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Zombified Piglin

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Zombified Piglin
Zombified Piglin JE9.pngZombified Piglin Targeting.png
Baby Zombified Piglin JE8.pngBaby Zombified Piglin Targeting.png
Zombified Piglin BE6.png
Baby Zombified Piglin BE5.png
Health points

20♥ × 10

Armor points

2 ()

Behavior

Neutral

Attack strength

Easy: 5♥♥♥
Normal: 8♥♥♥♥
Hard: 12♥ × 6

Size

Adult:
Height: 1.95 Blocks
Width: 0.6 Blocks
Baby:
Height: 0.975 Blocks
Width: 0.3 Blocks

Spawn
Natural equipment

Zombified piglins are undead neutral mobs that mainly inhabit the Nether.

Spawning[edit]

Zombified piglins can spawn in nether wastes and crimson forests, nether portals, from pigs struck by lightning or from piglins in the Overworld or in the End. They have a 5% chance of spawning as baby zombified piglins. Zombified piglins and piglins do not spawn on top of nether wart blocks.

A baby zombified piglin has a 5% chance of spawning as a chicken jockey.‌[JE only]

All zombified piglins spawn with a golden sword, which has a small chance of being enchanted in Normal or Hard modes, up to 25%. This chance varies depending on the regional difficulty as the sword's enchantment is from 5 to 23 levels.

On Halloween (October 31), zombified piglins have a 22.5% chance of spawning with a pumpkin or a 2.5% chance of spawning with a jack o'lantern equipped as headgear.‌[JE only]

Nether[edit]

Zombified piglins spawn in groups of 4 in the Nether at light level 11 and below, commonly in nether wastes, uncommonly in crimson forests and are sometimes found riding a strider in lava oceans.

Nether portals[edit]

When a nether portal block in the Overworld receives a block tick, there is a chance of 12000 (0.05%) on Easy, 22000 (0.1%) on Normal and 32000 (0.15%) on Hard for it to spawn a mob.

In Java Edition, they appear inside one of the portal blocks on the bottom.

In Bedrock Edition, they spawn one block to the east or south of the portal (depending on which direction the portal is facing) and neither slabs nor lighting prevents this, portal ticking can be used to increase the rate of zombified Piglin spawning by repeatedly lighting and breaking a nether portal

If a zombified piglin spawned in this way but does not leave the portal it spawns on, there is a possibility of teleporting to the Nether.

Pigs[edit]

A zombified piglin spawns when lightning strikes within 4 blocks of a pig. If the pig is a piglet, then it transforms into a baby zombified piglin.

Piglins[edit]

A piglin or piglin brute[upcoming: BE 1.16.20 & JE 1.16.2] that enters the Overworld or The End transforms into a zombified piglin after 15 seconds. When baby piglins transform into zombies, they do not have weapons, unlike baby zombified piglins that naturally spawn, and when piglin brutes transform into zombies, they keep their axes.

A zombified piglin keeps any armor or weapons collected before being zombified‌[JE only].

Baby zombified piglins also have a 5% chance of becoming a chicken jockey‌[JE only].

Drops[edit]

This article is a stub, meaning that it lacks some important content.
You can help by expanding it with further information relating to the topic.
Reason: Do zombified piglins drop their warped fungus on a stick if equipped? If not, what is the chance?
  • 0–1 rotten flesh. The maximum amount is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
  • 0–1 gold nuggets. The maximum amount is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
  • There is a 2.5% chance to drop a gold ingot if killed by a player or tamed wolf. The chance is increased by 1% per level of Looting, for a maximum of 5.5% with Looting III.
  • There is an 8.5% chance to drop their golden sword if killed by a player or tamed wolf. The chance is increased by 1% per level of Looting, for a maximum of 11.5% with Looting III.
  • After a Piglin transforms into a Zombified Piglin, upon death it drops any acquired armor and held weapons.
  • 5 for adults or 12 for babies if killed by a player or tamed wolf.

The golden swords that are dropped have between one and full durability.

If a Zombified Piglin wearing a carved pumpkin or jack o'lantern is killed using a tool enchanted with Looting, there is a chance equivalent to the level of Looting used to drop the pumpkin or jack o'lantern, up to a maximum of 3% at Looting III.

Behavior[edit]

Zombified piglins move at 2.2843m/s and are immune to fire and lava. When provoked, their speed increases to 3.3845m/s or faster for babies.

Like zombies, zombified piglins bang on wooden doors and may break them on Hard difficulty.[1]

In Normal and Hard difficulties, up to 55% of zombified piglins pick up any armor pieces and swords better than their golden one, which they drop with the same chance as if killed with Looting I, 9.5%.[verify]

Zombified piglins may pick up an illager banner next to it‌[BE only] as pillagers do.[2]

Zombified piglins try to destroy any turtle eggs they see within 23 blocks away horizontally and 3 blocks away vertically (10 blocks horizontally and 2 blocks vertically on Bedrock Edition), not counting the block they are standing in. When a zombified piglin is first spawned, it always detects nearby turtle eggs after exactly 2 seconds, as long as there are two blocks of air above it. However, if the turtle egg is placed after the zombified piglin spawned, the zombified piglin takes some time to notice the turtle egg and try to break it.

Zombified piglins avoid walking near magma blocks and cannot jump over magma blocks one block high. If a zombified piglin is surrounded by magma block wall one block height or higher), it gets near those surrounding magma blocks surrounding them. If a zombified piglin spawns on or is pushed onto magma blocks, it pathfinds normally on the magma.

Mob type[edit]

Undead, they are:

Hostility[edit]

Zombified piglins are not initially hostile, but all zombified piglins within a 67×21×67 to 111×21×111 area centered on the attacked zombified piglin become aggressive and converge on the attacker (another mob or player) if any individual is attacked, unless the zombified piglin attacked is killed in one hit.‌[JE only] In addition, some zombified piglins have the ability to spawn reinforcements when attacked (similar to zombies and which can rarely include actual zombies). This applies to any hit registered as coming from the player or other mobs, including deflected ghast fireballs, from sweep attacks, snowball and eggs, or a skeleton arrow. This does not include fireworks shot from crossbows, or dispenser-shot arrows.

Zombified piglins remain hostile from 20 seconds to 27 minutes[3] (limited by the Anger NBT tag type). Approaching within the player follow range (35 blocks +/- 5%) of an already hostile zombified piglin causes it to alarm and anger all zombified piglins in a 40-block radius. Having a constant line of sight with a hostile zombified piglin causes it to alarm neutral zombified piglins (within a 40-block radius) every 100 game ticks, or 5 seconds only if it is outside of its player follow range. A zombified piglin remains hostile indefinitely if it is within entity processing areas and has a direct line of sight with the player. Breaking direct line of sight causes a hostile zombified piglin to return neutral if their forgiveness timer (of 20 seconds to 27 minutes) expires. The forgiveness timer does not advance for zombified piglins in unloaded chunks. Therefore, if the player enters a Nether portal and returns, any provoked zombified piglins in the area remain aggressive unless another player was nearby to keep the chunks loaded. A player's death causes zombified piglins to become neutral toward the player if the gamerule ForgiveDeadPlayers is true. They pursue players even if they have the Invisibility effect.

Neutral zombified piglins do not prevent a player from sleeping.‌[JE only]

Hostile zombified piglins have slightly different path finding than when they are neutral. For example, they would fall off edges that would cause them fall damage in attempt to reach the attacker where most other mobs would otherwise not do.

When a zombified Piglin is angered the normal piglins do not get aggressive and vice versa.

Sounds[edit]

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation distance
Zombified Piglin grunts? ? entity.zombified_piglin.ambientsubtitles.entity.zombified_piglin.ambient? ? 16
Zombified Piglin grunts angrily? ? entity.zombified_piglin.angrysubtitles.entity.zombified_piglin.angry? ? 16
Block broken? ? entity.zombie.attack_wooden_doorsubtitles.block.generic.break? ? 16
Block broken? ? entity.zombie.attack_iron_doorsubtitles.block.generic.break? ? 16
Block broken? ? entity.zombie.break_wooden_doorsubtitles.block.generic.break? ? 16
Zombified Piglin dies? ? entity.zombified_piglin.deathsubtitles.entity.zombified_piglin.death? ? 16
Zombified Piglin hurts? ? entity.zombified_piglin.hurtsubtitles.entity.zombified_piglin.hurt? ? 16

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDTranslation key
Zombified Piglinzombified_piglin entity.minecraft.zombified_piglin

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Zombified Piglinzombie_pigman 36entity.zombie_pigman.name

Entity data[edit]

Zombified piglins have entity data associated with them that contains various properties.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • Additional fields for mobs that can become angry see Template:Nbt inherit/angerable/template
    •  IsBaby: 1 or 0 (true/false) - true if this zombie is a baby. May be absent.
    •  CanBreakDoors: 1 or 0 (true/false) - true if the zombie can break doors (default value is 0).
    •  DrownedConversionTime: The number of ticks until this zombie converts to a drowned, or husk to zombie. (default value is -1, when no conversion is under way).
    •  InWaterTime: The number of ticks this zombie or husk has been under water, used to start the drowning conversion. (default value is -1, when no conversion is under way).

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: enderman, zombified piglin, spider, cave spider.15GBronze

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID

Advancement-plain-raw.png

Adventure
Adventure, exploration, and combatKill any entity, or be killed by any entity.adventure/root

Advancement-plain-raw.png

Monster Hunter
Kill any hostile monsterAdventureKill one of these 33 mobs. ‌In Java Edition 1.16.2[upcoming], piglin brutes can also be killed for this advancement. Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_a_mob

Advancement-fancy-raw.png

Monsters Hunted
Kill one of every hostile monsterMonster HunterKill each of these 33 mobs. ‌In Java Edition 1.16.2[upcoming], piglin brutes are also required for this advancement. Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_all_mobs

History[edit]

Java Edition Alpha
v1.2.0October 25, 2010Notch tweets that he is working on a second mob for the Nether, stating that they are less dangerous than ghasts and are "kind of pointless."
previewZombified Piglin JE1.png Zombie pigmen have been presented as unarmed neutral creatures in a preview before the Halloween Update.
releaseZombified Piglin JE2.png Added zombie pigmen.
The green liquid in the zombie pigman skin was originally blood red,[4] but this was changed because Notch considered it too gory, stating that "it's more fun to be scary without blood."[5]
Zombie pigmen remain hostile for eternity if the player hits one.
The drops of zombie pigmen are 0–2 cooked porkchops.
Zombie pigmen are referred to as a "Pig Zombie" in the language file.
Java Edition Beta
1.5Pigs struck by lightning in the Overworld now change into zombie pigmen.[6]
1.8Pre-releaseZombie pigmen no longer drop cooked porkchops and now drop 0-2 rotten flesh instead.
Java Edition
1.0.0Beta 1.9 PrereleaseZombie pigmen now drop 0-1 gold nuggets and 0-1 rotten flesh.
Zombified Piglin JE3 BE2.png All humanoid mobs have the bottom texture of the face flipped, resulting in a change in the model of zombie pigmen.
Beta 1.9 Prerelease 2Zombie pigmen now naturally have 2 armor points, as zombies. The armor points prevent 8% of damage taken.
Beta 1.9 Prerelease 5Zombie pigmen, along with other undead mobs, can now be damaged by splash potions of healing, and can be healed by splash potions of harming.
A sword enchanted with Smite now does extra damage to zombie pigmen.
1.2.112w06aZombie pigmen now have a rare chance of dropping gold ingots, golden helmets, or their own golden swords, which may be enchanted. The sword is enchanted with the equivalent of roughly a level 5 enchantment.
?Zombie pigmen are now referred to as their real name, "Zombie Pigman," in the language file, rather than "Pig Zombie".
1.3.112w22aZombie pigmen can now spawn in the Overworld from nether portals.
1.4.212w32aZombie pigmen may spawn with enchanted swords and have the capacity to wear any type of armor.
The sword that a zombie pigmen is carrying now increases the damage it deals.
Zombie pigmen may pick up dropped items.
12w34bZombie pigmen now try to get back into the Nether portal they came from when in the Overworld.
12w36aThe zombie and zombie pigman models and textures now have an additional 32 pixels of empty space below the texture.
?Zombified Piglin JE3 BE2 (with Carved Pumpkin).png On Halloween, zombie pigmen now have a chance of spawning with a pumpkin or jack o'lantern on its head.
1.6.2releaseBaby zombie pigmen now spawn naturally.
1.7.213w36aWhen struck by lightning, zombie pigmen now spawn with golden swords.
1.7.413w49aAdded chicken jockeys. Since zombie pigmen share some of the zombie .class files, there are also now zombie pigman jockeys - a rare version of the baby zombie pigman.
?Baby Zombified Piglin JE2 BE1.png Baby zombie pigmen with the "villager" tag now have skulls. Prior to this update, they looked like this: Baby pigman no skull.png.
1.814w03aThe only way to obtain gold nuggets and gold ingots from zombie pigmen, is now for the player to kill them, whether through combat, potions, or player-activated mechanisms such as manually lit TNT.
If killed without player intervention, zombie pigmen now drop only rotten flesh, rendering fully-automatic gold farms impossible.
14w04aThe above change has been partially reverted; zombie pigmen now drop gold nuggets no matter how they are killed.
14w06aZombie pigmen now use a different AI.
An aggravated zombie pigman now become passive after 20 to 39.95 seconds, although they continue to attack until the player gets outside their aggressive distance.
Zombie pigmen now use their attack animation as they did in Survival Test. This shows only when a zombie pigmen is holding a weapon. When a zombie pigman holds a weapon the damage it does is equal to the damage the player would do with the weapon added to the normal damage of the zombie pigmen.
14w07aBaby zombie pigmen are now always hostile to players who have ever attacked them.
14w11aZombie pigmen now run away from creepers that are about to explode.
14w30aZombified Piglin JE4.png Baby Zombified Piglin JE3.png The weapon holding position of zombie pigmen has been changed.
pre1Baby zombie pigmen, like adults, now become passive after 20 to 39.95 seconds.
1.8.1pre1Zombie pigmen no longer run away from creepers that are about to explode.
1.915w34aZombie pigmen now have an attack animation without weapons.
1.1116w32aThe entity ID has been changed changed from PigZombie to zombie_pigman.
The zombie pigmen's in-game name is now "Zombie Pigman" instead of "Zombie" in their name tag when they have CustomNameVisible enabled.
1.1217w06aNon-hostile zombie pigmen no longer prevent a player from sleeping in a bed.
1.1318w07aZombie pigmen now seek out turtle eggs and intentionally trample them.
18w19aZombie pigmen now sink in water.
Zombie pigmen no longer drown in water.
1.1418w43aZombified Piglin JE5.png Baby Zombified Piglin JE4.png The textures of zombie pigmen and baby zombie pigmen have been changed.
September 28, 2019At MINECON Live 2019, it was announced that zombie pigmen are to be renamed to zombified piglins, as their unzombified counterpart, piglins, were announced as a new mob to be added in the Nether Update.
February 9, 2020Zombified Piglin BE4.png A new design for zombie pigmen is revealed.
1.1620w07aUnused Zombified Piglin Texture.png An unused zombie_piglin.png texture file has been added to the client.jar.
Added piglins, which can be converted into zombie pigmen in the Overworld.
20w09a"Zombie Pigman" has been renamed to "Zombified Piglin".
Zombified Piglin JE6.png Baby Zombified Piglin JE5.png The textures and models of zombified piglins and baby zombified piglins have been changed. Currently, however, the texture of their skirts is not displayed correctly.
The ID of zombified piglins has been changed from zombie_pigman to zombified_piglin.
The texture of zombified piglins has been renamed from zombie_piglin.png to zombified_piglin.png.
20w13aZombified Piglin JE7.png Baby Zombified Piglin JE6.png The textures of zombified piglins and baby zombified piglins have been changed.
20w14aZombified Piglin JE8.png Baby Zombified Piglin JE7.png The textures and models of zombified piglins and baby zombified piglins have been changed. The overlay textures on their skirts now displayed correctly. Also, baby zombified piglins are no longer armed. The texture size has been changed from 128x64 to 64x64, and the layout of the parts of the ears has been changed.
20w19aPiglins now become zombified piglins when in the End.
20w22aZombified Piglin JE9.png Baby Zombified Piglin JE8.png The textures and models of zombified piglins and baby zombified piglins have been changed. They have now both arms raised, and baby zombified piglins are armed again.
pre1Zombified piglins no longer attack innocent bystanders unless /gamerule universalAnger is set to true.
Zombified piglins now stop being angry if the targeted player dies nearby unless /gamerule forgiveDeadPlayers is set to false.
Zombified piglins no longer drop experience orbs and rare drops when killed by something other than a player while in an angered state.
pre3Zombified piglins again drop experience orbs and rare drops when killed by something other than a player while in an angered state.
pre6The subtitle for zombified piglins' angry grunts has been changed from "Zombified Piglin angers" to "Zombified Piglin grunts angrily".
Upcoming Java Edition
1.16.220w27aAdded piglin brutes, which can be converted into zombified piglin in the Overworld or the End.
Zombified piglins that are converted from piglin brutes wield golden axes.
Pre-release 1The zombified piglin now holds a warped fungus on a stick when spawned as a strider jockey.
Pocket Edition Alpha
0.5.0Zombified Piglin BE1.png Added zombie pigmen.
Zombie pigmen spawn only in nether reactors.
Zombie pigmen are hostile to all players, but have a shorter sight range.
Zombie pigmen are missing their head layer.
Zombie pigmen's drops are different than in Java: 0-1 feathers and/or a gold ingot.
0.7.2Added new sounds for the zombie pigmen.
0.8.1Zombie pigmen no longer take damage when they are burning in the daylight.
0.9.0build 1Zombie pigmen can now be spawned using a spawn egg.
0.9.2Zombie pigmen now rarely drop carrots and potatoes.
Zombie pigmen now have an attacking animation.
0.9.4Zombie pigmen now have 2 () armor points, which reduces 8% of damage.
0.11.0build 1Zombie pigmen can now spawn with three at once instead of one in nether reactors.
Zombified Piglin JE3 BE2.png Zombie pigmen now have a head layer.
Zombie pigmen now have their arms out like regular zombies.
Zombie pigmen no longer burn in sunlight.
Zombie pigmen now drop rotten flesh, which was previously a feather and also now drop rarely a gold ingot, instead of a carrot or potato.
build 2Baby Zombified Piglin JE2 BE1.png Zombie pigmen can now spawn as babies.
Added chicken jockeys
0.12.1build 1Zombie pigmen now spawn in the Nether.
Zombie pigmen now use the new mob AI.
Zombie pigmen are now neutral.
Zombie pigmen can now wear armor.
Pigs struck by lightning now turn into zombie pigmen.
Zombie pigmen can now drop gold nuggets.
Zombie pigmen can now spawn from Nether portals in the Overworld.
build 11Zombie pigmen now have a chance of spawning with enchanted swords.
?Zombie pigman have a chance to spawn armored and with enchanted armor.
build 12Zombie pigmen now attack iron golems.
0.14.0build 1Replaced chicken jockeys: baby zombie pigmen now have 15% chance of becoming a jockey when angered.
Adult zombie pigmen can now be ridden by baby zombie variants.
0.15.0build 1Zombie pigmen are now faster when angered.
0.16.0?Baby zombie pigmen no longer can mount mobs.
Pocket Edition
?Zombie pigmen no longer may spawn armored.
1.1.0alpha 1.1.1.0The entity ID has been changed from pig_zombie to zombie_pigman.
Bedrock Edition
?Adult zombie pigmen are no longer rideable by their baby variants.
1.5.0beta 1.5.0.0Zombie pigmen now sink underwater.
Zombie pigmen no longer drown in water.
beta 1.5.0.4Zombie pigmen now seek out turtle eggs and intentionally trample them.
1.10.0beta 1.10.0.3Zombified Piglin BE3.png Baby Zombified Piglin BE2.png The textures of zombie pigmen and baby zombie pigmen have been changed.
1.13.0beta 1.13.0.9Adult zombie pigmen can now be ridden again by baby zombie, baby zombie villager and baby husk variants.
1.16.0beta 1.16.0.51Added piglins, which can be converted into zombie pigmen in the Overworld or the End.
Zombified Piglin BE4.png Baby Zombified Piglin BE3.png The textures and models of zombie pigman have been changed.
"Zombie Pigman" has been renamed to "Zombified Piglin".
Zombified piglins now sometimes pick up dropped armor pieces and swords.
Zombified piglins now burn in sunlight again.[7]
Zombified piglins now take damage from lava and fire.
Zombified piglins now can pick up illager banner as pillagers.[8]
beta 1.16.0.57Zombified piglins once again no longer burn on sunlight.
beta 1.16.0.59Zombified piglins are now immune to fire damage again.
beta 1.16.0.63Zombified Piglin BE5.png Baby Zombified Piglin BE4.png The models of zombified piglins and baby zombified piglins have been changed. The head scale is now slightly smaller. The textures of zombified piglins have been changed to match Java Edition 20w13a's.
Upcoming Bedrock Edition
1.16.20beta 1.16.20.50Zombified Piglin BE6.png Baby Zombified Piglin BE5.png The models of zombified piglins and baby zombified piglins have been changed. Overlay models are now slightly smaller.
The texture file of zombified piglins have been reorganized to more closely match Java Edition 20w14a's.
Added piglin brutes, which can be converted into zombified piglin in the Overworld or the End.
Legacy Console Edition
TU1CU11.0Patch 11.0.1Zombified Piglin JE3 BE2.png Added zombie pigmen.
TU12Zombie pigmen now have a rare chance of dropping gold ingots, golden helmets, or their own golden swords, which can be enchanted with a random level 5 enchantment.
TU141.04Zombie pigmen can now spawn in the Overworld from Nether portals.
TU19CU71.12Baby Zombified Piglin CE1.png Added baby zombie pigmen.
Zombie pigmen can now wear armor or weapons.
TU31CU191.22Patch 3Zombie pigmen now become neutral again toward the player in 20 to 39.95 seconds after provocation, although they continue to attack until the player gets outside their aggressive distance.
1.90Zombified Piglin JE5.png Baby Zombified Piglin CE2.png The textures of zombie pigmen and baby zombie pigmen have been changed.
New Nintendo 3DS Edition
0.1.0Zombified Piglin JE3 BE2.png Baby Zombified Piglin JE2 BE1.png Added zombie pigmen and baby zombie pigmen.

Issues[edit]

Issues relating to "Zombified Piglin" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • The pre-Texture Update zombie pigman texture file has "THX XAPHOBIA" written on the unused section as a credit by Notch to the skin's original creator.
  • Deaths of hostile zombified piglins always register as kills by the player they are targeting, regardless of whether that player ever touched that zombified piglin.[9][JE only]
  • The old zombie pigman was the only mob to have a "baby" variant that its texture is significantly different than its adult counterpart, with baby zombie pigmen missing the head outer layer and showing their skull. It instead appears inside of its head, which is a bug.[10] However, this is not the case in Legacy Console Edition, because the baby zombie pigmen head outer layer displays correctly.
    • This bug also happens with baby zombies and their variants, which is visible only via Resource Packs.
    • After the Nether Update, when the zombie pigmen became zombified piglins, they no longer have a different layer on their head and their texture is now the same like their adult counterpart.
  • The zombified piglin's angry sound is played twice the speed of the original sound file in the game.‌[JE only]
  • Applying the Classic Texture Pack changes the Zombified Piglin's model and texture back to its original.‌[BE only]

Gallery[edit]

Renders[edit]

Images[edit]

Renders (before Nether Update)[edit]

Images (before Nether Update)[edit]

See also[edit]

References[edit]