Zombie Horse

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Zombie Horse
Zombie Horse Revision 3.pngSaddled Zombie Horse.png
Baby Zombie Horse.png
Health points

15♥ × 7.5

Behavior

Passive

Hitbox size

Adult:
Height: 1.6 Blocks
Width: 1.3965 Blocks
Baby:
Height: 0.8 Blocks
Width: 0.6982 Blocks

Spawn

See Spawning

Items usable on

A zombie horse is an unused variant of the regular horse.

Spawning[edit]

Zombie horses may be created by the /summon command or with their spawn egg. When using a spawn egg, 20% spawn as foals.

Appearance[edit]

Zombie horses appear to be the horse equivalent of zombies. Like zombies, zombie horses are green-skinned, and their eyes are completely black.

Drops[edit]

Upon death, zombie horses drop:

  • 0-2 Rotten Flesh. The maximum amount is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.
  • 1–3 when killed by a player or tamed wolf.

If saddled, they drop their saddle.

Usage[edit]

Tamed and saddled zombie horses can be used as one of the fastest means of transportation in the game. They can also be used to climb hills and jump fences. Since Java Edition 1.13, a bug has existed preventing them from being ridden in water; if the player passenger is completely submerged, they are immediately kicked off of the horse.[1]

Equipment[edit]

Zombie horses have a lone equipment slot.

  • Saddle slot: For equipping a saddle.

Riding[edit]

Once a horse is tamed and saddled, the player can control it with directional controls, jump, and the mouse. The player dismounts using the dismount control.

In Java Edition, when riding a horse, the hunger bar is replaced by the horse's health in Survival or Adventure mode. in Bedrock Edition, hunger isn't replaced by horse's health. It uses a different heart texture than the player's health bar. The experience bar is replaced by the horse jump bar.

A player can use any item while riding a horse, including drinking or throwing potions; activating doors or redstone devices; using chests, crafting tables, and furnaces; breaking and placing blocks; and attacking with melee weapons or bows.

A ridden horse automatically runs up any one-block-high slope. The horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Horses cannot fit through a 1-block-wide gap.

When a player rides a zombie horse, both are unable to use Nether portals.

Behavior[edit]

Zombie horses roam idly, occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. If a player comes near, the horses may turn to look at them.

Zombie horses, like most mobs, can ride in minecarts and boats.

Unlike other passive mobs, zombie horses slowly regenerate health. Zombie horses, in common with other undead mobs, take damage when affected by a Potion of Healing and are healed by a Potion of Harming.

Taming[edit]

Zombie horses cannot be tamed. However, a tamed zombie horse can be summoned using /summon minecraft:zombie_horse ~ ~ ~ {Tame:1b}.‌[Java Edition only]

Statistics[edit]

Zombie horses are spawned with constant health of 15, speed of 0.2, and have a jump strength ranging from 0.4–1.0, tending toward the average 0.7.

Sounds[edit]

Note red.png
This page would benefit from the addition of more sounds.
Please remove this notice once you've added suitable sounds to the article. The specific instructions are: movement sounds
SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
distance
Sound parameters
VolumePitchAttenuation
distance
StreamPreload
Zombie Horse cries? ? entity.zombie_horse.ambientsubtitles.entity.zombie_horse.ambient? ? 16?????
Zombie Horse dies? ? entity.zombie_horse.deathsubtitles.entity.zombie_horse.death? ? 16?????
Zombie Horse hurts? ? entity.zombie_horse.hurtsubtitles.entity.zombie_horse.hurt? ? 16?????

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDTranslation key
Zombie Horsezombie_horse entity.minecraft.zombie_horse

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Zombie Horsezombie_horse 27entity.zombie_horse.name

Entity data[edit]

Zombie horses have entity data associated with them that contain various properties.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    •  Bred: 1 or 0 (true/false) – Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.
    •  EatingHaystack: 1 or 0 (true/false) – true if the horse is grazing.
    •  Tame: 1 or 0 (true/false) – true if the horse is tamed.
    •  Temper: Ranges from 0 to 100; increases with feeding. Higher values make a horse easier to tame.
    •  Owner: The UUID of the player that tamed the horse, stored as four ints. Has no effect on behavior. Does not exist if there is no owner.
    •  ArmorItem: The armor item worn by this horse. May not exist.
    •  SaddleItem: The saddle item worn by this horse. May not exist. (Non-player mobs cannot control a tamed horse if it has no saddle.)

History[edit]

Java Edition
1.6.113w16aZombie Horse Revision 1.png Baby Zombie Horse Revision 1.png Added zombie horses.
Zombie horses have been assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses are a baseline for Minecraft's zombie horse models.[2]
13w16bZombie horses have now been made slower and have been reduced from gliding so much.
13w18aHorse saddles have now been removed. Zombie horses are now ridden using the saddle.
13w21aNew GUI for zombie horses, to control the saddle, has been added.
13w22aNew sound effects for zombie horses have been added.
1.7.213w36aZombie horses are now available without third-party tools, with the introduction of the /summon command.
1.915w43a44bThe drops of zombie horses have now been changed several times. The end result is that zombie horses now always drop 1 rotten flesh, not affected by Looting.
15w47bSounds for zombie horses eating food given by a player have now been added.
1.1016w20aAdded zombie horse spawn egg.
pre2Zombie horse spawn eggs have now been removed.
1.1116w32aZombie horses now have a separate ID from horses: zombie_horse.
Re-added zombie horse spawn egg.
16w38aZombie horses now drop 0–2 rotten flesh, affected by Looting.
1.1317w45aZombie Horse 17w45a.png Baby Zombie Horse 17w45a.png The model for zombie horses has now been changed.
17w46aZombie Horse 17w46a.png Baby Zombie Horse 17w46a.png The new zombie horse models have now been slightly tweaked. The position of the nose has now been moved up to one pixel.
18w03aZombie Horse Revision 2.png Baby Zombie Horse Revision 2.png The models of zombie horses have now been changed, once again. Also, the textures of zombie horses have now been slightly altered and the nose heights have been increased by one pixel.
pre2Zombie horses now sink in water.
The model of zombie horses has now been updated to fix serious Z-fighting, which has changed the model from Zombie Horse Mane 1.13 Z-fighting.png to Zombie Horse Mane 1.13 pre2.png.[3]
1.1419w08aZombie Horse Revision 3.png Baby Zombie Horse.png The textures of zombie horses have now been changed.
1.1620w09aZombie horses can now be leashed.
Pocket Edition Alpha
0.15.0build 1Zombie Horse Revision 1.png Baby Zombie Horse Revision 1.png Added zombie horses.
Pocket Edition
1.1.0alpha 1.1.0.0The entity ID for zombie horses has now been changed from zombiehorse to zombie_horse.
Bedrock Edition
1.2.9Zombie horses no longer open their mouths when bucking the player off or taking damage.
1.8.0beta 1.8.0.8Baby zombie horses now have a chance of being spawned using a spawn egg.
1.10.0Zombie Horse Revision 3.png Baby Zombie Horse.png The textures of zombie horses have now been changed.
Legacy Console Edition
TU54CU441.52Patch 241.0.4Zombie Horse Revision 1.png Baby Zombie Horse Revision 1.png Zombie horses are able to be spawned with a spawn egg found in the creative inventory.
TU57CU491.56Patch 271.0.7Zombie horses can now be tamed and leashed.
1.90Zombie Horse Revision 3.png Baby Zombie Horse.png The textures of zombie horses have now been changed.
New Nintendo 3DS Edition
0.1.0Zombie Horse Revision 1.png Baby Zombie Horse Revision 1.png Added zombie horses.

Issues[edit]

Issues relating to "Zombie horse" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Dr. Zhark appears in the credits after the End Poem as the creator of the horses, including zombie horses.
  • If a player pulling a zombie horse with a lead enters a boat, the zombie horse swims after them at the same speed as the boat.
  • A player riding a zombie horse is dragged along if their zombie horse is being pulled by a lead, and can even be lifted up in the air in the same way.
  • Zombie horses, along with skeleton horses, are the only passive mobs to be considered undead.
  • The texture for zombie horses contains an unused saddlebag.

Gallery[edit]

References[edit]