Zombie Villager

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Zombie Villager
Zombie Farmer.pngZombie Librarian.pngZombie Priest.pngZombie Blacksmith.pngZombie Butcher.pngZombie Nitwit.png
Baby Zombie Farmer.pngBaby Zombie Librarian.pngBaby Zombie Priest.pngBaby Zombie Blacksmith.pngBaby Zombie Butcher.pngBaby Zombie Nitwit.png

Health points

20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Armor points

2 (Armor.svg)

Attack strength

Easy: 2 (Heart.svg)
Normal: 3 (Heart.svgHalf Heart.svg)
Hard: 4 (Heart.svgHeart.svg)

Size

Adult:
Height: 1.95 Blocks
Width: 0.6 Blocks
Baby:
Height: 0.975 Blocks
Width: 0.3 Blocks

Spawn

See Spawning

First appearances

See History

Drops

See Drops

Natural equipment
Experience

Adult: 5
Baby: 12

Sounds

Zombie Villager:

Baby Zombie Villager:

Internal ID

JE: Zombie Villager: 27
BE: Zombie Villager: 44

Entity ID

zombie_villager

Zombie Infection! The disease is spreading! "Uuuuhh, ooohhh"...
The Pretty Scary Update promo poster

Zombie villagers are a villager-like variant of zombies.

Spawning[edit]

A zombie villager farmer with an enchanted iron sword.

Zombie villagers naturally spawn 5% (1% in desert biomes and variants, including husks) in place of all zombies. Additionally, zombie villagers only spawn in groups of 1, instead of 1 to 4 for regular zombies.

Zombie villagers can also result from zombies killing villagers. If any type of zombie kills a villager, there is a chance that the villager will transform into a zombie villager.

Chance for villagers killed by zombies to turn into zombie villagers
Difficulty Chance
Easy 0%
Normal 50%
Hard and Hardcore 100%

A priest zombie villager will appear alongside a priest villager in every igloo basement[Java and Legacy Console editions only]. Zombie Villagers spawn also in zombie villages. Zombie villagers that spawn in zombie villages have the behavior to avoid direct sunlight and will never despawn.

Zombie villagers have their own spawn egg, which can be found inside the creative inventory. This spawn egg spawns a zombie villager when used.

Curing[edit]

Zombie villagers can be cured by using a golden apple (regular) on them while they are under the effects of Weakness, which can be applied by:

A loud sizzling sound will be heard if successful, and the zombie villager will begin to shudder. The curing process will take 2–5 minutes, during which time the zombie villager behaves as normal. Cured villagers do not retain any trades they had before they became infected.

If the zombie villager is wearing any armor or wielding tools or weapons, those items will disappear when the villager is cured and are not dropped on the ground.

During the curing process, it is often a good idea to keep the zombie villager away from any other zombies, because the other zombies will attack it after it is cured.

Conversion can be sped up by around 4% by surrounding the zombie villager with iron bars and/or bed blocks within a 9×9×9 cube centered on the zombie villager.[1]

A zombie villager cannot be cured by switching from Easy, Normal or Hard difficulty to Peaceful; they will simply despawn like all other monsters.

Variants[edit]

Baby zombie villagers[edit]

Baby zombie villagers make up 5% of zombie villager spawns. They behave similar to regular zombie villager, with the following oddities:

Baby zombie villagers are spawned when a zombie kills a baby villager, the chance of infection being the same as adult zombie villagers. Baby zombie villagers also spawn naturally, but the combined chance (5% villagers × 5% babies) is very low at 0.25% (or 1 in 400 chance) of all newly spawned zombies.

Armed zombie villagers[edit]

Along with skeletons and regular zombies, some zombie villagers are capable of picking up dropped items. These zombie villagers will automatically hold any item they come across (except that jack o'lanterns[Java Edition only], mob heads and pumpkins will be worn on their heads), but if those items happen to be armor, weapons or tools, the zombie villager will use them. If they encounter another similar item, they will pick it up and drop their previous item:

  • if the new item is armor or a sword and the old item was not (for example, zombie villagers prefer swords to pickaxes and helmets to pumpkins),
  • if both items are armor/swords and the new item is better damage-wise (reduces more damage for armor, or inflicts more damage for swords),
  • if both items are armor/swords with the same damage reduction/infliction, the new item has NBT tags while the old does not or the new item is more damaged than the old item, or
  • if both items are bows and the new item has NBT tags while the old does not.

Items dropped by mobs in exchange for another cannot be picked up by players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by hoppers.

Armor worn by zombie villagers is not damaged from most damage sources, which means it cannot "wear out" the way player armor does. Helmets (not blocks like pumpkins) on zombie villagers can wear away and break, if the zombie villager is exposed to daylight or has an anvil or other falling block dropped on its head. Zombie villagers also have a natural armor rating of 2 (Armor.svg), which gives 1.6 - 4% damage reduction from most sources.

Some zombie villagers, which can pick up items spawn already in possession of such items, and those items may also be enchanted. The chances of that event are listed below. If a zombie villager spawns wearing multiple pieces of armor, the armor will never be mismatched (i.e. all pieces will be made of the same material).

Chances of zombie villagers wearing or picking up armor, per difficulty
Easy Normal Hard
Can Pick Up Loot 0% 0%-55%[note 1] 6.875%-55%[note 1]
Armor 0% 0%-15%[note 1] 1.875%-15%[note 1]
Armor Enchantment[note 2] 0% 0-50%[note 1] 6.25%-50%[note 1]
Weapon[note 3] 1% 1% 5%
Weapon Enchantment[note 2] 0% 0%-25%[note 1] 3.125%-25%[note 1]
  1. a b c d e f g h i Value is based on the regional difficulty.
  2. a b Enchantment is the same as on an enchantment table at level 5–22.[note 1]
  3. 13 chance of an iron sword, 23 chance of an iron shovel

If a zombie does spawn with armor, the chances of specific armor are as follows:

Chances of different armor pieces, per difficulty
Armor Easy & Normal Hard
Helmet 100% 100%
Helmet & Chestplate 75% 90%
Helmet & Chestplate & Leggings 56.25% 81%
Full set 42.19% 72.9%

The chances of it being of a particular material are:

Chances of different armor types
Armor Type Chance
Leather 37.06%
Gold 48.73%
Chain 12.90%
Iron 1.27%
Diamond 0.04%

Any zombie villager that spawns with equipment (picked-up items don't count) will drop 1–3 extra experience per item.

Drops[edit]

When they die, zombie villagers drop:

Naturally-spawned equipment[edit]

  1. a b Zombie villagers spawn only with pumpkins and jack o'lanterns[Java Edition only] during Halloween.

Experience[edit]

Adult zombie villagers will drop 5 experience and an additional 1–3 experience per naturally-spawned equipment. Baby zombie villagers will drop 12 experience.

Halloween[edit]

If a zombie villager wearing a carved pumpkin or jack o'lantern[Java Edition only] is killed using a weapon that is enchanted with Looting, there will be a chance equivalent to the level of Looting used to drop the pumpkin or jack o'lantern, up to a maximum of a 3% chance of a drop.

Behavior[edit]

They behave as ordinary zombies, but their character model's head and face is reminiscent of that of a villager, shaded with a darker green hue. Zombie villagers retain their professions and clothes, which have a tattered appearance. Upon curing, the villager will not retain the zombie villager's profession.

Data values[edit]

See also: Chunk format

Zombie villagers have entity data associated with them that contain various properties of the mob. Their entity ID is zombie_villager.


  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template

    •  IsBaby: 1 or 0 (true/false) - true if this zombie is a baby. May be absent.

    •  CanBreakDoors: 1 or 0 (true/false) - true if the zombie can break doors (default value is 0).

    •  DrownedConversionTime: The number of ticks until this zombie converts to a drowned, or husk to zombie. (default value is -1, when no conversion is under way).

    •  InWaterTime: The number of ticks this zombie or husk has been under water, used to start the drowning conversion. (default value is -1, when no conversion is under way).

    •  Profession: 0: farmer, 1: librarian, 2: priest, 3: blacksmith, 4: butcher, 5: nitwit (default value is 0).

    •  ConversionTime: -1 when not being converted back to a villager, positive for the number of ticks until conversion back into a villager. The regeneration effect will parallel this.

    •  ConversionPlayerLeast: Least significant bits of the Universally Unique IDentifier of the player who started curing the zombie, to be joined with ConversionPlayerMost to form a unique ID.

    •  ConversionPlayerMost: Most significant bits of the Universally Unique IDentifier of the player who started curing the zombie, to be joined with ConversionPlayerLeast to form a unique ID.

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo

Monster Hunter Attack and destroy a monster Kill a hostile mob or one of the following neutral mobs: enderman, zombie pigman, spider, cave spider. Xbox One Yes Yes Yes 15G Bronze
Xbox 360 Alt 20G

Zombie Doctor Cure a zombie villager. Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand) Xbox One Yes Yes Yes 40G Gold
Xbox 360 Alt 20G

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-oval-raw.png
Zombie Doctor Weaken and then cure a zombie villager We Need to Go Deeper Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand), then wait for the villager to be cured. minecraft:story/cure_zombie_villager
Advancement-plain-raw.png
Adventure Adventure, exploration, and combat Kill any entity, or be killed by any entity. minecraft:adventure/root
Advancement-plain-raw.png
Monster Hunter Kill any hostile monster Adventure Kill one of these 24 mobs. Other mobs are ignored for this advancement. minecraft:adventure/kill_a_mob
Advancement-fancy-raw.png
Monsters Hunted Kill one of every hostile monster Monster Hunter Kill each of these 24 mobs. Other mobs may be killed, but are ignored for the advancement. minecraft:adventure/kill_all_mobs

Video[edit]

History[edit]

Java Edition
1.4.2 12w32a Zombie Villager.pngBaby Zombie Villager.png Added zombie villagers. 5% of zombies spawned are zombie villagers, and villagers will now become infected when killed by a zombie. Infecting a baby villager creates a baby zombie villager, which is faster than a normal zombie and does not age.
Zombie villagers under the effects of a potion of weakness can be cured by using a golden apple on them.
12w34a Zombie villagers will now have two new rare dropscarrots and potatoes.
12w34b Zombie villagers can now pick up and equip dropped items.[3][4]
If killed, zombie villagers will now drop the item they are holding.
Zombie villagers can now survive in sunlight, if they are wearing a helmet or a pumpkin.[2]
? On Halloween, zombie villagers can now spawn wearing pumpkins or jack o'lanterns.
1.5 13w03a Zombie villagers are now able to set the player on fire, if they are on fire and they attack the player.
Zombie villagers can now call other zombies from the nearby area (radius dependent on difficulty) to attack the player, making packs of zombies approach shortly after damaging the zombie villager.
Zombie villagers will now cause more damage when their health is lower.
1.6.1 13w17a When damaged, zombie villagers will now have a low chance to spawn more zombies.
13w21a Zombie villager damage increasing with decreasing health has now been removed.
13w23b Zombie villager AI and mechanics has now been changed – this has now made them much more horde-like.
Zombie villagers are now able to detect the player up to 40 blocks.
1.6.2 pre Baby zombie villagers will now spawn among regular ones.
Baby zombie villagers will now have the same percentage of spawning as zombie villagers.
1.7.2 13w36a Baby zombie villagers will now drop loot and experience.
1.7.4 13w49a Added zombie villager chicken jockeys – a rare version of the baby zombie villager.
1.8 14w11a Zombie villagers will now run away from creepers that are about to explode.
14w30a Zombie villagers will now drop a zombie head when killed by a charged creeper.
1.8.1 pre1 Zombie villagers will now no longer run away from creepers that are about to explode.
1.9 15w32a The detection range of zombie villagers is now halved when the player is wearing a zombie mob head.
15w33c The zombie villager's detection range for players wearing the zombie head has now been adjusted, now 37.5% of the normal range.
15w34a Zombie villagers will now have an attack animation similar to the one they had in Classic 0.24 - 0.30, even without weapons.
15w35a Zombie Farmer.pngZombie Librarian.pngZombie Priest.pngZombie Blacksmith.pngZombie Butcher.png Zombie villagers will now retain their professions and clothes, which have a tattered appearance. Before this version, the zombie villager's body texture shared the same texture as the regular zombie's body.
A new VillagerProfession tag that determines what profession the zombie villager is, as well as what profession it will be when cured, has now been added.
15w36a The zombie villager's detection range for players wearing the zombie head is now again 50% of the normal range.
15w43a A zombie villager priest can now be found caged in an igloo basement.
1.10 16w20a "Generic" green-robed zombie villager has now been removed, due to the new ZombieType tag not allowing invalid villager professions.
pre1 Chance of a zombie villager setting the target on fire when burning, and the duration of the effect, will now depend on raw regional difficulty.
1.11 16w32a Added a zombie villager spawn egg.
Entity ID Zombie is now zombie, zombie_villager and husk for those respective mobs.
Removed the ZombieType tag, added the Profession tag to zombie_villager only, and made ConversionTime apply to zombie_villager only.
Setting the Profession tag to 5 will now make green-robed villagers.
The zombie villager's in-game name is now "Zombie Villager" instead of "Zombie".
Zombie villagers will now no longer drop zombie heads when killed by a charged creeper.
Zombie villagers will now no longer spawn from zombie spawners.
16w32b Zombie Nitwit.png Re-added generic zombie villagers, along with its normal counterpart.
16w39a Zombie villagers will now have their own sounds.
1.12 17w14a Added ConversionPlayerLeast and ConversionPlayerMost tags to the zombie villager, for the purpose of the minecraft:cured_zombie_villager trigger for advancements.
1.13 18w07a Zombie villagers will now intentionally stomp on turtle eggs and attack turtles.
18w10d Baby zombie villagers will now burn in the sun.
Pocket Edition Alpha
0.12.1 build 1 Added zombie villagers.
Zombie villagers will retain their professions and clothes, which have a tattered appearance.
0.14.0 build 1 Baby zombie villagers will now have a 15% chance of becoming be a jockey. Before becoming a jockey, upon nearing the player, they will check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, adult zombie villager, adult zombie pigmen, cows, pigs, sheep, cave spiders or spiders.
Pocket Edition
1.0 alpha 0.17.0.1 Baby zombie villagers can now mount polar bears.
1.1 alpha 1.1.0.0 Baby zombie villagers can now mount llamas.
alpha 1.1.0.9 Zombie villagers will now have their own sounds.
Bedrock Edition
1.4 beta 1.2.20.1 Baby zombie villagers will now burn in daylight.
beta 1.5.0.4 Zombie villagers will now attack baby turtles and stomp on turtle eggs.
Legacy Console Edition
TU14 CU1 1.04 Added zombie villagers.
Added baby zombie villagers. However, they can only be obtained by having a zombie kill a baby villager, as a zombie spawn egg will not spawn them, due to baby zombies not being in game.
TU15 1.05 The zombie villagers' rare loot drop have now been changed to be carrots, potatoes or iron ingots.
TU19 CU7 1.12 Zombie villagers can now pick up items and occasionally spawn with armor and/or weapons.
Baby zombie villagers can now be spawned with a zombie spawn egg.
TU31 CU19 1.22 Patch 3 Baby zombie villagers will now drop experience.
Zombie villagers will now drop a zombie head when killed by a charged creeper.
TU54 CU45 1.56 Patch 24 Zombie Villagers will now no longer spawn from zombie spawn eggs or spawners, since they now have their own spawn egg.
TU60 CU51 1.64 Patch 30 Baby zombie villagers will now have a 15% chance of becoming a jockey. Before becoming a jockey, upon nearing the player, they will check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, cows, pigs, sheep, spiders or cave spiders.
TU69 Patch 38 Zombie villagers will now have their own sounds.

Issues[edit]

Issues relating to "Zombie Villager" are maintained on the bug tracker. Report issues there.

Gallery[edit]

Notes[edit]


References[edit]

Promotional Content