<br />
* Water (If an artificial inlet is to be constructed)<br />
* Any material, amount dependent on the size of the docks<br />
* Slabs (for landing boats on without destroying them)<br />
* Doors (Optional, but very highly recommended to stop your boats from floating away)<br />
* Chests (Optional, used to store materials for voyages and spare boats)<br />
<br />
'''Construction'''<br />
<br />
First, pick a suitable area on the sea or dig a trench you can sail through and flood it. Once you have a waterfront ready, build as many units for boats as you wish. These are generally 2×2 squares that can be dug into land or built into the water, and usually, have a double door at the front to stop boats from drifting out to sea. Place boats in each of these and make sure you can sail in and out easily. Place wool or stairs at the opposite side of the doors to stop high-speed boats from shattering when they hit the wall. Add storage, dispensers, or anything else you want.<br />
<br />
'''Extras'''<br />
<br />
[[File:Harbor with Dispensers.gif|thumb|A harbor with dispensers to place boats and doors to stop the boats from floating away.]]<br />
<br />
* You can build a redstone wire connected to a music block to be alerted whenever something is coming.<br />
* Dispensers can be built for boats instead of placing them in storage.<br />
* Towers can also be built instead as a lookout post.<br />
* Walls can be built on the sea with iron doors in the water to keep unwanted guests from getting into your harbor.<br />
* You can have several different sets of docks in a concentrated area, with buildings for whatever purposes in-between, to build an entire large-scale base around the harbor.<br />
<br />
==== ''Railway System'' ====<br />
<br />
This is useful if you have several mines, bases, or other places of interest that are too far away to walk to from your shelter.<br />
<br />
'''Description'''<br />
<br />
These are built when you've got plenty of resources and you have need of getting somewhere regularly that is at least a few hundred meters away, or you simply don't have the patience to walk there and back.<br />
<br />
'''Materials'''<br />
<br />
* 4-30 stacks of rail<br />
* 6 powered rails<br />
* A couple of water timers (see {{ytl|TComETz6lNM|here}}), although other timers do work.<br />
* 2 redstone torches<br />
* 2 track switches<br />
* A minecart (if it's powered it will simplify the making of the stations).<br />
<br />
'''Construction'''<br />
<br />
First, build a booster with three powered rails (for more information, see {{ytl|bBiHnP0R6M0|here}}). Connect the T switch to the booster and make a water timer. Wire it up to the track switch. When you enter you press a button to activate the timer. You may want to activate the button when you get in and add a wire to the powering torch. Now, make your track and repeat at the other end. If you have a 400-meter track, you'll want a 12-second booster. You may want to build the majority of the track a few blocks above the ground and have heavily-guarded stations to avoid mobs (particularly creepers) damaging it. With this track you'll go 8 meters/second (or 11.3 meters/second, if you're going diagonally), which, depending on the terrain you're traveling through, will make your journey 50-80% shorter.<br />
<br />
'''Extras'''<br />
<br />
* Multiple stations allowing you to have more than two potential destinations.<br />
* Alarms allowing you to perform an emergency launch or ready your weapons.<br />
* Some powered minecarts (with enough fuel for the journey) to serve as engines for storage minecarts, to carry chests filled with loot to a safe place (i.e., your base).<br />
* A system to remotely control all the stations you have built using levers and redstone wire, allowing you to make a cart go past a station without stopping (useful with powered minecarts as you don't need to start them again after they reach a station).<br />
* A back-up in case creepers or other players destroy it.<br />
* Stations that are effectively fortresses to be sure you're system is safe.<br />
* An emergency armory in case your station has some unknown flaw and you don't or can't carry around arms and armor.<br />
* Towers to snipe from (with ample arrow supply) or to make sure you can find the nearest station if you've gone exploring and you want to go home (or to a mine, library, NPC village, etc.).<br />
* A bed in your stations if you intend to take a prolonged visit to a point of interest.<br />
* Automated turrets (TNT cannons or golems) in case mobs attack when you are not in the area.<br />
* A bunker with rations including a few pieces of steak, a farm, crafting facilities and an escape tunnel (useless if you have very well defended stations and not particularly useful if you have an alarm as you can perform an emergency launch, but if you are short on resources (while the railway itself is really to be made when you have plenty of resources you may not actually have that many resources), these have use).<br />
<br />
==== ''Stable and Horse Path'' ====<br />
<br />
Horses are a faster alternative to walking.<br />
<br />
'''Description'''<br />
<br />
It's basically a house for your [[horse]]s and a path for them to follow!<br />
<br />
'''Materials'''<br />
<br />
* [[Cobblestone]] or [[wood]]<br />
* [[Fence]]s and [[gate]]s<br />
* [[Gravel]] for the path. (any other material will do, gravel is just a recommendation)<br />
<br />
'''Construction'''<br />
<br />
First, build a wooden or cobblestone 'hut' with a gate for the horses. Make it at least 8×5. Next, make a path to whatever destination. Make it at least 2 blocks wide and light it! Once you get the [[horse]]s, you can virtually ride wherever you want!<br />
<br />
'''Extras'''<br />
<br />
* Upgrade the stable, make it bigger<br />
* Piston operated entrance/exit<br />
* Make it a Horse Shop (multiplayer).<br />
* Feeding area with golden apples and bales of hay<br />
<br />
{{Tutorials}}<br />
<br />
[[de:Anleitungen/Unterstände]]<br />
[[es:Tutoriales/Tipos de refugios]]<br />
[[fr:Tutoriels/Types d'abri]]<br />
[[ko:Tutorials/Shelter types]]<br />
[[pt:Tutoriais/Tipos de abrigos]]<br />
[[zh:教程/房屋类型]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Tutorials/Shelter_types?diff=1581958Tutorials/Shelter types2020-05-14T16:21:47Z<p>68.146.59.48: /* Mushroom house */</p>
<hr />
<div>{{cleanup}}<br />
Building a shelter is one of the most important parts of playing [[Survival]] mode in ''Minecraft''. This tutorial assumes the player is not in [[Creative]] or [[Spectator]] mode, or on [[Peaceful]] difficulty.<br />
<br />
<!--<br />
This page is in constant addition. Feel free to add a shelter, under this syntax:<br />
==== ''Shelter Name'' ====<br />
<br />
'''Materials'''<br />
<br />
* Bulleted list, all materials required. Do not include materials that will be acquired while making the shelter (i.e. dirt while digging).<br />
<br />
This is a list of many types of shelters. It includes shelters that are used in almost every game to those that have only been used once or twice. <br />
<br />
'''Description'''<br />
<br />
A brief paragraph describing the shelter. List its advantages and disadvantages.<br />
<br />
'''Location'''<br />
<br />
Where the shelter can be built. Be as specific as possible.<br />
<br />
'''Construction'''<br />
<br />
A paragraph giving step-by-step instructions on how to build the shelter.<br />
<br />
NOTE: At some point, all construction paragraphs may be changed to numbered lists.<br />
<br />
'''Extras'''<br />
<br />
* Bulleted list of things worth adding to the shelter.<br />
* Don't, however, list things that go in any shelter (i.e. a crafting table).<br />
<br />
<gallery><br />
<br />
IMPORTANT: Only post pictures without the GUI. Hit F1 to hide it.<br />
<br />
This gallery includes pictures of before, during, and after construction. The larger this is, the better.<br />
<br />
File:Name|Caption<br />
</gallery><br />
--><br />
== Organization ==<br />
<br />
These shelters are organized by how long it would take to build them. Obviously, these can vary, depending on how detailed you make them. Material collection time counts too!<br />
<br />
'''Nomadic''': The easiest type of shelter to build. These are generally the type you would build if you cannot find anything else, if you are nomadic or in an emergency. They are very fragile, and you shouldn't spend too many nights in them. Time: About 2-3 minutes.<br />
<br />
'''Easy''': These structures are a little bigger and more advanced than Nomadic shelters. They offer some basic degree of protection. Time: 1 day (20 minutes).<br />
<br />
'''Medium''': These are freestanding structures, capable of sustaining the player for extended periods. They offer a decent amount of protection. Time: 3 days (1 hour).<br />
<br />
'''Hard''': These structures are often very large and complicated in design and, as a result, can be very time-consuming to make. However, they offer anywhere from a good degree to a great deal of protection. Time: 3–24 days (35 minutes-5 hours).<br />
<br />
'''Extreme''': This category of structures are renowned for being among the most complex and advanced constructions that a survival mode player can afford and take a '''''very''''' long time to build and can, therefore, be considered late-game buildings. The protection offered by these building complexes is second to none. Time: 25–100 days (5 hours-20 hours).<br />
<br />
'''Super Extreme''': This very special range of shelters take an ''extremely'' long time to build, but offer perfect protection. They are often made using blocks that are either hard to obtain or downright impossible to acquire, such as bedrock, and can require a lot of resources (note that you cannot legitimately obtain bedrock in survival mode and that it doesn't protect you anymore from mobs than, say, obsidian. However, it is completely unbreakable by players not in creative mode and hostile mobs). Time: 100+ days (20+ hours).<br />
<br />
'''Innovative''': These structure focus more on feats of engineering rather than practicality and therefore offer relatively little protection relative to how challenging they are to build and many of them can even be dangerous to live in. They are, however, a sight worth looking at. Time: varies.<br />
<br />
'''Add-ons''': While not full structures themselves, they are worth mentioning since they can be used to augment existing shelters.<br />
<br />
== Shelters ==<br />
Grass hide is a shelter that you would disguise as a hill. Used by hunter type players mostly also used by 3rd class pros.<br />
=== Video ===<br />
<br />
<div style="text-align:center"><br />
<span style="display:inline-block">{{yt|ZWNxydxEJrg}}</span><br />
<span style="display:inline-block">{{yt|hM8J1rldLSg}}</span><br />
</div><br />
<br />
== Nomadic ==<br />
<br />
==== ''General tips'' ====<br />
"Nomadic Shelters" are usually very crude, primitive and simple in design relative to other more advanced shelter types, often being the bare minimum of what qualifies as a shelter. They are, however, very cheap and easy to build and can be constructed and set up almost anywhere, making them suitable shelters for use during the first, second and third days of ''Minecraft'', for nomadic players or as an emergency fall-back solution in dire situations.<br />
<br />
''Advantages''<br />
<br />
* Usually a portable shelter by design<br />
* Easy to dismantle and rebuild<br />
* Materials can be easily obtained and carried around<br />
<br />
''Disadvantages''<br />
<br />
* Offers very limited protection and is extremely vulnerable to [[creeper]] attacks<br />
* Many designs do not allow the player to easily tell when it is safe to go outside<br />
* Usually vulnerable to spider attacks<br />
<br />
Tips<br />
<br />
* Always have proper lighting<br />
* Build basic fortifications (fences, walls, etc.) if necessary or desired<br />
* Have a door and windows, if resources allow that<br />
* Just because a Nomadic shelter is crude, primitive and simple in design doesn't mean it cannot serve as the base and foundation for a more advanced shelter if the player, for example, decides to end their nomadic travel, settle down and adopt a more sedentary lifestyle.<br />
<br />
<br />
==== ''Emergency shelter'' ====<br />
<br />
'''Materials'''<br />
<br />
* None<br />
<br />
'''Description'''<br />
<br />
The simplest, yet the fastest possible shelter can be made by digging 3 blocks straight down and then capping off the hole with a block of the player's choosing, like [[dirt]] for instance. This requires only a few seconds. While digging straight down like this is never recommended, it is highly unlikely to run into a cave when digging only 3 blocks from the surface. It is relatively safe to expand the shelter from thereon. This type of shelter can be done also when your base is already established, but you are caught by the night while far away from your base. This method is safer than it seems; zombies, skeletons, creepers, endermen and spiders cannot get in. A problem is getting out however; it is a possibility for the player to dig out of the base straight into hostile mobs such as creepers. One way to fix this is to build a little hut above it. This is not permanent; it is advised to seek a more sophisticated shelter after a few nights. Diagram below: To avoid mob spawning when sleeping through the night is impossible due to a lack of wool, one can light up their base using torches.<br />
{{Grid/Inventory Table<br />
|B1= Coal; Charcoal<br />
|B2= Stick<br />
|Output= Torch,4<br />
}}<br />
<br><br />
{{layered blueprint|name=ES|default=Layer 1<br />
|D=Doors|B=Dirt<br />
|----Layer 1|<br />
BBB<br />
B D<br />
BBB<br />
}}<br />
or you can expand it like this:<br />
<br />
{{layered blueprint|name=ESE|default=Layer 1<br />
|D=Doors|B=Dirt<br />
|----Layer 1|<br />
BBBB<br />
B D<br />
B D<br />
BBBB<br />
}}<br />
<br />
'''Location'''<br />
<br />
On the ground level in a place with dirt.<br />
<br />
'''Extras'''<br />
<br />
* Torches<br />
* Bed<br />
* Ladders (For getting out)<br />
<br />
==== ''Boat Shelter'' ====<br />
Note: This shelter type will only work properly in Ocean biomes.<br />
<br />
'''Materials'''<br />
<br />
* 5 wooden planks of the same type<br />
* A crafting table<br />
<br />
{{Grid/Crafting Table<br />
|A1= |B1= |C1= <br />
|A2= Oak Wood Planks |B2= |C2=Oak Wood Planks <br />
|A3= Oak Wood Planks |B3= Oak Wood Planks |C3= Oak Wood Planks<br />
|Output= Oak Boat<br />
}}<br />
<br />
'''Description'''<br />
<br><br />
Since most hostile mobs cannot spawn in liquid, it is possible to use a boat to survive your first night (note that drowned can spawn in water). If you are stuck on a small island out in the middle of an ocean with very few (if any) resources around, a boat could be your salvation if you can find enough wood for it and for the crafting table required in its creation. In order for this shelter to work properly, you should stay at least 42 blocks away from the beaches at night to prevent any hostile mobs from spotting you. If you need quick food, craft a fishing pole.<br />
<br />
{{Grid/Crafting Table<br />
|A1= |B1= |C1= Stick <br />
|A2= |B2= Stick |C2= String<br />
|A3= Stick |B3= |C3= String<br />
|Output= Fishing Rod<br />
}}<br />
<br />
'''Operation time:'''<br />
It should preferably not be used longer than 1-3 Minecraft days (unless you like being nomadic).<br />
<br />
'''Advantages'''<br />
<br />
* Easy to craft, requires only 9 wooden planks at minimum.<br />
* Mobile, can easily be moved from one place to another.<br />
* Since you are in water, you will be always safe from endermen (and other hostile mobs will have a hard time reaching you).<br />
* You can use a bow to snipe hostile mobs from the water with little to no chance of retaliation, then collect their drops at dawn.<br />
* Food can be obtained through fishing.<br />
* If you have to cross an ocean, you could spend the night doing that instead just going to sleep in a [[bed]].<br />
<br />
'''Disadvantages'''<br />
<br />
* Works only in oceans.<br />
* Offers evasion, but no protection.<br />
* You will eventually be forced to make your way to the mainland to resupply on resources.<br />
* You cannot use crafting tables, furnaces, chests or anything similar without finding solid ground.<br />
* [[Fishing]] is not a reliable source of food in the long run.<br />
* Requires you to disembark from the boat and to proceed on foot if you have to cross the solid ground.<br />
* If a [[skeleton]] destroys the boat (which is likely to happen if you get too close), you will have to quickly replace it to avoid drowning.<br />
<br />
==== ''Cocooning'' ====<br />
<br />
'''Description'''<br><br />
Like how a caterpillar surrounds itself with a cocoon in order to undergo metamorphosis, this shelter involves simply surrounding yourself with a certain material to shelter yourself from the dark. <br />
<br />
'''Materials'''<br><br />
<br />
* At its smallest, just 9-13 blocks of a chosen material<br />
* The recommended build size requires 25 blocks<br />
<br />
'''Structure''': (A seen from the ground upwards)<br />
<br />
''Budget Model''<br />
<br />
{{layered blueprint|name=Budget Model|default=Layer 1<br />
|D=Doors|B=Dirt<br />
|----Layer 1|<br />
B<br />
B D<br />
B<br />
|----Layer 2|<br />
B<br />
B D<br />
B<br />
|----Layer 3|<br />
B<br />
BBB<br />
B<br />
}}<br />
<br />
''Normal Model''<br />
<br />
{{layered blueprint|name=Normal Model|default=Layer 1<br />
|D=Doors|B=Dirt<br />
|----Layer 1|<br />
BBB<br />
B D<br />
BBB<br />
|----Layer 2|<br />
BBB<br />
B D<br />
BBB<br />
|----Layer 3|<br />
BBB<br />
BBB<br />
BBB<br />
}}<br />
Note that the door here is to denote the "entrance" (that is, the blocks you break in order to get into and out of the cocoon.<br />
<br />
'''Location'''<br><br />
Anywhere<br />
<br />
'''Extras'''<br />
<br />
* Torches<br />
* A door<br />
* Windows (can be made with fences)<br />
* Basic fortifications (like fences and walls etc.)<br />
<br />
==== ''Crater Home'' ====<br />
<br />
'''Materials'''<br />
<br />
* Creeper (if no basin already exists)<br />
* Alternatively, TNT<br />
<br />
'''Description'''<br />
<br />
Use a creeper-made (or TNT-caused) crater or stone basin as a temporary (or permanent, if you want) home. Very easy to make, not recommended for a long-term stay, however, unless expanded and upgraded.<br />
<br />
'''Location'''<br />
<br />
Anywhere with a crater/basin.<br />
<br />
'''Construction'''<br />
<br />
'''Either...'''<br />
<br />
(Example 1)<br />
Jump into the crater, and begin digging a 2 block high hole in the side (you may dig down 1-2 blocks if the crater is not deep enough) for the opening. Then go in and hollow out a small room inside of that. You may like to dig down a few more rooms, but it is not recommended if you have no lighting. Cover the opening with blocks (dirt or cobblestone works wonders). <br />
<br />
'''or...'''<br />
<br />
(Example 2)<br />
If the crater/basin is small enough and you have enough blocks to allow it, cover the whole crater/basin with a roof made out of dirt, cobblestone, etc., but leave a small entry hole, jump into the crater/basin and block off the hole, then light up the interior. This gives you a slightly more spacious home, but it requires you to have enough blocks to build a roof to cover the whole crater/basin.<br />
<br />
'''Extras'''<br />
<br />
* Bed<br />
* Torches<br />
* A ladder to get out (example 2 only)<br />
<br />
==== ''Tree'' ====<br />
<br />
'''Materials'''<br />
<br />
Glass, wood logs, leaves, stairs, wood planks, <br />
<br />
'''Description'''<br />
<br />
Inside a normal tree. It's a very simple shelter and only works in emergencies, since it doesn't have much expansion possibilities in a short time.<br />
<br />
'''Location'''<br />
<br />
Anywhere with a tree. Or just a sapling and bone meal and enough space.<br />
<br />
'''Construction'''<br />
<br />
Break the tree trunk and then use the wood logs to pillar jump up quickly until you are completely covered by leaves. Then put the 2 remaining blocks on opposite sides to avoid leaf decay and done, you got a practically perfect shelter that blends with the environment! You can get on top of the tree removing the logs and pillar jumping all the way up.<br />
<br />
'''Extras'''<br />
<br />
* More logs to avoid leaf decay.<br />
* A torch.<br />
* A crafting table, a furnace and a chest.<br />
* The tree shelter can be converted into a treehouse.<br />
* If you want more space, use a 2x2 grid of saplings to create a large Tree (does not work with all tree species)<br />
<br />
==== ''Cliff-side Cave'' ====<br />
<br />
'''Materials'''<br />
<br />
* A pickaxe<br />
* (Optional) A shovel.<br />
* (Optional) A sword, just in case you happen to run into an unexpected cave with mobs in it.<br />
<br />
<br />
'''Description'''<br />
<br />
A cliff-side cave is probably the most popular shelter for the first night. It takes only a few seconds to make, and once inside, the creator is safe to expand it. It also offers good protection against most [[mob]]s (excluding [[creeper]]s - they can blow up your rock walls). Since it's a structure inside the ground, building material will be gained instead of lost when expanding it.<br />
<br />
'''Location'''<br />
<br />
The most common location for this shelter is wherever you mined your first [[cobblestone]] or [[coal]], simply expand the hole you made to make it livable and, WHAM! you got yourself a cliff-side shelter.<br />
The best part of this shelter is that you can build it anywhere there's a cliff. Make sure there's a solid wall (preferably straight up). Mining down does not usually make a good shelter. A cliff by a large body of water is preferred as hostile mobs cannot spawn in the water. Also, try to find a place with coal for torches.<br />
<br />
'''Construction'''<br />
Extremely simple. Mine a 1×1×2 hole in the wall, then enter the hole and close it off. From there, you may start mining deeper.<br />
<br />
'''Extras'''<br />
<br />
* [[Torch]]es<br />
* Mine extension<br />
* Link to an above-ground base<br />
* Plenty of rations and tools in case you drop into another tunnel and find yourself trapped.<br />
<br />
<br />
<gallery><br />
Vertical Hill.png|Where to build a cliffside cave.<br />
WhereNotobuild.png|Where not to build a cliffside cave.<br />
2x2x1Wall.png|A 2×2×1 hole in the wall.<br />
3x3x3Room.png|A finished cliff-side cave.<br />
</gallery><br />
<br />
==== ''Village housing'' ====<br />
<br />
'''Materials:'''<br><br />
<br />
* At least around 6 torches<br />
* A bed<br />
<br />
'''Description:'''<br />
<br />
Claim a village house for yourself and convert it into a home.<br />
<br />
'''Location:'''<br />
<br />
A Village<br />
<br />
'''Construction:'''<br />
<br />
The first part is the hardest: first, find a [[village]]. <br />
Once you find a village, pick a house that you find suitable and claim it as your home, customize and upgrade at your leisure. <br />
<br />
If you're just trying to spend the night in the village, the plains temple, taiga temple, or one of desert small house (tower house) is usually the best choice, because the door keeps you safe (except that [[zombie]]s may spawn inside during [[siege]]s, or break down the door in hard mode) and because the building has a tower, you can be safe from a surprise [[creeper]] attack in the morning. Just before exiting the building, double-check that there is no creeper nearby from the top of the tower. Then go outside and do your things.<br />
<br />
One major downside is that if the player is within the village during night, this is very likely going to attract the attention of zombies which can easily lead to the whole villager population being wiped out over time, due to several different factors. Also, if a player has the [[bad omen]] effect, then a [[raid]] can occur in the village and most likely will kill the villagers with the village, due some [[illager]]s being able to break or even open doors. <!-- vex can clip through walls --><br />
<br />
If you want to protect the villagers, but do not have enough materials to build a wall around the village and light up the whole area, simply do the following:<br />
<br />
* Collect as many materials as you can: You need torches and dirt.<br />
* Thoroughly light up the interior of all houses that have doors on them to prevent hostile mob spawning<br />
* Wait until all the villagers have gone indoors, then barricade the doors with a 1-2 block tall stack of dirt in front of the door.<br />
** The villagers will not be able to come out (and get into trouble) and zombies will not be able to get in (and kill the villagers)<br />
*** This is for the villagers' own safety, their AI is woefully ill-equipped to deal with the dangers of the outside world.<br />
<br />
'''Extras:'''<br />
<br />
* Build a second Floor (which some of the houses already come with)<br />
* Add furniture (which some of the buildings come with)<br />
* Occupy the whole village! The buildings that have a chance of being generated in the village include the Library, which includes bookshelves (which you can later mine using the [[Silk Touch]] enchantment), other building which also have bookshelves; one of snowy tundra medium house(house made of wood) and one of taiga medium house(medium house without furnace). Some small house also has a crafting table. There's also the Weaponsmith shop, which comes with furnaces; 2 furnace for plains, desert and one of savanna weaponsmith(weaponsmith with smooth stone), but there is no furnace in taiga and snowy taiga weaponsmith, however, one of taiga medium house has single furnace, also furnace can be found in many houses if you are in snowy tundra village. A small pool of lava can be found in plains, desert, snowy taiga, and savanna village weaponsmith (taiga and snowy taiga village has no lava), and many building have a chest of goodies. The plains temple (which looks like a classic church) is a two-story building, and you can use the tower and roof to look over the entire village, alternatively one of desert village small house, which looks like a tower can also be used if you are in desert village, due it being the tallest building in village, consist of staircase with 4 windows hole (1 window hole each floor).<br />
* Light up and build a wall around the village to ensure that you (and the inhabitants) will be safe while going from house to house.<br />
* No need to put a crafting table or furnace in your house! If there is a building with crafting table and building with furnace, the aforementioned blocks can be retrieved from there, just build a house with a bed (beds in villages are claimed by villagers, so you need to make one for yourself) and a chest (some buildings have chests or [[barrel]]s, which can be used as storage). Some building also have [[smoker]]s, [[blast furnace]]s, or [[campfire]]s (within taiga and snowy taiga villages). When you get an enchantment table, place more bookshelves in the library, then place the enchantment table.<br />
<br />
'''Images'''<br />
<gallery><br />
Church House.png|A example of a house in a plains temple.<br />
</gallery><br />
<br />
==== ''Desert Temple'' ====<br />
<br />
'''Materials'''<br />
<br />
* At least 15 torches<br />
* 5 doors<br />
* A trapdoor<br />
* Ladders<br />
<br />
'''Description'''<br />
<br />
[[Desert Temple]]s are not only good shelters, but also contain very worthwhile loot such as emeralds, diamonds, gold, iron, and bones, but do look out for the secret chamber with a pressure plate and the 3×3 grid of TNT!<br />
<br />
'''Location'''<br />
<br />
Desert Temple, found exclusively in [[desert]] biomes.<br />
<br />
'''Construction'''<br />
<br />
* Find a Desert Temple. They usually spawn in deserts and can sometimes even be found near NPC Villages.<br />
* (MUST be done first). Get some torches, a pickaxe, and some ladders and dig straight down 2 blocks outside the blue stained clay in the centre, be careful not to activate the pressure plate .<br />
* Destroy the pressure plate and take the loot from the chest and the TNT under the sandstone.<br />
* Use ladders to get back up. You can use the underground chest room later as a room or expand from using the 1x1x2 spaces where the chests were, as doorways.<br />
* Light up the entire structure using torches<br />
* Add a door at the front, the 2 hallways to the 2 towers on either side and to the 2 doorways near the top of the pyramid.<br />
* Add a ladder for easy access to the second floor above the stained clay.<br />
* Add a trapdoor onto the hole above the blue stained clay.<br />
* Add any necessary items such as chests, beds, workbenches, and furnaces.<br />
<br />
'''Extras'''<br />
<br />
* Add some fences around the walkways on the pyramid roof to keep any hostile mobs at bay.<br />
* Build walls around the entire temple and light up the exterior to fortify it further<br />
* Expand the lower chamber to accommodate farms, mines, an enchanting room, a smelting and/or anvil room, or whatever else you wish.<br />
<br />
==== ''Pillar (and platform)'' ====<br />
<br />
'''Materials'''<br />
<br />
* Lots of dirt or any other kind of non-physical block<br />
* Few torches<br />
<br />
'''Description'''<br />
<br />
A pillar of blocks, occupying a 1×1 space with (optionally) a small platform at the top to improve safety. Great when you have lots of one type of non-entity block. Only use a block that is affected by gravity, e.g. sand, gravel; if you want to remove the pillar later on. Remember, do not build a short pillar. We are talking about a cloud-level pillar here. <br />
<br />
'''Location'''<br />
<br />
Anywhere, but preferably a forest biome.<br />
<br />
'''Construction'''<br />
<br />
First, equip your block. Then, point at the ground, hold your right mouse button and jump. Repeat until you are at cloud level or any other level that Skeleton arrows cannot reach you. After that, in order to minimize the risk of falling off, build a platform at the top of the pillar and light it up. It's all up to you on what you want to do with the shelter after that. For the Nomadic player, just stay up there until the sun rises. Dismantle the platform (if present) and mine the pillar blocks below you, until you reach ground level. <br />
<br />
REMEMBER: If you are planning on building a real shelter up there, do '''not''' build above layer 250.<br />
<br />
==== ''Watchtower'' ====<br />
<br />
'''Materials'''<br />
<br />
* About 40 blocks of your choice for the central pillar<br />
* About 25 blocks for the rim<br />
* Fences to add guardrails (can be ignored if you are careful)<br />
* A ladder to get up and down the tower<br />
* A door and a trapdoor to ease with entry<br />
* A few torches.<br />
<br />
'''Description'''<br />
<br />
An expanded version of the above pillar and platform, this shelter is now a proper tower, allowing it to be shorter in height without losing protective capability.<br />
<br />
A good shelter should not only protect you from any type of hostile mobs during the night, but also prevent a surprise Creeper ambush in the morning. This shelter type achieves this without the need for sophisticated materials such as glass or doors and can be set up pretty quickly.<br />
<br />
The design is essentially a tower with a rim for night-time protection, but with some gaps between the tower and rim to see what is going on below in the morning, and have a slash at any assembled hostiles before leaving the shelter.<br />
<br />
'''Location'''<br />
<br />
This shelter is best suited for wide-open terrain or hilltops.<br />
<br />
'''Construction'''<br />
<br />
* Build a simple 3×3×6 solid tower.<br />
* Once you get to the top of the tower, build out a 5x5 rim on it and add fences to the edges.<br />
* Add torches to light up the rim.<br />
* Dig a 1×1×6 shaft inside the center of the tower.<br />
* Add [[ladder]]s and a [[trapdoor]] to the shaft and add a [[door]] to the entrance. Wait for dawn inside the shaft, behind locked (trap)doors.<br />
<br />
<br />
'''Structure''': (A seen from the ground upwards)<br />
<br />
{{layered blueprint|name=Watchtower|default=Layer 1<br />
|D=Doors|B=Dirt|T=Trapdoors<br />
|----Layer 1|<br />
<br />
BBB<br />
B D<br />
BBB<br />
|----Layer 2|<br />
<br />
BBB<br />
B D<br />
BBB<br />
|----Layer 3 and upwards|<br />
<br />
BBB<br />
B B<br />
BBB<br />
|----Rim|<br />
BBBBB<br />
BBBBB<br />
BBTBB<br />
BBBBB<br />
BBBBB<br />
}}<br />
<br />
====''Open-Air''====<br />
<br />
Not what you think.<br />
<br />
'''Materials'''<br />
<br />
* Dirt<br />
<br />
'''Description'''<br />
<br />
Sure, it might not stop invading spiders, (''To stop invading spiders'': Get some extra blocks to go around the top level of your walls. Spiders may climb, but not upside down!), but at least it works for the first night! The Open-Air is basically walls surrounding you. No roof. This can easily transition into a permanent house. Feel free to add a roof after you build the walls, but it won't be an Open-Air any more at that point.<br />
<br />
'''Location'''<br />
<br />
Flat, open ground. <br />
<br />
'''Construction'''<br />
<br />
First, gather your dirt and basic necessities. Place your dirt in a (preferably, size is up to you) 5x5 area. Once you've built a 1-layer 'wall', build until you have a 3-layer wall. By this time, it should be sunset. Again, the time will vary, depending on the number of layers on your wall. After you have built your wall, jump down to your 'shelter'. Done! Note that spiders will be able to climb over the walls and enter your shelter, but adding a rim will prevent them from invading your home. Enjoy your night. <br />
Don't fill the area! An optional way to do this is to instead dig a pit and dig out the blocks around where the wall is. This way you're gaining materials instead of using them.<br />
<br />
'''Extras'''<br />
<br />
* Torches<br />
* Add a roof (doing so will turn your Open-Air into a proper house, in which you're free on expanding)<br />
* Improved wall (stone, for example.)<br />
* Windows (which are highly recommended to be built, only if you want to add a roof)<br />
<br />
==== ''Mushroom house'' ====<br />
<br />
'''Materials'''<br />
<br />
* A mushroom (Either kind works)<br />
* Some bone meal<br />
<br />
'''Description'''<br />
<br />
Using a red huge mushroom, you can quickly make a tent to spend the night in. When you dismantle the shelter later by mining the mushroom blocks you can get more mushrooms that you can use to make more mushroom houses later, or some [[mushroom stew]] to eat.<br />
<br />
'''Location'''<br />
<br />
Pretty much anywhere flat. Or use a mushroom found in a swamp(BE only) or dark forest biome and skip planting.<br />
<br />
'''Construction'''<br />
<br />
For a red mushroom tent, make sure there is plenty of flat space around, dig a 1-block deep hole in the ground, plant the mushroom in it, and use bonemeal on it. Be sure to stand only one block away so you will not be suffocated when it grows. Then, put a torch on the stem, and wait until morning, then, dig yourself out. If you do not dig a hole for the mushroom, there is a chance that the mushroom may leave a 1-block high gap that spiders can fit through, or sometimes even a 2-block high gap, just fill it in with dirt.<br />
<br />
For a brown mushroom tower, just plant the mushroom and fertilize it. No need to dig the hole. Then, pillar jump to the top with dirt or sand, or to make it spider proof, place ladders up the stem and a hatch to stop monsters.<br />
<br />
If you grow multiple mushrooms on top of each other, you can create a tower - see below.<br />
<br />
====''Mushroom tower''====<br />
<br />
<gallery><br />
Image:Expandedmushroomtower.png|A mushroom tower waystation with cobblestone extensions<br />
</gallery><br />
<br />
'''Description'''<br />
<br />
For extra security and visibility, why not make your mushroom into a tower? Stacking both red and brown giant mushrooms can make a great instant landmark/safe haven while traveling (especially in forests or mountainous areas) by growing 3-5 giant mushrooms on top of each other.<br />
<br />
'''Materials'''<br />
<br />
* 3-5 Mushrooms<br />
* Bonemeal<br />
* Torches<br />
* Dirt<br />
* Lots of ladders<br />
<br />
'''Location'''<br />
<br />
A space with nothing above it for 12-15 squares, or the mushroom won't grow.<br />
<br />
'''Construction'''<br />
<br />
When it's dark enough, plant a mushroom in a space with nothing above it, use bonemeal to enlarge, put a ladder on the stem, punch one hole at the top of the ladder. Put a square of dirt directly above the stem and repeat earlier steps two to three times. Since nearly any type of block or useful item can be placed on top of a mushroom safely, a brown mushroom can be easily used as a waystation, with torches to prevent enemy spawning and to aid in visibility, beds to sleep in as well as chests and crafting table/furnaces. The extremely fast process can be used to escape enemies at sundown. Red mushrooms are best used as a very visible landmark, but can be expanded using dirt or cobblestone to use as a waystation as well. <br />
<br />
'''Pros and cons'''<br />
<br />
* Pro: If you like having tall structures or skyscrapers this can be used for it to be more resource friendly.<br />
* Pro: If you use brown mushrooms it will always be in a flat circle.<br />
* Pro: You can you easily top your tower off with a sphere if you use a red mushroom on top.<br />
* Pro: Safe from skeleton archers. (Watch out for creepers hanging around the base of the mushroom.)<br />
* Con: Quite fragile (mushroom blocks have low blast resistance and hardness)<br />
* Con: Requires [[bone meal]] and mushrooms which can be a bit hard to obtain.<br />
* Con: Not Enderman proof as they can teleport up to your shelter and may "steal" your walls/floor. (add a roof above the top mushroom to prevent the first problem)<br />
<br />
'''Extras'''<br />
<br />
* Bed<br />
* Crafting Table<br />
* Chest<br />
* Furnace, especially if built by a mine as a landmark/waystation<br />
* Torches<br />
* Trapdoor<br />
* More mooshrooms<br />
<br />
==== ''Tree Home'' ====<br />
<br />
No, not a Tree House. A proper Tree Home.<br />
<br />
'''Materials'''<br />
<br />
* A tree <br />
** or a sapling and bonemeal (for larger trees, use 4 saplings in a 2x2 grid)<br />
* Building blocks for the walls, like Wooden planks<br />
* Torches for lighting<br />
<br />
'''Description'''<br />
<br />
Very similar to a Mushroom Shelter, only using an Oak or Birch tree instead. Find any regular tree (or grow one by planting a sapling and using bonemeal on it, for larger trees, use 4 saplings in a 2x2 grid), and surround the area around the tree so that the leaves become a roof. Then, mine the log in the center to make space and gain some wood, but leave at LEAST 1 log in the tree to keep the leaves alive. This also has the advantage of telling you the time of day on the "Fancy" graphics option and getting you some wood for the first day. Here's how:<br />
<br />
{{layered blueprint|name=TreeHomeB|default=Before<br />
|W=Oak Log+top|L=Oak Leaves|B=Dirt<br />
|----Before|<br />
<br />
LLLLL <br />
LLLLL <br />
LLWLL <br />
LLLLL <br />
LLLLL <br />
<br />
|----After|<br />
BBBBB <br />
BLLLLLB<br />
BLLLLLB<br />
BLLWLLB<br />
BLLLLLB<br />
BLLLLLB<br />
BBBBB <br />
}}<br />
<br />
'''Location'''<br />
<br />
Preferably a Forest Biome.<br />
<br />
==== ''Emergency Treehouse'' ====<br />
<br />
'''Materials'''<br />
<br />
* About 5 dirt or sand.<br />
<br />
'''Description'''<br />
<br />
Find a [[tree]] (the bigger the better, but more costly) and pillar jump up on it. This is a great nomadic shelter, as it takes seconds to build and has a nice view of the outdoors and you can shoot monsters down from it. The biggest drawback is the inability to mine, so a cliff-side cave or cave shelter may be preferable.<br />
<br />
'''Location'''<br />
<br />
A [[jungle]] [[biome]], in a tree. They are very tall, make some ladders and make your way to the top.<br />
<br />
==== ''Compact'' ====<br />
'''Materials'''<br />
<br />
* A handful to About a stack and a half (80-96) of planks (or dirt, but planks are better).<br />
<br />
'''Description'''<br />
<br />
Stand where you are right now, and make sure the 5x5 space around you isn't occupied. Right after you check, imagine you are an [[Enchanting Table|enchantment table]], and place the dirt blocks/planks as if they were [[Bookshelf|bookshelves]]. Repeat this until you have some walls that are 4 blocks high and you used up exactly 60 blocks of material. With your remaining material, build the ceiling. This method gives you a 3x3x3 space- that means you have plenty of space to do a lot, and not big enough for [[ghast]]s to spawn in [[the Nether]].<br />
<br />
'''Location'''<br />
<br />
Anywhere, but not suitable for rough biomes, such as [[badlands]] (mesa) and [[extreme hills]]. Preferably [[plains]] or a [[desert]].<br />
<br />
== Easy ==<br />
<br />
==== ''Micro Mansion'' ====<br />
'''Materials'''<br />
<br />
* ~40 [[Wood Planks]]<br />
* Some [[Wooden Slabs]]<br />
* Bed<br />
* Double Chest<br />
* Glowstone or Torches<br />
* 2 [[Wooden Stairs]]<br />
* [[Glass]]<br />
* [[Wooden Door]] or [[Iron Door]]<br />
* [[Furnace]]<br />
* [[Crafting Table]]<br />
<br />
'''Description'''<br />
<br />
The tiniest, yet most useful house.<br />
<br />
'''Location'''<br />
<br />
This "Micro Mansion" can be built anywhere, provided you have a minimum of 5x5 blocks of space.<br />
<br />
'''Construction'''<br />
<br />
* Step 1: Build a 4x4 perimeter with 2 blocks of height using the [[wood planks]].<br />
* Step 2: Use the wooden slabs to make the roof.<br />
* Step 3: Place the door of your choice.<br />
* Step 4: Place the double [[chest]] in any wall, place the wooden [[stairs]] above it.<br />
* Step 5: Place your [[bed]] opposite of the double chest.<br />
* Step 6: Use 1 [[glowstone]] in the wall anywhere.<br />
* Step 7: Make a window near the door using your [[glass]].<br />
* Step 8: Place your [[crafting table]] and [[furnace]] together, opposite of where the door is.<br />
<br />
'''Extras'''<br />
<br />
Coming Soon<br />
==== ''Treehouse'' ====<br />
<br />
'''Materials'''<br />
<br />
* ~80 [[wood planks]]<br />
<br />
<br />
'''Description'''<br />
<br />
Treehouses provide a high base. They are useful especially against [[creeper]]s, because most are too high for creeper [[explosion]]s to reach. They are often used with a [[bow]] and [[arrow]]s, because they are excellent sniping spots. Another advantage to treehouses is that they are a great lookout point. They give you a good view of the map, helping you find the place for your next shelter. Also, if you are thinking of making a treehouse as your permanent home, you could expand it by linking it to other trees, giving the player an extremely large and good lookout view. <br />
<br />
<br />
'''Location'''<br />
<br />
The best tree for this is the Jungle tree. This method of shelter does not only help you stay away from mobs at night- It's a great look-out position, especially if the Jungle borders a Desert or a Plains biome. You can even, after a while, bridge gaps from other trees to make a whole network of treehouses! An added bonus also comes with the location- an almost endless supply of [[wood]]!<br />
<br />
<br />
'''Construction'''<br />
<br />
The first thing you will build when constructing a treehouse is the [[stair]]case. Without a staircase, you cannot reach the treehouse. The amount of stairs you build will vary depending on the height of the tree you are building in. Make these stairs and place them. Remember to place wooden planks under the stairs to support them. (Not only does this make them easier to build, it also makes the staircase look better.)<br />
<br />
* Vines act like ladders (without a hitbox).<br />
<br />
Now, you should have a staircase that leads to the top of the tree. Climb this staircase and lay down a 4x5 base of wooden planks. One common practice is to remove a layer of leaves and then, build the base. This maintains the same level as you would have had without a base. <br />
<br />
Next, build a layer of outer walls. These should only cover the border. To be economical, you could skip the corners, as they are not necessary. Build two more layers on each of these. <br />
<br />
Now, you will construct a roof. You don't need to add another border level; this was compensated for in the last step. Instead, fill in the top border with wooden planks. This roof should block out most of the light - look in the "Extras" section for ways to counter this.<br />
<br />
<br />
'''Alternate No-Stairs Method'''<br />
<br />
A more effective and easy method to construct a pathway for access to the treehouse would be to use ladders placed on the trunk of the tree to reach the entrance of the treehouse instead of stairs to access the treehouse which makes it less likely for mobs to climb onto the treehouse and also the benefit of using this method is that it uses fewer materials. It is strongly recommended that you use a trapdoor at the very top of the ladders to prevent mobs from gaining access to the treehouse via the ladders.<br />
<br />
'''Alternate roofless method'''<br />
<br />
This method is best in high trees. Simply the same as before, but only build walls one high and then, place fences on top. It is useful when fighting mobs like creepers.<br />
<br />
If you connect with other trees in a jungle you can make a large circular disk platform around each, allowing large, roofless, and safe "rooms". This method is only safe when you have plenty of torches.<br />
<br />
'''Extras'''<br />
<br />
* Staircase to the top<br />
* Window<br />
* Treehouse link - Multiple treehouses linked together. Best if treehouse is built in a forest.<br />
<br />
<gallery><br />
TreehouseTrees.png|A good place to build a treehouse.<br />
Staircase.png|What your finished staircase should look like.<br />
Treehouse.png|A finished treehouse.<br />
TreehouseInside.png|The interior of a treehouse.<br />
</gallery><br />
<br />
==== ''Igloo'' ====<br />
[[File:Igloo Screenshot.png|right|thumb|An example of an igloo.]]<br />
<br />
'''Materials'''<br />
<br />
* A lot of [[snow]]. (If you have a pumpkin, you could make a snow farm!)<br />
* A [[shovel]].<br />
* Optionally some [[Ice]] for the windows.<br />
<br />
<br />
'''Description'''<br />
<br />
Not the strongest tower, but can be done if you live in a snowy [[biome]].<br />
<br />
'''Location'''<br />
<br />
Any snow [[biome]]<br />
<br />
'''Construction'''<br />
<br />
First, get some [[snow]], you'll need a lot. Use a [[shovel]] to get [[snowball]]s by breaking the snow. After you have collected enough, place them in a 2×2 square in the [[crafting]] grid. Get the [[snow]] blocks. Build your shelter with that.<br />
<br />
During construction, it might start snowing. Note that snow can fall on [[snow]]s, causing a snow layer to form on top.<br />
<br />
These snow shelters often look great in snow biomes.<br />
<br />
In 1.9 Igloos will generate naturally.<br />
<br />
'''Extras'''<br />
<br />
* Windows made of [[ice]]<br />
* A well of liquid water.<br />
* A fireplace. (Snow '''blocks''' do not melt, but ice and snow layers do)<br />
* A wooden door. (Use birch to keep it looking like an igloo)<br />
* A snow farm!<br />
<br />
==== ''Portable House'' ====<br />
<br />
'''Materials'''<br />
<br />
* Wood, Cobble or Stone; any basic material except dirt. Preferably Cobble.<br />
* Ladders<br />
* Wooden/Iron Door<br />
* Trapdoor<br />
<br />
'''Description'''<br />
<br />
Don't want to spend 5 minutes in a hole? Build this mobile fortress that takes 5 minutes to build and 5 minutes to destroy!<br />
<br />
'''Location'''<br />
<br />
A 6×6 or 9×9 flat space<br />
<br />
'''Construction'''<br />
<br />
First, build a 1×1 tower 6 blocks up on all the corners. Next, connect each corner together. Now, build the wall and dig a 1×2 hole for the door do ''not'' use windows. Now, fill in the roof, but leave a 2×2 space at a wall for the trapdoors and ladders. Place the ladders under the hole and then, on the roof of the house make some battlements. Now, place the trapdoor and you're done! You now have a mobile fortress that's safe from [[creeper]]s and if a [[spider]] gets in, you can run down the hatch!<br />
<br />
'''Extras'''<br />
<br />
* Mine<br />
* Utilities<br />
* Extra story<br />
* Defense Turrets<br />
* Trapdoor traps<br />
<br />
==== ''Camouflage House'' ====<br />
<br />
'''Materials'''<br />
<br />
* A stack or two of dirt<br />
* Wood Planks or stone for the inside wall (optional)<br />
<br />
'''Description'''<br />
<br />
A house made out of dirt that blends in with the environment. There are two main versions of this, a house of leaves in a jungle atop a tree, or a base on top of a hill that looks just like the rest of the landscape.<br />
<br />
'''Location'''<br />
<br />
A forest, plains, or jungle [[biome]].<br />
<br />
'''Construction'''<br />
<br />
Use the dirt to blend in with the environment. Make sure to adjust to elevations. The grass will grow on your roof, so it looks even cooler. For maximum security, conceal your door behind a 1×1×2 stack of dirt and don't add any windows. If you're really ambitious, make a piston door with dirt and sticky pistons. Hide the lever behind a block of dirt. This is perfect in multiplayer as it hides your shelter from griefers and thieves.<br />
<br />
'''Extras'''<br />
<br />
* Bed, torches, crafting table<br />
* Underground shelter underneath the dirt.<br />
* Tunnel to other camo shelters!<br />
* Piston door made out of dirt and sticky pistons.<br />
* Hidden chest full of valuables.<br />
* Flowers, tallgrass and trees for a hint of realism.<br />
* [[Stone brick]] inside, protects against griefers with x-ray mods.<br />
<br />
==== ''House'' ====<br />
<br />
The expansion to the Open-Air, in detail.<br />
<br />
'''Materials'''<br />
<br />
* See Open-Air, in the Nomadic section, for walls, but made of something preferably stronger like cobblestone. For the roof, any non-entity (if made out of glass, will be better than windows for lighting).<br />
* Torches<br />
* Sand (for windows)<br />
<br />
'''Description'''<br />
<br />
You've played the game with the walls, now, play it with the roof! A basic house.<br />
<br />
'''Location'''<br />
<br />
Flat, open ground.<br />
<br />
'''Construction'''<br />
<br />
First, build a wall, just like the Nomadic Open-Air. After that, close the roof, add windows (smelt the sand with your furnace), and you're set for expansion! If you like, dig your floor and replace it with any block you like.<br />
<br />
'''Extras'''<br />
<br />
* Mine<br />
* Upper Levels<br />
* Lower Levels<br />
* Traps<br />
* A door<br />
* Corners made out of wood<br />
* Roof made out of stairs<br />
* Chimney<br />
* Carpet<br />
<br />
==== ''Cave Home'' ====<br />
<br />
'''Materials'''<br />
<br />
* Fair amount of construction-type blocks ([[cobblestone]], [[wood planks]], and [[dirt]] all work fine).<br />
* Ample supply of [[torch]]es.<br />
<br />
'''Description'''<br />
<br />
A house constructed using a surface cave as its base structure. It can be dangerous due to its initially dark state, but allows for easy expansion. Being a cave, it will contain a mine already within itself.<br />
<br />
'''Location'''<br />
<br />
This type of house can be built in any surface cave one finds. It is a bonus if you find one with [[coal]] already in it, as you have your supply of torches supplied by your house. A cave with multiple surface entrances can be used, but may prove more difficult to secure.<br />
<br />
'''Construction'''<br />
<br />
Once you have found a suitable cave, the first step is to seal off the entrances. Use any building material to create a complete seal to keep out night monsters. A wooden door may be added if you have enough wood and time. Otherwise, just seal the entrance off completely(make sure to use torches first, or you may find yourself in the dark) leaving no gaps.<br />
<br />
If you proceed deeper into your cave, and monsters are found, it would be wise to seal off the rear end of your cave as well. That is unless you are able to deal with the monsters.<br />
<br />
After this, you can hollow out the cave to your liking.<br />
<br />
'''Extras'''<br />
<br />
* Explore the entirety of your house/cave, and extract the riches hiding in your basement.<br />
* Add more rooms by hollowing out more of the cave. All you need is a pickaxe!<br />
<br />
==== ''Outpost'' ====<br />
<br />
'''Materials'''<br />
<br />
* Fences (for legs)<br />
* [[Wood]] or [[cobblestone]] as a building material<br />
* [[Glass]] blocks or panes (optional)<br />
* A couple of slabs - same material as the building material<br />
* [[Ladder]]s and a [[trapdoor]]<br />
<br />
'''Description'''<br />
<br />
A nice house to build. Looks nice when built-in water and lava, if possible. Can also be used as guardhouses/lookout posts.<br />
<br />
'''Location'''<br />
<br />
In a lake (of water OR lava) or simply on the land (high ground is recommended, using as lookout).<br />
<br />
'''Construction'''<br />
<br />
Once you have found a suitable place to build, start building the fences up from the bottom of the lake on the corners of a 7x7 square, 3 blocks or higher above the ground. Now, start building the actual structure on the 'legs'. This should create a 5x5 interior. Then, Dig a hole in the floor wherever you like and extend a pillar of blocks downward. On those, place ladders and place a trapdoor at the top. Then, do whatever you want with the inside. Don't forget to add some light!<br />
<br />
'''Extras'''<br />
<br />
* Expand to a bigger square<br />
* Add another floor<br />
* Start a farm underneath<br />
<br />
==== ''Water House'' ====<br />
<br />
'''materials'''<br />
<br />
* [[Door]]<br />
* [[Pickaxe]]<br />
* [[Torch]]<br />
<br />
'''Description'''<br />
<br />
A house underwater, where no hostile mobs can get to it. Except for possibly ocean guardians, if you are near an [[Ocean Monument]]... (make sure to not make it so deep that you drown on your way back up!)<br />
<br />
'''Location'''<br />
<br />
In an ocean, river, or deepish lake, preferably not near an Ocean Monument.<br />
<br />
'''Construction'''<br />
<br />
Go in the water and go about 5 blocks down. Then, mine into the side of the body of water and make a room (you can expand on it later) then, place a door down at the entrance, making an airlock. Then, place a torch down inside. expand on it any way you want to.<br />
<br />
'''Extras'''<br />
<br />
You can use signs in place of the door.<br />
You could use [[glowstone]], [[sea lantern]]s, or some other light-emitting block in place of the torches in case your house floods.<br />
<br />
== Medium ==<br />
<br />
==== ''Cobblestone spruce'' ====<br />
<br />
'''Materials'''<br />
<br />
1 [[Sapling|Spruce sapling]], [[bonemeal]], 1 [[Lava|lava bucket]], 1 [[Water|water bucket]], 1 [[door]], 1 Fireproof block.<br />
<br />
'''Description'''<br />
You don't use many items to build this shelter, and this shelter is fireproof.<br />
<br />
'''Location'''<br />
Anywhere where is a small amount of trees nearby and the surface under leaves of the spruce tree is on one layer.<br />
<br />
'''Construction'''<br />
Place Spruce sapling (Optional: Use Bonemeal to grow it faster). Place block on top of the spruce tree. Next, place lava on top of that block. Wait for lava to go to surface (you can wait longer than that, as well). Place water on block that you placed in point two. Wait to water change all lava to cobblestone. Take water. Mine 2x1 hole on the wall. Place door in it. Ta-da! shelter finished using 5 items.<br />
<br />
====''Freestanding''====<br />
<br />
'''Materials'''<br />
<br />
64-256 [[wood planks]], [[cobblestone]], [[stone]]<br />
<br />
'''Description'''<br />
<br />
These Freestanding shelters are not usually the first shelter that the player builds, because it usually consumes the time fast. These shelters provide good protection against [[mobs]].<br />
<br />
'''Location'''<br />
<br />
You can build these type of shelters anywhere where there is flat ground. You can also clear out a flat area, but this will consume more time and leave you vulnerable in the night if you don't have your house built in time.<br />
<br />
'''Construction'''<br />
<br />
The size of the shelter is decided by you, the player. The foundation can be any size you want, but a bigger building will take more time to complete and, hey, the sun doesn't stay in the sky forever! First, make the foundation of the building as wide as you want. Then, you can make a wooden floor, or you can just keep the ground as your floor. Jump and place a block underneath you to make the shelter taller. When your shelter is complete, you can make access to the rooftop, if you like. Making a door is very important because without one, the aggressive [[mobs]] can come inside your house and will kill you. Also, make sure your shelter is well lit to avoid mobs spawning inside - the bigger your house is, however, the more torches you will need.<br />
<br />
<br />
[[File:Bandicam 2019-06-29 21-47-19-379.jpg|thumb|An example of a player's base that contains a watchtower.]]<br />
<br />
'''Extras'''<br />
<br />
* Watchtower (used for sniping and looking for resources)<br />
* Windows<br />
* Greenhouse (See [[Farming]])<br />
* Skylight (extra light and mobs can't spawn on it. Also looks really cool!)<br />
<br />
==== ''Freestanding Protective+'' ====<br />
<br />
'''Materials'''<br />
<br />
Basically the same as freestanding and many [[obsidian]]<br />
<br />
'''Description'''<br />
<br />
Same as freestanding, but more protective and can be used as a decoy for [[griefer]]s. This still retains the classic beauty of freestanding shelter. ''If'' you want to make this as your ''permanent'' shelter, consider adding some defense around the house.<br />
<br />
'''''Pros'''''<br />
<br />
* Still retains the classic beauty of freestanding shelter.<br />
* More protection.<br />
* Can be used to teach a lesson to [[griefer]]s.<br />
<br />
'''''Cons'''''<br />
<br />
* Bulkier than normal freestanding shelter.<br />
* Difficult to get the [[obsidian]].<br />
<br />
'''Location'''<br />
<br />
An open field or places that can easily attract griefers (for griefers decoy)<br />
<br />
'''Construction'''<br />
<br />
For the basics, it's the same as the freestanding. For additional protection, place the obsidian as the base wall. Then, cover the outer part with wooden planks or dirt (for attracting griefers to burn it or exploding it). For the inner part, you can either use planks or any other blocks. Don't forget to cover the exposed obsidian as it could alert griefers of your trap or reduce the beauty of your house.<br />
<br />
'''Extras'''<br />
<br />
* Furniture.<br />
* An anti-griefing [[Tutorials/Trap|trap]].<br />
* Secret storage room or safe-room (must NOT be inside or near the house).<br />
* Redstone trap to teach griefers a lesson.<br />
<br />
==== ''Two-Story House'' ====<br />
<br />
'''Materials'''<br />
<br />
About 6 stacks of [[wood]] and 28 [[cobblestone]]<br />
And plenty of torches. <br />
<br />
'''Description'''<br />
<br />
Just a two-story house that has a deck. It provides protection, and the bed is going to be on the second floor. It is very basic.<br />
<br />
'''Location''' <br />
<br />
A flat area.<br />
<br />
'''Construction'''<br />
<br />
Make a 6×6 foundation and fill it with wooden planks. Then, make a simple frame for the first floor with wooden planks and cobblestone on the edges of the walls. Add 2×2 holes in the center of each wall for the windows, but leave the front open with a 2×2 hole for the 2 doors. Do the same thing that you did for the first floor, but put a single door on the left side of the front of the house on the second floor. Then, add a 6×3 deck off of the front of the second floor. Add a railing and supports to the deck using fence blocks. Now, make a staircase to the second floor to the right of the door if you're looking at the doors from the inside. Adding torches is obviously recommended. If you want a bigger house, it is highly recommended to build a 7×7. Just follow the steps giving to you earlier.<br />
<br />
'''Extras'''<br />
<br />
* A basement.<br />
* A fireplace inside with iron bars around it.<br />
* Redstone lamps<br />
<br />
==== ''Hollowed-Out Mountain'' ====<br />
<br />
'''Materials'''<br />
<br />
* Pickaxes<br />
* Shovel (for any dirt/gravel you come across)<br />
* At least 16 torches<br />
<br />
'''Description'''<br />
<br />
The title says it all: a mountain, preferably not too big, hollowed out and converted into a shelter! Good protection, as watchtowers and a moat, can easily be added after making a basic shelter within the mountain.<br />
<br />
'''Location'''<br />
<br />
A small, freestanding mountain, not part of a large mountain range, preferably 25-40 blocks tall. A good advantage is that as you build, you are gaining material, and not losing. Time: 1–2 days.<br />
<br />
'''Construction'''<br />
<br />
Find a mountain that matches the description above. Bring along a pickaxe or two, depending on its size. Hollow out the entire mountain, add a staircase/ladders and some floors, and you are ready to begin customizing!<br />
<br />
'''Extras'''<br />
<br />
* Wooden bridge connection to other nearby mountains<br />
* Greenhouse<br />
* Trapdoor drawbridge<br />
* Armory<br />
* Watchtowers<br />
* A castle on top to get rid of all the cobblestone from hollowing out the inside of the mountain<br />
<br />
==== ''Floating'' ====<br />
<br />
'''Materials'''<br />
<br />
* Plenty (at least 200) of cobble, planks, or other general building material<br />
* At minimum, 1 door<br />
* Other material needed for house additions<br />
<br />
'''Description'''<br />
<br />
A house that floats in mid-air! Protects greatly, as mobs can't get in and spiders have nothing to climb on. However, it can take a bit longer to start building than freestanding structures, about 1–3 days.<br />
<br />
'''Location'''<br />
<br />
A cliff face, preferably over water, is the best place to build the structure. Any large hill is a good starting point (this option is assumed for the construction section). With more work, however, it can be built anywhere, using a staircase or water elevator for access.<br />
<br />
'''Construction'''<br />
<br />
# Choose an elevation. The recommended height is over 10 blocks.<br />
# Build a 1-block wide bridge out about 5 blocks from the hill, beginning the count from the furthest horizontal point on the hill within 3 blocks in any direction.<br />
# If you want a house below the level of your bridge (a basement, perhaps), make a pillar from the ground up to the desired lowest elevation. Build around it to the desired foundation size. Remove the pillar when the construction of the foundation is completed.<br />
# From this base, build, as usual, making sure to place a door at the level of the bridge, with an empty space above it so you can jump to and from the door. Don't forget you are still vulnerable to roof spawning if precautions aren't taken!<br />
# Make a one or two block gap between the bridge and the door. This is the system that so secures the structure. Mobs coming to you will simply fall below if they attempt to reach you when the door is closed. It is unlikely that they would jump the pit, but it is still a possibility. If you want mobs to fall into a pit, place a sign on the block you would jump from to your door on the side facing towards the door and they will think it is another block and walk onto it.<br />
<br />
<blockquote><br />
{{BlockGrid|<br />
|c=cobblestone|.=air|D=Oak Door+top|d=Oak Door+bottom<br />
|......D..<br />
|......d..<br />
|ccccc.ccc<br />
}}<br />
</blockquote><br />
<br />
* Continue building. One great thing about this type of shelter is that you aren't nearly as hemmed in by hills or other terrains! Generally, you can build in any direction for a great distance. The only concern is that you must build the new foundations, and therefore must use a few more materials.<br />
<br />
'''Notes'''<br />
<br />
You may have some trouble getting into your house. One thing to make sure of is the door. Since the hinge area is solid even when open, you should jump to the door from the side opposite the hinge. Simply widen the bridge at the end to do so more easily.<br />
The area under the pit should ideally have some sort of fall-breaker in case misjudgment of the jump occurs. Once you are confident you can jump it consistently, you can build a mob trap for anything that approaches. Make sure that you can escape it if you DO fall, however.<br />
<br />
'''Extras:'''<br />
<br />
These will be the same as a normal house- except anything to do with the underground. Just build that sort of structure on the area opposite the bridge/stairs.<br />
Even grass can be brought up with a stair of dirt. Do not use a full stair with lower support, as to prevent intrusion while you wait for the spread. You can also add nether portals for easy transport up and down. If you do, make sure to block it off or hide it so griefers and ghasts can't get to it.<br />
<br />
{| class="wikitable" data-description="Stair technique"<br />
! Do:!!Do not:<br />
|-<br />
| {{BlockGrid<br />
|.=air|c=cobblestone<br />
|c<br />
|cc<br />
|.cc<br />
|..cc<br />
}}<br />
| {{BlockGrid<br />
|.=air|c=cobblestone<br />
|c<br />
|cc<br />
|ccc<br />
|cccc<br />
}}<br />
|}<br />
<br />
Also, when playing multiplayer, cover the outside of the floor with white wool or possibly quartz. People that will look up at it will think that's it's a cloud! And you don't have to worry about griefers! Another way to conceal a sky base is to make it out of chests and trapped chests and place blocks temporarily because chestlike blocks don't render far away from players<br />
<br />
==== ''Bunker'' ====<br />
<br />
'''Materials'''<br />
<br />
* 6-8 stacks of [[cobblestone]] or [[stone]], depending on size<br />
* [[Torch]]es<br />
* [[Iron door]]s<br />
* [[Glass]]<br />
<br />
'''Description'''<br />
<br />
This is a relatively simple shelter to build, although requires a fair amount of gathering and smelting to obtain all the required materials.<br />
<br />
'''Location'''<br />
<br />
It can be built on any wide open flat space.<br />
<br />
'''Construction'''<br />
<br />
The bunker is a single-story shelter made entirely of stone, with the walls always being at least two blocks thick. Size is down to the player's preference, although a 12×12 outer wall perimeter will provide ample space inside for a bed, workbench and multiple chests and furnaces. Ideally, an iron door should be placed on at least two sides of the building, in case a creeper remains to lurk outside one door in the morning. Stone buttons or levers can be used to control the doors both inside and out. With the walls being at least two blocks thick, the player can safely sleep in a bed at night without having to worry about being awoken by hostile mobs. Windows should be added on all sides so the player can be certain that the outside of the shelter is clear before venturing out in the morning.<br />
<br />
====''Underground Bunker''====<br />
<br />
'''Description'''<br />
<br />
A place to hide out and undetectable from above ground mobs and players. Perfect if you need cobble and you gain materials not lose them.<br />
<br />
'''Construction''' <br />
<br />
Dig down 12-16 blocks dig out a room. Make an iron door at the entrance or you could build a house above that and make a piston entrance. Anyway, you're free to expand and decorate.<br />
<br />
==== ''Bunker#2'' ====<br />
<br />
'''Materials'''<br />
<br />
* 8-10 stacks of [[stone brick]] or [[stone slab]], depending on location (far or close to a stronghold)<!-- Although, obsidian would be nice --><br />
* [[Torch]]es<br />
* [[Iron Door]]s<br />
* [[Glass]]<br />
<br />
'''Description'''<br />
<br />
This is a harder shelter to build, mainly because it requires lots of stone or exploring.<br />
<br />
'''Location'''<br />
<br />
It can be built on any wide open flat space.<br />
<br />
'''Construction'''<br />
<br />
The bunker#2 is a single-story shelter made entirely of stone, with the walls always being at least three blocks thick. Size is down to the player's preference, although a 12×12 outer wall perimeter will provide ample space inside for a bed, workbench and multiple chests and furnaces. Ideally, an iron door should be placed on at least two sides of the building, in case a creeper remains to lurk outside one door in the morning. Stone buttons or levers can be used to control the doors both inside and out. With the walls being at least two blocks thick, the player can safely sleep in a bed at night without having to worry about being awoken by hostile mobs. Windows should be added on all sides so the player can be certain that the outside of the shelter is clear before venturing out in the morning. This is especially effective against armies of players, as iron doors and stone bricks are much harder to break, plus, there's the added benefit of having silverfish coming out and attacking the attackers every now and again.<br />
<br />
A good idea would be to put guards on a bunch of these outside your PvP base, with TNT in the tunnels if someone breaks through.<br />
<br />
====''Underground Base''====<br />
<br />
'''Description'''<br />
It's a good idea to make you one of these when you spawn because it can protect you from mobs, but you might have to make two stone pickaxes and shovels.<br />
<br />
'''Location'''<br />
Underground or in cliffs that are not hollow.<br />
<br />
'''Construction'''<br />
<br />
Find a cliff that meets the above specifications. Dig a 1×2 tunnel 4 blocks deep. Then, make a 7×7 3-block high space here. Put up the door and some torches, and voila! Your cave is pretty much complete. Put all of your basic Minecraft home items on the floor next to the walls. You may also want to replace the ugly dirt and stone in the walls and ceiling with some more aesthetic blocks, like wood or (for a more dungeon-like feel) stone bricks.<br />
<br />
'''Notes'''<br />
<br />
Your cave's main weakness is that has only one exit. You may want to dig a 1×2 "emergency exit" out of your base, so that you can sneak out if there are creepers patrolling your main one. It's also preferable to mark the base so that it can be seen from far away.<br />
<br />
'''Extras'''<br />
<br />
* A "balcony" protruding from higher up the side of the cliff, which you can use to snipe mobs.<br />
* Rooms, rooms, rooms. Make branches coming out of your main room leading to smaller (or bigger)rooms, like a bedroom, smelting room, storage room, etc.<br />
<br />
==== ''Circular Village'' ====<br />
<br />
This kind of shelter/village is very good on a multiplayer PvP server as it can be defended with a minimum of 3 people with little hassle if you can't defend it, then, you wouldn't be able to defend anything else short of a castle.<br />
<br />
The one big drawback of this kind of dwelling is that it is highly visible, although it would be possible to create this in an underground cavern.<br />
<br />
'''Materials'''<br />
<br />
* Lots of cobblestone/or some kind of reasonably hard to break block, if possible use obsidian.<br />
<br />
In singleplayer, it is possible to make this out of wood for aesthetic purposes.<br />
<br />
'''Description'''<br />
<br />
* A circular radiating dwelling designed for defensibility combined with eye-pleasing open areas<br />
<br />
'''Location'''<br />
<br />
* Anywhere flat, including large manmade caves and the Nether<br />
<br />
'''Construction'''<br />
<br />
* On your first night, build a small house.<br />
<br />
This is the center of your village, around it you will construct your other buildings<br />
<br />
* Next up, you need to create 3 buildings around your center one, this may take quite some time.<br />
<br />
There should be 2 L shaped ones and one straight one so that there are three entrances leading to your central building, like so:<br />
<br />
{{BlockGrid|name=CircularVillage<br />
|D=Dirt<br />
|<br />
| DDDD DDDD<br />
| D D<br />
| D DDD D<br />
| D DDD D<br />
| <br />
| DDDDDDDDD<br />
}}<br />
<br />
* There should be no doors facing outwards so that the only ways into or out of the village are through the gaps in the buildings, or through the buildings themselves.<br />
* The gaps are easier to defend if they are only one block wide. Now, all you have to do on a PVP faction server is to recruit 2 more people, and when you get attacked, stick one person at each gap.<br />
* As your faction grows you may wish to build a further group of encircling buildings, but remember to only ever have as many gaps as you have people and, when the outer circle falls, fall back to the middle.<br />
<br />
'''Notes'''<br />
<br />
* Always remember that those gaps aren't impervious, and you're sure going to receive company with that size of the village.<br />
* An obvious thing to do with this design would be to cut out 2 gaps and just make a C (or O with a [[door]] or hole) shaped building all around the outside, you can do this to obvious defensive benefit, feel free.<br />
<br />
'''Extras'''<br />
<br />
* A panic room (never put this in the center, put it where they'll least expect it).<br />
* Farms (there are two good places to put farms, the first is around the outer edge of your village, in the same style as the buildings, this adds to beauty, and the second is to place them in the gaps between the central house and the others meaning you're less likely to have them griefed or stolen, as players have to get past your cordon first).<br />
* Bonfire!<br />
* On singleplayer, you can redesign your central building into an eating area with a bonfire and ovens, but this is purely aesthetic and will have no use in multiplayer whatsoever, and make sure you don't put any flammable block near the fire.<br />
<br />
====''Fort''====<br />
<br />
A walled base is capable of housing multiple players. It is built mostly for defensive values. It basically consists of a wall with buildings attached to it.<br />
<br />
'''Materials'''<br />
<br />
128 to 1000 material of your choice.<br />
<br />
'''Description'''<br />
<br />
A square of the wall with buildings attached to the inside of it. Towers can be put on the corners. My designs usually have an open yard near the entrance with no buildings nearby. <br />
<br />
'''Construction'''<br />
<br />
To start off build a square or rectangle area of bricks (base). Then, build walls around the edge (leaving room for an exit/entrance). The next step is to plan your shape and build internal buildings, like towers, a bedroom, storeroom, etc. Lastly, put roof decks on each building by giving. Then, a flat roof with ladders from inside the building. Give easy access to the walls which should probably be three bricks high, so that it's a safe fall and still spider proof.<br />
<br />
'''Notes'''<br />
<br />
* Holes can be built into the bottom blocks of the wall, to enable wolf and fox (and chicken) access. Unfortunately, [[Zombie#Baby zombies|baby zombies]] and [[cave spider]]s can get in too.<br />
* This is a fort, not a farm. You can add farms if you want, though.<br />
* If you make your wall spider proof, make sure that you have a lip every second brick to prevent mobs from sneaking up on you/ ambushing you as you leave. Not leaving gaps does have the advantage of making skeletons walk under it, rendering them unable to shoot you from the towers (though they will probably ambush you later).<br />
<br />
'''Extras'''<br />
<br />
* Add escape tunnels just in case that zombie siege happens.<br />
* With the use of the Zeppelin mod, you can move your base (though, this renders escape tunnels obsolete). Make a control tower.<br />
* A mine<br />
* Farms (doesn't have to be in the fortress)<br />
* Snow golem turrets (keep in mind that this won't hurt mobs)<br />
* Dog-holes (mentioned in "notes")<br />
* Dispenser Turrets (put a dispenser in walls with arrows and put a pressure plate hooked up to it)<br />
<br />
==== ''Glass/Cobble House'' ====<br />
<br />
A nice looking house that stops all mobs and is somewhat easy to build.<br />
<br />
'''Materials'''<br />
<br />
* 128 blocks of cobblestone<br />
* 64 Glass or glass panes<br />
* 32 wood<br />
<br />
'''Construction'''<br />
<br />
Make an outline of your building that is one block high out of cobble. Then, make studs with the cobble and the glass/glass panes like this: cobblestone, glass, cobblestone. Then, top it off with another layer of cobble. Once that is done, use the wood to make a roof and you are set. You can use the roof however you like, but make sure to prevent spiders from entering.<br />
<br />
'''Notes'''<br />
<br />
* This design is very good looking and will repel any mobs.<br />
* To add more layers, simply repeat the process.<br />
<br />
==== ''[[Villager]] House'' ====<br />
<br />
A very standard type of home with many different types.<br />
<br />
'''Materials'''<br />
<br />
* Cobblestone<br />
* Wooden Planks<br />
* Logs<br />
* Wooden Pressure Plates<br />
* Wooden Stairs<br />
* Cobblestone Stairs<br />
* Stone Slabs<br />
* Lava<br />
* Iron Bars<br />
* Glass Panes<br />
* Bookshelves<br />
<br />
'''Description'''<br />
<br />
These homes depend on what you plan to build. How long they take to build will depend on what you plan to build. These are aesthetically pleasing homes, and don't require too many materials to construct them, depending on what you want of course.<br />
<br />
'''Construction'''<br />
<br />
See [[Village/Structure/Blueprints|village blueprints]] for construction details.<br />
<br />
'''Notes'''<br />
<br />
* These are very intricate, but can be completed within one day provided you have the required materials.<br />
* If you are in a desert or other area and cannot acquire the regular materials, you can use materials in place of those; e.g. use Spruce logs and planks instead of oak logs and planks or etc.<br />
<br />
====''Tower House''====<br />
<br />
'''Description'''<br />
<br />
This is a tower that has several floors and isn't that hard to build, but takes a while to make and requires a good deal of materials.<br />
<br />
'''Materials'''<br />
<br />
* Several stacks of wood<br />
* A good deal of cobblestone to improve the house's integrity<br />
* Lots of ladders/stairs<br />
<br />
'''Construction'''<br />
<br />
Build a one-block layer of cobblestone or other good flooring material. Make it as big as you want, but smaller is better because it means you won't have to make each floor as big. Next, make four three-high pillars of cobblestone on the corners. Make more pillars if you are paranoid of creepers, but the cobblestone should help absorb the blast in case of creeper attack. Fill in the walls with your wood. If you really don't want any creepers or have too much cobblestone, use that instead. Fill in the top with wood for a ceiling—two blocks high is nice, use slabs if you really want efficiency. Add windows. Use glass panes or iron bars. Repeat this until you reach your desired height.<br />
<br />
'''Notes'''<br />
<br />
Sneak while you build this! Falling is fatal from the 7<sup>th</sup> floor or above. The original author died while building the seventh floor.<br />
<br />
Jungle trees are quite helpful. You can get nine or ten floors from two trees.<br />
<br />
Make a quarry near this, especially if you are using several cobblestone pillars/cobblestone walls. Make it in the basement if you have a small area to build.<br />
<br />
Try to keep the size down. 8x8 is a nice size.<br />
<br />
'''Add-ons'''<br />
<br />
* A quarry in the basement<br />
* Sniper towers/deck<br />
* A farm (make nearby or in basement, luring pigs up three floors is hard!)<br />
* A wall or moat for the really paranoid people<br />
* Wall-mounted cannons<br />
<br />
==== Treehouse 2.0 ====<br />
<br />
'''Description'''<br />
<br />
Like the treehouse, but better for surviving in.<br />
<br />
'''Materials'''<br />
<br />
* Several stacks of wood planks<br />
* One or more axes<br />
* Torches<br />
* 1–2 hours<br />
* Trapdoors<br />
<br />
'''Construction'''<br />
<br />
First, find a tree. A jungle tree works fine, but it looks better if made in a large oak tree. Then, use wood planks to make a staircase winding around the outside of the tree, so you can jump up blocks all the way up. When you are 4 blocks beneath the top, hollow out an area. If you are doing it on a jungle tree, this step is not necessary. Then, build out as much as you want, replacing the walls, floor, and roof with wood planks. Keep the space open for you to come up the staircase. Keep windows open, and add trapdoors where you enter from the staircase. Add a workbench, furnaces, torches, and a bed to complete your new home.<br />
<br />
'''Notes'''<br />
<br />
This can be expanded upon. Simply build bridges to other trees and repeat this process. This is a good structure for avoiding monsters, but the trapdoors are necessary to keep mobs out.<br />
<br />
'''Add - Ons'''<br />
<br />
* More rooms<br />
* A greenhouse<br />
* Rope bridges<br />
<br />
==== ''Cottage'' ====<br />
<br />
'''Description'''<br />
<br />
A medium-sized cottage.<br />
<br />
'''Materials'''<br />
<br />
* 238 Oak Wood Planks (4 stacks (precisely 3.71875 stacks))<br />
* 30 Oak Tree<br />
* 5 Chests<br />
* 30 Glass<br />
* 2 Beds<br />
* 4 Iron Blocks<br />
* 1 Crafting Table<br />
* 156 Stone Bricks (2 and a half stacks (precisely 2.4375 stacks))<br />
* 2 Doors<br />
* 1 Glowstone<br />
* 1 Chiseled Stone Bricks<br />
* 2 Double Stone Slab<br />
* 1 Fence<br />
<br />
'''Construction'''<br />
<br />
{{layered blueprint|name=Cottage|default=Layer 3<br />
|A=Oak Planks|B=Crafting Table|C=Block of Iron|D=Chest|E=Chiseled Stone Bricks|F=Furnace|G=Double Smooth Stone Slab|L=Oak Log|M=Stone Bricks|N=Glowstone|O=Glass|P=White Carpet|I=Oak Fence|J=Red Bed+Top Foot|Q=Red Bed+Top Head|K=Oak Door+Bottom|T=Oak Door+Top|R=Chest+Left|S=Chest+Right|r=Chest+Left-rot270|s=Chest+Right-rot270<br />
|----Layer 1|<br />
AAAAAAAAAAAAAAAA<br />
AAAAAAAAAAAAAAAA<br />
AAAAAAAAAAAAAAAA<br />
AAAAAAAAAAAAAAAA<br />
AAAAAAAAAAAAAAAA<br />
AAAAAAAAAAAAAAAA<br />
AAAAAAAAAAAAAAAA<br />
AAAAAAAAAAAAAAAA<br />
|----Layer 2|<br />
AAAAAAAAAAAAAAAA<br />
A BCCDEACFRS GGA<br />
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Ar JQ PK<br />
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|----Layer 3|<br />
MMMMMMMMMMMMMMMA<br />
M N AC A<br />
M A <br />
M T <br />
M A T<br />
M A A<br />
M A A<br />
MMMMMMMAMMMMMMMA<br />
|----Layer 4 - 5|<br />
MMMMMMMMMMMMMMMA<br />
M A A<br />
M A<br />
M A<br />
M A A<br />
M A A<br />
M A A<br />
MMMMMMMAMMMMMMMA<br />
|----Layer 6|<br />
MMMMMMMAAAAAAAAA<br />
MOOOOOMAAAAAAAAA<br />
MOOOOOMAAAAAAAAA<br />
MOOOOOMAAAAAAAAA<br />
MOOOOOMAAAAAAAAA<br />
MOOOOOMAAAAAAAAA<br />
MOOOOOMAAAAAAAAA<br />
MMMMMMMAAAAAAAAA<br />
}}<br />
<br />
'''Extras'''<br />
<br />
* More rooms<br />
<br />
==== ''Military House (Blueprint 1)(Incompleted)'' ====<br />
<br />
'''Description'''<br />
<br />
This house is from the map "The Abandoned Military Camp" from Flans website.<br />
<br />
'''Materials'''<br />
Not adding until construction finished<br />
<br />
'''Construction'''<br />
<br />
First Layer<br><br />
<br />
{{layered blueprint|name=Military House|default=Layer 3<br />
|b=Black Wool|i=Iron Bars|w=Oak Log+Top|p=Oak Planks|s=Oak Stairs|c=Crafting Table|C=Cauldron|d=Oak Door+Bottom|D=Oak Door+Top|B=Bookshelf|g=Glass Pane|a=Saplings|f=Furnace<br />
|----Layer 1|<br />
<br />
bbbbbbbbbb <br />
bbbbbbbbbb <br />
bbbbbbbbbb <br />
bbbbbbbbbb <br />
bbbbbbbbbb <br />
bbbbbbbbbb <br />
bbbbbbbbbb <br />
<br />
|----Layer 2|<br />
i i i i <br />
iwppwppwppwi<br />
p s Bpp <br />
p s Bp <br />
pccw p <br />
p p <br />
pCpp p <br />
iwppwddwppwi<br />
i i i i <br />
|----Layer 3|<br />
i i i i <br />
iwppwggwggwi<br />
pps ag <br />
pps g <br />
pffw p <br />
p g <br />
pa g <br />
iggpwDDwggwi<br />
i i i i <br />
}}<br />
<br />
==Hard==<br />
These homes are very complex and some may combine other shelters with large add-ons, making them different shelters like the ones below. <!-- Feel free to rename.--><br />
<br />
<br />
====''Underground Shelter''====<br />
<br />
'''Description'''<br />
<br />
These shelters are built entirely underground, usually at a depth of 15-25 blocks under the surface.<br />
<br />
'''Tools'''<br />
<br />
* One or more pickaxes (preferably stone) and some shovels.<br />
<br />
'''Advantages of Underground Homes'''<br />
<br />
Building an Underground Home has several advantages, especially on [[multiplayer]].<br />
<br />
* Underground homes with no visible entrances are hard to find on multiplayer, without knowing the exact coordinates of the place to remove the stone or dirt blocking the entrance to your home. This is useful for preventing players from stealing your items on multiplayer servers.<br />
* Underground bases do not require much building materials or tools—just a pickaxe and a shovel.<br />
* While building an underground base, you are likely to come across iron and coal ores, caves, and maybe even dungeons.<br />
* Underground base owners don't often have to worry about [[creeper]]s or [[endermen]] on the surface.<br />
* Building a mine from an underground home doesn't take nearly as much digging as it would if you were building one from the surface; you may not even need a mine, as you collect minerals while digging out the rooms of a base.<br />
* Simple underground bases are very easy to build, and making them more complex isn't hard at all. You'll never have to move because of your home being too small or simple.<br />
* While building an underground base, you don't have to worry about monsters pouring in through openings in your unfinished base, unless you are right over a cavern.<br />
* Underground farming is easier. No animals will come, no fences are needed.<br />
* Since there are no animals spawning in caves, making a minecart rollercoaster is much easier than on land (because the animals may get stuck in the minecart or they might get in the way unless you have it in the air.)<br />
* Due to the time and effort of mining, you will undoubtedly get a large mountain of cobblestone as you dig, potentially being able to turn it into other structures on the surface.<br />
* You could decide to section off part of a [[cavern]] which would considerably reduce mining time!<br />
* When it becomes night time, you can mine and the monsters won't affect you.<br />
<br />
'''Disadvantages of Underground Homes'''<br />
<br />
* When building a mine from an underground base, you will be constantly attacked by aggressive mobs, unless you're frequently placing torches or are on peaceful mode.<br />
* Accidentally hitting a lava lake while building an underground base can wreak havoc upon you. This would not be a problem in a freestanding home.<br />
* Many griefers target underground homes, especially as they are padded with weak materials. This will leave you susceptible to primed TNT explosions when you enter or exit your house.<br />
* Building an underground home is harder work than a freestanding home, as the player must remove blocks stopping its path to make more rooms.<br />
* You must go above ground to find loot from passive mobs (unless you decide to add a [[Tutorials/Mob farming|mob farm]] to your home).<br />
* Depending on how complex the house is, it's entirely possible to get lost and need the assistance of an emergency exit.<br />
* Some people have Hacked Clients, they could turn on X-Ray and find your house, however, this is less likely than somebody raiding a surface home.<br />
<br />
'''Necessary Materials'''<br />
<br />
* [[Torch]]es<br />
* [[Ladder]]s<br />
<br />
'''Location'''<br />
<br />
The entrances to this shelter can be anywhere, but in multiplayer, care should be taken to avoid making your location obvious to griefers or thieves. The top of a mountain, the middle of a desert, or even inside another, well-defended shelter are great locations to place the entrance.<br />
<br />
'''Construction'''<br />
<br />
Dig a 2×1 tunnel downwards, placing ladders on the walls every block, and Torches in small alcoves to the side. Once a suitable depth has been reached (20 blocks are recommended, but anything below 10 is acceptable. If you dig below level 16, the shelter will work as your mine.), hollow out a chamber. The size of this room is a matter of preference, but a 5×5×2 space is ideal. Light this area with torches, and your rudimentary shelter is complete. Add-ons can be expansions to the original chamber or separate "rooms" of their own. Separate some of the rooms with doors so if a monster does get in, you can hide in another room where you can figure out how to deal with the mobs.<br />
<br />
This type of shelter can also be easily converted from the player's first shelter, provided it was built in the ground or in the side of a hill or mountain. The player can expand on this shelter, adding extra rooms and increasing the size of the rooms. Extra rooms can include a main hall, kitchen, bedroom and mine.<br />
<br />
'''Extras'''<br />
<br />
* An escape tunnel - Absolutely necessary, as mobs inside your house will spell doom otherwise.<br />
* Connection to mine<br />
* At the base of the ladder, make a pool of water 2 deep so you can just jump down without harm instead of having to go down the ladder.<br />
* Subway/railway station<br />
* Farms (Make sure to have plenty of torches)<br />
* Glass, ice or leaves as roofing to allow sunlight and know the time of day without a clock. Also, it lets you know if mobs await you.<br />
<br />
====''Island Stronghold''====<br />
<br />
'''Description'''<br />
<br />
A large wall and ceiling over an island for lots of protection against mobs, similar to an Irish crannog.<br />
<br />
'''Necessary Materials'''<br />
<br />
About 100-2000 blocks of any building materials depending on the size of your island.<br />
<br />
'''Location'''<br />
<br />
On a small-medium island.<br />
<br />
'''Construction'''<br />
<br />
Find a decent size island and get lots of stone. Then, you build a 6-9 block wall with your stone. After you've done this, place torches everywhere over your walls and floor and get rid of them afterward if you need to build. Next, you add your roof and you can live hostile free!<br />
<br />
'''Extras'''<br />
<br />
* A small tunnel leading to a secondary base.<br />
* A mine.<br />
* Obsidian shelter in case that Creeper one day gets you.<br />
* Extra rooms<br />
* A walled-off passage to the mainland<br />
<br />
==== ''Underwater Shelter'' ====<br />
<br />
'''Description''' <br />
<br />
An underwater base for total protection from [[creeper]]s and other mobs, along with looking good. <br />
<br />
'''Necessary Materials'''<br />
<br />
Any block; preferably [[glass]].<br />
<br />
Some form of light, [[glowstone]], etc. [[Torch]]es cannot be placed on the sides of glass, so be wary when utilizing glass for the walls.<br />
<br />
'''Location'''<br />
<br />
In a deep lake or in the ocean. Be careful to not build near [[ocean monuments]] so that [[guardians]] will not spawn.<br />
<br />
'''Construction'''<br />
<br />
Start by filling the space where you are going to build your house, then dig out the inside. Next, start removing the wall and replacing it with the block of your choice. Then, add your ceiling and replace the water on the top. For added ease build your house underwater out of wood then cover it with any ''non''-flammable material. Now, dig one block under your house and burn it which will remove all the water. You now have a "creeper proof" house (unless it blows up the water without being in it, although this has only been proved with [[TNT]]). Make sure the surrounding area is lit up to prevent [[drowned]] from spawning.<br />
<br />
'''Extras'''<br />
<br />
* An underground base below this base.<br />
<br />
* Glass walls and roofs, as the strength of the blocks doesn't matter.<br />
<br />
==== ''Freestanding - Hard'' ====<br />
<br />
'''Description'''<br />
<br />
The freestanding shelter, just bigger and harder to build and also with extra floors.<br />
<br />
'''Necessary Materials'''<br />
<br />
* Preferred building material (wooden planks, cobble. About 256-2048 blocks)<br />
* Logs<br />
* Glass panes and blocks<br />
* Fences for patio and/or balcony<br />
* Stairs<br />
* Ladders (to get up or down your floors)<br />
* Doors<br />
* Trapdoors<br />
<br />
'''Location'''<br />
<br />
A large, flat area, with room for expansions, underground or to the side.<br />
<br />
'''Construction'''<br />
<br />
The size of the shelter is up to the player, however, the bigger your house is the more room you will have for expansion. <br />
<br />
1. Build the foundation of your house one block higher than the ground, so you can make a patio and as an added bonus you don't have to clear out the ground to make a floor.<br />
<br />
2. Next, build your walls 5 blocks high so the ceiling isn't too low, and the windows don't look weird. The house will also feel bigger that way.<br />
<br />
3. Make the ceiling. This means the inside of the house is currently 4 blocks high.<br />
<br />
4. Make any rooms you want (crafting room, brewery, bedroom, etc.).<br />
<br />
5. If you don't want a second floor, you're done! If you do want a second floor, continue on. Punch 1x1 hole in your ceiling. Pillar jump up on to your second floor, but as you keep going up and down you will have to destroy your pillar, so ladders are recommended here. For the second floor, repeat step 2, 3 and 4. If wanted, you can make glass skylights for both the roof and the floor of the 2nd level.<br />
<br />
6. If you don't want an underground floor, you're done! If you do want an underground floor, continue on. Dig down 5 blocks from your floor. Next, hollow out the area you want to use. Dirt and stone don't really make great décor, so wooden planks are the preferred building material. Hollow out the wall and replace it with the planks. You can make entrances to all your expansions here. You may use ladders or stairs to get down to your underground floor.<br />
<br />
7. If you don't want a balcony, you're done! If you do want a balcony, continue on. Go outside your house. Pillar jump to wherever you want to place your balcony. Use cobble or wooden planks. Extend your balcony about 3-5 blocks out. Add a fence and you're done! A nice extra is to put wooden steps and a sign by each side, so it looks like a chair.<br />
<br />
'''Extras'''<br />
<br />
* Greenhouse made out of glass (consider adding a chest or two for keeping your seeds and tools and a crafting table to make quick bread).<br />
<br />
* Universal underground stopping point for all expansions (passageway to the guard tower, entrance to quarry or mine, iron door to emergency bunker, etc.)<br />
<br />
* Craft Room - a room full of crafting tables and furnaces for quick crafting and smelting. Add a chest to store valuable ores and ingots.<br />
<br />
* Emergency bunker - Creeper invading your house? Make an underground shelter made out of obsidian or 3 layers of cobble and an iron door. A bed is a must. A chest full of food, weapons and tools is needed. A workbench and a furnace are useful as well.<br />
<br />
* Indoor fishing pond - Useful source of food if a greenhouse has not been created.<br />
<br />
* Storeroom. A room full of chests to keep less valuable materials (dirt, cobble)<br />
<br />
* Guard Tower - Make a tall tower (5×4) and about 30 blocks high to survey the land. Add a chest full of arrows and a bow to 'snipe' some mobs.<br />
<br />
* Escape passage - This is a must! You can also add this to your bunker.<br />
<br />
* Emergency kit - Need to leave quickly? Found a group of zombies in your basement? A chest full of weapons, food, crafting table, furnace and tools is helpful if invaded by an army of monsters.<br />
<br />
* Tree farm. Although time-consuming, an indoor tree farm is very, very, very useful. Note that the room will have to be very tall as trees are big. The room will have to be well-lit. Consider adding a chest full of axes and saplings.<br />
<br />
* Skylight. Extra light and looks cool. Why not even make your roof out of glass? No mobs can spawn on it!<br />
<br />
* Tunnel to another base - This is very helpful, if you need to go to another safehouse to collect more resources.<br />
<br />
==== ''Ravine Shelter'' ====<br />
<br />
'''Description'''<br />
A shelter situated in a ravine. Rooms may either overhang on the side or occupy the entire ravine. These are easier to build if the opening is close to (if not breaking) the surface, and more difficult if deep underground. Sometimes a ravine may spawn above another ravine, so you can use the lower as your shelter, and upper as your farm(s). <br />
<br />
'''Necessary Materials'''<br />
<br />
* [[Torch]]es<br />
* [[Ladder]]s<br />
* [[Cobblestone]]<br />
* [[Water]]<br />
<br />
'''Location'''<br />
<br />
In a Ravine<br />
<br />
'''Construction'''<br />
If there is lava on the bottom, freeze it with water. Any water/lava from the sides should be plugged. Make the floor flat, and then light up the ravine with as many torches as you can. Start the walls, and put in the items you want in the rooms (bedroom, craft room, furnace room, storeroom, minecart room). Rooms should be 3 - 4 blocks high (or if you're building a staircase, whichever suits the staircase best), and once all rooms are at the preferred height, build the next floor. Repeat until the house has as many rooms as you need.<br />
<br />
You may want to seal off caves, but you don't have to smooth the walls. Farms can be easily built on the floor, too. A glass floor would also look interesting.<br />
<br />
'''Extras'''<br />
<br />
* Surface additions<br />
* Branch Mine<br />
* Tunnel<br />
* Obsidian Generator<br />
* Cobblestone Generator<br />
* Hidden Cannons (among walls)<br />
* Infinite Water and Lava Sources<br />
<br />
====''Castle''====<br />
<br />
'''Description'''<br />
<br />
A castle capable of keeping out an army of monsters<br />
<br />
'''Necessary Materials'''<br />
<br />
About 1000 blocks of your desired block.<br />
<br />
'''Location'''<br />
<br />
A large flat plains, a man-made flat area, or the world type Super-Flat. If needed use map editors, unless playing survival (legit)<br />
<br />
'''Construction'''<br />
<br />
Take the cobblestone and make a 3 block wide, 1 block long, and 1 block high base. Continue across until the length stretches all across your flat area. Then, clear out a 6 block long section for a primary entrance. Make the walls about 20 blocks high and make ladders or stairs leading up. Add an overhang to the walls to keep out spiders. Make shelters and useless buildings inside the walls. This should take about 3-7 nights, depending on size.<br />
<br />
'''Extras'''<br />
<br />
* Catacombs<br />
* Castle Forge<br />
* Castle Home<br />
* Bed<br />
* Treasury<br />
* Castle Mine<br />
* Cannons to obliterate enemy siege weapons<br />
* Hidden layer of obsidian inside the walls and towers to resist cannon fire<br />
* Blocks on the outer layer of wall, covering every other slot as a reinforcement from spiders, every five blocks change the material to something else.<br />
* Huge castle basement.<br />
* Dungeons for prisoners that you're at war with. You'll need to be an admin to stop them using {{escaped link|commands/spawn|spawn}} or {{cmd|kill}} to get out with {{cmd|spawnpoint}} command blocks (in fact, to make it a working escape-proof dungeon, you'll need so many command blocks you might as well make it the server jail while you're at it).<br />
* Castle well<br />
* Farms<br />
* Execution block, something that kills you via fall, suffocation or other methods of destruction, to use on people (or [[villager]]s) you don't like.<br />
<br />
====''Stronghold''====<br />
<br />
'''Description'''<br />
<br />
A castle built using a village with enough add-ons to become its own mass shelter. It can house many players and animals.<br />
<br />
'''Necessary Materials'''<br />
<br />
* Lots of cobblestone (1000–10,000)<br />
* Water/Lava<br />
<br />
'''Location'''<br />
<br />
Any area with an NPC Village. The village will be a part of your home; keep that in mind.<br />
<br />
'''Construction'''<br />
<br />
Surround the village with cobblestone. Be sure to add gatehouses so you can enter and leave your stronghold. Optionally, leave room for some more structures in the village. <br />
When surrounding the village, create a two-layer wall of cobblestone. Make the inner layer one block smaller than the outer layer. This will allow you to snipe mobs outside the castle. <br />
<br />
'''Extras'''<br />
<br />
* Granary to Store Food<br />
* Quarry for Materials<br />
* Armory for Weapons<br />
* Extensions on NPC Blacksmith for Mass Smelting<br />
* Modify the NPC Houses with extra furniture, beds, etc.<br />
* Pistons to hold Water/Lava and release it when necessary<br />
* Farms (Melons, Wheat, Pumpkins, optionally, potatoes and carrots)<br />
<br />
==== ''Circle Shelter'' ====<br />
<br />
'''Description'''<br />
<br />
A normal, circle shelter.<br />
<br />
'''Necessary Materials'''<br />
<br />
* 3-6 stacks of building material, such as [[wood planks]], [[stone]], [[obsidian]], etc.<br />
* 2 Doors<br />
<br />
'''Location'''<br />
<br />
A flat area that is over 15×15.<br />
<br />
'''Construction'''<br />
<br />
The same process as a freestanding shelter, but with the walls formed in a circle instead of a square.<br />
<br />
'''Extras'''<br />
<br />
* 3 Floors<br />
* Floor<br />
* Kitchen<br />
* Bedroom<br />
* Attic<br />
* Chimney<br />
* Mine<br />
<br />
==== ''Nether Shelter'' ====<br />
<br />
'''Description'''<br />
<br />
A shelter in the Nether.<br />
<br />
'''Necessary Materials'''<br />
<br />
Lots of [[cobblestone]]/[[obsidian]].<br />
<br />
'''Location'''<br />
<br />
Nether, preferably next to your portal.<br />
<br />
'''Safe construction'''<br />
<br />
It is recommended to build a small shelter before you start any of your construction areas before starting to build your home, to ensure you won't get visited by "unexpected guests". If you build in the open, you can`t do this, but if you can you should.<br />
<br />
'''Nether shelter types'''<br />
<br />
:: '''1 - Cave home'''<br />
<br />
Safest, because you build it safely away from [[ghast]]s and you are surrounded by walls. Making a Nether [[cave]] home can prove much easier than building a similar home in the [[Overworld]] because you won't be attacked by [[mobs]]. The only mobs you will meet are [[zombie pigmen]] which will not attack without reason. You should still be careful around them, though.<br />
<br />
:: '''2 - Free-standing'''<br />
<br />
Difficult, as you are going to be attacked by [[ghast]]s. Your walls must be made of [[cobblestone]] or any other block with a [[blast resistance]] of 4.2 or higher. Be prepared to fight at any time, except in peaceful mode.<br />
<br />
:: '''3 - Fortress Home'''<br />
<br />
This one is fairly easy - just find a [[Nether fortress]]. Be careful, as fortresses will be hard to traverse. Be sure to '''clearly''' mark your designated "home" area, or spread your furniture around the entire building. [[Ghast]]s may or may not be a problem, depending on the location. [[Zombie pigmen]] won't be an issue unless you attack them first. [[Magma cube]]s and [[blaze]]s will likely not be too much of a threat.<br />
<br />
''' Windows '''<br />
<br />
A [[ghast]] cannot see you through glass. Thus, you can build windows in [[the Nether]] as long as you stay inside it is safe, to protect your self and your windows, you might want to use [[piston]]s to put some [[cobblestone]] in front of the window, which can be relocated by pressing a button. Allowing yourself to be inside the home safely and have a good view of [[the Nether]]. And when you go exploring you "close" the window, for in case you get hunted by a [[ghast]].<br />
<br />
'''Extras'''<br />
<br />
* [[Tree]] farm (you'll have to use [[bone meal]] since water cannot be placed in the nether)<br />
* [[Mushroom]] farm<br />
<br />
== Extreme ==<br />
These shelters offer the most amount of protection. Generally, very large and made out of obsidian combined with many add-ons.<br />
<br />
<br />
==== ''Bunker Alpha'' ====<br />
<br />
'''Description'''<br />
<br />
This is a ''very'' large bunker. It should have rooms for almost anything, and have enough space for many large building projects. It is dug almost down to bedrock so, if you build in the right area, there should be no danger of digging to the surface.<br />
<br />
'''Necessary Materials'''<br />
<br />
Lots of pickaxes, supplies for building traps (such as [[redstone]], [[piston]]s, and [[tripwire]]), and [[torch]]es.<br />
<br />
'''Location'''<br />
<br />
Anywhere that you can dig down easily from. It takes a long time to build, so you should have a pre-existing base.<br />
<br />
'''Construction'''<br />
First, dig a very long hallway, with stairs going down 6-10 blocks every 30 blocks or so. Make the hallway big enough, so that lots of people can be in it at one time comfortably. Then, dig rooms off to the sides. If you did this correctly, there should be enough space for a couple of hundred rooms. Make rooms dedicated to various things, like an armory or forge. This base can hold lots of people and is hidden well, so feel free to build it in multiplayer.<br />
<br />
'''Extras'''<br />
<br />
* Traps along the hallway to kill intruders.<br />
* Farms for almost everything.<br />
<br />
==== ''Ultimate Siege Fort'' ====<br />
<br />
'''Description''' <br />
<br />
This is basically a castle, only much, much bigger. Its walls are lined with obsidian so you don't have to worry about creepers.<br />
<br />
'''Necessary Materials'''<br />
<br />
''A lot'' of [[cobblestone]] (About 100,000 to 1,000,000 blocks. So don't try to build this unless you have enough for a lifetime.)<br />
<br />
About ⅓ as much [[obsidian]] to line the walls.<br />
<br />
'''Location'''<br />
<br />
Somewhere very flat (It is recommended to practice this shelter on super-flat on creative mode.) <br />
<br />
'''Construction'''<br />
<br />
To start it should take up an area of at least a 5x5 chunks. Make walls, they should be at least 7 blocks tall and 3 blocks thick, mine out the middle layer and replace it with obsidian and break the top layer (to prevent unwanted tunneling extend the obsidian layer about 15 blocks into the ground). Next, make the towers, they should be 50 to 250 blocks tall, They should be hollow, but don't forget to line the walls with obsidian. Then, make the roof. Remember it should be about 2/5 wider than the circumference of the tower. Add the spikes. If you've done it right then the towers should look like those of one of the castles you would see on TV. That's just about it, you now have your very own ultimate siege fort. You can personalize it in any way you like. Don't forget to light it with [[torch]]es or [[glowstone]]. <br />
<br />
'''Extras'''<br />
<br />
* [[TNT]] cannons on the towers. (IMPORTANT!): If you want this feature only make the towers about 20 blocks tall to avoid the fuse range limit.<br />
<br />
* A [[Lava]] moat<br />
<br />
* A draw bridge (if you decide to make a lava moat)<br />
<br />
* [[Snow golem]]s on the walls as guards. If you are good at trapping hostile mobs and only want to stop players from coming in, you could use [[skeleton]]s instead! Note: Unless nametagged, skeletons will despawn after 5 minutes, or after you move a certain distance away.<br />
<br />
* As an alternative to the above, if you're on an [[multiplayer]] server, you can have real players guard your ultimate siege fort.<br />
** You could pay real players by granting them weapons, and protection if needed.<br />
<br />
==== ''Obsidian base'' ====<br />
<br />
'''Description'''<br />
<br />
A large house made out of obsidian.<br />
<br />
'''Necessary materials''' <br />
<br />
* About 1,000,000 obsidian (don't do this if you don't have enough).<br />
* 5000 buckets of lava<br />
<br />
'''Location'''<br />
<br />
Forest or jungle biome so the burning trees will increase the defense. Although, rather obviously, this might also be a bad thing, if you have enough materials for this thing, you should be able to survive.<br />
<br />
'''Construction'''<br />
<br />
Build a large skyscraper about 700×700 blocks wide. Use the leftovers for the walls. Add lava at the walls to kill mobs and to set the trees on fire. Add towers the same as the ones in the ultimate siege fort and add lava to the walls.<br />
<br />
'''Extras'''<br />
<br />
* A moat of pistons.<br />
* Extra trees.<br />
<br />
'''Pros'''<br />
<br />
* Creepers cannot blow up the walls EVER.<br />
* Extreme protection.<br />
<br />
'''Cons'''<br />
<br />
* Very hard to build.<br />
* It will take more than 50 days to build<br />
* It requires lots of obsidian to build.<br />
<br />
== Super Extreme ==<br />
These shelters provide nearly perfect protection. These structures are very massive, and have large amounts of add-ons, not recommended for any players who are not willing to spend many days constructing these.<br />
<br />
==== ''The Obsidian City'' ====<br />
<br />
The second hardest and most protective shelter in ''Minecraft''.<br />
<br />
'''Description'''<br />
<br />
A city under one gigantic obsidian shelter.<br />
<br />
'''Necessary Materials'''<br />
<br />
* 10,000,000 blocks of obsidian<br />
* 100,000 blocks of stone/cobblestone<br />
* 25,000 blocks of wooden planks (oak or spruce)<br />
* 5,000 fences/nether brick fence<br />
* Some redstone (dust, torches, pistons, etc.)<br />
<br />
'''Location'''<br />
<br />
If you are able to clear all that land, then build it in a Forest or Tundra biome. Of course, these are only recommendations.<br />
<br />
'''Construction'''<br />
<br />
Mark out a plot of land at least 65×65 chunks. It does not necessarily have to be square. (The one the author built was a dome) Then, raise the walls with obsidian at least 30 blocks. Then, add a roof of obsidian. Now, you can add 5 more layers of obsidian. Once you have got that done, install a 5 block high piston-operated door made of obsidian at least 2 blocks thick. Line the inside of the giant obsidian shell with stone and wood. You can build lots of things inside there! Finally, add an obsidian 'fence' about 2 blocks thick around the gigantic structure and put actual fences on top. Make the gate piston operated. Just build whatever you like in there!<br />
<br />
'''Extras'''<br />
<br />
* A Mansion inside the structure!<br />
* Lava/Water Moat<br />
* Secret Entrance<br />
* Dispenser Turrets<br />
* TNT Cannons<br />
* Garden outside the structure, enclosed by the obsidian fence. Adds some happiness to the bleak surroundings.<br />
* Horse Path<br />
<br />
'''Pros and Cons'''<br />
<br />
''Pros''<br />
<br />
* Extreme levels of protection<br />
* Looks good if designed properly<br />
* If you live in this, you literally have ''zero'' fear of the outside world.<br />
* You have lots of space to build inside and what's more, they are protected by 7+ layers of obsidian.<br />
<br />
''Cons''<br />
<br />
* Extremely hard to build<br />
* Takes a VERY long time to build<br />
* VERY easily spotted. However, this can also be a good thing as you can make it back to the base easily.<br />
<br />
==== ''World City'' ====<br />
'''Description'''<br />
<br />
Make your own world into one big city. It should only be attempted by pro pros and map makers. <br />
<br />
'''Necessary materials'''<br />
<br />
A maniac amount of blocks of your choice<br />
<br />
Villagers<br />
<br />
A world with no mobs<br />
<br />
A couple of real-life months<br />
<br />
'''Extras'''<br />
<br />
Your choice<br />
<br />
==== ''Sky city'' ====<br />
'''Description'''<br />
<br />
A giant island with a city on top.<br />
<br />
'''Materials'''<br />
<br />
* Any 100 blocks<br />
* Over 7 stacks of [[iron]] blocks<br />
* Over 5 stacks of [[wood planks]]<br />
* Over 4 stacks of [[gold]] blocks<br />
* Over 3 stacks of [[quartz]]<br />
* Interior stuff ([[beds]], [[crafting table]]s, [[furnaces]] & [[coal]], etc.)<br />
* Light sources ([[sea lanterns]], [[glowstone]] or [[torches]])<br />
* Miscellaneous ([[chests]], [[anvils]], [[paintings]], etc.)<br />
* [[Food]]<br />
* Maybe a [[slow falling]] [[potion]] or a [[water bucket]], just in case you have to go down<br />
* Some [[dirt]] and [[water]], a [[hoe]] and some *ANY* seeds<br />
<br />
'''Construction'''<br />
<br />
With your 100 blocks, build up straight a pillar and go up. When you reach the 100 block mark, build a gigantic circular platform, using about half of your iron blocks. Build skyscrapers and houses with the iron and gold blocks, maybe a palace for you to rest, inns, shacks and huts with planks- and some defense. Now, decorate the houses and the palace, light up the entire city, build a garden and a farm, and enjoy your brand-new, cool-looking sky city.<br />
<br />
'''Extras'''<br />
<br />
* Storage rooms?<br />
* Spider-proof walls?<br />
* Villagers?<br />
* Meeting place?<br />
* Party room?<br />
* A wool "cloud" to "support" your city?<br />
<br />
'''Pros'''<br />
<br />
* Looks very good.<br />
* You can get a nice view of the world below you.<br />
* It would be hard for griefers to find your city<br />
<br />
'''Cons'''<br />
<br />
* You have to make a complicated system if you want to transport animals other than chickens.<br />
* Going down might be easy, but going up is very hard. There is also a risk of falling if you don't wall off the city.<br />
* Costs a WHOLE LOT of blocks.<br />
<br />
==Impossible==<br />
<br />
These structures take a '''''notoriously''''' long time to build and may be impossible on survival mode. However, they offer the perfect protection.<br />
<br />
==== ''Bedrock Cube'' ====<br />
<br />
'''Description'''<br />
<br />
A gigantic cube of bedrock that can act as a shield for an inner base. Slits in it can accommodate TNT cannons.<br />
<br />
Note: You cannot obtain bedrock in Survival without commands. Even if you managed to break bedrock using glitches, the bedrock won't drop as an item.<br />
<br />
'''Necessary materials'''<br />
<br />
* Creative mode<br />
* Bedrock<br />
* TNT<br />
* Luxury blocks (diamond, emerald, gold, lapis, etc.)<br />
* A lot of time<br />
<br />
'''Construction'''<br />
<br />
Build a wall 100 blocks high and down to the bedrock layer. Make the base outline of a square and fill in all gaps with bedrock. Leave slits for TNT cannons. Then, turn the ground below the place where you are going to build the base into a crater and fill with lava before sealing it off. Then, build a column up and form a platform. Then, it's up to you.<br />
<br />
'''Extras'''<br />
<br />
* TNT cannons<br />
* Fireball cannons<br />
* Arrow cannons<br />
* Lava trenches<br />
* Air bombers<br />
* Graveyard<br />
* Prison<br />
* Anything you want!<br />
<br />
== Innovative Dwellings ==<br />
<br />
These types of dwellings are mostly to impress other players, or are amazingly dangerous to live in.<br />
<br />
'''Description'''<br />
<br />
This type of shelter can vary in location and security. For example, an innovative dwelling could be located within a double dungeon (with the spawners still there), built into the bottom of an overhang, or above a lava lake! Innovative dwellings are usually much more difficult to live in and build; however, they work with the map and are great for impressing other players.<br />
<br />
'''Location'''<br />
<br />
The location of this type of shelter can vary drastically, depending on the map, and on the player's preference. <br />
<br />
===Types===<br />
<br />
====''Jungle Treehouse''====<br />
<br />
This type of house is hard to make, but almost no mobs can get you. First, find a jungle and either pillar up a giant tree or use [[ladder]]s/[[vines]] (recommended.) Once on top of the tree, just make a house. It's an awesome idea to make bridges to other giant trees, to use either as a great lookout point or as extra rooms for your base inside the leaves of the tree. If you're feeling ambitious and have a lot of time, make a huge treetop village and invite your friends! You can keep adding more and more... the possibilities are endless!<br />
<br />
====''Dungeons''====<br />
<br />
Dungeon dwellings require very little setup on the part of the player. They are not very big, and there is also the risk of spawned enemies as well as caverns nearby. Many are located deep underground, so they can be relatively difficult to locate and navigate to. Leaving the spawner in for decoration can serve as the player's death sentence.<br />
However, advantages of this type of home are little setup, free mob drops (if one decides to set up as a mob trap instead), and in mutliplayer, difficulty by other players attempting to locate the home.<br />
<br />
====''Overhang Bases''====<br />
<br />
There are 3 types of overhang base. The first is built into the underside of overhangs of mountains. Unfortunately, suitable overhangs and ones located in scenic or easy-to-defend places can be difficult to find. Building is another problem, as you would either have to pillar upwards to excavate the home or enter from the top and use water to build on the underside of the overhang. [[Sand]] or [[gravel]] is recommended, as removing pillars made out of these materials is much easier and can be done directly from the ground. The third is to find a wall (a ravine, maybe?) and make there your base as an overhang.<br />
<br />
As difficult as this setup may be, one can use this type of base as a stealthy reconnaissance outpost, by dropping lava, arrows or even TNT on unsuspecting players or just for viewing epic scenery.<br />
<br />
The second is built by making walls that go from the ground to the top of the overhang. You can put in many floors and have tons of stuff. You can also connect it to a hollowed-out mountain for even more space.<br />
<br />
====''Future/Modern Water Homes''====<br />
<br />
This is regular on creative, but is actually one of the BEST homes in survival. It looks nice and can be a dome if you are skilled it contains a lot of decoration and space. This is a modular home as well so can expand well.<br />
<br />
You must make sure to use the base of the dome or cylinder as a walling material and this must be 4-6 blocks high as your lower floor remember to try to sink it into the ground and maybe connect it to a cave for a tunnel/mine. Then, make a walkway with a small hole in the middle to have as a second-floor viewing the water wonders. You can add pistons to part of the lower floor where it's above the ground to exit and do fighting in the water or underwater mining. It also creates lots of clay for you to use and is virtually fully mob-proof as mobs swim so will not be able to attack you and water protects from creepers.<br />
<br />
Time to make: Medium dome 2–5 days, large dome 4–7 days, supersized dome 2 weeks, Corridors (40 blocks long) 2–3 days.<br />
<br />
====''Lava Forts''====<br />
<br />
These are arguably one of the most difficult bases to build, not only because above ground lakes tend to burn wooden homes down, needing a lot of lava as well as the fact that returning home with a stash of diamonds could quite possibly be riskier than hugging a creeper on Hard difficulty. As the player must use non-flammable materials, such as cobblestone, players may not like how the home would look. <br />
On the other hand, the lava can protect against all types of mobs, allow animal spawns and is relatively easy to spot from a distance during the night-time from a high perch.<br />
<br />
====''IceStone Tower''====<br />
<br />
This structure makes an interesting-looking tower, but requires a few resources. First, make a sculpture out of ice (the design is your choice) that is about 3×5×9 blocks. Next, encase it in a structure made from non-flammable materials, with a 1-block gap between the ice and the structure, like this:<br />
<br />
{{layered blueprint|name=IceStone Tower|default=Example layer<br />
|s=stone|i=ice<br />
|----Example layer|<br />
sssssss<br />
s s<br />
s iii s<br />
s iii s<br />
s s<br />
sssssss<br />
}}<br />
<br />
Make sure to keep the top open. After the structure is complete, pour lava into the top. After the hissing noises have stopped entirely (3–5 minutes), use a bucket to get rid of the lava, tear down the structure, drain the extra water, and decorate your new house! Glass windows and doors recommended. Try to get inside without breaking any blocks, only ladders.<br />
<br />
====''Mountain Bases''====<br />
<br />
These bases are some of the toughest to build because they are basically on top of a mountain. You're probably thinking, "That's easy to build", but it isn't, because it requires a mountain range or at least two mountains. The idea is you link the two mountains together with 10 block wide bridge, and rooms inside the bridge. That's only the start, to make a proper base you could add floating island around the base and make it better to look at. It's one of the toughest because it requires a lot of stone. It is suggested that you get 200 saplings and plant them around your base as well as in it. When all this is done it will look amazing and easy to protect from mobs because they fall off the edge of the mountain and plummet to their death, but it will take time to build, it takes a lot longer to build than a lava fort, but there is an easy way. If you clear the top of the mountain and make it flat, it will be easier and you can just build a simple house. Of course, this isn't as safe.<br />
<br />
==== ''Subterranean [[Stronghold]]'' ====<br />
<br />
This type of base is very hard to conquer. One first has to find a [[stronghold]] in their world (a difficult task as it is), light up the entire structure, patch any holes made by caves, and then make a safe entrance from the surface. You can also use a cave entrance, but this makes it harder to find when coming home after a long day of exploring. You also must be wary of [[silverfish]], and be careful not to break any walls. However, once you do conquer the entire Stronghold, nothing can get to you. The main thing to be wary of are creepers waiting outside your exit, wanting to kill you as you foolishly walk up and out.<br />
<br />
'''Extras'''<br />
<br />
* Windows by your exit are very good to have, to stop the above-mentioned creeper attacks.<br />
* Mushroom, wheat, sugar cane, melon, or pumpkin farms for food and miscellaneous items.<br />
* Escape tunnels are must-haves, to get away from anything that could spawn in that dark corner you missed lighting up.<br />
* You can also add a tree farm. This will take quite some time, but you will not really need to go above ground a lot.<br />
<br />
==== ''Obsidian Fortress'' ====<br />
<br />
This will be a home where you shall never fear external damage. A griefer will never block the entrance with obsidian because the whole house is made of it. Best of all, it will be hidden with 2-4 layers of dirt and stone to cover it. This home will require huge amounts of time, space, materials, and hard work, but in the end, you will have everything you'll have ever wanted.<br />
<br />
* <nowiki>#x#x# is length, width, and height.</nowiki><br />
<br />
The layout is quite symmetrical except for the entrance. You should find a big hill or mountain to place the entrance. The actual entrance will a 2×1×2 square of stone that will open when the two sideways sticky pistons on either side revert to their normal position. The doors should open on both sides, but the outside switch will be in a 6×1×6 hollow space surrounded by dirt that you will dig through. You then build a 6×25×6 hallway entirely out of obsidian. It should be lit by a torch once every other block on both sides. This will lead to the grand entrance. At the end of the hallway, build an 8×1×8 rim on the blocks in front of where the hallway ended. This will create a big lip around the hallway. Continue building these rims until you finish the 14×1×14 rim. You then pick a corner of the 14×1×14 rim and build another identical rim including the corner of the original 14×1×14 rim. You then build the smaller interior rims just like you did with the first hallway. You'll be going backwards though, so instead of going 8×1×8,10×1×10, etc., you'll be going 12×1×12,10×1×10, etc. until you finish the 6×1×6 rim. Repeat for other two passage entrances until the result is a big square with symmetrical entrances on each side. Put a roof on the big square that is horizontal, not something that sticks out.<br />
<br />
* The result of all 6×(#)×6 walls is a 4×(#)×4 space.<br />
<br />
For the remaining entrances, build a 6×2×1 floor one block lower than the original floor. Make sure it lines up with the inner 6×1×6 rim. This will be the first of 25 "steps". The ceiling will also be one block lower than the top layer of the rim as well. The ceiling copies the floor, just 6 blocks higher. Make sure walls match the rim as well. Once the 25 steps are finished, repeat at other passageways.<br />
<br />
After finishing the stairways, decide what each one leads to. In the main chamber, find the center and make a 4×4×1 square. Make a hole to bedrock with TNT and build whatever you want down there. If safe way down there is not built, please put signs warning yourself and others to not jump in the hole.<br />
<br />
'''Add-ons'''<br />
<br />
* Living Quarters (preferably tunnel opposite the main entrance)<br />
* Subway Station<br />
* Farm<br />
<br />
'''Projects Under Fortress'''<br />
<br />
* Prison<br />
* Village<br />
* City<br />
* Research Laboratory<br />
* Lake<br />
* Tunnel to Ocean<br />
<br />
'''Materials'''<br />
<br />
* At least 1,500 blocks of obsidian<br />
* At least 200 blocks of TNT<br />
* 4,000-6,000 blocks of dirt and stone<br />
* Any needed to keep you alive!<br />
<br />
==== ''Self-building house'' ====<br />
<br />
This is a house that will build itself perpetually. It will rebuild itself after creeper attacks if the redstone circuits and pistons aren't destroyed. It's a good idea to make the entrance come from underground because doors are hard to keep permanent.<br />
<br />
Use an auto cobblestone generator (those above-ground ones that are piston-powered). Next, make a floating structure for your ceiling (the outermost block must be obsidian so you have an obsidian rim). Next, put upwards pistons on the ground under the obsidian rim. The cobblestone generator should push cobblestone onto the pistons. At the corners, you can either put a piston facing the next side, or another generator. On the area surrounding the wall, you will need a perpetual redstone circuit going to each piston. If the repeaters have the right delay, they should build your house.<br />
<br />
==== ''Skyscraper'' ====<br />
<br />
Building up has a number of significant advantages: A skyscraper house can be seen from a long way away, provided it is tall enough. Of course, this can be a mixed blessing in multiplayer, the bad side being griefers can also see it easily. In singleplayer mode, it can serve as a spacious establishment. Besides countless rooms for storage, [[cobblestone]] generation (of course, if you do build something this big, you should have a lot of cobblestone), smelting, and such, it allows you to stack up farms in a small area, so that all of them will be within chunk update range any time you're home. You can also use the roof, perhaps as a garden, or tree farm (a sufficiently large building can have the tree farm ''inside''). You can also dig a quarry underneath your skyscraper to replenish [[iron]], [[coal]], etc.<br />
<br />
It is important to ensure some practicalities are taken care of. For example, one must ensure the skyscraper's [[Tutorials/Elevators|elevator]] allows the player easily move between floors without taking up too much time - otherwise it is probably best to just spread your base out horizontally. To do this, it is advised that you either install a water elevator, using soul sand and magma blocks to speed the player's assent and dissent, or a fast-acting piston elevator. Make sure a mechanism to stop the player at a floor of their choice is installed.<br />
<br />
==== ''Miniature Great Wall of China'' ====<br />
<br />
Even more pointless than a skyscraper, but in multiplayer, it will be ridiculously hard for griefers to destroy it whole, and also ridiculously hard to recover after griefer or creeper attacks. Like in real life and for safety, build it in the mountains biome. First, make a 6×6 tower, then continue on the wall. Every 200 blocks, another tower must be built. You can even use the same technique used in the self-building/rebuilding house to make it even harder to fully destroy! Build until it covers nearly the entire biome if you wish!<br />
<br />
==== ''Huge Cruise Ship'' ====<br />
<br />
Resources needed:<br />
<br />
* About 10-200 thousand blocks of iron.<br />
* Luxury blocks.<br />
* A massive ocean biome (perhaps water world preset).<br />
* Patience. It can take up to 100+ days to build.<br />
<br />
* Description:<br />
* The massive cruise ship is a time-consuming build, and you may use real ships to work off of also. Start with the hull, placing iron and then a ''highly recommended step'' is to hollow the hull! Then, start on the lower decks. Then, you will want to set up the upper floors, suites, restaurants, buffet, and any other touches you want. Also, consider adding obsidian between two iron layers for safety. In the staterooms, consider televisions, tables or beds, too!<br />
<br />
'''Extras:'''<br />
<br />
* A pool<br />
* A spa, and shopping centers - they can be very profitable too.<br />
* A pier, which is also a great addition to a city.<br />
<br />
== Add-ons ==<br />
<br />
==== ''Forts / Walls'' ====<br />
<br />
These are often just normal on-ground homes with walls around them.<br />
<br />
'''Description'''<br />
<br />
These shelters offer far higher protection, and if there are no dark places on the walls or inside, then, you can roam freely at night without fear of mobs (as long as you are inside the walls), offer a place to attack from, and allows you to build at night.<br />
<br />
'''Location'''<br />
<br />
Large flat area<br />
<br />
'''Materials'''<br />
<br />
* A normal freestanding home.<br />
* As many blocks as you need ([[cobblestone]] is suggested) to at least build a 4 block high wall around your home (preferably higher) and a lip on the edge (optional, but recommended).<br />
<br />
'''Construction'''<br />
<br />
First pick a perimeter for the wall so you will have space to build in later on, then build a 1 block high wall there. After that, keep making it higher and higher until you have the desired height. Then, you will build a lip that is at least 1 block over on the top of the wall to prevent [[spider]]s and [[spider jockey]]s from climbing over.<br />
<br />
'''Extras'''<br />
<br />
* Towers can be included on the sides to make it look better and give a better point to attack from.<br />
* A larger lip can be used to give a better point to attack from.<br />
* Windows can be added to allow you to see outside.<br />
* A ditch can be added to trap [[mobs]], kill mobs with [[lava]], or transport them to a lava pit (with improved mob AI, this is most likely impossible for the fact that mobs won't just walk into lava).<br />
* Walls can be made thicker to resist explosions (not needed if the wall is made of [[obsidian]] or [[bedrock]]).<br />
* By building by the sea, part of the wall may not be needed.<br />
<br />
==== ''Ports/Harbors'' ====<br />
<br />
These are quite obvious additions if you are by the sea, and can be quite useful if you happen to have many bases and mines offshore.<br />
Watch this video for an example:<br />
{{CollapsedVideo|Y0bCbnxaoBE|Lighthouse and Waterways}}<br />
<br />
'''Description'''<br />
<br />
These are built next to water, by a natural sea or possibly a man-made channel, and allow the usage of boats to travel in and out of your base.<br />
<br />
'''Location'''<br />
<br />
Virtually anywhere there is water, most usefully if next to a sea.<br />
<br />
'''Materials'''<br />
<br />
* Water (If an artificial inlet is to be constructed)<br />
* Any material, amount dependent on the size of the docks<br />
* Slabs (for landing boats on without destroying them)<br />
* Doors (Optional, but very highly recommended to stop your boats from floating away)<br />
* Chests (Optional, used to store materials for voyages and spare boats)<br />
<br />
'''Construction'''<br />
<br />
First, pick a suitable area on the sea or dig a trench you can sail through and flood it. Once you have a waterfront ready, build as many units for boats as you wish. These are generally 2×2 squares that can be dug into land or built into the water, and usually, have a double door at the front to stop boats from drifting out to sea. Place boats in each of these and make sure you can sail in and out easily. Place wool or stairs at the opposite side of the doors to stop high-speed boats from shattering when they hit the wall. Add storage, dispensers, or anything else you want.<br />
<br />
'''Extras'''<br />
<br />
[[File:Harbor with Dispensers.gif|thumb|A harbor with dispensers to place boats and doors to stop the boats from floating away.]]<br />
<br />
* You can build a redstone wire connected to a music block to be alerted whenever something is coming.<br />
* Dispensers can be built for boats instead of placing them in storage.<br />
* Towers can also be built instead as a lookout post.<br />
* Walls can be built on the sea with iron doors in the water to keep unwanted guests from getting into your harbor.<br />
* You can have several different sets of docks in a concentrated area, with buildings for whatever purposes in-between, to build an entire large-scale base around the harbor.<br />
<br />
==== ''Railway System'' ====<br />
<br />
This is useful if you have several mines, bases, or other places of interest that are too far away to walk to from your shelter.<br />
<br />
'''Description'''<br />
<br />
These are built when you've got plenty of resources and you have need of getting somewhere regularly that is at least a few hundred meters away, or you simply don't have the patience to walk there and back.<br />
<br />
'''Materials'''<br />
<br />
* 4-30 stacks of rail<br />
* 6 powered rails<br />
* A couple of water timers (see {{ytl|TComETz6lNM|here}}), although other timers do work.<br />
* 2 redstone torches<br />
* 2 track switches<br />
* A minecart (if it's powered it will simplify the making of the stations).<br />
<br />
'''Construction'''<br />
<br />
First, build a booster with three powered rails (for more information, see {{ytl|bBiHnP0R6M0|here}}). Connect the T switch to the booster and make a water timer. Wire it up to the track switch. When you enter you press a button to activate the timer. You may want to activate the button when you get in and add a wire to the powering torch. Now, make your track and repeat at the other end. If you have a 400-meter track, you'll want a 12-second booster. You may want to build the majority of the track a few blocks above the ground and have heavily-guarded stations to avoid mobs (particularly creepers) damaging it. With this track you'll go 8 meters/second (or 11.3 meters/second, if you're going diagonally), which, depending on the terrain you're traveling through, will make your journey 50-80% shorter.<br />
<br />
'''Extras'''<br />
<br />
* Multiple stations allowing you to have more than two potential destinations.<br />
* Alarms allowing you to perform an emergency launch or ready your weapons.<br />
* Some powered minecarts (with enough fuel for the journey) to serve as engines for storage minecarts, to carry chests filled with loot to a safe place (i.e., your base).<br />
* A system to remotely control all the stations you have built using levers and redstone wire, allowing you to make a cart go past a station without stopping (useful with powered minecarts as you don't need to start them again after they reach a station).<br />
* A back-up in case creepers or other players destroy it.<br />
* Stations that are effectively fortresses to be sure you're system is safe.<br />
* An emergency armory in case your station has some unknown flaw and you don't or can't carry around arms and armor.<br />
* Towers to snipe from (with ample arrow supply) or to make sure you can find the nearest station if you've gone exploring and you want to go home (or to a mine, library, NPC village, etc.).<br />
* A bed in your stations if you intend to take a prolonged visit to a point of interest.<br />
* Automated turrets (TNT cannons or golems) in case mobs attack when you are not in the area.<br />
* A bunker with rations including a few pieces of steak, a farm, crafting facilities and an escape tunnel (useless if you have very well defended stations and not particularly useful if you have an alarm as you can perform an emergency launch, but if you are short on resources (while the railway itself is really to be made when you have plenty of resources you may not actually have that many resources), these have use).<br />
<br />
==== ''Stable and Horse Path'' ====<br />
<br />
Horses are a faster alternative to walking.<br />
<br />
'''Description'''<br />
<br />
It's basically a house for your [[horse]]s and a path for them to follow!<br />
<br />
'''Materials'''<br />
<br />
* [[Cobblestone]] or [[wood]]<br />
* [[Fence]]s and [[gate]]s<br />
* [[Gravel]] for the path. (any other material will do, gravel is just a recommendation)<br />
<br />
'''Construction'''<br />
<br />
First, build a wooden or cobblestone 'hut' with a gate for the horses. Make it at least 8×5. Next, make a path to whatever destination. Make it at least 2 blocks wide and light it! Once you get the [[horse]]s, you can virtually ride wherever you want!<br />
<br />
'''Extras'''<br />
<br />
* Upgrade the stable, make it bigger<br />
* Piston operated entrance/exit<br />
* Make it a Horse Shop (multiplayer).<br />
* Feeding area with golden apples and bales of hay<br />
<br />
{{Tutorials}}<br />
<br />
[[de:Anleitungen/Unterstände]]<br />
[[es:Tutoriales/Tipos de refugios]]<br />
[[fr:Tutoriels/Types d'abri]]<br />
[[ko:Tutorials/Shelter types]]<br />
[[pt:Tutoriais/Tipos de abrigos]]<br />
[[zh:教程/房屋类型]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Tutorials/Hunger_management?diff=1578743Tutorials/Hunger management2020-05-11T17:54:06Z<p>68.146.59.48: /* Food */</p>
<hr />
<div>[[Hunger]] is a feature in Minecraft that requires the player to eat in order to survive. Hunger is not used in [[Spectator]] mode, or on Peaceful difficulty. Hunger is represented by a bar next to the health bar. As this bar drains away, various unpleasant things happen:<br />
# You stop healing naturally at {{hunger|17}}<br />
# You cannot [[sprint]] at {{hunger|6}}<br />
# You start taking starvation [[damage]] at {{hunger|0}}<br />
<br />
There is also a hidden variable called "[[Hunger#Mechanics|saturation]]", which is effectively an additional hunger bar that only has positive effects on the player. Saturation is always exhausted first, before the visible hunger bar starts to deplete. Eating food will replenish various amounts of both hunger and saturation.<br />
<br />
== Video ==<br />
<br />
<div style="text-align:center">{{yt|SCHsffx-VvI}}</div><br />
<br />
== Conserving energy ==<br />
<br />
Several techniques can reduce your need for food:<br />
<br />
* Avoid fighting when you can. [[Endermen]] won't attack you if you don't focus your crosshairs on their heads; [[spider]]s won't attack unprovoked if the floor under them receives enough light before they see you; [[zombie pigmen]] won't attack unless they or other pigmen are attacked; and all monsters have a limit on how far they'll travel to reach you (e.g. they won't usually cross a [[ravine]] if they're far enough from the ends).<br />
** Craft a [[bed]] as soon as possible, and use it whenever you find yourself above or near ground at night.<br />
** Place plenty of [[torch]]es so that mobs can't spawn along your route home.<br />
* Reduce jumping. While mining, carry some [[cobblestone]] [[stair]]s or [[ladder]]s and, whenever possible, place a stair block instead of jumping.<br />
* Craft a stone [[sword]] or [[axe]] when you can, then follow with [[iron]] [[armor]] and an iron [[sword]]. Healing depletes your hunger bar quickly, and full iron armor reduces the damage you take by 60%. Dealing melee blows also depletes your hunger, and swords or axes usually do the job with fewer attacks than any other tool.<br />
* Avoid sprinting, as it rapidly depletes your hunger bar.<br />
<br />
== Effects of Hunger ==<br />
<br />
{{main|Hunger}}<br />
<br />
There are two hunger variables you need to worry about: Your visible hunger bar, and two hidden values which are officially called "saturation" and "exhaustion". Hunger and saturation range from 0 to 20 (hunger is shown as {{Hunger|2|notag=1}}), but saturation cannot exceed your hunger. Exhaustion ranges from 0 to 4. As you move about, fight, [[Mining|mine]], ''etc'', exhaustion accumulates. In order, common activities that will exhaust you the most are: Healing damage (most of a food point per health point), a "sprint jump", sprinting any distance, attacking monsters or receiving damage (from any source), and jumping. More specific values can be found in the table.<br />
{| class="wikitable sortable" data-description="Exhaustion"<br />
! class="unsortable" | Action<br />
! Exhaustion<br>level increase<br />
! Units<br />
|-<br />
| Swimming<br />
| style="text-align: right;" | 0.01&#8199;<br />
| per meter<br />
|-<br />
| Breaking a [[block]]<br />
| style="text-align: right;" | 0.005<br />
| per block broken<br />
|-<br />
| [[Sprinting]]<br />
| style="text-align: right;" | 0.1&#8199;&#8199;<br />
| per meter<br />
|-<br />
| Jumping<br />
| style="text-align: right;" | 0.05&#8199;<br />
| per jump<br />
|-<br />
| Attacking an [[enemy]]<br />
| style="text-align: right;" | 0.1&#8199;&#8199;<br />
| per attack landed<br />
|-<br />
| Taking [[damage]] that is normally [[Armor#Damage types|protected by armor]]<br />
| style="text-align: right;" | 0.1&#8199;&#8199;<br />
| per distinct instance of damage being received<br />
|-<br />
| Hunger status effect (food poisoning)<br />
| style="text-align: right;" | 0.1&#8199;&#8199;<br />
| per second, per Hunger status effect level<br />
|-<br />
| Jumping while sprinting<br />
| style="text-align: right;" | 0.2&#8199;&#8199;<br />
| per jump<br />
|-<br />
| Regenerating health by having {{hunger|18|notag=1}} or higher and<br>having {{Cmd|gamerule naturalRegeneration}} set to <code>true</code><br />
| style="text-align: right;" | 6.0&#8199;&#8199;<br />
| per {{hp|1}} healed<br />
|-<br />
| Food poisoning from [[raw chicken]] or [[rotten flesh]], or taken damage from [[husk]]s.<br />
| style="text-align: right;" | 3.0&#8199;&#8199;<br />
| full 0:30 duration of Hunger I, at 0.1 per second<br />
|-<br />
| Food poisoning from [[pufferfish]]<br />
| style="text-align: right;" | 4.5&#8199;&#8199;<br />
| full 0:15 duration of Hunger III, at 0.3 per second<br />
|}<br />
When exhaustion reaches 4, it resets itself and decreases saturation. When saturation reaches 0, your hunger bar will start to ripple, and hunger starts to drain away in place of saturation. When your hunger drops below {{Hunger|18}}, you stop [[healing]] automatically. When it is at {{Hunger|6}} or below, you will be unable to sprint. Also, when your hunger drops to {{Hunger|0}}, you start to take [[starvation]] damage. On Easy mode, starvation damage will not lower you below {{Hp|10}}, while on Normal mode, it can reduce you to {{Hp|1}}. On Hard mode, starvation can kill you. <br />
<br />
While eating is essential to keep your health up, it is not always needed. On Easy and Normal modes the health bar will stop decreasing just before death, so if the player takes care not to take any further damage, they can continue playing normally. In fact, many players drain their hunger to 0 while building. Obviously, this is much riskier in multiplayer servers with PvP (player vs player), as well as adventuring.<br />
<br />
With the exception of [[golden apple]]s, [[chorus fruit]]s and [[suspicious stew]]{{only|java}}, you cannot eat when your hunger is at max; when you do eat, each food item restores a specific amount of hunger and saturation. The following section will elaborate on the strategies on effective management of both hunger and saturation.<br />
<br />
== Food ==<br />
<br />
{{main|Food}}<br />
<br />
Food is a specific type of item that can be eaten by right clicking with the mouse, but (mostly) only when you are actually hungry — that is, when your hunger bar is not at maximum. Food restores both the hunger bar and saturation, with different foods filling different amounts of each. You can obtain food through [[crafting]], [[trading]], find in structure chests, [[Tutorials#Farming|farming]], and killing [[mob]]s. Many of the more nourishing foods (that is, [[meat]] and [[fish]]) need to be [[smelting|cooked (smelted)]] for full effect. (If the animals were killed while on fire, they may drop their meat pre-cooked).<br />
<br />
Foods can be divided into five tiers, according to how much saturation they restore per hunger unit. This is known as nourishment, and the saturation one gets from any food is defined as nourishment times hunger. For example, a [[golden carrot]] restores 6 points of hunger, and has the highest amount nourishment at 2.4. Eating a golden carrot will grant 14.4 points of saturation, along with 6 points of hunger, effectively restoring 20.4 points of hunger if both hunger and saturation are fully gained by not overfilling either the hunger bar or the saturation limit (amount of hunger after the hunger restored by the food is accounted for).<br />
<br />
Knowing this, there are roughly two ways to approach the issue of hunger and saturation. Players can either try to eat efficiently, meaning using as little food items as possible, or try to eat expediently, meaning to stave off hunger as fast as they can. <br />
<br />
The efficiency approach requires the [[player]] to avoid wasting hunger or saturation. Meaning, never eat any food that would "overfill" the hunger bar, or at any point wasting saturation points by going over the limit (the hunger value after consuming the food). By doing this, the player will use every piece of food to its maximum potential. The downside of this approach, however, is that the player needs to use more time to tend to their hunger bar, and remember the current saturation value (mods that reveal this value will help a lot; Appleskin is one such mod). Therefore, this is ill-suited for healing in emergencies. Basically, one should probably do this when they are safe and/or low on foodstuff.<br />
<br />
The expediency approach, on the other hand, doesn't mind wasting a bit of the food here and there: Eat the most filling and nourishing food until full, and be done with it. If food supply is not an issue, if the player requires imminent healing, or if the player simply wants to save time, this is an appealing option.<br />
<br />
Few foods also have [[status effect|special effects]], mostly bad. While the [[golden apple]] can heal you, other foods can poison you (losing hit points), or give you food poisoning (draining your hunger bar). For these, there is [[milk]], obtained by using a [[bucket]] on a [[cow]]. While milk doesn't restore hunger or saturation, it does wipe away all status effects, which can be handy when you need to eat something that may poison you or give your food poisoning. However, bear in mind that milk will wipe away ALL status effects, including good ones like Strength, Night Vision and even Hero of the Village!<br />
<br />
Here are the various foods, by category:<br />
<br />
=== Special foods ===<br />
<br />
{{Grid|Golden Apple}}{{Grid|Golden Carrot}} Crafted with [[gold]], these have a nourishment of 2.4.<br />
<br />
; [[Golden apple]]s<br />
:''Restores {{hungerbar|4}}''<br />
<br />
:Golden apples can be crafted or (rarely) found in [[dungeon]], [[mineshaft]], [[igloo]], [[stronghold]], [[underwater ruins]], [[desert pyramid]], [[woodland mansion]] chests. While only restoring {{Hungerbar|4}}, they grant 5 seconds of regeneration II and 2 minutes of absorption, giving the player an extra 2 hearts. Golden apples also restore 9.6 saturation, a large amount considering their low hunger restoration. Aside from the regular golden apple, an enchanted version can be found in some [[mineshaft]]s, [[woodland mansion]]s, [[desert pyramid]]s or [[dungeon]]s, which gives 2 minutes of [[absorption]] IV for 8 extra hearts, [[regeneration]] II{{only|java|short=1}}, V{{only|bedrock|short=1}}, [[resistance]] and [[fire resistance]]. They are, however, expensive and hard to find.<br />
<br />
: ''Advantages:''<br />
<br />
:* They are the only food items that cause temporary constant health regeneration that is not dependent on the [[player]]'s hunger. This is indicated by the line of hearts bobbing up and down in a wave pattern, with each full wave restoring half a heart.<br />
:* Compared with [[potions of regeneration]], golden apples are available for fighting monsters before the player is able to [[brew]] or even go to [[the Nether]] in singleplayer ([[brewing]] requires [[blaze rod]]s<!--for fuel--> and [[nether wart]], both found only in the Nether). In particular, the enchanted version provides [[Fire Resistance]], which is handy for collecting one's first few blaze rods.<br />
:* Although standard [[apple]]s have a low chance of dropping from oak leaves and dark oak leaves (0.5% per leaf block), tree farming can produce a good supply of them. Trading with [[villager]]s can also get them in quantity.<br />
:* Golden apples can be used to create a village by curing [[zombie villager]]s. If Generated Structures are turned off, this is the only way to have villagers and trade with them.<br />
<br />
: ''Disadvantages:''<br />
<br />
:* Unenchanted Golden Apples require 8 [[gold ingot]]s, and enchanted golden apples can only be found by exploring (can be crafted in version [[Java Edition 1.8]] or below, [[Pocket Edition 1.1.0]] or below).<br />
:* It takes time to eat, and the basic golden apple then takes 5 seconds to heal {{hp|4}} health points. [[Splash potion]]s or [[lingering potion]]s are a good alternative, if you have brewing capability.<br />
<br />
; [[Golden carrot]]s<br />
:''Restores {{hungerbar|6}}''<br />
<br />
:Golden carrots can be crafted or bought from a farmer villager, but are cheaper than golden apples and restore {{Hungerbar|2}} more than they do. They also restore 14.4 saturation, the highest of any food currently in the game. The downside is that they are too expensive to be an efficient food source in [[survival]] mode, unless a [[gold]] or [[emerald]] farm can be made. Golden Carrots can also be used to make potions of night vision.<br />
<br />
=== Top-tier foods ===<br />
{{Grid|Cooked Porkchop}}{{Grid|Steak}}{{Grid|Cooked Mutton}}{{Grid|Cooked Salmon}}{{Grid|Spider Eye}} These have a nourishment of 1.6 — the most nourishing of the ordinary foods.<br />
<br />
; [[Steak]] and [[cooked porkchop]]s<br />
:''Restores {{hungerbar|8}}''<br />
<br />
:Both of these foods have the same restorative value, and can be found relatively early on, provided there are [[cow]]s, [[mooshroom]] and/or [[pig]]s nearby. When possible, fence them up near your shelter to [[breed]] them. This way, a reliable supply of food can be established.<br />
<br />
: ''Advantages:''<br />
:* Steak and cooked porkchop restore the highest amount of hunger and saturation of any food in the game except special foods.<br />
:* Cows, mooshrooms and pigs can be bred to supply the player with raw beef and [[Raw Porkchop|porkchop]]s.<br />
:* Breeding cows and mooshrooms also supply the player with [[leather]].<br />
:* Raw beef and porkchops can be cooked quickly using a [[campfire]] when away from a reliable source of food.<br />
<br />
: ''Disadvantages:''<br />
:* As with raw beef and porkchops, steak and cooked porkchop's availability is dependent on the presence of [[cow]]s, [[red mooshroom]]s, [[brown mooshroom]]s or [[pig]]s within sight, which can be random at best and require extensive traveling depending on the biome the player spawns in. Once at least two animals have been found, however, they can be [[bred]] for an easy and infinite supply of steak and cooked porkchops.<br />
:*Breeding pigs requires [[carrot]]s, [[potato]]es or [[beetroot]], which can be very difficult to obtain, if there are no villages with carrot or potato farm nearby, as they only very rarely drop from [[zombie]]s.<br />
<br />
:Burning cows and pigs provides a slightly easier method to obtain steak and cooked porkchops without the need to monitor a [[furnace]], [[smoker]] or [[campfire]]. The player can burn a cow or pig by making it walk into [[lava]], press ''use'' the block under it with a [[bucket]] of [[lava]], or by lighting the squares around it on [[fire]] with a [[flint and steel]]. You can also obtain cooked porkchops by killing a cow or pig with a [[sword]] or [[bow]] with the [[Fire Aspect]]/[[Flame]] [[enchantment]].<br />
<br />
; [[Cooked mutton]]<br />
:''Restores {{hungerbar|6}}''<br />
<br />
:Cooked mutton restores a fairly good amount of hunger and good saturation, making it a good food choice. As [[sheep]] are fairly common, it is quite easy to obtain cooked mutton early on. Once two sheep have been found, they can be bred for a reliable supply of cooked mutton.<br />
<br />
; [[Cooked salmon]]<br />
:''Restores {{hungerbar|6}}''<br />
<br />
:[[Cooked Salmon|Cooked salmon]] restores {{Hungerbar|1}} more than [[Cooked Cod|cooked cod]]. Salmon is rarer to catch with a fishing rod than cod, but the salmon mob is commonly found in rivers and is fairly easy to kill.<br />
:If you can find [[string]], [[fishing]] is a good source of food. It is safer than some other food sources, as water can be brought to your shelter with a bucket. However, meats and [[bread]] restore a similar amount of hunger and are often easier to obtain.<br />
<br />
; [[Spider eye]]s<br />
:''Restores {{hungerbar|2}}<br />
<br />
:Although they only restore {{Hungerbar|2}} and poison you for 4 seconds (draining {{Healthbar|4}} over time), spider eyes ''do'' restore a large amount of saturation. This is useful if you are already at/near {{Healthbar|1}} (since poison does not drain your health past half a heart) and you only need to restore a small amount of hunger to start healing again. Only ever eat spider eyes if you have to, it is best to leave them in your [[brewing]] lab.<br />
<br />
=== Second-tier foods ===<br />
{{Grid|Baked Potato}}{{Grid|Carrot}}{{Grid|Bread}}{{Grid|Cooked Chicken}}{{Grid|Cooked Cod}}{{Grid|Mushroom Stew}}{{Grid|Beetroot}}{{Grid|Beetroot Soup}}{{Grid|Cooked Rabbit}}{{Grid|Rabbit Stew}}{{Grid|Suspicious Stew}} These have a nourishment of 1.2 — the staple foods, cheap and fairly nourishing.<br />
<br />
; [[Cooked chicken]]<br />
:''Restores ''{{hungerbar|6}}''<br />
<br />
:Chickens are easier to find than most other passive [[mob]]s, and also lay [[egg]]s, which can be brought to a [[fence]]d-off area and hatched. As chickens only need [[seed]]s to breed, this makes them a good source of food if they can be found. However, they do not restore as much hunger or saturation as other meats.<br />
<br />
: ''Advantages:''<br />
:* Cooked chicken restores a fairly good amount of hunger and saturation.<br />
:* Chickens are more common than other passive mobs, as well as giving eggs to speed up farming.<br />
:* Farming chickens also provides [[feather]]s and [[egg]]s.<br />
:* Because chickens lay eggs, cooked chicken can be farmed completely automatically, compared to farming of other animal meat which needs the player to breed the animals.<br />
<br />
: ''Disadvantages:''<br />
:* Other meats restore more hunger and saturation than cooked chicken.<br />
:* Eggs hatch into baby chickens, which need to grow before they are farmed.<br />
<br />
; [[Cooked cod]]<br />
:''Restores {{hungerbar|5}}''<br />
<br />
:If you can find [[string]], [[fishing]] is a good source of food. It is safer than some other food sources, as water can be brought to your shelter with a bucket. However, meats and [[bread]] restore a similar amount of hunger and are often easier to obtain.<br />
<br />
: ''Advantages:''<br />
<br />
* Fishing can be in any size body of water.<br />
* Cooked cod restore a fairly good amount of hunger and saturation.<br />
* Once a [[fishing rod]] can be obtained, a steady supply of fish can be caught.<br />
<br />
: ''Disadvantages:''<br />
<br />
* Cooked cod restores equal amounts of hunger and saturation as [[bread]], which is easier to farm early on. <br />
* Catching fish takes some time, making it slow to gather large amounts of them. Killing cod mobs is also quite difficult, as they can only be found in the [[ocean]].<br />
<br />
; [[Mushroom stew]]<br />
:''Restores {{hungerbar|6}}''<br />
<br />
:If [[mushroom]]s can be found, mushroom stew can be a reliable food source. Because the ingredients stack, and the recipe can be made in the 2×2 crafting menu, mushroom stew can be a useful food source when exploring – even in the Nether. Additionally, pressing use on a [[mooshroom]] with a [[bowl]] will fill the bowl with stew.<br />
:However, mushroom stew does not stack, so crafting a lot of stew at once takes up a lot of inventory space. Storing just the ingredients and crafting stew only as needed mitigates this somewhat, but 64 servings would still take up one slot for the bowls, one for red mushrooms and one for brown mushrooms, while storing 64 cooked chicken (for the same amount of nutrition) needs only one slot.<br />
<br />
; [[Bread]]<br />
:''Restores {{hungerbar|5}}''<br />
<br />
:Bread is one of the easiest foods to obtain early in the game, as a farm can be started by a lake with only a [[wooden hoe]] and some [[wheat seeds]]. However, it is likely the player will find more efficient food sources later in the game. It effectively reliefs 11 points of hunger with 3 units of [[wheat]].<br />
<br />
: ''Advantages:''<br />
:* Bread takes little resources to [[Tutorials/Crop farming|farm]].<br />
:* Bread restores a fairly good amount of hunger and saturation.<br />
:* A wheat farm is easy to maintain.<br />
:*Does not require a furnace or fuel.<br />
<br />
: ''Disadvantages:''<br />
:* Wheat grows slowly, and three are required per bread.<br />
:*Lots of bone meal may be needed to grow a single stalk of wheat.<br />
:*Farms require a light level of 9 for growth.<br />
:* Meats restore more hunger and saturation than bread.<br />
<br />
:Since the introduction of [[tall grass]], bread is arguably among the most efficient early sustainable food sources. By building farms out into open [[water]], [[wheat]] production can be started on Day 1 with no other tools than a wooden [[hoe]]. With a little luck at night, you may get enough [[bone meal]] to help make your first loaf before dawn.<br />
<br />
:Nevertheless, once operations are underway, farms can be enlarged and automated to provide a reliable, safe and renewable supply of wheat for food security. Using automated harvesting (based on [[piston]]s and/or [[water]]), wheat production becomes much less labor-intensive—[[hopper]]s can even allow the seeds and wheat to be automatically gathered into [[chest]]s. Mechanical assistance contributes directly to the effective amount of energy obtained from wheat since both movement and harvesting decrease your hunger bar.<br />
<br />
:Bread has more or less been rendered obsolete by [[carrot]]s, which take the same amount of time to farm, but yield 6 times as much hunger (including saturation) for the land and seed used. However, carrots are harder to come by in a new game (and both wheat and wheat seeds have [[breeding|other uses]]), so bread is still likely to be the first-farmed food for most players.<br />
<br />
; [[Baked potato]]<br />
:''Restores {{hungerbar|5}}''<br />
<br />
:Although hard to find initially, [[potato]]es are an efficient food source, as each potato plant can drop up to 4 potatoes. Unlike [[bread]] and [[carrot]]s, potatoes ''do'' require cooking for the full effect.<br />
<br />
: ''Advantages:''<br />
:* Baked potatoes restore a good amount of hunger and saturation.<br />
:* Potatoes can be farmed quickly and in large quantities.<br />
<br />
: ''Disadvantages:''<br />
:* Meats restore more hunger and saturation than baked potatoes.<br />
<br />
:As no experience is granted for harvesting potatoes, and a [[cooked chicken]] yields the same amount of experience, cooked chicken has a slight advantage over cooked potatoes due to the experience bonus of breeding. However, since potatoes only need to be planted, are quickly harvested with almost no waste, baked potatoes can be a much more efficient food source than cooked chicken.<br />
<br />
; [[Carrot]]<br />
:''Restores {{hungerbar|3}}''<br />
<br />
:Similar to potatoes, but do not need to be cooked. Carrots restore {{Hungerbar|3}}.<br />
<br />
: ''Advantages:''<br />
:* Carrots are easy to farm.<br />
:* Carrots can be used to breed [[pig]]s and [[rabbit]]s.<br />
:* Carrots can be dropped by zombies which can be useful if you start caving before you have a reliable food source.<br />
:*Carrots do not need to be cooked.<br />
<br />
: ''Disadvantages:''<br />
:* The initial carrot is hard to find unless you spawn near a [[village]].<br />
:* Carrots do not restore much hunger or saturation.<br />
:*Meats and baked potatoes restore more hunger and saturation than carrots.<br />
<br />
; [[Beetroot]]<br />
:''Restores {{hungerbar|1}}''<br />
<br />
: ''Advantages:''<br />
:* Beetroots can be used to breed pigs and can be crafted into red dye.<br />
<br />
: ''Disadvantages:''<br />
:* Beetroot can only be found in villager farms and snowy tundra village house chests.<br />
:*Beetroot crops grow somewhat slower than other crops, and they only yield one beetroot for each harvest.<br />
:* Finding beetroot seeds takes some exploration.<br />
:* Eating one beetroot is only marginally more useful than not eating at all.<br />
<br />
; [[Beetroot soup]]<br />
:''Restores {{hungerbar|6}}''<br />
<br />
:Crafted from six beetroots and a bowl.<br />
<br />
: ''Advantages:''<br />
:* It restores the same amount of hunger as six beetroots while taking only one-sixth as much time to eat.<br />
:* Uncrafted beetroot soup takes up less inventory space than uncrafted mushroom stew (up to 10 servings).<br />
<br />
: ''Disadvantages:''<br />
:* Beetroot can only be found in villager farms and snowy tundra village house chests.<br />
:*Beetroot crops grow somewhat slower than other crops, and they only yield one beetroot for each harvest.<br />
:*Like mushroom stew, beetroot soup doesn't stack when crafted.<br />
<br />
; [[Cooked rabbit]]<br />
:''Restores {{hungerbar|5}}''<br />
<br />
: ''Advantages:''<br />
:* Cooked rabbit can be obtained relatively early on depending on the presence of [[rabbit]]s.<br />
:* Cooked rabbit can be purchased from butcher villagers.<br />
:* Cooked rabbit is used to craft rabbit stew.<br />
<br />
: ''Disadvantages:''<br />
:* Other meats restore more hunger and saturation than cooked rabbit.<br />
<br />
; [[Rabbit stew]]<br />
:''Restores {{hungerbar|10}}''<br />
<br />
: ''Advantages:''<br />
:* Rabbit stew can be purchased from butcher villagers.<br />
:* Rabbit stew restores the most hunger of any food type currently in the game except [[cake]].<br />
<br />
: ''Disadvantages:''<br />
:* Like [[Mushroom Stew|mushroom stew]] and [[Beetroot Soup|beetroot soup]], rabbit stew does not stack.<br />
:* Rabbit stew restores less hunger and saturation than all of its ingredients combined, and is currently the only food where this is the case.<br />
<br />
; [[Suspicious stew]]<br />
:''Restores {{hungerbar|6}}''*<br />
<br />
:Crafted from two types of mushrooms, a bowl and a flower, the suspicious stew is almost like mushroom stew – with the notable addition of a [[status effect]] depending on the flower used.<br />
:When crafted with [[blue orchid]] or [[dandelion]], suspicious stew grants the effect [[Saturation]] for 7 ticks, meaning an additional {{hungerbar|7}} and 14 saturation, for a total of {{hungerbar|13}} and 21.2 saturation, which effectively makes Saturation stew slightly more nourishing than top-tier foods. Suspicious stew crafted with a [[Oxeye Daisy|oxeye daisy]] has the effect of an 8-second [[Regeneration]] instead, which heals 1.6 hearts – making it all but essential when natural regeneration is turned off.<br />
<br />
:''Advantages:''<br />
:* Flowers and mushrooms are easy to find.<br />
:* Flowers provide certain status effects when added to suspicious stew.<br />
<br />
:''Disadvantages:''<br />
:* Suspicious stew may have negative effects too – Blindness, Poison, Weakness, or even Wither. Remembering the correct flower for the recipe is important.<br />
:* Once a suspicious stew is crafted, there is no indication to the nature of its effect.<br />
:These two facts make it inadvisable to eat any suspicious stew that one didn't craft oneself; hence its name.<br />
<br />
=== Third-tier foods ===<br />
{{Grid|Melon Slice}}{{Grid|Poisonous Potato}}{{Grid|Potato}}{{Grid|Pumpkin Pie}}{{Grid|Raw Beef}}{{Grid|Raw Porkchop}}{{Grid|Raw Chicken}}{{Grid|Raw Fish}}{{Grid|Raw Salmon}}{{Grid|Raw Rabbit}}{{Grid|Apple}} These have a nourishment of 0.6, these are useful for achieving a full bar of both hunger and saturation when the current hunger bar is almost empty, if eaten with foods of higher tier of nourishment.<br />
<br />
; [[Pumpkin pie]]<br />
:''Restores {{hungerbar|8}}''<br />
<br />
:Pumpkin pie is crafted with [[pumpkin]]s, [[sugar]] and [[egg]]s. <br />
<br />
: ''Advantages:''<br />
:*Pumpkin pie has a higher hunger restoration value than most uncooked foods, being the "largest" of the third-tier foods. It's an excellent choice for restoring a badly drained hunger meter, before eating something with more saturation.<br />
:* The crafting recipe for pumpkin pie is shapeless, and fits within the 2×2 crafting grid of the player's inventory. This makes it possible to craft pumpkin pie anywhere without a [[crafting table]] or [[furnace]], as long as the player is carrying the necessary ingredients.<br />
:* All ingredients required to craft pumpkin pie can be farmed completely automatically, using [[piston]]s and/or [[hopper]]s.<br />
<br />
: ''Disadvantages:''<br />
:* It's still a third-tier food -- [[steak]] and [[cooked porkchop]]s restore the same amount of hunger, and far more saturation, than pumpkin pie.<br />
:* [[Pumpkin]]s are relatively rare, so it may take some time and traveling before the player is able to establish a pumpkin farm.<br />
:* Pumpkin plants are slow to grow a pumpkin and only yield a single pumpkin per plant at a time.<br />
<br />
; [[Apple]]<br />
:''Restores {{hungerbar|4}}''<br />
<br />
:Apples are found when oak leaves or dark oak leaves are broken or decay.<br />
<br />
; [[Melon]]<br />
:''Restores {{hungerbar|2}}''<br />
<br />
: ''Advantages''<br />
:* Melons are renewable and their farms are easy to automate.<br />
:* Each melon block drops 3-7 melon slices, so you can quickly get a lot in only one harvest.<br />
:* Melon slices can be crafted into [[glistering melon]]s, which can be used to make [[Potions of Healing]].<br />
:* Melons are almost never wasted on overfilling the hunger bar.<br />
:* Melons can be crafted back into melon seeds.<br />
:* Melon plant stems will stay productive indefinitely so long as they are protected.<br />
<br />
: ''Disadvantages''<br />
:* Melons can be difficult to obtain.<br />
:* Melon seeds can only be found in [[chest]]s in abandoned [[mineshaft]]s, [[dungeon]]s, and [[woodland mansion]]s. <br />
:* Melon stems grow slowly and don't instantly spawn melon blocks even when grown with [[bone meal]].<br />
:* Melons provide almost no food saturation, so a diet of melons necessitates frequent stops to eat. A better use of melons is to first fill the hunger saturation with food such as meat, then use melon to fill the bar the rest of the way.<br />
<br />
;[[Raw fish]] and [[Raw Salmon|Raw salmon]]<br />
:''Restores {{hungerbar|2}}''<br />
<br />
: ''Advantages:''<br />
:* Raw fish or salmon can be used tame [[cat]]s, trust [[ocelot]]s, or feed [[dolphin]]s. <br />
:* Can be obtained by fishing or killing [[cod]], [[guardian]]s, [[elder guardian]]s, [[polar bear]]s, or [[dolphin]]<nowiki/>s.<br />
: ''Disadvantages:''<br />
:* Raw fish is not nearly as nourishing as cooked fish.<br />
<br />
;[[Raw chicken]] and [[Raw Mutton|Raw mutton]]<br />
:''Restores {{hungerbar|2}}''<br />
<br />
: ''Advantages:''<br />
:* Chickens are relatively easier to find in the world than [[pig]]s or [[cow]]s.<br />
:* Chickens die more easily, as they have only 4 units of health, making obtaining raw chicken both time effective, and food/saturation effective.<br />
:* Supply of raw chicken is easier to maintain, as [[chicken]]s also drop [[egg]]s which can be hatched into chicks for mass production of raw chicken rather than being dependent on [[seeds]] or [[wheat]] for [[breeding]].<br />
:* Chicken farming can be automated, making for a useful way of collecting [[egg]]s/[[raw chicken]]/[[feather]]s while you are doing something else, as long as the chunk is loaded.<br />
:*Raw chicken and raw mutton can be used to feed [[Wolf|wolves]].<br />
<br />
: ''Disadvantages:''<br />
:* Raw chicken has a 30% chance of giving the player [[Hunger#Food poisoning|food poisoning]], which is one reason why it's better to cook it first (the other being more food value). However, food poisoning just barely counteracts one raw chicken's food saturation, and will not even drain half a hunger shank. This makes it a very minor drawback, especially when eating multiple raw chickens at once. Because food poisoning does not stack, and because raw chicken has a very high food saturation value, eating multiple raw chickens at a time will easily restore more hunger than the poison can take away.<br />
<br />
; [[Raw beef]], [[Raw porkchop]], and [[Raw Rabbit|Raw rabbit]]<br />
:''Restores {{hungerbar|3}}''<br />
<br />
:<br />
<br />
: ''Advantages:''<br />
:* Raw beef is relatively quick to get at all stages of the game without requiring specialized [[tools]], and even faster to collect when the player has a stone [[sword]] (or better) and a sizeable herd nearby.<br />
:* Unlike [[raw chicken]], raw beef does not carry a chance of contracting [[food poisoning]] when eaten.<br />
:* Cooking raw beef yields [[steak]], a food item that restores 4 units of the [[Hunger|food bar]] and 12.8 [[Hunger#Mechanics|saturation]] when eaten.<br />
:* Cows and mooshrooms can drop up to 3 raw beef, as opposed to a [[chicken]], which can only drop 1 [[raw chicken]].<br />
<br />
: ''Disadvantages:''<br />
:* The availability of raw meat is dependent on the presence of animal mobs.<br />
<br />
; [[Potato]]<br />
:''Restores {{hungerbar|1}}''<br />
<br />
: ''Advantages:''<br />
:* Potatoes may be found in plenty in villager farms.<br />
<br />
: ''Disadvantages:''<br />
:* Potatoes are far less nourishing than [[baked potato]]es.<br />
<br />
; [[Poisonous potato]]<br />
:''Restores {{hungerbar|2}}''<br />
<br />
: ''Advantages:''<br />
:* Rarely dropped when farming potatoes.<br />
:*Can be found in [[shipwreck]] chests.<br />
:* Usable as emergency food. <br />
<br />
: ''Disadvantages:''<br />
:*Poisonous potatoes have a 60% chance to inflict the poison effect.<br />
<br />
=== Junk foods ===<br />
{{Grid|Cake}}{{Grid|Cookie}}{{Grid|Rotten Flesh}}{{Grid|Clownfish}}{{Grid|Pufferfish}} <br />
<br />
With a nourishment value of 0.2, these foods will provide almost no saturation. They are basically snacks that will rarely ever overfill the saturation bar.<br />
<br />
; [[Cookie]]s<br />
:''Restores {{hungerbar|2}}''<br />
<br />
:Crafted from two units of [[wheat]] and one unit of [[Cocoa Beans|cocoa beans]].<br />
:''Advantages''<br />
:* The ingredients can be farmed in large quantities.<br />
:* 8 cookies are made each time. <br />
:* 1 batch of cookies relieves 19.2 points of hunger with only 2 units of wheat, much more efficient than bread.<br />
:*<br />
:''Disadvantages''<br />
:* <br />
:*When fed to a [[parrot]], a cookie will kill the parrot instantly. <br />
:* Cookies have a very low nourishment value.<br />
<br />
; [[Cake]]<br />
:''Restores {{hungerbar|2}} (slice), {{hungerbar|14}} (whole)''<br />
<br />
:''Advantages:''<br />
<br />
:* Cake can be used repeatedly in [[multiplayer]] and can be shared by several players as a feast item.<br />
:* Cake is a [[renewable resource]].<br />
:* Cake can be eaten instantly without any eating animation and without switching the currently selected item.<br />
:*Cake can be used as mounting for a TNT cannon and produces a range greater than that of a half slab.<br />
:*Similar to a half slab, you do not need to jump to walk over cake.<br />
<br />
:''Disadvantages:''<br />
<br />
:* Cake requires several different items to craft: [[sugar]], [[wheat]], an [[egg]] and three [[bucket]]s of [[milk]]. In addition, a [[crafting table]] is required to use the recipe.<br />
:* Once cake is placed, it cannot be retrieved.<br />
:*If the block below the cake is broken, the cake will disappear.<br />
:* Cakes need to be placed to be eaten, which means they cannot be eaten in places where one cannot build (e.g. [[spawn]] protection).<br />
:* If you only eat part of a cake, you'll have to come back to that exact spot to eat the rest of it later on.<br />
:* Cake is not stackable {{in|je}}.<br />
:* Cake has a low saturation level, causing you to become hungry again in a very short amount of time.<br />
:*Cake is the least effective of all wheat-based foods.<br />
<br />
; [[Rotten flesh]]<br />
:''Restores {{hungerbar|4}}''<br />
<br />
:Rotten flesh is obtained by fighting [[zombie]]s with a [[sword]] or [[bow]].<br />
<br />
: ''Advantages:''<br />
:* Rotten flesh can be a good emergency food when other sources are depleted if used in high doses, restoring more food points than the hunger effect can take away. <br />
:*While in [[Tutorials/Combat|combat]], eating rotten flesh is a good way of keeping your hunger topped off so that your health keeps regenerating, without wasting better quality food.<br />
:* Rotten flesh may be used to feed and breed [[Wolf|wolves]] without poisoning them.<br />
<br />
[[File:Eating Rotten Flesh.png|right|thumb|An example of how eating rotten flesh can cause the hunger status effect, or food poisoning.]]<br />
: ''Disadvantages:''<br />
:* Rotten flesh has an 80% chance to trigger food poisoning, making hunger deplete for thirty seconds.<br />
:* Rotten flesh only restores 4 hunger points.<br />
:* Killing zombies for rotten flesh may be dangerous for unskilled players.<br />
:* Rotten flesh restores less saturation than other meats.<br />
<br />
; [[Tropical fish]]<br />
:''Restores {{hungerbar|1}}''<br />
<br />
:''Advantages:''<br />
:* <br />
:''Disadvantages:''<br />
:* Tropical fish is a rare catch from fishing.<br />
:* The tropical fish mob can only be found in [[warm ocean]]{{only|bedrock}}, or in warm, lukewarm oceans and deep variants.{{only|java}} <br />
<br />
; [[Pufferfish]]<br />
:''Restores {{hungerbar|1}}''<br />
<br />
:''Advantages:''<br />
:* There are no real advantages to eating pufferfish.<br />
:* Pufferfish are a useful ingredient in brewing potions of water breathing.<br />
:''Disadvantages:''<br />
:* Pufferfish inflict hunger, poison, and nausea effects, draining {{hungerbar|6}} and keeping you down to {{healthbar|1}} for 48 seconds.<br />
<br />
== Farming Strategies ==<br />
<br />
=== Automation ===<br />
<br />
A number of food items can have their production automated.<br />
<br />
; [[Raw Chicken|Raw]] and [[Cooked chicken]]<br />
: [[Egg]]s can be collected from [[chicken]]s by [[hopper]]s and then thrown by [[dispenser]]s to make baby chickens. Timed mechanisms can then kill or burn the chickens after they grow up to produce raw or cooked chicken automatically.<br />
{{see also|Tutorials/Egg_farming|title1=Egg farming}}<br />
<br />
;[[Melon]]<br />
: Melons can be harvested with [[piston]]s and [[hopper]]s at regular intervals with a [[Clock circuit|clocked mechanism]] or as soon as they grow by detecting them with [[redstone]] power or a [[Tutorials/Block update detector|block update detector]].<br />
{{see also|Tutorials/Pumpkin and melon farming|title1=Pumpkin and melon farming}}<br />
<br />
;[[Rotten Flesh|Rotten flesh]]<br />
: Rotten flesh can be auto-harvested with a [[Tutorials/Mob farm|mob farm]].<br />
<br />
=== Emergency measures ===<br />
<br />
If your hunger meter is dropping and you have ''no'' food in hand, there are a few emergency measures you can take, depending on available resources.<br />
<br />
; Mushroom stew<br />
: If you have both kinds of [[mushroom]]s handy and enough wood for [[bowl]]s (three planks of any type), you can make [[mushroom stew]].<br />
<br />
; Milk<br />
: If you have a bucket and a cow, milk the cow. The milk will let you fill up on [[rotten flesh]], [[raw chicken]], [[spider eye]]s, or [[poisonous potato]]es, and then cure the illness.<br />
<br />
; Rotten flesh<br />
: Eat five at once and not only can you heal, you also end up with about 80% full hunger. If you do nothing while waiting for the hunger effect to wear off, this is even more effective.<br />
<br />
; Local animals<br />
: Kill a [[cow]], [[pig]], [[sheep]], or [[chicken]]. Cook the meat if at all possible, but even eating it raw will fend off utter starvation.<br />
<br />
; Fast crops<br />
: If you have any [[potato]]es or [[carrot]]s, and some [[bone meal]] (craft 3 from one [[skeleton]] [[bone]], or get from [[composter]]), you can make a hoe and till some [[dirt]] near any [[water]] source, then plant your vegetables and use the bone meal to make them mature more quickly. It can take several pieces of bone meal to get a mature plant. Cooking the potatoes is also a good idea.<br />
<br />
: If you have the bone meal but no carrots or potatoes, you can destroy some [[tall grass]] near a river or lake, make and use a [[hoe]], then plant [[seeds]] and use the bone meal to rapidly grow your [[wheat]]. The same caveats as above apply to the use of bone meal.<br />
<br />
; Fishing<br />
: If you have [[string]], [[wood]], and [[water]], fishing is ''relatively'' quick; you can get one or two fish within a minute. Note that you can fish in a waterfall.<br />
<br />
; Doing nothing<br />
: You won't lose hunger bars if you don't do anything (walking, mining, healing, etc.). In [[hardcore]] especially, this can be a necessary strategy while waiting for crops or baby animals to grow.<br />
<br />
; Death<br />
: A last-ditch measure: If you're close to your [[bed]] or spawn point, stuff your [[inventory]] and [[armor]] into a [[chest]] or two … then [[Death|die]]. On [[Gameplay|hard mode]], you can just wait to die of starvation, otherwise, good methods are drowning, jumping off cliffs, or dropping [[gravel]] or [[sand]] on yourself. You will respawn with full health and hunger bars, and can then reclaim your stuff. Naturally, this method doesn't apply in hardcore. Note that this isn't a totally free solution: you lose most of your [[experience]].<br />
<br />
===== Helpful tips and tricks for food =====<br />
<br />
* Always keep an eye on your hunger bar.<br />
<br />
* Make sure to have at least a half of a stack of food at all times.<br />
* Obviously, eat when your health is low.<br />
{{Tutorials}}<br />
<br />
[[ko:튜토리얼/배고픔 관리]]<br />
[[zh:教程/饥饿管理]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Tutorials/Hunger_management?diff=1578738Tutorials/Hunger management2020-05-11T17:46:21Z<p>68.146.59.48: /* Conserving energy */</p>
<hr />
<div>[[Hunger]] is a feature in Minecraft that requires the player to eat in order to survive. Hunger is not used in [[Spectator]] mode, or on Peaceful difficulty. Hunger is represented by a bar next to the health bar. As this bar drains away, various unpleasant things happen:<br />
# You stop healing naturally at {{hunger|17}}<br />
# You cannot [[sprint]] at {{hunger|6}}<br />
# You start taking starvation [[damage]] at {{hunger|0}}<br />
<br />
There is also a hidden variable called "[[Hunger#Mechanics|saturation]]", which is effectively an additional hunger bar that only has positive effects on the player. Saturation is always exhausted first, before the visible hunger bar starts to deplete. Eating food will replenish various amounts of both hunger and saturation.<br />
<br />
== Video ==<br />
<br />
<div style="text-align:center">{{yt|SCHsffx-VvI}}</div><br />
<br />
== Conserving energy ==<br />
<br />
Several techniques can reduce your need for food:<br />
<br />
* Avoid fighting when you can. [[Endermen]] won't attack you if you don't focus your crosshairs on their heads; [[spider]]s won't attack unprovoked if the floor under them receives enough light before they see you; [[zombie pigmen]] won't attack unless they or other pigmen are attacked; and all monsters have a limit on how far they'll travel to reach you (e.g. they won't usually cross a [[ravine]] if they're far enough from the ends).<br />
** Craft a [[bed]] as soon as possible, and use it whenever you find yourself above or near ground at night.<br />
** Place plenty of [[torch]]es so that mobs can't spawn along your route home.<br />
* Reduce jumping. While mining, carry some [[cobblestone]] [[stair]]s or [[ladder]]s and, whenever possible, place a stair block instead of jumping.<br />
* Craft a stone [[sword]] or [[axe]] when you can, then follow with [[iron]] [[armor]] and an iron [[sword]]. Healing depletes your hunger bar quickly, and full iron armor reduces the damage you take by 60%. Dealing melee blows also depletes your hunger, and swords or axes usually do the job with fewer attacks than any other tool.<br />
* Avoid sprinting, as it rapidly depletes your hunger bar.<br />
<br />
== Effects of Hunger ==<br />
<br />
{{main|Hunger}}<br />
<br />
There are two hunger variables you need to worry about: Your visible hunger bar, and two hidden values which are officially called "saturation" and "exhaustion". Hunger and saturation range from 0 to 20 (hunger is shown as {{Hunger|2|notag=1}}), but saturation cannot exceed your hunger. Exhaustion ranges from 0 to 4. As you move about, fight, [[Mining|mine]], ''etc'', exhaustion accumulates. In order, common activities that will exhaust you the most are: Healing damage (most of a food point per health point), a "sprint jump", sprinting any distance, attacking monsters or receiving damage (from any source), and jumping. More specific values can be found in the table.<br />
{| class="wikitable sortable" data-description="Exhaustion"<br />
! class="unsortable" | Action<br />
! Exhaustion<br>level increase<br />
! Units<br />
|-<br />
| Swimming<br />
| style="text-align: right;" | 0.01&#8199;<br />
| per meter<br />
|-<br />
| Breaking a [[block]]<br />
| style="text-align: right;" | 0.005<br />
| per block broken<br />
|-<br />
| [[Sprinting]]<br />
| style="text-align: right;" | 0.1&#8199;&#8199;<br />
| per meter<br />
|-<br />
| Jumping<br />
| style="text-align: right;" | 0.05&#8199;<br />
| per jump<br />
|-<br />
| Attacking an [[enemy]]<br />
| style="text-align: right;" | 0.1&#8199;&#8199;<br />
| per attack landed<br />
|-<br />
| Taking [[damage]] that is normally [[Armor#Damage types|protected by armor]]<br />
| style="text-align: right;" | 0.1&#8199;&#8199;<br />
| per distinct instance of damage being received<br />
|-<br />
| Hunger status effect (food poisoning)<br />
| style="text-align: right;" | 0.1&#8199;&#8199;<br />
| per second, per Hunger status effect level<br />
|-<br />
| Jumping while sprinting<br />
| style="text-align: right;" | 0.2&#8199;&#8199;<br />
| per jump<br />
|-<br />
| Regenerating health by having {{hunger|18|notag=1}} or higher and<br>having {{Cmd|gamerule naturalRegeneration}} set to <code>true</code><br />
| style="text-align: right;" | 6.0&#8199;&#8199;<br />
| per {{hp|1}} healed<br />
|-<br />
| Food poisoning from [[raw chicken]] or [[rotten flesh]], or taken damage from [[husk]]s.<br />
| style="text-align: right;" | 3.0&#8199;&#8199;<br />
| full 0:30 duration of Hunger I, at 0.1 per second<br />
|-<br />
| Food poisoning from [[pufferfish]]<br />
| style="text-align: right;" | 4.5&#8199;&#8199;<br />
| full 0:15 duration of Hunger III, at 0.3 per second<br />
|}<br />
When exhaustion reaches 4, it resets itself and decreases saturation. When saturation reaches 0, your hunger bar will start to ripple, and hunger starts to drain away in place of saturation. When your hunger drops below {{Hunger|18}}, you stop [[healing]] automatically. When it is at {{Hunger|6}} or below, you will be unable to sprint. Also, when your hunger drops to {{Hunger|0}}, you start to take [[starvation]] damage. On Easy mode, starvation damage will not lower you below {{Hp|10}}, while on Normal mode, it can reduce you to {{Hp|1}}. On Hard mode, starvation can kill you. <br />
<br />
While eating is essential to keep your health up, it is not always needed. On Easy and Normal modes the health bar will stop decreasing just before death, so if the player takes care not to take any further damage, they can continue playing normally. In fact, many players drain their hunger to 0 while building. Obviously, this is much riskier in multiplayer servers with PvP (player vs player), as well as adventuring.<br />
<br />
With the exception of [[golden apple]]s, [[chorus fruit]]s and [[suspicious stew]]{{only|java}}, you cannot eat when your hunger is at max; when you do eat, each food item restores a specific amount of hunger and saturation. The following section will elaborate on the strategies on effective management of both hunger and saturation.<br />
<br />
== Food ==<br />
<br />
{{main|Food}}<br />
<br />
Food is a specific type of item that can be eaten by right clicking with the mouse, but (mostly) only when you are actually hungry — that is, when your hunger bar is not at maximum. Food restores both the hunger bar and saturation, with different foods filling different amounts of each. You can obtain food through [[crafting]], [[trading]], find in structure chests, [[Tutorials#Farming|farming]], and killing [[mob]]s. Many of the more nourishing foods (that is, [[meat]] and [[fish]]) need to be [[smelting|cooked (smelted)]] for full effect. (If the animals were killed while on fire, they may drop their meat pre-cooked).<br />
<br />
Foods can be divided into five tiers, according to how much saturation they restore per hunger unit. This is known as nourishment, and the saturation one gets from any food is defined as nourishment times hunger. For example, a [[golden carrot]] restores 6 points of hunger, and has the highest amount nourishment at 2.4. Eating a golden carrot will grant 14.4 points of saturation, along with 6 points of hunger, effectively restoring 20.4 points of hunger if both hunger and saturation are fully gained by not overfilling either the hunger bar or the saturation limit (amount of hunger after the hunger restored by the food is accounted for).<br />
<br />
Knowing this, there are roughly two ways to approach the issue of hunger and saturation. Players can either try to eat efficiently, meaning using as little food items as possible, or try to eat expediently, meaning to stave off hunger as fast as they can. <br />
<br />
The efficiency approach requires the [[player]] to avoid wasting hunger or saturation. Meaning, never eat any food that would "overfill" the hunger bar, or at any point wasting saturation points by going over the limit (the hunger value after consuming the food). By doing this, the player will use every piece of food to its maximum potential. The downside of this approach, however, is that the player needs to use more time to tend to their hunger bar, and remember the current saturation value (mods that reveal this value will help a lot; Appleskin is one such mod). Therefore, this is ill-suited for healing in emergencies. Basically, one should probably do this when they are safe and/or low on foodstuff.<br />
<br />
The expediency approach, on the other hand, doesn't mind wasting a bit of the food here and there: Eat the most filling and nourishing food until full, and be done with it. If food supply is not an issue, if the player requires imminent healing, or if the player simply wants to save time, this is an appealing option.<br />
<br />
Few foods also have [[status effect|special effects]], mostly bad. While the [[golden apple]] can heal you, other foods can poison you (losing hit points), or give you food poisoning (draining your hunger bar). For these, there is [[milk]], obtained by using a [[bucket]] on a [[cow]]. While milk doesn't restore hunger or saturation, it does wipe away all status effects, which can be handy when you need to eat something that may poison you or give your food poisoning.<br />
<br />
Here are the various foods, by category:<br />
<br />
=== Special foods ===<br />
<br />
{{Grid|Golden Apple}}{{Grid|Golden Carrot}} Crafted with [[gold]], these have a nourishment of 2.4.<br />
<br />
; [[Golden apple]]s<br />
:''Restores {{hungerbar|4}}''<br />
<br />
:Golden apples can be crafted or (rarely) found in [[dungeon]], [[mineshaft]], [[igloo]], [[stronghold]], [[underwater ruins]], [[desert pyramid]], [[woodland mansion]] chests. While only restoring {{Hungerbar|4}}, they grant 5 seconds of regeneration II and 2 minutes of absorption, giving the player an extra 2 hearts. Golden apples also restore 9.6 saturation, a large amount considering their low hunger restoration. Aside from the regular golden apple, an enchanted version can be found in some [[mineshaft]]s, [[woodland mansion]]s, [[desert pyramid]]s or [[dungeon]]s, which gives 2 minutes of [[absorption]] IV for 8 extra hearts, [[regeneration]] II{{only|java|short=1}}, V{{only|bedrock|short=1}}, [[resistance]] and [[fire resistance]]. They are, however, expensive and hard to find.<br />
<br />
: ''Advantages:''<br />
<br />
:* They are the only food items that cause temporary constant health regeneration that is not dependent on the [[player]]'s hunger. This is indicated by the line of hearts bobbing up and down in a wave pattern, with each full wave restoring half a heart.<br />
:* Compared with [[potions of regeneration]], golden apples are available for fighting monsters before the player is able to [[brew]] or even go to [[the Nether]] in singleplayer ([[brewing]] requires [[blaze rod]]s<!--for fuel--> and [[nether wart]], both found only in the Nether). In particular, the enchanted version provides [[Fire Resistance]], which is handy for collecting one's first few blaze rods.<br />
:* Although standard [[apple]]s have a low chance of dropping from oak leaves and dark oak leaves (0.5% per leaf block), tree farming can produce a good supply of them. Trading with [[villager]]s can also get them in quantity.<br />
:* Golden apples can be used to create a village by curing [[zombie villager]]s. If Generated Structures are turned off, this is the only way to have villagers and trade with them.<br />
<br />
: ''Disadvantages:''<br />
<br />
:* Unenchanted Golden Apples require 8 [[gold ingot]]s, and enchanted golden apples can only be found by exploring (can be crafted in version [[Java Edition 1.8]] or below, [[Pocket Edition 1.1.0]] or below).<br />
:* It takes time to eat, and the basic golden apple then takes 5 seconds to heal {{hp|4}} health points. [[Splash potion]]s or [[lingering potion]]s are a good alternative, if you have brewing capability.<br />
<br />
; [[Golden carrot]]s<br />
:''Restores {{hungerbar|6}}''<br />
<br />
:Golden carrots can be crafted or bought from a farmer villager, but are cheaper than golden apples and restore {{Hungerbar|2}} more than they do. They also restore 14.4 saturation, the highest of any food currently in the game. The downside is that they are too expensive to be an efficient food source in [[survival]] mode, unless a [[gold]] or [[emerald]] farm can be made. Golden Carrots can also be used to make potions of night vision.<br />
<br />
=== Top-tier foods ===<br />
{{Grid|Cooked Porkchop}}{{Grid|Steak}}{{Grid|Cooked Mutton}}{{Grid|Cooked Salmon}}{{Grid|Spider Eye}} These have a nourishment of 1.6 — the most nourishing of the ordinary foods.<br />
<br />
; [[Steak]] and [[cooked porkchop]]s<br />
:''Restores {{hungerbar|8}}''<br />
<br />
:Both of these foods have the same restorative value, and can be found relatively early on, provided there are [[cow]]s, [[mooshroom]] and/or [[pig]]s nearby. When possible, fence them up near your shelter to [[breed]] them. This way, a reliable supply of food can be established.<br />
<br />
: ''Advantages:''<br />
:* Steak and cooked porkchop restore the highest amount of hunger and saturation of any food in the game except special foods.<br />
:* Cows, mooshrooms and pigs can be bred to supply the player with raw beef and [[Raw Porkchop|porkchop]]s.<br />
:* Breeding cows and mooshrooms also supply the player with [[leather]].<br />
:* Raw beef and porkchops can be cooked quickly using a [[campfire]] when away from a reliable source of food.<br />
<br />
: ''Disadvantages:''<br />
:* As with raw beef and porkchops, steak and cooked porkchop's availability is dependent on the presence of [[cow]]s, [[red mooshroom]]s, [[brown mooshroom]]s or [[pig]]s within sight, which can be random at best and require extensive traveling depending on the biome the player spawns in. Once at least two animals have been found, however, they can be [[bred]] for an easy and infinite supply of steak and cooked porkchops.<br />
:*Breeding pigs requires [[carrot]]s, [[potato]]es or [[beetroot]], which can be very difficult to obtain, if there are no villages with carrot or potato farm nearby, as they only very rarely drop from [[zombie]]s.<br />
<br />
:Burning cows and pigs provides a slightly easier method to obtain steak and cooked porkchops without the need to monitor a [[furnace]], [[smoker]] or [[campfire]]. The player can burn a cow or pig by making it walk into [[lava]], press ''use'' the block under it with a [[bucket]] of [[lava]], or by lighting the squares around it on [[fire]] with a [[flint and steel]]. You can also obtain cooked porkchops by killing a cow or pig with a [[sword]] or [[bow]] with the [[Fire Aspect]]/[[Flame]] [[enchantment]].<br />
<br />
; [[Cooked mutton]]<br />
:''Restores {{hungerbar|6}}''<br />
<br />
:Cooked mutton restores a fairly good amount of hunger and good saturation, making it a good food choice. As [[sheep]] are fairly common, it is quite easy to obtain cooked mutton early on. Once two sheep have been found, they can be bred for a reliable supply of cooked mutton.<br />
<br />
; [[Cooked salmon]]<br />
:''Restores {{hungerbar|6}}''<br />
<br />
:[[Cooked Salmon|Cooked salmon]] restores {{Hungerbar|1}} more than [[Cooked Cod|cooked cod]]. Salmon is rarer to catch with a fishing rod than cod, but the salmon mob is commonly found in rivers and is fairly easy to kill.<br />
:If you can find [[string]], [[fishing]] is a good source of food. It is safer than some other food sources, as water can be brought to your shelter with a bucket. However, meats and [[bread]] restore a similar amount of hunger and are often easier to obtain.<br />
<br />
; [[Spider eye]]s<br />
:''Restores {{hungerbar|2}}<br />
<br />
:Although they only restore {{Hungerbar|2}} and poison you for 4 seconds (draining {{Healthbar|4}} over time), spider eyes ''do'' restore a large amount of saturation. This is useful if you are already at/near {{Healthbar|1}} (since poison does not drain your health past half a heart) and you only need to restore a small amount of hunger to start healing again. Only ever eat spider eyes if you have to, it is best to leave them in your [[brewing]] lab.<br />
<br />
=== Second-tier foods ===<br />
{{Grid|Baked Potato}}{{Grid|Carrot}}{{Grid|Bread}}{{Grid|Cooked Chicken}}{{Grid|Cooked Cod}}{{Grid|Mushroom Stew}}{{Grid|Beetroot}}{{Grid|Beetroot Soup}}{{Grid|Cooked Rabbit}}{{Grid|Rabbit Stew}}{{Grid|Suspicious Stew}} These have a nourishment of 1.2 — the staple foods, cheap and fairly nourishing.<br />
<br />
; [[Cooked chicken]]<br />
:''Restores ''{{hungerbar|6}}''<br />
<br />
:Chickens are easier to find than most other passive [[mob]]s, and also lay [[egg]]s, which can be brought to a [[fence]]d-off area and hatched. As chickens only need [[seed]]s to breed, this makes them a good source of food if they can be found. However, they do not restore as much hunger or saturation as other meats.<br />
<br />
: ''Advantages:''<br />
:* Cooked chicken restores a fairly good amount of hunger and saturation.<br />
:* Chickens are more common than other passive mobs, as well as giving eggs to speed up farming.<br />
:* Farming chickens also provides [[feather]]s and [[egg]]s.<br />
:* Because chickens lay eggs, cooked chicken can be farmed completely automatically, compared to farming of other animal meat which needs the player to breed the animals.<br />
<br />
: ''Disadvantages:''<br />
:* Other meats restore more hunger and saturation than cooked chicken.<br />
:* Eggs hatch into baby chickens, which need to grow before they are farmed.<br />
<br />
; [[Cooked cod]]<br />
:''Restores {{hungerbar|5}}''<br />
<br />
:If you can find [[string]], [[fishing]] is a good source of food. It is safer than some other food sources, as water can be brought to your shelter with a bucket. However, meats and [[bread]] restore a similar amount of hunger and are often easier to obtain.<br />
<br />
: ''Advantages:''<br />
<br />
* Fishing can be in any size body of water.<br />
* Cooked cod restore a fairly good amount of hunger and saturation.<br />
* Once a [[fishing rod]] can be obtained, a steady supply of fish can be caught.<br />
<br />
: ''Disadvantages:''<br />
<br />
* Cooked cod restores equal amounts of hunger and saturation as [[bread]], which is easier to farm early on. <br />
* Catching fish takes some time, making it slow to gather large amounts of them. Killing cod mobs is also quite difficult, as they can only be found in the [[ocean]].<br />
<br />
; [[Mushroom stew]]<br />
:''Restores {{hungerbar|6}}''<br />
<br />
:If [[mushroom]]s can be found, mushroom stew can be a reliable food source. Because the ingredients stack, and the recipe can be made in the 2×2 crafting menu, mushroom stew can be a useful food source when exploring – even in the Nether. Additionally, pressing use on a [[mooshroom]] with a [[bowl]] will fill the bowl with stew.<br />
:However, mushroom stew does not stack, so crafting a lot of stew at once takes up a lot of inventory space. Storing just the ingredients and crafting stew only as needed mitigates this somewhat, but 64 servings would still take up one slot for the bowls, one for red mushrooms and one for brown mushrooms, while storing 64 cooked chicken (for the same amount of nutrition) needs only one slot.<br />
<br />
; [[Bread]]<br />
:''Restores {{hungerbar|5}}''<br />
<br />
:Bread is one of the easiest foods to obtain early in the game, as a farm can be started by a lake with only a [[wooden hoe]] and some [[wheat seeds]]. However, it is likely the player will find more efficient food sources later in the game. It effectively reliefs 11 points of hunger with 3 units of [[wheat]].<br />
<br />
: ''Advantages:''<br />
:* Bread takes little resources to [[Tutorials/Crop farming|farm]].<br />
:* Bread restores a fairly good amount of hunger and saturation.<br />
:* A wheat farm is easy to maintain.<br />
:*Does not require a furnace or fuel.<br />
<br />
: ''Disadvantages:''<br />
:* Wheat grows slowly, and three are required per bread.<br />
:*Lots of bone meal may be needed to grow a single stalk of wheat.<br />
:*Farms require a light level of 9 for growth.<br />
:* Meats restore more hunger and saturation than bread.<br />
<br />
:Since the introduction of [[tall grass]], bread is arguably among the most efficient early sustainable food sources. By building farms out into open [[water]], [[wheat]] production can be started on Day 1 with no other tools than a wooden [[hoe]]. With a little luck at night, you may get enough [[bone meal]] to help make your first loaf before dawn.<br />
<br />
:Nevertheless, once operations are underway, farms can be enlarged and automated to provide a reliable, safe and renewable supply of wheat for food security. Using automated harvesting (based on [[piston]]s and/or [[water]]), wheat production becomes much less labor-intensive—[[hopper]]s can even allow the seeds and wheat to be automatically gathered into [[chest]]s. Mechanical assistance contributes directly to the effective amount of energy obtained from wheat since both movement and harvesting decrease your hunger bar.<br />
<br />
:Bread has more or less been rendered obsolete by [[carrot]]s, which take the same amount of time to farm, but yield 6 times as much hunger (including saturation) for the land and seed used. However, carrots are harder to come by in a new game (and both wheat and wheat seeds have [[breeding|other uses]]), so bread is still likely to be the first-farmed food for most players.<br />
<br />
; [[Baked potato]]<br />
:''Restores {{hungerbar|5}}''<br />
<br />
:Although hard to find initially, [[potato]]es are an efficient food source, as each potato plant can drop up to 4 potatoes. Unlike [[bread]] and [[carrot]]s, potatoes ''do'' require cooking for the full effect.<br />
<br />
: ''Advantages:''<br />
:* Baked potatoes restore a good amount of hunger and saturation.<br />
:* Potatoes can be farmed quickly and in large quantities.<br />
<br />
: ''Disadvantages:''<br />
:* Meats restore more hunger and saturation than baked potatoes.<br />
<br />
:As no experience is granted for harvesting potatoes, and a [[cooked chicken]] yields the same amount of experience, cooked chicken has a slight advantage over cooked potatoes due to the experience bonus of breeding. However, since potatoes only need to be planted, are quickly harvested with almost no waste, baked potatoes can be a much more efficient food source than cooked chicken.<br />
<br />
; [[Carrot]]<br />
:''Restores {{hungerbar|3}}''<br />
<br />
:Similar to potatoes, but do not need to be cooked. Carrots restore {{Hungerbar|3}}.<br />
<br />
: ''Advantages:''<br />
:* Carrots are easy to farm.<br />
:* Carrots can be used to breed [[pig]]s and [[rabbit]]s.<br />
:* Carrots can be dropped by zombies which can be useful if you start caving before you have a reliable food source.<br />
:*Carrots do not need to be cooked.<br />
<br />
: ''Disadvantages:''<br />
:* The initial carrot is hard to find unless you spawn near a [[village]].<br />
:* Carrots do not restore much hunger or saturation.<br />
:*Meats and baked potatoes restore more hunger and saturation than carrots.<br />
<br />
; [[Beetroot]]<br />
:''Restores {{hungerbar|1}}''<br />
<br />
: ''Advantages:''<br />
:* Beetroots can be used to breed pigs and can be crafted into red dye.<br />
<br />
: ''Disadvantages:''<br />
:* Beetroot can only be found in villager farms and snowy tundra village house chests.<br />
:*Beetroot crops grow somewhat slower than other crops, and they only yield one beetroot for each harvest.<br />
:* Finding beetroot seeds takes some exploration.<br />
:* Eating one beetroot is only marginally more useful than not eating at all.<br />
<br />
; [[Beetroot soup]]<br />
:''Restores {{hungerbar|6}}''<br />
<br />
:Crafted from six beetroots and a bowl.<br />
<br />
: ''Advantages:''<br />
:* It restores the same amount of hunger as six beetroots while taking only one-sixth as much time to eat.<br />
:* Uncrafted beetroot soup takes up less inventory space than uncrafted mushroom stew (up to 10 servings).<br />
<br />
: ''Disadvantages:''<br />
:* Beetroot can only be found in villager farms and snowy tundra village house chests.<br />
:*Beetroot crops grow somewhat slower than other crops, and they only yield one beetroot for each harvest.<br />
:*Like mushroom stew, beetroot soup doesn't stack when crafted.<br />
<br />
; [[Cooked rabbit]]<br />
:''Restores {{hungerbar|5}}''<br />
<br />
: ''Advantages:''<br />
:* Cooked rabbit can be obtained relatively early on depending on the presence of [[rabbit]]s.<br />
:* Cooked rabbit can be purchased from butcher villagers.<br />
:* Cooked rabbit is used to craft rabbit stew.<br />
<br />
: ''Disadvantages:''<br />
:* Other meats restore more hunger and saturation than cooked rabbit.<br />
<br />
; [[Rabbit stew]]<br />
:''Restores {{hungerbar|10}}''<br />
<br />
: ''Advantages:''<br />
:* Rabbit stew can be purchased from butcher villagers.<br />
:* Rabbit stew restores the most hunger of any food type currently in the game except [[cake]].<br />
<br />
: ''Disadvantages:''<br />
:* Like [[Mushroom Stew|mushroom stew]] and [[Beetroot Soup|beetroot soup]], rabbit stew does not stack.<br />
:* Rabbit stew restores less hunger and saturation than all of its ingredients combined, and is currently the only food where this is the case.<br />
<br />
; [[Suspicious stew]]<br />
:''Restores {{hungerbar|6}}''*<br />
<br />
:Crafted from two types of mushrooms, a bowl and a flower, the suspicious stew is almost like mushroom stew – with the notable addition of a [[status effect]] depending on the flower used.<br />
:When crafted with [[blue orchid]] or [[dandelion]], suspicious stew grants the effect [[Saturation]] for 7 ticks, meaning an additional {{hungerbar|7}} and 14 saturation, for a total of {{hungerbar|13}} and 21.2 saturation, which effectively makes Saturation stew slightly more nourishing than top-tier foods. Suspicious stew crafted with a [[Oxeye Daisy|oxeye daisy]] has the effect of an 8-second [[Regeneration]] instead, which heals 1.6 hearts – making it all but essential when natural regeneration is turned off.<br />
<br />
:''Advantages:''<br />
:* Flowers and mushrooms are easy to find.<br />
:* Flowers provide certain status effects when added to suspicious stew.<br />
<br />
:''Disadvantages:''<br />
:* Suspicious stew may have negative effects too – Blindness, Poison, Weakness, or even Wither. Remembering the correct flower for the recipe is important.<br />
:* Once a suspicious stew is crafted, there is no indication to the nature of its effect.<br />
:These two facts make it inadvisable to eat any suspicious stew that one didn't craft oneself; hence its name.<br />
<br />
=== Third-tier foods ===<br />
{{Grid|Melon Slice}}{{Grid|Poisonous Potato}}{{Grid|Potato}}{{Grid|Pumpkin Pie}}{{Grid|Raw Beef}}{{Grid|Raw Porkchop}}{{Grid|Raw Chicken}}{{Grid|Raw Fish}}{{Grid|Raw Salmon}}{{Grid|Raw Rabbit}}{{Grid|Apple}} These have a nourishment of 0.6, these are useful for achieving a full bar of both hunger and saturation when the current hunger bar is almost empty, if eaten with foods of higher tier of nourishment.<br />
<br />
; [[Pumpkin pie]]<br />
:''Restores {{hungerbar|8}}''<br />
<br />
:Pumpkin pie is crafted with [[pumpkin]]s, [[sugar]] and [[egg]]s. <br />
<br />
: ''Advantages:''<br />
:*Pumpkin pie has a higher hunger restoration value than most uncooked foods, being the "largest" of the third-tier foods. It's an excellent choice for restoring a badly drained hunger meter, before eating something with more saturation.<br />
:* The crafting recipe for pumpkin pie is shapeless, and fits within the 2×2 crafting grid of the player's inventory. This makes it possible to craft pumpkin pie anywhere without a [[crafting table]] or [[furnace]], as long as the player is carrying the necessary ingredients.<br />
:* All ingredients required to craft pumpkin pie can be farmed completely automatically, using [[piston]]s and/or [[hopper]]s.<br />
<br />
: ''Disadvantages:''<br />
:* It's still a third-tier food -- [[steak]] and [[cooked porkchop]]s restore the same amount of hunger, and far more saturation, than pumpkin pie.<br />
:* [[Pumpkin]]s are relatively rare, so it may take some time and traveling before the player is able to establish a pumpkin farm.<br />
:* Pumpkin plants are slow to grow a pumpkin and only yield a single pumpkin per plant at a time.<br />
<br />
; [[Apple]]<br />
:''Restores {{hungerbar|4}}''<br />
<br />
:Apples are found when oak leaves or dark oak leaves are broken or decay.<br />
<br />
; [[Melon]]<br />
:''Restores {{hungerbar|2}}''<br />
<br />
: ''Advantages''<br />
:* Melons are renewable and their farms are easy to automate.<br />
:* Each melon block drops 3-7 melon slices, so you can quickly get a lot in only one harvest.<br />
:* Melon slices can be crafted into [[glistering melon]]s, which can be used to make [[Potions of Healing]].<br />
:* Melons are almost never wasted on overfilling the hunger bar.<br />
:* Melons can be crafted back into melon seeds.<br />
:* Melon plant stems will stay productive indefinitely so long as they are protected.<br />
<br />
: ''Disadvantages''<br />
:* Melons can be difficult to obtain.<br />
:* Melon seeds can only be found in [[chest]]s in abandoned [[mineshaft]]s, [[dungeon]]s, and [[woodland mansion]]s. <br />
:* Melon stems grow slowly and don't instantly spawn melon blocks even when grown with [[bone meal]].<br />
:* Melons provide almost no food saturation, so a diet of melons necessitates frequent stops to eat. A better use of melons is to first fill the hunger saturation with food such as meat, then use melon to fill the bar the rest of the way.<br />
<br />
;[[Raw fish]] and [[Raw Salmon|Raw salmon]]<br />
:''Restores {{hungerbar|2}}''<br />
<br />
: ''Advantages:''<br />
:* Raw fish or salmon can be used tame [[cat]]s, trust [[ocelot]]s, or feed [[dolphin]]s. <br />
:* Can be obtained by fishing or killing [[cod]], [[guardian]]s, [[elder guardian]]s, [[polar bear]]s, or [[dolphin]]<nowiki/>s.<br />
: ''Disadvantages:''<br />
:* Raw fish is not nearly as nourishing as cooked fish.<br />
<br />
;[[Raw chicken]] and [[Raw Mutton|Raw mutton]]<br />
:''Restores {{hungerbar|2}}''<br />
<br />
: ''Advantages:''<br />
:* Chickens are relatively easier to find in the world than [[pig]]s or [[cow]]s.<br />
:* Chickens die more easily, as they have only 4 units of health, making obtaining raw chicken both time effective, and food/saturation effective.<br />
:* Supply of raw chicken is easier to maintain, as [[chicken]]s also drop [[egg]]s which can be hatched into chicks for mass production of raw chicken rather than being dependent on [[seeds]] or [[wheat]] for [[breeding]].<br />
:* Chicken farming can be automated, making for a useful way of collecting [[egg]]s/[[raw chicken]]/[[feather]]s while you are doing something else, as long as the chunk is loaded.<br />
:*Raw chicken and raw mutton can be used to feed [[Wolf|wolves]].<br />
<br />
: ''Disadvantages:''<br />
:* Raw chicken has a 30% chance of giving the player [[Hunger#Food poisoning|food poisoning]], which is one reason why it's better to cook it first (the other being more food value). However, food poisoning just barely counteracts one raw chicken's food saturation, and will not even drain half a hunger shank. This makes it a very minor drawback, especially when eating multiple raw chickens at once. Because food poisoning does not stack, and because raw chicken has a very high food saturation value, eating multiple raw chickens at a time will easily restore more hunger than the poison can take away.<br />
<br />
; [[Raw beef]], [[Raw porkchop]], and [[Raw Rabbit|Raw rabbit]]<br />
:''Restores {{hungerbar|3}}''<br />
<br />
:<br />
<br />
: ''Advantages:''<br />
:* Raw beef is relatively quick to get at all stages of the game without requiring specialized [[tools]], and even faster to collect when the player has a stone [[sword]] (or better) and a sizeable herd nearby.<br />
:* Unlike [[raw chicken]], raw beef does not carry a chance of contracting [[food poisoning]] when eaten.<br />
:* Cooking raw beef yields [[steak]], a food item that restores 4 units of the [[Hunger|food bar]] and 12.8 [[Hunger#Mechanics|saturation]] when eaten.<br />
:* Cows and mooshrooms can drop up to 3 raw beef, as opposed to a [[chicken]], which can only drop 1 [[raw chicken]].<br />
<br />
: ''Disadvantages:''<br />
:* The availability of raw meat is dependent on the presence of animal mobs.<br />
<br />
; [[Potato]]<br />
:''Restores {{hungerbar|1}}''<br />
<br />
: ''Advantages:''<br />
:* Potatoes may be found in plenty in villager farms.<br />
<br />
: ''Disadvantages:''<br />
:* Potatoes are far less nourishing than [[baked potato]]es.<br />
<br />
; [[Poisonous potato]]<br />
:''Restores {{hungerbar|2}}''<br />
<br />
: ''Advantages:''<br />
:* Rarely dropped when farming potatoes.<br />
:*Can be found in [[shipwreck]] chests.<br />
:* Usable as emergency food. <br />
<br />
: ''Disadvantages:''<br />
:*Poisonous potatoes have a 60% chance to inflict the poison effect.<br />
<br />
=== Junk foods ===<br />
{{Grid|Cake}}{{Grid|Cookie}}{{Grid|Rotten Flesh}}{{Grid|Clownfish}}{{Grid|Pufferfish}} <br />
<br />
With a nourishment value of 0.2, these foods will provide almost no saturation. They are basically snacks that will rarely ever overfill the saturation bar.<br />
<br />
; [[Cookie]]s<br />
:''Restores {{hungerbar|2}}''<br />
<br />
:Crafted from two units of [[wheat]] and one unit of [[Cocoa Beans|cocoa beans]].<br />
:''Advantages''<br />
:* The ingredients can be farmed in large quantities.<br />
:* 8 cookies are made each time. <br />
:* 1 batch of cookies relieves 19.2 points of hunger with only 2 units of wheat, much more efficient than bread.<br />
:*<br />
:''Disadvantages''<br />
:* <br />
:*When fed to a [[parrot]], a cookie will kill the parrot instantly. <br />
:* Cookies have a very low nourishment value.<br />
<br />
; [[Cake]]<br />
:''Restores {{hungerbar|2}} (slice), {{hungerbar|14}} (whole)''<br />
<br />
:''Advantages:''<br />
<br />
:* Cake can be used repeatedly in [[multiplayer]] and can be shared by several players as a feast item.<br />
:* Cake is a [[renewable resource]].<br />
:* Cake can be eaten instantly without any eating animation and without switching the currently selected item.<br />
:*Cake can be used as mounting for a TNT cannon and produces a range greater than that of a half slab.<br />
:*Similar to a half slab, you do not need to jump to walk over cake.<br />
<br />
:''Disadvantages:''<br />
<br />
:* Cake requires several different items to craft: [[sugar]], [[wheat]], an [[egg]] and three [[bucket]]s of [[milk]]. In addition, a [[crafting table]] is required to use the recipe.<br />
:* Once cake is placed, it cannot be retrieved.<br />
:*If the block below the cake is broken, the cake will disappear.<br />
:* Cakes need to be placed to be eaten, which means they cannot be eaten in places where one cannot build (e.g. [[spawn]] protection).<br />
:* If you only eat part of a cake, you'll have to come back to that exact spot to eat the rest of it later on.<br />
:* Cake is not stackable {{in|je}}.<br />
:* Cake has a low saturation level, causing you to become hungry again in a very short amount of time.<br />
:*Cake is the least effective of all wheat-based foods.<br />
<br />
; [[Rotten flesh]]<br />
:''Restores {{hungerbar|4}}''<br />
<br />
:Rotten flesh is obtained by fighting [[zombie]]s with a [[sword]] or [[bow]].<br />
<br />
: ''Advantages:''<br />
:* Rotten flesh can be a good emergency food when other sources are depleted if used in high doses, restoring more food points than the hunger effect can take away. <br />
:*While in [[Tutorials/Combat|combat]], eating rotten flesh is a good way of keeping your hunger topped off so that your health keeps regenerating, without wasting better quality food.<br />
:* Rotten flesh may be used to feed and breed [[Wolf|wolves]] without poisoning them.<br />
<br />
[[File:Eating Rotten Flesh.png|right|thumb|An example of how eating rotten flesh can cause the hunger status effect, or food poisoning.]]<br />
: ''Disadvantages:''<br />
:* Rotten flesh has an 80% chance to trigger food poisoning, making hunger deplete for thirty seconds.<br />
:* Rotten flesh only restores 4 hunger points.<br />
:* Killing zombies for rotten flesh may be dangerous for unskilled players.<br />
:* Rotten flesh restores less saturation than other meats.<br />
<br />
; [[Tropical fish]]<br />
:''Restores {{hungerbar|1}}''<br />
<br />
:''Advantages:''<br />
:* <br />
:''Disadvantages:''<br />
:* Tropical fish is a rare catch from fishing.<br />
:* The tropical fish mob can only be found in [[warm ocean]]{{only|bedrock}}, or in warm, lukewarm oceans and deep variants.{{only|java}} <br />
<br />
; [[Pufferfish]]<br />
:''Restores {{hungerbar|1}}''<br />
<br />
:''Advantages:''<br />
:* There are no real advantages to eating pufferfish.<br />
:* Pufferfish are a useful ingredient in brewing potions of water breathing.<br />
:''Disadvantages:''<br />
:* Pufferfish inflict hunger, poison, and nausea effects, draining {{hungerbar|6}} and keeping you down to {{healthbar|1}} for 48 seconds.<br />
<br />
== Farming Strategies ==<br />
<br />
=== Automation ===<br />
<br />
A number of food items can have their production automated.<br />
<br />
; [[Raw Chicken|Raw]] and [[Cooked chicken]]<br />
: [[Egg]]s can be collected from [[chicken]]s by [[hopper]]s and then thrown by [[dispenser]]s to make baby chickens. Timed mechanisms can then kill or burn the chickens after they grow up to produce raw or cooked chicken automatically.<br />
{{see also|Tutorials/Egg_farming|title1=Egg farming}}<br />
<br />
;[[Melon]]<br />
: Melons can be harvested with [[piston]]s and [[hopper]]s at regular intervals with a [[Clock circuit|clocked mechanism]] or as soon as they grow by detecting them with [[redstone]] power or a [[Tutorials/Block update detector|block update detector]].<br />
{{see also|Tutorials/Pumpkin and melon farming|title1=Pumpkin and melon farming}}<br />
<br />
;[[Rotten Flesh|Rotten flesh]]<br />
: Rotten flesh can be auto-harvested with a [[Tutorials/Mob farm|mob farm]].<br />
<br />
=== Emergency measures ===<br />
<br />
If your hunger meter is dropping and you have ''no'' food in hand, there are a few emergency measures you can take, depending on available resources.<br />
<br />
; Mushroom stew<br />
: If you have both kinds of [[mushroom]]s handy and enough wood for [[bowl]]s (three planks of any type), you can make [[mushroom stew]].<br />
<br />
; Milk<br />
: If you have a bucket and a cow, milk the cow. The milk will let you fill up on [[rotten flesh]], [[raw chicken]], [[spider eye]]s, or [[poisonous potato]]es, and then cure the illness.<br />
<br />
; Rotten flesh<br />
: Eat five at once and not only can you heal, you also end up with about 80% full hunger. If you do nothing while waiting for the hunger effect to wear off, this is even more effective.<br />
<br />
; Local animals<br />
: Kill a [[cow]], [[pig]], [[sheep]], or [[chicken]]. Cook the meat if at all possible, but even eating it raw will fend off utter starvation.<br />
<br />
; Fast crops<br />
: If you have any [[potato]]es or [[carrot]]s, and some [[bone meal]] (craft 3 from one [[skeleton]] [[bone]], or get from [[composter]]), you can make a hoe and till some [[dirt]] near any [[water]] source, then plant your vegetables and use the bone meal to make them mature more quickly. It can take several pieces of bone meal to get a mature plant. Cooking the potatoes is also a good idea.<br />
<br />
: If you have the bone meal but no carrots or potatoes, you can destroy some [[tall grass]] near a river or lake, make and use a [[hoe]], then plant [[seeds]] and use the bone meal to rapidly grow your [[wheat]]. The same caveats as above apply to the use of bone meal.<br />
<br />
; Fishing<br />
: If you have [[string]], [[wood]], and [[water]], fishing is ''relatively'' quick; you can get one or two fish within a minute. Note that you can fish in a waterfall.<br />
<br />
; Doing nothing<br />
: You won't lose hunger bars if you don't do anything (walking, mining, healing, etc.). In [[hardcore]] especially, this can be a necessary strategy while waiting for crops or baby animals to grow.<br />
<br />
; Death<br />
: A last-ditch measure: If you're close to your [[bed]] or spawn point, stuff your [[inventory]] and [[armor]] into a [[chest]] or two … then [[Death|die]]. On [[Gameplay|hard mode]], you can just wait to die of starvation, otherwise, good methods are drowning, jumping off cliffs, or dropping [[gravel]] or [[sand]] on yourself. You will respawn with full health and hunger bars, and can then reclaim your stuff. Naturally, this method doesn't apply in hardcore. Note that this isn't a totally free solution: you lose most of your [[experience]].<br />
<br />
===== Helpful tips and tricks for food =====<br />
<br />
* Always keep an eye on your hunger bar.<br />
<br />
* Make sure to have at least a half of a stack of food at all times.<br />
* Obviously, eat when your health is low.<br />
{{Tutorials}}<br />
<br />
[[ko:튜토리얼/배고픔 관리]]<br />
[[zh:教程/饥饿管理]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Tutorials/Hunger_management?diff=1578735Tutorials/Hunger management2020-05-11T17:44:04Z<p>68.146.59.48: </p>
<hr />
<div>[[Hunger]] is a feature in Minecraft that requires the player to eat in order to survive. Hunger is not used in [[Spectator]] mode, or on Peaceful difficulty. Hunger is represented by a bar next to the health bar. As this bar drains away, various unpleasant things happen:<br />
# You stop healing naturally at {{hunger|17}}<br />
# You cannot [[sprint]] at {{hunger|6}}<br />
# You start taking starvation [[damage]] at {{hunger|0}}<br />
<br />
There is also a hidden variable called "[[Hunger#Mechanics|saturation]]", which is effectively an additional hunger bar that only has positive effects on the player. Saturation is always exhausted first, before the visible hunger bar starts to deplete. Eating food will replenish various amounts of both hunger and saturation.<br />
<br />
== Video ==<br />
<br />
<div style="text-align:center">{{yt|SCHsffx-VvI}}</div><br />
<br />
== Conserving energy ==<br />
<br />
Several techniques can reduce your need for food:<br />
<br />
* Avoid fighting when you can. [[Endermen]] won't attack you if you don't focus your crosshairs on them; [[spider]]s won't attack unprovoked if the floor under them receives enough light before they see you; [[zombie pigmen]] won't attack unless they or other pigmen are attacked; and all monsters have a limit on how far they'll travel to reach you (e.g. they won't usually cross a [[ravine]] if they're far enough from the ends).<br />
** Craft a [[bed]] as soon as possible, and use it whenever you find yourself above or near ground at night.<br />
** Place plenty of [[torch]]es so that mobs can't spawn along your route home.<br />
* Reduce jumping. While mining, carry some [[cobblestone]] [[stair]]s or [[ladder]]s and, whenever possible, place a stair block instead of jumping.<br />
* Craft a stone [[sword]] or [[axe]] when you can, then follow with [[iron]] [[armor]] and an iron [[sword]]. Healing depletes your hunger bar quickly, and full iron armor reduces the damage you take by 60%. Striking in melee also depletes your hunger, and swords or axes usually do the job with fewer attacks than any other tool.<br />
* Avoid sprinting, as it rapidly depletes your hunger bar.<br />
<br />
== Effects of Hunger ==<br />
<br />
{{main|Hunger}}<br />
<br />
There are two hunger variables you need to worry about: Your visible hunger bar, and two hidden values which are officially called "saturation" and "exhaustion". Hunger and saturation range from 0 to 20 (hunger is shown as {{Hunger|2|notag=1}}), but saturation cannot exceed your hunger. Exhaustion ranges from 0 to 4. As you move about, fight, [[Mining|mine]], ''etc'', exhaustion accumulates. In order, common activities that will exhaust you the most are: Healing damage (most of a food point per health point), a "sprint jump", sprinting any distance, attacking monsters or receiving damage (from any source), and jumping. More specific values can be found in the table.<br />
{| class="wikitable sortable" data-description="Exhaustion"<br />
! class="unsortable" | Action<br />
! Exhaustion<br>level increase<br />
! Units<br />
|-<br />
| Swimming<br />
| style="text-align: right;" | 0.01&#8199;<br />
| per meter<br />
|-<br />
| Breaking a [[block]]<br />
| style="text-align: right;" | 0.005<br />
| per block broken<br />
|-<br />
| [[Sprinting]]<br />
| style="text-align: right;" | 0.1&#8199;&#8199;<br />
| per meter<br />
|-<br />
| Jumping<br />
| style="text-align: right;" | 0.05&#8199;<br />
| per jump<br />
|-<br />
| Attacking an [[enemy]]<br />
| style="text-align: right;" | 0.1&#8199;&#8199;<br />
| per attack landed<br />
|-<br />
| Taking [[damage]] that is normally [[Armor#Damage types|protected by armor]]<br />
| style="text-align: right;" | 0.1&#8199;&#8199;<br />
| per distinct instance of damage being received<br />
|-<br />
| Hunger status effect (food poisoning)<br />
| style="text-align: right;" | 0.1&#8199;&#8199;<br />
| per second, per Hunger status effect level<br />
|-<br />
| Jumping while sprinting<br />
| style="text-align: right;" | 0.2&#8199;&#8199;<br />
| per jump<br />
|-<br />
| Regenerating health by having {{hunger|18|notag=1}} or higher and<br>having {{Cmd|gamerule naturalRegeneration}} set to <code>true</code><br />
| style="text-align: right;" | 6.0&#8199;&#8199;<br />
| per {{hp|1}} healed<br />
|-<br />
| Food poisoning from [[raw chicken]] or [[rotten flesh]], or taken damage from [[husk]]s.<br />
| style="text-align: right;" | 3.0&#8199;&#8199;<br />
| full 0:30 duration of Hunger I, at 0.1 per second<br />
|-<br />
| Food poisoning from [[pufferfish]]<br />
| style="text-align: right;" | 4.5&#8199;&#8199;<br />
| full 0:15 duration of Hunger III, at 0.3 per second<br />
|}<br />
When exhaustion reaches 4, it resets itself and decreases saturation. When saturation reaches 0, your hunger bar will start to ripple, and hunger starts to drain away in place of saturation. When your hunger drops below {{Hunger|18}}, you stop [[healing]] automatically. When it is at {{Hunger|6}} or below, you will be unable to sprint. Also, when your hunger drops to {{Hunger|0}}, you start to take [[starvation]] damage. On Easy mode, starvation damage will not lower you below {{Hp|10}}, while on Normal mode, it can reduce you to {{Hp|1}}. On Hard mode, starvation can kill you. <br />
<br />
While eating is essential to keep your health up, it is not always needed. On Easy and Normal modes the health bar will stop decreasing just before death, so if the player takes care not to take any further damage, they can continue playing normally. In fact, many players drain their hunger to 0 while building. Obviously, this is much riskier in multiplayer servers with PvP (player vs player), as well as adventuring.<br />
<br />
With the exception of [[golden apple]]s, [[chorus fruit]]s and [[suspicious stew]]{{only|java}}, you cannot eat when your hunger is at max; when you do eat, each food item restores a specific amount of hunger and saturation. The following section will elaborate on the strategies on effective management of both hunger and saturation.<br />
<br />
== Food ==<br />
<br />
{{main|Food}}<br />
<br />
Food is a specific type of item that can be eaten by right clicking with the mouse, but (mostly) only when you are actually hungry — that is, when your hunger bar is not at maximum. Food restores both the hunger bar and saturation, with different foods filling different amounts of each. You can obtain food through [[crafting]], [[trading]], find in structure chests, [[Tutorials#Farming|farming]], and killing [[mob]]s. Many of the more nourishing foods (that is, [[meat]] and [[fish]]) need to be [[smelting|cooked (smelted)]] for full effect. (If the animals were killed while on fire, they may drop their meat pre-cooked).<br />
<br />
Foods can be divided into five tiers, according to how much saturation they restore per hunger unit. This is known as nourishment, and the saturation one gets from any food is defined as nourishment times hunger. For example, a [[golden carrot]] restores 6 points of hunger, and has the highest amount nourishment at 2.4. Eating a golden carrot will grant 14.4 points of saturation, along with 6 points of hunger, effectively restoring 20.4 points of hunger if both hunger and saturation are fully gained by not overfilling either the hunger bar or the saturation limit (amount of hunger after the hunger restored by the food is accounted for).<br />
<br />
Knowing this, there are roughly two ways to approach the issue of hunger and saturation. Players can either try to eat efficiently, meaning using as little food items as possible, or try to eat expediently, meaning to stave off hunger as fast as they can. <br />
<br />
The efficiency approach requires the [[player]] to avoid wasting hunger or saturation. Meaning, never eat any food that would "overfill" the hunger bar, or at any point wasting saturation points by going over the limit (the hunger value after consuming the food). By doing this, the player will use every piece of food to its maximum potential. The downside of this approach, however, is that the player needs to use more time to tend to their hunger bar, and remember the current saturation value (mods that reveal this value will help a lot; Appleskin is one such mod). Therefore, this is ill-suited for healing in emergencies. Basically, one should probably do this when they are safe and/or low on foodstuff.<br />
<br />
The expediency approach, on the other hand, doesn't mind wasting a bit of the food here and there: Eat the most filling and nourishing food until full, and be done with it. If food supply is not an issue, if the player requires imminent healing, or if the player simply wants to save time, this is an appealing option.<br />
<br />
Few foods also have [[status effect|special effects]], mostly bad. While the [[golden apple]] can heal you, other foods can poison you (losing hit points), or give you food poisoning (draining your hunger bar). For these, there is [[milk]], obtained by using a [[bucket]] on a [[cow]]. While milk doesn't restore hunger or saturation, it does wipe away all status effects, which can be handy when you need to eat something that may poison you or give your food poisoning.<br />
<br />
Here are the various foods, by category:<br />
<br />
=== Special foods ===<br />
<br />
{{Grid|Golden Apple}}{{Grid|Golden Carrot}} Crafted with [[gold]], these have a nourishment of 2.4.<br />
<br />
; [[Golden apple]]s<br />
:''Restores {{hungerbar|4}}''<br />
<br />
:Golden apples can be crafted or (rarely) found in [[dungeon]], [[mineshaft]], [[igloo]], [[stronghold]], [[underwater ruins]], [[desert pyramid]], [[woodland mansion]] chests. While only restoring {{Hungerbar|4}}, they grant 5 seconds of regeneration II and 2 minutes of absorption, giving the player an extra 2 hearts. Golden apples also restore 9.6 saturation, a large amount considering their low hunger restoration. Aside from the regular golden apple, an enchanted version can be found in some [[mineshaft]]s, [[woodland mansion]]s, [[desert pyramid]]s or [[dungeon]]s, which gives 2 minutes of [[absorption]] IV for 8 extra hearts, [[regeneration]] II{{only|java|short=1}}, V{{only|bedrock|short=1}}, [[resistance]] and [[fire resistance]]. They are, however, expensive and hard to find.<br />
<br />
: ''Advantages:''<br />
<br />
:* They are the only food items that cause temporary constant health regeneration that is not dependent on the [[player]]'s hunger. This is indicated by the line of hearts bobbing up and down in a wave pattern, with each full wave restoring half a heart.<br />
:* Compared with [[potions of regeneration]], golden apples are available for fighting monsters before the player is able to [[brew]] or even go to [[the Nether]] in singleplayer ([[brewing]] requires [[blaze rod]]s<!--for fuel--> and [[nether wart]], both found only in the Nether). In particular, the enchanted version provides [[Fire Resistance]], which is handy for collecting one's first few blaze rods.<br />
:* Although standard [[apple]]s have a low chance of dropping from oak leaves and dark oak leaves (0.5% per leaf block), tree farming can produce a good supply of them. Trading with [[villager]]s can also get them in quantity.<br />
:* Golden apples can be used to create a village by curing [[zombie villager]]s. If Generated Structures are turned off, this is the only way to have villagers and trade with them.<br />
<br />
: ''Disadvantages:''<br />
<br />
:* Unenchanted Golden Apples require 8 [[gold ingot]]s, and enchanted golden apples can only be found by exploring (can be crafted in version [[Java Edition 1.8]] or below, [[Pocket Edition 1.1.0]] or below).<br />
:* It takes time to eat, and the basic golden apple then takes 5 seconds to heal {{hp|4}} health points. [[Splash potion]]s or [[lingering potion]]s are a good alternative, if you have brewing capability.<br />
<br />
; [[Golden carrot]]s<br />
:''Restores {{hungerbar|6}}''<br />
<br />
:Golden carrots can be crafted or bought from a farmer villager, but are cheaper than golden apples and restore {{Hungerbar|2}} more than they do. They also restore 14.4 saturation, the highest of any food currently in the game. The downside is that they are too expensive to be an efficient food source in [[survival]] mode, unless a [[gold]] or [[emerald]] farm can be made. Golden Carrots can also be used to make potions of night vision.<br />
<br />
=== Top-tier foods ===<br />
{{Grid|Cooked Porkchop}}{{Grid|Steak}}{{Grid|Cooked Mutton}}{{Grid|Cooked Salmon}}{{Grid|Spider Eye}} These have a nourishment of 1.6 — the most nourishing of the ordinary foods.<br />
<br />
; [[Steak]] and [[cooked porkchop]]s<br />
:''Restores {{hungerbar|8}}''<br />
<br />
:Both of these foods have the same restorative value, and can be found relatively early on, provided there are [[cow]]s, [[mooshroom]] and/or [[pig]]s nearby. When possible, fence them up near your shelter to [[breed]] them. This way, a reliable supply of food can be established.<br />
<br />
: ''Advantages:''<br />
:* Steak and cooked porkchop restore the highest amount of hunger and saturation of any food in the game except special foods.<br />
:* Cows, mooshrooms and pigs can be bred to supply the player with raw beef and [[Raw Porkchop|porkchop]]s.<br />
:* Breeding cows and mooshrooms also supply the player with [[leather]].<br />
:* Raw beef and porkchops can be cooked quickly using a [[campfire]] when away from a reliable source of food.<br />
<br />
: ''Disadvantages:''<br />
:* As with raw beef and porkchops, steak and cooked porkchop's availability is dependent on the presence of [[cow]]s, [[red mooshroom]]s, [[brown mooshroom]]s or [[pig]]s within sight, which can be random at best and require extensive traveling depending on the biome the player spawns in. Once at least two animals have been found, however, they can be [[bred]] for an easy and infinite supply of steak and cooked porkchops.<br />
:*Breeding pigs requires [[carrot]]s, [[potato]]es or [[beetroot]], which can be very difficult to obtain, if there are no villages with carrot or potato farm nearby, as they only very rarely drop from [[zombie]]s.<br />
<br />
:Burning cows and pigs provides a slightly easier method to obtain steak and cooked porkchops without the need to monitor a [[furnace]], [[smoker]] or [[campfire]]. The player can burn a cow or pig by making it walk into [[lava]], press ''use'' the block under it with a [[bucket]] of [[lava]], or by lighting the squares around it on [[fire]] with a [[flint and steel]]. You can also obtain cooked porkchops by killing a cow or pig with a [[sword]] or [[bow]] with the [[Fire Aspect]]/[[Flame]] [[enchantment]].<br />
<br />
; [[Cooked mutton]]<br />
:''Restores {{hungerbar|6}}''<br />
<br />
:Cooked mutton restores a fairly good amount of hunger and good saturation, making it a good food choice. As [[sheep]] are fairly common, it is quite easy to obtain cooked mutton early on. Once two sheep have been found, they can be bred for a reliable supply of cooked mutton.<br />
<br />
; [[Cooked salmon]]<br />
:''Restores {{hungerbar|6}}''<br />
<br />
:[[Cooked Salmon|Cooked salmon]] restores {{Hungerbar|1}} more than [[Cooked Cod|cooked cod]]. Salmon is rarer to catch with a fishing rod than cod, but the salmon mob is commonly found in rivers and is fairly easy to kill.<br />
:If you can find [[string]], [[fishing]] is a good source of food. It is safer than some other food sources, as water can be brought to your shelter with a bucket. However, meats and [[bread]] restore a similar amount of hunger and are often easier to obtain.<br />
<br />
; [[Spider eye]]s<br />
:''Restores {{hungerbar|2}}<br />
<br />
:Although they only restore {{Hungerbar|2}} and poison you for 4 seconds (draining {{Healthbar|4}} over time), spider eyes ''do'' restore a large amount of saturation. This is useful if you are already at/near {{Healthbar|1}} (since poison does not drain your health past half a heart) and you only need to restore a small amount of hunger to start healing again. Only ever eat spider eyes if you have to, it is best to leave them in your [[brewing]] lab.<br />
<br />
=== Second-tier foods ===<br />
{{Grid|Baked Potato}}{{Grid|Carrot}}{{Grid|Bread}}{{Grid|Cooked Chicken}}{{Grid|Cooked Cod}}{{Grid|Mushroom Stew}}{{Grid|Beetroot}}{{Grid|Beetroot Soup}}{{Grid|Cooked Rabbit}}{{Grid|Rabbit Stew}}{{Grid|Suspicious Stew}} These have a nourishment of 1.2 — the staple foods, cheap and fairly nourishing.<br />
<br />
; [[Cooked chicken]]<br />
:''Restores ''{{hungerbar|6}}''<br />
<br />
:Chickens are easier to find than most other passive [[mob]]s, and also lay [[egg]]s, which can be brought to a [[fence]]d-off area and hatched. As chickens only need [[seed]]s to breed, this makes them a good source of food if they can be found. However, they do not restore as much hunger or saturation as other meats.<br />
<br />
: ''Advantages:''<br />
:* Cooked chicken restores a fairly good amount of hunger and saturation.<br />
:* Chickens are more common than other passive mobs, as well as giving eggs to speed up farming.<br />
:* Farming chickens also provides [[feather]]s and [[egg]]s.<br />
:* Because chickens lay eggs, cooked chicken can be farmed completely automatically, compared to farming of other animal meat which needs the player to breed the animals.<br />
<br />
: ''Disadvantages:''<br />
:* Other meats restore more hunger and saturation than cooked chicken.<br />
:* Eggs hatch into baby chickens, which need to grow before they are farmed.<br />
<br />
; [[Cooked cod]]<br />
:''Restores {{hungerbar|5}}''<br />
<br />
:If you can find [[string]], [[fishing]] is a good source of food. It is safer than some other food sources, as water can be brought to your shelter with a bucket. However, meats and [[bread]] restore a similar amount of hunger and are often easier to obtain.<br />
<br />
: ''Advantages:''<br />
<br />
* Fishing can be in any size body of water.<br />
* Cooked cod restore a fairly good amount of hunger and saturation.<br />
* Once a [[fishing rod]] can be obtained, a steady supply of fish can be caught.<br />
<br />
: ''Disadvantages:''<br />
<br />
* Cooked cod restores equal amounts of hunger and saturation as [[bread]], which is easier to farm early on. <br />
* Catching fish takes some time, making it slow to gather large amounts of them. Killing cod mobs is also quite difficult, as they can only be found in the [[ocean]].<br />
<br />
; [[Mushroom stew]]<br />
:''Restores {{hungerbar|6}}''<br />
<br />
:If [[mushroom]]s can be found, mushroom stew can be a reliable food source. Because the ingredients stack, and the recipe can be made in the 2×2 crafting menu, mushroom stew can be a useful food source when exploring – even in the Nether. Additionally, pressing use on a [[mooshroom]] with a [[bowl]] will fill the bowl with stew.<br />
:However, mushroom stew does not stack, so crafting a lot of stew at once takes up a lot of inventory space. Storing just the ingredients and crafting stew only as needed mitigates this somewhat, but 64 servings would still take up one slot for the bowls, one for red mushrooms and one for brown mushrooms, while storing 64 cooked chicken (for the same amount of nutrition) needs only one slot.<br />
<br />
; [[Bread]]<br />
:''Restores {{hungerbar|5}}''<br />
<br />
:Bread is one of the easiest foods to obtain early in the game, as a farm can be started by a lake with only a [[wooden hoe]] and some [[wheat seeds]]. However, it is likely the player will find more efficient food sources later in the game. It effectively reliefs 11 points of hunger with 3 units of [[wheat]].<br />
<br />
: ''Advantages:''<br />
:* Bread takes little resources to [[Tutorials/Crop farming|farm]].<br />
:* Bread restores a fairly good amount of hunger and saturation.<br />
:* A wheat farm is easy to maintain.<br />
:*Does not require a furnace or fuel.<br />
<br />
: ''Disadvantages:''<br />
:* Wheat grows slowly, and three are required per bread.<br />
:*Lots of bone meal may be needed to grow a single stalk of wheat.<br />
:*Farms require a light level of 9 for growth.<br />
:* Meats restore more hunger and saturation than bread.<br />
<br />
:Since the introduction of [[tall grass]], bread is arguably among the most efficient early sustainable food sources. By building farms out into open [[water]], [[wheat]] production can be started on Day 1 with no other tools than a wooden [[hoe]]. With a little luck at night, you may get enough [[bone meal]] to help make your first loaf before dawn.<br />
<br />
:Nevertheless, once operations are underway, farms can be enlarged and automated to provide a reliable, safe and renewable supply of wheat for food security. Using automated harvesting (based on [[piston]]s and/or [[water]]), wheat production becomes much less labor-intensive—[[hopper]]s can even allow the seeds and wheat to be automatically gathered into [[chest]]s. Mechanical assistance contributes directly to the effective amount of energy obtained from wheat since both movement and harvesting decrease your hunger bar.<br />
<br />
:Bread has more or less been rendered obsolete by [[carrot]]s, which take the same amount of time to farm, but yield 6 times as much hunger (including saturation) for the land and seed used. However, carrots are harder to come by in a new game (and both wheat and wheat seeds have [[breeding|other uses]]), so bread is still likely to be the first-farmed food for most players.<br />
<br />
; [[Baked potato]]<br />
:''Restores {{hungerbar|5}}''<br />
<br />
:Although hard to find initially, [[potato]]es are an efficient food source, as each potato plant can drop up to 4 potatoes. Unlike [[bread]] and [[carrot]]s, potatoes ''do'' require cooking for the full effect.<br />
<br />
: ''Advantages:''<br />
:* Baked potatoes restore a good amount of hunger and saturation.<br />
:* Potatoes can be farmed quickly and in large quantities.<br />
<br />
: ''Disadvantages:''<br />
:* Meats restore more hunger and saturation than baked potatoes.<br />
<br />
:As no experience is granted for harvesting potatoes, and a [[cooked chicken]] yields the same amount of experience, cooked chicken has a slight advantage over cooked potatoes due to the experience bonus of breeding. However, since potatoes only need to be planted, are quickly harvested with almost no waste, baked potatoes can be a much more efficient food source than cooked chicken.<br />
<br />
; [[Carrot]]<br />
:''Restores {{hungerbar|3}}''<br />
<br />
:Similar to potatoes, but do not need to be cooked. Carrots restore {{Hungerbar|3}}.<br />
<br />
: ''Advantages:''<br />
:* Carrots are easy to farm.<br />
:* Carrots can be used to breed [[pig]]s and [[rabbit]]s.<br />
:* Carrots can be dropped by zombies which can be useful if you start caving before you have a reliable food source.<br />
:*Carrots do not need to be cooked.<br />
<br />
: ''Disadvantages:''<br />
:* The initial carrot is hard to find unless you spawn near a [[village]].<br />
:* Carrots do not restore much hunger or saturation.<br />
:*Meats and baked potatoes restore more hunger and saturation than carrots.<br />
<br />
; [[Beetroot]]<br />
:''Restores {{hungerbar|1}}''<br />
<br />
: ''Advantages:''<br />
:* Beetroots can be used to breed pigs and can be crafted into red dye.<br />
<br />
: ''Disadvantages:''<br />
:* Beetroot can only be found in villager farms and snowy tundra village house chests.<br />
:*Beetroot crops grow somewhat slower than other crops, and they only yield one beetroot for each harvest.<br />
:* Finding beetroot seeds takes some exploration.<br />
:* Eating one beetroot is only marginally more useful than not eating at all.<br />
<br />
; [[Beetroot soup]]<br />
:''Restores {{hungerbar|6}}''<br />
<br />
:Crafted from six beetroots and a bowl.<br />
<br />
: ''Advantages:''<br />
:* It restores the same amount of hunger as six beetroots while taking only one-sixth as much time to eat.<br />
:* Uncrafted beetroot soup takes up less inventory space than uncrafted mushroom stew (up to 10 servings).<br />
<br />
: ''Disadvantages:''<br />
:* Beetroot can only be found in villager farms and snowy tundra village house chests.<br />
:*Beetroot crops grow somewhat slower than other crops, and they only yield one beetroot for each harvest.<br />
:*Like mushroom stew, beetroot soup doesn't stack when crafted.<br />
<br />
; [[Cooked rabbit]]<br />
:''Restores {{hungerbar|5}}''<br />
<br />
: ''Advantages:''<br />
:* Cooked rabbit can be obtained relatively early on depending on the presence of [[rabbit]]s.<br />
:* Cooked rabbit can be purchased from butcher villagers.<br />
:* Cooked rabbit is used to craft rabbit stew.<br />
<br />
: ''Disadvantages:''<br />
:* Other meats restore more hunger and saturation than cooked rabbit.<br />
<br />
; [[Rabbit stew]]<br />
:''Restores {{hungerbar|10}}''<br />
<br />
: ''Advantages:''<br />
:* Rabbit stew can be purchased from butcher villagers.<br />
:* Rabbit stew restores the most hunger of any food type currently in the game except [[cake]].<br />
<br />
: ''Disadvantages:''<br />
:* Like [[Mushroom Stew|mushroom stew]] and [[Beetroot Soup|beetroot soup]], rabbit stew does not stack.<br />
:* Rabbit stew restores less hunger and saturation than all of its ingredients combined, and is currently the only food where this is the case.<br />
<br />
; [[Suspicious stew]]<br />
:''Restores {{hungerbar|6}}''*<br />
<br />
:Crafted from two types of mushrooms, a bowl and a flower, the suspicious stew is almost like mushroom stew – with the notable addition of a [[status effect]] depending on the flower used.<br />
:When crafted with [[blue orchid]] or [[dandelion]], suspicious stew grants the effect [[Saturation]] for 7 ticks, meaning an additional {{hungerbar|7}} and 14 saturation, for a total of {{hungerbar|13}} and 21.2 saturation, which effectively makes Saturation stew slightly more nourishing than top-tier foods. Suspicious stew crafted with a [[Oxeye Daisy|oxeye daisy]] has the effect of an 8-second [[Regeneration]] instead, which heals 1.6 hearts – making it all but essential when natural regeneration is turned off.<br />
<br />
:''Advantages:''<br />
:* Flowers and mushrooms are easy to find.<br />
:* Flowers provide certain status effects when added to suspicious stew.<br />
<br />
:''Disadvantages:''<br />
:* Suspicious stew may have negative effects too – Blindness, Poison, Weakness, or even Wither. Remembering the correct flower for the recipe is important.<br />
:* Once a suspicious stew is crafted, there is no indication to the nature of its effect.<br />
:These two facts make it inadvisable to eat any suspicious stew that one didn't craft oneself; hence its name.<br />
<br />
=== Third-tier foods ===<br />
{{Grid|Melon Slice}}{{Grid|Poisonous Potato}}{{Grid|Potato}}{{Grid|Pumpkin Pie}}{{Grid|Raw Beef}}{{Grid|Raw Porkchop}}{{Grid|Raw Chicken}}{{Grid|Raw Fish}}{{Grid|Raw Salmon}}{{Grid|Raw Rabbit}}{{Grid|Apple}} These have a nourishment of 0.6, these are useful for achieving a full bar of both hunger and saturation when the current hunger bar is almost empty, if eaten with foods of higher tier of nourishment.<br />
<br />
; [[Pumpkin pie]]<br />
:''Restores {{hungerbar|8}}''<br />
<br />
:Pumpkin pie is crafted with [[pumpkin]]s, [[sugar]] and [[egg]]s. <br />
<br />
: ''Advantages:''<br />
:*Pumpkin pie has a higher hunger restoration value than most uncooked foods, being the "largest" of the third-tier foods. It's an excellent choice for restoring a badly drained hunger meter, before eating something with more saturation.<br />
:* The crafting recipe for pumpkin pie is shapeless, and fits within the 2×2 crafting grid of the player's inventory. This makes it possible to craft pumpkin pie anywhere without a [[crafting table]] or [[furnace]], as long as the player is carrying the necessary ingredients.<br />
:* All ingredients required to craft pumpkin pie can be farmed completely automatically, using [[piston]]s and/or [[hopper]]s.<br />
<br />
: ''Disadvantages:''<br />
:* It's still a third-tier food -- [[steak]] and [[cooked porkchop]]s restore the same amount of hunger, and far more saturation, than pumpkin pie.<br />
:* [[Pumpkin]]s are relatively rare, so it may take some time and traveling before the player is able to establish a pumpkin farm.<br />
:* Pumpkin plants are slow to grow a pumpkin and only yield a single pumpkin per plant at a time.<br />
<br />
; [[Apple]]<br />
:''Restores {{hungerbar|4}}''<br />
<br />
:Apples are found when oak leaves or dark oak leaves are broken or decay.<br />
<br />
; [[Melon]]<br />
:''Restores {{hungerbar|2}}''<br />
<br />
: ''Advantages''<br />
:* Melons are renewable and their farms are easy to automate.<br />
:* Each melon block drops 3-7 melon slices, so you can quickly get a lot in only one harvest.<br />
:* Melon slices can be crafted into [[glistering melon]]s, which can be used to make [[Potions of Healing]].<br />
:* Melons are almost never wasted on overfilling the hunger bar.<br />
:* Melons can be crafted back into melon seeds.<br />
:* Melon plant stems will stay productive indefinitely so long as they are protected.<br />
<br />
: ''Disadvantages''<br />
:* Melons can be difficult to obtain.<br />
:* Melon seeds can only be found in [[chest]]s in abandoned [[mineshaft]]s, [[dungeon]]s, and [[woodland mansion]]s. <br />
:* Melon stems grow slowly and don't instantly spawn melon blocks even when grown with [[bone meal]].<br />
:* Melons provide almost no food saturation, so a diet of melons necessitates frequent stops to eat. A better use of melons is to first fill the hunger saturation with food such as meat, then use melon to fill the bar the rest of the way.<br />
<br />
;[[Raw fish]] and [[Raw Salmon|Raw salmon]]<br />
:''Restores {{hungerbar|2}}''<br />
<br />
: ''Advantages:''<br />
:* Raw fish or salmon can be used tame [[cat]]s, trust [[ocelot]]s, or feed [[dolphin]]s. <br />
:* Can be obtained by fishing or killing [[cod]], [[guardian]]s, [[elder guardian]]s, [[polar bear]]s, or [[dolphin]]<nowiki/>s.<br />
: ''Disadvantages:''<br />
:* Raw fish is not nearly as nourishing as cooked fish.<br />
<br />
;[[Raw chicken]] and [[Raw Mutton|Raw mutton]]<br />
:''Restores {{hungerbar|2}}''<br />
<br />
: ''Advantages:''<br />
:* Chickens are relatively easier to find in the world than [[pig]]s or [[cow]]s.<br />
:* Chickens die more easily, as they have only 4 units of health, making obtaining raw chicken both time effective, and food/saturation effective.<br />
:* Supply of raw chicken is easier to maintain, as [[chicken]]s also drop [[egg]]s which can be hatched into chicks for mass production of raw chicken rather than being dependent on [[seeds]] or [[wheat]] for [[breeding]].<br />
:* Chicken farming can be automated, making for a useful way of collecting [[egg]]s/[[raw chicken]]/[[feather]]s while you are doing something else, as long as the chunk is loaded.<br />
:*Raw chicken and raw mutton can be used to feed [[Wolf|wolves]].<br />
<br />
: ''Disadvantages:''<br />
:* Raw chicken has a 30% chance of giving the player [[Hunger#Food poisoning|food poisoning]], which is one reason why it's better to cook it first (the other being more food value). However, food poisoning just barely counteracts one raw chicken's food saturation, and will not even drain half a hunger shank. This makes it a very minor drawback, especially when eating multiple raw chickens at once. Because food poisoning does not stack, and because raw chicken has a very high food saturation value, eating multiple raw chickens at a time will easily restore more hunger than the poison can take away.<br />
<br />
; [[Raw beef]], [[Raw porkchop]], and [[Raw Rabbit|Raw rabbit]]<br />
:''Restores {{hungerbar|3}}''<br />
<br />
:<br />
<br />
: ''Advantages:''<br />
:* Raw beef is relatively quick to get at all stages of the game without requiring specialized [[tools]], and even faster to collect when the player has a stone [[sword]] (or better) and a sizeable herd nearby.<br />
:* Unlike [[raw chicken]], raw beef does not carry a chance of contracting [[food poisoning]] when eaten.<br />
:* Cooking raw beef yields [[steak]], a food item that restores 4 units of the [[Hunger|food bar]] and 12.8 [[Hunger#Mechanics|saturation]] when eaten.<br />
:* Cows and mooshrooms can drop up to 3 raw beef, as opposed to a [[chicken]], which can only drop 1 [[raw chicken]].<br />
<br />
: ''Disadvantages:''<br />
:* The availability of raw meat is dependent on the presence of animal mobs.<br />
<br />
; [[Potato]]<br />
:''Restores {{hungerbar|1}}''<br />
<br />
: ''Advantages:''<br />
:* Potatoes may be found in plenty in villager farms.<br />
<br />
: ''Disadvantages:''<br />
:* Potatoes are far less nourishing than [[baked potato]]es.<br />
<br />
; [[Poisonous potato]]<br />
:''Restores {{hungerbar|2}}''<br />
<br />
: ''Advantages:''<br />
:* Rarely dropped when farming potatoes.<br />
:*Can be found in [[shipwreck]] chests.<br />
:* Usable as emergency food. <br />
<br />
: ''Disadvantages:''<br />
:*Poisonous potatoes have a 60% chance to inflict the poison effect.<br />
<br />
=== Junk foods ===<br />
{{Grid|Cake}}{{Grid|Cookie}}{{Grid|Rotten Flesh}}{{Grid|Clownfish}}{{Grid|Pufferfish}} <br />
<br />
With a nourishment value of 0.2, these foods will provide almost no saturation. They are basically snacks that will rarely ever overfill the saturation bar.<br />
<br />
; [[Cookie]]s<br />
:''Restores {{hungerbar|2}}''<br />
<br />
:Crafted from two units of [[wheat]] and one unit of [[Cocoa Beans|cocoa beans]].<br />
:''Advantages''<br />
:* The ingredients can be farmed in large quantities.<br />
:* 8 cookies are made each time. <br />
:* 1 batch of cookies relieves 19.2 points of hunger with only 2 units of wheat, much more efficient than bread.<br />
:*<br />
:''Disadvantages''<br />
:* <br />
:*When fed to a [[parrot]], a cookie will kill the parrot instantly. <br />
:* Cookies have a very low nourishment value.<br />
<br />
; [[Cake]]<br />
:''Restores {{hungerbar|2}} (slice), {{hungerbar|14}} (whole)''<br />
<br />
:''Advantages:''<br />
<br />
:* Cake can be used repeatedly in [[multiplayer]] and can be shared by several players as a feast item.<br />
:* Cake is a [[renewable resource]].<br />
:* Cake can be eaten instantly without any eating animation and without switching the currently selected item.<br />
:*Cake can be used as mounting for a TNT cannon and produces a range greater than that of a half slab.<br />
:*Similar to a half slab, you do not need to jump to walk over cake.<br />
<br />
:''Disadvantages:''<br />
<br />
:* Cake requires several different items to craft: [[sugar]], [[wheat]], an [[egg]] and three [[bucket]]s of [[milk]]. In addition, a [[crafting table]] is required to use the recipe.<br />
:* Once cake is placed, it cannot be retrieved.<br />
:*If the block below the cake is broken, the cake will disappear.<br />
:* Cakes need to be placed to be eaten, which means they cannot be eaten in places where one cannot build (e.g. [[spawn]] protection).<br />
:* If you only eat part of a cake, you'll have to come back to that exact spot to eat the rest of it later on.<br />
:* Cake is not stackable {{in|je}}.<br />
:* Cake has a low saturation level, causing you to become hungry again in a very short amount of time.<br />
:*Cake is the least effective of all wheat-based foods.<br />
<br />
; [[Rotten flesh]]<br />
:''Restores {{hungerbar|4}}''<br />
<br />
:Rotten flesh is obtained by fighting [[zombie]]s with a [[sword]] or [[bow]].<br />
<br />
: ''Advantages:''<br />
:* Rotten flesh can be a good emergency food when other sources are depleted if used in high doses, restoring more food points than the hunger effect can take away. <br />
:*While in [[Tutorials/Combat|combat]], eating rotten flesh is a good way of keeping your hunger topped off so that your health keeps regenerating, without wasting better quality food.<br />
:* Rotten flesh may be used to feed and breed [[Wolf|wolves]] without poisoning them.<br />
<br />
[[File:Eating Rotten Flesh.png|right|thumb|An example of how eating rotten flesh can cause the hunger status effect, or food poisoning.]]<br />
: ''Disadvantages:''<br />
:* Rotten flesh has an 80% chance to trigger food poisoning, making hunger deplete for thirty seconds.<br />
:* Rotten flesh only restores 4 hunger points.<br />
:* Killing zombies for rotten flesh may be dangerous for unskilled players.<br />
:* Rotten flesh restores less saturation than other meats.<br />
<br />
; [[Tropical fish]]<br />
:''Restores {{hungerbar|1}}''<br />
<br />
:''Advantages:''<br />
:* <br />
:''Disadvantages:''<br />
:* Tropical fish is a rare catch from fishing.<br />
:* The tropical fish mob can only be found in [[warm ocean]]{{only|bedrock}}, or in warm, lukewarm oceans and deep variants.{{only|java}} <br />
<br />
; [[Pufferfish]]<br />
:''Restores {{hungerbar|1}}''<br />
<br />
:''Advantages:''<br />
:* There are no real advantages to eating pufferfish.<br />
:* Pufferfish are a useful ingredient in brewing potions of water breathing.<br />
:''Disadvantages:''<br />
:* Pufferfish inflict hunger, poison, and nausea effects, draining {{hungerbar|6}} and keeping you down to {{healthbar|1}} for 48 seconds.<br />
<br />
== Farming Strategies ==<br />
<br />
=== Automation ===<br />
<br />
A number of food items can have their production automated.<br />
<br />
; [[Raw Chicken|Raw]] and [[Cooked chicken]]<br />
: [[Egg]]s can be collected from [[chicken]]s by [[hopper]]s and then thrown by [[dispenser]]s to make baby chickens. Timed mechanisms can then kill or burn the chickens after they grow up to produce raw or cooked chicken automatically.<br />
{{see also|Tutorials/Egg_farming|title1=Egg farming}}<br />
<br />
;[[Melon]]<br />
: Melons can be harvested with [[piston]]s and [[hopper]]s at regular intervals with a [[Clock circuit|clocked mechanism]] or as soon as they grow by detecting them with [[redstone]] power or a [[Tutorials/Block update detector|block update detector]].<br />
{{see also|Tutorials/Pumpkin and melon farming|title1=Pumpkin and melon farming}}<br />
<br />
;[[Rotten Flesh|Rotten flesh]]<br />
: Rotten flesh can be auto-harvested with a [[Tutorials/Mob farm|mob farm]].<br />
<br />
=== Emergency measures ===<br />
<br />
If your hunger meter is dropping and you have ''no'' food in hand, there are a few emergency measures you can take, depending on available resources.<br />
<br />
; Mushroom stew<br />
: If you have both kinds of [[mushroom]]s handy and enough wood for [[bowl]]s (three planks of any type), you can make [[mushroom stew]].<br />
<br />
; Milk<br />
: If you have a bucket and a cow, milk the cow. The milk will let you fill up on [[rotten flesh]], [[raw chicken]], [[spider eye]]s, or [[poisonous potato]]es, and then cure the illness.<br />
<br />
; Rotten flesh<br />
: Eat five at once and not only can you heal, you also end up with about 80% full hunger. If you do nothing while waiting for the hunger effect to wear off, this is even more effective.<br />
<br />
; Local animals<br />
: Kill a [[cow]], [[pig]], [[sheep]], or [[chicken]]. Cook the meat if at all possible, but even eating it raw will fend off utter starvation.<br />
<br />
; Fast crops<br />
: If you have any [[potato]]es or [[carrot]]s, and some [[bone meal]] (craft 3 from one [[skeleton]] [[bone]], or get from [[composter]]), you can make a hoe and till some [[dirt]] near any [[water]] source, then plant your vegetables and use the bone meal to make them mature more quickly. It can take several pieces of bone meal to get a mature plant. Cooking the potatoes is also a good idea.<br />
<br />
: If you have the bone meal but no carrots or potatoes, you can destroy some [[tall grass]] near a river or lake, make and use a [[hoe]], then plant [[seeds]] and use the bone meal to rapidly grow your [[wheat]]. The same caveats as above apply to the use of bone meal.<br />
<br />
; Fishing<br />
: If you have [[string]], [[wood]], and [[water]], fishing is ''relatively'' quick; you can get one or two fish within a minute. Note that you can fish in a waterfall.<br />
<br />
; Doing nothing<br />
: You won't lose hunger bars if you don't do anything (walking, mining, healing, etc.). In [[hardcore]] especially, this can be a necessary strategy while waiting for crops or baby animals to grow.<br />
<br />
; Death<br />
: A last-ditch measure: If you're close to your [[bed]] or spawn point, stuff your [[inventory]] and [[armor]] into a [[chest]] or two … then [[Death|die]]. On [[Gameplay|hard mode]], you can just wait to die of starvation, otherwise, good methods are drowning, jumping off cliffs, or dropping [[gravel]] or [[sand]] on yourself. You will respawn with full health and hunger bars, and can then reclaim your stuff. Naturally, this method doesn't apply in hardcore. Note that this isn't a totally free solution: you lose most of your [[experience]].<br />
<br />
===== Helpful tips and tricks for food =====<br />
<br />
* Always keep an eye on your hunger bar.<br />
<br />
* Make sure to have at least a half of a stack of food at all times.<br />
* Obviously, eat when your health is low.<br />
{{Tutorials}}<br />
<br />
[[ko:튜토리얼/배고픔 관리]]<br />
[[zh:教程/饥饿管理]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Achievement?diff=1578626Achievement2020-05-11T13:33:02Z<p>68.146.59.48: /* List of achievements */Added content</p>
<hr />
<div>{{redirect|The End?" and "The End.|the dimension|The End}}<br />
{{about|achievements|the similar mechanic in {{edition|java}}|Advancements|the similar mechanic {{in|earth}}|Challenges|the removed command|Commands/achievement}}<br />
{{exclusive|Bedrock}}<br />
<br />
'''Achievements''' are a way to gradually guide new players into ''Minecraft'' and give them challenges to complete. In {{editions|java}}, a system of [[advancements]] accomplishes this instead.<br />
<br />
== Obtaining ==<br />
[[File:AchievementsMenuBE.png|thumb|400px|The achievements menu as seen in Bedrock Edition]] <br />
<br />
There are 107 achievements {{In|Bedrock}}.<br />
<br />
Achievements are tracked per user account. They are not tracked separately per world; achievements earned in one world apply to all worlds using that edition and that user account. On most platforms that Bedrock Edition runs on, achievements are logged to an Xbox Live account, and so players have to be logged in to their Xbox Live account to earn them. On PS4, Bedrock achievements are logged as trophies to the player's console account, and if logged into a PSN account and online, they are synced with PSN but not Xbox Live (even if logged into an Xbox Live account).<br />
<br />
They are independent of one another, allowing players to get them in any order. Once earned, they cannot be reset.<br />
<br />
Achievements are earned only in [[Survival]] mode. If the game is saved while in Creative mode, the ability to earn achievements/trophies in that world is permanently disabled. Going back to Survival mode does not re-enable it. <br />
<br />
Except on PS4, An Xbox Live account is used to track achievements. The game can be played without being logged in, but achievements cannot be earned when doing so. On the PS4, trophies are logged even when not logged into Xbox Live. If not logged into PSN, then they are stored locally, and are synced once logged in.<br />
<br />
Achievements grant the player gamerscore, totaling 2,475. The achievements also show characters instead of blocks or items.<br />
<br />
== List of achievements ==<br />
<br />
{{Achievements<br />
|head=1<br />
|title=Taking Inventory<br />
|Open your [[inventory]].<br />
|Open the inventory. The description matches the configured {{control|inventory}} key.<br />
|10G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Getting Wood<br />
|Punch a [[tree]] until a block of wood pops out.<br />
|Pick up a [[log]] from the ground.<br />
|10G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Benchmaking<br />
|Craft a [[workbench]] with four blocks of wooden [[planks]].<br />
|Pick up a [[crafting table]] from the inventory's crafting field output or a crafting table output.<br />
|10G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Time to Mine!<br />
|Use planks and sticks to make a pickaxe.<br />
|Pick up any type of [[pickaxe]] from a [[crafting table]] output.<br />
|10G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Hot Topic<br />
|Construct a furnace out of eight cobblestone blocks.<br />
|Pick up a [[furnace]] from a [[crafting table]] output.<br />
|15G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Acquire Hardware<br />
|Smelt an iron ingot.<br />
|Pick up an [[iron ingot]] from a [[furnace]] output.<br />
|15G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Time to Farm!<br />
|Make a Hoe.<br />
|Pick up any type of [[hoe]] from a [[crafting table]] output.<br />
|10G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Bake Bread<br />
|Turn wheat into bread.<br />
|Pick up [[bread]] from a [[crafting table]] output.<br />
|15G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=The Lie<br />
|Bake a cake using: wheat, sugar, milk and eggs.<br />
|Pick up a [[cake]] from a [[crafting table]] output.<br />
|30G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Getting an Upgrade<br />
|Construct a better pickaxe.<br />
|Pick up a [[pickaxe]] from a [[crafting table]] output that is not a wooden pickaxe.<br />
|15G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Delicious Fish<br />
|Catch and cook a fish!<br />
|Pick up a [[cooked cod]] from a [[furnace]] output.<br />
Doesn't work if the furnace is hooked up to a hopper, as the player is not getting the item directly from the furnace.<br />
|15G<br />
|Silver<br />
}}<br />
{{Achievements<br />
|title=On A Rail<br />
|Travel by minecart to a point at least 500m in a single direction from where you started.<br />
|Travel by minecart to a point at least 500 blocks from where the player started. Distance is measured in a straight line.<br />
|40G<br />
|Gold<br />
}}<br />
{{Achievements<br />
|title=Time to Strike!<br />
|Use planks and sticks to make a sword.<br />
|Pick up any type of [[sword]] from a [[crafting table]] output.<br />
|10G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Monster Hunter<br />
|Attack and destroy a monster.<br />
|Kill a hostile [[mob]] or one of the following neutral mobs: enderman, zombie pigman, spider, cave spider.<br />
|15G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Cow Tipper<br />
|Harvest some [[leather]].<br />
|Pick up [[leather]] from the ground.<br />
|15G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=When Pigs Fly<br />
|Use a saddle to ride a pig, and then have the pig get hurt from fall damage while riding it.<br />
|Be riding a pig (e.g. using a [[saddle]]) when it hits the ground with a fall distance greater than 5. <!-- Note the distance registered does not equal the exact distance fallen; a fall of 5.75 blocks is usually sufficient. Or MC-14167 could do it with a "fall" of less than a block. --><br />
|40G<br />
|Silver<br />
}}<br />
{{Achievements<br />
|title=Sniper Duel<br />
|Kill a [[Skeleton]] with an arrow from more than 50 meters.<br />
|Use a launched [[arrow]] to kill a [[skeleton]], [[wither skeleton]], or a [[stray]] from 50 or more blocks away, horizontally.<br />
|30G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=DIAMONDS!<br />
|Acquire diamonds with your iron tools.<br />
|Pick up a [[diamond]] from the ground.<br />
|20G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Into The Nether<br />
|Construct a Nether Portal.<br />
|Light a nether portal.<br />
|30G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Return to Sender<br />
|Destroy a [[Ghast]] with a fireball.<br />
|Kill a ghast using a [[ghast fireball]].<br />
|30G<br />
|Silver<br />
}}<br />
{{Achievements<br />
|title=Into Fire<br />
|Relieve a [[Blaze]] of [[Blaze Rod|its rod]].<br />
|Pick up a blaze rod from the ground.<br />
|20G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Local Brewery<br />
|Brew a potion.<br />
|Pick up a [[potion]] from a [[brewing stand]] potion slot. An already-created potion placed and removed qualifies.<br />
|15G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=The End?<br />
|Enter an End Portal<br />
|Enter a stronghold End Portal activated with all twelve eyes of ender.<br />
|20G<br />
|Gold<br />
}}<br />
{{Achievements<br />
|title=The End<br />
|Kill the [[Ender Dragon|Enderdragon]]<!-- sic --><br />
|Enter the end [[exit portal]].<br />
|40G<br />
|Gold<br />
}}<br />
{{Achievements<br />
|title=Enchanter<br />
|Construct an Enchantment Table.<br />
|Pick up an [[enchantment table]] from a [[crafting table]] output.<br />
|20G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Overkill<br />
|Deal nine hearts of damage in a single hit.<br />
|Damage can be dealt to any mob, even those that do not have nine hearts of health overall.<br />
|30G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Librarian<br />
|Build some [[bookshelves]] to improve your [[enchantment table]].<br />
|Pick up a bookshelf from a [[crafting table]] output.<br />
|20G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|nintendo=Wii U, Switch<br />
|title=Adventuring Time<br />
|Discover 17 biomes.<br />
|Visit any 17 biomes. Does not have to be in a single world.<br />
|40G<br />
|Silver<br />
}}<br />
{{Achievements<br />
|title=The Beginning?<br />
|Spawn the [[Wither]]<br />
| Be within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned.<br />
|20G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=The Beginning.<br />
|Kill the Wither<br />
|Be within a 100.9×100.9×203.5 cuboid centered on the Wither when it drops the nether star.<br />
|40G<br />
|Silver<br />
}}<br />
{{Achievements<br />
|title=The Beaconator<br />
|Create and fully power a [[Beacon]]<br />
|Be within a 20×20×14 cuboid centered on the pyramid when the beacon block realizes it is fully powered.<br />
|60G<br />
|Gold<br />
}}<br />
{{Achievements<br />
|title=Repopulation<br />
|Breed two cows with wheat.<br />
|Breed two [[cow]]s or two [[mooshroom]]s.<br />
|15G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Diamonds to you!<br />
|Throw diamonds at another player.<br />
|{{control|Drop}} a diamond. Another player or a mob must then pick up this diamond.<br />
|15G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Overpowered<br />
|Eat an Enchanted Apple<br />
|Eat an enchanted [[golden apple]].<br />
|30G<br />
|Silver<br />
}}<br />
{{Achievements<br />
|title=MOAR Tools<br />
|Construct one type of each tool.<br />
|Construct one [[pickaxe]], one [[shovel]], one [[axe]], and one [[hoe]] with the same material.<br />
|15G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Dispense With This<br />
|Construct a [[Dispenser]].<br />
| <br />
|20G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Leader Of The Pack<br />
|Befriend five [[Wolves]].<br />
|This does not have to be in a single game, so multiple games or reloading old saves does count toward this achievement.<br />
|20G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Pork Chop<br />
|Cook and eat a pork chop.<br />
|<br />
|10G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Passing the Time<br />
|Play for 100 days.<br />
|Play for 100 Minecraft days, which is equivalent to 33 hours in real time.<br />
|20G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=The Haggler<br />
|Acquire or spend 30 Emeralds by trading with villagers.<br />
|<br />
|30G<br />
|Silver<br />
}}<br />
{{Achievements<br />
|title=Pot Planter<br />
|Craft and place a [[Flower Pot]].<br />
|<br />
|15G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=It's a Sign!<br />
|Craft and place an Oak Sign.<br />
|<br />
|15G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Iron Belly<br />
|Stop starvation using Rotten Flesh.<br />
|Eat a piece of rotten flesh while starving (zero [[hunger]] points).<br />
|20G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Have a Shearful Day<br />
|Use Shears to obtain wool from a sheep.<br />
|<br />
|15G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Rainbow Collection<br />
|Gather all 16 colors of wool.<br />
|All the colors of wool do not have to be in the inventory at the same time, but must have been picked up by the player once.<br />
|30G<br />
|Silver<br />
}}<br />
{{Achievements<br />
|title=Stayin' Frosty<br />
|Swim in lava while having the Fire Resistance effect.<br />
|<br />
|20G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Chestful of Cobblestone<br />
|Mine 1,728 Cobblestone and place it in a chest.<br />
|A player must mine 1,728 cobblestone and place 1,728 cobblestone, or 27 stacks, in a chest. The cobblestone placed in the chest does not have to be the same cobblestone that was mined.<br />
|20G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Renewable Energy<br />
|Smelt wood trunks using charcoal to make more charcoal.<br />
|Smelt a wooden [[log]] with charcoal as the fuel.<br />
|10G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Body Guard<br />
|Create an Iron Golem<br />
|<br />
|20G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Iron Man<br />
|Wear a full suit of Iron Armor.<br />
|<br />
|15G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Zombie Doctor<br />
|Cure a zombie villager.<br />
|Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the {{control|use}} key with a golden apple in your hand)<br />
|40G<br />
|Gold<br />
}}<br />
{{anchor|Lion Tamer}}{{Achievements<br />
|title=Lion Hunter<br />
|Gain the trust of an Ocelot.<br />
|<br />
|15G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Archer<br />
|Kill a creeper with arrows.<br />
|<br />
|10G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Tie Dye Outfit<br />
|Use a cauldron to dye all 4 unique pieces of leather armor.<br />
|<br />
|15G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Trampoline<br />
|Bounce 30 blocks upward off a slime block.<br />
|<br />
|15G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Camouflage<br />
|Kill a mob while wearing the same type of mob head.<br />
|<br />
|30G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Map Room<br />
|Place 9 fully explored, adjacent map items into 9 item frames in a 3 by 3 square.<br />
|The frames have to be on a wall, not the floor.<br />
|40G<br />
|Silver<br />
}}<br />
{{Achievements<br />
|title=Freight Station<br />
|Use a Hopper to move an item from a Chest Minecart to a Chest.<br />
|<br />
|15G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Smelt Everything!<br />
|Connect 3 Chests to a single Furnace using 3 Hoppers.<br />
|<br />
|15G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Taste of Your Own Medicine<br />
|Poison a witch with a splash potion.<br />
|Throw a splash potion of poison at a witch (by facing the witch and pressing the {{control|use}} key).<br />
|20G<br />
|Silver<br />
}}<br />
{{Achievements<br />
|title=Inception<br />
|Push a piston with a piston, then pull the original piston with that piston.<br />
|<br />
|20G<br />
|Silver<br />
}}<br />
{{Achievements<br />
|title=Saddle Up<br />
|Tame a horse.<br />
|<br />
|20G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Artificial Selection<br />
|Breed a mule from a horse and a donkey.<br />
|<br />
|30G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Free Diver<br />
|Stay underwater for 2 minutes<br />
|Drink a potion of water breathing that can last for 2 minutes or more, then jump into the water or sneak on a magma block underwater for 2 minutes.<br />
|20G<br />
|Silver<br />
}}<br />
{{Achievements<br />
|title=Rabbit Season<br />
|Cook and Eat Rabbit Meat<br />
|<br />
|15G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=The Deep End<br />
|Defeat an Elder Guardian<br />
|<br />
|30G<br />
|Silver<br />
}}<br />
{{Achievements<br />
|title=Dry Spell<br />
|Dry a sponge in a furnace<br />
|<br />
|15G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Super Fuel<br />
|Power a Furnace with Lava<br />
|<br />
|20G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=You Need a Mint<br />
|Collect dragons<!--sic--> breath in a glass bottle<br />
|Have a [[dragon's breath]] bottle in your inventory<br />
|30G<br />
|Silver<br />
}}<br />
{{Achievements<br />
|title=Beam Me Up<br />
|Teleport over 100 meters from a single throw of an Ender Pearl<br />
|<br />
|20G<br />
|Silver<br />
}}<br />
{{Achievements<br />
|title=The End... Again...<br />
|Respawn the [[Ender Dragon|Enderdragon]]<!-- sic --><br />
|<br />
|30G<br />
|Silver<br />
}}<br />
{{Achievements<br />
|title=Great View From Up Here<br />
|Levitate up 50 blocks from the attacks of a Shulker<br />
|<br />
|20G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Super Sonic<br />
|Use [[Elytra]] to fly through a 1 by 1 gap while moving faster than 40 m/s<br />
|<br />
|30G<br />
|Gold<br />
}}<br />
{{Achievements<br />
|title=Treasure Hunter<br />
|Acquire a map from a cartographer villager, then enter the revealed structure<br />
|Visit the structure indicated while the purchased map is in your main hand (hotbar).<br />
|40G<br />
|Silver<br />
}}<br />
{{Achievements<br />
|title=Organizational Wizard<br />
|Name a Shulker Box with an Anvil<br />
|<br />
|30G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Cheating Death<br />
|Use the Totem of Undying to cheat death<br />
|Have the Totem of Undying in your hand when you die.<br />
|30G<br />
|Silver<br />
}}<br />
{{Achievements<br />
|title=Feeling Ill<br />
|Defeat an Evoker<br />
|<br />
|30G<br />
|Silver<br />
}}<br />
{{Achievements<br />
|title=Let it Go!<br />
|Using the Frost Walker boots, walk on at least 1 block on frozen water on a deep ocean<br />
|<br />
|20G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=So I Got That Going for Me<br />
|Lead a Caravan containing at least 5 Llamas<br />
|<br />
|20G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Atlantis?<br />
|Find an [[underwater ruin]]<br />
|<br />
|20G<br />
|Silver<br />
}}<br />
{{Achievements <br />
|title=Sail the 7 Seas<br />
|Visit all [[ocean]] biomes<br />
|Visit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused)<br />
|40G<br />
|Gold<br />
}}<br />
{{Achievements<br />
|title=Castaway<br />
|Eat nothing but [[dried kelp]] for three in-game days<br />
|Eat dried kelp once; in the following three in-game days, eat nothing but dried kelp.<br />
|20G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Ahoy!<br />
|Find a [[shipwreck]]<br />
|<br />
|20G<br />
|Silver<br />
}}<br />
{{Achievements<br />
|title=I am a Marine Biologist<br />
|Collect a [[fish]] in a bucket<br />
|Use an empty [[bucket]] on any fish mob to collect it.<br />
|20G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Me Gold!<br />
|Dig up a [[buried treasure]]<br />
|Open a buried treasure [[chest]]<br />
|30G<br />
|Silver<br />
}}<br />
{{Achievements<br />
|title=Sleep with the Fishes<br />
|Spend a day underwater.<br />
|Spend 20 minutes underwater without any air.<br />
|30G<br />
|Silver<br />
}}<br />
{{Achievements<br />
|title=Alternative Fuel<br />
|Power a furnace with a [[Dried Kelp Block|kelp block]]<br />
|<br />
|20G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Do a Barrel Roll!<br />
|Use [[Riptide]] to give yourself a boost<br />
|Obtain a [[trident]] enchanted with Riptide and launch yourself any distance with it.<br />
|30G<br />
|Silver<br />
}}<br />
{{Achievements<br />
|icon=one-pickle-two-pickle-sea-pickle-four<br />
|title=One Pickle&#44; Two Pickle&#44; Sea Pickle&#44; Four<br />
|Place four [[Sea Pickle]]s in a group<br />
|<br />
|20G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Echolocation<br />
|Feed a [[dolphin]] [[fish]] to have it lead you to treasure<br />
|Feed a dolphin raw cod and have it lure you to treasure.<br />
|20G<br />
|Silver<br />
}}<br />
{{Achievements<br />
|title=Moskstraumen<br />
|Activate a [[Conduit]]<br />
|Place a conduit in a valid prismarine/sea lantern structure to activate it.<br />
|50G<br />
|Gold<br />
}}<br />
{{Achievements<br />
|title=Top of the World<br />
|Place [[scaffolding]] to the world limit.<br />
|<br />
|20G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Where Have You Been?<br />
|Receive a gift from a tamed cat in the morning.<br />
|The gift must be picked up from the ground.<br />
|20G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Zoologist<br />
|Breed two pandas with bamboo.<br />
|<br />
|40G<br />
|Gold<br />
}}<br />
{{Achievements<br />
|title=Fruit on the Loom<br />
|Make a banner using an Enchanted Apple Stencil<br />
|Make a banner using an enchanted apple.<br />
|20G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Plethora of Cats<br />
|Befriend twenty stray cats.<br />
|<br />
|20G<br />
|Silver<br />
}}<br />
{{Achievements<br />
|title=Kill the Beast!<br />
|Defeat a Ravager.<br />
|<br />
|30G<br />
|Silver<br />
}}<br />
{{Achievements<br />
|icon=buy-low-sell-high<br />
|title=Buy Low&#44; Sell High<br />
|Trade for the best possible price.<br />
|Trade after you got Hero of the Village effect applied<br />
|50G<br />
|Gold<br />
}}<br />
{{Achievements<br />
|title=Disenchanted<br />
|Use a Grindstone to get experience from an enchanted item.<br />
|<br />
|20G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=We're being attacked!<br />
|Trigger a Pillager Raid.<br />
|Walk in a village with the Bad Omen effect applied.<br />
|20G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Sound the Alarm!<br />
|Ring the bell with a hostile enemy in the village.<br />
|<br />
|20G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=I've got a bad feeling about this<br />
|Kill a Pillager Captain.<br />
|<br />
|20G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Master Trader<br />
|Trade for 1,000 emeralds.<br />
|Obtain 1,000 emeralds from trading with villagers.<br />
|30G<br />
|Silver<br />
}}<br />
{{Achievements<br />
|title=Time for Stew<br />
|Give someone a suspicious stew.<br />
|<br />
|20G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Bee our guest<br />
|Use a [[Campfire]] to collect Honey from a Beehive using a Bottle without aggravating the bees.<br />
|<br />
|15G<br />
|Bronze<br />
}}<br />
{{Achievements<br />
|title=Total Beelocation<br />
|Move and place a [[Bee Nest]], with 3 bees inside, using [[Silk Touch]].<br />
|<br />
|30G<br />
|Silver<br />
}}<br />
{{Achievements<br />
|foot=1<br />
|title=Sticky Situation<br />
|Slide down a [[honey block]] to slow your fall.<br />
|<br />
|30G<br />
|Silver<br />
}}<br />
<br />
== History ==<br />
{{for|achievements {{in|java}} prior to [[Java Edition 17w13a|17w13a]]|Achievements/Java Edition|achievements {{in|console|New3DS}}|Achievements/Legacy Console and New Nintendo 3DS Editions}}<br />
<br />
{{History||February 25, 2011|link=http://www.gamasutra.com/view/news/33220/Interview_Markus_Persson_On_Bringing_Achievements_to_Minecraft.php|<br />
In an interview by Gamasutra, [[Notch]] said:<br />
:{{q|I like achievements. I know a lot of people don't, but I like them. I've had the idea to make achievements kind of like the in-game questing. So you'd be able to see the first achievement in a tree of achievements, and you unlock the top ones first before you can unlock the ones further down.}}<br />
:{{q|So the first one might be to chop down a tree, or kill a [[chicken]], and then these branch into more things you can do. Hopefully it would encourage people to try new areas. It could converge into a big task, like kill a [[dragon]] or something, which would put a kind of narrative into the achievement tree.}}<br />
<br />
Finally, asked if such a move would risk leading players down a preset path, rather than encouraging exploration and invention as ''Minecraft'' does in its current state, Notch said: <br />
:{{q|Definitely not. I'd want these achievements to feel like things you can try, rather than these are things you have to do. People can follow them, but only if they want to.}}<br />
}}<br />
{{History||March 18, 2011|link=http://notch.tumblr.com/post/3940195633/the-state-of-minecraft|Notch talks about achievements and [[statistics]] on his blog. He says the following:<br />
:{{q|I worked on the achievement and stats system. One design issue was dealing with offline mode and syncing the achievements once you get a connection again, but that's been solved. We've got a couple of people in the office who don't like achievements in games at all, so the goal is to design something that they're fine with.}}<br />
<br />
Also, he adds that achievements are not chores:<br />
:{{q|Achievements will NOT be chores like "cut down 10000 trees", but rather challenges like "ride a pig off a cliff". Stats, however, will be used to keep track of how many trees you have cut down. The long term plan is to show achievements and stats from the profile page on minecraft.net as well, in case you want to brag.}}}}<br />
{{History||April 8, 2011|link=https://youtube.com/watch?v=qy882ILYJMM|[[Notch]] uploads a video to YouTube showing [[weather]], [[statistics]] and achievements.}}<br />
<br />
{{History|pocket alpha}}<br />
{{History||0.12.0|Added {{tooltip|44 achievements|Taking Inventory; Getting Wood; Benchmaking; Time to Mine!; Hot Topic; Acquire Hardware; Time to Farm!; Bake Bread; The Lie; Getting an Upgrade; Delicious Fish; On A Rail; Time to Strike!; Monster Hunter; Cow Tipper; Sniper Duel; DIAMONDS!; Into the Nether; Return to Sender; Into Fire; Local Brewery; Enchanter; Overkill; Librarian; Adventuring Time; Repopulation; Diamonds to you!; MOAR Tools; Leader Of The Pack; Pork Chop; Passing the Time; Pot Planter; It's a Sign!; Iron Belly; Have a Shearful Day; Rainbow Collection; Stayin' Frosty; Chestful of Cobblestone; Renewable Energy; Body Guard; Iron Man; Zombie Doctor; Lion Tamer; Archer}} to the [[Windows 10 Edition]].}}<br />
{{History||0.14.0|snap=build 1|Added {{tooltip|eight achievements|Dispense With This; Tie Dye Outfit; Trampoline; Camoflauge; Map Room; Freight Station; Smelt Everything!; Taste of Your Own Medicine}}, bringing the total up to 52.}}<br />
{{History||0.15.0|snap=build 1|All Windows 10 Edition achievements are now available on Android and iOS.}}<br />
{{History|||snap=release|Added {{tooltip|four achievements|When Pigs Fly; Inception; Saddle Up; Artificial Selection}}, bringing the total up to 56.}}<br />
{{History||0.15.10|Added {{tooltip|nine achievements|The Beginning?; The Beginning.; Beaconator; Overpowered; Free Diver; Rabbit Season; The Deep End; Dry Spell; Super Fuel}}, bringing the total up to 65.}}<br />
{{History|Pocket}}<br />
{{History||1.0.0|snap=alpha 0.17.0.1|Added {{tooltip|seven achievements|The End?; The End.; You Need a Mint; Beam Me Up; The End... Again...; Great View From Up Here; Super Sonic}}, bringing the total up to 72.}}<br />
{{History||1.0.4|Added ''The Haggler'' achievement, bringing the total up to 73.}}<br />
{{History||1.1.0|Added {{tooltip|six achievements|Treasure Hunter; Organizational Wizard; Cheating Death; Feeling Ill; Let it Go!; So I Got That Going For Me}}, bringing the total up to 79.}}<br />
{{History|bedrock}}<br />
{{History||1.4.0|Added {{tooltip|eight achievements|Atlantis?; Sail the 7 Seas; Castaway; Ahoy!; I'm a Marine Biologist; Me Gold!; Sleep with the Fishes; Alternative Fuel}}, bringing the total up to 87.}}<br />
{{History||1.5.0|Added {{tooltip|four achievements|Do a Barrel Roll!; One Pickle, Two Pickle, Sea Pickle, Four; Echolocation; Moskstraumen}}, bringing the total up to 91.}}<br />
{{History||1.8.0|Added {{tooltip|three achievements|Top of the World; Where have you been?; Zoologist}}, bringing the total up to 94.}}<br />
{{History||?|Renamed ''Lion Tamer'' achievement into ''Lion Hunter''.<br />
|Renamed ''I'm a Marine Biologist'' achievement into ''I am a Marine Biologist''.}}<br />
{{History||1.10.0|Added ''Fruit on the Loom'' achievement, bringing the total up to 95.}}<br />
{{History||1.11.0|Added {{tooltip|seven achievements|Kill the Beast!; Buy Low, Sell High; Disenchanted; We're being attacked!; Sound the Alarm!; I've got a bad feeling about this}}, bringing the total up to 102.}}<br />
{{History||1.11.1|Added ''Master Trader'' achievement, bringing the total up to 103.}}<br />
{{History||1.13.0|Added ''Time for Stew'' achievement, bringing the total up to 104.}}<br />
{{History||1.14.0|Added {{tooltip|three achievements|Bee our guest; Total Beelocation, Sticky Situation}}, bringing the total up to 107.}}<br />
{{History|upcoming bedrock}}<br />
{{History||September 28, 2019|link={{article|everything-we-announced-minecon-live-2019}}|Unlockable [[skin]] parts via achievements are announced at [[MINECON Live 2019]].}}<br />
{{History|foot}}<br />
<br />
== Issues ==<br />
<br />
{{issue list}}<br />
<br />
== Trivia ==<br />
* A player can get both ''Time to Mine!'' and ''Getting an Upgrade'' at the same time by crafting a stone, iron, gold, or diamond pickaxe before crafting a wooden pickaxe.<br />
<br />
=== References ===<br />
<!-- do not add a reference to this list without a source from Mojang claiming the reference --><br />
* ''The Lie'' is a reference to the Internet meme "The Cake is a Lie", which itself is a reference to the video game ''[[wikipedia:Portal (video game)|Portal]]''.<br />
* ''Return to Sender'' refers to a message often written on non-personal letters, usually in case that a letter ends up at an incorrect address.<br />
* ''[[wikipedia:Flying pig|When Pigs Fly]]'' is a reference to a well known saying meaning something absurd that would never happen.<br />
* ''Let it Go!'' is a reference to the movie ''[[wikipedia:Frozen|Frozen]]''.<br />
* ''Do a Barrel Roll!'' is a reference to the video game [[wikipedia:Star Fox 64|''Star Fox 64'']]. The icon resembles Peppy Hare, the character that utters the phrase in the game.<br />
* ''On a Rail'' is a reference to a chapter from the game ''[[wikipedia:Half-Life|Half-Life]]''.<br />
* ''Diamonds to you!'' is a reference to the closing lines of the Minecraft Monday Show hosted by [https://www.youtube.com/user/BebopVox Bebopvox]<br />
* ''I've got a bad feeling about this'' is a reference to the famous line in Star Wars, which is said in almost every movie..<br />
*''Fruit on the loom'' refers to the clothing brand "Fruit of the Loom"<br />
<!-- do not add a reference to this list without a source from Mojang claiming the reference --><br />
<br />
== See also ==<br />
<br />
* [[Tutorials/Achievement guide]]<br />
<br />
== References ==<br />
<br />
{{reflist}}<br />
<br />
{{Gameplay}}<br />
<br />
[[Category:Achievements]]<br />
[[Category:Rewritten gameplay]]<br />
<br />
[[cs:Ocenění]]<br />
[[de:Erfolge]]<br />
[[el:Επιτεύγματα]]<br />
[[es:Logros]]<br />
[[fr:Trophées]]<br />
[[hu:Mérföldkövek]]<br />
[[it:Imprese]]<br />
[[ja:実績]]<br />
[[ko:업적]]<br />
[[nl:Prestaties]]<br />
[[pl:Osiągnięcia]]<br />
[[pt:Conquistas]]<br />
[[ru:Система достижений]]<br />
[[th:Achievements]]<br />
[[tr:Başarılar]]<br />
[[zh:成就]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Tutorials/Your_first_10_minutes?diff=1578622Tutorials/Your first 10 minutes2020-05-11T13:30:04Z<p>68.146.59.48: /* Dawn */</p>
<hr />
<div>{{msgbox|title=This is a simple starting tutorial|text=For more in-depth info, see the [[Tutorials/Beginner's guide|Beginner's guide]]}}<br />
This tutorial will teach you the basics of surviving in the first ten minutes of playing the game. Note that this guide does not go into much detail about the definitions or functions of blocks and items.<br />
<br />
== Dawn ==<br />
Once you spawn in the world and look around, you will notice many different landscapes all around you. Your goal is to gather all the resources you need before nighttime comes and monsters can spawn.<br />
<br />
=== Minute Zero ===<br />
; 0:00–0:15<br />
It is best to create a temporary landmark to indicate the spawn location before you move at all. This might help you in the future, so mark it in whichever way you can. If you spawn on land, the easiest way is to dig the blocks adjacent to the block you are standing on and then place them one on top of the other to form a pillar below your feet. See [[pillar jumping]] for more detail. Build the marker on nearby high ground, and build it high enough to be seen from a distance over any nearby obstacles. Next, look around, take note of your surroundings. See if there are any [[tree]]s around you. There is a spawn chunk region and you will spawn anywhere within that region if you die. This region has special importance in the game and you want to lay down enough markings to be able to identify it later. (Pro tip for direction finding: you are always facing north at the start of the game. Pressing {{key|F3}} to open the [[debug screen]] will also tell you where you are facing.)<br />
<br />
; 0:20–1:00<br />
Walk towards [[tree]]s. If you do not see any trees, pick a random direction (but note the direction - the sun has just risen and is directly east) and walk. If you are on an island, surrounded by water, swim towards land. Throughout the first day, it's recommended to hit any [[tall grass]] you come across as [[wheat seeds]] are going to come in handy later on. If you are in the [[jungle]], keep an eye open for a big green [[melon]] and punch it if you see one. In addition, take note of food sources such as animals, as well as small [[cave]]s as shelter, as they will be useful later on. If you have spawned in a [[plains]], [[savanna]], [[desert]], [[taiga]], [[snowy taiga]]{{only|bedrock|short=1}}, or [[snowy tundra]] biome, you may come across a village. [[Village]]s house [[villager]]s that can be used for trading with later on and may contain basic food supplies such as [[wheat seeds]], [[carrot]]s, [[potato]]es and [[beetroot]]s, even [[melon]]s or [[pumpkin]]s, as well as a [[village|weaponsmith]] building and other building which contains chest with a good [[chest loot]]. They also contain [[beds]] which allow you to reset your spawn point and avoid [[phantoms|the effects of insomnia]]. A village can be a good alternative to building your own shelter, particularly in challenging biomes like desert or tundra.<br />
<br />
=== Minute One ===<br />
; 1:00–2:00<br />
If you still do not see trees, and particularly if you don't see any [[dirt]] or [[grass]], then start collecting [[sand]] (in a desert) or [[snow]] (in tundra - though this will first require obtaining a [[shovel]]) as shelter materials, as much as you can get, for 20 seconds, then move on. If you are still swimming, keep at it. If you do see a tree, cut it down by holding down {{control|destroy}} and collect all of the [[log]]s. you do not need to destroy the [[leaves]], as they will decay automatically, but collect the [[sapling]]s and [[apple]]s that drop from the leaves, if there are any.<br />
<br />
You should keep your eyes and ears open for animals such as [[chicken]]s, [[cow]]s, [[sheep]], [[pig]]s, and especially [[wolves]], which can be domesticated at a later point in time. You don't want to punch them by accident. If you do, wolves will become hostile. You will need to find some animals in a couple minutes. Take note if there isn't any water in sight.<br />
<br />
'''Achievements'''{{only|bedrock}}<br />
{{load achievements|Getting Wood}}<br />
<br />
=== Minute Two ===<br />
; 2:00–2:10<br />
The next step after finding wood is to make a [[crafting table]]. If you have not found trees yet (or a village) keep moving until you do. If you have not find either after 5 minutes, you should stop and make a basic shelter (see next section). <br />
<br />
To make a crafting table, you will first need to open your inventory by pressing {{key|E}}. Put one piece of log anywhere in the 2&times;2 crafting slot and you will see near the top of your inventory. In the output box to the right of that, you will see 4 [[planks]]. Take the planks, and put 1 in each slot of the crafting area. The output should now be a crafting table.<br />
{{Grid/Inventory Table<br />
|B2= Matching Log<br />
|Output= Matching Planks,4<br />
}}<br />
{{Grid/Inventory Table<br />
|A1= Any Planks |B1= Any Planks<br />
|A2= Any Planks |B2= Any Planks<br />
|Output= Crafting Table<br />
}}<br />
Put the crafting table anywhere in your hotbar (the 9 slots at the bottom of your inventory), and place it down with a right-click, and right-click again to open it.<br />
<br />
;2:10-3:00<br />
Make a wooden [[pickaxe]]. First, you will need to make sticks. (1 log = 4 planks = 8 sticks)<br />
{{Grid/Crafting Table<br />
|B2= Any Planks<br />
|B3= Any Planks<br />
|Output= Stick,4<br />
}}<br />
{{Grid/Crafting Table<br />
|A1= Any Planks |B1= Any Planks |C1= Any Planks<br />
|B2= Stick |B3= Stick<br />
|Output= Wooden Pickaxe<br />
}}<br />
<br />
'''Advancements'''{{only|java}}<br />
{{load advancements|Minecraft}}<br />
<br />
'''Achievements'''{{only|bedrock}}<br />
{{load achievements|Taking Inventory;Benchmaking;Time to Mine!}}<br />
<br />
=== Minute Three ===<br />
; 3:00–4:00<br />
Dig down or into hills using your fist on the [[dirt]], and then use the pickaxe to gather at least 19 blocks of [[stone]], which will drop as [[cobblestone]] when mined. This cobblestone will enable you to build your first tools and a [[furnace]].<br />
<br />
This hole can be your first basic shelter if you want, so pick a suitable place. Remember to never mine straight down. Once you have stone tools, you will be able to exploit caves, so be on the lookout for a cave opening. These are quite easy to find, occurring in every biome, and contain [[ore]]s, which are necessary in survival. However, do not venture far into one this early in the game. If you see a monster in one, retreat right away, sealing the passage between you and the monster with basic blocks (dirt etc.) as you currently don't have any weapons or armor.<br />
<br />
Once you have cobblestone, place your crafting table again (if you moved it) and use it to make a stone [[axe]], a stone [[pickaxe]], and a stone [[sword]]. You may have to convert more wood into sticks.<br />
{{Grid/Crafting Table<br />
|A1= Cobblestone |B1= Cobblestone<br />
|A2= Cobblestone |B2= Stick<br />
|B3= Stick<br />
|Output= Stone Axe<br />
}}<br />
{{Grid/Crafting Table<br />
|A1= Cobblestone |B1= Cobblestone |C1= Cobblestone <br />
|B2= Stick |B3= Stick<br />
|Output= Stone Pickaxe<br />
}}<br />
{{Grid/Crafting Table<br />
|B1= Cobblestone |B2= Cobblestone |B3= Stick<br />
|Output= Stone Sword<br />
}}<br />
<br />
It never hurts to get more wood, so try to have at least 10 logs for the night. It's okay if you don't get enough. you can collect more in the morning.<br />
<br />
Break the crafting table, collect it, and remember your spawn point. (If you have the [[forum:mapping-and-modding-java-edition/minecraft-mods/1275219|Rei's Minimap]] mod, put a spawn point where you spawn by pressing "C" then typing "Spawn")<br />
<br />
'''Advancements'''{{only|java}}<br />
{{load advancements|Stone Age;Getting an Upgrade}}<br />
<br />
'''Achievements'''{{only|bedrock}}<br />
{{load achievements|Getting an Upgrade;Time to Strike!}}<br />
<br />
=== Minute Four ===<br />
; 4:00–5:00<br />
Now that you have a sword, you could start killing excess animals with it (any animals in excess of 2 of each type), and then collecting their drops, although food will not be a problem until your third day. When collecting meat exactly six of the same type is best for efficient [[smelting|cooking]]. Go after sheep if they're available because they drop wool, which is needed for a [[bed]], and also give [[mutton]] for food. If you see a [[horse]] then ''do not'' kill it. Leave it alone for now — it won't drop anything useful, and taming it is pointless until you find a [[saddle]]. Don't waste your time if you are behind. Don't bother attacking [[wolves]], as they don't have any item drops, are rather dangerous if you attack when starting out, and can be tamed into dogs that will protect you using bones dropped by skeletons. If you are lucky enough to run into [[cat]]s, then don't kill them either, or even scare them away, as they can scare away [[creeper]]s and can also be tamed with raw fish. Also, always make sure to leave at least 2 of every animal, so that you can breed them for later.<br />
<br />
Try to find [[coal]] and a place for your first shelter. Hillsides are best for both. If you do not see coal, collect some more logs (and craft an axe if you skipped that earlier). If you are planning to grow crops at this shelter site, ensure there is [[water]] nearby.<br />
<br />
'''Advancements'''{{only|java}}<br />
{{load advancements|Adventure}}<br />
<br />
== Midday ==<br />
<br />
=== Minute Five ===<br />
; 5:00–6:00<br />
Walk around, looking for an ideal place for a shelter.<br />
<br />
If you see sheep, kill 3 of them, all the same colour, to gather 3 blocks of wool (to make a bed). If you want to have an easier time later on by breeding sheep, leave at least 2 sheep alive. (It is still advised to kill sheep whenever you find them until you have three blocks of the same color of wool to make a bed, since a bed is extremely important and extra sheep can usually be found by exploring further.)<br />
<br />
=== Minute Six ===<br />
; 6:00–7:00<br />
Clear the area for the new shelter.<br />
<br />
Players can make an easy shelter by digging into a hill or digging steps downwards into the ground (called a "dugout" or "hideyhole"). Don't get fancy if there isn't any water (or land), animals, or trees in sight because you won't be using it for more than one night. (An especially desperate shelter is a 3&times;1 hole in the ground with one block covering the top.) If you find a village, you could stay in one of its houses. Be careful if you are on easy to hard difficulty, as you may have to deal with [[zombies]], or [[husk]]s if you are in a [[desert]].<br />
<br />
=== Minute Seven & Eight ===<br />
; 7:00–8:00<br />
Build a basic shelter (worry about size and looks later, focus on functionality). For now, build it with [[dirt]] and/or [[planks]]. If you have spawned in a desert biome (and collected sand during Minute One) [[sand]] walls and [[sandstone]] roof. <br />
<br />
{{Grid/Inventory Table<br />
|A1= Sand |B1= Sand<br />
|A2= Sand |B2= Sand<br />
|Output= Sandstone<br />
}}<br />
<br />
If you are in tundra and have a shovel, you can build with [[snow]] blocks.<br />
<br />
After shelter, you highest priority on day 1 is a source of light. With light, you can work usefully during your first night. Without light, you will huddle in the dark, worrying about strange noises.<br />
<br />
If you found and mined coal, craft some torches to light up the shelter.<br />
<br />
{{Grid/Inventory Table<br />
|B1= Coal; Charcoal<br />
|B2= Stick<br />
|Output= Torch,4<br />
}}<br />
<br />
If you did not find coal, build a [[furnace]] and make some [[charcoal]] from wood logs. This is a higher priority than food, as you shouldn't get too hungry until later in the game. However, you should avoid excess sprinting and jumping.<br />
<br />
Place the crafting table and make a furnace.<br />
{{Grid/Crafting Table<br />
|A1= Cobblestone |B1= Cobblestone |C1= Cobblestone<br />
|A2= Cobblestone |C2= Cobblestone<br />
|A3= Cobblestone |B3= Cobblestone |C3= Cobblestone<br />
|Output= Furnace<br />
}}<br />
<br />
Make your first charcoal (if needed) by smelting a log in a furnace.<br />
{{Grid/Furnace<br />
|Input= Any Log,7<br />
|Fuel= Wooden Pickaxe; Any Planks<br />
|Output= Charcoal<br />
}}<br />
<br />
Use this charcoal to cook up to 8 more logs. You can keep using this method to get charcoal until you find coal ore. The charcoal will be used to make torches in the absence of coal (see the earlier torch recipe.) Make at least one batch of torches to keep your shelter lit at night, so you can work through the night. Make more batches if you plan on mining.<br />
<br />
{{Grid/Furnace<br />
|Input= Any Log,8<br />
|Fuel= Charcoal<br />
|Output= Charcoal,8<br />
}}<br />
<br />
Make some torches as per the preceding section. Once you have a source of light, you can stop worrying about the impending darkness and do other tasks all night long. <br />
<br />
Earlier, you hopefully collected some meat by killing animals &ndash; "...at least three pieces of meat, exactly six is best." Now, it's time to cook it in a [[furnace]] with some planks:<br />
{{Grid/Furnace<br />
|Input= Raw Chicken,3; Raw Porkchop,3; Raw Beef,3; Raw Mutton,3; Raw Rabbit,3<br />
|Fuel= Any Planks, 2<br />
|Output= Cooked Chicken,3; Cooked Porkchop,3; Steak,3; Cooked Mutton,3; Cooked Rabbit,3<br />
}}<br />
<br />
If you spotted coal earlier, go and mine it while waiting for the meat to cook.<br />
<br />
A furnace batch always takes ten seconds to complete. Coal and charcoal last 80 seconds, and so do 8 batches. Planks last 15 seconds, so two can do three batches. This is consistent for all furnace recipes, even ones late in the game.<br />
{{Grid/Furnace<br />
|Input= Raw Chicken,8; Raw Porkchop,8; Raw Beef,8; Sand,8<br />
|Fuel= Charcoal, 1; Coal,1<br />
|Output= Cooked Chicken,8; Cooked Porkchop,8; Steak,8; Glass,8<br />
}}<br />
<br />
See [[Smelting]] for the details.<br />
<br />
If you have additional wood, make a [[wooden door]]. [[Zombies]] have the ability to break doors on hard mode, but if you are a beginner, you shouldn't be playing on hard mode anyway. Please keep this in mind when building your entrance/exit to your shelter. Place the door outside and place it to outer side of the block of your entrance to the shelter.<br />
<br />
{{Grid/Crafting Table<br />
|A1= Matching Planks |B1= Matching Planks<br />
|A2= Matching Planks |B2= Matching Planks<br />
|A3= Matching Planks |B3= Matching Planks<br />
|Output= Matching wood Door,3<br />
}}<br />
<br />
If you are out of wood, just place a couple of cheap blocks in the doorway until morning. you can make a door tomorrow.<br />
<br />
'''Advancements'''{{only|java}}<br />
{{load advancements|Husbandry}}<br />
<br />
'''Achievements'''{{only|bedrock}}<br />
{{load achievements|Hot Topic;Renewable Energy}}<br />
<br />
=== Minute Nine ===<br />
; 9:00–10:00<br />
Get ready for the night and craft a [[bed]] if you gathered wool. You will have to get three wool blocks of the same color.<br />
{{Grid/Crafting Table<br />
|A2= Matching Wool |B2= Matching Wool |C2= Matching Wool<br />
|A3= Matching Planks |B3= Matching Planks |C3= Matching Planks<br />
|Output= Matching Bed<br />
}}<br />
<br />
While you have this extra time, it would be a good idea to craft a [[chest]] to store unwanted and unnecessary items to carry around at all times such as seeds, eggs, leather, and extra food (meat).<br />
<br />
{{Grid/Crafting Table<br />
|A1= Any Planks |B1= Any Planks |C1= Any Planks<br />
|A2= Any Planks |C2= Any Planks<br />
|A3= Any Planks |B3= Any Planks |C3= Any Planks<br />
|Output= Chest<br />
}}<br />
<br />
=== Minute Ten ===<br />
;10:00<br />
Go to bed. If you have not gathered enough [[wool]] for a [[bed]] to sleep in, or do not want to use one, first check to see if your base is secure (has all four walls, has a roof, a door or at least a blocked doorway, and ideally is lit). It is not recommended to add decorations to your house on the first day).<br />
<br />
If you don't have enough wool (or wood) for a bed to sleep on, then, as long as you have a light source, you can use the night time more usefully by crafting or by starting to make a mine. From mines you can get lots of useful items such as [[iron]], [[coal]], [[redstone dust|redstone]], [[gold]], [[lapis lazuli]], [[diamond]], and [[emerald]]. Never dig straight down, as it is very dangerous. you could fall into a mob-filled cave, into lava, or fall into a large ravine. Mines are also a good way to find caves.<br />
<br />
If you don't have enough coal or charcoal to make many torches for the mine, you can organize your items and house to make finding and moving easier, and do crafting (crafting is possible, though difficult, even in complete darkness). Also, if you managed to gather some leather (at least 4 pieces) by killing cows or [[rabbits]], you might craft some [[Armor|leather armor]]. It's weak but better than nothing.<br />
<br />
'''Advancements'''{{only|java}}<br />
{{load advancements|Sweet Dreams}}<br />
<br />
== Dusk ==<br />
If you decide to start making a mine, there are many methods to dig for resources. While a safe method would be simply to dig a large room, lighting it up as you dig while looking for ores, a more profitable (and risky) decision would be to look for a cave and start spelunking. If you decide to find and explore caves, a sword, food, enough wood (20 to 30 logs) and a light source (presumably [[torch]]es) are absolute necessities. If you come across any ore other than coal or iron, get an iron pickaxe before you mine it, as using an inferior pickaxe will not only take longer to mine it, it will break the ore without dropping the resource. you will need ladders and a crafting bench just in case you have find a good cave and decide to stay underground for long. <br />
<br />
If you run short on food, you can survive on rotten flesh dropped by zombies, but it is not as nutritious and can poison you with hunger for 30 seconds. If you are living on rotten flesh, it is best to wait until the hunger bar is low and then eat multiple rotten flesh in quick succession, because the hunger penalty doesn't stack up per. <br />
<br />
Be prepared for hostile mobs, as it is a common but fatal mistake for starters to think that the [[moon]] spawns hostile mobs, and not [[Mob spawning#Mob spawning|simply darkness]]. If you come back with enough iron, you will be able to experience many more features of Minecraft, mainly [[redstone]], [[piston]]s, [[diamond]], and much more. You have started on your path to your success in Minecraft, whether you have found iron or not.<br />
<br />
== Other options ==<br />
One good idea is to chop extra log and burn it for [[charcoal]]. With practice, you can start a new game and as long as you are near trees when you spawn, you should be able to make basic tools, a furnace and have enough wood for torches before midday (<code>5:00</code>).<br />
<br />
Often people would rather use up wooden tools before switching to your newly made stone tools, but the stone tools really are better — if you don't want to "waste" the wooden tools, you can use them as fuel to smelt single items.<br />
<br />
If possible, and if you can spot a position where you would like to build a house when you spawn, try to gather the resources from nearby, and only dig where you would otherwise dig to construct your house to save time later. Replant all [[sapling]]s (which have a chance of falling when tree leaves are mined) as soon as they fall if this is the case so that you have less distance to walk later.<br />
<br />
If you are more adventurous, find an ocean. As soon as you have a lot of wood blocks, build the crafting table and wooden axe as above, then build 3 or 4 [[boat]]s and go sailing. Spend nights at sea while perusing the coastline for a nice place to make your base. Once you do, put ashore at dawn and proceed with the guidelines above.<br />
<br />
=== Crafting ===<br />
{{Crafting<br />
|head=yes<br />
|showname=0<br />
|showdescription=1<br />
|A2= Matching Planks |C2= Matching Planks<br />
|A3= Matching Planks |B3= Matching Planks |C3= Matching Planks<br />
|Output= Matching Boat<br />
|type= Transportation<br />
|description={{only|Java}}<br />
}}<br />
{{Crafting<br />
|A2= Matching Planks |B2= Wooden Shovel |C2= Matching Planks<br />
|A3= Matching Planks |B3= Matching Planks |C3= Matching Planks<br />
|Output= Matching Boat<br />
|type= Transportation<br />
|description={{only|Bedrock}}<br />
|foot=yes<br />
}}<br />
<br />
== Video ==<br />
{{Video note|This video is outdated, as since [[1.12]] of an unspecified edition, achievements have been replaced with advancements. However, the basic survival concepts are still the same.}}<br />
{{yt|DzhjSiNski4}} <br />
<br />
{{Tutorials}}<br />
<br />
[[cs:Návody/Vašich prvních deset minut]]<br />
[[ja:チュートリアル/最初の10分]]<br />
[[ko:튜토리얼/마인크래프트의 첫 10분]]<br />
[[pt:Tutoriais/Os seus primeiros dez minutos]]<br />
[[zh:教程/你在Minecraft中的首个十分钟]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Tutorials/The_third_day?diff=1578618Tutorials/The third day2020-05-11T13:24:25Z<p>68.146.59.48: /* Expanding Your Shelter */Fixed a section that was blunt and had bad grammar</p>
<hr />
<div>Once the player have survived the first and second days of ''Minecraft'' survival, gathered some basic resources, and made a shelter, it's time to start making farms and gathering more resources. This tutorial will give you some tips of what you can do on the third day of playing Minecraft.<br />
<br />
Note that this guide assumes that the player is playing in [[survival]] mode and on normal [[difficulty]]. If playing in a separate mode or difficulty, things may be slightly or significantly different than this guide.<br />
<br />
== General ==<br />
By the third day, the player should have a basic shelter and basic resources, though you probably don't have enough resources to last for a long time just yet. Now it's time to gather more resources and/or improve the house (e.g. getting a sunroof). If you're adventurous, you can also go find [[cave]]s, [[dungeon]]s, [[stronghold]]s and/or [[mineshaft]]s to fight monsters and/or find [[ore]]s, which will both be very useful for various reasons. If you don't feel safe encountering caves and similar structures just yet, the player can just explore in the [[Overworld]] and look for [[village]]s and [[temple]]s, as they contain various [[loot]]. Try to make a few various farms, and use some [[Redstone circuit|redstone]].<br />
<br />
'''Note:''' Since ''[[Minecraft]]'' is a very open and often personal game, each player should decide what to do for themself. Many gameplay methods exist at this point of your adventure, so you can try doing different things and look for your favorite activity.<br />
<br />
=== Tips to the full ''Minecraft'' experience ===<br />
If you are still looking for a common path to follow, start crafting more materials. Use the [[advancements]] list or the list below as goals to help you progress, ensuring that you also take breaks to enjoy the sandbox!<br />
<br />
* Start a farm of some type to always have food and other materials on hand, such as a [[Tutorials/Wheat farming|wheat farm]].<br />
* Start a mine down to the bedrock, create a mineshaft if possible, and stockpile ores.<br />
* Craft a [[Book and Quill]] to jot down important coordinates and keep it on you as an alternative to maps. Some players use text files in their PCs in place of this. <br />
* Make a mob trap and get resources ([[gunpowder]], [[string]], [[arrow]]s, etc.)<br />
* Return to your home and further expand it and craft new items.<br />
* If you go mining and see lava, gather it with an empty bucket:<br />
**Lava buckets are a very good fuel source &ndash; they can smelt over 100 items per bucket. However, be sure to empty the furnace, as once 64 items are smelted and they are not removed, the furnace will still be using up the fuel but will not smelt anymore items. Just take the output stack and refill the input stack, and the furnace will continue until it runs out of fuel. Later you can make hoppers to automate the flow of material. This is especially useful if you are making smooth stone in quantity.<br />
**With care, lava can also be used to fend off monsters, flooding a hillside or filling a trench to burn them. Try not to start forest fires!<br />
<br />
These are the basic activities that you can do on your third day. Remember, don't do too much because you have very limited resources. Also, make sure to always stay close to your shelter.<br />
<br />
== Gathering Resources ==<br />
Resources are very important in ''Minecraft''. Resources include not just the blocks that make up the world, but also mob drops and farmable crops. These let you build shelters and make food, tools, armor, and much more. Because of this, it's important to make sure that you ''never'' run out of resources. For materials that are rare and non-renewable, use them very sparingly, only when you absolutely need them. It's recommended to use common or renewable materials whenever possible. However, note that renewable materials are usually only renewable when a farm of that material is made, so don't use up all of any type of material in one area before you've made a farm of that material.<br />
<br />
=== Preparation Before Exploring ===<br />
[[File:Survival Exploring Inventory.png|thumb|A suitable inventory for exploring in Survival mode, containing torches, a bed, tools, weapons, 2 pieces or iron armor, blocks, food, bow and arrows, and compass.]]<br />
It is highly recommended to bring the following items before exploring:<br />
<br />
* A [[bed]]: these reset your spawn point and skip the whole night without having to fend off monsters. Sleeping also fends off [[phantom]]s for a few days.<br />
* [[Weapon]]s<br />
* A [[shield]]<br />
* [[Iron Armor]]: at least 1 piece, preferably the [[chestplate]]<br />
* (Stone/Iron/Diamond) [[Pickaxe]]<br />
* (Stone/Iron/Diamond) [[Shovel]]<br />
* Cooked [[Food]]<br />
* [[Torch]]es: Lighting up your house prevents monsters from spawning in your house, especially at nighttime.<br />
* Place any unnecessary items in a [[chest]]. Any items placed in a chest will not be lost if you die.<br />
* [Optional] [[Clock]]: If you are in an underground shelter due to having no time to create a shelter with windows and doors, you can use a clock to see what time it is outside without opening a hole, risking a monster spotting you.<br />
* [Optional] [[Compass]]: This tool can help you find your way back to the [[spawn point]].<br />
* [Optional] [[Map]]: This shows a top-down view of the area and can be more useful to find your way home than a compass.<br />
* [Optional] Empty [[Bucket]] or 2-4 Milk buckets: Milk Buckets will help you negate any effects inflicted on you, which is extremely useful if you encounter a witch or a cave spider which gives you poison. For Beginners: to obtain milk buckets, just go up to a cow and use an empty bucket on it and the bucket will have milk in it; this milk can then be drunk to negate any status effects.<br />
<br />
=== Searching for Landmarks ===<br />
To avoid wasting valuable daylight time, search for certain landmarks, blocks, and formations. Some of the features in the world you may want to look for and mark are the following:<br />
<br />
* Farm animals ([[cow]]s, [[chicken]]s, [[pig]]s, [[sheep]]): You'll want to use [[wheat]], [[seeds]] or [[carrot]]s to round up at least two of each kind you see, and fence them in for breeding. Later you can collect any you're missing from neighboring biomes. In particular, if there are wolves around, you want to round up some sheep before the wolves clear them out of the area. If the sounds that animals make annoy you, put your pens at least thirty blocks away from your shelter.<br />
* [[Wolves]] or [[Cat]]s: If you see either of these around, tame a pair and breed them a bit so you'll have them if you need them. Cats can be tamed with raw fish, and wolves with bones. One way you will know if wolves are nearby is if you see drops of wool on the ground, as wolves attack sheep.<br />
* Miscellaneous Plants and seeds: [[Seeds]] come from breaking tall grass. Even if you don't want to make a full farm yet, you can simply use a [[hoe]] to till some ground near water, and plant a few seeds for leading and breeding animals, and eventually making [[bread]]. [[Sugar cane]], [[pumpkin]]s, [[cactus]], and [[cocoa plant]]s can all be found in appropriate biomes. Dungeon chests can provide seeds for pumpkins, and [[cocoa beans]], but they're not the only source for [[pumpkin]] seeds. They can also be crafted by putting a pumpkin into the crafting grid. Each plant has different needs for farming; see the [[Tutorials#Farming]] list for more details. In all cases, once you get a solid farm going, you'll have an effectively unlimited supply of that material.<br />
* Cave entrances: Good places to find [[coal]] and [[iron ore]] near the surface, and perhaps better stuff further down. They may lead into larger networks of caves. Make sure to be cautious when exploring these, see various tutorials for tips.<br />
* Ravines and shafts: Make a waterfall with a [[Water#Water Bucket|water bucket]] to get down into these safely. These can give easier access to deep underground levels, where you can find gold, redstone, and even diamonds. Ravines especially are almost certain to open into more caves.<br />
* Mountains: Besides being landmarks, mountains may contain caves, or sometimes even a path to a cave network.<br />
* [[Fire]]: Fire is an indicator of either a burning mob or something flammable. The only 2 naturally occurring sources of fire are [[lightning]] or [[lava]]. (Undead will burn in the sun, but won't set other things afire.) If there isn't a thunderstorm going on and you happen to have a bucket, by all means check it out. A conspicuous lack of trees in an otherwise heavily forested area (clearings in a jungle, for example) can indicate the same thing.<br />
* Beaches: Beaches are a source of [[water]], [[sand]], [[Clay (block)|clay]], [[sugar cane]], and the occasional [[buried treasure]] or even [[shipwreck]] or [[ruins]]. If you have any need of these a beach is a good place to look.<br />
* [[Dungeon]]s: Repeated appearances of one type of [[mob]], or collected drops of one type close together, may indicate a [[dungeon]] nearby. Square, even, dry basins on the ground may also indicate a dungeon beneath. The dungeon itself will have walls made of cobblestone, chests, and flooring including [[mossy cobblestone]]. Beware, however, as there is almost always a [[monster spawner]] guarding the loot. These will spawn one of [[skeleton]]s, [[spider]]s, or [[zombie]]s. You can also find Chests in [[abandoned mineshaft]], or (eventually) [[stronghold]]s. Most dungeons can easily be converted into small mob farms for experience and drops. If, when exploring an abandoned mineshaft, you see a room ''full'' of cobwebs, watch out! This is probably a cave-spider spawner. so be very cautious when approaching. (Note that these aren't dungeons.) Unlike dungeon spawners, cave spider spawners are usually better if destroyed (use a pickaxe).<br />
* Floating Blocks: Sometimes off of high hills, a small clump of [[dirt]] or stone can be seen floating in the [[air|sky]]. This was originally a glitch, which Notch decided not to fix. They're useful as landmarks.<br />
* Lakes: These can be used as landmarks or handy water sources. Also useful if you are on fire, as stepping into water will put out the fire.<br />
* If you happen to come across a [[village]], do take advantage of this. First of all, make a bed and use it every night until you've thoroughly secured the village. Your first priority should be to build a fence around the village (to keep out wandering mobs), and place torches to light up the area, especially inside buildings. You may also need to place stairs or blocks so that villagers can get into houses, due to bugs in village generation. Likewise, fence off any cliffs, cave entrances, lava pools, or similar hazards, as villagers are very stupid and prone to killing themselves off or getting trapped in caves. Even after doing this, you will need to defend the village from regular zombie intrusions, but this will usually help minimize the spawns of other dangerous mobs, such as creepers. Also, to protect village houses from zombies, it may help to break down the doors and replace them the other way around—that is, flush with the outside wall.<br />
<br />
Once you've secured the village, you will find many resources within, ranging from crafting tables and pre-built wheat, carrot, beetroot, or potato farms, even melon(desert and savanna village) and pumpkin farm (taiga and snowy taiga village), up to chests of treasure up to and including [[diamond]]s. You'll be able to [[trade]] with the villagers as well.<br />
<br />
== Expansions to the Shelter ==<br />
On your first night, players must have a shelter before the sun goes down, otherwise build strong tools in time to combat the enemies relentlessly hunting the player down, or get to a place where the enemies cannot reach the player. Although, no matter what precaution is taken, there is always some strange possibility that a creeper could get inside any shelter and blow everything up. This could open a few opportunities to expand.<br />
<br />
=== Improving your Shelter's Safety ===<br />
[[File:Stone House.png|thumb|A suitable house for the third day. It's made of cobblestone and stone bricks, making it fully fire-resistant and partially blast resistant, and is medium in size.]]<br />
Although building your shelter out of dirt and wood may seem convenient, easy, and simple, it is not safe, so is certainly not advisable. Once you have enough of it, completely rebuild your shelter (only if your shelter is above ground, and rebuilding the design is not necessary) out of a stone material, preferably cobblestone. If you do not have enough cobblestone, either try and find some lava so as to build a cobblestone generator, or take the construction in steps until you have enough. Rebuild the walls first, then the roof. This is to improve resistance to creepers first.<br />
Adding glass windows to the home will allow you to look outside of the shelter and identify dangers, especially creepers, so you are not surprised by one. Overworld (the world you spawn in) hostile mobs do not climb ladders so you can use height to your advantage. Also remember to avoid looking at endermen (which means placing your cross hairs on it). This will cause the enderman to turn hostile for a short while, if you "look" at them.<br />
<br />
Consider building a safe room, which is a simple room underground with a bed, a chest full of food, a bow and arrows (and/or a sword, if you have no bow or arrows), and a door opening. This is so that you can sleep through the night, minimize monsters, bring your health back up, and kill off the monsters keeping you in.<br />
<br />
This is all in case a creeper blows up the side of your house and monsters come flooding in.<br />
<br />
=== Expanding Your Shelter ===<br />
The first thing to do is check the time of day. If you're planning on lots of work, make sure it's morning. A good idea is to renovate. This is because unless your base is underground, hostile mobs may spawn and attack you. Expanding requires you to expose yourself to the outside.<br />
<br />
Choose a good technique for your extension. A good idea for your early days in Minecraft is cobblestone. "Stone" blocks (cobblestone, stone, granite, etc.) have higher blast resistance than dirt/planks, and cobblestone is the easiest to get in large quantities. It'll be hard for a [[creeper]] to do serious damage to a cobblestone shelter, but for a planks/dirt shelter, a large part or all may be blown up. Any form of shelter should be as strong as possible.<br />
<br />
An alternative would be to dig your base deeper, possibly collecting ores you may come across along the way.<br />
<br />
Many players also choose to start a mine from inside their shelter (that is, start the initial shaft or stair from a convenient indoor spot). This will allow you to mine through the night without danger of mobs coming in. (If it's a stairway, you'll want a fence gate at the entrance.)<br />
<br />
== Conclusion ==<br />
After choosing your next course of action, progress to the more advanced [[tutorials]].<br />
<br />
== Tutorial videos ==<br />
{{yt|wkVdT6vfc5s}}<br />
<br />
== See also ==<br />
* [[Tutorials/Beginner's guide]]<br />
* [[Tutorials/The second day]]<br />
* [[Tutorials/Your first ten minutes]]<br />
* [[Tutorials/Navigation]]<br />
<br />
{{Tutorials}}<br />
<br />
[[cs:Návody/Třetí den]]<br />
[[ja:チュートリアル/三日目]]<br />
[[ko:튜토리얼/셋째 날]]<br />
[[pt:Tutoriais/O terceiro dia]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Mods/Mo%27_Creatures?diff=1554820Mods/Mo' Creatures2020-04-17T13:24:11Z<p>68.146.59.48: /* Incompatibilities */I fixed an error. I removed the tag noWiki</p>
<hr />
<div>{{move|ftb:Mods/Mo' Creatures|mod pages migration|export=true}}<br />
{{disclaimer}}<br />
{{Mod<br />
|author= DrZhark<br />
|url=<br />
|platform={{OS|linux|win|mac}}<br />
|summary=A mod that adds over 58 new creatures<br />
|forum=http://www.minecraftforum.net/viewtopic.php?f=1032&t=86929<br />
|version=v12.0.0<br />
|mcversion=1.12.2<br />
|forge=Yes<br />
}}<br />
<br />
'''Mo' Creatures''' is a mod created by DrZhark on November 17, 2010. It adds 58 new animal and monster mobs to the game, as well as the ability to tame and ride many of them.<br />
<br />
== Dependencies ==<br />
* Minecraft Forge<br />
* CustomMobSpawner (if omitted, the default spawner will be used)<br />
<br />
== Incompatibilities ==<br />
Mo' Creatures will only work with texture packs that either use MCPatcher or if there are skins already, but sphax will work even if there is no patch for this mod.<br />
<br />
== Mobs ==<br />
=== Friendly mobs ===<br />
{| border="2" style="border-collapse: collapse; border-color: #555; background-color: #eee; width: 831px" cellpadding="5" class="sortable"<br />
|-<br />
! width="75" | Name<br />
! class="unsortable" |Description<br />
|-<br />
![[Horse]]s<br />
|Horses do not attack you, but they can still hurt you. They will buck you off if you ride it when they aren't tamed. When killed, they drop leather. They can be bred and tamed (check breeding/taming details). They will not despawn when tamed, and have health, which they can recover by being fed hay bales. There are over 36 types all up and can be bred and given essences of light, undead, fire and darkness to change them into various mystical creatures e.g. (bat horse, unicorn, nightmare, pegasus, dark pegasus and Fairy Horse).<br />
|-<br />
!Birds<br />
|There are 6 different types of birds: Dove, Crow, Blue Gross Beak, Cardinal, Canary and Parrot, each one with a different sound. They will eat seeds if you drop them on the ground in their sight. Right-clicking a tamed bird will place it on your head. Once a bird is placed on your head, you will not take fall damage. Instead you will "glide" to the ground slowly.<br />
|-<br />
!Insects<br />
|Includes butterflies, moths, flies, bees, fireflies, dragonflies, crickets, maggots, ants, cockroaches, and crickets. These mobs cannot be tamed.<br />
|-<br />
!Turkeys<br />
|Passive mobs that drop raw turkey when killed, which can be cooked. There are male and female variants. Can be tamed with melon seeds.<br />
|-<br />
!Ostriches<br />
|Ostriches spawn in plains and desert biomes. You can find male, females and chicks. The males will fight back if attacked. They drop raw ostrich when killed and are tamed by spawning them in an egg. There are three types of ostriches: black (male), brown (female), and albino. If you give ostriches essences the ostrich will transform into a new species. Plus, they can be given helmets and flags with any colored wool. <br />
|-<br />
!Snails<br />
|They're slow and they hide in their shells, except when they don't have a shell. Snails drop slime balls.<br />
|-<br />
!Bunnies<br />
|Bunnies only jump around aimlessly. They are brown, white, gray, black, or light brown with a little pink nose. Right clicking on them will place them on your head. Right clicking them once they are on your head will make them jump off of you. Having a rabbit on your head while riding a horse will considerably speed it up. Rabbits also breed uncontrollably when near one another and can cause lag when kept together too long.<br />
|-<br />
!Dolphins<br />
|Dolphins are tameable and rideable and will not attack you unless you attack them. They drop raw fish when killed. Tamed with raw fish.<br />
|-<br />
!Elephants and Mammoths<br />
|Elephants spawn on Deserts, Jungles, Plains and Forests. Mammoths spawn in cold biomes. Elephants drop Hide. An elephant calf can be tamed by giving it 10 Sugar lumps or 5 cakes. (Most players give them 10 sugar lumps as cake takes quite a lot to craft!) Tamed elephants are healed with baked potatoes, bread or haystacks. A harness can be put on tamed adult elephants to make them rideable and attach extra things. They can also be given armor.<br />
|-<br />
!Fish <br />
|including Lil' fish, small fish and medium fish<br />
Lil Fish (fishies)<br />
<br />
They come in ten different colors (excluding piranhas). They drop raw fish and fish eggs. They can be caught by right clicking on them with a full fishbowl and with a fish net. It's always nice to have a bowl of fish in your minecraft house!<br />
<br />
Small Fish<br />
<br />
Small fish look very much like lil fish, but are bigger and cannot be put in fishbowls. However, they can be tamed.<br />
<br />
Medium Fish<br />
<br />
Medium fish are much larger than small and lil' fish, and are tamed in the same way as small fish.<br />
|-<br />
![[Mods/Mo' Creatures/Kittens|Kitties]]<br />
|Cats can be tamed and become the player's pets. Litter boxes,Cat beds,and cat food can be crafted for them. When provoked, they will scratch the player. They need to have a litterbox and a bed or they will try to kill you. Feed it cat food. They need some time outside or they will get mad.<br />
|-<br />
!Komodo Dragons<br />
|Komodo dragons spawn on swamps and plains. They attack small animals and players. Komodo dragons poison their prey. They drop reptile hide and the bigger Komodo Dragons have a 25% chance of dropping eggs. An egg can be hatched if placed near a torch and the resulting baby Komodo Dragon will be tamed. Tamed Komodo dragon can be healed by giving it raw rat or raw turkey. A saddle can be put on a Tamed adult Komodo dragon so it can be ridden. They drop Reptile Hide.<br />
|-<br />
!Mice<br />
|Mice scurry about squeaking and spawn during the day. They drop seeds when killed. They can be quite annoying to have scurrying around your house! If you right click them they will ride on your hand. They can sometimes be mistaken as rats.....<br />
|-<br />
!Deer<br />
|Deer run away from anything bigger than a chicken and they drop leather and raw pork chops when killed. They usually spawn on plains, but can be found elsewhere.<br />
|-<br />
!Ducks<br />
|Ducks act just like chickens and are retextured. They drop feathers when killed and/or raw chicken. They follow and breed to bread rather than seeds.<br />
|-<br />
!Goats<br />
|Goats are really easy to tame, just drop any edible(food) item nearby. Once tamed, you can name them. You can also change the name by right clicking on the goat while holding a medallion or book.<br />
Tamed and wild goats will follow you if you are carrying any edible items in your hand.<br />
You can use a rope on tamed goat to make them follow you<br />
You can milk female goats. Female goats don't have a gotie and have shorter horns.<br />
Don't try to milk a male goat. It won't like it!<br />
Male goats will fight back if provoked, and will throw you backwards with its horns. They will also fight between themselves. They won't fight to death and will calm down after a short while.<br />
Goats are quite omnivorous. They will eat ANY item or floating blocks that are nearby. Even diamonds. If you die next to a goat it will have a feast with your dropped items. You have been warned...<br />
|-<br />
!Turtles<br />
|Turtles are slow and small mobs that spawn naturally in swamp biomes. Wild turtles draw their head into their shells if you come near. Wild turtles can be flipped over by right-clicking; they are more vulnerable to attack this way. Turtles drop between 1 and 2 chests and/or 0 - 2 turtle meat when killed. To tame drop sugar cane near them. If you named them after the ninja turtles you'll get a surprise!(They look like the teenage mutant ninja turtle you named it after) *Spoilers*<br />
|-<br />
!Crabs<br />
!TBD<br />
|-<br />
!Manta Rays<br />
|Manta rays are large, but peaceful creatures that swim in the water. They can be ridden by right-clicking on them. Can be tamed with fish nets.<br />
Also there are rare pink manta rays.<br />
|}<br />
<br />
=== Neutral mobs ===<br />
{| border="1" style="border-collapse: collapse; border-color: #555; background-color: #eee; width: 831px" cellpadding="5" class="sortable"<br />
|-<br />
! width="75" | Name<br />
! class="unsortable" | Description<br />
|-<br />
!Bears<br />
|They only attack the player if you attack them. They drop fur or fish when killed. Polar Bears will attack on sight, Grizzly and Black Bears are neutral. This happens in nature as well. Pandas can be tamed with sugar cane.<br />
|-<br />
!Crocodiles<br />
|Crocodiles will roam around near beaches in the swamp biomes, sometimes they will remain static.<br />
Don't be fooled by a 'sleeping' crocodile, they are ready to attack and their speed can surprise you. They are very aggressive and fast in the water.<br />
Crocodiles snatch prey with their jaws, they will try to carry their prey to the water, where they will perform a death roll. <br />
If a crocodile has caught you, you can try to get free by attacking it, but not all the hits will land. It's not that easy to escape crocodile's jaws, just like in nature.<br />
Crocodiles drop hides that can be used to craft 'Croc' armor, equivalent to [[iron]] [[armor]].<br />
|-<br />
!Snakes<br />
|There are eight different kinds of snakes including a couple of shy snakes that will run away from the player and venomous snakes like corals, cobras, and rattle snakes. There are also aggressive pythons, which are the biggest snake in the mod.<br />
<br />
Different kind of snakes spawn based on the biomes. Rattlesnakes only spawn in deserts, while pythons spawn in swamps and jungles<br />
<br />
Snakes mind their own business, if you get too close they will alert and hiss, giving you time to run away. If you don't they will attack you.<br />
<br />
A player carrying a bird or mouse will attract the nearby snakes. They hunt down small creatures<br />
<br />
When snakes are killed, they drop eggs which can be hatched in the water or next to a torch and will not attack you once hatched. The hatchlings can also be named and you can put them on your shoulders<br />
|-<br />
!Boars<br />
|Similar to pigs. Boars are brown and will attack the player if harmed or if the player gets too close. Boars will only attack other animals and the player when they are hungry. They deal around 2 hearts of damage. They drop [[Mods/Mo' Creatures/Hide|hide]] or raw pork when killed.<br />
|-<br />
!Wild Wolves<br />
|These will not attack the player unless they are harmed or if it is night, however they will attack Chickens and Ducks during the day. They drop leather when killed. Note that these do not replace the [[wolves]] from vanilla Minecraft. They cannot be tamed, but if you hold a rabbit they will follow you to try to kill it.<br />
|-<br />
!Foxes<br />
|Foxes will only attack mobs that are smaller than them. They will only attack you if you attack them. Drops 1 piece of leather when killed. Foxes can be [[tamed]] with [[Mods/Mo' Creatures/Raw turkey meat|raw turkey meat]]. Heal them with raw rat meat. Arctic Foxes can be found in Snow Biomes and tamed the same way. WARNING! Foxes and Dogs will attack each other so do not keep them close!<br />
|-<br />
!Rats<br />
|During the day, rats are neutral towards the player, but at night or in caves they are aggressive and will attack on sight. Rats drop [[Mods/Mo' Creatures/Raw rat|raw rat]] when killed, And raw rat is used to feed many animals, it can also be turned into a burger.<br />
|-<br />
!Sting rays<br />
|Sting rays will poison you if you get too close, but will not actively attack you. They don't drop anything. Can be tamed with a fish net.<br />
|-<br />
!Jellyfish<br />
|Jellyfish will spawn on most waters. They are translucent and propel with pulsating movements. They are also luminescent at night. You can get poisoned if you get too close. Jellyfish drop [[slimeball]]s. They can be tamed with fishnets. Just stay away from them.<br />
<br />
|}<br />
<br />
=== Aggressive mobs ===<br />
{| border="1" style="border-collapse: collapse; border-color: #555; background-color: #eee; width: 831px" cellpadding="5" class="sortable"<br />
|-<br />
! width="75" | Name<br />
! class="unsortable" | Description<br />
|-<br />
!Sharks<br />
|Sharks will kill anything that falls on the water except for [[squid]]. For breeding/taming details check mob details. They have a 10% drop rate for Shark Eggs and a 60% drop rate for shark teeth when killed. If in a boat around Shark, the shark will attack the boat and after a while destroy it. The shark teeth can be used to craft chain armor, or made into an unenchantable Shark Sword.<br />
|-<br />
!Big Cats<br />
|Big Cats include lions, tigers, cheetahs, white tigers, and panthers. Male lions will attack the player on sight and are extremely dangerous. Female lions will only attack the player if the player attacks them or another lion nearby. They drop Big Cat Claws and [[leather]] when killed. They can also be tamed if a cub is found, by throwing [[raw fish]] or raw porkchops, and can be named by using a medallion.<br />
|-<br />
!Wyverns<br />
|Wyverns are poisonous dragon-like drake mobs that can be found in the [[Mods/Mo' Creatures/WyvernLair|Wyvern Lair]]. Wyvern eggs can be obtained by slaying wyverns (but only in the wyvern lair). A wyvern has a 10% chance of dropping an egg when killed. Wyverns can be equipped with all three types of horse armor, but not Crystal mount armor. There are thirteen different wyvern species: Jungle, Swamp, Savanna, Sand, Mother, Undead, Light, Dark, Arctic, Cave, Mountain, Sea and Ghost. Once tamed, a wyvern can be ridden and flown around. Using an Essence of undead, light and darkness will only have an effect on a Mother Wyvern, turning it into any of the three tier 2 wyverns.<br />
Only Tier 1 Wyverns (Jungle, Swamp, Savanna, Sand, Mother, Arctic, Cave, Mountain and Sea wyverns) can be found in the WyvernLair.<br />
<br />
Mother Wyverns are larger than any other tier 1 wyvern, and are the same size as tier 2 wyverns (Undead, Light, Dark)<br />
<br />
Ghost wyverns can only be obtained by killing tamed wyverns<br />
|-<br />
![[Polar Bear]]<nowiki/>s<br />
|Only spawn in snow biomes and will attack the player on sight. They drop Hide when killed.<br />
|-<br />
!Piranhas<br />
|These tiny fish will attack the player on sight. They drop piranha eggs when killed. They are somewhat easy to spot, since they are a bright red and have sharp teeth.<br />
|-<br />
!Hellrats<br />
|Hellrats spawn in the [[The Nether|Nether]] and are aggressive, attacking the player on sight. Hellrats drop [[redstone]] and/or Fire when killed.<br />
|-<br />
!Scorpions<br />
|There are 4 classes of scorpions: '''Orange''' Common (Overworld spawn), '''Black Cave''' (Cave spawn), '''Blue Frost''' (Snow biome spawn) and '''Red Nether''' (Nether Spawn). <br />
Common has a chance of Poisoning you in one of their hits, Cave procs blindness, Frost can make you slower, and Nether can set you on fire. Every scorpion behaves like [[spiders]], neutral at day, hostile at night, and can jump 2 blocks and over gates.<br />
Rarely you will encounter a mother scorpion that will have 3-4 baby scorpions on her back. When the mother is killed the babies fall to the ground and run around frantically and are neutral unless attacked. If killed baby scorpions drop string.<br />
You can pick these babies up with an empty hand and a naming window will pop up so that they may be automatically tamed. They will then start to grow which take 1-2 minecraft days. They are fed with raw rat.<br />
Once tamed they will attack mobs or even other scorpions and pets sometimes.<br />
If you put a saddle on a tamed Scorpion, you can move extra quickly and also climb sheer ledges that would normally be impossible while just walking.<br />
<br />
|-<br />
!Wraith<br />
|Ghosts that fly and attack the player on sight. Drops [[gunpowder]] when killed.<br />
<br />
|-<br />
!Flame Wraith<br />
|Ghosts that fly and its melee attack will usually set the player on fire (which will not extinguish unless water is used), it can be seen from far away because of the flames that engulf it's body. It drops redstone when killed and only spawns on the hard difficulty. flame Wraiths will spawn in the Nether as well as the surface world.<br />
|-<br />
!Werewolf<br />
|During the day the werewolf is in human form and shouts, "Help me!". When they are hit, they yell or say "''Stop it'', ''you're hurting me!''". At night, it transforms into a humanoid wolf. They can be easily harmed with a silver sword, dropped by silver skeletons. Other weapons take many hits to kill them. They have the ability to sprint while walking on four legs. The human form can drop wooden [[sticks]] and [[tools]], the wolf can drop [[iron]] tools and a [[golden apple]]. They also are able to move very fast upon chasing the player onto ice. This is useful if being pursued because the werewolf will slide very far away, making them no longer a threat, as long as you can shuffle around to avoid them. They can be killed with any other weapon in human form. There are four different types of werewolves: Fire/Magma, White, Basic(Brown), and Black.<br />
|-<br />
!Golem<br />
|Golems spawn at night, and initially consists of only three blocks: the Head, the Core and a valuable ore cube. When the Golem is near a player, it activates and forms its body.<br />
<br />
Golems have a powerful melee attack, they also have a ranged attack, where the Golem throws one of the blocks off of its arms.<br />
<br />
When a Golem is attacked, there is a chance to destroy one of its blocks. The chance of destroying a block depends on the difficulty level. If the chest is open and the core of the golem is exposed, it will suffer damage.<br />
<br />
As the Golem suffers damage, it becomes more dangerous. A hint of the danger level of the golem is the color of its power aura. Blue is seen in a Golem that is not attacking. Yellow on a Golem that has started attack, Orange on the Golem that has suffered considerable damage. Red is seen on a Golem about to explode. '''''Run away from red golems.'''''<br />
<br />
The Golem will constantly try to acquire replacement blocks. Every time a block is acquired, the Golem is healed (the amount of the healing depends also on the difficulty level)<br />
<br />
It may be wise to look for shelter when the Golem power aura is red, as there is not too much time before the Golem explodes.<br />
<br />
When a Golem dies, it drops all of the blocks that were part of its body (including the valuable ore cube).<br />
|-<br />
!*Ogres*<br />
|Extremely dangerous and will attack on sight. They destroy blocks by smashing them with their sticks/clubs or with their big hands. There are 3 types of ogres: Regular, Fire, and Cave. Regular destroy blocks like the other, fire can set the area surrounding him in fire, and cave will only spawn in dark [[cave]]s. Regular ogres drop [[obsidian]], fire ogres drop fire (item) to craft a [[chain armor]] and cave ogres drops [[diamond]]s.<br />
|}<br />
Mini Golems<br />
The mini golem is not as dangerous as the regular golem, but could still take blocks from its surroundings. They pick up single blocks and throw it at the player. When fighting, you can use any tool. Pickaxes and swords do the most damage. Same as the regular golems, they have a core. The color blue means it didn't attack. Yellow means it just started attacking. Orange means it took considerable damage. Red means its about to explode. They drop iron when killed.<br />
<br />
=== Planned ===<br />
* Squirrels: Dr. Zhark said that he would include them if Mo' Creatures was profiled, or, at least, mentioned in PCGamer and Narwals as mentioned in the readme of 1.2.5. As of Mo' Creatures V4 for MC 1.4.7, there are still no squirrels.<br />
</nowiki><br />
<br />
<!--== Crafting recipes ==<br />
{| border="1" style="border-collapse: collapse; border-color: #555; background-color: #eee; width: 831px" cellpadding="5" class="sortable"<br />
|-align="center"<br />
! width="75" | Name<br />
! width="150" | Ingredients<br />
! class="unsortable" width="216" | Input » Output<br />
! class="unsortable" width="390" | Description<br />
|-<br />
! [[Horse Saddle|Crafted Saddle]]<br />
| align="center"| [[Leather]] + [[Iron Ingot]] OR [[Saddle]] + [[Iron Ingot]]<br />
| <span id="Horse Saddle"></span>{{Grid/Crafting Table<br />
|A1= Leather; |B1= Leather; |C1= Leather;<br />
|A2= Leather; |B2= Iron Ingot; Saddle |C2= Leather;<br />
|A3= Iron Ingot; |B3= ; Iron Ingot |C3= Iron Ingot;<br />
|Output= Mo' Creatures:Horse Saddle<br />
}}<br />
|This is a different saddle from the Saddle that is found inside of dungeons. The Dungeon saddle will only let you ride pigs, whereas this saddle will let you ride Horses, Wyverns, Komodo Dragons, and Big cats. <br />
|-<br />
! Sugar Lump<br />
| align="center"| [[Sugar]]<br />
|{{Grid/Crafting Table<br />
|A1= |B1= |C1= <br />
|A2= |B2= Sugar |C2= Sugar<br />
|A3= |B3= Sugar |C3= Sugar<br />
|Output= Mo' Creatures:Sugar Lump<br />
}}<br />
|A Sugar Lump is used to tame Horses and Elephants or to restore {{healthbar|3}} [[hearts|health]]<br />
|-<br />
!Pet Food<br />
| align="center"| [[Raw Porkchop]] + [[Raw Fish]]<br />
|{{Grid/Crafting Table<br />
|shapeless=1<br />
|A1= |B1= |C1= <br />
|A2= Raw Porkchop |B2= Raw Fish |C2= <br />
|A3= |B3= |C3= <br />
|Output= Mo' Creatures:Pet Food<br />
}}<br />
|Feed to pets. Can be put in Kitty Bowl.<br />
|-<br />
!Medallion<br />
| align="center"| [[Leather]] + [[Gold Ingot]]<br />
|{{Grid/Crafting Table<br />
|A1= Leather |B1= |C1= Leather<br />
|A2= |B2= Gold Ingot |C2= <br />
|A3= |B3= |C3= <br />
|Output= Mo' Creatures:Medallion<br />
}}<br />
|Medallions are used to tame and rename animals.<br />
|-<br />
!Kitty Bed<br />
| align="center"| [[Wooden Plank]] + [[Wool]] + [[Iron Ingot]]<br />
|{{Grid/Crafting Table<br />
|A1= Oak Wood Planks |B1= Oak Wood Planks |C1= Oak Wood Planks<br />
|A2= Oak Wood Planks<br />
|B2= White Wool; Orange Wool; Magenta Wool; Light Blue Wool; Yellow Wool; Lime Wool; Pink Wool; Gray Wool; Light Gray Wool; Cyan Wool; Purple Wool; Blue Wool; Brown Wool; Green Wool; Red Wool; Black Wool<br />
|C2= Oak Wood Planks<br />
|A3= Iron Ingot |B3= |C3= <br />
|Output= Mo' Creatures:Kitty Bed<br />
}}<br />
|Kitty Beds are used by kitties to sleep, eat, and give birth. Pet Food or [[milk]] must be added for the Cat to use it for eating. Different color wool gives different colored beds. Pick up by Right-Clicking while holding a [[Pickaxe]]. You can transport a kitty bed on your head by right clicking on it without holding a pickaxe.<br />
|-<br />
!Litter Box<br />
| align="center"| [[Wooden Plank]]s + [[Sand]]<br />
| {{Grid/Crafting Table<br />
|A1= Oak Wood Planks |B1= Oak Wood Planks |C1= Oak Wood Planks<br />
|A2= Oak Wood Planks |B2= Sand |C2= Oak Wood Planks<br />
|A3= Oak Wood Planks |B3= Oak Wood Planks |C3= Oak Wood Planks<br />
|Output= Mo' Creatures:Litter Box<br />
}}<br />
|Cats will use Litter Boxes after eating. Afterwords, the Litter Box will become "used". Used Litter Boxes attract monsters. Can be cleaned with Sand or by leaving it sit for a while. Pick up by Right-Clicking while holding a [[pickaxe]]. You can transport a litter box on your head by right clicking on it without holding a pickaxe.<br />
|-<br />
!Colored Kitty Bed<br />
| align="center"| [[Dye]]s + [[Mods/Mo' Creatures/Kitty Bed|Kitty Bed]]<br />
| {{Grid/Crafting Table<br />
|A1= Ink Sac; Rose Red; Cactus Green; Cocoa Beans; Lapis Lazuli; Purple Dye; Cyan Dye; Light Gray Dye; Gray Dye; Pink Dye; Lime Dye; Dandelion Yellow; Light Blue Dye; Magenta Dye; Orange Dye; Bone Meal |B1= Mo' Creatures:Kitty Bed<br />
|C1= <br />
|A2= |B2= |C2=<br />
|A3= |B3= |C3=<br />
|Output= Mo' Creatures:Kitty Bed<br />
}}<br />
|In addition to using colored wool to craft a Kitty Bed, they can be colored by dying them.<br />
|-<br />
!Whip<br />
| align="center"| BigCat Claw + [[Leather]] + [[Iron Ingot]]<br />
| {{Grid/Crafting Table<br />
|Mod= Mo' Creatures<br />
|A1= BigCat Claw |B1= v:Leather |C1= BigCat Claw<br />
|A2= v:Leather |B2= |C2= v:Leather<br />
|A3= BigCat Claw |B3= |C3= v:Iron Ingot<br />
|Output= Whip<br />
}}<br />
|If a whip is used near cats, they will sit and won't move. Right-Clicking a cat while holding a whip will individually toggle sitting on and off.<br />
|-<br />
!Wool Ball<br />
| align="center"| [[String]]<br />
| {{Grid/Crafting Table<br />
|A1= |B1= String |C1= <br />
|A2= String |B2= |C2= String <br />
|A3= |B3= String |C3= <br />
|Output= Mo' Creatures:Wool Ball<br />
}}<br />
|Holding causes nearby Cats to follow you. Cats given a wool ball will "play" with it by pushing and chasing it around.<br />
|-<br />
! Chain Helmet<br />
| align="center"| Shark Teeth<br />
|{{Grid/Crafting Table<br />
|Mod= Mo' Creatures<br />
|A1= Shark Teeth |B1= Shark Teeth |C1= Shark Teeth<br />
|A2= Shark Teeth |B2= |C2= Shark Teeth<br />
|A3= |B3= |C3=<br />
|Output= v:Chainmail Helmet<br />
}}<br />
|Chain armor is a little more effective than Gold Armor and is normally unobtainable, due to being made of [[fire]] in vanilla Minecraft.<br />
|-<br />
! Chain Chestplate<br />
| align="center"| Shark Teeth<br />
|{{Grid/Crafting Table<br />
|Mod= Mo' Creatures<br />
|A1= Shark Teeth |B1= |C1= Shark Teeth<br />
|A2= Shark Teeth |B2= Shark Teeth |C2= Shark Teeth<br />
|A3= Shark Teeth |B3= Shark Teeth |C3= Shark Teeth<br />
|Output= v:Chainmail Chestplate<br />
}}<br />
|<br />
|-<br />
! Chain Leggings<br />
| align="center"| Shark Teeth<br />
|{{Grid/Crafting Table<br />
|Mod= Mo' Creatures<br />
|A1= Shark Teeth |B1= Shark Teeth |C1= Shark Teeth<br />
|A2= Shark Teeth |B2= |C2= Shark Teeth<br />
|A3= Shark Teeth |B3= |C3= Shark Teeth<br />
|Output= v:Chainmail Leggings<br />
}}<br />
|<br />
|-<br />
! Chain Boots<br />
| align="center"| Shark Teeth<br />
|{{Grid/Crafting Table<br />
|Mod= Mo' Creatures<br />
|A1= |B1= |C1=<br />
|A2= Shark Teeth |B2= |C2= Shark Teeth<br />
|A3= Shark Teeth |B3= |C3= Shark Teeth<br />
|Output= v:Chainmail Boots<br />
}}<br />
|<br />
|-<br />
! Croc Helmet<br />
| align="center"| Croc Hide<br />
|{{Grid/Crafting Table<br />
|Mod= Mo' Creatures<br />
|A1= Croc Hide |B1= Croc Hide |C1= Croc Hide<br />
|A2= Croc Hide |B2= |C2= Croc Hide<br />
|A3= |B3= |C3=<br />
|Output= Croc Helmet<br />
}}<br />
|Croc armor is as effective as Iron Armor.<br />
|-<br />
! Croc Plate<br />
| align="center"| Croc Hide<br />
|{{Grid/Crafting Table<br />
|Mod= Mo' Creatures<br />
|A1= Croc Hide |B1= |C1= Croc Hide<br />
|A2= Croc Hide |B2= Croc Hide |C2= Croc Hide<br />
|A3= Croc Hide |B3= Croc Hide |C3= Croc Hide<br />
|Output= Croc Plate<br />
}}<br />
|<br />
|-<br />
! Croc Legs<br />
| align="center"| Croc Hide<br />
|{{Grid/Crafting Table<br />
|Mod= Mo' Creatures<br />
|A1= Croc Hide |B1= Croc Hide |C1= Croc Hide<br />
|A2= Croc Hide |B2= |C2= Croc Hide<br />
|A3= Croc Hide |B3= |C3= Croc Hide<br />
|Output= Croc Legs<br />
}}<br />
|<br />
|-<br />
! Croc Boots<br />
| align="center"| '''Croc Hide'''<br />
|{{Grid/Crafting Table<br />
|Mod= Mo' Creatures<br />
|A1= |B1= |C1=<br />
|A2= Croc Hide |B2= |C2= Croc Hide<br />
|A3= Croc Hide |B3= |C3= Croc Hide<br />
|Output= Croc Boots<br />
}}<br />
|<br />
|}--><br />
[[File:Grid Horse Saddle (Mo' Creatures).png]][[File:Grid Pet Food (Mo' Creatures).png]] [[File:Grid Medallion (Mo' Creatures).png]] [[File:Grid Kitty Bed (Mo' Creatures).png]] [[File:Grid Litter Box (Mo' Creatures).png]] [[File:Grid BigCat Claw (Mo' Creatures).png]] [[File:Grid Whip (Mo' Creatures).png]] [[File:Grid Wool Ball (Mo' Creatures).png]] [[File:Grid Shark Teeth (Mo' Creatures).png]] [[File:Grid Croc Hide (Mo' Creatures).png]] [[File:Grid Croc Helmet (Mo' Creatures).png]] [[File:Grid Croc Plate (Mo' Creatures).png]] [[File:Grid Croc Legs (Mo' Creatures).png]] [[File:Grid Croc Boots (Mo' Creatures).png]]<br />
<br />
== Taming ==<br />
All tamed animals will not despawn and they can be renamed if already named by right clicking with a medallion, book, or nametag.<br />
<br />
=== Big Cats ===<br />
To tame a Big Cat you must first find a cub.<br />
When you find the cub, drop raw fish or pork chops and use a medallion on it after it has eaten at least one.<br />
You can name it and it will follow you if you use a lead on it. Without the lead it will not follow you and roam around aimlessly. Use a whip to make them sit down.<br />
When tamed and fully grown, it will attack other mobs. A Big Cat won't take any fall damage once tamed, and you can also ride them once fully grown. This works on all of the big cats; Lions, Tigers, Cheetahs/Leopards, White Tiger/Snow Leopard, and Panthers. You will also be able to cross breed the different types of Big Cats, creating Hybrids.<br />
<br />
=== Birds ===<br />
You can tame birds by giving them seeds, which is achieved by throwing the seeds to them. Once a bird is tamed it will not run away from the player and will not despawn, and you can put it on the character's head by right-clicking on it. Once a bird is on the character's head, they are able to glide with it. If the player has a bird on their head and they walk under a block that is just above their head, the bird will die. If they're riding a Pegasus or Fairy Horse with a bird on their head it will cause the Horse to fly faster.<br />
<br />
=== Dolphins ===<br />
Dolphins can be tamed and bred similarly to horses. Currently there is only one food that can reduce their temper:<br />
{| class="wikitable"<br />
|-<br />
!Food<br />
!Effect<br />
|-<br />
|Fish||-25 temper (To a minimum of 1)<br />
|}<br />
<br />
Dolphins do not require a saddle to be ridden.<br />
Dolphins are fed and tamed in the same manner as horses.<br />
<br />
==== Types of Dolphin ====<br />
There are currently (V2.8) 6 different types of dolphin with different speeds, temperaments, and chance to spawn in the wild. <br />
<br />
All dolphins have 30 health<br />
<br />
{| class="wikitable"<br />
|-<br />
! Breed/color <br />
! Speed <br />
! Temper <br />
! SpawnChance <br />
|-<br />
|Blue||1.5||50||36%<br />
|-<br />
|Green||2.5||100||25%<br />
|-<br />
|Purple||3.5||150||25%<br />
|-<br />
|Dark||4.5||200||11%<br />
|-<br />
|Pink||5.5||250||2%<br />
|-<br />
|With Albinism||6.5||300||1%<br />
|}<br />
<br />
==== Breeding ====<br />
Dolphin breeding works rather differently than horse breeding. <br />
<br />
To breed dolphins you will require:<br />
* 2 cooked fish<br />
* 2 dolphins<br />
* (assumed) A place where they are within 4 squares of each other and 8 squares minimum away from you and other dolphins<br />
* (assumed)5 minutes or half a Minecraft day<br />
<br />
To breed dolphins you must give each a cooked fish. Unlike horses, dolphins cannot become sterile and may breed indefinitely. After 5 minutes there will be a 3rd dolphin. If the two dolphins are of the same breed they will always have a baby of that breed, otherwise their Total Genetic Value (TGV) determines both the chance of getting a certain breed and which breed will be gotten.<br />
<br />
If their TGV is less than 5 and they are of different breeds there is a ⅓ chance of breeding a dolphin whose genetic value is equal to the TGV. If TGV is 5 or 6 and they are of different breeds there is a 1/10 chance of breeding a dolphin whose genetic value is equal to the TGV. If the breed is not determined in this manner it will be determined as for spawning a wild dolphin.<br />
<br />
{| class="wikitable"<br />
! Dolphin<br />
! Genetic Value <br />
|- <br />
| Blue <br />
| 1 <br />
|- <br />
| Green<br />
| 2 <br />
|- <br />
| Dark <br />
| 3 <br />
|- <br />
| Purple <br />
| 4 <br />
|- <br />
| Pink <br />
| 5 <br />
|- <br />
| Albino <br />
| 6 <br />
|}<br />
<br />
=== Elephants ===<br />
To tame an elephant, first find a calf of the desired species, then feed it either 5 cakes or 10 sugar lumps. A grown elephant can be ridden with an elephant harness, and each can hold up to two chest sets.<br />
<br />
To ride an elephant, use Sneak to cause it to crouch. Release sneak and mount as you would normally, with right click.<br />
<br />
To heal give haystack.<br />
<br />
Other abilities are:<br />
{| class="wikitable"<br />
! Elephant<br />
! Ability<br />
|-<br />
| Asian<br />
| Can equip a luxurious garment and a throne<br />
|-<br />
| Woolly Mammoth<br />
| Can carry two extra chests<br />
|-<br />
| Songhua River Mammoth<br />
| Can equip a mammoth platform, allowing for an extra passenger<br />
|}<br />
<br />
=== Fish ===<br />
Fish are some of the easiest creatures to tame.<br />
All you need is a fish bowl, and then you just head out into the water and catch the fish you wish to hold (This is only possible with Lil' fish however), or use a fishing net and name your fish (only for small and medium fish).<br />
<br />
=== Foxes ===<br />
Foxes can be tamed with raw turkey meat. Heal them with raw rat meat. Arctic Foxes can be found in Snow Biomes and tamed the same way.<br />
Foxes do follow you as of Version 1.8. You cannot place a fox on your head.<br />
<br />
=== Goats ===<br />
Goats are very easy to tame. Simply right click on them with any edible item (cake, apples, fish, etc.). Tame goats can be lead around by ropes. Goats will also follow the player if he is carrying food.<br />
Female goats are able to be milked. If the player tries to milk a male goat, it will attack the player. If holding wheat or a variety of certain items, both genders of goats will attack the player.<br />
<br />
=== Horses ===<br />
Taming horses is a complex process. Before you begin taming, you must put a saddle on the horse by holding the saddle and right clicking on the horse. Next you must feed them to reduce their temper. Each type of horse has an amount of temper that must be removed before it is considered tame. Different foods will reduce temper by different amounts. Here are all foods that can currently (V2.7) be used to reduce temper. Once tamed, a horse will not despawn.<br />
<br />
For Zebra taming it is a little different as you need to breed horses until you get a cow (white and black) colored horse. A Zebra will not be tamable otherwise. Once you have a cow horse, get an apple and a horse saddle. Then go find yourself a Zebra and tame it while sitting on your cow horse.<br />
{| class="wikitable"<br />
|-<br />
!Food<br />
!Effect<br />
|-<br />
|Wheat||-instantly tame/-25 temper<br />
|-<br />
|Sugar Lump||-50 temper (To a minimum of 25)<br />
|-<br />
|Bread||-100 temper (To a minimum of 25)<br />
|-<br />
|Apple||-instantly tame<br />
|}<br />
To feed a horse hold the food you wish to feed it then right click on the horse. As of V2.7 and earlier, there is a bug that causes you to eat a sugar lump when feeding it to a horse, using 2 sugar cubes per right click. After reducing temper to 25 or lower the horse must be ridden to complete taming. An additional feeding may be necessary whilst on the horse, giving the player a prompt to name your pet. It is recommended that you reduce temper as much as possible before attempting to ride a horse. To ride a horse, right click it while not holding food. While being tamed, horses will buck you off, possibly several times, possibly causing fall damage. <br />
<br />
==== Types of Horse ====<br />
There are currently (V2.7) 8 different types of horse with different speeds, hit points totals, temperaments, and chance to spawn in the wild.<br />
{| class="wikitable"<br />
|-<br />
! Breed <br />
! Color / Description <br />
! Speed <br />
! Hit Points <br />
! Temper <br />
! SpawnChance <br />
|-<br />
|Regular Horse||Light brown||0.9||25||100||50%<br />
|-<br />
|Brown Horse||Brown||1.0||30||200||35%<br />
|-<br />
|Black Horse||Black||1.1||35||300||9%<br />
|-<br />
|White Horse||White||1.7||40|| ||20%<br />
|-<br />
|Unicorn||White with horn ||1.3||40||400||4%<br />
|-<br />
|Pegasus||White with wings||1.2||40||500||1%<br />
|-<br />
|Pack Horse||Pinkish brown with saddle bags||0.9||40||600||N/A<br />
|-<br />
|Nightmare||Black with horn||1.3||50||700||N/A<br />
|-<br />
<br />
|Black Pegasus||Black with horn and wings ||1.3||50||800||N/A<br />
|}<br />
In the mod's options it is possible to raise the spawn chance of Pegasus from 1% to 3%. This also lowers the chance of other horses spawning.<br />
Pack Horses, Nightmares, and Black Pegasus cannot be found in the wild and must be bred, with the exception of deep inside caves in some cases for the Bat Horse. When any horse spawns in the wild there is a 20% chance it will be a foal (baby horse).<br />
<br />
==== Breeding ====<br />
(There are no graphic depictions or otherwise inappropriate material when breeding horses)<br />
<br />
To breed horses you must acquire:<br />
* 2 pumpkins/mushroom soup/cake<br />
* 2 non-sterile or Fertile horses (accepts pumpkins, mushroom soup or cake)<br />
* A place where they are within 4 squares of each other and 8 squares minimum away from you and other horses(preferably a small pen away from other horses) <br />
* 5 minutes or half a Minecraft day<br />
<br />
Put both horses in a small pen near each other (a whip is very helpful here, because it stops horses from moving when used). Feed both a pumpkin, mushroom stew, or cake. If both accept the food, a cloud of hearts will appear around both horses. Move away, and keep other horses away for about half of a Minecraft day. Soon, a foal will be near or under one of the parents. Based on the parents, the foal will be a certain color.<br />
<br />
Zebras can be cross-bred with horses and donkeys, to get a Zorse or a Zonkey, respectively. In addition, donkeys and horses can be crossed to obtain a Mule. Mules can carry a small inventory if given a chest.<br />
<br />
==== Rare Breeds ====<br />
Some horses can only be obtained through Zorses or via an alternate means. Such breeds are listed here:<br />
<br />
* Bat Horse: Give a Zorse an essence of darkness.<br />
* Dark pegasus: Give a pegasus an essence of darkness.<br />
* Fairy horse: Breed a pegasus and a unicorn by giving both an essence of light. Warning: The unicorn and the pegasus will disappear in the breeding process. <br />
* Ghost horse: Green ghost horses can be obtained by killing tamed unicorns. There is a small chance that a green ghost horse will appear in its place (there will be no horn, however). White, flying ghost Horses can be obtained by killing tamed Pegasi. Again, there is a small chance that a white ghost horse will appear where the pegasus used to be.<br />
* Nightmare: Give a Zorse an essence of fire.<br />
* Pegasus: Give a Bat horse an essence of light when standing or flying at cloud level or above. Note: if you are mounted you can't give it essence of light.<br />
* Undead Horse/Unicorn/Pegasus: Give any Horse (including rare breeds) an essence of undead. It will transform into a zombie Horse. Gradually, all of its flesh will fall off, transforming it into a skeletal Horse.<br />
* Unicorn: Give a Nightmare an essence of light.<br />
<br />
==== Proper Storage And Care Of Your Horse ====<br />
Horses have a tendency to wander so if you want to keep track of them, it's important that you contain them properly. It's important that there is no grass in their enclosure as predator mobs may spawn. While horses normally require a 2 by 2 space to move through, it's possible for them to glitch through smaller gaps, so eliminating gaps in their pen is a must. If your horse becomes injured, simply feed it in the same manner as you tamed him to restore his health. Because of their tendency to wander, it is a good idea that you give them a pasture and let them free range as long as they cannot fly. If they can fly and you do not want them to run away, you should watch them carefully.<br />
In water they are very fidgety and will twist and turn, making it hard to get across the water when riding the horse.<br />
You can use a whip to keep your horse in place (the kitty equivalent to sitting). The horse will lower its head, and will (for the most part) remain in the same place. Whip the horse again to lift head.<br />
However, be careful when using a whip on a Nightmare. If you are riding the Nightmare, it will activate its special ability, and wherever it runs it will trail fire for a short time. If you are not riding it, it will simply stay put like other horses. Press f to dismount.<br />
<br />
=== Kitties ===<br />
Wild kitties will run from the player. You have to throw a cooked fish near them and, once they eat it, they won't run away. You can, then, give them a medallion to tame them. Once a medallion is given, you can name them. But, be aware that it is not as easy to tame them as it seems. The name and health bar can be toggled on/off individually by right clicking while holding a pickaxe or globally by using the in-game mod menu.<br />
<br />
Once the cat is tamed, it will look for a kitty bed with food or milk.<br />
<br />
You can transport kitties that are lying on a bed or litter box. The kitties will want either milk or pet food poured into the kitty bed. While the cat is eating or drinking, you can see the milk/food level shrinking.<br />
<br />
Once the kitty has eaten, it will look for an unused litter box.<br />
<br />
The litter box will become 'used'. This item is a powerful magnet for monsters: Monsters ignore the player and target the litter box, however, they won't try to destroy it. After a while, a used litter box will return to its empty state. You can also use sand on an used litter box to clean it, or simply pick it up (Right click when holding a pick)and it will be stored in your inventory, and when you place it again it will be cleaned. This is a good way to clean it when you have a shortage of sand.<br />
<br />
A cat that has eaten and used a litter box, will roam freely, it can become hungry again and look for food in a kitty bed again, or it will fall sleep at night, or try to climb a tree.<br />
<br />
A cat that climbs a tree, will get trapped on top and will need help to come down.<br />
<br />
If you use a whip nearby cats, they will sit and won't move. You can right click on a cat while holding a whip to individually toggle sitting on/off.<br />
<br />
You can pick up a cat in three different ways: if it is a kitten, it will ride on top of your head. An adult cat will go on the player's shoulders. If you pick up a cat while holding a rope (not lead), you will carry it by its legs. Cats don't like to be carried that way and will take damage and be angry with you once you drop them. However when being carried by a rope the cat won't take damage from being hit against blocks when jumping, as is normal with the other two ways of carrying. <br />
<br />
Cats can also get angry if they don't get food or if player attacks them. When the cat is angry, it will chase the player and occasionally claw them. After a while, the cat temper will improve. You can also give an angry cat fish, so it will stop being angry.<br />
<br />
A cat will follow you if you have a wool ball on your hand.<br />
<br />
If you give a cat a wool ball, it will play with it for a while chasing it and pushing it, until the cat gets bored.<br />
<br />
Cats will display emoticons to give you clues of what they're thinking. You can turn emoticons off using the in-game mod menu.<br />
<br />
==== Breeding ====<br />
You can breed another cat that is also in the mood (given cake). After a while, one of them will become pregnant and will need to find a kitty bed. <br />
<br />
After a short while in the kitty bed, the cat will give birth to 1-3 kittens. Kittens will be very playful and will chase any items (not only wool balls), will play with the player and will chase its mom.<br />
<br />
If a kitten is attacked, its mom will defend it. <br />
<br />
==== Feeding ====<br />
To feed them you need to craft Pet Food. This is done with a Raw Fish and a Raw Pork chop. To see how to craft it look above. To feed the Kitty you need to make a bed for it, and afterwards you right-click on it while it is in its bed (to feed you need to be holding the Pet Food). If a kitty goes to long without food, it will eventually starve and die. So make sure you check up on it every once in awhile.<br />
<br />
=== Komodo Dragons ===<br />
To tame a Komodo dragon, you must kill them until one drops an egg. (They can poison you, so be careful.) Right-click to place the egg. Always place the egg near a torch because it will NOT hatch if not near a torch. It will hatch shortly. When the Komodo dragon has matured, it can be ridden around with a saddle. '''Note: If you are not near the egg(within 8 blocks) when it hatches, it will result in a feral(hostile) Komodo dragon. Therefore, you must stay with the egg until it hatches. Otherwise your efforts will be in vain!'''<br />
<br />
=== Manta Rays ===<br />
Manta rays are large, but peaceful creatures that swim in the water. They can be ridden by right-clicking on them. Can be tamed with fish nets.<br />
<br />
=== Bunnies ===<br />
Taming rabbits is immensely simple. Simply right-click one to pick it up, and it's tamed.<br />
<br />
==== Breeding ====<br />
Breeding rabbits is a very simple process. Get two rabbits and keep them in a small place, such as a fenced in 3 by 3 area. After about five minutes, a noise is heard similar to the noise of a chicken laying an egg. This noise indicates that there is a baby rabbit.<br />
<br />
The color of the baby is completely random, no matter what color the parents are.<br />
Be careful as the rabbits will keep breeding nonstop until you move them or space them out.<br />
<br />
=== Scorpions ===<br />
To tame a scorpion, you need to kill a mother scorpion with baby scorpions on its back. The babies will attack the player if hit. Then, you right-click on one of them and are given the option to name it. After you pick a name, you'll pick up the baby scorpion. When it's fully grown (note: you won't be able to pick it up at this point) put a saddle on it (crafted or vanilla) and ride it around.<br />
Feed the baby by right clicking them with a rat or mouse in hand.<br />
<br />
=== Sharks ===<br />
Taming sharks is easier than taming horses. In order to tame a shark, you will need to start with a baby shark from an egg. Sharks have a 10% chance of dropping an egg when killed. To hatch the egg, you need to throw it into the water which will generate a friendly-baby shark. After it grows big enough, it will be able to attack other mobs (like squid). Tamed sharks will not attack other sharks or the player. You cannot ride the shark. You may however, jump the shark if you so desire.<br />
<br />
=== Snakes ===<br />
Taming snakes is rather simple. Find a snake of the desired species. There is a chance that it will drop an egg of its respective species when killed. Right-click to drop the egg by a torch. After a while, it will hatch into a friendly baby snake, and can be named, carried when right-clicked, or led on a rope. Tamed snakes can be healed using raw rat, and will not attack the player.<br />
<br />
=== Turkeys ===<br />
Can be tamed with melon seeds.<br />
Other than taming them there isn't much you can do. <br />
Drops Raw Turkey which can be cooked. You can feed Foxes raw turkey to tame them.<br />
<br />
=== Turtles ===<br />
To tame a turtle, drop sugar cane or watermelon slices nearby. Once tamed, turtles can be named, will follow the player, and grow slowly over time. Right clicking a tame turtle with anything, but a pickaxe or medallion will put it on your head. If a turtle is injured and you have sugarcane, put it onto your head and it will eat out of your inventory.If you have a turtle on your head and you're on a horse, the horse will go much faster. Try naming the turtles after the Teenage Mutant Ninja Turtles and see what happens. (Leonardo, Michelangelo, Donatello, or Raphael)<br />
<br />
=== Wyverns ===<br />
Wyverns are tamed very similarly to Komodo dragons, and any egg-dropping mobs. To get a tamed wyvern, the player must first get a Wyvern egg (eggs will grow up to be the same type of wyvern as its parent). To get an egg, a wild wyvern must be killed, and there is a 10% chance that an egg will actually be dropped (Mother wyverns have a 33.3% chance, mother wyverns have a higher drop rate because they are rare to come upon). Wild wyverns can be found roaming around the wyvern lair dimension, which can be reached by using a wyvern portal staff. Once the egg has been obtained, it needs to be placed in a bright place, close to the player to hatch.<br />
<br />
Tamed mother wyverns grow to the same size as tier 2 wyverns, around twice the size of other tier 1 wyverns.<br />
<br />
==== Tier 2 and Ghost wyverns ====<br />
Giving a Mother wyvern an essence of light, essence of dark or essence of undead will transform it into a Light wyvern, Dark wyvern or Undead wyvern. These wyverns are known as tier 2 wyverns.<br />
<br />
Killing a tamed wyvern has a chance of turning it into a Ghost wyvern<br />
<br />
==== Healing ====<br />
If your wyvern gets hurt, you can heal it by giving it some raw rat or raw turkey.<br />
<br />
==== Creating an enclosure ====<br />
You should keep your wyvern in a large glass enclosure, with a roof (Wyverns can fly away and get lost). Creating a wyvern enclosure should be much easier in creative mode, as it is possible to construct a large piston door for letting your precious pets in and out.<br />
<br />
Note: It is not enough to simply tie your wyvern to a fence with a lead, because it can break free. (leads break when they are stretched to over 10 blocks)<br />
<br />
{{Mods}}<br />
<br />
[[de:Mod/Mo' Creatures]]<br />
[[fr:Mods/Mo' Creatures]]<br />
[[pl:Modyfikacje/Mo' Creatures]]<br />
[[ru:Mo'Creatures]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Tutorials/Things_to_do_when_bored?diff=1506430Tutorials/Things to do when bored2020-02-22T00:47:44Z<p>68.146.59.48: /* Make your own map */Fixed typo</p>
<hr />
<div>{{cleanup||There are mistakes with the translation from the original tutorial on the Chinese Minecraft Wiki, so you can help by fixing them.}}<br />
<br />
While ''[[Minecraft]]'' is a huge game with endless possibilities, there will always be a time where a player may believe they've done everything or built everything possible in the game. Here is a list of ideas for players who are bored and may be looking for something fun to do in the game, although most players will have already done many of these.<br />
<br />
== Make your own map ==<br />
There are various types of maps that can be made in ''Minecraft'', including challenge maps, parkour maps, or survival maps, and there are endless ways to build these. Some ideas would include using [[command block]]s or [[redstone circuit]]s to make a decryption map, or using blocks to make a parkour or island map.<br />
<br />
== Play hardcore mode ==<br />
Most players have played normal [[Survival]] mode, but [[Hardcore]] is a much more difficult variant of it. When in Hardcore mode, the player is not only restricted to [[Hard]] difficulty, meaning that mobs deal greater damage, the player can starve to death, and multiple other game features are much more challenging, but also, if the player dies, they do not respawn; i.e., they cannot return to the map unless in [[Spectator]] mode.<br />
<br />
== [[Cheat]] in hardcore mode ==<br />
<br />
When you experience how hardcore mode is, why not change the rules? Open to LAN and set [[cheat]] to "open", which will allow you to perform [[commands]]. You can then perform various activities in the world that you could not normally, such as using [[bedrock]] to make a house, creating [[redstone circuits]] with [[command blocks]], and even switching to [[creative mode]]. If you suddenly want to start again, you don't have to exit the archive.{{verify|What does this mean?}} Use {{cmd|kill @s}}, choose "spectate world".<br />
<br />
== Try Unmanned [[mining]] ==<br />
<br />
Install a computer [[mod]] (ComputerCraft [[mod]]), create "[[mining]] turtles" or "advanced" [[mining]] turtles, use the built-in [[mining]] program (tunnel length). Turtles need [[fuel]], if it can't move, fill in the [[inventory]] with [[coal]] or other kinds of [[fuel]], type in "refill all" to supplement the [[fuel]]. This will make you more secure because they're diamond [[pickaxe]]s with infinite [[item durability|durability]], can instantly dig, not afraid of [[lava]] or monsters. However, it can't be equipped with an [[enchanted]] pickaxe.<br />
<br />
== Join a server ==<br />
<br />
Although some servers require online registration, others can joined at any time without any prerequisites. There are numerous activities that can be done in servers, such as showing your work to others (buildings, skills, etc.), viewing other people's work, and making friends with the players in the server.<br />
<br />
== April Fools versions ==<br />
<br />
[[2.0]], [[15w14a]] and [[1.RV-Pre1]] are ''Minecraft'' versions which were created solely for April Fools' Day, containing multiple jokes unique to these versions. Features in 2.0 include silverfish made from redstone (called "redstone bugs" in-game), the pink friendly [[wither]], dying [[torches]], and "Etho Slabs," which are essentially [[slabs]] of [[TNT]]. In 15w14a, the player is unable to directly attack [[entities]], obsidian boats will sink and drown the player, and like in 2.0, the pink wither is present. These April Fools versions can create a fun and interesting experience for players.<br />
<br />
== Summon mobs with commands ==<br />
<br />
The [[command]] {{cmd|summon}} can be used to spawn unique and interesting mob types. Examples of what a player could create with the command may be an upside-down [[spider jockey]] on top of a [[skeleton]] or an [[enderman]] with [[bedrock]] in its hand and a [[minecart]] on its head. A similar command that is instead used to place or modify blocks automatically is {{cmd|setblock}}. The player could use this to create a giant wall or building without having to manually place everything.<br />
<br />
== Build a roller coaster ==<br />
<br />
[[Rail]]s and [[minecart]]s can be combined with blocks to create roller coasters. These can have drops, sharp turns, and scenery. Although they are usually built in the [[Overworld]], you could also build them in the [[Nether]], or even use a portal to make a roller coaster that travels through both dimensions interchangeably. See [[Tutorials/Building a rollercoaster]] for more info.<br />
<br />
== Creating redstone circuits ==<br />
<br />
[[Redstone circuit]]s will open up new areas of Minecraft that are both complex and creative. Build anything from automatic mob traps to machines that can play music or tell you the time.<br />
<br />
== Upload videos ==<br />
<br />
Buy (or download) software (such as [[wikipedia:FRAPS|FRAPS]]) that allows you to record your screen, and record any situation of you playing ''Minecraft''. Some common examples of Minecraft videos are Survival Let's Plays, playing custom maps, and building tutorials. Upload these videos on any website that allows for video uploading for others to view; [[wikipedia:YouTube|YouTube]] is the most common of these, but there are other websites available that serve a similar purpose.<br />
<br />
== Build a statue ==<br />
{{main|Tutorials/Pixel art}}<br />
<br />
Build a giant statue of anything, whether it is in-game or real life, using ''Minecraft'' blocks. Examples include an [[ender dragon]], a real-life piano, or your in-game skin. If playing in multiplayer, it is recommended to not build with something flammable, to prevent your structure from being burned by other players.<br />
<br />
== Dot art ==<br />
<br />
Similar to statues, the dot art uses dyed wool or other textures to create spectacular 2D statues! Find a low resolution image and assign the material to each pixel. Finally, get to work!<br />
<br />
== Use a resource pack ==<br />
<br />
Well, changing your [[resource pack]] won't give you new blocks or items, but it will gives Minecraft a fresh look that will get you excited when you load up the first world, so why not pick one?<br />
<br />
== Edit textures ==<br />
<br />
Have you ever wanted to create a [[resource pack]] yourself? Are you simply artistic? Create your own resources pack! Use the default textures or existing textures you like, or start from scratch.<br />
<br />
== Make mods ==<br />
<br />
Sometimes it's difficult to make a mod (for some people or some types of mod), but you can make the game the way you want it to be, such as a new dimension, some new blocks and mobs. If you can't program, you can also try to use some visual tools (e.g. Mcreator).<br />
<br />
== Build something from the real world ==<br />
<br />
Why not build some real world buildings in Minecraft? Choose some buildings in the real world (example: your home, your school, McDonald) and build them to the best of your ability. Once created, send the world of these buildings or pictures to your friends. Good luck!<br />
<br />
== Play "Spleef" ==<br />
<br />
[[Spleef]] is an interesting game that can be played on some Minecraft servers. This game is played on top of a lava pool, which has a platform above the lava pool, usually made of [[snow block|snow]], because of [[snow block|snow]] is destroyed very quickly and cannot be rearranged. Players take the shovel and use them to destroy blocks under other players' feet so they can fall into the lava or defend themselves. Of course, some servers use [[TNT]] instead of [[snow block]], and the player holds the flint in his hand and ignites at the [[TNT]] that under other player's feet.<br />
<br />
== Play with [[TNT]] ==<br />
<br />
Nothing beats trying to build a big house or even a castle! Dig down to [[void]] and immediately put some [[TNT]] on your way down, repeating it - then igniting up. You can blow up the [[village]] and harass the villagers. Note: make sure you're not on other's server, and these actions may be considered griefing.<br />
<br />
== Defeat mobs ==<br />
<br />
Circle one area, summon 100 [[creeper]]s, and defeat all the creepers without letting them explode. This will take some time to kill all of them. These will help you in [[multiplayer]], and you can find people who have [[creative mode]], who can use [[spawn egg]]s to summon mobs that you want.<br />
<br />
== Play a custom map ==<br />
<br />
Custom maps can be fun, and many have a creative storyline, challenging battles, and beautiful buildings. Map time can range from 15 minutes to 100 hours! For those who like to take risks, there are plenty of adventure maps for you to manipulate heroes and fight with countless mobs, and for those who like to take on intellectual challenges, there are plenty of maze maps for you to challenge.<br />
<br />
== Dig a quarry ==<br />
<br />
The quarry is a big project, but the rewards are huge. You just dig a big hole up to the bedrock and put a chest under it.<br />
In hardcore mode, the quarry is a very big push to help you survive.<br />
<br />
== Find a [[stronghold]] ==<br />
<br />
Craft an ender eye, throw it and follow it until it lands. However, it is important to know that the ender eye has a chance of being damaged after throwing it, so it is recommended to craft more than one.<br />
<br />
== Attack the village ==<br />
<br />
If you live not far from the village, why not try to attack them? Blow up the houses, lock up the villagers and take over the whole village, but if you play singleplayer, be careful of the [[iron golem]]s.<br />
<br />
== Build an army ==<br />
<br />
If you're in the server and there's a lot of people here, why not fight a war? Build up your own army, feed your warriors, give them arms and armor, and rush to destroy the enemy's villages, as well as themselves.<br />
<br />
== Abuse some mobs ==<br />
It is best done in the superflat map creative mode. Fence an area, summon a bunch of mobs (don't summon mobs that can fly or are not [[damage]]d by falls) with the spawn eggs, equip a fishing rod to fly as high as you want, don't fly more than 34 blocks off the ground, and then start fishing for these mobs. If the fishing rod hooks a mob, "release" it and make it fly. You could also organize a race with your friends to see who is the best.<br />
<br />
You could dig a hole in the ground and pour lava into it and build a tower out of spider webs. Summon a bunch of mobs from the top of the tower (don't summon mobs that can fly, unhurt by falls and spiders) and watch them fall into the lava!<br />
<br />
You could also build a small ring rail with powered rails, put in some minecarts and load them with mobs, and get them moving at high speed. Finally, place the block one block high from the rail.<br />
You could also dig a hole at least 3 blocks deep (1x1), summon a bunch of mobs in the hole with a spawn egg, and then put [[sand]] or [[gravel]] in the hole, watch them suffocate to death!<br />
<br />
You could also build a completely enclosed room (with a roof that is closed and dark), fill it with villagers, then put zombies in and watch them get killed.<br />
<br />
== Nether village ==<br />
<br />
It's easy in the superflat creative mode. It's time consuming but it's also fun. You can make the [[village]] look like The Nether! If you want to build a [[village]] in The Nether, you need: [[nether brick]], [[nether brick stairs]] and fencing, [[glowstone]], [[netherrack]], [[soul sand]], a bucket of [[lava]] and [[nether wart]]s.<br />
<br />
'''Step 1''': Manufacturing farm: use [[soul sand]] to replace [[farmland]], [[lava]] to replace [[water]], [[netherwart]]s to replace such as [[wheat]], [[nether brick]]s to replace [[wood]].<br />
<br />
'''Step 2''': Build nether buildings: [[nether brick]]s to replace [[wood]], [[stairs|nether brick stairs]] to replace ordinary stairs, use [[nether brick fence]]s instead of [[glass]], the soul sand to replace [[wood]] and [[cobblestone]], the ground of indoor use [[nether brick]]s, but there are no nether brick doors.<br />
<br />
'''Step 3''': Build [[nether brick]] church: A church with normal [[village]] church structure is the same. Don't forget to use [[nether brick]] to replace [[cobblestone]].<br />
<br />
'''Step 4''': Streetlights: Destroy all street lights in the [[village]] and replace them with [[fence|nether brick fences]] and [[glowstone]].<br />
<br />
'''Step 5''': Lava wells: As above. Use [[Soul sand]] to replace [[cobblestone]], [[lava]] to replace [[water]].<br />
<br />
'''Step 6''': L - shaped house: The structure is the same, but the roof should be replaced by [[nether brick]]s and nether brick stairs.<br />
<br />
'''Step 7''': Blacksmith: The structure is also the same, but [[chest]]s should fill with [[nether bricks]] and items that nether mobs drop.<br />
<br />
'''Step 8''': Build a large [[netherrack]] cube wrapped around the [[village]] and add [[lava]], [[fire]], and add [[caves]], to make it look really like in the nether!<br />
<br />
== Change the rules ==<br />
Try changing some of the rules! Here are some examples :<br>"'Level system'":<br> Rookie (Beginning Level): You can't use tools or crafting. <br>New player (Levels 1-4): You can use only wooden and gold tools, only wood, planks, cobblestone, and dirt. You can't wear armor at the same time. <br>Introduction: level 5-8: You can only use wooden and gold tools. Only wood, planks, cobblestone, flower, dirt, coal and gold can be used. <br>Citizen (Levels 9-12): You can use stone tools or redstone.<br>Knight (Levels 12-15): You can do anything a citizen can do, and use iron tools, and wear iron armor and gold armor. <br>Technician (Levels 16-19): You can do anything a knight can do, and you can create with diamonds and use diamond tools and armor. <br>Mage (Level 20+): You can do what any technician can and create with anything.<br />
<br />
== Nomadic mode ==<br />
1. You can't build any complete home, here's a list of criteria for a home:<br />
* In any case, a "house" is defined as long as there are three walls and a door.<br />
You can't feed animals <br>3. You can't cook food, but you can smelt ore.<br>4. You can't build or use any bed. For a better game experience, take a look at [[Tutorials/Nomadic experience]].<br />
<br />
== Go and do something else! ==<br />
Minecraft isn't the only game you can play in your life. Why not do something else, or go outside and get some fresh air? <br> or could you try a similar game? <br> Wonder where the inspiration for Minecraft comes from? Play Infiniminer, Dwarf Fortress, Dungeon Keeper!<br />
<br />
== Make an OP sword! ==<br />
<br />
'''Note:''' It only works on [[Java Edition]].<br />
<br />
With commands, the player can obtain a diamond [[sword]] enchanted with a enchantment level 32767. Try it on and go kill some [[boss mobs]].<br />
<br />
Command for OP sword:<br />
{{cmd|long=1|give @s diamond_sword<nowiki>{display:{Name:"\"OP sword!\""},Enchantments:[{id:sharpness,lvl:32767},{id:knockback,lvl:10},{id:fire_aspect,lvl:32767},{id:looting,lvl:10},{id:sweeping,lvl:32767},{id:mending,lvl:32767}]}</nowiki>}}<br />
<br />
== Try more [[mods]] ==<br />
Try another mod! For example, some large ones need to be developed to the ultimate goal for a very long time mods:<br />
# Industrialcraft<br />
# Thermal Expansion<br />
# Buildcraft<br />
# Forestry<br />
# Railcraft<br />
# MineFactory Reloaded<br />
# RotaryCraft<br />
# Applied Energistics<br />
# Tinkers' Construct<br />
# Thaumcraft<br />
# Twilight Forest<br />
# Galaxycraft<br />
# Redstone Power/Redstone Program<br />
# Burst Of Light<br />
# [[Mods/The Aether|The Aether]]<br />
# Hyperpolygenic Biomes<br />
# Quark<br />
# The Betweenlands<br />
<br />
Or some lightweight, gaming little [[mod]]s, for example:<br />
# Redstone++<br />
# [[Mods/MrCrayfishFurniture|MrCrayfishFurniture]]<br />
# More food<br />
# More weapons<br />
# Zeppelin<br />
# GentleBreeze<br />
# FoodCraft<br />
# Warden’s Weapon<br />
# Lucky Block<br />
# Custom NPC<br />
# Cubic Chunks<br />
If you think the original Minecraft and the above mod are too easy, you can choose the difficult [[mods]], for example:<br />
# Advent of Ascension<br />
# GregTech 6<br />
# TerraFirmaCraft<br />
# Better Than Wolves<br />
# Minecraft Is Too Easy<br />
# Zombie Awareness<br />
# Better Dungeons<br />
# OreSpawn<br />
# My Little Pony: Mythical Creatures<br />
# Epic Siege Returns<br />
<br />
There are many [[mods]] of Minecraft. Try it out slowly. See [https://www.curseforge.com/minecraft/ Curse Forge] and [http://www.minecraftforum.net Minecraft Forums] for details.<br />
<br />
== [[Flying]] [[Slow Falling]] [[Mobs]] ==<br />
''Note: This only works properly on Bedrock Edition.''<br />
<br />
Did you know that you can make [[mobs]] [[fly]] by repeatedly punching them while they have [[slow falling]] and [[regeneration]]? Probably not! Here is how! <br><br />
'''Step 1''': Type in the [[command]] {{cmd|summon minecraft:pig ~ ~ ~}}. This will summon a pig. <br><br />
'''Step 2''': Type in the command {{cmd|effect @e<nowiki>[type=minecraft:pig]</nowiki> slowness 500 100}}. This will prevent the pig from moving. <br><br />
'''Step 3''': Type in the command {{cmd|effect @e<nowiki>[type=minecraft:pig]</nowiki> slow_falling 500 3}}. This will prevent the pig from falling at a normal speed and will instead fall slowly. <br><br />
'''Step 4''': Type in the command {{cmd|effect @e<nowiki>[type=minecraft:pig]</nowiki> regeneration 500 100}}. This will make the pig regenerate almost instantly after every punch. <br><br />
'''Step 5''': Type in the command {{cmd|effect @s speed 500 2}}. The speed will make you reach the pig. If you don't type in the command, then you wouldn't reach the pig to punch it anymore and it would likely touch the ground before you would even hit it. <br><br />
'''Step 6''': Begin punching the pig with an empty fist. Once you've started punching, don't stop. After a few hits, you will notice that the pig is in mid-air while you keep punching it to constantly be in that state, looking like it's flying. How long can you keep hitting until the pig touches the ground?<br />
<br />
{{Tutorials}}<br />
<br />
[[fr:Tutoriels/Choses à faire lorsque vous vous ennuyez]]<br />
[[ru:Занятия для скучающих]]<br />
[[uk:Заняття для нудьгуючих]]<br />
[[zh:教程/无聊的时候做什么]]</div>68.146.59.48https://minecraft.fandom.com/wiki/Tutorials/Things_to_do_when_bored?diff=1506429Tutorials/Things to do when bored2020-02-22T00:46:52Z<p>68.146.59.48: Revised some wording, better grammar</p>
<hr />
<div>{{cleanup||There are mistakes with the translation from the original tutorial on the Chinese Minecraft Wiki, so you can help by fixing them.}}<br />
<br />
While ''[[Minecraft]]'' is a huge game with endless possibilities, there will always be a time where a player may believe they've done everything or built everything possible in the game. Here is a list of ideas for players who are bored and may be looking for something fun to do in the game, although most players will have already done many of these.<br />
<br />
== Make your own map ==<br />
There are various types of maps that can be made in ''Minecraft'', including challenge maps, parkour maps, or survival maps, and there are endless ways to build these. Some ideas would include using [[command block]]s or [[redstone circuit]]s to make a decryption map, or using blocks to make a parkour or island maps.<br />
<br />
== Play hardcore mode ==<br />
Most players have played normal [[Survival]] mode, but [[Hardcore]] is a much more difficult variant of it. When in Hardcore mode, the player is not only restricted to [[Hard]] difficulty, meaning that mobs deal greater damage, the player can starve to death, and multiple other game features are much more challenging, but also, if the player dies, they do not respawn; i.e., they cannot return to the map unless in [[Spectator]] mode.<br />
<br />
== [[Cheat]] in hardcore mode ==<br />
<br />
When you experience how hardcore mode is, why not change the rules? Open to LAN and set [[cheat]] to "open", which will allow you to perform [[commands]]. You can then perform various activities in the world that you could not normally, such as using [[bedrock]] to make a house, creating [[redstone circuits]] with [[command blocks]], and even switching to [[creative mode]]. If you suddenly want to start again, you don't have to exit the archive.{{verify|What does this mean?}} Use {{cmd|kill @s}}, choose "spectate world".<br />
<br />
== Try Unmanned [[mining]] ==<br />
<br />
Install a computer [[mod]] (ComputerCraft [[mod]]), create "[[mining]] turtles" or "advanced" [[mining]] turtles, use the built-in [[mining]] program (tunnel length). Turtles need [[fuel]], if it can't move, fill in the [[inventory]] with [[coal]] or other kinds of [[fuel]], type in "refill all" to supplement the [[fuel]]. This will make you more secure because they're diamond [[pickaxe]]s with infinite [[item durability|durability]], can instantly dig, not afraid of [[lava]] or monsters. However, it can't be equipped with an [[enchanted]] pickaxe.<br />
<br />
== Join a server ==<br />
<br />
Although some servers require online registration, others can joined at any time without any prerequisites. There are numerous activities that can be done in servers, such as showing your work to others (buildings, skills, etc.), viewing other people's work, and making friends with the players in the server.<br />
<br />
== April Fools versions ==<br />
<br />
[[2.0]], [[15w14a]] and [[1.RV-Pre1]] are ''Minecraft'' versions which were created solely for April Fools' Day, containing multiple jokes unique to these versions. Features in 2.0 include silverfish made from redstone (called "redstone bugs" in-game), the pink friendly [[wither]], dying [[torches]], and "Etho Slabs," which are essentially [[slabs]] of [[TNT]]. In 15w14a, the player is unable to directly attack [[entities]], obsidian boats will sink and drown the player, and like in 2.0, the pink wither is present. These April Fools versions can create a fun and interesting experience for players.<br />
<br />
== Summon mobs with commands ==<br />
<br />
The [[command]] {{cmd|summon}} can be used to spawn unique and interesting mob types. Examples of what a player could create with the command may be an upside-down [[spider jockey]] on top of a [[skeleton]] or an [[enderman]] with [[bedrock]] in its hand and a [[minecart]] on its head. A similar command that is instead used to place or modify blocks automatically is {{cmd|setblock}}. The player could use this to create a giant wall or building without having to manually place everything.<br />
<br />
== Build a roller coaster ==<br />
<br />
[[Rail]]s and [[minecart]]s can be combined with blocks to create roller coasters. These can have drops, sharp turns, and scenery. Although they are usually built in the [[Overworld]], you could also build them in the [[Nether]], or even use a portal to make a roller coaster that travels through both dimensions interchangeably. See [[Tutorials/Building a rollercoaster]] for more info.<br />
<br />
== Creating redstone circuits ==<br />
<br />
[[Redstone circuit]]s will open up new areas of Minecraft that are both complex and creative. Build anything from automatic mob traps to machines that can play music or tell you the time.<br />
<br />
== Upload videos ==<br />
<br />
Buy (or download) software (such as [[wikipedia:FRAPS|FRAPS]]) that allows you to record your screen, and record any situation of you playing ''Minecraft''. Some common examples of Minecraft videos are Survival Let's Plays, playing custom maps, and building tutorials. Upload these videos on any website that allows for video uploading for others to view; [[wikipedia:YouTube|YouTube]] is the most common of these, but there are other websites available that serve a similar purpose.<br />
<br />
== Build a statue ==<br />
{{main|Tutorials/Pixel art}}<br />
<br />
Build a giant statue of anything, whether it is in-game or real life, using ''Minecraft'' blocks. Examples include an [[ender dragon]], a real-life piano, or your in-game skin. If playing in multiplayer, it is recommended to not build with something flammable, to prevent your structure from being burned by other players.<br />
<br />
== Dot art ==<br />
<br />
Similar to statues, the dot art uses dyed wool or other textures to create spectacular 2D statues! Find a low resolution image and assign the material to each pixel. Finally, get to work!<br />
<br />
== Use a resource pack ==<br />
<br />
Well, changing your [[resource pack]] won't give you new blocks or items, but it will gives Minecraft a fresh look that will get you excited when you load up the first world, so why not pick one?<br />
<br />
== Edit textures ==<br />
<br />
Have you ever wanted to create a [[resource pack]] yourself? Are you simply artistic? Create your own resources pack! Use the default textures or existing textures you like, or start from scratch.<br />
<br />
== Make mods ==<br />
<br />
Sometimes it's difficult to make a mod (for some people or some types of mod), but you can make the game the way you want it to be, such as a new dimension, some new blocks and mobs. If you can't program, you can also try to use some visual tools (e.g. Mcreator).<br />
<br />
== Build something from the real world ==<br />
<br />
Why not build some real world buildings in Minecraft? Choose some buildings in the real world (example: your home, your school, McDonald) and build them to the best of your ability. Once created, send the world of these buildings or pictures to your friends. Good luck!<br />
<br />
== Play "Spleef" ==<br />
<br />
[[Spleef]] is an interesting game that can be played on some Minecraft servers. This game is played on top of a lava pool, which has a platform above the lava pool, usually made of [[snow block|snow]], because of [[snow block|snow]] is destroyed very quickly and cannot be rearranged. Players take the shovel and use them to destroy blocks under other players' feet so they can fall into the lava or defend themselves. Of course, some servers use [[TNT]] instead of [[snow block]], and the player holds the flint in his hand and ignites at the [[TNT]] that under other player's feet.<br />
<br />
== Play with [[TNT]] ==<br />
<br />
Nothing beats trying to build a big house or even a castle! Dig down to [[void]] and immediately put some [[TNT]] on your way down, repeating it - then igniting up. You can blow up the [[village]] and harass the villagers. Note: make sure you're not on other's server, and these actions may be considered griefing.<br />
<br />
== Defeat mobs ==<br />
<br />
Circle one area, summon 100 [[creeper]]s, and defeat all the creepers without letting them explode. This will take some time to kill all of them. These will help you in [[multiplayer]], and you can find people who have [[creative mode]], who can use [[spawn egg]]s to summon mobs that you want.<br />
<br />
== Play a custom map ==<br />
<br />
Custom maps can be fun, and many have a creative storyline, challenging battles, and beautiful buildings. Map time can range from 15 minutes to 100 hours! For those who like to take risks, there are plenty of adventure maps for you to manipulate heroes and fight with countless mobs, and for those who like to take on intellectual challenges, there are plenty of maze maps for you to challenge.<br />
<br />
== Dig a quarry ==<br />
<br />
The quarry is a big project, but the rewards are huge. You just dig a big hole up to the bedrock and put a chest under it.<br />
In hardcore mode, the quarry is a very big push to help you survive.<br />
<br />
== Find a [[stronghold]] ==<br />
<br />
Craft an ender eye, throw it and follow it until it lands. However, it is important to know that the ender eye has a chance of being damaged after throwing it, so it is recommended to craft more than one.<br />
<br />
== Attack the village ==<br />
<br />
If you live not far from the village, why not try to attack them? Blow up the houses, lock up the villagers and take over the whole village, but if you play singleplayer, be careful of the [[iron golem]]s.<br />
<br />
== Build an army ==<br />
<br />
If you're in the server and there's a lot of people here, why not fight a war? Build up your own army, feed your warriors, give them arms and armor, and rush to destroy the enemy's villages, as well as themselves.<br />
<br />
== Abuse some mobs ==<br />
It is best done in the superflat map creative mode. Fence an area, summon a bunch of mobs (don't summon mobs that can fly or are not [[damage]]d by falls) with the spawn eggs, equip a fishing rod to fly as high as you want, don't fly more than 34 blocks off the ground, and then start fishing for these mobs. If the fishing rod hooks a mob, "release" it and make it fly. You could also organize a race with your friends to see who is the best.<br />
<br />
You could dig a hole in the ground and pour lava into it and build a tower out of spider webs. Summon a bunch of mobs from the top of the tower (don't summon mobs that can fly, unhurt by falls and spiders) and watch them fall into the lava!<br />
<br />
You could also build a small ring rail with powered rails, put in some minecarts and load them with mobs, and get them moving at high speed. Finally, place the block one block high from the rail.<br />
You could also dig a hole at least 3 blocks deep (1x1), summon a bunch of mobs in the hole with a spawn egg, and then put [[sand]] or [[gravel]] in the hole, watch them suffocate to death!<br />
<br />
You could also build a completely enclosed room (with a roof that is closed and dark), fill it with villagers, then put zombies in and watch them get killed.<br />
<br />
== Nether village ==<br />
<br />
It's easy in the superflat creative mode. It's time consuming but it's also fun. You can make the [[village]] look like The Nether! If you want to build a [[village]] in The Nether, you need: [[nether brick]], [[nether brick stairs]] and fencing, [[glowstone]], [[netherrack]], [[soul sand]], a bucket of [[lava]] and [[nether wart]]s.<br />
<br />
'''Step 1''': Manufacturing farm: use [[soul sand]] to replace [[farmland]], [[lava]] to replace [[water]], [[netherwart]]s to replace such as [[wheat]], [[nether brick]]s to replace [[wood]].<br />
<br />
'''Step 2''': Build nether buildings: [[nether brick]]s to replace [[wood]], [[stairs|nether brick stairs]] to replace ordinary stairs, use [[nether brick fence]]s instead of [[glass]], the soul sand to replace [[wood]] and [[cobblestone]], the ground of indoor use [[nether brick]]s, but there are no nether brick doors.<br />
<br />
'''Step 3''': Build [[nether brick]] church: A church with normal [[village]] church structure is the same. Don't forget to use [[nether brick]] to replace [[cobblestone]].<br />
<br />
'''Step 4''': Streetlights: Destroy all street lights in the [[village]] and replace them with [[fence|nether brick fences]] and [[glowstone]].<br />
<br />
'''Step 5''': Lava wells: As above. Use [[Soul sand]] to replace [[cobblestone]], [[lava]] to replace [[water]].<br />
<br />
'''Step 6''': L - shaped house: The structure is the same, but the roof should be replaced by [[nether brick]]s and nether brick stairs.<br />
<br />
'''Step 7''': Blacksmith: The structure is also the same, but [[chest]]s should fill with [[nether bricks]] and items that nether mobs drop.<br />
<br />
'''Step 8''': Build a large [[netherrack]] cube wrapped around the [[village]] and add [[lava]], [[fire]], and add [[caves]], to make it look really like in the nether!<br />
<br />
== Change the rules ==<br />
Try changing some of the rules! Here are some examples :<br>"'Level system'":<br> Rookie (Beginning Level): You can't use tools or crafting. <br>New player (Levels 1-4): You can use only wooden and gold tools, only wood, planks, cobblestone, and dirt. You can't wear armor at the same time. <br>Introduction: level 5-8: You can only use wooden and gold tools. Only wood, planks, cobblestone, flower, dirt, coal and gold can be used. <br>Citizen (Levels 9-12): You can use stone tools or redstone.<br>Knight (Levels 12-15): You can do anything a citizen can do, and use iron tools, and wear iron armor and gold armor. <br>Technician (Levels 16-19): You can do anything a knight can do, and you can create with diamonds and use diamond tools and armor. <br>Mage (Level 20+): You can do what any technician can and create with anything.<br />
<br />
== Nomadic mode ==<br />
1. You can't build any complete home, here's a list of criteria for a home:<br />
* In any case, a "house" is defined as long as there are three walls and a door.<br />
You can't feed animals <br>3. You can't cook food, but you can smelt ore.<br>4. You can't build or use any bed. For a better game experience, take a look at [[Tutorials/Nomadic experience]].<br />
<br />
== Go and do something else! ==<br />
Minecraft isn't the only game you can play in your life. Why not do something else, or go outside and get some fresh air? <br> or could you try a similar game? <br> Wonder where the inspiration for Minecraft comes from? Play Infiniminer, Dwarf Fortress, Dungeon Keeper!<br />
<br />
== Make an OP sword! ==<br />
<br />
'''Note:''' It only works on [[Java Edition]].<br />
<br />
With commands, the player can obtain a diamond [[sword]] enchanted with a enchantment level 32767. Try it on and go kill some [[boss mobs]].<br />
<br />
Command for OP sword:<br />
{{cmd|long=1|give @s diamond_sword<nowiki>{display:{Name:"\"OP sword!\""},Enchantments:[{id:sharpness,lvl:32767},{id:knockback,lvl:10},{id:fire_aspect,lvl:32767},{id:looting,lvl:10},{id:sweeping,lvl:32767},{id:mending,lvl:32767}]}</nowiki>}}<br />
<br />
== Try more [[mods]] ==<br />
Try another mod! For example, some large ones need to be developed to the ultimate goal for a very long time mods:<br />
# Industrialcraft<br />
# Thermal Expansion<br />
# Buildcraft<br />
# Forestry<br />
# Railcraft<br />
# MineFactory Reloaded<br />
# RotaryCraft<br />
# Applied Energistics<br />
# Tinkers' Construct<br />
# Thaumcraft<br />
# Twilight Forest<br />
# Galaxycraft<br />
# Redstone Power/Redstone Program<br />
# Burst Of Light<br />
# [[Mods/The Aether|The Aether]]<br />
# Hyperpolygenic Biomes<br />
# Quark<br />
# The Betweenlands<br />
<br />
Or some lightweight, gaming little [[mod]]s, for example:<br />
# Redstone++<br />
# [[Mods/MrCrayfishFurniture|MrCrayfishFurniture]]<br />
# More food<br />
# More weapons<br />
# Zeppelin<br />
# GentleBreeze<br />
# FoodCraft<br />
# Warden’s Weapon<br />
# Lucky Block<br />
# Custom NPC<br />
# Cubic Chunks<br />
If you think the original Minecraft and the above mod are too easy, you can choose the difficult [[mods]], for example:<br />
# Advent of Ascension<br />
# GregTech 6<br />
# TerraFirmaCraft<br />
# Better Than Wolves<br />
# Minecraft Is Too Easy<br />
# Zombie Awareness<br />
# Better Dungeons<br />
# OreSpawn<br />
# My Little Pony: Mythical Creatures<br />
# Epic Siege Returns<br />
<br />
There are many [[mods]] of Minecraft. Try it out slowly. See [https://www.curseforge.com/minecraft/ Curse Forge] and [http://www.minecraftforum.net Minecraft Forums] for details.<br />
<br />
== [[Flying]] [[Slow Falling]] [[Mobs]] ==<br />
''Note: This only works properly on Bedrock Edition.''<br />
<br />
Did you know that you can make [[mobs]] [[fly]] by repeatedly punching them while they have [[slow falling]] and [[regeneration]]? Probably not! Here is how! <br><br />
'''Step 1''': Type in the [[command]] {{cmd|summon minecraft:pig ~ ~ ~}}. This will summon a pig. <br><br />
'''Step 2''': Type in the command {{cmd|effect @e<nowiki>[type=minecraft:pig]</nowiki> slowness 500 100}}. This will prevent the pig from moving. <br><br />
'''Step 3''': Type in the command {{cmd|effect @e<nowiki>[type=minecraft:pig]</nowiki> slow_falling 500 3}}. This will prevent the pig from falling at a normal speed and will instead fall slowly. <br><br />
'''Step 4''': Type in the command {{cmd|effect @e<nowiki>[type=minecraft:pig]</nowiki> regeneration 500 100}}. This will make the pig regenerate almost instantly after every punch. <br><br />
'''Step 5''': Type in the command {{cmd|effect @s speed 500 2}}. The speed will make you reach the pig. If you don't type in the command, then you wouldn't reach the pig to punch it anymore and it would likely touch the ground before you would even hit it. <br><br />
'''Step 6''': Begin punching the pig with an empty fist. Once you've started punching, don't stop. After a few hits, you will notice that the pig is in mid-air while you keep punching it to constantly be in that state, looking like it's flying. How long can you keep hitting until the pig touches the ground?<br />
<br />
{{Tutorials}}<br />
<br />
[[fr:Tutoriels/Choses à faire lorsque vous vous ennuyez]]<br />
[[ru:Занятия для скучающих]]<br />
[[uk:Заняття для нудьгуючих]]<br />
[[zh:教程/无聊的时候做什么]]</div>68.146.59.48