Zombified piglins can spawn in nether wastes and crimson forests, nether portals or from pigs struck by lightning. They have a 5% chance of spawning as baby zombified piglins. Zombified Piglin and Piglin will not spawn on top of Nether Wart Block.
All zombified piglins spawn with a golden sword, which has a small chance of being enchanted in Normal or Hard modes, up to 25%. This chance varies depending on the regional difficulty as the sword's enchantment is from 5 to 23 levels.
In Java Edition, they appear inside one of the portal blocks on the bottom.
In Bedrock Edition, they spawn one block to the east or south of the portal (depending on which direction the portal is facing) and neither slabs nor lighting prevents this, portal ticking can be used to increase the rate of zombified Piglin spawning by repeatedly lighting and breaking a nether portal
If a zombified piglin spawned in this way but does not leave the portal it spawns on, there is a possibility of teleporting to the Nether.
A piglin or piglin brute[upcoming: BE 1.16.20 & JE 1.16.2] that enters the Overworld or The End transforms into a zombified piglin after 15 seconds. When baby piglins transform into zombies, they do not have weapons, unlike baby zombified piglins that naturally spawn, and when piglin brutes transform into zombies, they keep their axes.
A zombified piglin keeps any armor or weapons collected before being zombified[JE only].
Baby zombified piglins also have a 5% chance of becoming a chicken jockey[JE only].
- 0–1 rotten flesh. The maximum amount is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
- 0–1 gold nuggets. The maximum amount is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
- There is an 8.5% chance to drop their golden sword if killed by a player or tamed wolf. The chance is increased by 1% per level of Looting, for a maximum of 11.5% with Looting III.
- All items that zombified piglins have picked up after spawning are dropped upon death.
- 5 for adults or 12 for babies if killed by a player or tamed wolf.
The golden swords that are dropped have between one and full durability.
If a zombified piglin wearing a carved pumpkin or jack o'lantern is killed using a tool enchanted with Looting, there is a chance equivalent to the level of Looting used to drop the pumpkin or jack o'lantern, up to a maximum of a 3% chance at Looting III.
In Normal and Hard difficulties, up to 55% of zombified piglins pick up any armor pieces and swords better than their golden one, which they drop with the same chance as if killed with Looting I, 9.5%.
Zombified piglins try to destroy any turtle eggs they see within 23 blocks away horizontally and 3 blocks away vertically (10 blocks horizontally and 2 blocks vertically on Bedrock Edition), not counting the block they are standing in. When a zombified piglin is first spawned, it always detects nearby turtle eggs after exactly 2 seconds. However, if the turtle egg is placed after the zombified piglin spawned, the zombified piglin takes some time to notice the turtle egg and try to break it.
Even though zombified piglins are immune to magma blocks, they avoid walking over them. However, if they are spawned or pushed on to magma blocks, they would then path find normally on them.
Undead, they are:
- Damaged by the status effect Instant Health and healed by the status effect Instant Damage.
- Unaffected by the status effects Regeneration and Poison.
- Ignored by the wither and affected by Smite.
Zombified piglins are not initially hostile, but all zombified piglins within a 67×21×67 to 111×21×111 area centered on the attacked zombified piglin become aggressive and converge on the attacker (another mob or player) if any individual is attacked, unless the zombified piglin attacked is killed in one hit.[JE only] In addition, some zombified piglins have the ability to spawn reinforcements when attacked (similar to zombies and which can rarely include actual zombies). This applies to any hit registered as coming from the player or other mobs, including deflected ghast fireballs, from sweep attacks, snowball and eggs, or a skeleton arrow. This does not include fireworks shot from crossbows, or dispenser-shot arrows.
Zombified piglins remain hostile from 20 seconds to 27 minutes (limited by the Anger NBT tag type). Approaching within the player follow range (35 blocks +/- 5%) of an already hostile zombified piglin causes it to alarm and anger all zombified piglins in a 40-block radius. Having constant line of sight with a hostile zombified piglin causes it to alarm neutral zombified piglins (within a 40-block radius) every 100 game ticks, or 5 seconds only if it is outside of its player follow range. A zombified piglin remains hostile indefinitely if it is within entity processing areas and has direct line of sight with the player. Breaking direct line of sight causes a hostile zombified piglin to return neutral if their forgiveness timer (of 20 seconds to 27 minutes) expires. The forgiveness timer does not advance for zombified piglins in unloaded chunks. Therefore, if the player enters a Nether portal and returns, any provoked zombified piglins in the area remain aggressive unless another player was nearby to keep the chunks loaded. Dying will cause zombified piglins to become neutral toward the player if the gamerule
ForgiveDeadPlayers is true. They pursue players even if they have the Invisibility effect.
Neutral zombified piglins do not prevent a player from sleeping.[JE only]
Hostile zombified piglins have slightly different path finding than when they are neutral. For example, they would fall off edges that would cause them fall damage in attempt to reach the attacker where most other mobs would otherwise not do.
When a zombified Piglin is angered the normal piglins do not get aggressive and vise versa.
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation distance|
|Zombified Piglin grunts||?||?||?||?||16|
|Zombified Piglin grunts angrily||?||?||?||?||16|
|Zombified Piglin dies||?||?||?||?||16|
|Zombified Piglin hurts||?||?||?||?||16|
Zombified piglins have entity data associated with them that contain various properties of the mob.
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- IsBaby: 1 or 0 (true/false) - true if this zombie is a baby. May be absent.
- CanBreakDoors: 1 or 0 (true/false) - true if the zombie can break doors (default value is 0).
- DrownedConversionTime: The number of ticks until this zombie converts to a drowned, or husk to zombie. (default value is -1, when no conversion is under way).
- InWaterTime: The number of ticks this zombie or husk has been under water, used to start the drowning conversion. (default value is -1, when no conversion is under way).
- AngerTime: Ticks until the zombified piglin becomes neutral. -2,147,483,648 to 0 for neutral zombified piglins; 1 to 2,147,483,647 for angry zombified piglins. Value depletes by one every tick if value is greater than 0. When the value turns from 1 to 0, the zombified piglin does not stop tracking the player until the player has exited the zombified piglin's detection radius. When hit by a player or when another zombified piglin within 32 blocks is hit by a player, the value is set to a random number between 400 and 800.
- AngryAt: The UUID of the last player that attacked the zombified piglin, stored as four ints.
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS)|
|Monster Hunter||Attack and destroy a monster.||Kill a hostile mob or one of the following neutral mobs: enderman, zombie pigman, spider, cave spider.||15G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|Adventure||Adventure, exploration, and combat||—||Kill any entity, or be killed by any entity.|
|Monster Hunter||Kill any hostile monster||Adventure||Kill one of these 33 mobs. In Java Edition 1.16.2[upcoming], piglin brutes can also be killed for this advancement. Other mobs, if any, may be killed, but are ignored for this advancement.|
|Monsters Hunted||Kill one of every hostile monster||Monster Hunter||Kill each of these 33 mobs. In Java Edition 1.16.2[upcoming], piglin brutes are also required for this advancement. Other mobs, if any, may be killed, but are ignored for this advancement.|
|Java Edition Alpha|
|v1.2.0||October 25, 2010||Notch tweets that he is working on a second mob for the Nether, stating that they are less dangerous than ghasts and are "kind of pointless."|
|preview||Zombie pigmen have been presented as unarmed neutral creatures in a preview before the Halloween Update.|
|release||Added zombie pigmen.|
|The green liquid in the zombie pigman skin was originally blood red, but this was changed because Notch considered it too gory, stating that "it's more fun to be scary without blood."|
|Zombie pigmen remain hostile for eternity if the player hits one.|
|The drops of zombie pigmen are 0–2 cooked porkchops.|
|Zombie pigmen are referred to as a "Pig Zombie" in the language file.|
|Java Edition Beta|
|1.5||Pigs struck by lightning in the Overworld now change into zombie pigmen.|
|1.8||Pre-release||Zombie pigmen no longer drop cooked porkchops and now drop 0-2 rotten flesh instead.|
|1.0.0||Beta 1.9 Prerelease||Zombie pigmen now drop 0-1 gold nuggets and 0-1 rotten flesh.|
|All humanoid mobs have the bottom texture of the face flipped, resulting in a change in the model.|
|Beta 1.9 Prerelease 2||Zombie pigmen now naturally have 2 armor points, as zombies. The armor points prevent 8% of damage taken.|
|Beta 1.9 Prerelease 5||Zombie pigmen, along with other undead mobs, can now be damaged by splash potions of healing, and can be healed by splash potions of harming.|
|A sword enchanted with Smite now does extra damage to zombie pigmen.|
|1.2.1||12w06a||Zombie pigmen now have a rare chance of dropping gold ingots, golden helmets, or their own golden swords, which may be dropped with an enchantment. The sword is enchanted with the equivalent of roughly a level 5 enchantment.|
|?||Zombie pigmen are now referred to as their real name, "Zombie Pigman," in the language file, rather than "Pig Zombie".|
|1.3.1||12w22a||Zombie pigmen can now spawn in the Overworld from nether portals.|
|1.4.2||12w32a||Zombie pigmen may spawn with enchanted swords and have the capacity to wear any type of armor.|
|The sword that a zombie pigmen is carrying now increases the damage it deals.|
|Zombie pigmen may pick up dropped items.|
|12w34b||Zombie pigmen now try to get back into the Nether portal they came from when in the Overworld.|
|12w36a||The zombie and zombie pigman models and textures now have an additional 32 pixels of empty space below the texture.|
|?||On Halloween, zombie pigmen now have a chance of spawning with a pumpkin or jack o'lantern on its head.|
|1.6.2||release||Baby zombie pigmen now spawn naturally.|
|1.7.2||13w36a||When struck by lightning, zombie pigmen now spawn with golden swords.|
|1.7.4||13w49a||Added chicken jockeys. Since zombie pigmen share some of the zombie .class files, there are also now zombie pigman jockeys - a rare version of the baby zombie pigman.|
|?||Baby zombie pigmen with the "villager" tag now have skulls. Prior to this update, they looked like this: .|
|1.8||14w03a||The only way to obtain gold nuggets and gold ingots from zombie pigmen, is now for the player to kill them, whether through combat, potions, or player-activated mechanisms such as manually lit TNT.|
|If killed without player intervention, zombie pigmen now drop only rotten flesh, rendering fully-automatic gold farms impossible.|
|14w04a||The above change has been partially reverted; zombie pigmen now drop gold nuggets no matter how they are killed.|
|14w06a||Zombie pigmen now use a different AI.|
|An aggravated zombie pigman now become passive after 20 to 39.95 seconds, although they continue to attack until the player gets outside their aggressive distance.|
|Zombie Pigmans now use their attack animation like they did in Survival Test. This shows only when a zombie pigmen is holding a weapon. When a zombie pigman holds a weapon the damage it does is equal to the damage the player would do with the weapon added to the normal damage of the zombie pigmen.|
|14w07a||Baby zombie pigmen are now always hostile to players who have ever attacked them.|
|14w11a||Zombie pigmen now run away from creepers that are about to explode.|
|14w30a||The weapon holding position of zombie pigmen has been changed.|
|pre1||Baby zombie pigmen, like adults, now become passive after 20 to 39.95 seconds.|
|1.8.1||pre1||Zombie pigmen no longer run away from creepers that are about to explode.|
|1.9||15w34a||Zombie pigmen now have an attack animation without weapons.|
|1.11||16w32a||The entity ID has been changed changed from |
|The zombie pigmen's in-game name is now "Zombie Pigman" instead of "Zombie" in their name tag when they have |
|1.12||17w06a||Non-hostile zombie pigmen no longer prevent a player from sleeping in a bed.|
|1.13||18w07a||Zombie pigmen now seek out turtle eggs and intentionally trample them.|
|18w19a||Zombie pigmen now sink in water.|
|Zombie pigmen no longer drown in water.|
|1.14||18w43a||The textures of zombie pigmen and baby zombie pigmen have been changed.|
|September 28, 2019||At MINECON Live 2019, it was announced that zombie pigmen are to be renamed to zombified piglins, as their unzombified counterpart, piglins, were announced as a new mob to be added in the Nether Update.|
|February 9, 2020||A new design for zombie pigmen is revealed.|
|1.16||20w07a|| An unused |
|Added piglins, which can be converted into zombie pigmen in the Overworld.|
|20w09a||"Zombie Pigman" has been renamed to "Zombified Piglin".|
|The textures and models of zombified piglins and baby zombified piglins have been changed. Currently, however, the texture of their skirts is not displayed correctly.|
|The ID of zombified piglins has been changed from |
|The texture of zombified piglins has been renamed from |
|20w13a||The textures of zombified piglins and baby zombified piglins have been changed.|
|20w14a||The textures and models of zombified piglins and baby zombified piglins have been changed. The overlay textures on their skirts now displayed correctly. Also, baby zombified piglins are no longer armed. The texture size has been changed from 128x64 to 64x64, and the layout of the parts of the ears has been changed.|
|20w19a||Piglins now become zombified piglins when in the End.|
|20w22a||The textures and models of zombified piglins and baby zombified piglins have been changed. They have now both arms raised, and baby zombified piglins are armed again.|
|pre1||Zombified piglins no longer attack innocent bystanders unless |
|Zombified piglins now stop being angry if the targeted player dies nearby unless |
|Zombified piglins will no longer drop experience orbs and rare drops when killed by something else than a player while in angered state.|
|pre3||Zombified piglins will again drop experience orbs and rare drops when killed by something else than a player while in angered state.|
|pre6||Changed the subtitle for zombified piglins angry grunts from "Zombified Piglin angers" to "Zombified Piglin grunts angrily".|
|Upcoming Java Edition|
|1.16.2||20w27a||Added piglin brutes, which can be converted into zombified piglin in the Overworld or the End.|
|Zombified piglins converted from piglin brutes wield golden axes.|
|Pocket Edition Alpha|
|0.5.0||Added zombie pigmen.|
|Zombie pigmen spawn only in nether reactors.|
|Zombie pigmen are hostile to all players, but have a shorter sight range.|
|Zombie pigmen are missing their head layer.|
|Zombie pigmen's drops are different than in Java: 0-1 feathers and/or a gold ingot.|
|0.7.2||Added new sounds for the zombie pigmen.|
|0.8.1||Zombie pigmen no longer take damage when they are burning in the daylight.|
|0.9.0||build 1||Zombie pigmen can now be spawned using a spawn egg.|
|0.9.2||Zombie pigmen now rarely drop carrots and potatoes.|
|Zombie pigmen now have an attacking animation.|
|0.9.4||Zombie pigmen now have 2 () armor points, which reduces 8% of damage.|
|0.11.0||build 1||Zombie pigmen can now spawn with three at once instead of one in nether reactors.|
|Zombie pigmen now have a head layer.|
|Zombie pigmen now have their arms out like regular zombies.|
|Zombie pigmen no longer burn in sunlight.|
|Zombie pigmen now drop rotten flesh, which was previously a feather and also now drop rarely a gold ingot, instead of a carrot or potato.|
|build 2||Zombie pigmen can now spawn as babies.|
|Added chicken jockeys|
|0.12.1||build 1||Zombie pigmen now spawn in the Nether.|
|Zombie pigmen now use the new mob AI.|
|Zombie pigmen are now neutral.|
|Zombie pigmen can now wear armor.|
|Pigs struck by lightning now turn into zombie pigmen.|
|Zombie pigmen can now drop gold nuggets.|
|Zombie pigmen can now spawn from Nether portals in the Overworld.|
|build 11||Zombie pigmen now have a chance of spawning with enchanted swords.|
|?||Zombie pigman have a chance to spawn armored and with enchanted armor.|
|build 12||Zombie pigmen now attack iron golems.|
|0.14.0||build 1||Replaced chicken jockeys: baby zombie pigmen now have 15% chance of becoming a jockey when angered.|
|Adult zombie pigmen can now be ridden by baby zombie variants.|
|0.15.0||build 1||Zombie pigmen are now faster when angered.|
|0.16.0||?||Baby zombie pigmen no longer can mount mobs.|
|?||Zombie pigmen no longer may spawn armored.|
|1.1.0||alpha 22.214.171.124||The entity ID has been changed from |
|?||Adult zombie pigmen are no longer rideable by their baby variants.|
|1.5.0||beta 126.96.36.199||Zombie pigmen now sink underwater.|
|Zombie pigmen no longer drown in water.|
|beta 188.8.131.52||Zombie pigmen now seek out turtle eggs and intentionally trample them.|
|1.10.0||beta 184.108.40.206||The textures of zombie pigmen and baby zombie pigmen have been changed.|
|1.13.0||beta 220.127.116.11||Adult zombie pigmen can now be ridden again by baby zombie, baby zombie villager and baby husk variants.|
|1.16.0||beta 18.104.22.168||Added piglins, which can be converted into zombie pigmen in the Overworld or the End.|
|The textures and models of zombie pigman have been changed.|
|"Zombie Pigman" has been renamed to "Zombified Piglin".|
|Zombified piglins now sometimes pick up dropped armor pieces and swords.|
|Zombified piglins now burn in sunlight again.|
|Zombified piglins now take damage from lava and fire.|
|Zombified piglins now can pick up illager banner as pillagers.|
|beta 22.214.171.124||Zombified piglins once again no longer burn on sunlight.|
|beta 126.96.36.199||Zombified piglins are now immune to fire damage again.|
|beta 188.8.131.52||The models of zombified piglins and baby zombified piglins have been changed. The head scale is now slightly smaller. The textures of zombified piglins have been changed to match Java Edition 20w13a's.|
|Upcoming Bedrock Edition|
|1.16.20||beta 184.108.40.206||The texture file of zombified piglins have been reorganized to more closely match Java Edition 20w14a's.|
|Added piglin brutes, which can be converted into zombified piglin in the Overworld or the End.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||1.0.1||Added zombie pigmen.|
|TU12||Zombie pigmen now have a rare chance of dropping gold ingots, golden helmets, or their own golden swords, which can be enchanted with a random level 5 enchantment.|
|TU14||1.04||Zombie pigmen can now spawn in the Overworld from Nether portals.|
|TU19||CU7||1.12||Added baby zombie pigmen.|
|Zombie pigmen can now wear armor or weapons.|
|TU31||CU19||1.22||Patch 3||Zombie pigmen now become neutral again toward the player in 20 to 39.95 seconds after provocation, although they continue to attack until the player gets outside their aggressive distance.|
|1.90||The textures of zombie pigmen and baby zombie pigmen have been changed.|
|New Nintendo 3DS Edition|
|0.1.0||Added zombie pigmen and baby zombie pigmen.|
- The pre-Texture Update zombie pigman texture file has "THX XAPHOBIA" written on the unused section as a credit by Notch to the skin's original creator.
- Deaths of hostile zombified piglins always register as kills by the player they are targeting, regardless of whether that player ever touched that zombified piglin.[JE only]
- The old zombie pigman was the only mob to have a "baby" variant that its texture is significantly different than its adult counterpart, with baby zombie pigmen missing the head outer layer and showing their skull. It instead appears inside of its head, which is a bug. However, this is not the case in Legacy Console Edition, because the baby zombie pigmen head outer layer displays correctly.
- This bug also happens with baby zombies and their variants, which is visible only via Resource Packs.
- After the Nether Update, when the zombie pigmen became zombified piglins, they no longer have a different layer on their head and their texture is now the same like their adult counterpart.
- The zombified piglin's angry sound is played twice the speed of the original sound file in the game.[JE only]
- Applying the Classic Texture Pack changes the Zombified Piglin's model and texture back to its original.[BE only]
A zombified piglin with a crossbow that can only be found when a piglin with a crossbow is zombified in the overworld.[Java Edition only]
A zombified piglin chicken jockey.
A zombified piglin with a golden axe that can only be found when a piglin brute is zombified in the overworld.[Java Edition only]
When a piglin brute zombifies, they retain their axes.
Before Nether Update
A baby zombie pigman riding a chicken.
Two zombie pigmen wearing wither skeleton skulls.
A zombie pigman from Pocket Edition before 0.11.0.
An official render of the zombie pigman by Mojang.