Zombie Pigman

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Zombie Pigman
Zombie Pigman.pngZombie Pigman Targeting.png
Baby Zombie Pigman.pngBaby Zombie Pigman Targeting.png
Health points

20♥ × 10

Armor points

2 ()



Attack strength

Easy: 5♥♥♥
Normal: 8♥♥♥♥
Hard: 12♥ × 6


Height: 1.95 Blocks
Width: 0.6 Blocks
Height: 0.975 Blocks
Width: 0.3 Blocks


Any 2 block high space in light levels 11 and lower in the Nether
When lightning strikes within 3-4 blocks of a pig in the Overworld
Near a Nether portal in the Overworld


See § Drops

Natural equipment

Adult: 5
Baby: 12

Internal ID

JE: 57
BE: 36

Namespaced ID


Zombie pigmen are undead neutral mobs that mainly inhabit the Nether.


Zombie pigmen can spawn in the Nether, from nether portals, or from pigs struck by lightning. They have a 5% chance of spawning as a baby zombie pigman.

A baby zombie pigman has a 5% chance of spawning as a chicken jockey.‌[JE only]

All zombie pigmen spawn with a golden sword, which has a small chance of being enchanted in Normal or Hard modes: from 0 to 25%. This chance varies depeding on the regional difficulty as the sword's enchantment is from 5 to 19 levels.

On Halloween (October 31), zombie pigmen have a 22.5% chance of spawning with a pumpkin or a 2.5% chance of spawning with a jack o'lantern equipped as headgear.‌[JE only]


Zombie pigmen spawn in groups of 2-4 in the Nether at light level 11 or lower.[1]

Nether portals[edit]

When a nether portal block in the Overworld receives a block tick, there is a rare chance (12000 on Easy, 22000 on Normal, and 32000 on Hard) it spawns a zombie pigman on the bottom part of the portal frame.

If a zombie pigman spawned in this way does not leave the portal it spawns on, there is a possibility of teleporting to the nether.

They appear near the overworld portal, not in it. Neither half slabs nor lighting prevents this.‌[BE only]


A zombie pigman spawns when lightning strikes within 4 blocks of a pig. If the player is riding the pig when lightning hits it, a zombie pigman appears on top of the player.

Even if the pig is a baby, the zombie pigman still spawns as an adult.‌[JE only].


When killed, zombie pigmen drop:

  • 0–1 rotten flesh. The maximum amount is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
  • 0–1 gold nuggets. The maximum amount is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
  • 2.5% chance to drop a gold ingot if killed by a player or tamed wolf. The chance is increased by 1% per level of Looting, for a maximum of 5.5% with Looting III.
  • 8.5% chance to drop their golden sword if killed by a player or tamed wolf. The chance is increased by 1% per level of Looting, for a maximum of 11.5% with Looting III.
  • All items zombie pigmen have picked up after spawning are dropped upon death.
  • 5 experience (12 if baby) if killed by a player or tamed wolf.

Deaths of hostile pigmen always register as kills by the player they are targeting, regardless of whether that player ever touched that pigman:[2] the player can use this to construct zombie pigman experience farms.[3]

The golden swords that are dropped have 26 to 33 of durability.

Pumpkins and jack o'lanterns[edit]

If a zombie pigman wearing a pumpkin or jack o'lantern is killed using a tool enchanted with Looting, there is a chance equivalent to the level of Looting used to drop the pumpkin or jack o'lantern, up to a maximum of a 3% chance at Looting III.


Zombie pigmen move slowly. They are immune to both fire and lava damage. When provoked, their speed increases to the player's walking speed, or faster for babies.

Like zombies and husks, zombie pigmen bang on wooden doors and on Hard difficulty, they may break them.[4]

In Normal and Hard, up to 55% of zombie pigmen can pick up items, including weapons they feel are better than their golden sword, which they drop with the same chance as if killed with Looting I (9.5%).

Zombie pigmen try to destroy any turtle eggs they see within 23 blocks away, not counting the block they are standing in.

Being undead mobs, they are damaged by the status effect Instant Health and healed by the status effect Instant Damage. They are unaffected by the status effects Regeneration and Poison. They are ignored by the wither and affected by Smite.


Zombie pigmen are not initially hostile, but all zombie pigmen within a 67×67×21 to 111×111×21 area centered on the attacked pigman become aggressive and converge on the player (all of the players if you are in multiplayer mode) if any individual is attacked, unless the pigman attacked is killed in one hit. In addition, some zombie pigmen have the ability to spawn reinforcements when attacked (similar to zombies). This applies to any hit registered as coming from the player or other mobs, including deflected ghast fireballs, from sweep attacks, snowballs/eggs, or a skeleton arrow. This does not include fireworks shot from crossbows, or dispenser-shot arrows.

Zombie pigmen remain hostile from 20 seconds to 27 minutes[5] (limited by the Anger NBT tag type). Approaching within 35 blocks of an already hostile zombie pigman causes it to sound an alarm call, angering other zombie pigmen in a 40-block radius. The forgiveness timer does not advance for zombie pigmen in unloaded chunks. Therefore, if the player enters a Nether portal and returns, any provoked zombie pigmen in the area remain aggressive unless another player was nearby to keep the chunks loaded. Dying does not cause zombie pigmen to become neutral toward the player. They pursue a player even if they have the Invisibility effect.

Neutral zombie pigmen do not prevent a player from sleeping.‌[JE only]

If a mob provokes zombie pigmen, they become aggressive toward that mob, and when the mob is killed they remain aggressive for seconds and attack any nearby player without provocation.‌[JE only]


Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Attenuation distance
Zombie Pigman grunts entity.zombie_pigman.ambient subtitles.entity.zombie_pigman.ambient ? ? ? 16
Zombie Pigman angers entity.zombie_pigman.angry subtitles.entity.zombie_pigman.angry ? ? ? 16
Zombie Pigman dies entity.zombie_pigman.death subtitles.entity.zombie_pigman.death ? ? ? 16
Zombie Pigman hurts entity.zombie_pigman.hurt subtitles.entity.zombie_pigman.hurt ? ? ? 16

Data values[edit]

Zombie pigmen have entity data associated with them that contain various properties of the mob.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    •  IsBaby: 1 or 0 (true/false) - true if this zombie is a baby. May be absent.
    •  CanBreakDoors: 1 or 0 (true/false) - true if the zombie can break doors (default value is 0).
    •  DrownedConversionTime: The number of ticks until this zombie converts to a drowned, or husk to zombie. (default value is -1, when no conversion is under way).
    •  InWaterTime: The number of ticks this zombie or husk has been under water, used to start the drowning conversion. (default value is -1, when no conversion is under way).
    •  Anger: Ticks until the zombie pigman becomes neutral. -32,768 to 0 for neutral zombie pigmen; 1 to 32,767 for angry zombie pigmen. Value depletes by one every tick if value is greater than 0. When the value turns from 1 to 0, the zombie pigman does not stop tracking the player until the player has exited the zombie pigman's detection radius. When hit by a player or when another zombie pigman within 32 blocks is hit by a player, the value is set to a random number between 400 and 800.
    •  HurtBy: The UUID of the last player that attacked the zombie pigman.


Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID
Advancement-plain-raw.png AdventureAdventure, exploration, and combatKill any entity, or be killed by any entity.adventure/root
Advancement-plain-raw.png Monster HunterKill any hostile monsterAdventureKill one of these 25 mobs. Other mobs are ignored for this advancement.adventure/kill_a_mob
Advancement-fancy-raw.png Monsters HuntedKill one of every hostile monsterMonster HunterKill each of these 25 mobs. Other mobs may be killed, but are ignored for the advancement.adventure/kill_all_mobs



Java Edition Alpha
v1.2.0October 25, 2010Notch tweets that he is working on a second mob for the Nether, stating that they are less dangerous than ghasts and are "kind of pointless."
previewZombie Pigman Revision 1.png Zombie pigmen have been presented as unarmed neutral creatures in a preview before the Halloween Update.
releaseZombie Pigman Revision 2.png Added zombie pigmen. The green liquid in the zombie pigman skin was originally blood red,[6] but this was changed because Notch considered it too gory, stating that "it's more fun to be scary without blood."[7]
Zombie pigmen remain hostile for eternity if the player hits one.
The drops of zombie pigmen are 0–2 cooked porkchops.
Zombie pigmen are referred to as a "Pig Zombie" in the language file.
Java Edition Beta
1.5Pigs struck by lightning in the Overworld now change into zombie pigmen.[8]
1.8Pre-releaseZombie pigmen no longer drop cooked porkchops and now drop rotten flesh instead.
Java Edition
1.0.0Beta 1.9 PrereleaseZombie pigmen now drop gold nuggets, in addition to rotten flesh.
Beta 1.9 Prerelease 2Zombie pigmen now have 2 armor points, like zombies. The armor points prevent 8% of damage taken.
Beta 1.9 Prerelease 5Zombie pigmen, along with other undead mobs, can now be damaged by splash potions of healing, and can be healed by splash potions of harming.
A sword enchanted with Smite now does extra damage to zombie pigmen.
1.2.112w06aZombie pigmen now have a rare chance of dropping gold ingots, golden helmets, or their own golden swords, which may be enchanted. The sword is enchanted with the equivalent of roughly a level 5 enchantment.
?Zombie pigmen are now referred to as their real name, "Zombie Pigman," in the language file, rather than "Pig Zombie".
1.3.112w22aZombie pigmen can now spawn in the Overworld from Nether portals.
1.4.212w32aZombie pigmen can now rarely carry enchanted swords and wear any type of armor.
The sword that a zombie pigmen is carrying now increase the damage it can deal.
Zombie pigmen now sometimes pick up dropped items.
12w34bZombie pigmen now try to get back into the Nether portal they came from when in the Overworld.
12w36aThe zombie and zombie pigman models and textures now have an additional 32 pixels of empty space below the texture.
?Zombie Pigman with Carved Pumpkin Revision 1.png On Halloween, zombie pigmen now have a chance of spawning with a pumpkin or jack o'lantern on its head.
1.6.2?Baby zombie pigmen now spawn naturally.
1.7.213w36aWhen struck by lightning, zombie pigmen now spawn with golden swords.
1.7.413w49aAdded chicken jockeys. Since zombie pigmen share some of the zombie .class files, there are also now zombie pigman jockeys - a rare version of the baby zombie pigman.
?Baby Zombie Pigman Revision 2.png Baby zombie pigmen with the "Villager" tag now have skulls. Prior to this update, they looked like this: Baby pigman no skull.png.
1.814w03aThe only way to obtain gold nuggets and gold ingots from zombie pigmen, is now for the player to kill them, whether it's through combat, potions, or player-activated mechanisms such as manually lit TNT.
If killed without player intervention, zombie pigmen now only drop rotten flesh. This has now made fully-automatic gold farms impossible.
14w04aThe above change has now been reverted; zombie pigmen now drop gold nuggets and ingots no matter how they are killed.
14w06aZombie pigmen now use the new mob AI, allowing them to navigate obstacles.
An aggravated zombie pigman now become passive after 20 to 39.95 seconds, although they continue to attack until the player gets outside their aggressive distance.
14w07aBaby zombie pigmen are now always hostile to players who have ever attacked them.
14w11aZombie pigmen now run away from creepers that are about to explode.
14w30aZombie Pigman Revision 3.png Baby Zombie Pigman Revision 3.png The weapon holding position of zombie pigmen has now been changed.
pre1Baby zombie pigmen, like adults, now become passive after 20 to 39.95 seconds.
1.8.1pre1Zombie pigmen no longer run away from creepers that are about to explode.
1.915w34aZombie pigmen now have an attack animation without weapons.
1.1116w32aThe entity ID has now been changed changed from PigZombie to zombie_pigman.
The zombie pigmen's in-game name is now "Zombie Pigman" instead of "Zombie" in their name tag when they have CustomNameVisible enabled.
1.1217w06aNon-hostile zombie pigmen no longer prevent a player from sleeping in a bed.
1.1318w07aZombie pigmen now seek out turtle eggs and intentionally trample them.
18w19aZombie pigmen now sink in water.
Zombie pigmen no longer drown in water.
1.1418w43aZombie Pigman.png Baby Zombie Pigman.png The textures of zombie pigmen and baby zombie pigmen have now been changed.
Upcoming Java Edition
September 28, 2019At MINECON Live 2019, it was announced that zombie pigmen will be renamed to zombified piglins, as their unzombified counterpart, piglins, were announced as a new mob to be added in the Nether Update.
Pocket Edition Alpha
0.5.0Zombie pigman Faceless.png Added zombie pigmen, which only spawn in nether reactors.
Zombie pigmen are hostile to all players, but have a shorter sight range.
Zombie pigmen are missing their head layer.
Zombie pigmen's drops are different than in Java: 0-1 feathers and/or a gold ingot.
0.7.2Added new sounds for the zombie pigmen.
0.8.1Zombie pigmen no longer take damage when they are burning in the daylight.
0.9.0?Zombie pigmen can now be spawned using a spawn egg.
0.9.2Zombie pigmen now rarely drop carrots and potatoes.
Zombie pigmen now have an attacking animation.
0.9.4Zombie pigmen now have 2 () armor points, which reduces 8% of damage.
0.11.0build 1Zombie pigmen can now spawn with three at once instead of one in nether reactors.
Zombie Pigman Revision 2.png Zombie pigmen now have a head layer.
Zombie pigmen now have their arms out like regular zombies.
Zombie pigmen no longer burn in sunlight.
Zombie pigmen now drop rotten flesh, which was previously a feather and rarely a gold ingot, instead of a carrot or potato.
build 2Zombie pigmen can now spawn as babies.
0.12.1build 1Zombie pigmen now spawn in the Nether.
Zombie pigmen now use the new mob AI.
Zombie pigmen are now neutral.
Zombie pigmen can now wear armor.
Pigs struck by lightning now turn into zombie pigmen.
Zombie pigmen can now drop gold nuggets.
Zombie pigmen can now spawn from Nether portals in the Overworld.
build 11Zombie pigmen now have a chance of spawning with enchanted swords.
?Zombie pigman have a chance to spawn armored.
build 12Zombie pigmen now attack iron golems.
0.14.0build 1Baby zombie pigmen now have 15% chance of becoming a jockey when angered.
Adult zombie pigmen can now be ridden by baby zombie variants.
0.15.0build 1Zombie pigmen now have a faster speed when angered.
0.16.0?Baby zombie pigmen no longer can mount mobs.
Pocket Edition
?Zombie pigmen no longer have a chance of spawning armored.
1.1.0alpha entity ID has now been changed from pig_zombie to zombie_pigman.
Bedrock Edition
?Adult zombie pigmen are no longer rideable by their baby variants.
1.5.0beta pigmen now sink underwater.
Zombie pigmen no longer drown in water.
beta pigmen now seek out turtle eggs and intentionally trample them.
1.10.0beta Pigman BE.png Baby Zombie Pigman BE.png The textures of zombie pigmen and baby zombie pigmen have now been changed.
1.13.0beta zombie pigmen can be ridden again by baby zombie variants.
Legacy Console Edition
TU1CU11.0Patch 11.0.1Zombie Pigman Revision 2.png Added zombie pigmen.
TU12Zombie pigmen now have a rare chance of dropping gold ingots, golden helmets or their own golden swords which can be enchanted. The sword is enchanted with a random level 5 enchantment.
TU141.04Zombie pigmen can now spawn in the Overworld from Nether portals.
TU19CU71.12Baby Zombie Pigman Revision 1 LCE.png Added baby zombie pigmen.
Zombie pigmen can now wear armor or weapons.
TU31CU191.22Patch 3Zombie pigmen now become neutral again toward the player in 20 to 39.95 seconds after provocation, although they continue to attack until the player gets outside their aggressive distance.
1.90Zombie Pigman.png Baby Zombie Pigman LCE.png The textures of zombie pigmen and baby zombie pigmen have now been changed.
New Nintendo 3DS Edition
0.1.0Zombie Pigman Revision 2.png Baby Zombie Pigman Revision 2.png Added zombie pigmen and baby zombie pigmen.


Issues relating to "Zombie Pigman" are maintained on the bug tracker. Report issues there.


  • The pre-Texture Update zombie pigman skin file has "THX XAPHOBIA" written on the unused section as a credit by Notch to the skin's original creator, XaPhobia.
  • The zombie pigman is the only mob to have a "baby" variant that's texture is significantly different than its adult counterpart, with baby zombie pigmen missing the outer layer of their head and showing their skull.‌[Java and Bedrock editions only] It instead appears inside of its head, which is a bug.[9]
    • This is actually the same case with baby zombies and their variants, which is only visible via Texture Packs.
  • The zombie pigman's angry sound is played twice the speed of the original sound file in the game.‌[Java Edition only]
  • Zombie pigmen can infect villagers and turn them into zombie villagers just like zombies, if one manages to let a zombie pigman attacks and kills a villager using commands or mods.


In other media[edit]

See also[edit]