20 × 10
In Java Edition:
- 1 Spawning
- 2 Drops
- 3 Behavior
- 4 Sounds
- 5 Data values
- 6 Achievements
- 7 Advancements
- 8 History
- 9 Issues
- 10 Trivia
- 11 Gallery
- 12 See also
- 13 References
Zombified piglins can spawn in nether wastes and crimson forests, nether portals, from pigs struck by lightning or from piglins or piglin brutes in the Overworld or in the End. They have a 5% chance of spawning as baby zombified piglins. Zombified piglins and piglins do not spawn on top of nether wart blocks.
All zombified piglins spawn with a golden sword, which has a small chance of being enchanted in Normal or Hard modes, up to 25%. This chance varies depending on the regional difficulty as the sword's enchantment is from 5 to 23 levels.
Zombified piglins spawn in groups of 4 in the Nether at light level 11 and below, commonly in nether wastes, and nether fortresses, uncommonly in crimson forests and are sometimes found riding a strider in lava oceans.
In Java Edition, they appear inside one of the portal blocks on the bottom.
In Bedrock Edition, they spawn one block to the east or south of the portal (depending on which direction the portal is facing) and neither slabs nor lighting prevents this, portal ticking can be used to increase the rate of zombified Piglin spawning by repeatedly lighting and breaking a nether portal.
Zombified piglin spawning via this process is completely independent of the mob cap, similar to the spawning of phantoms, which means they can still spawn if there are a sufficient number of hostile mobs in the world. [Java Edition only]
Zombified piglins who spawn in this way cannot travel to the Nether for a preset amount of time, whether they walk through the portal they spawned in or through nearby portals.
A piglin or piglin brute that enters the Overworld or The End transforms into a zombified piglin after 15 seconds. When baby piglins transform into zombies, they do not have weapons, unlike baby zombified piglins that naturally spawn, and when piglin brutes transform into zombies, they keep their axes.
A zombified piglin keeps any armor or weapons collected before being zombified[JE only].
Baby zombified piglins also have a 5% chance of becoming a chicken jockey[JE only].
- 0–1 rotten flesh. The maximum amount is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
- 0–1 gold nuggets. The maximum amount is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
- There is a 2.5% chance to drop a gold ingot if killed by a player or tamed wolf. The chance is increased by 1% per level of Looting, for a maximum of 5.5% with Looting III.
- There is an 8.5% chance to drop their golden sword if killed by a player or tamed wolf. The chance is increased by 1% per level of Looting, for a maximum of 11.5% with Looting III.
- Zombified Piglins have an 8.5% chance to drop their warped fungus on a stick if spawned on a Strider and killed by a player or tamed wolf. This chance is increased by 1% per level of Looting, for a maximum of 11.5% with Looting III. 
- Zombified Piglins have an 8.5% chance to drop their golden axe if zombified from a piglin brute and killed by a player or tamed wolf. This chance is increased by 1% per level of Looting, for a maximum of 11.5% with Looting III. 
- Zombified Piglins have an 8.5% to drop their Crossbow if zombified from a Piglin and killed by a player or tamed wolf. This chance is increased by 1% per level of Looting, for a maximum of 11.5% with Looting III. 
- After a Piglin transforms into a Zombified Piglin, upon death it drops any acquired armor and held weapons.
- 5 for adults or 12 for babies if killed by a player or tamed wolf.
The golden swords that are dropped have between one and full durability.
If a Zombified Piglin wearing a carved pumpkin or jack o'lantern is killed using a tool enchanted with Looting, there is a chance equivalent to the level of Looting used to drop the pumpkin or jack o'lantern, up to a maximum of 3% at Looting III.
In Normal and Hard difficulties, up to 55% of zombified piglins pick up any armor pieces and swords better than their golden one, which they always drop when killed. This also prevents them from despawning.
Zombified piglins try to destroy any turtle eggs they see within 23 blocks away horizontally and 3 blocks away vertically (10 blocks horizontally and 2 blocks vertically on Bedrock Edition), not counting the block they are standing in. When a zombified piglin is first spawned, it always detects nearby turtle eggs after exactly 2 seconds, as long as there are two blocks of air above it. However, if the turtle egg is placed after the zombified piglin spawned, the zombified piglin takes some time to notice the turtle egg and try to break it.
Zombified piglins avoid walking near magma blocks and cannot jump over magma blocks one block high. If a zombified piglin is surrounded by magma block wall one block height or higher, it gets near those surrounding magma blocks surrounding them. If a zombified piglin spawns on or is pushed onto magma blocks, it pathfinds normally on the magma.
Undead, they are:
- Damaged by the status effect Instant Health and healed by the status effect Instant Damage.
- Unaffected by the status effects Regeneration and Poison.
- Ignored by the wither and affected by Smite.
Zombified piglins are not initially hostile, but all zombified piglins within a 67×21×67 to 111×21×111 area centered on the attacked zombified piglin become aggressive and converge on the attacker (another mob or player) if any individual is attacked, unless the zombified piglin attacked is killed in one hit. In addition, some zombified piglins have the ability to spawn reinforcements when attacked (similar to zombies and which can rarely include actual zombies). This applies to any hit registered as coming from the player or other mobs, including deflected ghast fireballs, from sweep attacks, snowball and eggs, or a skeleton arrow. This does not include fireworks shot from crossbows, or dispenser-shot arrows.
Zombified piglins remain hostile from 20 seconds to 27 minutes (limited by the Anger NBT tag type). Approaching within the player follow range (35 blocks +/- 5%) of an already hostile zombified piglin causes it to alarm and anger all zombified piglins in a 40-block radius. Having a constant line of sight with a hostile zombified piglin causes it to alarm neutral zombified piglins (within a 40-block radius) every 100 game ticks, or 5 seconds only if it is outside of its player follow range. A zombified piglin remains hostile indefinitely if it is within entity processing areas and has a direct line of sight with the player. Breaking direct line of sight causes a hostile zombified piglin to return neutral if their forgiveness timer (of 20 seconds to 27 minutes) expires. The forgiveness timer does not advance for zombified piglins in unloaded chunks. Therefore, if the player enters a Nether portal and returns, any provoked zombified piglins in the area remain aggressive unless another player was nearby to keep the chunks loaded. A player's death causes zombified piglins to become neutral toward the player if the gamerule
forgiveDeadPlayers is true. They pursue players even if they have the Invisibility effect.
Neutral zombified piglins do not prevent a player from sleeping.[JE only]
Hostile zombified piglins have slightly different path finding than when they are neutral. For example, they would fall off edges that would cause them fall damage in attempt to reach the attacker where most other mobs would otherwise not do.
When a zombified piglin is angered, the normal piglins do not get aggressive, and vice versa.
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation|
|Zombified Piglin grunts||?||?||?||?||16|
|Zombified Piglin grunts angrily||?||?||?||?||16|
|Zombified Piglin dies||?||?||?||?||16|
|Zombified Piglin hurts||?||?||?||?||16|
|Name||Namespaced ID||Translation key|
|Name||Namespaced ID||Numeric ID||Translation key|
Zombified piglins have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- Additional fields for mobs that can become angry see Template:Nbt inherit/angerable/template
- IsBaby: 1 or 0 (true/false) - true if this zombie is a baby. May be absent.
- CanBreakDoors: 1 or 0 (true/false) - true if the zombie can break doors (default value is 0).
- DrownedConversionTime: The number of ticks until this zombie converts to a drowned, or husk to zombie. (default value is -1, when no conversion is under way).
- InWaterTime: The number of ticks this zombie or husk has been under water, used to start the drowning conversion. (default value is -1, when no conversion is under way).
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS)|
|Monster Hunter||Attack and kill a monster.||Kill a hostile mob or one of the following neutral mobs: an enderman, a zombified piglin, a spider, or a cave spider.||15G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|Adventure||Adventure, exploration, and combat||—||Kill any entity, or be killed by any entity.|
|Monster Hunter||Kill any hostile monster||Adventure||Kill one of these 34 mobs. Other mobs, if any, may be killed, but are ignored for this advancement.|
|Monsters Hunted||Kill one of every hostile monster||Monster Hunter||Kill each of these 34 mobs. Other mobs, if any, may be killed, but are ignored for this advancement.|
|Java Edition Alpha|
|v1.2.0||October 25, 2010||Notch tweets that he is working on a second mob for the Nether, stating that they are less dangerous than ghasts and are "kind of pointless."|
|preview||Zombie pigmen have been presented as unarmed neutral creatures in a preview before the Halloween Update.|
|release||Added zombie pigmen.|
|The green liquid in the zombie pigman skin was originally blood red, but this was changed because Notch considered it too gory, stating that "it's more fun to be scary without blood."|
|Zombie pigmen remain hostile for eternity if the player hits one.|
|The drops of zombie pigmen are 0–2 cooked porkchops.|
|Zombie pigmen are referred to as a "Pig Zombie" in the language file.|
|Java Edition Beta|
|1.5||Pigs struck by lightning in the Overworld now change into zombie pigmen.|
|1.8||Pre-release||Zombie pigmen no longer drop cooked porkchops and now drop 0-2 rotten flesh instead.|
|1.0.0||Beta 1.9 Prerelease||Zombie pigmen now drop 0-1 gold nuggets and 0-1 rotten flesh.|
|All humanoid mobs have the bottom texture of the face flipped, resulting in a change in the model of zombie pigmen.|
|Beta 1.9 Prerelease 2||Zombie pigmen now naturally have 2 armor points, as zombies. The armor points prevent 8% of damage taken.|
|Beta 1.9 Prerelease 5||Zombie pigmen, along with other undead mobs, can now be damaged by splash potions of healing, and can be healed by splash potions of harming.|
|A sword enchanted with Smite now does extra damage to zombie pigmen.|
|1.2.1||12w06a||Zombie pigmen now have a rare chance of dropping gold ingots, golden helmets, or their own golden swords, which may be enchanted. The sword is enchanted with the equivalent of roughly a level 5 enchantment.|
|?||Zombie pigmen are now referred to as their real name, "Zombie Pigman," in the language file, rather than "Pig Zombie".|
|1.3.1||12w22a||Zombie pigmen can now spawn in the Overworld from nether portals.|
|1.4.2||12w32a||Zombie pigmen may spawn with enchanted swords and have the capacity to wear any type of armor.|
|The sword that a zombie pigmen is carrying now increases the damage it deals.|
|Zombie pigmen may pick up dropped items.|
|12w34b||Zombie pigmen now try to get back into the Nether portal they came from when in the Overworld.|
|12w36a||The zombie and zombie pigman models and textures now have an additional 32 pixels of empty space below the texture.|
|12w37a||On Halloween, zombie pigmen now have a chance of spawning with a pumpkin or jack o'lantern on its head.|
|1.6.2||release||Baby zombie pigmen now spawn naturally.|
|1.7.2||13w36a||When struck by lightning, zombie pigmen now spawn with golden swords.|
|1.7.4||13w49a||Added chicken jockeys. Since zombie pigmen share some of the zombie .class files, there are also now zombie pigman jockeys - a rare version of the baby zombie pigman.|
|?||Baby zombie pigmen with the "villager" tag now have skulls. Prior to this update, they looked like this: .|
|1.8||14w03a||The only way to obtain gold nuggets and gold ingots from zombie pigmen, is now for the player to kill them, whether through combat, potions, or player-activated mechanisms such as manually lit TNT.|
|If killed without player intervention, zombie pigmen now drop only rotten flesh, rendering fully-automatic gold farms impossible.|
|14w04a||The above change has been partially reverted; zombie pigmen now drop gold nuggets no matter how they are killed.|
|14w06a||Zombie pigmen now use a different AI.|
|An aggravated zombie pigman now become passive after 20 to 39.95 seconds, although they continue to attack until the player gets outside their aggressive distance.|
|Zombie pigmen now use their attack animation as they did in Survival Test. This shows only when a zombie pigmen is holding a weapon. When a zombie pigman holds a weapon the damage it does is equal to the damage the player would do with the weapon added to the normal damage of the zombie pigmen.|
|14w07a||Baby zombie pigmen are now always hostile to players who have ever attacked them.|
|14w11a||Zombie pigmen now run away from creepers that are about to explode.|
|14w30a||The weapon holding position of zombie pigmen has been changed.|
|pre1||Baby zombie pigmen, like adults, now become passive after 20 to 39.95 seconds.|
|1.8.1||pre1||Zombie pigmen no longer run away from creepers that are about to explode.|
|1.9||15w34a||Zombie pigmen now have an attack animation without weapons.|
|1.11||16w32a||The entity ID has been changed changed from |
|The zombie pigmen's in-game name is now "Zombie Pigman" instead of "Zombie" in their name tag when they have |
|1.12||17w06a||Non-hostile zombie pigmen no longer prevent a player from sleeping in a bed.|
|1.13||18w07a||Zombie pigmen now seek out turtle eggs and intentionally trample them.|
|18w19a||Zombie pigmen now sink in water.|
|Zombie pigmen no longer drown in water.|
|1.14||18w43a||The textures of zombie pigmen and baby zombie pigmen have been changed.|
|September 28, 2019||At MINECON Live 2019, it was announced that zombie pigmen are to be renamed to zombified piglins, as their unzombified counterpart, piglins, were announced as a new mob to be added in the Nether Update.|
|February 9, 2020||A new design for zombie pigmen is revealed.|
|1.16||20w07a|| An unused |
|Added piglins, which can be converted into zombie pigmen in the Overworld.|
|20w09a||"Zombie Pigman" has been renamed to "Zombified Piglin".|
|The textures and models of zombified piglins and baby zombified piglins have been changed. Currently, however, the texture of their skirts is not displayed correctly.|
|The ID of zombified piglins has been changed from |
|The texture of zombified piglins has been renamed from |
|20w13a||The textures of zombified piglins and baby zombified piglins have been changed.|
|20w14a||The textures and models of zombified piglins and baby zombified piglins have been changed. The overlay textures on their skirts now displayed correctly. Also, baby zombified piglins are no longer armed. The texture size has been changed from 128x64 to 64x64, and the layout of the parts of the ears has been changed.|
|20w19a||Piglins now become zombified piglins when in the End.|
|20w22a||The textures and models of zombified piglins and baby zombified piglins have been changed. They have now both arms raised, and baby zombified piglins are armed again.|
|pre1||Zombified piglins no longer attack innocent bystanders unless |
|Zombified piglins now stop being angry if the targeted player dies nearby unless |
|Zombified piglins no longer drop experience orbs and rare drops when killed by something other than a player while in an angered state.|
|pre3||Zombified piglins again drop experience orbs and rare drops when killed by something other than a player while in an angered state.|
|pre6||The subtitle for zombified piglins' angry grunts has been changed from "Zombified Piglin angers" to "Zombified Piglin grunts angrily".|
|1.16.2||20w27a||Added piglin brutes, which can be converted into zombified piglin in the Overworld or the End.|
|Zombified piglins that are converted from piglin brutes wield golden axes.|
|Pre-release 1||The zombified piglin now holds a warped fungus on a stick when spawned as a strider jockey.|
|Pocket Edition Alpha|
|0.5.0||Added zombie pigmen.|
|Zombie pigmen spawn only in nether reactors.|
|Zombie pigmen are hostile to all players, but have a shorter sight range.|
|Zombie pigmen are missing their head layer.|
|Zombie pigmen's drops are different than in Java: 0-1 feathers and/or a gold ingot.|
|0.7.2||Added new sounds for the zombie pigmen.|
|0.8.1||Zombie pigmen no longer take damage when they are burning in the daylight.|
|0.9.0||build 1||Zombie pigmen can now be spawned using a spawn egg.|
|0.9.2||Zombie pigmen now rarely drop carrots and potatoes.|
|Zombie pigmen now have an attacking animation.|
|0.9.4||Zombie pigmen now have 2 () armor points, which reduces 8% of damage.|
|0.11.0||build 1||Zombie pigmen can now spawn with three at once instead of one in nether reactors.|
|Zombie pigmen now have a head layer.|
|Zombie pigmen now have their arms out like regular zombies.|
|Zombie pigmen no longer burn in sunlight.|
|Zombie pigmen now drop rotten flesh, which was previously a feather and also now drop rarely a gold ingot, instead of a carrot or potato.|
|build 2||Zombie pigmen can now spawn as babies.|
|Added chicken jockeys|
|0.12.1||build 1||Zombie pigmen now spawn in the Nether.|
|Zombie pigmen now use the new mob AI.|
|Zombie pigmen are now neutral.|
|Zombie pigmen can now wear armor.|
|Pigs struck by lightning now turn into zombie pigmen.|
|Zombie pigmen can now drop gold nuggets.|
|Zombie pigmen can now spawn from Nether portals in the Overworld.|
|build 11||Zombie pigmen now have a chance of spawning with enchanted swords.|
|?||Zombie pigman have a chance to spawn armored and with enchanted armor.|
|build 12||Zombie pigmen now attack iron golems.|
|0.14.0||build 1||Replaced chicken jockeys: baby zombie pigmen now have 15% chance of becoming a jockey when angered.|
|Adult zombie pigmen can now be ridden by baby zombie variants.|
|0.15.0||build 1||Zombie pigmen are now faster when angered.|
|0.16.0||?||Baby zombie pigmen no longer can mount mobs.|
|?||Zombie pigmen no longer may spawn armored.|
|1.1.0||alpha 126.96.36.199||The entity ID has been changed from |
|?||Adult zombie pigmen are no longer rideable by their baby variants.|
|1.5.0||beta 188.8.131.52||Zombie pigmen now sink underwater.|
|Zombie pigmen no longer drown in water.|
|beta 184.108.40.206||Zombie pigmen now seek out turtle eggs and intentionally trample them.|
|1.10.0||beta 220.127.116.11||The textures of zombie pigmen and baby zombie pigmen have been changed.|
|1.13.0||beta 18.104.22.168||Adult zombie pigmen can now be ridden again by baby zombie, baby zombie villager and baby husk variants.|
|1.16.0||beta 22.214.171.124||Added piglins, which can be converted into zombie pigmen in the Overworld or the End.|
|The textures and models of zombie pigman have been changed.|
|"Zombie Pigman" has been renamed to "Zombified Piglin".|
|Zombified piglins now sometimes pick up dropped armor pieces and swords.|
|Zombified piglins now burn in sunlight again.|
|Zombified piglins now take damage from lava and fire.|
|Zombified piglins now can pick up illager banner as pillagers.|
|beta 126.96.36.199||Zombified piglins once again no longer burn on sunlight.|
|beta 188.8.131.52||Zombified piglins are now immune to fire damage again.|
|beta 184.108.40.206||The models of zombified piglins and baby zombified piglins have been changed. The head scale is now slightly smaller. The textures of zombified piglins have been changed to match Java Edition 20w13a's.|
|1.16.20||beta 220.127.116.11||The models of zombified piglins and baby zombified piglins have been changed. Overlay models are now slightly smaller.|
|The texture file of zombified piglins have been reorganized to more closely match Java Edition 20w14a's.|
|Added piglin brutes, which can be converted into zombified piglin in the Overworld or the End.|
|1.16.100||beta 18.104.22.168||Now the piglins with crossbows when zombified, continue to keep their crossbow|
|Zombified piglins that are converted from piglin brutes now keep their golden axes.|
|beta 22.214.171.124||The zombified piglin now holds a warped fungus on a stick when spawned as a strider jockey.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||1.0.1||Added zombie pigmen.|
|TU12||Zombie pigmen now have a rare chance of dropping gold ingots, golden helmets, or their own golden swords, which can be enchanted with a random level 5 enchantment.|
|TU14||1.04||Zombie pigmen can now spawn in the Overworld from Nether portals.|
|TU19||CU7||1.12||Added baby zombie pigmen.|
|Zombie pigmen can now wear armor or weapons.|
|TU31||CU19||1.22||Patch 3||Zombie pigmen now become neutral again toward the player in 20 to 39.95 seconds after provocation, although they continue to attack until the player gets outside their aggressive distance.|
|1.90||The textures of zombie pigmen and baby zombie pigmen have been changed.|
|New Nintendo 3DS Edition|
|0.1.0||Added zombie pigmen and baby zombie pigmen.|
- The pre-Texture Update zombie pigman texture file has "THX XAPHOBIA" written on the unused section as a credit by Notch to the skin's original creator.
- Deaths of hostile zombified piglins always register as kills by the player they are targeting, regardless of whether that player ever touched that zombified piglin.[JE only]
- The zombified piglin's angry sound is played twice the speed of the original sound file in the game.[JE only]
- Applying the Classic Texture Pack changes the zombified piglin's model and texture back to a zombie pigman.[BE only]
- A zombified piglin holds a warped fungus on a stick when riding on a strider.
- Baby zombified piglins can be jockeys upon chickens and striders. Uniquely on more than one mob (other than the player).
- There is a glitch where the zombified piglin texture appears as the zombie pigman even without the Classic Texture Pack.[BE only]
A zombified piglin with a crossbow that can be found only when a piglin with a crossbow is zombified in the overworld.[Java Edition only]
A zombified piglin chicken jockey.
A zombified piglin with a golden axe that can be found only when a piglin brute is zombified in the overworld.[Java Edition only]
A piglin zombifying animation.
A piglin brute zombifying animation.
A zombified piglin with pumpkin.
A zombified piglin with jack o'lantern.
A baby zombified piglin with pumpkin.
A baby zombified piglin with jack o'lantern.
When a piglin brute zombifies, they retain their axes.
Renders (before Nether Update)
A zombie pigman, as of Texture Update.
A zombie pigman with a pumpkin.
A zombie pigman with a jack o'lantern.
A baby Zombie Pigman, as of Texture Update.
A baby zombie pigman with a pumpkin.
A baby zombie pigman with a Jack o'Lantern.
A baby zombie pigman chicken jockey.
A baby zombie pigman riding an adult zombie pigman on Bedrock Edition.
A zombie pigman from Pocket Edition before 0.11.0.
Images (before Nether Update)
The original zombie pigman skin, published on DeviantART by Xaphobia on October 23, 2010.
Two zombie pigmen wearing wither skeleton skulls.
A baby Zombie Pigman riding a chicken, before Texture Update.
An official render of the zombie pigman by Mojang.