Zombie Horse

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Zombie Horse
Zombie Horse TextureUpdate.pngSaddled Zombie Horse.png
Baby Zombie Horse TextureUpdate.png
Health points

15Mob Heart.svg × 7.5

Size

Adult:
Height: 1.6 Blocks
Width: 1.3965 Blocks
Baby:
Height: 0.8 Blocks
Width: 0.6982 Blocks

Spawn

See Spawning

Common drops
Usable items
Experience

Kill Adult: 1–3

Internal ID

JE: 29
BE: 27

Namespaced ID

zombie_horse

Zombie horses are passive mobs.

Spawning[edit]

Zombie horses may be created by the /summon command or with their spawn egg.

Appearance[edit]

Zombie horses appear to be the horse equivalent of zombies. Like zombies, zombie horses are green-skinned, and their eyes are completely black.

Drops[edit]

Zombie horses drop 0–2 rotten flesh.

Usage[edit]

Tamed and saddled zombie horses can be used as one of the fastest means of transportation in the game. They can also be used to climb hills and jump fences. They can be ridden in water in any depth.

Equipment[edit]

Zombie horses have a line[more information needed] equipment slot.

  • Saddle slot: For equipping a saddle.

Riding[edit]

Once a horse is tamed and saddled, the player can control it with directional controls, jump, and the mouse. The player dismounts using the dismount control.

When riding a horse, the hunger bar is replaced by the horse's health in Survival or Adventure mode. In the Legacy Console Edition, the horse health bar is also visible in Creative. It uses a slightly different heart texture than the player's health bar. The experience bar is replaced by the horse jump bar.

A player can use any item while riding a horse, including drinking or throwing potions; activating doors or redstone devices; using chests, crafting tables, and furnaces; breaking and placing blocks; and attacking with melee weapons or bows.

A ridden horse will automatically run up any one-block-high slope. The horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Horses cannot fit through a 1-block-wide gap.

When a player is riding a zombie horse, both will be unable to use Nether portals.

Behavior[edit]

Zombie horses roam idly, occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. If a player comes near, the horses may turn to look at them.

Zombie horses, like most mobs, can ride in minecarts and boats.

Unlike other passive mobs, zombie horses slowly regenerate health.

Taming[edit]

Zombie horses cannot be tamed. However, a tamed zombie horse can be summoned using /summon minecraft:zombie_horse ~ ~ ~ {Tame:1b}.‌[Java Edition only]

Statistics[edit]

Zombie horses are spawned with constant health of 15, speed of 0.2, and have a jump strength which ranges from 0.4–1.0, tending towards the average 0.7.

Data values[edit]

Zombie horses have entity data associated with them that contain various properties of the mob.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    •  Bred: 1 or 0 (true/false) – Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.
    •  EatingHaystack: 1 or 0 (true/false) – true if the horse is grazing.
    •  Tame: 1 or 0 (true/false) – true if the horse is tamed.
    •  Temper: Ranges from 0 to 100; increases with feeding. Higher values make a horse easier to tame.
    •  OwnerUUID: Contains the UUID of the player that tamed the horse. Has no effect on behavior.
    •  ArmorItem: The armor item worn by this horse. May not exist.
    •  SaddleItem: The saddle item worn by this horse. May not exist.(Non-player mobs will not be able to control a tamed horse if it has no saddle)

History[edit]

Painting.png
This page would benefit from the addition of more images.
Please remove this notice once you've added suitable images to the article. The specific instructions are: Zombie horses also have the models changed. Also, note the texture change that resulted from MC-124281's fix.
Java Edition
1.6.113w16aWhite Horse 13w16a.pngAdded horses, assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses were a baseline for Minecraft's zombie horse models.[1]
13w16bMade zombie horses slower and reduced zombie horses from gliding so much.
13w18aRemoved horse saddles. Zombie horses are now ridden using the saddle
13w21aAdded new GUI for zombie horses, to control the saddle.
13w22aAdded new sound effects for zombie horses.
1.7.213w36aZombie horses are now available without third-party tools, with the introduction of the /summon command.
15w43a44bDrops changed several times. The end result is that zombie horses now always drop 1 rotten flesh, not affected by Looting.
15w47bAdded sounds for zombie horses eating food given by a player.
1.1016w20aAdded zombie horse spawn egg.
pre2Removed zombie horse spawn eggs.
1.1116w32aNow has a separate ID from horses: zombie_horse
Re-added zombie horse spawn egg.
16w38aZombie horses now drop 0–2 rotten flesh, affected by Looting.
1.1317w45aHorse 17w45a.png Added a new model for zombie horses.
17w46aHorse 17w46a.png The new model was slightly tweaked.
18w03aHorse 18w03a.png Updated the horse model again; also slightly altered the texture.
pre2Zombie horses now sink in water.
Updated zombie horse models to fix serious Z-fighting.
1.1419w08aUpdated texture.
Pocket Edition Alpha
0.15.0build 1Added zombie horses.
Pocket Edition
1.1.0alpha 1.1.0.0The entity ID for zombie horses is changed from zombiehorse to zombie_horse.
Bedrock Edition
1.2.9Zombie horses will no longer open their mouths when bucking the player off or taking damage.
1.8.0beta 1.8.0.8Baby zombie horses now have a chance of being spawned using a spawn egg.
New Nintendo 3DS Edition
0.1.0Added zombie horses.

Issues[edit]

Issues relating to "Zombie horse" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Dr. Zhark appears in the credits after the End Poem as the creator of the horses.
  • If a player pulling a zombie horse with a lead enters a boat, the zombie horse will swim after them at the same speed as the boat.
  • A player riding a zombie horse will be dragged along if their zombie horse is being pulled by a lead, and can even be lifted up in the air in the same way.

Gallery[edit]

References[edit]